#psyker-class
1 messages Β· Page 630 of 1
No it's just from 0 peril I can only do 4 specials.
My current sword can do 8.
So special spam is a lot weaker.
Real talk, what are you trying to murk that takes 8 consecutive Illisi specials?
a horde or a group of ragers/maulers
special spam is the best for both of those situations
the former, because of sheer hordeclear DPS, and the latter, because of the stagger
or when you're diving a ranged patrol and need to spam specials to regen more toughness than you lose, esp with warp absorption
or killing reapers, since illisi's special deals 1.75x to Unyielding
Maybe I spam special more than I think I do, idk
Swap between Illisi and Mk5 Dueling Sword pretty regularly
and assuming no battle meditation procs and 80% quell speed on your staff (and quelling from 100% peril), every 12.31% peril is 0.25 seconds of downtime
it's why I think that low warp res illisis are a bit of meme beyond peril generation for Quietitude, but you could also just use a Deimos with 0% warp res or some shit, since the Illisi has basically the same normals as the Obscurus
i can't believe they let people like you roam free in society
Tru dat
Top frags top plasteels sword is confirmed OP. 
Not my fault blaze trauma is op.
Actually you could use this to advertise against light spam illisi
No light spam is really good.
Also yeah illisi High res or low res is preference
Max horde clear would be low res whereas i like low warp res to get a lot out of quiettude and unstable
/just staying high peril generally
being able to spam the special is going to be more worth it than the peril generation in terms of hordeclear DPS
here are some numbers on poxwalkers that are stacked on top of each other without any buffs
Tbf ive never had issue with horde clear even with low warp res
light spam is good
but special spam is gooder
and even with an 80% warp res sword, battle meditation won't proc that much except against a groaner horde where you're just going to one-shot 26 of their asses (w/ unstable)
and beyond the hordeclear, being able to continuously chain them to repeatedly stagger ragers/maulers is very nice
Like i cant spam the special as much but i find l1 h1 fills its place fine till i can special again
But for raw horde clear ill admit that low warp res is better
but special spam is markedly better
and you can do that even more with a higher warp res
I also dont trust my luck to get a good high warp res illisi
Had to dump all my resources to get my low warp res one
So you think high res is just better
and it should be noted that if you have max slaughterer stacks and 4 warp charges, the ratio between 0% peril and 100% peril with Warp Unleashed and Unstable Power is roughly 1.25x damage
straight up better for the majority of situations
it's why I remark that you really only want low warp res for quietitude
Well i do run quietitude
and that's fine
but in terms of hordeclear and being able to repeatedly stagger maulers/ragers
high warp res is just desirable
it's why i ran a 60% warp res illisi until i swapped to warp absorption
where i'm currently running a 75% warp res illisi
Although for ragers i usually do one light one heavy
And there dead
Special that is
Yeah i run like a 35% warp res lol
if I have some slaughterer stacks and they're the last rager alive, I can afford to special and normal heavy them
with quietitude and depending on how many specials you need to reach 100% peril, this is how much toughness that you're going to regen from quietitude per second (on average)
e.g., it takes 2.25 seconds to quell from 100% peril to 0%
and an illisi special takes ~0.7 seconds to activate until you are actionable again
so doing some loose math,
if you need 5 specials (between 51% to 63% warp res), you'll take 11.5 seconds to regen back to 100%
if you need 4 specials (between 30% to 50% peril), you'll take 10.1 seconds
if you need 3 specials (between 0% to 29% peril), you'll take 8.7 seconds
and it'll be a 1.4 second difference each time you need one more or less special to reach 100% toughness
there's this dumb interaction where i think with 6 charpes/warp unleashed/unstable/max peril/full slaught stacks you can 1 shot a maniac rager with a crit heavy headshot
without the special active
i did some manual testing in the psykh instead of looking at the calc
maybe not
since WU/charges dont show up
guess i should also mention i had flak/maniac for perks
i think it's fairly close but not doable
ragers having 1350 hp
oh wait the +10% elite damage
Since we're talking about the illisi: I usually spam special heavy attacks. Is special light more efficient?
i haven't really compared special-lights and special-heavies, but I assume that they're similar
with the downside of special-lights having less damage compared to the peril generated
I think special heavy is slightly better
I only special-light against ragers to keep them continuously staggered
I use the heavy because I figured the straight horizontal cut gets more in a single slash
since special-heavies just take a little bit too long and they'll be able to do a swipe at you, which can also knock you out of your heavy since force swords heavies are Interruptible
since i cant remember the numbers for the different modifiers off the top of my head are you factoring in the extra finesse modifier from the finesse stat (since it applies to normals)
OH FUCK THE CRITS
But I DO have problems with ragers so I'll try special light against them
dummy
lol
Wut how is low warp res better for horde clear?
nvm my demonstration was with the special-light of the obscurus
i think crit normals (with +power%) also have the advantage of staggering dreg ragers (if they're not doing their stupid ass combo that has stagger res)
Bit more melee kills here on this one.
0.1/10
I'll keep the low warp res sword to pair with trauma. When I play surge though I use melee way more so I'll use my old sword for that load out.
That guy Root was using surge. He got 333 range kills. 
I meant high lol
Guy must have a really strong surge. 
DarthBlueSocks was using purga.
Melee kills = kill made with sword.
Lesser melees = melee non elites enemies.
Like bruisers.
Yeah surge is confirmed super op.
i wonder how well the surge does on the Only Scab maelstroms
Really really well.
that's nice to know
You can spam surge and win.
Make the maulers and ragers dance and kill them so fast it's actually disgusting.
an old video demo-ing bloodthirsty obscurus https://streamable.com/3qzwdo
note the sluggish quell speeds
Is bloodthirsty worth using on illisi at all
I got it a while back and only used it for the meme build
you know shit be real when the video has the old blessing icons mod
No slaughterer is just better.
75% damage >>>>> crit.
I forgot you used to not be able to see blessings
Well yeah ik its not worth over slaught lol
when compared to unstable power, bloodthirsty is either equivalent or better
Nothing is
though I don't like the kill condition on bloodthirsty
Unstable would be easier to set up wouldnt it
but with how I'm running a high warp res illisi, I think i'm starting to come around to bloodthirsty
If you wanna play a good meme play slaughterer shred and light spam.
That's actually really good.
the main problem is getting a good illisi and bloodthirsty on it
my "never replacing this shit till they fix finesse" illisi has slaught 4 locked in
i am free to do as i please with it π
here's a mathy comparison between unstable power and bloodthirsty on illisi's special attacks
so if you can get a kill with each special, bloodthirsty is going to be straight up better
but unstable power is a bit more generalist, so I like it for that
High rolls with bloodthirsty.
Also what peril do you need to be at to 2 shot a mutant
if you hit the weakspots both times, you shouldn't need that much peril i think
Normally id just do it at 90% and then 100% peril
If you hit one weakspot and one bodyshot with special-heavies, then you need like 60%?
lemme search it up
But if im swapping to hi res i wanna know if i need to hella spam specials for peril or not a huge deal
damn i forgot if i had this discussion on reddit or discord
i think it was on reddit actually
With unstable ofc
oh yeah it's exactly 60% peril, assuming perfect stats, t4 unstable, 4 warp charges, and warp unleashed
if you hit a weakspot and bodyshot on a mutant with special-heavies both times
though you can finish off a mutant with a normal heavy if needed
Ok so 6 warp charges makes it a little more lenient
If i dont get 80/80/80
Slaughterer as well
Surge against 4 maulers 4 scab ragers no warp charges. @spice veldt It's op.
Not sure if I'd call that OP
don't worry, it's just a bit that selfish likes to do
not op but still pretty good, compared to its normal performance against other enemies
Yeah, it does great against armored.
i'd still prefer the trauma, but the damage is there at least against scabs
Enemies are not that numourous in that modifier I don't like using trauma.
Either purga or surge for the cc spam.
i'm always paranoid of the 10 crusher patrol
and the total lack of bolters on my team
Tru lots of crushers there.
trust no one
Never been able to get trauma to work out for me.
I recommend blaze trauma but it's really hard to make a good one.
it's a staff that's finicky to use and has really hard stat scaling
You need high modifiers + exact perks and blessings.
like, charge rate alone scales from 2.5 seconds to 1 second
so that's a 250% difference from a single stat alone
I love it's theme. I like magic that just makes an explosion with no projectile.
I make so many and my current one can be improved by a lot. π¦
it's so silly that trauma is the first force staff that psykers unlock
when it should be the final staff to unlock
Especially considering that the promotional material mostly showed off the purge staff
voidstrike -> surge -> purge -> trauma would be my personal ordering of the unlocks if I were in charge of it (or voidstrike -> purge)
80% damage, charge rate, blast radius and bump quell speed to 73% would be cool. Also 25% flak damage. 
Gee it's almost like the crafting system would be better with no locks.
my current trauma π₯²
Idk how fatshark expects you to use a 23% warp res and 20% blast radius trauma
Yeah I got a really really good base trauma. If they let me reroll 3 stats would be more than fine already.
Don't even have to fully remove locks.
Just let us change 3...
or let us pay a cost to unlock it (cough cough diamantine)
like we're already getting the mats
just that there is literally nowhere for the diamantine to go
Your still working for it that way too
Imo we're already spending resources and that should be the control. Or make us able to change each aspect, but lock it after it's changed so we still need to roll more items as the meta changes.
This is the one.. The modifiers are so nice but it's RIP for blaze trauma build. 3 stats change would make it perfect for me.
ikr
i have so many 60% damage trauma staffs that do not have the perks or blessings I want
there's another one that rolled transfer peril AND surge
Why do you want low damage. 
cuz i want high warp res and quell speed
Since you tried to make so many trauma staff check if you have any decent one you can make into blaze?
It's way better than rending warp flurry.
I doubt that
i do have a streamable video that's titled like "owned with FACTS and LOGIC"
no wait, it's SKILLS and LOGIC
Oh my word lol
that was just a demonstration of how brainless spamming infinite dodges is
and how stupid it is
better in a pub game
i like my focused channeling over rending shockwave specifically for that reason
to spec my trauma into more of an anti-ranged weapon
ikr
I already anti range with my blaze trauma.
they could've given it like 5 dodges
and no one would bat an eye
and it would still be really good
i think the hsword has something like 5 dodges and it already feels fine
but infinite dodges is just so brainless and stupi
d
zero penalty for dodge-sliding
like actually
I press space bar more than mouse when horde clearing
And i can dodge slide forever
ACTUALLY TRUE WITH SPECIAL SPAM
there are some spots where I really appreciate being able to sprint-slide with trauma just to reach a ranged patrol
I do run out of dodge slides on bb sometimes
and the general nature of not being knocked out of your sprint
it's zealot's TWBS but at home
I never needed twbs.
not needed but it's very nice
I think only noobs use that real pros like me use holy rev and face tank.
2k+ damaga taken 0 heal station used.
yeah i use holy rev, though i also use hsword for the most part
I want illisi to have more cleave for easier light spam.
Make it more like heavy sword.

cuz I actually have to alternate between lights and heavies depending on the enemy density and armour type
unlike force swords which have stupid good armour modifiers
still brainless but there's still that modicum of brainpower needed
If it's a dense mixed horde it's better to just light spam with heavy sword. If you can hit the elite first target then heavy mix is good.
oh yeah there's already a way of nerfing weapons against certain enemy types in the form of armour types
Speaking about mk9 cos it's just better in every way than the other 2.
nerf armour mods on force swords pls
ye
when there was trash and some scab bruisers mixed in, light spam did all the work
Play antax on preacher with headtaker decimator.
If you enjoy visceral no cleaves melee gaming.
I purely use antax because it mine has 79% cleave targets so it can cleave 2 with 75% power.
Also antax has way stronger push attack so I can actually clear horde without bm.
Iirc the advantage to rashaad is finesse being better
But antax has better attack pattern
attack-wise, it's only the push-attack that differs right
Yeah.
Faster + more damage.
And it has a tiny bit of cleave.
But less headshot damage.
which spicy stick do we reckon
Had something happen like that in hab dreyko once. It took a whole 20 minutes to compleet it cause everyone kept fighting. I could have done it myself, but my team mates were just killing stuff in the first event and i had to do the scanning solo. So i did an expirement for the second event.
Yeah it was hab dreyko just now for me.
They scan at first event but always at end event they just camp near the door and let me do scanning solo.
I flamed them and they have the gall to flame back. 
having to run from side to side just to do all the scans
top 10 reasons to bring the trauma staff
I was like bruh.. and that was it.
I refuse to play Hab Dreyko without it
I was playing gun psyker just now. 
With old high warp resis sword.
i had a nice sequence of scans where I did that and didn't need trauma
I did have a good clip though of why you might need to spam 10+ specials in a row for that guy earlier.
But yeah ended up blocking 2 guys after that run. 
Soon there'll be no one left on EU for me to play with.
tru
Time to queue US east.
I legitimately do not see that many psyker's on na west anymore
I wouldn't mind multi server queuing.
cuz I have a lot of them blocked
yeah, esp when player counts are low
I suppose that I can stop blocking psyker's, since I plan on playing vet more
and I can just pew pew
I don't block class I block the player(s) due to their attitude.
I basically block playstyles
if you use explosive weapons/surge and don't melee often, then you're getting blocked
shut up
:(
I can tolerate it, but they often just end up spamming it on me
and I had a trauma Psyker who landed their circle on me when I was on my vet and meleeing
which was so insanely tilting
When you need to spam 10+ specials in a row. 
https://www.youtube.com/watch?v=nlyPFSUX-mk
my man doing the unoptimal lmb spam
instead of the optimal heavy-light
smh
I can't believe it
What's the special for then
Anti thicc bois
i use deimos because i dont use my melee for hordes like a smooth brain on psyker
Tbf deimos can horde clear
tbf everything can horde clear
deimos is cool because it's shaped like an arrow
Arrow?
More like a you know what
I often end up following around someone who's scanning rather than doing it myself, but I'm going to claim that's still being useful.
IMO it is, getting bonked mid scan is the worst
My question is why don't you do it too? End event at hab dreyko usually have scanning targets on both sides of the room. Even if you follow the person scanning you can still scan the nearby targets, or just go to the opposite side to get it done asap before the horde become too much.
is it just my skill issue or should enemies actually be bound by the laws of physics?
i just had a dog physically phase directly through the center of a plague ogryns chest, and a horde, to pounce on me
and i think thats kinda dumb
Dogs dont work
Ill give you dog jank as non skill issue
I once had one throw me off a ledge cause he jumped at someone else and was within my zip code so i got skated back
trappers nets also have the same issues
ive been netted through solid wall many times
I said often, not always. If I have an opening, then I'll try to scan other objects nearby, but generally I find we make better time of it when one person can just get on with it uninterrupted rather than two people separately trying to multi-task.
Do you guys think I can leave it as is ? Any advice what to change ?
I'd appreciate any advice, I'm new to gun psyker
I don't personally play shredder gunpsyker, but I'm lead to believe that reload boosts are fairly unnecessary (it already reloads fast enough to maintain pinning fire) and its maniac damage is already fairly high.
iβd probably rr speed load to blaze away and groaners to flak
Unfortunately not an option, one of its modifications has already been used.
speedload -> either inspiring barrage or blaze away, groaners/pox ->flak
oof seeing the symbol now. still not clocking that yet
iβd probably swap the blessing then
in that case I would recommend just swapping perk
and leaving blessing
flak+maniac+PF is better than double blessing on autopistol.
sooo sub optimal anyway
blaze away will do more for the gun universally than 25% flak will specifically

nah I think 25% flak will be better
not perfect but I think it's good enough to use
power% increase will increase damage of existing soul blaze stacks and getting to the max of 50% increased power on blaze away takes not long
counter that to 25% only on flak iβm really not sure how that would go further comparatively
best in slot autopistol looks like this or this:
I personally prefer inspiring barrage cuz blaze away is pretty bad after the nerfs
ya I'm not here to argue. but post-nerf BA is pretty gimped
listen to me if you think i'm right
listen to him if you think he's right
how about cavalcade ?
π
i am also here to learn, bizarrely enough
the important things are PF
and the 2 perks
which lets you kill high prio targets
yeah so the reason BA was so good before
was because you could tap tap tap shooters
since it was based on "time spent firing"
you can easily tap tap tap up to the 50% power boost without spending a whole lot of ammo
post-nerf, in order to get up to 50% power boost, you need to mag dump half your ammo
which is 27-28 shots on a high quality weapon
if weβre comparing perk stats though itβs only 20% of mag to approach matching a perk stat, and most people magdump auto pistol
Everyone's talking about it but might as well post it in psyker chat
cuz
idk in case someone here doesn't leave psyker chat lmao
that said that is kind of more beside the point for psykers i thought? i thought the intention with the auto pistol was to abuse power% increase
iβm not psyker main by any stretch i just thought that was the tech to abuse
it's not because you already have 100% power from PF
so you're effectively getting half value from power
do you know if raking fire works at all ?
how does power% work wrt being at 100? can it go past it or no?
you go up to 150
but you get less value out of it
due to how math works
also, just because bad players magdump the autopistol doesn't mean everyone should build it that way lol
at least in harder missions you often have to manage team ammo a bit
if you don't get lucky with ammo crate drops
it's not great, but better than a dead blessing
i donβt really think thereβs anything inherently wrong with magdumping assuming youβre not doing it all the time and hoovering ammo to the detriment of the team, but i see weβre getting a little condescending here for some reason so iβd be more than happy to leave the topic where it is π
so this one should be better right? If I change either blessing for pinning fire, then unarmored to fak?
thx π I'll give it a go
the gun feels ... awkward after playing with a stick for so long
Imma so rock that shield talent
ON GOD
Fuck brain burts
Melk was apparently feeling generous today. I mean, it'd be a little nicer if the "dump" was mobility rather than stopping power, but good stats and an ideal T4 in both blessings and perks.
(Also snagged T4 Brutal Momentum for Tactical Axes)
Psykers powers always felt like a let down if im being real. They can do so mmuch in lore and all I can do is give people strokes?
Bubble shields gonna be dope
Granted they also need to still go in line with "man with gun", "man who shouts" and "man who can't read but wants to"
Wild fire still broken?
Cl
Did I hear that we were getting new abilities?
Everyone is
Psychic shield and psychic shard both sound fun
Eh I've had fun playing the game with breaks in between
Last patch was fantastic
This upcoming patch looks great too
The game still wouldn't have launched yet and FS would probably be having financial issues with no revenue for so long
I just don't think that's how reality works
Ah that is true
Also everyone would be seething about delay after delay
Psyker bubble shield sounds so fun I'm hype for that
Also wondering if the flexibility of that skill tree will allow wonky stuff like getting all toughness feats at the cost of offence
If you haven't seen the tree:
that's zealot tree
I'm aware
I've only seen one image of new trees
And I'm assuming the general structure is the same across characters
So it works as a general reference
So happy to see you're still extremely online crab
Been a while since I dropped into this server
i left and came back (like jesus except unlike him i aint a bitch so im not dead)

holy shit I took a nap and some new hot info dropped
So this seems a lot like new subclasses for free all wrapped up in a giant skill trees
I mean we have alternate blitz and ults and everything
yes
its literally all the content of the subclasses
rolle into a single coherent container
instead of reinventing the wheel to have 9 different toughness regen feats on vet
That's honestly incredibly cool of them
yeah that makes sense
u just fit all of it into one tree and spread out the flavours
I never thought we'd be getting subclasses for free
man that is nice
also
and this is something HUGE
that people haven't thought about
in the game as it stands
all talents and feats have to be balanced against the others on their tier
because u can only pick one
in this u can pick as many of any as u like
except for blitz, skill, ult
HOO
Yeah I was thinking about that too
so u can take... all of the toughness regen feats
or just 1
u can just take every single defensive passive and not even go to end of tree
be thicc as fuck
Yeah give up the end of the tree for disgusting toughness gen
warp absorption + quietitude
Yeah actually gross possibilities
those nodes u path through
what kinds of thing might they be
lil passive bonuses right
like +1 stam, 20 toughness, say
so u actually can spec into ur base stats
Yeah I'm wondering if there'll be crossover with perks
Like +5-10% maniac damage or something
0 base stamina psyker
What's your basis for that?
hmm, the fact that curios give a relative increase to your health and toughness will now be alot more interesting now that our base flat stats can vary a lot
can't wait to see even worse builds consistently in pubs
nooo
im running devil claw in monstrous maelstroms with no wounds and no hp on vet im going to inflict the most deranged shit
known to man
on u ppl
nah real talk at least stubbergryns can build into their garbage and such, its just a net positive
Hey now at least shieldgryns can take a taunt skill and die even quicker
That'll be a real time save
i can't wait to minmax into the most stupid shit ever
shieldgryn taunting 3 poxwalkers while I'm mobbed by crushers 20 ft away
camo vet going full glass cannon and being instagibbed when they're 10 ft away from a teammate
Its gonna be sick
I hope Zealot has a full speed option
yes please
So I can run away from my team even faster
i hope zealot has a way to be 100% useless
*so I can get ammo before shredderheads steal it again
ill do it
all impact + health evis build idk
is ult cooldown part of the passives
im already changing my zealots name to naruto
ult cooldown better be so that I can just spam my ult to hell
Oh shit you made me realise
Can we make thunder sword sillier?
I hope so
I want to do 0 damage but stagger crushers
With light attacks
terrifying
Oh yeah that skill also sounds fun as hell
surge builds are primarily melee/brainburst builds, since you don't really need to build around the surge staff for the most part
Full lightning build let's go
oh word, i already have a good brainburst build i use with my trauma staff lol
how would one make a melee build though?
basically that
draws illisi with malicious intent
Oh I thought y'all were talking about the new blitz skill lol
no i was talking the staff lol

WOOOO
as soon as i started bitching at brunt in my head he gave me a good staff
5 Views. Watch certified DEVIL CLAW TM moment and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
just psyker things
please don't pull a darcy
no sry

So this is what you turned to after they fixed Rashad
ive been using devil claw since beta just because its got a parry and i love parries

pary
u can parry tentacle
What do you reckon is the best MK Crab?
1 is literally useless - no strikedown heavy - 7 is jank but i use it cos its funny, IV has immediate strikedown heavy and is not jank
Ok yeah my instinct was always that IV is clear best
But I often saw pictures of people's I's and VII's and wondered if I was missing something
IV is a little jank actually
If only for its third light attack really having strike down properties
Despite looking basically the same as the rest of the light combo
thats not jank
thats a key feature
because that l3 is the chain out of the riposte
doe sit make sense no
but hey
It also makes the l3 heavy rotation feel more like it's actually killing shit occasionally
Which I appreciate
It's just bizarre is all
but dc7 has an optimal damage rotation involving a push attack
unusable jank i appreciate it
Hey on Psyker you get to be as reckless with stamina as you like
That's like half the charm of the class for me
on my way to build for +0 toughness and hp and rely purely on the shield
Wait where TF you get that image from
Ah its from reddit!
@rocky cedar
There we go!
how is this? its not 300 dmg in the heavy weakspot for most things, which i know is important for illisi but ok to not have for deimos bc its not a sweeping heavy right?
not sure what happened to the 2nd screenshot
no all its heavy dmg is tied to its 2nd heavy, you really want high finesse for it
also, maelstrom rewards are my passion
finesse is probably less important on the illisi though still important
and for the deimos where you're using the normal attacks, finesse is going to be important
what does 300 damage on heavy weakspot do for the illisi?
One shotting poxwalkers on Damn, I would assume.
Scab shooters too, I think.
what the hell is with darktide giving me really nice dclaws
i swear to god that they are by far the weapon family with the best stat rolls from the requisition
well i suppose there will probably be some rebalancing in the future
hmmm
I read that, guess I just missed that one image
Aha
Surge or purgatus for High Intensity Hunting Ground
Voidstrike go boom
ogryn psyker
I take that as a compliment
I hope this is the reason they haven't really touched feats and why they haven't added any subclasses. Seems pretty Major. I expect it to arrive with a horde of bugs.
I think it's all but certain that's exactly why yeah
This is subclasses
All in one tree
You can bet a lot of the feats that get transferred over into the new system get a balance pass too
looks neat, ogryn rock go brrr
guys any tips on what map to use for Penances for Psyker?
Cliffhanger and Pick N Mix is annoying
Play shock troops or high int for pick n mix. Cliffhanger can be done at end event of vigil station when mobs cross the small bridge to the scan station.
bruh momentum
commsplex's midevent has guaranteed spawns of shotgunners/gunners in groups for pick n' mix
I got my cliffhanger at vigil station oblivium's finale
@plucky flax @spice veldt thanks guys
@magic hull that happened to me too. I somehow activated that bug with Surge staff when Mutants or Hounds would climb higher ledges
If you timed it right, they get stuck in that animation but its difficult to activate
So Psyker turns into gunner from DRG 
Where did you find this information?
just google darktide and click on the news tab
Thank you ! It's interesting !
trust me guys you'll very much enjoy this update
Now imagine doing them before the penance changes
Oh the hate in my heart back when cliffhanger was getting like 20 at once
And the joy when I got it
They will probably also expand the max level cap, so like every 1-5 levels you will unlock all this new stuff
Most excited about shield, i always play medic/support the most amount of time when such role is available in the game
UNLIMITED STAGGER
I'm unfortunately in the lonely pool of being a Biomancy fan
I don't think will be getting any powers like hammer hand or the flesh is strong any time soon ( ttrpg stuff from dark Hersey)
For those extra curious but don't wanna spend a few hours reading rule books
Hammer hand basically let's a psyker hit harder then most ogryn in melee
And the flesh is strong let's the user bend their body to their will, basically allowing them to become a warp entity for a period of time
i saw something similar a few months ago
i did the forge map for the 7 enemies off the cliff
pick and mix, use kinetic barrage
i got it when i was using it with the regen ult on elite kill
thanks and finished cliffhanger
now Pick and Mix
you know what you can one shot with brain burst right?
yeah
Issue is the other players
they always kill them before brainburst
most of my friends don't play anymore
iβd offer to help but i wonβt be home for a while
playing with a vet with bio optic targeting would help
yeah
Hi guys, can you offer any advice on how to do the warp battery penance reliably?
I'm getting stuck around 200-250 seconds of maintaining the max warp charge but then either the enemies run out or I have to ult...
I don't want to generate additional problems for the team ... does anyone know if this can be done in private games?
ye it can
so probably the easiest way would be to run hi int heresy and just take it slow for 6 minutes?
i got my warp battery penance by playing on consignment yard since it's fairly linear and you can just push super aggressively
i just went into a malice game and constantly BB'd till i got it
communion + flayer helps
warp battery was one of those things I got naturally by being forward (though this was back when I played malice)
can you get it on malice though ?
yeah
ye
won't be that bad probably
not many mats on malice to pick up anyways even if you weren't playing forward
Or you have to ult??
... are you running one of the Lvl 30 feats that uses up all your warp charges? That's just making it harder for yourself.
I'm gonna try with barrage and lacerations, but that's definitely not a build of choice if I try to be useful
you're prob going to two-shot most things on malice anyways without lacerations
My recommendation for that one is playing Enclavum Baross on hi int.
No elevators or airlocks there, so no unavoidable waits you can't possibly maintain charges over, or times you have to wait for the plasteel goblin.
plasteel goblin π good one
Consignment Yard is probably also good (only one airlock near the end that people are well funneled into), and you might be able to make it work on Chasm Logistratum (one door right before the finale), but that one's a lot less linear in many parts of the tunnels, so the team are less likely to flow through it as fast.
But Baross does to me seem the mission with the best flow for keeping up warp charges.
The frequent bane of warp charges - the person who will not get in the fragging elevator.
... I'm usually the goblin myself
man, being trying out how fast to kill 100 poxwalkers with creature spawner, and where they can fight back not just stand still and take it
and void isn't even good at the one thing i thought it was okay at
just comparing staves, purgatus obviously best, blazing-trauma 2nd, then there's a big gap in capability, to flurry-trauma 3rd, blazing-void 4th, flurry-void 5th
Void is amazing, not sure what youβre talking about. Only staff that can deal with shooters well. Not as good at horde clear as purg(obviously) but still does it very well. You donβt need to use your melee weapon if you have void staff with flurry.
Huh. I just realized that Purgatus only has 5 Blessings available...
trauma can also deal with shooters without making significant tradeoffs to the ability to deal with specials/elites
and having infinite cleave instead of the finite cleave that voidstrike has (6 cleave when fully charged)
for reference, scab ragers have 6 hitmass
and will completely eat a fully charged voidstrike RMB
from a mathematical perspective, I think that voidstrike is balanced
but because of how its damage is distributed (low damage, no damage falloff when hitting multiple targets), it ends not being that great
Trauma is okay vs shooters but does have range limit. Void can hit and kill any enemy on screen. Trauma is much better at dealing with elite clumps though.
the range limit of trauma is only 20m (when aiming at enemies directly level from you), which is adequate for most map sections
and at that range, most enemies start having damage falloff (which begans at 15m for most) and in addition to their inaccuracy
the aiming system is finicky, and it does suck if you have to ever aim at elevation or on grate stairs
voidstrike just doesn't have any meaningful strengths beyond its range and suppression, and even those strengths aren't as valued if you're more comfortable with the movement system
i would legitimately put it below the surge staff because of its cleave limit and inability to deal with groups of elites/specials
What's the ideal perk combo for Trauma?
Infested + unarmoured if you always want to one shot trash no matter what, other good choices are +flak, +maniac, +unyielding and +carapace
For nexus spirit you absolutely need +5% crit chance and the other perk doesn't really matter
though, for poxwalkers, you don't need that much of a damage boost to begin one-shotting them
with a damage roll of 58% or higher, 3 warp charges allows you to one-shot them with a full charge
with a damage roll of 71% or higher, 2 warp charges is sufficient
I just donβt agree. Void is the best staff for solo q as it offers something to any team. If Iβm on a team without a vet void makes things much less stressful. It also has a major advantage in dealing damage and staggering all enemies in its path of travel. You can kill the poxburster in front of you and the shooter across the room in one blast. You can also cc while staggering, even killing specials. Warp flurry and transfer peril means it is the only staff which is entirely venting independent, with trauma you cannot fight enemies in melee range with your staff indefinitely, with void you only need to change to melee for things like mutants. It still has good damage, I am often highest damage in team with void.
Headshots and angles are very important with void effectiveness and damage output, unlike other stages which are all click and kill.
weakspots aren't that important because they're only a +30% damage boost
it matters, but I don't put much weight onto headshots for that reason
and also because my character is too short to get weakspots in a line consistently
and with trauma, you can absolutely fight enemies in melee range indefinitely if you do your quell inputs well
in fact, quelling at the right time will shorten the downtime after each cast
for reference, there is ~0.6 seconds of downtime after each trauma cast
you can interrupt this downtime with a quell ~0.3 seconds after your cast, so if you can do perfect inputs, you'll shave off that amount of time, reducing the downtime to ~0.3 seconds (or ~0.55 seconds if you get a single tick of quelling off)
so you can really just spam the trauma from 100% peril if you really have to
and the stagger/epicentre is significantly better than the void once enemies are near you
simply because of how enemies will group around you once they get close, and because it is so much easier to aim the trauma at that range
Weakspots are enough for 1 shot breakpoint on shooters
and trauma lets me avoid taking kinetic deflection/stamina which might otherwise be needed for revives
you should be able to oneshot all non-elite ranged enemies with void can't you with a bodyshot
unless it has a weird damage modifier on them like bruisers do
oh wait armour modifiers
hmm yeah without warp charges you're just short of one-shotting scab stalkers
I havenβt done the math, but I know in practice it is insufficient sometimes, maybe due to range drop off.
I will try the trauma quell trick you mention. Void is underrated though and I have to stand up for my baby lol
voidstrike doesn't have any falloff based on distance at leasts shooting across from the psykhanium
might be not shooting at a full charge, which does happen with me on the trauma because i'm impatient
yeah voidstrike works
it's just that i really do not value its strengths with my playstyle and experience
its really not good at horde clear though, and i wouldn't say its "good" at dealing shooters either
like with ranged patrols, it's easy enough for me to just run up to them (sometimes with the help of trauma) and kill them with melee (for most map sections)
its better than purg/trauma for shooters i guess, but thats a pretty low bar to cross
i thought it was good at horde clear, but, actually testing properly in a controlled environment, it isn't
and i'm usually forward on my team, so I get to take initial engagements on ranged patrols most times
and I think i prefer the trauma over the voidstrike when doing that
since ranged patrols are always grouped up when they're not aggroed
melee enemies are memed on nowadays since the meta options can trivially deal with them
but they're still threatening if you don't get any bolters on your team or any other anti-armor/delaying power
I was obsessed with fireball pyro before darktide came out and void is a straight upgrade from that. I like trauma too but void is just so satisfying. I especially appreciate it when trying to get through any of the open areas that are filled with shooters. Was just silly on the maelstrom mission the other day with all ranged enemies.
i stack 3 toughness + kinetic shield, so i'm usually pretty set against ranged enemies for most map sections
i wonder if i still have footage of my only ranged maelstroms
nope
at least on smelter complex, you can basically just run in with a warp absorption illisi and fuck ranged patrols up since you don't need to worry about random ass ragers and maulers coming up on your ass
or bruisers potshotting you and then downing you and making you sad
Sure you can but I love just blasting them to pieces
. I also find it very fun to try and time my shots to hit moving enemies, just an awesome skill challenge. I always wonder how much of a difference character height makes for void as my psyker is on the taller side (like 70% of the height meter).
just spawning a bunch of poxwalkers, the center of my crosshair when looking directly straight lands on their chin
and you have to aim a bit above their head to consistently hit weakspots, so i can't really hit the weakspots of all the enemies in a line
it's mechanically engaging compared to the other staffs, but it's also a charging projectile weapon
there's the delay from the charge, the delay after you let go of LMB before the projectile actually spawns, and the delay from ping
so any enjoyment that i typically get from aiming is ruined by these delays since i can't really hit moving enemies consistently given how much they can start and stop
Is there any way to increase the cleave of Duelling Swords? Wish they had devastating strike or something
The only way would be going all in to Crits, as they have more cleave
crits do not improve cleave
Wait really? My mistake then
yeah it does give off that impression
with the swoosh sound and all that
but i tested it with a force sword and could only cleave 6 poxwalkers even with a crit on a normal heavy
The damage distribution looks better too but yeah it's not going any further
I've not really used the trauma staff for a while. Am I missing out on something?
give it a whirl
i personally fucking hate how it aims, same way i hated coruscation on sienna in VT2
everyone's got their tastes lol
all the staves are good is the honest truth in the end
they cut the overall peril gen from ~47% to ~24% (at 80% warp res), and the quelling buffs benefitted the trauma in particular
anyone else worried that the new skill trees would limit build variety?
you only get a certain amount of points alotted and it seems like they're breaking up the previous feats into separate trees
no
quite the opposite
look at our current "tree"
you have 6 points
that are very limited
You get 30 points. iirc the zealot tree that we have seen takes 24 points to max out the middle tree.
compare it to an entire fully developed feat and skill tree
albeit they'll also increase the max level (eventually)
they stated that you will 100% be able to max the middle tree and still have spare points
but you could just offbranch and be a hybrid by dipping your points into all the trees at once
it apparently takes 20 points at minimum to reach the bottom node, so you'll have at most 10 points free
Also the Zealot tree I think is getting split into the more heavy weapon berserker style and the bleed/crit stuff. It's possible they only did this because of the lack of identity and viability the bleed/crit stuff had. It's also possible that this isn't going to happen on other archetypes.
if you consider each tree to be its own sub-class, then each sub-class is going to have less choice than the currently available "sub-class", since the trees appear to only have 2 choices at each tier, while we currently have 3
but ofc overall its still alot more than what we currently have
It'll restrict choices if isolated in only a single subclass yeah, but the whole point is you can now shift to a different tree and the talents along the path you choose are the choices you make. Might end up being too many options lol.
I hope they still intend to release more sub class and soon at that.
I don't think they're going to add more subclasses for a while after the update lol
what are th3e perks and blessing that i should be looking for
i did few crafting and got these, what should i be "earn blessing" and what should i keep and rebless+ another warp flurry 4 blue that i earned
Take warp nexus from the first purga put it on the one on the right. Change groaners damage to flak.
For surge put crit chance or a damage perk of your choice but I recommend crit chance instead of stamina and change terrifying barrage to warp flurry.
ok and should i keep trying to get 380*
or should i foucs on another weapon for now
fdor secondery and all of that
It's serviceable but that purga staff has low warp resistance.
Ideally you want damage to be the lowest stats and everything else high.
With at least 76% burn though mind you.
what really? i watched a vod daying i need dmg the highest
or that for other weapons not staffs
Damage on flame staff only increase the direct damage, not the burn damage.
And the scaling for that is between 1-2 damage difference.
Flamethrower and purgatus staff don't rely on the damage modifier.
It's good enough unless you are going to mainly use your purga staff then yeah I'd recommend so.
For perks it's flak + crit chance/another damage perk of your choice.
My own staff I personally use flak maniac to clear ragers/maulers more effectively.
does that mean even my surge staff is not great
and i should just use them for the time being untill i get better staff
and not waste blessing on them
just change both perks and use as is
for both surge and purg
then later on i can earn blessing on all of these when i get an upgrade modifer
Your surge is pretty okay.
Also surge and purga don't have interchangeable blessings.
The base modifiers aren't the end of the world, you're gonna get more use out of grinding for a good set of perks/blessings than a perfect four 80 one 60 roll.
even with the same name?
ya i figured one day i would want a 380
No between the 2 different types.
If it's the same name/weapon type then they are interchangeable.
But atm for psyker we only have 1 staff per type.
Not like say a force sword where there are 3 of them.
basically, the latter part of a weapon's name indicates the weapon family that they belong to
Purga is one of the easier weapon to make so you should find a replacement pretty fast.
Basically ignore damage modifier, everything else 70+ with burn at least 76%. Warp nexus warp flurry, flak + your 2nd choice of perk between crit chance, unyielding, maniac.
if i modify a weapon i can "earn blessing" later on if i wanted right?
What do you psykos put on the surge
I'm getting frustrated with mine on damnnation aurics
Same as flame then
i saw some people using +5% ranged crit chance but i feel like 5% chance to deal more dmg is worse than 25% constant dmg vs an enemy type
Yeah id just play into the better armor damage
Does sustained fire work with the lighting on the surge staff?
I use crit chance flak on my surge cos its so shit against maniac anyway I'm just sliding in to melee them.
Ok I can't seem to find that great staff for my style
I didn't pick it it is in the store
You just need to spam surge more especially against horde. It's op. 
Yeah it works great I just wanted MORE
My problem with it is oh you're hi peril and they're next to you? Lol your team left you behind mid horde and you're stuck in this corner where you pass away now
Because apparently you must rely on yourself because nobody else will help you in NA Auric lobbies, assuming you get a lobby at all
What melee do you use?
Illisi I just am complaining about extreme scenarios
For the most part my build is solid just wondering what else I can eek out
Deflector is the way
It was lost to make way for a better weapon but now that the crafting redo is out I will simply slap it on my good one
Aye unstable memers can never. 
sweet fucking christ
That's a sexy purgatus
Run and gun huh 
I can see it
Payday shotgun perk vibes
Heya guys! Just wanted to quickly drop this here as Iβm about to start chatting with the voice actor for the female Psyker Savant! Would love to have you guys join and ask questions!
https://www.twitch.tv/jamesalexanderva
Hey there! Iβm James Alexander, and Iβm one of those Voice Actors youβve heard so much about! You may have heard my voice in Warhammer 40K: Darktide,Horizon: Call of the Mountain, Company of Heroes 3 or something else! Welcome to my community focused streaming channel!
if you have the illisi, i am absolutely leaving you alone to deal with the horde
in an ideal scenario, it'll take you ~7 seconds to clear out 40 poxwalkers
i can do it in 3s
why are you pulling a darcy
he's so annoying the poxwalkers just leave
Light spam can clear poxwalkers horde in 2.
uninstalling can do it in 0
π
Tru. Bg3 better gaem
only cuz u can run around naked
i fell asleep last night.
What do you think of that deimos i rolled above? Spent a lot of my resources rolling for it lol
does the 61% finesse make it trash?
i'll link again so you dont have to go look
i shoulda shown H2
people like pygex might know, but the lower finesse might make you require more peril to get the oneshot on mutants and whatnot
i don't know about the other relevant breakpoints unfortunately
with an 80/80/80 dmg/finesse/first target deimos, 4 warp charges, +25% maniac, and warp unleashed, it'll require 75% peril for the mutant one-shot, though the threshold will be lower given that you have unstable power
And you're right, if it's just walkers. When there's four bulwarks in there it becomes more problematic
But if they're already gone when it happens it's kinda just curtains
i swear i 1 shot one last night with it when i tested it after making it
Sometimes I can get out
oh if it's a mixed horde then yeah
Yknow what'd be real neat? If Auric Maelstrom dropped red weapons
I never have problems with horde, illisi is juices
Are reds even a fucking thing yet
Nope
God I can't believe we don't have them yet
One day joj will get a red 100% all stat
But considering you can craft into one nowadays I guess they aren't as necessary
arco whats your favorite staff for maelstrom modes? is trauma still good? i was using it on the "mostly melee, only scab" mode last night seemed strong there.
but it feels bad against the "wave of specialist/specialist can be bosses" mode
I'm thinking max stat bars (100% each) and no crafting locks, along with 0 cost to replace perks/blessings
Drop only from Auric maelstrom and it's worth
trauma is my preferred staff since it can still stagger the specialists that aren't muties
ah true
surge is nice, but it's still too specialized for my tastes even on hishock/maelstrom
I haven't even found a trauma in months, what do they use now
when you're flooded wtih bosses, what do you do? Focus on other stuff let the boss classes kill. Or do you swap to BB boss?
Unlimited powah only takes you so far
warp flurry + rending shockwave or warp nexus + blazing spirit is the usual combo
bc that mode can spawn full hp bosses that aren't weakened, ive seen 3 at once plenty of times lol
Blazing spirit that's what it is
i play a bit more defensively than usual and kill what I can kill
Auric maelstrom is gnarly
focusing on kiting is my priority because I don't trust my teammates to not spontaneously die while bosses are up
makes sense
if it's multiple chaos spawns, then it will be insanely rough
Do you run BB for plus powah
ya, they're the worst for sure
I find that becomes the more useful option than cool down when you're with a solid yeam
some situations are just straight up unwinnable sometimes
usually if i see that mode up, i jump on my hammer zealot, bc its super fun for him. But i tried it with psyker the other day and was struggling
i run psykinetic's aura (CDR) in pubs, since specials still have to be dealt with
ive noticed that too, maelstrom is NOT fair lol
if i'm in a premade, i'll run cerebral lacerations
the combos can put you in impossible situations it feels like
ah thats nice
i play with randos like...70% of the time so, feels bad. but ya
blessed trappers, blessed dogs, etc.
Maelstrom needs to pay more for how stacked it is, im upset that it's just hard
Pay more mats*
yeah, modifiers not scaling mat gain is quite criminal
I have 20 thousand diamantine and maybe 6 PLASTEEL
ive smacked them with a hammer heavy attack that was CHARGED. Did 80%+ of its life, but didn't kill it and it still jumped me THROUGH getting hit (burgled dogs)
Shocky staff go no puppy
and dogs being quite sketchy to dodge
dogs seem to be easier to dodge nowadays, though it's still very sketchy and i still have my lack of trust from the past
one shock and one trauma psyker is ideal for maelstrom
what about purg? not enough range?
i have a DPS mentality, so I'd prefer a gun over a surge psyker
Purgatus feels so bad when it's special spam city
purg is nice for pushing the map and whatnot
you can probably compensate with BB and melee for specials and whatnot
not as generalist as trauma, but still works
Or jumps in
clearing a horde while bosses are around is quite nice
A solid illisi can make a purg work
How to make auric maelstrom even harder: make it so muppets are trying to play it for the loot.
It is unparalleled CC to purg around a boss because the best control is to just fucking kill them
i actually love playing with surge psyker when im on zealot playing hammer.
Bc they stun all the elites and let me smack them over and over lol
not something i'd run in a pub
super fun
Definitely not
I'm sorry, that's me
lmao thats true
i already have to be wildly out of position to reach specials with my melee
and they make it worse
and if you can't DPS The specials down, they'll just accumulate
I do pretty much just hold down the shock
i play with my cousin who....isn't very good, but he tries. He jsut surges everything and i try to explain to him but
it is what it is
not everyone is a gamer deep down
that's true
My main mindset is that if the specials can't move someone will fucking kill it I hope to god
i just block them and rant about it in this discord
Then my peril runs hot and I can't do it no more
lmao





