#psyker-class
1 messages · Page 642 of 1
Imagine cluster big bomba and rock avalanche
Probably will get skill reshuffled but a big man can dream
Oh heavyweight is a thing 
in the world where we no longer have a bunch of completely unrelated options being mutually exclsuive
im excited to use bombs away
that feat is unique and adds a different element to using your box but theres something that provides a huge bonus vs a large portion of enemies in the game as its contender
and thats just categorically stupid
unwavering focus & duck n dive moment
Psyker's favourite - warp absorption and quietude
if only duck n dive worked against melee attacks
Just take 2x damage when sprinting 
well see that one's funny cuz its like, what if there was a game mechanic where getting a blitz kill activated explosions on flak armored enemies anyways
I wonder if stupid hidden mechanics like those are going to stay
duck n dive is even fucking worse for that, because you can just stand still, take the hits, and regen stamina at 0 cost and 0 mechanical interaction
probably
I think those mechanics are fine with the only downside of being fucking unexplained
If there's a melee based vet class the stamina delay is going to hurt alot
vet and psyker have fucking stupid stamina regen numbers and i dont really think either should exist as they do
since it's not like vet has Ogryn's base stamina to work with anyways
noooop my 0.5s delay
I have to actually think about my stamina
I can kinda get what they are going for in obscuring stats
the problem is like
as long as the avg gamer is able to skirt through a lot of the base difficulty with a good feel for the gameplay it feels awkward to infodump all the intricacies of the game onto them
this game had a lot of fucking wrong tooltips, less so now
and the tutorial does not explain a bunch of numbers you would otherwise never be able to intuitively find out via gameplay
it has been an uphill battle to get information out of fatshark
having a glossary would be nice
or a simple screen of a class's base stats when creating your character
it's up to the player to work with that info anyways
put that shit in the character creation screen and operative swap
the thing is the information doesnt hurt
a bunch of people will come here, ask about the game, and then you start telling them this stuff and theyre like "what the fuck really?"
cuz there's not infodumping people, and then there's neglecting very relevant information
even having it in a tutorial would be nice
cuz we could then just tell players to "go play the super advanced tutorial to learn this obscure shit"
Things like purge applying double burn on crit isn't anywhere at all
Or lasguns doing more damage the further you are
the game has a lot of intricacies and it's a shame that not many people know about them
Also don't shoot crushers with lasguns 
the problem is that the game's damage breakdowns don't include falloff tables
which is fucking annoying, because sometimes a range stat will dictate your falloff versus only a select few armor types, if you get a range stat at all
The breakdowns are already quite cluttered as they are
so you can know the falloff for some armor types on some weapons
and the damage falloff based on distance using the armour modifier system for some reason
doesn't really matter. you're looking at this table for as much information as possible
it's not hard to read in the slightest once you know what you're looking at
There are some pretty vital information that doesn't get told to the player but they always had a precedent for relying on community members to compile the data since VT1
They probably haven't learnt to prioritize and inprove the readability of the game on their own
Their 400IQ plan to increase community interaction
u can get numbers that are outright false
their internal documentation is probably a bit of a mess as well
though admittedly it seems that they've just been batching up a bunch of changes for the October patch
Not to mention there's some avid parts of the userbase that actively enjoys hunting out esoteric mechanics
Tbh the breakdown table was way more than I ever thought fatshark was willing to do
so we're stuck with descriptions and decisions that were decided last year
I think even jsat even mentioned something along the lines once
i discovered this area of freaks
figuring out stuff that isn't told to you is nice, but a lot of it is stuff players shouldn't have trouble finding
josho doesn't count
what's your class with the lowest levels 🙂
Psyker's peril of the warp mechanic being something you have to test or ask others about
yeah, your second zealot
that detail is unimportant
oh no im in the middle of a drama
deserved slander
i had a 2nd psyker once
it was the savant voice
i got 5 levels in before i gave up
From how conservative I see the average psyker uses his perils, I don't even know if they know you can do things like hold purge at 100% without exploding
Savant is boring 
yeah I think I've seen Purg psyker's interrupt their cast before they go to 100 even though they can safely cap their peril while casting
it really is a shame
yeah but sometimes you can prevent it i wonder why
Psyker has a passive that has a 10% chance to quell 10% peril per kill
If you shoot out the flames before reaching 100%, you can cap out at 100% without exploding
Also that
sometimes i get scared im going to have one of those moments you clip and post in zealot chat
So you charge to 95% then release it, you can hold 100% and not explode
you don't play Psyker anyways that much smh
So... wildfire + silly blessings... will this actually be interesting or am I doing a big silly?
cuz i havent touched da fuckin game in weeks u nerd
silly and interesting, I suppose
Add trauma soulblaze for maximum silly
the appeal of blazing spirit on the staffs is their AoE
Tried it. Not that great
the new content for psyker looks significantly more interesting than the current psyker builds
Shart?
and quietitude + warp absorption
die
looks like surge that kills stuff
shorter range than the shards and bb
Is that the ultra brain burst people were clamouring for way back
Brain burst sucks give us one that lets you kill crushers if you hold it for 20 seconds
charging my kamehameha
Tbh if they let us do that
I'll show them how much of a backline character psykers can be
It’s a DoW Psyker yelling: Witness your death! moment
guys protect me for 2 minutes it'll be worth it I swear
the smite looks interesting because it is hopefully a close range dps option
an infinitely charging blitz would be really funny though
and not just surge staff but lamer
Also it will let you finger plogryns and BoNs
I have encountered more players doing this than I'd like.
Including one time where a player was dumping a recon lasgun into a crusher I was charging up brain burst on.
recon lasguns are probably the only weapons that deal straight up 0 damage to carapace
besides the special attacks on some weapons
It really does have a 100% damage penalty against carapace. If you're not critting or there's no brittleness, you do nothing.
Brainburst on the other hand - well, it doesn't completely ignore carapace, but it's only got a 25% damage penalty, which is better than most things.
At least, I think it's 25%.
Admittedly it tapers off a bit once you need three BBs to kill them (what difficulty that is depends on your feat selection), but I still don't think many people would contest that BBs are one of the most effective things against Crushers.
The infinite range is the main selling point
If I see another psyker holding his hands up while I'm being accosted by 6 crushers again 
I rather he takes his FS out and start special-ing or just push blocking
eh, special locks you so they're going to put themselves at risk
I assume the psyker is using illisi
and when crushers get completely knocked down, they have immunity to all tiers of stagger for a few seconds
Either way push blocking would help so much more
I think it's still higher dps than brainburst
and illisi's single target is not that impressive without slaughterer stacks
Yeah, while it's funny to push them over, you can't persistently chain it.
Might be wrong though
BB is 907.5 over 3 seconds
Yea but if 6 are on my ass if he can CC 2-3 of them that would buy me some time to risk a Deimos special of my own
I forget what the illisi exactly is but let's say 375 damage every 1.3 seconds for a special-heavy weakspot against cara
with the above numbers, BB has the edge, though I'm also ignoring unstable power
Yea also the 25% damage based on peril
even the deimos/obscurus special is not worth the risk imo
I should probably time it to get some numbers when I wake up tomo
each crusher taking 9 seconds (3 brain burst) or shorter if you finish them off with melee
If I was playing out of my mind that day and managed to special the one that was going to overhead me it would be worth it
Alot easier if it was 2-3 crushers and not 6
it should also be remarked that knocking crushers down makes them immune to the stagger from the deimos special if you ever do that
Yea but if they are down my special won't connect with them
Because it would hit the standing ones first
Testing it in the Psykanium right now with my current build - WU, WB and 6 stacks, and an Illisi with a not great Warp Resistance stat - four charged heavies to the head almost kills one, but at the same time basically maxes out my peril too.
And that's assuming I hit the head each time.
5.2 seconds (4 special-heavies) + an extra attack to finish them off
i find the most useful breakpoint being that u can combo a special into l1 -> h2 with unstable and warp unleashed to kill a crusher if ur ever stuck doing it in melee
so long as u do the special at 100% peril
i would be deimos H2 on the crushers to slowly work them down, so less damage at smaller intervals might be better
either way i would really prefer push blocking from other psykers
the best solution for 6 crushers in a hallway and you dont have a grenade/bolter
I always run trauma so a single blast will always put them into the breakpoint for getting two-shot by brainburst
so 6 seconds w/o kb
brainburst is safer and doesn't have the fiddly bits of melee if they don't have the apm
I suppose that I'm also not in the habit of block-cancelling the illisi
lost the memory for block-cancelling force sword long ago
Brainburst is safer but it also doesn't have infinite dodges
on the other hand, you can swap to your force sword if you must dodge and your dodges have run out on your brain burst
and crushers being one of the enemies with extremely poor dodge catch
so you don't necessarily need the distance to dodge them anyways
though that's easier said than done against a crusher patrol
I'd rather just run away and brain burst then while sprint sliding cuz I don't wanna deal with all that in melee tbh
sucks to be the person at the front
My build will let me drop three Crushers pretty fast with brain bursts.
Do one BB, then ult to trigger KB, two more BBs against the first to finish it, two BBs will drop the second (if I start at a hair over 25% peril, WU boosts the damage enough to 2-shot a Crusher. Annoyingly, this is slightly more than my Illisi takes to charge, so getting to a good starting peril is a little more complex than "charge sword once, swap to BB"), I can start another against the third crusher, then a quick quell will let me do a second BB to finish the third
Sounds like a fight scene from light novel
I love my breakpoint combos too but usually it gets too hectic to land consecutive blows on a single crusher
You should read the Eisenhorn books.
It's not Abnett's best writing when he's got a character in first person reciting what might as well be a load of gibberish about his sword fighting.
"Yes, and then I performed the [made up technique, but even if it wasn't made up, most of the audience aren't swordfighters] move to dazzle him, and then did [another made up move] to knock his sword out of his hands."
One thing I have just realised from mucking around in the Psykanium though is that I do actually still 2-shot Bulwarks at Damnation, and for some reason I thought all Ogryns had become 3-shots.
Deimos?
No, BBs.
Oh yea, I remember reapers are 3
The Deimos doesn't hugely work for me.
Thing is, as I tend to run an MG12 (way too many missions I've been stuck in where everyone's come with short ranged weapons, Voidstrike is underwhelming on single target, and Trauma's aiming makes my head hurt) - which is good against specific targets, but not hordes - and psyker's blitz is very single target, I feel somewhat compelled to bring the Illisi.
Yea illisi rounds out any non-staff build
Until the day we get single target staff powers
Brain burst on staff 
Yeah, Crushers are a little over two (little enough that starting with some Peril will two shot them), Reapers are three (but then, I often tend to shoot them - an MG12 with Between the Eyes and Ghost for blessings loves enemies with a large weakspot that stand still to shoot at you), and it seems Bulwarks are still two.
Which is useful info.
Bulwarks usually die after one because they open up that juicy belly of theirs
Yeah, I've got a video of a zealot who tags one, waits for me to BB it, then blasts it with their bolter while its shield is open.
Feels great when mechanics are working as intended
I know I'd seen them go down in two, but as I don't run the healthbar mod (way too much visual clutter for me, and it feels... off), I've generally assumed that when they did they'd taken damage from another source as well.
Healthbar mod tilts a little too much into cheating for me
UI and crosshair mods help you with your play
Healthbar mod changes your play entirely
Like you wouldn't do brainburst on a low health crusher and you would change to another option
Same goes for any other nuanced interaction
U don’t get it
The power of the Emperor
IS IN FLAME!!!
THEY ALL POP THEY ALL BURN
The empire was born in blood
AND FLAME
I don't think I'd blame someone for using it (I know some people use it so they have any idea what's going on through their flames), but I wouldn't be comfortable with it myself.
I admit that I run the third person mod, which some people would consider overly convenient as far as your situational awareness, but then some people turn their FOV way up (which would make me sick), getting stuck on things you can't see in first person annoys me, and if I've bought these fancy cosmetics, I'd like to see them myself thanks.
I've never seen the third person mod
But yea my FOV is all the way maxed 
I've seen people using the "weapon modification" mod though
They do have some really nice holosights in the game files
No more autogun ironsights
Not sure about all the options, but I have seen alternatives
Main gripe I have with it is it jumps too much
You can also add flashlights to weapons that did not have them (client side only)
I recorded a playthrough about a month back - at which point I was still mostly playing Heresy and using some of the old penance cosmetics, but it gives a broad idea of what it's like:
https://www.youtube.com/watch?v=V_XfenGkEeE
Almost all "gunpsyker" builds seem to be based around the Shredder Autopistol, so to offer a slightly different perspective, a somewhat imperfect run with a Kantrael MG XII Lasgun.
(Also completing half of Melk's hard Monstrosity contract in one mission, with three monstrosity kills.)
Apologies for the slight choppiness at the start, I change a...
Oh wow
I have totally no reference for the spacing for melee
That's a whole new skill to learn 
Can you even aim for HS in third person view
I've got it set up so that it toggles to first person when blitzing or ADSing, and there's a point during the mid-event where I swap into first person for a bit anyway.
Understandable
To be honest, there's probably points at which I'm flailing at things out of reach.
But I've come to rather like having that toggleable view.
Yea that's definitely valuable
Another thing it helps with a bit is that I managed to make my psyker very short (not sure if it was minimum height, but it's close to it), and the slightly raised viewpoint helps a bit with spotting elites and specials in hordes. Although not necessarily actually targeting them.
Mind you, plus point of that is that I actully fit behind most cover.
There's quite a nice bit at about 11:30 in that playthrough where I run dry and duck down behind cover to do a third person reload.
Short is meta indeed
min height pysker supremacy
3rd person is so op with staffs, especially on purga/surge
Also on ogryn when spraying with unbraced ripper guns, because the recoil climb is way easier to control in 3rd
Can anyone offer a suggestion on what to look for on a Surge staff for perks / blessings, if there's a handy guide happy to be pointed towards that, cheers!
pretty sure one of the pinned links has some guides
How's your MG12. I have dumped a couple million dockets at brunts on search of 80/80 damage stopping power with +25 maniac, +25 flak and opening salvo 4.
Closest to I have gotten is 79/79 with +25 maniac +10 special and opening salvo 4. One shots flamers and dreg ragers at 6 warp stacks with opening fire but still missing the one shot on bomber (flak) scab gunner (flak) and scab rager (flak, but probably not reachable).
Just interested if it is possible to find one that can one shot all ranged elites/specials at 6 stacks
Perks:
+flak and then either +maniac or +crit chance
Blessings:
Warp Nexus + Warp Flurry or Warp Nexus + Focused Channeling
Stats:
High warp resist and quell speed, the rest is nice bonus.
I actually recommend swapping from the XII to the IV for Psyker.
1BTK bps are cute but the IV has very spammable follow ups and good hipfire for the first three rounds.
Idk I find 'gunpsyker' for me is a misnomer because I'm really just Brainbursting and doing Illisi shenanigans most of the time.
The gun is just to quickly tap off things that are too close, need to die faster than a BB charge, or are one of the few things that don't die after a BB which need a quick follow up
And in that capacity the IV checks all the boxes pretty reliably along with the usual comically large ammo pool the Infantry Lasguns have
thanks king
Yeah IV is good, with high enough roll you can one shot dreg stalkers and scab riflemen at 6 stacks but man one shotting specialists feels good.
That's what BB is for ;D
Yeah but at times it's too slow. I have been running revolver also a bit and it's quite amazing how you can be in melee, push, pop a special and back to melee before the push stagger ends.
Revolver is based
Seriously cannot stress enough that I have a hard time not picking Revolver on all my classes all the time.
is this legal?
i dunno if this is a realistic wish, but i would like having the ability to share Blessings between characters.
the balancing would be something like having a level requirement for using some of the shared blessings, and/or having the shared blessings be shared only between a specific class (in other words, if you for example earn a blessing on a psyker, you can only share that blessing between other psyker characters you make in the future)
blessings already do share between characters
It's client sided and not used to circumvent buying cosmetics so yes.
haha what?
if you get a blessing for the knife on zealot, you have it for veteran and psyker too.
what am i using my second reroll on lads
Is the mk 5 force sword just a power sword but worse?
Unarmored to Maniac or Flak depending on what you wanna kill more. I feel like the deimos doesn't need unarmored perk but specialist damage is okay albeit not my ideal.
worse than a PC power sword offensively
it's actually better unless the power sword has power cycler
and even then yeah
id rather have a FS
the illisi has a faster activation and slightly faster attacks
and leans more into mobility
illisi does alot of headshot damage so even on light spam it shreds gunners and non carapace elites alike
imo they're roughly equivalent if we're factoring In class buffs
but ignoring psyker's damage buffs, I'd say that the power sword is better
I haven't found the mobility of psword to be a limiting factor since I realized that I can sprint-slide lmao
illisi is the more generalist pick though between the two
with its better mobility
no
Power sword has bad dodges
force swords have better normals, but there's also no reason to use the normals on the psword unless it's the Mk4 psword
oh okay lol
just had a game with an illisi/surge psyker who was constantly trying to micromanage the team in chat
"I'll handle horde and elites, u guys focus on specials"
lol
???
meanwhile I'm just casually tossing purgatus into the horde he's "managing" and watching it go away
most sane pub psyker
fr fr
little shits
handle horde
surge
what 
tbf they have the illisi, but also any melee hordeclear submits to the flamethrower weapons
this is what happens when people unironically think that the flamethrower weapons are bad
its like that inverse bell curve
there’s people who think that?
it loses its value in the middle difficulties when anything can kill horde
people can focus too much on the single-target damage and limited range of the flamethrowers
but when horde density reaches peak levels flamethrowers are invaluable again
spoiler alert: he didn't EVER pull out the illisi
even though the Purg has ~16m of range and the flamer even more
motherfucker
yea its kinda nuts
also it just makes any reaper just stop shooting
i mean yeah how can he shoot the flames are too bright gotta shield ur eyes
i also cant fuckkin see shit when ur doin it
I hope they fix the surge's vfx so that we don't get any more people who think it's good at hordeclear
won't most players sort of understand how bad it is at killing horde after a few games with a surge 🤔
unless they exclusively play malice
I do think that visual effects contribute to people's misperception as to how a weapon performs
like, high stagger weapons have this problem
e.g., the evisceratpr
or bleed effects with the knife
its gotta be sawing though the horde no? what do you mean i only damage 3 poxwalkers per swing
or the opposite problem where people aren't realizing that flamethrowers are fucking a horde
(tbf they're getting blinded)
psword vets thinking they helping by tapping m1
then they get jumped at by poxhound and they think its your fault because you werent the one on overwatch
purgatus stagger is good but it wont exactly stop poxhounds
or kill them
mutants probably like being on fire
left click void ball on the staffs is good and easy to get a hound off of someone quickly. idk about the purge puff.
puff has amazing stagger
Purg LMB can do that, but the RMB cant
the stream has stagger only from the front
usually poxhounds come from behind the horde so the horde absorbs the stagger, if that makes sense
eh, it has infinite cleave so it's not affected by that
rmb can interrupt hound leap sometimes
I forget if the RMB can interrupt the dog pounce
i think if they do the running pounce they might get staggered before they pounce
but when they decide to do standing pounce it gets weird
like they round the corner, stare at you for half a second then jump
I hate that so much
the pub experience
sometimes the corner isnt sharp enough for them to do a stop so they just do this wonky tracking curve jump
dogs also have weird hit reg sometimes for me. mostly when they're initially stummbled from a hit and slide to the side.
poke them for 80% of their health the first time then gotta whack five more times to get the killing blow.
yeah they have a fast movement speed and get staggered really far, so the hitreg issues with melee are more noticeable
serverside hitreg and all
I dislike it very much but I get it
I kinda notice the same thing with mutants when I cut it close with the deimos poke.
serverside hitreg and the hound goes flying straight up
keeper or no
I like how when the hounds going flying their pounce hitbox is still active
so it just gently falls onto someone and starts mauling them
surge unfortunately doesn't work on trauma's rmb
nice stat distribution and perks though
that's void tho
lmao can they make hounds assassin rats again
void is fine lol
does surge work with the charged ball
the model icon change strikes again
ye it works with void
why the 2weapon I saw base stats 380 are 2 tactical axe
those are nice stats
this bitch pulls up to your Auric Maelstrom, have ye faith?
gotta upgrade it though to see if blessing RNG bricks it or not 
yeah i got a 550 tactical axe
see dueling sword
tank psyker
if thats the preorder backpack then 100% faith
but give me staff

they keep changing that talent i actually forgot if it scales off warp charges or peril
here's the whole feat selection
I expect to be reprimanded
it scales off peril but the description says "Warp Charge"
thanks 
gigabrain fatshark code
also because it scales off peril it just gives you a flat 10% global toughness damage reduction at all times
pretty nice
kek and ruin
is anyone having the issue that the bursters just ignore your ability half the time?
if they make it work with other blitz in october maybe
I'm going to keep running it with BB regardless
it's unironically disgustingly good
with kb yea
are you ulting after their leap begins or while they're still running
you can consistently stagger them during their leap (besides some stagger immunity jank)
but outside of that, you'll need higher peril to increase the stagger strength of your ult
since they changed it so that your ult scales off of peril now, not warp charges
even at like 70% i have the same issue unfortunately
i just use push because F is too inconsistent
maybe teammate shooting it right during their leap
well, yes, but sometimes you just have no coice
quick question for those who use true level, is prestige just not accurate?
that division doesn't really check
probably using the old formula
my true level UI look different
ah, that explains it
so with old formula I'd be sitting at 480, apparently
guh
yea no, but even when im by myself (not great, ik, but still relevant), they have like a 80% chance of actually caring if i use the ult or not
other 20% i get fucked because reasons
not using Purg right
flamethrowers can make bursters really fucky
mostly VS, but i did notice it more when using purg cant lie
either way, FS not restarting the servers weekly or at least bi-weekly is such a brainlet move, like, sorry, but ive died too many times to memory leak shit
switching from ranged to melee is another thing, semi-regularly it just refuses to switch back and then im left there charging up my big funny ball when i wanted to block
just frustrating tbh
my surprise when the one time LMB didnt stagger the burster 
at least with ranged to melee (specifically brainburst to melee), there's a priority queue issue with inputs it seems
even then, just speaks more to how theres some spaghetti code going on if the flames fuck with the stagger of enemies
if you're beginning a charge with brainburst, you momentarily won't be able to swap weapons
insanely annoying
i learned yesterday that landing a BB on a Poxburster actually stuns them back during their jump
or, well, at least lost the chance to pull through
Don't ask me how I found out, or how brown my pants became.
pro gaming
damnation gamer moment eh
It was honestly an accident. But it worked.
completely intended moment
"holy SHIT' was audibly said
not really touching damnation myself, turns too bullet spongey for my taste, mostly t4 hi-int
Learn when to slide and when to hide.
Ah wait you mean their health, not the shooters.
bullet spongey?
i don’t really notice that much at all
i regularly play hishock t5
or maelstrom
the only bullet sponges i see are really crushers, trappers kind of
and ragers kind of
most everything else dies quickly enough with a good build
nurgle juiced crushers are actually kinda scary
stinky muties, dogs, and snipers are the spoopiest to me
the amount of times i go for a quick stagger effect on a sniper only for him to be a stinkyboi and just fkn shoot me anyway, way too high
maybe because of brainburst breakpoints
at least juiced trappers still die from a bb.
as said, just too much hp for my taste, i feel t4 hi is the most enjoyable experience for me
fair
just had this Hahnda-Sivik kid in pub died right away and left lol
left to adjust hud elements lel
killfeed and chatbox don't like being moved midgame, apparently
not stopping at t1 nexus as first roll
is Barrage actually good on Void?
every time I try it, it feels like there's practically no blessing there lol
the fuck is this
moved my spawn/killfeed to the crosshair with my peril
didn't expect it to be this helpful
also, this struck my curiosity
so laggy it looped around lol
The server predicts your inputs 
The weird thing is that, I thought maybe the lag was so bad it couldnt display is properly
But I loaded into an Asia/PS server, and it was only like 240ish ping
There are regions listed higher than that, so I dont really get why only that one stood out
While it was cool to be able one-shot nearly everything at Heresy difficulty, at Damnation I realised I'd have to decide what I was optimising for - shooters, or elites/specials, and ultimately I decided that I was committing to shooters.
This is my current one - which, while it's not exactly the same as the one I was using in that run-through, is broadly the same build. Given I'm a psyker and not blessed with a "make suppression go away and turn into a tank" button, I went in the direction of resisting return fire for clearing out shooters.
It's frustratingly close to bodyshotting scab shooters at long range at 0% peril (290 damage, which I think 80% stopping power would only push to ~295), but alternating between BB and the lasgun to keep some peril banked can help resolve that (as well as recharging toughness via Quietitude). It will bodyshot dreg shooters at 0% peril and 6 souls if you're not too close though.
https://cdn.discordapp.com/attachments/1046914150363844779/1141558408449904700/image.png
Ideally I'd like that +Specialists to be +Elites, but this is pretty close to what I think my ideal would be.
Swap in Elites, get both Blessings at T4, and steal a couple of points from Mobility to max out Stability and Stopping Power.
uh
It should be +25% Maniac
no contest
Blessings are whatever on MG12
Dang
+25% Flak already hits all of the elites in the game.
Perfect counter-firing Kan12
+25% Maniac hits all the specialists - Bomber and Sniper aside, as they're flak and unarmored respectively.
And I guess bad dog too, since they're infested. Shouldn't really be shooting them though.
Maybe if I'm in a mode where I'm expecting a horde of mutants, but otherwise, no, I'd rather need less peril to headshot gunners.
Not really. The vet's ult already provides suppression immunity and near-invulnerability.
I'm telling you right now, +elites is a gigantic waste of a perk on the MG12
This is with YOUR mg12
with just +25% flak
Regradles of thoughts, feelings, or circumstances.
At no point does it at all change the breakpoints
+25% Maniac, +25% Flak, 80 Stopping Power, 80 Damage are the meta stats on Veteran, Zealot, and Psyker on the MG12
regardless of build or blessings
I lied. It changes one.
You can one-shot headshot a Dreg Shotgunner with +10% Elite Damage
That's not at all worth it to sacrifice 25% damage on Flamers, Trappers, Mutants, and Dreg Ragers.
But not with my Warp Unleashed, Warp Battery and pre-existing +10% Elites aura.
You've calculated that without any of those bonuses.
Do they buff damage?
Yes.
And by how much.
Massively.
I mean 44-59% is not nothing for pretty obvious reasons
With max peril yeah
Warp Unleashed is between 10% and ... well, people vary on whether it goes to +24 or 25% (I think the reading is that the description says +24%, but the mechanics might actually be +25%), Warp Battery can total +24% with six stacks, and the Psyker's aura is +10% versus all elites.
It’s supposed to be 10-25% damage
Based on my testing in the Psykanium, +Elites would make headshots viable on some of those classes with some peril banked (or with less peril/closer), as well as still somewhat benefiting damage against Dreg Ragers - which could be double shotted in the body slightly closer than they currently can. Admittedly not as much closer as +Maniac might manage, but if they're that close, I want to have a sword out instead.
Illisi weapon combos?
Yes
Basically the only BPs that change with +10% Elite Damage are:
Scab Shotgunner at 0 meters and Scab Gunner at 15 meters
They both move from 2 headshots to 1 headshot.
I don't think that's particularly worth it, when compared to 25% more damage on the maniacs.
Hell, if you're comfortable with riding the redline on peril, you could probably do 25% Flak/25% Unyielding and get some boss DPS out of it.
But I'm way too lazy/tired to math out all the maniacs
I think the modifiers may not add/multiply/whatever exactly how you've done here, because some of those calculations don't exactly match with my observations in the psykanium.
However, it seems close to what I'm expecting, and it shows that the numbers are in the ballpark where are going to be cases where it will affect the exact warp charges/distance/peril required to get certain one-shots.
I'm not categorically ruling out Maniac damage, but I certainly want to try Elites, as the difference between a one shot and a two shot on many of those enemies is bigger than the difference between a five shot and a six shot on a mutant. (Or whatever the exact numbers would be; Maniac damage shifts quite heavily with range on the MG12, so I'm not sure exactly what the breakpoints are).
if you could change 1 thing...
... the stopping power.
Alas, that's not a good dumpstat on a shredder.
if this is on psyker, I'd slap on inspiring barrage for the toughness generation
But yeah, swap Raking Fire to Inspiring Barrage, and re-re-speccing your sprint efficiency to +Flak might help make up for the Stopping Power stat.
(The problem with Raking Fire is it's not easy to get behind the enemy, and if you do get there, they'll probably just turn around).
I've actually done the math stopping power for SAP
its functionally pointless between 80 and 60%, as in it doesn't change how long it takes to kill anything. Its a difference of like 6 damage
I'd rip off raking fire and move it to blaze away
and change sprint efficiency to flak damage
Basically just your standard SAP build, minus maniac
(remember, stopping power only affects damage on carapace and flak, and its a sliding scale between some baseline number and the maximum available at 100% stat block, and its different on every single weapon. Stopping power makes or breaks an MG12 or Agrippina Brauto, but can be safely treated as the dump stat on SAP so long as its equal to or above 60%)
Basically, pinning fire is so fucking busted that stopping power becomes irrelevant on the SAP so long as it actually isn't in the trashcan
what about collateral?
That's the actual dump stat on SAP
roughly a 10% damage difference between 60% and 80% stopping power on flak/maniac/unyielding
ok thought so lol
But I run an SAP with 60% stopping power on either my vet or zealot
cannot remember off the top of my head
and it just deletes whole rooms
from specialist spam in Maelstrom, to flak shooter spam in regular damnation
Psyker's 1.59 damage modifier, ish, from running the redline on peril would make stopping power even more irrelevant as a modifier
Same deal with vet and volley fire.
another 1.5x damage modifier on-top of the SAP's ~130(96 to 84 flak depending on 80/60 stopping power) damage with max pinning fire stacks just means you delete everything without even trying.
It uh, it just doesn't matter
though there is a bit of a difference for the minmaxxers out there
BPs with a weapon like the SAP are pointless.
It fires 1000 rounds a minute
maybe closer to 850
At 850 rounds a minute, that's 11 rounds a second
You're literally talking hundreths of a second TTK on most enemies
That's just. . . not a relevant talking point.
for the minmaxxers out there
Yeah, and I'm saying they have no ground to stand on 
Other than like, bragging rights, by having an all 80s SAP with 60% collateral
there is some ground, no matter how small it is
it makes some difference
it's not a difference that I do not consider significant
but the 10% damage difference for flak/maniac/unyielding is there
I guess
I just don't find a point in debating the efficacy of a weapon that kills .050ms faster than another
but this is my speedrun build
In Tarkov, maybe.
There's a lot of debate over 5.56 and 5.45 because of damage/fire-rate/TTK
yes, which is why I specifically referred to minmaxxers
I'm not arguing that people should throw away their 60% stopping power autopistols
just informing that there is 10% damage difference for the minmaxxers out there
I addressed the specific audience i was referring to
I think you get to a point where you start chasing numbers rather than playing the game
fair enough
i do it because I get into weapon arguments all the time, so I'm doing the math regardless
I run the meta so it doesn't matter anyways
also, I think people become so focused on numbers (and I've seen this in other games) that they forget to find what "works" and maximises on "fun"
Is there even a meta yet? The game is too new surely.
that shit is fun
though there are some fairly fringe breakpoints like unstable power illisi two-shotting mutants with one headshot and one bodyshot
Incredibly awful, punishes my team, and is exceptionally ammo hungry
but you know
fun as fuck
LOL
there is a fairly defined meta because of how strong certain weapons are over the others
the pinning fire weapons (Bolter, Autopistol) are one set of those
oh yeah, for sure. There are some USELESS weapons
That's gonna change with patch 13
but, I wouldn't say there is a meta yet.
Fatshark has outright stated they're changing enemy health
Not who or how much
but definitely changing it
I'd imagine a bunch of blessings are gonna get hit real hard too
probably differring definitions
but that's what I would consider the meta
weapons that people typically use on the basis on strength
Oh, this is an absolutely insane take.
at least for psyker, it's since been march when the new two force swords dropped
which is quite some time
There's definitely a meta.
I think there is a variety of combinations of weapons and equipment that work well together depending on how you play.
yeah those weapons work
there are quite a few balanced weapons
but there are also those that stand out quite far apart
the two new force swords being an example
MG12, Agrippina Brauto, Bolter, heavy sword, illisi, bb mk3, gorgo stubber, all three rippers, sap, electro staff, flame staff, flamer
If there is A meta though, there would be ONE way of playing the game.
These are all meta picks
I've seen that first hand with Rising Storm.
That's not what meta means
Meta just means "These things are better than everything else for blablabla reasons"
i'm using meta in its plural form
not that "those things are so dogshit the game can't be played with them"
LOL, not to get too technical but you can't use "meta" in its plural form.
It is.
but I think as colloquial, it's fine for me to say it like that
"beyond" or "above"
people get what I mean, and that's good enough
Just tossing in the reminder that 'meta' is acronym. Most Effective Tactic Available
Technically then, it pertains to "the best" weapons by nature
I just learned something today! Thankyou!
I was coming from a philosophical background.
like "metaphysics" etc
which blessings are recommended for mg IV? I figure perks are flak + maniac
Opening Salvo and Ghost
if you're veteran
The suppression one and Ghost for everyone else
Not it’s not
Between the Eyes and Ghost
meta comes from metagaming
Thanks! was thinking about trying gun psyker 
it’s just the community consensus
The acronym works best in video games
metagaming works best in DnD
where you use stuff like the Monster Manual to know how many attacks it'll take to kill an enemy
fuck you if you do that
yeah that citation means nothing imo lol
that’s a backronym and not the etymology at all
also operative phrase“can be used”
ok 
This also agrees with me
I think for the sake of the argument, "Most Effective Tactic Available" is the correct description when referring to video game "metas"
I am entirely too sleep-deprived to argue etymology
The highlighted part is what I said. And at the end it references “Some people” use it as an acronym
Bitching over the actual etymology of the word isn't going to get us anywhere
MG12 is meta
I disagree mostly because this implies the meta is correct
which is not always the case
often isn’t even. hive mind/group consensus is often wrong
"Meta" is a prefix meaning "referring to itself."
it’s also subjective, obviously, so there can’t ever actually be a “best” way
I really fucking hate that I brought this up
Well uh
if you remove subjective feelings
and go off numbers - which are clearly defined objective truths
agreed
BB mk3 is the best melee weapon in Darktide
metadata, which is data about data.
and is, therefore, the meta choice for Ogryn
welcome to the metaverse
So working with the backronym, and the understanding that its after "Whats the best option available", is the best way to use the word.
A metaverse can be any 3D virtual space powered by technologies
and if you're a darktide enjoyer, you can argue about the nature of its existence
I'm going to funge your token I swear to fucking God
it depends because it gets confusing when you’re describing “the meta” which can and does change based purely on public perception
Oh
or when a YouTuber uploads a video or something
I don't care about the public perception 
nothing actually changes ingame
if that were the case, flamer is dogshit
power sword is ass
Psyker can't beat darktide
and other insane community takes about this game
I think there's an important distinction to be drawn between "effective" and "most effective"
Yes
One which I cannot define because I'm tired as fuck
right, as there’s more than one meta depending on community
I've seen people say Autopistol on Psyker is insane
I tried it, with pinning fire blaze away, and felt like I was infinitely less effective than I would be with my usual build
Uh
Gonna agree and throw a spanner in the works as well and expand by saying "effective" also is dependant on fulfilling your own set objective. "Meta" builds don't take into account those that wish to get through levels quickly or people who are just playing for a bit of casual fun.
You just gotta eate all the ammo on the map
its much the same for zealot and veteran
the SAP's effectiveness is directly correlated to how much you hate your teammates
The more the hate, the better it gets, because you care about their ammunition less and less
fucking kek
Must be why I can't use it properly
I actually give a shit about my team's emotional wellbeing
You give af about your teammates at all?
The only time I need ammo is if I'm using an ogryn shotgun,
But like, jokes aside, you should be prepared to eat 1.5-2k ammo per match with the SAP
if you can manage that kind of throughput, its an absolutely insane weapon, regardless of who is using it
One time I, a purgatus psyker, let a Zealot handle the horde because she looked like she was having fun
YES
this was one reason why I stopped using purge much lol
what was their name

I've had a few psykers do that for my zealot
“they might wanna play the ‘melee’ part of the game I guess”
It was a normal name, and short. Something like Zoe I think it was
Mine is Hek
Its definitely more normal than "Assblaster 9000"
or whatever the fuck people put in their names
John-Darktide the Veteran Sharpshooter (#4839)
The only dodgy name I have is my sharpshooter "robute"
best name in darktide right here
because... my name is Robert so...
My oggo is called "thunderjug"
I wasn't allowed to make a hilariously tall, muscular human 
So I had to make Ogryn Bragg
All of my character names are just a little bit stupid
Just mod in red lipstick
LOL
Aren't Ogryns like the DRG dwarves where the difference between male and female is practically non-existant? (I know DRG's is due to constraints but still)
I wonder when they will add the fucking Hawaiian vacation shirt for ogryn
I too wonder when they will the fucking
My man received a call from job in middle of summer chill
Ogryn women vary
some are indistinguishable
some are obviously female
But when your whole genetic variation is "2000 pounds of muscle"
well
You get a lot of people who look the same
I remember seeing this.... It'd work really well
The one in game files is green with yellow banana pattern on it
The best bit is... you wouldn't be playing LOL! 
I had a friend that tricked me into playing it with him for a week.
Not my usual thing.
Saved by the release of darktide
It's so toxic as well. Darktide's player base is really friendly.
Wdym the release of darktide is coming in October
LOOL
oh, the peasent release
yes
The master race have been playing it for the last year nearly
Got my helmet with the "B" on it to show that I'm a true Beta
I'm praying that we get a little weapon charm that has "β 2" on it after the console release
what would people run on this?
As in what we would change?
Sadly 69% damage on deimos is kinda low, but assuming its the best youve got id personally put slaughterer(unstable is good too) over shred and maniac over crit damage
you've been FOOLED
(it's an obscurus, not a deimos)
shred is especially not good on the obscurus since cancelling the attack combo is one of the optimal strats for it
it's odd how often this happens
do people just not look at the weapon name?
tbf it's easier to look at shapes than to read names
if u suck at reading
square rainbow is right

and if it works 99% of the time, then it's good enough
i can think of like at least 5 times where it didnt work
mostly people giving ironhelm the cool imperial edition skin
(should not be allowed)
and it's not too common that people have the deimos skin
though it is sus nowadays with the customization mod
all these sussy wussies
i've got an obscurus skin slapped onto my illisi cuz fuck the deimos and illisi model for the illisi's moveset
illisi's blade is too narrow for the sweeping moveset, and I'm not a fan of the Deimos' tapering blade
weapon mod changes are only client-side right?
Deimos' model fits the obscurus moveset better, illisi's model fits the deimos moveset better, and the obscurus' model fits the illisi's moveset better imo
ye
I think deimos look makes sense
Really brings emphasis to the stabbing nature of it
For me at least
though the wider blade does imply more sweeps
Cause you remember the tip
whereas most of its attacks are overheads or stabs
true
from a design language standpoint
the solution is to delete the illisi's model and paste the obscurus' model onto the illisi
Can we get an executioner sword blade for Illisi?
Id be ok with that
not sure if this take is controversial or not, but does anyone else think mk5 dueling sword has the worst looking model?
I like the 4s the most just for the engraving on the blade
I like the handle on the 5 tho
I forget what the 2 looks like
the blade engraving is peak
just wish the weapon itself was
yknow
good
I think mk 4 is fine
hoping I don't offend all 7 of the mk4 fans
But still a dueling sword
I just, I don't get why they gave the two sword variants with a cleave stat half the heavy damage
it makes no sense
What are they cooking on reddit
critical lack of plasteel L
i did my duty by responding to that comment
Idc if you think its overrated
Its just wrong tho
Yeah i did too lol
Like 10 people did
i cant wait for the reddit disinformation machine to go into full gear when the patch drops
though I don't like how many people talked about pushing them over
prob referring to crushers hopefully
they better be using the special against ragers/maulers
I just mentioned special light for ragers
i flexed my 400 hours of obscurus
who needs specials when u can build an illisi that one taps with a crit heavy headshot
or slaughterer
I find one special heavy to the head generally kills them anyway unless its the first thing to hit it
3.5 seconds is too short
cant wait for them to nerf all the stupid ridiculous blessings into the ground just to give us equally insane player options
that would be quite fun
Pinning fire removed -> + damage scaling with stagger as a feat
I know that our defense will be vastly improved by being able to take two toughness feats at the same time at the very least
so they're probably going to make specials significantly more dangerous and frequently is my guess
i really am interested in the damage options for psyker
warp unleashed will probably stay the way it is
I do worry about power creep
i assume that we'll get a crit feat
if they increased the special spam i would quit playing the game straight up
this game needs more difficulty revolving around elites
true, nerfs to the antiarmor weapons will make them more of a threat
the whole "wipe every special spawn wave within 10 seconds or wipe" gameplay is cancerous
its a shit way to have the difficulty be set up
I actually dont hate it now but wouldnt want it to get more insane
Not yet at least
you basically reached the maximum tolerable amount with hishock
I'm convinced I can't rely on sound cues with spawns like these lol
yeah, the mutant and burster waves are meme territory
i will never touch the maelstrom game modes where its multiple conditions of special spam waves more than once or twice a sitting
its not really engaging gameplay, it's an autopistol check
vine boom
my ideal difficulty would probably be guaranteed mixed hordes w/ elites and monstrous specials
thats also because there is a LOT of situational jank with specials that can get you killed at no fault of your own
Oh fr? <gas-stove.mp3>
On god? <gas-stove.mp3>
Just like that? <gas-stove.mp3>
increasing in volume for each special spawned
special spawns in rooms with multiple vertical areas completely break
maybe if the spawns were coordinated
this game handles verticality really fucking poorly
I will say a lot of my annoyance with this mod is that dogs and trappers are still jank
instead of being seemingly random
I also dont like how poxbursters react with each other
i am absolutely sick of the incidental total-stagger that certain specials get for doing random shit
like mutie jumping up a ledge shouldnt momentarily disable you
That too
nor should a grenade explosion that you are out of the fucking flame radius
dog pounces preventing you from doing anything
bursters take something like 34x explosive damage
so if the burster (explosive) hits another burster, it should explode
simple as
"yeah you did the mechanical inputs to dodge this unfortunately you're getting punished anyways"
i'm fine with dogs knocking you around, but we should still be able to attack and dodge
It should rn it just throws them into me after i shove one
out of curiosity, I wanna see if you can actually dodge a train of bursters with mk5 dueling
brb
i know with pushes u can shove 2 away depending on the local geometry and spacing
Dogs staggering and not working/mutant stagger on ledge/trappers shooting me through certain walls
Are my big annoyances
there are certain objects that you can't walk through that hounds ignore outright
You also kinda eat shit if you get all 3 waves at once but ill hold that
Some rooms were not designed for waves of specials at the same time either lol
death
there's a bunch of spots where you can end up looking around and going
"man there is literally nothing here to protect me from these specials"
and it becomes a game of dont get hit once
out of the like 40 different enemies coming at u
Im actually ok with that
Except some specials arent reliable enough to not get hit
As you said
well that's something
Push > F is my primary way of dealing with those guys in groups
the two steps forward in utter disbelief lmao
the hell did I just watch?
Unless i missed something
(what a terrible, awful idea)
now that's some food for thought isn't it
their targeting capabilities were significantly reduced when any slight turn would cause them to stop
and have to restart
but they fixed this
just duct tape a burster to a mutie and see what happens
and now they are back to ignoring 3 players to get the one furthest behind
Theyve def hit me with 90 degree turns
how about no
slams you one time, but the resulting explosion kills the mutant
and probably you, about 3 times over
director really just said "LOOK! A STRAGGLER! GET 'EM BOYS!"
the post-nerf muties that would actively ignore you even if you stood inside their hitbox
I still dont hate muties in there current state as they were too easy before
But they def just 180 me sometimes
were fuckin funny
And on maelstrom it kills me
or ignore your dodge if they're rounding a corner
seems like they basically just reverted them to the old behavior with no fixes
Or its the one blessed mutie and i get slammed for 10 minutes
shout out to the teammates that push trash mobs off me if I get grabbed and pounded by the mutie
legitimately more important than killing the mutant
yeah i've been doing that with trauma in recent times
i will probably never get away with this again because this is when the muties were half-lobotomized
old behaviour changed their pathing and the 'ima throw these hands' visual cue would change based on that path
okay, I know I heard the spawn cue, but where the FUCK did these two come from??
Blinding your teammate /s
current behavior is that if you dodge near obstacles they restart their pathing and instantly 180 or 720 and scoop you anyway
the god damn door
specials coming out of doors next to you is such bullshit
I've gotten domed by bursters because of this so fucking much
the old behavior was absolutely learnable even if annoying and seeming inconsistent, but you did eventually learn it. i did anyway
and it's not evne the usual locations like the one on smelter complex
there's a door next to the dropdown for the midevent to commsplex
now i just dont try to dodge at all unless i move into open terrian
better to just hug the wall so he tosses instead of pounds
I had to rewatch this 4 times before I realized which door you were talking about
Spawn doors near players was an interesting choice
their footsteps being near silent doesn't help lol
the half-second interval between life and death where you hear 20 poxburster beeps at once
and then suddenly detonate
because u went next to the wrong door at the wrong time
i saw that happen on the repair end event once
i could not stop laughing
trauma W blowing bursters up through walls
Are sound mods allowed for Darktide?
because it only started beeping half a fucking second before it blew up through the door
like, FatShark rules wise
if it's client-side then sure

Yeah thank god for trauma
i basically just preemptively trauma doors if I hear the sound cue of a burster spawning
because their ticking for some reason doesn't fucking tick if they've just spawned in the closet
i'd do it more if spawn doors protected you from the explosion
but there are some spots where teammates are near and then I have to frantically ping it
best i can do is random railings providing poxburster immunity
Nice thing about plasma is it usually knocks them over with one shot and kills them with the next through a door
gotta learn lua so I can replace the poxburster ticking with Junkrat's 'tick-tock' voiceline spam
insane person
plasma W
the good thing about bolter is that everyone knows you did it when you shoot a burster next to a teammate
i've done it because i forgot about the bolter explosion on kill
Sure
a crack in the facade
Thats the reason