#psyker-class

1 messages · Page 635 of 1

unreal wasp
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Prefer the revolver but that one's nice for shooters

median hawk
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I havent played the game in ages... is the brain burst still fucking dogshit?

lyric burrow
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Define dogshit

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It 2 shots crushers with the right set up

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So id say its pretty decent

median hawk
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As in is it still overshadowed by the sharpshooter class merely existing still?

lyric burrow
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Pretty much anything compared to veteran is worse

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Vets just the best class

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Some classes have better parts ie psyker melee

spice veldt
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brainburst is always going to be second to the more specialized weapons (though we have some very powerful generalist weapons cough cough bolter)

lyric burrow
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Pinning fire was a mistake

median hawk
lyric burrow
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AB is good

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So i think most people just do purge ab

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Wildfire is still bad

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Wrack and ruin is pretty w/e

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Blazing trauma staff is good now at least

plucky flax
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Wildfire gud

hidden crystal
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But as far as whether it's improved, it's certainly received a reasonable number of buffs since the early versions of the game.

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Nothing regarding its speed, but it does do a bit more damage, and some of the feats that lean on it have been buffed.

slow raven
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the big one is warp charges now fall off one at a time instead of all at once, makes it easier to stay at a level of buffs where brain burst can one shot stuff like tox flamers

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makes it a lot more usable

vast sky
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Why am I hearing voices in the hub?

hidden crystal
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One QoL feature I really wish they would add is rendering the BB aura in different colours depending on whether it's yours or another psyker's.

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And I do still hope for a mod that can tell you what the hell it is you've locked on to.

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Knowing that you didn't lock the sniper, but the regular shooter next to it... that would be welcome info.

spice veldt
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i like the blue outline of whatever you've targeted idea

hidden crystal
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Yeah, I guess that as a thing would somewhat kill both birds with one stone - showing whatever you have targeted in a blue highlight not unlike the tag or the vet's ult would make it easier to tell what you had locked.

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But as a whole thing, brainburst isn't IMO bad.

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If you're expecting it to outcompete a veteran in direct line of sight, that's asking a lot of it.

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But veterans can't lock onto a target and then duck back completely into cover, or manage to acquire a target in the 0.05 seconds it can be seen through a gap.

spice veldt
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and the anti-armor/anti-bulwark seems to be underappreciated by some, presumably because psyker was the first class for them

worn heath
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BB isn't like the best killing ability/weapon in the game but it's versatile and present (for now) in every loadout regardless of melee/ranged pick

lyric burrow
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yeah i think its very good

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it doesnt help that pre damnnation its like the best thing in the game

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because it one shots everything

thorn cedar
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i honestly think that's where the vast majority of BB frustration comes from

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it's hard to still see it as good if most of your playtime was in those lower levels and its impact in terms of kill potential is very high. simultaneously Veterans will also seem to be constantly competing for your targets and doing it better for the same reasons of less health along with fewer targets

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then you get higher up and there's plenty of taggable enemies to go around and BBs consistency becomes incredibly valuable

neon steppe
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I heckin love brainburst, it’s everything I wished for when I first heard it teased. Specials? Deleted. Armored elites? Deleted. Monstrosities? Also deleted. Max warp stacks and kinetic barrage give a serious dps boost, you can still one shot trappers, flamers, gunners even in damnation with enough stacks.

spice veldt
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i suppose that when you're starting out, your gear isn't as good so it'll initially leave a big impression because the weapon doesn't scale (for better or worse)

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i didn't like using the bolter, so i migrated to psyker specifically for brain burst as an anti-crusher/bulwark weapon

fresh reef
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finally got my third +3 stam curio
shame it's on psyker lul

harsh urchin
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psyker is one of the best users of +3 stamina

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it doubles your total stamina with a fs

fresh reef
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while true, I use dueling sword

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why block when my dodge distance can clear an entire zip code?

harsh urchin
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you shouldn't ever use your stamina to block except against bosses

fresh reef
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even against bosses, 80% defense mk5 dueling sword with only two stam bars does just fine

whole oxide
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and then you look at dueling swords damage vs unyielding......

hidden crystal
# spice veldt i didn't like using the bolter, so i migrated to psyker specifically for brain b...

I had a game last night where I had to admire a zealot pulling off this move - tagging a bulwark, waiting for me to stagger it with brain burst, then using it as an opening to get in a couple of bolter shots.

Probably unnecessary, as I would have been able to finish it off before it closed (this is why I vent all my peril to start, as I'm expecting to need three BB charges to down it), but still a neat way of getting past the bulwark's shield.

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But yeah, brain burst is not bad - but it's not the "OMG, this makes psyker the anti-special class" tool that some people might think.

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A lot of the time I handle many elites/specials by just shooting them.

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Brain burst does hefty damage against every armour type at any range, barely requires line of sight and uses no ammo.

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Its drawback is that it's slow to charge.

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Which, yes, in a hectic horde shooter is often an issue, but to say that it's useless is a fairly silly take.

plucky perch
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honestly, im worried psyker shards and chain lightning wont be as POTENT as brain bursting

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being able to reliably one or two tap every eleite and one tap almost every special and disable is...usefull

hidden crystal
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Right now, I'm honestly not expecting to change my blitz.

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I'll need to see what the others are like, but Brain Burst is effective against a lot of enemies that are traditionally tricky for a lot of weapons.

blazing echo
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Snipers.. I love it for those smug c**ts

fast swan
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brain burst is simply a method to get warp charges to do damage
with that damage you kill elites/specials

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not the other way around

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but that is a filthy gun psyker playstyle

brazen warren
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its all about the 4 combat encounter types: horde clear, special clear, monstrosity dps, or shooter clear. BB fits into 3 of those comfortably, excelling at special clear. So if shards/smite will be good at something else most likely.

fast swan
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(i am ditching brain burst the second i get my hands on smite or funny mind knives)

brazen warren
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I want as much of my kit to be specialized into shooter exterminatus at all times

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so if smite or knife is better at killing shooters, gib NAO

meager plinth
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if the telekine knives are fast, it will be REALLY fun

shy fiber
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Best perk for this trauma staff?

worldly iron
hidden crystal
# unreal wasp

I'd consider running a Vraks VII again if I could actually get my hands on one that matches up to my MG12s.

unreal wasp
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May end up getting a las anyway because the iron sights on the VraksVII are harder to use than the stub revolver personally

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Revolver just feels easier to use even though I like taking the HH for shooters

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Funny that my highest weapon roll is an autogun on Psyker

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Just thought of this

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Can't wait for there to be a HH skin that either has a holo sight or better iron sights and people complain about it being P2W

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Lol

hidden crystal
unreal wasp
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Oh damn, basically same blessings and all pogryn

hidden crystal
hidden crystal
unreal wasp
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Blessings to make shooters easier to deal with, which is why I would run my HH instead of revolver in the first place yesgryn

hidden crystal
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Not that gunpsyker is necessarily trying to compete with vet, but if you want to trade fire with shooters, then it helps to be able to stack a lot of resistance against them.

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I've certainly had a lot of missions where I've had to play discount veteran though.

unreal wasp
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I mean, that's practically what my Psyker is, discount veteran and zealot, marksman firearm to deal with ranged specials quickly (and shooters sometimes) and Illisi for easy horde clear and clearing dreg and scab melee groups

hidden crystal
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The number of times I've been in missions which are something like Purge psyker, Surge psyker and Kickback ogryn, and ended up being the only solid anti-shooter loadout we've got...

unreal wasp
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Whenever a boss shows up I actually play psyker and use brain burst

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Or crushers/bulwarks

hidden crystal
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I never massively got on with most of the staves (although I have used that Voidstrike a few times recently in "no ammo" Maelstroms, albeit non-Auric ones), but by the time you realise that, you're rather invested in the grinding of the class you've picked.

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And with the way the gear/crafting system is, I don't fancy trying to get hold of a new set of gear on another class.

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Particularly Ogryn. At least with Zealots and Vets, Psykers have a lot of gear overlap, so I've already got Blessings in my inventory, but everything for Ogryn is uniquely Ogryn.

unreal wasp
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Meh, it's not too bad, I played Oggy for a while, played Vet for a little bit, went back to Oggy, now I'm playing Psyker, already have decent if not good gear.

hidden crystal
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A shame, because I'm vaguely amused by the idea of creating an Ogryn called BrootBiggmann.

unreal wasp
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Oh wait, do the earned blessings go between characters?

hidden crystal
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Banked blessings are available to all your characters.

unreal wasp
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O h M y~

hidden crystal
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Within the normal requirement that it has to be for the right weapon class.

wicked cape
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oki need help

hidden crystal
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(e.g. Unlocking Run and Gun for a psyker stave doesn't give you Run and Gun for an Infantry Autogun).

unreal wasp
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Wonder how long it'll be when gear is shared between characters so I can just use my HP curios from my Ogryn on my Psyker KEKW_ogryn

wicked cape
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which blessing is actually more useful

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because I wanna scrap this weapon later to get blessing and idrk which of the two is good

hidden crystal
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IMO, Uncanny Strike is the better of those.

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It's possible that some people like Riposte, but I don't.

unreal wasp
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A lot of people say conditional crit chance is bad. With how apparently bonus crit damage doesn't affect the TOTAL damage and ONLY the added crit damage, I think crit is generally bad to build for shrug

hidden crystal
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Unless you've got a very specific reason for wanting to cause crits (like a lot of Zealot's feats or something like Blazing Spirit that sets the target on fire), or it's a really rapid fire weapon where you're throwing enough attacks that crits average out and basically just become part of your damage statistic, I entirely disregard them as a mechanic.

wicked cape
hidden crystal
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Have you been gambling with Mazosi again?

wicked cape
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i wanted new staff

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but instead i lost it all

hidden crystal
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It might be worth reporting as a bug - the game shouldn't really ever let you go into negative currency.

wicked cape
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will do BluThumbsUp

unreal wasp
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Thanks for the cosmetics btw

potent echo
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I don't think my blessing were shared for my combat axe, but then I wasnt keeping track

plucky perch
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out of curiousity for those who refuse to use staffs, why play psyker? not judging just feels like its a more niche less ammo freindly veteran with a non synergetic ult. or are ya all pinning fire pistol soulfire ult users?

unreal wasp
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Because Illisi and brainburst are fun, I can block bullets, blocking uses peril before it uses stamina, I can press F to knock things down before I can pick people up, etc etc

plucky perch
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good point, psykers got better melle

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and 0 second stamina regen

unreal wasp
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I have 234 health and if a hit takes all of my toughness but doesn't take my health during a horde I can get it all back with an Illisi sweep

plucky perch
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true but when they do manage to bypass your health there goes 90% of it. so squishy

unreal wasp
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If they manage to bypass to my health

plucky perch
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i ment bypass toughness

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but you in particular do it for bb and force swords?

hidden crystal
unreal wasp
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Mostly for force swords but yea

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Brain burst is nice for boss/ogryn damage

potent echo
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Revolver psyker is really fun

unreal wasp
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ALSO

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Psyker can get a +24% buff to damage (guns included) just for being alive

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Up to 49% bonus damage if I'm fighting a horde with Illisi and quick swap to gun to kill something

obsidian marten
plucky perch
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i feel guilty playing a gunker, i might be out performing the vet missing 12 lasgun shots at point blank range, but im also stealing zealots and oggies ammo

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so was curious as to what draws others to it

hidden crystal
unreal wasp
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I don't steal ammo so I mean, usually let everyone else take ammo, and if I'm using a revolver, usually staying with the vet is enough to keep my ammo maxxed

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Don't use the revolver on anything but elites/specials

plucky perch
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kinda wish out staffs, purgutus obviously an exception already. could match even one of vets lesser guns dps

unreal wasp
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If I'm using revolver I usually just run at the shooters with force swords

obsidian marten
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I dont really consider picking up ammo as stealing it

unreal wasp
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Would only say taking ammo is "stealing" it if the other classes are hurting for ammo and NEED to be using ranged to do anything

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And you yourself don't NEED to be using ranged

hidden crystal
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I never really get the "gun psykers steal ammo" argument. Because classes can be mixed and matched in any combination, it's not like the team was ever assured of having a psyker to begin with, and even if you are using ammo, it's not really much different to if you joined as a zealot.

plucky perch
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true true, m,aybe i just enjoy anti horde/eleite ranged and infinite ammo to much

unreal wasp
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If you see someone else doing a lot of work with gun, you should let them take ammo. If they're barely doing anything and just wasting ammo but you need ammo, free real estate

plucky perch
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oooh i dont consider other gunkers ammo stealers, i consider my self one, i feel less suprotive knowing i could run a staff and still have some significant ranged presence with out ususing up ammo

unreal wasp
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I mean

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If I wanted to be SUPPORTIVE

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I'd use Surge staff

hidden crystal
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And psykers can stack a semi-static 34% damage boost pretty easily, which with some weapons can hit breakpoints the vet needs to use their ult to reach.

unreal wasp
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I'd barely kill anything but I'd be a living taser so my teammates can kill things more easily

lunar hollow
obsidian marten
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there is plenty of ammo, honestly they could tone it down (probably through nerfing vets passive) everyone should be able to take their share

lunar hollow
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ammo economy is fucked currently, too easy with a vet and too hard without

unreal wasp
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I mean, if someone's bad at using a gun, they're just bad at using a gun and could be considered wasting ammo pickups if they're constantly taking ammo. Doesn't matter if they're playing Psyker or not shrug

lunar hollow
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with zealot or vet if someone's bad, people normally don't care as much because you're stuck with an ammo-consuming weapon no matter what

plucky perch
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like i said i dont consider it for others just my self XD

unreal wasp
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Feel like a vet constantly firing into a horde with a revolver would be just as bad. Because they COULD just get good at melee vet and just melee hordes

plucky perch
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but i also tend to shy away from heavy ranged use on oggy and zealot

lunar hollow
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since u get so much cleave with it

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it's a degenerate playstyle but i never expect anything out of revolver players anyways

unreal wasp
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Like when I played slug shotgun I would spend most of my time in melee and snipe elites/specials

lunar hollow
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i get annoyed just seeing revolver players in general, since it's one of those weapons that requires someone to have a brain

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and u cannot ever guarantee that in pubs

jovial mural
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What do yall think is a good perk to have on a surge staff?

unreal wasp
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But yea, @plucky perch, if they tried to make it where Psyker could only be Battle Wizard Sienna and there wasn't an option to be Unchained Sienna, I would NOT play Psyker

plucky perch
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i getcha, i love staffs my self though, was just curious as to what draws other to it

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got a few solid answers now

unreal wasp
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I am using a gun on Psyker but I am technically a melee psyker

hidden crystal
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I've recently swapped to a higher ammo MG12 (78% rather than 59%, with the Mobility stat having swapped roughly in the other direction) and I was generally pretty ammo efficient even before that (lots of melee), so I don't usually feel like I'm taking an unfair proportion of ammo pickups.

plucky perch
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though for yall the good news, the skill tree update is 100% coming with gunker buffs

unreal wasp
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And seeing as to how a lof of the staff options are mostly horde clear, it would compete with my melee and I don't think you should take a ranged weapon that does the same job as your melee weapon

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Either have a melee that single targets and a ranged weapon for horde clear or vice versa

hidden crystal
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Actually, I can't remember the last time I had someone complaining (in game, at least) about me playing gunpsyker.

obsidian marten
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I am pretty much with foncible, I play most classes melee heavy and like being in the middle of it

lunar hollow
unreal wasp
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Oof, you should have even less ammo trouble in malice

lunar hollow
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people get stuck playing malice. somehow these people are also not good

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and a lot of them like to be vocal about it

plucky perch
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i tend towards heresy and damnation because of how stupid people in mlice can tend to be

lunar hollow
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i don't touch anything below hi int damnation for the most part

unreal wasp
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I like playing Malice, I can play Heresy in pubs or even Damnation with a premade but I like playing the game casually

plucky perch
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im JUST good enough to reliably clear hi shock damnation if my teams solid

lunar hollow
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anything below hi5 feels boring to me lol

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only way to make it hard is getting an 18 karat string of bad luck with pub players just folding

plucky perch
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so hi shock heresy is the sweet spot for me between casual and challenge

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though i also enjoy heresy in general the shooter patrols are SLIGHTLY less agrivating

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im hopin the skill tree update works some sort of peril mechanic into usuing guns

lunar hollow
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im curious to see what the 3rd psyker ult will be

plucky perch
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in exchange for like power or ammo effiency

lunar hollow
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hoping for some sort of vortex or smth lol

unreal wasp
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Feel like that would moreso be a gun that has some kind of force charge ability or something

fresh reef
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purgatus stats says it deals about 16 for primary attack. it deals roughly double for every category that isn't carapace. (in not just practice, but the attack breakdown table)

What gives?

lunar hollow
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the damage stat is insigificant in comparison and functionally useless

lunar hollow
fresh reef
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burn only affects soulblaze stacks though, no?

lunar hollow
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there's also this funny thing with dt weapons

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the damage value u see on the card

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is just false

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it isn't real

plucky perch
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one ult is the force field, with 2 or 3 upgrades avalable like he dome variant. our current oh shit button is another with its i think all 3 variants being avalable. im hoping for some sort of lobbed nuke that just wipes the screen, in exchange for no force quell. or like a perils of the warp warp votex on our side

lunar hollow
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u should basically treat it as lying to you

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since every armor type has a modifier. it's just a quirk of the game

fresh reef
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generally speaking yes, but it seems odd that the damage on the card and the damage on the weapon stat page disagree

lunar hollow
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the damage tables on the inspect screen are correct

hidden crystal
# lunar hollow it's mostly a malice mentality thing

I'm primarily playing regular Damn at the moment, although I've dropped back to Malice and Heresy for a couple of (non-Auric) Maelstroms. And I might go and play Malice for a while again if they ever sort out Flawless Execution so it isn't painfully unfairly implemented.

lunar hollow
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since its base damage is modified by the type of armor it hits

unreal wasp
plucky perch
unreal wasp
plucky perch
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360 knock down upgrade with 100% quell? yes please

lunar hollow
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heresy/malice can get pretty annoying pretty fast

fresh reef
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I wonder if the dome repels melee attackers, or just gunfire

lunar hollow
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presumably just gunfire

plucky perch
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even the dataminging of the ability sugested as much

unreal wasp
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The wild thing is that we also don't know if the wall/dome even moves or if it's stationary

fresh reef
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I'm excited for the teaser image of that heat-seeking missile esque blitz

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sounds sick

unreal wasp
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Did they have an image for it? I only saw the force wall?

plucky perch
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if its stationary it gota be a REAL solid ability

fresh reef
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so far they only have images of the new smite blitz and the shield

plucky perch
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if its mobile and moves with the sparkhead i could see it being a bit weaker in exchange

unreal wasp
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Que?

plucky perch
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yeah they showed the wall variant of the force field, and the chain lightning

unreal wasp
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If you mean this, this is the wall

plucky perch
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only still images though

unreal wasp
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They showed the lightning? I don't see that

lunar hollow
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i would suspect it moves with you

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but idk

hidden crystal
unreal wasp
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O o o o o, I've been wondering about abilities all being blue and none of them having purple energy

plucky perch
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i wish the "cool down reduction" % on curious wasnt so shite, would be fun to build for maximum forcefield uptime and be a walking no guns allowed zone for your team mates

fresh reef
hidden crystal
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No, it was a veteran.

lunar hollow
fresh reef
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of fucking course KEKW_ogryn

lunar hollow
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damnation does too if you're unlucky but i find most lobbies are just silent

regal jasper
# fresh reef

Better have a voice line of “unlimited power!!!!”

unreal wasp
# fresh reef

At the same time with this blitz, I'm wondering what the point of using this over Surge staff is

plucky perch
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if i start role playing as a spark head or oggy in heresy i USUALY get some responses

lunar hollow
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one of my favorite DT reddit posts is this shieldgryn who melees with the grenade gauntlet and within the first 4 minutes of the video he posts of him playing heresy, he runs off a cliff

unreal wasp
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Can the blitz stun more things? If so does that not just make Surge worse?

grizzled jasper
# fresh reef

Does this mean the game turns 3rd person every time you ult?

unreal wasp
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No, that's doubtful, pretty sure they were just showing it like that to make it look cooler

gilded viper
fresh reef
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though that might impede on BB's territory. Really a 'wait and see' type deal

lunar hollow
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probably more peril generation too? maybe a cooldown even, idk

hidden crystal
gilded viper
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Rice pudding sounds so good right now ngl

grizzled jasper
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Bah

fresh reef
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please make my teammates even more concerned for my mental wellbeing

gilded viper
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I’m looking forward to testing out the wall

unreal wasp
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Hey I mean, if the wall is worth using? I'll probably swap out Deflector for Slaughterer on my Illisi ClownPog

gilded viper
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Can one shoot out of the wall is the big question.

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Or is it a, worry about it later, sorta barrier

unreal wasp
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Hard to say, they didn't show bullet trails coming from the veteran's gun in the image

gilded viper
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Exactly, something that would need to be tested in a match too unfortunately, not able to be labbed

unreal wasp
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Actually noticed, unless that's just a pose they used for the image, wondering if Veteran is getting a shooting stance for one of their trees

gilded viper
fresh reef
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I was wondering what that stance was

unreal wasp
hidden crystal
grizzled jasper
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Camo stance

gilded viper
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Oh no I see what you mean, it sorta looks like a spray and pray stance

lunar hollow
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it looks like the bolter hipfire animation imo

gilded viper
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How would that work with semis and charged weapons tho?

fresh reef
gilded viper
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I sure am glad I got all 4 reject types to 30 tho lol.

fresh reef
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I still have Zealot at 23

plucky perch
hidden crystal
gilded viper
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Is there a release date for dt 2.0?

fresh reef
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pretty sure he woulda just dropped dead if I hadn't suppressed those dregs lol

fresh reef
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same as xbox release

gilded viper
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Ok so we got a few weeks to play with Necro Sienna good

lunar hollow
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pub vets can be very precious

fresh reef
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see I would, but everyone else is playing Necro Sienna

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so I can't play nerco sienna unless I wanna play solo

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(this is why I prefer Darktide)

gilded viper
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But, if you wanna play some I can do runs with you when the dlc releases

gilded viper
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You can host qp

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Its a sanctioned mod

hidden crystal
fresh reef
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tbf, I also haven't played nearly as much VT2

gilded viper
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I haven’t played dt since before spawn got unleashed. So 2.0 seems like an excellent re-entry point

fresh reef
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lul

hidden crystal
plucky perch
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i want a staff with... a high damage high knock down aoe shock wave primary, but histcan sniper secondary

gilded viper
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Now see I adore vermintide

gilded viper
plucky perch
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just based on raw telekentic power

plucky perch
gilded viper
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I want bolt staff

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Bolt is so fun, especially before they nerfed exploding crits in chaos wastes

plucky perch
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the secondary fire being themed around a single pin point super sonic blaze bolt

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yeah bolt is fun but man does it chew through over heat

fresh reef
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my goofy ass patiently waiting for biomancer tree (half the feats will be broken on launch)

grizzled jasper
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Why are your hands tied

fresh reef
plucky perch
hidden crystal
plucky perch
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i hope the gunker buffing tree is divination focused

unreal wasp
fresh reef
regal jasper
#

Thats a true kriegsman right there

fresh reef
#

here, have a free wallpaper

regal jasper
unreal wasp
lunar hollow
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idk what i did to those guys but i was marked for death

fresh reef
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they were very much in LOS

plucky perch
fresh reef
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could've also just been that psyker was trying to get a charge off the trash

hidden crystal
# plucky perch i hope the gunker buffing tree is divination focused

It'd be hilarious if it had some of the exploits that existed with Divination in the first versions of Dark Heresy.

One power was originally that, as long as it was within your maximum range, your target counted as at point blank range.

This could be used to activate the disgusting damage boost that shotguns got at point blank range in the rules in order to utterly annihilate almost anything.

unreal wasp
lunar hollow
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and that very obviously wasnt happening here

#

doesn't matter anyways. vet detted it before i could tell if the psyker wanted to kill me

fresh reef
lunar hollow
unreal wasp
#

I DO run it unironically KEKW_ogryn

fresh reef
#

it's fun having a 30m stagger at the ready at all times

lunar hollow
#

i find communion is enough to keep stacks up

fresh reef
lunar hollow
#

i like KB more for the versatility it provides

fresh reef
#

I've been looking for more variety

lunar hollow
#

and it doesn't shit out charges

plucky perch
#

i actualy some tiems comunion quicken and the 6 charge max when i pub simply so i dont have to bother bb and can instead just brain dead lob spells down range with maximum damage

fresh reef
#

purg is very fun but I'll grow tired of it eventually

gilded viper
#

Man if only flamestorm was half as good as purge is

plucky perch
#

flamestorm isnt bad just hampered by freindly fire and the meta being anti special range, not anti horde... for obvious reasons

gilded viper
#

Also the zero damage it does to armor

unreal wasp
#

Using HP curios, secondary perks aren't what I want them to be yet

plucky perch
#

purge sufferes the same drawback

unreal wasp
#

@fresh reef

plucky perch
#

flak isnt QUITE the same blackrat armour in vt2

worn heath
#

hordes aren't filled with chaff quite nearly as much in vt2 in proportion to heavier stuff, that and THP favors melee more than toughness

#

the slaverats are basically free THP

plucky perch
#

though ive heard some premades like a flamestorm or drakegun for the hyper dense hordes that can be simply to much to melle through

#

usualy only taking a single flank i think

fresh reef
worn heath
#

I've seen engi use drake, cause they can spec their ult to be ok with elites

unreal wasp
fresh reef
#

fair, fair

plucky perch
#

force hammer when

fresh reef
#

First fucking purchase

unreal wasp
fresh reef
#

inb4 brick

#

thank you Hardon

plucky perch
#

we need OTHER force weapon archetypes, not just sword

fresh reef
#

just let me beat the shit out of the heretic

plucky perch
unreal wasp
#

Emperor's Power Fist

fresh reef
hearty dagger
#

Force greatsword when

plucky perch
#

no no, psychci PIMP hand

unreal wasp
#

Force gauss rifle when

plucky perch
unreal wasp
#

But hitscan

#

And uses ammo

plucky perch
#

ammos lame, when you got MIND BULLETS

spice veldt
# shy fiber Best perk for this trauma staff?

@worldly iron With a staff that has 71% or higher damage, you only need 2 warp charges to one-shot Poxwalkers
and for staffs with 58% or higher damage, you need 3 warp charges to one-shot Poxwalkers
So, I don't put too much weight into +Infested, and I prefer +Unarmoured for Dreg Bruisers (450hp), though unarmoured may be unnecessary if running either Warp Unleashed or Warp Battery

fresh reef
#

really hope one of the trees has a buff for gun psyker

hidden crystal
# fresh reef thank you Hardon

Eh, a low Finesse doesn't do the Illisi well anyway.

If you're using it well, you'll get a lot of weakspot hits, so Finesse is fairly important to its damage output.

unreal wasp
plucky perch
fresh reef
#

pog

spice veldt
#

toughness gen will prob be one of the buffs

spice veldt
fresh reef
#

just wish I could get blazing on this bad boy

plucky perch
#

honestly psykers could be solid anti shooters even with staffs if our staff primary wasnt such ASS

lunar hollow
spice veldt
#

Trauma and Voidstrike are there, but their charging time/fire rate does leave some gaps

fresh reef
#

any Essence Harvest users in chat?

unreal wasp
#

Wonder if the void shard blitz is going to be a gunker blitz or the other one

#

Wonder if the void wall itself is going to be the gunker ult

#

Makes sense

plucky perch
#

honestly fix staff primary delay/hitreg/severtic issues and give it faster travel time and its a SUPER solid anti shooter since one to dome even on damnation wiill one shot them

lunar hollow
#

in terms of how much u can rollercoaster ur toughness bar w/o taking damage

spice veldt
#

i always thought it was stupid that they buffed warp absorption, but i suppose it was essentially a patchwork fix

unreal wasp
spice veldt
#

should've nerfed it back the moment the illisi dropped, though

lunar hollow
plucky perch
#

i just HATE that staff primaries are useless against anyhting not moving ditectly torwards you or standing still because of all those issues

spice veldt
lunar hollow
#

i mean i always figured

#

partially cuz crab told me and i trust him always

fresh reef
#

I do wonder how the toughness feats will work

lunar hollow
#

like evidently they're working on console. very likely they're going to save the major changes for that console release for a big re-launch

#

which i imagine is part of the reason the skulls event was just so lackluster

#

most of their resources for DT were going towards this

unreal wasp
#

Wonder if the different skill trees will affect hp and toughness

#

We Shall SeeTM

#

Not sure if I want a psyker with more toughness and less HP though

#

100 Toughness and 234+ HP works for me

plucky perch
#

i doubt we will have less health then we current have in b"ANY tree

#

suspect the gunker tree might effect tougghness the suport/tank tree toughness and the final staff/melle dps tree being where were currrently at, super squishy

unreal wasp
#

OOO

#

Holy

#

Gunker but revolver shots are warp infused and ricochet between nearby enemies

plucky perch
#

*suport/tank tree health and the final

#

one of the trees isnt a DEDICATED gunker tree but does provide multiple gunker buffs theyve confirmed

unreal wasp
plucky perch
#

so some sorta warp fucker is gonna happen

spice veldt
#

i suppose that the shard blitz is going to synergize with warp absorption well

lunar hollow
#

so i imagine the force smite will do better for that

#

u have seen the promo image of it right?

unreal wasp
spice veldt
#

the article describes it as a crowd control weapon, but i think they might have used the slightly wrong descriptor for it

lunar hollow
#

you're not locked into a single tree

spice veldt
#

and it should've been "crowd-killing" instead maybe

lunar hollow
#

u get all of them as part of the psyker archetype

plucky perch
lunar hollow
unreal wasp
#

I know you can go down multiple branches if you have the points but we don't necessarily know where things are or if you have enough points to go down the entirety of a second branch segment

spice veldt
plucky perch
spice veldt
#

oh shit really?

plucky perch
#

suspect it will be balanced by channeling and low range

spice veldt
plucky perch
#

honestly i just hope our sith future is more then 40% affactive against things with out metal bolted to em

spice veldt
#

that'd be a shame otherwise

plucky perch
#

and yeah they also said pshycic shards is cc if i remember right but i BEt it will still be plenty killy against no heavy targets

#

*non heavy

unreal wasp
#

Would be surprised if the shards were mainly cc and the lightning was mainly daamage

plucky perch
#

shards probabaly not dedicated cc

#

wat lemme double check

spice veldt
#

yeah they said "more crowd-controlling", but they also used the whistle-controlled arrow as the analogy

plucky perch
#

the force lightening is specified as a smite and the shards were confirmed to be cc, perhaps tey mean cc as in the shards auto hit hordes?>

#

but the smite is also shown to chain to a large number of targets as well

#

i REALY hope chain lightning isnt just an even more cc shite surge staff

spice veldt
#

maybe it has deterministic targeting and the highest damage inflicted for the 1st target hit

#

but severe dropoff and non-deterministic targetting for the chain lightning

plucky perch
#

i betcha the shards are gonna be a solid anti shooter option

spice veldt
#

yeah if they're better at killing the non-armoured enemies, i'm going to swap to it

#

since i have the trauma for elite packs anyways

#

i'll be less depressed if it's faster than the BB for killing trappers and their like

plucky perch
#

i betcha THATS the difrence

#

not enough outright damage to oneshot specials like bb

spice veldt
#

i really hope that it's not an aim assist weapon like BB

#

so that it's mechanically interesting to play around with

plucky perch
#

its a whistle arrow analogue so i bet5cha designate targets and it zoops out to hit em

spice veldt
#

yeah and then i'll be sad

spice veldt
#

my journey for the warp glock will continue

hidden crystal
#

While that warp res is okay if I need to build up a load of peril for damage or to quell for quietitude, it does limit how many times I can use the charged attack to clear a horde.

#

And while it's not too bad with a gun, the high peril generation stings somewhat on the occasions I try to use a staff.

unreal wasp
plucky perch
#

free cc while taking a killy staff would be super solid

#

i just would hate that personaly

unreal wasp
#

Eh but like, personally surge is more cc than kill when I use it

#

Mostly just used it to get my no elite hits penance

plucky perch
#

sorry message eddited

unreal wasp
#

Ah

#

Even so

plucky perch
#

surge staff cc in your pocket but being able to take a cc staff would be solid

#

*killing staff

#

god my brains fried

fast swan
#

Lore wise, force nunchucks?

#

Nvm fuck the lore just add force nunchucks

plucky perch
#

i want that damned lore acurate force HAMMER

#

let us show them zealouts how to bonk

hidden crystal
plucky perch
#

LOL

#

i also want a force rod, let us go from a ranged stick to a melle smack stick

spice veldt
#

melee ranged weapon

#

one of those magic sword spells from dark souls/elden ring

plucky perch
#

i hope this skill tree update gives us our danged two handed force sword already

#

i wanna test seianas 4th carrer

zealous sierra
#

Alright experts

#

How many stacks of warp of charge I need to kill an infested hoard

#

and dreg shooters

lyric burrow
#

wym

#

like

zealous sierra
#

Using the blaze F

lyric burrow
#

ah

#

assuming you have no blaze applied to them already i think 6 but im not an expert on AB

#

might need previous stacks already applied to instantly delete it

#

can anyone figure out what killed me here

#

i tried watching it back slowly and maybe a bunch of enemies clipped me

#

but ive never seen it kill you that fast before he starts slamming

spice veldt
#

you entered the perils of the warp and the mutant grabbed you at the exact same moment it seems

#

hence your peril meter disappearing

#

and the spooky blue fart

lyric burrow
#

i see that makes sense

#

thats annoying i had ult up

spice veldt
#

it's one of the reasons why i would never willingly enter the perils of the warp

#

you never know what disabler will instantly annihilate me during those few milliseconds

#

or a sudden barrel explosion (cough cough josho cough cough)

lyric burrow
#

i didnt mean to i swear

#

probably thought i timed the cooldown right

spice veldt
lyric burrow
#

😭

lunar hollow
hidden crystal
spice veldt
#

yeah i hopped into a sedition game to do that

#

since it was basically impossible for me to do that penance or insanely slow-going

hidden crystal
#

I eventually started waiting to trigger it if a monster turned up, rather than triggering kinetic barrage early, and well as overloading myself if there was time before getting in the Valk/elevator at mission end.

#

But it definitely required a large change from how I wanted to work.

#

If the point is to teach players that it can be used for that, 50 times is a little excessive, and implies that's the way you're meant to play it, which just feels like a bad strategy to me.

#

Took me so much longer than all the other psyker penances added in that update.

#

Also had locked out three bundle penances for me, as it was a prerequisite for the first, which locked out the second and third in turn.

#

So with the way it was set up, it was like they were expecting it to be one of the easiest of those.

#

But completing it's damaged my brain, as I now have to remind myself I don't have to play that way any more.

spice veldt
#

yeah it's especially counterintuitive if you're running a warp flurry staff

#

e.g., a kitted out player

#

or even with kinetic barrage, since you'll want to ult at 50% peril or below

hidden crystal
#

I'm not completely sure the devs are entirely clued up on how the players actually do things at times.

worldly iron
#

Anyone online

#

Need one more guy for Penance Run

viral solstice
#

warp absorption is harder to trigger than cf

#

and doesnt give regen

#

one of the biggest things about cf is that it covers downtime

#

warp sorp doesnt unless ur usin purg

#

and theres a trash horde

#

plus current psyker toughness levels arent big enough for even idk 160 normie toughness to be stronk

#

whereas 300 toughness with roids is a bigg blonk

spice veldt
#

though only because there aren't really any ranged weapons that synergized with it properly (e.g., a continuously firing force staff)

#

and warp absorption did get buffed before the illisi was dropped

#

like with the current weapons that we have, it's fine that it got buffed (maybe), but I do expect it to get nerfed eventually if they do release a force staff of a particular type

#

i run kinetic shield so i get a little bit more value out of toughness

viral solstice
#

i think it is currently not that bad as an exclusive toughness feat when looked at vs other classes

#

i would not want it to exist like this

#

in a context where psykers get more base toughness

#

and have access to more toughness regen methods

spice veldt
#

yeah, esp once you can take >1 toughness regen feats

#

since the main downside is the total lack of additional regen if there aren't any adds

harsh urchin
#

i would trade away all these shitty feats

#

if i could become a toughness god

#

with illisi

spice veldt
#

i'll be quite happy to just be able to attain 150 base toughness

viral solstice
#

base toughness? no... based toughness

near wyvern
#

Saw a purge psyker on auric maelstrom with warp absorption. We had no veteran in the team. Called out to my friend I was playing with that the first ranged squad that spawns will obliterate that psyker.

I was not wrong.

#

They rage quit after we got them up and it happened again.

cyan notch
#

i gotta stop playing games where mages are all glass and no cannon

lofty escarp
#

Shop rotation of the week

near wyvern
#

If you wanna play purge with war absorption you gotta have a deflector force sword, battery and AB. Otherwise it ain't gonna happen and you are a liability for the team.

The easier option is to just run essence harvest or quietitude.

near wyvern
lofty escarp
#

Yeah its just old stuff again

viral solstice
#

or you could just not int

thorn cedar
#

ill just keep doin my kf kb purge and being a liability

#

i balance it out tho by bringing Psyker's best melee

#

the chain sword

idle aurora
thorn cedar
#

just need 25% Mutie, max charges, and high peril

#

also i swear kinetic flayer has some sort of intelligence to it

#

the number of times i have an entire horde on fire but it procs off the one elite in the far edge of the crowd cant be a coincidence anymore, can it?

broken carbon
#

i’d guess it rolls a chance on each aoe attack and if it is a KF attack, it then picks the highest priority enemy in the crowd

#

but then again it could also just be confirmation bias, as you notice the brainbursts on elites more than on chaff

#

you could test it in the psykhanium

thorn cedar
#

yea i feel like its confirmation bias

#

but man, idk, lmao

#

it happens so often with the illisi even that i begin to wonder

broken carbon
magic hull
spice veldt
#

(but it was funny)

#

i don't think i clipped the footage unfortunately

#

you know, maybe I should make a post on the forums in the small hopes that they prevent that behavior cuz I do like to blast my trauma near daemonhosts

#

eh, we'll see when october rolls around and whether flayer will even remain

spice oar
spice veldt
#

there are probably going to be some balance changes

#

but pertaining to flayer, we don't really know how psyker's skill tree will look

#

prob some changes here and there, and also because I'm not in the mood to write a forum post yet

empty onyx
#

Is Uncanny Strike dope? And what are decent Saber perks?

plucky flax
#

That's good mane. Change sprint to maniac.

#

You can then 1 shot headshot flamer.

empty onyx
#

And the other one?

#

Standard Flak?

#

Unyielding?

plucky flax
#

You have 80% damage and finesse but even then I think you still need + specialist for that breakpoint.

#

Uncanny will help with carapace and flak anyway, and you want duelling sword to be your melee specialists sniping tool.

#

If I was you I'd up that 8% to 10% specialist.

#

So you can kill muties even faster. With + maniac you should 3 shots headshot mutie.

queen trout
#

a 2 percent difference will almost never make a difference but theres no much else to change so why not

unreal wasp
# lofty escarp

Got the collar this time, it matches the penance torso metal and works for me until we get a helmet (that looks good) for Psyker

#

I have the version that has the gas mask but the gas mask doesn't work for what I'm doing

plucky flax
lunar hollow
#

flayer L

hidden crystal
#

It's not bad from the front, but it looks a little odd from the rear, which bothers me a bit as someone who generally plays with the third person mod.

hidden crystal
#

Hadron hasn't done it a massive favour, so unfortunately it looks like it's stuck with the T1 Between the Eyes, but... it might be okay? There's a smaller difference between Between the Eyes tiers than most blessings.

#

Ghost has been slapped over Headhunter, and now I need to work out whether I want to swap Sprint Efficiency for +Unarmoured, + Flak or maybe +Maniac.

vast sky
#

So, how do you guys do the cliffhanger penance? I've been at it all day. Multiple Vigil station attempts - no dice. That one mission with three bridges getting blown up? Same. So how the fuck?

hidden crystal
#

That said, at Damnation level... the MG12 just seems so much better. It's slower firing, yes, but it can bodyshot most light enemies, and headshot many elites.

#

Geebus - looking at the stats, I hadn't realised how much the MG12's maniac damage ramps up at long range.

#

At 14 metres or over, with six warp charges and warp unleashed, it takes down dreg ragers in two bodyshots.

#

A single headshot doesn't seem enough at any distance, so I may stop bothering to do headshots on them and instead go for the quick bodyshots.

slate sun
#

I just heard they're going to buff Trauma, because apparently it is the weakest stick I presume

#

Hello Varlets!

It's a been awhile! In this video, I go over some hidden changes which I have not seen documented anywhere (less I'm blind) for the Psyker's Surge and Trauma Staffs.

Importantly, I also talk about how I was feeling about Darktide in the months before and where I'm at now in regards to Darktide and content production for it as w...

▶ Play video
hidden crystal
#

Oh, a heap of stuff goes missing out of the patch notes. It's frustrating.

spice veldt
#

pretty sure the trauma always had the sharp falloff

#

and the same blast radius

#

they prob just had a trauma with a shit blast radius

#

since the circle is assuming that you have a 0% blast radius staff and doesn't scale with higher stats

slate sun
#

and wires

slate sun
spice veldt
#

it doesn't help that the visual circle is basically a lie for the most part

#

they better move trauma's unlock later down the line in the october patch

hidden crystal
#

I guess I'd ask what should the first staff be, if not the Trauma?

zealous sierra
#

Looking for that meme where it says I typed flesh as a password and it was too weak from hadron holding up a sign

#

I am in pain

hidden crystal
#

I think a better solution would be to rescale the stats to make the Trauma more forgiving at low ratings.

lunar hollow
#

its fairly straightforward

#

doesnt have the worst stat scaling known to man

hidden crystal
#

Void I guess is the logical choice.

lunar hollow
#

surge would be nice if it didn't look like it deals damage to hordes but doesnt

spice veldt
#

my personal ordering would be void -> purge or surge -> trauma

#

probably purge before surge so that they don't get tricked into surging hordes

lunar hollow
#

true

#

surge/trauma are also the most esoteric in usage

zealous sierra
#

Trauma

#

I like causing pain

lunar hollow
#

purg/void are more close to other classes mechanically

#

void is as close to a gun as staves get

#

and purg is flamethrower

zealous sierra
#

When the vet forget grenades

#

And there be crushers

brazen warren
#

purg is fun when the hordes get dense

#

not so much when the map is "oops! all shooters!"

empty onyx
#

Curious question: Does brain burst does less damage when you pre-charge it? Maybe it's just in my head, but sometimes it seems like a mutant takes more punishment after a pre-charged brain burst than if I channeled it on them the whole duration.

whole oxide
#

So what'd psyker-chat do with this? Shred 3-> 4 ? or weakspot damage to..... ?? Normally swapping weakspot would be a no-brainer, but DS weakspot/crit modifiers are quite strong, and given that its main use is putting down mutants, it's nice to have anything extra for that

spice veldt
spice veldt
#

my good enough stitch

hidden crystal
#

It's a rocketship!

spice veldt
#

i guess stuff like kinetic barrage/ascendant blaze might not make it

#

or they're going to revise how they work and/or split their functionality

#

the top major nodes are presumably our nades (since they're squarish), and each of those three have two nodes behind them

fresh reef
#

added the horse blinders to this clip. really adds to it

hidden crystal
meager plinth
#

Can someone direct me to the pictures of the current premium shop rotation?

hidden crystal
#

But while it arguably has two effects (faster charging and less peril both for a short period after the ult), it feels like one package more than the other Lvl 30 talents do.

#

(Which instead boost the ult itself, and have a constant warp charge acquisition boost bolted on).

spice veldt
#

true

#

i assume that different ults will have different cooldowns

#

i guess they could just tie it to ult activation in general

meager plinth
#

It might or might not, they might even get reworked entirely

lunar hollow
hidden crystal
plucky flax
hidden crystal
#

I suppose it makes some sense if you're assuming that you're not going to draw different lines of fire for a player's first person view and the world view - pointing the shooting at the camera viewpoint makes it more obvious it's hitting you.

gilded viper
#

I’m wondering if they intend all new ults to vent peril.

#

I remember it being a pleasant surprise when I discovered force push quelled since in vt2 only unchained’s ult removed heat

fast swan
#

hoping we get a laser staff with update

#

need to blast some heretics with comet azure

gilded viper
#

From soft really never learned how to balance arcane magic did they

harsh urchin
#

it's a single player game

#

it's not meant to be balanced lol

lyric burrow
#

fromsoft didnt balance a lot of things lol

#

in elden ring some weapons are just insane + you can stack like 6 buffs

#

bosses get pretty invalidated

slate sun
#

guys? Is this any good? If so - should I change something?
Wanted to give surge a go, I saw someone doing quite well with it.
I didn't really give it a second thought after leveling to 30, maybe it was wrong 🙂

fast swan
#

man these cosmetics suck

#

can i look like a more loyal version of this?

slate sun
#

a more loyal version of this wouldn't be this at all

plucky flax
#

My psyker is already called Unsantioned Psyker.

west galleon
#

Anyone got some guesses on what the new skill system will allow us to do as psykers?

nocturne nebula
fast swan
#

Seems perfectly loyal and compliant to me

vestal rose
#

(since all its real damage comes from soulblaze stacks, which arent affected by the damage stat)

lyric burrow
#

Damage affects the damage of the fire cast hitting things

#

So like

#

The actual fire column coming from your hand hitting something

#

So its not super important

fresh reef
#

goofy, silly even

fast swan
#

nice drip

hollow current
#

magik carp hat

blazing echo
#

Certainly would have changed the tone of pokemon

outer kiln
#

cyber police

jovial oak
#

just rolled this staff from requisition, what would people recommend to change? I'm changing sprint for sure but my blessings seem good but could maybe be changed

snow coral
#

do we still not know what flash missions are?

analog solstice
#

We know just that they havent released yet

hidden crystal
snow coral
#

alright, I remember when the auric missions dropped there waas talk of the file names having 'flash' in them

hidden crystal
#

We're all leading up to a reveal that Ming the Merciless is the commander of the enemy forces.

#

We could do with Brian Blessed voicing another WH40K game.

lunar gulch
#

Surge staff wanted modifiers, perks, and blessings go.

lyric burrow
#

you want crit bonus/damage/warp resistance/charge rate and for perks flak/crit chance and for blessings warp nexus and warp flurry

teal needle
#

Can't wait for the big patch to hit so all my gear becomes irrelevant for the builds I wanna do and I gotta interface with the crafting system again KEKW_ogryn

fast swan
#

dog mindset

#

ur gear aint being reset

brazen warren
#

I have a good purge, illisi, surge, and a trifecta of guns so any talent build wonkyness can be addressed

fresh reef
#

I sure do love autopistol users

#

level 146 vet blew up a burster in my face, and aggro'd a DH killing both himself and me

#

fucking excellent

indigo portal
#

It's great when they pop off and I can't keep up with them but it's not great when they Doom™️ mindset everything they see and just get murdered in a corner.

thorn cedar
#

neither of those scenarios are good imo lol

unreal wasp
#

One more Heresy penance for Psyker HYPERS

#

Just need to do Shoot Fast

#

Don't like not having Quicken, but Kinetic Barrage will make it much easier

fresh reef
#

I've received some pretty terrible gifts, but like

#

fuck, Big E, did you really have to do me like this?

unreal wasp
#

Excessive force authorized.

fresh reef
unreal wasp
#

Have to wait for a Heresy Repair to spawn so I can use Witchshroud

#

At least I think it's a Repair

#

Seems like a lot of people are playing vet, have had multiple games where I'm the only non-Vet

unreal wasp
#

Please sir, but a little Heresy Repair

jovial oak
#

today

hidden crystal
#

I don't think I get that many missions where everyone else is a vet, but maybe I don't really register them.

boreal wave
#

I've been out on medical for three and a half weeks and I ran an experiment. Nothing scientific or whatever, but I played an equal number of games on all of my characters and found that veterans alone were 58% of the people I got queued with. Psykers were next up at 14%.

#

It was absolutely not uncommon to have 2 vets on a team, and it wasn't totally unheard of to have 3. Vet just demolishes every other class in terms of population.

whole oxide
#

I'd be curious on what difficulty that was, my experience at the moment is that everything is pretty even, maybe a few less ogryns, but not as big a gap as around launch

boreal wave
#

It's one of the things I identified as not making the experiment scientific and I started to taper off

#

It was bouncing between malice, heresy, and damnation.

#

A lot more malices than the other two, though. I didn't start feeling comfortable with damnation as my main difficulty until recently.

steel egret
mossy dust
#

One message removed from a suspended account.

#

One message removed from a suspended account.

spice veldt
#

Elites are:

  • Crushers/Bulwarks/Reapers
  • Scab/Dreg Gunners
  • Scab/Dreg Shotgunners
  • Scab/Dreg Ragers
  • Scab Maulers
#

so ragers are really the only ones you have to worry about

mossy dust
#

One message removed from a suspended account.

boreal wave
#

Yeah it's not as hard as it sounds

mossy dust
#

One message removed from a suspended account.

grizzled jasper
#

Just practice on staring at ogryn’s ass it’ll help a lot in the long run

plucky flax
#

This is why vet is popular. It's just easier to carry with it.

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11 deaths 💀

spice veldt
#

so nice being a vet and possessing the power of GUN so that I don't have to be wildly out of position to kill specials

boreal wave
#

Vet just has a very well-rounded skillset. They have done a good job with post-release balance, but I'm pretty sure the guys in charge of class balance in development were Imperial Guard fanatics.

plucky flax
#

Yeah the ttk on specials with vet is unmatched.

#

Bolter/autopistol brrrr

crude cape
#

is the one one the left stats too bad to make worth over the right?

plucky flax
#

We psykers need to uber nuke magic shite.

spice veldt
#

blam blam blam

plucky flax
#

The low level ogryn was giving me advice when I was the only one left alive clutching too. whatthefuck_heresy

spice veldt
crude cape
#

basically ya, i could strip warp flurry

spice veldt
#

eh, tbh i'd stick with the right one

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but i'm also a quell speed addict

crude cape
#

what about my 2nd perk (on either tbh). Should i be using flak, since i have t4 warp nexus

#

instead of crit?

lyric burrow
#

isnt 74 burn needed

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to get max burn stacks or w/e the breakpoint is

spice veldt
#

76 burn

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very hard life in breakpointland

crude cape
#

is it -that- important?

#

might try the left to see if i notice bc ive been using the right for months

boreal wave
spice veldt
#

probably only matters on ogryns/bosses or maulers

crude cape
#

what about the flak vs crit chance perk. Is 5% crit unnecessary with tier 4 warp nexus?

spice veldt
#

soulblaze damage per stacks table

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so you're missing out on 12.04 damage from 14 stacks to 15

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which is like eh whatever

crude cape
#

ya

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is that damage per tick?

spice veldt
#

ye

crude cape
#

a ya tick based i see

plucky flax
#

I always prefer more melee oriented type.

#

Merc kruber my beloved.

spice veldt
#

same

#

i tend to still have near-equal melee damage as ranged even on vet

lyric burrow
#

yeah i will always take melee

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i like that maelstrom mission where its all melee

spice veldt
#

i don't trust my teammates to be ammo-conservative, so i prefer not to use my gun if possible

lyric burrow
#

no ammo can be sketchy with no vet but its still fun

plucky flax
#

No ammo pick up but if you use a helbore mkl2 on vet though it's still op.

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That gun is too ammo efficient.

spice veldt
#

even a bolter does just fine if you save it for the elites

lyric burrow
#

yeah some guns would just maintain infinite ammo

spice veldt
#

i had a bolter vet as a teammate for one of the no ammos and they could comfortably stay at white ammo

lyric burrow
#

so long as you melee everything that isnt an elite

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one of the ones i did gave us lots of snipers too

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so plenty of ammo for vets

spice veldt
#

i'm prob going to avoid the sniper gauntlet maelstroms because sniper waves slow the game down in a way that isn't interesting to me

#

i hopped into one and boy did it take a longer time than usual

plucky flax
#

Extra monsters, muties train, dogs train + nurgle blessing.

#

Most clusterfuck modifiers.

lyric burrow
#

honestly i find even regular shooters can slow the game down

spice veldt
#

excise vault is probably one of the most annoying maps for ranged patrols

lyric burrow
#

i find rooms of spread out shooters just very annoying generally unless im vet

spice veldt
#

because there are a bunch of insanely open ass rooms

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ranged enemies aren't too annoying to me on most maps since i stack 3 tough + kinetic shield

lyric burrow
#

like i dont need to sprint through the map but i dont wanna pick out shooters for 10 minutes with BB or M1

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one of the reasons i like void is it actually deals with those situations

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trauma can too depending on distance

spice veldt
#

melee usually works well enough, and warp absorption is a lot better than I expected against ranged patrols

lyric burrow
#

can you melee if they are spread out

spice veldt
#

though if I take a bad initial engagement, I'll have to slowly sit in cover

#

it depends

plucky flax
#

I find trauma is really effective against shooters.

lyric burrow
#

i feel like youd just get blasted by everyone else

plucky flax
#

My trauma anyway cos mine is op.

spice veldt
#

the melee lock distance on them is pretty good, and you can always spam dodges for some i-frames

#

and dodge-slides as well

#

melee is safer than it seems, but there's that probablistic element

#

and there's the off chance that scab shooters will pile dump on you the moment your i-frames are up

#

or a shotgunner shoots a blast at the right moment, killing your momentum and preventing your dodge

#

causing you to get owned and then cry and be very sad

lyric burrow
#

yeah i find usually i have issues when its spread out shooters but maybe im bad or have bad luck

#

in melee specifically

#

melee works fine otherwise

spice veldt
#

taking good initial engagements is really important, mostly for closing the gap before ranged enemies are aggroed

#

trauma is really nice for supporting your melee

plucky flax
#

Nah bruh I'll be bb a lone shooter from 300m away.

#

Let them spread.

lyric burrow
#

yeah i def dont always do that esp if im not ahead of the group somewhat

lyric burrow
#

yeah one of my fav things about trauma is catching unaggroed enemies before they spread

#

defuses potential bad situations really fast

#

esp with high blast radius

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cause then you can just get the whole group

spice veldt
#

i'm glad that ranged patrols tend to be the perfect size for the trauma

lyric burrow
#

yeah its always that group of 6 or so

#

whenever i go revo i miss that

#

melee can do it just as well in some spots

#

cause one special heavy on illisi just murders 6 shooters anyway

#

but trauma can almost always deal with it

spice veldt
#

yeah if nothing else, the outer area of the trauma will still stagger them for a split-second

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and that split-second can let you get a dodge/slide off and close the distance

lyric burrow
#

yeah trauma is my fav staff for a reason

spice veldt
#

it really is such a comfort pick for me

lyric burrow
#

esp when i dont need to worry about my teammates

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and knocking stuff around

spice veldt
#

always fun when roaming alone for that reason

lyric burrow
#

if i knock over enemies i plan on dealing with solo anyway doesnt really matter

#

yeah trauma is my go to for harder missions like maelstrom

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it just does so much

plucky flax
#

Bruh that peril % being offset is killing me.

#

I thought my UI was bad but this is NotLikeMeow

spice veldt
#

WHAT DO YOU EAN

#

IT LOOKS FINE

lyric burrow
#

its not centered

spice veldt
#

yeah what about it huh

lyric burrow
#

to the screen or your stam

spice veldt
#

it fits flush with the charge indicator

lyric burrow
#

wdym what about it

#

its off center

#

what else would be the issue

spice veldt
#

i must defend my honor

lyric burrow
#

why not just put it under the dot on the middle of the screen

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what is the advantage to putting it between the charge indicator and the reticle

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also im surprised you dont use true peril

spice veldt
#

the corner of the rightmost number is somewhat flush with the bottom of the charge indicator

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it's cuz i have to stare at the sky with the trauma

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and the number can block my view

lyric burrow
#

im not arguing its not flush

#

however in being flush it lines up with literally nothing else

spice veldt
#

i originally had most of my UI elements like my ult indicator on the right

lyric burrow
#

imagine a door frame where everything is flush but the left side board is a 2x8 instead of 2x4

spice veldt
#

so it's a mix of it looking good and past reasons

lyric burrow
#

cause thats your ui

lyric burrow
#

i havent actually used the custom UI mod

#

i dont have a ton of issue with the default one

spice veldt
#

i have a really hard time reading or processing what i'm seeing if I move my eyes around

#

like it takes a rather noticeable amount of milliseconds before i can process stuff

#

so i prefer to have the important information slapped onto the center

lyric burrow
#

does it not get in your way

spice veldt
#

and the rest is really just making the UI a bit smaller and slim

#

sometimes

#

but it's not that bad (for the most part)

primal radish
#

@spice veldt whats the mod for that peril indicator? is it just crosshair hud? cause i dont see that

spice veldt
#

yeah that's crosshairHUD

#

should be somewhere down far below

primal radish
#

oh and u just changed the colors

spice veldt
#

ye

primal radish
#

but mine doesnt show the % sign

spice veldt
#

oh i edited the lua file for it to do that

lyric burrow
#

is it outdated or something

spice veldt
#

since i didn't like the original symbol

lyric burrow
#

oh nvm

primal radish
#

howa bout getting rid of the original peril indicator

lyric burrow
#

wait what would it be instead of a %

spice veldt
spice veldt
lyric burrow
#

oh i see what you mean

#

that would make sense since thats default

primal radish
#

customhud doesnt let me move peril indicator for some reason

spice veldt
#

that's unusual

#

might be moving the wrong thing

#

there's Overheat and then there's Overcharge

#

one is for the plasmagun heat indicator, and the other is for psyker's peril

#

I forget which one

primal radish
#

nvm i see it

spice veldt
#

i basically make it yellow at 97%-99% to indicate that I can't safely BB and whatnot

#

is very nice

#

for when i suddenly can't read numbers

primal radish
#

how would you do that, is it editing the lua again

spice veldt
#

esp when i'm brainbursting and i'm like "oh shit did i quell before brainbursting or not"

#

ye, i basically replaced the logic for the color changes with an if-else block

#

just copy n pasting it here, this is what it is

    local ar = 237
    local ag = 129
    local ab = 237
    local shadow = {200, 0, 0, 0}
    if     current_percentage == 1.00  then
      text_color = {255, 255, 45, 45}
    elseif current_percentage >= 0.97  then
      text_color = {255, 253, 182, 43}
    elseif current_percentage >= 0.75  then
      text_color = {255, ar, ag, ab}
    elseif current_percentage >= 0.5 then
      local cp_4 = (current_percentage - 0.5) * 4
      text_color = {255, 135 + ((ar - 135) * cp_4), 206 + ((ag - 206) * cp_4), 250 + ((ab - 250) * cp_4)}
    elseif current_percentage > 0 then
      text_color = {255, 135, 206, 250}
    else
      text_color = {0, 135, 206, 250}
      shadow = {0, 0, 0, 0}
    end
    
    style.value_text.text_color = text_color
    style.symbol_text.text_color = text_color
primal radish
#

oh ok, where do i paste that and do i need to remove anything

#

i see 3 lua files

spice veldt
#

in the mods folder, go to crosshair_hud\scripts\mods\crosshair_hud\hud_element_crosshair_hud, and peril.lua will be the file you'll need to edit
I forgot what the original stuff for it looked like

#

i also forgot the other things I changed

#

because i may or may not have done some other stuff

#

and you might need to use HUDTweaker to make some other things look right

#

since i am operating on a VERY elementary knowledge of programming

primal radish
#

ive never opened an lua file is it on notepad?:

#

ok i got it

spice veldt
#

notepad works, though it won't look pretty or clear

primal radish
#

yea whats the better app

spice veldt
#

i personally use Visual Studio Code since that has highlights and whatnot for programming and all that

#

but if you're not going to program much, then it might not be worth the effort to install it

primal radish
#

i have no idea what im doing programming wise but im tech savvy enough to know where to paste lol

#

but im just trying to find where to paste that code

spice veldt
#

there'll be a block of code that begins with
if specialization_warp_charge_template == ArchetypeWarpChargeTemplates.psyker then

primal radish
#

ok im tehre

spice veldt
#

replace that if-block with

if specialization_warp_charge_template == ArchetypeWarpChargeTemplates.psyker then
    local warp_charge_component = unit_data_extension and unit_data_extension:read_component("warp_charge")
    local current_percentage = warp_charge_component and warp_charge_component.current_percentage or 0
    content.symbol_text = "%" --.. string.rep("-", math.floor(current_percentage * 50))
    content.value_text = string.format("%.0f", current_percentage * 100)
    content.visible = true
    local ar = 237
    local ag = 129
    local ab = 237
    local shadow = {200, 0, 0, 0}
    if     current_percentage == 1.00  then
      text_color = {255, 255, 45, 45}
    elseif current_percentage >= 0.97  then
      text_color = {255, 253, 182, 43}
    elseif current_percentage >= 0.75  then
      text_color = {255, ar, ag, ab}
    elseif current_percentage >= 0.5 then
      local cp_4 = (current_percentage - 0.5) * 4
      text_color = {255, 135 + ((ar - 135) * cp_4), 206 + ((ag - 206) * cp_4), 250 + ((ab - 250) * cp_4)}
    elseif current_percentage > 0 then
      text_color = {255, 135, 206, 250}
    else
      text_color = {0, 135, 206, 250}
      shadow = {0, 0, 0, 0}
    end
    
    style.value_text.text_color = text_color
    style.symbol_text.text_color = text_color
    style.value_text_shadow.text_color = shadow
    return
  end
#

and assuming that I didn't add any of my own variables in from outside of the block, it should work?

#

make sure not to accidentally delete that end at the very bottom

primal radish
#

cool testing now

#

hm didnt work

spice veldt
#

fuck

primal radish
#

what if u sent me ur lua file? would that work

spice veldt
#

true

primal radish
#

wait i dont think the lua saved lol trying again

#

yesss worked thanks

#

actually ima just take the whole file so i get the % sign too lol

spice veldt
#

sweet

#

the line with the % sign is this one
content.symbol_text = "%"
if you plan on changing it or whatnot

#

the if-block above that begins with if weapon_template and weapon_template.uses_overheat then is for the plasmagun heat, if you feel like monkeying around with that in the future

primal radish
#

ok thanks

plucky flax
spice veldt
#

🙂

languid tusk
#

psyker intensifies

mossy dust
#

One message removed from a suspended account.

granite mauve
#

he has the skyrim hair and he's not happy about it

unreal wasp
#

Which is wild because I was mostly clearing the hordes as well; they were using chainaxes and one had a chainsword (which is way less undesirable for horde clear than chainaxe but still; I used a chainsword myself when I played Vet and would go into hordes) staregryn

#

Me just want this outfit but with Witchshroud

#

Only thing I dislike about Vraks VII is the sway after two shots

#

Revolver had no sway unless I was being suppressed by a gunner mariaDISLIKE

oak plover
hidden crystal
unreal wasp
#

I mainly just don't like how sway works in this one, if it moved my entire screen instead of moving just my weapon it'd be a lot easier to handle

spice veldt
#

i imagine screen sway comes with the problem of potential motion sickness, and i think just the weapon sway looks pretty good

#

the other problem is that the reticle might not line up with where the bullet actually goes, and it can be like pretty intense

#

hands shaking like a motherfucker

#

if the screen sway was this intense, i think it'd be pretty bad as well

unreal wasp
#

Eh, I swing my camera around like a bulldog when fighting in melee (mostly to increase radius of swings) and I don't get motion sick. Made one of my friends REALLY motion sick when he was incapped and was watching me horde clear as Ogryn