#psyker-class

1 messages · Page 637 of 1

plucky flax
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Flayer is useless with blaze trauma. Battery is okay but wildfire just let you maintain 4 warp charges a lot easier.

willow escarp
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on fire trauma specifically I think I’d definitely run wildfire, probably the build it makes the most sense?

plucky flax
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My opinion anyway you do you but I am wildfire main. whatthefuck_heresy

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I run wildfire on purg and blaze trauma.

willow escarp
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oh yeah besides most purg

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quit using purg at one point because it got too brain dead

plucky flax
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Play the new no ammo pick up scab only modifiers with purg.

inland sand
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what is 6 warp charges actually doing in this build

plucky flax
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It's free win.

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Since there's also barely any range enemies.

inland sand
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we are not running peril resist on 10 so it's just an extra 8% damage?

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does that hit any break points

plucky flax
willow escarp
inland sand
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okay fine I'll try wildfire

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FINE

willow escarp
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it’s hilarious when you find people farther up that you haven’t engaged yet that are already burning

near wyvern
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Max out crit chance for blazing spirit procs. Everything touched by the explosion (even on outer radius) will get 3 stacks of Soulblaze with a hard cap at 6 stacks.

That's basically a mini AB every time you crit, even more so if you crit twice in fast succession.

At 80-100 peril, Warp Nexus 4 and +5% crit chance perk you statistically crit every 3 to 4 casts and you have around 10% chance of doing 2 crits in a row.

inland sand
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so level 3 blazing spirit fine then because unless level 4 gives a straight 6 stacks in is always 2 casts for max stacks?

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(i don't know how much level 4 gives)

plucky flax
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No level 4 (yet, maybe never).

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But if there was lvl 4 it'd be 4 stacks with max 8 stacks I presume.

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6 stacks per crit would be too op.

thorn cedar
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69 stacks at 420 damage per stack

willow escarp
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We really need a reference for which blessings do and don’t have tier 4 lol

plucky flax
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Btw Pygex I have the most OP blaze trauma uber godrolled staff right now.

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It's too good. FeelsStrongMan

thorn cedar
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i have a pretty good one but boy i just hate it lmao

plucky flax
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Slightly less horde clear but way more versitile than purga.

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Why do you hate it? Charge rate needs to be very high otherwise it feels sluggish.

thorn cedar
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same reason i hated corus

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don't like the aim/style of it

plucky flax
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Don't use it at stairs. staregryn

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Mfw the circle goes to oblivion and can't explode these dudes chilling on stairs.

thorn cedar
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yuuup mostly frustrating to me

near wyvern
plucky flax
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And I can modify 1 other stat in case they release blazing spirit 4.

near wyvern
plucky flax
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Yeah 380 with 4 more in quell speed would be better.

near wyvern
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And that 5% crit instead of 4%

plucky flax
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Yeah I can change it but I want to wait to see if they would make blazing spirit 4.

near wyvern
upper galleon
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I had the exact opposite all 3 of my teammates were camping the bottom of the repair mission mid event (next to the unopened exist door) and they just weren't leaving to repair, had to solo the game at topmost interrogators

snow coral
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so last night a spawn appeared, I ran through a door and shut it to hopefully give the team time to reset, and the door shut on the spawn in insta killed it, lol

snow coral
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I have never seen anyone just camp there for so long, I was about to leave and they finally dropped down

near wyvern
snow coral
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never new that, first time that's happened in a game

unreal wasp
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Peak melee horde clear gunker

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(Until new penance cosmetics come out that have more armor I guess)

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Almost having default Ogryn HP as Psyker is goofy

latent stirrup
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why crit?
5% is 1/20
so on average, you need 20 hits to get 1 additional crit from those 5%, which would give you 1 additional dot stack
by the time you have hit a guy 20 times, you have max burn stacks anyway
so basically, you have the CHANCE to apply 1 additional burn stack to an enemy, before it dies (which is a slight dmg increase of just a few %)

meanwhile, all dmg perks increase dmg of dot, and apply at full strength at any number of burn stacks

plucky flax
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You also run nexus 4 which gives 20% at over 80% peril.

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Also this is on trauma staff.

latent stirrup
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yes you run nexus, but 5% is nothing, when you consider the alternatives

plucky flax
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Nah it's still good though. I have crit chance on purga too.

latent stirrup
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explain thy math

plucky flax
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Wut 20% crit chance vs 25% crit chance.

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It takes 1.25s (I think) to full charge a trauma blast.

latent stirrup
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i just explained why 5% is bad
now tell me where i am wrong, or admit that i am right 😄

plucky flax
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1 out of 4 or 1 out of 5.

viral solstice
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im right

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any questions

feral inlet
latent stirrup
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still only adds 1/20

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5% is 5%

inland sand
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sure but with 20% then it's 1/4

plucky flax
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Bro just ignore maths.

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20% is 20%.

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20 + 5 is 25%.

inland sand
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it sure is

plucky flax
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25% > 20%.

feral inlet
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1/5 + 1/20 = 1/4

plucky flax
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Big number better. staregryn

inland sand
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or maybe another way of saying it:

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1/4 > 1/5

latent stirrup
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but if you take a perk, you have a +25%
so you have 25% perk and 20% cc
that is 45
which is a bigger number than 5% cc and 25% cc 😄

feral inlet
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what

ornate hamlet
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Is that a troll response

feral inlet
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25% dmg perk + 20% crit chance isnt equal to 45% crit chance

latent stirrup
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yes a troll "bigger number is better" response to the troll statement by the guy 😄

feral inlet
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you're in the wrong here

plucky flax
latent stirrup
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i am pretty sure that25 is a bigger number than 5

feral inlet
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what does that have to do with you saying 5% crit chance is bad

ornate hamlet
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Are you dumb or trolling

feral inlet
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that doesnt regard the point you're trying to make

latent stirrup
ornate hamlet
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So dumb

thorn cedar
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y'all just talking past eachother rn

latent stirrup
feral inlet
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5% cc is better on a blazing spirit trauma since your main goal with running blazing on trauma is for soulblaze stacks from the crits

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at least, i see it that way

inland sand
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if you have a build that relies on crit to work, then more crit is better than a perk

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it's pretty simple

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if you don't take a different perk

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easy

latent stirrup
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it is not.
because the dmg perk could still have a larger effect than the crit bonus

feral inlet
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idk the numbers for soulblaze stack dmg but i think 3 stacks is 22-25 dot?

inland sand
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you do you dude

latent stirrup
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is 100% bonus crit better than 1% dmg perk? yes
is 100% dmg perk better than 1% crit perk? yes
what is the exact ratio, where both are worth the same? who knows

but saying "you need crit, so you take crit" is not an argument for why 5% cc would be better in general, than a dmg perk

feral inlet
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lol

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is 25% dmg better than a 5%perk ->25% total crit chance? yes for the main trauma hit, no for the soulblaze stacks which is the only reason you're running flurry nexus blazing spirit trauma

viral solstice
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crits are cool

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thats a fact

feral inlet
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yellow number in psykhanium

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instead of orange

viral solstice
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sometimes when i crit... i see the demons

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but only for half a second

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just a flash out the corner of my eyes

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but i know they're there... waiting

inland sand
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okay this Blazing Trauma build is p fun

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not sold on Groaners/Poxwalkers as second perk though

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i have a reroll left, what's optimal

plucky flax
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Flak

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Let you easily clear flak shooters pack and scab bruisers.

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Also very strong against maulers and scab ragers. If you get lucky and with high enough damage roll you can 2 shot maulers with flak.

inland sand
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makes sense

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Flak it is

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I can't remember what's in the Psyker's tree off the top of my head for soulfire stuff but I'm pretty sure there's some stuff there

feral inlet
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so psyker gets a developed soulblaze stack build off-branch

plucky flax
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Just give blazing spirit 4 pl0x

inland sand
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as in the blessing?

plucky flax
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Yeah it feels bad having a t3 blessing.

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Force sword has blazing 4.

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But fartshart is like nah let's not give t4 to staves.

feral inlet
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no 550 rating for you

plucky flax
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Idc 550 rating. Just as optimised as possible. I recall a dude on reddit posting his 550 gears but they had really shit perks and blessings.

feral inlet
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you just jelly

plucky flax
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Like dude thats a fail flex

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Tru dat

feral inlet
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i have a 549

hidden crystal
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I should probably actually try using the Shredder before those blessings get nerfed into the ground.

golden frigate
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hi guys! what is the general consensus on curios rn? haven't played in months so i'm really out of the loop

ornate hamlet
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I use 3 toughness

warm latch
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Replacing +10% to elites. should I do +25% to flak, +25% to infested, Or 5% ranged critical strike chance?

feral inlet
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flak

silk flax
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Kills maulers and flak'd ragers

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Gunners and shotgunners too

warm latch
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ok Flak it is! thanks

hidden crystal
# golden frigate hi guys! what is the general consensus on curios rn? haven't played in months so...
  • Avoid wounds (it's false economy - it doesn't pay off unless someone gets you up multiple times; take more health instead - you're less likely to go down to begin with, and have longer to be rescued while downed.)

  • Probably no more than one stamina unless you're going meme build, but one can be very worth it if you're using Kinetic Deflection, as it multiplies up.

  • Health and Toughness are somewhat swings and roundabouts. One regenerates but is ignored/deleted by some attacks, the other is effective against everything but gets eroded by corruption.

As far as extra considerations:

  • Toughness does multiply up many regeneration sources (many are percentage based, so having more toughness gives you back more toughness - and getting back more toughness is good against ranged damage, which doesn't chip) but will take longer to fill to max from coherency (which has a static rate, and being at max toughness is a consideration for melee chip damage)

  • Health lets you get back more from medicae stations but eats more from medikits (which have a fixed HP they can heal - 500, I think).

plucky flax
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I use 3 healths.

hidden crystal
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Currently I'm running Toughness, HP, Stamina. It splits the difference between the benefits/drawbacks of each of toughness and health, while also giving me a hilarious amount of block.

plucky flax
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@inland sand

warm mica
plucky flax
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It's a mod called perspective.

warm mica
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Oh ok ^^

golden frigate
delicate walrus
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i know voidstrike isnt amazing but figured it was good base stats. sadly its got 3 dead slots

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im guessing blessings are more important than any perk? so swap out sustained and run'n'gun?

thorn cedar
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in this case yea

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if you have transfer peril and warp flurry

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alternatively just do transfer peril and swap out a perk

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and practice the quell cancel on the secondary

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its certainly not as good as having warp flurry but the quell cancel also saves time, you just wont benefit from the reduced perils cost that also comes with charging it quicker

neon steppe
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Voidstrike is amazing despite what people say. Flak is the important perk anyway so it’s not a big deal that the other is a dead slot

spice veldt
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seems that the extended customization mod affects the force swords even though it's not yet supported by the mod

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illisi blade and handle on the paid deimos skin (that was slapped onto an illisi)

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if you equip the deimos skin onto an obscurus, it'll have the obscurus blade/handle instead (and so on)

harsh urchin
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Do you need to own the skin to customize

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Or does it just allow you to customize anything

spice veldt
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only the weapons that the mod creator has implemented so far, which is only for the guns so far

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can't slap on skins, but you can mess around with different components

plucky flax
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Yeah melee is unsupported.

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I wanted to use a different heavy sword skin on my mk9 sword but to no avail.

harsh urchin
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Yeah if it allows you to access skins that you havent bought

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Very likely fs will get the creator to stop

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But hey fs is lazy

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So who knows

near wyvern
# latent stirrup why crit? 5% is 1/20 so on average, you need 20 hits to get 1 additional crit fr...

When we are dealing with procs, you can't assume a % crit is always valued the same. This would be true for damage calculations but for proc calculations the scaling is actually non-linear since we are interested in the frequency of the procs. Smaller percentage increases are more valuable the less crit chance you have and crit chance has diminishing returns when approaching 100%, for procs.

Actual example from Nexus Spirit Trauma
You have 5% base crit. With nexus 4 at 80+ peril you have 25% crit. This is one crit every 4 casts. With +5% crit chance perk, this gets up to 30% chance, or almost 1 every 3 casts. 30% divided by 25% is 1.2 so that's a 20% increase in the frequency of crits.

Then we also need to look at the fact that soulblaze has exponential like scaling before 10-11 stacks, so each extra stack is giving more and more damage. With 25% crit, you have a 26.2% chance of scoring 2 or more crits with 4 casts. With 30% crit chance this goes to 34.9% chance of scoring 2 or more crits with 4 casts. That's a 33% increase in double+ procs with 4 casts. Just from a 5% boost.

In addition to all of this, that 5% will give you a bigger relative boost when you fail to keep that peril at 80+ or if you forget to pre cook your peril meter.

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I guess it's also fair to point out here that a double proc will kill all non-elites and non-specials and for example is almost half HP bar of a mauler even without any damage boosting perks. So 6 stacks of Soulblaze is not a joke, especially with that huge AOE range.

whole oxide
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easier way to look at it, is to look at the % increase a crit gives vs non-crit. If a crit is +100% damage, then +5% crit-chance is equivalent to +5% damage. Given that the outer-blast of a blazing-trauma does negligible damage, but a crit proc'ing blazing gives, like +500% damage, then, +5% crit is more like a flat +25% damage

hidden crystal
spice veldt
lyric burrow
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i am curious about it and might get it so long as i dont get an advantage from it or something

fluid knot
lyric burrow
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although i worry about getting used to certain customization things or sights and then being thrown off when i dont have them anymore

plucky flax
lyric burrow
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but if its just make your gun look how you want then its prob fine

fluid knot
hidden crystal
# golden frigate thanks for the detailed answer, but i guess i should have been more specific: ha...

For my take?

The trade off between toughness and health still stands as perks. Arguably Toughness has its pros as a perk, as perks give equal amounts to Health, rather than the ~80% amount you get as a curio blessing. However, in either case you're now using slots to do what the main blessings do, rather than some of the different functions perks can fulfil.

As far as resistances, basically anything other than gunner or sniper is arse. Flamers and bombers still insta-delete your toughness, Mutants and Hounds still pin you, so getting hit at all still opens you up to being attacked by enemies nearby. The gunner and sniper resistances though do represent enemy types that are primarily a threat because of direct damage though, so these remain worthwhile.
However, note that the resistances are multiplicative, not additive. Three 20% resistances adds up to 48.8% reduction, not 60% reduction. The first reduces damage to 80%, then the next to 80% of what's left, and the third to 80% of what's left - so the third 20% resistance only actually provides 12.8% resistance, and this problem exists with stacking multiples of any perk...

... albeit in the other direction for things like Toughness regen, because those are instead additive rather than multiplicative, so while the first perk boosts your toughness regen by 30%, the last only gives you an 18.75% boost over the total you get from two.
The biggest drawback toughness regen has though is that it only works on coherency regen... and thus only works if the team remain in coherency, and drops off a lot if the team is down a member.

Combat regen leaves me underwhelmed, as it feels like it's balanced around the player already having combat regen recovery feats. The maximum 4% reduction is extremely stingy, equating to about one second off the regen. It doesn't feel like it'd be broken if it went up to 10% or so, at least assuming said feats were fixed to not get broken by stacking it all.

[TBC]

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Generally, I don't advise stacking three of any perk, because they do have diminishing returns and almost all of them only work some of the time (combat regen is useless while your ult is ready, toughness regen is useless if your toughness is full, sniper regen is useless if a gunner is shooting at you), so it's probably best to spec out into a different (but still useful) perk rather than taking three of any one perk.

whole oxide
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2 gunner 2 sniper 2 tough-regen 2 tough 1 stam-regen/block-eff feels like the optimal set of 9 perks to me

hidden crystal
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That said, I admit I do run three Stamina regen perks, but that's because I'm sick of never having any stamina because everyone sprints everywhere.

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Whether or not my advice of (generally) not stacking triple perks is anywhere near the accepted meta though may be another matter.

lunar hollow
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toughness is by far the strongest perk you can pick - having 3x 5% toughness is essentially having an entire toughness curio, and will be used pretty much constantly as every source of damage except corruption is going to hit your toughness

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you can get roughly 50% of the benefits of stacking 3 toughness curios from just having a single toughness curio with 3x 5% perks, and 130 toughness is around the general number needed to tank any singular salvo from a shooter

empty onyx
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What's the consensus on Blazing Spirit vs. Surge?

whole oxide
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for which weapon?

empty onyx
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Trauma

whole oxide
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definitely blazing spirit, surge only affects trauma primary

empty onyx
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Ew.

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Shame.

whole oxide
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your choice for trauma is either blazing/nexus or flurry/X

empty onyx
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This is Mr. Chunker that I'm currently running with a 321211 build.

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I've been thinking about whether Wildfire might be worth it over Warp Battery to juice more out of those Blazing Spirit stacks, but the extra 12% peril resistance have been doing work.

mossy dust
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One message removed from a suspended account.

fresh reef
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took me this long to realize you can in fact survive 20 poxbursters at once

empty onyx
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How long do Soulfire stacks normally last, and does their transferral via Wildfire reset that time?

whole oxide
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fairly sure wildfire doesn't reset soulblaze duration, and even if it did it'd be extremely rare since wildfire can't transfer to a target that has same or more stacks than the sender

empty onyx
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The idea is that the crit burns up the front of the horde, which then transfer their stacks to the back of the horde streaming in from behind.

whole oxide
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it doesn't really work in practice

empty onyx
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It'd be nice to know what the effective range is.

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Also, is there a mod that allows you to change your staff crosshair? I keep missing primary shots because my eye darts to one of the outer 3 dots instead of the one in the middle.

whole oxide
hidden crystal
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I think Crosshair Remap is what you need.

plucky flax
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Wildfire can transfer stacks from corpses to enemies.

empty onyx
whole oxide
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but in what situation is that useful. either they're targets which you're going to be piling stacks on to anyway or already have over 4 stacks on, or, they're targets that you're not going to be doing any additional burning to and are just going to be smacking with a sword/staff/gun, in which case the burning is irrelevant

plucky flax
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Why would it be irrelevant? It softens up the targets, making them die faster. Also stacks can transfer through doors/walls and in combination with slaughterers stacks you can spawn kill more effectively.

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Also trauma max blaze stack is 6, if you start off with 4 already on a target then the stray trauma hits making it 6 stacks can bring down most trash mobs.

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What situation is flayer and warp battery is more useful for blaze trauma?

empty onyx
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Trauma Spam.

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In combination with Inner Tranq, that is.

whole oxide
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how much time are you allowing the 2 stacks from soulblaze to tick for in order to "soften up" targets enough to match the additional damage from warp battery?

empty onyx
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3 Stacks

whole oxide
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in reality, it won't always be 3-4 stacks, they don't distribute how you'd like them to

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if 1 target with 4 stacks dies, and there are 4 targets in range with 0 stacks, it'll give 1 stack to each, not 4 to 1

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and 1 stack is, as I said, negligible

whole oxide
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in the Atheneum

empty onyx
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Also the ability text kinda implies that.

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"up to 4 of their Soulblaze stacks are spread between nearby enemies."

plucky flax
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No it spreads 4 stacks into nearby enemies.

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You can test it with infinite wildfire chaining by stacking enemies in a line then give it 4 stacks and keeps it going with slaughterers stack.

spice veldt
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the description for wildfire is eh

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it will distribute the soulblaze stacks as evenly as it can among multiple targets

thorn cedar
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^

empty onyx
thorn cedar
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to a max of 4

empty onyx
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At least that's how I interpreted it.

thorn cedar
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really the best thing wildfire does is proc the warp charge passive gain of Ascendant Blaze

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which, iunno, still fun, it's fine

empty onyx
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Wildfire effectively means, that if the enemy densitiy is high enough, all available Soulblaze stacks effectively get recycled.

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Which is nice if your method of applying them is a little less consistent than, say, the Purg staff.

whole oxide
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blazing-trauma is the one build where wildfire sort of maybe makes sense, but for purg, blazing-void, or any blazing-sword, it just does nothing

plucky flax
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I run wildfire with purga it's so op.

warm latch
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Is it? weirdly thats what Im trying to figure out rn

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do you notice it in runs?

whole oxide
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confirmation bias incoming in 3.... 2.... 1.....

plucky flax
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Yeah especially strong in combination with ascendant blaze and when using your force sword with slaughterer 4.

empty onyx
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You could argue that it effectively makes the damaging, though not staggering part of your Purg staff wider.

plucky flax
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It's okay you guys can play whatever you want I'm winning. staregryn

empty onyx
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You stack it on everything in the middle, which quickly dies because of the stacks and then those stacks get spread out to the sides, effectively setting on fire even enemies that haven't been in your spout.
While you apply more stacks to the new enemies filling the gap in the middle.

warm latch
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Hmmm I will have to try it out in some runs.

whole oxide
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but it only spreads 4 of them, which isn't enough by itself, so you're going to have to hit them anyway

empty onyx
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True, but it means you have to hit them less to get to higher numbers.

plucky flax
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When you're in a pressure situation and can't chain your purga staff for long. Press f to start off with 4 stacks, then quickly use purga to add a few more stacks on enemies thus making them dead and spread more fire to further enemies along while you ress or do whatever.

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4 stacks soul blaze with 5 stacks of slaughterer is enough to kill poxwalker on its own.

empty onyx
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Wait, does Slaughterer apply to all damage?

whole oxide
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if you're mashing through poxwalkers with a 5 slaughterer illisi, i very much doubt the wildfire is doing anything to speed that up

plucky flax
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Yeah dude wtf it used to be broken with the old slaughterer.

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You press f and hold your sword.

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Then watch horde burn on their own.

empty onyx
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o:

plucky flax
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Now you actually have to melee.

empty onyx
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I haven't tried combining Blazing trauma with AB yet.

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But I think I'd miss the increased charge generation and always-availability of my ult.

plucky flax
whole oxide
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i really don't think it made any difference there

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anything it jumped to was only alive for 1s before you killed with sword

plucky flax
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Stuff at the back died before it reached melee range. My melee swings can get more multi kills due to softened up targets.

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It's okay you are just not a fan but it's not a bad feat at all.

viral solstice
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fild wire

plucky flax
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But it shines more with synergy weapons and blessings (blazing spirit/slaughterer).

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And ascendant blaze of course.

whole oxide
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the only stuff dying at the back was caught by trauma+AB, once you swapped sword things only died from sword

empty onyx
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Also I just found out that +Armor Dmg Perks also apply to the fire ticks live.
So you could have put 4 25% armor damages on your sword and purg staff and switch to the appropriate one.

warm latch
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do you want Slaughterer and blazing spirit or bloodthirsty and blazing spirit? on the Illisi blaze sword

plucky flax
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Only slaughterer is must. The 2nd blessing is your preference. I use deflector.

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Blazing spirit is on the trauma staff.

warm latch
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so something like this would be ideal?

plucky flax
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Yeah melee for 5 slaughterer stacks. There's a meme build of wildfire ascendant blaze autopistol too with pinning fire stacking.

empty onyx
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The Illisi was the "Power Sword" Force Sword, yes?

fresh reef
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really wish people knew how to actually fight the fuckin boss

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this team was fantastic up until we got to the target where they just utterly folded

lyric burrow
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yeah idk why its so rare to get people who actually stay on the boss

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i get you can get seperated by specials a ways into the boss but ive had teams that enter the boss room and just hang back and shoot the shield or deal with random shit and im the only one on the boss

plucky flax
raw swift
whole oxide
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wildfire killed the boss

fresh reef
plucky flax
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It actually did. Both me and the level 1000+ psyker ran wildfire ascendant blaze. 😉

fresh reef
# raw swift feat

I like soulblaze builds because their value goes up the more they're duplicated

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for hilarious results

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soulblaze is generally applicable to every staff as well

raw swift
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ok....

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what feats are those

fresh reef
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I run 232122

plucky flax
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Cross hair remap.

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Bro you can't recommend wildfire here.

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You'll be flailed.

lyric burrow
plucky flax
lyric burrow
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has gold wings on the side

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im guessing its cause they have customizable emblems now

raw swift
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wildfire over kinetic flayer

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your crazy man

fresh reef
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kinetic flayer has the least synergy with AB

whole oxide
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if you're not running warp-battery, idk why you'd run AB

fresh reef
#

warp charge generation, mainly

whole oxide
#

its not particularly good for warp generation, given that you lose them all on Ult

#

easier to maintain with KB

fresh reef
#

something something playstyle difference

#

I find that I don't particularly need the breakpoint for shooters, so I just run wildfire instead

plucky flax
#

Ascendant blaze only give warp charges from enemies burnt to death?

#

If you kill them by sword they don't give right?

empty onyx
#

According to the Aethenum, they have a chance if they die while burning (or 1 second after burning=)

slate sun
#

I think the same works with blazing swords

#

if you crit and soulblaze is applied then it counts

viral solstice
#

u just have the peepeee the poopoo

hidden crystal
#

Melk is offering this, which has good modifiers and a version of Slaughterer, but it's not Slaughterer 4, and I'm not sure how rescuable the rest of it feels:

whole oxide
#

so, simple test, 30 poxwalkers moderately tightly packed, do a full purgatus cast onto 10 of them then swap to illisi with slaugtherer to kill the rest, once with wildfire, once without, no other feats

#

using special-heavy spam with the illisi, literally no difference, exact same time, using light-spam with the illisi, it was about 5% faster with wildfire

hidden crystal
#

I suppose one answer is that I've got a reasonable amount of Melks banked (exactly 10000, as it happens), and it's the end of the week and I'll have some fresh contracts tomorrow, so buying it is unlikely to badly screw me over.

fresh reef
#

Wildfire's strength comes from other sources of Soulblaze. In a horde of 50+, getting a head start on the next section of horde with 4 stacks makes a huge difference in ttk

#

Most notable with purgatus, to a lesser extent with Blazing Spirit

hidden crystal
#

T3 Unarmoured isn't a terrible perk to have on there, even if Elites or Maniac might be preferred.

whole oxide
empty onyx
#

Now we just need something fancy for the psyker back slot.

hidden crystal
#

Eh, bought it, and I suppose we'll see how much losing a tier of Slaughterer is a problem:

fresh reef
#

Will spawn about 100 scab melee units for murdering purposes

plucky flax
#

Bruh t3 slaughterer vs t4 is so bad. Shouldn't have bought it.

empty onyx
#

Got my hands on a grey 379 Obscurus. Time for Hadron to ruin it!

slow raven
#

i started to run wildfire because i don't like warp battery with AB, usually the ult is up before you get to 6 stacks unless you save the ult for large hordes, but the ult is too useful to hold onto it, so i often cast it at 0-2 stacks

#

sometimes it's a lot more important to stagger a bomber or something instead of holding your ult to kill a horde quickly which is often a win-more situation anyway

#

also a 0-stack AB can actually kill pretty well with slaught x5 so you still get a lot of value out of casting it at 0 stacks on a pack

slate sun
#

The problem of keeping 6 stacks up goes away when you try to BB more often than optimal.
Took some getting used to for sure, and I'd still rather not do it as much but...
With the teams I mostly get, 70% of the time consisting of single target vets, it's very useful to have a 6 stack blaze panic option

#

I rolled a pretty decent lightning stick recently
But it just seems so lackluster, even on Heresy I end up just going melee more often ... so it just becomes useful in a couple of situations tops
It feels like I had more CC with purgatus, so this just doesn't have any upside ... or maybe I'm just playing it wrong

slow raven
#

that's another reason why i didn't like warp battery + AB though, it incentivizes me to BB stuff for no reason. i think it pairs better with KB since you don't lose stacks from casting your ult

#

and it's also a pain in the ass to fight those vets for kills even if you do the right-click BB

#

casting BB without KB just takes so long, usually i could be doing something way more useful in that time

slate sun
#

yea, until there are more than 4 enemies around they're the masters of the universe with their knives and pistols 😄

slow raven
#

i feel you on needing to cover horde clear but honestly a 0-stack AB with wildfire is surprisingly effective on a horde when you abuse slaughterer

slow raven
#

huh?

fluid knot
whole oxide
# slow raven huh?

at 0 stacks, AB will tick for 1 damage..... idc how many slaughter stacks you have

slow raven
#

i mean just try it, not on the tiny packs in the psykanium but on a real horde in a damnation mission. usually i walk away with maxed warp charges which means 40 enemies died to it on average

whole oxide
#

no, it means 40 enemies died while also having the effect on them, not that they died from the effect itself

fluid knot
#

Yup, that^

whole oxide
#

why would being outside the psykanium suddenly make AB do 1000 times more damage?

slow raven
#

the wording on the feat says enemies killed by soulblaze effects give the 10% chance, is that wrong?

whole oxide
#

yes

#

anything less than 4 stacks, AB is just making pretty lights

#

at 4 stacks, it can soften things up, although unless conditions are ideal you'll still need to confirm the kills with a weapon

fluid knot
#

6 stacks to start killing things

whole oxide
#

it's only once you get up to 5-6 stacks that it'll really kill quickly, hence why warp battery is borderline mandatory for making good use of AB

fluid knot
#

S'also why Blazing is super good on Void, the things hit with the projectile take 3 and another 3 are applied on the explosions

#

So you're basically instantly profiting as soon as you get procs

whole oxide
#

if you wanna spam ult, Kinetic Barrage + Psykinetic Aura is the way

slow raven
#

i just dont like having to hold my ult for the perfect situation, because if you cast it on a pack that isn't big enough then you won't get back 6 charges and will have to manually build charges

fluid knot
#

Can also be done with Quicken/Psykinetic's

#

But less effectively

whole oxide
empty onyx
#

I wonder, is the 10% chance from AB enough to forego Psychic Communion for one of the other two?

slow raven
#

and if you wait for the hordes that are large enough you might end up holding your ult for a really long time, especially if your team is already good at clear (i only do pugs)

#

yeah i do end up running KB most of the time tbh, but i've been trying out AB with my fire trauma recently to try and work in some horde clear since groups dont always have that covered

whole oxide
#

if you're not running warp battery, then you have to treat AB as jsut topping up blazing from other sources, it can't do work by itself

slow raven
#

most of the time matchmaking seems to give me games that are in progress so i cant really adapt my loadout to what people have so i just have to make sure i can cover every role at least shittily

#

yeah, that makes sense

#

i can still get to 10 stacks of soulblaze with fire trauma and 4-stack AB on top which should be good enough

#

and now that i know that things dont actualyl have to die from soulblaze to give me charges that should make it easier to generate charges

fluid knot
#

Might be a case for running Communion/WB/AB

#

Gonna try that on me lasgun psyker inna mo an see how good it is

hidden crystal
#

Hooray, I've finally got around to, I think, clearing every mission on Damnation. (Technically I think I did some time ago, but I disconnected during the boss fight at the end of Chasm Station, and while I started reconnecting before it finished, it then took me back into the end game lobby and the mission board didn't count it as completion).

echo turtle
#

I see kinetic shield goes of charges now

#

so 6 charges for the 33% DR?

hidden crystal
echo turtle
#

so is it still off of peril?

hidden crystal
#

In the code peril is "warp charge" and warp charges are "souls", and that confusion keeps sneaking back into the feat descriptions.

#

As far as I know, it's still peril.

hidden crystal
#

Particularly Chasm Station. Magistratii seems less bad, I suspect because it's a smaller area with more cover.

empty onyx
#

I just realized that I'd love it a lot more if the Staffs' alt ability was a block instead of a punt.

slate sun
#

if only it was a push - now that would be amazing

#

Guys just how bad is the surge staff currently? Is it really a valid option for higher diff, or is it more like non-blazing voidstrike?

whole oxide
#

its perfectly valid, the only problem is if there's 2 or more in the team you really notice the lack of damage

lyric burrow
#

Make sure your comfy in melee as your staff is only gonna be used in certain scenarios so melee will be doing the heavy lifting

slate sun
#

So illisi is pretty much mandatory ?

lyric burrow
#

Deimos can do it too but illisi is better still

#

Id reccomend you have slaughterer for deimos though since itll need to horde clear

slate sun
#

Deimos really shines at slaying crushers and such, but when it comes to 30+ walkers it just doesn't cut it 😉
Slaughterer is a necessity regardless due to the perfect balancing
Maybe I should swap flak to unarmored on the stick ...

lyric burrow
#

Nah id just play into its strength vs armor

#

Its awful vs unarmored

#

Unless you can keep flak

#

Although i wanna say flak/crit chance is what you want

slate sun
#

Tbh purg feels just better in that aspect too, if you keep blazing it melts stuff like maulers much quicker

lyric burrow
#

surge is very much meant for support and some anti armor but yeah i dont like it much cause our melee can deal with those things anyway

#

it loses the CC when things get really crazy

#

but having trauma + illisi or deimos just feels better to me

slate sun
#

exactly, it becomes very easy to get overwhelmed, especially if nobody else can do anything or is paying attention

lyric burrow
#

some people here might be able to sell it to you better than i can

slate sun
#

I'd be very happy to learn about the upsides, cause constantly running with purgatus is just quite ... boring
The range feels better, that's one

#

probably can't improve on the stick much, it works on lower diff like a charm

#

but heresy+ it loses effectiveness since I end up having to finish pretty much anything with melee
very similar to how things are with surge or flurry Voidstrike

#

well ... one day they'll buff them maybe so they become comparable

whole oxide
#

run a maelstrom with waves of mutants/dogs and that's when surge is useful, otherwise its pretty meh

slate sun
#

That's true, for hunting grounds there's a clear benefit

flat cargo
#

Coming back to darktide after a bit and I got a question: which blessings should I be looking for on the Trauma staff?

spice veldt
#

warp flurry + rending shockwave (or run focused channeling instead of rending if you know what you're doing), or blazing spirit + warp nexus

flat cargo
#

Thanks thumbsup_ogryn

spice veldt
#

bad game

lyric burrow
#

unplayable

pale basalt
#

question for the fam- what loadout do you feel is performing best for you in the damn maelstrom?

Mutators make it to varied to call?

lyric burrow
#

Trauma illisi is pretty good generally

#

Can swap illisi with deimos

#

Im sure autopistol also does well

lavish forge
#

whazts a good stat spread for a trauma staff

mild junco
#

I can't decide if the Voidstrike staff is either very good or shitty. It seems to do a lot of damage with the charged bubble, but cc is inexistant

pale basalt
#

Mm stun at range but single targets more or less

lavish forge
spice veldt
#

damage and/or quell speed are the usual dumpstats

#

I prefer damage as my dumpstat for a warp flurry trauma

lavish forge
primal radish
#

trying out dueling sword and rampage doesn't even work because it only hits 2 targets max lol

spice veldt
#

damage doesn't scale that much, only scaling between 300 and 400 damage

#

and 60% damage is sufficient to hit the one-shot breakpoints on all trash enemies (with the help of perks/feats/warp charges with regards to Dreg Bruisers (450 hp), Dreg Bruisers (400), Scab Bruisers (400), and Poxwalkers (300 hp, 0.75x damage)

#

i don't spam my trauma into hordes enough to consider battle meditation as a sufficient method of quelling

#

and I often use my BB/illisi, so having quell speed for my other peril gen is nice

#

there are prob some breakpoints on the melee elites that you miss with the 20 damage, but I don't care for it given the delaying power of Trauma against them

lavish forge
#

Probably best trauma I have

#

what it rolld

#

is this fucked or can i salvage it

lyric burrow
#

its fucked

#

its technically useable with flurry + rending or chanelling focus

lavish forge
#

damn need more plasteel then

lyric burrow
#

but no good perks isnt ideal

#

well

#

actually id swap one perk one blessing

#

make one blessing flurry one flak and its decent

#

but id still look for a better one

#

even if you made those changes

lavish forge
#

ill chang it for now as I hunt for plasteel

#

swap stamina for flak?

#

my build for trauma

harsh urchin
#

Try out the warp res on 10 and see if you like that

lavish forge
#

hmm yeah you might be right, trauma gives a lot of overheat

raw swift
#

where do i find the cross hair in mods

surreal ridge
#

Sorry for poor poly count, but can we get a closed version of this please lol

fresh reef
#

the gang's all here thanks to the Tertium 5 solo mod

unreal wasp
#

Can't unsee it, am just Warhammer 40k Soldier 76

fresh reef
#

I'm going to hear that every time I see a psiveil now, thanks

unreal wasp
#

"Excessive force authorized." has the same energy as "I've got you in my sights." I suppose

smoky badge
#

Damn that's a cool head slot

#

Is that penance stuff?

mild junco
#

Oi Psykers !
After leveling my Psyker a bit (level 21), mostly in Heresy (since level 10) (I won't tackle Damnation until level 30 and decently geared), I find out that I BB all the big stuff, from ragers to Ogryns, and I wreck the horde with Voidstrike.
So I mostly use my melee as a trash picker, a safety measure, or to block when lots of enemies rush me (and deal with them afterwards).
Given that, what should I run ? I've tried Duelling Swords, Force Swords, and for now, Deimos sounds the most useful, but I'm always seeking second opinions

unreal wasp
#

Am technically using the Malice legs instead of the Heresy legs because I like how they look more and personally it's a harder challenge

gilded radish
unreal wasp
mild junco
mild junco
gilded radish
#

Ok

mild junco
gilded radish
#

Oh its super useful

mild junco
#

I only play with white stuff for now because I don't want to waste plasteel in tier 1 and 2 blessings KEKW_ogryn

gilded radish
#

I run, deflector qnd slaughter t4 on my deimos

unreal wasp
#

If you were a gunker I'd definitely recommend Illisi for horde clear but all of the staves are basically horde clear as well

mild junco
#

Voidstrike is devastating for horde clear tbh

gilded radish
#

Purge is better

mild junco
#

I don't run purge just so I don't blind myself at night

gilded radish
#

Dont have a bright screen, plus there is a mod to reduce the flame size

unreal wasp
#

Kind of hope there's a good single target staff at some point or something, I like using melee for horde clear and ranged for quickly dispatching specials

gilded radish
#

Shoot big balls of energy

indigo portal
#

I like Voidstrike for the anti-shooter suppression stuff, can't say it's that good for horde clear outside of some surface level CC compared to other options. Illisi is wonderful, love running it with laspistol.

unreal wasp
#

Been running Mk1 Autogun for a few missions now, like it way more than Vraks7 and a bit more than MG12

gilded radish
#

For me, purge is number 1, then surge, trauma and last voidstrike

unreal wasp
#

The 23 extra damage on Vraks7 is not worth the instability on repeated single fire personally

#

Mk1 does single fire just as well

gilded radish
#

I dont use guns for psyker so, i dont know which gun you're talking about

unreal wasp
gilded radish
#

Oh that one

unreal wasp
#

One is an automatic and the other is single-fire only

#

Should've actually shown the damage, oops

gilded radish
#

Has low ammo

lunar hollow
#

it's important to note that the damage values on the weapon card are effectively useless because these damage values are filtered through the armor mods system

#

it would be more accurate to compare their damage tables

obsidian marten
#

the damage table pretty much show it does less damage to flak and more the maniac for some reason

unreal wasp
#

Feel like the low ammo doesn't matter as much when you only use it for gunmen and specials that aren't close enough/safe enough to smack

gilded radish
#

Most people i see with those ignore the gunners and shoot trash mobs

unreal wasp
#

Using an assault rifle on hordes when you can delete them with a melee weapon is goofy

smoky badge
#

It's also fun

#

But a waste of ammo, yes

gilded radish
#

And then they complain that they died

unreal wasp
#

Horde clearing with Illisi is also fun

#

Just sweep through enemies and see a lot of blue smoke

smoky badge
#

Yeah, whatever you're into either way

obsidian marten
#

I mostly use the Mk7 on psyker but sometimes use the inf auto 1 just because its silly how many times you have to shoot flamers with the mk7 sometimes

gilded radish
#

Deimos lock is great because i get that extra second of confusion when the enemy spins me around and i have no clue where i am

unreal wasp
#

Cut a rager in half, watch his legs stay where they were and the upper body fly up and off a cliff

lunar hollow
#

like voidstrike, ogryn clubs, ogryn shovel

#

antax/rashad heavies

obsidian marten
#

the chainsword weps to

lunar hollow
#

at least with like caxe

#

chaxe i mean

#

you can make it 1 shot a damnation mutie with thrust

#

so it's less egregious in that regard. like a headhunter you basically have to hit consistent headshots (and probs crit too) to get any serious value out of shooting a mutie

obsidian marten
#

oh i never bother shooting them, I could solve all these problems by using the Mk12 i guess

#

its mostly flamers but i want to shoot out of the maniac group of enemies, when i get stuck and they are just out of reach

#

I guess trappers could fall into that category as well

gilded radish
#

Use brain burst

#

And hide behind things while doing so

obsidian marten
#

Well i normally in the crowed meleeing, the main reason i dont use staves

gilded radish
#

You're in the crowd while being weak as, bad tactic but ok

obsidian marten
#

I'm glad i have your approval

gilded radish
#

You're welcome

spice veldt
#

I sometimes get overconfident with bad positioning since I always think that my trauma can save me

#

until my hearing fails me and a trapper shoots at me while I am quite literally surrounded, and I make the mistake of not using my fucking trauma

lunar hollow
#

this is the part where i scour the archives for an embarassing arco moment to post

gilded radish
#

Hiding behind boxes or pillars but still dealing most of the damage is my tactic

spice veldt
lunar hollow
#

smh

spice veldt
#

I like to be super aggro and melee 90% of the time

gilded radish
blazing echo
#

is decimator good for a rashad?

spice veldt
#

don't worry that's my other strat

spice veldt
blazing echo
#

ty

gilded radish
spice veldt
lunar hollow
obsidian marten
#

I cant do the hide behind a box thing, a little too dry for me. I probably could be a much better player

gilded radish
#

Take little damage while still carrying high lvl players, its a win in my book

spice veldt
#

Im usually not in the business of winning, so I just enter a mindset of play fast or die

#

though since this game's gameplay has a future with the skill tree update and eventual nerfs to the op blessings, I have been in the business of winning more lately

#

25 minute games are sad but I must make that dosh

gilded radish
#

Should speedrun missions

spice veldt
#

I pick up mats so I don't Speedrun them that much

#

I don't really just beeline maps, but I will prefer to end a combat encounter as fast as I can, even if what I'm about to do will lose me 100 HP in exchange for 2 seconds saved

#

especially now that I'm playing other classes, and I'm really running out of mats

gilded radish
#

I did the archivum sycorax in 10 mins while it was a maelstrom mission, that was fun

lunar hollow
#

u get like 400 hp to trade

spice veldt
lunar hollow
#

once u get ogryn to 30 u will never have to do it again inshallah

spice veldt
#

200 iq

#

I might level my ogryn up when my vet/zealot are decked out and I have. like 50k plasteel

#

so that I don't have to twiddle my thumbs around for the good shit

gilded radish
spice veldt
#

I doubt they'll nerf crafting that much

#

sure, they'll nerf the op blessings and what ot, which is going to devalue weapons

#

but the skill trees will also be worth it to test out

gilded radish
#

I want the dome

#

I can stand out in the open and not have to hide behind a box

lilac mirage
#

Melk store on my Psyker should i buy i main Purgatus and Surge

#

i heard autopistol psyker is kinda fun

gilded radish
#

Perks are rather shit but sure

lilac mirage
#

i can reroll those 2 perks i have pinning fire 4 already so just need anotherblessing

obsidian marten
#

Yeah for pinning fire, it's also purple so it will be cheaper I think

gilded radish
#

Make sure you're running illisi or something similar so you dont get overwhelmed by a hord

spice veldt
#

inspiring barrage is my other preferred blessing of choice for the autopistol

plucky flax
#

GG NICE TEAM but he doesn't know. FeelsStrongMan

gilded radish
#

That is one useless team

plucky flax
#

It's okay it's typical hab dreyko meme.

gilded radish
#

When i last was in a game with you, you were a higher lvl psyker

plucky flax
#

The latest patch reduce everyone's levels.

gilded radish
#

It was after

plucky flax
#

Well not me then. staregryn

#

I only play on EU servers so might have been someone else with same name.

gilded radish
#

A clone

plucky flax
#

Probably better player too.

gilded radish
#

Nope

#

Average

plucky flax
gilded radish
#

I saw them walk into a wall and then leave when i stood there looking at them

fluid knot
#

Everything else, punch it onto the ground and use Thrust to cave its dome in

plucky flax
gilded radish
#

Also it was sanctioned psyker

gilded radish
fluid knot
#

Are you calling me fat?

gilded radish
#

Yep

fluid knot
#

Is big bones.

gilded radish
#

And big muscles

unreal wasp
#

Stormtrooper and prison conscript protecting those shiny prisma shards

hidden crystal
#

It's always odd to me when I get to the Valk first and am dumping fire into the horde chasing us so the others can keep running... then it cuts to the ending cutscene and I'm sitting there quietly while the others are standing there stubbornly with swords.

unreal wasp
#

I always wonder if it's always random or there's an order to it

#

It seems like Oggies get priority

#

At least on the left slot

blazing echo
empty onyx
#

It used to be a grey 379. Is this salvageable? I'm thinking of replacing Prcog with Slaughterer and Weak Spot with Flak or Crit Chance?

fluid knot
#

Its not ideal as its an Obscurus, but it'll work

inland sand
#

played a bunch of Blazing Trauma yesterday

#

it's a weird one

#

it definitely didn't feel as good as chain flurry Trauma but it does shit out damage numbers for the scoreboard

#

definitely fun though

mild junco
#

Does the bot damage count against the Malleus Monstrum penance, or is it safe to do it in private with 2 players 2 bots ?

golden frigate
#

never tested it, but i would suppose bot damage counts

#

luckily you can just let them die and not rescue them

latent stirrup
#

how would 90% change depending on bots being there or not?

#

how would you deal 90%+ bb dmg to the boss, if it took more than 10% dmg from ANY source other than your bb?

spice veldt
#

famously accurate fatshark descriptions

#

no foul in throwing the question out there

patent steeple
#

question: what curio perks are good to have on psyker?

latent stirrup
#

toughness regen, gunner resist and bomber resist

#

they are good for all classes

#

add what ever you need for third slot

ornate hamlet
#

Bomber resist bad

#

Only affects the kick

latent stirrup
#

?

#

doesnt affect the fire bomb?

ornate hamlet
#

No sir

latent stirrup
#

ill have to test to confirm, but in that case, yes it is trash xD

#

you mean it only reduces dmgtaken from the melee kick from the dude?

ornate hamlet
#

Yes

latent stirrup
#

lel

#

well done obese fish people

patent steeple
empty onyx
ornate hamlet
#

Same thing. Just the kick

latent stirrup
#

well

#

i just tested bomber resistance

#

i take 8dmg per tick without resistance
and 4 dmg per tick with 3x 20% resistance
math checks out (0.8x0.8x0.8)x8=4.1

ornate hamlet
#

So they stealth patched it

latent stirrup
#

so unless it only works in the psykanium, bomber resist works

ornate hamlet
#

Good to know

#

Still not using

latent stirrup
#

well it is one of the few sources of dmg that you can sometimes not entirely prevent getting hit by

#

or have to run through

ornate hamlet
#

I carry a water bottle

golden frigate
#

i jump like a desperate

patent steeple
latent stirrup
#

and that bombs have huge stagger that stuns you what ever you do, even before the fire hits

latent stirrup
latent stirrup
#

boink!

latent stirrup
#

lel

golden frigate
#

nice

latent stirrup
#

that tiny orange ball

latent stirrup
#

since bomber only works for bomber, and i am lazy, i will assume that flamer will only work for flamer

feral inlet
#

bomber res only works on the bombers kick

#

same for flamers

#

only the kick attack

#

that is unless they shadow patched it to be the fire too

thorn cedar
#

if bomber res stopped the stagger you receive when the grenade goes off and you arent even in the fkn fire radius, i would take it

#

that shit is very annoying

idle bay
#

I don't get my hopes high. But this from the comments to class overhaul trailer.

latent stirrup
# feral inlet bomber res only works on the bombers kick

if you read a few lines above, i tested it just today and bomber resist works against the bomber fire (i did not test flamer resistance though):

i take 8dmg per tick without resistance
and 4 dmg per tick with 3x 20% resistance
math checks out (0.8x0.8x0.8)x8=4.1

latent stirrup
idle bay
idle bay
latent stirrup
#

the good thing is, it can't get THAT much worse 😄

#

like yesterday, when i bought 85 weapons to get just 3 that were 370+ and 2 of them had dmg as dump stat...
and the one out of the 85 that had good stats, got insta bricked 😄

#

burning ~650k is so much fun...staregryn

idle bay
#

All my good weapons are miracles from Melk's store when i only have to tweak them a bit....

empty onyx
#

I'm starting to feel I should stop doing Quickplay when trying to do the "X missions without anyone dying".

harsh urchin
#

i rec rolling that one

slate sun
#

honestly hadron ...

unreal wasp
empty onyx
#

As in weekly.

unreal wasp
#

Ah, didn't know that was a weekly, that's kind of disgusting

empty onyx
#

I mean, once the task is done, I get lots and lots of missions where everything runs smoothly. But I'm now at 5/8 Missions for weekly and still got that "1 mission without anyone dying" open.

unreal wasp
#

Kind of gross when it's purely dependent on how good teammates are and whether or not they refuse to use Medicae

#

You'd think it would encourage cooperative gameplay but I feel like it may more often encourage toxicity

thorn cedar
#

meh, shit just happens

indigo portal
thorn cedar
#

ive missed out on the 'no dead teammates' enough times to always just roll it off

#

but like, im also at 14/15 for flawless no downs achievement and the last time i could have beat it, i got barreled off the side of the map by a teammate who threw a grenade at a poxburster in a hilarious chain of events

#

getting frustrated about that is a choice

#

and i'd rather just fuckin laugh

#

maybe like the joker, but still

hybrid solstice
#

what should i use my second reroll on do you think

unreal wasp
#

Oooo wait, how high does the max health blessings go? Even though I've read people mention 25% HP curios thought it was 20% blessing and 5% perk

thorn cedar
#

21

hybrid solstice
#

21 base for health

thorn cedar
#

thats the maxest

hybrid solstice
#

17 for toughness

thorn cedar
#

get rid of mutant

#

mutant resist is practically pointless, even if it isnt functionally so

hybrid solstice
#

should i replace with more hp perhaps

latent stirrup
hidden crystal
hybrid solstice
#

should i replace it with hp or gunners do you think

latent stirrup
#

hp perk is pretty bad value

#

better get gunner or bomber resist

#

yes bomber resist works (apparently it used to be bugged, but is not anymore)

hybrid solstice
#

yeah probably

hidden crystal
indigo portal
hybrid solstice
#

i do indeed go without deflector

hidden crystal
indigo portal
#

+Gunner is good then. Helps with chip damage against both Gunners and Reapers.
Other resistances are kinda mid, Sniper is the second best one.

fresh reef
#

Does Kinetic Shield give global toughness damage reduction? The description is already fucked by saying it scales with "Warp Charge" when it scales with peril, but I could've sworn it was only ranged damage

latent stirrup
#

and reducing the fire dmg by 50% is massive when you have to walk through it

indigo portal
#

Had a friend with a 17% toughness curio with +Mutants +Poxhound +Flamer taxevasion
I've heard before that anything that says ranged DR is just normal DR. Not sure how it works with Kinetic Shield but it's probably just DR.

spice veldt
#

they updated the description to remove "ranged", but during the change they accidentally replaced "peril" with "warp charge"

hidden crystal
fresh reef
#

Interesting

latent stirrup
#

so they should also be able to simply add all ranged units to a list of enemy types that should be affected

#

then again, maybe they can not use a list for what ever reason

#

and imo it is completely fine with the dr being general 😄

spice oar
spice veldt
#

meh perks, bad blessings

indigo portal
spice oar
#

blessings seemed fine to me, power on elite kill makes the swords job easier

tired estuary
#

blazing is buttcheeks on diemos

spice veldt
indigo portal
fresh reef
#

(nerf slaughterer btw)

spice oar
#

they gotta re balance blessing

latent stirrup
spice oar
#

doubt itll be oct 4th they do it tho

spice veldt
#

eh, I think it'll be on the same day

#

or at least before

indigo portal
hidden crystal
fresh reef
#

The more I think about having a massive fuck-off psychic shield, the more I play like I already have one (spoiler: a big shove is not nearly as effective as blocking gunfire)

latent stirrup
#

good lcuk predicting and avoiding multiple bombers at once, from multiple directions while fighting bosses and stuff like that

#

if you actually never have any problems at all with them, good for you

#

but for anyone who does get hit sometimes, it is quite useful

indigo portal
#

Yeah but like, in the case you do get hit by one or two it's really piss poor damage. Their biggest impact is removing your toughness so other enemies can chunk you. Not worth curio slots for.

latent stirrup
#

have you actually ever have a look at your hp bar when you had to walk through their fire?

spice veldt
#

prob a map-specific pick

#

on a map like power matrix, i'd be fine with taking bomber res

spice veldt
#

but otherwise, not something i'd run on other maps

thorn cedar
#

bunnyhop, first and foremost

#

secondly, dont do that

latent stirrup
#

"just prevent ever being cornered ever, when playing max diff with randoms, that are worse than bots"

#

ok will do 😄

thorn cedar
#

a perk saving me a whopping 10hp on the 3 occasions i get deadeyed by a bomber and trip into the center of its radius is as good as +5%HP

#

yeah get good dummy

#

thats the game lmao

#

dont get shoved into corners, position yourself better, leverage your curios to provide advantages instead of shovels to dig out of bad situations that rarely happen

latent stirrup
#

ok so do nto use any dmg resistances, hp or toughness

#

got it

thorn cedar
#

i love how you guys always do this, lmao

#

"ah so youre saying play perfectly forever"

#

no, im saying dont lean into mistakes and being shit

latent stirrup
#

yeah and that is somethign completely useless to say

thorn cedar
#

there's a clear difference between the advantage of having raw hp for every encounter vs. damage resist against a singular enemy type

#

and if you cant figure that out because youre too busy digging your heels into a shit argument, then i cant help you

latent stirrup
#

not a shit aergument from my side

thorn cedar
#

didn't you literally do the math on this earlier

#

and the result was like 4 less damage per tick?

#

really think about that

latent stirrup
#

ticks go fast

#

"50% is only 4 dmg so it is bad"

#

gg

thorn cedar
#

and that was with three curio perks dedicated to just bomber DR

#

so now imagine if you had three perks of +5%HP

#

it would be functionally the same result

#

except it applies globally

latent stirrup
#

for 5.5 ticks, yes

#

then it is worse

harsh urchin
#

You're also free to disagree with exploits and use what you like lol

latent stirrup
#

but considering that pretty much all other damage is entirely preventable...

harsh urchin
#

Why are u arguing with him when u can just put what u want on your own curios

thorn cedar
#

"ah, youre telling me to avoid the bombers? why dont i just avoid all damage forever? checkmate, idiot"

latent stirrup
#

at least now you made an actual argument, instead of saying "get good and dont get hit by it"

hidden crystal
# latent stirrup if you actually never have any problems at all with them, good for you

I never said I never had problems at all with them, but the core problem is still that your toughness is gone instantly deleted and then a brawler or a shooter wipes you out, not the direct fire damage.

If the resistance gave any delay to the toughness damage, then yeah, it'd be a solid pick, but when getting hit at all still hands you the largest part of the screwing over, the perk isn't doing a good job of mitigating against that enemy type.

thorn cedar
#

on top of that stupid fkn stagger the detonation does

latent stirrup
#

aight, exploits you go on igno list...

thorn cedar
#

that + any enemy attack is always so much more impactful to me than the bomber's actual damage

latent stirrup
hidden crystal
#

I wouldn't say it's useless any more, but it's definitely not a magic BiS that deserves to be on every curio.

latent stirrup
#

and i didnt say that i is or that it does

#

i said that it is useful because bombers can not always be entirely avoided

#

as one of the few things in the game

thorn cedar
#

it falls in the same category as the rest of the specialist DR's. their trouble comes from area denial/CC, the damage is incidental. except for snipers who will wreck your shiiiiit

harsh urchin
#

Walk out lul

latent stirrup
#

thuis argument works against basically every single enemyi n the game

#

except bombers

thorn cedar
#

how else am i going to maximize my bomber DR perks if i dont stand here and roast some marshmallows

harsh urchin
#

Well yeah.. maybe thats why he recommends generic stats

#

That work against every enemy lol

thorn cedar
#

oh man, i forgot how famously unavoidable bombers are. with their loud clanking, their verbalized throw out, the loud digital ringing of the grenade as it flies, and the full second before they detonate

#

just impossible

#

you never ever see it coming

#

like a knife in the dark

latent stirrup
harsh urchin
#

Somebody call for a boom?!

indigo portal
#

You could also argue that damage in general cannot be avoided, so it'd be better to take +toughness or +health because it works against all enemy types and reduces their total impact. It also doesn't help that bombers are countered by placement and schmovement, I personally think Gunner resistance is peak since it lets you peek out to a gunner to head pop or shoot at them with less chip damage.

thorn cedar
#

It's blasting time!!

hidden crystal
latent stirrup
#

my maths was from testing it, after some people said it doesnt work...
when i want to test if a dmg reduction actually work, i think it would make sense to test with 3x 20% rather than just 1x 20% reduction so that the result is clear

indigo portal
#

Resistances reduce the impact of the target of the perk, but you can just reduce the impact of bombers by playing better or prioritizing bombers more. You shouldn't ever be plainly walking through fire for one.

latent stirrup
#

bombersa re the only enemy in the game that can hit you without line of sight

thorn cedar
#

eh, flamers as well

#

but that is definitely a frustration with them

indigo portal
#

You could argue that you can stack 50% DR against bombers so you can shift your focus away from them but that's just gonna reinforce behavior where you're sitting in the fire doing other shit, taking more damage with that DR than you would if you just, prioritized not being in the proximity of the grenade.

willow escarp
latent stirrup
#

if you are in a tense situation with your teammates, you can still quite easily dodge the attacks of every single special, or kill them because they have to come close

#

good luck with that, when 4 bombers yeet their nades all around you

#

that was the argument i was making the whole time

#

no idea why you guys keep making up things that i didnt say

#

bombers do not need LOS and they can cover a massive area (not a single one by itself)

#

i never said that you should take 3 bomber resist or that you should take it so that you can play like a murhsroom and just walk through the fire in peace

hidden crystal
latent stirrup
#

a sniper shoots once in a while

#

you dodge and it is over for the time being

#

they do not lock down anyting

indigo portal
#

Multiple snipers can chain shots.

latent stirrup
#

then you move around a corner and all is good

#

will take a long time for the sniper to reposition

#

if they come at all

willow escarp
#

dogs and trappers will also hit you through 30 pox walkers

latent stirrup
#

dog hits you, he is on top of you, teammates kill him

hidden crystal
latent stirrup
#

gone

willow escarp
latent stirrup
thorn cedar
#

oh man. that's an idea for a maelstrom

willow escarp
#

dog is #1 and that’s not even a question

indigo portal
latent stirrup
#

completely pointless remark to make

#

if you are last man and dog gets you, you die

#

unless something knocks it off ofc

willow escarp
#

ok if you’re just talking curio resistance yeah I’d never take dog

thorn cedar
#

dog is dog

willow escarp
#

don’t really aim for any DR curio anymore. bomber is fine, don’t think it’s probably as high impact as gunner would be. I think I’ve been downed to bomber fire literally once excepting cases I was netted or mutied in it or something. Bombers power is area denial, chaos and team separation

indigo portal
#

If you're saying you can just reposition to deal with multiple snipers I don't know what's stopping you from doing the same for bombers. They don't chain grenades if they can't throw one at you. Literally just walk around a corner. Not worth 3 curio slots.

spice veldt
#

chasm logistratum and power matrix are the two maps that i would consider taking bomber res for, but situations where >2 bombers spawn at the specific locations I'm thinking of are fairly rare

#

I can essentially count on my hands the number of times where I took significant damage the ground fire itself

plucky flax
#

I have 3x sniper staregryn

hidden crystal
slate sun
#

bomber res doesn't really seem to work at all, I was running with 60% res and if I took it in the face - the result was the same

unreal wasp
#

Is "Corruption Resist (Grimoires)" bugged or does it also provide general corruption resistance? I swear the other day a Chaos Spawn instantly did half of my health in Corruption in one grapple and now that I have Grim resist another didn't even do 25% of my HP.

spice veldt
#

it's the chaos spawn that's bugged, or well, anything that gives corruption

#

they have a tendency to randomly inflict WAY MORE corruption than they should

#

like, I've gotten corrupted from full hp to 1 hp from the ground slime of daemoneyes

unreal wasp
#

Corruption crit

latent stirrup
slate sun
#

I can run some tests later on, thanks for the info. There are times I just don't see them coming through the fire

unreal wasp
slate sun
#

I mean, say if you're slightly below full health with 3 wounds, it shouldn't leave you on the ground with 1 wound left and 2 corrupted

#

That's what I'd expect 😄

unreal wasp
#

Add fire resistance curio blessing chapaafire

#

Make it so you don't instantly toughness break and it does DoT to toughness with that blessing

fresh reef
#

are shotgunners intentionally immune to suppression?

broken carbon
#

it doesn’t apply to the fire, only to the bomber’s kick and the direct impact of the grenade

spice veldt
#

they fixed it

#

somebody tested it

broken carbon
#

oh

#

nevermind then

#

meow

plucky flax
#

RIP I was hoping to make OP specials spam sword.

spice veldt
#

🥲

indigo portal
#

Swap both Blessings and it's a 4/5 thumbsup_ogryn

#

True dream is having a 380 that upgrades into 2 good +20/25 perks and just having both Blessings open.

#

I wish upgrading gave both the perks first though so it would be cheaper to see if you can get something like that Sitgryn

plucky flax
#

I'll hold on to it in case they change it so you can swap 3 attributes.

ornate hamlet
#

We have some massive news for Warhammer 40,000 Space Marine 2! They officially confirmed PVP/PVE Modes for the game, then they deleted it, good thing I screenshotted everything!

Thank you for watching my video, glory to the Emperor and the Imperium of Mankind!

Join this channel to get access to perks:
https://www.youtube.com/channel/UCrCHY6wV...

▶ Play video
unreal dust
#

So I know I talked/asked about this before, but I need to hear it again. Which is the dump stat on the Purg Staff? And why is it Damage? >.>

thorn cedar
#

damage only affects the actual projectile that the staff fires, and it's very little (16 and 11 or something like that)

#

the real 'damage' comes from the burn stacks you apply

willow escarp
ionic shadow
#

Is exorcist a good perk on the illisi like i kinda like it but idk if i should keep using it, i have it level 4 so i kinda want to keep it

crude cape
#

which one

#

left bc of flak?

smoky badge
#

Anyone happen to know if warp flurry on surge staff is still bugged?

indigo portal
# crude cape which one

+infested one meets poxwalker breakpoints for an extra kill and an easier dog kill, +flak one can 1 shot scab bruisers on bodyshot with special heavy, and can kill most flak armored enemies with a hit or two less. I would pick based on your ranged weapon. +flak if you got something like purge, +infested if you're running gunker or something like Voidstrike.

errant condor
smoky badge
#

This seems like a pretty solid unchanged staff. How can I make it better?

#

Crit chance perk maybe?

indigo portal
#

You already get so much from it being a surge staff and having Warp Nexus. I would do +flak instead of +elites, otherwise I'm not super sure what breakpoints you'd want to meet. It's possible +unarmored is good. Here's a BP calculator in case you want to test out some perks. https://dt.wartide.net/calc/

fresh reef
#

scripture cap enjoyers unite

haughty bough
magic hull
verbal elk
#

hey im not really sure what kind of curios i should be aiming for on psyker honestly

#

i just picked 15%+ toughness on all of them coz idk more toughness seems(?) useful to me

#

not rlly sure how else to build it

#

would appreciate some advice !!

spice veldt
#

people generally like taking at least one hp curio

#

I'm pretty comfy with stacking 3x toughness on psyker, but I'm also fairly experienced enough to know the spots where poxbursters/snipers/flamers/etc. can be very sketchy

#

I took 2hp early on, then 1hp, and eventually used all toughness

#

if you're not running kinetic deflection, then +stam is nice

thorn cedar
#

"Full-dying" is my new favourite phrase

magic hull
#

its a bit forgiving if you make mistakes.

spice veldt
vestal rose
#

I use toughness curios until the game drops a ridiculous burster on me, then switch to all health for a week

magic hull
#

idk, im a bit iffy on health. You can't regenerate health compared to toughness. and plus on damnation it can go sour pretty fast.

vestal rose
#

thats great lmao

zealous sierra
#

Speed

fresh reef
#

I love having six Bursters all spread out just enough so you're guaranteed to get hit by one of them without the perfect cover (spoiler:I'm surrounded by trash units)

spice veldt
#

health is nice for when you get dabbed on by bursters/snipers
both of which aren't much of a problem since i am a trauma psyker

#

but I do take one hp curio when doing the burster/sniper maelstroms

zealous sierra
#

Or trauma

#

:3

#

Or use F

#

And run for ur life

magic hull
#

Im a purge psyker so i use the second feat on first column.

fresh reef
#

Warp Absorption kinda just is best in slot tbh

#

Outside of gun psyker

magic hull
spice veldt
#

warp absorption illisi + inspiring barrage autopistol

vestal rose
#

arco activated

spice veldt
#

pro strats for pushing bursters

fresh reef
zealous sierra
#

Flashy and not practical

spice veldt
#

secret technique

fresh reef
#

Spam M1 in their general direction and they cannot pounce you

zealous sierra
#

Getting locked in an animation

#

Nah

magic hull
spice veldt
#

i'm only going to take 3 overheads during the animation

magic hull
#

happens to me more commonly

fresh reef
magic hull
#

so whats your advice

fresh reef
#

The stagger applies in separate hitboxes, and you need to connect all of them to stagger hounds and the like

#

So, don't strafe. Just walk/dodge backwards while tossing out primary (better stagger than secondary)

magic hull
#

what does that seperate hitbox look like

magic hull
#

i usually stagger primary anyways

fresh reef
magic hull
#

pox burster, sometimes dont register either.

#

even though im spamming primary on it

fresh reef
#

Bursters are unreliable for a different reason

#

If they get so much as tickled before they're jumping, they're practically stagger immune

#

So generally you want to just use melee or Psykinetic's Wrath as the safest option

magic hull
#

on heresy its fine but on damnation its more common somehow

fresh reef
#

One thing to keep in mind is that your push strength scales with how much stamina you have remaining

#

Largely unimportant, but below two bars I think is when you can't push bursters

#

Haven't tested that in a while though

spice veldt
#

they patched it so that you can push bursters without full stamina

fresh reef
#

Nice

#

(I've been out here still waiting for full stam to push bursters lmao)

verbal elk
spice veldt
#

cuz i'll run up to a burster with 0 stamina, dodge-slide backwards, and try to push it

#

but then dodging resets my stamina regen

#

and then i'll be stuck at exactly 0% stamina and unable to push

fresh reef
#

So basically, 0% stam = face full of Burster

0.01% stam = thumbsup_ogryn

fresh reef
spice veldt
#

i looked at it as an example yeah

spice oar
#

Recon lasguns kinda go hard

fresh reef
#

Can you disable volumetric lighting entirely?

spice veldt
#

i think setting static_sun_shadows does that

#

but i'm not sure

#

at the very least, it will disable the overhead volumetric lighting

#

so probably

#

i'm not sure if there are other sources of volumetric lighting in the game so that might do it?

fresh reef
#

There's a light shafts setting that disables a good chunk of them, and afaik that also disables the usual volumetrics

#

Still some testing to do though

#

My main concern is Hab Dreyko. There's a volumetric in the middle of that.. tree, thing, towards the end of the map that if you have the volumetrics set to Low it's just impossible to reliably see through

spice veldt
#

this is what it looks like

sterile vale
#

the dysentree...

left basin
#

i see a iv pinning fire ius in store. do i break my un-gunker vows

magic hull
fresh reef
#

Do it

left basin
#

how do i gunker