#psyker-class
1 messages · Page 698 of 1
I doubt its gonna see many changes tbh
God it’s so funny seeing daemonhosts dying to falling into the void
Relic is weird tho, this faux immunity to damage when nothing can damage you anyway because its being staggered
whats this relic u guys speak of
But that should not be a thing. Neither should it be able to stagger monstrosities this hard
ahh
They can take Assail, that's fine, I have chainsword now and that's all I need
Ogryn Shovel; Hold my beer
Zealot ability that looks like a book on tree
Haha, funny shovel go bonk!
what blessings for dueling sword?
i love how those light ass uppercuts are stunning a huge beast lmao
I mean, they are punches from a literal one-ton meat-wall 
if it were me id take it no prob
Oh god im in a spyker only team
In a fight right?
Yeah, take it straight to the morgue 
In
In a fight
Right?
Alright alright, take it to Zealot chat
uncanny strike + shred/riposte

We all died realy quickly
But i still got paid 4K for some reason
Special condition probs
Something like hunting grounds or sum schizer
Friends and I failed an auric mission halfway but still got like a heresy mission’s worth of money cause of special condition
i feel like theres weirdly too many fire grenades
Director has been turned up on Maelstrom
Its balls to the wall all the way, either get good or die for the Emperor
it's like everwhere i go theres a huse mess of fire and i cant fucking walk
im fine with difficulty but i literally cannot walk anywhere
Bombers are a high-priority target in nearly every instance, if you can see em, kill em
pox bursters are the run enders imo
You’re not allowed to walk
So many times they've just spawned and downed several people instantly
Who said you could walk
Ignore the Orgyns, they're just there to get in your way an stop you dealing with the actual threats, Bombers, Trappers, Dogs, Bursters etc
I love both Suge an Smite for that too, BUT i hate a lot of people zapping bursters that have just been pushed/are about to be pushed which stops them exploding
s h i e l d
Dont be those guys
It's an addiction
well maybe they shouldn’t have PUSHED EM
Voidstuff way more insane than assail
Nah, seriously, you can end runs yourself blowing them up in people's faces
Its not the burster that causes it, its misuse of the weapon/blitz
Same deal for trigger happy Vets
Do it consistently an people will leave you for dead if you go down lol
There’s 5, 4 and 2
since launch
seems like there is barely any difference between them
check the damage numbers on mk4's heavies and compare them to the rest
what the actual fuck
no point in using others then
also special is useless on every one of them
special is for stagger
special-ing in the weakspot of crushers will stagger them for an extended period, and it has enough stagger to overcome their stagger resistance afterwards
special-ing bulwarks in the head guardbreaks them for a few seconds
What's going on with surge staff now? It seems like it's a very bad void staff now.
special-ing mutants in the head staggers them for a moment
higher damage, 2 target cap, and faster charge
Surge doesn't surge anymore. it only hits two targets, it's range is longer, and it deals damage much faster. Which is all worthless, bc Void kills everything in a straight line forever.
And so, for that matter, does any gun.
Psyker really feels borked. Assail is a trap/crutch, surge staff is nerfed and has no role, Void staff is completely broken, and BB is much harder to use effectively.
I feel like a loser using assail all the time
It’s okay kitkat
There's no skill involed in pressing click mindlessly

it's psyker's autopistol essentially
If you like and think it's fun, use it.
god bless fatshark
aimbot
Meanwhile: Me using the Smite bug
Yeah no it's psyker smart pistol from TF|2
If you want something with more skill, do that.
smite bug?
You close your eyes and press click and wipe out whatever is in front of you
Agreed. Assail straight up sucks. Like, not "sucks at dealing damage", but "sucks that they put an auto-aim crutch ability like this in that tricks newbies in to something they can't learn from but also makes them a liability to their team"
Smite doesn’t gain any peril with an empower stack
infinite smite with empowered perk
It should be balanced better for sure, but it's also brain fog friendly.
I know FS probably designed the ability a long time ago but I feel like it's made for console players, really
but its stagger values are the same
So i should only bother with dueling sword 4?
p much
Yeah, I can see Assail being desirable for people who find precise aim unfeasible for various reasons, like as an accessibility thing. But at the same time, the purge, trauma, and old surge staves didn't require precise aim, nor did the old VS staff. And BB locked on once you started pressing the button.
You are nerfed and have no role
Surge is amazing
I like it as a ranged option for short range staffs
It's made trauma feel so much better
How so? Why would i take it over a lasgun?
because it kills way faster
also stagger
Surge feels really bad on t5 auric for me
Peril to kill ratio is just awful
killing 2 targets at a time is just not enough
especially for like 30% peril
I actually think Surge was buffed, but because Void is now so unreasonably strong it doesnt feel like a buff
Noone should be comparing Void to any of the other staves really tho at this point
Its better than most of the guns at this point
Even better than Rippers which is saying something
I wouldn't call it a buff. it was made in to a different weapon. It used to be for CC and killing flak and carapace enemies. Now it's... whatever it is.
Oh yeah, no question, idk what they did to void but it's extremely broken, even by the standards of everything being ludicrous OP in update 12
13
Rampage not worth it on dueling sword?
for elites it is great
not particularly, since you won't be using it for hordes
if you using it for hordes, then it is a you issue
It’s OK, but not spectacular for clearing chaff
replace weak spot with crit chance?
How do you build smite? I just turned it on in the pskyanium and woof, this feels awful.
Thats a fair look at it yeah, but i would definately say its an improvement, Smite fills the CC role nicely and Surge is no longer gimped vs the majority of targets
I think it was a good move to change how the weapon functions
that's what I'd do since crits can let you hit certain BPs, but you could also run carapace and whatnot
It is for stunning
not killing
and can stun whole horde
including specials and elites
Whole horde? It can stun whole rooms 
That does not sound conducive to fun gameplay.
Its the ultimate in the way of "I need to carry this team"
What staff is bad at elites?
It can be used in a fun way, you dont have to go through the whole mission using it, but treat it like Oggies Big Bomba or Zealots funny relic an it'll save really dire situations from being run-ending
Which if im honest, was likely the design philosophy for it, each character has an ability like that
These new blitz's/Ults have been designed specifically for the hardest difficulties
I've found that the update has trivialized auric damnation
hordes take more space than 1 room
That does not sound like an intelligent thought
By "room" i mean spawn zone, not as in small room
Normal/Hi-STG sure, certainly not Maelstrom
The director can go proper awol now in those
Had one earlier on Hab an everyone in the lobby was playing at S+ tier an we still wiped because it was so non-stop, fuckin super fun
got trapped in one of the corners an ive never seen specials flooding in like that i think ever, literally fully balls to the wall all the time
I adore what they've done with the Maelstrom director, its sooo much more fun now
is there a type of mission, or place that generally has better chance of plasteel??
i feel like you get so little xD
They all have relatively similar amounts, its just highly dependent on if your team is also picking stuff up
linear maps like magistrati, consignment yard, etc., will have an easier time
Relay station is pretty short tho, so thats the best bet if you just want to farm it
damnation also has roughly 2x more mats than heresy, assuming that nothing has changed from before the patch
805 plasteel and 300 diamantine max
Seems about the same by my eye
prepatch values
Sedition with question marks because noone plays it lool
Sedition:
?????????????????? Why would you?????
What do you pair with the lightning smite? I feel useless without bb
I don't like this update at all. It feels like an incoheren mess, and that's being papered over by the massive increase in damage and survivability
yeah we're on a relatively early build currently
xbox certifications are slowing the next updates down so hopefully there'll be better balance though
Hopefully. I don't know how. Instead of having four classes with clear roles we've got four messy trees with bad synergy
this is so much more fun that brain popping
Am I using it wrong? You just stand there and stunt things. It doesn't seeem like it has any gameplay to it.
i find it more fun with a group that actaully utilizes it D:
its kinda zdps
literal skill issue
update is great
it doesnt kill anything
No, now actualy roles way better defined
i wouldn't know i don't know any good builds but if you go the middle keystone you can potentially have an entire horde stunned with your shock, since it keeps chain hopping.
before Veteran was best melee because of overpowered powersword
Now Zealot IS the god of melee
haven’t tried out new psyker yet, how’s bio-lightning?
Ogryn can actually be a useful Big Brother and tank all the enemies
see there is the difference between us i prefer to just wipe them instead of stun them D:
And PSyker can take sev eral different roles
also the increased damage kills them so you could potentially kill them and keep the empowered shock going
Overall its a good update but the ability spam is kind of overtaking the melee game. Players shooting their way through a Maelstrom.
psyker is definilty more support oreintated this patch but i really like that
Yeah, I don't get it. you just stand there and stun things. It've very passive. There's nothing to it.
honestly shards feel incredible vs hordes
it feels great
have you lived under a rock
that's always been the way, except before it was only guns
the beauty is it doesnt mean you dont need to do damage
i finally got a good voidstrike staff and have been trying it with full brain burst/soulblaze build. it's absolutely disgusting, i wish the plasma was this good
i played with a psyker with the shards it fucking destroyed
can go for shield and still crush
Is it? Felt to me like BB now the weakest psyker option
melee is stil lvery good what do you mean?
are you dodging?
honestly it might be a hot stupid take but i think they should allow us to pick any skill when we reach a breakpoint it would really make classes blow up with options
Idk man, I see less melee kills by the end of a round than before, by a lot.
i don't touch BB unless i need to kill a sniper or something. kills proc warp charges
That's only psykers
Well they put block with peril out on one side, so you can only have it with some builds
i love my dueling sword
i only use my raipier on my psyker for stamina regen and clearing out hordes when i have way too high peril
mkiv is incredible for dealing with maniacs
there is no rapier
It is mechanically near identical to saltz rapier. 2 stage heavy charge etc
i've never play saltz
i was the elf tank
i forgot the name of the character and the class
Don't talk about saltz, now I miss the axe and falchion
Dual weapons would be really neat in this game
Dual wielded weapons as mtx DLC is when you k own this game is in trouble
Let's hope it doesn't happen
i want dual revolvers and then i'll play veteran
I just did archivum on heresy with smite and I don't understand what it's for at all. It just locks you in place doing no damage.
i'd go back to gunker if i could dual wield a laspistol or revolver with the dueling sword
is the movement speed buff on scrier's gaze ever worth grabbing?
The surge staff's damage was iffy, but it did do a lot of damage to carapace and flak set up properly. This is just "Stand here and wati for someone else to kill something"
i have a purgatus build with scriers, and a gunker build. the movement buff is nice with purgatus since you're slow when casting
ah okay
then i will be giving up the upgrade that makes brain rupture cast faster after ult since i think that wont see much use during scrier's
i tried scrier/BB but i couldn't find any synergy
there isnt really supposed to be
basically relying on melee and ranged slot to deal with everything except elites
in my mind at least
this is very good info to know, highly appreciate it (and will save it)
still leveling up my psyker and getting geared, so mainly doing quickplay for the extra %
it is a literal saber
not rapier
very different weapon
in fact i dont think any of the blitz abilities have "synergy" with scrier's really
i guess assail does a bit more after it;s over probably
has some use with assail because of the crits
How have y'all see people using the shield at high difficulties? Is anyone doing anything useful with it?
but also the peril gen is quite bad
there's some build that can spam shields, which is more annoying than useful
it's nice for being out of position and not dying
right i dont see myself using assail during scrier's
Is that an asset to the team?
I think it opens up a few more positioning opportunities, and that makes the shield quite nice
it can be, i'd say
the shield does make some spots really nice if you're just trying to clear out a room of shooters or whatever
Any advice on current Surge Staff uses ? Seems like they turned it into single target shutdown + damage
in addition, the dome shield is quite good for ganking the beast of nurgle and denying bombers/flamers
use surge staff on armored units, smite is for CC
Helping to prevent flamer wipes does seem good.
since it prevents the spit/flames, and the grenade can't land inside (but the ground fire will still spread)
venting shriek seems neat but i rarely feel like ive needed to hit that button with all the new peril buffs so im trying to optimize how much of my abilities i'm actually putting to use
a good surge staff will kill pretty much anything in one or two charges
I'd rate the shield over scrier's gaze, at the very least
I hope they nerf the vfx on Smite. The only thing more stunned than the hordes is my gpu. ;_;
It feels weird. Peril doesn't feel like a real limitation right now.
i haven't figured out a good shield build yet
Too real
might make one of my gunkers into a shield build
yeah, it feels like it is just a way to stagger you from using too much warp but i dont feel in any danger of exploding either
The VFX have been pretty bad. The psyker abilities make it hard to see what's going on. The zealot firebomb can be hard to distinguish from the bomber firebomb. The shield obstructs vision. And whoever came up with the smoke grenade needs to be sat down and given a serious talking too.
I've only popped maybe 10, 20 times in 500 hours so now I just don't really have to manage peril.
These are all good points man. No arguments
venting shriek is also extremely useful. gets dogs off teammates up to 30m away, makes chaos spawn throw and beast of nurgle puke teammates, applies soulblaze
Like Peril management was all about getting the number down to 69 so I could fire off the next BB.
Wait it can stun monster. That’s good to know
goes through walls and floors as well, so if a lollygagger got dogged before a point of no return, you can save them sometimes
I just purge peril in between attacks
Ugh. They need to make the zealots thoughts and prayer's ability stop stunlocking monsters. It's already a bad ability - 10ish seconds of invulnerability? But stunning mosnters is too much.
what is the best way to build around the sheild?
I understand that. But I feel that’s the point. Like it’s supposed to be a strong light and resting point for your team. That’s how I view it but I dunno how other zealots actually view it
To me having a resting point is antithetical to what makes Darktide fun.
So thematically it’s amazing. Cause holiness and stuff. But on a balance stand point yeah it needs to be nerf
I wouldn’t
Like maybe having immense toughness or immense stun. Not both
Scrier Gaze and the lawn darts = one shotting literally everything
Having a 1-time stun and toughness regen, and forcing monsters to release players would be fine.
Even giving it a few seconds of that over-shield buff.
am I just building/using Assail wrong or is it kind of mid
Maybe make it more pwoerful the fewer wounds the zealot has.
I mean, give them something jesus
Assail does what your staves should be doing, is how I'm looking at it.
what level are you?
It's a neat trick and I'm sure players who want a less complex experience will enjoy it, but I don't see any reason to use it.
I'm 30+ lol. Just not sure if I'm missing some part to enhancing it or if it's not really meant to be used as a primary attack option
It is
Like Frank said, I feel like I could get more bang for my buck with my usual staves
I used it as a primary attack and it’a pretty good
You can literally clear a room full of elites alone
Did you do both upgrades for it? @rocky osprey
I'd say since it requires to be out often to constantly output damage, it shouldn't be used with staves outside of maybe surge (for armor)
But instead of surge you can just volver
are you aiming Assail at enemies? (i.e., looking at enemies while the shards are up in the air)
2 shot crusher with 4 stack 90% peril 
it's an auto-aim weapon that's particularly good at taking out human ranged enemies
So then what are you using as your primary weapon? A lasgun?
Like, I can one shot most things with it on heretic, as a level 15
the assail's raw DPS output isn't that great
but the amount of skill that you put into it and the output you get is insanely unbalanced
ofc! and I'm not trying to downplay it, tbh I've played a lot pre-update so I'm pretty confident with the staves I've rolled and it feels a bit more consistent/faster, so i'm just trying to understand where the build could improve. atm it seems like I've got most of the recommended passives, but maybe I'll try Warp Charges instead of Empowered Psionics.
assail gets better with more enemies present
Did you go for scriers gaze?
that said, i don't like assail because it's still not precise enough for me
HH/Volver
But it's not a lasgun, it's a blitz. I don't like smite or assailk because they're both doing things your staves should do, essentially making your primary weapon redundant.
or a kantrael las gun if it's ur thing
this lmao. Even aiming it, it still feels a bit inconsistent in those moment to moment fights.
Really?
assail also requires some kind of ranged solution, otherwise you'll get pwnt by snipers and gunners across the room that you can't see for more than 0.05s
For me it’s like using aimbot
yeah it needs to be tuned down
for primary caxe, but it should be ur fav psword
I feel like I could kill stuff faster by the time the shard whips around to the target 
but I'll try scriers and warp charges!
specially if paired with those dodges to just kite bosses as long as you want
I fling it, and it kills 4 enemies and nearly kills a 5th
i don't think the problem is it's damage. i think that it fundamentally has no role in the toolkit.
it fits the role of a quickswap weapon that you can throw out and then use your other weapons in the meantime
Smites fine
the problem is that it's also overtuned to the point of being able to be used as a primary weapon
It’s perfect for a support role psyker
Smite needs to be removed and the old surge stave brought back.
don't worry I think the smite is quite peepee poopoo
smite working with empowered psionics is likely a bug and unintended, but smite's peril gen outside of that is stupid high and makes it useless
Currently surge staff wrecks armor, smite does pure cc
Kill this heretic NOW
And the old surge staff did both
Surge still has a place in non-smite builds, the bigger issue is bb is mediocre
As a psyker main, here is my hot take.
Cut down the number of shards by half, double peril cost, increase recharge.
You should be able to spam them, but do it in bursts, not as a primary weapon
How old are we speaking?
BB is incredible, you just don't rely on it as a main tool
Previous patch or 5 patches ago?
"oh no, smite and surge so bad"
run BB build with a gun or voidstrike and come back to me
Volver does bb much, much better and efficiently
I wouldn't increase the peril cost because that would limit mixed usage with force weapons
Ended up using volver more than bb
BALIF
BB offers unique abilities high single target damage without needing LOS.
SMACK HIS NUTS
BB and revolver pair like milk and cookies
Revolver can't tag snipers from cover.
You need brief LOS, it's irrelevant for all enemies
Anything volver has brief los to can be 1 shot
With the rework of Warp Siphon, the penance "Warp Battery" is now impossibly hard.
snipers, bombers, trappers
being able to snipe enemies iwthout LoS is nice
things that run off and are likely to be obscured can be 1 shot
but at the same time, you can also spam dodges with assail and stare at a sniper
I'd understand if maybe u went bb and purgatus
because the aim assist allows you to just spam dodges without caring about throwing off your aim
that's the idea; you spec into BB for getting brain bursts on kills and soulblaze, but you also can use it to supplement kit/instakill certain specials
This sounds like a skill issue
Or better yet
game bad
one thing i wish for BB (BR) is that in groups it would auto lock on specials/elites
There's less talent intensive ways to get warp stacks, the big issue I see is been forced to consume them on f
that and the big bug u got on that talent for infinite shields
very tragik
Revolver is not a replacement for BB. For one - You're giving up all your CC. For two, BB's targetting gives it numerous unique advantages. For three - You're trying to do the vets job.
why is that a job that solely belongs to vets?
look at elite kills
If ur a small psyker you can jump and look above the special
and disabler kills
you get back warp charges VERY quickly as long as you're in coherency with teammates
with my voidstrike/revolver BB build, i'm almost always at 6wc and never touch BB except when i absolutely need to
Because they have high damage precision long range weapons. The commando tree, as far as I can tell, just makes you a bad zealot and a bad sharpshooter. I don't get the yelly boy tree.
You are giving up all your cc anyway going volver/bb, the only advnatage is again, pointless, anything that runs away and has brief LOS is a 1 shot on volver
Still a painful dps loss for 10-20 seconds depending on situation
in big enough crowds it's back pretty much instantly
Is getting warp charges from brain burst still a thing
I think "I can reliably score first round headshots on specials when five snipers are shooting at me and everything is on fire" is probably something unique to you and not applicable to most players.
it's the old method without bb
elites, 4% of funny fire
Don't need to, bodyshot all of em
It used to be anything right?
Reason to get warp stacks ^^
yes
and high peril 24/7
Elite BB kills or any elite kills?
any elite kills
brain rupture and warp charges have been completely uncoupled now
the one problem that i've noticed with the warp charge branch is that it's quite an investment of points
i did not like it
It's so many points and tools in one side
anyone tried disrupt destiny?
What is your set up to get 1st round body kills with revolver?
aim for the head
I'll get it once I'm back home, but it's mostly, simulating the old set up:
- 20% from high peril
- Try to maintain 6 warpstacks, bb/volver elites for it, at 5 if I remember correctly trappers will survive
- Can't 1 shot flamers, often knockdown lets you finish it with a through horde shot, but it's something to keep in mind
- Additionaly you can add maniac damage on your volver to reliably 1 shot trappers at 4 charges, giving you the option to not carry 6 stacks (idk why but u can)
- Can go into crit builds due to volver blessings
- Headshot drops them no matter what
Yes not great, can't mark trash for targets so whenever there is a horde you will drop all stacks.
Okay, thank you.
Issue I see is that BB doesn't pair well with the high peril, which goes back to my complain about it
just ride 90% peril with BB, you can even charge at 99% and still not explode
Yeah afaik you must be at 100% peril to pop with BB.
but I'm having to use bb out of necesity to keep charge high for the specials
but really, why even bother using BB when voidstrike just gives you all the WC you need
just use the skills that give you WC on (elite) kill from you/allies
Yeah, you still can't pop unless you're at 100% when you start the BB.
Wait, doesn't the bb tree have the decrease special cooldown on elite kill?
I think if that talent worked it could be decent. But it seems it simply does nothing
Yeah, Psykinetics Aura requires BB or Smite
another point for bb/smite then
Yeah BB is more for surge / trauma in case you want to deal with snipers and gunners that you can't touch with your staff
I wish they'd dumped all this tree BS and just added more options to the old system.
Or that talent might be working only for disrupt targets kills
Haven't gotten that far down with Atheneum yet but it might be wekspot kills on the market targets
can you trigger marked targets in psykenium
no
still useful for voidstrike if you just need to kill a sniper or something, or a dog that's running away
atleast not without mods
Making Kinetic delfection require shield or scryer sucks.
I specifically want this tree to work with dueling sword
Wdym
you can go straight across
It's a 2 point cost
i have deflection on my BB builds
it does not
from middle*
Ahh. thanks for pointing that out. I had thought you could only go down, not up.
You can get all three buttons on the middle bottom row
That does make my day much better.
I cannever tell without a ui hint when the talent tree will let me go backwards
Oh, I see. It's not consistent. You can go up to some nodes, I guess the +base stat nodes, but not passives. I must have tried to go up to a passive and decided you couldnt' go up anywhere.
tbf this tree is sometimes very vague and i can't tell which skill i haven't de-selected why trying to go backwards
yeah it's a relatively loose sense of being on the same level
you can't go up, but it is not considered up, it is sideways
200+ hours in and i have found my first 380 literally ever
question, anyone got tips for someone wanting to go with Smite, due to being very used to the old Surge.
As in, which Secondary/Blitz/Final perk to go for?
NO
it is simply not up
pulled a 380 knife after like 10 attempts from Brunts, on my Vet last night...it's quite the kick
is savage sweep or Wrath better than devastating strike for crit catachan mk iv?
The node is further up than the one before it. It is above the other one. You must go up, as the nodes are visually represented on the screen. They are not positioned parallel on the screen. Go yell at the FS art team.
Oh wow, I'm an idiot. I've only just now realized that the fire ult is also decoupled from Warp charges. I've been playing it like I did before the update.
Yeah the tip is don't use it much. Only to briefly stop a mutant, hold a dog, etc. But don't just spam it. It doesn't remove anything from the screen, simply stun locks the enemy and partially locks you as well.
pre-patch psyker rp
sounds cool honestly would rather have pulled that than a tac axe.. but idk maybe this weapon is pretty sick with brutal momentum idk
Maybe someone will make a mod that makes the trees easier to read
definitely has a moveset you need to like, yea
The stack thresholds for the fire ult are already in Atheneum
yeah nah now if you want full 6 stacks you gotta be at high peril
That said, the warp charge cooldown is also nice.
anyone know what the peril threshold for stuff like the full damage/fire stacks for venting shriek is?
unless you use empowered psionics 👁️
is it 100%?
so would you say sticking to new surge and going with Assails is better? Since what you're saying I should use smite for, surge can do better
Void or Surge+Assail is all you need
Yah, what is high peril for that ability? Is 50% high peril or 90%?
it sucks anyway
Either one is great
perhaps but im still curious
Surge is for killing
Still no. Smite does 30-50DPS and can only advance in around +/-45degree angles, so you deal absolutely no damage and if you get unlucky you cannot include that free runner before letting go of your bugged free smite.
This is i did with surge and smite @cerulean cave
smite is still nice for locking down rooms of enemies
idk
i probably wont use it myself lol
never liked old surge much
Yeah if you have surge staff rupture and assail are the better choice.
I like to run surge staff with horde clear melee, empowered ruptures and stun shield. That thing can handle everything, monstrosity damage is a bit low tho, but that is the case for any build that does not have purgatus with fire ult or bleed knife.
Surge can stunlock a few targets still. If I run smite, I'm using it for mass CC.
One of the first builds I did was actually smite with purgatus. CC everything on one side and then turn around and handle an entire horde yourself, using Purgatus, while the rest of the team can hold your back free
but
that build relies on competent teammates
bzzzzt
i actually have a good ogryn on my team and it's so much fun
yea pre-patch I ran surge with illisi and the BB-Empower Blitz...with how drastically Psyker changed, I'm still kinda struggling to get back into a build I enjoy the same, to the point of contemplating a full on main swap
You absolutely do deal damage. You kill horde quicker your allies can
Well that's because surge deals around 800-1300DPS depending if you crit or not to any target if you don't have to quell while smite deals 30-50DPS depending on how long it has been going on.
With smite?
Smite+Void Strike/Surge is literally the same build
One difference is now the BB is the staff and the staff is the smite
Yeap
It's fun for speedruns
Quelling while outspeeding a mutant is funny
Can run circles around columns to keep the mutant busy

and then empowered psionics?
Swap surge staff for void staff with warp nexus and surge and pick up smite. You will have a similar build again. Void crit procs one shot crushers when you get the double ball. And that happens like 40% of the time and there is a passive to get guaranteed crits as well. Just saying.
You use void when you used to use BB
OR you can keep using surge staff as well, it just it doesn't have infinite range but it one shots most specials / elites and kills all of them in three hits. It also has like the fastest charge time of all staffs now so you can do like 2 casts in the time of one BB.
I'm trying to get the Warp Battery redacted penance and am running into issues with keeping stacks up, although I'm not a maxxed out Psyker yet. Any recommendations on how to complete the penance with how Warp Charges got reworked?
definitely BB yea
bb+volver lets you bb into 1 shot bulwarks which should be plenty in some missions
i need to get surge on void...
Ya fuckn sissy
when it is 30+ targets
It is some damage
1500 dps according to you
already higher than surge
I've made about 5 staffs and 3 got tier 4 surge, may the luck be forever in your favor, sibling!
If it works then your fine
Has anyone figured out Scryers? I don't feel like it's getting me to breakpoints
Is it just for guns?
You can use it with other warp related stuff, but your "danger threshold" as it were is much higher
Its pretty easy to accidentally become human bomb if you're not super careful
it can work quite well with Assail, but...
it's just too much of a pain, I think, compared to what you get
if you could just run either of the other two Blitzs
It doesn't seem like it gives enough of a bonus to be worthwhile.
Its not a huge bonus no
yea unless wanna play a vet-mimic
Needs some tweaking
little psa for the soulblaze fans. Perilous combustion can apply up to 31 stacks. proof: https://youtu.be/rSWJLEfuqSI?si=LIuqwMiti6tsUUo5
Using the debuff indicator mod to track dot stacks.
A lot of the new trees seem to be "Hey, do you want to be bad at something another class is good at?"
Nahh, only Psyker other than maybe the Vet melee tree
Though i dont think thats actually all that bad myself
scrier's gaze is quite worse than vet's ult since it's like if vet's ult made your magazine size decrease over time
which is quite a shame
Vet melee tree is the one I'm thinking of. Going full-in on it didn't seem to get me to any breakpoints at all, but it did make me much, much worse at shooting
the crit talents are nice but you also have enough crit chance by default to just proc them
scrier's gaze seems like a holdover from when crit was more important
Aye, but you have the option to make an all rounder, if you go straight deep into the melee tree, well obviously you'll be decent in melee, but not good at shooting, thats elementary
what does going straight down the middle get you?
I've tried something similar. Going for the soulblaze perks and then the Psychic Vent, with Soulblaze, PLUS the left-most final perk is reeeally nice actually.
ogryn channel seems normal
My response to any claims about Vet Commando is that if I go straight down the sharpshooter tree my chainsword OHKs bulwarks, and if I go straight down the commando tree my chainsword OHKs bulwarks.
what else do you expect from Ogryns? 
i dunno what that means but this is me so far
Yeah discussing lunch is pretty normal in the Ogryn channel
why are the pictures in reverse
it was me barry
check the left Blitz and the left final perk
really dope interactions with soulblaze
vet channel seemed kinda gloomy
since you said burn
Correct

mad about not being amazing at everything anymore i guess
i saw, the eystone seemded lame
so i went the middle stone for sincreased shock bouncing
stun the entire horde
also solid, but I think the left keystone has the soulblaze spread? unsure rn, 1 sec...
vets been gloomy again
which works nicely for spreading soulblaze throughout a horde
even the ones you don't hit get DOT stacked, cause of the ones dying close to them
Its still a really good class, but a lot of people are suffering without Unwavering being thier crutch
Don't forget been forced out of psword
and a lot of months without having to learn ranged/melee
Is that the case? It took a small knock, but i dont see it being any less good
ah nvm you got wildfire
oh? Psword got nerfed? I genuinely didn't look at the entire patchnotes
this is the same group that wailed and gnashed the first time it got nerfed too
psword nerf isn't even that bad, less first target damage
A very light touch for them to freak out over
can't casually cleave ogryns anymore
First target damage, not bad, but veteran no longer has the stats to use a 2 dodge weapon
with horrible dodges and poor stam characteristic of vet
Oh yeah im aware, but the weapon itself barely changed
fair, it really needed to be knocked down from being the non-plus-ultra for Vet
I was unclear what vets base stam was now. Is it still bad?
now people are encouraged into chsword
Its marginally less obnoxious now, but its still super strong
Base stam is not bad, it's the regen
1s stamina regen delay now
psyker has low base stam but has no issue with it
Yah I meant regen more correctly
i ran shovel before the nerf and i'll continue to run shovel after it
Hell ye, Vet shovel is one of the most fun melee weapons in the game
My chainsword ohks bulwarks with a charged heavy attack with no talent investment at all. idk what they changed.
I just wish Shouty could get it too 
It didn't get touched
they changed how rending works, could that be it?
similar case to hsword (lsword also solid)
oh?
oh i'm looking at the patch notes now, chainsword just does way more damage across the board it looks like
more finesse, better against various armour types
It feels kind of silly now. Like it doesn't have any weight to it.
The smite ability says that you should be able to charge it to do high damage, and if you don't charge it, it does low damage but high impact over time. But I seem to have no real difference in damage or impact, only spreading, if I charge. Do we know if it's intentional? or if it's a bug that causes the high damage state to just not exist
I thought charging just speeds up the spreading tbh
Yeah exactly
This is an old build, so likely changes are coming to the right click version of smite
Another patch menna be dropping in like 2w
The description reads, and I quote "Unleash a torrent of Bio-lightning. Charge to deal high damage and high impact to an enemy, or channel a continuous stream that deals low damage but high impact over time, spreading between multiple enemies"
But that high damage state just doesn't exist it seems
Yeah give it a couple weeks, things are subject to change atm
Smite doesn't need much tweaking to be decent since you can just use it for a bit, release and immediately stagger/knockdown a ton of targets. The issue is everything else being so strong
But it probably still wouldn't be fun
I really hope they fix that, cause as is, it makes it kinda useless. I only ever see people using crystals cause only carapace armor really stops those and that's pretty rare, and you rarely run into anything with a high enough amount of health for brain rupture to be significantly better
Smite is very strong, being able to lock down terrible situations that would otherwise be unsalvageable is really good
It just needs its damage option up an running
But yeah, Assail is also likely to be nerfed soon
when 5 crushers spawn on me i'm pretty happy to have a lightning man around
it serves the same cc role it did when it was a staff
It's kind of like if you were using the old surge except you don't just keep channelling but rather knock targets down and then finish them off with your melee/range
Except pretty much any big enemy is immune to it, and then the main alternative that people use, the crystals, can just kill a whole group of enemies faster than smite, and then brain rupture does a lot of damage, but is so slow that the situations where it's better than the crystals are kinda rare
Like I said, the alternatives are too strong
Only Monsters are immune to it, it just needs to ramp up to stunlock Oggies
but you can compare anything to assail and conclude it's trash
only thing I've seen being more or less immune to Smite are mutants
I do hope they enable the damage option soon. Assail is just too good at the moment honestly
Even they're not, again takes time to ramp up
also monstrosities
assail is underwhelming to me, it's slow to deal with distant targets and can't handle the nightmare scenarios
Assail + Voidstrike are the two most likely to be hit with the nerf bat with the next patch
It can entirely prevent the nightmare scenarios happening though
What
Well, mostly anyway
Assail lets you avoid the most annoying scenarios in the game rn
Its certainly got weakness' but they're not all that common in relation to how much output its capable of atm
Aka the 50 gunners that wait for you to walk around the corner
And unlike Smite it actually kills things 
Or the ten stack that spawns behind you in the library section on Sycorax 
Smite doesnt need to kill stuff en masse tbf
Just lock down a room an everything can be killed by the team with absolute impunity
Aye, but thats your average player who probably never goes higher than 4s 
assail can't do anything about 5 carapace ogryns walking up on you in a tight space
Just play the game
Smite has arguably the highest carry potential
And Smite will just sit there crying in a corner
I think smite should be able to kill entire groups of minor enemies with no problem instead of just making you sit there and watch them writhe in agony for ten years, then eventually explode
smite stuns them
Yeah
Nooo... Smite makes them sitting ducks
It doesnt matter how long youve gotta wait if they're not posing a threat
But the sniper that spawned behind them is 
smite is good in that scenario for the same reason the old lightning staff was good in that scenario
It does when you have something that ramps up your peril as fast as smite does. By the time you actually stunlock a bulwark with it, you're halfway to exploding or more
If you just wanna top frag all the time an need the dopamine hit of big killfeeds to feel like you're playing the game sure, Smite isnt for you, but its still very strong
I don't disagree that it's strong
you don't kill things with it, you disable high priority targets so your team can clear out the chaff without getting murdered
I just think that its bad form to spam it
Ye that i agree with
smite won't overload you. It auto triggers the stagger at 100% then you quell
If it wasn't for the empower bug that would actually make the game harder
you'd genuinely have to try to blow up, if you blow up with smite.
To blow up with Smite you need to swap to staff an start casting as soon as you cap out on Smite yeah
Yeah, my point was less that you'd actually explode and more that you have to stop, which unstuns the enemies, and then after you quell you have to wait for it to ramp up again
smite also has better range than the old staff doesn't it?
The bounces are longer but I think the actually latch on range is way shorter
Or rather
either smite or the staff got their range buffed i don't remember which
The bounces are near infinite
had this talk last night...stagger gives you ~1 second of time, because of the stagger animation, before enemies will attack again
in ~2 seconds you're back at 50% peril
Best run with Shriek for that reason, let it cap, throw out shriek an then start locking again, if your team hasnt got round to killing the things you're stunlocking by then, its probably not even worth stunlocking them in the first place
and already charged again
anyway since smite isn't in your ranged weapon slot anymore you can actually stagger something and then swap to a weapon that CAN kill it
Kind of feel like everyone does so much damage now that smite isn't really needed. Like, bulwarks on damnation get one-shotted by krak grenades and other little class tricks even on damnation.
Its a shit situation save, all classes now have one
the damage is a little wild across the board
Vet has an auto-revive, Zealot has funny relic that can push monsters off bridges, Ogg has the Taunt an Psyker has Smite
It's funny to me because I found the auto revive is actually worse than the invis
I honestly havent used the auto-revive yet, but i can see that being true yeah
Invis build can get 2 people up easily in 6s
Yeah invis I’d say is better
And with two charges you can also just not die while doing it
I like the direction of the update but, yeah, I feel like damage is so out of this world that there's not really a point to anything except a dps race.
vanessa shake my smite using hand
I've had games where Smite was necessary but if we had all ran meta builds it wouldn't be.
I'll assail you bish
They are called furbies and they are adorable, zealot is the only class to have access to stone carved early product version.
assail this smite
You're not playing in a high enough setting then. Man i had one earlier on Hab where the end event was so ridiculous i dont think ive ever seen so many specials spawn
It was absolute carnage, everyone was playing to the best of their abilities an we still wiped, it was madness
Maelstrom has been the most fun I’ve had so far
Its so good now yeah
Sometimes the game will just drop
Soooooo good
I play damnation. What, do I have to do shock troop gauntlet auroc in order for things to matter?

Ogryn can also pretend to own furby, by hauling around few rocks, but they are not genuine.
Last I played was before maelstrom
Ye
Play Auric Maelstrom
You'll see why we got some added power
Yep
Tbh I haven't played Damnation lately
Anything less than that, you'll feel overpowered
Maybe I should try it
Auric maelstrom I’d filled with funny
I’ve been sticking with heresy for Pubs
Damnation for 4s with friends
Sounds like a fumbled balancing job
Im just glad they're taking the right approach an balancing stuff for the hardest content, as it should be done
idk i think the range is definitely better than the staff actually
it is
Not at all, you balance stuff for the most difficult stuff a game offers, thats the correct way to balance a game
They definitely reduced the regular damnation spawns by a little too much
It's not the builds, but regular damnation was over nerfed
oops, i accidentally made the infinite smite glitch build
i don't even know how that bug works
Which one is the mission with the radio dish
I guess it's good to make returning players feel at ease 🤷♂️
They're all basically different levels of training before you start doing hi-STG/Auric Maelstrom imo
Thats where the real game is
almost a full stack of dart Psykers
Auric is where you should quick play definitely
When only one difficulty matters in a co-op game - and even worse, one sub-difficulty to one difficulty - then that's a poor balancing job. Sorry.
I love when 4 snipers spawn far away at all 4 cardinal directions
Regular hiint damnation should be baseline
Thanks maelstrom
One difficulty matters if thats what you're capable of playing. If not, well there is no shame in playing lower tiers
Not everyone wants to sweat at the highest possible level
An thats fine
Unlimited
power
hmm for void staff, blazing spirit + surge, would the second attack also apply blaze stacks?
and is the surge attack a fully charged (or the same as original attack)
I feel like they are only saying that because they got hard carried in one mission, maybe find one of those crayon eating pubs
Crits are predetermined, so both balls will proc the DoTs
I’ve seen many
If it crits anyway
Yeah. Like all my friends, who refuse to play higher tiers than malice and SOMETIMES heresy. But those difficulties are boring, because the difficulty is not well balanced across the different settings. It isn't a level curve. It's a cliff face.
There are a lot of those atm
well both effects only works on crits, so jsut trying to make sure (dont have either blessing yet tho, first time using void staff)
Damnation too easy, malice too hard 
Well then play those settings with your pals, an play Maelstrom when you're not playing with them
Lower difficulties are designed to be, you know, less difficult
And they can be less difficult without being insultingly easy.
Sediton + Uprising = Daddy can i play?, Malice = Easy, Heresy = Normal, Damnation = Hard, Damnation+ = Very hard, Auric Maelstrom = Nightmare
Man it’s like when you get better at the game easier difficulties get
Easier
Crazy how that works
These lower difficulties don't prepare people for higher difficulties. Like, at all. Like I said, it's not anything close to a well-balanced learning curve.
i agree with this
difficulty 3 is a million times easier than difficulty 4
They teach you all the mechanics you need to succeed in higher settings, thats what they're there for, the difficulty curve kicks in when you go from 3 to 4s
i don't know the names
Malice to Heresy, Bearqueen.
thank you
Increased enemy volume, need to prioritize threats an make decisions faster, an then those same skills are in more demand the higher you go
malic is a cake walk compared to heresy
And no, they don't really. If they did, we'd see people transition more fluidly from malice to higher difficulties. Alas, they do not.
heresy is pretty easy
Legit most of that is because people in Heresy are moving up from Malice an they're still wrapping thier heads round the difficulty jump
someone called it the equivalent of normal, i agree with that
The real difficulty comes with pubs 
that's right
Considering I started off with only playing uprising before I started actually putting in work to improving
Yeah.. pugs can be crazy mixed bags
and now heresy is also a cakewalk to me
Yeah, and like I said, the difficulty jumps aren't well balanced. That's just exacerbated by how much obscene damage people do now.
Idk, i like the challenge of sometimes having to hard-carry, is fun
hell I did this pre-maelstrom update
Play pubs, learn from good players (rare), practice carrying, you get better quickly
Be aware of whats going on at any given time too, dont tunnel vision on stuffs
People progress in games differently. Some are just shitters that stay in low difficulty and if that’s good for em so be it
I’ve gotten to where I’m at in a shorter time than some of my friends that are malice baseline difficulty while im clearing heresies without problem
Is there somewhere I can look for what stats are best in slot for weapons and/or builds for the new skill tree system?
can someone explain to me why malleus monstronum can only be done in a private game?
Because its not very well designed
skill trees, people have posted those in the buildnomicons of each respective chat
where you can find in the thread section
Sadly no
But there's this
Yeah this turned into disparaging people who play lower difficulties. I really have no interest in that. That's not honest discussion.
It was one of those penances where people really struggled to do it in pugs so they made it private only
guys what staf do you recomend if you want to use assail?
weird
my super summary is patch is going to be fun, it is a huge improvement over live and so much better than "here are 8 new careers". I do a more or less rambling review of each archetype punctuated with some damnation true solo to illustrate a few of the builds. Hope you folks enjoy the patch when it hits.
https://www.twitch.tv/j_sat
Discord: h...
it just wanted the cool armor it has
i have tried the surge but sadly not enough monster dps
Nah not at all, thats fine if people want to play in lower setting, but this game has a steep learning curve, thats just how it is mate
it's also more fun to progress now since getting a good weapon isn't such a massive pain
I dont mind helping you get it with my Ogg if you want the armour
Any staff is fine with assail
Trauma, void, purg or surge
pree much any staff that works for you is good for assail
cause you’re gonna be mostly using assail
i feel like my team lacks monster dps - it takes waaaaaaaay to long to kill any of them 😦
Yes, and calling people stuck in lower difficulties "shitters" because the game's difficulties aren't well balanced is appropriate and mature. Hrm.
Psyker has no boss damage
I see, then is this the place to ask what kind of stats/perks/blessings I should be looking for on purgatus? I really like my current staff, but do want to push it a little further but dont want to waste the limited rerolls and what not 
Unless maybe duelling4 or voidstrike
Mate, you get shitters in Auric Maelstroms
Its just a generic term, usually for someone lacking gamesense
But then it's still mainly fake boss damage compared to whatever zealots and ogryns can do
yeah mk4 kills plogryn in 50 seconds which is like whatever
Crack cocaine grenade here
i'd like that
so how much harder are auric missions?
(thanks vets)
how can we do that dorfus
High STG is a jump from normal Damn, Auric Maelstrom is the hardest the game offers
High intensity feels calm, hishock is something you need to learn
We go into a heresy private game an find a monster
psyker doesnt really have an anti monster delete button
Basically learn when to push forward and where specials tend to spawn
I keep the trash off you whilst you brainburst its head
I mean if you’re going in for the first time
Till it dies an you get the penance
It’s going to be a clusterfuck
Also learn boss trigger points and don't push too far when a special wave hits
let me swap my power to brain pop then
any optimal talent path for Psyker and spesifically T5 difficulty? (Just got back into the game)
Arright, gimmie a few min, just gonna use the bog an get a cuppaT
also are assassination missions still more or less doomed with pubbies?
The simplest is assail and empowered psionics
Is malleus monstronum the brain burst on monstrosity one
eh
Arguably warp charge
Venting shriek and warpcharges is also really strong
Like the entire path from lvl 1 to 30 would be great
Yes just go assail and then pick venting shriek and then pick empowered psionics
For details you can look up j_sat's video I posted here earlier
i really like the shield but it feels a bit weak
i also have a few other quest i apaprently need to get to get the hat too but i don't really care i don't think
When I get back home I’m probably gonna go do assail dome warpcharge
So I can have
50 domes
that's imho the best build atm
Then compare it to my brain burst set up
Just bring Void/Smite staff for carapace elites
yay or nay from melk?
Don’t got a good void one yet so probably gonna use trauma instead
i really hope we get some more enemy variety soon
I'm hoping for genestealers/cult
genestealers would be col
you can steal deez n
brain pop
you're allowed to say nuts here, actually

it's wild right?
I know but it’s funny when messages are cut off
The shield really does make some encounters much easier. Like that one with the interrogator in the room surrounded by windows that a bunch of snipers spawn to shoot through.
DOMES DOMES DOMES DOMES DOMES DOM
i don't like how easily enemies can break your shield
My least favorite room in the entire game.
wait a second, am i hangry?
yeah i haven't been eating, too much darktide, that explains it
the ogryns have the right idea
Dont ignore yer need fer rashuns pal
Aight ready, wana DM me your steamcode
Lol, no worries
HOW
warp charge bug
ah
Warp charges seem to give you 75% cool-down instead of the intended 7.5
From what I see at least
Both serve different purposes
But yes infinite smite funny
One is to cc the fuck out of the enemy
One is to heal the fuck out of your team
if smite did more damage to chaff i'd be all over it
Both shield you from enemies
God I love 500 toughness/sec
nice balls bro
thanks homie. you too
Smite does enough damage to chaff for my purposes
Seeing things just pop eventually
Don’t you love electro-shock therapy
did they make a new throneside mission?
i don't think there was an archivum sycorax the last time i played
Relatively new map, but it's been around for a while
So you haven't played about 5 months i guess.
Is it dome
Dome is bugged
Any warp charge is 100% cdr on it
Oh is it dome the one that’s causing it
Not the warp charges itself
is the interaction correct on the other abilities
Yeah warp charges work as normal on Shriek and don't work on Scrier'#
Ah
Idk if it works on other shields normally tho
which dueling sword is better? they all seem the same
Thanks obese selachimorpha
sela what
fatshark
Fatshart
the new surge is actually kind of satisfying
The peril gen doesn't matter much, even kind of good for AB
Smite is the best ability and I'll never use anything else unless empowered psionicq gets nerfed
alright i just did a mission with 3 psykers, i will admit the assail storm is maybe in slight need of adjustment
Yes, you are in search of enemies to kill with 3 Assail Psykers in Team...
don't get me wrong
i was one of the assail psykers
we were playing on D4, team comp was ogryn, two assail psykers and a smite
i'd hate to have been the ogryn, think he was built for horde clear
Void is so dumb
Literally chaingunning high damage stun balls
Across the map
This guy was doing the assail psyker thing and I got bored so I just started mass nuking and he was like “wtf”
void+assail is funny
And setting everything ablaze on special-Kill
every psyker build right now
god bless perilous combustion
Is anyone using "Disrupt Destiny"?
I’m doing void/smite/shriek/warp charges
Psyker is so strong right now you don’t have to use boring stuff like assail
Don’t even have to use void
vaoid+assail/smite
don't underestimate mega-stun without peril
do shield buffs stack
we will get a nerf soon
Can I use earn blessing on Surge from trauma staff, then re-bless it on Voidstrike?
Using empowered smite is too cheesy for me
I’ve been working on the flow for non bugged smite
Hence warp charges
It’s still strong in Damnation




