#psyker-class
1 messages · Page 644 of 1
You should try the Laspistol. Best of both worlds. You can shoot things and 'Psychic Shove' through walls and cover. It'll knock most specials on their ass too
ammo hogs apply to every class but i despise psyker ammo hogs because they have the option to not need ammo whatsoever
If nobody here says it, just know that I am proud of you

i tried the laspistol once and saw its just
a smaller lasgun albeit better than most lasguns
and never used it again
you do be carying
you use laspistol because pistols are badass
I used the laspistol on my veteran and found I enjoy it more than lasguns
for no other reasons
It has saved me on hi-shock runs. Being able to knockdown trappers and flamers -safely- is what makes it shine.
just press F
Like I said. The shove works through walls
he says, ignoring f has a 30 second cdt
And F only staggers. Not a knockdown~
That's distance based
and peril based
Only ogryns and ragers consistently ignore it
unless you stack stagger
unless zapy zap
I meaaaan.
Though on mutie I don't always understand why sometime it staggers and why sometime it doesn't
The 'stun' occurs on the 'end' of the cast for Surge staff. So a short charge is actually more efficient CC wise on Muties
Because a full charge will have more 'ticks' of damage
So... if you watch videos of people number crunching the surge staff. You'll see that the weapon has upper and lower bounds on damage. The same is probably true of its stun/stagger
psyker has a lot of passive damage buffs, making ranged damage much more effective than a zealots
Force Unleashed, Warp Charges, weapon procs. The ability to pick weapons that can sprint while charging a heavy melee
In order to get bonus damage as preacher, you need... what? Stacks of Martydom? Taking the proximity ranged damage option?
martyr only applies to melee
kek
the attack speed bonus applies to single shot weapons 
just because psyker has all these dmg buffs
doesnt mean they should be running guns
again, its mostly bias from my part
yall just racist smh
yeah
Yeah. The one berjillion damage buffs mean you can chew through a melee horde in a few seconds, and go back to staffing whatever it is your staffing staffs
Unless dueling sword
why would anyone use that
Generally? I like my Purg and Surge staffs over guns. But I'll play Revolver for style points or Laspistol if its a Sniper Gauntlet.
"Ah, yes, I wish to attack one single enemy at a time"
Though I have gripes with the tactical axes and combat knife for that reason
I don't touch the Autopistol. It's a bit -too- meta for my tastes x.x
i just run trauma/purg psyker nowadays
no more surge since it requires teamwork and pubs dont have that
I don't like the trauma staff
Mechanically, it should just go wherever you're looking
out to whatever the max distance is
ive been working on trying to get my hands on a warp nexus blazing trauma
having to look at the roof to aim it further is stupid
Trauma definitely has a learning curve and benefits from a solid build on it
But I see enough people make it work on Hi-shock that I wouldn't call it useless. Even if I suck with it
you can surge and deal with them
tho not simple
I like running Warp Battery and Ascendant Blaze on it. This gives me enough charges that I can full clear any chaff or shooter packs without further input using the F cooldown
Or even suicide rush through cover and sniper fire to kill snipers with Blaze
I've never heard anyone complain about aiming with a Conflag
then again Vermintide's terrain is a lot less cluttered than DT
yes, don't those clutter?
I agree
im just gonna interject myself here to say that i crawled into a hole in the wall place i'd never bothered to look at before just to duck some rain earlier and ordered what is perhaps the most incredible flat white i ever did have
what a happy accident
the croissants were shit, though
without vaulting and ranged cover you tend to have map designed with long clear sightlines to draw circles on
lmao
im just over here rolling garbage swords while leveling
and hadron is LOL YOU THOUGHT
Never gonna replicate this at level 30
For a 'leveling' sword, that's not too shabby
yeah, I just need to kick my gear up one notch to go pound sand in heresy
cause malice is taking two missions per level now
good idea

See pals, duh spark'eads know fings
trust da spark'ead
I didn't really realize how good executor is until I used a weapon that got it and had headshot priority though 
I dunno that I'll use it at level 30, but it was straight pog on my garbage tier illisi
Its mad ass on the combat knife, and its still the best use-case there for bosses/ogryns
and some specials/elites who just don't move around a whole lot
well your option is
executor (25% power max on repeated weakspot), deflector (block ranged attacks) or unstable power (20% power max at 80% peril)
Deflector+Slaughterer will probably end up my choice, if it falls into my lap
just comfy
Press RMB, casually walk up to the scab shooters
yeah, crab dance still allows some chip damage into toughness
no bueno when there's 30 of em 
I'm just sad that I can't replicate this force sword with extended weapon customization
you can get kinda close
but not enough skulls
and a distinct lack of blue tint on the blade
God I wish Fatshark would make Spacehulk: Deathwing 2

basically it
but no red handle, no skulls for a pommel or hilt, no blue blade
FeelsBadMan
oh it’s arguably the best staff overall
i use it on my psyker and the stagger power, horde clear, and general flexibility makes it very strong
What's good on a purge staff?
warp nexus + warp flurry
This would be amazing
I love QPing.
lmao
wtb shield ogryn
Why did they change malleus monstronum to private match, I'll never know
they easily could have changed it to "50% of its HP" or some other stupid shit
but nope, private game only 
fuckin fatshark
i did all of them but malleus monstronum because I mean...
why private only
makes no sense
Searching shield ogryn for malleus monstronum x)

A common complaint with those penances was that it sabotaged your team if you intended to do them. Instead of nuking the difficulty they made them private only. Imo the only one that didn't deserve it under that logic was the Ogryn one, since it's kinda easy to do solo.
missing this one also for psyker but with time it'll come
I think the private only penance was the charging 40 meters one.
Very easy lol.
Press F into elite group
kill it
press F out
literally the INTENDED gameplay loop of ogryn
but no, private match only you dumb fucking giant
Most of the game is just like "Well, they fucked up, but its in the same ways that literally everyone else is fucking up"
also this one for preacher
But the private match changes are like. . . on a completely different level of "How the hell did you fuck this up that badly"
and sharpshooter don't have any private penance
I have all the penances on Zealot, Ogryn, and Veteran.
Did them all before the private match changes.
I just need to complete Peeskaker to get all all class penances done
Only playing psyker so I'm missing a lot of penance
I have ~1000 hours
the redacted one or all of them ?
XD
Any tips for the perks? Not familiar with Psyker nor what perks are important on a flamer.
he can only reroll 1 perk
I heard you usually want Unyielding on Zealot's flamer.
Oh yeah
that's right
Unyielding/Flak or Unyielding/Maniac
whichever one gets locked, flak or maniac, keep it.
and if naturally roll flak/maniac, just keep it.
And run thammer instead
with unyielding for your boss delete tool
Its been a minute since I've rolled up a flamer on zealot
purgatus don't do much against bosses
150 hours in
but yeah, these are the only class penances I have left
and the rewards under them for doing those specific penances
didn't know it existed until i saw that it was in my penance and I was at 1
then grinded it by only bb
and force sword
Especially the Illisi
I also learned you can't block push attack at 100% peril
cause it costs 0.1% peril

shoot fast I recommend not doing it in damnation coz you don't os hounds
That was something I learnt the hard way. 
I've been playing malice/heresy
it doesn't anymore if you don't stagger enemies
while leveling
now I'm on heresy
this fuckin sword
I'll never be able to roll one at level 30
and its going to be pain
yup x)
Currently ~600 hours in. Still need to do most of the new stuff, Zealot is the only one I've fully completed.
spent quite some time perfecting my weapons
this is definitely my favorite staff though
and still isn't done
I think I'm gonna do the peril=crit chance and doubleshot blessing
once I get to level 30
I could do warpfire shenanigans, but meh
I'm grinding this one rn
there's one
Not for Flawless Execution
You just need to not go down 15 times in a row on malice
Yeah not flawless execution x)
but there should be a different one for heresy and damnation
with two more frames linked to them
i prefer my drip :p ❤️
naw
you gotta rock the stupid blue helmet
from the weird event they had for warhammer skulls event
I missed out on the other code based award
Or kill based or whatever?
I forget
Some community event
tell me when you wanna do monstronum
ill just go shieldgryn and aggro a DH, easiest way to do it
If only it were that simple.
You also need to not disconnect in any of those 15 nor connect even slightly after the landing cutscene - if you're not connected the entire way through (and matchmaking can't be told to not put you into a mission that's already started), the mission will not add to your counter.
However, even if the mission won't count to add to your score, some karker shooting the poxburster you're trying to push and launching you into oblivion will still reset your counter.
So will (re)connecting to a mission where you replace a wounded bot.
You can easily need to chain more than 15 missions because of the number of times they won't count, and yet, even in those missions that don't count, your counter can be reset essentially at random through no fault of your own.
It's not "don't frag up for 15 Malice missions", it's "don't frag up or get screwed over on 15+N Malice missions", where N is not necessarily a small number.
I went back a while ago to try to complete it (I'm definitely not good enough to manage it on Damnation), but got completely sick of Malice with the number of times missions wouldn't count (the game is definitely not flawlessly stable on my system) or some BS reset my counter.
fair enough I suppose
It happens to me so many time someone exploding a buster right in front of me
or a barrel
If it were set up so that once a mission didn't count, it didn't count either way, I'd consider trying for it again.
Load in at the start of a mission? Activate penance.
Load in after? Deactivate penance.
There'd still be some half missions that ended up being invalidated by a disconnect halfway through, but at least I'd only be on the hook for that half mission, and wouldn't be disincentivised to rejoin a team after a disconnect.
As it is, the actual number of missions it needs is currently "at least 15" and fluctuates wildly based on game stability - with each extra mission you have to chain above that minimum requirement both making it harder, and more frustrating to have your entire progress reset.
For Surge Staff, should I use Warp Battery or Kinetic Flayer?
Gonna be real, cosmetic shop for psyker is super lame this week. Especially since almost everything on the new page is available on the page after it.
There was a huge cluster of Reapers at one point in that last mission.
Only reason that was a problem though was that I couldn't remember what I'd set my mic key to. Because what I needed to say was "keep the trash off me, I've got this" rather than having to interrupt to deal with that.
(MG12 + Between the Eyes + Ghost + six Warp Charges + Warp Unleashed + three Kinetic Presence auras = bad day to be a Reaper)
(I have no idea if Kinetic Presence stacks, but if it does, I was chucking a ridiculous amount of damage).
🤔
I am definitely going to blow my head off grinding brand new rng weapons 
So, after 5 attacks, I get 30% crit chance
basically can just say that every 1 in 4 enemies would proc two stacks of soulblaze

The only reason crit was good in VT2 fatshark was because it buffed attack speed 
I hadnt played my psyker in a few months, is this sword any good?
Missing out on flak is pain
but it'll be fine
its slaughterer
you'll chew through everything anyway
coolio
Im not really sure what to do at level 30 other than do pennances
Just try to get bis gear i guess?
spam missions
dump plasteel into Fatshark's dogshit rng lottery
that's it, other than penances
Idk what i was thinking keeping that + 1 stamina man lmao
Does the brain burst count as a headshot for the serial killer penance?
I only have ogryn pennances left for the 'Harder' ones
I believe brain burst counts as headshot
I believe so
All I've got is peeskaker
Cause no way I hit 16 heads hots in a row lmao with my staff
Just do it with an agrippina brauto
dump it into a poxwalker horde at point blank range
Avrippina brauto?
Zealot/Veteran weapon
also really upset i bought the primaris psyker from aquila store thinking it looked hella dope, but when you move the coat-leg part jsut sticks to the back of your legs and looks really goofy, so back to very generic psyker drip
No thanks
Psyker only weapons for the psyker
I like to strictly stay within my classes weapon types, really gets me immersed
only penances left for me
using purgatarus atm
Also, my agrippina brauto suggestion was to use another class for that penance
Psyker doesn't get the agrippina brauto as far as I'm aware
just recon lasguns
for. . . some reason?
What's a good peril % to stay at for peril based perks without being to close to exploding?
yep
i hover 80% usually
but im pretty on it with my peril management
Voidstrike: Ball of death
Purgatus: Flamer
Trauma: Leg Deleter
Electro staff: Dont remember the name, makes you into palpatine
Surge staff i think
I really like the surge staff but it means i gotta have full confident in my team mates n i usually dont in quickplay
trying to save dockets for the highest price armor set from commisary cause my favourite color is green
but i keep spending it on random weapons to get the blessings
yup
Each brain burst = 30% toughnees?
or does it work when refreshing the 6th stack of warp charge
Well
Or do you have to go from 5>6
If you combo it with the feat for 4% chance of warpcharge on any enemy slain
Nah its anytime you'd get a charge at all
you get toughness
So take 4% chance vs horde or otherwise and you're basically perma full toughness
combined with this
I'm gonna be out here being useless
trying to make use of fatshark's incredibly shittily designed psyker feats and blessings 
Ive seen alot of people using illisi is it the best sword or smthn?
yeah
its power sword
but one attack per activation
and no power cycler blessing
but its a force weapon no?

essence harvest doesnt stack, only refreshes itself
JOIN US
So what perks do you want on a voidstrike?
so the way to look at it is as 6% toughness per second
Maniac/Flak
Unarmored/Flak is also a choice
Its a gun
but in staff form
so basically just grab yer maffs damage
similie 
and put gun perks on it, like with everything else in darktide 
How do you hipfire a staff?
ya
lol
Because fatshark
uh
purgatus does a little poof of fire right?
When you mouse 1?
It can stagger bruisers and stuff
While still mostly pointless, especially because staves don't get Fan the Flames
It has a niche utility when you're about to be in a bad spot
Which would be more important to earn here?
yeah, DPS>Peril Quell
Oh what the actual fuck
so veteran gets 1230598120985901285 toughness back from his feat 1 pick 1
But Psyker gets kicked in the nuts?
What the actual fuck 
Because Veteran's equivalent feat stacks infinitely
well, I think it stacks 5 times or something.
So he can get 125% toughness back over time
Which is incredibly overpowered, but it sucks that Psyker can't do the same 
yea
so with Psychic Communion you can somewhat reliably expect 6%/tps in a horde
i think that's trash
if you use Kinetic Barrage and Warp Absorption you'd get more toughness back on each BB over its duration than with Essence Harvest
probably its fine below damnation but i dont play that at all
I feel like zealot/veteran might b strongest classes as i see many of them
or is they just funnest?
imo theyre the easiest to play
they are the easiest to take adavantage of the vast majority of their kit
there's actually a laser behind the bullets that pushes them into the enemy
it's all an elaborate ruse
Which stats should I look for in eléctric staff?
yeah, this thing is fucking garbage
Not the actual sword itself
Kind of lackluster without slaughterer, but so is literally every other melee weapon in the game.
But holy god criticals not proccing attack speed will never be the move 
it better never be, that shit was broken as fuck in VT2
Only because there was no other competitive option
All of the weapon modifiers were straight ass except for swift slaying
Opportunist had some niche utility on shield weapons, but it was largely incredibly bad too
Which is a problem Darktide has, except its with power.
Any weapon that can get power, absolutely must have power. Any other option is sub-par to unuseable in comparison.
Like this "Crit build" Force Sword. Not only is soul-blaze incredibly underwhelming because fatshark has a phobia of DoT, its sacrifing 75% damage, stagger, and cleave for the sake of an incredibly underwhelming effect.
I don't even think Blazing Spirit would be good if it said "Target gains 16 stacks of soul-blaze" 
nah, you really underestimate the value of attack speed in the tide series, honestly
cause even right now if you ported it 1-to-1 from there it would be right at the top with current Slaughterer
i'd probably still take Slaughterer over it, to be fair, since +Power is really the thing that's strong
but the new default would be SSS, so to speak
attacking faster is more hits, which means more crits, more kills, which means more toughness, and it also means cycling through the attack anims faster, which means quicker to block and swap to ranged
it's a giant snowball effect
Or, you know
in VT2 it was definitely busted with THP being what it was
even 10% would make it pretty mandatory
There's a reason +5% AS would make its way on Charms
or Trinkets or
whichever one it was
5% at tier 4 would be plenty reasonable
... partly also because that meant more swift slaying
well, there's sort of a point where it would no longer have a place, just 5% is pretty weak
an easy way to visualize is just take any weapon on veteran that you can also get on zealot
The only one that's actually noticeable is the Antax mk5/Rashad
Tac axes are already so quick that its whatever
at least to me
Mk6 power sword isn't on zealot 
uh, sort of
I haven't sat down and frame-by-framed it
different attack anims but they do both have finesse
probably comes out about the same
i havent touched the 3 in ages tho
mk6 light attack spam is too stronk
well, with power cycler it is

completely flat horizontals should never go on light attacks
unless that weapon is relentless, not vanguard
But back to the crit build thing
Holy fuck do I hate crits in Darktide
They're even more pointless here than they were in VT2
Not only did Fatshark keep the garbage damage calculation that uses the difference between numbers to buff critical damage, there's not a single worthwhile bonus tied to criticals at all on top of it.
Swift Slaying was probably the wrong move, and not including it in Darktide was probably the right move. But jesus christ is it such a feelsbad mechanic currently, and it just hogs half the blessing pool on a bunch of weapons
Unless you're leaning heavily into weapons, blessings or feats that give you a good reason to use crits, it's a fairly underwhelming mechanic.
I consider crit blessings to brick most of the weapons I'd usually want to use.
Which gun has the highest mag size for psyker?
the infantry lasguns
I think the MG IV can hit an effective mag size of 70 shots.
(And, with the Efficiency blessing, theoretically more. Note that it doesn't work quite how it says - as far as I can tell, Efficiency reduces the cost of a shot to 1 charge, with an X second cooldown. Whether you're shooting or not in those X seconds is irrelevant.)
The other Infantry Lasguns can only hit 36 shots, I believe.
The Autopistol is I think next after the MG IV - maxing out at, I think, 56 shots.
Hang on, no, I'm wrong.
It'll be the Mk II and VId Recon Lasguns.
lasgoons
In practice, at least.
tho they both minimum fire 2 shots, and those 2 shots do the damage of 1/4 of a shot from a normal gun, and sound like 1/8 of a shot
so according to this chart

recon lasguns dont exist
In theory, yes, an MGIV with efficiency can get 140 shots, but it'd take nearly ten minutes to fire all those even with T4 efficiency.
The recons that only use 1 charge per shot by default (the Mk VIIa uses two charges per shot) can get over 100 shots per charge cell, but I'm not sure exactly what the current 80% ammo limit is off the top of my head. (108, maybe, but I'm not certain).
106 iirc
dude
it can NOT be understated how fucking good both peril deflection and the force swords push attack are
have you considered, on the other hand, peril PARRY
for the educated devil claw appreciator

it does look funny with the open hand shove
like you literally are just pushing him over
nerd shoulda just given me his lunch money like i told him to
i wish it was an offensive push-attack
because it's on the class with kinetic deflection
🙂
one of us is mind controlling the fat shark through our secret network of playtest satellites right this second
and every time u say something about force swords i will push the "buff devil claws" button

that much power, huh
dude i really want to like the devils claw
especially for the parry
yea its hard to justify on a class that has the illisi lol
but hey
balance changes... devil claw mindset stays the same

DEVIL CLAW SQUAD ROLL OUT

but its just not good enough for me to justify it on classes with weapons that can do more, and better
like i fucking LOVE parrying in games
i basically haven't used a weapon that wasnt a shovel, knife, devil claw, or uhh
no thats pretty much it
wait thats a lie i used my uncanny obscurus
recently
i havent used anything other than those in months
the purity keeps me strong (due to repelling all women)
arco dont make me post my technology
but the damage is just so paltry for it to be considered useful
im aware that the parry can be used as a means to block damage, but the amount of extra work to make use of that is likely going to get me hurt more than help
ill do it so help me god
7 Views. Watch IM POWERING UP AHHHHHHH and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
AHHHHHHHHHH
the more i've messed around with it
since it makes you think about all the ways to avoid it
basically the obscurus is MUCH more affected by its poorly timed swings
than by anything else
it's genuinely kinda fucked
the light combo is slower than the other force swords right
if it was given a thorough animation once over it would be pretty Based and Crab Pilled
per attack-wise
it's not even that
it's the chain times, the cancel windows
like if you try and quickswap off you can literally get locked in weird states
there's something cursed in it
evil even
spooky
and i can usually rotate cancel that shit with zero problem on most weapons
but somehow the obscurus always catches me out
there are some weird inconsistencies I've noticed like the illisi's h1 being block-cancellable midway but not the h2 or later lights
now you could say "well doesn't that mean you're just not used to it" and i would say "have you considered it's the obscurus that is wrong"
Greetings. How does one build a tank psyker?
depends on what type of tank you mean
psyker has squishy base stats that you can't really get around
i guess u stack hp toughness probs go warp absorption with whatever mass ab nonsense u can think of to cheese mass toughness recovery off hordes, then go peril block deflector force sword and spam illisi on top of it
Deflector force sword
that's it pretty much
Are there multiple variants of tank?
then u just spam dodge slide, farm hordes for free shit, etc
like dodge tank, stacking hp or some stuff, and all that
but it's not like there's exactly a mitigation tank variant really
and you can't heal
so broadly it's just "not taking damatge and recovering chip fast"
oop its monsterous specials
thunder hammer time
sorry space wizards, the heretics are making me look bad, so i need to get me mallet
Been a while since i bitch about Purgatus so here goes
Completely fucking useless once the enemies rememeber they have guns
i've just been playing bolter vet
living out my cracked out power fantasy while it lasts
well. . . that's acceptable I guess
now I just need to fish for slaughterer 4
and the first match I try to use it I get the most dumpster tier teammates on the planet
ah, yes, running into three separate pods of shooters is absolutely the correct move
no, don't use your ranged weapons at all
those aren't useful 🙄
if u had shred instead of deflector
u coulda killed all those shooters in one crit
but instead u watched ur teammates die helpless
really makes u thonk

second match made up for it

Traitor
should've given me cookies and milk to make me stay on psyker
if u dont keep playing psyker i might overtake u in psyker levels
nice joke
wtf
(audience laughter soundbite plays)
i was going to say ive been nice to u recently but independent fact checkers dispute that claim
so i guess u get off this time
I mean, we all did fine with it before Illisi/Deimos, its not unusable
Just very lackluster by comparison
there was at least one guy here asking if other peoples purgatus burning ocunts for making their warp charges
and I agreed
But yesterday I had a game in which I was playing Vet opposite a purg psyker
and I seemed to get about 900 ranged kills that game
for my melk mission
which felt a bit high to me
so was purg doing that too?
Melk-quests counts are stacked by team kills
So yeah basically all kills in a game, by any player, can count towards melk-tokens
You sure ?
Really?
Yes, Melk missions count the entire team's performance.
You don't have to be the one carrying the scripture or pick up the plasteel for that to count, nor do you have to be the one who gets the kills.
I'm not even sure the base game does track who got the kills. (The scoreboard mod seems to be doing its own tallying, as if I crash late in the mission, I only get however much the scoreboard totals since I reconnect).
I'm 99% sure that it only counts your kills x)
coz when I played ranged only I got praticly 0 melee kill with Maelk
and if i take this level 3 mission then my melk quest should be nearly done
so 2mission to finish melk quest from kills ?
don't think so
and I'm not even talking about Damnation
unless I'm missing something ?
Lesser enemies on the scoreboard is basically anything you can't tag directly, so groaners, poxwalkers and the standard melee and shooter dregs and scabs. Groaners and Poxwalkers don't count towards any contract, and dregs and scabs will only count if killed by the correct attack type.
So no, that total doesn't go straight to your Melk contract.
I'm certain it's based on team performance.
With the Melk contracts, to be honest you've got very little control over them beyond "play missions until you complete all of them". You can sway the kill contracts slightly by trying to use the right weapon types (but it's still mainly down to what the rest of the team choose to hit the enemy with), the no deaths one may be a little easier on lower difficulties, and the one for bringing back books needs you to pick missions that actually have books...
... but it's still generally just grinding out some missions.
I tend to find that the plasteel/diamantine contracts complete quickest, then complete missions/no deaths/kill loads of enemies ones tend to complete around about the same time as each other without really having to do anything specific.
Don't really know about the books one, I almost always re-roll that if it comes up, because I don't want it forcing my mission choices.
It's been a long time since I last tried to do the contracts on either of the VT games, but... I at least recall them being a little more nuanced, like having to kill specific enemy types on specific missions.
And I'll admit that DT did previously have Melk contracts like that (collect books on specific missions), but aside from the fact it presented the information really confusingly (half the time I had to check carefully what mission I was even supposed to be doing it on), the random mission board and secondary objectives were not good for that.
Yay, finally got new shiny penances for visor headgear. I like it more than the hood.
Hey ppl for My curios should I got for + toughness or + hit points?
I was doing flawless execution and someone agroed a dh i put it to half hp (or more) then he agroes me I kite him a bit but they take so much time to kill him that I went down
Yeah, this is why I lost patience with Flawless Execution.
Often enough you can get downed because someone else did something stupid.
There's pros and cons to each.
As far as my take on curio blessings (curio perks are a topic of their own):
-
Avoid wounds (it's false economy - it doesn't pay off unless someone gets you up multiple times; take more health instead - you're less likely to go down to begin with, and have longer to be rescued while downed.)
-
Probably no more than one stamina unless you're going meme build, but one can be very worth it if you're using Kinetic Deflection, as it multiplies up.
-
Health and Toughness are somewhat swings and roundabouts. One regenerates but is ignored/deleted by some attacks, the other is effective against everything but gets eroded by corruption.
Extra toughness does multiply up many regeneration sources (many are percentage based, so having more toughness gives you back more toughness - and getting back more toughness is good against ranged damage, which doesn't chip) but will take longer to fill to max from coherency (which has a static rate, and being at max toughness is a consideration for melee chip damage). Note also that toughness doesn't just resist damage, it also resists stagger. (Once you run out, basically any hit staggers you).
Hitting a threshold of about 130 toughness will also allow you to tank some common attacks. (Things like that being about one shooter volley worth of damage, and it also means that if the Chaos Spawn's grab attack hits you mid dodge you should be able to resist it).
Extra health, on the other hand - that lets you get back more from medicae stations (as a charge always fills you to full, regardless of how much health that actually needs), but eats more from medikits (which have a fixed HP they can heal - 500, I think).
Wow thank You so much for the answer I'm actually using kinnetic deflection and put some stamina regen and block efficiency but I don't intend to go full on meme build. I just wanna be useful and a Good generalist.
I didn't know about the 130 threshold thats really interesting I think I'll try to get that (Even tho My curious are low lvl and only giving about 13% y toughness)
If you go max hp stacking you cover for grim corruption too.
I disagree with wounds
You need wounds to learn on Damnation
You can drop wounds after you learn to clear without multiple downs between med stations
Well, the 130 threshold is at Damnation. If you're not playing Damnation yet (and you may not be if you're still low level), the required threshold is lower.
I'm just lvl 19 and I don't really dare go for Heresy
Malice to Heresy is the hardest jump.
Mostly because the team play is often poor.
While you can just about get away with being a lone wolf at Malice, if you continue to try to play that way at Heresy you're in for a nasty surprise.
And a lot of people do try to keep playing that way.
To be honest, there's an argument that Heresy is actually harder than Damnation, but the main enemy type is your own team.
Its the difficulty paradox
Seen it in both VT2 and Deep Rock Galactic
Highest difficulty is selected by people already able to handle it
2nd highest diff is by people who are very anxious but not just quite there
3rd highest diff is by people actually just out to chill
That's a good summary
also 3rd highest is for mission grims & scriptures
for melk
The trickle of health you get on that extra wound isn't really worth much at all at Damnation, so if you're already struggling that much, I'm not sure the wound will do a lot.
More than that, a lot of Damnation wipes are a rapid domino effect from one player getting downed (often involving risky rescues), and I figure my odds of actually being revived when I go down at Damn aren't that good anyway - probably better than 50%, but not as good as 75%.
This means the chance you'll get any use out of that last wound isn't great.
I mean
the argument here is basically
"get gud, don't get hit"
And is assuming you have perfect control of hte situation
Which you won't
+1 wound is stabilizers for learning
After the Git Gud you won't need it
No, my argument is that taking more health instead means you're less likely to need the wound at all.
Nah. Deaths usually result from a loss of control and the application of massive overkill.
Not trickling out
Does anyone know if malleus monstronum works on weaker monstrosities ?
Heresy players are funny, often the rudest an most toxic players 😂
I know it's not unusable, it just feels anoos
the core animation set is very bad
but it's not about the swing arcs or w/e
its the literal timing and animation cancel properties
Yeah its certainly not fantastic, one of those weapons that isnt sure what it wants to be
My fifth successful Damnation mission was one I clutched purely on the back of the extra health; the extra wound would have been a total wipe.
if u try doing a lrage number of quickswaps u will see that the animation states are simply not right for the active frames of the moves
and some chain simply wrong
Is there any info on classes rework?
The most toxic I've encountered was actually in Malice.
Some vet who, while he was downed for the third time was whining in chat about "Even I can't save this run".
Lol, imagine dying three times in Malice 
At this point should be able to literally solo that shit if dogs play nice
I didn't encounter too many mouthy people at Heresy, but that's not to say they all worked together well.
That said, there are some Heresy runs I remember fondly.
One game where all the other three people I was matched with had named their characters based on Vermintide. (A Kerillian Vet, a Saltzpyre Zealot and a Fuegonasus Psyker)
I bet they were hit by a truck-kun driven by a skaven.
It definitely wasn't the cleanest run I've ever been part of (4 deaths and 43 minutes), but everyone was very pleasant.
And there was a solid sense of achievement from managing to claw it all back together and beat the mission anyway.
+XP is... okay while you're levelling up, but unbelievably frustrating to have Hadron apply to a curio once you're at max level, because it's still in the perk pool even after it's completely useless.
Any advice for how to use Force sword when crowded by a horde? With most weapons it is easy - block, shove, slash from shove, maintain block, shove slash, etc. But with force push on Force sword I get confused when to strike, should I force push or not and so on.
You need slaughterer.
with Ilissi sword, you can deal with a horde easily
especially with slaughter blessing
Shove, shove, shove some more, then shove again until you can make your way out of the horde and can use your infinite dodges to get some space.
The force sword's regular shove is actually really good.
Very wide effect, and enough to inflict light stagger on trash enemies.
The push attack is only single target and won't do much to break you out of a horde, but it has enough impact to stagger a Crusher.
Push attack is only single target? Damn, why I never noticed?
I have this sword. It is tempting to replace Riposte with Deflector, but I have another sword with deflector.
Really?
Yea
I suppose 2 sec isn't that much
Also it's dependent if the game counts your dodge as a dodge or not
And 20% crit chance isn't a lot
And I think if you wanted to go blazing spirit memes shred is better for that too
I recommend unstable power
But deflector is great defensive wise
One of the only defensive blessings that are great
I like deflector for healing downed teammates under fire
Deflector doesn't work while rezzing. (Used to in early builds, but doesn't any more).
These days, you swap to the "no weapon" state while rezzing - which is +4 Stamina, but won't give you any bonuses of your weapon.
Not really important you have infinite dodges
Having some helps, but you can dump it without worry
many prefer to dump warp resistance and take unstable power though
The problem with dumping Warp Res on an Illisi though is that the charged attack is really good and you want to use it as much as you can when horde clearing.
I've got kind of a dump Warp Res on mine, but that's partly because I want to be able to generate Peril for Quietitude.
well sure but with unstable power+slaughterer you can just throw in non-specials and end up doing the same if not more dps
but I see what you mean
I do like to just spam special into a horde sometimes
I somewhat miss the 79% Warp Res I had on the first one I used, because that was at least 8 charged attacks starting from zero peril (because usually by that point you'd've procced Battle Meditation once or twice and could go again), but its other stats weren't so great.
is that good?
alright , thanks for tip
I deal with horde using mk5 duelling sword. 
Just say knife 
I still don't know what everyone sees in the illisi
I'd give it like. . . a solid A rating
But everyone gushes about it like its gods greatest gift to mankind and is above rating
It is the best psyker melee weapon.
Its a shittier power sword 
Is what it is
That's not a bad thing, really.
But also not something to ignore the pretty big drawbacks of "Lol you can blow yourself up with it"
It's not as strong as power sword in term of power and damage dealing but it has much better mobility and utility (deflector).
Like, the drawback on the power sword is that you're, I dunno, reliant on Power Cycler?
Bull Butcher Mk3 is dinkdinkdink off carapace armor.
Illisi way better than Powersword imo
Yeah that's definitely not true.
and my PS has slaughter4 and pc4
In the rankings of "All melee weapons" its a solid third place.
PS is very overrated tho
-
BB Mk3
-
Power Sword
-
Illisi
then you have:
-
Heavy Sword Mk6/7/9
-
Antax mk5 and Rashad
And then everything else is way down below those 5
ranking of what
6, 7, and 8 would probably be the Mk3b Basher Club, Mk 1 Bully Club, and Power Maul, respectively.
Horde clear?
Comparing all melee weapons against each other in general useableness
yeah on that metric I just can’t put PS over illisi
mobility and survivability bonuses on illisi pull it ahead for me easily
Considering the Power Sword does nearly everything better than the Illisi. . .
sounds like a fat skill issue
if you can't perform better with the power sword
lmao that’s the opposite of a skill issue lol
it does not do everything better for sure lol
And you're not even reading what I'm writing 
I didn't say everything
The Illisi has infinite dodges and deflector.
illisi has much more mobility, easy to wade through virtually any horde unscathed, knock over any threat
But even with those, its still worse off than the power sword
Not by a lot
we're talking incredibly small margins here
I can stand at the edge of any mixed horde and spam special heavy and kill it without getting hit
But noticeable ones
right and we just fundamentally disagree
Why are you comparing power sword with illisi though psyker can't use power sword. Like for psyker what's an overall stronger melee weapon than illisi?
Yeah, and I can walk through any horde
Power sword is better on killing crushers
with the power sword
devils claw
parry op
That's too op it's off the table.
true
No, see, that's fine.
Illisi is the best psyker weapon
but I wouldn't rank it higher than power sword in overall rankings
Power Sword has 450 damage x 3
before slaughterer
~260 x 3 if you're using the mk6 with light attacks
Like, the Illisi just can't compete with this because Power Sword gets power cycler
You can chomp literally everything in the game with Power Sword
the only reason I put the BB mk3 above either is because it has no activation times.
And comes with a stun on demand on the punch
I actually didn't realize the Power Sword had such staggering unyielding damage either 
433 on a body shot is pretty solid
Solo clutching against a spawn + specials with power sword. 
okay but consider this
illisi is cooler
soooooo
But what do you need to dodge if its been cubed?
special-heavies clear 40 poxwalkers in half the time of the normal heavy combo
the ~1.5x damage bonus from warp unleashed and unstable power is not going to reach that
if you're not going to spam the special, why bother bringing the illisi when the Deimos exists
Terrifying Barrage has gotta go. Slap Warp Nexus over it
Terrifying Barrage < Warp Nexus imo.
Yeah, warp nexus is just crit chance right?
Not particularly stellar
Maybe on bosses, I guess.
enough burn stacks might make the critical damage alright
Though I get the feeling that staffs are all just super straight forward
Warp Flurry and Go
Which makes their un-shared blessings even worse because all four of them use the same exact one 
Grinding out curios for a fourth class is gonna make me go nuts though 
Funny to be an all HP peskaker though, i guess
Crits apply two stacks of the burn.
Yeah, but you can still only get up to 16 or whatever the max is right?
I guess getting there twice as fast is nice. . .
But not really meaningful in any way
It's not stellar but it is far better than Terrifying Barrage.
Something to note is that you're most likely not gonna hit 16 stacks with normal enemies. By having crits you'll do more damage to anything that wouldn't normally hit 16 stacks of burn.
Crit on purge is a global damage boost. The stacks from 0 to 10 have exponential scaling in damage and 10+ will have linear like (until 20). Your staff applies around 3 stacks per second so crits really amp up your damage.
Barrage on Purgatus is a waste of a slot. It already suppresses everything the cloud touches instantly
I put the wrong symbol, mb.
Dyslexic moment. 
Felt that one 
Man, the thing holding me back now is gold income 
Need to hop on ogryn and spam maelstrom missions
Welp, considering there's only 4 blessings on staffs, shouldn't be too hard
just spam a shit ton out at brunts and hope for RNG
i need to get a good roll for trauma and illisi atm
only 5 more penances to go, and I have all the class penances done.
this is my illisi
just need to find slaughterer 4
and I can't be assed to find a better one for the sake of one perk
yeah i loose alot of dockets on trying to earn blessings
for how random brunts is, its too expensive 
is there a way to tell which mission you're missing cause im also on 6/7
rip
i have 900k cos saving up for commisary armor atm
but after that im splooging it all on tryna get better weps n curios
I don't think any of them look particularly good.
I dont really know what curious are decent overall i just take random crap
The desert armor for veteran/ogryn is okay
but the veteran heresy boots look awful to me so it kills that whole outfit
not sure which ones you mean
They're just not particularly well made for human anatomy
which is what bothers me
Not really a whole lot of movement available in the ankle when considering foward bending
Totally doesn't matter for gameplay
But it still bothers me
Like when trying to raise your toes to your knee
I rly want the big armor for ogryns that actually covers some skin i think its from store
Yeah, the palagryn set
That's what we call it in ogryn chat
Its definitely the best cosmetic in the game
ye
Super stupid that Fatshark rotates out old cosmetics
such a shitty, arbitrary decision.
itd be nice if they had the armor for the picture of game on steam
I guess that'd fuel FOMO
so I'm surprised they don't do that.
"Here's all these cool cosmetic sets. You can't get them now(Probably WHY they don't advertise them out of the game), but you can at some point"
I do have to say, Psyker's gameplay loop is so god damn annoying 
wdym
I'm using this level 30 feat
so literally all I hear all the time is "COME HERE LITTLE ONE"
and whatever other noisy garbage from being at 80-100 peril at all times
Solid feat, I actually really like it more than the other two.
Seems to fit my gameplay style the most(Incredible patience that borders on folley), but jesus the peril noises could be toned down by about 99.99%
I found my brain started totally filtering the noises and visuals out a couple hundred hours ago
i think you either start ignoring it or your head explodes irl
I just have the peril fx set to 33%
good balance between it being quiet and me not dying from forgetting that I'm at high peril
embrace the voices for maxium Roleplay value
I've been owned too many times by dogs at 100% peril
just because I couldn't hear them
bro has like 8 different ui elements for his peril and still blows himself up greeding in hordes
it's Psyker rp
sounds like he needs more
This is the only legitimate drawback to kinetic deflection that I can notice
i cant continue this conversation because anything i say will be countered by you typing "ogryn rp" into your streamable and pulling up one of like 10 clips of me doing or saying something incomprehensibly stupid
I'm out here spending my ult to get a berjillion BBs
doesn't leave any room for mistakes for anything else 
It feels like the best ult for boss dmg
That's uh. . . that's because it is
One ult cycle from me and a bolter vet and the boss is at 20% hp
I've had level 30 for like 3 hours and I could tell you that
we're going to see a lot more psyker's blow themselves up with the new ults, if they don't provide a way to vent
me telling my psychic shield about all my personal problems
which curio do you use guys ? Hp ? shield ? bar ?
I'd probably run HP if starting out
ok, atm i've 2x hp and 1x shield but not sure about usefullness of it^^
it's the safer option when you're getting dinked by snipers and bursters and whatnot
I personally like my toughness
i played like three games of veteran and got converted to the toughness crowd all over again
I have ~1000 hours in the other three classes
so I'm already used to just spending HP as a resource
I had 3x sniper res a few time ago lol
3x21% HP and 3x17% toughness.
3x sniper res, 3x gunner res, 3x HP/Tough/Toughness Regen
is generally the safest option for all 4 classes
lol ?
?
also do people laugh at you if you take 2x toughness on veteran
i feel like they should but it amuses me
I only use toughness on gunker build.
I think I run 2x HP 1x Tough on veteran
I run max hp stacking and 3x sniper resist
because snipers/bursters
but usually its 3x21% HP.
Veteran doesn't really need toughness at all
but it does add up during counterfire/unwavering focus shenanigans
another 30 toughness is uh
how do you do EHP math
basically its another ~60-90 toughness with Unwavering Focus up
from one toughness curio
I stack toughness on vet cuz I like to melee ranged patrols
i dont have unwavering focus up as vet because my ultimate button is just for reloading my revolver
Yeah I run counterfire/unwavering focus on everything
The two reload feats take care of bolter's reload time
and should take care of revolvers
I have not seen the math on it so I dont know which is better.
I usually save my ult up except for the moments where I need it, since I run TBTA
I run double reload feats + sustain fire with bolter. 
yeah same its just when i run autopistol i always need my ult because i have to kill everything on the screen
3 back to back 1 minute volleyfires baby
I always run TBTA so that I can chain off of Ogryn's and for general ammo efficiency
this body is a machine that turns ammo into dead shooter patrols
and dead psykers
woah woah lets cool it with the un-witch hunting
I'm sad that Darktide has no psyker enemies
Even Spacehulk Deathwing has psyker enemies
And you're fighting tyrannids there
and they added in psyker enemies
I like stacking toughness on Vet because I can enjoy having 1328 Toughness w/ 332 toughness regen'd over 5 seconds.
Also kinda funny that Darktide Psyker is objectively better than Deathwing Librarian
Though having Blackhole as an ability on psyker would be great
Press F
everything gets sucked into a black hole
horde gone
dt psyker ennemie concept : can target you from anywhere, you die instantly from his attack, it locks onto you like brainburst
Sounds like the netrunners from Cyberpunk, ass enemy design.
They could BB you
Obviously it wasn't called Brainburst in Deathwing
but its the same function
High damage, ranged, can be used around cover
ignored damage reduction from armor perks
Even used the same effect 
Well, Fatshark copied the effect from Deathwing would be my guess. Or. . . took inspiration from
Deathwing had better flamers
that's all I'm gonna say
That's about all it had going for it though 
and blinding your teammates
Hits like a semi-truck compared to DW flamer
And this was the thing that killed Deathwing, I'm pretty sure. On top of all of the other issues, none of the Space Marine weapons actually did any damage.
i hate games where there's a flamethrower and it just sucks
like an ennemy being engulfed in flames CANNOT fight back
he is in immense pain
fuck balancing
I mean, the devs who made Deathwing:
-
Had very little experience making video games
-
Treated the game like an art-deco piece more than a game
-
Wanted to base the game's loop around lore-tyrannids, not gameplay tyrannids
Point 3 is what killed the game imo
everyone knows the rule of cool
I wouldn't analyse the Streumonic method too closely
but i think everyone should know the rule of gameplay
gameplay first when it comes to game
nuff said
what the hell does this even mean
Google pops up something about E.Y.E
and a bunch of reddit posts
and that's it
Yeah, which seems to be what Space Marine 2 is doing.
I wish I weren't poor. That game would be a day 1 buy for me.
when it comes to wh games
They made Deathwing and that necromunda FPS
and asking why they make the choices they do is difficult
maddening even
Ah, that tracks.
My legs are OK game, its pretty funny.
Sry i was in game. Thanks all for ur advices about ur curio. Atm i've HPx3 + sniper res and gunner res. Seems to be more efficient^^



