#psyker-class
1 messages · Page 767 of 1
soul stealer?
+15% toughness per warp kill
no, i use a gun
ah
i don't like staff
well, i do just for uh
what is it
the surge staff
that one i like
but i like this game gun too much
like one of the rare game that surprass Destiny head and shoulder in gun feel for me
i just love clunky, snappy ass gun
yeah, the combat in this game feels really nice
but a staff and assail just kinda take away all of that
i would love to use bb more (its the best feeling blizt for me still)
but it is ass and take more point than smite
which even without the jump is still impressive horde control
i wonder if DD increase BB damage, though
hmm...
unfortunately not, besides the +damage% bonus
since BB has a weakspot multiplier of 1x
and thus receives zero benefit from +weakspot damage
dang, but still
it is the highest reliable source of damage or repeated BB that still relevant for other weapon
warp siphon is only 24%
BB stack with scrier gaze damage too iirc, so when you boop scrier you can just pop and quell repeatedly until you get to max peril naturally
but that more for Empowered Psionic i guess
since assail almost always hits the head, does it benefit from disrupt weakspot damage?
That +5% ranged damage seems to increase BB damage tho. Just enough to get to some break points on my build.
ye, assail has a weakspot multiplier of 1.9x
man, making me not happy about bb honestly
lmao
so is disrupt best for assail?
shit so assail is almost no brainer for DD then
seems like a lot of bonus damage
bb and smite are just so meh
the unreliability of DD means that you may not often get the benefit
and the stacks drop all at once
so that's a very cautionary warning, esp if looting the map for materials
and there's the bug with marked enemies not glowing
it's unfortunately not as good as it sounds in general
but I'd bring it on melee maelstrom since I actually do maintain my stacks for the most part there
btw, how do you invite people for multiplayer in this game?
i've only been playing public but my area is full of chinese speaking people
so i can't really communicate or chat
either by friending them in-game or through steam (where they will then show up in your in-game socials to be invited)
man that's rough
Social menu. Your friends and people populating your mourningstar will pop there. Takes a moment to load.
you can also friend people in-game without having to friend them on steam or meet them in-game through here
If you click on [E] Find Player
this screen pops up, where your Fatshark Friend code will be shown
and then you can copy it to then be sent to a recipient
(fyi, clicking on the Fatshark Friend Code puts the code into your clipboard; you don't need to manually type it with your keyboard)
Surprised they haven't fixed infinite smite yet
the UI doesn't convey it very well that it does this
also am I high or is disrupt destiny providing a +10% damage boost instead of +15% at max stacks
was the fatshark code thing always in the game? i only found out about it a few days ago
I think it was added along with when they added the fatshark account thingy to darktide?
was that when they added cross platform?
maybe
nvm i'm high
i think
i get the correct damage bonus on guns
but not on brainburst
Lol
or did i do something wrong
does the plogryn have a <1x hitzone multiplier on their head?
well it would be the same either way if i compared their before and after
hmm
Doesn't BR use it's own numbers
HMMMMMMM
is it buffing brain burst instead of brain rupture
OH NO
so, brain rupture does 850 base damage, and brain rupture is just +50% of brain burst
@spice veldt same mission slightly more competent team
and i think the calculation is
850 * (1 + 0.5 + 0.15) = 1402.5,
which matches up with what I got
ranged kills
rip bozos
99% melee lol
Is kinetic flayer a good talent?
Just played a match with it, feels not worth as it mostly triggers on random bs
But idk, maybe I'm not noticing some sort of value
ok, thx. It did help me take down a mauler or two, but I mean, the overkill on those poor poxwalkers must have been insane
It used to be better when you got warp charges foe every kill
But now it's kinda meh
It's not horrible since it can snap some elites but not great either
KK, I mean, I'm at lvl 23, so I can find a better spot for the point

It needs a reduced CD or something
Or just a lower chance but no cooldown
If it was like 2-3% to trigger no CD
I'd actually run Brain Rapture on Purgatus all the time
Yeah, and idk if it even would be op seeing how it would mostly blow up poxwalkers
With 3% you'll get a proc once every 33 hits or something like that I think. So yeah it's very unlikely to proc repeatedly on the same target
Even 10% is only one in 10 but the issue is that Psyker has a ton of AoE
Ok, second and I guess last question for now. WHat's better for warp siphon, increased toughness regen or less peril generation? I looked at the toughness talents at the start, isn't it viable to build for large jumps in generated peril for toughness regen?
Warp Siphon
Which toughness regen though?
Less peril generated can be good but usually Psykers like lots of peril
You've broken the system
lmao
You can take multiple toughness regen and extra toughness options up the tree, so I prefer the Inner tranq. There's also peril generation reduction nodes.
It's helpful for high peril generating builds
mk4 is insane
Here's an example of a toughness regen heavy regen build for surge + smite that doesn't even build past the keystone.
@spice veldt @strong gulch
kinetic flayer op
yoo that's crazy wtf is that
huh scrier's gaze makes you go zoom
my build 
thats what that is
yee
Pair it with the knife charged attack 😵💫
okay well its as fast with scrier procced
when i ult off mission spawn
i can out run with ult
even with knife charge?? I guess I never paid attention
That seems about right
thrust slide on mk4
is just as fast
with scrier ult
maybe i havent played w fast boys though
Knife adds like 20% movespeed while charging heavies
I hope you're wearing the cape while you zoom around
Looks like I need a gaze DD knife build because lol
i havent tried knife
it's getting some buffs too in the next patch
😀
combustion + wildfire make my build nuts
it got twice as good when i put those on
you constantly burn everything around you
which means you hit EVERY breakpoint and if you somehow dont then they will just burn away after half a second
I'm on the verge of tears over here. My Level 16 Psyker in Darktide is just too much for my "teammates" to handle. They're about as useful as a chocolate teapot, and I'm practically drowning in a sea of despair.
The dodge node doesn't work btw
damn then they made dodging WAY easier since i last played
because nothing hits me
i figured it was the blessing
i like +1 dodge anyways
illisi alt fire i think
Chainsword and devil claw
Thanks. I take.
omg 😂
u have to slide
for mega speed
not really
as you let go of lmb if u slide its nuts
it doesn't make you faster, just saves stam
Ok, thx a lot, will save this one
What's your build?
psykher early game experience is miserable
use assail, its more powerful than any weapon you have access to until you are a higher level
grab it as soon as you can
i am working twoards that , just the path to get there is miserable , il try out lighting aswell hopefully thats some good bc i just hate assail tbh , everyone and their mother uses it
smite has very little damage, its very useful for locking down a bunch of enemies at once
so assail is the only quote on quote good one? and its also op as fuck rn so itll prob get nerfed
at this point its secondary is getting a massive buff next patch, and the primary is getting a slight nerf
tbh the changes they proposed are gonna make it way stronger
so their buffing assail-?
lmao what
i feel like im playing warframe all overagian with buffs and nerfs that make me scratch my head
and smite and brain burst get any buffs?
il read when i finish this round
i think BB is gonna actually reach breakpoints to possibly 2 tap crushers
I'm doing good and killing a lot with assail but my teammates are dog water
Git gud lol
read it , seems good
Honestly though if you play on lower levels its hard to expect good teammates.
@crimson estuary Try out smite and be a support 💪
Your best bet is to improve your own skill level to make sure that you can clutch, carry when situations call for it.
Easier than assail if you have bad teamates since you can stun stuff while they kill it
Plus you get to feel like you're palpatine 
rule of cool
Ive been playing since beta and bad teammates have always existed. The solution was always the same.
I assure you though manageing to carry bad players is a very nice feeling.
Espically when its done in full-blown clutches.
not when they can't block or dodge
That makes it even better! To vitness either unbeatable inability to learn, or to se someone first blocks and dodges, it's like a bird hatching from the egg, or like baby making a first steps
Like blocking a pox bomber with shield and not learning the mistake 5 times in a row is just a bruh
It's a special rare kind of player 🙂 A special treat to see one in a wild.
Not when they're queuing in damnation
If they they go into damnation with such skills then kark them sideways with thunderhammer
I would recommend having a build that's made for picking up team mates. I have oune with a dome shield and purgatus staff.
man smite seems so underwhelming
haven't used that staff yet only used voidstrike
Voidstrike is also pretty good, though I can't remember if it's easy to use at low levels. Do you have transfer peril on it?
sadly yes
honestly by far psyker seems the most of a let down for me personally , just bc im not that into assail , its overused im tried of seeing it
veteran and zealot were good fun maxing out
maybe thatll change as i get to round lvl 15 and can make somewhat of a build going on that dosent resolve around the current meta , but untill then il just use it to get out the early game
it seems like it , even if it werent i just dont rly see the point
tons of vets run krak nades , if not high dmg weapons
so its not like u rly need it
curious too see how viable assail will be after nerf , prob still very viable
the way psyker plays changes alot from T2-3 to T5+, some things that seem bad at low level are more valuable at high level
I like brain burst, it's good for hitting fast moving or far away tragets. I think my purgatus build uses bb instead of assail.
Pretty reliable for bulwarks and crushers
probably a good choice, since purga build lacks any long range options if you dont have BB
Technically you can aim assail, but it doesn't have the same impact as bb.
flamers don't seem to do any damage to the shield
Also kind of comfy https://streamable.com/n1i6ox
Shield, Smite and Warp Charges for a nice support build that can help keep everyone safe, and dictate where you hold
idiots learn that shields are a safe zone and will move into them
Gentlemen, what's a good knife setup for psyker?
depends on what you want to use it for
not running knife
Uncanny + some other blessing, perks wise likely Infested to remain some degree of efficiency against poxwalker hordes
just for boss dps mercy killer+one of the bleed blessings is best
Just don't bother with hordes
You use the knife to kill big targets so you probably want horde clear range
@vestal fulcrum Is there anything more you can tell me about Psyker + blessings/perks that affect assail or blitz, or a place I can find this info? Or is the Handcannon blessing on Zarona revolver all there is?
uncanny strike also gives assail rending
I’m not that kind of nerd, it’s just one interaction that I happen to know of
Heh too bad ^^
I wouldn’t get my hopes up about it staying in the game, though - it is likely an unintended behaviour and will eventually be ironed out
That's alright. I enjoy abusing Smite + OP
So that the only things that modify assail’s performance are feats or external effects from teammates
for as long as it'll last
its been in the game since launch, and its in vermintide as well
feats = talents?
Yes
blessings affecting everything else when you swap off the weapon has been around in Vermintide and Darktide for a very long time
Patch 14 notes have had acknowledged that interaction of Manstopper with melee having infinite cleave was not intended/will be fixed.
thats different to rend/crit/power from blessigs applying to blitzs when you swap to them
Them blessings bleeding out to other weapons/abilities is not my problem, but it’s not like I can not make it obvious to the devs that this probably is not the way it was intended to be
People don’t report this sort of stuff, for one reason or another
its been a thing for a year for darktide, they are aware of it, its been discussed everywhere since beta, i doubt they will change it any time soon, if ever
The boss DPS on knife is still a meh tho
DS4 and Deimos both do that better with uncanny strike
Wasn't that big off a difference in psych when I last tested + in reality you can't get off knife attacks that often
And then you have the abysmal mutant damage on knife as well
I wouldn't call it abysmal, just not one-shotting
would rather 1shot mutie tbh
yeah but Deimos doesn't have a cool punch
might one-shot after the patch
It should do that without buffs man.
Best blessings for Dueling swords?
Uncanny Strike + Shred
What are some better blessings to aim for?
surge and void nexus
You can only swap one blessing since you swapped a perk
So I'd go for Warp Nexus and Blazing Spirit on that one
And get a new one for Surge + Warp Nexus
Gotcha
But I think that's the perks you'd want on a Voidstrike
But Surge + Nexus right now is so strong
Transfer peril is also nice
Since you can easily have 30% crit chance and also get confirmed criticals
lilbro dropped like this is it workable
terrifying barrage to warp nexus and poxwalkers to flak would be fine
Imho if you're gonna run surge staff you may as well just run Smite at this point since infinite cast+free bc psionics until patch
Surge and smite are different things now gameplay wise
yeah unfortunately you smiting a horde doesn't do a whole lot for the team
I haven't seen anyone use it in any meaningful way beyond just stun locking themselves
What does that mean
That's a Shriek though
Oh he is talking to someone else
I was wondering if the Shriek damage was worth picking up
it's bad
just wanted to see if I can even get the damage high enough to kill groaners
Still trying to wrap my head around all the changes. 😦
you dont really need carapace, I'd take flak to trash clear better but its not wrong or anything, unyielding doesnt really stop your boss damage being crap but you could do worse, I'd go with crit if you plan on making this a surge void
maybe after the nerf cara is the thing but I kinda doubt it
I wanna say even with the 25% damage reduction against cara you'll still two shot em most of the time if youre doing crit shit
Imho surging a horde in and of itself is also fairly useless since well, outside of a few scenarios where there's say 10 maulers mixed in, stunlocking a horde doesn't really accomplish a lot
Personally i just run purge staff
ok I got warp flurry and rending shockwave as earned blessings on trauma staff now I just need a staff with a good base to slap it on to
also blazing spirit/warp flurry is significantly better on trauma staff than it is on voidstrike
trauma has a high damage aoe within its cast circle as well as a low damage stagger aoe in a pretty damn large radius around it right
That low damage aoe can crit and thus spread soulblaze
obviously not as good as purgatus for soulblaze but pair it with perilous combustion and wildfire, crit aura + crit node and you got yourself a steak house
soulblaze spread with carapace damage options
blaze tauma is legit yeah
was one of the better staff options before the patch
still probably is, truth be told
its just annoying to play imo
Does Malefic Momentum also increase Soulburn tick damage?
patch wen? i want my nerfs, i want to adapt
no date
now just snag a good mk4 dueling sword and shred dem enemies
i was surprised at how good it was after being a longtime FS slave
Sire Melk melked me this today... I mean it's decent. Just replace zombies and t2 shred
if they're just making it so the voidstrike can't one shot ogryns I think it'll still be extremely good
I guess it depends on what all they do to it through so we'll see
Oh man
->Vet wakes up DH
->Dies
-> DH aggros on me
-> Kite it for 5 hours with Kinetic Deflection and the power of dodging
->teammates don't attack the DH
You can threw poke in between dodgling and blocking just to tickle it down bit by bit 🙂
Then they got wiped by a Chaos Spawn
I hope it chewed on them 🙂
@idle bay I was, though the problem was, A, i'm on knife, B, was out of psionics and didn't want to get peril from BB
In their defense i was going loop de loops around a wall but they could have caught up
And when i did get knocked they did shoot it but it was way too late at that point
I hadn't seen a demonhost get woken for months and then decided to finish leveling all the other classes after the recent update and in 95% of those games someone would wake them up
I mean new players are a good thing for the game
They will burn out on crafting at some point sooner or later.
In my case the people were all lvl 30
Just so you know, DH only aggros one person if the rest of the group doesnt attack her
Welp, we all mauled the DH when the vet woke it up
But suddenly the gunfire stopped when i started kiting it
unlucky then :/
all I can say is that there is a tremendous amount of lv 31's who seemingly havent played since release doing dumb shit in damnation
Always has been 
No, when there was only 2k concurrent player, you could genuinely be a walkbot and still win.
More new players=more tools generally
Nah, there was still bad players
By tools i mean philips head screwdrivers that are bent at a 270 degree angle
Not only does it not work as intended it may as well be telling me to go screw myself
Way more sub-30s, and fresh 30s in auric playlist after patch tho.
worth it?
I don't resent the players for being new and not knowing. it was just funny seeing the influx of new people attacking it and getting annihilated
but it to eat a blessing I guess, base itself is probably about the same
what blessings to use on the obscurus one? didnt play much with deflector so idk which one to replace
is it that bad now? lol
didnt play since they added the 2 other ones so now im just testing around
yeah its the worst of the bunch
I would prob still eat a blessing just for the future when the unfuck it but for now its pretty pointless
Tbh sometimes when i use the illisi i do wish i had the Obscurus since damn the Illisi's lacking in single target
thats what the deimos is for
Illisi is weak against ogryns and monster but great single target against specials.
Make sure you slap maniac perk then use special action.
Haven't used it, but the attacks it has don't really seem like they would be good in a horde scenario
But that's the same for the Obscurus
They're both bad at hordes
And Deimos is better single target and mobility
well no, but with the amount of shit we have now you dont really use swords for hordeclear tbh
half the staves and blitzes do better hordeclear
shit, all staves but surge arguably
If you go light->heavy the obscurus has mostly horizontal swings so you can still clear hordes pretty decently
sure but why bother when illisi exists is more the point
The point is the Obscurus can still do some solid single target when the situation calls for it
Whereas the Illisi feels like it tends to choke when dealing with lone ragers
I mean its not unusable, its just flat worse than the others
Yeah, it's too unspecialized to be really worth it
Though the Deimos i feel is way too rigid to work well
I mean.. Obscurus heavy
It's alright
It hits 4 poxwalkers
But the Deimos H1 is identical
And it's H2 does a lot of single target damage
Definitely felt like it hit more than 4 back when i still used obscurus
But the Obscurus has weird angles.
It did
Because it used to hit 6
Now it hits 4

By back when i mean before the Illisi and Deimos became a thing
Anyhow, anyone else feel like most matchmaking psykers tend to be lacking?
most matchmaking players tend to be lacking
Saw a guy who was so intent on Assail spam he wouldn't swap off of it when there was a single melee in his face caving his skull in
I get it, i like Assail too but i tend to save it for when there's shit like ragers mixed in with chaff
I don't understand the assail only guys, I have too much fun one poking elites with the calvary sword
Not when something is straight up in my damn face
True
shit regens too fast
damage would be fine if you actually had to choose when to use it
The nerf/revamp they're giving it will hopefully put it into a balanced spot
it wont
people will spam it even harder because itll still be decent at horde clear but you gotta shit out more shards to do it
its entirely the wrong way to fix it
the right click damage thing is cool tho
The right click being budget BB is neat
they should remove the 30% regen node (and replace it with something else)
I never play with the regen node and still have it up all the time
Monkey paw, now it's 30% damage
well it still wont be too good against armored targets
Personally i'd change Assail to be smth like:
M2: The current buff they're giving it
M1: Have the knifes float around you to act as passive hordeclear
But it will make it really nice to get a special unit with
I don't even use assail now, BB is more fun
I never play with ghe node either
Plus I will never get over how much I enjoy reaching 100 meters to rip the face off a sniper
I play with the node and end up running into the problem of running out of knives to rapid fire when i really need them
BB is still too slow and wastes time, assail is silly and smite is piss poor, I basically dont even use blitzes anymore at all
Which i think the funny quickplay fellas i run into also struggle with
I like Assail as a thing to handle specials, shit's a godsend with the Poxhound mission modifier
BB with the Empowered Psionics is pretty solid i'd say
Basically a free snipe
I really enjoy voidstrike with surge, it rips hordes to shreds and annihilates everything but monstrosities
EP does speed it up
yeah, and its still not fast enough for how little damage it does
I've got a surge voidstrike tho i need to change up my build since rn my build is focused on purge staff
I like BB with warp charges and vent
This is what I use
I tried EP BB and it was still bad imo
Personally it's fine with EP
I enjoy the og psyker kit alot, so I don't bother with half of pysker lmao
low cooldown, knocks down enemies to help with a revive, and can be spammed with warp charges to give high uptime on the improved BB on combat ability use perk
Yep
Even funnier to add the fire modifier to it
The wave is huge, like comically huge
Fellas, do you prefer headshot scrier's gaze or peril scrier's gaze?
for me, as an assail voidstrike player who doesnt take regen node, my main horde clear is my voidstrike staff, I use my melee for a bit of hordeclear too but Assail is reserved for "oh fuck" moments to quickly blend close range enemies, regen toughness, clear a rez and then I switch to my melee after I run out of shards
tough choice
As purge assail, i keep it for similar purposes and also as a bigger ranged option, though recently i've swapped over to BB from Assail
peril scriers lets you actually even think about using warp abilities in Scriers but it's still a big ick because you get to 100 so quick and have to keep quelling
Also ngl Headshot Scrier+Combat Knife goes hard
on the other hand, headshot scriers lets you build into that melee scriers gaze playstyle
not much
anywhere from none to piss all 
Is it like 7?
Man, i was somewhat hyped for Smite but goddamn it's ass
Like 35-50 on stagger, and around 11 per tick
It's like Surge but somehow i hate it even more
What blessings for void staff?
It would honestly be cool if charged Smite built up damage that gets dealt when you let go
warp nexus and Surge (the blessing) or warp flurry and transfer peril
Y'know, have it act as a sort of channeled tankbuster and uncharged crowd control
My idea was smite could summon lightning bolts on sustained targets to damage
Yeah
Or even just have it gradually increase damage the longer a target is affected by it
As it stands it's just complete dogshit and people still use it for some reason
"Sustained targets to damage" jesus christ I am going to bed
Man, imagine if Smite could also be a charged melee hit
Somewhat like a Thunder Hammer except instead of a hammer you just punch a Rager directly in the face
Can this be worked with or should I just scrap it
Like, uncharged is constant CC, charged is a melee hit/arc wave
Leave my CC baby as a CCBaby 
So that’ll be around 100 after patch on stagger and 20ish ticks
@thin finch Unfortunately your baby isn't breathing.
That’s actually really good. Lol
It's okay,as long as it CC , it can hold it's breath as long as it wants
My they/them in yahweh the baby is suffocating to death we need to perform a tracheotomy
Smite is fine 
It just need a lower peril generation
Smite needs more damage
No it does not 
what should i change on this?
As a blitz it only serves to do something a surge staff can already do and lock you in a state of being completely useless to your team except for stunning some enemies.
It's a support CC tools ,if you want to clear dem hoard ,use assail 
Man did not try the surge staff since the update
This is gonna be so fun. Single best change coming in patch 14
I have not used the surge staff ever since it was like 2 in the morning and i wanted to sleepwalk through a damnation run
While still contributing something
These patch notes got me excited for psyker again
So you are an idiot ,but the kind that talk confidently about a subject he knows nothings 
Do you guys think purg/smite will be good post patch? Tbh my only issue with smite is monstrosity damage
I've heard that it's very fun
I'm an idiot that believes the surge staff is ass and doesn't use it because of that.
More seriously Smite is the old surge and surge turned into a few target rapid dps option.
Smite is not made to kill but hold , it does not need damage to perform this role.
Just use assail ifbyou want to clear room ,simple as
The Surge staff is only ass if you compare it to the overtuned options rn.
I mean, the variety of bugs with smite are being fixed
Personally i prefer using the non-telekinetic version of knives to clear the room
I'm pretty sure the charged attack is being fixed, despite the patch notes not actually saying so explicitly
Bri'ish gaming
There's barely any room for a CC only weapon in this game. And there's already weapons that do CC and kills things.
Yeah
So the point is pretty moot
If you bring a Trauma staff you can stagger just about as much
And they also have to get up
Which means you don't have to hold out your lightning fingers
It honestly comes down to:
"Surge is the best staff in the game because it can stagger any enemy"
"Why bother with staggering when you could just, y'know. Kill them."
Sure it's easier to pull out your trauma or purgatus than standing here.
But I don't think there is one that allow to hold a full pack of elite like smite do
Replace Surge with Smite
->Purge spam to stagger pack of elites
->Assail to wipe them out
->Voidstrike
I mean there's some situations where Smite is great.
But 95% of the time?
I keep it in my pocket
And kill shit
Meanwhile
Assail you use 95% of the time
Or even just run in with KD and let them waste their time attacking you while your homies gun them down
Because its too strong
And BB is also a pocket pick
But people try to force using these
I like the direction assail's going with this patch too
What if psyker gets infinite smite but it does more damage?
And the Empowered Psionics also don't help
Haha
its cool to feel like emperor palpatine and lightning shock everyone with ur fingers
and it lights up the area
I mean I wanted them to give it like +400% damage on Empowered Psionics
lightning very cool
But definitely not infinite
Tbh if smite isn’t infinite, it does need a 400% boost or whatever. Haha (kidding mostly)
BB has it's value in maelstrom auric
Will be curious how it works after patch
Aside from "I literally can't reach them" there's better options in most cases.
The fact that the buffs to it also doesn't do what they say they do doesn't help.
Ok, now that i've checked out the Surge staff, i feel like switching how Surge and Smite works would make sense
There's definitely things not listed in these patch notes that are surely coming
Smite is supposed to have a single-target attack but it doesn't work rn
Hold up, you mean smite's just bugged?

Yeah smite is bugged as shit
Yeah
The RMB actually does more damage than the direct damage LMB
Charged and uncharged literally do the same numbers
Because it charges up the damage ticks faster
the RMB is supposed to be the single target option and do like WAY more damage
The LMB is really only useful to instantly zap and knock someone over
Since it seems to stagger more at the end
But in current build it's kind of the opposite of what it's supposed to be
I hear from a friend that despite no mention of it in the notes, that's being fixed

Well my dad said it isn't being fixed
So take that
damb :(
guys guys guys
my cat says smite is getting buffed and when you use it you one shot nurgle and save atoma
clearly she knows exactly what she's talking about guys
With EP i chain Elite brain pop while the horde keeps my team busy.
I kinda agree (stub anyone). And I'm glad it's geting buffed.
But BB has always some quality offering infinite range and safety.
I think it is more viable than most people think
With EP I get 500 poxwalkers onto me any time I take out my hands.
They literally teleport onto me??

That is why you slap the BB onto the guy you want to give testicular torsion to and then start dodge-sliding
Just put your team mate in between 
They feel the call of the warp!
They're off doing something else... 
I just want a big Ogryn to protect me while I do my Psyker things
Ogryj shield fren 🙂
They're off waking up the Daemonhost with bass boosted carameldansen
I ran a purgatus /BB build and I was clearing both horde and those gang of gunner so it was ok
Tbh most dinguses will burn BB on straight up regular ass enemies for some reason
BB being super long is an issue tho, will never deny that.
Sienna ubdead staff is waay better
While it's best used as a fallback when you can't reach the enemy or you can reach it, but attacking said enemy would result in you getting your skull caved in
Psyker still traumatized about losing their warp charges be like
how do i get tier 4 perks in first column when crafting weapons trying to get blessings
Luck
pain
Having high base from Brunt's helps
smites m1 isnt single target damage its just a quick uncharged zap
pain suffering luck and money
That is surge m2 we were talking about (probably)
Void surge m1 is kinda shockingly effective at killing elites
Genuinely considering running it on Trauma
That just makes EP necessary though
Why not a buff to base damage?
Because that's madness
If Smite does damage all the time
Imagine how broken that would be

(It would still do that with Emp but we don't talk about that)
You wouldn't have to giga buff the base damage, but enough so EP isn't a must pick if you want to kill Groaners n' Poxies somewhat quickly at all, and then any +%age damage increases from EP also ramp due to a higher base value

A lot of us old timers still have the habit of using it to maintain warp charges
I have to remind myself it doesn’t work that way anymore all the time
But what if I don’t care about smite damage and just whip it out to freeze muties and crushers and maulers oh my
Then I can go warp charges to reduce my reeeee cooldown
You say that as if damage buffs will take away the stun
And void spam

Okay so just
Make the LMB and instant knock over
And it's a long range projectile
It'll stagger anything and costs lots of peril
This would save my finger so much pain
The RMB charges up for up to 5 seconds
And when you release it zaps enemies one by one
Stunning X enemies based on charge for like
3s or something
But it doesn't stun big enemies
There you go
Now you have a much more interactive thing
I want more powers that consoom peril for cool bonus effects
Trading peril for fire is a great start
I doubt we'll get much more of that sadly
Hopefully they add more nodes to Shriek
And rework the other node because wtf
200 damage 
WITH FALLOFF??
Wait, it has damage fall off?
Bruh
Are you fucking kidding?
Nope lets see if I have a clip
I was about to say it should do 200-600 damage, based on Peril, but that caught me off guard
“Can’t have this basic bish damage be too effective”
“Better make it weaker than las pistol”
I'm pretty sure its actually that the damage is based on your current peril
Which you know
Goes down when you shout
oh my god no
But I don't have any proof that's the actual reason
No
They are not stunned if they are dead 
You’re saying the level of peril during the shout affects how much damage it does to mobs? Reeeeeee
I didn't clip it
But you can try it in Psykarnum
I should try it at 0% peril
To see if its distance or peril
Anyone taking that node is a crazy man
I don't even understand hiw fatshark put those two nodes next to each other and was like
"Oh yeah someone will surely take the left one "
Mind in Motion is kinda nice rn though since its only one node
Yep
It has falloff on distance
Lmao
Even at 0% peril the damage drops
Watch Shouty and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
value
the damage scales with peril right
200 and dropping
Meanwhile Soulblaze ticking for like
60 damage per second if you shout at 85%+ peril

Soulblaze does 45 damage per tick on flak at 6 stacks
So it takes 3.75s to get more damage than the instant shout
But then it ticks for several more seconds at the same damage
So it does several times more damage...
It comes down to net present value
Do you prefer your damage instant but low or over like 10s but high
I think the instant damage could be somewhat higher or include a heavier stagger to comp tho
Being able to reee someone out of a monstrosity would be handy as heck
The second part is already how shout works though
So I guess it would be even more stagger
Enough to stagger a Monstrosity, me thinks
also cowbell
EVEN MORE COWBELL
I wish they’d include more wacky stuff with warp, not just creepy voice man
i want to ask, what mod is this
I've been wondering
Isn't surge staff redundant with smite and vice versa?
I mean, right now it isn't due to the funny unlimitied powaaaah glitch
(Which I wish was kept in the game)
smite and surge staff are 2 different entity
smite is the old surge staff in which it shock a bunch of enemies to delay their advance
the current surge staff is like a violent thunder that struck the enemy soul away
YOOO
yoooooo
As it stand ,the stagger gives you enough room that the instant 200 damage would still be pointless.
Plus never being aware ,it would be a gamble if it either kills the crusher about to crush your face or not.
My assumption is that it was a value present Before the rework of warpfire and they did not change it based on the warpfire buff
Just need some Plasteel now
Ahhhhh, ok, thanks a lot. So in this setup, the blitz becomes a mass crowd control tool, surge stuff is an elite sniper and melee should be an anti-crowd option?
Rolls: stamina, sprint efficiency
thats what i did
:(
I'm hoping to get Flak + Unarmoured and Warp Nexus + Blazing Spirit for that Trauma
Shredder, Laspistol, and Revolver?
Ye
i know someone sent me a laspistol build
and im using a recon lasgun build right now
I remember shredder being talked about a lot some time ago
But haven't played in some time so idk what I missed
Ok, gonna try and find a use for one of these
Want to play with some of the more obscure weapons and I feel like psyker can make it work
should I reroll the crit damage perk or the finesse blessing (to a better version)?
unarmoured not really needed on trauma since patch
I like being able to two shot Dreg Gunners instead of three shotting them
I would go replace precog with riposte 4.
Plus, I'll be using Soulblaze with it, and I'll have my Staff out more often, so-
Wtf, shredder scores so many crits
All automatic weapons do
Dreg gunner? That's flak.
Okay so
Brain Bust is actually slower now right
Ooo, that's a good one too
Didn't play much with them because my aim with them is shit lol
There's no elite unarmoured and you 1 shot everything unarmoured already. Unarmoured is wasted perk on trauma.
But feeling like antax + shredder combo with scrier's gaze should be funny
I feel like it's impossible to play BB without EP
Flak + crit chance for blaze trauma build.
It feels way slower than before patch so idk if I'm crazy
ya, BR feels fine with EP, but without is painful
Granted, I only started like a week or 2 ago, so I have no idea about how it was then
weapon customization mod
Carapace + Flak on Trauma then, ye?
idk if I'm allowed to post server links but the server to get it is darktide misders
I only play blaze trauma. Flak crit chance for blaze trauma.
Well, Carapace + Flak or Maniac + Flak, depending on what's locked
Unyielding might not be bad either for Reapers, Bulwarks, and Monstrosities
is penetration the dump stat on MK4 duel sword? 
Yeah see, that's what I thought lmao
don't dump it, but it doesn't need to be maxed.
it's not as important as damage/finesse
I have no idea what's a good dump stat on this thing
i cant find it on nexus
No mod page for it, darktide modders has the file on their discord
good point
which one of these is better?
Holy cow, bb with ep feels good
bro i just watched a new player blow himself up for the 4th time with assail
they never learn
dang im not sure
perhaps one with higher mobility
for easier maneuver
he does not learn-
waht u guys thinkj is best curio stats i tend to run max hp toughness gunner resist but people been saying stam regen BIS
depends how aggressively you melee
i whip out the dueling sword for panic swings in a cirlce around myself into the darkness occasionally
if you run kinetic deflection, then I don't think stamina stuff is needed at all
what blessings/perks should i run with purg?
ive never ran out of stamina with kinetic deflection
you quell and get stamina back at the same time anyways
barrage + warp nexus?
if you run a staff with some AoE stagger, then you don't "need' it either (though stamina is convenient for chaos spawns w/o kinetic deflection, depending on the block cost of your weapon)
Smoke Weed Everyday
so it depends, but I think it's fairly common to go into builds where you don't usually need stamina stuff
would block efficiency be better or just stick with the tanky stats
if you're running a force sword w/o +stamina or KD, I'd run some block eff for chaos spawns
trying to live in a world without force swords swapped to the mighty dueling sword
no more unlimited dodges even though its warranted makes me sad
what blessings/perks should i run with purg?
if its still like before you want crit chance and flak, warp nexus and possibly warp flurry? but my info might be outdated
All right side of tree, mk 4 dueling sword, laspistol
I'm tellin ya
Space swashbuckler
What blessings are ideal for voidstrike? Nexus and Surge?
Hello, what stats/blessing/perks do i want on a trauma staf?
shhh he sleepy
Charge Rate and Blast Radius are the most important stats; for your dump stat, pick your poison among Damage, Warp Resistance, and Quell Speed because we still argue about it to this day
for Blessings there's Warp Flurry/Rending Shockwave/Blazing Spirit
I'm happy to argue about anything anytime especially if I know I'm wrong
you usually run Blazing Spirit with Warp Nexus
that's sooooo true!!!!!
arco is flak useful at all on a mk4 ds
for perks idk hopefully people that have calculated the breakpoints come here since I just run whatever on my trauma rn
I'd say no cuz you one-shot bruisers anyways; there's scab shotgunners but I'm not fussing about oneshotting them and uncanny strike stacks help with that
so it's primarily scab ragers that +flak is nice against
I have no idea if +flak hits a BP on them except for a one-shot on a crit weakspot with enough uncanny strike stacks
Do you run trauma cause you like inflict trauma? 
but I also basically do not care about scab ragers rm
i see
maybe when they get their 2.4k HP but also the ds special staggers them and whatnot
so unless the game decides to begin spawning 20 of them at a time, I wouldnt run +flak
I'm a menace to society
What ability do you run alongside trauma?
Does finesse damage increase the fire rate of guns?
Shout?
I play void cause of the satisfying sound it makes when I hit a massive horde headshot
I run Shield cuz I'm on the right side of the tree, and I dislike scrier's except for when I snort crack cocaine and go for the +movement speed node
shield has death-spiral prevention that the other 2 ults dont
Regular or bubble
+Finesse Damage is different from the Finesse stat on weapons
+60% Finesse Damage would be equivalent to +60% Weakspot Damage and +60% Critical Damage
Nice
oh shit that sounds cracked
I hate dome
uhh I like my bubble cuz protecting against trapper nets and flamers/bomber nades is convenient
its ok on certain maps
Fair
like magistrati
and the bonbon can be really dangerous on certain corridor areas
where you get 8 million gunners
Does disrupt destiny give me marks even if a teammate kills the marked enemy?
I started running regular shield aswell, seeing a mutant run into to then get one shot by a MK4 headshot 
but for the most part i'll take special stagger over dome any day
so having this dome that fucking shuts bonbons down is convenient to have
iirc only if you've staggered/damaged them recently
otherwise not
until ur team kites it through the dome and it is now useless 
like real pro i stick to the bonbon and then whiff a dodge and die
lmao
Based
Gotta do what psyker does best
also eome is maximum brain off for positioning
aiming my shield placement to block a sniper sight line?
why do a trivially easy thing when I can stare at the ground and press F
is it just me
or is accatran psyker twice as good as accatran veteran?
this is so stupid
fuck I misspelt is twice whatever
I usually shit my pants, dodge and press F in a completely wrong direction, so I'm forced to use my 2nd charge
Do they stop snipers? Feel like I've been shot through bubbles by them multiple times
u get way way more crits with infernus
iirc it's cuz the bubble is up on your screen when it's actually not
Ahh
can someone explain to me how illisi special works? Is it like once it passed through x amount of hitmass then it goes away?
I think both shields are still just a little buggy in general
its basically a normal attack that has better damage and cleave
the special is consumed if you hit any # of enemies or if you wait too long
I might be gaslighting myself but I thought when you hit only one or two poxwalkers it would stay
yeah there is some jank there
yeah force swords are one hit per charge
then illisi can ofc hit multiple targets with that one strike
but yeah
nvm then
I am losing grip on reality
surrender to psychosis sibling
don't worry its Psyker rp
i guess they never miss huh

excellent
do u have to manually quell to trigger Quietude?
Or does it trigger if ur peril just goes down over time naturally?
Yes.
triggers on all forms of quelling, active or passive or from battle meditation
(fun fact: it used to not work with battle meditation but that was eventually fixed)
on the other side of things, Warp Expenditure currently does not work with Kinetic Deflection
Between Perfect Timing vs Warp Rider which should I pick for more damage? Going soulblaze/BB
warp rider gives +10% global damage at all times with the other 10% dmg scaling linearly with your peril, so maybe that
Does this give infinite crits due to Accatran recon rifles having crit chains?
If it does u dont need any crit chance at all -_-
mayhaps
it does yeah
I have to ask, since I've had two games in a row with rando psykers immediately going full aggro on demonhosts, is there some strange trend going on with this part of the playerbase or something?
i tried in the training room and it seems to
crit chains are some crack cocaine by fatshark
yes
i dont know wtf they were smoking
but it made accatran psyker an absolute monster
why is no one else playing this?
it melts through literally everything
I prefer the laspistol
not yet but in the next patch
infernus is kinda shit so
yeah it is
laspistol has one of the better weakspot/crit dmg multis in this game
its getting buffed next patch
assail shards hitting DHs id assume
truly a pub moment
Nope, completely 1000% intentional attacking of demonhost.
Not accidental assail pokes, just straight-up taking out their staves and hucking M1s at the host.
I'm leaning towards plain stupid, frankly.
u and mankar have FALLEN
assail pysker picks up grim, dies next fight (not even a horde), leaves 
shut up juff

lol
Eh could be worse
Yeah, but... ammo.
Had two games where these special people walked up to a dh, shot it, died, left
maybe they should change the dh with something else and have the DH be a regular boss
Did about 5-7 games yesterday on smite/surge build. A ton of fun. But soooo much less effective than my blaze trauma/purge/void builds
ok I just did one of my smoothest auric damnation run and I get this as an emperor's gift
does warp siphon actually reduce the cooldown of scrier's gaze at all? it hasn't been for me
no, it's bugged
classic
I think it's related to the fact that Scried gaze does not instantly start rejen when used, so the effect of warp siphon goes of and then nothing happen since you can't get it back
yeah, im assuming it freezes the cooldown in place until you reach 100 peril
it does yeah
which is not "stupid' because otherwise if you're good enough at killing and dealing with peril (and you have MANY tool for that) you might have a 100% uptime of the bonus
pre-patch 13 vet be like
it's funny cuz they're walking that change back
Yeah imagine being rewarded for playing well with a risky option
i doubt scrier's is gonna be good unless they do that for scriers too
If it works with Warp siphon it would probably be a possibility tho
I'd be fine with scrier's gaze having more uptime
It basically will be yeah
cuz it's a fairly mediocre effect unlike pre-patch vets ult
crack cocaine
if you have adhd the perk is good
but other ults don't come with downsides and you can't end scrier's gaze without hitting 100% peril
why would i wanna end it
yeah but pre patch vet ult ain't there anymore and now Vet are crying in a corner
Anyone know when the new update is dropping ?
for when peril usage is needed and I don't want to have an increased probability of dying
I would be okay with a less steep climbing of the peril tho, because damn at some point the peril go from 0 to 100 in less than a second
the effects last 10 seconds after its over
I am being called out
or use smite
brainburst gives me kinetic flayer
also ive kysd with smite
from tapping left click after misclick g
They're going to allow volley fire cooldown to tick next patch while activated so 100% uptime will be possible, so that would be a really inconsistent stance to take
I think I was told only parts of it lasts (or part of it comes into play) for the 10s after it goes down
im not sure how the finesse buff works but the damage and crit both work during, i dont know about after
That awkward moment when someone runs forward to push a poxburster and then three more poxbursters fall down from a hole in the cieling onto their head
i think one drops after the main effect
"You're being inconsistent fatshark" "lol. Lmao"
the lingering effect is smaller, with an additional node you can keep 30% damage bonus
the crit chance goes bye bye tho
depends on how well you do during gaze - need more time in it or more weakspot kills with the extra node
if you reach the 30 stacks, then yeah you essentially get both but only to a max of 30%
well yeah




