#psyker-class

1 messages · Page 759 of 1

small whale
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7.5 per warp kill is still plenty

cold oasis
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I mean, honestly, i thought they were gonna buff Talent “Perilous Combustion”, not nerf it KEKW_ogryn

ebon jolt
#

Someone posted on the forums that the damage modifiers to Brain Rupture are based on the base BB damage. Because BR gives damage and not base damage. So any modifier you have gives less damage than you would initially think. Not sure if this is a bug or intended.

frail geyser
#

If the psyker kills what im trying to kill before I do i just get irrationality upset

still hearth
frail geyser
#

No i wont play the difficulties with more stuff to kill

small whale
near wyvern
#

You still have the peril to deal with. Just remove the 97 safe cast limit and you gotta build around peril reduction if you wanna chain multiple back to back

gilded viper
#

Also why the hell did they nerf the elite/specialist damage aura?

copper oar
#

LFG damnation / auric

I can bring a kick ass psyker and bad jokes 😎

whoops wrong chat 😬

still hearth
cold oasis
small whale
#

maybe they want it in line with vet's aura

small whale
#

3% damage 😹

still hearth
#

8 stacks

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For 2 kills

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Kills all chaff

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And many elites

summer prairie
#

probably because they changed it to actually be both elite and special damage and yeah it was way better than the vet aura if it was 10% to both

still hearth
#

Damn you gotta get TWO kills??

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It stacks up to 31 as well

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So it can do insane boss damage in the right situations

#

Like 6 stacks still kills

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Every single chaff mob

small whale
#

5% damage on only elites/specials compared to 5% crits is like such a huge difference

boreal dawn
#

Question does the penance maelous maelstrom work on the upgraded version of bb or no

cold oasis
#

Sorry, let me just kill 2 elites and not deal any damage to anything around it

#

You're right

near wyvern
summer prairie
#

3 stacks is still decent when combined with some other source

lethal lagoon
#

"Increased bonuses from Talent “Empowered Psionics” - +125% Damage,
50% faster spread between enemies" Get your PCs ready lmao, horde clear about to set some PCs on fire.

valid imp
#

F in Chat for UNLIMITED POWER Smite

near wyvern
#

The 3 stacks are probs gonna be fine. The 4 stacks resulted in some serious nuke town moments on auric.

boreal dawn
fringe garden
#

I'm sure glad smite never causes me lag

small whale
hearty sedge
#

Force swords no longer have infinite Dodge.

still hearth
#

I guess you just always have the biggest AoE

fringe garden
#

It's my favorite thing

tight birch
still hearth
near wyvern
#

Given also how easy the talent is to access

gilded viper
dim parrot
#

snoop doggie dog

lethal lagoon
summer prairie
#

does venting shriek/creeping flames go through all walls

olive ember
#

smh

small whale
orchid nest
#

I can't wait to try deimos

near wyvern
#

And edges

small whale
fringe garden
#

The snobbery around not using strong weapons in this game is one of my favorite aspects of it.

olive ember
#

anyways

valid imp
olive ember
#

time to get on darktide and try to put together pygex build

orchid nest
near wyvern
small whale
#

seesh okok

#

They did buff most enemies hp accross the board though

orchid nest
near wyvern
small whale
#

I never abused inf dodges anyways

gilded viper
#

Man force sword and dueling sword buff, wild

near wyvern
summer prairie
#

inf dodges mostly mattered when spamming dodge slides rather than dodges

orchid nest
#

but yeah mutant 1 shot is gonna be very easy

near wyvern
cold oasis
frank moat
#

Goodbye bulletproof crab walk

#

Was probably for the best though

tight birch
small whale
near wyvern
gilded viper
#

So is like prescience and seer’s the only aura’s worth it now?

molten schooner
#

they just one shot the fucker

near wyvern
still hearth
small whale
potent echo
#

FS inifnite dodge removed KEKW_ogryn

idle bay
#

Main take from patch notes:

  1. They did not said the phrase "next week"
  2. Crafting is not touched
gilded viper
near wyvern
cold oasis
# still hearth And only Purgatus has more AoE than 5m with full damage

Yeah, with the exception that shit dies when you shoot at it with anything else at the same time. Because stuff isn't packed togheter in a 5m range. Either it's a small ass pack where everything is togherer and then you melt them all anyway, or they are so spread out the dot doesn't catch anything

whole oxide
full panther
#

They're going to be in a weird spot with crafting, because PC players who have stuck through all the updates have tens of thousands of crafting mats, but xbox players and people who dropped the game when they realized it was basically just early-access have very little

gilded viper
full panther
#

Kind of reminds me of Destiny 2 honestly, trying to balance legendary shards costs around new and existing players ultimately got too complicated and they scrapped it entirely

cold oasis
still hearth
#

Terrible weapon

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Ok

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Nice meme

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Good day sir

gilded viper
near wyvern
frail geyser
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They just need to make crafting zero-loss

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2 much shit in the game

proven stirrup
#

That's a good way to invalidate your game play loop

frail geyser
#

They have the best gameplay in horde games

whole oxide
#

nobody wants a gameplay loop

frail geyser
#

They dont need to artificially inflate kt

harsh urchin
#

they do though

whole oxide
#

select mission - > play mission is the only gameplay loop i want

proven stirrup
#

And? They want you to earn your busted gear, you can't just print your bis item the moment you get a base and be done

harsh urchin
#

cuz vermintide got boring precisely because there's no progression loop

orchid nest
#

do people like picking up the mats? I would much rather missions just gave you a fixed amount and searching was purely for the ammo/grenades/packs

frail geyser
#

They should have faith in their incredible gameplay and let us experiment to our hearts content with the vast array of options on offer

proven stirrup
#

You'll fuckin' stop, and you don't think so, you're lying to yourself and everyone here

harsh urchin
#

you play the new weapons whenever they drop for like

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5 games

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and then you stop

frail geyser
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I played 3k hours of vt2

harsh urchin
#

because it takes like

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10 seconds

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to put swift slaying on it

frail geyser
#

Long after best in slotting everything

proven stirrup
#

Well you're one person

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not enough to keep this game chugging along

whole oxide
#

if you're bored of the game, chasing crafting isn't gonna make you suddenly want to play it

frail geyser
#

I played darktide at launch even when the game was turbo ass cus i liked the gameplay so much

carmine agate
#

the reverse in fact

proven stirrup
#

You're right. that's why you build that in from the get go

near wyvern
#

It's more like we play the game despite of the crafting because the combat and gameplay is so good

frail geyser
#

^^^^^^

carmine agate
#

lots of people who tried darktide with this new update stopped because crafting sucks

lethal lagoon
#

"Surge Staff
● Added gibbing to Surge Staff kills" Either going to be really cool or hilarious on a surge spam build.

proven stirrup
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And you'd stop the moment you had nothing left to chase

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You will not convince me otherwise. it happens every time shit gets too lax

frail geyser
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I still have vt2 friends still just playing vt2 over dt cus they hate the crafting

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I chase heretics

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To kill them

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Not loot

proven stirrup
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Did I s-s-stutter?

whole oxide
near wyvern
whole oxide
#

i'm still here

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therefore, you're wrong

harsh urchin
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they're missing out on a really good game because they're stubborn

proven stirrup
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lel sure

orchid nest
#

imagine with all the surge and smite related cross bugs that they mess up and the empowered damage bonus just sticks to surge the entire time

harsh urchin
#

it's like that 50 year old lady who insists on doing things a certain way

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but there's also tons of people who need the meta progression in order for the game to stay fun

proven stirrup
#

At the end of the day, this handful of gonks in this server is not the whole of player base they have to design for.

lethal lagoon
near wyvern
#

When people enjoy different things than you:

harsh urchin
#

very few people can play a game for 3k hours on the gameplay alone

proven stirrup
#

So gripe all you want about not being able to cheat engine your items together, it's not happening

orchid nest
frail geyser
harsh urchin
#

the exact opposite

whole oxide
harsh urchin
#

because mobas have balance updates every 2 weeks

whole oxide
#

you can make engaging progression that isn't just RNG upon RNG

harsh urchin
#

CS and smash are PvP, which offers an entirely different experience than a PvE game

brave fiber
frail geyser
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And make it not punishing and disrepectful of player time invested

harsh urchin
#

a better example would be l4d2

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which has an amazing gameplay, and very little meta progression

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and while it remains popular, it does lose many players who want more than "just the gameplay"

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the thing is that why not have both

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you can have both and attract both types of players

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it's just silly to not expand your audience

carmine agate
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but its fatshark

harsh urchin
#

just a bad business decision

carmine agate
harsh urchin
#

Happy to hear this argument

glad jasper
#

damn voidstrike staff getting nerfed

harsh urchin
#

Is any game that requires you to grind to progress disrespectful to your time?

glad jasper
#

i expected assail nerfs but nothing yet

gilded viper
brave fiber
glad jasper
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but i like voidstrike

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its so good

lethal lagoon
#

I'm a little shocked they didn't implement assail base damage based on your char lvl

glad jasper
lethal lagoon
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So many new players have already quit from assail psykers probably

brave fiber
whole oxide
proven stirrup
#

Did you miss it?

harsh urchin
gilded viper
glad jasper
harsh urchin
#

which is pretty massive

glad jasper
#

that's half damage

lethal lagoon
#

And there are so many low lvl and fresh 30s in auric maelstrom trying to avoid psykers instakilling everything.

brave fiber
orchid nest
#

even though smites damage is low I think the new empowered smite could actually be decent horde clear. I'd have to test it but it should make it do enough to kill horde things at a reasonable rate and will spread even faster. no infinite but if you have the horde clear charge proc it should re-proc the charge you used. still terrible damage to anything besides chaff though of course

glad jasper
#

goodbye assail

whole oxide
harsh urchin
plucky flax
primal radish
#

They're taking away infinite dodges KILL MEEE

harsh urchin
#

not sure yet though

#

need testing

brave fiber
gilded viper
#

I’m not gonna complain over nerfing brainless things

fringe garden
#

Oh no, your allies might be able to hit some horde, too. That's just the worst

whole oxide
#

it seems like the wrong change to assail, everyone was pretty much agreed that its the recharge that's busted

lethal lagoon
#

And they incrase the crossover with BB rather than decreased lmao 🤦‍♂️

carmine agate
#

'we wish they would spam less assail'... makes u spam more

proven stirrup
#

It's almost as if we're not the devs

#

Imagine that

brave fiber
harsh urchin
#

the recharge is busted, but reducing the recharge potentially impacts of the fun of the skill

gilded viper
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I think it was the fact assail murdered everything

harsh urchin
#

because you get to spam it less

lethal lagoon
harsh urchin
#

fatshark wants to keep the ability spammable

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but make it less effective

orchid nest
#

they didn't address EP assail piercing more targets either. but then again there is the patch notes and then there is all the other shit we have to find out for ourselves

harsh urchin
#

which makes sense

#

in terms of fun

whole oxide
harsh urchin
#

no

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spamming LMB less

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and spamming RMB more

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was their goal

#

reread it

brave fiber
#

Assail shouldn’t have more use time than a person’s primary weapon

proven stirrup
#

The devs don't have time to spend sweating profusely at their own game, but go off

whole oxide
carmine agate
#

in fact

lethal lagoon
whole oxide
#

it'll be just as spammable as before

carmine agate
#

people will spam more kek

harsh urchin
near wyvern
proven stirrup
#

Nice presumption. I never disagreed with that concept.

harsh urchin
#

which is their goal

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they want to keep it spammable

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but make it less effective

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rather than keep it the same effective, but make it less spammable

proven stirrup
#

The problem is you thinking they're misfired when you don't know the reasons behind the changes they did make. You're not as good at game design as you might like to think

slow raven
#

yikes defending this crafting system

whole oxide
#

thats doing the opposite of their goal, now you gotta spam it more

harsh urchin
#

rather than less my own personal biases shine through

#

I personally would've reduced the charges

dim parrot
#

have my siblings come down now?KEKW_ogryn

harsh urchin
#

but i think they want to keep the spamminess, and let people use it as a primary

harsh urchin
#

but that's exactly what i'm saying

orchid nest
proven stirrup
#

Where does it say they're trying to reduce the spamminess again? Did I miss that?

whole oxide
harsh urchin
#

they WANT you to use it as a primary, they WANT it to be spammable

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they're just nerfing the effectiveness of that

potent echo
#

duelling swords buffed again holy shit

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but deimos also buffed

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nice

carmine agate
#

when an ogryn friend told me the reason why other classes dont have proper complete guides is because most of the time they are arguing, they are not wrong blobkittyheh

proven stirrup
#

Yeah no where does it say they're trying to dial back the spam itself.

bleak tulip
#

yeah buffing FS fills me with joy

strong gulch
#

I do and if I cast at 50% peril, I can BB the rager with that 5% ranged damage node.

Also apparently that node also is needed for me to one shot BB a dreg gunner. 😩

I wasn't super careful with my build. I slapped it together while tired. So there's pobably boosts that I don't have.

proven stirrup
#

And they're very open about these sorts of things with the dev notes

harsh urchin
vast hare
lethal lagoon
whole oxide
potent echo
#

they need the change the damage profile of deimos special on H2 to do more damage

bleak tulip
#

mfer can't read

harsh urchin
#

read that bro

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motherfucker copied over something

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and doesnt read it himself

carmine agate
#

i cant believe duelling sword got buffed..

proven stirrup
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Oh I stand corrected

vast hare
#

and the combat knife

potent echo
#

like ironhelm and evisecrator special buff

#

those gonna be fun

naive imp
#

3 asspsykers and a melee vet to hold the front line

whole oxide
#

arguing that reducing the damage while leaving the charge/ammo untouched is achieving "reducing spammyness" is, just, I don't begin to understand what's going on in your head

bleak tulip
#

I likes asspsykers more

near wyvern
proven stirrup
#

Iunno man, let them cook

#

You all do not always know better

digital narwhal
#

So

molten schooner
#

I understand the argument and I think they missworded it. By reducing damage they may have wanted the constant spam to be less effective and therefore less useful to be done

digital narwhal
#

when are they gonna make Surge work properly for Trauma and Surge secondary fire?

royal falcon
#

I mean

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Psykers are still gonna do it

molten schooner
#

No point in throwing assail around if you're getting fucked by dudes that aren't getting killed

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lol

still hearth
digital narwhal
#

Oh ye-

#

Man I'm tired

still hearth
gleaming sparrow
#

● Special Action Base Damage (0%, 80% Damage Stat):

○ 8, 11.2 to 25, 65.

what do they mean by this? a 0% damage stat weapon now has 25 damage up from 8?

bleak tulip
#

they're gonna remove it before that tbh

naive imp
digital narwhal
#

I gotta sleep, man

#

lmao

orchid nest
bleak tulip
#

surge is just kinda busted

near wyvern
#

Where is my blazing spirit for surge megachingryn

rancid spruce
#

Is there any way, in the Psyckanium, to face a demonhost ?
Using ofc the creature spawner mod, but since i'm the only player in the psyckanium, ofc the mf leave
By devious means or glitch anything.. is it possible or am I doomed to practice in real match ?

proven stirrup
#

I can't say Assail being great at horde clear was ever really a bad thing

gleaming sparrow
proven stirrup
#

The last time this came up, I mentioned the stagger potential of it was the real issue

west galleon
#

quick question: how do you feel about the "new" warp charges? i dont really like that they reset with every F now

whole oxide
still hearth
#

Once the bugs are out on the CDR stuff I'll definitely use it a ton more

west galleon
proven stirrup
#

Honestly, I'm convinced people just want it unusable

potent echo
west galleon
#

Do people use assail a lot in damnation+?

still hearth
#

Yes

naive imp
#

it's boring af

humble star
#

Oof they took away my infinite dodge crabwalk

still hearth
#

Assail is silly strong

buoyant pivot
#

I must be doing something wrong... All the force swords just seem worse than a chainsword

proven stirrup
#

I don't really care

still hearth
#

Definitely the best Blitz by far rn

copper fox
#

Disrupt Destiny: In order for it to really compete with warp charges I think they need to raise the chance of enemies being marked.

whole oxide
#

what would've been interesting would be to make it cost 0 peril, and have a much higher ammo-pool, but much slower regen, so you can dump out like 30 shards all at once, but then that's it, you're done for the next 2 minutes

humble star
#

How tf am I to become crab now?

west galleon
#

i keep going back and forth between BB and smite tbh

lethal lagoon
still hearth
#

The descriptor lies.

naive imp
#

i just played with an assail/surge user. i was assail/voidstaff. we covered everything

proven stirrup
#

Like you guys don't seem to give a shit about anything other than damnation, why should I?

still hearth
#

@copper fox the chance is 100%. The only RNG is who it marks.

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It only marks one target though

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So you gotta kill it to get more stacks

naive imp
#

how long do you guys think it takes to go 1-30 on 1 class?

proven stirrup
#

Point is, the shit's got a use case and we all have the same access to the same difficulty levels

naive imp
#

10 hours? 15?

copper fox
#

I've been through several Auric Maelstrom missions with near constant enemies and it seems like there are long stretches where I get no enemies marked

still hearth
#

1-30 in Auric if you only win

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Is probably like 10 hours?

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Depending on the map

naive imp
#

new players can't do auric

still hearth
#

They can

naive imp
#

so like 15 then?

still hearth
#

With friends

#

Higher level players can start auric with lower level players

west galleon
#

yea assuming no carry doing auric would be just wasting everyone's time

naive imp
#

10-15 hours...of people getting in lobbies with assail psykers.

legit 1 makes it dumb. 2+ is laughable

#

it's a really bad user experience

slow raven
#

if they have friends to carry through auric they probably dont have to ask here

lethal lagoon
near wyvern
lethal lagoon
#

They aren't even good enough themselves for auric usually

naive imp
#

would really like to change the name to assfail...

still hearth
naive imp
#

thoughts?

royal falcon
#

what is zealot for

still hearth
#

But doing one Auric mission took our friend from level 1 to level 8

orchid nest
still hearth
#

You get like at least 2 levels per Auric mission I think

#

And make sure to run XP curios

near wyvern
acoustic osprey
naive imp
#

i'm talking about new players

orchid nest
#

oh my bad

naive imp
#

so auric bosoted is 10 hours. i'm gonna say 15-20 for a new player using QM?

near wyvern
#

Also on Damnation

lethal lagoon
naive imp
#

idk. i have 50 and i have every class at 20+

near wyvern
naive imp
#

assail makes the game REEEEALLY boring. lol

acoustic osprey
#

So did the lightning

naive imp
#

i think you should have to aim assail. no cap

still hearth
naive imp
#

and the right click is the auto tracking or whatever

near wyvern
still hearth
#

Makes sense

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And Quickplay gives more EXP too

naive imp
#

idk it feels insane that it just aimbots 4-6 heads on empowerment

still hearth
#

Fair enough. I honestly have no good reference for time

acoustic osprey
#

If youre completely new youd prob be slower and looking up stuff askjming questions

frank moat
#

They massively reduced how much XP you require from level 1-20, felt like I levelled up every 1/2 games until I hit 21 and then there’s much more of a curve

orchid nest
#

I think it would be cool if instead of assail having a normal recharge your're just limited to a lower amount of shards that you visually have around your hand and they return to you and you get the charge back when each individual shard returns. but they also pierce on the way back to you

still hearth
acoustic osprey
#

Youd be faster now cause you already know what to do and complete missions faster

fleet verge
#

Leveling is really fast. I just started a few days ago and my psyker is 30

still hearth
#

Though we have gotten way less people assuming they know everything so

naive imp
#

1st character?

still hearth
#

When they're blatantly wrong

acoustic osprey
#

Ahh okay

plucky flax
#

It's tru they act like they are top 1% but they are not.

fleet verge
#

Yeah first character. Got a few levels at a time doing threes in quick match

plucky flax
#

(I am)

near wyvern
mellow gorge
#

Jokes on you I know everything I know is wrong

still hearth
plucky flax
near wyvern
#

The only thing I know is fatshark do not know how to write descriptions

plucky flax
#

Or when people who only use 1 weapon/class give advices for other weapons/classes.

fleet verge
#

I also don't understand the complaint of assail. I don't like it so I don't use it but it seems the norm to vehemently hate it for no reason

plucky flax
acoustic osprey
#

Actually I thought this was gen chat. I dont know why the app put me here by default

orchid nest
#

damn I got so excited for darktide patch notes that I forgot about the warframe update

lethal lagoon
near wyvern
tranquil raft
fleet verge
#

Yeah and it's really bad against carapace seems balanced to me. Forces you to use different weapons on different enemies

#

Just based on testing damage in the meat grinder

naive imp
#

that is gen chat. ha

tranquil raft
royal falcon
harsh urchin
fleet verge
#

Well lucky for you they buffed the shit out of the aim assail in the new patch so its going to cover it's weaknesses

primal radish
potent echo
#

aim assail is kinda cool im glad it got buffed

lethal lagoon
#

Say that to the 10 Ogryn horde

harsh urchin
#

Most of the people who are complaining that they can't do anything is because they're in malice and the assail psyker is one-shotting everything

carmine agate
#

the 10 ogryn horde is very very perfectly arranged for voidstrike

potent echo
#

10 ogryn horde with massive HP buffs

tranquil raft
#

Assail is glitchy sometimes like youll throw a shard directly at a enemy and and itll go the opposite direction

fleet verge
#

Well is the complaint is it's overturned for lower difficulties play on higher difficulties?

harsh urchin
#

i mean

potent echo
#

good luck if your team has no carapace damage KEKW_ogryn

harsh urchin
#

try telling that

#

to one of the people who are posting complaints

frank moat
harsh urchin
#

on reddit

vocal sundial
#

what are the settings that turn your darktide into battlebit

harsh urchin
#

about a video game

lethal lagoon
harsh urchin
#

people who post complaints on reddit about video games generally don't take that kind of feedback too well 😛

lethal lagoon
#

The pub experience is wild atm for maelstroms

#

Fun, but not fun at the same time

potent echo
fleet verge
steel flame
#

People get a weapon buff and suddenly think that it lets them do maelstrom like this is destiny or something. ..and then they get dumpstered

#

Sounds about right

fleet verge
#

I was hoping this chat would be more about theory crafting and the meaning of stats that aren't well described. Can someone point me to a good resource

waxen igloo
#

hand-cannon still working with assail

#

?

thin finch
#

speacking or carapace flak and maniac, what's the best +25% to take on a surge staff ?

harsh urchin
near wyvern
#

The problem is fatshark wants to make Assail spammable and that will never be possible.

You have an attack with aim bot, either it will be too weak to be used or it will be too strong and result in this what we have now.

Make it non-spammable and you have an occasional power moment that you can access every now and then but not all the time. I dunno about you but to me that sounds exactly like a blitz skill.

frank moat
potent echo
steel flame
gleaming sparrow
harsh urchin
#

but if you do have questions, you can generally just ask and people are pretty nice about it

potent echo
#

that might change because ragers getting a 50% hp buff like why

thin finch
near wyvern
steel flame
summer prairie
#

scab ragers are flak though

potent echo
#

true unless they have so much HP now you dont bother surging them

lethal lagoon
tranquil raft
low yoke
near wyvern
steel flame
#

I love using assail but hate having to hear about it cause everyone WONT SHUT UP ABOUT IT

#

ÀAaaaaaaaaaaaa

tranquil raft
harsh urchin
#

ya i'm gonna keep abusing it until the handcannon bug gets fixed

#

it's gonna be good no matter how nerfed it gets while the bug remains

grand raven
#

handcannon bug?

frank moat
#

Hand-Cannon blessing on the Stub Revolver applies crit rending to your melee weapon and Assail at all times

grand raven
#

oh damn TIL ty

tribal radish
#

But is it worth giving up the palpatine experience

harsh urchin
#

once they nerf all of psykers overtuned shit

#

i'll probably go back to ogryn

#

i've found 2 pretty disgustingly overpowered builds

#

that likely won't get nerfed

steel flame
# royal falcon it is what it is

This is not an "is what it is moment"....this a "sorry zazy we will stop talking about it so you can lose your sanity over something else" moment

rocky osprey
#

What's your guy's opinion on this passive? Esp. if you're picking Soul Stealer/Warp Expenditure? Think it's overkill?

steel flame
#

For a crit build it is amazing. The movement speed cannot be understated

#

The Regen is just ok but the movement speed is amazing

ebon jolt
#

Depends on what weapon you're using. For automatic weapons the toughness replenishment is bonkers.

rocky osprey
#

staves primarily tho most of them I've built for crit

royal falcon
#

run that shit with an autopistol or a purgatus you’ll love it

frank moat
potent echo
slow raven
#

movespeed > all

summer prairie
#

it's decent but more importantly it's better than the alternative paths to that side

potent echo
#

purgatus only gets delayed soul stealer regen so some intermediate mettle regen is good for it

summer prairie
#

and perfect timing is free +15% dmg

potent echo
#

yea perfect timing is great too

rocky osprey
#

perf that's exactly the info I need, ty siblings

ripe yacht
rocky osprey
#

I'll probs opt out of it for my surge CC build. usually anchoring in spots so it's not as important for that one lol

stuck bridge
#

doesnt doesnt look like it was memed too bad but still

rocky osprey
#

but purg and voidstrike/assail build I'll keep it

steel flame
lethal lagoon
#

crit makes purge apply two stacks

stuck bridge
#

enjoyed my 675k damage per run while it lasted

strong gulch
#

Finally tried purg post patch. It felt fine. I forgot how chill it is compared to other staves.

potent echo
#

i have yet to try laspistol on psyker in a real run, perhaps

#

also they buffed laspistol a little

steel flame
#

+25 damage on the top end

potent echo
#

its something i guess

still hearth
potent echo
#

purg was buffed?

steel flame
potent echo
#

arent the staff changes in 14 only for the bonk lmao

still hearth
#

They trippled its direct damage in Patch 13

#

Which is actually huge

strong gulch
#

Not the bonk KEKW_ogryn

potent echo
#

wait was it unlisted

slow raven
strong gulch
#

whyyyyy

still hearth
lethal lagoon
#

I still think staff bonk is a waste of a special attack slot. Why not magic 😦

potent echo
#

i remember we had this conversation where someone said purg was untouched, and thats because it was always top tier

still hearth
#

Give my firestaff a flame punch

#

Purgatus was S tier

#

It still is imo

#

But Voidstrike and Trauma are super good at what they do and can still clear hordes

lethal lagoon
#

Everything dies super fast except the things purg can't really kill. I don't see as anywhere near top tier.

still hearth
#

But the Purgatus builds are very good.

#

I mean Voidstrike can't kill 200 poxwalkers in 3s

#

So shrug

#

Trauma can but only sometimes

potent echo
#

i still ask those staff users who cant kill 30 maulers quicker

stuck bridge
#

also big smh to all those who who would tell me to play void when i was trying to theorycraft my surge

brave fiber
#

I just like purgatus because flamethrower go whoosh

small whale
#

wat the heck is theory crafting surge

lone cosmos
potent echo
#

surge you use it and bzzz

lone cosmos
#

People might be salty

potent echo
#

dont really need a build honestly

slow raven
#

voidstrike clear is kind of bad when you have to be out in the open and cant funnel them

royal falcon
#

staff smack should be able to OHKO plague ogryns trust me

whole oxide
#

if anyone's salty seeing a surge-staff in auric, they really should just be ignored

copper torrent
lethal lagoon
potent echo
#

surge staff is fun and good

#

the surge staff in 13 anyway

lone cosmos
stuck bridge
#

they can be salty looking at my topscore on auric maelstorm with my build lol

potent echo
#

before 13 is poopoobad

lethal lagoon
#

On a melee-only maelstrom my surge build did the same damage as the whole team lmao

potent echo
#

im pretty sure that was just a team problem KEKW_ogryn

summer prairie
harsh urchin
summer prairie
#

If the marked target isn't in your vision for 5 seconds, it switches to a new target you can see

potent echo
#

rumbler is S tier though

#

i mean ogryn is just really strong in general

#

i dont think it was any bad weapons

copper torrent
harsh urchin
#

it does

potent echo
#

probably paul, but just because its untouched in a patch that raised all enemy hp

harsh urchin
#

the kickback is sick af

potent echo
#

kickback buffed finally

potent echo
#

but also rager hp buffed 50%

harsh urchin
#

you need haymaker4/thrust4 and at least 1 perk for it to feel good

potent echo
#

so i doubt we can oneshot ragers now still even with kickback buffs

harsh urchin
#

because baseline club just doesn't do enough damage

potent echo
#

baseline club damage got increased right? but i think mostly the lights

harsh urchin
#

but a properly set up club just one-shots everything

potent echo
#

and not the heavy

waxen igloo
#

What classifies as warp damage?

near wyvern
potent echo
#

including any soulblaze

summer prairie
#

Would need to do more testing to see if I can really force it to switch to a specific enemy

near wyvern
#

How did you get it to proc in psych? It procs on creature spawned units?

summer prairie
#

it procs if you disable invisibility for a bit

#

then you can turn it back on

near wyvern
#

Interesting

waxen igloo
#

Kinetic presence.. if 4 people run this do you get +40% DMG?

tepid umbra
#

On the mk V blaze sword, what are the stats to ignore?

woven crypt
#

Scryer's worth a shit?

potent echo
ebon jolt
#

A lot of the time when I'm using a gun I would just rather have a dome shield 😦

potent echo
brave fiber
potent echo
#

yea either really

potent echo
#

or both

ornate hamlet
#

Is it just me or are the knives really unfun to play with?

woven crypt
#

I'll run bubble when hell freezes there's two zealots and an ogryn if they need toughness regen something's off

still hearth
#

It's for maximum comfy

empty onyx
#

So, I had an possibly interesting idea for an assail rework that might set it apart a little more. The exact numbers would obviously need a bit of tweaking, but I think it could work:
Controlling works just as it has before; left click to randomly send them out, right-left-click to target specific enemies.
Instead of 10 shards you get 3-5 and they don't recharge. Instead, when you send them out, they do damage for a bit and then return to you, allowing you to reuse them.
If they strike unarmored or infested enemies they behave like they are now, however, if they strike any other armor type they will lodge themselves in that armor, providing either brittleness or straight up % damage increase to that enemy for each shard lodged into them. However, lodged shards won't return to the Psyker until that enemy is dead.
Opinions?

brave fiber
potent echo
#

blocks grenades and trapper nets(?)

frank moat
#

Honestly I’d rather warp resist was as low as possible for more value with peril=damage passives

still hearth
#

And flames

ornate hamlet
potent echo
#

good stuff

harsh urchin
still hearth
#

It also

#

Blocks everything

#

INSIDE OF IT

thin finch
still hearth
#

IT'S NOT JUST A BARRIER

#

IT'S A COMPLETE NOPE DOME

harsh urchin
#

You need to hit push attack headshots and use your dodges/spacing well

potent echo
still hearth
#

Yes

#

Enemies cannot

thin finch
#

I prefere the barriere, I am not fond of the dome

still hearth
#

Shoot inside of it

ornate hamlet
potent echo
#

barrier is fun to rescue your friend from mutants bashing

harsh urchin
#

Yeah cuz most people suck

brave fiber
thin finch
still hearth
#

The dome is way superior imo

#

But shrug

#

I run shriek most of the time anyway

potent echo
#

no more free dome though

still hearth
#

I hated that tbh

potent echo
#

now you actually gotta wait

#

lil cheatin witches

#

and with the smite exploit too

thin finch
brave fiber
potent echo
#

thank the emperor all that is gone

still hearth
potent echo
#

or will be gone*

ripe yacht
#

Just means you actually have to go all in on the left side if you want more dome.

#

Not a big deal.

still hearth
#

I mean what else would you do

#

6 stacks was the reason to run warp charges

orchid nest
#

I use dome when I just want to greed a point there. it's more bang for your buck point wise, I usually don't take the toughness regen node

still hearth
#

The dome bug was just a bonus

frank moat
#

Never realised shooters inside got screwed so bad, thought they just couldn’t shoot out

#

That’s wild

still hearth
#

Since it can help people out a lot when the dome dies

#

And takes like

#

3s to despawn

orchid nest
#

It's nice for sure. although the minimum time it stays up will be longer now. which is bad for that part

#

but good in general

potent echo
#

also dome hp is increased from 15 to 20

#

thanks fatshark

orchid nest
#

it's not a bad option it's just that if you go for walls I feel like you have to be in for both points but with dome taking just the dome point is fine

unreal sedge
#

Blitz - Brain Rupture

● Reduced Peril cost of charging right click from 30% to 20%

● Reduced movement penalties from charging

● Increased power from 850 to 900

● Increased Unyielding armour damage modifier from 1.0 to 1.25

● Increased Maniac armour damage modifier from 1.0 to 1.5

● Increased Carapace armour damage modifier from 0.75 to 1.0
we eating good boyse

potent echo
#

brain poggers

unreal sedge
#

shame for the on warp kill toughness, but it was just 2 op to last

#

15% on kill = full on any staff use

#

or 2 assail uses

spice veldt
#

still 7.5% 😎

unreal sedge
#

yep still good

potent echo
#

7.5% still works about the same for purg/void/trauma

#

except surge now lmao

spice veldt
#

I expected a nerf to 5% so I'm quite happy

potent echo
#

indirect surge nerf

unreal sedge
#

and buffed deimos piercing attacks by a metricfkton

summer prairie
#

the shield hp buff lets it stagger one additional special

potent echo
unreal sedge
#

finesse buffs mean more headshot dmg too right?

#

or just crit

summer prairie
#

8

potent echo
#

more headshot/crit damage

unreal sedge
#

my god

potent echo
unreal sedge
#

that is insane then

potent echo
#

you mean for duelling sword?

#

somehow they figured it wasnt strong enough

summer prairie
#

the hp mechanic is otherwise pretty meaningless, the minimum duration is probably what keeps it alive in most situations

spice veldt
#

MK2 duelling sword buffs woooo

unreal sedge
#

Light Stab Attack Armor Modifiers:

○ Maniac: 50% to 80%.

○ Infested: 75% to 90%.
too for deimos

orchid nest
#

I think it will be realistic to get more than 3 now too in some situations unless that talent ignores the minimum duration.

potent echo
#

true, mutants get stuck in the wall and eat up all the hp

spice veldt
#

the cleave variant cleaves

unreal sedge
#

wonder how it will look

potent echo
#

deimos heavy stab got a base damage buff thats nice too

unreal sedge
#

that one was already 1hitting all that it needed to

potent echo
#

well they buffing mutant hp

unreal sedge
#

but they buffed mobs so i guess it stays the same

#

hopefully

#

ye

potent echo
#

so its to adjust for that probably

frank moat
#

Might be slipping back into my Deflector comfort pick at this rate

potent echo
#

maybe they need to buff special damage though

#

50% rager hp buff hmmm

unreal sedge
#

Zarona Mk IIa Quickdraw Stub Revolver

● Base Damage (0%, 80% Damage Stat):

○ 250, 450 to 300, 540.

● Finesse Modifier:

○ 100% to 150%.

#

that is more for vet, but

potent echo
#

scrier revolver

unreal sedge
#

it was already 1 hitting cruscers in the head lol

spice veldt
#

for me

unreal sedge
#

4k headshoot pre-buff

potent echo
#

crusher hp also getting buffed so

spice veldt
#

I wonder if I can two-shot crushers as Psyker now

#

oh wait

potent echo
#

probably not

#

lmao

spice veldt
#

damn

unreal sedge
#

not should be 4000x1.2x1.5=7200

#

insane

potent echo
#

make darktide vermintide2 again

#

make crusher chaoswarrior

empty onyx
#

To be fair, Crushers did get a HP buff, so.

potent echo
#

revolver finesse bonus means

unreal sedge
#

and was showing "only" 4000 since that is reapers hp

potent echo
#

i no longer need to crit to kill flamers

#

finally

orchid nest
#

I still would like to see sidearm slot some day here. greatly reduced ammo in it. normal ammo if you equip a pistol in your main slot. they would really need to iron out all these cross blessing bugs first though lol

unreal sedge
#

on boss was 4500? or so without unyelding

brave fiber
#

I’ll be real upset if I can’t matador muties with the mk4 dueling sword after the patch

potent echo
#

you probably can

#

they just made mutant hp from 3600 back to 3800

#

i think

unreal sedge
#

1hit best hit

potent echo
#

mk4 does more damage that deimos tho

#

in 13

frank moat
gritty ice
#

Dev Note: Smite being able to channel without cost when Empowered Psionics was active
was a bug. We do however feel that without it Smite can feel a bit lacklustre in combination
with Empowered Psionics, so we’re further increasing the power of it. We’ll be keeping an
eye on it, and are up for doing something related to cost in the future as long as it’s more
balanced this time around!

○ Increased bonuses from Talent “Empowered Psionics” - +125% Damage,
50% faster spread between enemies

Is this not a pretty massive buff, or won't it be enough to make It a viable option?

unreal sedge
potent echo
#

deimos needs some help to 1hit

brave fiber
unreal sedge
potent echo
#

abit of unstable power or slaughterer

unreal sedge
#

nope

potent echo
#

i guess not

unreal sedge
#

this does 1hit and pretty sure overkill so no need for +20%

#

also bad first target

brave fiber
#

I do still need to get a good roll on a Deimos sword

#

Would you guys say mk4 or mk5 force sword is better actually?

orchid nest
potent echo
#

what is mkV, illisi?

unreal sedge
#

i want to try illis sword with +100%crit on power attack, and +4 soulblaze on kill

#

and soulblade spreading talent

rocky osprey
#

Is blast radius super important on the Voidstrike? I'm considering dropping the green I just picked up if it rolls well

potent echo
#

i personally cant stand illisi, but its what alot of people like

unreal sedge
#

good rolls, bad blessing, swap em out for +rending +crit on aim, and it's really nice

#

i don't see a use for aoe melee, but i love to use void or assail so that helps with aoe

brave fiber
#

Generally your dump stats on voidstrike are warp res quell speed

unreal sedge
#

both, you can swap 2 thingy

small whale
#

I don't think it's too important

potent echo
unreal sedge
#

either 2 perk, 2 blessing or 1 of each

potent echo
unreal sedge
small whale
#

deflector bad bubble good

unreal sedge
#

one hit (not even the trhusting, but base one)

#

thrust does like 4-500 more

orchid nest
#

I think you guys are maybe talking about 2 diff things, charged attack vs normal stab

unreal sedge
#

ye power attacks

potent echo
orchid nest
#

post patch it should go back to being easy to 1 shot with the normal uncharged heavy stab

potent echo
#

unless its the special

unreal sedge
#

ye special

craggy mulch
#

What's the dump stat on the deimos? trying to roll a good one

potent echo
#

special changes everything though

#

you used to be able to stab it 1shot without special

orchid nest
#

well I shouldn't say go back I guess but yeah.. it should be easy

unreal sedge
potent echo
#

and duelling4 can 1shot stab it

unreal sedge
#

usually warp res is like, from 20 to 25%

#

on deimos is from 12 to 25

craggy mulch
#

what does warp res even do

small whale
craggy mulch
#

like cost reduction i assume

small whale
#

It's weird

unreal sedge
#

how much it cost to charge

potent echo
#

needs a little help

orchid nest
#

I would still say warp res is the dump stat. especially post patch. mobility is better now that no unlimited dodges. but mobility and warp res are def the lower out of everything else you can be fine with

steel flame
craggy mulch
#

hey dont count me out

#

its fun to play

vernal blaze
#

do you need to be in melee range for the final burst at the end of chainsword/forcesword charged atks to land or does just the initial hit matter

frank moat
#

I’ll be giving BB a swing once the new patch rolls out, but it’s gonna be weird running my pre-patch 13 build again with Deimos/Purg/BB

craggy mulch
#

though the more i play the more i realize that im still just a headshot highlighter some times

neon steppe
#

Brain burst is essential to my purg build, still getting max disabled and special kills in lobby with it.

steel flame
craggy mulch
ebon jolt
#

I also run BB on my purg build.

spice veldt
orchid nest
#

low warp resist is even desirable if you like running high peril as using deimos' charged attack is entirely optional. so rolling a good/useable deimos can be pretty easy because even a low rating one could have like 10% warp res but still be a good sword

ebon jolt
#

I'm running it on my surge build but it feels redundant. Think smite would be better for when I run into groups of 10+ crushers.

potent echo
spice veldt
#

it was like that very early on, at least

#

I remember it being talked about humorously

potent echo
#

assail and surge pairs really nicely because assail gives you all the horde clear you needf

vernal blaze
#

is there a way to wiggle your way out of being stuck in the animation then

#

other than slide dodging right before but that's a given

potent echo
#

not you are just stuck

harsh urchin
lunar hollow
#

i pulled on the chainsword and the mutie came back

harsh urchin
#

how is your day going

lunar hollow
#

so long as u latch on

#

u kinda just throw the chainsword at him and he throws it back when he dies

frank moat
#

Fat Shark please let me button mash to chainsaw harder

lunar hollow
harsh urchin
#

what is a W

thin finch
#

Welp , health and toughness seems to have no impact on shield health 😦

harsh urchin
#

is it a STD

lunar hollow
#

its like this thing

#

where u build a revolver

#

and then 2 days later

#

fatshark buffs revolver

harsh urchin
#

lololol

#

revolver is disgusting

lunar hollow
#

well actually

#

i built a revolver and a laspistol

#

and both got buffed

harsh urchin
#

all my chars except ogy are running it atm

lunar hollow
#

revolver is devastatingly stupid

#

if u can abuse the power of bullet magnetism

potent echo
harsh urchin
#

i'm kinda sad that fatshark removed autoreload from the game

potent echo
#

you actually need to aim the head susgryn

harsh urchin
#

that shit was fun

lunar hollow
#

tbf still easy to miss revolver shots

#

this is just a stupid interaction with elite patrols

#

where u can dome 3 guys side-by-side because the head hitbox for revolver shots can overlap

potent echo
#

valuetown

lunar hollow
#

happened here too

harsh urchin
#

which melee are you enjoying

#

on vet

lunar hollow
#

this gun is fuckin FUN and the instant special deletion in hordes is huge value for the current gamestate where u get a trapper/flamer thrown into ur horde every 10 seconds

#

i just run chainsword rn cuz rampage is bugged and gives 50% damage on top of 36% power

#

and u kinda just spam heavies and everything dies

harsh urchin
#

o lol

lunar hollow
#

psword is getting buffed though, might be one of the meta options

harsh urchin
#

yeah i saw

lunar hollow
#

claw is good, parry can save u from random singular elites assaulting u outta nowhere

harsh urchin
#

they're giving ps6 25% bcr baseline

lunar hollow
#

the bcr is probably the least impactful

harsh urchin
#

not if it's bugged

#

and applies to sprint/push as well

#

😛

#

wouldn't put it past fatshark to fuck that up

lunar hollow
#

the damage buffs in general are gonna do more for it

#

that and the chainsword cleave nerf will probably let pswords be good again

#

i may be wrong about the chainsword nerf i have heard weird things

unreal sedge
#

mutants are specials right?

lunar hollow
#

yes

#

anything that spawns and has a sound cue that isnt a boss

harsh urchin
#

well the chainsword lights are getting nerfed from 4.5 to 1.5

lunar hollow
#

like if they play a voiceline

harsh urchin
#

which means it's still gonna be op, you just cant spam lights

#

into hordes anymore

lunar hollow
#

i mean if u were spammin lights into hordes

#

i would just stop using chainsword

#

with its god awful fuckin moveset

harsh urchin
#

tru lul

lunar hollow
#

that weapon makes me so mad

#

who designed this

harsh urchin
#

is rampage bugged on all weapons

lunar hollow
#

yes

harsh urchin
#

that's insane lol

lunar hollow
#

it will presumably be fixed soon

harsh urchin
#

btw, keep this secret

#

but i think shock&awe is gonna be a decent pick for thammer now LOL

olive ember
#

Everyone already knows I thought

lunar hollow
#

if the patch notes are to be believed

olive ember
#

The rampage bug

lunar hollow
#

they nerfed the cleave on strikedown

harsh urchin
#

it's effectively 150% more multiplicative cleave

lunar hollow
#

they buffed the baseline hammer cleave

harsh urchin
#

savage sweep is 200%, but additive

#

i think SnA + thrust is better clear than slaught + thrust now

lunar hollow
#

slaught lets u hit consistent crusher BPs with crucis

#

and ultimately ur not really running into issues with hammer cleaving hordes

#

once u hit critical mass of a shit ton of elites crowded together u always p much use whatever gun u have to dispatch of most of them anyways

harsh urchin
#

yeah but it's hard to keep slaught up while killing crushers

lunar hollow
#

not v hard

#

SnA on its own just doesnt provide much decent value

#

i would much rather run the bugged momentum rn

#

if u want "off meta" stuff

#

every target hit gives the toughness back with momentum and iirc it has no CD anymore

harsh urchin
#

oh that's hilarious

#

i dont think it's needed though

#

ogryn has some insane baseline

lunar hollow
#

not on ogryn yeah

#

cuz its overtuned as fuck how much DR and regen u get for basically just being an ogryn

north cradle
#

Praise the Man-Emperor, a Brain Burst buff

lunar hollow
#

but on hammer if u really wanted to u could get value out of practically infinite toughness so long as u have any enemies at all near you

harsh urchin
#

I might try building an ironhelm

lunar hollow
#

if i wanted to abuse the game very hard i would run momentum + thrust hammer with martyrdom and stack all the DRs

harsh urchin
#

I think it's better than crucis rn

#

in current state of the game

#

cuz it hits all breakpoints easily

thin finch
#

Welp, spamming smite might actually be the way to use it to deal with a pack of elite loregryn

lunar hollow
#

crucis is still better at monstrous specials

#

which is where hammer really shines anyways

#

for like any other game mode u could realistically say ironhelm is better

#

however

#

enemy HP is being buffed; this will likely make the ironhelm miss a lot of the BPs it hit right now

harsh urchin
#

we're gonna have to see

lunar hollow
#

and monstrous specials is having that major bug where a monstrosity could spawn but not be set to weakened

harsh urchin
#

new crusher looks fun as well

lunar hollow
#

so ironhelm can compete better in that game mode

#

im fucking READY for new crusher

harsh urchin
#

looks like it'll be less reliant on special spam

lunar hollow
#

already bought one from melk

harsh urchin
#

and more of a weapon

#

that you can like

lunar hollow
#

its basically a combo weapon now

harsh urchin
#

do stuff with

olive ember
lunar hollow
#

theres some funky shit thats gonna be happening

harsh urchin
#

the sad thing is that the blessings on it

#

kinda suck

#

but whatever

thin finch
#

or not loregryn

lunar hollow
#

i mean

#

optimal crusher will probs still be a purple one

olive ember
#

Look you may not like it

lunar hollow
#

but it depends what happens

#

maybe hammerblow will be meta

static needle
#

Good or bad stats?

olive ember
#

But peak crusher gameplay is gonna revolve around crit bleed

static needle
#

Im lvl 9

lunar hollow
#

trauma sucks until u hit 30

static needle
#

how come?

olive ember
#

Stats don’t matter until you are like lvl 30

lunar hollow
#

and can get decent stats

static needle
#

oh

#

i see

lunar hollow
#

trauma scales SUPER hard

fresh reef
lunar hollow
#

i would probs run a different staff tbh

#

its gonna feel pretty bad

static needle
#

how about surge?

lunar hollow
#

surge is fine

harsh urchin
lunar hollow
#

its probably a bit undertuned currently but also that stuff isn't a big deal when leveling

harsh urchin
#

so maybe hammerblow will actually be meta

#

LOL

gritty tapir
#

After the patch which staff would yall say is the best overall for specials / armor?

harsh urchin
#

voidstrike

gritty tapir
#

Even with the upcoming nerfs?

harsh urchin
#

very likely

small whale
#

trauma

#

trauma best

olive ember
#

Voidstrike or trauma

#

Surge is a meme

gritty tapir
#

So my current VS staff is still okay. Good to know. only just hit 30 so its all I have atm, haha

small whale
#

surge is ok it deletes specials and elites with precision

rocky osprey
#

nah Surge is still good for CC builds. It's not a monster like the other two but it's serviceable enough

olive ember
#

It’s mediocre at best

rocky osprey
#

also question: what perk would you guys want to swap onto this?

olive ember
#

But yeah serviceable

fresh reef
#

is VS still gonna be considered broken next patch or can I run it without invalidating my team now?

plucky flax
#

Too many shitters in maelstrom memes I'm doing the mass blocking. pensivekms

lunar hollow
olive ember
#

I’ve never played with you before

#

But

lunar hollow
#

we got some real sedition soldiers

#

tryna get damnation plasteel

plucky flax
#

I can't finish a hab dreyko maelstroms because I'm literally the only one doing objective at end event.

olive ember
#

Just the thought of playing with an assail user is killing all the enemies in my game

plucky flax
#

Which is impossible solo now cos of the mass specials spawning.

lunar hollow
#

im watching my teammates struggle with singular flamer/sniper combos

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while i have to kill everything cuz they sure as fuck won't

olive ember
#

It’s kinda funny watching my friend play darktide