#psyker-class
1 messages · Page 658 of 1
After really long break from the game (crafting frustration) - i cam back to all "new" (for me) Psyker Penances, just in case there are changes done to them after class overhaul, and to get those extra cosmetics. And i glad to find out that even in current state game is still fun for me (unless i go into some really stressful mission).
blazing trauma is great, rending flurry is great, you can even do flurry nexus cause lmao
I'd say those new penances are "autocomplete kind of penances", while i looked at one that Ogryn have - low level one - team must suck - only that way you can complete it fast (40 revives/saves). Or team must be godlike (completion with no one getting down for more than 10 seconds)....
Old Penances were ... funnier 🙂
Thankfully every psyker penance there is - is completed for me 🙂
Not to get back to do 1500 missions ( slightly less than 300 left to do).
OG Hood with googles and Monstum armor are still THE best psyker drip there is - cosmetic store for aquilas have nothing on it... after all this time
The leather jacket is maximum swag.
By the Emprah! The new Trader's hat !
What should I change sprint to, flak?
Not sure what the breakpoints are with warp charges
Does anyone know if the force swords alt attack counts as a warp attack?
does rampage work decently for the Duelling Swords since they're more of a single target weapon?
They're more single target oriented, but the other blessings aren't amazing either so they can sometimes help in a horde
tbh I don't think anyone uses them outside of the V, that might change with the patch though
fair enough
and let's say you absolutely HAD to use a catachan sword... which is the best for cc?
cc doesn't matter
getting to the point you can handle hordes does so savage sweep+rampage
horde clear is mk4 im pretty sure
yee, but dclaws still have the problem of, terrible flak damage
Anything dclaw related just use 4, other ones aren't worth
yeah its usable but not amazing
cara damage doesn't matter on psyker melee but flak damage HURTs
4 is the cherry on top of a garbage pile kek
Honestly, I wouldn't bother using a catachan until the patch
Upgrade one with good stats if you find it, but they just suck as is
fuck... I'm gonna regret doing this
But maybe only for a few days
okay Big E
replace poxwalker damage with flak and precognition with apply soulblaze on crit ?
Alright boys just made a psyker what the actual fuck is going on
dont worry i ask myself that question everytime i play psyker well
don't listen to the voices, sibling
listen to the voices
inquisitor? yes, this one right here
i mean the base stats arent too bad, finesse could be better
blessings and perks are kinda crap though
for a crowd cleave weapon
yeah thats mostly usuable finesse is the only low stat
FT doesnt matter atm
youll lose out on flak/25% manaic
but the sword is good enough to be fine till you farm a better one
bloodthirsty could be somewhat useful but the special attack on illisi is kinda crap tbh
that and id rather have power than crit chance for something meant for clearing hordes
the special attack is the exceptional part of the illisi
if you're just using the normals, you're better off using the deimos
i just prefer the other force swords and their specials
doing huge damage to one target without having to rely on BB every time is just more useful
cant deny the illisi is good at what it does though, better than og force sword
the specials on the obscurus/Deimos have very mediocre DPS besides against flak
except against flak, deimos h2 will do more DPS if you're in a position to hit weakspots
idk i just dont like the attack pattern of illisi
tbf illisi hits every breakpoint that deimos does
except maybe one shotting mutants but illisi might be able to do that with unstable + slaughterer up and 25% maniac
… i know? why are you randomly telling me this
You said this.
...and?
It was incorrect, Ferret gave knowledge that you implied you did not know.
what do you mean incorrect
did u even see what i was replying to when i made that statement
(no)
I was giving context as to why they told you that. This appears to be the reply you gave.
Seems relevant.
yea and u think 1 blast with a 30% chance (at best) to apply 4 stacks is gonna kill shooters?
That has absolutely nothing to do with what I said, nor what Bandit said.
oh ok so since you know what my conversation was about better than me please tell me what was "incorrect" then
30% is a lot when you have 80% blast radius
like, you can just go test it yourself
it's very straightforward how well it works
This seems to be what was incorrect. Hope that helps. 

my guy the person i was replying to said 1 blast and shooters are dead
4 stacks will not die
usually the thing with psyker weapons right
is that you don't stop casting and wait for dot
2.3m epicentre and 8.4m for the outer radius at 80% blast radius
but anyways, it literally doesn't affect you and it's already proven to be viable side grade to the typical trauma build idk why you fiesty
ur all wrong. please do not normalise trauma or trauma usage. thank u. if u want to kill shooters pick the meta weapon (recon lasgun) like a normal psyker thank u
achtsuytylly the reddit tier list said revolver is the best 🤓
congrats crab u single handedly made mk3 hellbore S tier on vet
misinformation, revolver is top tier for its bash secondary not its primary fire, its NOT a ranged weapon and that tier list lost ALL credibility
I wish to skewer the creator of that post for the sake of future psykanium wizards.
the creator is fine
imo it's the people who can't interperet data
sure then dont try to randomly dumbsplain something to me and then start add on random caveats like uhhh actually its not 1 blast errr actually u keep hitting errrr actually 30% is huge errr
why does a gun have high winrate like revolver? cause only people who know both psyker and revolver will make the 2 mix, cause BB typically takes the revolvers role
don't care
didn't ask
yea laspistol can 1 shot crushers (if u crit)(if the crusher has 1 hp)
then why reply intially then
you're free to slander blazing spirit trauma since I don't like it, but don't slander the trauma staff
Unless the creator of that tier list has fixed it, it is a mostly meaningless tier list. It lacks the raw data, doesn't isolate melee weapons from the ranged weapon's impact, and is formatted in a way that causes confusion.
^
he could do better but likely it's just babies first tier list
people should be smart enough to look at the raw data he posted
i'm just saying if mk3 had the same playrate as shredder and bolter, it would be D tier and i think that should be obvious
lock people in a room and force them to be lectured on statistical thinking before looking at that reddit post
again reading comprehension and context knowledge 0
The correct way. The only way.
can't hear you over my soulblaze
2.3m radius epicentre and 8.4m outer radius aat 80% blast radius
Why are you still going on about this. Also tf you mean "reading comprehension" I put photos lol.
in what world is "1m circle" ever correct?
ive taken ap statistics
its funky
im circle
well yes 1m is clearly hyperbole
it's 1m circle if you take the 8.4 m and affect it by 30% crit chance or whatever+ the blooddrunk effect dropping the range down even further
i got u sibling
dont care didnt ask
soulblaze is so cool
its bright and pretty
i wish the blazing spirits blessing made it so that when you activate your special, your sword turns into a fire sword for a few seconds tbh
thinking about it, if blazing spirit on melee weapon spread the stacks on your target in a small radius cleave irrespective that would be a really cool tweak to it
so you get a big of extra single target but also scuffed soulblaze cleave

more blaze...
but i do want to set all these poxwalkers on fire
i wish blazing spirit blessing on swords was good at all
Mmmm, so you withheld the hyperbole claim until after the conflict. Instead of leading with that information to prevent an argument you instead save it for a "nuh uh" gotcha. Very cool.
illisi's special should've been soulblaze-related instead of being psword v2
and if blazing spirit didn't have that cap
if you critically push with blazing spirit it should light enemies on fire
consume soulblaze around you on activation empowering the swing
ooo
so u snort all the soulblaze
then do a turbo cleave anime slash
purg kinda ruins soulblaze as a secondary mechanic but luckily its a really interesting weapon so it makes up for jk i cant even finish this sentence
Each force sword having a different effect on special would be cool. A way to focus the Psyker's powers into a weapon beyond just raw damage. I like it being just a built in Blazing Spirit with 100% proc chance pretty much.
thats not even a nuh uh gotcha because that 1m wasnt even a relevant part of what i said so i ignored it. the point was that even a 10m radius circle blast that has a 30% chance (at best) to apply 4 stacks is not going to kill any shooters which is why i said only if theyre standing in a 1m (hyperbole) radius circle would the shooters die in 1 blast
and so that it wouldn't be able to take advantage of the 3x melee damage on some enemies
reading comprehension and context knowledge 0
dont care didnt ask
it turns out that if you want a bunch of secondary effects and synergies with a dot you can't just apply that dot to everything in front of you super fast and consistently as a case to balance around

Yeah but magic flamethrower sword.
In all seriousness it could be a unique DoT or effect. Something else that comes to mind is a rend-like debuff applies to enemies hit that only you can benefit off of. The actual special swing being low damage high stagger. This forces you to set up a special swing then benefit off of the effect with the base attacks, creating a cycle.
i increasingly think that force swords really to have 3 blessings as a weapon feature
they get lots of cool blessings
and i want to put 3 blessings on an obscurus
why should i be stopped

I want riposte AND precog AND uncanny and it should be LEGAL
this world is not kind to us
more rng
deranged
That is certainly a thing I said. How long did it take you to dig that one up?
for a mobility finesse weapon it should make sense that riposte precog should be good on fs
my locked precog 4 knife from january sits on my psyker... waiting.......
prefrog... its time will come..... i saw the future
although i'll be frank I did perhaps envision that moment a little closer to the date i locked the knife but whatever, making predictions is hard (especially about the future)

i think they should remove dodging an attack condition for riposte and precog
instant good
Flat power builds shouldn't exist outside of talents, and RNG builds should be better than they are now.
yeah that's how it should be, though most games usually just give you the ability to get >50% crit chance for basically free which limits what they can do with it
Same take different flavor.
hopefully we won't have access to crit chance increases without some significant investment
tfw they never added offensive curios
so that they can make some fun with it
2s i just typed dumb
but tbf, if they did, so many players would take 0 defenses
maybe, though that would be a somewhat poor choice
since having the opportunities to deal damage is equally important
I typed Killer Fish from san diego
With the introduction of editing base stats it might be reasonable to add offensive curios. Currently the only way we can edit our stats is with the curios, but having that be partially separate might allow for some room.
We'd still be at a strength loss compared to just running defensive curios, but having more control over what strength is actually lost would be the thing that gives some room.
50 health 50 toughness 1 stamina +50% base crit chance all offensive curios
1 stamina is 1 too many
Yes. 
fuck it why stop there i want 200% base crit
u need stam curios for the duelling sword mg1a lasgun meta that is surely coming

but ye crit is in a weird place i thonk the shark have not yet decided what they wanna do with it
i do want 0 base stamina if only to just have a single bar of stamina sitting at the center of my screen
yeah figuring what stuff to tack with crits
and whether rng stuff should be tied to crits or some other system like haymaker is and whatnot
i guess just establishing a scope of sorts of what they want to do with crits
well its also that crit and weakspot cannibalise each others finesse bonus
there can only be one
shlerp
Realistically you'd only need I think 30% base crit for certain weapons. The knife for example can get 72.5% crit chance rn, so you'd only need 27.5 to 40% (to cover for Riposte) base crit chance to get 100% crit chance.
The naturally high crit chance weapons have a lot of freedom, and it'll be interesting building for crit since each weapon would have a different base stat setup.
well this is the funny part
i dont think 100% crit is good for any game
knife has terrible marginal return for weakspot-> crit weakspot... on every single class other than unyielding if you have uncanny stacked
so knife headshot on mutant -> crit headshot w/o uncanny is like 3x damage or w/e and maybe 20% more with uncanny stacked

now thats what i call a damage calculation (volume 3)
without and with uncanny stacks
pensive
damn
yeah crit is completely fucked as a mechanic
for example
crits have a miniature rend to guarantee that you always get some finesse damage right
thats why even bullet weapons do some damage on carapace on crit
a graia has a 3-long crit string, so...
Watch graia inf auto, no carapace, counterfire 30m and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
huh...
Maybe so, however have you ever thought that the intrinsic value of having the raw testiculars to run 100% crit chance builds instead of having good base stats outvalues the actual viability of the crit builds in question?
crit strings need to be removed but
into kanty shotguns with flechette

on my veterans
the bleedburn shotgun
gives us a shotgun that shoots blue fire please
maybe a feat that turns all burn application to soulblaze
or well, give us shotguns in general
yea that could be cool
my psyker arms can take it
The fact that Hank said this and Crab is currently ripping into the flaws of crits gives me hope that one day Fatshark will make them not janky.
seems a really common 40k weapon. like they SAY its rare and special but like 80% of IG characters can run them
fatshark hates psykers
they want u to use fake ammo laspistol
also probably too many exclusive weapons or something i dunno maybe theyre scared
give me inferno pistol 😄
i doubt crit is gonna get fixed anytime soon probably takes a massive rebalance and will take a year
Fire already sort of crits
yee purge is kinda the exception
wish it applied to flamethrower cause flamethrower crits do/used to trigger your 50% DR feat
so is Illisis considered op or is it just really strong?
its pretty good at cleaving, not really good for straight damage though imo
good option if your ranged option isnt a crowd clear
due to how its warp attack works its fairly easy to have it always crit when using bloodthirsty
i just really like my slaughterer deimos
it's one of the melee weapons that need to be tuned down, so i'd categorize it as op
personaly I think its horde clear being as strong as it is is fine but the special attacks effectiveness vs armor does need a nerf
might try out that rending trauma staff, i managed to get one built but havent tried it out yet
yeah thats my main issue with illisi, it sucks against armor
yeah, force sword armour modifiers are too good for their own good
they need to be toned down to the rest of what the other melee weapons have
which i guess theoretically your bb could just handle the really bad armored enemies but eh
nerf its single-target as well
like, the warp attack being super srtong against armor is by design on the other two, but the illisi shouldnt be one shotting mutants
I usually just BB crushers anyways
and illisi's special has enough cleave to hit two dreg/scab ragers and maulers
sometimes i use special on crushers just because it is funny
but its better to bb them with how easy they are to dodge
i do it occasionally if I have slaught stacks up
also ignores armor altogether so you dont have to play with the weird armor modifier system
just straight damage
still more than your sword special would do
illisi's special deals 75% to cara but it's single-target is ok w/o slaught
that honestly always felt backwards to me
all i know is that with 100% peril and 5 charges minimum u can 2 shot crushers with bb
bb should be a can opener
which is pretty cool but also fucking annoying if u run kinetic barrage
idk why bb gets effected by armor at all tbh
it literally is effecting their brain itself
^
last time i checked their brain isnt made of titanium
And it's Ogryn, BB should just bounce off of their brain.
i guess lol
tbh I dont understand poeple who get angry at folks who use OP weapons. Now there is a line where you start invalidtating your entire team, but other than perhaps pinning fire autopistol and bolter (and even then its still a challantge to solo a mission) I dont think anything in DT right now reaches that level. It doesnt mean things dont need some tuning, I just honestly dont see how it robs other players of fun.
it falls into the same sort of issue vermintide has sometimes where certain weapons are just objectively required when you get to higher difficulties or use certain classes
now there are things that are ceritinly annoying like misusing surge staff, but thats not exactly the same thing as being OP
thats not what I was refering too but you're also not wrong
more enemies i killed = less enemies for my teammates
and for me, I feel the pressure to keep up
and also, it's possible to kill enemies faster than your teammates can catch up
though elites and specials will set the pace back
like playing as sienna unchained, you are pretty much forced into using the flail because it ignores shields and has an attack pattern that plays well with the style of unchained, it also is just super powerful altogether tbh
a counterfire shredder vet will invalidate ranged patrols to the point where you can have absolutely nothing to do by the time you catch up
as said, autopistol and bolter do go a bit over the line, but nothing else goes that far imo
autopistol isnt that bad
its pertty bad
bolter, i mean i would be disappointed if it wasnt powerful
im more annoyed with the power swords and how they are just force swords but with no downsides
PS sucks against armor
eh those are the weapons that people usually refer to with respect to op-ness
"if you ignore the weapons that are blatantly op, why do people complain about the op weapons?"
your question is posed as to avoid the issue itself
um, no?
more what I was refering too was folks getting mad at players for using OP things
that I dont get
PS is whatever against armour; it's ~280 damage per light-special which is still quite good
well there's the statement about people being angry and this
I just honestly dont see how it robs other players of fun.
i don't care for people who get angry about it, but I hope you can see how it does rob other players of fun
at players is the key phrase there
i just feel power sword should have a similar buffer to how force sword gives peril
I can understand being frustrated with the devs for the state of balance
maybe like a battery overheat mechanic or something so they cant just spam it infinitely
yeah they're just people who don't think about it as much or tend to blame the issue on the wrong people
now I may disagree about how the balance should be changed, but I I do agree there is a porblem
sure, people can opt to not use those weapons, but also I do think there is a pressure to use certain weapons
something something we live in a society
yeah that'd prob me the more interesting path of tuning the psword down
poeple feel pressured becuase unless your a god at the game a good 3/5 of the sandbox just isnt viable past difficulty 3
another thing that would be interesting would be running both the plasmagun and this battery-limited psword 
Similar case for Flamer, even though it has it's own downsides. Mag dumping it into hordes turns you into an ammo funnel and also makes the game less engaging for others. Can be boring to be in a lobby with one.
yeah and the human-sized elites as well
it's why i really do not like overly specialized weapons, like what you see with the thunderhammer, flamethrowers, etc.
eh imo those are fine
i can't speak about the thunderhammer, but I don't like the flamethrowers because infinite cleave is silly
that's the balance part, and the fun part is that you invalidate all human-sized melee enemies
what about prug staff?
same thing for purg
i dont particularly think from a gameplay standpoint you lose much from removing purg and flamer but unfortunately pandora's box has been opened
there's hardly any thinking involved in those items so i just avoid them
yeah, and like what crab remarked on, having the ability to apply an insane amount of soulblaze limits the interesting effects that you can have with it
because all you're doing is asking yourself whether the enemies warrant being blanketed in the die in 5 seconds particle effect or not
so in terms of game design, it forces a limitation there as well
its always yes
the flamer is probably less egregious in most ways since there is an ammo limitations but the zealot ult having ranged armor pen is so goddamn stupid
rip crushers
well they made it a feature not a bug
never probably

Exactly
well we don't know if it was intended from the very start or if it was a "it's already in fuck it let's just keep it"
e.g., with the toughness DR feats remarking on "melee toughness DR" specifically but applying to both ranged and melee
The second
i imagine it's a mix of both because of how rushed the release was
but I do lean towards the latter
They mightve tried very hard to fix it but couldnt and gave up
im ngl the one disappointment i have with skill trees already is the lack of apparent customization for chastise the wicked
personaly I think it was likley intentional, at least for melee
the amor reduction spesificly
Is there a leaked skill tree somewhere 
yeah for melee it's reasonable to think that they just forgor to write it in
it's too whacky of a mechanic for it to just be some weird oversight
only the same zealot one theyve shown
but for ranged, it's probably a mistake
personaly tho I think its fine as it allows zealot more flexibility with ranged weapons
def op the best horde clear weapon in the game should not hit the same breakpoints as deimos lol
tbh with a lot of these they kinda become useless if they actually do what the tooltip says
like TWBS would be so much less worth it if it was only melee stagger
i think descriptions always come in last and then they fuck up the translation
doesnt it say in the TWBS descrition that it makes you uninterubtable or am I misremebering
part of the problem is they probably just defaulted to changing tooltips to fit stats instead of the other way aroundf
since the big balance changes are coming on the 4th
TWBS references melee attacks in particular
(though theyve also fucked up a fair few more along the way)
10/10 ability
description-itis strikes again
the 20% movement speed thing is also
idk conceptually not the same as the stun immunity at all
and is weirdly tied into it
Perfect flamer feat
not being stunned sounds pretty powerful with the right loadout
not sure on the movement speed but no stun is very useful
like i would way rather see the 20% movespeed thing be a separate feat in the skill tree
its a must pick with thunder hammer
Why does flamer get interrupted and not purgatus 
purgatus has a blessing for it and flamer doesnt
you still get stunned in purgatus without the blessing what
They could potentially shift ranged Chastise to be a seperate skill point
No you don't, you only get interrupted while charging, not while purging
evidently, they didn't
I just hope overall the sandbox becomes usable on higher missions for folks wont dont devote thier lives to this game
Do we even know what those nodes do?
my guess is that part of the strength of our character is moving away from the weapons and into our skill tree
ive been interrupted while shooting the fire blast though>?
Squares are blitzes, hexagons are ults
so i'm optimistic about crafting not having as much of an emphasis in terms of strength
and the skill tree being something that we can swap around at any time we want for free
Grey dots are stat buffs
Yea lemme just take all 3 ults
skill tree better be free
Wdym?
i believe iconics and ults and whatnot are mutually exclusive
For all we know that little knob below chastise could be enabling the ranged armor piercing
yeah they remarked about it being free to change in the dev blog
better not have to spend something to unlock nodes
you cannot have more than 1 blitz or whatnot
thank god, that was my main worry
Only 1 of 30 skill points
its an x2
double ult
Maybe only upon toughness breaking, I have been hit by countless number of ragers while purging
there is 1 upgrade to chastise and its the 2x ult thing. unless theyve changed chastise you cannot alter it via upgrades
I only ever run nexus and flurry
I guess that makes sense but do you have sauce for that
For that I point you to the most recent dev log (you can't)
you can see it in the image
I know, I'm joking
as long as we still end up where the weapon and talent meta isnt so rigid on dillifuclty 4 and 5 we are able to use what we think its cool without being a grandmaster at the game im happy, be it through massive weapons changes, new really strong feats overall, or both
the little node below it is the same chastise icon with an x2
I'll test it out with creature spawner when I get the chance to next week 
ult 2: electric boogaloo
Huh
pretty that is just an upgrade to the ult though not a second ult
Ult
mini ult
yeah, and fresh lvl30s having access to most of their strength right from the getgo
Ngl I saw that as preacher doing a squat stance
similar to how they briefly mentioned that one of the ults for psyker will be a front shield and an upgrade can be unlocked for a 360 degree dome shield
Level 1's not having an ult or grenade
Ah yes, my 3 favourite abilities:
Book, chainsword, and figure cloaked in shadow

2nd Chastise already exists as a level 30 feat
Book 
It's possible the right ult sports the ranged functionality (improved upon of course). It's also possible the other ults just have enough impact to compete.
you know, it does look like that
ogryns getting sillier things to throw as grenade options
you heard of grenade box, now get ready for r o c k
Okay but Psyker Blitzes
You tell rock stay, rock stay
good rock
i dont particularly doubt the other ults will be strong, im just fairly disappointed in the lack of customizability for chastise
please doombolt
Brain knife, BB, and sith lightning
yeah some more customization would be nice
surge staff users when they give themselves even more lightning abilities
but only psykers get to be cool 😎
There's a 2nd addon at the bottom of the tree. It's the hexagon one.
I bet Chastise will be buffed in exchange
It's possible they didn't deem the Preacher's ult costly enough to cost anything beyond 3 points as well.
Chastise is good, but it seems the power level of everything is increasing at least a small amount
Or changed to not just be a yolo sprint
tbh i really like the current zealot ult
It isn't, its a free crit and 50% of toughness
well i dont think it interacts with the ult in particular - all the options you can branch into have to work with any ult/blitz combination etc
That allows you to easily murder one single fucker
my assumption is chastise is supposed to have less opportunity cost associated with it
charging a mutant and chopping their head off is just too fun
and ranged i-frames during the charge
the one of 32
precisely
so you can take it and spec more into other stuff
dude this shit doesnt work half the time if you don't have TWBS
there are also some ult modifier options down below
its so infuriating
And then you can use it again once your toughness breaks
zealot L
And you can kill the other 31
imagine not being a psyker main
Yeah it's probably just the 20% attack speed on ult skill.
it is actually like an instant rage kinda thing
Oh I see
because there's like less than half a second of time between hitting F and the ult activating that it can occur
shit makes me wanna punch a wall (and i regret taking holy rev every time it happens)
Imagine dying when a poxwalker looks at you wrong
Upon hearing of team support preacher I wondered if we'd be getting a channeled prayer like in that one gameplay trailer
my sneakers allow me to run away from the poxwalker
Imagine your flame left click going through enemies
fresh off the line
Healing ult

And not doing any damage
Imagine tossing stun nade and casting soothing sunlight
Because hitboxes don't exist
potentially, though im curious to see how that works with the other 2 ults
Lmao
Dark Souls is that you?
It would make sense given that they've mentioned in no uncertain terms there will be weapon balancing, if you're correct in this statement then we can expect a number of nerfs, maybe more than the obvious ones
(this is not copium about purg primary fire what no of course not I am not mad I am completely fine and normal)
Hurrah for Miracles!
(I don't hate it when my flame completely ignores the enemy in my face, causing me to take unnecessary damage due to bad hitboxes :) )
Or a perk that heals allies that are in flames so you can throw flame grenade to heal allies
Seriously when are they fixing purg primary fire
Soon TM
It's broken?
That thing has a fire hitbox that is worse than pre Jungle Inferno pyro from tf2
And as anyone who has played TF2 before jungle inferno released knows, Pyros fire hitboxes were god awful
I thought that was intentional design 
Git gud
it occurs when you cancel the animation early by sprinting right
that's what i've heard before, though I don't use the purg so I can't say
Nope, just whenever enemies are too close in my experience
Flame particles didn't line up with the visuals but the hitboxes were still generous
Which is particularly annoying when the primary fire's high stagger is designed for such an exact situation
Nah that's where you use the staff special 
Oh yea you rite
I'm starting to come around to lmb purge
I usually just use the rmb one because it is more consistent and it charges fast enough that I can
It actually has insane and instant suppression
I used to do charged rmb into shooters behind cover, now I just run up and click lmb, then switch to melee
And building warp charges
Yea I mean for general run-and-gun play style
I used to be the opposite, puff purg was my go to when leveling
I do the jank sidestep slide to advance on shooters while charging rmb
You don't mean the blessing, do you?
But sometimes I think lmb might be better
Nah the blessing is kind of moot when you can do sprint slide puff
And it saves stamina
Okay good because the blessing is a curse made by nurgle to make humanity commit self disease
Run and gun if it worked on RMB will be really cool tbh
I it kinda works
run n gun feels like such a pointless blessing
They made sprint sliding the default go to movement option 🤷♂️
Bomb Rush Hammerfunk
i miss when we could chain slides with attacks to get around while using basically no stamina
Duelling sword was so fun then 
still is, i literally can't run out of stam from movement unless i just sprint it all out
Yea but I don't think you can run circles around hordes during finales anymore
You can with sprint light slide.
Or just side dodges 5 times and wait for dodges to replenish and repeat.
Blaming me for being alone getting plasteels (not dying) and he get ganked while together as 3. 

One of the rare few people in Damnation that throw a paddy if they get fucked up
Just suck it up cupcake, happens to everyone 
are you psykers bringing duelling swords with that new fancy hat you got
the veil gives it “trust me bro i’m not a gene stealer cultist” vibes
Lol, my Vet is called "Eugene Stealer"
oh i know that guy, but he introduced himself to me as "extremely normal human" eugene stealer
idk why he was so emphatic about that
Will this work for the trauma wildfire?
Ye, decent roll too
Okay, any changes to be made? Sides finding a blazing 4 I mean
There is no blazing 4, though
Oh
It’s an exclusive tier 3 blessing
Well, I totally didn't look for it a few times
80% ftw...
Is there a better dump stat than warp resist?
You want all stats high but quell is better than resist for blaze trauma.
Your high quell will enable you to quell for 2 tick from 100% to do another full charge blast.
Alrighty! Thanks. I'll go practice it some in the psyk so I don't implode where people can see me fail then. Appreciated
I am blaze trauma aficionado and I can recommend wildfire also. But don't let the other guys here know you run wildfire. 
211122?
Blaze on Void for me, but i also reccommend Wildfire
Actually, I'm not really sure what you mean by 2 tick?
I run 311122 if I use force sword. Or 211122 if I use duelling sword. 2 ticks is easier to understand if you use the true peril mod.
Essentially when you quell your peril will tick down in a large chunk rather than a smooth increment. But the vanilla ui does it in a smooth way (it does look better).
The mod allows you to see the real peril being meditated per tick. So with a high quell modifier you only need to do 2 ticks to get to around 70% ish from 100%, thus allow you do another full charge blast.
What's a good secondary blessing on the Mk V Dueling Sword next to Rampage? Shred, or Uncanny Strike?
Or Riposte?
i like uncanny or shred
I don't run rampage on my mk5 sword. It's uncanny and shred combo.
I only use the sword for movement and single target so rampage is useless for me.
"Disrupting hordes" 

All credits goes to Stan for the name change 


So how's pubs? 
Only played 2 games this morning. One on zealot was typical hab dreyko not much memes. The other was psyker and I got flamed for picking plasteels. 
I was supposed to stun everything for them with my trauma staff and don't allow them to take any damage apparently.
Also I got flamed that round with holding grimoire. 
"Who takes grim in difficulty 5??"
Reddit users be like 
Don't play grim missions if you don't want people picking grims. 
I normally don’t oppose it, so long as 1) it’s consensual and 2) we are doing fine and not struggling. It mostly doesn’t matter below HiSTG, though
I am selfish in war if I see book I pick it doesn't matter the difficulty. 
Monster special with grims are fun 
I'll ping the 2nd grim, they can pick it if they want, but for sure I am holding onto 1.
i can be your designated 2nd grim holder in 3h
I mean, taking them without the quest is perfectly fine, but people mostly take books because they probably want to complete the quest
I QP way too often to care
I am on night shift. So can only play during day time.
Unless when there's no work at night and I go back to my room gaming. 
I take books for memes. 

Gonna do a hab dreyko meme now. Let's see how bad it'll get. 
dueling sword and revolver
love how well it works with the holster
Was kinda fast. 21 mins but 1 guy was wasting time at the end farming kills. 
I just pop or zap all single targets, so my saber is actually part of my crowd clearing. Though I'm still looking for a suitable Mk IV for that.
Not my prefered weapon for horde clear but fair enough.
You can't stop me
Any psyker knife enjoyers

I won’t. I will tear the funny smelling book from your cold, dead hands 
Does voidstrike charge attack can get 2 shots from blessing?
so crit build voidstrike is vialbe?
anyone got anymore information on this ?
i thought we're still on the hat
oh damnn nice hat
cool hat
go for it lol
It would be hilarious is psyker gets a krieg outfit before vet
there're psykers in death korps ?
of course
Better with Blazing than Surge
Hallowette should sell Melks overcoat to psykers just to spite him
(also it looks cool I want it)
but DoT kinda low right?
crit chance, actually. from what I know, voidstrike has less crit chance at base than trauma.
You could go nexus+ surge for double strike or nexus+ blazing for soulblaze
But void strike typically goes flurry+ transfer peril to spam orbs and this is the "best" build
Since the other 2 builds eats a perk for crit chance to be more reliable
soulblaze damage so low
In fact someone said they run warp resistance (instead of warp unleashed) as well with 6 charges so they can spam
Yee soulblaze damage is, weird I recommend blazing trauma or purge staff where you can apply a lot of stacks over a large area
Then the damage starts scaling in damn+ matches
Blazing void is probably the worse crit build when you could go surge + nexus
about purge , some players go for the crit blessing , does soullbaze scale something with crit?
1 extra stack with crit
Nexus is good on purge since crits apply an extra stack and purge doesn't have good blessings
Outside of flurry and nexus
You don't want to go crit perk because 5% isn't that impactful and the 25% damage perks affect your burning damage
All the non-purge blazing blessed staffs go a crit perk with warp nexus blessing cause they rely on crits to trigger soulblaze at all
All the non-purge blazing blessed staffs
i just want to asks to farm blessing but not want to commit much since only like 10days left to big update
refund cheese
Is that the class update in ~2 weeks?
a little less than that
Blazing trauma feels fine but blazing void feels like ass
Its been a while and i may have built a bad one though
gotta min charge quell cancel macro spam it for it to be decent
Trauma is 8.4 meters circle that will ignite everything it even staggers when it crits
about void , you guys spaming small balls or big balls?
big
This is target dependant, but mostly “bigger” balls
min charge spamming only if u really need some stagger asap
other than that it does 0 damage
I kinda wanna try out that flurry transfer build
Weird not taking WU but hey if you can spam orbs non stop who cares
u can with warp unleashed
transfer peril and battle meditation do a lot
u can go positive even
Yee well, it's a feat so I can swap out for free
Someone here just said they run the warp resist feat
overkill
Yea you don't need it
My biggest problem with Void is keeping my peril high for bonuses because its so efficient lol
It's not uncommon to start firing off at 80% into groups and ending up below 20% without ever stopping to Quell or even pressing F
It's a weird problem to have.
The base three stacks is, but Void applies 6 stacks, 3 from the intitial hit, and another 3 from the orb explosions
6 is the baseline to start really killing shit with it, throw in quell cancelling an you can shit out DoTs into a horde super fast
Sure it has less base crit than Trauma, but you can push out the orbs so fast you'll generally start generating higher DoTs much faster, however the tradeoff is that it has lower damage. That being said, its more versatile at a greater degree of ranges as the Trauma can't reach as far, even when you're looking at the ceiling
they have the same base crit
Oh they do? I thought it was different, never mind then, point to Void for DoT stack speed then for sure
Ofc, still not as fast as Purga puts them out, but much more versatile
Aye, i thought Trauma had another 5%, but never mind, cheers for the correction
yeah with quell cancel spam its decent
Seems to be a critical mass dynamic, after a point with Wildfire also specc'd stuff just starts dropping dead with little effort, super fun to play
5% base + 5% crit chance perk + 20% from nexus
30% not bad
Too bad psyker doesn't have a 25% bonus crit chance feat
does psyker get ghost shot like other guns use classes?
Should have it
The blessings are global across weapon types
So a laspistol blessing on vet should also be accessible on a laspistol on psyker
Etc. etc.
I tried Surge again since someone said you need to have warp flurry and charge it to make it work
It sure worked (poorly)
it only works vs scabs/flak
I'll concede the CC is great and all that but man
rest of the case is uhh, use Illisi and BB, only use staff as backup
it's not a bad staff, if you don't use it as your primary weapon
I mean I never said its bad
the only positive damage case it has is clearing scab and other flak shooters and elites
I've just said its the worst out of the staffs imo
nah void is worse but that just cause void has a shit target cap
Idk
I use void
And it feels great
I use Surge
And it feels awful

I also use Trama and it feels mid but maybe its the CRUNCH of Void that speaks to me
The blowing out your eardrums snapping headshot sound
Was blast radius on trauma dump stat?
oh if you use blazing it is important
Yeah but who uses blazing smh
on the normal flurry rending build it isn't as important
but you don't want to dump it too much
I've already go the fire stick
like, it doesn't have a dump stat basically
you just want some trimmed off warp resistance, blast radius, and quell speed I guess
cause blazing doesn't just apply to targets you damage
it applies to targets you stagger
and it's funny
Yee
🤷
more upfront damage, less stacking. But you don't need a ton of stacks to get use out of wildfire/ascendant blaze
flurry rending probably better cause rending applies in the same massive radius (iirc)
Sorry to butt in... I'm a bit confused. I love Void the most - what are you suggesting to take on the staff and for feats?
Warp Flurry and the one that gives peril back on weakspot hits.
I'm fairly new so some of the shorthand isn't registering with me.
warp flurry+ transfer peril
I think the ideal is +25% unarmored, +25% flak. And you absolutely dump blast radius
perks 🤷 flak maniac?
any of the 25% perks that isn't infested should work better than the other trash
Blast Radius is critical on Trauma. It doesn't just increase the epicenter, it increases how far away from the epicenter the damage falloff is stretched which dramatically increases the "kill" radius for most smaller enemy types. Without blast radius Trauma staff does literally nothing at all, as its damage is never good enough to effectively deal with anything heavy than a rager.
Isn't the damage falloff a hard cutoff?
Not that i've noticed whenever I tested it. It's harsh but it isn't instant
All I noticed when I did tests was that I did a billion damage in the center and pretty much 0 outside of it
Like 500 something to the center and 50 to anyone outside of it
it does stick damage a bit better slightly outside the radius. With high blast radius you can kill everything in a thin hallway and most things in a wide one- especially since poxxers like to clump around walls, corners, and vault points
Quell Speed dump it is
Yeah, that looks like a good splodey stick right there
Actually nvm lets try this balanced power stick
RIP Hadron
Guess I'll make it my blaze stick or something
Those perks tho
I mean idk what else she would use it for
Unless unless run n gun staff somehow becomes meta
blaze needs nexus and perk and even then it's only 30% chance
New psyker player here, what does warp charge do?
It increases damage by 4% per charge and is used for certain abilities
Bold statement (if this is referred to blaze trauma).
it do be pretty mid
invest in stocks
my insider information says psyker will get crit bonuses
(I saw it in a dream
.> idk you have some questionable takes when it comes to psyker
Like the surge staff
And blaze trauma
And wildfire
the only problems I myself have with blaze trauma are the fact that I cannot always proc it consistently, and that I cannot insta-stagger hordes with it if surrounded in melee.
both of those problems are easily fixed by just using purg, but I want to still use blaze trauma because its fun and it allows me to kill stuff at longer range without having to charge up a BB.
Blaze trauma lackluster probably cos you have a really bad staff.
But fair enough I'll keep the secret to myself. 
i mean, my blaze trauma has somewhere around 40% warp res, and around 65% damage (if i remember correctly)
Yeah that's quite poor I'm afraid.
30% chance (at best) to apply a measly 3 stacks is kinda eh
I mean, its still serviceable when I use it, so its enough for me...
Yeah but it's not the builds full potential.
It is very hard to get a good blaze trauma though.
So people like to slander it cos their staff is trash and don't deal enough damage.
mate, idc about reaching perfection, I just care about having something that can be recognized by others as the playstyle and not something extremely off-meta based on mistakes made by some newbie (a noob-trap, if you know what I mean).
Not that many psykers run blaze trauma anyway. Trauma is already the 2nd most unpopular staff, blaze even rarer than the bad standard rending flurry build.
So if you want to be cool and hip keep using it. Just saying it's op af
Purg most popular then surge on eu server.
Even on Reddit
Then the rare trauma here and there and gun psyker. Void is very rare seen cos its truly shit.
noob trap would be like
knife with weakspot crit damage
Sure if it's more popular. But it's not so they won't look at it.
Rip bolter and autopistol. Blaze trauma reigns supreme.
probably not
I also don't care for bolter and autopistol nerf if they don't touch mk2 helbore.
If they separate the burn from the flamer. Let it stack like it used to be and cap flamer at 16 or whatever it is right now.
Is it all damage or?
Yes
Also which staff does fire?
even just hitting someone with melee?
Yes
Depends on the build
Warp charges are kinda an afterthought tbh
Because upkeeping them is annoying af
Also what staff does which?
I know one does lighting while another does fire
but no idea which does what
Surge is lightning purge is flamethrower trauma is circle AOE voidstrike is bowling ball
Thank you!
Ey, Spark'eads.
Rate this outta 10 for me?
What's the general consensus for using deflector on force swords? I feel like its not really necessary.
It's more of a QoL Blessing; some people enjoy it to play more aggressively whilst keeping a certain veil of safety without having to solely rely on dodges n' slides, whereas it's also good for mitigating damage if you're caught in a bad spot and need to get out of there.
However, all of that can just be mitigated in of itself by playing better, ya know?
It's a good Blessing, but more of a personal preference one.
If you don't use Deflector, you're typically gonna run Unstable Power.
(Assuming you're using Slaughterer)
I like it and run it.
where are you seeing it referenced?
@digital narwhal @plucky flax thanks for the insight 🙂
precognition blessing
critical & weakspot damage
it's actually one of those things
which is actually well balanced
in this game
where you can use it if you like it
and you can not use it if you don't want to
I personally don't run it, but a lot of people do
its really mind-blowingly bad, for dualing sword you want uncanny strike, shred, or rampage
uncanny and shred seem good to me
but
there are 3
i dont know which mark is better
most people consider V best
IV has a tassle and the charms go onto the pommel though
is Focused Channelling good for purg or is the Warp Nexus/Warp Flurry combo preferable?
Focused channeling is never bad but
You kinda just have to weight it against what you are giving up
In this case it would be is focused channeling better than warp flurry
Imo no but it’s up to the player
I
damn keyboard
I'm guessing it would probably be a bit better on surge since it actually stunlocks enemies
It’s soulblaze
Basically think zealot flamethrower but psyker
So every tick or wte you apply direct damage and you apply a stack of soulblaze or wte
Atleast that’s my understanding of it
oh ok so the talent that spreads soulblaze is affected by purgatus staff
thats actually really neat
Same with weapons that have Blazing Spirit. Trauma Staves with Blazing Spirit/Warp Nexus are a bit popular rn since Wildfire and Ascendant Blaze proc off of the Trauma's soulblaze.
Pretty much you can turn whole rooms blue.
Wildfire bleh
i couldnt get used to that staff lol
Fucking wildfire smh
sounds like you have a vendetta against wildfire?
It's good. :>
Wildfire is a glitchy mess
If you like applying 2 stacks of burn on 20 poxwalkers it’s good I guess
Warp battery forever
everytime i see someone unironically recommend wildfire
I mean if you like spreading fire for extra charge gen and to soften enemies etc etc then fine, but I’d rather just have 2 extra stacks so my AB just kills shit
If wildfire wasn’t a buggy mess than maybe I’d like it more
Can’t spread off targets with 1 stack, can’t spread to targets with same or more stacks, can’t spread to enemies that have 4+ stack,
yeah it's just terrible lmao
@vestal fulcrum 
wildfire is good for blazing trauma without AB, it doesn't add much if you are taking AB instead of KB
same with WnR, doesn't add anything for AB/Purg, but adds alot for blazing trauma
its all about reaching the 6 stack threshold, if you can get there with AB, wildfire isn't adding anything, but if you're only getting 3 on a trauma proc, wildfire could bump you up to 5-6
Take both wildfire and ascendant blaze on purg and blaze trauma it's good.
can someone please explain the damage breakdown for the deimos sword's special attack? when i go to inspect it, it just says charge for a more powerful attack
literally all it says
Here's the breakpoint calculator. https://dt.wartide.net/calc/
Click on the "Weapon 1", find the Deimos, then at the top of the weapon page check "special_active". Then select an enemy/armor type on the right, click through the various attacks for a damage breakdown.
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
alright! thanks a bunch
I can’t say anything super concrete, just know the only reason to ever use the deimos special is against crushers or like the assassination boss
Everything else just use h2
The (#) is health. Each column indicates a body hit, weakspot hit, crit body hit, and crit weakspot hit. The rows show the cleave damage falloff.
it's really good with uncanny strike against crushers. Get like 4 of the 5 procs off and it stuns them for a sec allowing easy follow up light and heavy pokes.
@olive ember i use it often on any mob that isnt part of a swarm (still learning the names for the types of mob)
H2 them instead
The deimos’s 2nd heavy is stupid
Like you can one shot mutants with the thing
oh no kidding?
huh
i guess i like using the special attack because it stuns them (the stupid net gun guys who like to run away)
If you were using the obscures then the special becomes a lot more useful but
With the deimos the h2 is cracked but the special is just copy pasted from the obscures
ahh gotcha
So you’re better off just using h2, because it’s quicker with no animation lock
so when it comes to boss type mobs like the nurgle spawn or the giant ogryn dude, is it better to spam brain burst or melee it down with heavies?
Again carapace and assassination boss is like the two exceptions
Uhhh honestly not sure
Psyker doesn’t have anything that’s super good against bosses iirc
BB spam is generally best but I do think if you can properly hit weak spots deimos l1->h2 combo might be more damage
is there a boss in the meatgrinder to teest on?
But again I’m not too sure
You can look for mods
There is a mod that lets you spawn any enemy in the meat grinder for testing purposes
With the AI on to
i thought mods werent a thing in this game?
Check nexus mods
melee plague ogryn since you can lock it in place. bb beast of nurgle and either or on chaos spawn.
They are but they don’t affect the actual game
But you have UI mods, health bar mods, weapon cosmetic mod etc.
And one of em lets you spawn stuff in meat grinder to test
Heresy spotted
.> what non psyker-covenant approved opinion do you have
A level 1000+ psyker dude I know also run wildfire with purg. 
@olive ember you familiar with vortex files n such?
Nah




