#psyker-class
1 messages · Page 707 of 1
are you sure you're not removing a binding that needs to be set, i believe there's a few of those (not certain though)
could just be a bug though of course
worked properly before the patch
Is auric forced 30?
huh. maybe try binding mwheel to something you never use
you can queue into it as a party that has lower than 30 iirc, but blocks soloqers
yeah, difficulty 4 and 5 only, always hi intensity, frequently double modifiers
i hate trying to do challenges in public games. why do you have to be 2 player to play a private game?
ventilation sniper gauntlet my beloved
high peril gen for me is kinda annoying because your having to waste time building up peril to use something else with just a bit more damage
This new psyker coat kinda pog.

Ah, I guess I'll do that then. Don't necessarily want to do the super difficult stuff, but also not a fan of getting that level 25 guy in my damnation queue.
im pretty sure the base difficulty is the same
nice butt
20% damage from max peril isn’t a bit tho, and you can trade it for toughness fast when needed
I now finally have a use for this black backpack I bought forever ago.
Slaps
if you don't want to do HI damnation you're stuck in QP. i really don't find myself running into many <30s. (okay technically i think auric can have exclusively shock troop no HI, but can't remember)
-gas masked groan-
Garbage can liner?
ie this would be no different as an auric mission
wdym isn't a bit tho
20% is much
20% is a lot
And with smite high peril is convenient
yeah ik but when your using regular weapons and trying to rely on that it can be annoying to build it up
The shove is a big part of why I’m trying to get used to las pis
what does laspistol shove do?
10% peril and an ok forward arc shove
oh wtf
You can speed build peril with it, it’s handy
for psyker its a force attack
With revolver you just bop a ho
neat
“Try some pistol whip bitch!”
*bop*
yeah i wonder why it doesn
FS forgor
It was added to make las pistol less shit in a patch
It’s good now
But it wasn’t then
pretty much all 380s are good, even if you got 60 damage, it would still be good
i only generate 6% peril with the shove if i have max warp stacks, may need to take the other talent for peril maxing
nah
we're literally back
cuz you stop regenerating peril for a while
as long as your other blessing/perk isn't mid
is quell speed the dump stat
IMO warp charges are either stacked for damage and peril resist or dumped for cooldown, you don’t really blend them with high peril because they make it hard to get. OTOH damage is hot
🤷♀️ idk it’s a new world I have new hot takes like this one 😂 👆
quell yea, or arguably warp resist depending on how many you shoot at once/whether you want to stay at high peril
One last question, what about on force swords whats the dump on that
i mean if you do warp stacks with the peril damage, you could get up 46% damage buff
i've only used force swords when i have the high peril talent so i dump warp, same deal though
You can but it’s a pain to get there and the trait for the 20% damage on peril is at the other end of the tree from warp charge
this is end result
its in the middle
not actually at the other end is it, isn't it right beside? like 1 node off if you're going to grab the peril block one anyway
and you can chose to not pick peril restiance
Mazel tov
is it good
what is psykers options for killing bosses
I mean the problem with fire on void is void obliterate everything
Otherwise heck yeah imo
Oh stam on staff sucks tho
duellies is fine for bosses
wow, thank you so much lmfao
yeah most melee are fine for bosses
Eh they’re “fine”
gun and voidstrike
They’re not good tho
Dueling sword vs chaos spawn you can dodge tank all day… and you’ll need to because you’ll be poking the fucker all day too
fine compared to the other options you have
otherwise it's just vraks 3
takes roughly 50 seconds to kill a plogryn with a +crit chance +crit blessing mk4
which is ok
chainsword with bleed, void, mk4
I’m always so happy to see that guy, he’s imo the easiest to deal with by far
vraks is autogun?
the vraks 3 headhunter
with the Headhunter blessing (+20% crit chance per stack) and Deadly Accurate (+100% critical weakspot damage)
plogryn basically doesn't have any threatening attacks lol, plus with psy shield he can't even spit on you
Duelling sword heavies deal nasty damage now
Maybe I swap from pistol to vrak and go full gunker
Meanwhile beast of nurgle just carpeting the floor in shit
What a dick
Plogryb cant spit in general haha
oh fuck i meant nurgle
chaos spawn is so much nicer to fight now that kinetic deflection is basically a free pick
Itd be fun if Plogryn has a ranged attack, picks up Large, Unfriendly Boulder to throw at us
chaos spawn is the only threat because I haven't learned his moveset yet.
also today i learned that a vet can aggro a demonhost then cloak and shift the aggro on to you. very cool mechanic fatshark.
Just keep dodging and blocking
zealot's chorus can also shoo off the DH aggro to someone else
Vets already have it rough this patch, let them have it
Never seen a target swap on chorus
When chaos spawn goes for it's big wind up grab, dodge into its left armpit (your right)
Chorus ledges darmonhost is best feeling
I was like the only one trying to help the vet by attacking the dh and then he shifted aggro over to me and left me for dead 😭
Doesn’t he just break the block?
that's why you never help someone who's aggrod DH
none of his attacks are guardbreak attacks
Only grab to watch out for
I could have sworn he had one in the chain that was
some deal more stamina damage but unlike the plogryn/bonbon, chaos spawn has no guardbreak attacks (besides their grab)
Oh yeah the grab
Only reason you get guard broken from DH, is because he overwhelms your stamina
grab has a pretty big windup no?
they also reduced the hitbox on the grab
i think im probably gonna try to run this
Also big rqnge
range is still pretty long, but not as atrocious as before
chaos spawn grab motion has a big windup, but also massive reach. If you don't think you can dodge it backwards, it's best to dive into its armpit
I think they normalized the left side of the hitbox
Daemonhost and chaos spawn stop mattering when gunlugger opens up
That explains why I'm dodging his grabs more often now
you can dodge leftwards now
i loved it when a chaos spawn grabbing me from a neighboring country last patch
I just hate how the grab looks the same as a regular swing when I'm going for parries
and with an 80% mob mk4 duelling sword, I can comfortably dodge out of his range if i'm hugging him
Does it have to be mk4?
well not "comfortably"
duelling sword has such nice dodges
one of my favorite things about the dueling swords i realized is that you can stun enemies with the special attack
nah; just that the mk5 has a larger dodge distance
thots?
Weapon stats are so weird
btw do force swords still have infinte dodge?
Interesting
Yup
i think mk4 has noticably better damage?
If you like speedrun camera, you can run by dodging infinitely with force swords
you can rip that uncanny off the mk5 and stuff it on a mk4 and it'd be good.
Mk4 is stabby stabby, mk 5 be slashy slashy
I have this for a mk5
in my experience, smite hasn't been necessary, assail kills hordes and voidstrike kills armored elites and stuns
But mk4 has a simpler moveset tho
No it doesnt
Smitehow Palpatine returned
How you gonna build warp charges? Kill elites with gun?
SG makes using a stick very annoying
another quirk about the mk4 is that the h1 has a fast followup after the special
Destiny work much better with that build that warp charges
so you can do a special -> h1 -> h2 loop with no or minimal loss in DPS
and the special is quite nice for staggering ragers who encroach your space
I was finding destiny not building stacks in weak spot kills like it was supposed to
special is single target right? i have'nt use it much cuz i didn't know what it was for
Does anyone use Duelling mk2? Haha
yes, level 5 psykers probably
Oh Jesus. having the Illis force sword makes it so much better fighting groups. Jesus christ.
Ive never had issues building them with my assail/laspistol build
I would kill a horde in melee and get like no stacks
Duelling special stagger comparable to Ripper special but its faster
the special deals very little damage; it's for stagger
i got fortunate with my blessings, how should I finalise this?
but because the h1 has a fast followup after it, you don't lose DPS from using the special (as long as you chain into h1)
Coming from Verminitde I would change to 5% crit chance + block cost reduction
ahh yea i meant is the stagger just single target. the lack of damage was the reason i didn't use it much because I didn't realize it had high stagger value lol
another fun thing you can do with it is to stagger mutants midcharge with a special headshot
but it's better to heavy them if you can anyways
Hold on, are we related??!
it'll stagger mutants wtf
Cover flesh with mercykiller and weakspot with flak or maniac
and mostly for style points
Aint no way, fr fr?
Or do meme and go unyielding to flex on monstrosity with bleed
mutants will lift their head slightly to the top-right when they get close, so if you want to dunk on them, aim your cursor a little to the top-right and then style on their asses
yea i mean a poke should kill if its statted correctly so its just more work for the purpose of cyberbullying a mutant
the special can also guardbreak bulwarks if they are hit in the head
skewering mutants alone makes the duelling sword worth using (just for the free dopamine)
and inflicts a strong light stagger onto crushers (with a special to the head)
so the practical use cases of the DS special would just be for ragers and bulwarks (if you don't have a stagger weapon)
that's for the mk4?
Nuts i noticed Void can hit Bulwarks heads too
yeah that's for the mk4
I don't think the mk2 and mk5 have a fast followup
the mk2 is odd since it has the same h1 as the mk4
+25% maniac dmg here I come
the mk5 has the h1 -> h2 -> l3 strikedown combo which makes sense why it wouldn't have the fast followup
i assume that they didn't correctly buff the MK2
They should make mk2 the horde clear one, make its H2 cleave more
u talking dueling swords?
i've been playing around with the axes, Rashad MK2 the hold block attack is on point
consistent horizontal sweep and psyker stamina regen lets u spam it
iz dewp
i miss the ability to deflect but shmeh
Does it pair with new Bromentum well?
did they buff rashad's push-attack
target cap is prob gone but does it retain the worse damage
i forget how annoying how much damage groaners will do even on dammation
yeah this isn't fun
assail having an uninterruptible LMB is very nice for regenning toughness from kills
Dd is fun but the stacks don’t last long enough, they need to last longer or peel off one by one like warp battery does
yeah
fixing the bug that makes marked enemies not glow would also be nice
Dd turns to revolver in to god tier, you’re basically a crit monster
im just running warp siphon for consistency
Why Psyker cosemtics so stinky?
I use warp siphon for my smite build
im also using warp siphon for my las pistol pysker
L + ratio
They are not stinky.
You look like a drug addict
stay mad
My pskyer
where you get that coat?
confuse the enemy by dressing like a veteran
^
Wait what do you mean?
it's part of the latest krieg set
this was my completely free pysker drip before i switched to the krieg cosmetic
they have one for each class, personally i think the ogryn one looks the best
Do you’re entire team see you’re marked target?
marked enemies don't glow, so you won't know which enemy is marked
nah, only you see the marked target
the veteran one ironically looks the worst, the coat is all stiff for some reason
Oh they glow blue
but sometimes they don't glow to you
psyker one looks okay with that collar
Atleast for me
yeah they glow when it works
Oh is that the coat from the gas mask set they are selling?
the pysker gasmask actually has tubes atleast
yeah it's the classic death korps of krieg look
I didn’t know that, but that does explain why k don’t see anything sometimes
Is Zola she got trouble with inquisitor, now serve as prisoner
really don't know why you'd go through the trouble when you can get always on 24% damage and -24% peril generation from warp charges for literally 0 maintenance, you're just constantly generating them and maintaining 6 stacks
i always take True Aim, so warp charges are too much of a point investment to take
you can get true aim, warp charges, and assail all at once
and along with other stuff in my build
I'm taking all of the toughness feats as well
lemme grab my build
you do have to trim the "nice to have" talents though
Crit bonus
is the blaze sword the best for maulers / crushers? only time i find myself using melee is vs those two
And up to 30% damage boost
i just wish the prisoner masks didnt conform to the neck OR covered the chest
this is my build so far
looks very silly especially considering theyre the same cosmetic set
anyone have a purgatus staff build recommendations?
it's nice but you really can't maintain enough stacks of the buff since your teammates steal kills from you, which is the opposite of how warp charges work, where they generate it for you
Assail is so much fun
also i wish the prisoner visor and prisoner collar were their own cosmetics
the mask is kinda lame
Similar to mine expect I have scriers gaze and brain burst

Yeah that does look a bit shit
True I’m sure it’ll get fixed, and it still fun. It’s not my main build I’m just experimenting, but if it gets fixed then I’m sure it’ll be competitive
I just use the revolver to snipe the mark targets
It works well
even the high rarity torso from that set doesnt fit with it
doesnt make sense
Plus the crit bonus allows you to melt even crushers
just give me visor/collar only
If take collar over visor anyday
i want either or both, just without mask
Is "Finesse Damage" stuff like weakspot hit/crit hits?
we have void, surge, and revolvers for that, they're really not super threatening anymore
just weakspot i think?
weakspots, crits, and critical weakspots
its this, yes
it's different from critical and weakspot power on the Finesse stat
the Finesse stat modifiers and Finesse Damage in blessings are related but different things
Surge is fun but engaging with crushers In melee range is satisfying too amp my sword and JUST START SWINGING
its just the extra stats tho right? finesse stat gives finesse damage plus some other stuff like attack speed
it affects crit/weakspot/crit weakspot damage but not in the same way
crit bonuses also have a bit of anti-synergy with the bloodthirsty blessing, which already gives you 100% crit chance
meth math
So the blessing on this wont increase its own finesse stat but like adds a different one?
also precision is also its own thing, it adds the same thing finesse damage adds and also adds raw damage
the math eludes me
the meth
now with recent changes, would u guys go with void or surge ? and with which talents
@viral solstice is +60% Finesse the same as +60% weakspot/crit dmg?
yes
Before the change id only use surge sometimes for group cc, but now i use both and i love both and they work with most builds i tried so far but im not a pro.
is that then multiplied by the finesse stat numbers?
imagine if an aura in the game healed like 0.5% of max health every time an elite was killed within coherency
void is nuts strong
so if you only care about power
that one
but lightning is cool
hound phase would feel like a free ammo/hp replenisher
not elites
thatd be really fucking strong no?
with the amount of elites on higher difficulties
there should be more healing stuff
Oh? dont they restore our ammo when we kill them?
i played witha zealot with the corruption aura earlier and it was really nice honestly
tbh i feel that there's already enough healing from med stations and medkits... there's a reason stuff like zealot healing got reduced to 25% max.
That being said each class having some sort of limited healing (say stuff that heals up the current wound under some condition, or heals allies an extremely small amount) woudl be neat
they are specials, so anything that procs off that counts
ye, i dont have a lot of hours on this game but i feel like the purg was nice as a beginner but too limited for malice/heresy.I still struggled to use the void properly. And I just can't stand the trauma lol
I was trying out some perks and i noticed i had 12 shards on my assail what perk did that 🤔
purg is still great
im aware
probably a lower amount than that honestly
but it would be strong
you just need to be aware that youre losing long range damage
better than 10% heavy damage
so probably dont bring smite
I'd make that an ult tbh
cuz that definitely is useful
Like how bubble shield heals 10% toughtness every second
a temp aura or smth? maybe like if there was a tech priest clas, temp nano swarm
Could buff it to also heal 0.25% health every second maybe
idk fs probably has better ideas than me
but its a solid concept
just needs to be tuned very carefully
aren't a buncha people waiting for techpriest or something
everyone who knows 40k at all has been basically
we do have 5 character slots so like its reasonable to expect a 5th and they're iconic
^
plus we have 80% stat cap so its reasonable to assume they have more stuff planned
Fun fact about that
Would you take voidstrike or purgatus staff with Assail
There's a mod that lets you have more character slots
:( i can't wait to refarm everything
Somehow
thats
interesting
I think it increases the number to 8
that sounds like gray area of violating TOS
because each character has their own melk bounties
and all the resources are shared
This is like an old mod so idk if it still works
so you're effectively exploiting and extra 3 characters of melk bounties
that being said he never brings anything useful so it shouldn't matter
yea
you hardly need more melk coins than you can get with 5 characters
Melk should give me his luscious lips weekly.
idk if id download it even if it does work
both good
use whats fun
Me neither don't wanna risk it
Also theres4 classes so why would i relevel a class 😭
fr
I love using the lightning staff with biolightning
You have to compete with Hallowette on that
has psyker ever had a patch without bugs lmaooo
Damnit yeah
There's another psyker bug that just drives me nuts
There's a mesh bug in first person on the psyker krieg chestpiece that just
Makes one of your fingers have a massive super visible spike
i grab void or surge because it fills the carapace gap that assail leaves.
Kriegsmen are longer than others is all
void being "better" because they uberbuffed it
And it happens all the time too 😭
Need that spike finger to stav heretics in the trenches
void? yea thing slaps although i didn't play psyker before the patch (didn't play the game much besides zealot) so not sure how much it got helped.
i've played all 4 classes
from 6 cleave (80% damage) to 10 cleave; better base damage by +70%, and a better finesse modifier
i started with zealot then vet og and lastly psyker
also wtf why did damage modify cleave
void went from being ok at one thing to being good at everything
nice
any tweak suggestions here, i like assail but im trying to make sure my weapons outshine it in some places
oh yeah and penning bulwarks
that axe does not have the right blessing dont tell me that one i know
axes are great tho
i just love seeing that corpse after you cut a crusher in half
very satisfying
do you need to use BR for the Prioritize Targets penance?
is it a bug that smite generates no peril at all when empowered psionics is active?
it doesn't seem like it's supposed to work that way
Oh I was going to ask that 2.
Well it doesn't even say that it is supposed to reduce the peril cost for smite
so Ima go out on a limb and assume yes lol
I know brain burst is supposed to be free cast basically, but seems like they applied it to smite too
Infinite Smite is kind of fun to run.
Even without infinite its plenty good, though
I think it was said its a bug
I don't know what you're going for. But this is what I run, i'm .. Mildly successful. Average about 6-7/10 wins
One thing I don't understand is if holding is supposed to be more of a lignting bolt. Because both normal and alternate fire just seems to do the same damage. Besides charging itletting it target more enemies.
its bugged, probably
I almost never use it without charging
Except for maybe to just proc the push real quick
does the charge even effect anything?
true aim lets you build crits for revolver and shards
mettle and ethereal shards lets you replenish lots of toughness from a single shard
momentum lets that single shard do more damage
evasion for crit synergy
warp rider for damage
Definitely increases spread and makes it deal some amount of damage
The damage increase is very minimal though. Like from 10 per tick to 20.
if you throw your shards and swap to a weapon with high crit, u get crit for free
10 per tick to 20 would be 100% increase in damage, wouldn't call it minimal
yeah i really love our talent tree, sooo much synergy there and creative builds, imo it's better than the vet tree
the weakspot dmg isn't worth 3 points for me, i can get more elsewhere
Actually the damage is exactly the same. From testing it again. ANd I meant minimal because the tooltip makes it sound like the charge is supposed to be a heavy dmg ability.
Sr for the ping./
vet tree has strong 3 obvious branches, with bonuses on the side. It's easier to jump to alternate branches and get something good out of it in psyker tree. But the very bottom of the tree in psyker one is actually so impactful it locks you into 3 distinct...things. I think both have good things going for them
i wish there was backtracking allowed in these spots
You'd still almost always use the charge in any scenario where there is more than 1 enemy in front of you for Smite, though
It definitely chains far more
mainly so i could get all warpfire talents with assail
You don't really need it, the first soulfire one is good enough
yeah that's unfortunate, vet tree has several places where you can go horizontal so there are fewer locked talents like this
whats funny is the last branch isnt horizontal yet you can backtrack anyway
which i would also backtrack to
it's...kind of horizontal, they kind of don't want to tie your choice of ult to your choice of keystone, which is commendable
Yeah pretty sure that's intentional
oh good
I don't think it's broken. It's visually not horizontal for eye candy purposes IMO
it's meant to work that way
I think its fine, you can still only choose a single capstone mechanic.
Especially since Teleking Shield would have all the options anyway
could have just moved the toughness talent thats in every keystone branch above the branches so it could split
yeah, otherwise people would sacrifice every ounce of utility to get two capstones, and one capstone builds would never be competitive, there's no utility better than having both warp charges AND empowered psionics
that'd be sick
It would also be nice if DD highlighted mobs for allies
and they could help u build charges
it does highlight mobs for me
Same.
its not consistent
I think it scales with coherency range
The highlight does work, most of the time, some times it does just go away for no reason though.
if you keep a sharp eye on your stacks, theyll go up on non glowy kills sometimes
I just assume I kill things quickly enough the highlight mechanic doesn't proc
but i don't use it that often cause losing all ur stacks sucks
I have noticed that once you hit 15 stacks there are no more targets so it just goes away.
They should just let you refresh it at 15 imo.
or decay slowly like charges, it took them like a year to fix warp charges
That too, like it goes slowly back down, giving you the chance to build it up again.
another reason i want more back tracking, im ok with every talent at the top except these two, but i want assail
they really dont want you to pair assail with warpfire
It'd be stupid overpowered, it's already hella strong
the right side has all the crits and the left side has all the warpfire, but the warpfire staff is the one that loves crits the most
I mean yea that thing destroys elites and specialists.
you'd set a horde on fire in like 6 shards
sure
they do let u get the first one tho, which is uber strong still
4 stacks of warpfire toasts things
theres also this one which you can get
but my only spare point if im getting the first warpfire talent is 20% damage at high peril
which
is awesome
i guess i could drop mettle too
Yea I have to say. Warp raputre seems like, very meh, compared to Creeping Flames.
but that makes the guaranteed crit shard from true aim replenish so much toughness
if it 1shot pox walkers at 100% peril
itd be neat
it doesnt even 1shot groaners at 100% peril

the fire?
the damage
the flat damage?
it says 200 but it lies
^
Is it doing less than it is supposed to?
does assail do warp charges or empower psionics?
are you venting at 88 peril?
you can pick either one
why 88?
isn't 88% the cap?
I'm new so I was legitimately asking lol
oh wait, im getting my old stats confused
it does 200
but groaners dont have 200 hp anymore
oh, someone shared a chart in here earlier, about how "Based on Peril" works
if u want max stacks or max damage you need use your ability at like 88%
or higher
ah k
that table was about creeping flames
and with stuff like BB often people say your starting peril
arc i think i remember you from waaaaay back when darktide first released
I figured it'd be uniform. that's silly that it isn't
you and sean
End of the day, Creeping Flames does way more damage even if you are not much into using warpfire.
yeah i've been playing and hanging around the discord
am not smart enough 😔
ive theory crafted to the max, but i still cant decide
maybe just take a +toughness node if nothing else
malefic and perfect timing are for assail
dont really like battle meditation without peril weapons, but warpfire so yummy
yes
yes
i'd just take a toughness node given your situation
mettle also good for assail, one shard is a bunch of crits with true aim at the bottom
oh you don't have soulstealer taken
wouldnt u take the elite dmg over the CDR if your running CDR on ability active?
swinging into hordes and swapping for one shard to get a quick toughness boost
yeah as the ultra-busted toughness regen option
still pretty good with just Assail
+15% toughness per kill babeee
Assail attacks are also uninterruptible so you can just throw them and not get staggered out of them
if you ever need to regen all of your toughness in a pinch
this is my last redacted psyker penace, what's the best way to get it now? soulblaze build?
hi intensity malice would probably work, you could probably do this on a bridge event or the last stage of the forge
i feel like the talents i put in red are already very good for that
and the blue build i dont really have a point to spare
i really like crit toughness cuz its the only one that works with mundane weapons
yeah it's just a matter of safety vs damage
thanks siblings I will come back dripped out
but if you're undecided, I would just take Soulstealer because of how busted it is
but soulstealer instead of what
woudln't it be best to do it on hi heresy at least for the increased spawns
i guess evasion on the red build
you know, i just realized i misread your question
:P
fair
idk, hi on heresy strangely feels empty, I feel like I see more waves on Malice. Or damnation
ive been using red but i really wanted to try out combustion :(
i mean
if nothing else, you could give up Perfect Timing for it
i guess i could sac
yea
you think momentum is better than perfect?
nvm it def is
yeah max 20% and synergizes with non-warp kills for your playstyle
i really hope they nerf assail in a way that keeps it good when only used sometimes
like less charges but faster speed or something
prob just less ammo regen and less max ammo
I just use it for trash mobs and zerker packs
the main problem is that it can be used as your primary weapon
which is cool actiually
i hope they buff smite
me too
maybe give it a talent that makes it how it is currently but nerfs your other stuff somehow
If they don't nerf Combustion Psyker is still going to be really strong.
mmm I think constraining Assail to a quickswap weapon would ultimately be better
I'm not a fan of autoaim weapons like Assail already
i always thought asail would be tie into actual gunplay not just an auto aim missile
god i hate the current autoaim and accuracy
it's meh in certain situations and absolutely cracked in other scenarios
giving it less autoaim but actual accuracy would be a buff in my eyes
rip shooter patrols and their family
like blessing the bullet with warp energy or something along that line
yeah, requiring you to aim over enemies more
since it has some soft lock on even after your cursor leaves the target
Is there a way to reduce damage from pox bursters (green suicide bombers)?
slide backwards
I am just going to brag about this one
Push them back?
I meant curios perks. Damage resistance vs [what?]
Corruption Resistance is the only thing that will reduce their damage, and it won't do that much
stack HP if poxbursters are ruining your day
Why not toughness?
They ignore your toughness
Oh
How are the ways they can buff smite without it being too powerful?
Poxhounds deal melee damage (98% of their melee damage is converted to corruption), so your toughness will tank hounds temporarily
Make it cost spell slots.
i just realized, if soul stealer is that much better than quietude, this is the 2 builds
and really its probably momentum vs combustion
I mean I use it as a cc tool to control everything
Though I’m not sure if I’m leaving as much of an impact for the team
both synergize well with non peril weapons
all uncommon kills spread warpfire
or all non warp kills buff assail when quick swapped
much easier choice
since ive been wanting to try combustion
smite is pretty good but it's the worse option of the 3
and my old build is improved anyway should i want to come back
Yeah but I wonder if that is a inherent problem with the design (it being a cc tool) in a horde shooter
I'd make Enfeeble last for some time after being Smited
its fast stun and damage, vs BBs slow damage
so that it's more of a combo weapon
maybe increase the damage boost it gives to allies to 20, maybe 25%
I still like using BB for armored enemies but staffs are so strong now u can just use those
the fact that you cant have rapid BBs and keep your warp charges after ult is so sad
how do y'all show the entire tree btw?
mod
mod
but you can do it in the build maker on a website now
i have mine set to 40%
I need that
they updated it to have talent tree
Talk about being compact
mf looking like a .2 note speed on a rhythm game
What keystone synergise well with smite? Not including the bugged interaction with empowered of course
god damn
it defaults to 100% so you gotta change the settings for it to do anything
i think empowered would still be good
Games with funky movement tech you need to use to be a top tier player kinda annoy me
but honestly i think all keystone are good with all blitzs
i just think DD is a bit weak compared to the other keystones
Would warp siphon the one on the left he better for better reducing peril generation? Since smite does generate quite a bit
both are good
And empowered psionis feels only useful for smite
nah its good for all 3
For some reason I thought DD would have a talent to make it so that allies can trigger it
Ultimate team support as a Psyker
Practically does the empowered psionic for it as long as you have full warp charges @fierce crest
on demand toughness, double the damage boost, free peril and charge cost
what ability do yall use with Assail?
siphon is prob better, and thats what i use
I like using the dome
but empowered is good
Scrier's Gaze makes me blow myself up too much micro when there's shit happening
Double damage boost for a single throw and maybe 2 more if you have them built up
and on demand toughness and free cost
I like the dome as well
also 1 less talent point
What’s better than blocking bullets? Blocking bullets and regenerating toughness
I use the right side ability for my assail but might switch to dome into warp charges
what are some good perks for purgatus
perhaps +25% damage to unarmoured so I can melt hordes faster?
What is it that you need to be able to block tank daemonhosts?
bottom right path I'm pretty sure
ogryn shield
also maybe the shield force sword? it'll still be tough
you melt hords already, i like maniac and flak
cuz those will be mixed into hordes commonly
orgyn shield
Ye but I've seen that with peril blocking and some other stuff you can block them forever as psyker as well. Is it just the peril block talent and the block cost blessing?
very true yeah
I was considering elites to burst down groups of gunners / shotgunners better, but maniacs is probably the better option
and stacking stamina, since Kinetic Deflection is 4x of your stamina bar
unless they changed it with this patch
The formula hasn't changed, stamina still matters
If you stack enough you can block a DH indefinitely without even moving, particularly with a MKV DS
also quell speed might be nice to get some extra peril in between flurries
do u guys think perilous combustion (soulfire on elite kill) is worth it? or should i swap it for malaefic momentum (4% dmg to warp attacks per stax)
hard to tell during matches if soulfire is doing anything really lol
both good
was literally just theory crafting that
soulfire is huge for warp charge procs if ur going for that
i went psychic vampire because i think 4% on all kills > 10% on soulfire kills
just IMO
depends on what you're running honestly
i think its just purg staff
oh thats fair
Nah
if you have purg, run soulfire stacks
There’s a talent on
Should be trauma
tbh even with purgatus I still go for the 4%
its both
because theres a decent chance an ogryn or zealot is killing the horde equally as fast
still counts
also soulblaze does low effort damage it adds up to a fair bit
anything that you set on fire counts when it dies
Purgatus doesn’t do enough damage anymore with the health increase for me tbh
even if the fire itself doesnt kill it?
correct
ok nvm lol
Cause I haven’t been getting shit for warpcharges
or a teamate can
I will switch
I need to look at the talent again when I get home
but also im not even running warp charges in my current build
good to know for the future however
Just make multiple load outs
Just click the + button
very nice
damn
I miss warp charge stacking passives a lot of them are gone
it’s right there
33% damage reduction come back
i jsut miss warp charges on every BB kill
Purgatus did so much work for me pre-update
yeah no warp charge on BB is a huge nerf
But now it feels iffy
i miss the emperor
Did warp charges do anything different back then
Other than the soulblaze on shriek use when have warp charges
I want to use the shield, but push synergizes with brain burst so well smh
im not sure which is better lol
lots of passives scaled up with warp charges
if they made all keystone stacks named warp charges, BB could have a talent that gives a warp charge on kill
damage, damage reduction and casting speed I think?

Last I played was before auric so I forgot what it did
I only remember the soulblaze one
Cause purgatus go brr
all the lvl 30 ones did i think
10% burning enemy kill
double stacks
BB attack speed
oh scaled with
not generated
kinetic shield said it was based on warp chages in game
but it was based on peril
can veteran or psyker take one of those assassination target bosses from 80% HP to 0 when his shields are down?
6 krak nades possibly?
okay, so 2 vets could do it, I guess
Is that an app?
Or just in game screenshot
looks like a mod
Idk how visible it is because this image is pixelated as fuck but heres the weird hand mesh glitch i mentioned earlier
spiky
It is on there
Constantly
lil assail spike
With every weapon
ty bb
Yeah ascending blaze felt a lot better back then than what it is now
Not sure if it's just a thing on the female model tho
The 10% soulblaze
for psyker my guess would be BB with resonance
Well I was chunking his shield with voidstrike, so it wasn't me
I think the other psyker was using BB, so it might be that
Fun fact about assail
If you shoot it above a bulwark it will go past the shield and stagger it
What blessings should i be aiming for with the Purgatus staff?
Honestly, it doesn't really matter in this version of the game.
Just take whatever 2 of the 3 choices you get.
Is brain rupture or voidstrike more dps on bosses?
warp siphon, empowered psionics, or disrupt destiny for assail?
disrupt destiny generally seems kinda meh from what I’m hearing
yeah EP sounds kinda cool to me
just don't select DD
from my testing between emp psi or warp siph warp siphon seems to be winning
feels smoother for some reason
just IMO
I think it meshes well with the peril reduction, and being able to kill elites reliably
im actually using the toughness on warp charge feels nice but im running venting shriek with the creeping flames talnet
cause im dumb and muscle memory from old psyker hitting hard
I find myself blowing up more often, because the max peril doesn't seem to cap anymore. Before you could cast at 95%ish peril, and you would never blow up hitting 100%
Now, if I cast at 95%ish peril, I sometimes blow up
edge better
If it was consistent, I could
As a newbie psyker who has blown himself up plenty of times, I've only done it when casting at 100 peril
at this point IDK if the game is lagging in some way, or if it's another bug
Still doesn't one shot infested even max stacked
. I do 368 damage out of 375 hp. Rank 4 slaughterer would have done it, or I just need a veteran with 3% aura and it'll work.
Illis isn't supposed to one shot pox walkers without force applied to it
not supposed to, but it's close tho
it used to 
more first target or a rank 4 blessing would get me there
I mean, if it did, it'd be so dumb
whats going on with multi shields
i dont have them
i cast double shields like 5 times that mission
and triple shields once
warp charge bug
Do you have warp siphon?
i do
as long as you have any it gives you a full refund
oh neat
7.5% refund bugged with 75% refund
only bugged on shield for whatever reason
so i was just getting warp charges at lucky timings
yup
Shield seems to be most the most useful ability. No safety net of venting shriek, but should use to eventually.
I’m liking shield more and more
i think shield would still be really good after the bug is fixed
the specials stun of the square shield is clutch
it's pretty op rn if you use the bug though lol
Shield also has a casting bug, where you can't deploy it if the animation doesn't complete
I actually like dome shield more. It helps vs unlucky placed gunners when you are overwhelmed.
the toughness regen is huge too
although that animation casting bug happens with Vet's Shout too
i feel like dome shield is more useful ya
haven't played in a month+...does the average damnation player pull more or less weight now?
but seeing teammates rush at gunners ignoring my dome hurts me
Throw shield at gunners
just play auric
Can someone explain the difference between the 3 blaze force swords
dome definitely clutches out bad situations more than square in my experience
deimos is single target, illisi is cleave
overall win rate in damnation feels the same as last patch. Except there are some seriously derpy players now
Does shield protect from snipers?
obscurus get a bit more cleave than deimos for much worse single target
Dome shield does not protect from snipers, but wall does
so like 95% win rate?
Ouch, that hurts
crossplay is active, can't turn it off I don't think, plus xbox version just released, so there are a LOT of new players now (like me) that will bring down the average
the special on obscurus and deimos is a single target blast, on illisi its an empowered sweep
Yeah, but I've gotten days with 2/7 wins
does it not protect against snipers? I just ran a sniper infested auric match and it seemed to work just fine against them
The first t4 mission I did (and subsequently failed) at lvl 20 had a lvl 8 xbox player in it lol who was completely lost
this game seems like it'd be bad on xbox without mouse/keyboard support =D
it has it
Someone needs to test dome shield vs snipers conclusively, because I've heard both
Actually idk about mouse
And had both happen
i assume i won't be able to sit in the center of a horde and kill everything around me just by swinging my combat axe and spinning around
like i used to =*
=(
its just a shooter
not like its got enough stuff to need a full keyboard for
might have to push again...
but when I plug in my keyboard to type, the keys change
I still see derpy players at max level so it's a constant
I absolutely hate the to skip the end game result screen, you have to hit enter now
I think at diff 5 u run into better players though
That was a thing?
i'm 133 missions away from 1500
It freezes on me constantly
I assume it's enter, because that's the confirm button on a gamepad
yes, with brutal momentum letting you cleave through an unlimited number of enemies, with high mouse sensitivity
i was good at it
Diff 3 and 4 matches are unironically harder than 5s because of the types of players that queue up for those lmao
theres a mod
reults screen freezing has been around since last year. they never fixed it. Presumably it's someone with a potato PC
Its really strange because everything freezes but I know I haven't crashed because there is like ropes in the background still bouncing
That's a cool mod, but I would really like the game itself to have the option
Supposedly they'll fix it next update
Hopefully soon, because I remember on game launch it took like 2 months to fix the key you had to press to skip intro cinematic
hold space to play game =P
yeah, it wasn't just a key press... you had to hold it
fatshark really bad at UI is a continuing trend
Oh, fatshark allows mods?
yea
there are a bunch of mods that are extremely useful
they’re ok with almost anything “that doesnt ruin the enjoyment of others”
question for trinkets:
max hp or max toughness?
Any recommended must have mods?
scoreboard, sorted missions, book finder, barter with hadron, creature spawner, etc.
You can check out Mez's Mod Pack
Toughness
Psyker has low base toughness but so many toughness regen perks
and no longer has poor HP
I’ve always liked all toughness base but +% hp perk
You can stack +15% from 3 curios
you dont overly need the toughness boost now either, feels like base hp/tough is solid rn
some folks prefer health to get outta fire and shit like that
I have 123 toughness and enemies eat trough that in the blink of an eye. But also it regens crazy fast.
123 toughness is 33 more than what I run with
chat block
Tested it rn. They seem to not even want to shoot you at all unless you get right up to the edge of the dome. But even if you're at the edge, it does still block.
even if you stack em up in 5s it’ll melt away instantly
just gotta git gud for the most part
I play psyker, that'll just hold up my shards. :D Or does it swap to melee?
swap to melee first
ah, so people getting shot through dome shield must be sitting in a depleted but still showing shield then
Oh right there's like a 2 second delay before the dome disappears after the effect ends 🤣
Seems like you're completely immune to anything ranged inside the dome even if they walk in though?
yeah, enemy shots inside the shield do nothing
Alright, nice can these mods just be installed trough vortex?
Like I was just staring at a trapper that walked in my dome and it just ate all his nets
okay, so if dome blocks sniper shots, then it's significantly better than wall
Even if you could only plonk down 2 when they fix warp siphon
3 walls vs 2 domes. EZ choice.
What's the use case of wall just stunning specials?
for laughs
Also if you put the domes at a certain distance, they look like bewbs huehuehue
Wonder if I can get 100% uptime on the 50% toughness reduction 🤣
Walls will reliably stop bursters, muties, and dogs from running through. But it also gives no toughness regen
Know what else will stop them? Bullets
what are bullets? All I know is warp
yeah, they both do that
Embrace the gun psyker
Are any of these staffs unlocked gud or should i just go with guns for psyker
Visual bug i was talking about earlier is way more visible in this
Version with more circles and arrows
all the staffs are good. It just depends on if you like how they work
it's visible in the vid I just posted, with my sword out it's right there the whole time lol
I never noticed it before but now you've ruined it
dont like the trauma staff
My friend
Equip assail
okay, well just use assail then
I rock the Purgatus staff, i dont think im gonna ever look back
It's going to be incyour face all the time
Its just psyker starting to mutate due to long term warp use
Radiation in krieg is a motherfucker
All staffs are good at this point
voidstrike is fun
void strike is really similar to grenade launchers. except it doesn't arc
I'm a voidstriker. It basically feels like brain burst with pierce, which just allows you to run assail anyway
they all offer different playstyles
all staffs are good
try em all out and see which you like
also what be this?
broken description
I thought they removed those errors 😭
wb melee weps?

