#psyker-class
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oooh poop
i like the burn on crit and also i misread. i like the one where it charges faster
Blazing Spirit you want to combine with Warp Nexus.
for the non-burn one, i think it's rending shockwave and warp flurry
wouldn't Blazing Spirit > Rending since I can run it with AB?
Blazing Trauma/Void is pretty dope.
Rending is for when you want to run e.g. Kinetic Barrage.
Also we need something Psyker-y for the back slot.
I was wondering the same thing lol
nah, it's just for fun
Ah, the "I expect to go down four times and I'm sure my team won't find that annoying" build.
The problem with wounds vs. HP is that wounds inherently rely on hoping that you going down doesn't start a whole chain reaction... any of the times it happens.
Maybe the new skill tree gets a "when overheating you get possessed by a daemon for a few seconds and can take a few swipes at the enemies before exploding" passive.
Very often, you're forced to leave a downed teammate because trying to rush to get them up just makes the situation worse.
On a sidenote; I find that killing Ogryns with the Trauma staff is strangely satisfying. Because of their mass they don't go flying, they just kinda...fall apart, like a broken doll.
some people got this penance ?
Get an Orgyn a shield. Get it to aggro DH and tank it while Psyker pops its twisted fkn head apart?
the only way to get consistent value out of wounds curios is by going down in easily recoverable situations
at which point... you can mitigate that in 99% of situations by just not going down
Yeah but first you need a private strike team XD
don't have enough friend for that
and simpler you just need to do maelstrom with weaker monstruosities
Ill be around tomorrow and wouldnt mind cracking those achievements. Ping me and Ill give u a hand
i hate pub trauma psykers
brainbursting a dog that's coming for me, so that it stuns it 20 meters away and makes it change aggro instead of just letting me kill it with melee
blasting a horde on a psword vet and hsword zealot
so fucking annoying
if only it weren't so easy to be annoying as a psyker
it's hard to be a good psyker x)
I hate it when playing Psyker and trying to build stacks and the vets always see the blue glow and brrrrt
i'd rather they kill my blue glow
brainburst is so slow and it's going to cost 25% peril on cast
you're going to get a warp charge as long as it's charged to >50% anyways
I have no doubt you are 100% right, i shall try not to seethe with frustration when it happens
i dont care if my BBs get taken, but when i see a blue aura, I'ma leave it
If you're in a situation where the veteran has spare time to treat the glow as a targeting suggestion rather than shooting something else, then the peril doesn't matter, but they're still wasting ammo.
Thinking tactically I normally prioritise the bigger threats for BB, goal should be their immediate deletion in most cases. I shouldnt care others see the same threat
But I do ;,,;
people can hate, but 3 wounds vs 3 health don't make a big difference. don't get hit a lot, hit as much as you can, watch for specials
there a particular reason you stacked toughness regen? Does it scale up the Tier 1 Feats?
speak of the devil
there a particular reason you stacked toughness regen? Does it scale up the Tier 1 Feats?
toughness regen drops the timer for regening
the existence of medpacks does mean that I value health over wounds
it's pretty dapper
both the delay and regen rate nowadays after they patched it
ah
medpacks aren't real
- love, zealot
it doesnt affect the t1 perks since those are locked regen, but when in coherency you regen toughness insanely fast,
for reference, you regen 7.5 toughness/s when in coherency with 3 other teammates, so +90% bumps that up to 14.25 or something around that number
While it doesn't affect the T1 perks, that's not quite the right reason. The L5 perks are percentage based (Warp Absorption gives back 15% of your toughness, so if you have 120 toughness rather than 100 it'll give you back 18 rather than 15).
It's more that coherency regen is the thing not affected by your total toughness (it gives back a fixed amount, not a percentage), but is affected by the regeneration speed perk (which only affects this).
damn you...
While it's good, I don't end up running it on all my curios (just two of them) - partly because there's some level of diminishing returns (as it's additive, the third one only adds 18.75% boost compared to just having two), partly because it's not always active - when your toughness is full, or your team have karked off, it does nothing, so committing three curio perks to any one thing is kind of an "all your eggs in one basket" situation.
Conversely Id argue mission success at higher levels requires coherency. Those eggs seem to require being IN the basket to win
Depends on the class.
Ogryn's the only class who actually, truly benefits from toughness regen.
Everyone else its just a "Nice to have" kinda thing.
Veteran: Gets toughness back from killing Elites(And specials?)
Zealot: Gets toughness back from their F and killing things in melee
Psyker: Gets toughness back. . . somehow. I'm sure the spark'eads'll be willing to say how.
Ogryn: Gets toughness back from standing next to a buddy - and holy shit does he get a lot of fucking toughness back from standing next to a buddy. You get +100% from Lynchpin, 90% from curios, and 100% from Die Hard. You're practically unkillable as long as you just stay next to someone.
welp i thought i'd try my luck once more since you got it
Sparky gets toughness a few ways
Easiest way is killing stuff with staffs, where you can just get infinite toughness when using fire staff
ooooohhh noooo running 3 wounds on sniper gauntlet is dangerous so scarrryyy 
And exactly how many times did the wounds actually prove useful?
oh you missed the point. i know health is better. i just do wounds for fun
i just play the game casually
I didn't know til I played psyker myself what the glowy heads meant
It means the heretics are having their almonds activated.
rumbler ogryns spamming during a mutant wave π₯²
why must the rumbler create so much smoke
The tutorials not giving any kind of general primer on what other classes do is a big oversight.
What blessings are people looking for on staves? My friend just hit 30 on Psyker and doesn't know what to look for. I am a dirty vet main and don't know
Does the psyker's flame get overriden by other sources from flame? i.e. another psyker or zealot?
no
Depends what staff
like zealots can just cancell the flame?
Yes or multiple psykers dot being cancelled
sounds like a skill issue to me
since i have played, with zealots who only used flamers and it didnt cancel my flame
or maybe i canceled their flame
He wants to use Surge or Purgatus
I am asking if it does, so I ran a three psyker purge staff group and I was wondering if the DOTS would be cancelled
wdym dots?
Nexus & Flurry on both.
damage over time, I am wondering if the flame debuff on an enemy gets over ridden or cancelled by other flame psykers or by themm stacking soulfire with their ult
i doubt it
they just stack i'm sure
and bring both staff at the same time, so you can be too op
dual wield the staffs is the meta
indeed indeed
Yes purga overwrite each other.
damn
never happened to me
i have played with 4 purge psykers and it didnt do anything
It does. So what I mean is 2 guys burning a reaper, the reaper will in fact take double the amount of burn stack up to the max stack, but only 1 guy will deal the damage.
i imagine soulblaze stacks overwrite each other, but different dots would stack no?
There is no 2 separate instances of soulblaze.
Yeah flamer fire and soulblaze stack.
lets see how this goes lmao
i thought you had to be lvl 30 to play auric but ok
they rushed ahead, leaving all of the elites, specialists, etc for me and the other lvl 30
and then proceeded to be toxic when i asked "why did we split up"
Or group thing
Yee probably a 3 man premade
Level 30 started the que
Should probably be fixed
Some level 30 are as useful as bots so idc either way. 
thats true
but the ratio for bad 30s to good ones is way more favorable than bad <30s to good ones
I had two level 25 and one 27 and they still do better jobs than some 30s in damnation.
They probably level 30s on other character but they know how to position.
I had a bot tank a chaos spawn for 30 seconds while me and this other guy, got screwed over by everything else the game had to throw at us
Sweet! thats' good to know, thanks! there isn't damage charts w/o mods and they seem shit. I am glad it doen't turn down the damage just reassign who does it
Is that normal that I constantly fail to get 1 shot out of elites/ specials for BB ? Maulers, pox hounds, this kind of stuff ?
It's especially frustrating considering the time you need to charge a bb, just to not OS stuff
At higher difficulties, yes.
It depends on exactly what perks you take, of course - Warp Unleashed and Warp Battery can get you to breakpoints for some things, and Cerberal Lacerations can help stop Ogryn elites being three-shots - but there are some specials and elites that do need to be weakened or given a coup de grace at Damnation.
I have both of them, but especially the hounds and maulers not being killable in 1 BB is.. Eh.
It's generally not too bad though, as BB tends to stagger most things enough to give you an opening to smack them with something else.
for hounds, they take 3x melee damage anyways
Most of the time it feels like I'm using BB to stagger more than I am using it to 1 shot enemies. Good utility option that also can safely chip away at big enemies.
though the lack of ranged single-target burst DPS on psyker sucks absolute ass
Don't bb I never do.
Gunker 
Actually it's good for monsters.
BB is a generalist weapon that has the unfortunate fate of existing on a class that has no burst DPS force staff option
I'll admit the hounds irritate me most. Extremely hard to hit, and tanky as hell at range.
Admittedly they're not too bad to deal with with melee (at least now dodging/pushing them seems to have become more reliable), but that means you've got to wait for them to come to you, rather than being able to deal with them when there's another opening.
Just let the dog pin your teammates so it becomes a stationary target 
dogs knocking you around if you're not their target is one the most annoying things ever
i'll smack them but get sent 10 years away so I can't do a followup
Dogs is one of the most annoying things ever
god bless the illisi for one-shotting them
i would die if it did not hit that breakpoint
I like how dogs step back every time they take damage and you end up chasing it with melee
BB is indeed a nice combination with a lot of psyker's gun options. A big part of what makes my MG12 loadouts viable is that the BB is there as something that isn't useless against crushers.
hopefully balance changes make BB less overshadowed by the likes of a pinning fire bolter
(Less of a problem with Maulers, because at least there they have a lot of "not carapace" armour and you can plug them a few times in the body).
I mean in a lot of cases people are gonna want the fastest option
yeah, though BB has the other problem of being a balanced generalist blitz in a world where pinning fire exists
it's fine if more specialized weapons completely outperform it, but the difference is extremely vast with the bolter which fits a similarly generalist role (though it is a proper secondary)
Personally I think BB is better for the team then a bolter for the ability to pick and mix your targets.
Meanwhile bolter kinda just, a hail of bullets that hopefully lands and eats up most of the ammo economy
the bolter does not suffer much from the problem of ammo because you get 2 bullets back per elite killed as long as you have >100 reserve ammo, which isn't a problem if you're the vet
and with pinning fire up and in VF, you'll one-shot enemies like flamers or 3-shot flamers if need be
But I also don't engage with Meta so what I say is based purely off my feelings
and if you do the ADS tricks, you can just tap-fire the bolter at a faster pace than usual to avoid wasting ammo
and TBTA vets having that extra +75% damage against ogryns/monstrosities if you want to be particularly ammo efficient (compared to sustained fire)
On top of all that, you gotta get a vet that knows what their doing
Never engage with the meta it's for cowards!
Yeah i tried vet with pinning fire 4 bolter and it feels like cheating
Esp on maelstrom
Simply make your own build and loadout
i always run the meta because I like doing big numbers
I like both
and so that I always have footage so that people think that certain weapons suck can go get fucked
Witless coward 
Although i almost always run illisi or deimos cause they are more fun
Jokes aside it's good to know and have when you need a boost
i'd still like the illisi if it were balanced (probably)
well, depends on how they are going to balance it
Define balanced
I think a general annoyance with the Blitz options is that unlike all of the rest of your gear improving as a natural part of levelling up, all the Blitzes only ever improve by spending feats on them.
At least with Psyker some of the feats that boost their Blitz are not only about their Blitz (Warp Unleashed and Warp Battery are universal damage boosts), but it's not like with a lasgun or something where if you get really good damage and stopping power rolls and the right damage perk you can hit the breakpoints - no, the Blitzes are basically stuck at the same power level and become progressively less able to reach damage thresholds as you level up and go through the difficulties.
since it's always going to be better than the other options anyways because of feat syneries even when it's balanced
nerfed mobility, single-target, and armour mods
hordeclear weapons have no right to have good mobility in particular
So long as they keep its horde id use it
Ill agree it does not need to delete maulers and mutants and have infinite dodges
yeah having to dedicate feats to them is one of the worse parts in the game
in a reddit convo, it did make me realize that the new skill tree would make this feat selection less painful
Give blazing spirit 4 on trauma. 
Does it really need it π€¨
and there's stuff like vet/zealot's ult always offering a utility that is the same throughout the difficulties, and iirc ogryn's nade is tagged to ohko certain enemies as well
whereas BB's stagger was nerfed
It doesn't need but it'll be even more op.
it really will be quite interesting for psyker in particular once the skill tree drops
And yeah, to some extent, every weapon needs to work harder as you go up the difficulties, but jumping from needing one BB to kill an enemy to two BBs does a lot more to dent its utility than a laspistol needing four bodyshots rather than three.
I guess another thing is that the damage of a lot of weapons goes up with player skill.
breakpoint city π
If you're a good shot, then you can get more out of a weapon that might not reach bodyshot breakpoints by getting headshots.
Brain Burst? It hits the head. It's always hit the head, ever since you were a Lvl 1 scrub.
brain burst being an aim assist weapon and having to be balanced around that will always make me sad
i have extreme hopium that the shards will be different, even though it's been essentially acknowledged in the pcgamer article to have a similar shtick
I mostly aim for bodyshot when playing vet. 
My guns have breakpoint for bodyshot for that reason. 
sounds like you're running remotely balanced weapons to have to dedicate a shred of your attention towards breakpoints smh
Helbore mk2 and mg12.
And while it is funny that the easiest way to get the "get 20 headshot kills in a row" penance is not with the sharpshooter class but psykers, it does mean that there's very little you as a player can do, skill-wise, to get more damage out of your BBs.
Put unarmoured on it to 1 shot bodyshot outside of volley fire.
Autopistol/bolter also bodyshot city.
clearly the most skillful thing you can do is to play psyker π
"Skill" with BBs largely equates to knowing whether you've got enough time to use it before someone smacks you. And maybe being able to acquire a target quickly while jumping out of cover without accidentally locking a groaner instead.
But no amount of masterful marksmanship can make BBs kill a reaper any faster than you could've done on your very first mission.
(Although, to be honest, as I've got a Ghost/Between the Eyes MG12, most of the time with Reapers I just line up the sights on their head and keep squeezing the trigger until they're dead).
(It doesn't deal much stagger, so you can just chain weakspot hits and be basically invulnerable to return fire).
It is a class that can make you work, certainly.
They did something at some point that buffed the overall rating of Curios (although only the God-Emperor knows why, the rating itself has no impact in DT, unlike in VT2), and the Curios affected by it seem to have retained those elevated stats.
what yall think
I think your going to be happy with your new sword π
It has a yucky First Target mod, but itβs probably serviceable
charged attack
iirc
I'm still searching for my lvl4 deflector but still hasn't found it :^)
nevermind just got it by crafting
Deflector tiers don't affect the performance too much. The scaling is only from 3% to 12%.
welp almost perfect
yeah but rating
Playing without slaughterer. 
That sword is too hard for me to play so I made my illisi into a cursed sword with the thicc obscurus blade.
Thicc stubby illisi lul
Slaughterer adn other stacking power blessings seem like a balance problem
to the extent that you can have a balance problem in a coop pve game
when you say balance issue. Do you mean in relation to the enemies your fighting or to your kill ratio wrt to rest of team? If former, raise difficulty, if latter consider the rest of your team need better weapons?
I mean that it warps the entire game around it such as to make weapons only relevant if they have a stacking power blessing
There are going to be good builds and bad builds always
but if one thing makes 95% of everything else unimportant, thats poor design
And it affects the game overall by making the difficulty levels screwy
It's not good design but I'd rather see weaker blessings in general be better or bring something useful to the table. My personal gripe is how reliant you are on getting a good roll in combination with the right perks and blessings in order to reach certain breakpoints. Being able to kill e.g. a trash mob with one swing rather than two and such is a big deal, but some of the requirements are just bonkers tight.
Nah
The "never nerf, only buff" mentality just forces you to add new difficulty levels
Then you end up like Diablo 3 where everyone is building for speed and damage that kills enemies before they even are visible on the screen
and you have to add 5 new difficulty levels for people playing this hollow parody of your original game
If it gets out of hand, sure, though I personally trust Fatshark way more in regards to doing a decent job in that regard than I do Blizzard.
First time huh?
The Auric mission board and maelstrom missions were great additions
But rebalancing the game to Pinning Fire levels of brokenness would be the next step on the bad cycle
They need to stay difficut
Why does it need to be one extreme or the other with most people.
Personally I want to see the bad stuff get buffs or overhauls before having the only good stuff get nerfed into the ground. It's not too much to ask is it? I don't believe fatshark is capable of doing both at the same time based on their balance history with VT2
Because the smallest number of changes has the least likelihood of breaking everything
So nerf one thing instead of buffing 20
Unfortunately this is not a pvp game and nerfing pinning fire is not suddenly going to make the other crap blessings better
Nah, it's just Blizzard has a notoriously terrible record in terms of anything balance.
He doesn't mind me blowing my trauma in his face. 
I finally tested out some rending/brittleness weapons and I was shocked at how much of a difference they make. I've got a ripper gun with can opener. Stabbing crushers then firing point blank absolutely shreds them.
Use trauma and it does big damage to crusher without needing rending.
it actually does. the idea that some blessings are "crap" is just due to seeing over powered blessings
.....
It is tho!
it really is not
There is no objectively correct "goodness" that you can measure for a blessing to be at
its just human perception
And the human perceives Pinning Fire, and thinks thats how blessings "should" be
Take pinning fire away, problem solved.
Buff 20 blessings to be as good as Pinning Fire, suddenly the game is stupid and people walk through maelstroms W+M1
weakspot damage (any %) vs second and third salvo shot on a weapon that doesnt trigger the blessing naturally (most ranged options)
that's just one example of blessings being good vs crap by design
and not by "human perception"
No amount of nerfing pinning is going to suddenly make cavalcade or powderburn or raking fire or speedload into good blessings
Doesn't sound intended, so it sounds more like a bug.
I know its fatshark, and that early VT2 most Talents were in fact non-functional, but thats a big of an exaggeration
they trigger properly don't they
you'd need to pace your shots precisely to trigger the blessing, but that'd gimp you
it's just the bonus that's absolute dogshit
bonus and trigger condition, occasionaly
yeah the salvo condition is quite terrible in combination with the bonus
My favorite example here is the Zealot's Eviscerator. Its a good base weapon. But it doesn't have a Stacking Power Blessing, unlike Heavy Sword, Axes etc
So its automatically bad
even at it's base, its still bad
it wouldn't be able to take advantage of power/cleave blessings on its usual attacks anyways
damage target cap and all
Kind of makes one ask why some other weapons seem to evade this balancing mechanism, huh?
eh, this is the one mechanic that I would not wish upon any weapon that isn't an explosive weapon or something
I'd rather they just give it a nonzero min cleave damage, set a reasonable base cleave value, and tone down the power/cleave/hitmass blessings if need be
Buff antax cleave targets. 
op
but I suppose it would make some arguments easier if some crackhead wants to take 2 cleave blessings
oh I meant with respect to setting a damage target cap
so that cleave becomes useless past a point besides for stagger
god I am looking forward to the arguments next patch if there are any balance changes
Idc pinning fire nerf if they don't touch helbore mk2.
I'm sure there'll be something in 80+ new talents that is game breaking
and just general power creep
possibly
I know that crab found some real broken combinatioms
hopefully he didn't find all of them
Red trauma staff 100% all modifiers 
Boom boom boom
I'm staying in damnation when they release cataclysm to abuse red trauma staff. 
there is like no one playing auric missions
played 10 missions in a row with only bots
Dead game bro it has like 3k players.
I heard asian servers are pretty much dead.
I keep seeing asian names in EU now.

i just gotta wait till heydan and Eumense comes online
i have only seen russian ones
wow what the russians do to you, too deserve a block
Play bad + flame.
its hard to play darktide while being in the middle of a war

fun to play with ogryns until they are somehow always in your way
U is not complain when I 'ave to pick u up
Been seeing a lot more plasma vets since I started playing my ogryn heh
I try to keep my thickness to the side though, keep fire lanes open
Same
ARGH
nice
Why couldn't warp rest dump over first target. The 380 grey dumped first target and damage too.
i mean, its still a really good as sword
green came with built in Maniac.
i doubt the change would make a noticable difference
Does kills from trauma secondary attack count as 'range kill' for the weekly contract?
I love sooooo much non loading missions
does anybody happen to have the Spectate hud mod? went to download it but nexus is down lul
I have it
pass me the zip in dms if ya wouldn't mind
nah it always marks my Discord downloads as sus
I should whitelist the domain but I'm lazy
yup
Certainly aurics don't feel good at the moment
in a continuous circle of loading into ragequitters slots on unwinnable missions
but maybe thats nothing to do with player pop
yea that was most of yesterday as well, you just get unlucky sometimes but repeatedly
had a dummy who got yeeted off a bridge by a pogryn, then he bitched that im throwing because i didnt have a thammer. then just sat afk after we rezzed him up
which i am real fucking tired of hearing, tbh. if you want a certain weapon, bring it yourself lol
If you're intending to do any Damnation+ missions you should do whatever you can for a premade. Even a bunch of randoms that queue together back to back will be better than fresh randoms.
It's free meme clutch material when solo queuing.
I either get randoms who manage to die to a trash horde, or I get god tier players thrust into a full hp boss spawn, during a horde, during a special wave
i generally run maelstroms solo with randoms and i either get a fine team and we go a decent ways or complete it or we just die instantly
not that im perfect but since most of my time in this game is with randoms i dont think its too bad
but sometimes you just gonna get that team
What I find stupid is that the death screen is sooooo long so it's just better to exit mission and launch a new one
But then you don't get your materials right?
it's what i do
you do, if you leave on the correct screen
turns out doing this might be why the screen takes so long for everyone else, but it's too late
booh I don't get mats
Ah. I always see people leave right after a wipe. Like why?
pandora's box has been opened
for people that have 100k of each they don't care
Fair enough I guess
that's not the little mats you get on a loss that's gonna make the difference overall
ill skip 40 plasteel to save myself two fkn minutes no question
omg I almost missed that
think of your retirement funds man
yay not even 0.1% of my current funds
ive been trying to make multiple perfect weapons so i actually need plasteel despite having 570 hours in the game
i might just have bad luck
although making a perfect weapon in this game is a little bit painful
Yeah that's the camp I'm in too. I always have something "perfect" to chase so I end up needing all the mats. (Besides Diamantene, stopped caring about that a long time ago) Dockets end up being the bottleneck
Just to find good bases
Y'know. Before
gets em
Quick sanity check. The blessings from one kind of staff do not apply to other kinds of staffs, correct? Or have they set it up so a staff is a staff is a staff?
Each staff has a unique set of blessings. You cannot take one from a Surge staff and put it on a Trauma for example.
slick. thank you much
i made the 200iq decision of swapping to bolter vet in the meantime
@spice veldt you disgust me
ive been playing bolter vet too
its like entering a cheat code
i pull the trigger and the room dies and i get all my ammo back
the reload is faster than plasma reload even with animation cancelling the reload
it does plasmas job better than plasma π
plasma does have the hipfire accuracy
except until you ult and then bolter has an extremely small hipfire reticle
yeah i was gonna say bolter feels very accurate hipfiring
esp when you need 2 bullets to kill something
also plasma better have better hipfire it cant ADS lol
welp, funny thing I think while holding plasma you cannot be suppresed.
would be doubly sad if it did have inaccuracy
yeah, you can't get suppressed while hipfiring or braced
that's one benefit of stuff like brautos and the shredder
oh huh i actually didnt notice that
probably why they arent the most accurate guns at range
isn't that just vet in general
when you use vet ability you cant get surpressed
your hipfire/bracing reticle won't go all over the place like it will whenever you're ADSing and you're getting shot at
oh well yeah
waht do i remove for slaughterer ?
exorcist does let you quell with a followup attack after a special so i'd probably keep that
though your warp res is high anyways
Tbh I think two good blessings would be better than two good perks here but thats just me
Depends on what you were wanting your 2nd blessing to be maybe
Is there not a benefit for peril buffed damage to keep it high?
unstable power is usually the other 2nd pick behind deflector
I generally try to run round all purple tentacled
That somewhat explains the silly experimentation I was doing the other day. I still don't think it's a particularly effective strategy, but I was wondering whether the "hide behind deflector to pull off quickdraw headshots" would be completely stymied by being suppressed before you even started. But no, as long as you've got enough toughness to soak the damage you take while the block is down, you can pull it off:
special-spam is ideal with the illisi
so if you're constantly getting capped, you won't be able to spam the special as much
the damage buff from warp unleashed and/or unstable power is generally not worth it over being able to spam the special
besides breakpoints and whatnot
that is an actually interesting use case
gunslinger psyker
I run deflector in melee only modifier. 
swapping out your weapons and curios for modifiers is cringe
and takes a few clicks of too much effort
my excuse is that a bunch of my loadouts have stuff that's for testing
and i'm too lazy to build them for specific stuff
which one is taht ?
You've also got to accept that passive quelling and battle meditation mean you can't constantly maintain maxed peril anyway. And while Warp Absorption is arguably the best Illisi specific toughness feat, anything that boosts your quelling is good for a Quietitude build.
passive quelling does enforce a minimum limit of a special every 3 seconds
compared to the ~1.3 usual seconds if you had some free peril
and battle meditation is not the most reliable thing even if you get a ton of surface area unless it's a groaner horde and your sword is built to one-shot 26 of them
i do think that the toughness regen from melee kills themselves is underrated even with just quietitude
I think to work really well you'd need to stack more toughness than I've got here, but it could make for an interesting build based around Gloryhunter. (This revolver is actually still grey. Good base stats, but I've not yet built up the courage to have Hadron do something horrible to it).
though if you're not rambo-ing into ranged patrols, then low warp res will make it less painful for ranged engagements for quietitude
we can presumably stack up some more toughness with the new skill tree, which will be interesting
walk into some gunners, build up peril with deflector and get more DR from kinetic shield, and then blam blam
Yeah, my Illisi for a long time has been only 52% Warp Res, which is a bit limiting from the perspective of spamming specials, but the first few specials will get Slaughterer and Warp Unleashed up to speed at least, then any quelling you get helps keep your toughness topped through Quietitude.
I did get one recently with better base stats, but I need to decide how much losing the rapid peril charging and losing a tier of Slaughterer bugs me:
https://cdn.discordapp.com/attachments/1046914150363844779/1145467048902791188/image.png
I think I might keep running the 52% WR one on my gunpsyker builds (where I can often expect to be initiating melee at a low starting Peril), and put the higher WR one on my (infrequently used) staff builds.
Yeah, I wouldn't generally take off Deflector either; it's on all my regular force swords, and it's not worth the resources to change it for one mission.
i also have a low warp res sword and it is nice for unstable and quietitude
but not ideal just cause specials are so good
it's a shame that picking another perk costs mats now each time, but it is what it is
I'm happy to take it over setting the re-roll mod to whatever perk I do want, then waiting two minutes for it to actually roll what I asked for.
Which was an ugly workaround to a frustrating system.
i made it like this in the end
exorcist is nice when hitting a horde, it autoquells almost all the peril i gain from special attack
also it activates quietitude
Oh damm didn't know that
what's the difference between the mk2 and mk4 dueling swords?
mk 2 has a bugged first heavy
that has 0.7 cleave but the damage of a cleave not a strikedown
so is basically just bad

yea but mk 4 also has a bugged heavy in that its 2nd heavy stab's damage frames just last for insanely long (probably like 800ms) so you can literally drag it around corners
or, a more comical but not useful example, stab a groaner in front of you and 180 to stab one behind you with the same attack
With Quietitude, any quelling triggers it. Active, passive, battle meditation, your Ult, the Exorcist blessing... they all count. If your peril goes down, you get half of that back as toughness.
It's not like some other things where the definition is much narrower than it might suggest - with Quietitude, it's absolutely everything.
Anyone have advice on curios at the highest level? I have a nearly perfect deimos and trauma staff, but I can't decide what to do for curios. I've bounced around between maxing health or toughness, but no one combination feels perfect. Additionally, what are the ideal perks? I usually stack toughness regen and a significant amount of block efficiency based upon my deimos roll/build. Any recommendations?
I think Sniper Res is good. That way you only lose a third of your health on an unlucky shot rather than two thirds.
gunner resistance is nice because you cant really dodge all the bullets if your in a bad spot
i like having deflector on the force sword and a +3 stam curio so i can just block bullets to get in nice spots
but thats because i use purgatus
Most guys here take gunner, but it's up to you who you have a problem with most.
Bomber res is pretty useless imo.
Otherwise take toughness and toughness regen, if you use kinetic shield it synergizes quite nicely
also uncanny strike on the deimos is interesting
can get 100% rending for hitting the enemy weakpoints 5 times
and you get 4 from using the special and hitting a weak point
i think
I take toughness regen/gunner res/sniper res/health or toughness
deimos cuts through everything warp charged anyway, so probably deflector + slaughterer is what you want most right ?
i cant get 5 kills with the deimos in time for it to be useful for me to use slaughterer
should i change the 20% damage to unarmored enemies for unyielding damage
on deimos
im not sure what i want to switch it to
i already have flak damage
on the other slot
Not only is Bomber Res pretty useless, its actually useless.
It only affects the bomber kick damage

Does absolutely nothing about his flame damage
they patched it so that it affects the ground fire now
though it doesn't do anything about the instant toughness break
carapace flak or maniac flak or unyielding flak I guess
So falls into >pretty useless
woohoo
This is the most annoying part of flamers/bombers
Whoops all your toughness is gone because you touched one pixel of fire
It should just tick HP/Toughness damage equally
instead of instantly deleting all of your toughness
I'd prioritize maniac damage because of mutants
Flak/Maniac is the way to go on every melee weapon in the game except for a couple
it's certainly unusual how barrel and specialist fire works differently
with the fast attack you can actually ramp up Slaughterer very quickly, then you also don't need any boosters to deal with unarmored
Mk3B Club, Mk1 Bully Club, Thunder Hammer, and. . . Power Maul
I prefer carapace flak because I go berserk when pinned down too hard, so I don't know what I'm hitting π
the primary curio perks will likely change over time; at the beginning, I leaned into health and eventually transitioned into more toughness as I got comfier
of course, it's subject to how you play, and this applies to side perks as well
this sums up how I feel about HP vs Toughness
HP just gives me more resources to spend 
yeah, though toughness is similarly a resource that can be traded
Yeah but it can't be traded as effectively because of chip damage
and benefits from DR such as from kinetic shield and dodges/slides
and I'm always nuts deep in some kind of clusterfuck
same, and I can usually avoid chip damage as a psyker
though there are map sections that are significantly harder
wait what happens if you go full stam and stam regen curios with a reflector on the force sword
Mostly though, for me, it comes down to everyone getting more HP than toughness per curio
just weaker ogryn?
and having toughness also prevents stagger from the likes of ranged enemies, which is always nice
only if you block
though you won't always be able to kill them fast enough
Now with all of this said, a Zealot going all in on the toughness build with Thy Wrath be Swift can be nuts
and since you do get toughness from melee kills/warp absorption, having more toughness can be the difference between losing toughness over time or balancing it out or even getting more toughness than you lose it
Shooter group? More like melee practice.
i mean you can also go brain burst build and cd reduction on psy wrath
with the shield
and be full sped
for the times where your not blocking
this is the worst build i have ever thought of
we doomed
if I were playing particularly safe, I'd only really take a single HP curio and 3x +HP side perks to get >200 hp
which does put you over the BP to avoid losing a wound to two poxbursters (inner radius) and potentially surviving two sniper shots with 1x sniper res
@gaunt wagon
you can try it out I guess, the way I play purg and Deimos however is that I don't really block ...
I usually just switch to the other weapon and attack instead π
lightning staff, ill sword with reflector and shield
we doomed
with BB build ?
it sounds so team dependent it's like chewing your foot off π
any lightining stick fans here at this hour?
I'm looking for motivation
it still didn't convince me so far, though I've seen some other siblings do extremely well in damnation
I like how the surge staff can clear out flak shooters that are behind cover.
I'm currently using the right and it's pretty great asides from the warp res. The left is one I had laying around I just noticed.
Do I upgrade Warp flurry or change/upgrade the crit perk?
Surge is the way
Maniac to Flak I'd say
honestly guys ... but the damage drop from Purgatus hurts so bad
and yet... I've seen someone outdamage me a couple of times with surge, not sure if they were going melee much more often
or if it was just the matter of stick handling proficiency
for example - do you aim for full charge or low charge?
i use warp flurry on the purgatus so ill use low charge if im caught by a small/large horde for the stagger on the enemies
but if you have time to charge full without them being close to you or your team then go ahead
or get a better spot and charge while sliding
you can also stagger bulwarks with purgatus if they were already in the animation and it just ended
oh with Purgtus I feel I know what's going on π it's the Surge staff I don't get
specifically when compared to Purg - it just lacks the punch for me
If you fully charge the staff you can kill (1-2) shooters behind cover
Just repeat until all are dead
testing in the Psykhanium it seemed that it doesn't make a difference whether it was full or half
The crit tick was always in the end when finishing the attack and the numbers were roughly the same
but maybe it is misleading ...
I depends on the number of targets, less targets = more damage per target
Also crit is good for the left click ball, can practice quell cancelling
Left click > tap reload > left click
so basically zapping hordes is rather pointless altogether?
Did anyone do tests regarding the damage drop off ?
They do very little to unarmored/infested
The shock at least
Yea you shouldn't zap hordes unless they are v sparse/scattered and you want to just control them
so you need Illisi or someone else to do the cleanup ?
Yes you should run Illisi with surge
Yea it's a tradeoff between illisi and deimos
Deimos has okay horde clear but very good elite/mutant killing
Otherwise you are just doing funny visuals during a horde
Illisi has crazy horse clear but struggles with killing mutants
precisely I felt most of the time π
Surge/illisi you just shock and pray your team kills the mutant
Not really
you can do 2 charged illisi attacks in the time of 1 deimos attack
which when you pump up the difficulty of missions, becomes A lot better
pretty sure it 2 shots if you hit weakspot too (with 4 charges)
I prefer the big stabby, I'm more comfortable with it
I was too, until i started going into auric maelstroms and hi stg
then the lock time really punishes and I don't like doing l1 H2
Oh
Are you absolutely sure about that answer?
https://youtu.be/zlUkBoKxY10?start=35
Nevertheless, Illisi with +25 maniac is fine against mutants as long as it's not a conga line.
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
I only use l1 h2
plus illisi+ warp absorption
I was referring to the deimos charged attack
not the H2, that is my bad
You mean the special
yes. the weapon activation
The only time you use the charged attack on Deimos is when there is a single elite left. Stun locking yourself is a very bad idea when you play a class that's gone in a couple hits.
Illisi warp absorption meme too good
Warp Absorption is bad. It only gives you toughness when you are winning, and at that point you don't need it.
warp absorption is only bad if you aren't using a staff/illisi
sure it's bad if you run deimos+shredder for example
Nah, even with a staff it's bad. Been many times nuked by a ranged squad with it and there is nothing you can do. Seen many times Psykers get nuked by ranged squads that are running it.
With Essence Harvest and Quietitude allow you to play peek a boo in a pinch. With Warp Absorption you are fucked if your toughness is gone against ranged and you gotta pray your team can save you.
Even with void it's not killing ranged fast enough
no issue for me if I'm trauma or (the rare range scab only mission) surge
or simply slide spam angles to some trash and get your bar back up instantly with illisi
If your team has an okay vet you don't need to worry about shooters, but in pubs 
There are moments where there are no trash but only far away ranged. That's when you need the toughness and that's when warp absorption is the weakest.
then you BB and stick to cover if you dont have a ranged option
π€·
but there is very, very few areas in the game where you don't have the option of slide spamming between cover pieces
if they are so far away you can't reliably use the basic M1 or voidstrike, then you close the gap or BB, you don't want to take toughness damage standing in the open
True but those are very low pressure scenarios
Usually there are mutants charging around with hounds and a chaos spawn in the mix while shooters are taking potshots from across the map
That's where you would love having the other two toughness Regen talents
I think that's what pygex means by warp absorption only works when you are winning/in control
When a horde comes you should be celebrating
it works on bruisers, any BB kills, any staff kills, any activated illisi kill
you aren't hopeless without a horde
It works but essence harvest works better in worse situations
It doesn't work as good in calm scenarios
that could be my bias cause I play auric damnation minimum
so at least Hi+one other modifier, if not the auric maelstrom
very rarely is there "calm scenarios"
Warp absorption I can see it being good as it lets you be more aggressive and you can argue it lets you keep things under control more
I always play auric damnation, have seen a couple Psykers rage quit who ran warp absorption when there were no vets in the team
I'd rage quit auric damn if I was playing zealot/ogryn without a vet
but i don't need ammo and I don't RQ cause I guess I'm not as reliant as those psykers
Essence Harvest is a trap don't @ me.
@still hearth
is it just me or is ranged fire physically moving you just incredibly unfun
like i just had a single gunner taking a single potshot at me, and that pushback was enough to prevent me from fully dodging out of a tox flamers flame trail hitbox, which dealt the last tick to my health and killed me
you have to treat it as a lit fart, chaos guys are quite gasy
True I'm beginning to hate it 
i just cant stand having my movement and mobility altered at a moments notice
like mutants and dogs and such are fine cuz thats their thing right, just dodge them and youre fine
but being shoved and tossed and slowed at any given moment by someone whos 100 meters away is the mobility version of struggling to breath to me, it just fucking hurts
Have to get used to spamming slide
At an angle cause I think psyker only has 50% toughness DR while sliding
I bind crouch to mouse button so I can dodge slide constantly
Sliding at an angle counts as a dodge and enemies will miss you
it's still possible to get stuck, e.g when a bomber throws one under your feet
or if you get pushed by a flame ...
then you can crouch all you want
i more curious to know what the 3rd option is
whats a good amount of toughness on a curio for the base stat
i do it so much already i even try to do it in waframe out of habit
even with force swords, the dodge slide can just get completely thrown out of wack and it feels like im fighting the controls to actually do what i want my character to do
17
ever since they made 2 stats modifiable curios are pretty straightforward to get
yeah, the slowdown from the flame from the instance i was talking about made that single gunners pushback infinitely more impactful than it would have been otherwise

and if you're hit by gunners / fire / granades you go:
https://media.giphy.com/media/YLt0dcVELcUTeWv8As/giphy.gif
and then you die
that's when you whip out the bullet block 
Toughness DR while sliding is only for melee attacks. Any slide will allow you to be immune to ranged attacks, at any angle. You can also sprint perpendicular to the ranged fire to enter a dodge state against it, anyone can do it iirc.
It's technically not even toughness DR either. It's Health DR scaled by current toughness * class coefficient based on current class (1 for Zealot, 0.5 for Psyker/Vet, 0 for Ogryn).
What blessings for the illisi ? I feel like this boys gonna work out
Do also have this one
slaughterer/unstable or slaughterer/deflector
Alrighty! Assume Maniac flak, as well
yep
its a satisfying headlopper
And purgatus changes? Warp flurry over run... and flak over groaners and pox ?
yea
after much consideration this is what i landed on for the illisi
now i can block and dodge spam through the whole level
Yummy
Yeah randos kinda suck
I havenβt played as much recently
Get too sad at the thought of no friends
hey if anyone wants to try a 4 psyker team i'd be up for it XD
Id be down if it wasnβt 2 am and my work today wasnβt a rush from the second i walked in to the second i got home
Donβt sleep on the trauma staff. Once you get a good one, that thing kills like nothing else
Is that a kill everything before you die to a light breeze run?
Voidstrike, my beloved
Big boom
Makes me go teehee
Fair enough, but counterpoint:
Trauma, my beloved
I hold M2 and then click M1 and, oop, uh oh that hoard is gone
the best kind of run 
I blow everything up so i can get words of encouragement from other characters
I need something in my life pushing me up
^
i wish it was that easy to get words of encouragement irl 
I'm gonna make a drake meme for this
Same
Go ahead lol
Shit smells so good
Like genuinely
I think everyone else as a psyker is one of the rarest team combos I've seen, probably roughly tied with the all-female team.
I've had quite a lot of teams that I've been on that are everyone else zealot, everyone else vet or everyone else ogryn, as well as a reasonable number of two psykers + someone else, but me and three other psykers is rare.
My second favorite candle i own
That sounds hella sus coming from zealot of nurgle
What the fuck lmao
... statements that are not good out of context.

My first favorite candle is one my boyfriend made me
He hid little rocks in it so as it gets used i get rock gifts
I mean context is a nurgle candle
So like there isnβt much difference
My recollection is that I've been on maybe three or four all-psyker teams. Of which the first was a fairly rapid and miserable failure.
@regal jasper
I don't remember much about the others.
Lol
That's crazy
All ogryn teams seem to be the most common tbh
It's called skill, zealot.
I see it 9 times out of 10 every time i play ogryn
No its cuz i spam fire voidstrike so i get compliments
Bro I've done like 50 runs this week, maybe 10 ogryns besides me
But that's fine, I get to take all the ogryn credit
Oh sorry psykers, we totally hijacked your chat
I once joined a game at extraction and it was all ogryn
I main psyker
Ogryn is my second character
See with the big brain stuff this makes sense
I just hit things and take alot of damage
So ogryn

Philosophy convos are always the best imo
Unless people are refusing to try to understand and just call you stupid
Otherwise they are amazing
That's cool
Discussing philosophy with an all-Ogryn party usually goes well.
Havenβt tried
Meaning of life? Hit stuff, get rations.
We kill things with rock, or stick?
We kill things with big bomb
π
Talked about death and nothingness a bit ago with friends
Then I found a silly meme with a dancing crab
I may at some point find the energy to get my vet (which was the first class I started) up to Lvl 30.
But I've found I've just enjoyed psyker more.
sounds stupid tbh
):
@regal jasper Do you normally do heresy or damnation? Once the update releases I'll be playing alot so we could get a team together
I just have a fragile ego so i run malice to win
Too much effort and my gear isn't good enough
Yeah

I resemble that remark
I need better curos or whatever the fuck they called
Wait malice is the 3rd tier right
Curios
Yeah
Tried Voidstrike staff in Damnation for the first time
It's another word for trinket or oddity
I love balling
I did
Twas fun
I lost while extracting
The support surge Psyker got top damage because I was too busy quellcanceling barrels
Or could be churros. That is also a valid thing to want.
On a diet
Ogryn would trade his curios for churros if possible
But yeah i want one
I respect it
I ran a couple of Malice Maelstroms recently to get an idea of the modifiers before I made a complete fool of myself trying at higher difficulties, and I was not expecting to be one shotting mutants.
Dayum
mutant wavers maelstorms are
1.5k hp mutants iirc
or 2k
an illisi can oneshot two of them at once
yea this will happen a lot π¦ Voidstrike is just sad on Damnation
though people had good results with blazing voidstrike
I don't know how ...
Yeah, it was odd lining up lasgun sights and then the thing just dropping dead.
I think I consider myself Damnation capable. I generally don't feel I'm letting the team down, at least, although there's only so much I can shoulder things if I get put on a mediocre team or I have to clutch.
on Damn either I make a silly mistake or someone else does. 90% guaranteed
I usually take my time at the start, then if the team is scattered already around 1 minute from first sighting the enemy ... I just leave
Mine wasnβt
I only died at the end of the mission cuz i got distracted and squad all died
Well you can have very good teams and you can make it work in corridors, but the lack of one-headshot possiblity on harder enemies make it lackluster
I guess i see your point
I miss the snapping sound so badly ...
The silly mistake on a few recent missions has been no-one doing the actual objective.
Or, rather, no-one helping me do the objective.
I accidentally charged as an orgyn down a corridor of gunners and triggered a chaos spawn
wrecked the team right at the end in 15 seconds
the best way to ruin 4 people's day is to shoot a full charge Voidstrike ball and hit a demon host π
I really need to add a "do the fragging objective" hotkey to my quickchat
need plasteel to upgrade curio, need upgraded curio to run damnation, need to run damnation to get plasteel
π€
go heresy, heresy is great fun
Warp kills from staves don't count for 'range kill' weekly contract. 
Psyker discrimination.
How is this news? We are psykers, we barely deserve to live. At least we're useful enough not to be sent to be consumed by the emperor for now

I've been gunpsyking so long I forgot this
Yeah I see more and more gunpsyker
225 smol shooters with trauma 
you especially do not want to zap the when they're few in numbers and scattered because that prevents them from clumping up, unless they're about whack on an unaware teammate or something
so annoying when surge psykers surge hordes, and doubly annoying when they do it at the tail end when there are only a few left
especially in a world where >10 cleave melee weapons exist
i keep telling my buddy to put the staff away but he cant seem to stop lol
its like an electric addiction
very embarrasing when you perils-plode yourself surging a horde of all things
i'd be tempted to make them go into the psykhanium and see the damage/target limit of the psykhanium for themselves
unless you've already done that and there's no hope left
you can lead a surge user to the damage numbers...
he's not stupid, just addicted
my favourite was watching him trying to surge a nurgle-blessed mauler several times to no CC effect, just to overheat himself, and then get overheaded before he exploded
it's funny since i do play Damnation Maelstroms with him and if he brings anything else he's very good at the game
it's just surge staff. something about it breaks people's brains the way that camo expert does for certain veterans
such a cruel world that we live in
warp absorption is niche, but it's certainly not bad if you build around it
if you stack toughness along with kinetic shield, you'll have quite the buffer against ranged enemies to get close and blast them with trauma or illisi
i dont disagree though, it's generally strongest when you're already kicking ass, with the exception of illisi special
i keep waffling between Quietude and WA on my Purgatus
strongest when there's trash around yeah
I run it with trauma + illisi and it's fairly comfy for me
Nothing's wrong with surging horde don't listen to haters.
based and lightning-pilled
I don't play surge that often but when I do it's surging time.
there are some uncomfortable areas like some parts of vigil station where diving with melee or fighting with trauma at a distance isn't as effective to proc warp absorption
but trauma + illisi with warp absorption on linear maps like silo cluster, magistrati, chasm assassination, etc. is fairly consistent
you don't get quietitude for boss spawns, which is fairly important nowadays, but otherwise you get to play a lot more aggressively
(blaze) trauma is op against shooters
https://www.youtube.com/watch?v=0WrRGbVgnZU
more like stairs are op against trauma
Tru dat. Biggest weakness.
the true enemy was bad infrastructure all along
I'm still stuck with the Malleus Monstronum Penance and it sucks that I have to rely on people to do it
i swear the game is taunting me now
ive spent the last 4 months hunting for the surge blessing for voidsstaff
and now ive had a surge voidstrike in the melk store THREE DAYS IN A ROW
im gonna reach into my screen and strangle melk i swear to god
Melk hasn't given me anything good for months.
140k+ melk coins and I'm not even doing contracts on all characters. 
in other news surge sucks cause it doesnt work with quell canceling 0/10 i want my goddam machinegun staff fatshark
yea thats my idea like their exposed flanks has like 3 stragglers you just shock em
Hey I also still have to do the penance. I could even provide a Tanky Ogryn π
I'll be home in a few
sounds good π
i hate this level, just stairs and nonstop shooters without any real cover
does sustained fire on the trauma force staff apply to subsequent uses of the secondary, or just the primary shot?
Yeah that stairs section holds so many shooters.
Also some area is way too big making looting everything take a while. 
obsessive looters are a problem when you got two of them. Can't babysit both of them
I feel attacked. 
are there different situational uses for chargging surge staff all the way up, vs just blasting as quick as you can?
like, lots of quick secondary attacks being better bang for your buck against shitty goon hordes or anything?
I'm trying to figure this thing out. lol
Full charge does a lot more damage (still low) against maniac and unarmoured. If you want to take out those targets I'll say charge up.
For flak just quickly send lightning their way cos surge is op against flak.
got it. little goons full charge, flak goons, whatever strikes my fancy.
so, with it being great against flak armor to start with, is it worth replacing this 20% bonus to flak armor, with a 25% bonus to carapace armor, and trying to be a well rounded weapon?
I've also got a level 4 warp flurry I can put on it.
I was wondering, what perks do you use on a staff ? Flak because flak is omnipresent, then ?
yea, I was just looking in the meat grinder, and I guess... one big ogryn guy and one dudfes helmet is carapace?
Yeah the maulers have a carapace helm on
Yeah, carapace is basically only Crushers and Maulers' heads. Which for many weapons just means "smack them in the body instead".
I think some parts of Reapers and Bulwarks are carapace, but I forget which.
yea, supposedly, but it just says "unyeilding" whe I hit their arms and legs.
If you hit their flesh it's unyielding. Most of their armor is flak
Nah keep flak. Also you need warp nexus as a blessing.
I think bulwarks have carapace pieces to their armor but they're mostly naked behind the shield
My own surge staff has flak and crit chance to maximise flak damage. It does little damage to non-flak anyway I don't feel like it's worth it to get unarmoured or maniac.
Im working towards a blazing spirit trauma staff build because it looks fun should I use the crit chance blessing in the other slot or the charge speed one?
Charge speed seems more useful overall but then Iβm stuck with 10% crit chance with the 5% perk and if blazing spirit crits it kinda just melts everything with wildfire
Idk kinda torn
I hope psyker gets some crit chance feats in the class overhaul
For blazing trauma you want Nexus instead of Flurry.
You want 80% or as high as possible charge rate and use nexus.
Crit change is really important to proc the flames.
Also, you can quell cancel the charge attack.
Good luck tho trying to craft a strong blaze trauma is a bitch.
Finally Maellus Monstronum done β€οΈ
Thanks for the help
I should probably run + crit chance and + flak damage in the perk slots
- flak to compensate for soulblaze not being as strong against flak
and + flak is kinda just the best perk 90% of the time
Supreme blaze trauma
Seeing as you don't need to replace either blessing, you could bump that crit perk up to T4
Unless, I suppose, you're holding out in the hope T4 Blaze is ever added to staffs.
Done all Redacted penances before hitting 30 
how did you do malleum monstrum ? you need private game but you need friend for private game. it is the hardest challenge to overcome for me
I just did it earlier grouped with people from the server that came to help me, and vice versa
the easiest one is having a shield ogryn aggro a Daemon host and standing in guard, while a psyker brain burst till it dies
while the 2 other players covers you for hordes and specials
Very difficult, but it was hella fun
doesn't work on the RMB unfortunately
shucks
I've been going back and trying to branch out how I play psyker, and I keep coming up empty. lol. brain burst baddies and flamer hordes, seems to be all I'm good for. lol
I want to lighting bolt, but I'm just stunning things at best.
I play melee Psyker myself since that usually nets me the most elite and special kills
what should I change here?
is that just a funsies thing, or is there extra value for actually being the one to kill eliets and specialists that the game doesn't tell you?
there are three reasons
Saves ammo for others since psyker doesn't have any
I'm a crack addict, I don't trust my team to kill elites/specials, and I run psykinetic's aura
Also things that run away, a BB doesn't care after you get the lock
Especially if they run through horde and are behind horde
and BB is quite nice for just taking a peek and going back to cover
and if your aim isn't the best, the aim assist will prove very useful in those scenarios
I try to BB dogs if I'm not in melee or targeted because their fucking space program is ridiculous
i don't like to BB dogs since that messes with their aggro
I'd rather let my teammate get pounced since I can save them if they're within 30m of me anyways
I fucking hate psyker's who BB dogs
To each their own. I don't exclusively BB dogs
because they'll turn what should've been an instant kill into something that takes longer
I don't exclusively melee dogs either, but its sooooo fucking annoying when pub psykers don't trust me to melee dogs
like motherfucker my melee damage is more than your overall damage
Of course, I prechatge a BB and try to burst it as soon as it's spotted to kill it quicker
and it is extremely tilting in the case of dogs
where I want them to be dead as soon as possible
I usually just flame them in chat nowadays though so it is what it is
and it just reminds me of people who want BB to one-shot dogs
I wonder what the intended method to deal with an enemy who takes 3x melee damage is
or when they get pounced after taking their aggro because surprised Pikachu face
That'd be a more solid argument if the game ever fragging told you that.
As is, an enemy that's hard to hit and tanky as hell against ranged attacks is laying it on a bit thick.
It's a shame to boil every enemy class down to one completely formulaic "do this to kill it".
yeah with respect to people in-game, I'm fine if they don't know that
but with respect to people who unironically argue the point that BB should one-shot them, then there's no hope for them
If the game really does have the idea that you deal with each enemy type in a specific way, then "they can look up data mined info on Reddit, right?" is a failure of game design.
I think at launch, people figured to melee captains because their shooting animations were a bitch to deal with
When you use the special attack
Because I notice trauma explosions do good damage to pox hounds
Particularly when to my recollection (at least with my build - WU + WB, usually), BB only stops one-shotting hounds at Damnation.
any information regarding things below damnation is just a void in my brain
probably in the same area as whatever it is i learned during civics class and social studies
trauma explosions shouldn't do good damage to hounds
at least testing in the meatgrinder, they do the damage that I expect them to do
and poxhounds being infested also means that the trauma deals 0.75x damage to them
brittle goes brrrrrr
at the very least, damage numbers should be a base part of the game
40% rending only adding +10% damage against infested π₯²
fatshark making brittleness one of the better brittleness options on trauma but also making brainburst and force melees have good armour modifiers so there's no personal reason to ever take it
Based on the information available in the extended tutorial and regular gameplay (and bearing in mind that the psykanium refuses to allow you access to many enemy types until higher levels or if you mod it), I can't blame players for assuming that the fast hard-to-hit enemy type should be dealt with effectively by an attack that's good at hitting fast hard-to-hit enemies.
but not when i'm right in front of the dog
that's a lot of the game's issues tbh, is the way combat lessons scale (or don't) between difficulties
and they can visibily see the dog's aggro switching from me to them
people have a lot of trouble adjusting, or they never do
like they'll see me in the animation holding my heavy and they'll just BB the dog
ugh, when you just want to bonk the pooch to death but some dipshit apparently would rather spray an entire shredder mag into it from 30m out
or when i've previously also killed most of the dogs this way
constantly pushing it out of hit
if I'm two-shotting dogs with a psword or one-shotting them with the illisi, I would hope that's a big hint
with ammo economy being as dicked as it is, people really dont pick up on some of these lessons
they'll run their ammo dry when there's no vet and just conclude "welp we should have had a vet"
no my man you should maybe not magdump your bolter against every mutant
melee is for chumps
i guess just people really do not have a good perception of a weapon's DPS or that brain burst will take aggro from dogs fairly easily
5 seconds to deal with a dog using brainburst (2 seconds cast + 1 second downtime + 2 seconds cast)
and 90% peril at most
i suppose i also started the game back when quelling was more shit
Bearing in mind BBs take ages to charge, and there's no visibly active detriment to you, like there is with blowing up a burster (and yet, people still do that...) it doesn't surprise me people just choose to finish their cast.
remember that brief period when passive quell was stronger than active lol
In all honesty, how often are you able to watch other players closely enough to know exactly what they're doing?
I had a realisation a while back that outside of things like "this guy's stealing all the ammo when others have very little", "this guy is good/bad at sticking with the others" or "this is the third time I've had to pick this guy up", I often can't really evaluate their performance until I actually see the scoreboard mod at the end of the game.
for me, I can tell if a dog has been dealt with quickly if I hear their pounce and then guess based on how long after it takes for the hound to die
I basically just tell from the sound
(And even then, I'll still value "this guy stuck together well, and I think it was them tagging lots of people" over "OMG, they got how many kills?")
(Scoreboard mod should add stats for tagging enemies. Change my mind.)
(But only once per enemy, no tagging spam.)
I'd value that over getting score for opening doors and being a plasteel goblin.
Sorry, I can't hear you over the ear shattering tinnitus from my shotgun
Jokes aside, the absolute lack of pinging that goes on infuriates me 
i dont tag some enemies exactly because I don't trust them messings things up
e.g., I do not ping dogs at all
Fuck you
unless I can't see them otherwise
I don't trust them to take aggro from it
and dogs and trappers are the most important enemies to SEE AT ALL TIMES
tag them yourself
lmao what
and because I'm usually the one out of coherency, they're usually going to be going for me
I tag other enemies though
No that's an insane argument
i actually had to buy a new mouse bc i proke my scrol wheel pining too much lmao
please for the love of everything thats holy TAG THE FUCKING DOGS
I think it's an appropriate argument



