#psyker-class
1 messages · Page 635 of 1
I havent played the game in ages... is the brain burst still fucking dogshit?
Define dogshit
It 2 shots crushers with the right set up
So id say its pretty decent
As in is it still overshadowed by the sharpshooter class merely existing still?
Pretty much anything compared to veteran is worse
Vets just the best class
Some classes have better parts ie psyker melee
brainburst is always going to be second to the more specialized weapons (though we have some very powerful generalist weapons cough cough bolter)
Pinning fire was a mistake
Then did anything change in regards to the Purgatus soulblaze build or has that been nerfed?
AB is good
So i think most people just do purge ab
Wildfire is still bad
Wrack and ruin is pretty w/e
Blazing trauma staff is good now at least
Wildfire gud
I don't think brain burst was ever terrible, but the mistake people make is assuming that it makes the psyker the "anti-elite/anti-special" class.
But as far as whether it's improved, it's certainly received a reasonable number of buffs since the early versions of the game.
Nothing regarding its speed, but it does do a bit more damage, and some of the feats that lean on it have been buffed.
the big one is warp charges now fall off one at a time instead of all at once, makes it easier to stay at a level of buffs where brain burst can one shot stuff like tox flamers
makes it a lot more usable
Why am I hearing voices in the hub?
One QoL feature I really wish they would add is rendering the BB aura in different colours depending on whether it's yours or another psyker's.
And I do still hope for a mod that can tell you what the hell it is you've locked on to.
Knowing that you didn't lock the sniper, but the regular shooter next to it... that would be welcome info.
i like the blue outline of whatever you've targeted idea
Yeah, I guess that as a thing would somewhat kill both birds with one stone - showing whatever you have targeted in a blue highlight not unlike the tag or the vet's ult would make it easier to tell what you had locked.
But as a whole thing, brainburst isn't IMO bad.
If you're expecting it to outcompete a veteran in direct line of sight, that's asking a lot of it.
But veterans can't lock onto a target and then duck back completely into cover, or manage to acquire a target in the 0.05 seconds it can be seen through a gap.
and the anti-armor/anti-bulwark seems to be underappreciated by some, presumably because psyker was the first class for them
BB isn't like the best killing ability/weapon in the game but it's versatile and present (for now) in every loadout regardless of melee/ranged pick
yeah i think its very good
it doesnt help that pre damnnation its like the best thing in the game
because it one shots everything
i honestly think that's where the vast majority of BB frustration comes from
it's hard to still see it as good if most of your playtime was in those lower levels and its impact in terms of kill potential is very high. simultaneously Veterans will also seem to be constantly competing for your targets and doing it better for the same reasons of less health along with fewer targets
then you get higher up and there's plenty of taggable enemies to go around and BBs consistency becomes incredibly valuable
I heckin love brainburst, it’s everything I wished for when I first heard it teased. Specials? Deleted. Armored elites? Deleted. Monstrosities? Also deleted. Max warp stacks and kinetic barrage give a serious dps boost, you can still one shot trappers, flamers, gunners even in damnation with enough stacks.
i suppose that when you're starting out, your gear isn't as good so it'll initially leave a big impression because the weapon doesn't scale (for better or worse)
i didn't like using the bolter, so i migrated to psyker specifically for brain burst as an anti-crusher/bulwark weapon
finally got my third +3 stam curio
shame it's on psyker lul
psyker is one of the best users of +3 stamina
it doubles your total stamina with a fs
while true, I use dueling sword
why block when my dodge distance can clear an entire zip code?
you shouldn't ever use your stamina to block except against bosses
even against bosses, 80% defense mk5 dueling sword with only two stam bars does just fine
and then you look at dueling swords damage vs unyielding......
I had a game last night where I had to admire a zealot pulling off this move - tagging a bulwark, waiting for me to stagger it with brain burst, then using it as an opening to get in a couple of bolter shots.
Probably unnecessary, as I would have been able to finish it off before it closed (this is why I vent all my peril to start, as I'm expecting to need three BB charges to down it), but still a neat way of getting past the bulwark's shield.
But yeah, brain burst is not bad - but it's not the "OMG, this makes psyker the anti-special class" tool that some people might think.
A lot of the time I handle many elites/specials by just shooting them.
Brain burst does hefty damage against every armour type at any range, barely requires line of sight and uses no ammo.
Its drawback is that it's slow to charge.
Which, yes, in a hectic horde shooter is often an issue, but to say that it's useless is a fairly silly take.
honestly, im worried psyker shards and chain lightning wont be as POTENT as brain bursting
being able to reliably one or two tap every eleite and one tap almost every special and disable is...usefull
Right now, I'm honestly not expecting to change my blitz.
I'll need to see what the others are like, but Brain Burst is effective against a lot of enemies that are traditionally tricky for a lot of weapons.
Snipers.. I love it for those smug c**ts
brain burst is simply a method to get warp charges to do damage
with that damage you kill elites/specials
not the other way around
but that is a filthy gun psyker playstyle
its all about the 4 combat encounter types: horde clear, special clear, monstrosity dps, or shooter clear. BB fits into 3 of those comfortably, excelling at special clear. So if shards/smite will be good at something else most likely.
(i am ditching brain burst the second i get my hands on smite or funny mind knives)
I want as much of my kit to be specialized into shooter exterminatus at all times
so if smite or knife is better at killing shooters, gib NAO
if the telekine knives are fast, it will be REALLY fun
Best perk for this trauma staff?
For me Infested given Pox Walkers hoards are annoying to deal with
I'd consider running a Vraks VII again if I could actually get my hands on one that matches up to my MG12s.
May end up getting a las anyway because the iron sights on the VraksVII are harder to use than the stub revolver personally
Revolver just feels easier to use even though I like taking the HH for shooters
Funny that my highest weapon roll is an autogun on Psyker
Just thought of this
Can't wait for there to be a HH skin that either has a holo sight or better iron sights and people complain about it being P2W
Lol
This is my psyker's current MG12:
https://cdn.discordapp.com/attachments/1046914150363844779/1141558408449904700/image.png
Oh damn, basically same blessings and all 
Although it's not actually the highest rated ranged weapon she has: https://cdn.discordapp.com/attachments/1046914150363844779/1143709029718302791/image.png
Well, I like the blessing combo as it does do something of an approximation of vet's suppression/ranged damage resistance.
Blessings to make shooters easier to deal with, which is why I would run my HH instead of revolver in the first place 
Not that gunpsyker is necessarily trying to compete with vet, but if you want to trade fire with shooters, then it helps to be able to stack a lot of resistance against them.
I've certainly had a lot of missions where I've had to play discount veteran though.
I mean, that's practically what my Psyker is, discount veteran and zealot, marksman firearm to deal with ranged specials quickly (and shooters sometimes) and Illisi for easy horde clear and clearing dreg and scab melee groups
The number of times I've been in missions which are something like Purge psyker, Surge psyker and Kickback ogryn, and ended up being the only solid anti-shooter loadout we've got...
Whenever a boss shows up I actually play psyker and use brain burst
Or crushers/bulwarks
I never massively got on with most of the staves (although I have used that Voidstrike a few times recently in "no ammo" Maelstroms, albeit non-Auric ones), but by the time you realise that, you're rather invested in the grinding of the class you've picked.
And with the way the gear/crafting system is, I don't fancy trying to get hold of a new set of gear on another class.
Particularly Ogryn. At least with Zealots and Vets, Psykers have a lot of gear overlap, so I've already got Blessings in my inventory, but everything for Ogryn is uniquely Ogryn.
Meh, it's not too bad, I played Oggy for a while, played Vet for a little bit, went back to Oggy, now I'm playing Psyker, already have decent if not good gear.
A shame, because I'm vaguely amused by the idea of creating an Ogryn called BrootBiggmann.
Oh wait, do the earned blessings go between characters?
Banked blessings are available to all your characters.
O h M y~
Within the normal requirement that it has to be for the right weapon class.
(e.g. Unlocking Run and Gun for a psyker stave doesn't give you Run and Gun for an Infantry Autogun).
Wonder how long it'll be when gear is shared between characters so I can just use my HP curios from my Ogryn on my Psyker 
which blessing is actually more useful
because I wanna scrap this weapon later to get blessing and idrk which of the two is good
IMO, Uncanny Strike is the better of those.
It's possible that some people like Riposte, but I don't.
A lot of people say conditional crit chance is bad. With how apparently bonus crit damage doesn't affect the TOTAL damage and ONLY the added crit damage, I think crit is generally bad to build for 
Unless you've got a very specific reason for wanting to cause crits (like a lot of Zealot's feats or something like Blazing Spirit that sets the target on fire), or it's a really rapid fire weapon where you're throwing enough attacks that crits average out and basically just become part of your damage statistic, I entirely disregard them as a mechanic.

Have you been gambling with Mazosi again?
It might be worth reporting as a bug - the game shouldn't really ever let you go into negative currency.
will do 
Wait are they really 🤔
I don't think my blessing were shared for my combat axe, but then I wasnt keeping track
out of curiousity for those who refuse to use staffs, why play psyker? not judging just feels like its a more niche less ammo freindly veteran with a non synergetic ult. or are ya all pinning fire pistol soulfire ult users?
Because Illisi and brainburst are fun, I can block bullets, blocking uses peril before it uses stamina, I can press F to knock things down before I can pick people up, etc etc
I have 234 health and if a hit takes all of my toughness but doesn't take my health during a horde I can get it all back with an Illisi sweep
true but when they do manage to bypass your health there goes 90% of it. so squishy
If they manage to bypass to my health
Yes.
Revolver psyker is really fun
ALSO
Psyker can get a +24% buff to damage (guns included) just for being alive
Up to 49% bonus damage if I'm fighting a horde with Illisi and quick swap to gun to kill something
not fun to play the overpowered classes + better melee stats
i feel guilty playing a gunker, i might be out performing the vet missing 12 lasgun shots at point blank range, but im also stealing zealots and oggies ammo
so was curious as to what draws others to it
Partly because moving to a new class would be a whole new grind. Partly because shooting isn't the entire experience of gunpsyker.
I don't steal ammo so I mean, usually let everyone else take ammo, and if I'm using a revolver, usually staying with the vet is enough to keep my ammo maxxed
Don't use the revolver on anything but elites/specials
kinda wish out staffs, purgutus obviously an exception already. could match even one of vets lesser guns dps
If I'm using revolver I usually just run at the shooters with force swords
I dont really consider picking up ammo as stealing it
Would only say taking ammo is "stealing" it if the other classes are hurting for ammo and NEED to be using ranged to do anything
And you yourself don't NEED to be using ranged
I never really get the "gun psykers steal ammo" argument. Because classes can be mixed and matched in any combination, it's not like the team was ever assured of having a psyker to begin with, and even if you are using ammo, it's not really much different to if you joined as a zealot.
true true, m,aybe i just enjoy anti horde/eleite ranged and infinite ammo to much
If you see someone else doing a lot of work with gun, you should let them take ammo. If they're barely doing anything and just wasting ammo but you need ammo, free real estate
oooh i dont consider other gunkers ammo stealers, i consider my self one, i feel less suprotive knowing i could run a staff and still have some significant ranged presence with out ususing up ammo
And psykers can stack a semi-static 34% damage boost pretty easily, which with some weapons can hit breakpoints the vet needs to use their ult to reach.
I'd barely kill anything but I'd be a living taser so my teammates can kill things more easily
people notice it a lot more when the gun psyker is bad, because they could've been bad (or better, maybe) with a ranged weapon that doesn't take ammo
there is plenty of ammo, honestly they could tone it down (probably through nerfing vets passive) everyone should be able to take their share
ammo economy is fucked currently, too easy with a vet and too hard without
I mean, if someone's bad at using a gun, they're just bad at using a gun and could be considered wasting ammo pickups if they're constantly taking ammo. Doesn't matter if they're playing Psyker or not 
with zealot or vet if someone's bad, people normally don't care as much because you're stuck with an ammo-consuming weapon no matter what
like i said i dont consider it for others just my self XD
Feel like a vet constantly firing into a horde with a revolver would be just as bad. Because they COULD just get good at melee vet and just melee hordes
but i also tend to shy away from heavy ranged use on oggy and zealot
honestly revolver is one of vet's best weapons for ranged horde clear
since u get so much cleave with it
it's a degenerate playstyle but i never expect anything out of revolver players anyways
Like when I played slug shotgun I would spend most of my time in melee and snipe elites/specials

i get annoyed just seeing revolver players in general, since it's one of those weapons that requires someone to have a brain
and u cannot ever guarantee that in pubs
What do yall think is a good perk to have on a surge staff?
But yea, @plucky perch, if they tried to make it where Psyker could only be Battle Wizard Sienna and there wasn't an option to be Unchained Sienna, I would NOT play Psyker
i getcha, i love staffs my self though, was just curious as to what draws other to it
got a few solid answers now
I am using a gun on Psyker but I am technically a melee psyker
I've recently swapped to a higher ammo MG12 (78% rather than 59%, with the Mobility stat having swapped roughly in the other direction) and I was generally pretty ammo efficient even before that (lots of melee), so I don't usually feel like I'm taking an unfair proportion of ammo pickups.
though for yall the good news, the skill tree update is 100% coming with gunker buffs
And seeing as to how a lof of the staff options are mostly horde clear, it would compete with my melee and I don't think you should take a ranged weapon that does the same job as your melee weapon
Either have a melee that single targets and a ranged weapon for horde clear or vice versa
Actually, I can't remember the last time I had someone complaining (in game, at least) about me playing gunpsyker.
I am pretty much with foncible, I play most classes melee heavy and like being in the middle of it
it's mostly a malice mentality thing
Oof, you should have even less ammo trouble in malice
people get stuck playing malice. somehow these people are also not good
and a lot of them like to be vocal about it
i tend towards heresy and damnation because of how stupid people in mlice can tend to be
i don't touch anything below hi int damnation for the most part
I like playing Malice, I can play Heresy in pubs or even Damnation with a premade but I like playing the game casually
im JUST good enough to reliably clear hi shock damnation if my teams solid
anything below hi5 feels boring to me lol
only way to make it hard is getting an 18 karat string of bad luck with pub players just folding
so hi shock heresy is the sweet spot for me between casual and challenge
though i also enjoy heresy in general the shooter patrols are SLIGHTLY less agrivating
im hopin the skill tree update works some sort of peril mechanic into usuing guns
im curious to see what the 3rd psyker ult will be
in exchange for like power or ammo effiency
hoping for some sort of vortex or smth lol
Feel like that would moreso be a gun that has some kind of force charge ability or something
purgatus stats says it deals about 16 for primary attack. it deals roughly double for every category that isn't carapace. (in not just practice, but the attack breakdown table)
What gives?
99% of all damage u deal is applied via burn
the damage stat is insigificant in comparison and functionally useless
which is determined by the burn stat
burn only affects soulblaze stacks though, no?
there's also this funny thing with dt weapons
the damage value u see on the card
is just false
it isn't real
one ult is the force field, with 2 or 3 upgrades avalable like he dome variant. our current oh shit button is another with its i think all 3 variants being avalable. im hoping for some sort of lobbed nuke that just wipes the screen, in exchange for no force quell. or like a perils of the warp warp votex on our side
u should basically treat it as lying to you
since every armor type has a modifier. it's just a quirk of the game
generally speaking yes, but it seems odd that the damage on the card and the damage on the weapon stat page disagree
the damage tables on the inspect screen are correct
I'm primarily playing regular Damn at the moment, although I've dropped back to Malice and Heresy for a couple of (non-Auric) Maelstroms. And I might go and play Malice for a while again if they ever sort out Flawless Execution so it isn't painfully unfairly implemented.
since its base damage is modified by the type of armor it hits
Inb4 it's literally just Unchained's ult
that would suck so hard

NOW as an upgrade variant to our CURRENT ULKT yes
360 knock down upgrade with 100% quell? yes please
i find the players in t5 are much quieter
heresy/malice can get pretty annoying pretty fast
I wonder if the dome repels melee attackers, or just gunfire
presumably just gunfire
i wouldnt be suprised if it does just outright nullify gunfire, but i suspect it will provide some sorta dr against melle
even the dataminging of the ability sugested as much
The wild thing is that we also don't know if the wall/dome even moves or if it's stationary
I'm excited for the teaser image of that heat-seeking missile esque blitz
sounds sick
Did they have an image for it? I only saw the force wall?
if its stationary it gota be a REAL solid ability
so far they only have images of the new smite blitz and the shield
if its mobile and moves with the sparkhead i could see it being a bit weaker in exchange
Que?
yeah they showed the wall variant of the force field, and the chain lightning
If you mean this, this is the wall
only still images though
They showed the lightning? I don't see that
the psyker is moving in the image
i would suspect it moves with you
but idk
Certainly the most self-opinionated player I ever encountered was in Malice.
Spouting some guff about "Even I can't rescue this run" when I'd already had to get him up twice.
O o o o o, I've been wondering about abilities all being blue and none of them having purple energy
i wish the "cool down reduction" % on curious wasnt so shite, would be fun to build for maximum forcefield uptime and be a walking no guns allowed zone for your team mates
please tell me it was at least a zealot and that can be handwaved as rp
No, it was a veteran.
yeah. the lower difficulties have a lot of people who suck but think highly of themselves
of fucking course 
damnation does too if you're unlucky but i find most lobbies are just silent
Better have a voice line of “unlimited power!!!!”
At the same time with this blitz, I'm wondering what the point of using this over Surge staff is
if i start role playing as a spark head or oggy in heresy i USUALY get some responses
one of my favorite DT reddit posts is this shieldgryn who melees with the grenade gauntlet and within the first 4 minutes of the video he posts of him playing heresy, he runs off a cliff
Can the blitz stun more things? If so does that not just make Surge worse?
Does this mean the game turns 3rd person every time you ult?
No, that's doubtful, pretty sure they were just showing it like that to make it look cooler
It might be an inhouse cinematic camera
prob much more outright damage, less stun
though that might impede on BB's territory. Really a 'wait and see' type deal
probably more peril generation too? maybe a cooldown even, idk
I can't help but imagine that for Seer it needs to be "Unlimited Rice Pudding" instead.
Rice pudding sounds so good right now ngl
as a seer, yes
Bah
please make my teammates even more concerned for my mental wellbeing
I’m looking forward to testing out the wall
Hey I mean, if the wall is worth using? I'll probably swap out Deflector for Slaughterer on my Illisi 
Can one shoot out of the wall is the big question.
Or is it a, worry about it later, sorta barrier
Hard to say, they didn't show bullet trails coming from the veteran's gun in the image
Exactly, something that would need to be tested in a match too unfortunately, not able to be labbed
Actually noticed, unless that's just a pose they used for the image, wondering if Veteran is getting a shooting stance for one of their trees
Isn’t that the current ult for vet?
I was wondering what that stance was
I mean a stance where you sit still and just unload
Taking a poo, I think.
Camo stance
Oh no I see what you mean, it sorta looks like a spray and pray stance
it looks like the bolter hipfire animation imo
How would that work with semis and charged weapons tho?
average veteran awareness
I sure am glad I got all 4 reject types to 30 tho lol.
I still have Zealot at 23
did he take literarly 5 salvos of fire to the face and NOT dodge?
Don't worry, headshots don't do additional damage to vets. It's not like they use their brains for anything.
Is there a release date for dt 2.0?
pretty sure he woulda just dropped dead if I hadn't suppressed those dregs lol
Ok so we got a few weeks to play with Necro Sienna good
pub vets can be very precious
see I would, but everyone else is playing Necro Sienna
so I can't play nerco sienna unless I wanna play solo
(this is why I prefer Darktide)
I just host my own matches lol. My bots are better at cata than most players
But, if you wanna play some I can do runs with you when the dlc releases
but muh quickplay bonus
"Oh, shall I shoot something...? Yes, let's shoot the bomb that my team mate is already dealing with just fine."
tbf, I also haven't played nearly as much VT2
I haven’t played dt since before spawn got unleashed. So 2.0 seems like an excellent re-entry point
Also, +2 wounds, I notice.
i want a staff with... a high damage high knock down aoe shock wave primary, but histcan sniper secondary
Now see I adore vermintide
You just want beam staff, same.
just based on raw telekentic power
nah combo of the beam and bolt
I want bolt staff
Bolt is so fun, especially before they nerfed exploding crits in chaos wastes
the secondary fire being themed around a single pin point super sonic blaze bolt
yeah bolt is fun but man does it chew through over heat
my goofy ass patiently waiting for biomancer tree (half the feats will be broken on launch)
Why are your hands tied
she's been freed oh god oh no
dont kink shame
I too want to talk to plants.
i hope the gunker buffing tree is divination focused
rofl
Thats a true kriegsman right there
here, have a free wallpaper
At ease soldier!
I can understand shooting at a poxburster and accidentally blowing up a teammate that wasn't visible on screen yet but they should've been able to outright see you 
my favorite part of this is how the psyker starts BBing right before i push and the vet dets it
idk what i did to those guys but i was marked for death
judging by the voiceline sounds and the lack of coherency, that vet was roughly at the beginning of the bridge
they were very much in LOS
i actualy some times hold a charge for pox burtsers even post push. usualy dont need to click, but some times busters tumble and simply dont blow up so i pop em before they get up and insta dive the now inbetween do0dges team mates
could've also just been that psyker was trying to get a charge off the trash
It'd be hilarious if it had some of the exploits that existed with Divination in the first versions of Dark Heresy.
One power was originally that, as long as it was within your maximum range, your target counted as at point blank range.
This could be used to activate the disgusting damage boost that shotguns got at point blank range in the rules in order to utterly annihilate almost anything.
Psychic Communion + Quicken

i can get that in more hectic situations, but this really only happens if the person not being targeted is both too far away for the burster to start the explosion sequence, and close enough to shove it
and that very obviously wasnt happening here
doesn't matter anyways. vet detted it before i could tell if the psyker wanted to kill me
I used to run this unironically
he was using void before, so i would have to doubt it (since he also immediately locked the burster)
I DO run it unironically 
it's fun having a 30m stagger at the ready at all times
i find communion is enough to keep stacks up
oh sick, gimme the whole build then
i like KB more for the versatility it provides
I've been looking for more variety
and it doesn't shit out charges
i actualy some tiems comunion quicken and the 6 charge max when i pub simply so i dont have to bother bb and can instead just brain dead lob spells down range with maximum damage
purg is very fun but I'll grow tired of it eventually
Man if only flamestorm was half as good as purge is
flamestorm isnt bad just hampered by freindly fire and the meta being anti special range, not anti horde... for obvious reasons
Also the zero damage it does to armor
Using HP curios, secondary perks aren't what I want them to be yet
purge sufferes the same drawback
@fresh reef
flak isnt QUITE the same blackrat armour in vt2
hordes aren't filled with chaff quite nearly as much in vt2 in proportion to heavier stuff, that and THP favors melee more than toughness
the slaverats are basically free THP
though ive heard some premades like a flamestorm or drakegun for the hyper dense hordes that can be simply to much to melle through
usualy only taking a single flank i think
looks neat, will probably swap some things around though
I've seen engi use drake, cause they can spec their ult to be ok with elites
Am mostly a melee Psyker, guns are just to quickly kills elites/specials without worrying about Peril that may already be at 100% from horde clearing
force hammer when
First fucking purchase

we need OTHER force weapon archetypes, not just sword
force hands
just let me beat the shit out of the heretic
...psychic bitch slap?
Emperor's Power Fist
precisely
Force greatsword when
no no, psychci PIMP hand
Force gauss rifle when
..void strike?
ammos lame, when you got MIND BULLETS
@worldly iron With a staff that has 71% or higher damage, you only need 2 warp charges to one-shot Poxwalkers
and for staffs with 58% or higher damage, you need 3 warp charges to one-shot Poxwalkers
So, I don't put too much weight into +Infested, and I prefer +Unarmoured for Dreg Bruisers (450hp), though unarmoured may be unnecessary if running either Warp Unleashed or Warp Battery
really hope one of the trees has a buff for gun psyker
Eh, a low Finesse doesn't do the Illisi well anyway.
If you're using it well, you'll get a lot of weakspot hits, so Finesse is fairly important to its damage output.
Ok, how about this, you make the gun sign with your hand, and just shoot psychic bullets
they vonfirmed that one of the trees has MULTIPLE gunker buffs
pog
toughness gen will prob be one of the buffs
alright
nerd emoji
i'm going to stab you
just wish I could get blazing on this bad boy
honestly psykers could be solid anti shooters even with staffs if our staff primary wasnt such ASS
in the fun way i hope
yeah we have an amazing toughness feat in the form of Warp Absorption, but we don't have any ranged weapon that amazingly synergizes with it
Trauma and Voidstrike are there, but their charging time/fire rate does leave some gaps
any Essence Harvest users in chat?
Wonder if the void shard blitz is going to be a gunker blitz or the other one
Wonder if the void wall itself is going to be the gunker ult
Makes sense
honestly fix staff primary delay/hitreg/severtic issues and give it faster travel time and its a SUPER solid anti shooter since one to dome even on damnation wiill one shot them
warp absorption with illisi is comparable to confirmed kill on vet
in terms of how much u can rollercoaster ur toughness bar w/o taking damage
i always thought it was stupid that they buffed warp absorption, but i suppose it was essentially a patchwork fix
Why I like melee Psyker so much 
should've nerfed it back the moment the illisi dropped, though
evidently they havent cared about current feat balance all that much
i just HATE that staff primaries are useless against anyhting not moving ditectly torwards you or standing still because of all those issues
yeah, esp given what we know now
I do wonder how the toughness feats will work
like evidently they're working on console. very likely they're going to save the major changes for that console release for a big re-launch
which i imagine is part of the reason the skulls event was just so lackluster
most of their resources for DT were going towards this
Wonder if the different skill trees will affect hp and toughness
We Shall SeeTM
Not sure if I want a psyker with more toughness and less HP though
100 Toughness and 234+ HP works for me
i doubt we will have less health then we current have in b"ANY tree
suspect the gunker tree might effect tougghness the suport/tank tree toughness and the final staff/melle dps tree being where were currrently at, super squishy
OOO
Holy
Gunker but revolver shots are warp infused and ricochet between nearby enemies
*suport/tank tree health and the final
one of the trees isnt a DEDICATED gunker tree but does provide multiple gunker buffs theyve confirmed

so some sorta warp fucker is gonna happen
i suppose that the shard blitz is going to synergize with warp absorption well
the shard is allegedly more CC oriented i think
so i imagine the force smite will do better for that
u have seen the promo image of it right?
Depends on if you can get warp absorption if you go down that branch 
the article describes it as a crowd control weapon, but i think they might have used the slightly wrong descriptor for it
you can mix and match
you're not locked into a single tree
and it should've been "crowd-killing" instead maybe
u get all of them as part of the psyker archetype
i suspect like current the bse toughness selection feat will be early in the tree so grabbing it and maxing another tree should be easy
i dunno. the smite thing seems to hit multiple enemies and allegedly deals damage
I know you can go down multiple branches if you have the points but we don't necessarily know where things are or if you have enough points to go down the entirety of a second branch segment
my theory so far is that they're going to rework the surge staff and then make the new psyker blitz the old surge staff
they already said force lightning is a dedicated aoe killing blitz, oposed to bb's single target killing blitz
oh shit really?
suspect it will be balanced by channeling and low range
yeah my theory was that psyker's skill tree might look different than the other classes because of the blitz/ult synergy (ascendant blaze/kinetic barrage/quicken/etc.) that we have and the greater emphasis on the blitz, so things might just be drastically moved around
honestly i just hope our sith future is more then 40% affactive against things with out metal bolted to em
that'd be a shame otherwise
and yeah they also said pshycic shards is cc if i remember right but i BEt it will still be plenty killy against no heavy targets
*non heavy
Would be surprised if the shards were mainly cc and the lightning was mainly daamage
the article this was revelead in said shards were part of the cc tree if i remember right
shards probabaly not dedicated cc
wat lemme double check
yeah they said "more crowd-controlling", but they also used the whistle-controlled arrow as the analogy
the force lightening is specified as a smite and the shards were confirmed to be cc, perhaps tey mean cc as in the shards auto hit hordes?>
but the smite is also shown to chain to a large number of targets as well
i REALY hope chain lightning isnt just an even more cc shite surge staff
maybe it has deterministic targeting and the highest damage inflicted for the 1st target hit
but severe dropoff and non-deterministic targetting for the chain lightning
i betcha the shards are gonna be a solid anti shooter option
yeah if they're better at killing the non-armoured enemies, i'm going to swap to it
since i have the trauma for elite packs anyways
i'll be less depressed if it's faster than the BB for killing trappers and their like
i really hope that it's not an aim assist weapon like BB
so that it's mechanically interesting to play around with
its a whistle arrow analogue so i bet5cha designate targets and it zoops out to hit em
A tragedy in two parts
https://cdn.discordapp.com/attachments/699002234549043280/1144501376408367115/image.png
yeah and then i'll be sad
I am still struggling to put together my ideal Illisi. And have barely even started thinking about a good Deimos.
My current one isn't terrible, but I'd really like to buff a lot of the stats, and I wouldn't complain if I could get a better deflector tier:
https://cdn.discordapp.com/attachments/1046914150363844779/1133036349235146822/image.png
While that warp res is okay if I need to build up a load of peril for damage or to quell for quietitude, it does limit how many times I can use the charged attack to clear a horde.
And while it's not too bad with a gun, the high peril generation stings somewhat on the occasions I try to use a staff.
P much what I was saying, not sure why they would add a blitz that just does what a staff does
free cc while taking a killy staff would be super solid
i just would hate that personaly
Eh but like, personally surge is more cc than kill when I use it
Mostly just used it to get my no elite hits penance
sorry message eddited
surge staff cc in your pocket but being able to take a cc staff would be solid
*killing staff
god my brains fried
I will only be interested if we can throw it at people. In which case I might well also take the warp lighting power, for reasons.
i hope this skill tree update gives us our danged two handed force sword already
i wanna test seianas 4th carrer
Alright experts
How many stacks of warp of charge I need to kill an infested hoard
and dreg shooters
Using the blaze F
ah
assuming you have no blaze applied to them already i think 6 but im not an expert on AB
might need previous stacks already applied to instantly delete it
can anyone figure out what killed me here
i tried watching it back slowly and maybe a bunch of enemies clipped me
but ive never seen it kill you that fast before he starts slamming
you entered the perils of the warp and the mutant grabbed you at the exact same moment it seems
hence your peril meter disappearing
and the spooky blue fart
it's one of the reasons why i would never willingly enter the perils of the warp
you never know what disabler will instantly annihilate me during those few milliseconds
or a sudden barrel explosion (cough cough josho cough cough)
😭
uncalled for. bad roomba.
Until I finally tried deliberately going for the "cancel your perils" penance, I'd barely made any progress on it at all.
yeah i hopped into a sedition game to do that
since it was basically impossible for me to do that penance or insanely slow-going
I eventually started waiting to trigger it if a monster turned up, rather than triggering kinetic barrage early, and well as overloading myself if there was time before getting in the Valk/elevator at mission end.
But it definitely required a large change from how I wanted to work.
If the point is to teach players that it can be used for that, 50 times is a little excessive, and implies that's the way you're meant to play it, which just feels like a bad strategy to me.
Took me so much longer than all the other psyker penances added in that update.
Also had locked out three bundle penances for me, as it was a prerequisite for the first, which locked out the second and third in turn.
So with the way it was set up, it was like they were expecting it to be one of the easiest of those.
But completing it's damaged my brain, as I now have to remind myself I don't have to play that way any more.
yeah it's especially counterintuitive if you're running a warp flurry staff
e.g., a kitted out player
or even with kinetic barrage, since you'll want to ult at 50% peril or below
I'm not completely sure the devs are entirely clued up on how the players actually do things at times.
to be fair
warp absorption is harder to trigger than cf
and doesnt give regen
one of the biggest things about cf is that it covers downtime
warp sorp doesnt unless ur usin purg
and theres a trash horde
plus current psyker toughness levels arent big enough for even idk 160 normie toughness to be stronk
whereas 300 toughness with roids is a bigg blonk
though only because there aren't really any ranged weapons that synergized with it properly (e.g., a continuously firing force staff)
and warp absorption did get buffed before the illisi was dropped
like with the current weapons that we have, it's fine that it got buffed (maybe), but I do expect it to get nerfed eventually if they do release a force staff of a particular type
i run kinetic shield so i get a little bit more value out of toughness
i think it is currently not that bad as an exclusive toughness feat when looked at vs other classes
i would not want it to exist like this
in a context where psykers get more base toughness
and have access to more toughness regen methods
yeah, esp once you can take >1 toughness regen feats
since the main downside is the total lack of additional regen if there aren't any adds
i would trade away all these shitty feats
if i could become a toughness god
with illisi
i'll be quite happy to just be able to attain 150 base toughness
base toughness? no... based toughness
Saw a purge psyker on auric maelstrom with warp absorption. We had no veteran in the team. Called out to my friend I was playing with that the first ranged squad that spawns will obliterate that psyker.
I was not wrong.
They rage quit after we got them up and it happened again.
i gotta stop playing games where mages are all glass and no cannon
Shop rotation of the week
If you wanna play purge with war absorption you gotta have a deflector force sword, battery and AB. Otherwise it ain't gonna happen and you are a liability for the team.
The easier option is to just run essence harvest or quietitude.
I can't make a decision because I don't have all the options available to me. Back at ya Fatshark.
what on earth
or you could just not int

ill just keep doin my kf kb purge and being a liability
i balance it out tho by bringing Psyker's best melee
the chain sword
This shit slaps with max bloodletter, muties just get insta deleted
just need 25% Mutie, max charges, and high peril
also i swear kinetic flayer has some sort of intelligence to it
the number of times i have an entire horde on fire but it procs off the one elite in the far edge of the crowd cant be a coincidence anymore, can it?
i don’t think so
i’d guess it rolls a chance on each aoe attack and if it is a KF attack, it then picks the highest priority enemy in the crowd
but then again it could also just be confirmation bias, as you notice the brainbursts on elites more than on chaff
you could test it in the psykhanium
yea i feel like its confirmation bias
but man, idk, lmao
it happens so often with the illisi even that i begin to wonder
i notice it most with the trauma staff
this shit is mad dissapointing except for psyker
me accidentally killing Mankar and myself because kinetic flayer decided to fucking proc on a daemonhost OF ALL THE ENEMIES THAT MY TRAUMA HIT
(but it was funny)
i don't think i clipped the footage unfortunately
you know, maybe I should make a post on the forums in the small hopes that they prevent that behavior cuz I do like to blast my trauma near daemonhosts
eh, we'll see when october rolls around and whether flayer will even remain
They changing the blessings around?
there are probably going to be some balance changes
but pertaining to flayer, we don't really know how psyker's skill tree will look
prob some changes here and there, and also because I'm not in the mood to write a forum post yet
Is Uncanny Strike dope? And what are decent Saber perks?
You have 80% damage and finesse but even then I think you still need + specialist for that breakpoint.
Uncanny will help with carapace and flak anyway, and you want duelling sword to be your melee specialists sniping tool.
If I was you I'd up that 8% to 10% specialist.
So you can kill muties even faster. With + maniac you should 3 shots headshot mutie.
a 2 percent difference will almost never make a difference but theres no much else to change so why not
Got the collar this time, it matches the penance torso metal and works for me until we get a helmet (that looks good) for Psyker
I have the version that has the gas mask but the gas mask doesn't work for what I'm doing
Maybe on a wounded trapper or mutie. But yeah you already have the 2 best blessings so it's just free damage after that.
funniest fuckin thing ive seen in this game
flayer L
I'm still trying to decide if I like the Resolver Harness:
https://cdn.discordapp.com/attachments/1046914150363844779/1137802505368117248/image.png
It's not bad from the front, but it looks a little odd from the rear, which bothers me a bit as someone who generally plays with the third person mod.
Speak of the Devil - a pretty good hit on the armoury exchange plug-in.
Hadron hasn't done it a massive favour, so unfortunately it looks like it's stuck with the T1 Between the Eyes, but... it might be okay? There's a smaller difference between Between the Eyes tiers than most blessings.
Ghost has been slapped over Headhunter, and now I need to work out whether I want to swap Sprint Efficiency for +Unarmoured, + Flak or maybe +Maniac.
So, how do you guys do the cliffhanger penance? I've been at it all day. Multiple Vigil station attempts - no dice. That one mission with three bridges getting blown up? Same. So how the fuck?
... Unarmoured. It already does a two shot body kill against most flak enemies, and Unarmoured should put it into a two shot body kill against most light enemies. (Admittedly the MG12 is a single shot with enough warp charges, but this seems the best the Vraks will manage).
Maniac damage is just going to be bad either way, so I think it'll need pairing with a Deimos.
That said, at Damnation level... the MG12 just seems so much better. It's slower firing, yes, but it can bodyshot most light enemies, and headshot many elites.
Geebus - looking at the stats, I hadn't realised how much the MG12's maniac damage ramps up at long range.
At 14 metres or over, with six warp charges and warp unleashed, it takes down dreg ragers in two bodyshots.
A single headshot doesn't seem enough at any distance, so I may stop bothering to do headshots on them and instead go for the quick bodyshots.
I just heard they're going to buff Trauma, because apparently it is the weakest stick I presume
Hello Varlets!
It's a been awhile! In this video, I go over some hidden changes which I have not seen documented anywhere (less I'm blind) for the Psyker's Surge and Trauma Staffs.
Importantly, I also talk about how I was feeling about Darktide in the months before and where I'm at now in regards to Darktide and content production for it as w...
Oh, a heap of stuff goes missing out of the patch notes. It's frustrating.
pretty sure the trauma always had the sharp falloff
and the same blast radius
they prob just had a trauma with a shit blast radius
since the circle is assuming that you have a 0% blast radius staff and doesn't scale with higher stats
Needs more spikes.
and wires
I did some quick tests and it feels completely the same as I remember too
it doesn't help that the visual circle is basically a lie for the most part
they better move trauma's unlock later down the line in the october patch
I guess I'd ask what should the first staff be, if not the Trauma?
Looking for that meme where it says I typed flesh as a password and it was too weak from hadron holding up a sign
I am in pain
I think a better solution would be to rescale the stats to make the Trauma more forgiving at low ratings.
i think void
its fairly straightforward
doesnt have the worst stat scaling known to man
Void I guess is the logical choice.
surge would be nice if it didn't look like it deals damage to hordes but doesnt
my personal ordering would be void -> purge or surge -> trauma
probably purge before surge so that they don't get tricked into surging hordes
purg/void are more close to other classes mechanically
void is as close to a gun as staves get
and purg is flamethrower
purg is fun when the hordes get dense
not so much when the map is "oops! all shooters!"
Curious question: Does brain burst does less damage when you pre-charge it? Maybe it's just in my head, but sometimes it seems like a mutant takes more punishment after a pre-charged brain burst than if I channeled it on them the whole duration.
So what'd psyker-chat do with this? Shred 3-> 4 ? or weakspot damage to..... ?? Normally swapping weakspot would be a no-brainer, but DS weakspot/crit modifiers are quite strong, and given that its main use is putting down mutants, it's nice to have anything extra for that
same amount of damage (besides the peril affecting damage if you're running warp unleashed; LMB generates 20% peril for the LMB's channel and 30% for the RMB's channel)
might be getting psyched out by the fact that the mutant takes 3x melee damage and whatnot, and you're more inclined to melee them in certain scenarios and all that
my good enough stitch
It's a rocketship!
i guess stuff like kinetic barrage/ascendant blaze might not make it
or they're going to revise how they work and/or split their functionality
the top major nodes are presumably our nades (since they're squarish), and each of those three have two nodes behind them
added the horse blinders to this clip. really adds to it
Does Kinetic Barrage really have functionality to split?
Unless you mean splitting it from the ult entirely as a static boost to the blitz.
Can someone direct me to the pictures of the current premium shop rotation?
But while it arguably has two effects (faster charging and less peril both for a short period after the ult), it feels like one package more than the other Lvl 30 talents do.
(Which instead boost the ult itself, and have a constant warp charge acquisition boost bolted on).
true
i assume that different ults will have different cooldowns
i guess they could just tie it to ult activation in general
like vt2 i think
I do now have to wonder whether all gunfire in the game is just always aimed at the head. I can't say I'd previously noticed that though, even playing primarily in 3rd person.
Change weakspot to specialist to 1 shot hs flamer
I suppose it makes some sense if you're assuming that you're not going to draw different lines of fire for a player's first person view and the world view - pointing the shooting at the camera viewpoint makes it more obvious it's hitting you.
I’m wondering if they intend all new ults to vent peril.
I remember it being a pleasant surprise when I discovered force push quelled since in vt2 only unchained’s ult removed heat
From soft really never learned how to balance arcane magic did they
fromsoft didnt balance a lot of things lol
in elden ring some weapons are just insane + you can stack like 6 buffs
bosses get pretty invalidated
guys? Is this any good? If so - should I change something?
Wanted to give surge a go, I saw someone doing quite well with it.
I didn't really give it a second thought after leveling to 30, maybe it was wrong 🙂
a more loyal version of this wouldn't be this at all
My psyker is already called Unsantioned Psyker.
Anyone got some guesses on what the new skill system will allow us to do as psykers?
What's best for dump stat, quell or resistence on staves? https://i.imgur.com/pacS7Pl.png
Psyker with less clothes and cool back bling but with an Aquila carved into head
Seems perfectly loyal and compliant to me
damage and quell for purg, unless anyone figured out a use for the damage stat
(since all its real damage comes from soulblaze stacks, which arent affected by the damage stat)
Damage affects the damage of the fire cast hitting things
So like
The actual fire column coming from your hand hitting something
So its not super important
goofy, silly even
nice drip
magik carp hat
Certainly would have changed the tone of pokemon
just rolled this staff from requisition, what would people recommend to change? I'm changing sprint for sure but my blessings seem good but could maybe be changed
do we still not know what flash missions are?
We know just that they havent released yet
Is it not obvious?
It's a mission where you're the saviour of the universe. King of the impossible.
alright, I remember when the auric missions dropped there waas talk of the file names having 'flash' in them
We're all leading up to a reveal that Ming the Merciless is the commander of the enemy forces.
We could do with Brian Blessed voicing another WH40K game.
Surge staff wanted modifiers, perks, and blessings go.
you want crit bonus/damage/warp resistance/charge rate and for perks flak/crit chance and for blessings warp nexus and warp flurry
Can't wait for the big patch to hit so all my gear becomes irrelevant for the builds I wanna do and I gotta interface with the crafting system again 
I have a good purge, illisi, surge, and a trifecta of guns so any talent build wonkyness can be addressed
I sure do love autopistol users
level 146 vet blew up a burster in my face, and aggro'd a DH killing both himself and me
fucking excellent
It's great when they pop off and I can't keep up with them but it's not great when they Doom™️ mindset everything they see and just get murdered in a corner.
neither of those scenarios are good imo lol
One more Heresy penance for Psyker 
Just need to do Shoot Fast
Don't like not having Quicken, but Kinetic Barrage will make it much easier
I've received some pretty terrible gifts, but like
fuck, Big E, did you really have to do me like this?
Excessive force authorized.
Have to wait for a Heresy Repair to spawn so I can use Witchshroud

At least I think it's a Repair

Seems like a lot of people are playing vet, have had multiple games where I'm the only non-Vet
Please sir, but a little Heresy Repair
I was leveling my veteran and 8/10 missions I played we had 2 or 3 vets
today
I don't think I get that many missions where everyone else is a vet, but maybe I don't really register them.
I've been out on medical for three and a half weeks and I ran an experiment. Nothing scientific or whatever, but I played an equal number of games on all of my characters and found that veterans alone were 58% of the people I got queued with. Psykers were next up at 14%.
It was absolutely not uncommon to have 2 vets on a team, and it wasn't totally unheard of to have 3. Vet just demolishes every other class in terms of population.
I'd be curious on what difficulty that was, my experience at the moment is that everything is pretty even, maybe a few less ogryns, but not as big a gap as around launch
It's one of the things I identified as not making the experiment scientific and I started to taper off
It was bouncing between malice, heresy, and damnation.
A lot more malices than the other two, though. I didn't start feeling comfortable with damnation as my main difficulty until recently.
Its generally vets or underleveled psykers for me
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Elites are:
- Crushers/Bulwarks/Reapers
- Scab/Dreg Gunners
- Scab/Dreg Shotgunners
- Scab/Dreg Ragers
- Scab Maulers
so ragers are really the only ones you have to worry about
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Yeah it's not as hard as it sounds
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Just practice on staring at ogryn’s ass it’ll help a lot in the long run
so nice being a vet and possessing the power of GUN so that I don't have to be wildly out of position to kill specials
Vet just has a very well-rounded skillset. They have done a good job with post-release balance, but I'm pretty sure the guys in charge of class balance in development were Imperial Guard fanatics.
is the one one the left stats too bad to make worth over the right?
We psykers need to uber nuke magic shite.
blam blam blam
The low level ogryn was giving me advice when I was the only one left alive clutching too. 
seems that the left one's advantage is just the burn stat
basically ya, i could strip warp flurry
what about my 2nd perk (on either tbh). Should i be using flak, since i have t4 warp nexus
instead of crit?
is it -that- important?
might try the left to see if i notice bc ive been using the right for months
It's a lot better than it used to be. Vet is still the main character but it's more Red Ranger than Green/White ranger like it was right after release.
probably only matters on ogryns/bosses or maulers
what about the flak vs crit chance perk. Is 5% crit unnecessary with tier 4 warp nexus?
soulblaze damage per stacks table
so you're missing out on 12.04 damage from 14 stacks to 15
which is like eh whatever
ye
a ya tick based i see
Tbh I'll be playing the squad leader subclass in october.
I always prefer more melee oriented type.
Merc kruber my beloved.
i don't trust my teammates to be ammo-conservative, so i prefer not to use my gun if possible
no ammo can be sketchy with no vet but its still fun
No ammo pick up but if you use a helbore mkl2 on vet though it's still op.
That gun is too ammo efficient.
even a bolter does just fine if you save it for the elites
yeah some guns would just maintain infinite ammo
i had a bolter vet as a teammate for one of the no ammos and they could comfortably stay at white ammo
so long as you melee everything that isnt an elite
one of the ones i did gave us lots of snipers too
so plenty of ammo for vets
i'm prob going to avoid the sniper gauntlet maelstroms because sniper waves slow the game down in a way that isn't interesting to me
i hopped into one and boy did it take a longer time than usual
Extra monsters, muties train, dogs train + nurgle blessing.
Most clusterfuck modifiers.
honestly i find even regular shooters can slow the game down
excise vault is probably one of the most annoying maps for ranged patrols
i find rooms of spread out shooters just very annoying generally unless im vet
because there are a bunch of insanely open ass rooms
ranged enemies aren't too annoying to me on most maps since i stack 3 tough + kinetic shield
like i dont need to sprint through the map but i dont wanna pick out shooters for 10 minutes with BB or M1
one of the reasons i like void is it actually deals with those situations
trauma can too depending on distance
melee usually works well enough, and warp absorption is a lot better than I expected against ranged patrols
can you melee if they are spread out
though if I take a bad initial engagement, I'll have to slowly sit in cover
it depends
I find trauma is really effective against shooters.
i feel like youd just get blasted by everyone else
My trauma anyway cos mine is op.
the melee lock distance on them is pretty good, and you can always spam dodges for some i-frames
and dodge-slides as well
melee is safer than it seems, but there's that probablistic element
and there's the off chance that scab shooters will pile dump on you the moment your i-frames are up
or a shotgunner shoots a blast at the right moment, killing your momentum and preventing your dodge
causing you to get owned and then cry and be very sad
yeah i find usually i have issues when its spread out shooters but maybe im bad or have bad luck
in melee specifically
melee works fine otherwise
taking good initial engagements is really important, mostly for closing the gap before ranged enemies are aggroed
trauma is really nice for supporting your melee
yeah i def dont always do that esp if im not ahead of the group somewhat
yeah one of my fav things about trauma is catching unaggroed enemies before they spread
defuses potential bad situations really fast
esp with high blast radius
cause then you can just get the whole group
yeah its always that group of 6 or so
whenever i go revo i miss that
melee can do it just as well in some spots
cause one special heavy on illisi just murders 6 shooters anyway
but trauma can almost always deal with it
yeah if nothing else, the outer area of the trauma will still stagger them for a split-second
and that split-second can let you get a dodge/slide off and close the distance
yeah trauma is my fav staff for a reason
it really is such a comfort pick for me
always fun when roaming alone for that reason
if i knock over enemies i plan on dealing with solo anyway doesnt really matter
yeah trauma is my go to for harder missions like maelstrom
it just does so much
its not centered
yeah what about it huh
to the screen or your stam
it fits flush with the charge indicator
i must defend my honor
why not just put it under the dot on the middle of the screen
what is the advantage to putting it between the charge indicator and the reticle
also im surprised you dont use true peril
the corner of the rightmost number is somewhat flush with the bottom of the charge indicator
it's cuz i have to stare at the sky with the trauma
and the number can block my view
im not arguing its not flush
however in being flush it lines up with literally nothing else
i originally had most of my UI elements like my ult indicator on the right
imagine a door frame where everything is flush but the left side board is a 2x8 instead of 2x4
so it's a mix of it looking good and past reasons
cause thats your ui
i havent actually used the custom UI mod
i dont have a ton of issue with the default one
i have a really hard time reading or processing what i'm seeing if I move my eyes around
like it takes a rather noticeable amount of milliseconds before i can process stuff
so i prefer to have the important information slapped onto the center
does it not get in your way
and the rest is really just making the UI a bit smaller and slim
sometimes
but it's not that bad (for the most part)
@spice veldt whats the mod for that peril indicator? is it just crosshair hud? cause i dont see that
oh and u just changed the colors
ye
but mine doesnt show the % sign
oh i edited the lua file for it to do that
is it outdated or something
since i didn't like the original symbol
oh nvm
howa bout getting rid of the original peril indicator
wait what would it be instead of a %
you could move it offscreen with CustomHUD or make it invisible with HUDTweaker
I think it was originally the skull symbol
customhud doesnt let me move peril indicator for some reason
that's unusual
might be moving the wrong thing
there's Overheat and then there's Overcharge
one is for the plasmagun heat indicator, and the other is for psyker's peril
I forget which one
nvm i see it
i also made some changes so that the color changes at certain thresholds, since i don't like crosshairhud's defaults https://streamable.com/5y7cji
i basically make it yellow at 97%-99% to indicate that I can't safely BB and whatnot
is very nice
for when i suddenly can't read numbers
how would you do that, is it editing the lua again
esp when i'm brainbursting and i'm like "oh shit did i quell before brainbursting or not"
ye, i basically replaced the logic for the color changes with an if-else block
just copy n pasting it here, this is what it is
local ar = 237
local ag = 129
local ab = 237
local shadow = {200, 0, 0, 0}
if current_percentage == 1.00 then
text_color = {255, 255, 45, 45}
elseif current_percentage >= 0.97 then
text_color = {255, 253, 182, 43}
elseif current_percentage >= 0.75 then
text_color = {255, ar, ag, ab}
elseif current_percentage >= 0.5 then
local cp_4 = (current_percentage - 0.5) * 4
text_color = {255, 135 + ((ar - 135) * cp_4), 206 + ((ag - 206) * cp_4), 250 + ((ab - 250) * cp_4)}
elseif current_percentage > 0 then
text_color = {255, 135, 206, 250}
else
text_color = {0, 135, 206, 250}
shadow = {0, 0, 0, 0}
end
style.value_text.text_color = text_color
style.symbol_text.text_color = text_color
in the mods folder, go to crosshair_hud\scripts\mods\crosshair_hud\hud_element_crosshair_hud, and peril.lua will be the file you'll need to edit
I forgot what the original stuff for it looked like
i also forgot the other things I changed
because i may or may not have done some other stuff
and you might need to use HUDTweaker to make some other things look right
since i am operating on a VERY elementary knowledge of programming
notepad works, though it won't look pretty or clear
yea whats the better app
i personally use Visual Studio Code since that has highlights and whatnot for programming and all that
but if you're not going to program much, then it might not be worth the effort to install it
i have no idea what im doing programming wise but im tech savvy enough to know where to paste lol
but im just trying to find where to paste that code
there'll be a block of code that begins with
if specialization_warp_charge_template == ArchetypeWarpChargeTemplates.psyker then
ok im tehre
replace that if-block with
if specialization_warp_charge_template == ArchetypeWarpChargeTemplates.psyker then
local warp_charge_component = unit_data_extension and unit_data_extension:read_component("warp_charge")
local current_percentage = warp_charge_component and warp_charge_component.current_percentage or 0
content.symbol_text = "%" --.. string.rep("-", math.floor(current_percentage * 50))
content.value_text = string.format("%.0f", current_percentage * 100)
content.visible = true
local ar = 237
local ag = 129
local ab = 237
local shadow = {200, 0, 0, 0}
if current_percentage == 1.00 then
text_color = {255, 255, 45, 45}
elseif current_percentage >= 0.97 then
text_color = {255, 253, 182, 43}
elseif current_percentage >= 0.75 then
text_color = {255, ar, ag, ab}
elseif current_percentage >= 0.5 then
local cp_4 = (current_percentage - 0.5) * 4
text_color = {255, 135 + ((ar - 135) * cp_4), 206 + ((ag - 206) * cp_4), 250 + ((ab - 250) * cp_4)}
elseif current_percentage > 0 then
text_color = {255, 135, 206, 250}
else
text_color = {0, 135, 206, 250}
shadow = {0, 0, 0, 0}
end
style.value_text.text_color = text_color
style.symbol_text.text_color = text_color
style.value_text_shadow.text_color = shadow
return
end
and assuming that I didn't add any of my own variables in from outside of the block, it should work?
make sure not to accidentally delete that end at the very bottom
fuck
what if u sent me ur lua file? would that work
wait i dont think the lua saved lol trying again
yesss worked thanks
actually ima just take the whole file so i get the % sign too lol
sweet
the line with the % sign is this one
content.symbol_text = "%"
if you plan on changing it or whatnot
the if-block above that begins with if weapon_template and weapon_template.uses_overheat then is for the plasmagun heat, if you feel like monkeying around with that in the future
ok thanks

🙂
One message removed from a suspended account.
he has the skyrim hair and he's not happy about it
Mainly registered it because before my post I had a HI Heresy Repair with 3 vets and they could NOT deal with the shooters. I was having to kill all of the shooters with my Headhunter (spoiler, we ended up losing because a mute poxburster jumped on me, downing me, and a hound and a trapper downed the two other people that were up) 
Which is wild because I was mostly clearing the hordes as well; they were using chainaxes and one had a chainsword (which is way less undesirable for horde clear than chainaxe but still; I used a chainsword myself when I played Vet and would go into hordes) 
Me just want this outfit but with Witchshroud
Only thing I dislike about Vraks VII is the sway after two shots
Revolver had no sway unless I was being suppressed by a gunner 
"No vet" or "vet that can't/won't deal with shooters" is one of the big reasons I bring the MG12 along as a psyker, but three vets that are useless at it is definitely drawing a short straw on team composition.
How is the sway on the MG12? If it doesn't sway at all or nearly as bad after a couple of shots I'd probably take it over Vraks7
I mainly just don't like how sway works in this one, if it moved my entire screen instead of moving just my weapon it'd be a lot easier to handle
i imagine screen sway comes with the problem of potential motion sickness, and i think just the weapon sway looks pretty good
the other problem is that the reticle might not line up with where the bullet actually goes, and it can be like pretty intense
hands shaking like a motherfucker
if the screen sway was this intense, i think it'd be pretty bad as well
Eh, I swing my camera around like a bulldog when fighting in melee (mostly to increase radius of swings) and I don't get motion sick. Made one of my friends REALLY motion sick when he was incapped and was watching me horde clear as Ogryn





