#psyker-class
1 messages · Page 759 of 1
I mean, honestly, i thought they were gonna buff Talent “Perilous Combustion”, not nerf it 
Someone posted on the forums that the damage modifiers to Brain Rupture are based on the base BB damage. Because BR gives damage and not base damage. So any modifier you have gives less damage than you would initially think. Not sure if this is a bug or intended.
If the psyker kills what im trying to kill before I do i just get irrationality upset
What insane reasoning did you have to get there?
No i wont play the difficulties with more stuff to kill
Yeah I didn't think it was OP before and never ran it, apparently it was
You still have the peril to deal with. Just remove the 97 safe cast limit and you gotta build around peril reduction if you wanna chain multiple back to back
Also why the hell did they nerf the elite/specialist damage aura?
LFG damnation / auric
I can bring a kick ass psyker and bad jokes 😎
whoops wrong chat 😬
This one is really weird ngl
It's utter trash that doesn't even kill trash? I mean, i ran it for memes
maybe they want it in line with vet's aura
Are you high?
3% damage 😹
probably because they changed it to actually be both elite and special damage and yeah it was way better than the vet aura if it was 10% to both

Damn you gotta get TWO kills??
It stacks up to 31 as well
So it can do insane boss damage in the right situations
Like 6 stacks still kills
Every single chaff mob
5% damage on only elites/specials compared to 5% crits is like such a huge difference
Question does the penance maelous maelstrom work on the upgraded version of bb or no
Sorry, let me just kill 2 elites and not deal any damage to anything around it
You're right
Only if it affects break points
3 stacks is still decent when combined with some other source
"Increased bonuses from Talent “Empowered Psionics” - +125% Damage,
50% faster spread between enemies" Get your PCs ready lmao, horde clear about to set some PCs on fire.
F in Chat for UNLIMITED POWER Smite
The 3 stacks are probs gonna be fine. The 4 stacks resulted in some serious nuke town moments on auric.
I mean ok
The actually fixed some bugs where smite was doing so many effects
I'm sure glad smite never causes me lag
My friend is gonna cry its all she uses
Force swords no longer have infinite Dodge.
I guess you just always have the biggest AoE
It's my favorite thing


Given also how easy the talent is to access
I already run a purge build with smite, not sure how i’d fit empowered in there since warp charges are better
snoop doggie dog
I don't know if the effect they were talking about is the problem
does venting shriek/creeping flames go through all walls
it did prepatch probably the same now
Up to 30m, yes
I can't wait to try deimos
Yes but it still has troubles with fences and verticality
And edges
did they change deimos
The snobbery around not using strong weapons in this game is one of my favorite aspects of it.
anyways
Hey if i use Assail i run a revolver thank you very much
time to get on darktide and try to put together pygex build
yeah dmg buffed a lot. on all the force swords
No infinite dodges anymore tho... Mutant one shot will be piss easy to get tho
yeah I think the dodge change to 5 is still pretty good though. I'm definitely alright with that
Not yet but damage buff next patch in return of 5 dodged (down from infinite)
I never abused inf dodges anyways
Man force sword and dueling sword buff, wild
Might slap back on that deflector if I can get mutant one shots without unstable power
inf dodges mostly mattered when spamming dodge slides rather than dodges
but yeah mutant 1 shot is gonna be very easy
Never danced around a Daemonhost?
Biggest aoe? Fuck me, the aoe of the dot is 5m
I never aggro Daemonhosts 
Nah just died
I do that never too but I am often the second target
So is like prescience and seer’s the only aura’s worth it now?
Thunder Hammer and sneak skill from zealot never aggro DH either
they just one shot the fucker
RIP
And only Purgatus has more AoE than 5m with full damage
If you run warp charge keystone you dont even need the cd reduction for ult
FS inifnite dodge removed 
Main take from patch notes:
- They did not said the phrase "next week"
- Crafting is not touched
Well yes, but the aura is teamwide, and I fail to see the benefit of 5% damage only on elites/specials, like wtf are those breakpoints?
We cannot know because so many changes happening to damage and enemy HP values. If kinetic presence is just enough to get some break points then it's not useless.
Yeah, with the exception that shit dies when you shoot at it with anything else at the same time. Because stuff isn't packed togheter in a 5m range. Either it's a small ass pack where everything is togherer and then you melt them all anyway, or they are so spread out the dot doesn't catch anything
it's like you've never played melee-only-auric-maelstrom
Buff stacking is a thing
Watch Yep never and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Ignore me being terrible at aiming
They're going to be in a weird spot with crafting, because PC players who have stuck through all the updates have tens of thousands of crafting mats, but xbox players and people who dropped the game when they realized it was basically just early-access have very little
I suppose, perhaps I’m just overly confused by the nerf.
Kind of reminds me of Destiny 2 honestly, trying to balance legendary shards costs around new and existing players ultimately got too complicated and they scrapped it entirely
Damn you're right, it's great when you run Gun Psyker with a terrible weapon and need any way to boost the damage up, my bad ❤️
I can tell you for a fact, I never have enough plasteel, ever.
It's not directly a nerf if they add special damage in there, more of a change, cause at the moment the +10% special is a lie.
That's a good way to invalidate your game play loop
They have the best gameplay in horde games
nobody wants a gameplay loop
They dont need to artificially inflate kt
they do though
select mission - > play mission is the only gameplay loop i want
And? They want you to earn your busted gear, you can't just print your bis item the moment you get a base and be done
cuz vermintide got boring precisely because there's no progression loop
do people like picking up the mats? I would much rather missions just gave you a fixed amount and searching was purely for the ammo/grenades/packs
They should have faith in their incredible gameplay and let us experiment to our hearts content with the vast array of options on offer
You'll fuckin' stop, and you don't think so, you're lying to yourself and everyone here
I played 3k hours of vt2
Long after best in slotting everything
if you're bored of the game, chasing crafting isn't gonna make you suddenly want to play it
I played darktide at launch even when the game was turbo ass cus i liked the gameplay so much
the reverse in fact
You're right. that's why you build that in from the get go
It's more like we play the game despite of the crafting because the combat and gameplay is so good
^^^^^^
lots of people who tried darktide with this new update stopped because crafting sucks
"Surge Staff
● Added gibbing to Surge Staff kills" Either going to be really cool or hilarious on a surge spam build.
And you'd stop the moment you had nothing left to chase
You will not convince me otherwise. it happens every time shit gets too lax
wtf?
I still have vt2 friends still just playing vt2 over dt cus they hate the crafting
I chase heretics
To kill them
Not loot
Did I s-s-stutter?
i don't have anything to chase
No it's server lag
I mean that sucks for them lmao
they're missing out on a really good game because they're stubborn
lel sure
imagine with all the surge and smite related cross bugs that they mess up and the empowered damage bonus just sticks to surge the entire time
it's like that 50 year old lady who insists on doing things a certain way
but there's also tons of people who need the meta progression in order for the game to stay fun
At the end of the day, this handful of gonks in this server is not the whole of player base they have to design for.
They never actually addressed the smite/surge bug in the patch I believe. So certainly possible.
When people enjoy different things than you:
very few people can play a game for 3k hours on the gameplay alone
So gripe all you want about not being able to cheat engine your items together, it's not happening
yeah lol. just a funny thought because surge staff gibbing in my mind is even more merging of the 2 things
Mobas, counter strike, ssbm, etc etc
mobas are like
the exact opposite
this is such a dumb take, i don't know why it keeps being repeated. disliking the current system is not the same as wanting everything given instantly for free
because mobas have balance updates every 2 weeks
you can make engaging progression that isn't just RNG upon RNG
CS and smash are PvP, which offers an entirely different experience than a PvE game
A middle ground is possible and is optimal idk why everyone thinks it’s one or the other
And make it not punishing and disrepectful of player time invested
a better example would be l4d2
which has an amazing gameplay, and very little meta progression
and while it remains popular, it does lose many players who want more than "just the gameplay"
the thing is that why not have both
you can have both and attract both types of players
it's just silly to not expand your audience
but its fatshark
just a bad business decision

Okay, explain to me why darktide is disrespectful of your time.
Happy to hear this argument
damn voidstrike staff getting nerfed
Is any game that requires you to grind to progress disrespectful to your time?
i expected assail nerfs but nothing yet
Good, voidstrike stans are annoying
It got small nerfs
I'm a little shocked they didn't implement assail base damage based on your char lvl
oh? like?
So many new players have already quit from assail psykers probably
50 less dmg on the spam iirc
it's barely being touched, it'll still be strongest by quite a lot
Did you miss it?
assail is potentially gutted lol. it lost 20% damage which potentially drops it from a 1-shot to 2-shot on some enemies, and 2-shot to 3-shot on other enemies.
Left spam nerf, sniper shot buffed
dang
which is pretty massive
that's half damage
"gutted"
And there are so many low lvl and fresh 30s in auric maelstrom trying to avoid psykers instakilling everything.
Well prenerf it was 250 now it’s 200
even though smites damage is low I think the new empowered smite could actually be decent horde clear. I'd have to test it but it should make it do enough to kill horde things at a reasonable rate and will spread even faster. no infinite but if you have the horde clear charge proc it should re-proc the charge you used. still terrible damage to anything besides chaff though of course
yea this is gone assail
goodbye assail
no, it's 20% less
to be fair, if it was oneshotting enemies and now it takes 2 shots; that's a pretty big nerf
RIP crab walking meme you will be missed 
They're taking away infinite dodges KILL MEEE
It’s still gonna be great, just not AS op
I’m not gonna complain over nerfing brainless things
Oh no, your allies might be able to hit some horde, too. That's just the worst
hmmmm
it seems like the wrong change to assail, everyone was pretty much agreed that its the recharge that's busted
not sure i agree with you
And they incrase the crossover with BB rather than decreased lmao 🤦♂️
'we wish they would spam less assail'... makes u spam more
Big agree, better nerf would be reduce total charges to like 6-8, and increase cooldown by a few seconds
the recharge is busted, but reducing the recharge potentially impacts of the fun of the skill
I think it was the fact assail murdered everything
because you get to spam it less
The devs wern't able to beat t5 in internal testing, so settle down.
they didn't address EP assail piercing more targets either. but then again there is the patch notes and then there is all the other shit we have to find out for ourselves
spamming it less was explicitly stated as their goal in the notes
Assail shouldn’t have more use time than a person’s primary weapon
The devs don't have time to spend sweating profusely at their own game, but go off
yes, and spamming LMB won't change
in fact
So you agree they have blindspots and lack knowledge in certain areas? What was your point?
it'll be just as spammable as before
people will spam more 
yes but it'll do way less damage
Yup. I used to be a god walking amongst mere mortals in the middle of the horde. Now I actually need to start paying attention to my positioning. Understandable but sad.
Nice presumption. I never disagreed with that concept.
which is their goal
they want to keep it spammable
but make it less effective
rather than keep it the same effective, but make it less spammable
The problem is you thinking they're misfired when you don't know the reasons behind the changes they did make. You're not as good at game design as you might like to think
yikes defending this crafting system
their goal is to reduce LMB spammyness, reducing damage but keeping how often you can fire it, doesn't change how spammy it is
thats doing the opposite of their goal, now you gotta spam it more
ya i generally try to put myself in the devs shoes to see where they're coming with the update
rather than less my own personal biases shine through
I personally would've reduced the charges
have my siblings come down now?
but i think they want to keep the spamminess, and let people use it as a primary
never 
but that's exactly what i'm saying
at least the force sword push is so good that we will be fine after adjustment. just didn't even need to do it that much because of how incredible the infinite dodges were
Where does it say they're trying to reduce the spamminess again? Did I miss that?
but that's exactly why everyone is complaining about it
they WANT you to use it as a primary, they WANT it to be spammable
they're just nerfing the effectiveness of that
when an ogryn friend told me the reason why other classes dont have proper complete guides is because most of the time they are arguing, they are not wrong 
Yeah no where does it say they're trying to dial back the spam itself.
yeah buffing FS fills me with joy
I do and if I cast at 50% peril, I can BB the rager with that 5% ranged damage node.
Also apparently that node also is needed for me to one shot BB a dreg gunner. 😩
I wasn't super careful with my build. I slapped it together while tired. So there's pobably boosts that I don't have.
And they're very open about these sorts of things with the dev notes
no, people are just complaining cuz it's overtuned

It's a left for dead copy that heavily relies on warhammer copyright. They aren't some sort of geniuses. And neither do we have to be to see major problems.
Blitz - Assail
● Shifting power, to reduce spammyness of primary attack but increase the usability of
the secondary aimed attack:
they need the change the damage profile of deimos special on H2 to do more damage
mfer can't read
i cant believe duelling sword got buffed..
Oh I stand corrected
and the combat knife
3 asspsykers and a melee vet to hold the front line
arguing that reducing the damage while leaving the charge/ammo untouched is achieving "reducing spammyness" is, just, I don't begin to understand what's going on in your head
I likes asspsykers more
Why? That would be a pain to access
So
I understand the argument and I think they missworded it. By reducing damage they may have wanted the constant spam to be less effective and therefore less useful to be done
when are they gonna make Surge work properly for Trauma and Surge secondary fire?
No point in throwing assail around if you're getting fucked by dudes that aren't getting killed
lol
The Surge staff doesn't even roll Surge blessing

● Special Action Base Damage (0%, 80% Damage Stat):
○ 8, 11.2 to 25, 65.
what do they mean by this? a 0% damage stat weapon now has 25 damage up from 8?
they're gonna remove it before that tbh
assail changes are meaningless for horde clear. it'll still happen.
the right click makes it better at what it's currently weak at. lol
Yes.
I can only get so erect thinking about surge working on traumas secondary
surge is just kinda busted
Where is my blazing spirit for surge 
Is there any way, in the Psyckanium, to face a demonhost ?
Using ofc the creature spawner mod, but since i'm the only player in the psyckanium, ofc the mf leave
By devious means or glitch anything.. is it possible or am I doomed to practice in real match ?
I can't say Assail being great at horde clear was ever really a bad thing
ah ty
Try true solo mod
The last time this came up, I mentioned the stagger potential of it was the real issue
quick question: how do you feel about the "new" warp charges? i dont really like that they reset with every F now
it'll just mean instead of throwing 2 shards, now you gotta throw 3, and that's not exactly a big opportunity cost
I like it but I always liked Quicken
Once the bugs are out on the CDR stuff I'll definitely use it a ton more
fair point
Honestly, I'm convinced people just want it unusable
cause its more fun to reward better play
Do people use assail a lot in damnation+?
Yes
have you played with 1-3 assail psykers on anything other than damnation?..
it's boring af
Oof they took away my infinite dodge crabwalk
Assail is silly strong
I must be doing something wrong... All the force swords just seem worse than a chainsword
I don't really care
Definitely the best Blitz by far rn
Disrupt Destiny: In order for it to really compete with warp charges I think they need to raise the chance of enemies being marked.
what would've been interesting would be to make it cost 0 peril, and have a much higher ammo-pool, but much slower regen, so you can dump out like 30 shards all at once, but then that's it, you're done for the next 2 minutes
How tf am I to become crab now?
i keep going back and forth between BB and smite tbh
It's not a chance.
My experience is that smite and even BB is more common than assail on aurics.
The descriptor lies.
i just played with an assail/surge user. i was assail/voidstaff. we covered everything
Like you guys don't seem to give a shit about anything other than damnation, why should I?
@copper fox the chance is 100%. The only RNG is who it marks.

It only marks one target though
So you gotta kill it to get more stacks
how long do you guys think it takes to go 1-30 on 1 class?
Point is, the shit's got a use case and we all have the same access to the same difficulty levels
10 hours? 15?
I've been through several Auric Maelstrom missions with near constant enemies and it seems like there are long stretches where I get no enemies marked
new players can't do auric
They can
so like 15 then?
yea assuming no carry doing auric would be just wasting everyone's time
10-15 hours...of people getting in lobbies with assail psykers.
legit 1 makes it dumb. 2+ is laughable
it's a really bad user experience
if they have friends to carry through auric they probably dont have to ask here
Fuck those people btw., unless they are in full premade.
Can't do auric unless getting boosted, lvl cap for starting the queue is 30
They aren't even good enough themselves for auric usually
would really like to change the name to assfail...
Yeah we talked about that after.
thoughts?
what is zealot for
if you have at least one friend to play with you could just quit and join at the end with the class you want to level. that is what I did for classes I wasn't really excited about leveling. I assume this still works idk though
You get like at least 2 levels per Auric mission I think
And make sure to run XP curios
Melee and mobility, bully monstrosities, nuke monstrosities, and purge corruption.
I dont see as many assail users as i expected based on comments
i'm talking about new players
oh my bad
so auric bosoted is 10 hours. i'm gonna say 15-20 for a new player using QM?
Also on Damnation
It's ultimately a pve game for fun, so too boring for psyker mains.
idk. i have 50 and i have every class at 20+
20 is probs quite realistic
assail makes the game REEEEALLY boring. lol
So did the lightning
i think you should have to aim assail. no cap
I feel like it takes like 30 hours for new players but it's been a long time since I levelled up a new character
and the right click is the auto tracking or whatever
I think they sped up the process a bit
idk it feels insane that it just aimbots 4-6 heads on empowerment
Fair enough. I honestly have no good reference for time
If youre completely new youd prob be slower and looking up stuff askjming questions
They massively reduced how much XP you require from level 1-20, felt like I levelled up every 1/2 games until I hit 21 and then there’s much more of a curve
I think it would be cool if instead of assail having a normal recharge your're just limited to a lower amount of shards that you visually have around your hand and they return to you and you get the charge back when each individual shard returns. but they also pierce on the way back to you
"If you're compeltely new you'd probably assume things and come into Psyker chat and talk like you know everything"* FIFY 
Youd be faster now cause you already know what to do and complete missions faster
Leveling is really fast. I just started a few days ago and my psyker is 30
how many hours?
In 48 hours thats long 
Though we have gotten way less people assuming they know everything so
1st character?
You lost me
Sorry
It's a joke about people coming into these chats and acting like they know everything. Don't worry about it.
When they're blatantly wrong
Ahh okay
It's tru they act like they are top 1% but they are not.
Yeah first character. Got a few levels at a time doing threes in quick match
(I am)
Yes and Emperor is my uncle
Jokes on you I know everything I know is wrong
Stop lying you're only top 1.9%

The only thing I know is fatshark do not know how to write descriptions
Or when people who only use 1 weapon/class give advices for other weapons/classes.
I also don't understand the complaint of assail. I don't like it so I don't use it but it seems the norm to vehemently hate it for no reason

Actually I thought this was gen chat. I dont know why the app put me here by default
damn I got so excited for darktide patch notes that I forgot about the warframe update
That explains some weird comments this place get's sometimes.
It's too rewarding in terms of damage to how brain dead the playstyle is.
Its really good against hordes of poxwalkers i dont get the complaints
Yeah and it's really bad against carapace seems balanced to me. Forces you to use different weapons on different enemies
Just based on testing damage in the meat grinder
you should check out zealot chat...
that is gen chat. ha
Yeah it’s perfectly balanced only thing that seems sorta absurd is the fact i can kill mutants with two shards
Think again https://streamable.com/zjpqc5
Most of the complaints I’ve seen is how it seems to take away from the effectiveness of your fellow teammates
I think it’s that it slaughters everything that isn’t carapace and maybe flak with comparatively little effort on your part, usually beating your teammates to the punch
The main complaint is that the damage is tuned for damnation difficulty, but the enemies in lower difficulties have much less hp and you hit breakpoints with it that essentially let you murder everything.
Well lucky for you they buffed the shit out of the aim assail in the new patch so its going to cover it's weaknesses
There's literally 1 and a half enemies that have carapace lol
aim assail is kinda cool im glad it got buffed
Say that to the 10 Ogryn horde
Most of the people who are complaining that they can't do anything is because they're in malice and the assail psyker is one-shotting everything
10 ogryn horde with massive HP buffs
Assail is glitchy sometimes like youll throw a shard directly at a enemy and and itll go the opposite direction
Well is the complaint is it's overturned for lower difficulties play on higher difficulties?
i mean
good luck if your team has no carapace damage 
I dunno about you, but if loc_talent_ability_description: context.skill undefined then I don’t know what is
on reddit
amerrriicaaaa https://streamable.com/zjpqc5
what are the settings that turn your darktide into battlebit
about a video game
Yes, that's also a problem, because you have players who can barely blow their own noses spamming into Aurics and Auric Maelstroms.
people who post complaints on reddit about video games generally don't take that kind of feedback too well 😛
They cant take criticism
this probably not really getting changed
I get that. I'm by no means good and I have seen some people who have no business being at the difficulty they are trying
People get a weapon buff and suddenly think that it lets them do maelstrom like this is destiny or something. ..and then they get dumpstered
Sounds about right
I was hoping this chat would be more about theory crafting and the meaning of stats that aren't well described. Can someone point me to a good resource
But my penance level is 1581
speacking or carapace flak and maniac, what's the best +25% to take on a surge staff ?
I mean ey you learn by doing
sadly, because this is a public discord, a lot of this chat is whining just like reddit :P; but you can find good information by initiating the discussion or by using search bar at the top right
The problem is
wants to make Assail spammable and that will never be possible.
You have an attack with aim bot, either it will be too weak to be used or it will be too strong and result in this what we have now.
Make it non-spammable and you have an occasional power moment that you can access every now and then but not all the time. I dunno about you but to me that sounds exactly like a blitz skill.
Yes, and not mentioned in patch notes
probably
see pins
Thanks I'll try that
This is true, but then they complain 
bro those graphics 🤢
but if you do have questions, you can generally just ask and people are pretty nice about it
that might change because ragers getting a 50% hp buff like why
Distrup destiny is good eh
Check Atheneum in pinned messages here.
It's kinda gone out of control since the update
scab ragers are flak though
true unless they have so much HP now you dont bother surging them
Chat's usually nice and on that subject, but patch notes just dropped, so pretty off topic atm. You can always just ask any question.
Well making it a one time thing will piss people off a lot maybe just make the recharge longer to make you choose when you use it
Wasn't talking about a one time thing I said every now and then 
I love using assail but hate having to hear about it cause everyone WONT SHUT UP ABOUT IT
ÀAaaaaaaaaaaaa
My bad your message didnt really specify so I assumed
it is what it is
ya i'm gonna keep abusing it until the handcannon bug gets fixed
it's gonna be good no matter how nerfed it gets while the bug remains
handcannon bug?
Hand-Cannon blessing on the Stub Revolver applies crit rending to your melee weapon and Assail at all times
oh damn TIL ty
once they nerf all of psykers overtuned shit
i'll probably go back to ogryn
i've found 2 pretty disgustingly overpowered builds
that likely won't get nerfed
This is not an "is what it is moment"....this a "sorry zazy we will stop talking about it so you can lose your sanity over something else" moment
What's your guy's opinion on this passive? Esp. if you're picking Soul Stealer/Warp Expenditure? Think it's overkill?
nah
For a crit build it is amazing. The movement speed cannot be understated
The Regen is just ok but the movement speed is amazing
Depends on what weapon you're using. For automatic weapons the toughness replenishment is bonkers.
staves primarily tho most of them I've built for crit
run that shit with an autopistol or a purgatus you’ll love it
Part of the reason crit build Assail is so insane, each crit shard will hit three times and give three stacks
is great for purgatus, and assail spam, not too sure about other stuff
best passive in the game if your build uses any crit at all
movespeed > all
it's decent but more importantly it's better than the alternative paths to that side
purgatus only gets delayed soul stealer regen so some intermediate mettle regen is good for it
and perfect timing is free +15% dmg
yea perfect timing is great too
perf that's exactly the info I need, ty siblings
Is it worth picking up crit for a purgatus build?
I'll probs opt out of it for my surge CC build. usually anchoring in spots so it's not as important for that one lol
doesnt doesnt look like it was memed too bad but still
but purg and voidstrike/assail build I'll keep it
Try laspistol crit build with that, scrier, and destiny and go zooming with +60% movement speed and a 45-65% crit chance
crit makes purge apply two stacks
enjoyed my 675k damage per run while it lasted
Finally tried purg post patch. It felt fine. I forgot how chill it is compared to other staves.
i have yet to try laspistol on psyker in a real run, perhaps
also they buffed laspistol a little
+25 damage on the top end
its something i guess
They even buffed it for some reason
purg was buffed?
They literally just buffed the bonk special. ....
arent the staff changes in 14 only for the bonk lmao
Last patch
They trippled its direct damage in Patch 13
Which is actually huge
Not the bonk 
wait was it unlisted
i heard mettle doesnt stack with warp speed (20% movespeed with scrier), in my own testing it seems to be the case
whyyyyy
Last patch had several pages too
I still think staff bonk is a waste of a special attack slot. Why not magic 😦
i remember we had this conversation where someone said purg was untouched, and thats because it was always top tier
Give my firestaff a flame punch
Purgatus was S tier
It still is imo
But Voidstrike and Trauma are super good at what they do and can still clear hordes
Everything dies super fast except the things purg can't really kill. I don't see as anywhere near top tier.
But the Purgatus builds are very good.
I mean Voidstrike can't kill 200 poxwalkers in 3s
So 
Trauma can but only sometimes
i still ask those staff users who cant kill 30 maulers quicker
also big smh to all those who who would tell me to play void when i was trying to theorycraft my surge
I just like purgatus because flamethrower go whoosh
wat the heck is theory crafting surge
Play what makes you happy, but be mindful of taking it to Auric
surge you use it and bzzz
People might be salty
dont really need a build honestly
voidstrike clear is kind of bad when you have to be out in the open and cant funnel them
staff smack should be able to OHKO plague ogryns trust me
if anyone's salty seeing a surge-staff in auric, they really should just be ignored
Which ones. I'll join you lmao
Salty about what? The staff is OP and stuns things.
When are people not salty?
they can be salty looking at my topscore on auric maelstorm with my build lol
before 13 is poopoobad
On a melee-only maelstrom my surge build did the same damage as the whole team lmao
im pretty sure that was just a team problem 
Ok, I figured out what the weird DD marked enemy switching here is about https://streamable.com/m6xrhb
my rumbler spam build and my club lord build are performing pretty well in aurics
If the marked target isn't in your vision for 5 seconds, it switches to a new target you can see
rumbler is S tier though
i mean ogryn is just really strong in general
i dont think it was any bad weapons
I'll try spamming rumbler. I didn't really gel with bully club
it does
probably paul, but just because its untouched in a patch that raised all enemy hp
the kickback is sick af
kickback buffed finally
Like so https://streamable.com/a2roz0
but also rager hp buffed 50%
the club is pretty demanding in terms of gearing
you need haymaker4/thrust4 and at least 1 perk for it to feel good
so i doubt we can oneshot ragers now still even with kickback buffs
because baseline club just doesn't do enough damage
baseline club damage got increased right? but i think mostly the lights
but a properly set up club just one-shots everything
and not the heavy
What classifies as warp damage?
So optimal tactic for DD stacking is to limit your fov?
any source that generates peril
including any soulblaze
Would need to do more testing to see if I can really force it to switch to a specific enemy
How did you get it to proc in psych? It procs on creature spawned units?
Interesting
Kinetic presence.. if 4 people run this do you get +40% DMG?
On the mk V blaze sword, what are the stats to ignore?
Scryer's worth a shit?
warp resist
A lot of the time when I'm using a gun I would just rather have a dome shield 😦
its decent.. but doesnt really compare with the other two options
I also think quell speed is kinda really Garbo for force swords in general
yea either really
That's not bad.
or both
Is it just me or are the knives really unfun to play with?
I'll run bubble when hell freezes there's two zealots and an ogryn if they need toughness regen something's off
The bubble isn't for that
It's for maximum comfy
So, I had an possibly interesting idea for an assail rework that might set it apart a little more. The exact numbers would obviously need a bit of tweaking, but I think it could work:
Controlling works just as it has before; left click to randomly send them out, right-left-click to target specific enemies.
Instead of 10 shards you get 3-5 and they don't recharge. Instead, when you send them out, they do damage for a bit and then return to you, allowing you to reuse them.
If they strike unarmored or infested enemies they behave like they are now, however, if they strike any other armor type they will lodge themselves in that armor, providing either brittleness or straight up % damage increase to that enemy for each shard lodged into them. However, lodged shards won't return to the Psyker until that enemy is dead.
Opinions?
you’re not the only one, try to switch out your builds so none get too stale
blocks grenades and trapper nets(?)
Honestly I’d rather warp resist was as low as possible for more value with peril=damage passives
No not me playing them, playing with someone else
good stuff
Theyre pretty skill intensive to use, you cant just spam lights. Dont recommend them if you're new
yes
You need to hit push attack headshots and use your dodges/spacing well
does it?
I prefere the barriere, I am not fond of the dome
I meant when other people use them
barrier is fun to rescue your friend from mutants bashing
Yeah cuz most people suck
Some people have a problem with it, my view is that you can see what others bring into a mission before you start, so whatever someone else uses isn’t your problem
or outside of it btw, so trap those gunner inside your bubble
no more free dome though
I hated that tbh
I would say "yes" but Mutie bonking on my wall is too funny to pass
Dome did get buffed tho so we’ll see how that goes
thank the emperor all that is gone
Alright it does have a very funny value that's true
or will be gone*
Just means you actually have to go all in on the left side if you want more dome.
Not a big deal.
I use dome when I just want to greed a point there. it's more bang for your buck point wise, I usually don't take the toughness regen node
The dome bug was just a bonus
Never realised shooters inside got screwed so bad, thought they just couldn’t shoot out
That’s wild
The big upside is actually the toughness DR
Since it can help people out a lot when the dome dies
And takes like
3s to despawn

It's nice for sure. although the minimum time it stays up will be longer now. which is bad for that part
but good in general
it's not a bad option it's just that if you go for walls I feel like you have to be in for both points but with dome taking just the dome point is fine
Blitz - Brain Rupture
● Reduced Peril cost of charging right click from 30% to 20%
● Reduced movement penalties from charging
● Increased power from 850 to 900
● Increased Unyielding armour damage modifier from 1.0 to 1.25
● Increased Maniac armour damage modifier from 1.0 to 1.5
● Increased Carapace armour damage modifier from 0.75 to 1.0
we eating good boyse
brain poggers
shame for the on warp kill toughness, but it was just 2 op to last
15% on kill = full on any staff use
or 2 assail uses
still 7.5% 😎
yep still good
I expected a nerf to 5% so I'm quite happy
indirect surge nerf
and buffed deimos piercing attacks by a metricfkton
the shield hp buff lets it stagger one additional special
how much hp per special stagger?
8
more headshot/crit damage
my god
thats nice 3 specials now
that is insane then
the hp mechanic is otherwise pretty meaningless, the minimum duration is probably what keeps it alive in most situations
MK2 duelling sword buffs woooo
Light Stab Attack Armor Modifiers:
○ Maniac: 50% to 80%.
○ Infested: 75% to 90%.
too for deimos
I think it will be realistic to get more than 3 now too in some situations unless that talent ignores the minimum duration.
true, mutants get stuck in the wall and eat up all the hp
the cleave variant cleaves
wonder how it will look
deimos heavy stab got a base damage buff thats nice too
that one was already 1hitting all that it needed to
well they buffing mutant hp
so its to adjust for that probably
Might be slipping back into my Deflector comfort pick at this rate
Zarona Mk IIa Quickdraw Stub Revolver
● Base Damage (0%, 80% Damage Stat):
○ 250, 450 to 300, 540.
● Finesse Modifier:
○ 100% to 150%.
that is more for vet, but
scrier revolver
it was already 1 hitting cruscers in the head lol
for me
4k headshoot pre-buff
crusher hp also getting buffed so
damn
To be fair, Crushers did get a HP buff, so.
revolver finesse bonus means
and was showing "only" 4000 since that is reapers hp
I still would like to see sidearm slot some day here. greatly reduced ammo in it. normal ammo if you equip a pistol in your main slot. they would really need to iron out all these cross blessing bugs first though lol
on boss was 4500? or so without unyelding
I’ll be real upset if I can’t matador muties with the mk4 dueling sword after the patch
join the deimos masterrace
1hit best hit
That’ll be the Tech-Priest blitz don’t worry, a little sidearm on a servo-arm
Dev Note: Smite being able to channel without cost when Empowered Psionics was active
was a bug. We do however feel that without it Smite can feel a bit lacklustre in combination
with Empowered Psionics, so we’re further increasing the power of it. We’ll be keeping an
eye on it, and are up for doing something related to cost in the future as long as it’s more
balanced this time around!
○ Increased bonuses from Talent “Empowered Psionics” - +125% Damage,
50% faster spread between enemies
Is this not a pretty massive buff, or won't it be enough to make It a viable option?
deimos does 1hit, can't be more
deimos needs some help to 1hit
Yeah but something about perfectly hitting them in the head with a thrust hits my dopamine HARD
no? wut
abit of unstable power or slaughterer
nope
i guess not
this does 1hit and pretty sure overkill so no need for +20%
also bad first target
I do still need to get a good roll on a Deimos sword
Would you guys say mk4 or mk5 force sword is better actually?
Will have to see but I think this makes it do enough damage to actually be useable as chaff horde clear and you can take the on kill EP node instead of elite node to refresh the charge you used
what is mkV, illisi?
i want to try illis sword with +100%crit on power attack, and +4 soulblaze on kill
and soulblade spreading talent
Is blast radius super important on the Voidstrike? I'm considering dropping the green I just picked up if it rolls well
i personally cant stand illisi, but its what alot of people like
Yes very
good rolls, bad blessing, swap em out for +rending +crit on aim, and it's really nice
i don't see a use for aoe melee, but i love to use void or assail so that helps with aoe
Generally your dump stats on voidstrike are warp res quell speed
both, you can swap 2 thingy
I don't think it's too important
im trying right now it doesnt 1hit
either 2 perk, 2 blessing or 1 of each
deflector bad bubble good
I think you guys are maybe talking about 2 diff things, charged attack vs normal stab
ye power attacks
post patch it should go back to being easy to 1 shot with the normal uncharged heavy stab
unless its the special
ye special
What's the dump stat on the deimos? trying to roll a good one
special changes everything though
you used to be able to stab it 1shot without special
well I shouldn't say go back I guess but yeah.. it should be easy
hard to say. all good, even warp resistance
and duelling4 can 1shot stab it
what does warp res even do
sometimes I put muties to like 1 hp
like cost reduction i assume
It's weird
how much it cost to charge
you need some uncanny stacks or warp rider or DD or warpsiphon
needs a little help
I would still say warp res is the dump stat. especially post patch. mobility is better now that no unlimited dodges. but mobility and warp res are def the lower out of everything else you can be fine with
That sounds like a stupid interaction especially since I know for a fact it stacks with disrupt destiny and disrupt destiny does stack with scrier
do you need to be in melee range for the final burst at the end of chainsword/forcesword charged atks to land or does just the initial hit matter
I’ll be giving BB a swing once the new patch rolls out, but it’s gonna be weird running my pre-patch 13 build again with Deimos/Purg/BB
though the more i play the more i realize that im still just a headshot highlighter some times
Brain burst is essential to my purg build, still getting max disabled and special kills in lobby with it.
Dump warp resist
do you have a screenshot of the build? im trying to get back into the bb feel and dunno what im doing
I also run BB on my purg build.
the mutant could be 10 miles away and you'll deal damage to him
low warp resist is even desirable if you like running high peril as using deimos' charged attack is entirely optional. so rolling a good/useable deimos can be pretty easy because even a low rating one could have like 10% warp res but still be a good sword
I'm running it on my surge build but it feels redundant. Think smite would be better for when I run into groups of 10+ crushers.
i think it used to not work like that? i think it was really early on that mutants can break the chainsword lock if they got too far
it was like that very early on, at least
I remember it being talked about humorously
assail and surge pairs really nicely because assail gives you all the horde clear you needf
is there a way to wiggle your way out of being stuck in the animation then
other than slide dodging right before but that's a given
not you are just stuck
josho hi
i pulled on the chainsword and the mutie came back
how is your day going
so long as u latch on
u kinda just throw the chainsword at him and he throws it back when he dies
Fat Shark please let me button mash to chainsaw harder
i cannot stop catching Ws
Welp , health and toughness seems to have no impact on shield health 😦
is it a STD
its like this thing
where u build a revolver
and then 2 days later
fatshark buffs revolver
all my chars except ogy are running it atm
i really felt the lack of this on agrippina shotguns
i'm kinda sad that fatshark removed autoreload from the game
you actually need to aim the head 
that shit was fun
tbf still easy to miss revolver shots
this is just a stupid interaction with elite patrols
where u can dome 3 guys side-by-side because the head hitbox for revolver shots can overlap
valuetown
this gun is fuckin FUN and the instant special deletion in hordes is huge value for the current gamestate where u get a trapper/flamer thrown into ur horde every 10 seconds
i just run chainsword rn cuz rampage is bugged and gives 50% damage on top of 36% power
and u kinda just spam heavies and everything dies
o lol
psword is getting buffed though, might be one of the meta options
yeah i saw
claw is good, parry can save u from random singular elites assaulting u outta nowhere
they're giving ps6 25% bcr baseline
the bcr is probably the least impactful
not if it's bugged
and applies to sprint/push as well
😛
wouldn't put it past fatshark to fuck that up
the damage buffs in general are gonna do more for it
that and the chainsword cleave nerf will probably let pswords be good again
i may be wrong about the chainsword nerf i have heard weird things
mutants are specials right?
well the chainsword lights are getting nerfed from 4.5 to 1.5
like if they play a voiceline
i mean if u were spammin lights into hordes
i would just stop using chainsword
with its god awful fuckin moveset
tru lul
is rampage bugged on all weapons
yes
that's insane lol
it will presumably be fixed soon
btw, keep this secret
but i think shock&awe is gonna be a decent pick for thammer now LOL
Everyone already knows I thought
if the patch notes are to be believed
The rampage bug
they nerfed the cleave on strikedown
it's effectively 150% more multiplicative cleave
they buffed the baseline hammer cleave
savage sweep is 200%, but additive
i think SnA + thrust is better clear than slaught + thrust now
slaught lets u hit consistent crusher BPs with crucis
and ultimately ur not really running into issues with hammer cleaving hordes
once u hit critical mass of a shit ton of elites crowded together u always p much use whatever gun u have to dispatch of most of them anyways
yeah but it's hard to keep slaught up while killing crushers
not v hard
SnA on its own just doesnt provide much decent value
i would much rather run the bugged momentum rn
if u want "off meta" stuff
every target hit gives the toughness back with momentum and iirc it has no CD anymore
oh that's hilarious
i dont think it's needed though
ogryn has some insane baseline
not on ogryn yeah
cuz its overtuned as fuck how much DR and regen u get for basically just being an ogryn
Praise the Man-Emperor, a Brain Burst buff
but on hammer if u really wanted to u could get value out of practically infinite toughness so long as u have any enemies at all near you
I might try building an ironhelm
if i wanted to abuse the game very hard i would run momentum + thrust hammer with martyrdom and stack all the DRs
I think it's better than crucis rn
in current state of the game
cuz it hits all breakpoints easily
Welp, spamming smite might actually be the way to use it to deal with a pack of elite 
crucis is still better at monstrous specials
which is where hammer really shines anyways
for like any other game mode u could realistically say ironhelm is better
however
enemy HP is being buffed; this will likely make the ironhelm miss a lot of the BPs it hit right now
we're gonna have to see
and monstrous specials is having that major bug where a monstrosity could spawn but not be set to weakened
new crusher looks fun as well
looks like it'll be less reliant on special spam
already bought one from melk
its basically a combo weapon now
do stuff with
Wait there’s gameplay footage?
theres some funky shit thats gonna be happening
or not 
Look you may not like it
Good or bad stats?
But peak crusher gameplay is gonna revolve around crit bleed
Im lvl 9
how come?
Stats don’t matter until you are like lvl 30
and can get decent stats
trauma scales SUPER hard
lol
how about surge?
surge is fine
to be fair, skullcrusher only works while the enemy is stunned
its probably a bit undertuned currently but also that stuff isn't a big deal when leveling
After the patch which staff would yall say is the best overall for specials / armor?
voidstrike
Even with the upcoming nerfs?
very likely
So my current VS staff is still okay. Good to know. only just hit 30 so its all I have atm, haha
surge is ok it deletes specials and elites with precision
nah Surge is still good for CC builds. It's not a monster like the other two but it's serviceable enough
It’s mediocre at best
also question: what perk would you guys want to swap onto this?
But yeah serviceable
is VS still gonna be considered broken next patch or can I run it without invalidating my team now?
Too many shitters in maelstrom memes I'm doing the mass blocking. 
aurics are INFESTED with em now
You gonna be using assail so no you still ruin MY experience
I’ve never played with you before
But
I can't finish a hab dreyko maelstroms because I'm literally the only one doing objective at end event.
Just the thought of playing with an assail user is killing all the enemies in my game
Which is impossible solo now cos of the mass specials spawning.
im watching my teammates struggle with singular flamer/sniper combos
while i have to kill everything cuz they sure as fuck won't
It’s kinda funny watching my friend play darktide
