#psyker-class

1 messages · Page 698 of 1

flint pawn
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They better not nerf the relic, I want to keep my ability to stagger Daemonhosts

astral oracle
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you don’t just stagger them

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you s h o v e em

fluid knot
astral oracle
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God it’s so funny seeing daemonhosts dying to falling into the void

fluid knot
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Relic is weird tho, this faux immunity to damage when nothing can damage you anyway because its being staggered

ivory solstice
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whats this relic u guys speak of

fluid knot
#

Zealot ult

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One of em anyway

astral oracle
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But that should not be a thing. Neither should it be able to stagger monstrosities this hard

ivory solstice
#

ahh

flint pawn
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They can take Assail, that's fine, I have chainsword now and that's all I need

astral oracle
late yew
#

what blessings for dueling sword?

ivory solstice
fluid knot
ivory solstice
wicked badge
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Oh god im in a spyker only team

astral oracle
fluid knot
astral oracle
#

In

In a fight
Right?

fluid knot
#

Alright alright, take it to Zealot chat

spice veldt
honest frigate
astral oracle
#

of course it’s the furry

honest frigate
#

Youre the one whos posted the message

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I am simply reacting

wicked badge
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But i still got paid 4K for some reason

astral oracle
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Special condition probs

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Something like hunting grounds or sum schizer

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Friends and I failed an auric mission halfway but still got like a heresy mission’s worth of money cause of special condition

fluid terrace
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i feel like theres weirdly too many fire grenades

astral oracle
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What could you ever mean bear

fluid knot
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Director has been turned up on Maelstrom

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Its balls to the wall all the way, either get good or die for the Emperor

fluid terrace
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it's like everwhere i go theres a huse mess of fire and i cant fucking walk

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im fine with difficulty but i literally cannot walk anywhere

fluid knot
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Bombers are a high-priority target in nearly every instance, if you can see em, kill em

burnt tapir
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pox bursters are the run enders imo

astral oracle
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You’re not allowed to walk

burnt tapir
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So many times they've just spawned and downed several people instantly

astral oracle
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Who said you could walk

fluid knot
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Ignore the Orgyns, they're just there to get in your way an stop you dealing with the actual threats, Bombers, Trappers, Dogs, Bursters etc

astral oracle
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Pox bursters are another reason why I love my smite

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:)

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burster
poxed

fluid knot
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I love both Suge an Smite for that too, BUT i hate a lot of people zapping bursters that have just been pushed/are about to be pushed which stops them exploding

burnt tapir
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s h i e l d

fluid knot
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Dont be those guys

burnt tapir
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It's an addiction

astral oracle
late yew
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Voidstuff way more insane than assail

fluid knot
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Its not the burster that causes it, its misuse of the weapon/blitz

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Same deal for trigger happy Vets

astral oracle
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they touched m y t a r g e t

fluid knot
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Do it consistently an people will leave you for dead if you go down lol

late yew
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Wait, there are different dueling swordS?

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When did that happen

burnt tapir
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one is more cleave

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the other is..something

vestal fulcrum
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There’s 5, 4 and 2

spice veldt
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since launch

astral oracle
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Yeh

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Always have been

late yew
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seems like there is barely any difference between them

spice veldt
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check the damage numbers on mk4's heavies and compare them to the rest

late yew
#

what the actual fuck

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no point in using others then

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also special is useless on every one of them

spice veldt
#

special is for stagger

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special-ing in the weakspot of crushers will stagger them for an extended period, and it has enough stagger to overcome their stagger resistance afterwards

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special-ing bulwarks in the head guardbreaks them for a few seconds

desert vault
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What's going on with surge staff now? It seems like it's a very bad void staff now.

spice veldt
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special-ing mutants in the head staggers them for a moment

astral oracle
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I don’t know if they changed surge at all

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But voidstaff definitely cracked

spice veldt
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higher damage, 2 target cap, and faster charge

desert vault
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Surge doesn't surge anymore. it only hits two targets, it's range is longer, and it deals damage much faster. Which is all worthless, bc Void kills everything in a straight line forever.

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And so, for that matter, does any gun.

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Psyker really feels borked. Assail is a trap/crutch, surge staff is nerfed and has no role, Void staff is completely broken, and BB is much harder to use effectively.

astral oracle
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oh no wonder it felt horrid to use

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and why I smite now instead

safe meteor
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I feel like a loser using assail all the time

astral oracle
#

It’s okay kitkat

safe meteor
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There's no skill involed in pressing click mindlessly

astral oracle
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You are

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But it’s okay

safe meteor
astral oracle
spice veldt
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it's psyker's autopistol essentially

strong gulch
#

If you like and think it's fun, use it.

spice veldt
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god bless fatshark

cyan notch
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aimbot

astral oracle
#

Meanwhile: Me using the Smite bug

safe meteor
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Yeah no it's psyker smart pistol from TF|2

astral oracle
strong gulch
#

If you want something with more skill, do that.

fluid terrace
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smite bug?

safe meteor
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You close your eyes and press click and wipe out whatever is in front of you

desert vault
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Agreed. Assail straight up sucks. Like, not "sucks at dealing damage", but "sucks that they put an auto-aim crutch ability like this in that tricks newbies in to something they can't learn from but also makes them a liability to their team"

astral oracle
#

Smite doesn’t gain any peril with an empower stack

golden frigate
strong gulch
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It should be balanced better for sure, but it's also brain fog friendly.

safe meteor
astral oracle
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On the bright side

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Assail made it really easy for me to get Dodge This! 3

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:)

late yew
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So i should only bother with dueling sword 4?

spice veldt
desert vault
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Yeah, I can see Assail being desirable for people who find precise aim unfeasible for various reasons, like as an accessibility thing. But at the same time, the purge, trauma, and old surge staves didn't require precise aim, nor did the old VS staff. And BB locked on once you started pressing the button.

late yew
#

Surge is amazing

burnt tapir
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I like it as a ranged option for short range staffs

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It's made trauma feel so much better

desert vault
late yew
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also stagger

burnt tapir
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Surge feels really bad on t5 auric for me

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Peril to kill ratio is just awful

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killing 2 targets at a time is just not enough

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especially for like 30% peril

fluid knot
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Noone should be comparing Void to any of the other staves really tho at this point

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Its better than most of the guns at this point

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Even better than Rippers which is saying something

desert vault
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I wouldn't call it a buff. it was made in to a different weapon. It used to be for CC and killing flak and carapace enemies. Now it's... whatever it is.

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Oh yeah, no question, idk what they did to void but it's extremely broken, even by the standards of everything being ludicrous OP in update 12

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13

late yew
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Rampage not worth it on dueling sword?

late yew
spice veldt
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not particularly, since you won't be using it for hordes

late yew
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if you using it for hordes, then it is a you issue

vestal fulcrum
late yew
#

replace weak spot with crit chance?

desert vault
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How do you build smite? I just turned it on in the pskyanium and woof, this feels awful.

fluid knot
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I think it was a good move to change how the weapon functions

spice veldt
late yew
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not killing

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and can stun whole horde

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including specials and elites

fluid knot
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Whole horde? It can stun whole rooms KEKW_ogryn

desert vault
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That does not sound conducive to fun gameplay.

fluid knot
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Its the ultimate in the way of "I need to carry this team"

burnt tapir
fluid knot
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Which if im honest, was likely the design philosophy for it, each character has an ability like that

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These new blitz's/Ults have been designed specifically for the hardest difficulties

desert vault
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I've found that the update has trivialized auric damnation

late yew
late yew
fluid knot
fluid knot
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The director can go proper awol now in those

late yew
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Trying crit build with dueling sword

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And scryer

fluid knot
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Had one earlier on Hab an everyone in the lobby was playing at S+ tier an we still wiped because it was so non-stop, fuckin super fun

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got trapped in one of the corners an ive never seen specials flooding in like that i think ever, literally fully balls to the wall all the time

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I adore what they've done with the Maelstrom director, its sooo much more fun now

agile geode
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is there a type of mission, or place that generally has better chance of plasteel??
i feel like you get so little xD

fluid knot
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They all have relatively similar amounts, its just highly dependent on if your team is also picking stuff up

spice veldt
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linear maps like magistrati, consignment yard, etc., will have an easier time

fluid knot
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Relay station is pretty short tho, so thats the best bet if you just want to farm it

spice veldt
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damnation also has roughly 2x more mats than heresy, assuming that nothing has changed from before the patch

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805 plasteel and 300 diamantine max

fluid knot
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Seems about the same by my eye

spice veldt
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prepatch values

fluid knot
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Sedition with question marks because noone plays it lool

astral oracle
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Sedition:
?????????????????? Why would you?????

desert vault
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What do you pair with the lightning smite? I feel useless without bb

late yew
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surge

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void

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trauma

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anything really

desert vault
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I don't like this update at all. It feels like an incoheren mess, and that's being papered over by the massive increase in damage and survivability

spice veldt
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yeah we're on a relatively early build currently

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xbox certifications are slowing the next updates down so hopefully there'll be better balance though

fluid terrace
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i love smite

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why wasnt this in base psyker

desert vault
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Hopefully. I don't know how. Instead of having four classes with clear roles we've got four messy trees with bad synergy

fluid terrace
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this is so much more fun that brain popping

desert vault
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Am I using it wrong? You just stand there and stunt things. It doesn't seeem like it has any gameplay to it.

loud girder
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its kinda zdps

late yew
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update is great

loud girder
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it doesnt kill anything

late yew
fluid terrace
late yew
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before Veteran was best melee because of overpowered powersword

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Now Zealot IS the god of melee

tropic pollen
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haven’t tried out new psyker yet, how’s bio-lightning?

late yew
#

Ogryn can actually be a useful Big Brother and tank all the enemies

loud girder
late yew
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And PSyker can take sev eral different roles

fluid terrace
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also the increased damage kills them so you could potentially kill them and keep the empowered shock going

naive sedge
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Overall its a good update but the ability spam is kind of overtaking the melee game. Players shooting their way through a Maelstrom.

fluid terrace
desert vault
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Yeah, I don't get it. you just stand there and stun things. It've very passive. There's nothing to it.

loud girder
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honestly shards feel incredible vs hordes

fluid terrace
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it feels great

late yew
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that's always been the way, except before it was only guns

loud girder
cinder moon
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i finally got a good voidstrike staff and have been trying it with full brain burst/soulblaze build. it's absolutely disgusting, i wish the plasma was this good

fluid terrace
loud girder
late yew
fluid terrace
#

are you dodging?

loud girder
#

honestly it might be a hot stupid take but i think they should allow us to pick any skill when we reach a breakpoint it would really make classes blow up with options

naive sedge
cinder moon
spice veldt
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yeah i've pretty much stopped playing melee psyker

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god bless assail

desert vault
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Well they put block with peril out on one side, so you can only have it with some builds

cinder moon
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i love my dueling sword

fluid terrace
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i only use my raipier on my psyker for stamina regen and clearing out hordes when i have way too high peril

cinder moon
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mkiv is incredible for dealing with maniacs

late yew
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there is no rapier

fluid terrace
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dueling sword i just call it a rapier

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it's easier

naive sedge
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It is mechanically near identical to saltz rapier. 2 stage heavy charge etc

fluid terrace
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i've never play saltz

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i was the elf tank

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i forgot the name of the character and the class

ionic needle
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Don't talk about saltz, now I miss the axe and falchion

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Dual weapons would be really neat in this game

naive sedge
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Dual wielded weapons as mtx DLC is when you k own this game is in trouble

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Let's hope it doesn't happen

fluid terrace
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i want dual revolvers and then i'll play veteran

desert vault
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I just did archivum on heresy with smite and I don't understand what it's for at all. It just locks you in place doing no damage.

cinder moon
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i'd go back to gunker if i could dual wield a laspistol or revolver with the dueling sword

hybrid solstice
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is the movement speed buff on scrier's gaze ever worth grabbing?

desert vault
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The surge staff's damage was iffy, but it did do a lot of damage to carapace and flak set up properly. This is just "Stand here and wati for someone else to kill something"

cinder moon
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i have a purgatus build with scriers, and a gunker build. the movement buff is nice with purgatus since you're slow when casting

hybrid solstice
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ah okay

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then i will be giving up the upgrade that makes brain rupture cast faster after ult since i think that wont see much use during scrier's

cinder moon
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i tried scrier/BB but i couldn't find any synergy

hybrid solstice
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there isnt really supposed to be

cinder moon
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basically relying on melee and ranged slot to deal with everything except elites

hybrid solstice
#

in my mind at least

agile geode
# spice veldt prepatch values

this is very good info to know, highly appreciate it (and will save it)
still leveling up my psyker and getting geared, so mainly doing quickplay for the extra %

late yew
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not rapier

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very different weapon

hybrid solstice
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in fact i dont think any of the blitz abilities have "synergy" with scrier's really

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i guess assail does a bit more after it;s over probably

spice veldt
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has some use with assail because of the crits

desert vault
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How have y'all see people using the shield at high difficulties? Is anyone doing anything useful with it?

spice veldt
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but also the peril gen is quite bad

cinder moon
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there's some build that can spam shields, which is more annoying than useful

spice veldt
hybrid solstice
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right i dont see myself using assail during scrier's

desert vault
spice veldt
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I think it opens up a few more positioning opportunities, and that makes the shield quite nice

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it can be, i'd say

cinder moon
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the shield does make some spots really nice if you're just trying to clear out a room of shooters or whatever

deft sluice
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Any advice on current Surge Staff uses ? Seems like they turned it into single target shutdown + damage

spice veldt
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in addition, the dome shield is quite good for ganking the beast of nurgle and denying bombers/flamers

cinder moon
desert vault
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Helping to prevent flamer wipes does seem good.

spice veldt
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since it prevents the spit/flames, and the grenade can't land inside (but the ground fire will still spread)

hybrid solstice
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venting shriek seems neat but i rarely feel like ive needed to hit that button with all the new peril buffs so im trying to optimize how much of my abilities i'm actually putting to use

cinder moon
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a good surge staff will kill pretty much anything in one or two charges

spice veldt
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I'd rate the shield over scrier's gaze, at the very least

hybrid solstice
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yeah maybe, we'll see

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i do like the shield

thorn cedar
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I hope they nerf the vfx on Smite. The only thing more stunned than the hordes is my gpu. ;_;

hybrid solstice
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also you cant grab the crit aura with shriek

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which is lame

desert vault
cinder moon
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i haven't figured out a good shield build yet

cinder moon
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might make one of my gunkers into a shield build

hybrid solstice
desert vault
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The VFX have been pretty bad. The psyker abilities make it hard to see what's going on. The zealot firebomb can be hard to distinguish from the bomber firebomb. The shield obstructs vision. And whoever came up with the smoke grenade needs to be sat down and given a serious talking too.

desert vault
lyric sorrel
cinder moon
#

venting shriek is also extremely useful. gets dogs off teammates up to 30m away, makes chaos spawn throw and beast of nurgle puke teammates, applies soulblaze

desert vault
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Like Peril management was all about getting the number down to 69 so I could fire off the next BB.

lyric sorrel
cinder moon
#

goes through walls and floors as well, so if a lollygagger got dogged before a point of no return, you can save them sometimes

lyric sorrel
desert vault
#

Ugh. They need to make the zealots thoughts and prayer's ability stop stunlocking monsters. It's already a bad ability - 10ish seconds of invulnerability? But stunning mosnters is too much.

tulip wing
#

what is the best way to build around the sheild?

lyric sorrel
desert vault
lyric sorrel
valid shale
lyric sorrel
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Like maybe having immense toughness or immense stun. Not both

valid shale
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Scrier Gaze and the lawn darts = one shotting literally everything

desert vault
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Having a 1-time stun and toughness regen, and forcing monsters to release players would be fine.

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Even giving it a few seconds of that over-shield buff.

rocky osprey
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am I just building/using Assail wrong or is it kind of mid

desert vault
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Maybe make it more pwoerful the fewer wounds the zealot has.

cold oasis
#

I mean, give them something jesus

desert vault
#

Assail does what your staves should be doing, is how I'm looking at it.

valid shale
desert vault
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It's a neat trick and I'm sure players who want a less complex experience will enjoy it, but I don't see any reason to use it.

rocky osprey
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I'm 30+ lol. Just not sure if I'm missing some part to enhancing it or if it's not really meant to be used as a primary attack option

cold oasis
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It is

rocky osprey
#

Like Frank said, I feel like I could get more bang for my buck with my usual staves

cold oasis
#

Just use Warp Charges and the +10% damage aura

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how :V

valid shale
cold oasis
#

You can literally clear a room full of elites alone

valid shale
#

Did you do both upgrades for it? @rocky osprey

compact cargo
#

But instead of surge you can just volver

spice veldt
#

are you aiming Assail at enemies? (i.e., looking at enemies while the shards are up in the air)

compact cargo
#

2 shot crusher with 4 stack 90% peril whatthefuck_heresy

spice veldt
desert vault
valid shale
#

Like, I can one shot most things with it on heretic, as a level 15

cold oasis
#

think of Assail like an OP Lasgun

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you killl every ranged and every horde with it

spice veldt
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the assail's raw DPS output isn't that great

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but the amount of skill that you put into it and the output you get is insanely unbalanced

rocky osprey
# valid shale Did you do both upgrades for it? <@180078416219865088>

ofc! and I'm not trying to downplay it, tbh I've played a lot pre-update so I'm pretty confident with the staves I've rolled and it feels a bit more consistent/faster, so i'm just trying to understand where the build could improve. atm it seems like I've got most of the recommended passives, but maybe I'll try Warp Charges instead of Empowered Psionics.

cinder moon
#

assail gets better with more enemies present

cinder moon
#

that said, i don't like assail because it's still not precise enough for me

desert vault
#

But it's not a lasgun, it's a blitz. I don't like smite or assailk because they're both doing things your staves should do, essentially making your primary weapon redundant.

compact cargo
#

or a kantrael las gun if it's ur thing

rocky osprey
cinder moon
#

assail also requires some kind of ranged solution, otherwise you'll get pwnt by snipers and gunners across the room that you can't see for more than 0.05s

valid shale
#

For me it’s like using aimbot

spice veldt
compact cargo
#

for primary caxe, but it should be ur fav psword

rocky osprey
#

I feel like I could kill stuff faster by the time the shard whips around to the target TH_shrug

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but I'll try scriers and warp charges!

compact cargo
#

specially if paired with those dodges to just kite bosses as long as you want

valid shale
#

I fling it, and it kills 4 enemies and nearly kills a 5th

desert vault
#

i don't think the problem is it's damage. i think that it fundamentally has no role in the toolkit.

spice veldt
compact cargo
valid shale
#

Smites fine

spice veldt
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the problem is that it's also overtuned to the point of being able to be used as a primary weapon

valid shale
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It’s perfect for a support role psyker

desert vault
#

Smite needs to be removed and the old surge stave brought back.

spice veldt
cinder moon
#

smite working with empowered psionics is likely a bug and unintended, but smite's peril gen outside of that is stupid high and makes it useless

compact cargo
#

Currently surge staff wrecks armor, smite does pure cc

valid shale
desert vault
#

And the old surge staff did both

compact cargo
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Surge still has a place in non-smite builds, the bigger issue is bb is mediocre

left crater
#

As a psyker main, here is my hot take.

Cut down the number of shards by half, double peril cost, increase recharge.

You should be able to spam them, but do it in bursts, not as a primary weapon

compact cargo
#

How old are we speaking?

cinder moon
#

BB is incredible, you just don't rely on it as a main tool

compact cargo
#

Previous patch or 5 patches ago?

late yew
#

"oh no, smite and surge so bad"

cinder moon
#

run BB build with a gun or voidstrike and come back to me

compact cargo
spice veldt
compact cargo
#

Ended up using volver more than bb

fluid terrace
desert vault
#

BB offers unique abilities high single target damage without needing LOS.

fluid terrace
#

SMACK HIS NUTS

cinder moon
desert vault
#

Revolver can't tag snipers from cover.

compact cargo
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Anything volver has brief los to can be 1 shot

fossil jay
#

With the rework of Warp Siphon, the penance "Warp Battery" is now impossibly hard.

compact cargo
#

snipers, bombers, trappers

spice veldt
#

being able to snipe enemies iwthout LoS is nice

compact cargo
#

things that run off and are likely to be obscured can be 1 shot

spice veldt
#

but at the same time, you can also spam dodges with assail and stare at a sniper

compact cargo
#

I'd understand if maybe u went bb and purgatus

spice veldt
#

because the aim assist allows you to just spam dodges without caring about throwing off your aim

cinder moon
#

that's the idea; you spec into BB for getting brain bursts on kills and soulblaze, but you also can use it to supplement kit/instakill certain specials

compact cargo
#

Or better yet

#

game bad

agile geode
#

one thing i wish for BB (BR) is that in groups it would auto lock on specials/elites

compact cargo
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that and the big bug u got on that talent for infinite shields

spice veldt
desert vault
#

Revolver is not a replacement for BB. For one - You're giving up all your CC. For two, BB's targetting gives it numerous unique advantages. For three - You're trying to do the vets job.

late yew
#

final score

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Surge is fuckn amazing

spice veldt
late yew
#

look at elite kills

compact cargo
late yew
#

and disabler kills

cinder moon
#

with my voidstrike/revolver BB build, i'm almost always at 6wc and never touch BB except when i absolutely need to

desert vault
compact cargo
compact cargo
cinder moon
#

in big enough crowds it's back pretty much instantly

late yew
#

did you see that score @desert vault

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that is surge

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it is so amazing

dapper dove
#

Is getting warp charges from brain burst still a thing

late yew
#

not relaly

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you get it from killing elites

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Or from soulblaze kills

desert vault
compact cargo
#

it's the old method without bb
elites, 4% of funny fire

compact cargo
dapper dove
compact cargo
#

Reason to get warp stacks ^^

late yew
compact cargo
#

and high peril 24/7

late yew
#

There is also talent for 4% chance of any kills

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but it is guaranteed on elite kills

desert vault
#

Elite BB kills or any elite kills?

spice veldt
#

any elite kills

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brain rupture and warp charges have been completely uncoupled now

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the one problem that i've noticed with the warp charge branch is that it's quite an investment of points

late yew
#

i did not like it

compact cargo
#

It's so many points and tools in one side

late yew
#

anyone tried disrupt destiny?

desert vault
cinder moon
#

aim for the head

compact cargo
# desert vault What is your set up to get 1st round body kills with revolver?

I'll get it once I'm back home, but it's mostly, simulating the old set up:

  • 20% from high peril
  • Try to maintain 6 warpstacks, bb/volver elites for it, at 5 if I remember correctly trappers will survive
  • Can't 1 shot flamers, often knockdown lets you finish it with a through horde shot, but it's something to keep in mind
  • Additionaly you can add maniac damage on your volver to reliably 1 shot trappers at 4 charges, giving you the option to not carry 6 stacks (idk why but u can)
  • Can go into crit builds due to volver blessings
  • Headshot drops them no matter what
near wyvern
desert vault
#

Okay, thank you.

compact cargo
#

Issue I see is that BB doesn't pair well with the high peril, which goes back to my complain about it

cinder moon
#

just ride 90% peril with BB, you can even charge at 99% and still not explode

desert vault
#

Yeah afaik you must be at 100% peril to pop with BB.

compact cargo
#

but I'm having to use bb out of necesity to keep charge high for the specials

cinder moon
#

but really, why even bother using BB when voidstrike just gives you all the WC you need

compact cargo
#

could just use smite/assail instead consistently

#

True

cinder moon
#

just use the skills that give you WC on (elite) kill from you/allies

desert vault
#

Yeah, you still can't pop unless you're at 100% when you start the BB.

compact cargo
#

Wait, doesn't the bb tree have the decrease special cooldown on elite kill?

late yew
compact cargo
#

It makes you faster pogryn

#

The fast part works

desert vault
#

Yeah, Psykinetics Aura requires BB or Smite

compact cargo
#

another point for bb/smite then

near wyvern
desert vault
#

I wish they'd dumped all this tree BS and just added more options to the old system.

late yew
#

Or that talent might be working only for disrupt targets kills

near wyvern
late yew
#

can you trigger marked targets in psykenium

compact cargo
#

no

cinder moon
compact cargo
#

atleast not without mods

desert vault
#

Making Kinetic delfection require shield or scryer sucks.

late yew
#

I specifically want this tree to work with dueling sword

cinder moon
compact cargo
#

It's a 2 point cost

cinder moon
#

i have deflection on my BB builds

compact cargo
#

from middle*

desert vault
#

Ahh. thanks for pointing that out. I had thought you could only go down, not up.

near wyvern
#

You can get all three buttons on the middle bottom row

desert vault
#

That does make my day much better.

cinder moon
#

think of it like how water flows

#

can go down/to the sides

near wyvern
naive sedge
#

I cannever tell without a ui hint when the talent tree will let me go backwards

desert vault
#

Oh, I see. It's not consistent. You can go up to some nodes, I guess the +base stat nodes, but not passives. I must have tried to go up to a passive and decided you couldnt' go up anywhere.

cinder moon
#

tbf this tree is sometimes very vague and i can't tell which skill i haven't de-selected why trying to go backwards

spice veldt
#

yeah it's a relatively loose sense of being on the same level

late yew
hybrid solstice
#

200+ hours in and i have found my first 380 literally ever

cerulean cave
#

question, anyone got tips for someone wanting to go with Smite, due to being very used to the old Surge.
As in, which Secondary/Blitz/Final perk to go for?

cerulean cave
crude trout
#

is savage sweep or Wrath better than devastating strike for crit catachan mk iv?

desert vault
#

The node is further up than the one before it. It is above the other one. You must go up, as the nodes are visually represented on the screen. They are not positioned parallel on the screen. Go yell at the FS art team.

empty onyx
near wyvern
hybrid solstice
desert vault
#

Maybe someone will make a mod that makes the trees easier to read

cerulean cave
near wyvern
hybrid solstice
empty onyx
#

That said, the warp charge cooldown is also nice.

hybrid solstice
#

anyone know what the peril threshold for stuff like the full damage/fire stacks for venting shriek is?

late yew
hybrid solstice
#

is it 100%?

cerulean cave
cold oasis
#

Void or Surge+Assail is all you need

naive sedge
#

Yah, what is high peril for that ability? Is 50% high peril or 90%?

cold oasis
#

Either one is great

hybrid solstice
near wyvern
# late yew unless you use empowered psionics 👁️

Still no. Smite does 30-50DPS and can only advance in around +/-45degree angles, so you deal absolutely no damage and if you get unlucky you cannot include that free runner before letting go of your bugged free smite.

late yew
#

This is i did with surge and smite @cerulean cave

hybrid solstice
#

smite is still nice for locking down rooms of enemies

#

idk

#

i probably wont use it myself lol

hybrid solstice
#

never liked old surge much

near wyvern
cerulean cave
# late yew Surge is for killing

Surge can stunlock a few targets still. If I run smite, I'm using it for mass CC.
One of the first builds I did was actually smite with purgatus. CC everything on one side and then turn around and handle an entire horde yourself, using Purgatus, while the rest of the team can hold your back free

#

but

#

that build relies on competent teammates

compact cargo
#

Surge still deals quite good armor damage

#

Compared to smite*

fluid terrace
#

i actually have a good ogryn on my team and it's so much fun

cerulean cave
late yew
still hearth
#

Yes

#

Less lightning users

near wyvern
cold oasis
near wyvern
cold oasis
#

One difference is now the BB is the staff and the staff is the smite

potent echo
compact cargo
#

It's fun for speedruns

#

Quelling while outspeeding a mutant is funny

#

Can run circles around columns to keep the mutant busy

cerulean cave
near wyvern
#

You use void when you used to use BB

#

OR you can keep using surge staff as well, it just it doesn't have infinite range but it one shots most specials / elites and kills all of them in three hits. It also has like the fastest charge time of all staffs now so you can do like 2 casts in the time of one BB.

fossil jay
#

I'm trying to get the Warp Battery redacted penance and am running into issues with keeping stacks up, although I'm not a maxxed out Psyker yet. Any recommendations on how to complete the penance with how Warp Charges got reworked?

cerulean cave
#

higher difficulty

#

more elites

#

more charges

compact cargo
#

Don't use f

#

Have a revolver out

#

And likely bb

cerulean cave
#

definitely BB yea

compact cargo
#

bb+volver lets you bb into 1 shot bulwarks which should be plenty in some missions

late yew
#

i need to get surge on void...

late yew
#

when it is 30+ targets

#

It is some damage

#

1500 dps according to you

#

already higher than surge

mighty olive
wicked badge
#

Got the cool lightning staff

#

Noice

fluid terrace
#

i dunno if my psyker is even 'good' but it's fun and it works

#

zap and burn

wicked badge
desert vault
#

Has anyone figured out Scryers? I don't feel like it's getting me to breakpoints

#

Is it just for guns?

fluid knot
#

You can use it with other warp related stuff, but your "danger threshold" as it were is much higher

#

Its pretty easy to accidentally become human bomb if you're not super careful

cerulean cave
#

it can work quite well with Assail, but...

#

it's just too much of a pain, I think, compared to what you get

#

if you could just run either of the other two Blitzs

desert vault
#

It doesn't seem like it gives enough of a bonus to be worthwhile.

fluid knot
#

Its not a huge bonus no

cerulean cave
#

yea unless wanna play a vet-mimic

fluid knot
#

Needs some tweaking

cyan portal
desert vault
fluid knot
#

Though i dont think thats actually all that bad myself

spice veldt
#

scrier's gaze is quite worse than vet's ult since it's like if vet's ult made your magazine size decrease over time

#

which is quite a shame

desert vault
#

Vet melee tree is the one I'm thinking of. Going full-in on it didn't seem to get me to any breakpoints at all, but it did make me much, much worse at shooting

cerulean cave
#

from what I've played the Vet Melee tree is pretty solid

#

ngl

spice veldt
#

the crit talents are nice but you also have enough crit chance by default to just proc them

#

scrier's gaze seems like a holdover from when crit was more important

fluid knot
royal granite
#

what does going straight down the middle get you?

cerulean cave
# fluid terrace zap and burn

I've tried something similar. Going for the soulblaze perks and then the Psychic Vent, with Soulblaze, PLUS the left-most final perk is reeeally nice actually.

royal granite
#

ogryn channel seems normal

desert vault
#

My response to any claims about Vet Commando is that if I go straight down the sharpshooter tree my chainsword OHKs bulwarks, and if I go straight down the commando tree my chainsword OHKs bulwarks.

cerulean cave
#

what else do you expect from Ogryns? KEKW_ogryn

fluid terrace
desert vault
#

Yeah discussing lunch is pretty normal in the Ogryn channel

fluid terrace
#

why are the pictures in reverse

spice veldt
#

it was me barry

cerulean cave
#

really dope interactions with soulblaze

royal granite
#

vet channel seemed kinda gloomy

cerulean cave
#

since you said burn

royal granite
#

mad about not being amazing at everything anymore i guess

fluid terrace
#

i saw, the eystone seemded lame

#

so i went the middle stone for sincreased shock bouncing

#

stun the entire horde

cerulean cave
#

also solid, but I think the left keystone has the soulblaze spread? unsure rn, 1 sec...

compact cargo
#

vets been gloomy again

cerulean cave
#

which works nicely for spreading soulblaze throughout a horde

#

even the ones you don't hit get DOT stacked, cause of the ones dying close to them

fluid knot
compact cargo
#

Don't forget been forced out of psword

#

and a lot of months without having to learn ranged/melee

fluid knot
#

Is that the case? It took a small knock, but i dont see it being any less good

cerulean cave
#

ah nvm you got wildfire

cerulean cave
royal granite
#

psword nerf isn't even that bad, less first target damage

naive sedge
#

A very light touch for them to freak out over

royal granite
#

can't casually cleave ogryns anymore

compact cargo
#

with horrible dodges and poor stam characteristic of vet

fluid knot
cerulean cave
#

fair, it really needed to be knocked down from being the non-plus-ultra for Vet

naive sedge
#

I was unclear what vets base stam was now. Is it still bad?

compact cargo
#

now people are encouraged into chsword

fluid knot
#

Its marginally less obnoxious now, but its still super strong

compact cargo
spice veldt
#

1s stamina regen delay now

compact cargo
#

psyker has low base stam but has no issue with it

naive sedge
#

Yah I meant regen more correctly

royal granite
#

i ran shovel before the nerf and i'll continue to run shovel after it

fluid knot
#

Hell ye, Vet shovel is one of the most fun melee weapons in the game

desert vault
fluid knot
#

I just wish Shouty could get it too KEKW_ogryn

royal granite
#

they changed how rending works, could that be it?

compact cargo
#

similar case to hsword (lsword also solid)

royal granite
#

oh i'm looking at the patch notes now, chainsword just does way more damage across the board it looks like

#

more finesse, better against various armour types

desert vault
#

It feels kind of silly now. Like it doesn't have any weight to it.

raw drift
#

The smite ability says that you should be able to charge it to do high damage, and if you don't charge it, it does low damage but high impact over time. But I seem to have no real difference in damage or impact, only spreading, if I charge. Do we know if it's intentional? or if it's a bug that causes the high damage state to just not exist

cerulean cave
#

I thought charging just speeds up the spreading tbh

raw drift
#

Yeah exactly

fluid knot
#

Another patch menna be dropping in like 2w

raw drift
#

The description reads, and I quote "Unleash a torrent of Bio-lightning. Charge to deal high damage and high impact to an enemy, or channel a continuous stream that deals low damage but high impact over time, spreading between multiple enemies"

#

But that high damage state just doesn't exist it seems

fluid knot
#

Yeah give it a couple weeks, things are subject to change atm

summer prairie
#

Smite doesn't need much tweaking to be decent since you can just use it for a bit, release and immediately stagger/knockdown a ton of targets. The issue is everything else being so strong

#

But it probably still wouldn't be fun

raw drift
#

I really hope they fix that, cause as is, it makes it kinda useless. I only ever see people using crystals cause only carapace armor really stops those and that's pretty rare, and you rarely run into anything with a high enough amount of health for brain rupture to be significantly better

fluid knot
#

Smite is very strong, being able to lock down terrible situations that would otherwise be unsalvageable is really good

#

It just needs its damage option up an running

#

But yeah, Assail is also likely to be nerfed soon

royal granite
#

when 5 crushers spawn on me i'm pretty happy to have a lightning man around

#

it serves the same cc role it did when it was a staff

summer prairie
#

It's kind of like if you were using the old surge except you don't just keep channelling but rather knock targets down and then finish them off with your melee/range

raw drift
summer prairie
#

Like I said, the alternatives are too strong

fluid knot
summer prairie
#

but you can compare anything to assail and conclude it's trash

cerulean cave
#

only thing I've seen being more or less immune to Smite are mutants

raw drift
#

I do hope they enable the damage option soon. Assail is just too good at the moment honestly

cerulean cave
#

Smite locks down everything else

#

ofc

fluid knot
#

Even they're not, again takes time to ramp up

cerulean cave
#

also monstrosities

royal granite
#

assail is underwhelming to me, it's slow to deal with distant targets and can't handle the nightmare scenarios

fluid knot
#

Assail + Voidstrike are the two most likely to be hit with the nerf bat with the next patch

cerulean cave
#

I feel the same, ngl

#

Voidstrike I've seen do absolutely ridiculous dmg now

#

yea

fluid knot
#

It can entirely prevent the nightmare scenarios happening though

fluid knot
#

Well, mostly anyway

still hearth
#

Assail lets you avoid the most annoying scenarios in the game rn

fluid knot
#

Its certainly got weakness' but they're not all that common in relation to how much output its capable of atm

still hearth
#

Aka the 50 gunners that wait for you to walk around the corner

#

And unlike Smite it actually kills things owoLaugh2

fluid knot
#

Or the ten stack that spawns behind you in the library section on Sycorax KEKW_ogryn

#

Smite doesnt need to kill stuff en masse tbf

#

Just lock down a room an everything can be killed by the team with absolute impunity

still hearth
#

For the things that the average smite user uses it

#

Then yes

#

Yes it should

fluid knot
#

Aye, but thats your average player who probably never goes higher than 4s KEKW_ogryn

still hearth
#

I'm so tired of Smite users spamming it constantly when nothing bad is happening

royal granite
#

assail can't do anything about 5 carapace ogryns walking up on you in a tight space

cerulean cave
#

or just git gud with melee already and combine smite+charging.

#

just saying

still hearth
#

Just play the game

cerulean cave
#

for anyone making the "but d-d-damage!" argument for assail

#

XD

fluid knot
#

Smite has arguably the highest carry potential

still hearth
raw drift
#

I think smite should be able to kill entire groups of minor enemies with no problem instead of just making you sit there and watch them writhe in agony for ten years, then eventually explode

royal granite
#

smite stuns them

still hearth
#

Yeah

fluid knot
still hearth
#

And you then spend 15 minutes

#

Waiting for them to die

fluid knot
#

It doesnt matter how long youve gotta wait if they're not posing a threat

still hearth
#

But the sniper that spawned behind them is bcaGuiltySweat

royal granite
#

smite is good in that scenario for the same reason the old lightning staff was good in that scenario

raw drift
#

It does when you have something that ramps up your peril as fast as smite does. By the time you actually stunlock a bulwark with it, you're halfway to exploding or more

fluid knot
#

If you just wanna top frag all the time an need the dopamine hit of big killfeeds to feel like you're playing the game sure, Smite isnt for you, but its still very strong

still hearth
#

I don't disagree that it's strong

royal granite
#

you don't kill things with it, you disable high priority targets so your team can clear out the chaff without getting murdered

still hearth
#

I just think that its bad form to spam it

fluid knot
cerulean cave
still hearth
#

If it wasn't for the empower bug that would actually make the game harder

cerulean cave
#

you'd genuinely have to try to blow up, if you blow up with smite.

fluid knot
#

To blow up with Smite you need to swap to staff an start casting as soon as you cap out on Smite yeah

raw drift
#

Yeah, my point was less that you'd actually explode and more that you have to stop, which unstuns the enemies, and then after you quell you have to wait for it to ramp up again

royal granite
#

smite also has better range than the old staff doesn't it?

fluid knot
#

Its pretty idiot-proof

#

Idk about better range

still hearth
#

Or rather

royal granite
#

either smite or the staff got their range buffed i don't remember which

still hearth
#

The bounces are near infinite

cerulean cave
#

in ~2 seconds you're back at 50% peril

fluid knot
cerulean cave
#

and already charged again

royal granite
#

anyway since smite isn't in your ranged weapon slot anymore you can actually stagger something and then swap to a weapon that CAN kill it

boreal wave
#

Kind of feel like everyone does so much damage now that smite isn't really needed. Like, bulwarks on damnation get one-shotted by krak grenades and other little class tricks even on damnation.

fluid knot
royal granite
#

the damage is a little wild across the board

fluid knot
#

Vet has an auto-revive, Zealot has funny relic that can push monsters off bridges, Ogg has the Taunt an Psyker has Smite

royal granite
#

but i'm sure they'll iron that out

#

make enemies a bit tougher hopefully

still hearth
astral oracle
#

Psyker also has d o m e

#

(50)

fluid knot
still hearth
#

Invis build can get 2 people up easily in 6s

astral oracle
#

Yeah invis I’d say is better

still hearth
#

And with two charges you can also just not die while doing it

boreal wave
#

I like the direction of the update but, yeah, I feel like damage is so out of this world that there's not really a point to anything except a dps race.

astral oracle
#

vanessa shake my smite using hand

still hearth
still hearth
steel egret
astral oracle
#

assail this smite

fluid knot
#

It was absolute carnage, everyone was playing to the best of their abilities an we still wiped, it was madness

astral oracle
#

Maelstrom has been the most fun I’ve had so far

fluid knot
#

Its so good now yeah

still hearth
#

Sometimes the game will just drop

fluid knot
#

Soooooo good

still hearth
#

20 crushers

#

Out of nowhere

#

And one spawns behind you

boreal wave
#

I play damnation. What, do I have to do shock troop gauntlet auroc in order for things to matter?

still hearth
steel egret
#

Ogryn can also pretend to own furby, by hauling around few rocks, but they are not genuine.

astral oracle
#

Last I played was before maelstrom

fluid knot
#

You'll see why we got some added power

potent echo
#

Yep

still hearth
#

Tbh I haven't played Damnation lately

fluid knot
#

Anything less than that, you'll feel overpowered

still hearth
#

Maybe I should try it

astral oracle
#

Auric maelstrom I’d filled with funny

#

I’ve been sticking with heresy for Pubs

#

Damnation for 4s with friends

boreal wave
#

Sounds like a fumbled balancing job

fluid knot
#

Im just glad they're taking the right approach an balancing stuff for the hardest content, as it should be done

royal granite
#

idk i think the range is definitely better than the staff actually

cerulean cave
#

it is

fluid knot
potent echo
#

They definitely reduced the regular damnation spawns by a little too much

#

It's not the builds, but regular damnation was over nerfed

royal granite
#

oops, i accidentally made the infinite smite glitch build

#

i don't even know how that bug works

astral oracle
#

Which one is the mission with the radio dish

potent echo
#

I guess it's good to make returning players feel at ease 🤷‍♂️

astral oracle
#

That mission sucks for smite for me at the end

#

Place is way too open

fluid knot
#

Thats where the real game is

wide summit
#

almost a full stack of dart Psykers

potent echo
#

Auric is where you should quick play definitely

boreal wave
#

When only one difficulty matters in a co-op game - and even worse, one sub-difficulty to one difficulty - then that's a poor balancing job. Sorry.

astral oracle
#

I love when 4 snipers spawn far away at all 4 cardinal directions

potent echo
#

Regular hiint damnation should be baseline

astral oracle
#

Thanks maelstrom

fluid knot
#

Not everyone wants to sweat at the highest possible level

#

An thats fine

astral oracle
#

Unlimited

power

agile geode
#

hmm for void staff, blazing spirit + surge, would the second attack also apply blaze stacks?
and is the surge attack a fully charged (or the same as original attack)

potent echo
#

I feel like they are only saying that because they got hard carried in one mission, maybe find one of those crayon eating pubs

fluid knot
astral oracle
#

I’ve seen many

fluid knot
#

If it crits anyway

astral oracle
#

Especially in heresy

#

tfw shotgun vet has to carry

boreal wave
#

Yeah. Like all my friends, who refuse to play higher tiers than malice and SOMETIMES heresy. But those difficulties are boring, because the difficulty is not well balanced across the different settings. It isn't a level curve. It's a cliff face.

agile geode
# fluid knot If it crits anyway

well both effects only works on crits, so jsut trying to make sure (dont have either blessing yet tho, first time using void staff)

potent echo
#

Damnation too easy, malice too hard loregryn

fluid knot
#

Lower difficulties are designed to be, you know, less difficult

boreal wave
#

And they can be less difficult without being insultingly easy.

fluid knot
#

Sediton + Uprising = Daddy can i play?, Malice = Easy, Heresy = Normal, Damnation = Hard, Damnation+ = Very hard, Auric Maelstrom = Nightmare

astral oracle
#

Man it’s like when you get better at the game easier difficulties get
Easier

fluid knot
#

To use a scale similar to DOOM

#

Yeah pretty much that^

astral oracle
#

Crazy how that works

boreal wave
#

These lower difficulties don't prepare people for higher difficulties. Like, at all. Like I said, it's not anything close to a well-balanced learning curve.

fluid terrace
#

difficulty 3 is a million times easier than difficulty 4

fluid knot
#

They teach you all the mechanics you need to succeed in higher settings, thats what they're there for, the difficulty curve kicks in when you go from 3 to 4s

fluid terrace
#

i don't know the names

boreal wave
#

Malice to Heresy, Bearqueen.

fluid terrace
#

thank you

fluid knot
#

Increased enemy volume, need to prioritize threats an make decisions faster, an then those same skills are in more demand the higher you go

fluid terrace
#

malic is a cake walk compared to heresy

boreal wave
#

And no, they don't really. If they did, we'd see people transition more fluidly from malice to higher difficulties. Alas, they do not.

royal granite
#

heresy is pretty easy

fluid knot
royal granite
#

someone called it the equivalent of normal, i agree with that

potent echo
#

The real difficulty comes with pubs whatthefuck_heresy

royal granite
#

that's right

astral oracle
#

Considering I started off with only playing uprising before I started actually putting in work to improving

fluid knot
#

Yeah.. pugs can be crazy mixed bags

astral oracle
#

and now heresy is also a cakewalk to me

boreal wave
#

Yeah, and like I said, the difficulty jumps aren't well balanced. That's just exacerbated by how much obscene damage people do now.

astral oracle
#

correct. down with pugs

#

I did this pre-tree update

fluid knot
#

Idk, i like the challenge of sometimes having to hard-carry, is fun

astral oracle
#

hell I did this pre-maelstrom update

potent echo
#

Play pubs, learn from good players (rare), practice carrying, you get better quickly

fluid knot
#

Be aware of whats going on at any given time too, dont tunnel vision on stuffs

astral oracle
#

People progress in games differently. Some are just shitters that stay in low difficulty and if that’s good for em so be it

I’ve gotten to where I’m at in a shorter time than some of my friends that are malice baseline difficulty while im clearing heresies without problem

formal glade
#

Is there somewhere I can look for what stats are best in slot for weapons and/or builds for the new skill tree system?

fluid terrace
#

can someone explain to me why malleus monstronum can only be done in a private game?

fluid knot
astral oracle
#

skill trees, people have posted those in the buildnomicons of each respective chat

#

where you can find in the thread section

boreal wave
#

Yeah this turned into disparaging people who play lower difficulties. I really have no interest in that. That's not honest discussion.

fluid knot
#

It was one of those penances where people really struggled to do it in pugs so they made it private only

ember needle
#

guys what staf do you recomend if you want to use assail?

potent echo
fluid terrace
#

it just wanted the cool armor it has

ember needle
#

i have tried the surge but sadly not enough monster dps

fluid knot
royal granite
#

it's also more fun to progress now since getting a good weapon isn't such a massive pain

fluid knot
potent echo
#

Trauma, void, purg or surge

astral oracle
#

pree much any staff that works for you is good for assail

cause you’re gonna be mostly using assail

ember needle
boreal wave
potent echo
#

Psyker has no boss damage

formal glade
#

I see, then is this the place to ask what kind of stats/perks/blessings I should be looking for on purgatus? I really like my current staff, but do want to push it a little further but dont want to waste the limited rerolls and what not derp

potent echo
#

Unless maybe duelling4 or voidstrike

fluid knot
potent echo
#

But then it's still mainly fake boss damage compared to whatever zealots and ogryns can do

spice veldt
#

yeah mk4 kills plogryn in 50 seconds which is like whatever

astral oracle
#

Crack cocaine grenade here

royal granite
#

so how much harder are auric missions?

astral oracle
#

(thanks vets)

fluid terrace
#

how can we do that dorfus

fluid knot
potent echo
fluid knot
cyan notch
#

psyker doesnt really have an anti monster delete button

potent echo
#

Basically learn when to push forward and where specials tend to spawn

fluid knot
#

I keep the trash off you whilst you brainburst its head

astral oracle
#

I mean if you’re going in for the first time

fluid knot
#

Till it dies an you get the penance

astral oracle
#

It’s going to be a clusterfuck

potent echo
#

Also learn boss trigger points and don't push too far when a special wave hits

fluid terrace
tacit fractal
#

any optimal talent path for Psyker and spesifically T5 difficulty? (Just got back into the game)

fluid knot
royal granite
#

also are assassination missions still more or less doomed with pubbies?

potent echo
astral oracle
#

Is malleus monstronum the brain burst on monstrosity one

cyan notch
#

chasm station is mostly still doomed

#

but magistrati is ez

astral oracle
potent echo
#

Venting shriek and warpcharges is also really strong

tacit fractal
potent echo
#

Yes just go assail and then pick venting shriek and then pick empowered psionics

#

For details you can look up j_sat's video I posted here earlier

royal granite
#

i really like the shield but it feels a bit weak

cold oasis
#

????????????????

#

what

fluid terrace
#

i also have a few other quest i apaprently need to get to get the hat too but i don't really care i don't think

astral oracle
#

When I get back home I’m probably gonna go do assail dome warpcharge

#

So I can have

#

50 domes

cold oasis
#

that's imho the best build atm

astral oracle
#

Then compare it to my brain burst set up

cold oasis
#

Just bring Void/Smite staff for carapace elites

austere estuary
#

yay or nay from melk?

astral oracle
#

Don’t got a good void one yet so probably gonna use trauma instead

royal granite
#

i really hope we get some more enemy variety soon

austere estuary
#

I'm hoping for genestealers/cult

fluid terrace
#

genestealers would be col

astral oracle
#

you can steal deez n

fluid terrace
#

brain pop

royal granite
#

you're allowed to say nuts here, actually

astral oracle
royal granite
#

it's wild right?

astral oracle
#

I know but it’s funny when messages are cut off

astral oracle
#

cause it means im dead

#

(God I wish I was dead)

boreal wave
#

The shield really does make some encounters much easier. Like that one with the interrogator in the room surrounded by windows that a bunch of snipers spawn to shoot through.

astral oracle
#

DOMES DOMES DOMES DOMES DOMES DOM

royal granite
#

i don't like how easily enemies can break your shield

boreal wave
#

My least favorite room in the entire game.

royal granite
#

wait a second, am i hangry?

#

yeah i haven't been eating, too much darktide, that explains it

#

the ogryns have the right idea

fluid knot
#

Dont ignore yer need fer rashuns pal

fluid knot
fluid terrace
#

sure let me find that

#

i haven't added someone on steam in like 3 years

fluid knot
#

Lol, no worries

astral oracle
#

god I LOVE DOMES

#

MM

royal granite
#

HOW

astral oracle
#

warp charge bug

royal granite
#

ah

astral oracle
#

Warp charges seem to give you 75% cool-down instead of the intended 7.5

#

From what I see at least

lavish comet
astral oracle
#

Both serve different purposes

#

But yes infinite smite funny

#

One is to cc the fuck out of the enemy

#

One is to heal the fuck out of your team

royal granite
#

if smite did more damage to chaff i'd be all over it

lavish comet
#

Both shield you from enemies

astral oracle
#

God I love 500 toughness/sec

cyan notch
astral oracle
#

Smite does enough damage to chaff for my purposes

#

Seeing things just pop eventually

#

Don’t you love electro-shock therapy

royal granite
#

did they make a new throneside mission?

#

i don't think there was an archivum sycorax the last time i played

neat verge
uneven drift
still hearth
#

Dome is bugged

#

Any warp charge is 100% cdr on it

astral oracle
#

Oh is it dome the one that’s causing it

#

Not the warp charges itself

#

is the interaction correct on the other abilities

still hearth
#

Yeah warp charges work as normal on Shriek and don't work on Scrier'#

astral oracle
#

Ah

still hearth
#

Idk if it works on other shields normally tho

grizzled shoal
#

which dueling sword is better? they all seem the same

astral oracle
#

Thanks obese selachimorpha

cyan notch
#

sela what

astral oracle
#

fatshark

formal hill
#

Fatshart

summer prairie
#

the new surge is actually kind of satisfying

#

The peril gen doesn't matter much, even kind of good for AB

formal hill
#

Smite is the best ability and I'll never use anything else unless empowered psionicq gets nerfed

royal granite
#

alright i just did a mission with 3 psykers, i will admit the assail storm is maybe in slight need of adjustment

lavish comet
royal granite
#

don't get me wrong

#

i was one of the assail psykers

#

we were playing on D4, team comp was ogryn, two assail psykers and a smite

#

i'd hate to have been the ogryn, think he was built for horde clear

zinc phoenix
#

Void is so dumb

#

Literally chaingunning high damage stun balls

#

Across the map

#

This guy was doing the assail psyker thing and I got bored so I just started mass nuking and he was like “wtf”

wide summit
#

void+assail is funny

lavish comet
lucid horizon
spice veldt
#

god bless perilous combustion

lavish comet
#

Is anyone using "Disrupt Destiny"?

zinc phoenix
#

Psyker is so strong right now you don’t have to use boring stuff like assail

#

Don’t even have to use void

lavish comet
wide summit
#

do shield buffs stack

barren atlas
#

Can I use earn blessing on Surge from trauma staff, then re-bless it on Voidstrike?

zinc phoenix
#

I’ve been working on the flow for non bugged smite

#

Hence warp charges

#

It’s still strong in Damnation