#psyker-class
1 messages · Page 643 of 1
HUH
I know what bolter does to people
he cant
Arco is the equivalent of a psyker blinding you with trauma
that X agrees with me
Or one that never melees
thank u arco
Im not turning on you
...
I just dont trust bolter players
Either I don't play when they are in the game or they blow up the bursters on us
or both
I could see both from you
ME TOO
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HOW WAS I TO KNOW
Idk how good your aim is tho
crosshair is suspiciously over the burster
did u see how fast he flew
my aim is pretty good since i did an aim training session to get some of my aim back
Tbf
hit the ceiln
That was an awkward distance for push/shoot
agreed, they were at fault
my aim is pretty good except for those rare moments of dementia where i enter the josho zone™️ and do aberrant things
it was u or them
Crab Did Nothing Wrong
i am psychically scarred by that one time i could not vanquish a single staggered gunner
I need the clip
Watch mutont and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
what do u thonk about this
i aimed the mutont at him
nta
8 seconds · Clipped by Josho · Original video "Darktide - Damnation Hi Shock W/ One of Each Class" by Josho
my finest moment
do you wanna know how many times i had to review the footage before i noticed i blew up the barrel
i wonder who this mussat dude that got blown up in the background was
hmmm
Wow
i get barreled less than 10 seconds after that
by coolcab ok
You like
Didnt even hit it with the recoil
top 10 sweet lies to whisper to yourself
I wont lie i cannot see what im looking at
sir have u ever played this game once
u can have the most stable connection known to man and still no-reg
tbf you did hit him didnt you if that's the one at the 4 second mark
you are one person that this sentence does not apply to
mr gets disconnected every game
part of the problem here
is that it was in one of those stagger animations
that has the millions% stagger resist
Well arent they already staggered
i was half-expecting him to flail about or smth so i didnt care to adjust my aim cuz intuitively speaking
if u explode someone
they go flying
however the game likes to break this rule
im gonna headbutt you very aggressively
I dont think bolter sends people flying anyway does it
Its only grenades and trauma
it can
You need like a lot of explosion damage or whatever calculates it
i was already headbutted by the barrel you shot
that was a long time ago
Surely youve done it since
yes he has
Considering your track record
not to the same degree of intentionality
but I have been blown up with josho as the trigger since then yes
that's one time
Lol the oops
now he's downplaying
so i concocted a 200iq plan that you wouldn't spot the barrel because you were brainbursting an enemy and looking off to the side
that's the apparent story huh
if u can concoct those horrible sprint efficiency calculators
YEAH
that's the story.
...
thank u blooddrunk (for once)
here's a particularly humorous example, because you can see me discussing the previous bolter dreg gunner barrel incident in the chat of this clip https://streamable.com/0vyqqn
i employed my intimidation tactics
from the same match
pro gamers
👀
No thanks
u just gotta walk into them
dont let them see ur fear
7 Views. Watch the snib zone and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
if u dont know theres 20 snipers in front of u
then u dont feel any fear
simple
just be clueless
but if u get too powerful and shoot them all in the head
Watch TFW U INHALE TOO MUCH SNIB DUST AND DIE (FIGURATIVELY (LITERALLY)) and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
then u shoot urself in the head

that's mean
I wasn't the most impressed the time a trapper fired a net through a fence at me.
Bullets and lasbolts, fine, but a huge net?
whats weird about that
the fence is full of holes
the net is full of holes
theyre both mostly empty space
statistically they just go through each other
use brane
I would use my brain, but some of these obstacles are apparently not net proof, but are brainproof.
(Although, in fairness, that seems to be less bad than it was).
im sorry i didnt mean to endorse brane brane is bad nobody should ever brane
stay safe
Just a little peek?
Anyone know how mission money is calculated? A few times I've gotten as much as 160k.
Whats the most important damage type for Flame staff perk?
I think people say Flak and Crit or maybe unyielding but idk if it's good at boss damage.
mines currently garbage but based on those numbers carapace/flak
actually crit proabbly isnt worth it
elites and carapace?
crit looks like it does 10% mabye 15% extra damage
Flak is best, and second slot is up to preference
Personally I like Maniac so I can get extra damage on every special
Crits apply double soul blaze, and soul blaze attacks are kind of exponential, so crit chance is very useful for that (rather than the direct damage increase).
carapace isn't worth it I say
you do so little damage the boost isn't worth it
switch to melee or bb for them
isnt soulblaze on a purge staff limited to 15 stacks tho?
yes
if anything gets close to 15 stacks it's either dead or a boss
Yes and no. If the last application is a crit it will get up to 16.
omg pygex is alive
actually skill issued
I finally went to roll an actually good illisi and I can actually 2 special heavy a mutant in the body with max buffs
Not sure how often I would be at 6wc and 100% peril though
Not reliable TBH
Unless you have like 0% warp resist on that thing
Illisi can theoritically go for mutant one shots if you hit the head but
kid named slaughterer
for reliability I typically soften mutants up
surge and trauma can both soften a mutant up enough for one shots with illisi iirc
probably voidstrike as well, purge is a bit more E cuz of its range
yea i did one brain burst while its far, then 1 illisi HS when close works too
but thats super low pressure situation
blessed emprah please give me some good rolls
pray for flurry nexus
and probably flak/maniac or flak/unyielding
crit chance aint bad too
Hadron bricked it, didn't she?
he hasn't responded in 15 min so
it's okay, kinda wish I could swap out unarmoured for unyielding, but it clears hordes and dregs
honestly I'd swap out maniac for flak
for maulers and flak ragers
also helps with flak shooters if you AB with the staff out
I usu run maniac as a default for the specialists/dreg ragers. That extra 25% def makes a difference when 2.5-3 full charges can take down a mutant
I'm ngl, if you are using 3 full charges to kill a mutant you should just melee it instead
what melee weapon are you using actually
you can kill a mutant with like 4 swings with caxe
lmb spam
but yeah I would highly not recommend using the purge on mutants
i havent seen unstable power in ages
the thing is you're not really getting repeated weakspot hits enough for it to matter
I don't touch deimos
Either way it deletes most other specialist pretty fast
f
@olive ember what are you running?
Depends on what I feel like tbh
I guess my go to loadout rn is trauma illisi
purge obscures/deimos
sometimes surge illisi
rashad on my zealot tho so yeah
But yeah with flak you can kill mauler and flak rager packs with like one full charge
idr what its like without flak
its basically a thing that goes back to the flamer nerfs where they nerfed burn and soulblaze modifier against flak
Eh my main focus is to takeout specialists on hi-shock anyways
Nah I'll stick to caxe since I've got all IV blessings unlocked
I thought shoving with the sword uses stamina
Why it keeps causing me to blow up at 100%
Force sword is a warp push iirc
force swords push "attack" have peril gain
the actual push doesn't
the only problem is that the "push" on the force sword is a stun, and the actually shove is actually the push attack
what should i be looking for in curios? besides health
sniper res/ gunner res/toughness/hp
extra ordo dockets if you like gambling, revive speed is eh but its not bad, idr what else you can get
I once made an all stam build with Cknife. Was pretty funny being a psyker able to block/shove against hordes and chaos spawn indefinitely. Don't do this
toughness regen, ability regen?
There is that feat where your warp charges can reduce ability cooldown by 12% per charge so...
does toughness regen make the feat that gives toughness regen on warp gain better?
so Toughness, Health and gunner/sniper resists
?
they do?
the force sword's push-attack is a single-target stagger that generates 4% peril
unlike the push-attacks of other melee weapons which deal damage
he's not smart enough to reply himself
I mean
why would I reply to that
smh I post the latest and greatest from psyker chat
and I get shit on for it
Does Unstable Power have stacks ? or is it really just 5% power ?
Ah, so 20% much nicer
while at 80% peril or higher
5% per 20% peril
if you don't like deflector its typically the 2nd pick after slaughterer
I will say that when I bring Illisi and 20 crushers run out of a door coming for my butt im kinda like... ok. vet? VET?? I NEED SOME HELP HERE! xD
yeah at that point it rly depends on loadout
tho I pair the illisi with surge or trauma staff so typically crusher spam isn't the worst
I don't kill em that quickly but I'm also not in any particular danger
I main gunpsyker
so for crushers Im limited to BB if I take illisi.
I just like it, its fun. Infinite shoves and slides is neat for zooming around.
Ive honestly been thinking of crafting a dueling saber to mess around with those FAT dodges.
its more for groups thats hard
Might be an unpopular opinion but I've never seen the point in gunpsyker once you are max lvl and can roll for good staves
IMO you're just hindering the ones that are actually skilled to use guns and objectively get more value from them, by taking ammo
When you could use a staff
.>
Because staves are slow and specific in their use?
Because Psyker has a whole bunch of dmg feats so it uses guns just fine
staves each have a use, tehy dont do everything, that is intended, the problem right now is that there are guns that dont have downsides
Ammo
Just don't shoot trash
Wanna go pew pew as Psyker, just use voidstrike.
To quote a wise man
ammo isnt really a downside, depending on weapon and class
Just get better with melee
Illusi is one of the best trash clearers
Ammo isnt an issue
get good enough with melee and you can do similar work with a deimos
wait we've circled around
Honestly though. You're throwing away the insane utility you could get from staves. Be it stun locking, crowd control or elite snipes to use a gun with ammo... Just play vet with powersword.
Which staff specifically snipes elites better than a gun?
Voidstike is terrible
BB is the best sniper wdym
VS takes 2 hits minimum on a headshot to kill a shotgunner
I'll tell you why gunpsyker is actually decent. its about flexibility and ttk on specials (mostly cause autopistol is op). the psykers force swords and low stamina regen delay make the psyker potentially the best pure melee combatant in the game. conbined with the mobility of auto pistol you become extremely fast and evasive, which is a fun playstyle. then cerebral lacerations pairs very very well with bb. for example bb a reaver and quick swap to pistol. or if your free bb is up you can just spray anything even bosses down to activate the +25% damage taken debuff while bursting really hard. you just become a great clutch character that can solo anything.
The breakpoint for a scab shooter is about 3/4 of the way up the cahrgebar
The only thing staffs do better than guns is CC, outside of needing ammo which is most of the time a non-issue unless you have several roombas on your team
you have a tool for every enemy type while also just having fun with infinite dodge/ shove and utility. i take the double warp charge talent for as much up time on free stagger which is a great panic button
staves are great but they trade damage for utility and i like to just gun down 6 specials in 6 seconds.
you cab do things like if you don't have time to reload rely on bb to finish a pack of specials and fluidly weave between all 3 methods of killing based in range and ttk.
i also like that i can regen toughness without relying on coherence at all
I've just seen my surge come in clutch too many times while a gunpsyker gets absolutely wrecked, entirely refusing to use melee...
on auric that's really important
imo, play vet then. with luck , the balance pass coming with the class revamp kills off the problem weapons eating the meta, or rather the problem blessings
that doesn't really sound like a critique of gunpsyker or vets.
that's a problem with players.
you have to make a distinction between what a loadout achieves and what a shitty player with a loadout does
the average auric damnation player is honestly better than that
It's just my take
fair haha
It's my opinion that if you want to play like this, you could just as well or better even do it on zealot/vet
i will say that the randoms in auric tend to be fairly decent honestly. only need 2 good players to clear quickly anyway
meh. gunpsyker gets more global damage buffs than zealot does ranged exclusive
vet doesn't have the same stamina mechanic so you literally can't play the way gunpsyker plays on vet
yeah. psyker doesnt facetank an infinite amount of gunfire
I got my ass carried by a knife zealot on auric maelstrom this week. The dude dragged a horde+maulers+big boys around the entire map, after soloing a daemon host. Only to pull us all up.
So "off meta" can definitely work
that too.
i fervently pray that talent dies with the revamp
anything works insofar as the game doesn't bar you from completing it with a bad loadout, yeah, but if someone can carry you with shit weapons in most cases you wouldnt even end up in the bad situation if they were running better stuff
Autopistol psyker with toughness regeneration blessing, and peril block deflection kinda can tank a huge quantity of shooters
like a lot of the time running bad stuff vs running the meta comes down to how fast you clear games
but that matters mostly on the hardest difficulty settings and beyond that its unimportant
its pretty sweet but you have to use cover and dodge
Oh he was a fucking show off
Running solo all mission
Went down the most times of us all
But he still brought us through
my goal is also to go hitless most runs. like i actively get frustrated if i take a single hit
lol
Was that Enemy spelt with a weird font? He does that
usually my first point of damage taken is a squad wipe lol
Knife zealot
Don't remember tbh
Was a 3 letter name
But I'm also playing on EU so
Best part. The first of us that went down Rage quit. Mid this knife zealot's "show" we get another zealot as bot replacement.
a second knife zealot

Hello. I haven't played the game for some time and after returning I see new shiny Force sword V. Is it new best sword? Seems great with force cleave and horizontal swing. Are there any downsides or drastic differences from other force swords?
The Illinois or what it's called is pretty good, yes
No real downsides
Except you can't do cool feeling one hit kills against solo elited
But how often does that happen in damnation?
Only after you've dealt with the rest of the pack
Not a fan of Damnation. At least not now
is the purg staff the best at horde clearing ?
In my opinion yes. Though illisi is also really good at it
what is illisi ?
a force sword
oh, I thought there is a new staff too
Well maybe that will change next month
Ngl off the top of my head, it also seems a lot more challenging to make more staff variations than guns.
Though I guess different variations of the current staves might be nice? Like a surge staff that sacrifices some of it's stun locking capabilities for more damage or something like that
There are actually a ton of warp powers available to psykers, the issue is how to balance and fit them into a game.
Oh yea I am honestly hoping that there will be different combat abilities with the new skill tree
Not just BB
My hope is that be get a dedicated fire path
I don't remember them off the top of my head, but there are more than a few warp fire based psyker abilities
Yea I mean you can already do that somewhat well with a soul laze build
But having the option to double down on that playstyle even more would indeed be dope
The real question is, how will thr game play when pysker stops being the Jack of all
Tho I am a massive sucker for stun locks and the absolute kick it is to see lightning arc through waves of elites, incapacitating them to be gunned down by your mates.
It'll be interesting to see how builds develop, what "meta" sets in
Unlimited power amirite
Also the ability to stun an entire group of gunners, through just one of them being out of cover
And one shotting them with a full charge
Of the 4 classes psyker is the only one that interests me chnage wise. I mostly played vet and ogryn, and frankly neither are hard enough or require enough brain effort in their current state
No other staff compares, for me
Ogryn has a difficulty that kinda..isn't difficult? It had a clear skill gap for sure but it's you really just end up being a vet with a different focus
Mind you that it tied heavily to the weapons you take on yhr big guy. Meanwhile I've neverek liked zealot.
Staves however are so different from each other with so much weirdness between them that it adds a ton of fun factor to the game.
Curious to see how much we are allowed to dip into support vs damage
Definitely, since right now... Psyker can just do it all.
I'd honestly not mind having some sort of downsides, for going an Allrounder build as it is right now, while doubling down on either support or damage would make you more specialised
But like... Surge, force sword/combat axe. You have pen, heavies for single target, sweeps for hordes, bb for snipes, F for crowd control and MFKING LIGHTNING for stun locks.
Different kinds of staves more balanced now? Void for damage, Surge for control?
And honestly something I never understood. Psyker in melee feels A LOT better than Zealot.
Like. Sure Zealot has all these passives and whatnot
But just the pure feel of being amidst a horde? Prefer Psyker any day.
Surge definitely lacks damage in higher difficulties. But it has the exact same cc capabilities.
So while you're not controlling the hordes and also 1-2 shotting right about everything, like on Malice, you still prevent mutant charges, a group of maulers means nothing to you. Surge just is an insane disabler.
I've never gotten into voidstrike nor trauma
And purge... Just play zealot. The flamer feels better.
What about bullet blocking sword, is it worth it now?
my opinion
Idk I'm a combat axe degenerate, for the block>sweep spam
I'ma you don't need the bullet blocking sword with surge staff, cause you just need to target one gunner out of cover, to stun the entire group
And a good enough staff 1 shots gunners even on Damnation
Yeah, I don't get how people play with Purge staff that well. I see other psykers obliterating hordes with it, but when I use it I feel like enemies just ignore the flames.
What's the go-to stuff for the Force Swords?
I got an Illisi with native 5% crit and thinking of making that into a Blazing Spirit Weapon.
I have these two to work with atm.
I personally hate how unreliable it's stagger is
One time it works insanely well
And when you're low af, it doesn't work and the pox walker charging amidst a horde blows you to bits.
Not a professional on force swords, but the Illisi feels like a really good match for soulblaze, with the charged side sweep in hordes and the perk to have soulblaze spread to other targets
Force sword IV is for killing heavies? Or just in general?
Daimos is very single target oriented, yea
I'm mostly wondering if I should keep Deflector on the Illisi and replace the Elite with Flak or something, or toss Deflector for more Critchance via Shred. Or Slaughterer for just more damage.
I'd replace elite with flak yea
why does it have infested Dx
I'm hoping blazing spirit has some synergies with the new tree
its fun to turn things blue remove slaughterer please
Use wildfire 
make sienna flame sword again
A 380 too... That hurts.
Still a great sword, but... This greatness is accompanied by pain.
yea 😦
I still have yet to roll any new stuff on my Psyker. I'm constantly low on dockets and currently rather enjoying levelling my Vet
So I'm just sticking to my Antax+surge loadout
can't go wrong with the axe
Well
The other one with Brutal Momentum is better than the Antax
I just can't get used to the forcepush of the force swords ngl
It feels laughable compared to the combat axe's push>sweep
I also pride myself in my ~360° axe sweeps
The FS push attack has absolutely huge stagger.
Although Crushers can't be kept constantly staggered (when knocked down, they gain stagger immunity that lasts a bit longer than it takes them to get back up), it does buy time when an entire patrol of them is coming at you.
It can also reliably interrupt most attacks that normally wouldn't be blockable.
See the thing is. When I see crushers, I swap to my surge and stun lock them, for my team to get rid of.
My axe is meant for hordes. I don't need a sword that I can charge for peril to do horde clearing cause I got the axe and I don't need one for huge single target damage cause I got the axe and bb
Everything else: surge staff
Do I wait for a blue sword with good perks in the shop or buy grey ones and upgrade it?
Ideally, a green with a perk you like.
You can get things with T4 perks from the shop, but never more than T2 blessings. Which is I suppose okay for Deflector, because the tiers there make little difference, but it's underwhelming for many other blessings.
Hunt for slaughtered 4 in Melks shop, roll up 360+s from regular shop to fish for blessings
Only generate garbage greys when you are easily banging out auric missions and have easy 500000 to spare
I really need to save up dockets... The temptation to throw them on my head in brunts' lottery is too tempting
And each to their own and it's going to differ from build to build, but the FS pushes do offer both very wide or very heavy stagger, so they definitely have their uses.
Just been in too many hordes with either too many swarming or too little room to do the whole push>charge>heavy thing
It's also problematic when being surrounded
I tend to spam pushes if I do get surrounded, as it keeps your block up and stubs light enemies enough to reposition. (Also very useful when reviving in the middle of a horde, as you can drop several pushes once you're done to give the player more time to get their bearings/change weapons/etc).
But as far as the heavies, I tend to go with dodge>charge>heavy rather than pushing. Gotta make use of those infinite dodges somewhere.
True, the unlimited dodges are definitely good, but still. So long as you have good dps mates, I'd rather rely on surge's stun lock. Can even go stunlock>swap>charged heavy, if they're already low or your teammates are currently busy behind you or something.
Fswords are definitely dope and props to anyone that's good with them. I've just come to terms with the fact that they're not for me.
It's also yet another source of peril, which bashes with my go-to perk of peril blocking
I’d try them when you’re not using surge
I'm almost always in pub groups, so no expectations can be made about the rest of the team actually dealing with anything you've stunned.
It certainly feels like this feat is intended to work with the ranged blocking.
Not that it has to be, of course. (Also taking extra stamina and tanking an entire horde is fun).
Cheeky rezzes inhordes
MFW you lose the round because a Crusher somehow managed to sneak up on you.
surge staff unarmored or flak
as a 25% bonus, copy and pasted what I googled
But it feels like it does well on flak but can kill quite a lot more with the bonus
So, I got this from stock armory grey Force Sword mk V by upgrading. Is it good?
There's a couple of times I've pulled it off with ragers flailing at me. They would've eventually broken my block, but I still pulled off the revive before they could.
(Testing it in the psykanium, a single dreg rager can never break my block. Enough Peril and Stamina recovers during the downtime in their attacks).
Basically exclusively playing solo. (as in with randos only) IMO despite the lacking damage, surge gives the best solo reliability
Like. With the right blessings and good quell speed, you can stun lock whatever it is you're targeting long enough for even the most potato-aimed vet to do something about it
(Two can eventually, but using my ult to vent peril, I can actually infinitely tank up to three, as it takes them long enough to break through that it's already recharged).
It's plenty good enough. It would cost a lot to generate anything better, and it would be the smallest of increases
That will see you fine until the next patch
It's certainly a banger sword and you could even swap that 20% and the crit for something else, still
The modifiers are good, but the perks and riposte aren't great.
It's unmodified in the screenshot right?
Replace carapace with flak maybe
As a psyker, you'll likely be BBing any carapace or unyielding enemies anyway. If you're going to keep one though, I'd say keep unyielding. Hitting bosses with a sword isn't too uncommon.
bbing ?
Right bosses count as unyielding.
brain burst
Brain bursting
I honestly keep forgetting which enemy type counts as which so I usually just open however many builds I can find using X weapon and then use the perks that most put on that weapon xD
Only thing that sticks is that cara is basically only crushers
Thanks
I looked at carapace enemies the other day, and it takes my Illisi just over four charged heavies to the head to take down a Crusher with WU and WB, so it's not a great way to take them down. Kinetic Barrage is much faster.
And with Maulers, just aim for body shots, you don't need to get through their carapace helms.
So not a great carapace weapon, so unyielding is a better one to keep, even if it's a lower tier.
Yea then for sure flak instead of cara
If it wasn't such a good roll I'd say put soulblaze on it and keep riposte xD
Other than that, keep Slaughterer, and the standard choices for the second blessing slot tend to be either Unstable Power or Deflector depending on taste.
Unstable Power can help hit breakpoints on the cleave, Deflector is a good utility defence option.
Deflector is also fun
Indeed. You can actually use a Deflector>Kinetic Deflection>Quietitude chain to use incoming gunfire to recharge your toughness.
Even vets can't claim to gain toughness from being shot at.
No but they gain toughness by shooting back which is arguably more beneficial
So does anyone with inspiring barrage!
shout out to pskyers making it easier to shoot targets
Glowing heads means priority target
You're the reason all Psykers suffer from Vet-Phobia
All my rando vets just fail at powerswording poxwalker hordes
why think yourself to death when a bullet solves everything
imagine having to aim well to kill shit
I guess I'm cursed then, cause I never not aim at heads 💀
i literally don't care if vets kill my bb target
if you can kill it faster that's that much better
I had a vet help me melee a big poxwalker horde until there was only a dozen left so that he could finally pull out his bolter and magdump them without getting hit
literally me
I WANT ONE GAME
one game where im not rubber banding
FATSHARK FIX YOUR GODDAM SERVERS
Get infinite peril with this simple trick, warp demons HATE HIM
@spice veldt yo for kinetic shield is it based on warp charges or peril still
Probs peril still

peril
Me : reached level 100,
Meanwhile others: level 1000
the discord are full of the no lifes of darktide
like literally thousands of hours on darktide stg
me and my little 150hours
don't worry
in game hours doesn't translate to skill
theres a correlation but if hours translated to skill than I should be global in csgo instead of silver smh
3k hours and I'm still silver ;-;
Sometimes your level doesn't even translate to skill because there are some Psykanium goblins that spend more time doing weird goblin activities instead of playing the game.
dont talk about crab like that
No he graduated to Psykanium Wizard.
tbf you don't get any levels from staying in the psykhanium
i have like 1.6k hours but only 1k levels on psyker
i like the game
Imo game sense and general situation awareness is more important in darktide, especially if you play something like purg build where left click in general direction goes brrrr
i'm glad that i'm a psyker main so that I can complain about what my psyker teammates are doing wrong correctly
mfing purg psykers who either exclusively LMB or exclusively RMB
which one is worse
Both have use cases.
both are terrible
i dunno
I feel like rmb only is more useful
i'm dodging the question because I don't know
LMB is nice for pushing the map and staggering
RMB is nice for hordes
but fuck me I hard tilted when I had a psyker try to push a dog off me by purge rmb'ing
he stood there, did a full charge of rmb, and then full spray of rmb
and the dog was just eating me for half my health in corruption
I hard tilted at that point
I bet it killed the dog though.
but I had a purg psyker who just did not RMB in my last game, so they didn't really put a dent into the hordes
don't you wish I was the purge psyker smh
I should bring surge staff one of these days
an see how it goes in auric maelstrom
I hate that left click on flamer consistently can stagger a buster but left click from purg is a dice roll, and sometimes i eat the explosion
also
is it me
or is that staff just going to be the surge staff
but in vermintide
laspistol diff
why I no longer play purgatus, tis really good but dice roll on stagger can be life or death
purgatus doesnt run into the issue of "oh i have an ammo pool" like the flamer does
so like, it's a pretty easy formula in my head
I actually really love that move on pistol, but the click delay feels horrible. It's like a 0.5 sec. forced holdback
dense groups get the hose, loose heretics get the lefty, anything that needs staggering also gets the lefty
but on the flamer, you just right click for five/six counts of ammo and then go back to left click
purge excels at melting everything that isn't an ogryn mutant or boss
but yeah its stagger is a bit iffy
I mean i mostly use the lmb for stagger to close gaps
because i dont think the crit blessing is actually that impressive, but there's nothing else to put on it anyway
i'd wanna maximize its utility instead of its damage
eh the crit blessing is god because a crit give two stacks of burn
which makes it rly good at putting extra stacks on ragers+ imo
it's super inconsequential
it's also only 20% crit chance at high peril
even with purg's double stack application, the blessing is pretty nothing burgers
you only take it because there's no better option
yea exactly
i stg if arco starts suggesting focused channeling on purge
it's not actually good, it's that terrifying barrage is a meme
focused channeling babyyyyyyyyy
skill issue blessing
but really it is good
it sucks to get poked, we all do make mistakes
and lose all your flurry stacks
I mean theres aint much else that is even worth mentioning
@spice veldt you should rly try a crit blaze trauma
like try it out for a couple games
run an AB build with it
no
i don't even use my trauma that much
i'm more of an illisi main than I am a trauma main
maybe one day ill get hit in the head and start to love trauma
blaze trauma good
i just cant vibe with that staff
yeah i only like the trauma because I think it's the better out of the 4
i am dropping the trauma once a single-target option comes out
i'm also considering just using the purg
so that I can dunk on bad purgatus psykers
Self proclaimed psyker main with 1000 levels refuses to try a meta staff build smh
Oh yeah no I want a single target staff too ngl
depends on how they'll change the difficulty and whatnot in the future though
since the things that currently will kill a game are mainly specials and monsters
Surge is actually decent on a melee build I feel like
Good at gap closing cuz it’s rly ez to quickly stun the 5 closest enemies
A lot easier and more peril efficient than trauma atleast imo
also not as good at dense packs
Well yes but illisi
I guess so but I typically find being able to rag doll the 5 closest gunners/shooters more useful than needing to CC a specific enemy in the back line
Also reapers because for wte reason I find trauma CC on ogryns inconsistent as fuck
trauma can interrupt their volleys for a moment
and it does this in a 16 diameter circle
at least, it's good enough for enabling me to melee
I mean I melee with both staves so yeah
..........
the point is that trauma is a better enabler for it, though trauma can also mitigate the need to melee
or at the very least, a more generalist enabler for melee
Gotta screw around with it more tho I don’t play darktide enough anymore feelsbad
Just thinking about the randoms ruins my motivation lmao
Oh most importantly I use AB with trauma and KB with surge
And I like KB better 😛
i only use staff melee
blazing trauma melee attack good
blaze away + overpressure on purgatus 
well it doesnt have an ammo count so ... i dont think it'd work
heck we kinda already have blaze away
Warp Charges and Warp Unleashed
Overpressure on purgatus, accept it just does nothing.
Can you get Deflector Tier 4? I have Tier 2 but never seen higher
yea
though the difference between deflector tiers is not that much
and something that the description leaves out is that the block cost reduction only applies to ranged attacks in particular
It might hit some useful breakpoints on exactly how much incoming fire you can tank if you've stacked other bonuses, but you'll still need Kinetic Deflection and a Stamina curio for it to be anything more than a very brief shield.
As is, with those bonuses, my sword with T1 Deflector can almost tank a full Scab gunner or Reaper volley at Damn (a little evasion makes it fine), and probably would with T4 Deflector, but without the big buffs to how much you can block, it'll just be a few shots.
"REVEAL BLESSINGS" on nexusmods
go grab it
shows you what blessings you're missing at hadron rebless menu
how do you use it this way?
using it to sprint-slide into ranged enemies
since getting hit by ranged attacks while sprinting always staggers you
so focused channeling prevents that
or if you're an idiot like me who doesn't take any stamina or kinetic deflection, a focused channeling trauma is really nice for bailing me out of 3 ragers that descend upon me out of nowhere
so when youre getting hit or shot you switch to the staff, start channeling, then sprint+slide away?
i don't use it to retreat but that works
it also stops the knockback from gunners/reapers
it's mostly so that I don't get knocked out of attempts to sprint-slide
since that alleviates the pain of ranged combat with force staffs
do you start the channeling first or the sprint first?
im trying it out in psykanium
if i channel first then my sprint slide is slow and doesnt go that far
if i sprint first then sometimes i get stun locked
seems like a neat interaction though, i started using twbs on my zealot recently and it's great, would be cool to do something similar on psyker
usually while channeling
since i'm typically using my trauma to engage with ranged patrols if it's not safe to dive them or they're too far
sometimes i'll just fight them with the trauma and just sprint perpendicularly, or if I want to get close, I sprint-slide towards them
warp flurry on trauma
rending shockwave is too niche in pub games (and requires communication), and premades are probably going to have anti-armor options anyways
so process of elimination leaves warp flurry
Nice one thanks
I wonder how long the Psyker bubble shield is going to stay up for, I hope it has a decent uptime. Would also be cool if it had an upgrade that deflected gunfire back into the enemies.
What are the ideal perks for the Trauma staff?
Ideally damage stat alone should let you one shot commons
You could take carapace and maniac but it doesn't do that much damage to crushers and ragers in the first place
You should take crit chance if you are running blaze trauma, other than that anything really
i prefer +unarmoured and +flak
since you won't one-shot dreg bruisers (450 hp) without warp unleashed and/or warp battery and/or enough damage%
flak is for the usual flak elites as well as two-shotting dreg gunners with full charges
if you do run warp battery/warp unleashed and have enough damage%, then you can replace +unarmoured with whatever
Either I do Unarmored or Flak
Unfortunately this is still bricked since it doesnt have Rending Shockwave
since i have the resources, should i try and get another roll from hadron?
also isnt rending shockwave useless on trauma staff since it penetrates armor anyway
Rending is for your team, which means lasgun vet will actually do damage to the crusher he is shooting 
Yea if I keep my WCs around 4 I can one shot all commons, not too difficult with psycom
If ur gonna use Surge, then u need Nexus and roll 8% ranged to 5% crit
Otherwise u use flurry and Transfer peril
Get a feel for what you like best
But Surge without the extra crit chance to support it barely procs
Ive tried it before and didnt like it
Personally i use
not worht taking 5% crit perk
not at all
nexus is good cause it's one of the few blessings that increase your dps
but you can take flak, maniac, even carapaced or unarmored
This is my old one and its garbage
Also have this one, which i can roll both blessings to Surge + nexus but as you can see, I dont have rank 4 nexus
Its really not easy to get staff blessings. You either: 1) wait day after day of melk shop to buy the blessing with marks. 2) wait for the hourly brunt shop for a template with 370+ base good rolls and upgrade it to extract the blessing. 3) spend a ton of dockets to buy grey quality and upgrade a bunch to fish for rank 4 blessings to extract lol. 3rd option is the fastest but worst cost value
2 full hp bosses 🥲
Will psykers finally get their big boss killing thrust weapons one day
lmao what am i missing
deimos does decent on H1
but ur still better off brain bursting
Yea
Guihelbie: Will psykers finally get their big boss killing thrust weapons one day
Fatshark: Psykers have a boss killing thrust weapon at home
Thrust weapon at home:
H1 is poor compared to L1H2
That's L1H2
Make it two handed and we can talk, fatshark 
They should make staff melee better, and u got a 2h.
If by staff melee you mean like elden ring where a magical blade forms at the tip of the the staff then yes
huh
is block efficiency worth it with deflector ?
right now I have it everywhere, should i switch it for something else ?
(3x curios + on the sword itself)
What else are you running it with?
i dont run block perk on deimos
i find the 42% or whatever with curio+deflector is enough
lets me block in emergencies vs anything for long enough to recover
Usually I would run without peril block and +5% thoughness in place of block efficiency on curios
but since i got myself a deflector sword i decided to go all in on it
In theory you can stack 3x +12% on curios and a +20% perk on the weapon itself. (Then the Deflector bonus, but that only applies to ranged).
I suspect this is multiplicative, but I'm not sure, so it ultimately totals to about ~45% reduction against melee and ~52% reduction against ranged.
I suspect there is a cap
Like i block a hit from a poxwalker i get 5% peril
that seems like way too much peril
If it's multiplicative, it's kind of self capping.
how much peril do you get when you block a hit from a moaner ? if you also get 5% im going to drop the 20% perk on the sword
So each stage would only only reduce by what's left by X%, not X% of the original cost - so you can never get to full reduction out of a load of partial reductions.
(Certainly, damage resistances work this way, so I expect block efficiency might too).
yeah block efficiency is multiplicative
kinetic deflection is 4 times your max stamina
assuming a weapon with a block cost of 1 (e.g., the groaner deals 1 bar of stamina) and 3 max stamina, you'd expect to gain 1/(3 * 4) = 8.33% peril per hit
Personally, about 4%, but then I run a curio with +3 Stamina.
I suppose if one wanted to go nuts, 3x +3 Stamina Curios, +1 Stamina on the sword, Block Efficiency everywhere, Inner Tranquillity, Kinetic Deflection and Warp Battery.
I think that would work out to a total equivalent block of about 173 bars against melee, and 195 bars against range.
Of course, some things still completely bypass that, but then this was never a sensible build.
Oh yeah, possibly some Stamina Regen too.
do mauler overheads still hit through 100% toughness?
Yes, they have Melee Spillover:
https://www.reddit.com/r/DarkTide/comments/10f40uz/all_enemy_attacks_damage_values_healthtoughness/
(And Block Bypass)
lame
Eh, it was daft that you could get smacked in the head by a Crusher and take no HP damage because your toughness was full; powerful attacks shouldn't be 100% soaked by a full toughness bar.
should be documented in patch notes too
what's a good illisi
Slaughterer and Unstable Power?
Deflector for funee bullet memes?
slaughterer + unstable/bloodthirsty/deflector
bloodthirsty has some utility for extra single target, but isn't all too helpful
example of someone's Illisi. Basically perfect
just needs cara and riposte swapped
^
yeah but carapace swapped to what
flak instead of cara
yeah that makes sense
and unstable or deflector instead of riposte
Can we just remove flak and maniac as perks already

+Specialist +Elite are smart perk designs
+Flak +Maniac are incredibly dumb
Well, at least something to keep my eye out for once I get peeskaker leveled to 30
I dunno that I like any of the staffs though.
surge supremacy
Trauma is stupidly clunky to use
Voidstrike breaks my FPS
Flame staff doubles up on the job of illisi
Electro-staff is great to have as a teammate, but I'd hate using it myself
Of those, Unyielding is the one to keep, but to be honest, both Unyielding and Carapace targets are usually prime fodder for Brain Bursts.
Sometimes you just don't have the room or time to BB a boss though
Slug, absolutely.
But plogryn and chaos spawn are RUDE
CS moreso, than plogryn
I could solo a plogryn in my sleep
Not flak maniac D:
maniac works best on ogryn/zealot melee
you're not really dive-bombing maniacs as veteran or psyker
They come to you often enough.
obscurus, and no slaughterer. Overall a really weak weapon
Works really well for my use tbh, its mostly for maulers/mutants/crushers that get through the rest of the team or that im handling by myself
charged hit does around 900 iirc
(staff is purgatus so no anti crowd need)
then deimos would fit your niche better
the obscurus is the worst of the 3 force swords
if you want to use it you can but
deimos has better damage, even without having to use the charge attack
and illisi has incredible crowd control
and they both can do single target/crowd well enough
and excorcist wouldn’t really be useful ever,
and it’d really only proc in noticeable amount in hordes
Fair, i have a bunch of deimos' and illisis lying around as you probably saw, none of them gave this nice of a set yet, might scavenge uncanny strike from this one if i feel it doesnt perform
heyaa, what weapon were buffs after the introduction of the chaos spawn?
Ragers* come to you often enough
Along with mutants
Trappers and Flamers usually come with a cadre of "fuck you" making divebombing them without movement utility a gigantic pain in the ass
trappers get brain bursted, but infinite dodges helps with flamers
either way, without a gun, it's worth prioritizing +maniac even if it's just for mutants
If I could pick my perfect Illisi to my specification, +Maniac would probably be on there, but when I've got to pick and choose +Flak comes first (there's often enough of that when chopping your way through a mob, or if you have to engage shooters up close) and I'll tolerate any second perk that isn't wildly unuseful. (At present, my main Illisi has +Elites, which is at least a small boost versus both types of rager).
Do psykers get a buff from grims?
flamers stand close enough to you not to require a movement skill at all, in my (limited) experience
Its not the flamers.
Its the literally everything else between you and the flamers
also, if they don't die when closing in on you (be it by your hands or thanks to a teammate) and you dont move close to them to take them out, they are going to be a problem
yeah, a special heavy of the illisi (or two) has had enough cleave for me
I've never cared to test it, way too lazy, but can the illisi reach oneshot potential on flamers without +maniac?
what blessings/perks should I go for on surge staff?
Raw? No
Psyker damage buffs? Definitely
Unless headshot*
Which isn't particularly hard
Heavy 1 is super good for that
Hell, you don't even need +maniac damage
If you get the headshot
yeah, headshotting is pretty trivial in most situations, completely agree
Should I upgrade Nexus or change both perks? Thinking Flak/Unarmoured or Flak/Crit.
this hurts my soul
its one slot guys! Let it go. Its still a good weapon
The perfect is the enemy of the good
revolver and recon, off the top of my head
Can barely tell recon was buffed tbh
I only run recon on my gunpsyker now lmao
the mk6 is a perfect complement to flay enemies on demand
aside from that gimmick its base performance leaves a lot wanting compared to vet alternatives
were the chainswords buffed?
Don't think so
Bloodletter and Rev it up got buffed but no one is still using them
What the point of blood letter though, if you special something it's most likely going to die in the next 2 seconds
Evis got a nerf to have a gap in horde bleed applications instead
Bloodletting
and evis had a unique niche of being able to bleed multiple enemies at once
so I take evis is still kind of bad?
Chainsword doesn't 1 shot most things unless you have buffs up, Eviscerator can cleave to hit multiple enemies with bleed (it's bugged though so it doesn't actually damage some enemies in a swing).
Yeah, not great. It's useable below Damnation+, but it's just naturally not gonna keep up since it doesn't have any good blessings nor good base stats.
I mean
take that up in reddit and you might cause a bit of a ruckus
They can suck farts, do not care. I try to only use chain weapons, from experience the best one is Chaxe and it's because it gets carried by blessings and has the best rev, even then it's B tier imo.
I like Devstrike chsword
yeah same
Yeah, but that setup just turns it into a Dclaw lol. It's fun though.
imma tellin you guys, until the +50% power blessings are knocked on the head, the average weapons will never get reasonable attention
chaxe might have more damage potential (notably being actually able to hit headshots) but I hate the range on the axe more than anything
That is a very common opinion here in this discord.
hope they bundle some hard hitting rebalances together with patch 13
I remember Power Cycler caused a mass salt exodus in my communities despite it being good for the game's health
at least with a good enough content update people will find good alternatives to their old toys that get gutted
Honestly good
PC nerfed still left it the best weapon in vets arsenal and there is no fucking way you could buff every weapon to match
Bought this from Melk, want to replace the 8% perk but idk what to replace terrifying barrage with, haven't played in a while
These were the same players who left anyway when they got to higher tier missions and realised this game is not a power fantasy unless you play on Malice
Can't say I agree. Some of them returned and still found enjoyment in the game.
It just wasn't exactly a good time in the game stability and content pipeline and said decision ticked off players who were scraping by reasons to stick with the game
You don't have to stick with a game, lol
It's like if your local football club is losing members but half of them are wearing steel cleats and are drop kicking the opposition during matches. Their removal is not a loss.
Some of, but anyone who can't accept that things have to be changed to maintain long term health of a game because "muh powerful thing" is a fucking moron, plain an simple
That or you gotta desperately rebrand into Ultra-X-Treme Bloodball
"Buff everything to be as good as PowerSword" was something i saw a lot of in here around those times, an that is just the most idiotic response to a balance issue someone could possibly muster
Yeah, why fix the one painfully out of line item when you could instead easily buff 76 other weapons to be up to par, so simple
Yep. Totally doesnt mean the devs then have to buff all the PvE aswell to compensate for the increaased output on the weapons
Really good use of dev time that is
my initial point still stands that the nerf could have been more well received if the game was in a more polished state
instead of players pointing fingers at a multitude of other frustrations in the game that could have been fixed instead of cycler
(not saying its not one of them)
Not really though, not for these specific players
Broken weapons can only compensate to a certain degree.
I doubt many left because the nerf made the game too hard for them, but because they enjoyed the power trip.
It's just a shame so few weapons are viable at the highest level and/or lack that satisfying oomph.
like I said, I know players who aren't stubborn skill-issue dipshits and have been ruffled with the ongoing antagonism between the devs and the playerbase
I just had a match where everyone died because of a wave of nothing but ragers occurring during a fight with a plague ogryn lmfao
For sure. A developer (or management, for that matter) that hates the playerbase is never good in the long term.
It's not that there's zero legitimacy to crafting complaints in particular, but the ones crying over PC nerf specifically were essentially playing the wrong game from the start. Grinding hard to make an already broken weapon more broken by hyperfocusing on earning a T4 exclusive blessing and losing sight of everything else.
The Power Sword itself was never nerfed here. Just that blessing. And people went insane, lol
Do I feel pleasurable schadenfreude from their complaints? Yes. Do I feel for their loss as members of the player base? No.
Damnation+ is meant to be a skill expression zone. We still have a handful of weapons/blessings which crater that (Pinning Fire). It's the same issue requiring the same resolution.
Discussions regarding how bad or unfun crafting are are secondary to having such blessings be so ridiculous as to be seemingly mandatory for players who can't actually perform at higher level.
It lost its massive cleave, that much was nerfed AFAIR.
In fact nerfing them is better for crafting in an indirect sense by making other options more viable, but Power Cycler was notable for being exclusively T4 on top of the rest.
Yeah that cleave nerf was on launch.
The PC nerf was just a PC nerf
It's still nto bad
that's how you cultivate a toxic and elitist playerbase lol
That's how you cultivate a game identity*
You really think Auric Maelstroms would be fun right now with nothing but old Power Sword and Shredders galore?
If you have neither you're just a dickless chump in the peanut gallery
Nah PC was nerfed and separated into two tiers.
@broken carbon to soothe your spirits
5 > 3 and a Tier 3 with 2 swings
elitism usually stems a lot from having a very constrained and narrow identity
Yes, like power swords and Shredders.
there needs to be compromise and diplomacy in a healthy playerbase
No there doesn't.
not more antagonism
This is a product. They own it.
Where was the diplomacy in Blizzard deleting OW1 for 2?
It's almost like these are private properties owned by private companies and we only paid for admission. Although I guess you don't pay for OW2 anymore
I just wish blessings were made less important and base weapons got buffed accordingly.
A blessing shouldn't make or break a weapon.
Gooberwatch Zwei
and now with Patch 13 coming forth with a whole bunch of changes I'm just saying its a good opportunity to strike hard with balancing now that the devs have garnered enough goodwill with content patches
Suffice to say I'm not interested in attempting to reconcile the shit emotional arguments people kept making in wanting to preserve a patently broken weapon + blessing combination because they spent a lot of time interacting with the worst part of the game to the detriment of every other player in their matches for a cheap thrill.
this made my spirits so much worse :(
Hedge wasn't either and look where that got him
A better job? 
became a laughing stock and a rallying point for all the negative criticism of the game
Dude loved it.
uh huh
Impotent G*mer rage is almost as good as cocaine.
cope then
As far as I can tell, not a single breakpoint changed on them
The most meaningless buff in the world.
Kinda feels like el obesemegalodon is balancing fast fire weapons around theoretical DPS, not breakpoints.
The only weapon that actually works on is the SAP
And only because pinning fire exists
Brautos are technically sufficient rapid fire weapon(s) as well.
yes
for all crowd control you lose with staves you make up with in more ablaze value due to bigger chonkier hordes
Imagine if they release the medium and heavy autopistols without nerfing pinning fire
and you still have a proper range options to deal with gunners and prio targets since BB isn't able to cut the cheese at times
then why am I getting trash talked by people that do less work than me >.<
well crowd control illisi is really good at that anyway
viable /=/ good
you can use it sure, doesn't necessarily mean it'll be good
what's the big difference with preacher then ?
If you use the same gun you are as useful as them or on the same level
I feel like being the one to kill a third of the enemies we killed should give me a higher team score
team score is not affected by kills
Clearly
it's everything else from attacking or defending
preacher doesnt have staffs
preacher has ammo
zealot's unique ranged is flamer which is close-mid range
and has no other means of long range
we ain't talking about staff we talking about guns
preacher can kill any enemy type with guns, psyker cant
yeah but if you use the same weapon as other good preacher
Zealot has invulnerability, movement ult, better baseline attack speed, and access to better melee weapons(Notably, the Heavy Sword)
Also bolter
Almost every zealot is using either flamer or bolter.
whenever i see a gun psyker i like have an astral projection of myself facepalming
maybe im biased against gunpsykers
I straight up do not care.
I'm using a braced autogun because I like being able to take out enemies at range without running out of ammo
I'm carrying my team regardless of their kit.
If the psyker wants to be a funny guardsmen with mind powers, whatever.
you're a god of maelstrom then x)