#psyker-class
1 messages · Page 729 of 1
bro wtf that voidstrike is nasty
why unyielding
only need to replace the perks
because everything else either dies to flame or doesn't, and bosses actually take good damage from flame staff but will still take time
25% more boss damage is highly significant
The vstrike wouldn't be terrible if you replaced sprint with flak , and transfer peril with warp nexus
though that is just what I have and I think it's pretty sexy after running through a couple damnations
I do not use surge staff enough to know if it's worth using
buy the second one not for the staff but for the warp nexus perk if you don't already have it
or what perks would be good for it tbh
warp nexus + surge blessing combo is meta rn
huh , good to know
what's the surge blessing ?? I've been a vstrike / purgatus player for a while
the only reason i'd consider getting that surge staff is to unlock warp nexus for it. damage looks pretty low on that one
otherwise don't buy things from melk unless its god tier base weapon or has a t4 blessing you want
when you crit you shoot twice instead of once
One taps crushers that way
Surge is a blanced staff, unlike void which is really overtuned, especially with surge blessing
oh no yeah it's definitely a good staff , I just don't know enough about it to comment on it
throwing that currency away for random curios is how i got my health curios
Arco may or may not be lying but there's also no way assail has 100 or even 150 base damage. There just aren't enough warp damage multipliers in the game to get it to the damage numbers it puts out just testing in the psykanium
Might try it out though to expand my psyker horizons
so it makes it basically so when you crit you do 4x damage, 2x cleave (idk if cleave is affected by crit?) and 4x stagger, between the rough doubling of damage and the doubling of projectiles
250 honestly feels about right
surge staff is a good staff if you pretend voidstrike just doesn't exist
def do, its a good staff, Trauma is also balanced ,purga is a little undertuned but also viable
Surge and Trauma are both pretty balanced, trauma has more damage, but surge has nicer aiming of secondary
@near wyvern does critting affect cleave/hit mass?
no
thanks, good to know
Trauma and surge are more fun to use imo
though headshotting a bunch of normal enemies with the vstrike feels so good
i still really like surge. it could do more damage but its a v balanced staff atm
i hate trauma, cause looking into a sky to target enemies further away annoys me
dont look into sky to target them, sprint slide into them instead :D
I love trauma because it turns navelgazing into a powerful defensive tool
swap sprint for 25% to boss and barrage for nexus ?
i dont like how you have zero awareness when using trauma defensively like that
Barrage to nexus yes
I like telling myself that my surge staff is doing good 3 shotting crushers and bulwarks while pretending i don't see that voidstrike staff one shotting them instead
ye i would say so, you can always change from unyielding to something else if you don't end up liking it
maybe carapace
anyone got a video of real pwner using scrier? looking for motivation lol
25% more of almost zero damage is still almost zero damage
Yeah going from .00001 to .00002 damage on carapace not worth a perk
well damn
its not a great talent unfortunately, will be hard to find. good luck on your search!
thank you for your helpful reply!
the gains from scrier arent really that noticeable
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ive tried it in heresy its pretty fun
What tier can Focused Channeling go ?
I does do some good stuff with Vraks mk3 thats all ive seen of it
Scriers is better for melee psyker than gunker
Is vraks 7 the vraks everyone likes
7 is the single shot
I actually like vraks 7 a lot maniac damage is a little sad tho
think its tier 2
when you crit on mk3 you get 3 crits, synergises well with crit blessings
Is that the only burst fire gun
makes deadly accurate much stronger too (100% more crit damage)
theres are more burst guns i think but thats what makes mk3 better than mk7
how much damage does soulblaze do and is it worth taking on a brain rupture build?
also, does kinetic flayer have a 15 sec cooldown per enemy, or 15 sec cooldown before it can proc again period.
15 sec cooldown before it can proc again period
ok, ty
yw
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voidstrike can struggle against fast moving enemies, unless you have god aim/prediction abilities
so, brain burst/rupture
would be my pick
it does a lot of damage the more stacks you have, but starts up slow. 4 stacks doesnt kill much of anything and 6 stacks can kill a horde, continue up and you can kill alot of elites and specials and bosses
Are there any good psyker leveling builds? that don't require many weapon talents?
spam assail and profit
i use a soulblaze build and generally top the chart
it's very good
wildfire isn't great or even very good but the other two soulblaze applying talents are
soulblaze doesn't do much single-target damage, but most soulblaze application methods spread it in an AoE
How do we feel about manifest disrupt destiny?
the concept is great but the execution is dogshit
it's bugged in a way that defeats the purpose of the blessing, since marked enemies occasionally do not glow
What are the best ways to apply soulblaze?
it doesn't mark enemies for whatever reason if invisibility is on
it also only marks human-sized non-specialist enemies that aren't groaners/poxwalkers
purge or shriek with the node
perilous combustion is great
i think that was the name
Are they talents?
Ohh I'm using that staff, is it left click or right click to apply soulblaze really good?
I swear my smite does barely any aoe dmg
don't have an exact answer to that. probably right click with a crit build
ahh i need crit I guess
right-click has faster soulblaze application than LMB
crit applies two dots so you want it
tru tru thx for posting these hard fax
or 2 stacks rather
i gotchu big homie
Feeling needlessly overpowered being the only way to have one's fun is sus
Fun is subjective but using that reasoning to justify your feedback being so obviously shortsighted is hilarious to me
it can be fine
but i dont think thats why darktide is fun
but like, Warframe? i live to be overpowered
Warframe is a husk of a game, I'd not really use that as an example
Its just one massive timegate chain that gets very annoying very fast.
Assail is good at what it does. But it's so good at that one thing it sort of steps on many other classes toes in the process.
All they have to do is solve that problem with it. However they manage to
whats lmb
I feel like just… hitting the damage takes care of it.
oh nvm thats pc tlk
I don't know if this has scaling like League does, but if this were league I'd say hit the base damage and keep the scaling. So if you want to go hard into damage amps, it's still really good.
Anyone willing to help me get my “malleus monstronum” penance done? I don’t have a squad to play a private game
The stagger is what I'd say needs toning down, not the damage
PENES
Smite is the CC tool we've been given and it's VERY good at it
Honestly I’ve been having a lot more luck with Smite than Assail lately, any class can horde clear but if I’m running my space knives and a pack of crushers ganks me there’s only so much I can do
as a quickswap weapon, I'm fine with it retaining its damage/stagger
I'd just nerf the ammo
YOU KNOW WHAT I MEANT
PEENS
just rolled this bad boy up from green. What are ideal blessing and perks on mk 5 blaze swords? or what would you change to it?
DONT MAKE FUN OF MY SAUSAGE FINGERS
uncanny is good, helps with big stuff
But assail being able to clear well isn't the issue, it's being able to stop a hoard of trash in its tracks while it does so
Noticed that… My gut reaction looking at it is that it seems good (30% damage amp on… everything? Plus other benefits? Why not? That sounds amazing) but it feels pretty underwhelming. Seems really hard to maintain stacks, and it seems hard to have more than, like, 10 stacks at any time too.
yeah, the 30s node is essentially mandatory
i bet you're a mesa main
and you're never always going to have your marked targets consistently line up in a way that you can just continuously get stacks
oberon actually
i think marked targets glowing properly would alleviate it
i love radiation
but as somebody whose part-time job is being a loot goblin, DD is also kind of bad for me
In what way?
cuz my stacks will decay as I'm going for plasteel
great choice tbh
dropped like hot potatoes
I do need to go hard and farm up some mats
But it's such a crapshoot anywhere past malice it's hard to commit to it lmao
Plz halp?
:)
Ah.
I just do it anyway 😄
Players are always going to gravitate towards the strongest option, regardless of what you do. Assail generally is the strongest option currently between blitz choices, which is to say it is easy to use and effective in a wider range of cases than "nonlethal hard CC or monstrosity/sniper burst". After using all three, I prefer smite but admit assail would be better at hoard management, and brain burst is weaker than every staff option and gun due to opportunity cost associated with its use (charge time and being interrupted by taking damage). Buff smite and BB, but leave assail as is for now.
i would like DD if I were not a loot goblin even if it worked properly
nah, nerf Assail
Did you even fucking read what he said?
it shouldn't have 2.0s regen by default (1.4s with Ethereal Shards)
half ammo, double cooldown
or 10 max ammo to burst through
the very nature of its ammo economy does not encourage you to swap off to your other weapon
maybe buff the armor damage a bit
because the optimal way of using Assail is quite literally to just spam it
you need to create an incentive to use other weapons, and nerfing the ammo is the straight way of doing that
sweet. just did some googling. should i wait until i can get slaughterer from another weapon and just change one of the perks?
What if you tied ammo recovery to Peril quelling?
it'd be interesting, but it's on the gunker tree so I don't want any interplay with peril in that regard
I think peril + ammo is enough management for it
forced to block things to get enough peril to get more assail
and with the bonuses that you get at high peril
Please help? 🙃
I mean you could cut the Peril generation entirely and just generate ammo when you quell (which would then encourage you to use other parts of your kit).
i'd rather assail cast two at a time
that penes is lame, i want no part of it
Please, I have no friends for the penes
If you're playing gunker you're probably taking Scrier's Gaze anyway (Btw, how do we feel about Scrier's Gaze?), which means you're generating Peril passively.
though that forces you to use a staff
or sword
scrier's gaze is generally just quite bad--bad to use and bad in feeling
it does provide a net benefit, but that's at the opportunity cost of the other ults
I found that using the ammo regen perk actively hurt my gameplay because it limited my flexibility, so I dont take the perk and limit my use of it to 3 shots at a time
Hmm… That lines up with my experience.
it's the only ult in the game with a straight up detriment to you
based
It seems like it should be good, but also it just feels so risky.
yeah
Gaze could stand to be buffed a bit
even on Gunker builds, you're probably taking Assail which also uses peril
"Do you want to be better by stabbing yourself?"
Absolutely.
so with Scrier's Gaze, it's not like you can just focus on shooting
you could make a post in one of the lfg channels and see if anyone bites
you have to focus on shooting + managing your peril with the added difficulty of Scrier's
I’m trying to figure out how to use it now lol thank you
Using it as a buff cooldown is more how it's supposed to work
anyone have a smite build they really like that doesn't utilize the empowered exploit?
It seems like it should just be amazing… if you can manage your Peril.
But also. Uh.
You don't have to quell to make a point to extend it, you just use the time you get from killing/passive quelling extention
It's so easy to just die.
The issue is that the "soft duration" it has isn't really doing enough in that time frame
The bonus it gives you should be a bit higher imo. Make it feel like that duration is impactful
it goes: SG>Assail/quell until 30 stacks>pull out your gun for 10 seconds to not generate peril
yeah it leads to the funny situation where you want to use Scrier's Gaze before engagements and not during
i feel that other builds just do it more effectively without as much effort
gunker does not have a good option for dealing with crushers because getting and keeping warp charges is a massive pain in the ass now and BB is harder to utilize because of this too
feels like they wanted us to use DD, but that only seems to work on shooters, and not elites or trash mobs so throw that up time out the window
I guess you could compensate by using deimos force sword but I do not prefer it personally
Rupture is much stronger than assail for aurics
depends on the auric
I still run Assail on melee maelstrom because I'd just run Trauma + MK4 Duelling Sword for it
because Assail frees up my ranged and melee slot to be the anti-armour options
and BB doesn't do that much DPS
Actually wrong
actually true
Here we go
BB never did that much DPS before this patch, and it doesn't do that much DPS in this patch
in terms of the build options that the blitzes open up, Assail is better in that regard
Assail will be nerfed soon anyways
sure
which makes me happy
but at this current moment, Assail is what I would consider better
Blaze rupture is much stronger
I'll admit I have been hard avoiding assail to not get comfortable with it
More cc to
Can't stand playing stuff that isn't operating where it's supposed to. I'd rather adjust to something new I choose to adopt, not be forced to by the devs
And people don't hate me cause I don't use assail
you can make BB work, it just feels a bit more restricted now because there are comparisons in the same slot
Meh, BB is too slow for today's pace, maybe when they release t6 or something.
Bb has much better range than assail
This is coming as a guy who ran builds where I spent 90% of the time BBin pre-patch
I've never not be able to hit a sniper except on the train mission with assial
What is EP?
yeah BB has range, but you're never going to use the full extent of BB's range in 90% of the map sections
how do I play Empowered Smite without wanting to fall asleep
Empowered Psionics
Ah.
Yeah, but you can use it in the most important rooms aka the rooms that kill people because of pixel-sized snipers and the like
Psionics is bugged atm
With smite
it's not about the most common use case, but the use cases that fucking kill people
yeah that's medium distance
try from one end of the trainyard to the other
not the narrow way but the lengthwise way
i think 50m is a reasonable distance
true
BB beats assail on the largest map section
50m is "a good veteran can lasgun that without even thinking twice"
some other rooms where assail can't reach are
big double decker platform on sewer assassiation
it doesn't need to be exceptional about it
but if it can dink a sniper at 50m, then its job is done
the approach before the... L bend that leads to the drop?
I don't like the smite bug
snipers can spawn on the upper-UPPER platform
and will be untouchable by assails
and most pubs won't even think to look up before they die
@runic hornet Run Smite-Surge, since smite bonuses hit surge.
I hope that's not a bug, but it sounds like one.
I agree that BB has a much greater range advantage than assail, and in that regard it is superior. The problem is that in practice I am consistently mobbed by hordes when snipers show up and cant target them reliably and safely to make use of BB's advantage in that engagement.
and unless I'm playing vent snipers, I don't care about needing to dink snipers because that situation is rare in both occurrence and whether assail's range will fail me
also, the powercell mid-point event in the desert commshack level
actually, the desert wide-open rooms in general
if they spawn snipers you can be in a fuckton of trouble if you went assail/purgatus
also, Shield ult
Telekine Dome is the goat
ranged enemies (alone) straight up just are not a threat
just don't go assail/autopistol or assail/purgatus, sniper stand perfectly still to shoot and you can just throw staff LMB orbeez at them
at that point
purg cannot infinite channel anymore, correct? I was messing with it in the psykainium and it was only able to channel for 4 seconds or so
they'll die in one hit because of the reverse falloff snipers take
so again the range issue of assail isn't particularly pronounced unless you memed yourself on the loadout phase or have your head stuck up your ass and forget about LMB orbeez on your staff
which are so useful you should be throwing them period
even with assails
void strike staff is the goat this patch imo
even with assails, throwing a single LMB orb causes MASSIVE suppression and is the difference between losing half your HP to a shooter squad before the assails kill them all, or effectively stunning them at range
yep
voidstrike should not have the absurd single target they gave it lul
that should be smite's role
but for some reason they decided to make it a nuclear bomb anyway
how do you view this?
modzzzzzzzzzzz
also I need 1K + 1K melee kills on psyker
what loadout should I take for this 
Scoreboard mod
maybe I hsould try scier's gaze dueling sword
illisi + whatever
do wildfire kills with your melee weapon out count as melee?
illisi for horde management for sure. it does not rip and tear like before, but is still amazing at managing big groups of trash
let's find out
well, hrm
never mind, because the things I'm going to be killing with wildfire will just be poxwalkers, not dreg/scabs for quests
relevant info for assail
a particularly fun thing to note is that Empowered Psionics doubles the target limit of Assail
can the purg staff crit?
Smite has too much CC potential for it to have good damage
It sure can have BETTER damage than it has now but if it excels at single target then it's just gonna be busted for no real reason.
Staves are just weird right now
Charge speed trait with void is nice
prob make its LMB the damage portion
make it a targeted blast
and not whatever shitty ass single-target stun it is
Yeah that's what the ability says it should be
I do not like how it's a continuous fire option mode
But the lmb as of now is just a smaller, non-fps-hungry CC tool
should just be a short-ranged blast that you can quick-swap to
I mean I don't think they're going to give us a pocket surge staff
Yeah nah, I'd rather it actually have range
I don't care about it needing to be channeled, it just isn't worth doing unless you need to pin down a horde of specials or something
though it's never going to have that much damage if it has range
i prefer it to be a high-damage short-ranged option that you can just pull out for whatever reason
I don't care, I don't want it to have "that much damage" it just needs more than it has right now
it needs to have enough damage to incentivize you to use it in the first place
and enough damage to compete with the use case of its RMB
I mean the use case of it's RMB is trading frames for hard mass CC
if it's longer-ranged but has mediocre damage, then I'm not really going to pull it out for much
yo the dueling sabre is awesome
yes
and i thought the force sword was good
but what about the LMB?
Can anyone help me do Malleus Monstonum for the chest armor?
The LMB just needs more damage than it has. If it could oneshot unarmored primary targets, I'd be ok with it.
yeah, that's the type of damage I'm talking about
It doesn't need to be melee range for it to do that
But I don't often need the sheer breadth of control the RMB has MOST of the time
well it's a tradeoff
The LMB can hold down smaller groups just fine on its own
and I'd rather a 5m attack with more damage than 25m-10m with less damage
I'd rather it be a 10m attack with more damage.
I'm not concerned with balancing this shit that tightly
Make shit good
it generates a decent amount of peril, and the stunlock spreads rather slowly for the LMB
We have auric maelstroms, we're not going to be overpowering that shit anytime soon
well, we kind of are
idk theres been plenty of op stuff in this game
ogryn has their gunlugger stuff
Maybe assail is
zealot has their one-shotting full hp plogryn stuff
But this would not make Smite the new assail
It's got much more of a reasonable target limit
you can not be assail and still be OP though
i know
honestly if they made the lmb only hit one target with longer range and make it stun the target faster, I would be fine if it dealt the same damage. right now there is no reason to use the lmb at all over the rmb
I think I may have skipped over some context I have in my head
im saying i think it is important to balance things tighter than they usually are
I propose that the buff to smite's LMB damage not extend past the primary target
or at least have steep falloff per chain
We aren't sharing numbers here
i'd just make it targeted
The numbers are Fatshark's job
add some mechanical requirement to a blitz for once
i mean, we can discuss vague breakpoints
i mean my issue with that is its either worse surge or better surge at which point something is invalidated
i don't get why you are so adamant about not even approaching it vaguely
buff surge, make the aoe cc the default mode for smite
I guess I'm not academic enough for this topic then. I'll bow out
No, I did.
smite seconday has a 90dps so it can kill trash in about 4seconds
I'm not about to get hung up on the numbers, that's how I lose my love for the game rapidly
arcos idea of less range for faster use would give it different use case
So I'll just back off. No sweat.
alright
and instant stun
it should at least be able to frame 1 guardbreak bulwarks or something along those lines
hmmm
yeah that would be really neat actually
people asking for smite to get a damage increase, when its hands down the best CC tool in the game
i suppose if we lean into the stagger more
you just need to do a lot with CC in this game to make it good
though we have to give the LMB a meaningful use case over the RMB
that's why my first idea was to give the LMB more damage
i dont even mind RMB
Best cc tool in the game is zealot pulse, smite needs to be close to that
just LMB being dumb
CDR shenanigans aside, it is on a cooldown
LMB smite does 200 damage when you go from 0 to 100
1 shard does more on headshot
smite can lock down a tonne of enemies at once, assail doesnt compare
but even for its CC that not enough on LMB cause i can kill it even with bad weapons
sure but assail kills them instead
CC in this game has always had issues shining aside from particular use cases not guarenteed to show up in every game
The only valuable thing on smite is stunning a strike team of specials but wall does pretty much the same thing kind of
because everything else kills it
damage may be shit, but its a cone of nothing can move, that also boosts everyone elses damage
and not being fun if you just straight up lock enemies down
Unless you have no form of CC and your doing melee only maelstrom it comes in handy
smite also relies on teammates
which shouldnt be a flaw on paper but is in practice
It's always about the opportunity cost though, like you can be doing anything else
Like trauma, purge, void
yeah i agree generally
increasing the other 3 players damage by 10% against a monstrocity is very useful
No.... You can contribute alot more yourself
And if you have a TH zealot, they don't need your help anyway
10% increase base damage is actually a lot, especially with all the increases everyone adds to that
Or a rumbler ogryn
though it's only while smite is active
tbf with EP thats less of an issue atm
and it's even less than what Cerebral Lacerations used to be
And if the boss is focusing you, good luck channeling smite
When the boss is focusing another person, your smite only helps 2 people
like 10% damage is nice but you arent contributing damage and there has to be very little else goingon
If at all
Support Psyker, Dome Shield, Smite and Surge staff
locks down and kills a single target or everything in the room
It's not a lab scenario where the boss doesn't move
its not just 10% damage, its 10% base damage increase, that will add up to a lot
well yeah multiplicative +10% damage
but like I said
in pub games, whether you'll get teammates with good boss DPS is rather probablistic
and whether +10% multiplicative from your teammates will be worth the loss of your contribution
you know what is a cool tech with smite aoe? you can cancel the channel after about 1 sec to knock all the regular trash on their asses.
e.g., suppose that everyone does equal damage, outputting 400% to a boss
With smite, that drops down to 330%
it might be relevant on like... beast of nurgle when you don't have an angle
or are the one actively kiting
it's not very hard for other classes to overcome the boss DPS of psyker but I really am not going to bring Smite to a pub game for +10% damage to 3 teammates
but otherwise, nah
usualy not everyone is focusing 100% on the boss, sometimes there is a mixed horde attacking at the same time
you see a sub optimal talent for pubs, I see a free talent point 🙂
yeah that's another downside
extra toughness go!
id honestly argue thats a point against it
usually bosses go like 1-2 people on boss and the other 2-3 are clearing
until any horde/specials are dead and it's only the boss
cant even stun a boss with smite, big L
if you have one guy focusing and you stunning youd be way better off just helping in DPS
on either side
its nice for the guy fighting the boss
well the thing is empowered smite actually kills decently fast if you can get a massive number of poxwalker targets
like
empowered smite is unironically a good mixed horde killer.
because you deepfry literally everything
but unless he can nuke it then the situation will get worse gradually
but yeah for actually burning the boss, hit it with literally anything
don't smite it for 10% debuff lol
smite does have a wide area coverage so if a teammate can't hold down a chokepoint to prevent adds during a boss fight
but without EP, this stun is very intermittent
and once again, relies on your teammates
why the fuck does deimos's l1 knock bursters to the forward-right
im surprised it doesnt just kill them lol
one of the reasons for going a build with smite, is to aim to support your allies
not op enough 😔
but i'd hope to achieve similar worth with other builds
wait why you L1ing the poxburster anyway
memes
why should support builds be worse
Best weapons to use with scriers gaze?
light attacking bursters on their jump means you save stamina don't you
vraks mk 3 is good
only problem is that the deimos l1 deals like 1000 damage on a headshot
so if someone's dealt 400-ish damage (cough cough missed trauma staff cough), you're going to blow yourself up
illisi/mk4 DS are generally good although id run illisi with vraks 3 to help with hordes
it is one of the worse lights to use on bursters because of how much damage it does lamayo
Auto pistol is also prob fine
uhmmm, never really tried vraks
i dont trust hitting poxbursters every time i do i have 20000 damage stacks up and explode
slap Headhunter + Deadly Accurate on it
Is this a DAMMIT?
at least with Duelling Sword's special, it deals like 150 damage to bursters so it's reliable with them
at least 3/4 of the sword will be good
if you swap blessings its servicable
unless you don't care about maniac
I assume both blessings and flak are swaps
ye
fuck
t1 uncanny strike isn't terrible because rending% is additive now
thats really good, just swap both blessings for what you want
and you have an 80% penetration stat
blessings make most of the difference anyway
so, realistically, you're only losing ~15% damage (for all armour types, including carapace) from not having t4 uncanny strike
I'll try that setup
Elites:
- Crushers - Carapace
- Bulwarks - Carapace arms and boots and shield, Unyielding everywhere else
- Reapers - Unyeilding, Flak Chest, carapace boots and glvoes
- Scab Gunners - Flack everything except thighs
- Dreg Armoured Gunners - Flak body and head, unarmoued arms and legs
- Dreg Unarmoued gunners - Unarmoured
- Dreg Shotgunners - Flak body, unarmoured head, arms and legs
- Scab Ragers - Flak
- Dreg Ragers - Maniac
- Scab Maulers - Carapace head, flak everything else
Specialists:
- Poxburster - Infested
- Scab Flamer - Maniac
- Dreg Flamer - Maniac
- Scab Bomber - Flak
- Scab Sniper - Unarmoured
- Scab Trapper - Maniac
- Mutants - Maniac
- Poxhounds - Infested
its actually a lot of things that are maniac and flak
yeah Flak is a lot of enemies, but at the same time I don't really care about flak enemies
you two-shot ragers anyways; scab shotgunners are whatever and I don't care about one-shotting them if that has an opportunity cost
you one-shot scab bruisers anyways
yep, you can see them all if you go to pins and scroll down
i forget
maaaaaybe
but t4 uncanny strike is also a global +15% damage onto t1 uncanny (except to unarmoured/infested)
or just swap both blessings
it ees what it ees
i'll just swap both blessings when i can
want should i swap rampage to
i'm running a crit assail build with the dodge on crits and +50% dodge duration/+1 dodge
riposte/shred/precognition; my opinion is that riposte is the best among them except for melee maelstrom and monstrosity maelstrom
oh if you're doing assail spam, precog might be better
i think precog affects assail if it's up
lemme see
i wouldn't say that
i'm just running assail
i'm only spamming when a horde is boutta wipe my team
i also like riposte
destroys muties too
otherwise voidstrike machine gunning with transfer peril or scriers gaze/melee memes
i am one of those rare few running scriers
deranged
and guess what
i'm also running warp charges
absolutely unhinged
even though it's bugged with scriers
taking mind in motion 😔
no wait
you don't need that
i was thinking of venting shriek
very rude
i tried scriers with melee and never ended up using it
also what's the highest % max health roll for a curio blessing?
its not
21 is like
way higher than most states iirc
damn
is this a decent sword to get me started?
mobility/cleave are dump stats on the mk iv right?
awesome
what about desired perks and blessings?
why is mob and pen dump stats?
Carapace/Unyielding/Maniac/+Crit Chance
crits do genuinely let you hit certain one-shot bps on all enemies
though the bonus is low in exchange for being generally applying
I'd prioritize Carapace because of the mauler/crusher patrols, unless you're running a voidstrike to kill them in which case it's whatever
Maniac is whatever since I don't find special waves to be challenging (assuming that you're running Assail)
is riposte or shred better for DSwords?
pick whatever suits your build
I'd say Riposte because it lasts 6 seconds nowadays
at least with shred, I do miss my attacks a fair bit
shred and dsimilar drop all the time because your teammates will kill enemies you're aiming for
what are dump stats for the Mk VI surge force staff?
Riposte is more useful for the use case of dodging mutants then striking them
figured its a good idea to get at least one decent weapon of each type in my inventory
Dodging mutants actually procs riposte and other dodge talents 
Do you have an image? I don't have memory of the 5 stats 
Damage, crit bonus, warp gen, quelling speed
I forgot the last one
sorry
i remember it because I particularly remembered the pre-patch surge staff for its horrible charge rate scaling (2.7s to 1.8s)
here you go
i assume dmg/crit are the best stats
Im like a few hp off killing scab gunners 1 shot with fully charge 80% damage surge
Need some help from warp power on crit
do you guys ever use guns on your psykers?
Or warpcharges or dd etc
I don't really, if I wanted guns I'll just use a vet or an ogin
i know there are a lot of guns that are op specific, but i imagine theres some decent ones in the general pool right?
Anyone got a good brain burst skill tree for reference? Building one for taking out single targets and using surge staff + Dclaw
Revovler is actually a very good pick
so that surge staff i linked is meh then?
Brainburst and surge actually competes since they are both single target
revolver applying its rending blessing to assails is apparently "meta" right now
in terms of making assails even stupider
Preferably take a trauma/purge or use assail/surge
is it necessary? ...probably not
yeeeee haaaaaaaaawwww
i thought it had a lil bit of aoe no?
wait hand cannon perk works on assails too? 
surge hits 1 target for high damage and a second target for medium/low damage
Like that's it
Does 2 of the same auras on a psyker stack? Like 2 psykers running crit chance?
are either of these blessings good?
I assume this is dueling sword?
both are fine
yeah, its my old one
And yes both are good
Thanks for the assistance, Gui. Will try it out
i was gonna extract the blessing from it but wasnt sure which one to take
Any skill trees for reference on that regard?
ty
I actually don't like 10% peril quelled on 10% of kills
It screws up venting shriek
Sometimes I want to cast and shriek but oops now peril is below 80%
i'd just say shred
not that because I think it's better or anything, but to make you make a choice since it is a hard choose between them
Changed it for courage, you're right about this
good enough for me, tyvm
I also don't pick either brainburst talents
But I'm a little troll
If you are going full EP you probably still want the discount KB
But not the random mind flayer is kinda bad
Esp now it doesn't give you warp charges anymore
what does EP and KB mean? lol
Empower psionics is bottom middle keystone
KB is top left brain burst talent
Faster brain burst after F
Kinetic Resonance nowadays 😔
I see, and the mind flayer one you mentioned is? I'm a bit lost with terminology because my game is in a different language
(why did they make these subtle name changes)
The other brain burst talent
Oh nice. Why is it bad? lol
It doesn't do anything
god bless kinetic flayer
so, the major problem is that it has a cooldown of 15 seconds
Maybe if you get lucky it procs on a crusher
at least before the skill tree update, kinetic flayer used to help maintain warp charges back when Brain Rupture and Warp Charges were tied together as a mechanic
but since it's just for damage now, a 15 second cooldown turns out to be practically useless except for swag
Perfect. Thanks for the feedback guys
Will run it one more time to test it out
you're all based
It used to, now it definitely should since crits increase stagger and stagger decreases hit mass so even if it doesn't at least the next swing will have easier time to cleave.
That wasn't a problem before because it used to generate warp charges. Now that it's damage only, the 10% proc chance and 15 sec internal cooldown make it very underwhelming.
and no AP crusher one-shot memes
Yup
just noticed, i think this should be 50% damage reduction, unless you tested and its actually 10%
The text "effective against carapace armour" under BB is a fucking joke.
it still does like 1k damage
it's really nice
Ahh my mistake, leftover from leaked stuff
all good
massively increases the dps on brain rupture, but...overall i think psyker might still have the lowest boss dps
If a description doesn't match functionality I have a bullet point for it
also should put 1 warp charge = 100% cooldown reduction instead of 7.5% bug for the shield
go for it, the cost is low, the only thing ordo dockets are good for is cosmetics after a certain point, because your crafting is limited by plasteel, you'll end up having millions of extra dockets and thousands of extra diamantine
Every 20 seconds or so...
that pistol is a good holdover until you get a BIS one with mobility as a dump stat
Im trying a Scrier build, but i dont know what weapons to use... any pointers?
stab doesn't seem that bad tbh on it, but yeah mob would be best dump.
Yeah I have still many things to add
it's a lot more effective than the other blitz options psyker has, so it's all relative
but not as effective as voidstrike lol
why is voidstrike just so good
it can 3hit a damnation crusher, maybe with all the buffs you can 2shot 😄
it ignores all amour, and does like 1500 damage on a crit headshot
people are too obsessed with the "perfect" roll imo, you'll never notice a difference between 50% and 80% on most of the non-damage rolls, because the range on those is already very limited, like 50% might be 1.5 recoil and 80% might be 1.4 recoil, just to use made up numbers
mobility is sprint speed/dodge distance, which is whatever. It's nice to have, but not essential since you get straight up i-frames against ranged attacks and basically i-frames against melee attacks.
For Penetration, the existence of Uncanny Strike makes it mostly "a nice to have thing" but ultimately not essential to your damage output. With full uncanny strike stacks up, an 80% Penetration mk4 duelling sword will only deal 6.8% more damage to Carapace than a 0% penetration DS
inspect a weapon, and mouse over the yellow bars of the modifiers, you will see exactly what it does
i decided i didnt need carapace or warp nexus for my staff, and its working out well for me
there is a rather stringent breakpoint on two-shotting crushers (with one crit) w/o any other damage buffs at nearly 80/80/80 dmg/finesse/pen, but that's not something I'd invest resources into unless you're deranged
because it was the worst staff before, so they kind of over-corrected, still, it takes time to charge, and the aoe is small and not super damaging, so you can still lose using it, like it's not good when you're being attacked from 2-3 angles at once, and it's only okay vs shooter mobs
brain rupture 😔
no buffs, and i did 1020 to crusher with the image above, those damage numbers might be slightly off
Im thinking blaze sword for the primary but idk if its any good in higher missions
+10% elite aura
blazing spirit kind of a waste, very few situations where you'd crit something and have blazing spirit make a difference, 3 stacks is like, 25 hp a sec or something super low
ahh i forgot about that 😄
same
i have the 5 weakspot crit, so i crit pretty often
back when it was the only aura, that fucking +10% threw my calculations off when I forgot about it
we should get that BR numbers pinned
prob have pygex write it into his guide or something
so many pins
and why are pins in this phone-sized menu god damn
because some people like shit ux like that
I can’t find a way to make a heavy las pistol feel good on tier 5 missions… even with full crit build it just feels so slow
also the gurenteed crit is for all enemies hit with that projectile
i'm kind of disappointed at the support gunpsykers got through the talent tree, if we could get 50%+ rend (or even 25% would do) like vets, that would go a long way, but without it our guns fall behind very fast
how does one do pick n mix?
pick what? skills? weapon blessings and perks?
with Kinetic Resonance, Empowered Psionics, and crack cocaine
Commsplex is a map with guaranteed Gunner/Shotgunner spawns at the midevent that come from the back area where you drop down into
what is kinetic resonance?
The achievement/penance
how u make big shield?
Telekine shield > dome
It works
Beek shield
o ok
Nice
What build though exactly 
do it on heresy, more things die to 1 shot from empowered brainburst there
the one i sent above and with your guys input
brain burst + trauma staff + psyker sword thingy whose name i forgot
Force sword
force sword
are ragers elites?
sure why not
Yes they are
no no you are supposed to play hard to get so they have to ask more questions

me when the gamers are turning the channels into a tinder simulator or something
don't go into zealot chat
literally couldn't talk about builds or ask questions in zealot chat, because it was drowned out by all the zealots singing.
I'm very addicted to scrier/destiny right now
oh, is it working now?
Whats that armory website everyone uses to look at the armory
it's a browser extension that you'll have to install first
I dunno something about being able to run around at 155% speed with a sword running people through the face is just the best and I don't even have to play zealot
8 m/s with duelling sword
literally double your walking speed (4 m/s)
god damn pedestrians
It's ridiculous
And destiny and crit speed boost is basically permanent with how easy it is to get both
what are dump stats on this?
quell speed can be overcome with that +30% quell speed skill on the left
Used to be you kinda needed all of them
how big of a jump is it going from malice to heresy?
training wheels come off, and mistakes are punished severely
i take it mastering melee combat is probably best before making the jump
well maybe not mastering but being able to use it correctly
mmm you can probably ignore melee combat especially as a psyker
if you take almost no damage in malice, you are ready for damnation
Then in damnation you fuck up you immediately find out
knowing how dodges would probably be the most important thing in my head so far
so, for ranged attacks, you get straight up i-frames on dodges, sliding, and sprinting perpendicularly to enemies
that's the Ranged Dodge that's lso referenced in the description of Empathic Evasion
most people in hersey dont know what they are doing, and in damnation you can get lucky and have good players on your team
against melee, dodges have a similar effect to i-frames except the game checks for how close you are to the enemy
so you can think of dodges as shortening the range of the melee attack
It also helps to know how much reach melee hits have
the degree to which this shortening occurs is on a per-attack basis (have fun memorizing this)
like you'd be surprised at how long those arms are, because server lag or something
like 5m long arms on everything
but if it's not a running attack or a rager/sword captain's 4-hit combo, the rule of thumb is that you can usually dodge melee attacks with proper timing
oh my slide was unbound
does slide even work? I tried it and couldn't slide
i thought it was just hitting ctrl after sprinting
didnt know there was a button in the keybind
I had to do the bind crouch and dodge to spacebar to slide
tbh the player character also has long arms
you can outrange the sword captain with most melee weapons
you cant make me
I think with a good build rn heresy should still be pretty easy.
p much, though imo that's kind of sketch
no, I rebound jump to ctrl
try it and see how it is
because throwing items onto ledges is a thing
id rather keep jump space
well i suppose you're not crouching alone in games anyways
but c is unused so maybe i can have that be slide
c to slide? but then how are you going to slide right?
dodge-sliding is just entering a slide from a dodge
crouch right after dodging
ahh okay
yeah, dodge-slides have the best uptime on ranged i-frames
that's how everyone did it before this patch
yeah i can see why space bar is nice for that
however, they come at the cost of counting twice towards your dodge limit
if you do it too early youll crouch during the dodge, if too late youll crouch after the dodge
do it right and you dont crouch, just slide
and the benefit is more iframes and you go further i presume?
game needs better control layout, for sure
Surge + warp flurry
Surge + warp nexus
For VS which do yall prefer
lowkey if you can dodge slide you're probably good for heresy 
yeah, really nice vs stuff like muties, dogs, trappers
i can chill in malice while i try to get used to the controls
play around with the keybinds
i nuke everything with the voidstaff but i imagine offense isnt the issue in higher difficulty
its staying alive
I want like a foot pedal for slide and crouch, so I can jump with spacebar
well i just mean with increased hp pools for the enemies not absolutely everything is getting one shot
ye, dodge-slides give you slightly more distance on dodges
On Psyker, you don't really need it since our cooldown between consecutive dodges is short
It'll be more helpful on Vet who has a longer consecutive dodge interval if you need more distance on dodging away from a poxburster
oh yeah
staying alive is the problem in higher difficulties but that's usually borne from sheer quantity rather than enemies not getting oneshot
poxbursters are the best thing to dodge slide
sounds good, seems like just a general game sense skill to get comfortable doing
shove them and dodge slide back
The biggest issue in Heresy and Damnation is not being caught separated from team when something you can't deal with solo spawns
and you win
and bringing generalist loadouts
4 crushers my beloved
once you figure out the generalist loadouts, it should be smooth sailing for not dying to certain enemy compositions
4 muties and pack of hounds
I've started just only bringing thammer on my zealot because I'm convinced any time I don't bring it I have 3 other people with no monster options.
multi muties are funny but i feel like they dont kill you as hard as other stuff
yea, its entirely fine. cleave got buffed and i finally got slaughterer.
i mean
hell yeah
most melee arent bad vs monsters
rumbler ogryn makes most monsters trivial
feels like the average melee is much better than the average ranged
melee not being affected by suppression and not having as a high of a mechanical skill requirement also helps
as long as you can press button good, you're prob fine in melee
just get up in that slugs butt
hell yeah
slap its goo sack
You can stunlock slug with full charge voidstrike into its bum
youre under arrest
I wish the same could be said about voidstrike against chaos spawn or plague ogryn
thats what zealot yell is for
ogryn rumbler can do it too
vet...
there's also the ogryn shovel uppercut, but that only works against chaos spawn
what's up psykers, been a while. how's the class with the new update?
from dead last to 2nd strongest
we're the new autopistol vet
oh no kidding? hell yea, I thought we were solid before
only problem is that our boss DPS is very meh
voidstrike is cracked now
surge works differently
but it ees what it eees
Guys which duelling sowrd is best paired with purgatus?
I got that in metal fab
the stagger strength of the ult scales on peril, and horde enemies in groups seem to have some stagger resistance
You can try a trauma staff
the MK4 is just straight up the best among them for now
its heavies deal noticeable more damage, and the others have no significant advantage over the MK4
Oh sweet, thanks for the info! Gonna build myself a mk4!
has the curio meta changed? I used to run toughness on all of them and then Health,Toughness and Gunner resist.
Depends completely on the stat and the weapon. For example I can notice the difference of trauma 70% and 80% charge rate roll.
still just personal preference regarding what you're comfortable with.
really? what's the difference between 70% and 80%? i'm not sure it's higher than most people's reaction time
i take 2 toughness + 1 wound, and then toughness + health 5% on each, another 45%+ toughness, 50% more wounds on damnation, and 15% health, it's a good haul
trauma is probably the weapon with the widest stat scaling in the game
well, I don't know about ogryn weapons or the weapons that had their stats changed with this update
so 10% charge speed is 0.15 charge speed?
ye
that's really, really hard to notice
though the difference between 50% and 80% would be, that's almost half a second
though quite a bit more noticeable than the other staffs
if youre sourrounded by a ton of crushers it feels alot to me
im sorry to ask again, but i can do the actual slide button in the keybinds doesnt need to be bound right?
doesn't matter that much in the grand scheme of things though
you do the dodge slide using dodge+crouch right?
well half a second every charge attack does make a pretty big difference though
150ms is pretty noticable
yeah, I have slide unbound. It's a new addition in this patch.
o there's a slide input now?
I couldn't get it to work
hmm yeah
I bound "slide" to space, and then I couldn't dodge anything, because it didn't slide
it's not working for me either
not implemented yet i suppose
i guess that keybind is made specifically for people who want crouch/dodge on the same keybind
maybe it's a controller bind? IDK
ooh that's true
it might be for hardcore fps players lagwise, but on a charge attack that already takes a minimum of 1.3 seconds, and you need to react on top of that? the vast majority of people would not notice
450 ms, yes, 150 ms, difficult
its not a raw 150ms reaction time out of nowhere like max radius suddenly popping in the middle of your screen and you have to react
you can see the countdown every time and so ur reaction time will be quicker
It isn't when you do mid charge quell cancels
What weapons would yall recommend to maximize the use of Scriers Gaze?
yea its not really influenced by reaction time in the conventional sense, its something you can percieve and train your muscle memory for not something happening abruptly that you can't react to.
Think of it this way, let mid charge be 0.75 seconds for one staff, 0.6 seconds for the other. The difference is 150ms. Add on top 0.3s after cast when quell cancelled.
For one staff you have 1.05s total, for the other you have 0.9s total. Not big right?
But when you do multiple back to back, you have 1/1.05s = 0.95Hz for first, 1/0.9 = 1.11Hz for second, that's a 16-17% increase in frequency and that you can notice.
my siblingz
just spam assail all other classes will be eternally jealous until it gets patched
ur welcome 
which dueling sword do people recommend, again? the mk4 for the overhead lights?
blessings? riposte/rampage seems good
uncanny and something else
uncanny is finesse damage, right
no its rending
oh snap
This makes no sense
There shouldn't be such a huge gap between them
haha hey guys anyone willing to help with pick n mix penance
Thin is the numbers on mkv
I'm definitely sure are the same
I was doing the same overhead damage as pre patch
I have strong feeling they forgot to buff mkv and mk2
purg staff + shield + Smite is busted
thats what shield and teamates are for
shield won't save you from three dullard teammates
you absolutely do not need purgatus with smite
they completely overlap in role
I disagree but thats ok
one empowered smite = you just hold smite for the entire encounter, why do you even need purgatus
empowered smite kills poxwalkers fast enough simply because of how many targets it hits
Purg is CC
