#psyker-class

1 messages · Page 642 of 1

lunar hollow
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well theres no reason to take anything else

hoary badge
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Imagine cluster big bomba and rock avalanche

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Probably will get skill reshuffled but a big man can dream

potent echo
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Oh heavyweight is a thing pogryn

lunar hollow
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in the world where we no longer have a bunch of completely unrelated options being mutually exclsuive

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im excited to use bombs away

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that feat is unique and adds a different element to using your box but theres something that provides a huge bonus vs a large portion of enemies in the game as its contender

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and thats just categorically stupid

spice veldt
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unwavering focus & duck n dive moment

potent echo
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Psyker's favourite - warp absorption and quietude

spice veldt
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if only duck n dive worked against melee attacks

potent echo
lunar hollow
potent echo
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I wonder if stupid hidden mechanics like those are going to stay

lunar hollow
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duck n dive is even fucking worse for that, because you can just stand still, take the hits, and regen stamina at 0 cost and 0 mechanical interaction

spice veldt
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probably

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I think those mechanics are fine with the only downside of being fucking unexplained

potent echo
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If there's a melee based vet class the stamina delay is going to hurt alot

lunar hollow
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i mean

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we have no idea what theyre doing to class stats

spice veldt
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maybe tune it down to 1 second at the most

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make it ogryn-tier

lunar hollow
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vet and psyker have fucking stupid stamina regen numbers and i dont really think either should exist as they do

spice veldt
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since it's not like vet has Ogryn's base stamina to work with anyways

spice veldt
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I have to actually think about my stamina

hoary badge
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I can kinda get what they are going for in obscuring stats

lunar hollow
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the problem is like

hoary badge
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as long as the avg gamer is able to skirt through a lot of the base difficulty with a good feel for the gameplay it feels awkward to infodump all the intricacies of the game onto them

lunar hollow
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this game had a lot of fucking wrong tooltips, less so now

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and the tutorial does not explain a bunch of numbers you would otherwise never be able to intuitively find out via gameplay

spice veldt
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I wonder if the tutorial still lies about toughness

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probably

lunar hollow
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it has been an uphill battle to get information out of fatshark

spice veldt
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having a glossary would be nice

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or a simple screen of a class's base stats when creating your character

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it's up to the player to work with that info anyways

lunar hollow
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put that shit in the character creation screen and operative swap

lunar hollow
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a bunch of people will come here, ask about the game, and then you start telling them this stuff and theyre like "what the fuck really?"

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cuz there's not infodumping people, and then there's neglecting very relevant information

spice veldt
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even having it in a tutorial would be nice

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cuz we could then just tell players to "go play the super advanced tutorial to learn this obscure shit"

potent echo
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Things like purge applying double burn on crit isn't anywhere at all

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Or lasguns doing more damage the further you are

spice veldt
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the game has a lot of intricacies and it's a shame that not many people know about them

potent echo
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Also don't shoot crushers with lasguns KEKW_ogryn

lunar hollow
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which is fucking annoying, because sometimes a range stat will dictate your falloff versus only a select few armor types, if you get a range stat at all

potent echo
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The breakdowns are already quite cluttered as they are

lunar hollow
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so you can know the falloff for some armor types on some weapons

spice veldt
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and the damage falloff based on distance using the armour modifier system for some reason

lunar hollow
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it's not hard to read in the slightest once you know what you're looking at

hoary badge
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There are some pretty vital information that doesn't get told to the player but they always had a precedent for relying on community members to compile the data since VT1

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They probably haven't learnt to prioritize and inprove the readability of the game on their own

lunar hollow
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there's also the fact that like

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damage breakdowns r wrong

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depending on weapon

potent echo
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Their 400IQ plan to increase community interaction

lunar hollow
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u can get numbers that are outright false

spice veldt
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their internal documentation is probably a bit of a mess as well

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though admittedly it seems that they've just been batching up a bunch of changes for the October patch

hoary badge
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Not to mention there's some avid parts of the userbase that actively enjoys hunting out esoteric mechanics

potent echo
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Tbh the breakdown table was way more than I ever thought fatshark was willing to do

spice veldt
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so we're stuck with descriptions and decisions that were decided last year

hoary badge
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I think even jsat even mentioned something along the lines once

ornate hamlet
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i discovered this area of freaks

lunar hollow
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figuring out stuff that isn't told to you is nice, but a lot of it is stuff players shouldn't have trouble finding

spice veldt
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josho doesn't count

lunar hollow
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wtf???

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rude

spice veldt
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what's your class with the lowest levels 🙂

lunar hollow
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we've been over this

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zealot

spice veldt
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Psyker's peril of the warp mechanic being something you have to test or ask others about

spice veldt
lunar hollow
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that detail is unimportant

ornate hamlet
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oh no im in the middle of a drama

lunar hollow
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he is slandering me

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again

spice veldt
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deserved slander

lunar hollow
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i had a 2nd psyker once

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it was the savant voice

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i got 5 levels in before i gave up

potent echo
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From how conservative I see the average psyker uses his perils, I don't even know if they know you can do things like hold purge at 100% without exploding

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Savant is boring Sitgryn

spice veldt
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yeah I think I've seen Purg psyker's interrupt their cast before they go to 100 even though they can safely cap their peril while casting

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it really is a shame

ornate hamlet
spice veldt
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Psyker has a passive that has a 10% chance to quell 10% peril per kill

potent echo
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If you shoot out the flames before reaching 100%, you can cap out at 100% without exploding

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Also that

lunar hollow
potent echo
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So you charge to 95% then release it, you can hold 100% and not explode

spice veldt
north pike
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So... wildfire + silly blessings... will this actually be interesting or am I doing a big silly?

lunar hollow
spice veldt
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silly and interesting, I suppose

potent echo
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Add trauma soulblaze for maximum silly

spice veldt
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the appeal of blazing spirit on the staffs is their AoE

cold geode
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Tried it. Not that great

lunar hollow
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the new content for psyker looks significantly more interesting than the current psyker builds

spice veldt
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ikr

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I want that fucking shard

potent echo
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Shart?

spice veldt
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and quietitude + warp absorption

spice veldt
lunar hollow
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UNLIMITED POWERRRR

potent echo
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How does it work though

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Budget surge

spice veldt
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looks surge-adjacent so no

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probably a more targeted surge is my guess

lunar hollow
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looks like surge that kills stuff

spice veldt
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shorter range than the shards and bb

potent echo
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Is that the ultra brain burst people were clamouring for way back

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Brain burst sucks give us one that lets you kill crushers if you hold it for 20 seconds

spice veldt
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charging my kamehameha

potent echo
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I'll show them how much of a backline character psykers can be

vestal fulcrum
spice veldt
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guys protect me for 2 minutes it'll be worth it I swear

lunar hollow
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the smite looks interesting because it is hopefully a close range dps option

spice veldt
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an infinitely charging blitz would be really funny though

lunar hollow
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and not just surge staff but lamer

potent echo
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Also it will let you finger plogryns and BoNs

hidden crystal
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Including one time where a player was dumping a recon lasgun into a crusher I was charging up brain burst on.

potent echo
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Maybe zealot with F on KEKW_ogryn

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Probably not though

hidden crystal
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It was a vet.

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Unless you crit, recon lasguns have 0 damage against carapace.

potent echo
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Effectively yea

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I don't know if actually 0

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Would be kinda funny

spice veldt
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recon lasguns are probably the only weapons that deal straight up 0 damage to carapace

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besides the special attacks on some weapons

hidden crystal
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It really does have a 100% damage penalty against carapace. If you're not critting or there's no brittleness, you do nothing.

Brainburst on the other hand - well, it doesn't completely ignore carapace, but it's only got a 25% damage penalty, which is better than most things.

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At least, I think it's 25%.

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Admittedly it tapers off a bit once you need three BBs to kill them (what difficulty that is depends on your feat selection), but I still don't think many people would contest that BBs are one of the most effective things against Crushers.

potent echo
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The infinite range is the main selling point

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If I see another psyker holding his hands up while I'm being accosted by 6 crushers again staregryn

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I rather he takes his FS out and start special-ing or just push blocking

spice veldt
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eh, special locks you so they're going to put themselves at risk

potent echo
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I assume the psyker is using illisi

spice veldt
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and when crushers get completely knocked down, they have immunity to all tiers of stagger for a few seconds

potent echo
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Either way push blocking would help so much more

spice veldt
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illisi's special has mediocre DPS against carapace

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0.75x damage to carapace

potent echo
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I think it's still higher dps than brainburst

spice veldt
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and illisi's single target is not that impressive without slaughterer stacks

hidden crystal
potent echo
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Might be wrong though

spice veldt
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BB is 907.5 over 3 seconds

potent echo
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Yea but if 6 are on my ass if he can CC 2-3 of them that would buy me some time to risk a Deimos special of my own

spice veldt
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I forget what the illisi exactly is but let's say 375 damage every 1.3 seconds for a special-heavy weakspot against cara

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with the above numbers, BB has the edge, though I'm also ignoring unstable power

potent echo
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Yea also the 25% damage based on peril

spice veldt
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even the deimos/obscurus special is not worth the risk imo

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I should probably time it to get some numbers when I wake up tomo

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each crusher taking 9 seconds (3 brain burst) or shorter if you finish them off with melee

potent echo
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If I was playing out of my mind that day and managed to special the one that was going to overhead me it would be worth it

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Alot easier if it was 2-3 crushers and not 6

spice veldt
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it should also be remarked that knocking crushers down makes them immune to the stagger from the deimos special if you ever do that

potent echo
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Yea but if they are down my special won't connect with them

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Because it would hit the standing ones first

hidden crystal
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Testing it in the Psykanium right now with my current build - WU, WB and 6 stacks, and an Illisi with a not great Warp Resistance stat - four charged heavies to the head almost kills one, but at the same time basically maxes out my peril too.

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And that's assuming I hit the head each time.

spice veldt
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5.2 seconds (4 special-heavies) + an extra attack to finish them off

lunar hollow
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i find the most useful breakpoint being that u can combo a special into l1 -> h2 with unstable and warp unleashed to kill a crusher if ur ever stuck doing it in melee

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so long as u do the special at 100% peril

potent echo
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i would be deimos H2 on the crushers to slowly work them down, so less damage at smaller intervals might be better

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either way i would really prefer push blocking from other psykers

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the best solution for 6 crushers in a hallway and you dont have a grenade/bolter

spice veldt
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I always run trauma so a single blast will always put them into the breakpoint for getting two-shot by brainburst

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so 6 seconds w/o kb

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brainburst is safer and doesn't have the fiddly bits of melee if they don't have the apm

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I suppose that I'm also not in the habit of block-cancelling the illisi

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lost the memory for block-cancelling force sword long ago

potent echo
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Brainburst is safer but it also doesn't have infinite dodges

spice veldt
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on the other hand, you can swap to your force sword if you must dodge and your dodges have run out on your brain burst

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and crushers being one of the enemies with extremely poor dodge catch

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so you don't necessarily need the distance to dodge them anyways

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though that's easier said than done against a crusher patrol

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I'd rather just run away and brain burst then while sprint sliding cuz I don't wanna deal with all that in melee tbh

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sucks to be the person at the front

potent echo
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I play purge psyker so KEKW_ogryn

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It's me

hidden crystal
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My build will let me drop three Crushers pretty fast with brain bursts.

Do one BB, then ult to trigger KB, two more BBs against the first to finish it, two BBs will drop the second (if I start at a hair over 25% peril, WU boosts the damage enough to 2-shot a Crusher. Annoyingly, this is slightly more than my Illisi takes to charge, so getting to a good starting peril is a little more complex than "charge sword once, swap to BB"), I can start another against the third crusher, then a quick quell will let me do a second BB to finish the third

potent echo
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Sounds like a fight scene from light novel

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I love my breakpoint combos too but usually it gets too hectic to land consecutive blows on a single crusher

hidden crystal
# potent echo Sounds like a fight scene from light novel

You should read the Eisenhorn books.

It's not Abnett's best writing when he's got a character in first person reciting what might as well be a load of gibberish about his sword fighting.

"Yes, and then I performed the [made up technique, but even if it wasn't made up, most of the audience aren't swordfighters] move to dazzle him, and then did [another made up move] to knock his sword out of his hands."

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One thing I have just realised from mucking around in the Psykanium though is that I do actually still 2-shot Bulwarks at Damnation, and for some reason I thought all Ogryns had become 3-shots.

potent echo
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Deimos?

hidden crystal
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No, BBs.

potent echo
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Oh yea, I remember reapers are 3

hidden crystal
# potent echo Deimos?

The Deimos doesn't hugely work for me.

Thing is, as I tend to run an MG12 (way too many missions I've been stuck in where everyone's come with short ranged weapons, Voidstrike is underwhelming on single target, and Trauma's aiming makes my head hurt) - which is good against specific targets, but not hordes - and psyker's blitz is very single target, I feel somewhat compelled to bring the Illisi.

queen bronze
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Flame

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FIRE!

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DEATH

potent echo
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Yea illisi rounds out any non-staff build

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Until the day we get single target staff powers

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Brain burst on staff whatthefuck_heresy

hidden crystal
# potent echo Oh yea, I remember reapers are 3

Yeah, Crushers are a little over two (little enough that starting with some Peril will two shot them), Reapers are three (but then, I often tend to shoot them - an MG12 with Between the Eyes and Ghost for blessings loves enemies with a large weakspot that stand still to shoot at you), and it seems Bulwarks are still two.

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Which is useful info.

potent echo
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Bulwarks usually die after one because they open up that juicy belly of theirs

hidden crystal
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Yeah, I've got a video of a zealot who tags one, waits for me to BB it, then blasts it with their bolter while its shield is open.

potent echo
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Feels great when mechanics are working as intended

hidden crystal
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I know I'd seen them go down in two, but as I don't run the healthbar mod (way too much visual clutter for me, and it feels... off), I've generally assumed that when they did they'd taken damage from another source as well.

potent echo
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Healthbar mod tilts a little too much into cheating for me

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UI and crosshair mods help you with your play

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Healthbar mod changes your play entirely

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Like you wouldn't do brainburst on a low health crusher and you would change to another option

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Same goes for any other nuanced interaction

queen bronze
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U don’t get it

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The power of the Emperor

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IS IN FLAME!!!

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THEY ALL POP THEY ALL BURN

potent echo
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The empire was born in blood

queen bronze
hidden crystal
# potent echo Healthbar mod tilts a little too much into cheating for me

I don't think I'd blame someone for using it (I know some people use it so they have any idea what's going on through their flames), but I wouldn't be comfortable with it myself.

I admit that I run the third person mod, which some people would consider overly convenient as far as your situational awareness, but then some people turn their FOV way up (which would make me sick), getting stuck on things you can't see in first person annoys me, and if I've bought these fancy cosmetics, I'd like to see them myself thanks.

potent echo
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I've never seen the third person mod

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But yea my FOV is all the way maxed KEKW_ogryn

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I've seen people using the "weapon modification" mod though

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They do have some really nice holosights in the game files

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No more autogun ironsights

golden tartan
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Does this mean u can take the holosight off the XII finally?

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Cos fuck that holo

potent echo
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Not sure about all the options, but I have seen alternatives

golden tartan
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Main gripe I have with it is it jumps too much

potent echo
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You can also add flashlights to weapons that did not have them (client side only)

hidden crystal
# potent echo I've never seen the third person mod

I recorded a playthrough about a month back - at which point I was still mostly playing Heresy and using some of the old penance cosmetics, but it gives a broad idea of what it's like:
https://www.youtube.com/watch?v=V_XfenGkEeE

Almost all "gunpsyker" builds seem to be based around the Shredder Autopistol, so to offer a slightly different perspective, a somewhat imperfect run with a Kantrael MG XII Lasgun.
(Also completing half of Melk's hard Monstrosity contract in one mission, with three monstrosity kills.)

Apologies for the slight choppiness at the start, I change a...

▶ Play video
potent echo
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Oh wow

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I have totally no reference for the spacing for melee

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That's a whole new skill to learn KEKW_ogryn

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Can you even aim for HS in third person view

hidden crystal
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I've got it set up so that it toggles to first person when blitzing or ADSing, and there's a point during the mid-event where I swap into first person for a bit anyway.

potent echo
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Understandable

hidden crystal
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But I've come to rather like having that toggleable view.

potent echo
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Yea that's definitely valuable

hidden crystal
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Another thing it helps with a bit is that I managed to make my psyker very short (not sure if it was minimum height, but it's close to it), and the slightly raised viewpoint helps a bit with spotting elites and specials in hordes. Although not necessarily actually targeting them.

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Mind you, plus point of that is that I actully fit behind most cover.

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There's quite a nice bit at about 11:30 in that playthrough where I run dry and duck down behind cover to do a third person reload.

potent echo
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Short is meta indeed

mellow gorge
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min height pysker supremacy

idle aurora
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Also on ogryn when spraying with unbraced ripper guns, because the recoil climb is way easier to control in 3rd

novel talon
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Can anyone offer a suggestion on what to look for on a Surge staff for perks / blessings, if there's a handy guide happy to be pointed towards that, cheers!

broken carbon
near wyvern
# hidden crystal I recorded a playthrough about a month back - at which point I was still mostly ...

How's your MG12. I have dumped a couple million dockets at brunts on search of 80/80 damage stopping power with +25 maniac, +25 flak and opening salvo 4.

Closest to I have gotten is 79/79 with +25 maniac +10 special and opening salvo 4. One shots flamers and dreg ragers at 6 warp stacks with opening fire but still missing the one shot on bomber (flak) scab gunner (flak) and scab rager (flak, but probably not reachable).

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Just interested if it is possible to find one that can one shot all ranged elites/specials at 6 stacks

near wyvern
thorn cedar
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I actually recommend swapping from the XII to the IV for Psyker.

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1BTK bps are cute but the IV has very spammable follow ups and good hipfire for the first three rounds.

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Idk I find 'gunpsyker' for me is a misnomer because I'm really just Brainbursting and doing Illisi shenanigans most of the time.

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The gun is just to quickly tap off things that are too close, need to die faster than a BB charge, or are one of the few things that don't die after a BB which need a quick follow up

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And in that capacity the IV checks all the boxes pretty reliably along with the usual comically large ammo pool the Infantry Lasguns have

near wyvern
thorn cedar
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That's what BB is for ;D

near wyvern
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Yeah but at times it's too slow. I have been running revolver also a bit and it's quite amazing how you can be in melee, push, pop a special and back to melee before the push stagger ends.

thorn cedar
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Revolver is based

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Seriously cannot stress enough that I have a hard time not picking Revolver on all my classes all the time.

patent steeple
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i dunno if this is a realistic wish, but i would like having the ability to share Blessings between characters.

the balancing would be something like having a level requirement for using some of the shared blessings, and/or having the shared blessings be shared only between a specific class (in other words, if you for example earn a blessing on a psyker, you can only share that blessing between other psyker characters you make in the future)

thorn cedar
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blessings already do share between characters

near wyvern
naive sedge
hollow current
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if you get a blessing for the knife on zealot, you have it for veteran and psyker too.

hybrid solstice
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what am i using my second reroll on lads

glacial nest
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Is the mk 5 force sword just a power sword but worse?

hollow current
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Unarmored to Maniac or Flak depending on what you wanna kill more. I feel like the deimos doesn't need unarmored perk but specialist damage is okay albeit not my ideal.

spice veldt
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worse than a PC power sword offensively

hybrid solstice
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it's actually better unless the power sword has power cycler

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and even then yeah

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id rather have a FS

spice veldt
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the illisi has a faster activation and slightly faster attacks

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and leans more into mobility

hybrid solstice
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does the power sword have infinite dodges too

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i forget

potent echo
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illisi does alot of headshot damage so even on light spam it shreds gunners and non carapace elites alike

spice veldt
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imo they're roughly equivalent if we're factoring In class buffs

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but ignoring psyker's damage buffs, I'd say that the power sword is better

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I haven't found the mobility of psword to be a limiting factor since I realized that I can sprint-slide lmao

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illisi is the more generalist pick though between the two

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with its better mobility

willow escarp
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Power sword has bad dodges

spice veldt
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force swords have better normals, but there's also no reason to use the normals on the psword unless it's the Mk4 psword

hybrid solstice
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oh okay lol

fresh reef
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just had a game with an illisi/surge psyker who was constantly trying to micromanage the team in chat
"I'll handle horde and elites, u guys focus on specials"

willow escarp
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lol

spice veldt
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???

fresh reef
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meanwhile I'm just casually tossing purgatus into the horde he's "managing" and watching it go away

spice veldt
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most sane pub psyker

fresh reef
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fr fr

spice veldt
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little shits

potent echo
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handle horde
surge

what KEKW_ogryn

spice veldt
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tbf they have the illisi, but also any melee hordeclear submits to the flamethrower weapons

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this is what happens when people unironically think that the flamethrower weapons are bad

potent echo
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its like that inverse bell curve

willow escarp
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there’s people who think that?

potent echo
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it loses its value in the middle difficulties when anything can kill horde

spice veldt
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people can focus too much on the single-target damage and limited range of the flamethrowers

potent echo
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but when horde density reaches peak levels flamethrowers are invaluable again

fresh reef
spice veldt
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even though the Purg has ~16m of range and the flamer even more

fresh reef
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literally just stood there

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surging the horde

spice veldt
potent echo
fresh reef
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while I did the actual horde clear

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bet bro thought he was carrying lolol

potent echo
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also it just makes any reaper just stop shooting

thorn cedar
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i mean yeah how can he shoot the flames are too bright gotta shield ur eyes

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i also cant fuckkin see shit when ur doin it

potent echo
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ogryn never did install the sanity mod

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custom flames to make it smaller

spice veldt
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I hope they fix the surge's vfx so that we don't get any more people who think it's good at hordeclear

potent echo
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won't most players sort of understand how bad it is at killing horde after a few games with a surge 🤔

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unless they exclusively play malice

spice veldt
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I do think that visual effects contribute to people's misperception as to how a weapon performs

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like, high stagger weapons have this problem

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e.g., the evisceratpr

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or bleed effects with the knife

potent echo
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its gotta be sawing though the horde no? what do you mean i only damage 3 poxwalkers per swing

spice veldt
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or the opposite problem where people aren't realizing that flamethrowers are fucking a horde

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(tbf they're getting blinded)

potent echo
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psword vets thinking they helping by tapping m1

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then they get jumped at by poxhound and they think its your fault because you werent the one on overwatch

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purgatus stagger is good but it wont exactly stop poxhounds

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or kill them

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mutants probably like being on fire

hollow current
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left click void ball on the staffs is good and easy to get a hound off of someone quickly. idk about the purge puff.

potent echo
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puff has amazing stagger

spice veldt
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Purg LMB can do that, but the RMB cant

potent echo
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the stream has stagger only from the front

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usually poxhounds come from behind the horde so the horde absorbs the stagger, if that makes sense

spice veldt
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eh, it has infinite cleave so it's not affected by that

potent echo
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rmb can interrupt hound leap sometimes

spice veldt
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I forget if the RMB can interrupt the dog pounce

potent echo
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i think if they do the running pounce they might get staggered before they pounce

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but when they decide to do standing pounce it gets weird

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like they round the corner, stare at you for half a second then jump

spice veldt
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I hate that so much

fresh reef
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the pub experience

potent echo
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sometimes the corner isnt sharp enough for them to do a stop so they just do this wonky tracking curve jump

hollow current
#

dogs also have weird hit reg sometimes for me. mostly when they're initially stummbled from a hit and slide to the side.

#

poke them for 80% of their health the first time then gotta whack five more times to get the killing blow.

spice veldt
#

yeah they have a fast movement speed and get staggered really far, so the hitreg issues with melee are more noticeable

#

serverside hitreg and all

#

I dislike it very much but I get it

hollow current
#

I kinda notice the same thing with mutants when I cut it close with the deimos poke.

potent echo
#

serverside hitreg and the hound goes flying straight up

blazing urchin
#

keeper or no

fresh reef
#

so it just gently falls onto someone and starts mauling them

spice veldt
#

nice stat distribution and perks though

hollow current
#

that's void tho

potent echo
#

lmao can they make hounds assassin rats again

spice veldt
#

FUCK

#

I've been deceived

blazing urchin
#

void is fine lol

potent echo
#

does surge work with the charged ball

fresh reef
spice veldt
#

ye it works with void

rugged fiber
#

why the 2weapon I saw base stats 380 are 2 tactical axe

potent echo
#

those are nice stats

fresh reef
#

this bitch pulls up to your Auric Maelstrom, have ye faith?

potent echo
#

gotta upgrade it though to see if blessing RNG bricks it or not KEKW_ogryn

rugged fiber
#

yeah i got a 550 tactical axe

light maple
potent echo
#

if thats the preorder backpack then 100% faith

rugged fiber
#

but give me staff

fresh reef
light maple
potent echo
#

they keep changing that talent i actually forgot if it scales off warp charges or peril

fresh reef
#

here's the whole feat selection
I expect to be reprimanded

fresh reef
potent echo
#

thanks fatshark

fresh reef
#

gigabrain fatshark code

#

also because it scales off peril it just gives you a flat 10% global toughness damage reduction at all times

#

pretty nice

potent echo
#

kek and ruin

royal wraith
#

is anyone having the issue that the bursters just ignore your ability half the time?

potent echo
#

if they make it work with other blitz in october maybe

fresh reef
#

it's unironically disgustingly good

potent echo
#

with kb yea

spice veldt
#

you can consistently stagger them during their leap (besides some stagger immunity jank)

royal wraith
#

either or tbh, used to work for both

#

now im having trouble with both

spice veldt
#

but outside of that, you'll need higher peril to increase the stagger strength of your ult

#

since they changed it so that your ult scales off of peril now, not warp charges

royal wraith
#

even at like 70% i have the same issue unfortunately

potent echo
#

i just use push because F is too inconsistent

spice veldt
#

maybe teammate shooting it right during their leap

royal wraith
fresh reef
#

quick question for those who use true level, is prestige just not accurate?

#

that division doesn't really check

spice veldt
#

probably using the old formula

potent echo
#

my true level UI look different

fresh reef
#

so with old formula I'd be sitting at 480, apparently

#

guh

royal wraith
#

yea no, but even when im by myself (not great, ik, but still relevant), they have like a 80% chance of actually caring if i use the ult or not

#

other 20% i get fucked because reasons

spice veldt
#

not using Purg right

royal wraith
#

huh

#

as in, im not using purg build?

spice veldt
#

flamethrowers can make bursters really fucky

royal wraith
#

mostly VS, but i did notice it more when using purg cant lie

#

either way, FS not restarting the servers weekly or at least bi-weekly is such a brainlet move, like, sorry, but ive died too many times to memory leak shit

#

switching from ranged to melee is another thing, semi-regularly it just refuses to switch back and then im left there charging up my big funny ball when i wanted to block

#

just frustrating tbh

potent echo
spice veldt
#

at least with ranged to melee (specifically brainburst to melee), there's a priority queue issue with inputs it seems

royal wraith
#

even then, just speaks more to how theres some spaghetti code going on if the flames fuck with the stagger of enemies

spice veldt
#

if you're beginning a charge with brainburst, you momentarily won't be able to swap weapons

#

insanely annoying

royal wraith
#

yup, had that a bunch as well

#

lost because of it too

thorn cedar
#

i learned yesterday that landing a BB on a Poxburster actually stuns them back during their jump

royal wraith
#

or, well, at least lost the chance to pull through

thorn cedar
#

Don't ask me how I found out, or how brown my pants became.

royal wraith
#

damnation gamer moment eh

thorn cedar
#

It was honestly an accident. But it worked.

spice veldt
#

completely intended moment

thorn cedar
#

"holy SHIT' was audibly said

royal wraith
#

not really touching damnation myself, turns too bullet spongey for my taste, mostly t4 hi-int

hollow current
#

Learn when to slide and when to hide.

#

Ah wait you mean their health, not the shooters.

fresh reef
#

man I love silent special spawns

#

very cool

broken carbon
#

i don’t really notice that much at all

#

i regularly play hishock t5

#

or maelstrom

#

the only bullet sponges i see are really crushers, trappers kind of

#

and ragers kind of

#

most everything else dies quickly enough with a good build

hollow current
#

nurgle juiced crushers are actually kinda scary

thorn cedar
#

stinky muties, dogs, and snipers are the spoopiest to me

#

the amount of times i go for a quick stagger effect on a sniper only for him to be a stinkyboi and just fkn shoot me anyway, way too high

spice veldt
#

maybe because of brainburst breakpoints

hollow current
#

at least juiced trappers still die from a bb.

royal wraith
broken carbon
#

fair

blazing urchin
fresh reef
#

killfeed and chatbox don't like being moved midgame, apparently

rugged fiber
#

wish me luck

#

I was so close to perfection

fresh reef
rugged fiber
#

I bought it like that x)

#

and I got 545 so not bad

fresh reef
#

fair enough

#

but part of that 545 is t4 terrifying barrage

rugged fiber
#

meh

#

tis okay

#

better than t1 Warp Nexus

fresh reef
#

is Barrage actually good on Void?

#

every time I try it, it feels like there's practically no blessing there lol

spice veldt
#

maybe just right outside the range

#

or you have the jorts

fresh reef
#

moved my spawn/killfeed to the crosshair with my peril

#

didn't expect it to be this helpful

#

also, this struck my curiosity

#

so laggy it looped around lol

near wyvern
fresh reef
#

The weird thing is that, I thought maybe the lag was so bad it couldnt display is properly

#

But I loaded into an Asia/PS server, and it was only like 240ish ping

#

There are regions listed higher than that, so I dont really get why only that one stood out

hidden crystal
# near wyvern How's your MG12. I have dumped a couple million dockets at brunts on search of 8...

While it was cool to be able one-shot nearly everything at Heresy difficulty, at Damnation I realised I'd have to decide what I was optimising for - shooters, or elites/specials, and ultimately I decided that I was committing to shooters.

This is my current one - which, while it's not exactly the same as the one I was using in that run-through, is broadly the same build. Given I'm a psyker and not blessed with a "make suppression go away and turn into a tank" button, I went in the direction of resisting return fire for clearing out shooters.
It's frustratingly close to bodyshotting scab shooters at long range at 0% peril (290 damage, which I think 80% stopping power would only push to ~295), but alternating between BB and the lasgun to keep some peril banked can help resolve that (as well as recharging toughness via Quietitude). It will bodyshot dreg shooters at 0% peril and 6 souls if you're not too close though.

https://cdn.discordapp.com/attachments/1046914150363844779/1141558408449904700/image.png

#

Ideally I'd like that +Specialists to be +Elites, but this is pretty close to what I think my ideal would be.

#

Swap in Elites, get both Blessings at T4, and steal a couple of points from Mobility to max out Stability and Stopping Power.

gusty furnace
#

It should be +25% Maniac

#

no contest

#

Blessings are whatever on MG12

naive sedge
#

Dang

gusty furnace
#

+25% Flak already hits all of the elites in the game.

naive sedge
#

Perfect counter-firing Kan12

gusty furnace
#

+25% Maniac hits all the specialists - Bomber and Sniper aside, as they're flak and unarmored respectively.

#

And I guess bad dog too, since they're infested. Shouldn't really be shooting them though.

hidden crystal
hidden crystal
gusty furnace
#

I'm telling you right now, +elites is a gigantic waste of a perk on the MG12

#

This is with YOUR mg12

#

with just +25% flak

gusty furnace
#

At no point does it at all change the breakpoints

#

+25% Maniac, +25% Flak, 80 Stopping Power, 80 Damage are the meta stats on Veteran, Zealot, and Psyker on the MG12

#

regardless of build or blessings

gusty furnace
#

You can one-shot headshot a Dreg Shotgunner with +10% Elite Damage

#

That's not at all worth it to sacrifice 25% damage on Flamers, Trappers, Mutants, and Dreg Ragers.

hidden crystal
gusty furnace
#

Do they buff damage?

hidden crystal
#

Yes.

gusty furnace
#

And by how much.

hidden crystal
#

Massively.

gusty furnace
#

Exactly, please.

#

Massive isn't a number, ergo useless.

thorn cedar
#

I mean 44-59% is not nothing for pretty obvious reasons

gusty furnace
#

I'll just assume 59% is the perfect buff.

#

And maffs

thorn cedar
#

With max peril yeah

hidden crystal
#

Warp Unleashed is between 10% and ... well, people vary on whether it goes to +24 or 25% (I think the reading is that the description says +24%, but the mechanics might actually be +25%), Warp Battery can total +24% with six stacks, and the Psyker's aura is +10% versus all elites.

olive ember
#

It’s supposed to be 10-25% damage

hidden crystal
#

Based on my testing in the Psykanium, +Elites would make headshots viable on some of those classes with some peril banked (or with less peril/closer), as well as still somewhat benefiting damage against Dreg Ragers - which could be double shotted in the body slightly closer than they currently can. Admittedly not as much closer as +Maniac might manage, but if they're that close, I want to have a sword out instead.

lyric spire
#

Illisi weapon combos?

near crow
#

Yes

gusty furnace
#

Basically the only BPs that change with +10% Elite Damage are:

Scab Shotgunner at 0 meters and Scab Gunner at 15 meters

#

They both move from 2 headshots to 1 headshot.

#

I don't think that's particularly worth it, when compared to 25% more damage on the maniacs.

#

Hell, if you're comfortable with riding the redline on peril, you could probably do 25% Flak/25% Unyielding and get some boss DPS out of it.

#

But I'm way too lazy/tired to math out all the maniacs

hidden crystal
#

I think the modifiers may not add/multiply/whatever exactly how you've done here, because some of those calculations don't exactly match with my observations in the psykanium.

However, it seems close to what I'm expecting, and it shows that the numbers are in the ballpark where are going to be cases where it will affect the exact warp charges/distance/peril required to get certain one-shots.

I'm not categorically ruling out Maniac damage, but I certainly want to try Elites, as the difference between a one shot and a two shot on many of those enemies is bigger than the difference between a five shot and a six shot on a mutant. (Or whatever the exact numbers would be; Maniac damage shifts quite heavily with range on the MG12, so I'm not sure exactly what the breakpoints are).

still pelican
#

if you could change 1 thing...

hidden crystal
spice veldt
#

if this is on psyker, I'd slap on inspiring barrage for the toughness generation

hidden crystal
#

But yeah, swap Raking Fire to Inspiring Barrage, and re-re-speccing your sprint efficiency to +Flak might help make up for the Stopping Power stat.

#

(The problem with Raking Fire is it's not easy to get behind the enemy, and if you do get there, they'll probably just turn around).

olive ember
#

Arco rly said use inspiring barrage for auto pistol

#

Dear god

gusty furnace
#

its functionally pointless between 80 and 60%, as in it doesn't change how long it takes to kill anything. Its a difference of like 6 damage

#

I'd rip off raking fire and move it to blaze away

#

and change sprint efficiency to flak damage

#

Basically just your standard SAP build, minus maniac

gusty furnace
#

Basically, pinning fire is so fucking busted that stopping power becomes irrelevant on the SAP so long as it actually isn't in the trashcan

willow escarp
#

what about collateral?

gusty furnace
#

That's the actual dump stat on SAP

spice veldt
#

roughly a 10% damage difference between 60% and 80% stopping power on flak/maniac/unyielding

willow escarp
gusty furnace
#

But I run an SAP with 60% stopping power on either my vet or zealot

#

cannot remember off the top of my head

#

and it just deletes whole rooms

#

from specialist spam in Maelstrom, to flak shooter spam in regular damnation

#

Psyker's 1.59 damage modifier, ish, from running the redline on peril would make stopping power even more irrelevant as a modifier

#

Same deal with vet and volley fire.

#

another 1.5x damage modifier on-top of the SAP's ~130(96 to 84 flak depending on 80/60 stopping power) damage with max pinning fire stacks just means you delete everything without even trying.

#

It uh, it just doesn't matter

spice veldt
#

though there is a bit of a difference for the minmaxxers out there

gusty furnace
#

BPs with a weapon like the SAP are pointless.

#

It fires 1000 rounds a minute

#

maybe closer to 850

#

At 850 rounds a minute, that's 11 rounds a second

#

You're literally talking hundreths of a second TTK on most enemies

#

That's just. . . not a relevant talking point.

spice veldt
#

for the minmaxxers out there

gusty furnace
#

Yeah, and I'm saying they have no ground to stand on KEKW_ogryn

#

Other than like, bragging rights, by having an all 80s SAP with 60% collateral

spice veldt
#

there is some ground, no matter how small it is

still pelican
spice veldt
#

it makes some difference

#

it's not a difference that I do not consider significant

#

but the 10% damage difference for flak/maniac/unyielding is there

gusty furnace
#

I guess

still pelican
#

I'm using this as well atm

gusty furnace
#

I just don't find a point in debating the efficacy of a weapon that kills .050ms faster than another

still pelican
#

but this is my speedrun build

gusty furnace
#

In Tarkov, maybe.

#

There's a lot of debate over 5.56 and 5.45 because of damage/fire-rate/TTK

spice veldt
#

yes, which is why I specifically referred to minmaxxers

#

I'm not arguing that people should throw away their 60% stopping power autopistols

#

just informing that there is 10% damage difference for the minmaxxers out there

#

I addressed the specific audience i was referring to

still pelican
#

I think you get to a point where you start chasing numbers rather than playing the game

gusty furnace
#

fair enough

spice veldt
#

I run the meta so it doesn't matter anyways

still pelican
#

also, I think people become so focused on numbers (and I've seen this in other games) that they forget to find what "works" and maximises on "fun"

gusty furnace
#

me when I shoot 160 achlys stubber rounds into a poxwalker horde

#

can't beat that

still pelican
gusty furnace
#

that shit is fun

spice veldt
#

though there are some fairly fringe breakpoints like unstable power illisi two-shotting mutants with one headshot and one bodyshot

gusty furnace
#

Incredibly awful, punishes my team, and is exceptionally ammo hungry

#

but you know

#

fun as fuck

still pelican
#

LOL

spice veldt
#

the pinning fire weapons (Bolter, Autopistol) are one set of those

still pelican
#

oh yeah, for sure. There are some USELESS weapons

gusty furnace
#

That's gonna change with patch 13

still pelican
#

but, I wouldn't say there is a meta yet.

gusty furnace
#

Fatshark has outright stated they're changing enemy health

#

Not who or how much

#

but definitely changing it

#

I'd imagine a bunch of blessings are gonna get hit real hard too

spice veldt
gusty furnace
#

Slaughterer, Pinning Fire, Headtaker

#

etc

spice veldt
#

but that's what I would consider the meta

#

weapons that people typically use on the basis on strength

gusty furnace
spice veldt
#

at least for psyker, it's since been march when the new two force swords dropped

#

which is quite some time

gusty furnace
#

There's definitely a meta.

still pelican
#

I think there is a variety of combinations of weapons and equipment that work well together depending on how you play.

gusty furnace
#

Metas develop in weeks.

#

And then get tweaked over the following months.

spice veldt
#

yeah those weapons work

#

there are quite a few balanced weapons

#

but there are also those that stand out quite far apart

#

the two new force swords being an example

gusty furnace
#

MG12, Agrippina Brauto, Bolter, heavy sword, illisi, bb mk3, gorgo stubber, all three rippers, sap, electro staff, flame staff, flamer

still pelican
#

If there is A meta though, there would be ONE way of playing the game.

gusty furnace
#

These are all meta picks

still pelican
#

I've seen that first hand with Rising Storm.

gusty furnace
#

Meta just means "These things are better than everything else for blablabla reasons"

spice veldt
#

i'm using meta in its plural form

gusty furnace
#

not that "those things are so dogshit the game can't be played with them"

spice veldt
#

or well, to refer to a set of stuff

#

I'm not using it as a specifically defined word

still pelican
#

LOL, not to get too technical but you can't use "meta" in its plural form.

spice veldt
#

I'm just using it as a very broad term

#

yeah

still pelican
#

It is.

spice veldt
#

but I think as colloquial, it's fine for me to say it like that

still pelican
#

"beyond" or "above"

spice veldt
#

people get what I mean, and that's good enough

fresh reef
#

Just tossing in the reminder that 'meta' is acronym. Most Effective Tactic Available

#

Technically then, it pertains to "the best" weapons by nature

still pelican
#

I was coming from a philosophical background.

#

like "metaphysics" etc

prisma perch
#

which blessings are recommended for mg IV? I figure perks are flak + maniac

gusty furnace
#

Opening Salvo and Ghost

#

if you're veteran

#

The suppression one and Ghost for everyone else

gusty furnace
#

Between the Eyes and Ghost

willow escarp
#

meta comes from metagaming

prisma perch
#

Thanks! was thinking about trying gun psyker pogryn

willow escarp
#

it’s just the community consensus

gusty furnace
#

The acronym works best in video games

#

metagaming works best in DnD

#

where you use stuff like the Monster Manual to know how many attacks it'll take to kill an enemy

still pelican
gusty furnace
#

fuck you if you do that

fresh reef
gusty furnace
#

by the way

#

Nobody likes a DND player who metagames

willow escarp
#

yeah that citation means nothing imo lol

#

that’s a backronym and not the etymology at all

#

also operative phrase“can be used”

fresh reef
#

ok chadogryn

willow escarp
gusty furnace
#

I think for the sake of the argument, "Most Effective Tactic Available" is the correct description when referring to video game "metas"

fresh reef
#

I am entirely too sleep-deprived to argue etymology

willow escarp
#

The highlighted part is what I said. And at the end it references “Some people” use it as an acronym

gusty furnace
#

Bitching over the actual etymology of the word isn't going to get us anywhere

#

MG12 is meta

willow escarp
gusty furnace
#

that doesn't mean you can't beat damnation with the MGIV

#

or MG1a

willow escarp
#

which is not always the case

#

often isn’t even. hive mind/group consensus is often wrong

still pelican
#

"Meta" is a prefix meaning "referring to itself."

willow escarp
#

it’s also subjective, obviously, so there can’t ever actually be a “best” way

fresh reef
#

I really fucking hate that I brought this up

gusty furnace
#

Well uh

#

if you remove subjective feelings

#

and go off numbers - which are clearly defined objective truths

willow escarp
gusty furnace
#

BB mk3 is the best melee weapon in Darktide

still pelican
#

metadata, which is data about data.

gusty furnace
#

and is, therefore, the meta choice for Ogryn

willow escarp
#

welcome to the metaverse

gusty furnace
#

So working with the backronym, and the understanding that its after "Whats the best option available", is the best way to use the word.

still pelican
#

A metaverse can be any 3D virtual space powered by technologies

#

and if you're a darktide enjoyer, you can argue about the nature of its existence

fresh reef
still pelican
#

due to the use of "meta"

#

HAHAHAHA

willow escarp
gusty furnace
#

Oh

willow escarp
#

or when a YouTuber uploads a video or something

gusty furnace
#

I don't care about the public perception KEKW_ogryn

willow escarp
#

nothing actually changes ingame

gusty furnace
#

if that were the case, flamer is dogshit

#

power sword is ass

#

Psyker can't beat darktide

#

and other insane community takes about this game

fresh reef
#

I think there's an important distinction to be drawn between "effective" and "most effective"

still pelican
#

Yes

fresh reef
#

One which I cannot define because I'm tired as fuck

willow escarp
fresh reef
#

I've seen people say Autopistol on Psyker is insane

I tried it, with pinning fire blaze away, and felt like I was infinitely less effective than I would be with my usual build

gusty furnace
#

Uh

still pelican
# fresh reef One which I cannot define because I'm tired as fuck

Gonna agree and throw a spanner in the works as well and expand by saying "effective" also is dependant on fulfilling your own set objective. "Meta" builds don't take into account those that wish to get through levels quickly or people who are just playing for a bit of casual fun.

gusty furnace
#

You just gotta eate all the ammo on the map

#

its much the same for zealot and veteran

#

the SAP's effectiveness is directly correlated to how much you hate your teammates

#

The more the hate, the better it gets, because you care about their ammunition less and less

fresh reef
#

Must be why I can't use it properly

#

I actually give a shit about my team's emotional wellbeing

olive ember
#

You give af about your teammates at all?

still pelican
#

The only time I need ammo is if I'm using an ogryn shotgun,

gusty furnace
#

if you can manage that kind of throughput, its an absolutely insane weapon, regardless of who is using it

fresh reef
still pelican
#

YES

willow escarp
gusty furnace
#

I've had a few psykers do that for my zealot

willow escarp
#

“they might wanna play the ‘melee’ part of the game I guess”

fresh reef
gusty furnace
#

oh

#

but also, my zealot's is Boudicca

#

While not normal

still pelican
#

Mine is Hek

gusty furnace
#

Its definitely more normal than "Assblaster 9000"

#

or whatever the fuck people put in their names

fresh reef
#

John-Darktide the Veteran Sharpshooter (#4839)

still pelican
#

The only dodgy name I have is my sharpshooter "robute"

gusty furnace
#

best name in darktide right here

still pelican
#

because... my name is Robert so...

gusty furnace
#

(gold colored one)

#

(I'm an ogryn)

still pelican
#

My oggo is called "thunderjug"

gusty furnace
#

I wasn't allowed to make a hilariously tall, muscular human Sitgryn

#

So I had to make Ogryn Bragg

fresh reef
still pelican
#

I'm saddenned by the lack of female ogryns

#

Mine

grizzled jasper
still pelican
#

LOL

fresh reef
#

Aren't Ogryns like the DRG dwarves where the difference between male and female is practically non-existant? (I know DRG's is due to constraints but still)

idle aurora
#

I wonder when they will add the fucking Hawaiian vacation shirt for ogryn

fresh reef
idle aurora
#

My man received a call from job in middle of summer chill

gusty furnace
#

some are indistinguishable

#

some are obviously female

#

But when your whole genetic variation is "2000 pounds of muscle"

#

well

#

You get a lot of people who look the same

still pelican
idle aurora
#

The one in game files is green with yellow banana pattern on it

still pelican
#

The best bit is... you wouldn't be playing LOL! megachingryn

olive ember
#

Is that fucking league

#

🤢

still pelican
still pelican
#

Not my usual thing.

#

Saved by the release of darktide

#

It's so toxic as well. Darktide's player base is really friendly.

olive ember
#

Wdym the release of darktide is coming in October

still pelican
#

LOOL

#

oh, the peasent release

#

yes

#

The master race have been playing it for the last year nearly

#

Got my helmet with the "B" on it to show that I'm a true Beta

fresh reef
still pelican
#

what would people run on this?

lyric burrow
#

As in what we would change?

#

Sadly 69% damage on deimos is kinda low, but assuming its the best youve got id personally put slaughterer(unstable is good too) over shred and maniac over crit damage

spice veldt
#

you've been FOOLED

#

(it's an obscurus, not a deimos)

#

shred is especially not good on the obscurus since cancelling the attack combo is one of the optimal strats for it

fresh reef
#

do people just not look at the weapon name?

spice veldt
#

tbf it's easier to look at shapes than to read names

lunar hollow
#

if u suck at reading

thorn cedar
#

square rainbow is right

lunar hollow
spice veldt
#

and if it works 99% of the time, then it's good enough

lunar hollow
#

i can think of like at least 5 times where it didnt work

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mostly people giving ironhelm the cool imperial edition skin

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(should not be allowed)

lyric burrow
#

Yeah i won't lie

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I just saw the shape

spice veldt
#

and it's not too common that people have the deimos skin

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though it is sus nowadays with the customization mod

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all these sussy wussies

lyric burrow
#

I wasnt even scrolling up its just the first thing i saw

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My bad

spice veldt
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i've got an obscurus skin slapped onto my illisi cuz fuck the deimos and illisi model for the illisi's moveset

lyric burrow
#

I dont mind illisi model

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And i like the rounded paid one

spice veldt
#

illisi's blade is too narrow for the sweeping moveset, and I'm not a fan of the Deimos' tapering blade

fresh reef
#

weapon mod changes are only client-side right?

spice veldt
#

Deimos' model fits the obscurus moveset better, illisi's model fits the deimos moveset better, and the obscurus' model fits the illisi's moveset better imo

lyric burrow
#

I think deimos look makes sense

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Really brings emphasis to the stabbing nature of it

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For me at least

spice veldt
#

though the wider blade does imply more sweeps

lyric burrow
#

Cause you remember the tip

spice veldt
#

whereas most of its attacks are overheads or stabs

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true

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from a design language standpoint

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the solution is to delete the illisi's model and paste the obscurus' model onto the illisi

fresh reef
#

Can we get an executioner sword blade for Illisi?

lyric burrow
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Id be ok with that

spice veldt
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yeah zero stabs for the illisi

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it really would fit well

fresh reef
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not sure if this take is controversial or not, but does anyone else think mk5 dueling sword has the worst looking model?

lyric burrow
#

I like the 4s the most just for the engraving on the blade

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I like the handle on the 5 tho

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I forget what the 2 looks like

fresh reef
#

just wish the weapon itself was

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yknow

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good

lyric burrow
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I think mk 4 is fine

fresh reef
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hoping I don't offend all 7 of the mk4 fans

lyric burrow
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But still a dueling sword

fresh reef
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I just, I don't get why they gave the two sword variants with a cleave stat half the heavy damage

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it makes no sense

lyric burrow
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Yeah you need rampage and like

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A lot of light spamming

lyric burrow
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What are they cooking on reddit

lunar hollow
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critical lack of plasteel L

spice veldt
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i did my duty by responding to that comment

lyric burrow
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Idc if you think its overrated

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Its just wrong tho

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Yeah i did too lol

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Like 10 people did

lunar hollow
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i cant wait for the reddit disinformation machine to go into full gear when the patch drops

spice veldt
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though I don't like how many people talked about pushing them over

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prob referring to crushers hopefully

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they better be using the special against ragers/maulers

lyric burrow
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I just mentioned special light for ragers

spice veldt
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i flexed my 400 hours of obscurus

lunar hollow
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who needs specials when u can build an illisi that one taps with a crit heavy headshot

spice veldt
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or slaughterer

lunar hollow
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well u have to have slaughterer active

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for it to work

lyric burrow
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I find one special heavy to the head generally kills them anyway unless its the first thing to hit it

spice veldt
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3.5 seconds is too short

lunar hollow
#

cant wait for them to nerf all the stupid ridiculous blessings into the ground just to give us equally insane player options

spice veldt
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that would be quite fun

lyric burrow
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Pinning fire removed -> + damage scaling with stagger as a feat

spice veldt
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I know that our defense will be vastly improved by being able to take two toughness feats at the same time at the very least

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so they're probably going to make specials significantly more dangerous and frequently is my guess

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i really am interested in the damage options for psyker

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warp unleashed will probably stay the way it is

lyric burrow
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I do worry about power creep

spice veldt
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i assume that we'll get a crit feat

lunar hollow
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if they increased the special spam i would quit playing the game straight up

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this game needs more difficulty revolving around elites

lyric burrow
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If they just keep making the game harder

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Instead of balancing it

spice veldt
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true, nerfs to the antiarmor weapons will make them more of a threat

lunar hollow
#

the whole "wipe every special spawn wave within 10 seconds or wipe" gameplay is cancerous

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its a shit way to have the difficulty be set up

lyric burrow
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I actually dont hate it now but wouldnt want it to get more insane

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Not yet at least

lunar hollow
#

you basically reached the maximum tolerable amount with hishock

fresh reef
spice veldt
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yeah, the mutant and burster waves are meme territory

lunar hollow
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i will never touch the maelstrom game modes where its multiple conditions of special spam waves more than once or twice a sitting

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its not really engaging gameplay, it's an autopistol check

lunar hollow
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my ideal difficulty would probably be guaranteed mixed hordes w/ elites and monstrous specials

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thats also because there is a LOT of situational jank with specials that can get you killed at no fault of your own

fresh reef
spice veldt
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increasing in volume for each special spawned

lunar hollow
#

special spawns in rooms with multiple vertical areas completely break

spice veldt
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maybe if the spawns were coordinated

lunar hollow
#

this game handles verticality really fucking poorly

lyric burrow
spice veldt
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instead of being seemingly random

lyric burrow
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I also dont like how poxbursters react with each other

lunar hollow
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like mutie jumping up a ledge shouldnt momentarily disable you

lyric burrow
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That too

lunar hollow
#

nor should a grenade explosion that you are out of the fucking flame radius

spice veldt
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dog pounces preventing you from doing anything

fresh reef
lunar hollow
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"yeah you did the mechanical inputs to dodge this unfortunately you're getting punished anyways"

spice veldt
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i'm fine with dogs knocking you around, but we should still be able to attack and dodge

lyric burrow
fresh reef
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brb

lunar hollow
lyric burrow
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Dogs staggering and not working/mutant stagger on ledge/trappers shooting me through certain walls

lyric burrow
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Are my big annoyances

lunar hollow
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there are certain objects that you can't walk through that hounds ignore outright

lyric burrow
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You also kinda eat shit if you get all 3 waves at once but ill hold that

fresh reef
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this shit is just egregiously funny to watch

lyric burrow
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Some rooms were not designed for waves of specials at the same time either lol

spice veldt
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death

lyric burrow
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That sound effect damaged my brain

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Of all the off sync timers

lunar hollow
#

there's a bunch of spots where you can end up looking around and going

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"man there is literally nothing here to protect me from these specials"

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and it becomes a game of dont get hit once

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out of the like 40 different enemies coming at u

lyric burrow
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Im actually ok with that

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Except some specials arent reliable enough to not get hit

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As you said

lunar hollow
#

the game cheats a lot

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and in the vast majority of cases it is cheating against you

fresh reef
lyric burrow
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Push > F is my primary way of dealing with those guys in groups

fresh reef
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the two steps forward in utter disbelief lmao

lunar hollow
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im happy the icbm muties returned

fresh reef
lyric burrow
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He was on the hunt

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He wanted one guy

fresh reef
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ah

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I read icbm and expected him to be like

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fused with a burster

lyric burrow
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Unless i missed something

fresh reef
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(what a terrible, awful idea)

spice veldt
#

now that's some food for thought isn't it

lunar hollow
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their targeting capabilities were significantly reduced when any slight turn would cause them to stop

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and have to restart

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but they fixed this

fresh reef
lunar hollow
#

and now they are back to ignoring 3 players to get the one furthest behind

lyric burrow
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Theyve def hit me with 90 degree turns

spice veldt
fresh reef
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slams you one time, but the resulting explosion kills the mutant

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and probably you, about 3 times over

fresh reef
lunar hollow
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the post-nerf muties that would actively ignore you even if you stood inside their hitbox

lyric burrow
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I still dont hate muties in there current state as they were too easy before

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But they def just 180 me sometimes

lunar hollow
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were fuckin funny

lyric burrow
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And on maelstrom it kills me

spice veldt
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or ignore your dodge if they're rounding a corner

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seems like they basically just reverted them to the old behavior with no fixes

lyric burrow
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Or its the one blessed mutie and i get slammed for 10 minutes

fresh reef
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shout out to the teammates that push trash mobs off me if I get grabbed and pounded by the mutie

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legitimately more important than killing the mutant

spice veldt
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yeah i've been doing that with trauma in recent times

lunar hollow
thorn cedar
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old behaviour changed their pathing and the 'ima throw these hands' visual cue would change based on that path

fresh reef
lyric burrow
thorn cedar
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current behavior is that if you dodge near obstacles they restart their pathing and instantly 180 or 720 and scoop you anyway

spice veldt
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specials coming out of doors next to you is such bullshit

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I've gotten domed by bursters because of this so fucking much

thorn cedar
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the old behavior was absolutely learnable even if annoying and seeming inconsistent, but you did eventually learn it. i did anyway

spice veldt
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and it's not evne the usual locations like the one on smelter complex

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there's a door next to the dropdown for the midevent to commsplex

thorn cedar
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now i just dont try to dodge at all unless i move into open terrian

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better to just hug the wall so he tosses instead of pounds

fresh reef
lyric burrow
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Spawn doors near players was an interesting choice

fresh reef
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their footsteps being near silent doesn't help lol

lunar hollow
#

and then suddenly detonate

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because u went next to the wrong door at the wrong time

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i saw that happen on the repair end event once

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i could not stop laughing

spice veldt
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trauma W blowing bursters up through walls

lunar hollow
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no like

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there was literally no way to react fast enough

fresh reef
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Are sound mods allowed for Darktide?

lunar hollow
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because it only started beeping half a fucking second before it blew up through the door

fresh reef
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like, FatShark rules wise

spice veldt
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if it's client-side then sure

lyric burrow
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Yeah thank god for trauma

lunar hollow
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i watched some poor dude fucking PERISH

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because he committed the crime of walking

spice veldt
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because their ticking for some reason doesn't fucking tick if they've just spawned in the closet

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i'd do it more if spawn doors protected you from the explosion

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but there are some spots where teammates are near and then I have to frantically ping it

lunar hollow
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best i can do is random railings providing poxburster immunity

lyric burrow
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Nice thing about plasma is it usually knocks them over with one shot and kills them with the next through a door

fresh reef
lunar hollow
#

the good thing about bolter is that everyone knows you did it when you shoot a burster next to a teammate

spice veldt
#

i've done it because i forgot about the bolter explosion on kill

lyric burrow
#

Sure

lunar hollow
#

a crack in the facade

lyric burrow
#

Thats the reason