#psyker-class
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on fire trauma specifically I think I’d definitely run wildfire, probably the build it makes the most sense?
My opinion anyway you do you but I am wildfire main. 
I run wildfire on purg and blaze trauma.
oh yeah besides most purg
quit using purg at one point because it got too brain dead
Play the new no ammo pick up scab only modifiers with purg.
what is 6 warp charges actually doing in this build
we are not running peril resist on 10 so it's just an extra 8% damage?
does that hit any break points
Assassination maelstrom no ammo pick up meme 12 mins game with the boss dying in under 1 min
https://www.youtube.com/watch?v=Uyb6u8BRJCk
yeah that’s why I’d take wildfire
it’s hilarious when you find people farther up that you haven’t engaged yet that are already burning
Max out crit chance for blazing spirit procs. Everything touched by the explosion (even on outer radius) will get 3 stacks of Soulblaze with a hard cap at 6 stacks.
That's basically a mini AB every time you crit, even more so if you crit twice in fast succession.
At 80-100 peril, Warp Nexus 4 and +5% crit chance perk you statistically crit every 3 to 4 casts and you have around 10% chance of doing 2 crits in a row.
so level 3 blazing spirit fine then because unless level 4 gives a straight 6 stacks in is always 2 casts for max stacks?
(i don't know how much level 4 gives)
No level 4 (yet, maybe never).
But if there was lvl 4 it'd be 4 stacks with max 8 stacks I presume.
6 stacks per crit would be too op.
69 stacks at 420 damage per stack
We really need a reference for which blessings do and don’t have tier 4 lol
Btw Pygex I have the most OP blaze trauma uber godrolled staff right now.
It's too good. 
i have a pretty good one but boy i just hate it lmao
Slightly less horde clear but way more versitile than purga.
Why do you hate it? Charge rate needs to be very high otherwise it feels sluggish.
Don't use it at stairs. 
Mfw the circle goes to oblivion and can't explode these dudes chilling on stairs.
yuuup mostly frustrating to me
Show me
You can use it on stairs. Just aim at the middle raling / flat parts or stand 20m away so you can do air blasts
And I can modify 1 other stat in case they release blazing spirit 4.
Yeah that's pretty good. Ain't perfect but definitely the best I have seen.
Yeah 380 with 4 more in quell speed would be better.
And that 5% crit instead of 4%
Yeah I can change it but I want to wait to see if they would make blazing spirit 4.
Yeah that's the smart play when you have that good of a staff. That 1% is not that huge upgrade anyway when your crit chance is already around 27%. It's like a 4-14% increase in the frequency of crits. The fewer nexus stacks you have, the greater the impact.
I had the exact opposite all 3 of my teammates were camping the bottom of the repair mission mid event (next to the unopened exist door) and they just weren't leaving to repair, had to solo the game at topmost interrogators
so last night a spawn appeared, I ran through a door and shut it to hopefully give the team time to reset, and the door shut on the spawn in insta killed it, lol
The worst I've had was the Special Issue Ammo mission. All three team mates wouldn't drop to get the containers in the end event, because one of them wanted to pick up an ammo crate that no one could carry
I have never seen anyone just camp there for so long, I was about to leave and they finally dropped down
Yeah if the spawn cannot reach their target they simply die. Same thing happens if it jumps and lands on a box.
never new that, first time that's happened in a game
Peak melee horde clear gunker
(Until new penance cosmetics come out that have more armor I guess)
Almost having default Ogryn HP as Psyker is goofy
why crit?
5% is 1/20
so on average, you need 20 hits to get 1 additional crit from those 5%, which would give you 1 additional dot stack
by the time you have hit a guy 20 times, you have max burn stacks anyway
so basically, you have the CHANCE to apply 1 additional burn stack to an enemy, before it dies (which is a slight dmg increase of just a few %)
meanwhile, all dmg perks increase dmg of dot, and apply at full strength at any number of burn stacks
You also run nexus 4 which gives 20% at over 80% peril.
Also this is on trauma staff.
yes you run nexus, but 5% is nothing, when you consider the alternatives
Nah it's still good though. I have crit chance on purga too.
explain thy math
Wut 20% crit chance vs 25% crit chance.
It takes 1.25s (I think) to full charge a trauma blast.
i just explained why 5% is bad
now tell me where i am wrong, or admit that i am right 😄
1 out of 4 or 1 out of 5.
5% on its own is bad, 5% with flurry nexus is good because 20% (1/5) turns into 25% (1/4)
sure but with 20% then it's 1/4
it sure is
25% > 20%.
1/5 + 1/20 = 1/4
Big number better. 
but if you take a perk, you have a +25%
so you have 25% perk and 20% cc
that is 45
which is a bigger number than 5% cc and 25% cc 😄
what
Is that a troll response
25% dmg perk + 20% crit chance isnt equal to 45% crit chance
yes a troll "bigger number is better" response to the troll statement by the guy 😄
you're in the wrong here

i am pretty sure that25 is a bigger number than 5
what does that have to do with you saying 5% crit chance is bad
Are you dumb or trolling
that doesnt regard the point you're trying to make
not sure if you can read or not, but i already responded to your question if it was a troll response and said that it was a troll
So dumb
y'all just talking past eachother rn
I was not trying to make a point. like i already said.
my statement was supposed to be dumb and make no sense.
just like "25%cc is more than 20%cc" does not make any sense when tryng to argue for why 5% cc is better than a dmg perk
5% cc is better on a blazing spirit trauma since your main goal with running blazing on trauma is for soulblaze stacks from the crits
at least, i see it that way
if you have a build that relies on crit to work, then more crit is better than a perk
it's pretty simple
if you don't take a different perk
easy
it is not.
because the dmg perk could still have a larger effect than the crit bonus
idk the numbers for soulblaze stack dmg but i think 3 stacks is 22-25 dot?
you do you dude
is 100% bonus crit better than 1% dmg perk? yes
is 100% dmg perk better than 1% crit perk? yes
what is the exact ratio, where both are worth the same? who knows
but saying "you need crit, so you take crit" is not an argument for why 5% cc would be better in general, than a dmg perk
lol
is 25% dmg better than a 5%perk ->25% total crit chance? yes for the main trauma hit, no for the soulblaze stacks which is the only reason you're running flurry nexus blazing spirit trauma
sometimes when i crit... i see the demons
but only for half a second
just a flash out the corner of my eyes
but i know they're there... waiting
okay this Blazing Trauma build is p fun
not sold on Groaners/Poxwalkers as second perk though
i have a reroll left, what's optimal
Flak
Let you easily clear flak shooters pack and scab bruisers.
Also very strong against maulers and scab ragers. If you get lucky and with high enough damage roll you can 2 shot maulers with flak.
makes sense
Flak it is
I can't remember what's in the Psyker's tree off the top of my head for soulfire stuff but I'm pretty sure there's some stuff there
so psyker gets a developed soulblaze stack build off-branch
Just give blazing spirit 4 pl0x
as in the blessing?
Yeah it feels bad having a t3 blessing.
Force sword has blazing 4.
But fartshart is like nah let's not give t4 to staves.
no 550 rating for you
Idc 550 rating. Just as optimised as possible. I recall a dude on reddit posting his 550 gears but they had really shit perks and blessings.
you just jelly
i have a 549
My highest two ranged weapons for now - and, no, they're not 550, but they are actually decent perk/blessing combos: https://cdn.discordapp.com/attachments/1046914150363844779/1143709029718302791/image.png
I should probably actually try using the Shredder before those blessings get nerfed into the ground.
hi guys! what is the general consensus on curios rn? haven't played in months so i'm really out of the loop
I use 3 toughness
Replacing +10% to elites. should I do +25% to flak, +25% to infested, Or 5% ranged critical strike chance?
Flak imo
flak
ok Flak it is! thanks
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Avoid wounds (it's false economy - it doesn't pay off unless someone gets you up multiple times; take more health instead - you're less likely to go down to begin with, and have longer to be rescued while downed.)
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Probably no more than one stamina unless you're going meme build, but one can be very worth it if you're using Kinetic Deflection, as it multiplies up.
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Health and Toughness are somewhat swings and roundabouts. One regenerates but is ignored/deleted by some attacks, the other is effective against everything but gets eroded by corruption.
As far as extra considerations:
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Toughness does multiply up many regeneration sources (many are percentage based, so having more toughness gives you back more toughness - and getting back more toughness is good against ranged damage, which doesn't chip) but will take longer to fill to max from coherency (which has a static rate, and being at max toughness is a consideration for melee chip damage)
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Health lets you get back more from medicae stations but eats more from medikits (which have a fixed HP they can heal - 500, I think).
I use 3 healths.
Currently I'm running Toughness, HP, Stamina. It splits the difference between the benefits/drawbacks of each of toughness and health, while also giving me a hilarious amount of block.
How do you switch to 3rd person ? 👀
It's a mod called perspective.
Oh ok ^^
thanks for the detailed answer, but i guess i should have been more specific: has there been a change in which perks were considered good a few months after the game came out? i remember ppl going for gunner resistance at the very beginning because of the amount of toughness damage they do in damnation, combat regen and health, but then 3xtoughness regen was considered BiS on every class
i know voidstrike isnt amazing but figured it was good base stats. sadly its got 3 dead slots
im guessing blessings are more important than any perk? so swap out sustained and run'n'gun?
in this case yea
if you have transfer peril and warp flurry
alternatively just do transfer peril and swap out a perk
and practice the quell cancel on the secondary
its certainly not as good as having warp flurry but the quell cancel also saves time, you just wont benefit from the reduced perils cost that also comes with charging it quicker
Voidstrike is amazing despite what people say. Flak is the important perk anyway so it’s not a big deal that the other is a dead slot
seems that the extended customization mod affects the force swords even though it's not yet supported by the mod
illisi blade and handle on the paid deimos skin (that was slapped onto an illisi)
if you equip the deimos skin onto an obscurus, it'll have the obscurus blade/handle instead (and so on)
Ooh this mod seems like something fs might slap
Do you need to own the skin to customize
Or does it just allow you to customize anything
only the weapons that the mod creator has implemented so far, which is only for the guns so far
can't slap on skins, but you can mess around with different components
Yeah melee is unsupported.
I wanted to use a different heavy sword skin on my mk9 sword but to no avail.
Yeah if it allows you to access skins that you havent bought
Very likely fs will get the creator to stop
But hey fs is lazy
So who knows
When we are dealing with procs, you can't assume a % crit is always valued the same. This would be true for damage calculations but for proc calculations the scaling is actually non-linear since we are interested in the frequency of the procs. Smaller percentage increases are more valuable the less crit chance you have and crit chance has diminishing returns when approaching 100%, for procs.
Actual example from Nexus Spirit Trauma
You have 5% base crit. With nexus 4 at 80+ peril you have 25% crit. This is one crit every 4 casts. With +5% crit chance perk, this gets up to 30% chance, or almost 1 every 3 casts. 30% divided by 25% is 1.2 so that's a 20% increase in the frequency of crits.
Then we also need to look at the fact that soulblaze has exponential like scaling before 10-11 stacks, so each extra stack is giving more and more damage. With 25% crit, you have a 26.2% chance of scoring 2 or more crits with 4 casts. With 30% crit chance this goes to 34.9% chance of scoring 2 or more crits with 4 casts. That's a 33% increase in double+ procs with 4 casts. Just from a 5% boost.
In addition to all of this, that 5% will give you a bigger relative boost when you fail to keep that peril at 80+ or if you forget to pre cook your peril meter.
I guess it's also fair to point out here that a double proc will kill all non-elites and non-specials and for example is almost half HP bar of a mauler even without any damage boosting perks. So 6 stacks of Soulblaze is not a joke, especially with that huge AOE range.
easier way to look at it, is to look at the % increase a crit gives vs non-crit. If a crit is +100% damage, then +5% crit-chance is equivalent to +5% damage. Given that the outer-blast of a blazing-trauma does negligible damage, but a crit proc'ing blazing gives, like +500% damage, then, +5% crit is more like a flat +25% damage
From what I heard, it doesn't affect what anyone else sees.
However, no-one has actually told me what the mod is called or where you find it (no obvious hits on Nexus), so I don't have a concrete answer.
the mod is in the modding discord currently #1140929470170144778 message
i am curious about it and might get it so long as i dont get an advantage from it or something
I like Wildfire, its weird, but yeah, cool skill. Also WnR is hella underrated as it can stack DoTs way higher than Purga
although i worry about getting used to certain customization things or sights and then being thrown off when i dont have them anymore
I hardly bb so it's not too good for me.
but if its just make your gun look how you want then its prob fine
Thats fair, its usefullness does pretty much entirely hinge on how much one uses that
For my take?
The trade off between toughness and health still stands as perks. Arguably Toughness has its pros as a perk, as perks give equal amounts to Health, rather than the ~80% amount you get as a curio blessing. However, in either case you're now using slots to do what the main blessings do, rather than some of the different functions perks can fulfil.
As far as resistances, basically anything other than gunner or sniper is arse. Flamers and bombers still insta-delete your toughness, Mutants and Hounds still pin you, so getting hit at all still opens you up to being attacked by enemies nearby. The gunner and sniper resistances though do represent enemy types that are primarily a threat because of direct damage though, so these remain worthwhile.
However, note that the resistances are multiplicative, not additive. Three 20% resistances adds up to 48.8% reduction, not 60% reduction. The first reduces damage to 80%, then the next to 80% of what's left, and the third to 80% of what's left - so the third 20% resistance only actually provides 12.8% resistance, and this problem exists with stacking multiples of any perk...
... albeit in the other direction for things like Toughness regen, because those are instead additive rather than multiplicative, so while the first perk boosts your toughness regen by 30%, the last only gives you an 18.75% boost over the total you get from two.
The biggest drawback toughness regen has though is that it only works on coherency regen... and thus only works if the team remain in coherency, and drops off a lot if the team is down a member.
Combat regen leaves me underwhelmed, as it feels like it's balanced around the player already having combat regen recovery feats. The maximum 4% reduction is extremely stingy, equating to about one second off the regen. It doesn't feel like it'd be broken if it went up to 10% or so, at least assuming said feats were fixed to not get broken by stacking it all.
[TBC]
Generally, I don't advise stacking three of any perk, because they do have diminishing returns and almost all of them only work some of the time (combat regen is useless while your ult is ready, toughness regen is useless if your toughness is full, sniper regen is useless if a gunner is shooting at you), so it's probably best to spec out into a different (but still useful) perk rather than taking three of any one perk.
2 gunner 2 sniper 2 tough-regen 2 tough 1 stam-regen/block-eff feels like the optimal set of 9 perks to me
That said, I admit I do run three Stamina regen perks, but that's because I'm sick of never having any stamina because everyone sprints everywhere.
Whether or not my advice of (generally) not stacking triple perks is anywhere near the accepted meta though may be another matter.
toughness is by far the strongest perk you can pick - having 3x 5% toughness is essentially having an entire toughness curio, and will be used pretty much constantly as every source of damage except corruption is going to hit your toughness
you can get roughly 50% of the benefits of stacking 3 toughness curios from just having a single toughness curio with 3x 5% perks, and 130 toughness is around the general number needed to tank any singular salvo from a shooter
What's the consensus on Blazing Spirit vs. Surge?
for which weapon?
Trauma
definitely blazing spirit, surge only affects trauma primary
your choice for trauma is either blazing/nexus or flurry/X
This is Mr. Chunker that I'm currently running with a 321211 build.
I've been thinking about whether Wildfire might be worth it over Warp Battery to juice more out of those Blazing Spirit stacks, but the extra 12% peril resistance have been doing work.
One message removed from a suspended account.
took me this long to realize you can in fact survive 20 poxbursters at once
How long do Soulfire stacks normally last, and does their transferral via Wildfire reset that time?
I see, thanks a lot!
fairly sure wildfire doesn't reset soulblaze duration, and even if it did it'd be extremely rare since wildfire can't transfer to a target that has same or more stacks than the sender
The idea is that the crit burns up the front of the horde, which then transfer their stacks to the back of the horde streaming in from behind.
it doesn't really work in practice
It'd be nice to know what the effective range is.
Also, is there a mod that allows you to change your staff crosshair? I keep missing primary shots because my eye darts to one of the outer 3 dots instead of the one in the middle.
see the Atheneum in pinned posts
I think Crosshair Remap is what you need.
Wildfire can transfer stacks from corpses to enemies.
Do elaborate.
but in what situation is that useful. either they're targets which you're going to be piling stacks on to anyway or already have over 4 stacks on, or, they're targets that you're not going to be doing any additional burning to and are just going to be smacking with a sword/staff/gun, in which case the burning is irrelevant
Why would it be irrelevant? It softens up the targets, making them die faster. Also stacks can transfer through doors/walls and in combination with slaughterers stacks you can spawn kill more effectively.
Also trauma max blaze stack is 6, if you start off with 4 already on a target then the stray trauma hits making it 6 stacks can bring down most trash mobs.
What situation is flayer and warp battery is more useful for blaze trauma?
how much time are you allowing the 2 stacks from soulblaze to tick for in order to "soften up" targets enough to match the additional damage from warp battery?
3 Stacks
in reality, it won't always be 3-4 stacks, they don't distribute how you'd like them to
if 1 target with 4 stacks dies, and there are 4 targets in range with 0 stacks, it'll give 1 stack to each, not 4 to 1
and 1 stack is, as I said, negligible
Where does it say this?
in the Atheneum
Also the ability text kinda implies that.
"up to 4 of their Soulblaze stacks are spread between nearby enemies."
No it spreads 4 stacks into nearby enemies.
You can test it with infinite wildfire chaining by stacking enemies in a line then give it 4 stacks and keeps it going with slaughterers stack.
the description for wildfire is eh
it will distribute the soulblaze stacks as evenly as it can among multiple targets
^
If there's only 1 enemy in range, it'll get all available stacks.
to a max of 4
At least that's how I interpreted it.
really the best thing wildfire does is proc the warp charge passive gain of Ascendant Blaze
which, iunno, still fun, it's fine
Well, but when 3 enemies with 3 stacks around it die (which is often the case in a horde that got trauma'd), 3 new enemies now have 3 stacks as well.
Wildfire effectively means, that if the enemy densitiy is high enough, all available Soulblaze stacks effectively get recycled.
Which is nice if your method of applying them is a little less consistent than, say, the Purg staff.
blazing-trauma is the one build where wildfire sort of maybe makes sense, but for purg, blazing-void, or any blazing-sword, it just does nothing
I run wildfire with purga it's so op.
confirmation bias incoming in 3.... 2.... 1.....
Yeah especially strong in combination with ascendant blaze and when using your force sword with slaughterer 4.
You could argue that it effectively makes the damaging, though not staggering part of your Purg staff wider.
It's okay you guys can play whatever you want I'm winning. 
You stack it on everything in the middle, which quickly dies because of the stacks and then those stacks get spread out to the sides, effectively setting on fire even enemies that haven't been in your spout.
While you apply more stacks to the new enemies filling the gap in the middle.
Hmmm I will have to try it out in some runs.
but it only spreads 4 of them, which isn't enough by itself, so you're going to have to hit them anyway
True, but it means you have to hit them less to get to higher numbers.
When you're in a pressure situation and can't chain your purga staff for long. Press f to start off with 4 stacks, then quickly use purga to add a few more stacks on enemies thus making them dead and spread more fire to further enemies along while you ress or do whatever.
4 stacks soul blaze with 5 stacks of slaughterer is enough to kill poxwalker on its own.
Wait, does Slaughterer apply to all damage?
if you're mashing through poxwalkers with a 5 slaughterer illisi, i very much doubt the wildfire is doing anything to speed that up
Yeah dude wtf it used to be broken with the old slaughterer.
You press f and hold your sword.
Then watch horde burn on their own.
o:
Now you actually have to melee.
I haven't tried combining Blazing trauma with AB yet.
But I think I'd miss the increased charge generation and always-availability of my ult.
Without wildfire this horde would have died slower
https://www.youtube.com/watch?v=kR0N3VLXS50
i really don't think it made any difference there
anything it jumped to was only alive for 1s before you killed with sword
Stuff at the back died before it reached melee range. My melee swings can get more multi kills due to softened up targets.
It's okay you are just not a fan but it's not a bad feat at all.
fild wire
But it shines more with synergy weapons and blessings (blazing spirit/slaughterer).
And ascendant blaze of course.
the only stuff dying at the back was caught by trauma+AB, once you swapped sword things only died from sword
Also I just found out that +Armor Dmg Perks also apply to the fire ticks live.
So you could have put 4 25% armor damages on your sword and purg staff and switch to the appropriate one.
do you want Slaughterer and blazing spirit or bloodthirsty and blazing spirit? on the Illisi blaze sword
Only slaughterer is must. The 2nd blessing is your preference. I use deflector.
Blazing spirit is on the trauma staff.
Yeah melee for 5 slaughterer stacks. There's a meme build of wildfire ascendant blaze autopistol too with pinning fire stacking.
The Illisi was the "Power Sword" Force Sword, yes?
really wish people knew how to actually fight the fuckin boss
this team was fantastic up until we got to the target where they just utterly folded
yeah idk why its so rare to get people who actually stay on the boss
i get you can get seperated by specials a ways into the boss but ive had teams that enter the boss room and just hang back and shoot the shield or deal with random shit and im the only one on the boss
Dat's because you're not memeing. If you're memeing the boss die this fast
https://www.youtube.com/watch?v=Uyb6u8BRJCk
do u know builds for all the pysker staffs
wildfire killed the boss
like, perks/blessings or just feat selection?
feat
It actually did. Both me and the level 1000+ psyker ran wildfire ascendant blaze. 😉
I like soulblaze builds because their value goes up the more they're duplicated
for hilarious results
soulblaze is generally applicable to every staff as well
what mods
foor the crosshair
I run 232122
it messes with my mk12 skin as well but i forget which one

has gold wings on the side
im guessing its cause they have customizable emblems now
kinetic flayer has the least synergy with AB
if you're not running warp-battery, idk why you'd run AB
warp charge generation, mainly
its not particularly good for warp generation, given that you lose them all on Ult
easier to maintain with KB
something something playstyle difference
I find that I don't particularly need the breakpoint for shooters, so I just run wildfire instead
Ascendant blaze only give warp charges from enemies burnt to death?
If you kill them by sword they don't give right?
According to the Aethenum, they have a chance if they die while burning (or 1 second after burning=)
I think the same works with blazing swords
if you crit and soulblaze is applied then it counts
u just have the peepeee the poopoo
Melk is offering this, which has good modifiers and a version of Slaughterer, but it's not Slaughterer 4, and I'm not sure how rescuable the rest of it feels:
I suppose one thing over my current one is that I would be able to get Deflector 4 on it (not that that's a huge boost) and spam the special attack a lot more:
https://cdn.discordapp.com/attachments/1046914150363844779/1133036349235146822/image.png
so, simple test, 30 poxwalkers moderately tightly packed, do a full purgatus cast onto 10 of them then swap to illisi with slaugtherer to kill the rest, once with wildfire, once without, no other feats
using special-heavy spam with the illisi, literally no difference, exact same time, using light-spam with the illisi, it was about 5% faster with wildfire
I suppose one answer is that I've got a reasonable amount of Melks banked (exactly 10000, as it happens), and it's the end of the week and I'll have some fresh contracts tomorrow, so buying it is unlikely to badly screw me over.
Wildfire's strength comes from other sources of Soulblaze. In a horde of 50+, getting a head start on the next section of horde with 4 stacks makes a huge difference in ttk
Most notable with purgatus, to a lesser extent with Blazing Spirit
T3 Unarmoured isn't a terrible perk to have on there, even if Elites or Maniac might be preferred.
i'd say the opposite is true, purgatus will pile on stacks so fast that the initial bump from wildfire is not noticeable, but a blazing-trauma will feel the difference between 3 and 6 stacks
Now we just need something fancy for the psyker back slot.
Eh, bought it, and I suppose we'll see how much losing a tier of Slaughterer is a problem:
I haven't actually done any testing, but it feels faster on purg to me
Will spawn about 100 scab melee units for murdering purposes
Bruh t3 slaughterer vs t4 is so bad. Shouldn't have bought it.
Got my hands on a grey 379 Obscurus. Time for Hadron to ruin it!
i started to run wildfire because i don't like warp battery with AB, usually the ult is up before you get to 6 stacks unless you save the ult for large hordes, but the ult is too useful to hold onto it, so i often cast it at 0-2 stacks
sometimes it's a lot more important to stagger a bomber or something instead of holding your ult to kill a horde quickly which is often a win-more situation anyway
also a 0-stack AB can actually kill pretty well with slaught x5 so you still get a lot of value out of casting it at 0 stacks on a pack
The problem of keeping 6 stacks up goes away when you try to BB more often than optimal.
Took some getting used to for sure, and I'd still rather not do it as much but...
With the teams I mostly get, 70% of the time consisting of single target vets, it's very useful to have a 6 stack blaze panic option
I rolled a pretty decent lightning stick recently
But it just seems so lackluster, even on Heresy I end up just going melee more often ... so it just becomes useful in a couple of situations tops
It feels like I had more CC with purgatus, so this just doesn't have any upside ... or maybe I'm just playing it wrong
that's another reason why i didn't like warp battery + AB though, it incentivizes me to BB stuff for no reason. i think it pairs better with KB since you don't lose stacks from casting your ult
and it's also a pain in the ass to fight those vets for kills even if you do the right-click BB
casting BB without KB just takes so long, usually i could be doing something way more useful in that time
yea, until there are more than 4 enemies around they're the masters of the universe with their knives and pistols 😄
i feel you on needing to cover horde clear but honestly a 0-stack AB with wildfire is surprisingly effective on a horde when you abuse slaughterer
wat?
huh?
This is why i like WnR, anything local to the things you burst gets a functionally uncapped amount of Soulblaze applied, if there are a lot of Ogryns, you can wipe essentially everything local to them just by targetin them with headpops, everything else kicks the bucket to Wildfire/WnR
at 0 stacks, AB will tick for 1 damage..... idc how many slaughter stacks you have
i mean just try it, not on the tiny packs in the psykanium but on a real horde in a damnation mission. usually i walk away with maxed warp charges which means 40 enemies died to it on average
no, it means 40 enemies died while also having the effect on them, not that they died from the effect itself
Yup, that^
why would being outside the psykanium suddenly make AB do 1000 times more damage?
the wording on the feat says enemies killed by soulblaze effects give the 10% chance, is that wrong?
yes
anything less than 4 stacks, AB is just making pretty lights
at 4 stacks, it can soften things up, although unless conditions are ideal you'll still need to confirm the kills with a weapon
6 stacks to start killing things
it's only once you get up to 5-6 stacks that it'll really kill quickly, hence why warp battery is borderline mandatory for making good use of AB
S'also why Blazing is super good on Void, the things hit with the projectile take 3 and another 3 are applied on the explosions
So you're basically instantly profiting as soon as you get procs
if you wanna spam ult, Kinetic Barrage + Psykinetic Aura is the way
i just dont like having to hold my ult for the perfect situation, because if you cast it on a pack that isn't big enough then you won't get back 6 charges and will have to manually build charges
don't need to rebuild charges with KB
I wonder, is the 10% chance from AB enough to forego Psychic Communion for one of the other two?
and if you wait for the hordes that are large enough you might end up holding your ult for a really long time, especially if your team is already good at clear (i only do pugs)
yeah i do end up running KB most of the time tbh, but i've been trying out AB with my fire trauma recently to try and work in some horde clear since groups dont always have that covered
if you're not running warp battery, then you have to treat AB as jsut topping up blazing from other sources, it can't do work by itself
most of the time matchmaking seems to give me games that are in progress so i cant really adapt my loadout to what people have so i just have to make sure i can cover every role at least shittily
yeah, that makes sense
i can still get to 10 stacks of soulblaze with fire trauma and 4-stack AB on top which should be good enough
and now that i know that things dont actualyl have to die from soulblaze to give me charges that should make it easier to generate charges
Might be a case for running Communion/WB/AB
Gonna try that on me lasgun psyker inna mo an see how good it is
Hooray, I've finally got around to, I think, clearing every mission on Damnation. (Technically I think I did some time ago, but I disconnected during the boss fight at the end of Chasm Station, and while I started reconnecting before it finished, it then took me back into the end game lobby and the mission board didn't count it as completion).
No, the description just keeps getting "fixed".
so is it still off of peril?
In the code peril is "warp charge" and warp charges are "souls", and that confusion keeps sneaking back into the feat descriptions.
As far as I know, it's still peril.
It took me a couple attempts to recomplete it, as assassination missions appear to be horrible on completion rate.
Particularly Chasm Station. Magistratii seems less bad, I suspect because it's a smaller area with more cover.
I just realized that I'd love it a lot more if the Staffs' alt ability was a block instead of a punt.
if only it was a push - now that would be amazing
Guys just how bad is the surge staff currently? Is it really a valid option for higher diff, or is it more like non-blazing voidstrike?
its perfectly valid, the only problem is if there's 2 or more in the team you really notice the lack of damage
Make sure your comfy in melee as your staff is only gonna be used in certain scenarios so melee will be doing the heavy lifting
So illisi is pretty much mandatory ?
Deimos can do it too but illisi is better still
Id reccomend you have slaughterer for deimos though since itll need to horde clear
Deimos really shines at slaying crushers and such, but when it comes to 30+ walkers it just doesn't cut it 😉
Slaughterer is a necessity regardless due to the perfect balancing
Maybe I should swap flak to unarmored on the stick ...
Nah id just play into its strength vs armor
Its awful vs unarmored
Unless you can keep flak
Although i wanna say flak/crit chance is what you want
Tbh purg feels just better in that aspect too, if you keep blazing it melts stuff like maulers much quicker
surge is very much meant for support and some anti armor but yeah i dont like it much cause our melee can deal with those things anyway
it loses the CC when things get really crazy
but having trauma + illisi or deimos just feels better to me
exactly, it becomes very easy to get overwhelmed, especially if nobody else can do anything or is paying attention
some people here might be able to sell it to you better than i can
I'd be very happy to learn about the upsides, cause constantly running with purgatus is just quite ... boring
The range feels better, that's one
probably can't improve on the stick much, it works on lower diff like a charm
but heresy+ it loses effectiveness since I end up having to finish pretty much anything with melee
very similar to how things are with surge or flurry Voidstrike
well ... one day they'll buff them maybe so they become comparable
run a maelstrom with waves of mutants/dogs and that's when surge is useful, otherwise its pretty meh
That's true, for hunting grounds there's a clear benefit
Coming back to darktide after a bit and I got a question: which blessings should I be looking for on the Trauma staff?
warp flurry + rending shockwave (or run focused channeling instead of rending if you know what you're doing), or blazing spirit + warp nexus
Thanks 
bad game
unplayable
question for the fam- what loadout do you feel is performing best for you in the damn maelstrom?
Mutators make it to varied to call?
Trauma illisi is pretty good generally
Can swap illisi with deimos
Im sure autopistol also does well
whazts a good stat spread for a trauma staff
I can't decide if the Voidstrike staff is either very good or shitty. It seems to do a lot of damage with the charged bubble, but cc is inexistant
Mm stun at range but single targets more or less
its not for CC it just shreads hordes. Its like flamethrower with more range but less horde clear. It can snipe in a pinch but it sometimes takes too long to charg. Better off BB unless its shooters that you can one hit
high charge rate, blast radius, and warp res is generally preferable
damage and/or quell speed are the usual dumpstats
I prefer damage as my dumpstat for a warp flurry trauma
Damage really?
trying out dueling sword and rampage doesn't even work because it only hits 2 targets max lol
damage doesn't scale that much, only scaling between 300 and 400 damage
and 60% damage is sufficient to hit the one-shot breakpoints on all trash enemies (with the help of perks/feats/warp charges with regards to Dreg Bruisers (450 hp), Dreg Bruisers (400), Scab Bruisers (400), and Poxwalkers (300 hp, 0.75x damage)
i don't spam my trauma into hordes enough to consider battle meditation as a sufficient method of quelling
and I often use my BB/illisi, so having quell speed for my other peril gen is nice
there are prob some breakpoints on the melee elites that you miss with the 20 damage, but I don't care for it given the delaying power of Trauma against them
damn need more plasteel then
but no good perks isnt ideal
well
actually id swap one perk one blessing
make one blessing flurry one flak and its decent
but id still look for a better one
even if you made those changes
ill chang it for now as I hunt for plasteel
swap stamina for flak?
my build for trauma
Try out the warp res on 10 and see if you like that
hmm yeah you might be right, trauma gives a lot of overheat
where do i find the cross hair in mods
Sorry for poor poly count, but can we get a closed version of this please lol
the gang's all here thanks to the Tertium 5 solo mod
Can't unsee it, am just Warhammer 40k Soldier 76
god damn it
I'm going to hear that every time I see a psiveil now, thanks
"Excessive force authorized." has the same energy as "I've got you in my sights." I suppose

Oi Psykers !
After leveling my Psyker a bit (level 21), mostly in Heresy (since level 10) (I won't tackle Damnation until level 30 and decently geared), I find out that I BB all the big stuff, from ragers to Ogryns, and I wreck the horde with Voidstrike.
So I mostly use my melee as a trash picker, a safety measure, or to block when lots of enemies rush me (and deal with them afterwards).
Given that, what should I run ? I've tried Duelling Swords, Force Swords, and for now, Deimos sounds the most useful, but I'm always seeking second opinions
Yea, it's the last tier of the new penance, torso and legs are old penance gear
Am technically using the Malice legs instead of the Heresy legs because I like how they look more and personally it's a harder challenge
Make sure you got good movement, aka make sure you are very good at dodging
If you want to block gunfire you can get Deflector on a force sword, other than that that's up to you. Maybe Deimos or Obscurus if you want a faster close range brain-burst similar ability
Have you tried illisi?
Heh, I'm not that bad. I have over 800h of VT2 and 250h of Darktide, dodge is pretty ok
Yes, but I don't use the special as much as I'd want to
Ok
I wasn't aware of that blessing on a FSword, sounds very nice !
Oh its super useful
I only play with white stuff for now because I don't want to waste plasteel in tier 1 and 2 blessings 
I run, deflector qnd slaughter t4 on my deimos
If you were a gunker I'd definitely recommend Illisi for horde clear but all of the staves are basically horde clear as well
Voidstrike is devastating for horde clear tbh
Purge is better
I don't run purge just so I don't blind myself at night
Dont have a bright screen, plus there is a mod to reduce the flame size
Kind of hope there's a good single target staff at some point or something, I like using melee for horde clear and ranged for quickly dispatching specials
Voidstrike
Shoot big balls of energy
I like Voidstrike for the anti-shooter suppression stuff, can't say it's that good for horde clear outside of some surface level CC compared to other options. Illisi is wonderful, love running it with laspistol.
Been running Mk1 Autogun for a few missions now, like it way more than Vraks7 and a bit more than MG12
For me, purge is number 1, then surge, trauma and last voidstrike
The 23 extra damage on Vraks7 is not worth the instability on repeated single fire personally
Mk1 does single fire just as well
I dont use guns for psyker so, i dont know which gun you're talking about
Oh that one
One is an automatic and the other is single-fire only
Should've actually shown the damage, oops
Has low ammo
it's important to note that the damage values on the weapon card are effectively useless because these damage values are filtered through the armor mods system
it would be more accurate to compare their damage tables
the damage table pretty much show it does less damage to flak and more the maniac for some reason
Feel like the low ammo doesn't matter as much when you only use it for gunmen and specials that aren't close enough/safe enough to smack
Most people i see with those ignore the gunners and shoot trash mobs
Using an assault rifle on hordes when you can delete them with a melee weapon is goofy
And then they complain that they died
Horde clearing with Illisi is also fun
Just sweep through enemies and see a lot of blue smoke
Yeah, whatever you're into either way
I mostly use the Mk7 on psyker but sometimes use the inf auto 1 just because its silly how many times you have to shoot flamers with the mk7 sometimes
Deimos lock is great because i get that extra second of confusion when the enemy spins me around and i have no clue where i am
Cut a rager in half, watch his legs stay where they were and the upper body fly up and off a cliff
And then use it as a chair
its one of the weapons that suffers from "we decided to balance it by nuking its maniac damage"
like voidstrike, ogryn clubs, ogryn shovel
antax/rashad heavies
the chainsword weps to
at least with like caxe
chaxe i mean
you can make it 1 shot a damnation mutie with thrust
so it's less egregious in that regard. like a headhunter you basically have to hit consistent headshots (and probs crit too) to get any serious value out of shooting a mutie
oh i never bother shooting them, I could solve all these problems by using the Mk12 i guess
its mostly flamers but i want to shoot out of the maniac group of enemies, when i get stuck and they are just out of reach
I guess trappers could fall into that category as well
Well i normally in the crowed meleeing, the main reason i dont use staves
You're in the crowd while being weak as, bad tactic but ok
I'm glad i have your approval
You're welcome
I sometimes get overconfident with bad positioning since I always think that my trauma can save me
until my hearing fails me and a trapper shoots at me while I am quite literally surrounded, and I make the mistake of not using my fucking trauma
this is the part where i scour the archives for an embarassing arco moment to post
Hiding behind boxes or pillars but still dealing most of the damage is my tactic
this was a solo queue game you bktch
I like to be super aggro and melee 90% of the time
Should go over 100% peril and run into a hord
is decimator good for a rashad?
don't worry that's my other strat
ye, the choice is usually between headtaker or decimator
ty
I saved a teammate with that strat from a hound
I hate you
❤️
I cant do the hide behind a box thing, a little too dry for me. I probably could be a much better player
Take little damage while still carrying high lvl players, its a win in my book
Im usually not in the business of winning, so I just enter a mindset of play fast or die
though since this game's gameplay has a future with the skill tree update and eventual nerfs to the op blessings, I have been in the business of winning more lately
25 minute games are sad but I must make that dosh
Should speedrun missions
I pick up mats so I don't Speedrun them that much
I don't really just beeline maps, but I will prefer to end a combat encounter as fast as I can, even if what I'm about to do will lose me 100 HP in exchange for 2 seconds saved
especially now that I'm playing other classes, and I'm really running out of mats
I did the archivum sycorax in 10 mins while it was a maelstrom mission, that was fun
Just save them
this is why u play ogryn
u get like 400 hp to trade
I'm too lazy to level my ogryn up
once u get ogryn to 30 u will never have to do it again inshallah
200 iq
I might level my ogryn up when my vet/zealot are decked out and I have. like 50k plasteel
so that I don't have to twiddle my thumbs around for the good shit
Should of gotten the gear for them before the new update since crafting is too expensive
I doubt they'll nerf crafting that much
sure, they'll nerf the op blessings and what ot, which is going to devalue weapons
but the skill trees will also be worth it to test out
Melk store on my Psyker should i buy i main Purgatus and Surge
i heard autopistol psyker is kinda fun
Perks are rather shit but sure
i can reroll those 2 perks i have pinning fire 4 already so just need anotherblessing
Yeah for pinning fire, it's also purple so it will be cheaper I think
Make sure you're running illisi or something similar so you dont get overwhelmed by a hord
inspiring barrage is my other preferred blessing of choice for the autopistol
GG NICE TEAM but he doesn't know. 
That is one useless team
It's okay it's typical hab dreyko meme.
When i last was in a game with you, you were a higher lvl psyker
The latest patch reduce everyone's levels.
It was after
Well not me then. 
I only play on EU servers so might have been someone else with same name.
A clone
Probably better player too.

I saw them walk into a wall and then leave when i stood there looking at them
Technically yes, but also not really, because of Ogg shovel special attack the only maniac thats actually an issue is muties
Everything else, punch it onto the ground and use Thrust to cave its dome in
Real unsanctioned psyker behaviour. 
Also it was sanctioned psyker
Or jump on them and crush them
Are you calling me fat?
Yep
Is big bones.
And big muscles
Stormtrooper and prison conscript protecting those shiny prisma shards
It's always odd to me when I get to the Valk first and am dumping fire into the horde chasing us so the others can keep running... then it cuts to the ending cutscene and I'm sitting there quietly while the others are standing there stubbornly with swords.
I always wonder if it's always random or there's an order to it
It seems like Oggies get priority
At least on the left slot
standing subbornly with swords.... when they arent equipped with them
It used to be a grey 379. Is this salvageable? I'm thinking of replacing Prcog with Slaughterer and Weak Spot with Flak or Crit Chance?
If you have Shred, replace Precog' with that, an then yeah take Flak
Its not ideal as its an Obscurus, but it'll work
played a bunch of Blazing Trauma yesterday
it's a weird one
it definitely didn't feel as good as chain flurry Trauma but it does shit out damage numbers for the scoreboard
definitely fun though
Does the bot damage count against the Malleus Monstrum penance, or is it safe to do it in private with 2 players 2 bots ?
never tested it, but i would suppose bot damage counts
luckily you can just let them die and not rescue them
it specifically says that you have to do 90% of the boss hp with brainburst
how would 90% change depending on bots being there or not?
how would you deal 90%+ bb dmg to the boss, if it took more than 10% dmg from ANY source other than your bb?
question: what curio perks are good to have on psyker?
toughness regen, gunner resist and bomber resist
they are good for all classes
add what ever you need for third slot
No sir
ill have to test to confirm, but in that case, yes it is trash xD
you mean it only reduces dmgtaken from the melee kick from the dude?
Yes
but gunner resist only affects gunners tho (obviously), so shooters are not affected...
The interesting question then is; does Flamer resist work against the firebombs? I imagine the two effects are based on the same code.
Same thing. Just the kick
well
i just tested bomber resistance
i take 8dmg per tick without resistance
and 4 dmg per tick with 3x 20% resistance
math checks out (0.8x0.8x0.8)x8=4.1
So they stealth patched it
so unless it only works in the psykanium, bomber resist works
well it is one of the few sources of dmg that you can sometimes not entirely prevent getting hit by
or have to run through
I carry a water bottle
i jump like a desperate
i hate the fact that fire damage insta-breaks toughness...
and that bombs have huge stagger that stuns you what ever you do, even before the fire hits
when ever there is a tiny yellow box, you can bet i will step on that little thing 😄
is that you, Mario?
boink!
bomber nades op https://streamable.com/qiaz59
lel
nice
that tiny orange ball
so bomber resist works against bomber fire, but not against flamer fire.
both fires do 8 per tick by default
since bomber only works for bomber, and i am lazy, i will assume that flamer will only work for flamer
bomber res only works on the bombers kick
same for flamers
only the kick attack
that is unless they shadow patched it to be the fire too
if bomber res stopped the stagger you receive when the grenade goes off and you arent even in the fkn fire radius, i would take it
that shit is very annoying
I don't get my hopes high. But this from the comments to class overhaul trailer.
if you read a few lines above, i tested it just today and bomber resist works against the bomber fire (i did not test flamer resistance though):
i take 8dmg per tick without resistance
and 4 dmg per tick with 3x 20% resistance
math checks out (0.8x0.8x0.8)x8=4.1
after that comment, the biggest surprise would be if there was no overhaul 😄
Sniper resist should work vs thier kicking as well 🙂 One time sniper spawned right behing my character's back and slapped me
It will be withing my expectations - so i will not be dissapointed 🙂
the good thing is, it can't get THAT much worse 😄
like yesterday, when i bought 85 weapons to get just 3 that were 370+ and 2 of them had dmg as dump stat...
and the one out of the 85 that had good stats, got insta bricked 😄
burning ~650k is so much fun...
Yeah it's like playing Imperial Taro vs Cain. He will only let you win a bit so you will come again next week 🙂
All my good weapons are miracles from Melk's store when i only have to tweak them a bit....
I'm starting to feel I should stop doing Quickplay when trying to do the "X missions without anyone dying".
i rec rolling that one
honestly hadron ...
"X missions without anyone dying" as in the Ogryn penance or "X missions in a row without going down"?
As in weekly.
Ah, didn't know that was a weekly, that's kind of disgusting
I mean, once the task is done, I get lots and lots of missions where everything runs smoothly. But I'm now at 5/8 Missions for weekly and still got that "1 mission without anyone dying" open.
Kind of gross when it's purely dependent on how good teammates are and whether or not they refuse to use Medicae
You'd think it would encourage cooperative gameplay but I feel like it may more often encourage toxicity

meh, shit just happens
I would take that sword honestly. Stam to +Maniacs Superiority to Slaughterer. Maybe a subpar weapon, but it'll be fun lol.
ive missed out on the 'no dead teammates' enough times to always just roll it off
but like, im also at 14/15 for flawless no downs achievement and the last time i could have beat it, i got barreled off the side of the map by a teammate who threw a grenade at a poxburster in a hilarious chain of events
getting frustrated about that is a choice
and i'd rather just fuckin laugh
maybe like the joker, but still
what should i use my second reroll on do you think
Oooo wait, how high does the max health blessings go? Even though I've read people mention 25% HP curios thought it was 20% blessing and 5% perk
21
21 base for health
thats the maxest
17 for toughness
get rid of mutant
mutant resist is practically pointless, even if it isnt functionally so
should i replace with more hp perhaps
i would suggest you get a new curio that has at least 1 base perk that you actually want on there 😄
Mutants. It's usually the fact they pin you at all (and then throw you at the nearest daemonhost) that's the problem, not their direct damage.
should i replace it with hp or gunners do you think
hp perk is pretty bad value
better get gunner or bomber resist
yes bomber resist works (apparently it used to be bugged, but is not anymore)
yeah probably
That would be nice, but damn if it isn't frustrating to get the base curios you want.
+Sniper is pretty good, +Mutants is bad. Replace with either +toughness or +hp, or gunner resistance if you lack deflector.
i do indeed go without deflector
Technically, yes.
In practice, it does nothing to stop fire instadeleting your toughness, so it falls into the same problem as mutant and hound resists - getting hit at all is the main problem.
+Gunner is good then. Helps with chip damage against both Gunners and Reapers.
Other resistances are kinda mid, Sniper is the second best one.
Does Kinetic Shield give global toughness damage reduction? The description is already fucked by saying it scales with "Warp Charge" when it scales with peril, but I could've sworn it was only ranged damage
yes your toughness is instadeleted, but bombers are still one of the few dmg sources that you can sometimes not entirely evade
and reducing the fire dmg by 50% is massive when you have to walk through it
it's global toughness DR
Had a friend with a 17% toughness curio with +Mutants +Poxhound +Flamer 
I've heard before that anything that says ranged DR is just normal DR. Not sure how it works with Kinetic Shield but it's probably just DR.
they updated the description to remove "ranged", but during the change they accidentally replaced "peril" with "warp charge"
Unwavering Focus said the same, but apparently there's no separate DR in the code, so they were always general.
Interesting
going by the curio stats, they seem to be able to separate damage by enemy type
so they should also be able to simply add all ranged units to a list of enemy types that should be affected
then again, maybe they can not use a list for what ever reason
and imo it is completely fine with the dr being general 😄
is that supposed to be bad? i dont rlly get the dissapointment
meh perks, bad blessings
Something went terribly wrong if you're forced to walk through fire. Every time bombers have been a problem it's always been a ~30 health loss plus toughness wipe, which is usually from me being in the center of the grenade when it goes off.
blessings seemed fine to me, power on elite kill makes the swords job easier
blazing is buttcheeks on diemos
though slaughterer outclasses it and isn't limited to elite kills
You can get slaughterer which is 15% power on any kill, stacking 5 times.
It would be if slaughterer wasn't better in every way
(nerf slaughterer btw)
they gotta re balance blessing
it seems like things kinda go a bit wrong quite often in histg and some maelstrom modes :d
doubt itll be oct 4th they do it tho
Sounds like a pub Vet skill issue lol. Haven't had that issue yet with HiStG, haven't gotten to a point where I have a build ready for the big Maelstrom stuff on Psyker but on Zealot bombers have been a very small problem.
And at the cost of three curio perks. That's a lot to put on any one use, let alone one that can generally be predicted and avoided.
The more I think about having a massive fuck-off psychic shield, the more I play like I already have one (spoiler: a big shove is not nearly as effective as blocking gunfire)
good lcuk predicting and avoiding multiple bombers at once, from multiple directions while fighting bosses and stuff like that
if you actually never have any problems at all with them, good for you
but for anyone who does get hit sometimes, it is quite useful
Yeah but like, in the case you do get hit by one or two it's really piss poor damage. Their biggest impact is removing your toughness so other enemies can chunk you. Not worth curio slots for.
have you actually ever have a look at your hp bar when you had to walk through their fire?
prob a map-specific pick
on a map like power matrix, i'd be fine with taking bomber res
why are you doing that
but otherwise, not something i'd run on other maps
"just prevent ever being cornered ever, when playing max diff with randoms, that are worse than bots"
ok will do 😄
a perk saving me a whopping 10hp on the 3 occasions i get deadeyed by a bomber and trip into the center of its radius is as good as +5%HP
yeah get good dummy
thats the game lmao
dont get shoved into corners, position yourself better, leverage your curios to provide advantages instead of shovels to dig out of bad situations that rarely happen
i love how you guys always do this, lmao
"ah so youre saying play perfectly forever"
no, im saying dont lean into mistakes and being shit
yeah and that is somethign completely useless to say
there's a clear difference between the advantage of having raw hp for every encounter vs. damage resist against a singular enemy type
and if you cant figure that out because youre too busy digging your heels into a shit argument, then i cant help you
not a shit aergument from my side
didn't you literally do the math on this earlier
and the result was like 4 less damage per tick?
really think about that
and that was with three curio perks dedicated to just bomber DR
so now imagine if you had three perks of +5%HP
it would be functionally the same result
except it applies globally
You're also free to disagree with exploits and use what you like lol
but considering that pretty much all other damage is entirely preventable...
Why are u arguing with him when u can just put what u want on your own curios
"ah, youre telling me to avoid the bombers? why dont i just avoid all damage forever? checkmate, idiot"
at least now you made an actual argument, instead of saying "get good and dont get hit by it"
I never said I never had problems at all with them, but the core problem is still that your toughness is gone instantly deleted and then a brawler or a shooter wipes you out, not the direct fire damage.
If the resistance gave any delay to the toughness damage, then yeah, it'd be a solid pick, but when getting hit at all still hands you the largest part of the screwing over, the perk isn't doing a good job of mitigating against that enemy type.
on top of that stupid fkn stagger the detonation does
aight, exploits you go on igno list...
that + any enemy attack is always so much more impactful to me than the bomber's actual damage
because the guy made a dumb argument that was basically " just do not get hit by bombers"
I wouldn't say it's useless any more, but it's definitely not a magic BiS that deserves to be on every curio.
and i didnt say that i is or that it does
i said that it is useful because bombers can not always be entirely avoided
as one of the few things in the game
it falls in the same category as the rest of the specialist DR's. their trouble comes from area denial/CC, the damage is incidental. except for snipers who will wreck your shiiiiit
That is a pretty good argument tbf
Walk out lul
thuis argument works against basically every single enemyi n the game
except bombers
how else am i going to maximize my bomber DR perks if i dont stand here and roast some marshmallows
Well yeah.. maybe thats why he recommends generic stats
That work against every enemy lol
oh man, i forgot how famously unavoidable bombers are. with their loud clanking, their verbalized throw out, the loud digital ringing of the grenade as it flies, and the full second before they detonate
just impossible
you never ever see it coming
like a knife in the dark
the argui,ent "just do not get hit " works for every enemy except bombers...
Somebody call for a boom?!
You could also argue that damage in general cannot be avoided, so it'd be better to take +toughness or +health because it works against all enemy types and reduces their total impact. It also doesn't help that bombers are countered by placement and schmovement, I personally think Gunner resistance is peak since it lets you peek out to a gunner to head pop or shoot at them with less chip damage.
It's blasting time!!
You basically did. You recommended it as a standard pick twice in the last few minutes, and your maths has all been based on having three copies of the perk.
my maths was from testing it, after some people said it doesnt work...
when i want to test if a dmg reduction actually work, i think it would make sense to test with 3x 20% rather than just 1x 20% reduction so that the result is clear
Uhh . I dunno
😹
Resistances reduce the impact of the target of the perk, but you can just reduce the impact of bombers by playing better or prioritizing bombers more. You shouldn't ever be plainly walking through fire for one.
bombersa re the only enemy in the game that can hit you without line of sight
You could argue that you can stack 50% DR against bombers so you can shift your focus away from them but that's just gonna reinforce behavior where you're sitting in the fire doing other shit, taking more damage with that DR than you would if you just, prioritized not being in the proximity of the grenade.
mfw the dog leaps through the freakin wall
if you are in a tense situation with your teammates, you can still quite easily dodge the attacks of every single special, or kill them because they have to come close
good luck with that, when 4 bombers yeet their nades all around you
that was the argument i was making the whole time
no idea why you guys keep making up things that i didnt say
bombers do not need LOS and they can cover a massive area (not a single one by itself)
i never said that you should take 3 bomber resist or that you should take it so that you can play like a murhsroom and just walk through the fire in peace
Really depends what you mean. Snipers technically need LoS, yes, but they can shoot through a lot of things you can't (their allies, the team ogryn, etc), and can lock down a much larger area than a bomber can.
a sniper shoots once in a while
you dodge and it is over for the time being
they do not lock down anyting
Multiple snipers can chain shots.
then you move around a corner and all is good
will take a long time for the sniper to reposition
if they come at all
dogs and trappers will also hit you through 30 pox walkers
dog hits you, he is on top of you, teammates kill him
Ah yes, I forgot that the bombers brought automatic grenade launchers now.
gone
your team mates are down
a single bomber has 100% uptime on fire
oh man. that's an idea for a maelstrom
dog is #1 and that’s not even a question
Not if you reposition. You can just walk around a corner and it's not a problem.
so what is anything else on your curio gonna do for you in that case then?
completely pointless remark to make
if you are last man and dog gets you, you die
unless something knocks it off ofc
ok if you’re just talking curio resistance yeah I’d never take dog
dog is dog
don’t really aim for any DR curio anymore. bomber is fine, don’t think it’s probably as high impact as gunner would be. I think I’ve been downed to bomber fire literally once excepting cases I was netted or mutied in it or something. Bombers power is area denial, chaos and team separation
If you're saying you can just reposition to deal with multiple snipers I don't know what's stopping you from doing the same for bombers. They don't chain grenades if they can't throw one at you. Literally just walk around a corner. Not worth 3 curio slots.
chasm logistratum and power matrix are the two maps that i would consider taking bomber res for, but situations where >2 bombers spawn at the specific locations I'm thinking of are fairly rare
I can essentially count on my hands the number of times where I took significant damage the ground fire itself
I have 3x sniper 
Blocking LoF is also one of their standard nuisances.
bomber res doesn't really seem to work at all, I was running with 60% res and if I took it in the face - the result was the same
Is "Corruption Resist (Grimoires)" bugged or does it also provide general corruption resistance? I swear the other day a Chaos Spawn instantly did half of my health in Corruption in one grapple and now that I have Grim resist another didn't even do 25% of my HP.
it's the chaos spawn that's bugged, or well, anything that gives corruption
they have a tendency to randomly inflict WAY MORE corruption than they should
like, I've gotten corrupted from full hp to 1 hp from the ground slime of daemoneyes
Corruption crit
it does work. someone said that it used to be bugged, but i tested it and it works currently
I can run some tests later on, thanks for the info. There are times I just don't see them coming through the fire
If you mean instant toughness break it's not going to stop that
I mean, say if you're slightly below full health with 3 wounds, it shouldn't leave you on the ground with 1 wound left and 2 corrupted
That's what I'd expect 😄
Add fire resistance curio blessing 
Make it so you don't instantly toughness break and it does DoT to toughness with that blessing
are shotgunners intentionally immune to suppression?
bomber resistance is broken
it doesn’t apply to the fire, only to the bomber’s kick and the direct impact of the grenade
🥲
Swap both Blessings and it's a 4/5 
True dream is having a 380 that upgrades into 2 good +20/25 perks and just having both Blessings open.
I wish upgrading gave both the perks first though so it would be cheaper to see if you can get something like that 
I'll hold on to it in case they change it so you can swap 3 attributes.
We have some massive news for Warhammer 40,000 Space Marine 2! They officially confirmed PVP/PVE Modes for the game, then they deleted it, good thing I screenshotted everything!
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So I know I talked/asked about this before, but I need to hear it again. Which is the dump stat on the Purg Staff? And why is it Damage? >.>
damage only affects the actual projectile that the staff fires, and it's very little (16 and 11 or something like that)
the real 'damage' comes from the burn stacks you apply
it’s damage. you can see the damage number on the weapon. look at how it doesn’t change or barely changes in a wide enough swing
Is exorcist a good perk on the illisi like i kinda like it but idk if i should keep using it, i have it level 4 so i kinda want to keep it
Anyone happen to know if warp flurry on surge staff is still bugged?
+infested one meets poxwalker breakpoints for an extra kill and an easier dog kill, +flak one can 1 shot scab bruisers on bodyshot with special heavy, and can kill most flak armored enemies with a hit or two less. I would pick based on your ranged weapon. +flak if you got something like purge, +infested if you're running gunker or something like Voidstrike.
Yeah and the fire is better at clearing enemy chaffe than actually hindering you in any meaningful way lol, I'm honestly glad when bombers are around they do a lot more damage to their own team than they'll ever do to me
This seems like a pretty solid unchanged staff. How can I make it better?
Crit chance perk maybe?
You already get so much from it being a surge staff and having Warp Nexus. I would do +flak instead of +elites, otherwise I'm not super sure what breakpoints you'd want to meet. It's possible +unarmored is good. Here's a BP calculator in case you want to test out some perks. https://dt.wartide.net/calc/
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
scripture cap enjoyers unite
inquisitorial psyker 
hey im not really sure what kind of curios i should be aiming for on psyker honestly
i just picked 15%+ toughness on all of them coz idk more toughness seems(?) useful to me
not rlly sure how else to build it
would appreciate some advice !!
people generally like taking at least one hp curio
I'm pretty comfy with stacking 3x toughness on psyker, but I'm also fairly experienced enough to know the spots where poxbursters/snipers/flamers/etc. can be very sketchy
I took 2hp early on, then 1hp, and eventually used all toughness
if you're not running kinetic deflection, then +stam is nice
"Full-dying" is my new favourite phrase
I use all toughness curios on damnation
its a bit forgiving if you make mistakes.
"getting dabbed on" was the working phrase
I use toughness curios until the game drops a ridiculous burster on me, then switch to all health for a week
idk, im a bit iffy on health. You can't regenerate health compared to toughness. and plus on damnation it can go sour pretty fast.
thats great lmao
Speed
I love having six Bursters all spread out just enough so you're guaranteed to get hit by one of them without the perfect cover (spoiler:I'm surrounded by trash units)
health is nice for when you get dabbed on by bursters/snipers
both of which aren't much of a problem since i am a trauma psyker
but I do take one hp curio when doing the burster/sniper maelstroms
Gotta have a gun
Or trauma
:3
Or use F
And run for ur life
Im a purge psyker so i use the second feat on first column.
im more scared of hounds, idk im just bad at dodging them.
warp absorption illisi + inspiring barrage autopistol
arco activated
You play purg, you have zero reason to be scared of them
Flashy and not practical
Spam M1 in their general direction and they cannot pounce you
you know sometimes they dont register right.
i'm only going to take 3 overheads during the animation
happens to me more commonly
That's because you're moving
so whats your advice
The stagger applies in separate hitboxes, and you need to connect all of them to stagger hounds and the like
So, don't strafe. Just walk/dodge backwards while tossing out primary (better stagger than secondary)
what does that seperate hitbox look like
hmnm ok, maybe ill try that
i usually stagger primary anyways
Haven't actually seen it for myself, but based on particles and just kinda ✨ feel ✨ it feels like 3 fairly large boxes, which change trajectory based on momentum
Bursters are unreliable for a different reason
If they get so much as tickled before they're jumping, they're practically stagger immune
So generally you want to just use melee or Psykinetic's Wrath as the safest option
on heresy its fine but on damnation its more common somehow
One thing to keep in mind is that your push strength scales with how much stamina you have remaining
Largely unimportant, but below two bars I think is when you can't push bursters
Haven't tested that in a while though
they patched it so that you can push bursters without full stamina
alright thanks for the replies yall!! this helps me out a lot
i've gotten very complacent with this knowledge
cuz i'll run up to a burster with 0 stamina, dodge-slide backwards, and try to push it
but then dodging resets my stamina regen
and then i'll be stuck at exactly 0% stamina and unable to push
So basically, 0% stam = face full of Burster
0.01% stam = 
Is the graphics config one of the potato presets?
Recon lasguns kinda go hard
Notes definitely being taken
Can you disable volumetric lighting entirely?
i think setting static_sun_shadows does that
but i'm not sure
at the very least, it will disable the overhead volumetric lighting
so probably
i'm not sure if there are other sources of volumetric lighting in the game so that might do it?
There's a light shafts setting that disables a good chunk of them, and afaik that also disables the usual volumetrics
Still some testing to do though
My main concern is Hab Dreyko. There's a volumetric in the middle of that.. tree, thing, towards the end of the map that if you have the volumetrics set to Low it's just impossible to reliably see through
this is what it looks like
the dysentree...
i see a iv pinning fire ius in store. do i break my un-gunker vows
lol
That's fucking disgusting
Do it
how do i gunker
