#psyker-class
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something like a shredder autopistol would be preferred over a surge in my ideal team comp
Arco we may have met previously and I wouldn't be surprised if I've been blocked I can be a shitter sometimes
me too
True zealot with that pistol can get fucking dumb
i can play recklessly as well
i block other people and I get blocked
it is what it is
I think I run mine with the crit and the power over mag dump
anybody with shredder goes crazy tbh
completely balanced weapon
Yea im surprised it's lasted so long
just mag dump until u have no ammo then u have to use ur brain
They nerf the other things
the theory put forth by other people is that it's because of the psword nerf
which caused a bunch of vets to just review bomb
Nope. Just spam lights with a devil claw bleed build . Still no thoughts head empty toughness full
(and the psword is still way too good)
so they're probably not going to do any balance updates except in one comprehensive update is my guess
well they did come up with illisi after the psword nerf
Yea I think we're done with passes until they do a big balance like rat game
TRUE
they snorted a line of coke and decided to make psword but for psyker
Took em long enough
I'd heard pinning fire nerfs were on test build but idk if its confirmed
Do you think the devs play anything harder than uprising? I might give them malice
i think they have some good balance changes coming up
they played malice in their whatever speedrun gauntlet
I just remember watching their gameplay on the stream and just feeling upset LOL
it seems to be more or less a matter of time rather than convincing
And also slaughterer nerfs lol
Which I'm sure will def open up other blessing choices like uhhhhhhhh
i hope force swords have their armour modifiers nerfed as well
@spice veldt I always see u
woohoo one person that's confirmed to not have blocked me
?
oh do you mean on discord
yea idk about balance changes ill keep my expectations low
Yea
yeah i'm in summer break of my college so i have nothing else to do
except leave discord open on another monitor
What's this about block
i like to block other players who annoy me in-game (surge/trauma/voidstrike psykers and GG/rumbler ogryns), and i also tend to play stupidly in-game so I expect to be blocked by others
i'm probably going to start playing better now that the game has a promising future (in terms of balance) though
Arco what's your psyker called
Maybe not
i'm also on NA west
I play Maia also a default name
and it seems that a good portion of players are on NA east
Might be right
I will switch over, find you for one game, and get blocked for playing surge in pub
Auric maelstroms all night long
Asia is full of surge users
I'd be interested to know how many players thought I was terrible enough to block.
Surge, void
i just assume any default name person is a noob
horrific
the asia community needs more trauma propaganda sent its way
i thought my zealot had a default name for a long time but nobody has ever used it
My past like 6 games have been surge psykers and plasgun vets
same
I will never get plas gun and helbore
I went a long time without seeing any maias or drabbas
there's the occasional plasmagun in my lobbies, but helbores are insanely rare
Might try plas gun
recon lasguns are surprisingly common here
Revolver
Meh
i had a nice revolver vet who basically just used it like a voidstrike
they had like 400k ranged damage and 50k melee
Wow
lmao
I love revolver's piercing
fuckin dickots man
Shooting specials through a hoard
horrific
the cleave is quite surprisingly good
i actually do legimately wonder if the revolver is better than the voidstrike lol
Honestly
I think it is
I know it hits through 5 infested at least
I think it is
it has the same cleave as void and better single target
it has to reload and doesnt aoe stun
you have to reload you low t bitch
sustained fire time
Revo also has the clear advantage in single target by miles
we're probably getting gunpsyker stuff
Sustained fire bolter go brap man
boolet magnetism
Heresy
Gyker
gunker
did u see the clip where a revolver bullet is in 2 places at once
because of headshot magnetism
What
30 bolts is nothing to laugh at
ye that was quite a nutty demonstration of it
For my part, I've only actually blocked players for being an active hindrance or outright rude.
totally same. Sometimes i feel like im good, sometimes im being a shitter. I'm surprised you didn't block me tbh first time we played LOL
i don't mind players that are bad or make mistakes
i basically just block anything that interfers with my playstyle (melee)
the worst thing that you can do is be annoying
Says the man blocking them for using a certain staff
don't worry i only block 90% of players using a certain staff
you are the melee psyker god
you main illy not deimos tho, right?
ive only got 2 people blocked
i go back and forth, deimos is so fun
it was this zealot who stole my kill when holy rev triggered on a single gunner and then left me to fight 2 reapers at a bad angle and i went down
;-;
and he refused to come get me up
get on my level
OH THAT ONE
i was looting plasteel during that
is this what hapoens when you dont play with me
the only person i blocked was this toxic dude who was yelling about stuff like who cares i just insta blocked him
I know that feeling
blocked all of NA
i like to turn my brain off when i'm playing, so illisi is my choice
i genuinely cannot believe he did that to me
Wait what horrible things did you do to josho
maybe he knew who you were
didn't want cooties from you
he could sense my dumb takes, and the fact that im a dumber person
is that why you also play on roblox graphics? Just turn brain off, smash some minecraft creepers for the emperor
hahaha
i legitimately do not see that many psykers anymore, presumably because i blocked 80% of them on NA west
very funny
first time i saw a clip of your roblox settings i didn't even realize it was darktide
you've fallen into my trap card, and now you will see the setup that i play on
im just teasing also
that is my real setup
if that came across as mean haha
bruh hahahaha
no worries; it's taken in good humor
thats awesome
it's a good laptop and I actually don't think my laptop is heat-constrained
Suffering
One of the recent ones was a player who got kicked (although I had no part in that, I was disconnected at the time) for being rude, then matchmaking put them straight back in, and they just went AFK to try to screw us over.
However, we managed to get through the mid event as a three, and then had time to kick and block them properly.
how much did the fans actually help
but it does get very hot
i have some fans sitting around from a desktop i don't use anymore, so I just bought an AC to fan adapter and put them there
pretty smart tbh
i bet it lowered your temps by a solid few degrees, which can mean a lot in the long run
you've fallen victim as well
a shame
i haven't met players like these very much fortunately except early on
yeah, esp for the lifespan of my laptop
Name one issue with that set up
i've had more people compliment me in game than be toxic to me
laptop
i had this one psyker tell the pub zealot "you're questionable" and then told me "you're alright"
i forget to turn the fans off sometimes, and the airflow can cause dust to be stuck onto the outside of my laptop
im guessing you play on a separate kb and mouse? do you use a separate monitor as well?
All im saying is arco doesnt get abandoned by zealots and hes on that set up
I met a player that started calling the team bad cause we can't do the hacks due to teammates not covering and going off somewhere like monkey
I love random lobbies
What does that say
he has far worse happen to him
he has to play with me
pubs are the true tier 6 difficulty
actually true
Isnt it self inflicted
50% chance of me getting barreled whenever we play together
From that game
the last time i solo clutched when playing with arco i insulted him the whole time
I mostly play in pubs
i just had 3 guys (start of the mission) say their 4th got on and ask me to leave.
what would you do
Friends do not care about this game as much as me lol
make them kick you
yeah that's what i'd do
be spiteful
i thought about it lol
friends do not care about this game at all
their brains shut down whenver they ear warhammer
so
Make new fiends
Me too bro.
i had a nice bolter vet in my last monstrosity maelstrom
i "befriended" people here and coerce them into tolerating me
no they're very nice
my tolerance for shit pub players plummeted
I go on pub to try out new builds
i live for pub maelstrom
Usually ends up with me dead
Actually, to be honest, the only reason AFK was worse than a bot was there was no chance of someone else joining. Picked them up a couple of times even because the horde beating up their downed body kept a lot of them surprisingly distracted.

This is the way
downed players are surprisingly nice at keeping aggro
same lol im the last one playing.
Besides my cousin whos a great guy and a blast to play with, but he's an ultra casual gamer who only plays with me once a week maybe, and struggles even with coaching to stay up in normal damnation. So I can't really queue into high intensity+ with him
They play sometimes
floortank kinda works
tanked a few bursters waves with downed teammates
But they don't like it enough to play marlstorm
yes
i vaguely remember players who have +3 wounds
he didnt go down once
it's soooo nice for burster waves
send one player as the sacrifice
baneling splits
and that's when the woundmaxxed ogryn comes into play
speaking of my cousin.
I have suggested to him surge staff, and he likes it. But i suggested it Bc he struggles with being impulsive in games and not being great mechanically. So its easy for him just to stun the armored units and specials and call it a day and get value
I wonder if just convincing him to build a gun psyker tho, would be better
An ogryn flexing sounds both glorious and terrifying.
the shredder isn't too mechanically demanding so it'll prob work
whatever is fun for him
point and click
only thing to "learn" is to spray around a little first to trigger the stagger on pinning fire, then focus
but its really easy and natural to do once you understand the blessing stacking
and evne if you dont do that, it'll work anyway
why not purg lol
bc you can easily die to things running through it, and being blind
and it builds bad habits
and pisses people off bc they can't see
i play purgaturs to make sure everyone lowers their brightness to the intended levels
haha
blind people who have bloom turned on
i love purg tbh, i use trauma more but it was my main for a while
if you cant see because of purg that's you being an idiot with the settings
ya i dont find it as bad as people say
well it's a flamethrower so it is by definition awesome
i think bloom being on is a big factor
(Don't.)
but i judge any gamer who doesn't immediately go to settings in any game and turn off bloom + motion blur, even on a high end PC with ultra settings those things always being turned off lol
bloom makes the game feel like you're in the pits of hell when 3 flamers come from different angles
i love bloom
I will never understand motion blur
Motion blur yes, never, bloom sometimes.
motion blur can eat a dick its awful
they can be cinematic
So bad
makes me sick
amazing
it's meant to hide frame skips for lower end rigs
in a single player game i dont care about performance i could see leaving bloom on
Is that what it's for
Huh. I thought it was for inducing nausea on my fucking Person
i still find myself always turning it off tho tbh lol
It's also meant to emulate a literal camera but my eyeballs are not a camera.
Thankfully, auric maelstrom has the neat trend of wiping in the first 3 minutes if a team isn't up to snuff 
and just moving your camera around is enough of a reduction in visual clarity
True. I have a screeny hang on
i always find it funny arco can commit so many graphical and UI sins and yet is perplexed i play with all screen effects off
you have literally no feedback for getting hit except for the directional markers
Clarity is no sin
i get so unbelievably mad when the toughness broke indicator is on
my graphical sins are for performance and my UI sins are to faciliate even more brainless play
I play with 100% peril visual/audio 
my autism does not agree with it
horrifying
ive played 1k hours with it off
100% peril was always quite loud, I've gotten screwed by dogs because of it
evidently u dont need it
It took me 15 minutes to get to the first airlock on my first Auric maelstrom, this was my situation
so i have it toned down to 33%
never been healthier
My first time playing it I tried five times na east at midday and nobody joined once
That's happened to me a couple times, but I've noticed that I haven't blown up a single time since turning it back up to 100%
TRUE
not my fault im smarter
that is an actual risk with toning your peril down
i've modded my game to put my peril meter closer to my crosshair, so that certainly compensates for it
Keep that shit at 100 to remind me who the biggest risk to my health is: myself 
Yea the risk is not being at high peril constantly and not having good damage
๐ฑ
Amen
so u can actually use your ears to listen for other stuff other than generic creepy guy constantly yelling in your ear
need it on to hear the voices
i rely on a surprising amount of muscle memory to keep myself from blowing up sometimes
But I like that guy
tequila joseph boobie pad
I'll be honest, I never got on with most of the staves.
Purg and Surge are really limited range, so you get screwed over if your team is bad about clearing out shooters, Trauma is terrible when you first get access to it and aiming it is a bit like trying to call in artillery fire from three sectors away, and Void struggles for single target damage.
same
You want one??
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i came from l4d2 and veteran into psyker, so i was very sad when i realized we had no single-target force staff
Void just kinda struggles in general tbh. If the horde is anywhere remotely close to you, it's practically useless
theyre remaking recon lasgun into a sniper staff trust me im a playtester
i only stuck with psyker because I really liked the obscurus over every other melee weapon since its animations and mobility felt nice to me
what the hell
obsucrus moveset suggs
trauma one shot bursters p cool
i went from void -> surge -> purg -> trauma
extreeemely nice
even the 0 damage L2 upswing looked like swinging a strand of spaghetti
last time i played surge was on that maelstrom with mutants waves because it's actually nice to be able to save ur bot teammates all at once
yeah i HATE the L2
but every other attack on the obscurus is nice
I ran this (with Sprint swapped out for Unarmoured and Surge for T2 Warp Flurry, which is the best I currently have stored) in a Malice-level Maelstrom the other day - one of the "No ammo pickups" ones where it'd be hard for anyone to complain too hard about having a staff psyker around to do some range... but even with pretty good stats, it didn't really impress me even at Malice:
https://cdn.discordapp.com/attachments/1046914150363844779/1138857324069527644/image.png
80 Defense 80 Mobility Mk5 Sabre goes brrrrr
mfing uppercut on a weapon with low base dmg and high weakspot
Not at all, I never have to whip out a melee weapon for horde with void. Just need to stay moving.
it doesnt even look cool
nice against dogs but useless against basically anything else
the obscurus looks the best out of the 3 force swords imo
but i do tend to like the plainer stuff
illisi is too spindly and deimos is too whacky for me
It looks like one of the older lego knight swords
Kruber?
i use the illisi with its sweeping attacks, so i'm biased into liking the model that has a broader blade (e.g., the obscurus model)
dude says he likes his shafts with more girth
๐
Bloody battering ram, that's what I am!
runs off a ledge
stubby and girthy >>> long and slim
I can't hit the bottom of a tuna can but I can split the sides
That's why I basically only whip out the dueling sword when I want to dodge
Wouldnt be surprised if I get through a mission with no melee kills
Dueling gamer omg
so hyped that this Biomancer torso cosmetic can finally be applied to a biomancer, assuming the skill tree follows the leaked classes
is it just me or does warp flurry not work right on surge staff
feels like i cant get it above one stack
do you quell after using your m2?
if so that wipes your stacks
i think you have to hold right mouse button the whole time
hold down rmb yeah
when you let go it cancels the stacks
you have to continuously be charging or shooting
looks like your charge goes back down at the 5 second mark, presumably because you let go of rmb yeah
the condition is overly strict i do think
esp since it's easy to cap out your peril and end up not making much use of flurry
just gaslight the devs into making it overly permissive like with ripper BA
<20 ammo per mag and you get 1 stack per shot iirc
whew
god bless
That's real nice man put deflector on it. 
quite like how this setup looks
I dont think there was any biomancer stuff, but I genuinely wouldnt mind if there was.
there was guy earlier saying he would like to see said stuff
but maybe its somewhere there somehow.
Deflector tier don't really matter.
You only want it for the range block.
Yeah, my current Illisi is running Deflector T1, because I was so fed up of trying to get Hadron to craft one I actually liked, so when I found one in the Armoury with a Deflector blessing and an acceptable +Elites perk, it was more or less unbrickable. It wasn't going to be perfect, but it had two acceptable traits already - if Hadron gave me what I wanted, then I could buff its existing traits, but if not I could definitely get the other things I wanted.
Anyway, I'm not entirely sure where to ask this, but when it comes to the armoury exchange browser plugin, it lists blessing Tiers for curios that aren't visible in game. Do these tiers actually mean anything (as here they're clearly not linked to rating, the T2 blessing is higher rated than the T4 one), like affecting the likelihood of Hadron applying T4 perks, or is the plugin making up nonsense?
So what do we think of the news about new Psyker abilities with the Skill tree update
Shield and mind shards sound interesting
sounds rad
i'm not sure what they mean by shards, do they mean like a shotgun blast similar to the secondary fire on Sienna's beam staff?
because that does sounds like an interesting option to have for your grenade, treating it more like a gun than BB
i assume the shield will only block gunfire but that'll still be incredible for safely killing squads of shooters which are normally a pain, assuming teammates can shoot through it
Incoming vets running ghost+camo expert so they can hide behind the shield all day anyway
i always use camo expert on vet
if i want to help with aggro all i have to do is move around a little bit
after using the 75% shooter DR I cant go back, shooters are public enemy no 1
The article said to imagine them like the whistling arrow from Guardians of the Galaxy. Probably will be like waystalker arrows that go really fast and home in on enemies.
Its one point of article that annoyed me.
as there has been discussion of psyker throwing knives before.
and back then someone came in to point out they are psykic focusing knives.
I think Zealot's right tree is getting the throwing knives as of now.
and I dont personally want them to be anything like guardians of the galaxy.
new mechanics and more levers to control how my class functions is a plus for me
I'm hoping that the changes leave all current playstyles as options, rather than splitting the existing options so they have to have prerequisites or are buried down different paths.
all existing archetypes still exist
so like, zealot for example
you still get all the same talent options essentially
and they're all in the same "tree"
though what i cannot guarantee is that the talents will do the same things, since its fairly likely this is going to include some wide-sweeping balance changes
another interesting thing is that there's a lack of restrictions on stuff that previously had it. like you can run all the toughness regeneration feats from psyker's t1, or at least you can on zealot, and presumably could here as well
That's kind of the thing. I don't necessarily mind balance changes, but I want to know that I can have a character that's able to play at least similarly to my existing builds, and explore the new options at my own pace, rather than being told I have to completely and immediately relearn the class from scratch.
i don't think that's very likely in the slightest, since again, for the most part it seems like the existing class and its talents will still be there
stuff like unwavering focus and the other general crazy strong outliers are likely going to be toned down, which is good, but a lot of talents aren't going to require reinventing the wheel
psyker in particularly doesn't have any crazy abilities, warp absorption with an illisi is a bit excessive in terms of toughness regen but i hardly see anyone use that anyways
I guess one interesting possibility with an extensive skill tree rather than a "pick one at each tier" is the potential that not everything has to cost the same number of points.
If Unwavering Focus cost several points (or started out at a fairly low power and needed extra upgrades to soak loads of damage), that would be one balancing approach.
If you only get 30, anything that costs more than 1 point would restrict how much you could multiclass. Also if more than 2 of those kinds of abilities exist, you wouldn't be able to complete the left skill tree for Zealot.
to my understanding, each selected 'talent' (or whatever you wanna call it) is a singular point. however, these are sort of balanced by the fact you can require other talents to get to it
so the implicit cost of something can be higher than it is explicitly stated, because you have prerequisite options that are necessary to get the talent you want
Similarly, perhaps Counterfire could only be reset as many times as you'd invested points in it, so you have to decide whether resetting it for a fourth time was more important than buffing some other feat.
the article says if you rush to 'complete' a tree at the bottom you'll still be left with 10 points to spend horizontally
i don't think 75% DR is healthy in this game, ever, under really any circumstance, because it wildly distorts how you interact with the game in a way that just removes engagement and trivializes difficulty, so i hope they burn unwavering focus to the ground and maybe just make it do something else entirely
Not that this is necessarily the way they're going to go about it, of course, but I've got a bit of a history with game design, so it's interesting to speculate.
whatever it ends up being, it looks way more engaging than anything ive seen in a tide game in terms of character building
that's kind of whatI wa thinking, either that or something like sienna's skull ball thing, which I like
I'm picturing something like, you can shoot 3-4 bursts of shards before having to vent heat, and that'll probably chew through a horde very nicely
One thing this may however do is make having any idea what your teammates' builds are like completely impossible.
At least now you can run mods to get told what gear and feats they've got, so you can see that, yes, that veteran does have Camo Expert, so be prepared to take extra aggro... but once you've got a complete tree to consider, it's going to be a nightmare.
unwavering focus I think is fine since it's only against range, which is granted probably one of the biggest threats in the game, but ranged fire doesn't have health bleed through anyway and it fits in with safely killing shooters which sharpshooters are good with
ha, you'd think, but it's also melee
it used to not say this in the tooltip, and then they fixed the tooltip
even then, 75% DR against ranged combined with confirmed kill means gunners and other elites are ALWAYS net toughness gains so long as you're in volley fire, which is just flat out fucking stupid for how easy it is to kill them
I think the thing is that the game doesn't even distinguish between ranged and melee toughness damage reduction.
which is another funny thing. there are a bunch of tooltips about this that just flat out lie to the player
ogryn's damage reduction passive says its 20% for health dr and 20% for toughness dr
Which is kind of strange, because the game does distinguish between melee and ranged damage at other times (e.g. melee damage chips, ranged damage doesn't).
health dr on its own does not exist in the code. it's toughness DR or full DR. this means ogryn actually gets effectively 36% toughness DR
damage resistance to melee kind of makes some sense in that when you're using volley fire, you're focusing on specials rather than grunts unless you're using an auto pistol or brace gun, so not having to worry about trash hurting you lets you better do your job of special killing, but both at once is a bit much, evne if it's limited by your ability to maintain volleyfire which is based on what's around you
the thing is it's just stacking all the wrong kinds of power onto the player. on vet, you flat out get 40% more ammo, have ammo regen (which means you can be ammo neutral or even ammo positive on a weapon like the bolter), you get the highest toughness and highest toughness regen from melee kills, 75% toughness dr, and 50% ranged damage
and the only price you have to pay is that you have to shoot yellow highlighted guys
the thematic idea of a sharpshooter definitely isn't facetanking 6 scab gunners while you stand still and shoot an autopistol
veteran always comes out on top in terms of all the stuff they get. I think the higher toughness is somewhat fine due to how melee bleed through works, it's meant to help them deal with ranged units more
a lot of that stuff isn't really an issue on its own
but like, a lot of it isn't necessary. there's stuff here you wouldn't justify if it wasn't already implemented... like why do they get a base 10% crit chance for free? zealot has more crit support feats than they do...
No, this kind of thing really fits a stormtrooper archetype better. (Well, less so the autopistol part).
right, cuz when you think brautos and autopistols and shotguns... you're thinking rambo or sly marbo, lol
they by far have one of the better passives in the game, and access to great gear, and alot of really nice feats
not the guy who's supposed to be deadly accurate at a distance
vet as a class just has this crazy distortion effect on the game
since they have both the passive ammo regen, the aoe grenade regen feat, and the survivability and damage output of a space marine
it's not as evident in pubs or whatever but when you run across a good vet its so incredibly hard to keep up
ammo regen is by far the best aura perk in the game, even if it usually benefits ogryns more with their low ammo guns like kickbacks and gauntlets
it's real fucked in the higher difficulties, since the game is throwing so many enemies at you
you can REALLY notice how the flow of a game differs depending on if someone clicked the sharpshooter class or not
Yeah, I'll be honest, most of the aura feats are... forgettable.
most of them don't even really need to be auras. 10% elites or 10% heavy damage hardly ever matters and nobody really considers it for breakpoints
but, it's nice. it kinda encourages diversification even if that doesn't end up meaning much since most people play pubs
preacher's is probably the second best overall but mostly because I value toughness alot, even if melee bleedthrough kind of makes it pointless feeling to me
2nd place for useful auras is definitely psykinetic aura
you will sometimes feel the CDR
which is more than u can say for the base psyker/ogryn/zealot passives
i do find other stuff of the classes to be more impactful, like I really feel games where we don't have an ogryn around, or a psyker to deal with carapace and bosses
I count aura as the base skill they start with, but that cooldown reduction skill at level 15 is really good to have
Well, I find +10% elites to be kind of useful for a gunpsyker, as Warp Unleashed, six Warp charges and Kinetic Presence adds up to +44% damage against elites even before you start building up peril, so you're pretty mean at base (even if Vets can theoretically really really stretch out their ults).
But most of the auras are only worthy of consideration for the player that's got them. I don't tend to think "Oh, I'd better hang near the Ogryn to get that +10% heavy attack damage", because most of my breakpoints already have to assume that I can't rely on that.
And I'm not sure any veteran has ever deliberately hung near my psyker to get +10% elites for himself.
But I do often think "I should stay near the Vet, it helps regenerate both of our ammo".
(Hell, it's only just occurred to me that "I should stay near the vet, it gives him +10% elite damage" is a thing).
There was one game recently where I mildly called out a vet who was complaining in chat about ammo problems by telling him that if he was in coherency more, he'd regenerate more.
(This is one thing that kind of bugs me about Psykinetic's Aura, that it only triggers on the Psyker's kills, because that creates a competition for the kills that doesn't exist with things like the Scavenger Aura. There, it doesn't matter who gets the kill, as long as they were in coherency).
Less cooldown recovery, but anyone's kills in coherency counting would be an improvement.
post your drippiest psyker
i need to see if theyve added any new shop cosmetics that arent a dog collar
oh i didnt noticed that they dropped a similar style set to my favorite one
can you post what the commisary has for the docket options for that set?
Goddamn I need a private game just to finish Malleus Penance
Ogryn with shields
along with Pick and Mix
Yeah, they made a few of the more disruptive penances private game only. Not sure why Vet's "take the lowest ammo gun you can and then barely use it" penance didn't end up on that list, but apparently it didn't.
but the really long bull rush did
Yeah. I've never actually tried looking at that myself, but it doesn't intrinsically strike me as being as disruptive as the others.
It seems to be a one-and-done thing, not a "force the entire team to speed run a full mission".
Zealot Penances Speed Run galore
Comparatively, "our sharpshooter is refusing to actually shoot" is the kind of thing that a team really should agree to before doing a run.
Thank god I did the disconnect bug
cause you can pick up ammo and still function, you just need to blast horde before entering the exit vehicle
Penance: punishment inflicted on oneself as an outward expression of repentance for wrongdoing
... sounds about right.
It still heavily affects how they (or at least a significant proportion of them) play.
I've been on enough missions where it's blatantly clear someone is trying that penance.
God I remember Launch day
honestly i'm of the belief no penance should be private game locked
Imagine full squad of Us just Veterans doing the penance
and they should just nerf it until it's pub viable
NO ONE used the guns unless snipers and everyone used Revolvers
Only 2 of us got the achievement
yeah
is it true that people say the pellets were bugged?
Because If a single shotgun pellet missed it doesnt count?
it isn't bugged?
as long as one pellet hits an enemy, you keep 100% accuracy
maybe it was? but i don't recall it happening when i went through it
Alright
the director after casually sending in 10 mutants, 25 poxburster, and 5 flamers at the exact same time
I love when Ascendant Blaze Psykinetic's Wrath doesn't work on a squad of shooters right in front of me. So cool it doesn't work for no reason
what isn't working? kills from the soulfire arent giving you the 15% cdr?
oh the wrath not the aura
Yeah, it just sometimes does nothing. I'll try to get the jump on a group of enemies, and it doesn't work. Worst was trying to do it to a bunch of shooters and just ending up getting filled with lead
there is a really abnormal bug with it where if you get staggered, the ult just doesnt function
it'll take your stacks, it'll go on cooldown, and it will just. do nothing...
@zealous sierra oh yeah i didn't hear some of what you had to say cuz of my game audio, if you still had more to say
I have no idea what I am doing
sounds about right
Hey psyker chat, what y'all think of the october update?
I am so keen for it mate. It'll be such a fun new set of configurations to play with
it might be good but will see
I'm very enthusiastic about being able to take >2 toughness feats
Honestly the new pskyer things sound interesting
Like the psychic shards or lightning option instead of Brain Burst
As great as brain burst is (on occasion) ngl i would much rather have something else
I'll be happy if either the shard or lightning require you to aim it
and don't require a charge
Psyker could use some more reactionary tools
wuzzat
where u shoot the arrows out n they target enemies n stuff
idk how the lightning smite is gonna work considering surge staff
My dream of spreading unimagineable amount of fire is a pipe dream?
I think a lot of people who swap away from brain burst are going to feel not having that anti-crusher/bulwark option in their back pocket.
However... a different question. Warp charges are currently primarily linked to brain burst, and crowd control options are a less natural fit for that mechanic (assuming we're expecting anything like the waystalker ult, that could be several kills per usage), so are the other blitz options going to come with a different mechanic there?
it seems like you have to pay for a lot of options that were otherwise free or built-in to the class, so it could be the case that warp charges are something tied to brainbursts via the tree, or simply one option you're allowed to choose
like how zealot's current ult has an option you can only access by getting the ult in the first place (2x charges), since you can only choose 1 blitz it could be that warp charges (and perhaps by extend warp battery?) have the prerequisite of getting brainburst. i guess we'd have to know more about how the psyker blitz options work before being able to guess if they all can get access to warp charges or not
it could be that with the shards its simply "kill something with your usage and you get 1 warp charge, extra kills do not grant more" or something
looking at the tree, there are some options locked behind the ult selection
there's nothing locked behind a particular grenade, but I suppose there's nothing to really modify with those
so it'll prob look quite different with psyker's blitzes
i'm going to imagine there will be asymmetric trees for different classes
actually
you know what
i know this
ogryn has bombs away for boxes, which only works with 1 blitz type
the box
and i doubt theyre just going to randomly delete that
yeah and you can already see this with the green class line
at the very bottom
pretty neat
true
im a little annoyed CTW gets to have its cake and eat it too with its multiple different features for no cost
but it aint that big of a deal
so I guess the new skill tree will kind of work backwards to what we currently have
oh wait nvm
ignore what I just said
lol
I wonder what the passives of the other blitz's will be
im gonna imagine at least 1 has a cooldown
perhaps the damage boost and warp charges will be an inherent passive of the brainburst node
and maybe u can reduce it or smth
yeah, though it could also have no passive and have that be the tradeoff
since the damage boost from warp charges is not insignificant
if the skill tree is something like zealots then psyker could get all the dmg passives active and have the defensive ones on top of an entire branch
24% flat at 6 charges is pretty significant
i.e. you go full down the dome shield path but can get 6 warp charges, warp charges on any kill by teammates/you, warp unleashed
I want a pull in ult
im looking forwards to the shield dome ability
but again i guess it also depends what exactly the other blitzes actually do
hopefully the dome moves with you
like the lightning smite could be a 1 shot kill
from what a playtester said the shield is a cooldown based ability that consumes no peril
Pull in group of shooters force them to melee while the ogryn hugs them all
psyker in screenshot is moving
whats a good map again for Pick and Mix?
i would assume so
true
wdym just run kinetic barrage
with max brainburst dmg feats
Its mostly spawns
wonder if the shield will have HP or be purely time-based
play any damnation
man just fucking running into melee with that shield
shooters get inside the shield but refuse to put away guns
blast u to bits
fatshark'dโข๏ธ
well
theres the 2d shield
the fart cloud looking thing
it'd just be a better kinetic flayer
commsplex's midevent has guaranteed spawns of gunners/shotgunners in groups
Espionage right?
mmm and being able to pick a different iconic besides +10% elite damage
that'll change breakpoints for BB
yeah
i would trade brainburst for like anything else
if anyone has a gun and uses it well ur just trollin urself
i kinda hope the smite is just a 1 shot kill on whatever u aim it at that aint a boss
if the other blitzs have more DPS against other enemies, I am running them
on a cooldown
or nodes that alter how brainburst works
given the more modular approach, instead of being limited to 6 lines where each line followed a certain theme
i hope they let you alter brainburst RMB to have an additional effect
like it would be cool if doing the longer charge had some sort of AoE stagger
so u could kinda use it as targeted crowd control
I want it to be a quake lightning gun
i hope its like
Warp lightning main here.
kinda similar to grail knight ult
You won't catch me using melee.
blocked /s
blitz that generates 100% peril per use
and quelling itself is the cooldown
Surge horde surge monster surge everything.
die
maybe not like 100%
even if its 100%
since i think that would be implemented poorly
if it lets u explode if u have >0% peril when using
they should just have a feat be like
true
your explosion deals 10x
or on the flip side if it doesn't you can quell to 99%
6k dmg explosion
and do it again
10x radius, 10x dmg
24k boss damage from explosions when running 3 wounds
finally arco's most common strat vs cspawn will be useful
shut up
โค๏ธ
pair it with the future corruption reducing shout that zealot will have
with 100% peril gen
you just suicide bomb through the map and end up at like 98 downed times
0 deaths
the strats
OHHH being able to reduce the corruption from going down
that's a fucking good point
"oh shit hordes incoming"
would be a very funny interaction of it did
the tea leaves tell me its more about general team support n stuff
prob
its gonna have corruption resistance
im just hoping the vet with the shout ult
gets merc kruber's ability to revive people
by yelling at them
I think it'll be hard to make corruption. into a meaningful threat without significant changes or as a specific modifier anyways so yeah
rip dreams of Psyker remote IED strats
the thing is that you're supposed to avoid damage from the enemies that give corruption
so if you're avoiding damage (you should always be) you're avoiding the corruption
and since in every case except bursters the corruption matters less than the damage anyways, there's very little way to make it meaningful
Honestly the dome shield sounds very interesting
Since it's either going to be amazing or very useless depending on how it works
If teammates can shoot out of it then it's op.
I think I might not like it as much given my playstyle, but it does provide an anti-ranged defense that doesn't require you to spam dodges and slides
well, maybe they'll nerf the force sword dodges
Yeah, teammates shooting out of it is a pretty big factor
But you do have some other questions as well
Can melee enemies come inside of it? If they can, does it do anything to them? (Maybe a slow like Warframe's snow globe. Maybe give them the good old soulfire for stepping into it?)
Does it stay in one place or move with the psyker?
How much damage can it take before dying, or does it do that?
How long does it last?
Maybe we'll even get a variant that keeps it as a simple flat one but you get a damage buff for shooting out of it like the A-Wall from Titanfall 2
it'll essentially let everyone play like an unwavering focus vet so long as the ranged enemies are outside the shield, so the duration would probably be short
I wonder what the cooldown for it will be
How short though is the question
Since you could say 10 seconds is short but if it's anything at or below 5 imho it's gonna be completely ass
imagine people inside the shield buffs range attacks
depends on whether they'll allow ults to cool down while it's up, such as how vet's ult works
Since at that point you might as well spare the skill points and not go for the dome
Yeah
if the shield moves with you, I'd be fine with aa short duration
Imho a 5 second directional shield is better than a 5 second bubble one since it gives you less illusions of safety
though if it's stationary, it better have a longer duration
Yeah
I'm privy to a bubble one since I like to melee all the time, but a directional one would be more interesting
and basically to support ranged play
Honestly i feel the tankpsyker meta coming, and i for one welcome it
hell yeah
Though what's the other ult gonna be?
It would be cool if it was something like a blink but could also be like a mini storm
yeah prob something more aggressive like the blink
given the support/defensive nature of the push/shield
Yeah, and psykinetic's wrath being more offensive
psyk wrath is pretty nice as an offensive tool, but it does have that weird ass issue where it sometimes doesn't stagger when you yourself are staggered as you ult
it may perhaps have like a "charge meter" you use up while its active
Something that actually makes getting behind enemies to use the otherwise underwhelming backstab and raking fire blessings would be interesting.
and the range can be fairly short against gunners who can stay in their volley even when you ult into their direction fairly close because of the rather sharp stagger dropoff
would be interesting, similar to vt2 outcast engineer
they've demonstrated a willingness to play around with how cooldowns function as a mechanic in previous titles
so it's a possibility
Yeah, maybe as long as the psyker keeps it up it stays up, more bar is used while being damaged and recharging it costs peril, which without psy-wrath is far slower to vent
Could even go for a diminishing returns sort of deal and make it charge less and less the longer it stays up, or cost more peril
Honestly i think they might even go for 2 variations, one bubble that sits still and a flat directional shield that you can move with you
well you can upgrade the flat shield to a bubble
according to the article
so i would assume any mechanics the two have are shared except that you can change the area it covers
ARE WE GETTING THE REINHART SHIELD
Yeah, though maybe they have smth like mutually exclusive lines in the skill tree
I.E, if you take one from that, you can't go down the other one.
So you can have a bubble shield or a shield that moves
One thing that strikes me as interesting is that they say that you only need 20 points to reach the bottom of a track, so levelling may be less painful than it was before, where you only unlocked some of the abilities that made the class viable really late on.
Although, I guess one of the most painful things about leveling is gear rather than feats.
Shield that moves sounds pretty op especially against range trash
my hope is that levelling as a whole is just more engaging. there were lots of 'dead levels' where the only thing you got was access to a shop that sold you stuff you optimally don't really want to buy, or like a curio slot or something, which didn't matter until you hit 30 and got to the 'endgame' stuff
though I personally would prefer our current ult because of the stagger against dogs/trappers
whereas the utility of the shield ult is strictly against ranged enemies as far as we know, though there are prob nodes to give it some more utility
i think the shield would certainly have its place
i've ran into regular damnation games and even low ints where i alone am killing 40+ ranged elites
and it seems like it would significantly help speed up dealing with situations like that which means u dont have to worry as much vs disablers since any enemy type on its own is fairly trivial to deal with
dude
imagine bubble shield with release death favela
where enemies could shoot u through the floors above n shit
they should add a pyshic shield ability for the pysker
I hope they make ogryn taunt a huge aoe thing so when the psyker uses his shield I just taunt everything in the other direction 
#teamwork
own the Psyker by taking all of the ranged fire and dying
Does anyone know for sure what 'Critical Bonus' on Surge Staff does? The ingame description mentions melee crit chance only, which seems....pointless?
OOOH, reviving teammates under ranged fire
I've tried looking it up but all the info I find is conflicting and from months ago
it's a typo that's been there since launch for some reason
ult automatically cancels when interacting with teammates
fatshark'dโข๏ธ
Ogryn: psyker noob got me killed shouldโve popped shield faster his fault kick
I can see the toxicity
there's a forum post where a dev remarks on it being a typo
im excited for the gun lugger ult for ogryn
ah ok great. So it applies to the chain lightning properly then? Thanks
ye
since it means i can flatten rooms with my ripper faster
but bull charge is ridiculously strong when used right vs patrols n stuff
Unbrickable obscurus in the shop.
One thing I'm hoping is that the psyker shield doesn't result in deflector being pulled as a blessing, partly because I have no idea how they'd handle removing a blessing from existing gear, and I don't want all my existing swords bricked.
are these blessings good or should i reroll one of them? what perks to roll?
Flurry good, barrage bad.
Stamina is pretty useless on ranged weapons.
+25% to unarmored seem good
Arguably, stamina is a downgrade on ranged weapons.
Because only stamina percentage is preserved on swap, but recharge rate is per bar, so it means you've got more stamina bars and it thus refills more slowly while it's out.
With the main use of stamina with ranged weapons being sprinting, sprint efficiency would fulfill the same role of increasing your sprint distance, but also take less time to refill.
(Well, there's also the vet's Deadshot feat, but that's coded in a completely stupid way that means that if you have more stamina, it eats more stamina and therefore takes longer to recharge).
here is a hot take. Since fatshark has refused to give us bots that acknowledge ground fire, the bots need to be immune to ground fire since they will just stand in it regardless and die
To be fair staggering trappers with psy-wrath is definitely less worth than just dodging them
Unless you get wombo-combo'd, in which case yeah that is useful
ya know what, ill just be happy to have options now
I tend to put myself into positions where the only thing that can save me is the stagger from my ult, such as me trying to kill a trapper that's stuck inside a horde and me needing a few extra seconds to kill the horde before I can cleave the trapper
I'm also greedy for special kills, and that lets me nab the kill for myself
outside of trash mobs I kind of forget that psyker ult has a knockback/stagger, I pretty much exclusively use it to vent heat
To be fair i had that same situation
i just use it vent heat, reload my flamestaff in the middle of a horde, or using it without any heat just for the faster BB at level 30
Just keep slide dodging and you'll be fine
This is why I am always obnoxiously fixated on trying to pair my two weapons so that one has more stamina than the other, and then I swap to the one with less to regen the bar faster when empty.
This has saved me whole minutes of my life after almost two thousand hours.
Im always afraid of getting disabled by a trapper that I let go or that they'll come back at an inopportune time, so I prioritize killing them above all else, and the on-the-spot stagger of the ult is nice
but that's also partially because I'm afraid to use my trauma staff
I've been using my staff more, so the stagger of the ult has been redundant lately
What's the shit you want on trauma again, bars wise?
I wanna try it again
I figure after three days of chaxe face bashing I can handle some trauma jank lol
I personally dump damage, since it doesn't scale that much and you can hit the one-shot breakpoint on all non-elites/specials with 60% damage (and help from feats/warp charges/perks)
Does that include warp unleashed
nah
dreg bruisers have the highest HP among the trash enemies at 450, and +25% unarmored is sufficient to one-shot them with a full charge with 360 base damage
unarmored flak, i presume?
that's my goto
but I partially run unarmored to reduce the chaos of accidentally throwing dreg bruisers around
since you seem like you're going to be spamming the trauma staff anyways, you might not gaf about it
ok, i see. Usually yeah i do like to BP the bruisers but if i can only achieve the shooter then I'll settle for that
so everything else, max out?
the BP on dreg stalkers can prob be achieved with 3 warp charges at 60% dmg
other than quell
yeah, though that's just my personal preference
others prefer to dump quell instead
which is something that I disagree with, but I also don't use my trauma staff enough to proc battle meditation so it is what it is
and my info pertains to a warp flurry trauma staff being used as a support rather than the main weapon
yea the thing i notice the more i psyker is that my staff? almost irrelevant
BB and melee is 90% of my output
so something that's utilitarian is fine
I still favour void just cause it feels the best when shooting through crowds of shit, and that headshot sound is mwuah, magic.
Psyker is just too stronk
I hadn't played all week and yesterday I go back to her and took 40 damage over the course of three hi5stgs lol
Thiccc sword
Man is like, oh I am reviving while getting shot and my toughness is working
About the only two things that could actually trouble you at that point (with a sufficiently block heavy build) are fire and disablers.
I have had to pull off a couple of risky "I hope my toughness lasts" revives, I will admit.
spam revive on a teammate for practically ranged invulnerability and to passively quell at the same time
I mean, deflector is still fun enough on its own:
I have to say it's odd that despite facing off against chaos, the most warp shenanigans we actually see is plague goo.
We might not want an exact return of the VT2 sorcerers, but it feels like an entire unexplored angle.
Would be a cool boss I agree
(Well, I suppose there's the daemonhost, but what the daemonhost does is just hit you very hard, it doesn't really much of what we'd expect of daemons).
What doesn't void penetrate again
Scab Ragers are 10
Dreg Ragers are 4
and then yea ogryns and monsters
mutants, ofc
So which charge goes through flak
full charge for sure
i havent bothered finessing the details of the charge levels
for me its pretty simple, if theyre about to hit me, i fire it off
not taking damage is way more important than doing maximum damage
does anybody get weird audio issues during missions like mutant wave + hunting grounds+ poxburster waves and what not
i feel like not all the enemies get audio
yea at some point there's just too much going on and it becomes a mess
usually when two or three of the waves overlap simultaneously
during those moments i wonder if, looking into my PC case, the soundchip on my MoBo would be red hot or not lmao
worth upgrading?
if you wanna use it yea
Isn't finesse pretty important on assassin weapons? If you could have swapped mobility and finesse it'd have been prefect
Which warp sword is the best for hardest difficulty?
Illisi and it's really not close
I'm inclined to say all, because it depends on your preferences.
It depends on whether you want to use it more on a horde or other small mob, or if you prefer to do heavy damage to a single target, like a boss or elite.
I like well rounded weapons that can handle a variety of situations, like the exe sword and brettonian longsword from VT2
Illisi is just better at single target
You can just do 2 empowered swipes in a row
I used to play Illisi a lot, but I've since taken up Obscurus again. I've never liked the Deimos, not a fan of the thrust as a weak attack, but that's very personal.
Obscurus' charged attack is really powerful I think, like Deimos, but I prefer Obscurus' weak attack and blessings.
warp nexus 4 + warp flurry OR focused channeling
yes obscurus and deimos have the single target active
I'm just saying on higher damnation+ you can hit multiple big enemies with an illisi swing
and do more damage
and it's safer
as for perks you want critical chance + Unyielding, Maniac, or flak in that priority order
crit chance is really good on purge staff since crits apply double stacks
Thanks!
So I gotta put crit on it; what else should I do?
change flak to crit chance and wait till you find a warp nexus 4
My staff has flak maniac.
i like crit chance maxxing cause you can apply max stacks and switch off more often
With warp nexus 4 already crit quite a lot. I like maniac to kill the naked ragers faster.
Those guys pretty tanky.
But yeah flak + your choice of unyielding/maniac/crit chance are all good.
alright, thanks a lot
do the perks affect the soulfire damage from purgatus or is it just the direct damage?
Yes, the perks from currently active weapon are counted, as well as all active buffs
So the damage per tick will change if you swap to a melee with different perks
oh nice, maybe thats why i saw a purg user today melting a horde way faster than expected
Flamers with a high burn and cloud radius just vanish hordes on their own.
One lock to break
When they give brain burst alternatives I wonder how many people are gonna stick with it ๐ค
It's whatever is currently broken and op. Good example. Auto Pistol. Every fkin vet, zealot and gun psyker uses that shit pinning fire too muuch powah
100% guaranteed when the talent tree comes out there will be an OP build then FS will nerf after 3 months
3 years
Speaking of doing what the cool kids are doing I finally got a deimos with half decent base stats, what perks do folks go for on this one. Is slaughterer still good for it?
why are there so many fkn blessings for trauma and why are they all kinda dog
Depends on play style imo. But most go for Slaughterer / Deflection / Unstable Power
Yeah I got slaughterer I'll probs get deflection with it juts 'cuz it's nice QOL
Even the Rending +8 brittleness on max blast is meh to me. I wish it added more dmg every subsequent blast thereafter like shattering impact
What damage mod? I got specialists and pox walkers, obvs gonna replace pox walkers lol
That would be nice
rending is good for supporting team but otherwise yeah not really neded on trauma
Depends on whawt you want. Horde killer Unarmored/Flak. Otherwise maniac or unyielding.
Rending is kinda meh for team support though, because nobody's gonna shoot a crusher with a shredder on the basis that a psyker hit it with trauma
One zealot with a bolter on the team can mince a ton of crushers quickly, u dont pick shredders to kill crushers
Gotta have a good mixture of weapons in a team, usually if u run autopistol you have a decent melee weapon vs crushers, power sword for example
You can help your team out by clearing shooters and specials out quickly with the shredder, it doesnt need to penetrate carapace
Veteran Psyker ! ๐
i wasn't suggesting that it did?
i was suggesting that rending shockwave doesn't change how people approach attacking stuff
You were saying it sucks for team support because it wont assist in killing crushers
are you sure you understand the discussion here?
we're talking about the blessing Rending Shockwave on Trauma staff
not Shredder
Oh my god i thought you were referring to the shredder sorry ๐ญ
Jumped into the wrong channel
How to use all the ammo.
I really wish I knew how to code in Lua. I need the closed beta peril meter back
How to steal all the ammo, huhu
At least I can claim my MG12 (which is now one with a 78% ammo stat) is fairly sparing on the ammo:
My team-mates are still wondering why on earth a psyker ended up with a gun in his hands ! ๐คฃ
For my part, I find purge and surge are a problem if your team doesn't clear out shooters, trauma is really difficult to aim, and void lacks single target damage. But I like psyker melee, and grinding up gear for a vet is painful.
Kind of wish we could get the old Zealot voice to do a wizard voice for psyker
You have to tell your team, and you need someone like an axe zealot who's in a good position to merc a rended crusher quickly. Then it makes a nice difference.
Too often with Trauma you're knocking them over but no one with ranged will suddenly prioritize them while they're down.
are soulblaze stacks capped overall
what's up with the purgatus M1 sometimes not pushing back poxbursters?
works like 90% of the time but it's not great if it happens to fail on one of those massive trains in maelstrom
poxbursters gain stagger resistance sometimes something something it's not a reliable push
can i use the regular melee push in that case?
that seems to be a little bit more than 16 I think
might be capped depending on the source, but it doesn't seem to have one for Wrack and Ruin
goodness gracious great ball of mutie
like realistically wrack and ruin is never actually going to stack that up in a game
flame staff stops at 14 iirc
maybe it is 16 but, as we've all noted already, it's really not that important. most shit is going to die, or youre going to maintain that max stack until they do die
it's the same sort of logic that's applied to wildfire stopping at 4 stacks
i dont know if ascendant blaze has a hardcoded limit but since you can only max out at 6 warp charges it practically does not matter
but if you can hack to give yourself 12 warp charges, i'd be curious to see what happens lol
Death 
you just explod and die
wildfire propaganda
i mean, wildfire won't have done anything there, everything already at 4 or more stacks
Well, Melk's been very generous over the last couple of days if I want to run gunpsyker cheese:
All melk gives me is graias and devils claw
Imagine that
I'm currently working on the plan of, although the one on the right has a less than perfect Stopping Power, take Inspiring Barrage from the one on the left to replace Terrifying Barrage on the right, and swap in something like Unarmoured over Stamina.
Whether I then ever actually run it is another matter.
f
is illisi the best kinda force sword for high dificulty?
yes
deimos has the single target, but illisi can cleave through multiple single targets
so it just out performs
Had to make Gandalf's hair whiter and give him a thicker beard
Also the Illisi's special attack doesn't get stuck in the target. When things are hectic the Deimos special is too risky to use, and if things aren't hectic it doesnt matter that the Illisi does a little less single target

