#psyker-class
1 messages · Page 662 of 1
I don't think his specific conclusion is wrong, but it's the wrong conclusion to make
he made the right answer to the wrong question
it wasn't a controlled study. random team comp and map/modifiers play a larger part than what weapon they were holding.
FOV adjustment 
Do not kiss the dogs. Hope that helps. 
holy crap whats the range on force push
surround sound headset and trauma staff
Spam lmb smh
like kissing distance
a controlled study is impossible
In all seriousness just rely on dodges over pushes and you're usually good.
Yeah the big issues are no random sampling and lack of sampling size data for most weapons
game is too variable. Only fatshark has the big final data
but since fatshark won't release it, it would be good to at least see the numbers of multiple players
i agree, but people seem to act like someone recording their stats along the way was "good enough"
like, 20 players x 2,500 different hi stg games. And we could see playrates and winrates? ok now we are cooking
Pick up a Laspistol on Psyker, use the special attack. Test out the range on it. Very funny.
the range on AB seems wild
having too much fun with this and i wanna branch out
shredder pistol
oh for F its 30m
no idea for recon lasguns they all kinda suck
i thought u meant force sword push
ah
that is not a lasgun or autogun :(
hey psyker chat, remind me how to play psyker
it fires bullets
lame
it's an autopistol, autopistols are autoguns 
they are in fact not
and autoguns are autopistols
exactly, you want to draw additional conclusions, but you don't expect the stats of the winrates to change, which makes perfect sense. more context sure, but not different numbers
use revolver its s tier
Say edgy things about society
vraks 7 HH is great, tho if you don't like clicking you are gonna need to get the full auto mod
then why tf you talking for

A Recon with Kinetic Flayer is a funny meme build. Pair with a crowd clear melee of your choice.
because people sayings its 100% meaningless, not just that it could use being refined
hate that winrates have entered the spectrum of statistics
also not an autogun or lasgun :(
agri infantry autogun
A low sample size means its more likely that a similar test would produce different results if done a second time
because the tier list is mostly useless?
its not really a "tier list" thogh, its a banding by winrate
If you want a fully solid option, the Kantrael MkXII Lasgun is good for gunker. Hits hard with a little aim, and overall vibes pretty well.
it is shown as that
S: The weapon has a ~10% higher win rate than average.
A: The weapon has a ~5% higher win rate than average.
B: The weapon has an average win rate.
C: The weapon has ~5% lower win rate than average.
D: The weapon has ~10% lower win rate than average.
U: The weapon has insufficient data from low use rate.
with no data
Ragnars doing a bit at this point right
agri infantry autogun. kanty 12 infantry las
both vraks headhunters. mk3 is burst fire, mk7 is singleshot, but you can get a full auto mod that will click for you
The first thing people think when they see a "S tier weapon" is "oh I should use that". It shows in the comments, it has and continues to show here. The medium to show off the numbers was a poor choice.
i don't disagree
i want a tier list for the different psyker personalities. one of them has to have a higher win rate... (loner)
the tiering is meaningless and arbitrary
tagging you in completely i'm getting out of this witch chat
I'm about five seconds off posting the nerd-emoji on the radar screen image
People would also be mislead if they looked at the list and thought "oh revolver has a higher than average win rate on psyker" too
again, i don't disagree
but there's a difference between saying "this has to be interpreted correctly" vs "this is 100% meaningless"
Nooo come back
I need to talk to you about the surge staff
thats just up to people how they wanna view it
And how surge staff will save us all and redeem us
its called an opinion
how does crit work on the voidstrike staff?
i didnt think it could crit butr it has perrks for it?
That’s the neat part
It sucks

Serious answer is that you can stack up to 30% crit chance
yaaaa
Psyker has 5% base, warp nexus gives 20% and there’s the crit chance perk
i thought it might suck but i was hoping there was a way to make it not suck
Idr how good crit damage of voidstrike is but psure it’s not good (damage ain’t that good in general tbh)
ya the dmg is pretty trash
The point of a research post like this is to seamlessly provide information to the viewer. It's the translation between the raw data and the consumer. It's intention doesn't matter if the viewers aren't understanding that intention, it's a failure of the research post. Because of this 'mistranslation', it's a net negative. The neat parts are also creating misinformation. I wouldn't say the post "meaningless", but rather "worthless". It doesn't provide anything beneficial if it's also being detrimental.
The only reason you would stack crit chance is for blazing spirit, but blazing spirit void is kinda mid iirc
it feels like it hits only slightly harder than the surge tbh outside of like hordes
That’s because it does
OOF
Surge does more damage against armor and has a target cap limit instead of cleave limit
Exactly you really wouldn't want someone to look at that reddit post and say something like "revolver is clearly top not because its objectively best, but because only experienced players tend to run it" when it might well just be an outlier due to a sampling issue
ew wtf??
For example a single mauler has like 20 cleave or wte the fuck
Like im someone arguing you could use the post to contribute to a larger corpus of evidence
So if you shoot a voidstrike ball into a horde and there’s a mauler
what's the 4-1-1 on current psyker talents
The ball will just explode on the mauler
What’s 411
I don’t understand code
i feel old
so only surge and purg are my saviors then
information on current talents for the funny psykerman
Hardest one to use, needs good base stats, needs good blessings
Depends on staff as always
it's always trauma
Nothing too drastic has changed tho
i could see it in theory being bis but it feels like it just causes a few too many messes
Based on the weapons/blessings being used. Tier 5 and Tier 6 are also based on preference/weakness covering.
fs/trauma until i go insane from pubbies getting downed to groaners

whats the good juice to put on trauma

Depends on playstyle and who you ask
There’s two ways to build it and both are considered meta
its the ultimate troll move
ppl start using s tier weapons
s tier weapons become c tier
and the cycle begins anew
Uhh for trauma do you use blaze crit or flurry
Revolver psyker is like off meta Option maybe B tier is I’m generous
after playing with trauma staff a little bit I have to agree that it's solid A tier. It takes care of the main weakness of illisi namely crusher/bulwark patrol
C tier would be like
No its top because only pro psykers run it 
Random autoguns
LMAO I WISH
does AB need LOS to apply soul burn?
no
Anything your push affects it affects
EXCUSE ME are you saying my favorite psyker weapon the columnus braced autogun is a measly C tier ?
huh cool got fucked by a bug then
Verticality fucks it up tho
If there’s an enemy above or below you roll the fucking dice for if your F hits em
Look be glad I’m not putting it D tier with recon kekw
Recon rules. For 0.2 seconds out of every 15 seconds
The other 14.8 seconds we don't talk about
Nah it's D tier. Only purg is truly S tier.
if i'm running illisi for horde clear. what perks/blessings should i get on a trauma? every trauma staff i try to make ends up booty.
my tierlist is such that there are only 2 tiers
D/S/2/7/B/E/A/G/84
and
F++
It fine for non-maniacs humans. Great for shooters. I wouldn't want to see a Gunker running a Recon when the Laspistol/Warp Unleashed combo exists though.
Try trauma for horde clear it's okay. 
Fine is how I'd put it as well 
is aight
lol but illisi is okayer
if you're saving trauma mostly for crushers/maulers, then a flurry/rending with flak/unarmoured and Inner Tranq is probably best. The other option is blazing/nexus with some of the soulfire traits, but, that's a bit more horde-clear-y
"Hey guys I'm bringing a recon on this mission."
"Fine."
Rending actually doesn't increase your own staff damage fyi.
yeah, rending is just a nice bonus for your team, can swap it for Focused Channeling if you prefer
What if it’s on my recon tho
That reminds me i still need to get rid of backstab rending on my vet knife
If only literally any knives appeared in the stores to harvest perks off of
how is that different with any other gun with warp unleashed
Laspistol has a 10% peril shove attack that can be used to keep WU up.
ahhh
neat
well its not a lasgun or autogun but maybe thats the gunker build i need to pull me away from axe purge
My favorite build for my meme psyker is a BM axe with Laspistol. No peril gen outside of BB and the shove yet I can edge my perils.
It’s… not that good ngl
When I'm running gunker sometimes i just rev my force sword to get to high peril so i can feel like a real psyker
real psykers make ppls heads explodes from 80m out
The Laspistol itself is pretty good with some aim. Has an anti-shooter profile. The shove is just the little added thing, I mostly use it for edging perils but it has a surprising use case for poxbursters. Otherwise the special is just a minor CC tool, not much but the range on it is nice.
I wouldn't say it's the best option, but it's enough to be good with an actual build.
i mean
Laspistol is nice if you are scoring a lot of headshots and can count on your teammates to clear specials at the middle distance
... which is why I don't run it
Idk I’d rather just use a mk 12 if I hated shooters that much
Also flashlight
Mk 12 has flashlight
clickclickclick
Ah yeah. I used to be competitive with shooters and I've kept my sens the same so Laspistol just clicks for me. I wouldn't recommend it if you're only going for body shots for sure.
I use blaze trauma to clear shooters.
I run up and stab em 
deimos my beloved
Unless they're being annoying and i got other stuff on my plate and need the to instantly dissapear. Hello shredder
really fun how monstrosity maelstrom is all about restarting the run until you get a team that gets through the first room
like pulling the lever at a gacha machine 
Makes me miss vt2, where the cata queuers are bonkers
Would you rather get meta slaves that have no game sense. Or great players but they use the worst weapons.

Yeah latter is easy pick
A great or even good player can use a bad weapon, someone with no gamesense is always deadweight
Yeah I'm feeling that too. I've had so many goofballs using S tier stuff
And then...
Just no sense of anything
I only use meta weapons like surge staff + my incredibly bad game sense. 
Wasting ammo all the time, not moving into good positions, not helping team-mates in need.
So many Veterans with the XII just
Standing next to someone with a dog on them
Shooting at something else

Do you not have sound??
the shredder vet not shooting the crusher i just full charged with trauma (he doesn't know i have rending on the staff)
Not playing with debuff mod is kinda bad
But if you play with XII or laspistol Vet they'll shoot crushers before you've even used trauma on it

At least I am psyched for when we get the patch.
honestly if its monstrosity maelstrom just give me a bad player with a bolter

im going to try purgatus for the first time since beta..
as long as he can hit the chaos spawn with it, its all good 
what do..
Just spam RMB into hordes and anything that isn't close
Use LMB sometimes to stagger things
like.. for the staff
Ah
in unrelated news:
Probably flak and unyielding perks.
Warp Flurry and the one that gives crit.
That's pretty much perfect tbh. I don't feel like Warp Flurry 4 is worth it over Warp Flurry 3 but its up to you. Warp Flurry isn't even necessary imo its just the best of the options.
Unarmoured to flak. Flurry 3 to 4.
Thats the thing ive noticed over time since release.. its nearly always Vets that have terrible gamesense. Not saying there arent some really standout players out there, but my good lord so many of them are just utterly terrible
i forgot staves do not have shared pools
i'm going to implode
Sometimes words are simply too constricting of a medium for Alex Jones's fury, so in the fourth and final installment of the Alex Jones master class we compile his screams in a semi-comprehensive way.
For anyone unfamiliar with the far-right radio personality and Infowars founder, Jones has claimed that Sept. 11 and the Sandy Hook massacre wer...
whats better the big inantry autogun or the big recon lasgun
Las has bigger clip and better damage to armor
autogun has higher rof and better weakspot damage
Which recon vs which autogun
Almost definitely the autogun
headhunter mk3 and nothing else, I love that gun so much
Mk7 headhunter is usable but it sacrifices like a third of the ammo you get on mk3 for very little extra damage
I think the mk7 is quite good but the maniac damage is bad which sucks
Vet can make up for it but you can still feel it
the mk7 recon gets the double shot thing which it makes it similar to the inf autoguns in terms of ammo and damage
V6d is good just a bit ammo hungry.
There are many good vets but also if someone runs right into a burster I've already shoved and dies and starts screaming into mic how nobody knows how to shove bursters any more I'm going to make an assumption about what class they are playing
(And then ragequits the second time they die blessedly letting a more competent player join so we can complete the a5 mission no I'm not relating what happened to me yesterday why do you ask)
Got 3 God Rolls just today iirc
heavy recon vs light infantry 
feels nice
smh
chunka chunka
100k diamante 
for the funny bullet hose
I'm ready for October 4th
as am i
but 1/3 damage and only 2x rof
Not god rolled considering you have t3 blessing on the trauma.
Honestly I'm probably just speccing harder into gunker on 10/4 lol
I mean, close enough.
What about UWU
Just saying bro it's not god roll at least on the trauma is all. I don't play void so no comment on that. The surge is eh, elite is debatable. Not my pick but you do you.
I hope we're able to use Warp Unleashed with Inner Tranquility on October 4th
I mean, it was that or 8% Weak Spot Damage
My bet is they're on different teats
Even this I don't consider god roll. Need slightly higher quell and slightly lower warp resistance.
Gonna have to use both hands for that 🖐️ 🤚
i hope the tips of the teats arent so polarizing that weird hybrid builds arent viable
hey guys, thoughts on my new sword

God tier
amazing
when precog meta drops ur gonna be slamming fools with this badboi
When will we be in low damage meta 
PRECOOOOG
Does 10% finesse also increases attack speed?
prob asking about precog
you know, it would be whack to have to distinguish between finesse on the weapon stat card and precog's description if they did two related but slightly related things
god damnit
we don't know yet, but I assume that "finesse" is the term that they've merged "crit/weakspot" into, in order to imply how they're related systems
they just do w/e they want tbh
like some weapons have attack speed on finesse
some dont
some only have attack speed
others have attack speed on crowd control
It's the weapon manufacturers fault, no industry standard for what you're supposed to put on your guns collateral slider smdh
custom crosshair color
hudtweaker
numeric UI (for the dodge counter, but I made my own changes to it to represent it with angle brackets)
CrosshairHUD
- Peril meter
- Diamond ult indicator
- Warp charge indicator
- StaminaVis (I made my own edits to make it fade instead of becoming completely invisible)
ngl i've been hesitant to add mods cuz of the big ol update happinin in a week
but alot of them are real handy like the voicelines mod
🙏
yeah, i hope none of my UI mods break
i think the mod which disables the annoying block effect of the force sword is must tho
you cant see shit without it
wrack and ruin seems kinda lame
huh so u dont have to tolerate the warp energy lines through the power of mods
thats sick
doesnt even work on bosses
doesnt do enough to make running the other soulblaze talents without purg worth it
thats cuz it doesnt speificy monsters
only elites n specials
i know how u feel tho
it could be 10 meters and it might be nice
WnW enjoyers eating good after the skill tree update
ive BBed a beast of nurgle a few times ans i was like "why is he not on fire?"
remembering the fine print on some abilities has a sting sometimes
the problem is, it needs other soulblaze stuff to synergize with
and if that other stuff is good
may as well run purg
though not competing with warp unleashed is pretty good
speaking of toughness related talents i can't wait to see what they got in store for us new talent wise
and taking it means that you don't need purg or blazing spirit
i'm going to take quietitude + warp absorption the moment I can
they better not nerf warp absorption too hard
omg, animal slinkie
ferret jumpscare
You can do a meme BB build with wrack, aura, wildfire/battery, kinetic barrage
It's quite fun, but falls apart if there's a dedicated elite hunter around, bolter, plasma etc.
The damage is competitive, but it's mostly just fun
Also it's better on HISTG with lots of elites, lower difficulty can be underwhelming
still feels like youre putting out such a small amount of soulblaze
the amount of soulblaze just depends on number of available elites, lots of targets = lots of soulblaze
i feel ya without something like wildfire it doesnt much go anywhere stack wise
sure u can try building crit on the flame staff but that would only add 1 more stack of soulblaze when it crits
so that dont wokr
Sort of, it puts out a surprising amount. But it's really just for fun, it is not a very strong build.
honestly WnR is BIS for a blazing trauma/void build
i cant even put to words how flabbergasted i am seeing quell canceling in action
finesse on weapons is just a stat that scales whatever, can be a mix
but finesse the stat is a stat that scales finesse damaage as a category which is crit, weakspot and crit weakspot
and crudely weapons have a finesse multi which is roughly how much u get for doin a weakspot or w/e
but finesse damage is also the peepee poopoo
much too thonk about
nah
WU post fix
is better imo
unless you skip out on wildfire for 6 charges
having 4 charges and no other boosts make your BBs miss so many BPs,
like I just used WnR and like, i just wished I had WU the whole time
I mean, there was a period of time where WU didn't affect soulblaze I believe
now that it does... it's really nice
build does alot of damage
but somthing about somthing isnt clicking
im able to get missions done, but im going down alot
know of any gameplay of this build?
What's your weapon loadout 
flame staff and force sword
I take 1st toughness talent, but people tell me it's poopoo
Are you using m1 on your staff?
2nd toughness talent doesnt help you in high shooter environments
not very often, i mostly swap to sword
should i try wiht quietude?
With purge you should have staff out 90% of the time
run whatever is comfortable
I stack 3 tough + kinetic shield so I have enough of a buffer to reach ranged patrols before they dink me
Yea I'll just say that 2nd talent only works when you are winning the encounter, by then you don't need toughness regen
not necessarily
But use whatever you're comfortable with there's no clear winner
the burst toughness from warp absorption is quite nice for diving ranged patrols with the illisi
i cant get in to shooters
even with blocking
i dont get how you are supposed to
You can do the scuffed purge charge move tech
you get ranged i-frames on dodges, slides, and sprinting perpendicularly
As I charge my staff, I turn 90degrees to the side and start dodge sliding towards them
it's easier against certain enemies like scab stalkers, whose damage falloff happens after a rather short distance (7m to 14m iirc)
compared to dreg stalkers and scab shooters which have their falloff range at 15m and 30m
LMB puff is also invaluable for staggering most elites and specialists
and dreg stalkers not doing that much hp damage
Like trapper net or bomber nade etc
I play safer against scab shooters (green eyes) since they also like to stay in cover and not like to approach you
and deal more hp damage
If you're aggressive Warp Absorption will proc often. If you're passive Quietitude will have more uptime is the way I see it.
Slamming shooters with a Trauma while schmoving around is good for toughness generation with WA.
i have tried it multiple times, i just dont like it
im sure its good
it just doesnt feel good to me
you know what else it could be?
Yea it's based on playstyle 
been playing alot of Veteren recently
with 75% DR and no ranged damage
with an autogun
just running at shooters
I heard that is getting changed on Oct 4th, although I have no real source for that information
oh no it defiantly is
nerfed
it could also just be removed completly
and i will complain be you me XD
my focus is unwavering
Horrors from the warp vs bastion 220 combat stance
horrors from the warp dont even have a number
not that powerful imo
does psykinetics aura have a cooldown?
nope
like, will it pull peoples ult off cooldown very quickly with no limit say in a maelstrom mode with waves of elites?
as long as youre the one killing the elites/specials, yup
Out of curiosity what do y'all think is the best staff
fire
I've tried em all, I like the Purgatus. It seems to be an intensely personal choice tho.
Omg it's 40k lightsabre rules
shock is cool for cc
but fire
i can stagger a crusher with one swing of my axe
what i need cc for
What if Surge had Soulblaze blessing...
Surge could probably benefit from it since it has hughest crit chance
miniguns and acid hoses are fun too
EVERY SINGLE STAFF I HAVE ROLLED HAS ROLLED WITH WARP FLURRY AND TERRIFYING BARRAGE
AND NOTHING ELSE \
i mean
How terrifying
theres like 4 options
youre gonna get the same 2 sometimes
hot streaks and all that
Imagine you get a good one on next Damnation Emperor Gift
After rolling a bunch of weapons, I'm somehow convinced that the seed for the rolls is based on the time of day
Veteran player here, thank you psykers for highlighting the enemies head for me. No, I won't let you finish. What's a warp charge?
Staves have like 4 blessings to roll
So it's not that surprising
Especially if by "every single staff i have rolled" you mean you rolled like 2
I'm in danger
perish
Time to whip out the autopistol
no problem pendejo
If you are rolling Surge or Purg, and your first blessing is not something you want (blessing or tier) and it's not Barrage, then replace it with Barrage.
Great increases your odds of getting the right blessings.
Good point
Yooo need update on this
will there be some major wepon rebalancing with the perk rework?
or will they stay the same
It’s gonna be fs way of balancing things
We don't know specifics, but the Class Overhaul is going to come with weapon/blessing balancing. No clue if it'll be major, but some of the leaked blessing changes seem to be substantial.
hopefully they bring back pistol hipfire
Do staff attacks count as "ranged kills" to clear the missions?
Not if it's warp damage. Like the burn, or trauma blast.
But I think it's still better than melee since most people shoot rather than melee.
this is wild
Scoreboard counts purge kills as ranged, not sure if the same flag though
It's not the same. I think the direct damage from purg will count for contract.
But the burn won't.
since when were we able to rebless twice??
Since the last major patch in August.
Hi, just returned to the game, decided to try the Illisi force sword, any advice on the blessings / perks that are solid on it ?
Blessings-wise, Slaughterer first and foremost. Then you can either pick Unstable Power or Deflector as the other one. I dunno about the perks myself...
Maniac (most important) and flak.
I upgraded this Deimos to max, hoping I could be able to make it have both Slaughterer and Deflector, but the RNG was unkind in this case.
I already have a Deimos with better stats, but its got Unstable Power and Deflector (I want Slaughterer alongside Deflector).
Is this Deimos still decent in terms of the perks, or should I just consider this one worthless?
You can change unarmoured to maniac. First target and damage are a tad low though so it'll be harder to kill muties.
alright, but the blessings will be utter garbage...
Change 1 of them to slaughterer but yeah it's not ideal.
but you see, I am so used to Deflector that I kinda suck at playing without it...
Same bro I play with deflector when I use force sword.
i got too used to playing slaught/unstable, and now whenever i equip deflector i always forget to use it

wait a minute... am I wrong, or does the second heavy of Deimos have actually higher carapace dmg than the first heavy...? The damage numbers on the weapon inspecting menu says that...
It does
With deimos and carapace damage, you can 2 special heavy 1 on the head to kill a crusher.
But be wary of self stun lock.
second heavy on the deimos does crazy dmg to pretty much everything
i've seen a psyker oneshot a mutant with it
Yea just 25% maniac and high peril is enough
Going back and looking through the Imperial Edition cosmetics and-
Psyker 100% got the best of them.
psykers is cool but zealot is where its at
LMAO also Psykers are the only character models that run like they have neck braces. Not sure if clever animation or weird animation lock, but if you sprint, the character runs with their head down
which rifle is worth trying on psyker?
Voidstrike staff
Purgatus staff
how about something thats a bir stronger?
Lies
Nothing is stronger then voidstrike
Except my love for voidstrike
And my love for gale
Can psykers use braced autoguns?
dont think i have seen a voidstrike ingame for ages

Yeah we are a select few
Is that the bowling one
Oh you can use vraks III headhunter on psyker
o yea u can use headhunters
The Vraks Mk III Headhunter Autogun is probably one of the best ranged weapons in the game. Not because it has crazy damage or is obscenely overpowered, but because its so easy to use while being a Damnation-worthy weapon! In the review, we uncover the things you need to know about this 3-shot burst rifle and how to build it to become a staple h...
Does Surge trigger on the charged voidstrike and is it worth it?
it does
probably not that worth it
30% (at best) chance to shoot an extra ball (which itself isnt a crit) or fast and unlimited spamming of balls (flurry + transfer peril)
one of them has way more balls per second
Wouldn't you normally voidstrike downwards though? Aiming at the heads means the ball quickly flies up and away.
Nah you aim down a horde at head level
Unless the enemy is way above you the ball shouldnt be going above anyones head after the first target
You want to jump and shoot straight
And just slightly over heads
Though a max charged ball is generally big enough to hit all the heads before blowing up anyway
Yeah max charge never gives me issue
hit good
Best setup (if you're willing to quell cancel a lot) on Void is Blazing/Nexus
Already have a Trauma for that.
In terms of actually using the Blazing aspect, Void actually does it better than Trauma for two reasons. 1. It can put them out much faster and 2. it essentially can apply DoTs twice from one ball, 3 when it cleaves a target/s, and 3 from the orb exploding
Ofc you lose direct damage, and a fair amount of it as the tradeoff
Also Void only does it in the semi-narrow lane it hits, whereas Trauma can ignite enemies that are spread out over a significant area.
At a much lower chance to do so yes... Hence the quell cancelling, where you can spam out balls into eveything around you by simply, you know.. moving your mouse...
What are the best stats to go for? Toughness and combat ability?
No one laughed at my joke
I goof about all the dumb things that happen to psykers in tabletop but it actually would be cool if they made different stuff happen for perils of the warp
Spawn a plaguebearer or turn off the lights for a minute or something
Combat Ability is pretty bad.
Sniper Resistance saves so many runs for me when snipers just hit you from nowhere, or mid dodges because the server decided so.
Revive Speed is probably the biggest saver too.
Toughness or HP maybe as a third option. Or Toughness Regen
Combat ability might be good next week who knows
I run Stamina Regen because I like sliding
Yeah but then you can reroll into it (hopefully)
Though some people run Combat Ability (and with Quicken and 6 stacks you actually get it back way before you even get the third BB off)
Just for fun
I hope they make quicken even more fun
I really love it but its pretty awful
Even if you're perma stunning hordes
Let shout stun mutants too

Quicken would be cool if it didn't exclude the other options in its tier. It would synergize so well with them
As it is you're just getting a bad knockdown and okay peril vent faster at the cost of ruining your damage buff
Agree
Quicken with the faster bb talent would be... maybe not great as a build but still really fun
The real problem with it is that the F ability is shite on its own so why sacrifice anything at all to make it recharge faster. Maybe that will change next week who knows
I try to have the 5 percent cooldown reduction on my curios
a base of 15 percent faster cooldown is pretty useful if you're running a burn or burst build
Imagine being able to use Quicken with Ascendant Blaze on October 4th
Just delete rooms over and over
Would be busted
Good.
Honestly the simple fact you'd have to build up stacks again means it's still not as fast as just killing stuff normally, but is a fun build that lives up to the psyker fantasy
it goes through walls and floors and pushes for like 30-40m, so when your idiot teammate doesn't drop past the point of no return and gets pounced, you can still save them
Yeah but I'd still take just about anything over a faster F cooldown. Saving idiot teammates maybe once every few games is not exactly the coolest nor best use of a class ability
maybe i just like being pushy 
I like the F for saving myself from dogs and trappers
or knocking a ranged patrol (when it works)
but yeah, i don't have the faster cooldown on pretty much any build
i don't run quicken but I do run psyk aura
since you get the benefits of CDR without the downsides
You have to figure out a way to get stacks
The aura is better for sure
Well, Ascendant Blaze comes with a method of doing so, yeah?
Let's assume that sticks through.
Plus, 4% chance to gain a stack on any kill from anyone in your coherency is nice, assuming that makes it through too.
Well it’s kinda rng and with the maths it’s kinda eh?
i like hitting a crowd with AB and getting back warp charges for my gunker build
Idk we’ll have to see
then again i hate when i AB a crowd and get no warp charges because RNG
i like chance-based stuff as a way of nerfing things
hopefully we'll get more of that stuff in the feats
uh huh
i'm right on the coast, not in vegas or whatever
Meh close enough
is kinetic shield worth the point?
Yeah but you dont need to invest anything into it for it to do that
And thats his point
i like it, but optimality-wise, I wouldn't run kinetic shield w/o trauma or +stam/block eff
Yeah my stance is it wouldn't be imba just a nice tool that lives up to psyker fantasy better than what we got
I could still see running the current F on some builds (still w no quicken unless it has a much lesser opportunity cost) but will almost certainly be switching it out if the others are any good at all
I don't actually use it though
I just wish it was viable
It does let you just permanently use BB but since you lose your stacks its not that great 
the way stamina stats are distributed across classes is one of the most deranged parts of dt
such a stupidly wide range
i'm fine with psyker having low base stamina and a regen delay, but vet having a 1.25s delay is proper whack
They’re the ranged class
crab remarked on this iirc so hopefully things change
i hope if it isn't changed for the entire class u can get some sort of stat buff
that means ur not waiting half an hour to get stamina after a single push
i think having like literally 2 bars of stamina is kinda extreme
but this is also on the class with kinetic deflection
1 bar base
but at the same time, I'm kind of fine with it
since as long as you don't get caught in a situation where you need at stamina quickly, you can have a lot of sustain over time
e.g., a psyker w/o any stamina/kd/etc. being able to kite a chaos spawn with just the force swords, even if you don't spam the dodges
Vet needs less stamina
The fact that they can even block at all
Absolutely ridiculous
Why are you even blocking? Just press F

and force swords being one of the worst weapons in terms of blocking by default with 3 stam bars and 1 block cost
Their weak little arms shouldn't even be able to hold a weapon. 😳
See this is why psyker needs a real murder F
All they can hold is your hand.
Hope for the psychic shards active
More like psychic sharts
The mind shards are a Blitz.
I'll save that for if they're bad on launch
Grenade slot, same as BB.
i just don't particularly see why psyker should have such weird stamina stats. it doesn't particularly make sense like how ogryn gets a million fuckin stamina bars, but maybe itll be different on the 4th
i dont really like the human classes having crazy different stamina beyond stuff like zealot's base sprint speed at 0% stamina being higher than other classes
I mean, you'll be able to edit base stamina with Patch 13. That means everyone will have weird stamina stats.
You'll be able tow hat
that has nothing to do with what im saying though
i consider psyker's stats to be fine and vet's stats to be an outlier
unless it's changed which is not said at all
Ogryn gets a million stamina and yet it costs 3 stamina to block
Honestly I'm fine with zealots getting stam bonuses because they have shouty lungs and the power of insanity. Vets though? Don't get it
Vets don't work out they just sit in Camo.
The skill trees have grey nodes. Those nodes let you edit your base Health, Toughness, Crit Chance, and Stamina. iirc Stamina isn't officially confirmed but a playtester talked about it.

I mean no one should ever take Stamina but

depends on how many bars
+10 bars 
if it's just for the price of one point
though it regenerates on getting hit
I'd rather not get hit tbh
basically my main strategy for regenning stamina on vet and ogryn anyways
shield enjoyers 
it's very difficult to avoid getting hit by ranged attacks
unfortunately getting hit is a pretty consistent part of the game
even with dodge-sliding
regardless of what you're doing
That's true
Honestly every time im clenched in auric its because something did unmitigatable 100% toughness damage, there's just too much of that for me to like toughness much
stamina has specific utility that health and toughness don't that instead scales with sources of +impact
Its a nice cushion but i never feel like it saves my life
I unironically am 100% sure I win more with 3 HP curios on Zealot
i would wager a stamina curio on zealot is way more valuable than ogryn because you can stack punishment and knock most things on their ass
i like toughness for playing aggressively into ranged enemies
and as long as you don't take a 3rd consecutive hit in melee, health and toughness are roughly equivalent against melee hits
and that gives the pushes themselves more value
Might be the HP buffer after I go down that makes it way more valuable
Yeah i swear by hp, at least 2 of em
i don't really get ganked by fire anymore, so I just stack 3 tough
I swapped to toughness and I do feel like I'm just dying way more easily
i do take a single hp curio on burster/sniper maelstroms though
on zealot in particular i will never run more than 1 hp curio because ive found that in most situations where i get stuck at 1 hp are the ones where damage doesn't really matter
like when u get forced to backtrack because of monstrous special spam/hordes
my logic is that being able to rush through a map faster = less opportunities to get worn down
and if my toughness is peeled, it's very likely that I'll be dead anyways (besides getting hit by bursters/snipers multiple times between medicaes)
the only way to die to pure poxwalkers is mechanical error or being disconnected
and >1 person is dead
and if i hit 1 hp in the first place i was probably not going to recover before activating until death
toughness will probably be better in the next patch when you can take >2 toughness feats at a time for more consistent regen
hp to me is just an enabler for doing dumb shit, like on ogryn having 420-ish hp allows u to keep shooting ur gun at an elite patrol while a couple brusiers smack ur skull in and come out just fine
but zealot has the big safety net of not dying so it doesnt really do much for me
yeah on ogryn at least your base hp is so large and the preferred toughness feat pick is flat regen
21 toughness/sec from coherency is comedy
if ck vet didn't exist ogryn would be the best for bogged down firefights
HP matters when toughness gets stripped, which is usually when things are going to shit and its time to make clutch plays in my experience
Ogryn regen is so high right now that toughness is a waste
This is something I'm really intrigued in. Like, with Ogryn for example. If you merged the two heavy attack toughness feats together you're still left with 2 very competitive options. Did they just make one of them a different branch's toughness skill? I'm super curious with how they've converted our current ones to the skill trees.
toughness has plenty of value on ogryn if you don't play like a bitch vs shooter patrols
since your main melee regen with something like bull butcher is %-based
and coherency doesn't really matter if you're taking consistent chip damage
having enough of a buffer to reach ranged patrols before getting stunned by ranged damage to hp is also very nice
1 toughness with 3 toughness perks + effective 36% toughness dr on ogryn is very nice
shut up zealot

yeah u get trolled on ogryn if ur toughness breaks before u reach something to smack
On psyker at least i use deflector, on zealot i usually have an f for the purpose of charging range
it makes me cry
Although with shredder being what it is i usually just make range patrols disappear before they can do much
thank god ogryn has the strongest distance-clearing ability in the game
But if toughness becomes super ez to keep up why would you need more toughness
Extra health would be better
to play more aggressively
toughness gives stagger resistance so I like it
and more flat toughness will increase the amount that I regen from feats, even if my toughness is broken
also, there's a funny thing that you can do with quietitude and walking through bomber/flamer fire
All of them. 3 hp curios + 3 hp perks. 
So toughness curio on psyker is the way to go?
unless you're playing super aggro, i'd just go with health
Just dodge.
I would argue health > toughness
I guess toughness if you're having trouble dying to scabs and dregs
Otherwise health
hi im back from a break trying to get my hands back for the class overhaul. is there a loose guideline for psyker meta just to get back into things quickly?
Illisi with slaughterer if you want a horde melee, deimos for dealing with elites and bosses. Trauma staff w the charge rate blessing and either blaze or rending blessing it's the best staff, followed by surge, followed by everything else, but folks do still enjoy and swear by purgatus. Gunker is strong w shredder or kant mk12 if you're in to that
for blaze trauma you want nexus, not flurry
purg > surge
also revolver gunker is actually decent enough to warrant a try if you like special and disabler sniping
Eh they're fighting for being the middest of mid
but the only sane way to play the game is by blaze voiding spamming R-cancels everywhere at all times
even when you are walking
purg has infinite cleave and surge has a target limit
purg is mid in the context of other weapons, but in comparison to the other staffs, it's quite good
Purg somehow manages to kill even slower than surg on some targets. And illisi is amazing horde clear without giving anything up
yeah, if we're talking about a pure horde
purg is good when you get good enough at positioning, if you are not gunners will take your precious blue bar (on occasion, ofc)
without any melee elites mixed in
Purg is only good compared to voidstrike lmao. It it's not at all good compared to any other staves
COPEATUS USERS WHERE 
Like you totally can use purg on any difficulty just it really doesnt bring the thunder
Purg is excellent on everything but maels that are special heavy.
Yeah just not as well as trauma and only slightly better than melee 
purg has better hordeclear than trauma in most situations on account of not knocking everything around
because best staff ofc
why ask
and you're also only considering pure hordes without any melee elites mixed in with regards to comparing melee
Surge is the best staff what the fuck
I like the illisi and all, but it is still beholden to a cleave limit
How dare you even compare that trash to surge
lmao lies
SMH
man you seriously need to rethink your whole psykering
if you are NOT spamming R you are NOT playing right smh my head
I only use R when my autopistol runs out of ammo after wiping an entire berserker pack in one clip 
how else are you gonna farm that sweet 500 apm
I've seen a lot of people saying that the surge staff isn't very strong, and oh boy are those people wrong. This thing SLAPS. Is it the highest damage staff? Probably not, but if you think it doesn't kill well at all then you're using it wrong or you aren't hitting breakpoints.
This staff wants to be charged up all the way before casting, which isn't fantastic, but that's why we pair it with the 10% faster charge time after each salvo perk, whatever tf it's called. After a few casts you're throwing out fully charged armor melting lightning bolts with basically zero charge time, and this thing is DEVASTATING. When you spec for peril resistance you can basically keep casting forever. It isn't uncommon for me to chain 15 heavy attacks from my lighting staff without needing to quell, and I'm yet to meet a horde that can take that, even on Damnation.
If you build your perks around this staff and commit to full charges you'll never need to put it away and you'll never stop casting, even at full peril.
Just saying, if you're the guy who refuses to play with Surge staff users on Damnation you don't know up from down. I am the anti-specialist and anti-elite psycher. I am battlefield control and overwatch combined. Surge staff is insanely powerful, and you might want to give it another try.
Surge staff is supreme, my beloved told me so, so fight me.
im atcually dead irl dont copypaste reddit threads ever again please
my sides
my poor sides
Surge does actually kill dregs and scabs yes. It will generally kill up to its cleave limit a lot faster than purg, and it's not like you need a staff to clear hordes, mixed with elites or not
i never said that you needed it
but the illisi is not necessarily a replacement to the purg for mixed hordes
S T O P
I'm sorry amigo, if you can't hard carry with a staff that will make any five enemies in the game stop what they are doing and stand there for a few seconds and take damage on top of it in the time it takes you to right click, left click, and then then R. that's the definition of a player issue. The only staff that matches it in versatility is the purgatus staff. The purgatus staff just has different enemies and situations it's weak again
If i'm running surge staff I rarely get into a situation where my whole team is dead, because I have the tools that stops all the specials that suprise wipe teams. When i am in that situation pressing my F key to push/light everything around me on fire and some slash/push with my Illsi typically gives me the breathing room to go back the dogs/trappers etc under control.
What I'm getting from this is you aren't super great at melee crowd control, and that's fine a lot of people aren't, and it's a learned skill. But that's not an issue with a surge staff. It's jsut an issue that you can kind of get around with staffs like the purgatus.
also, the surge does 33% damage to unarmoured enemies, so it's not killing dreg enemies either (besides Dreg Gunners which count as flak)
You just can’t handle these takes
there are some situations where only purgatus prevents a whipe. Like when a giga horde spawns behind your team while everyone else is busy dealing with a mutant train. Happens regularly in water silo for example.
Spittin straight facts here
Purgatus kills at the speed of natural causes though
yes, its single-target DPS is shit
I've never contested that its single-target DPS in particular was good
that's why I remarked about its infinite cleave
r cancel left click is almost decent
I like Trauma for this reason.
It might not stop Muties like Surge, but it knocks anything else onto it's ass, does actually good damage, and it has builds for either spreading Soulblaze or Brittleness+Flurry spam.
better to get soulblaze stacks and let that do its job
again, if you are NOT spamming R you are NOT playing right
Surge staff best staff
soulblaze/burn damage is approximately exponential for the first few stacks
I gave you two comprehensive looks about why it’s the strongest
sure but that takes more time to clear a single lesser enemy, i think
just melee at that point
yeah but
would test it but gotta wake up in like 5h
why would you ever use purg on stragglers
we were talking about single target
You really don't have to edge yourself THAT much
Trauma does basically everything purg does but better
60-100 peril is perfectly fine
SMH MY HEAD
if they had a high enough healthpool and weren't together with other enemies, I'd just stack soulblaze on them instead or melee them
Because it’s funny
Had someone try to tell me last night that Trauma is the worst Staff in the game.
It’s not better than surge so
Accurate
you are right for tankier enemies, i wonder at what point this sentence becomes right tho, will find out for myself tomorrow
Some people do actually think that
This was after I'd stopped him from eating several Crusher overheads because this dude has the awareness of a potato
Tho trauma at one point was the worst staff in game
and there's the fact that soulblaze does 1.5x damage to flak
So maybe they are just outdated
They are right, assuming they currently live in late 2022 somehow
it was still fine back then
No it wasn’t lol
level 6 psyker talk
The double cost was rough
it was still better than voidstrike
Ehhhh
45% Peril for one Secondary Fire was painful
Here’s the thing The low peril of voidstrike was actually useful back then
SMH BLAZE VOID BEST STAFF SINCE DAY 1
That's... still true yeah
for purely hordeclear
its weaknesses now still existed before
Voidstrike users when Maniac
just make them blue 
so you could still get a cast off from 70%-ish peril
Voidstrike users when anything stronger than gunner
Voidstrike was better when level4 was still progression content lol
just make them blue 
Voidstrike users when Crusher Patrol
fuck 
voidstrike when scab ragers (10 hitmass)
If I wanted to make em blue that bad I’d just purge
It isn't really until 5 when its weaknesses become glaring. And on launch psykers had shit force swords
can't make them blue from half the map away 
AB
the obscurus was a fine weapon as long as you stuck to a particular combo
because it still had slaughterer back then
mrw my CC staff has less cleave than my melee weapon.
void + wildfire > ab
It still is a fine weapon smh
Fuck the deimos
derpy moment
which one has the glans instead of a legit sword point
deimos
That's deimos lol
SMH I bet you haven’t tested obscures horde clear vs deimos
i can't use it just because of how dumb it looks
neither have you
Because that’s just how BIASED and UNSCIENTIFIC
I have
their normals are essentially the same
But obscures was better
the heavy-light combo I tested on the illisi was marginally faster than its light combo
Smh my head
Observe, the power of mods.
so i wouldn't be surprised if obscurus' l1->h2 had an edge over the deimos
Arcotash just assuming the obscures is only slightly better than deimos
but also that edge is going to be in the single seconds
big F when that mod inevitably goes away and deimos is back to being the 🍆 sword again
uh huh
wdym "inevitably"?
It's not like it's gonna get nuked in 2 days or anything lol.
Mods break on game update no?
and if anything, they can just remove the functionality from the game
it's fatshark's system, so if they get to actually implementing it, the mod version will probably no longer work
Mod author asked FS about the mod when he swapped it from a "add flashlight" mod to a "weapon customization" mod. Shit was approved from the beginning.
When the update drops if the mod breaks you will need to spend several minutes to update it, and in those several minutes you will know shame
Anyways
Also the rest of us still see the wiener sword
Arco go test obscures vs deimos horde clear pls and thx
no
If they actually implement the weapon customization system we wouldn't need this mod in the first place. Having the ability to change stats around by swapping parts > a fully cosmetic mod.
Wtf why are you all here
Cuz psyker chat
to run away from you
Talking about psyker stuff
Arco 
🏃♂️
No. They do not.
Unless the mod for some reason gets nuked it doesn't break during updates.
🤔
depends on the mod but usually only a few at most
you should download the blaze mod on your void it's pretty neat ngl 
Ew
I know some people say that updates break mods, but that's because they don't realize that the mods auto-disable after any update. So they reinstall the whole mod list instead of just running the mod toggle .bat again lol.
Not happening especially after I spent 10k to get flurry for my voidstrike
That I don’t even use
Some mods have broke though, usually due to a content update bricking the mod. An example being the Auric missions breaking the mod that organized the mission board.
imagine enjoying low apm gaming 
... 10k what
Plasteel
Madman
10/10 crafting system
10k is minor in this economy.
10k is like 2k nowadays
i would prefer attachments to be cosmetic, i don't need to be gaining sway on a helbore because i opted to use the iron sights (which i happen to like) instead of putting a 40k eotech on there
at least besides the flashlight and bayonets
That is not at all what I meant by changing stats.
I wouldnt mind just cosmetic/sights
you didn't say blessings or perks so what else is to be assumed by stats?
Tbf i dont think sway is a stat
stability is on the helbore
These stats. Changing stuff like the barrel or the main body of the gun to swap certain stats.
I thought that was just recoil?
yeah there's a stability stat you know
Stuff like the weapon special, addons like the sight and whatnot, would just be that. So like, having a different sight wouldn't change stability.
that's a road this game doesn't need to go down
imagine the snub revolver actually having no range because the snub barrel = less velocity
I do think there should be something to swap stats around but its more likely to be part of the crafting system
And the customization to essentially just be the mod
just being able to choose a dump stat would be A+ improvement
Like for example, with you could swap the Collateral stat for a Crit Bonus one. It would scale off of the same %.
Would there be some stats you cant change
Cause like stability/ammo would be odd to change
Damage obv
Probably just damage and range. Some weapons lack an ammo stat.
Like, there would be a baseline for the stats obv. If you swap ammo it'd just be a fixed amount based on the gun.
Yeah thats what i figured
What would be considered fair
65?
70
70 prob high
Id say 65 max
65 seems reasonable as a floor, since that gives a "fair" amount of RNG to chase the ceiling
probably be 60 though
Maybe slightly gun dependent
60 on plasma is bad
Although maybe thats the sacrifice for putting another damage stat on it
"fixed amount based on the gun". I'm not really in the place to determine the balance of these theoretical weapons since I can't lab them but I imagine it would be low enough to allow for an improvement of the ammo if you swap the stat to ammo.
Autoguns scale pretty hard in my exp
Jump from 65 to 75/80 is super noticeable
Its like a full mag or 2
All they really need is a way to upgrade stats
Like currently, theres "dropping/rolling" for weapons, through brunts and there's limited crafting via changing blessings/perks
If they added a new currency that allowed you to push a stat 2-3 points each time
That would essentially give people something new to grind for
And an end goal that wasnt so heavily rng based
Yeah i kind of hate brunts
Better than just shop camping for a good roll in melks or the regular shop
But i dont enjoy spending 1 mil on 4 good swords that all get bricked
Esp when half could be saved if i could swap mobility and FT or something
and no pity system or whatever


