#psyker-class
1 messages · Page 762 of 1
for deimos ya want as much single target damage as possible, so maybe unstable power instead, but I havent tested how that compares to slaughterer
ty
its still good just not automaticly the best anymore
bloodthristy is still busted as hell in Illisi tho
Vraks Mk VII Headhunter Autogun
● Ammunition (0%, 80% Ammo Stat):
○ Magazine: 25, 33 to 15, 23.
○ Reserve: 200, 264 to 120, 184.
● Base Damage (0%, 80% Damage Stat):
○ 100, 180 to 150, 270.
● Armour Modifiers (near, far):
○ Unyielding: 80%, 60% to 60%, 50%.
It's 50% damage increase compared to this patch
damn
gonna need unyeilding damage now tho
also purge the unclean on zealot
Is that getting changed?
Oh then it's still bonkers
Maybe the patch notes arent real either
no those are really from FS
Yea but it's still tentative
oh okay yeah
They could just not make those changes
Also no clue when patch14 is dropping either
And if they would include vet rework with it
I assume so
what catfish said makes to seem like thats gonna be patch 15, 14 is a quick balance patch
seems a little odd they would do a vet rework right after doing a whole class rework.....
they planned for vet to have capstones but they werent able to finalize them before the rel;ase date of patch 13
vets are bitching bad about their capstones and shit not being good enough
given the new changes and the class rebalance i picked psyker up again who does Scriers Gaze play like has anyone really tried it out?
its nuts with weapons that do well with crits like revolver
you just one shot everything
and laspistol COUGH
so its more of a gunpsyker kinda thing?
you can run staves but it auto generates peril so its better on somthing like peril transfer voidstrike
yeah ya have less uptime
or crit m1 spam surge
really wish surge had peril transfer......or SURGE
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
imagine surge with surge
unlimited powa
id fucking love it cause it would double the dps of the already rediculous m1 spam
waiting for the day they give surge staff blazing spirit
tfw crit staff has no on-crit effects
they are too much of cowards to give us that power
is suurge worth running on trauma?
oh
and it would kinda.....push trauma waaaaay over the edge if it worked like that
yea this is what im currently rocking weapon wise
but id rather it just not have it then have to dream of the whatifs
id swap out exorcist
would be better off with slaughter
keep in mind this stuff was made before the class rebalance
......would HAVE BEEN better off with slaughter
i had all the classes at 30 for the peneace and just now getting back into Psyker so
there....past tense
there we go lmao
Scriers Gaze was the skill that peeked my interest in Psyker again so wanted to know what kinda build id need for it lmao
guns that crit hard, or voidstrike if you are okay with invalidating your teammates lol
thats fair lmao
this is what ive been obsessed with as of late after the patch now that laspistol got the crit perks it always deserved
I've never been able to seriously use any staff but voidstrike, too good, too fun
surge does a similar thing for VS but like, actualy balanced
still need a better base laspistol to put dumdum and infernus on but i just got dumdum after searching for 6 months so at least the hard part is done
i originally picked the surge staff for the CC and Lightning is coolest imo
surge murder the things now
yeah but it doesnt have the infinite range or horde clear or the same stupid one shot ogryns poential
i did hear something about the surge staff using the Smite augments there any truth to that?
the palpatine lighting is more fun than the staff imo, but obvi you can't kill with it
you can kill hordes with it, but its main thing is support
yes, more fatshark spagetti code
ah yep that clears it up lmao
Not yet anyways
stuff is calling on the same things by accident
maybe one day fatshark will be able to get their spagetti straightened out
but today is not that day
Oh I hope they don't remove surge using the smite talents I thought that was a fun idea
tbh, and im saying this as someone who has high level gear on physker, assail is really fucking annoying with play alongside, not cuz of the direct kill stealing but rather that it fucks up your headshots due to all the stagger
for referance this is my talent tree not sure if its good but its what ive been rocking for the past few days
its hard to tell what is intentional and what is a bug anymore
Grab the crit chance aura instead of the cooldown one, gaze comes up fast enough on its own
might be better off taking scrier toughness damage reduction over the extra toughess node
peril generation reduction node i mean
That too
with switching to the Crit rate aura i gain a point so i just slap that into the gaze toughness node since i have the peril node already
I've been trying to make the infinite smite bug work and... I'm sure its just me, but it feels terrible. I've played with people doing it to amazing effect, but when I try it, it feels like my smite doesn't jump to nearly as many targets (even though I've taken the perk for +1 jumps) and some enemy that isn't getting stunlocked by smite will always either shoot me and interrupt my smite, or just attack me from anywhere that isn't right in front of my face, and be completely unaffected by smite and get to interrupt me. So far assail seems way more OP than this so called bug. Any idea what I'm doing wrong / how to make smite work?
this literaly applies to everything, but positioning, postioning, positioning
my brother has had amazing usage for the unlimited smite bug its freaking funny watching 5 rushers 2 Muties and a massive horde all doing the stanky leg
its saved us a bunch too lmao
oh yeah, even without unltimited duration a whole room stunlocked and taking +10% damage is nuts
yeah ive played with psykers who make damnation runs child's play with this bug, but every time I try it I get to use smite for all of 3 seconds before something across the room shoots me once and welp there goes an empowered psionics charge for nothing
I also don't understand how my smites don't seem to chain to nearly as many targets as I see others getting. You want to lmb cast right? That's the more "more targets but less damage" cast, correct?
yea when i play my brother i play Taunt Ogryn so nothing touches him so i guess that leads a bit more to the success tbh
also, again, POSIZTIONING
right click is the more targets while left click is the dps one
ohhhh so you actually want to use the right click charge up one. I had it backwards, that will help immensely then. If I can chain to as many targets as the psykers I've played with, I'll have much less problem getting pushed by trash that isn't getting stunlocked like I expect it to
just remeber to not form bad habits with the unltimited bug, ya need to learn when and were to lock everything down
fair enough, although honestly I just want to exploit the bug for mat farming until it's patched. Post patch I plan to go assail
yep that and the bug aint gonna be here for much longer so dont get used to it lmao
if ya wanna mat farm just play gun lugger ogryn with heavy stubber and flame ammo
you wrek everything
haven't played much ogryn, will have to try that
dude, if you get a grog heavy stubber with + unveilding, charmed reload, and blaze away or cleaseless baraage, your set
its STUPIDLY powerful
as a bone'ead meself me big gun farm the pastel all day
bring a MKIII cleaver so ya dont have to waste ammo on hordes
any opinions on this one?
or a shield if youre into more CC then dps but if youre in melee you might as well bring the cleaver instead so i guess thats your answer...
I'm actually running shield with the most left tree, feels quite fun to use
thats a good base stat roll and chattering impact is zlways good on the grenade launchers
also, how does this blessing work?
I look like a fool
its fine lol
just stay out of vet chat, poeple as assholes in there
and I say that as a vet main
from what i konw not for like a week i think but i dont really pay attention to release dates of patches
could be longer
Next Week™️
Why is that?
Assail psyker build?
idk man they just are
grab these nodes, and the rest is whatever you feel like
oh, and Empowered Psionics for maximum spamming
I prefer warp charges tbf
but it's personal preference I guess
Any trauma staff users here btw?
my problem with warp charges is that it's a 9-point investment, and you have to spend your points into Puppet Master and Solidity which are both "meh" picks
with this, it'll be a 7-point investment (warp rider doesn't count because only insane people don't take it)
I feel when I use empowered psionics I barely even see it, maybe I spam assail too much
I guess you pair it with Voidstrike?
EP also leaves out another effect that it doubles the target limit of a shard
prolly, but I personally don't use voidstrike cuz I dislike the feeling of voidstrike
If you're spamming assail more than usual then you're doing it right
I just run a blazing spirit trauma and then I shard and duel all over the heretics
EP also bumps the weakspot multi to 2.2x instead of 1.9x, and the crit-weakspot multi to 2.9x instead of 2.5x
so not as bad as an option as it seems
I do like the peril generation reduction from warp charges
true
and the damage increase from all sources is nice
I run a build with minimal peril gen since I only whip out the trauma for crushers/bulwarks and just spam click LMB with assail
I'm just trying to move away from assail tbf
But Smite is so.. underwhelming?
Not bad, just, underwhelming
and BB, well, Void does more damage 
when i'm gunking it up, i pretty much just use assail as a get-out-of-jail-free card
revolver and dclaw can't handle the game? time to shard so that I don't lose the game
Same
Man
I ran the max toughness build as a meme why the hell is it genuinely effective as fuck
I guess I should be using a duel sword since the force sword is getting nerfed
I keep thinking its because Void is overtuned but the more I play it it's really.. not that bad?
its so fun
the MK4 is the most preferred one right?
yeah
Like, it still relies on headshots. It's carapace damage is a bit silly but that's kinda it
yeah you essentially trade some toughness for a damage buff (keystones)
but at the same time, the damage buff is whatever if you're not reaching a breakpoint
I was wrong to hate Void as much as Assail?
well seeing as I can crit 3K on a brawler, idk
The damage is just too high - and against all enemy types, at unlimited range, at almost no peril. You can solo with Void too easily, your only weakness is getting surrounded, and psyker has wats to deal with that.
I'm quite happy with my void tbf
@spice veldt perfected the gunker build, every point is perfect now
i was running surge because i didnt want to re-do points lol
purloin grindset
now i have BB on hit and also elite kill = soul blaze
Fair enough. Do you think the damage nerfs it's receiving are fair or should more be done?
What are some good blessings/perks for MK4 duel?
uncanny is must
rampage, shred, precog, riposte
maniac damage
riposte also works since it lasts 6 seconds
I don't think the number in patch is enough, TBH, or they have to add some specific constraint as well, like dont make it weak to carapace.
other perks prob work, but these are the ones I know of
For perks, you can pick among +Carapace/+Crit Chance/+Maniac/+Unyielding. For the below results, assume that you have Warp Rider taken (which gives +10% damage at 0% peril).
- +Carapace ensures a deterministic two-shot (both weakspots) on Maulers with max Uncanny Strike stacks. If you have a nearly perfect 80/80/80 dmg/finesse/pen Duelling Sword (or you have a little bit of peril for Warp Rider), then a weakspot & critical weakspot will two-shot a Crusher with max Uncanny Strike stacks.
- +Crit Chance helps with crits for some one-shot breakpoints and the aforementioned Crusher two-shot. It is admittedly a small bonus, but it is generally applying. For gambling addicts.
- +Maniac helps with reaching a Mutant one-shot with at least 2 Uncanny Strike stacks (or with a crit).
- +Unyielding is for boss DPS and the like.
Seem slike a good base to start with? to bad one of the blessings isn't a 4
I'd honestly be fine if they gave it old trauma levels of Peril generation but kept the damage around the same
gambling addicts
me
this is the MK4 I have right now
crit = ranged imunity though so its even better than u say
Anyone have psyker drip?
Perhaps, but it's schtick was always low peril, so it would be a shame to lose that. Sure, a peril constraint so you have to actually be selective about targets.
But then it's like Trauma, but unlimited range again.
Although Trauma is very strong now with the rending rework
Hmm yess drippy
Rending rework?
Like the blessing or the status effect?
The effect. Rending was much more limited pre-patch.
I'm still having issues finding a reason to use a trauma when I could just use a void
even the gun is drippy
trauma is nice for occasionally enabling melee
Well, Void is just busted, so it's not going to compare well right now.
Anyone have the body drip from before this update? Didn’t get to see it
you can use it as your main DPS, but I don't really care for using it as my main weapon, so I use it topple elite patrols and then stabby stab with the mk4
which?
and then perilous combustion + uncanny strike does the work from there
I dunno what name is but it has spikey mask from what someone said
this?
+Rending% contributes an additive effect to your armour damage modifiers now.
If your attack deals 20% damage to Carapace, then +50% rending means that your attack now deals 70% damage to carapace.
If your attack deals 100% or more damage to an armour type, then every 1% of rending contributes to your armour damage modifiers at a reduced effectiveness of 1/4ths. So, if your attack deals 100% and you had +100% rending, you would deal 125% damage instead.
The caveat to all of this is that rending% does not affect the Unarmoured or Infested armour types. (On the other hand, it affects the 4 other armour types)
That come with spikey mask?
it did, yes
i dont remember
I cry
what is the spikey mask?
Dunno but i wanted to get that body lol
Interesting. So does that mean that a Rending Shockwave trauma results in a team wide dps increase against monstrosities?
the body has no gloves so it grosses me out ngl
didnt realize til i bought it
Yes, and almost everything.
krieg has gloves so its playable lol
I got cool hand tattoos
ye; albeit +10% extra to their adm if they already deal 100% unyielding or more dmg
Still, that's something
if you even tickle something with your trauma circle now they are getting the debuff.
Gonna try running my old Shockwave trauma with the toughness build
Wish they gave psyker weapons other than staves
Like some other psyker weapon
Not force swords either
You have force push on the laspistol that isn't enough for you?????
what's a good dump stat for the MK4 duel?
For stats, Damage and Finesse are what you primarily care about.
- Cleave Damage only scales Unarmoured and Infested (it doesn't scale Flak because it's bugged)
- Penetration only scales Carapace (it doesn't scale Flak because it's bugged). With max Uncanny Strike stacks up, an 80% Penetration MK4 DS will only deal 1.068x more damage to Carapace than a 0% Penetration DS.
- Mobility is mobility.
They do matter, but you're not losing out on too much if they're low.
las pistol has force push?
Arco had that shit ready, God damn
ITS BUGGED?
penetration still scales carapace but it's ultimately whatevs cuz UNCANNY STRIIIIIKE
why is damage so important if 70% is 59 damage and 80% is 60 damage
guess I'll keep the rank 1 precog and just put other perks on it?
cuz the rest can be patched up by uncanny strike
i don't know breakpoints so you might as well have it high
i wish this didnt have rampage locked i am so mad
i want shred uncanny
gotta settle for this
is it just me or does mobility stack from revolver and combat blade? first time trying both and i move so fast
What skin is that?
weapon customization mod
Ah
One day there will be an official way to do it.
The official way is to spend money 
id imagine they wont just not use it
I mean, those emblem decorations... 100% look like theyll charge $ for
I hope and I pray that they just split up the existing weapon skins into various parts
Also fatshark please give us more colors than just red and blue
Have you seen the stuff coming out of the texture recolor mod?
I have been using a chain sword on my soulblaze smite build, and it is great for long distance mobility from rev it up
rev the engine, zoom away
It is a great generalist weapon. People should try it more. It plugs a lot of gaps in any build, and has fun blessings like rev. It's quite strong, too.
having it not blow my head off when I need a burst of single target damage is a plus compared to force sword too
1 less thing to juggle
decent boss damage too
Is it me, or is nigh impossible to carry group on Damnation while a Psyker?
it's hard but not impossible
you can do it if you run meta
are both dueling swords pretty comparable for what they do with the heavy attacks, etc? I've noticed the IV is more of a stab while the V is more slashing
except for when a boss is on the field and you don't have any boss damage
currently, the duelling swords are fucked because they didn't properly buff the other two duelling swords
so the MK4 is just straight up better for now
the other two? I thought there were only two?
here is a comparison between their heavies
ah, that's unfortunate because the roll on my V is so much better than the roll on my 4
three of them-- MK2, MK4, and MK5
they'll presumably get their proper buffs in the next patch, whenever it comes
oh geez, ok
Arc must have posted that image bout a hundred times now
lol, I haven't been on much so I've missed it
i expect people to be confused by fatshark patches and the ridiculousness that only one variant was properly buffed
Too bad, here's the ones I have, I guess I'll hold onto the V hoping it gets the proper treatment and move the uncanny 4 to it
I calculated voidstrike vs crusher damage. Almost 2 times harder than before regarding 20% HP buff TT. BB is better maybe?
oh hey i missed the patch notes
BB buff, assail change, smite buffs, shield buffs, soulstealer, perilous combustion and kinetic presence nerfs, prescience buff
why kinetic presence and perilous combustion nerfs?
cause fun is bad
I read "perilous combustion nerf" and thought of a sad Arco.
How to survive long as a psyker? There aren't many survivability perks for psyker I think and I find myself going down quite a bit even though I'm sticking close to my team
idk if you and i are playing the same game but uhhh psyker has some of the best toughness regen perks in the game
i think you mean assail buff, its got double damage on the secondary, if played right, it will shred everything
well primary got nerfed and secondary buffed so that is a "change"
lots of survivability perks on psyker, but it sounds like you probably have no strategy for dealing with enemies in melee range
also secondary costs like 25% peril so
Is it melee or ranged that's got you?
if enemeis are in melee range you pull out assail
Secondary, tap quell, secondary
if you are playing properly, that 25% is meaninless
if enemies are outside of melee range you pull out assail
just keep throwing assail shards and you will never die
Psyker now has access to a bunch of toughness passives, but if enemies eat through that you don't have much margin for error.
Mostly in melee range
If you can get the creature spawner mod, you can practice specifically what you're having issues with.
psyker has similar dodge stats to zealot
Mk5 user like me on copium
Pls buff more
Abuse unlimited power before fix. Never get hit in melee again.
if you're getting hit from behind and whatnot, I'd stick to walls
since backstab sounds are just a lil teensy tiny fucked
Things are always circling you. You might have to block, dodge, and push a lot more.
Also don't stand in the same hitbox as ogryns, because then you can see. 🙃
cheese it with perspectives mod and play 3rd person with camera zoomed all the way out
Illisi make clearing trash mobs much easier in melee than deimos or dueling sword; but illisi is weak against carapace.
Some tougher enemies can be staggered or pushed before melee fights.
never get backstabed again
Kinetic Deflection talent will give you a huge amount of block, while preserving stamina - it's a way to start learning block, push and dodge with some safety.
thats a stupid question 😄
fun is what you find fun
also arc how do you feel about the psyker tree changes where you can presumably no longer go "up" from empowered psionics path left or right if you're coming from the opposite direction
@plucky flax I tried a bunch of games of Surge/Flames with warp siphon talents and without, trying to recall why I liked the no-warp-talents version vs warp talents. No warp talents lets you have so much toughness regen, and I found tranquility to really cramp the ability to instantly build peril up for creeping flames.
i.e. if you go venting shriek you can't go disrupt destiny
wtf are those graphics? i didnt know it was possible to make it look that terrible
Does block efficiency affect the peril build up?
and if you go scriers you cant go warp charges
i think it would be too limiting, because on the other hand there's also not that many options at the top
since a lot of psyker's tree already locks other options out
It used to, I assume it does now - but you dont need it.
so without making revisions to the rest of the tree, such a lockout would be too strict
its a good thing going the freshly buffed barrier route will get you access to all of them
lol
on the other hand, they could make the branches leading to the kesytone nodes more interwoven like the top of the tree
What blitz do you use? If I have shriek available and wanting to quickly get 85% peril I smite and reposition for the optimal angle.
they didnt mention the warp charge bug at all in patchnotes, so its still borken
also, no disrupt destiny buffs/changes makes me cry
what, the instant recharge? they did
since you can currently triple-dip into all three branches (albeit with a heavy point cost)
such as with my toughness-grindset tree
BB but I only ever use it on snipers, I probably BB only 1 or 2 times a game.
i also do that with my crit asail/surge voidstirke build
Tranquility also spoiled ~~all ~~ a lot of the toughness generation and quelling
Mmm I prefer smite myself. Can help team in a pinch with cc if needed. I don't use it as much as surge spam. Also like mentioned it's great at generating peril.
true aim + surge voidstrike staff is all you need
Finally got what he deserved. Clearly gunker is an affront to nature and warrants execution
still cant believe you unironically use it
Yeah you could do either here. Since I don't use it, I could talent into it, but all those points are pretty great.
once you give up tranquility and dont worry about how many warp charges you have, just have your peril/toughness flying up and down, it's a very different experience. You can tank a lot fo ranged.
and how do you feel about the perilous combustion nerf
it had it coming
straight to the kneecaps
this is why you don't remove the two downsides of Wrack & Ruin without nerfing it appropriately
honestly i still cant see how it is that good
how much damage is it really
It's a lot of free damage on packs of elites
here's a demo with dreg shooters https://streamable.com/o7myk5
and keep in mind that uncanny strike applies to soulblaze as well https://streamable.com/4ueqyl
Hrmm don't you have to quell more though and can't spam surge for as long.
perilous combustion is easily one of the top picks--extremely strong, and extremely cheap
Yes, you will be quelling constantly, but in exchange you have so much toughness regen that you can go where you please. You can tank shooters, gunner, reapers for decent periods.
Combustion after nerf will still be good. Its just free damage.
It is very different experience to the warp-talents build.
i also imagine that people don't realize how large a 4m radius circle is
It's an uncapped source of soulblaze for one, and two it's condition is ludicrously easy
true level 1043 is a wowzers moment
I might give it a try but I've gotten comfortable with long surge chain. 
psyker grindset
@plucky flax if you already like the elite hunting aspect of surge/flames, it's worth trying.
yes it will be very different from that 😮
wish you could do mods on xbox
anyone need a shouty for some aurics?
Wrack and ruin would snowball out control even with it having to be a BB hit on an elite, now it's just an elite kill from any source.....that's too much power
I also keep getting a lot of people who imply that i only play the lower difficulties, so I think I'm just going to keep my level shown instead of hiding it like I usually do, mostly since hudtweaker isn't working for me
I need all the edge I can get in arguments about assail
Those people are idiots
"assail is way too busted" "only on malice" ????
Really... most assail psyckers are the f***ing worse. Mostly played by some egocentrical loosers whose carving those damn HIGH SCORE digits...
I can't understand any one playing such build. Smite and brain rupture are by far way better.
not me taking assail in damnation and clearing hordes with it
Well I only play in low intensity sedition. 
die
i think that's called a nap
Why does Assail get so much hate?
flashy ability that psykers have early access to
and it's a very easy build decision to make
You can tell when someone is playing for score. They just run ahead and try to kill stuff without doing any objectives or any material picking.
I don't like playing with that kind of player.
I don't really see that many gunlugger ogryns, on the other hand
in malice and beloiw it trivializes the game
Hand cannon bug definitely plays into assail a bit I think, I frequently see assail Psykers with revolver
people hate things that are good
in fact, I have not ever seen a gunlugger ogryn build properly into the broken shit on NA west
Because when it comes to them actually doing something with it... Like clearing mutant waves or other specialist waves like that... they just dont...
does an uncharged force sword attack count as a non warp attack?
Well that's a rather aggressive stance. Not everyone uses it that way
yeah, non-warp attack 😔
its too effective
So far i've only see it like such
A shame
clears a horde in just a couple of seconds, can attack from range too, recharges quite fast
Yes... ever since V2... i hate those kinds o' brain dead people
whats chastise the wicked, and where do i find in-game descriptions of it?
Okay, fair enough
A good assail psyker is hard to even sus out whether he is using assail at all
But I mean, guys, we're all purging heretics here, that's no reason to hate on another player
i think that's a zealot skill
it's the non-augmented version of Fury of the Faithful
it's the version that you get if you don't spec into any of the ults
how good is scriers gaze btw?
I love it
ahhh, gootcha. wrong menu
I think I dislike playing with 'lone wolf' zealots even more, had one in a game and basically left me & an ogryn to solo the entire level
I've seen only one good assail
ONE
Since the update
Kinda sad that didn't mention warp charge Scriers fix in the patch notes
Gimme that cooldown damn it
What is considered a 'good assail' in your eyes then?
It's bugged with warp siphon right now, and Voidstrike is overtuned, but Void with Transfer Peril + Scrier's is very fun
players who have never built into the hot jank that is assail 😔 https://streamable.com/zjpqc5
its just ok, bugged in multiple ways but good for non-warp attacks i.e. charging into melee or being a gun psyker
I want scrier speed boost to stack with crit speed boost. It's stupid that it doesn't
the fuck?
this is what happens when you take advantage of a weapon that can crit and hit weakspots
ah right
and what happens when you stop ignoring its weakspot/crit multipliers
uncanny strike
oh referring to dinking crushers
yeah that's the real good shit
people who never quickswap assail and abuse the shit out of these intearctions
Now thats is something i would be craving to see more
you're not using any attention to aim, so you can just spend your APM on quickswapping
oh hey, a horde is coming? voidstrike
ok so how bad would it be if stacked 3 hp curios?
small amount of enemies closing in on me? melee
large horde of enemies up my ass? assail
psyker has no hp regen perks, so
Smite, burning venting shriek, Purgatus staff...
also you would only have 2 wounds
At the finish line but you have a guy on your team farming? assail everything
on the other hand, our toughness regen is cracked
which means half your health is gone when you get downed
having 120 toughness or 60 toughness doesn't matter when a single bruiser knocks it all out at once
and you can recover your toughness in <2 seconds
yes which is why it is good to stack toughness perks i thought
yea i just feel squishy like even more so then Vet lmao
It's valid for learning the game, learning melee combat, it will take the bite out of chip damage a bit. But, it will drag you away from stronger features, like toughness regen.
yeah because psyker is the squishiest class
it's good, but hp does protect against snipers/bursters/flamers/etc.
good to konw its not just me that feels squsihy then mao
anyways i usually run 1 wound 1 hp and 1 toughness curio
of course, I myself stack toughness, but I currently think that health is generally better currently
203 hp with 116 toughness
1 wound is a must have i think
unless you are ultra chad never gets downed
yea i find myself doing alot of melee with my sword rather then ranged since the blessings i have on my sword
i run 1 hp 1 toughness 1 wound with minor perks of 3x combat regen, 2x gunner resist, 2x hp and 2x toughness
well, actually, 1 hp minor perk because i haven't been trying for a better curio to replace my existing one which has +curio drop chance lol
It depends on the build. If you prioritze toughness, health isn't doing much for you.
actually useless
if I weren't fond of playing stupidly into ranged patrols, I would stack hp curios with my currently toughness-maxxing skill tree
yeah but the original question is should you stack 3x hp and the answer is no because +1 wound is basically mandatory imo
This is so bad, can't even kill the meth addict enemies lol.
pretty sure it doesnt even do as much damage as it says it does
It is certainly not mandatory...
They should probably double the damage so it can actually kill stuff.
yeah because you really want to lose half your health when you get downed
it doesn't. it has falloff based on range and peril
at the cost of not having extra toughness/hp
I would say in auric it less than half the experienced players are running wound curios. Don't go down...
I rarely go down more than once between medicaes, and wounds would at the very best be modifier/map-specific picks
do you really think that a person asking if they should run 3x health curios is playing auric?
though I'm disputing that it's "mandatory"
No, but a wound curio is still not mandatory. Stam, toughness, health all have strong uses.
"highly recommended for players without extensive experience on high difficulties"
Kinda? It's going to mess you up a bit too, because you're missing power.
Play to win don't play not to lose.
or perhaps "mandatory for mortally challenged players"
yea im just used to Ogryn hp with shield so this is the exact opposite of what im used to
this is the type of confidence i run into a horde and die with
I think it's very reasonable to run a wound curio, but I would also try to lose it as soon as possible. If you aren't comfortable without it, then keep it. But it will distort your defense a bit.
and depending on the difficulty, since you get an extra wound at malice
Itll come with more experience. I assume you are still new ish?
Wounds are only needed if you go down a lot on heresy/damnation. If you regulary do damnation without going down or only going down 1 or 2 times wound curios are basically a wasted slot.
Ogryns should never run wounds since they already get an extra one built-in and are very tanky.
although i did just do my second ever auric (first was shock troop heresy, this was lights out damn) and didnt die once which was nice. even clutched a 2 v beast, but that was mostly the zealot clutching and me following his lead
112 hours/2.5 weeks i think
so yeah
newish
I'm used to meme clutches. Sometimes I record a better one for the meme compilation. This one is with transfer flurry voidstrike
https://youtu.be/lF7ZjM6D-q0
transfer flurry voidstrike is my ex fav staff
what i used before i finally got Surge
its gonna suck losing the infinite dodges on force swords
surge/nexus is my new fav
Yeah I mis clicked and used the wrong loadout that map.
kek
Would have prefer nexus surge.
No way that guy said gunlugger was bad😭
For me psyker and zealot have very good tools to clutch.
Oh I think he missed the comfort of bulls rush.
It's a strong cc ability.
If one never played range spam ogryn before patch it'd feel weird to play lugger and miss out on the tankiness I suppose.
Ah ok if hes saying he prefers bull rush thats fair
So I've been using warp charges to far, whats the right most capstone like?
It's finicky.
Potentially could be strong but it has some marking problem currently.
the refresh mechanic on staggering/damaging a marked target also seems to be sketchy
i've interacted with marked targets only for stacks to not refresh
can you apply soulblaze to monstrosities?
i saw Perilous Combustion only affects Specialists and Elites
If they change dd to piety mechanic it'll be a very nice change.
does this also affect them too?
no, it only triggers when you kill a specialist/elite
has our talent tree changed at all since patch?
thats unfortunate
it effects everything
fortunately, it is still one of the best nodes
Smite is just so underrated...3 team mates down and I kid you not 5 maulers and fire boi.
Stunlock and Stab I made it with a slither of health...smite I have faith in you.
duly noted
no patches since the skill tree update
eldynor are you sure you arent misnterpreting the node
after 14
it only triggers the soulblaze spread on killing elites or specials, but it spreads soulblaze to every enemy
I meant
not just specials/elites
would our talent tree change after 14
seems so
what are we giving/picking up
it says it only affects Elites and Specialists. sometimes features are in a game that dont provide full context. Destiny as an example. thats why i asked for further clarification
thank you for your answers
well, it's clearly outlined in the perk: killing an elite or special triggers the soulblaze burst on all nearby enemies
fatshark description-itis can strike suddenly
thats that
ok
well in this case it does what it says so
this time yes the description is accurate
kinetic presence moment (only affects elites and not specials)
but don't trust things because it is said, test it
trust no one
i wonder what this means
i'm on my quickswap addiction right now so I hope it'll be a good change for that
it is time between pressing fire and the shot actually firing
and only for the primary shot afaik
which is just the lil stupid bolt that joes jack all
shame if it'll make things like this more clunky https://streamable.com/t1ywkz
imma ask a question, is there any use for the psyker smite?
Strange how illisi cleave buff and antax axe with cleave targets modifier not getting a cleave buff.
Fartshart logic.
locking down mixed hordes so the others can murder priority targets easier
but it overheats so quickly, it seems so useless
It auto quells and you can spam it again.
it still ccs a bunch of enemies during that entire channel, and auto quells at 100
so just channel secondary again and again and again
autoquells?
You won't blow up.
i didnt know that
when you hit 100 it drops peril down to like 85% automaticly
i might need to try it again out soon
You can also abuse unlimited power before they patch it probably next week.
we have either a week or a less than 12 hours until a patch
nah, i dont use empower much, i prefer warp charges for peril generation decrease, and damage out the rear end
i tend to run firestaff with the soul blaze perks and auto brainburst, but i can try smite
also the firestaff with warp charge generation in soulblaze kill, is nice
smite 10% boost applies to soulblaze
light them on fire, then use smite to boost it
1 downside to playing it, no long range ability
this is what i was looking at build wise, smite with flamestaff
not perfect but a good first start
You probably want BB so you have a way to kill stuff that's far
nah, im the hallway clearer, let others deal with gunners and ranged enemies
Otherwise against bombers and snipers you'll have to completely rely on teammates
A terrifying prospect
i just need to run up to bombers and sniper and flame them down!
Good luck with that lol
you doubt my stupidity!, i will do it, dont test me
🤦
i might do brainburst as a test, but this is to test smite and see how it works with flame staff!
I am very excited to see a more powerful smite in patch 14
try dropping the toughness as you generate peril, and the extra chaining smite, and grap Kinetic Defelction and the +5% base crit on everything
It's a well known bug and you don't need scrier gaze ,just one stack of empowered psionic
i dont like kinetic deflection, it tends to cause issues
how so? it increases the amount of hits you can block, it gives free peril as it goes up, which gives buffs to a lot of things
Kinetic deflection turns you into the the Ogryn when you need to res someone up.
Normally there is no need to so much blocking capacity, unless you want to tank DH and monstrosities. Or you want to facetank barrage of fire with FS Deflector Blessing ..
If only it worked vs karking broken bugged snipers...
being able to block almost every melee attack for the duration of getting a ally back up is so worth it
plus the 5% crit chance above it is so worth it
Indeed. But the is a huge caveat. If you picking up "i can just shoot things" vet in the middle of the hoard - he will go down again in a second 🙂 Keep that in mind
fair
Those such breed of vet exists only if you go below Heresy (they don't dare to tread higher than Malice). And sometimes i have to go below Heresy beacuse of weekly (no deaths and scriptures tasks).
Though there are enough gifted players who manage to loose all wound even on Malice...
I dont know... i see a lot of bad Vets in Heresy and even Damnation lately too
So far vets i met on damnation and hersy were either good or fine. And go down like every other class because of something being wrong with incoming damage bullshit.
You either totaly avoid being hit, or you health dissaper in instant.
I even thought i was safe in Auric too but nope, freshly level 30 players who are chasing the hardest difficulties without understanding the basics of poxburster pushing
Only Ogryns have something similiar to health pool that allows some bleedthrough damage 🙂
The scene of a Shieldgryn planting his shield in front of a Poxburster will forever haunt and entertain my mind
And reliving the joy of exploding poxbuster right in the face of other player who tries to push it
Even ogryn can lose like 300hp in a couple seconds if they play carelessly
Good ogryn will cradle that health pool like a baby
It’s a valuable resource for making plays or just moving into position
Only a very special few deserve that treatment
So i completely forfeit health on Psyker, go x2 Toughness and stamina. And it works just fine 🙂
My fave ogryn playstyle is speedgryn
That’s the spirit
Mine is Shovelgryn 🙂
Call my Ogryn a Force User cause theres a lot of MASS behind this acceleration
Just reroll them 
They pay way to high to re-roll 🙂 i also saving dockets on Casion to get some 370+ weapons for Hadron to brick 🙂
im the opposite, i went all in on HP
I guess doing one or two malice run ain't so bad.
But funnily enough I die more there than in auric 
It's makes you to put your guard down and relax too much 🙂
Yeah, I don't have thz hyper pressure and butt clenching strenght on malice
Also there is a chance of something bery special when going to play on lower difficulties with inexperienced players (if stars are right).
When they fail badly and you each time is able to fix the situation and put back everyone on legs, and after few such saves - they start flocking to you at try to stay in cohesion instead of running away to die in 15 seconds 🙂
And start actually working as a team
Sound like a dream, beloved.
Next thing you say they'll start blocking/dodging
so I got this, does anyone even uses axes?
very rare few do, cause they enjoy using them, but they are not as good as a MK IV dueling sword or Deimos/Illisi
What's the main difference between Deimos/Illisi btw?
diemos is single target
illisi is horde
illisi has cleave special and heavy attacks, deimos has overhead swing then stab heavy and stab special
Thanks 🙏
I got this Illisi so I'm kinda liking it, maybe the maniac roll was bad, but oh well
tbh i use Deflector and Rampage on my Illisi
Maniac is a good roll on it
specials and elites are generally Maniac or Flak, except Mauler, Crusher, Doggos and Reapers
I meant the crit chance
crit is never bad, when going all in on a melee build with scriers its great
if you really want to change it, go flak or carapace while keeping maniac
I already did 2 rolls
though crit is generally worse than straight power/damage buffs for hordeclear
you can change the 2 perks freely
OH
you lock the other blessing/perk slots, but the 2 you changed can be changed freely
thats why i have deflector/rampage on my illisi
something that the game doesn't tell you is that crit/weakspot damage multipliers will drop after X amount of targets hit
can Illisi have Rampage? IT doesn't say so on this build website
for the majority of weapons, X is just 1 target
for the power sword/illisi's special, X is 3 targets (although the crit damage multiplier for the special is less than their normals)
sorry mixxing it up with slaughterer
Ahh
Damn, that would be great indeed
Although I do like Shred
being able to 1shot all unarmoured with every swing is very nice
I bet yeah
so does Shred I assume?
yep
So I guess they are both good
yep, depends if you want damage increase or crit chance increase
I'm trying to move away from Assail, cause it falls off quite hard in auric damnation I feel
Once you know all the DD mechanics, it's kind of feasible to run it with 30 stacks
DD?
it really doesnt, its able to be used as a main weapon thru everything, just make sure you have weapons for dealing with assail can not
but you'll have to use your venting shriek suboptimally sometimes to refresh stacks
Disrupt Destiny, the right side keystone
Illisi damage and cleave buff soon. 
Right
enjoy this crack cocaine https://streamable.com/zjpqc5
Okay, let me add to this, I'm getting bored of it 
bro is playing lego darktide on the switch
I want to get my palpatine on, and I want to use Empowered Psionics with it, but I don't want to abuse this damn bug
funny thing is, its getting a buff next patch, so that 1700 will probably do a lot more
just gotta use secondary to do it
you're a lego
How does it even do that much damage?

- if you can't see the currently marked target, it switches to a new eligible target within your vision after 5 seconds, 2. staggering/damaging the marked target refreshes the stacks, 3. venting shriek goes through walls so you can almost always use it to refresh the duration, 4. you get stacks for any target that dies with your SB on it
shame that venting shriek is on the left side and I have to path into mind in motion to take it
how do you lower the graphics that much? when im on minimum it looks way better
weapon blessings
I edited stuff in user_settings.config
+crit/+weakspot damage from Disrupt Destiny along with Uncanny Strike stacks to deal damage against carapace
Ahh, fair
uncanny applies to assail
Does running mods block off penances? Or just steam achievements like in VT2?
it's a somewhat exaggerated example, but it helps to be reminded that assail can crit/weakspot and take advantage of those buffs very well
mods currently won't do anything like that
nope you are fine going with mods
you can run them consequence-free
FOR REALS
kinda hope FS gives us steam workshop support, so we dont have to go to nexus for the mods
They won't
They have epic gamers
adding cosmetic attachments to your weapons, or equipping cosmetics are fine, since their stance is that it's basically fine as long as it's client-side (and not obviously cheating stuff)
so? Steam workshop support wont harm the other platforms, they can still go use nexus
It will take development time and money that won't return.
Manually updating mods kinda suck. 
If someone wants to mod they can already do so, what financial incentive do they have for providing the service to a smaller subset of players?
Encourages smaller modlists
don't talk to me or my 100 mods
lunacy
I think im gonna finally try using dueling sword and purgatus tbh
just gotta get decent rolls
I am not removing my poxburster fart mod 
doesn't need to be updated
There is a difference between saying "you can as long as we don't see it " and oficialy endorsing it trough steam workshop.
I think FS is okay but don't want people to think that they are supporting it
Do brainburst and assail not count as warp based kill?
they do, staves aswell, even force swords
and soulblaze
hmm, dogs don't inflict their initial corruption if you are blocking when pounced
delightfully devilish
Is it a lot ? I never really noticed
Force sword special attack ,regular swing don't count as warp attack
The amount of people that just ignore their psykers is too damn high
25 instant corruption, didnt know about the blocking part tho
That is force sword specials and for staves all but specials
the talent procs for me by just swinging left clicks on force sword
Well that's a bug then
perfect timing or malefic?
Perfect Timing
perfect timing activates on all crits
Yeah you can get stacks for that by anything
doesn't need to be a warp weapon
But you only get bonus for warp damage
anyone have any good psyker gun builds?
Which is force sword specials, blitz, stave LMB RMB, soulblaze
Yes, hold on a couple minutes
Thank you I want to leave assail shitter hell
Assail stops me improving as I can be dumber than an ogryn and carry
Oh that's not really possible
You will run out of bullets
Right, I'm wrong
I'm wondering if I should stick to void staff , but I bet even with those nerfs, it'll still be a powerhouse
@urban echo
Use assail against soft targets. Vraks 3 against hard targets (even crushers, just hit heads). You can swap the melee go a Devil's claw if you find the need for better horde clear. During a horde dump your assails to get to 84+ peril (true peril) or 85+ if you have default peril meter and ult.
The DPS on Vraks 3 is insane:
https://streamable.com/fdzm9b
You need the assail because you will otherwise run out of bullets.
What do you think of 2burst headhunter?
unlucky on the damage
On this patch lasguns that have the ammo economy to last have terrible DPS while autoguns which have better or good DPS don't have the ammo to last. They are addressing that with next patch.
Ty 🙂
kantrealXII?
I do have this one however
is that the threshold for shriek max damage? 84+ true or 85 default
its the threshold for most peril scalling buffs
i thought most blessings max scale at 80%
Inferior to 3 burst, has a weaker crit and headshot multipliers for some reason. How True Aim works it's better the more fire rate you have so you can do more crits.
Whenever you crit in the game, you crit for an amount of time not for an amount of attacks. With high enough fire rate you can trigger True Aim again before the crit timer ends.
Not enough DPS
You want high damage, stopping power and stability, the rest don't matter
But mind you they are tuning it down next patch
So don't spend all your resources on finding the perfect one
I'm a Sienna player so I'm going to stick to staves
hmm if force swords were fixed with assail, I wonder how a blazing spirit force sword + crit assail build would go like
Does that mean my infanty autogun is finally going to be meta?
where can i find the list of possibly leaked weapons that is coming for psyker?
It's to be seen. If Illisi will get enough cleave there could be something in there but most likely uncanny + slaughterer will just do the job better because of the wildfire bugs holding it down
Right next to the WT Apache leaks
Agripinaa Infantry Autogun is already really strong with the correct blessings, the only thing it really looses against vraks 3 at the moment is the long range damage against reapers and monstrositiy DPS (around 1k DPS for agripinaa infantry, 4k+ DPS for vraks 3). However, Agripinaa Infantry has superior hip fire.
So we cannot state for sure but it seems like Infantry guns become a really viable option at least.
i tried agripinaa and it just seem worse perfomance wise than my recon lasgun
and its reserve is so bad
idk how much they buff it by, but it would have to be a lot for me to use it on psyker
Special kind of ogryn player. Put the ammo crate down, shoot 3 times, then use crate.
lore accurate
That's going into the block list. 
Did you have the correct blessings? You want punsihing salvo and sustained fire and then you fire it in 4 bullet bursts and at longer ranges you can do 4 quick taps followed by a slight pause. The blessings reset extremely fast so the trick is to learn the timing of firing the weapon.
Much better ammo economy than a recon when you control your fire and a lot more accurate over longer ranges.
And high damage roll obviously
problem is the recon i feel just shred everything but the armored target i laid my aim on
So it does for your ammo counter as well
My agripinaa infantry gun destroys most elites and specials in 2 or 3 head shots.
Especially when true aim procs
nah i always at around 400 ammo
the uptime on my scry is almost 100%, and i don't have a problem when i just space out using it + my melee
Reserve gonna be fixed
i like the autogun animation more but it just feel bad to use. Atm, i got Punishing Salvo and Sustained Fire.
Well at least improved which also means you get more per pick up
Punishing is at 4, Sustained Fire is at 3.
it some how felt worse than my recon lasgun where i just pick it up randomly without regard for its blessing.
I have both 4, don't recall my damage roll exactly but it was high
It felt both inaccurate, low damage, and dry out really quickly.
And contrary to the description those boost the shots 2 to 4 not 3 to 4
You just gotta pull down with mouse when firing
Very little side recoil on the first 4 shots
i don't know what shot it boost, i just know that when i laid my sight on a rager or gunner it took way too long for that thing to be dead.
usually full auto it
Hipfire has better recoil control as well and is surprisingly accurate
i dont really hipfire, but hmm
And don't crouch, crouching increases recoil (it's a bug)
worth considering, cus i really hate that thing iron right
Try hipfire. Blessings reset super fast and easy recoil, accurate up to medium ranged
i already run darktide at a lower resolution (for performance) so it super hard to see sniper and shit
and its iron sight is terrible
sigh, i should have tested it out before wasting my resources on it
now seeing that they gonna buff head hunter by a ton...
@spice veldt has lowered their settings a fair bit, maybe they can tell you what to lower further
also are you running a 2060 or higher? do you have DLSS on if you are?
wdym they gonna nerf headhunter
what, they buff vrak damage by 50%
infantry autoguns have pretty good finesse multipliers but can be troublesome to aim
their weakspot multi is roughly 2.5x on average
Hopefully the changes we’re getting to first 3 shots recoil helps a bit
and crouching finally not jacking up the recoil
god bless america
in user_settings.config (located at %AppData%\Fatshark\Darktide\user_settings.config), change these settings for some of that low spec gaming
USA! USA! USA!
i was preparing for something mean
Oh no wait, patch isn't out yet right? How does the change look on paper though to everyone?
not really a nerf, secondary is double current base damage
does someone known the mod where u can see your weapons in your back?
A nerf, not that nerf. It's still gonna be brain-dead spamming, just a bit less effective against big targets for the spam mode.
Should I focus on toughness or health as a psyker? Currently I have 94 toughness and 265 health and +1 wound
right, it lets you get free stacks with an empowered assail kill on elites and specialists, basicly constant free empowered assails
Eh, i like Smite more anyhow. I like channeling Palpetine
isnt it only elites?
what do you mean, they reduced the damage, which is clearly the same thing as reducing the spammyness :>>>
is this worth investing or should I get a new one?
What was the goat for Voidstrike? Surge + Flurry?
I think nexus is better than flurry even with true aim
Aight aight, thanks
it'll do fine, perfectly usable on damnation, but, you can do better, cloud radius is a bit lacking
Yeah I figured
Surge+flurry is very good with the guaranteed crit perk
Yes you can delete it
(joking)
Such a shit staff. Let me take it to the trash.
surge staff stick poke is getting buffed so obviously that's gonna be new meta
i mean ogryns beat things with sticks and that works. forget space magic
It'd be funny if max peril psyker starts to poke maulers to head to keep them still while they are waiting for passive quell
coruscation staff + skelly defender bois = many dead rats. 
I've heard that the dueling swords are good, is this for real? <.<'
No. Many buff needed
they're good, but not as good as dueling cards
Damn, I left those in the shed...
they may potentially get another small buff too
do they have an innate mutant bonus?
I'm not sure
I just use them to slap Muties
friend was oneshotting them on heresy
they do easily one tap muties
they're just strong. especially mk4
I see, ty
Your friend probably has mutant perk?

patch has yet to come out
go on the forums and you'll see 3 posts about the changes
iirc they are not definitive and still subject to change tho
I'm just posting what's in the tentative news
I'm a filthy surge main so all i get is gibbing (arguably best buff)
surge users when the target is more than three feet away/in a crowd
Wdym I can snipe enemies from 4 🐀
As long as it staggers like it does now, yes, because you can control anything except mutants with it. Even monstrosities. And for mutants you have DS mk4 and Deimos as your options to delete them.
Is a soul flame build good? I’m thinking about using purge staff (flamethrower one) with brain burst, how well does the build work with a psyker trees rn?
Elites/specials are usually taller. You can jump and cast. I think surge has target priority too.
Yeah, same question. Also does prugatus dot also count as soulflame?
And which melee works well with purgatus? Been using the "spear" force sword
But idk
Flame yes, brain burst no. Do assail and then DS km4 or Deimos with uncanny strike
This is part 2 of the provisional Patch Notes for Patch #14 for Part 1 click here Weapon Balance Details Agripinaa Mk I Infantry Autogun ● Ammunition (0%, 80% Ammo Stat): ○ Magazine: 15, 31 to 25, 37. ○ Reserve: 120, 248 to 250, 370. Columnus Mk V Infantry Autogun ● Ammunition (0%, 80% Ammo Stat): ○ Magazine: 30, 46 to 50, 58. ○ Reserve: ...
@lethal kite speaking of flame talents, they are so strong right now that they work even without the purgatus staff. Purgatus staff brings you some horde control and monstrositiy damage. Wildfire is still bugged tho but so easy to access that it's worth a pick.
what's bugged with wildfire?
So with Assail do I wanna just do EP and then left click spam or is going full crit with something like DD fine?
What's not bugged with it 
SHADOW WIZARD MONEY GANG
is anything not bugged
are we in a vault right now? psyker feels like a social experiment
The fact that it spreads the stacks (as intended) combined with the fact that enemies that die with only 1 stack will shut out the flames is hurting it the most
weird
what do yall think of the soulblaze brain rupture build
Soulblaze good, brain rupture bad
thats my go to
You don't need to brain rupture to triggeg the blaze so don't
Brain ruptures are horrible to land and even worse for killing
i dont have no problem with landing them most of the time
its more to make up for holes in the build
I hope they get the break points right next patch
typo
You playing on what difficulty?
But regardless, try Voidstrike, it's faster than brain rupture and deals more single target damage as well
but muh flame staff
The only real reason to bring brain rupture is to give yourslef a easy to land long range attack. If you can reach with your melee or staff for example, those are bettet to use
Use assail and then DS mk4 or Deimos with uncanny strike
nah, im sticking to flames
voidstrike is good on paper but seems to be hard to apply in practice
Assail RMB has good enough range to deal with snipers and to deal with armour, flame everything around them to death first and then use your melee to finish it off
and brain rupture
i see so many psykers position poorly in the middle of a room trying desperately to void anything
Middle of the room is the place for trauma not void
Optimal void player has always their back against a wall and either place themselves in a corner or on a long corridor
void comes with its own playstyle where you need to funnel your enemies yea
I like brain rupture. It flows well with the build. Then again I’ve spent a lot of time using it before this patch so it’s probably muscle memory.
With void you want to look for bowling alleys
I do this and they still spawn behind me 😩
The thing with Brain Rupture is that they fucked up the break points, it's way too slow to kill things with it now
at least its possible to one shot hounds now, with some buffs going
oh yum dueling swords getting buffed. is brain burst getting buffed cus i couldnt find it in the notes?
a bit
It’s getting some pretty good buffs. But a lot of elites are also getting health buffs. So either someone will have to do the math or we will wait and see. Should be able to more reliably 2 shot crushers, bulwarks, reapers and mutants after the change. Not sure we’ll be to one shot scab ragers anymore. Should also be able to easily one shot flamers.
the dmg is buffed in a few ways but more interestingly the right click charge peril cost is reduced and you can move faster while charging
● Increased power from 850 to 900
● Increased Unyielding armour damage modifier from 1.0 to 1.25
● Increased Maniac armour damage modifier from 1.0 to 1.5
● Increased Carapace armour damage modifier from 0.75 to 1.0
relevant brainrupture changes
some things yes, other things no, less requirements now to 1-hit dogs and flamers
Flamer 1 shot breakpoint will be very easy after patch.
maniac 50% damage increase to make up for ragers getting 50% hp increase
probably still won't oneshot ragers
oh wait flak damage not increased 
I feel like that whole patch note post should have been in spreadsheet format. Its a nightmare to read through jeez lol
sussy psykers
You won’t blow yourself up when you have an EP stack anymore either!
blowing yourself up on a monstrosity is a viable strat
Blowing myself up on last wound to reset wounds is a viable strat. Fite me.
Finna make a psyker named WARP RIDAAAA
I am bummed we’re not seeing any changes to kinetic flayer though. I feel like that talent is too slow and random. Want to see the cooldown reduced.
what does that do again
With Assail now rewarding using the long range version and nerfing spam, isn't that technically just a buff in most circumstances?
If you "charge" your shard, then you throw them out basically as fast as they regenerate meaning you are now more efficient as long as you don't get overrun?
At least in theory.
But I only have a handful of games on Shard and might be absolutely wrong.
wait
they're changing the tree so you can't navigate across left/right just before the keystones??
fuck. that.
shardspam was way higher dps and crowd clear
Still is iirc
+secondary shard generates loads of peril
But only short term.
If you spam, you used to run out of shards pretty fast.
they come back pretty fast
Also true.
Eh... I will just have to see how it feels ingame.
Because the shards were a blessing for a Potato-Aim player like myself :D
The change is not live yet
I know!
where did you read that?
I think shard should get a stat buff but track towards where your crosshair is
● Fixed an area around the combat ability in the Psyker tree, where talent node paths
would allow for incorrect navigational behaviour
if it's really that, it would be a ridiculous change
its not in the psyker section of the notes, its in the miscellaneous stuff near the bottom of the page
you wouldn't even be able to take venting shriek with DD
Well not ridiculous but it will hurt a lot of builds, you can either get increased quell speed or kinetic deflection but not both
where is "around the combat ability"
Ok, But that doesnt specifically state theyre removing paths?

