#psyker-class
1 messages Β· Page 616 of 1
I think josho said he got bad habits from force swords too lol
Toughness gets better as you learn how to manage your Regen requirements. With quietude, the better you get at managing your peril the more value toughness has since your regenerating constantly. For stuff like gun builds where your best option is warp charge toughness Regen, health relics have more value since you won't be regenerating toughness as fast
For either you always want 30% toughness Regen speed on all relics
Ultimately just play what you're more comfortable with. I run all hp + extra hp perks on all 4 classes. 
yeah the goal is to just not get dropped as often. what sucks is that curio grinding is fucking bullllllshit so getting either setups together is a huge pain in the ass
my big issue with these conversations is that they will always trend towards a hypothetical 'best game/player' wherein you take no health damage in a match
but like, that's meaningless to me. that guy could run 3 wounds and would be functionally exactly as good
Well I also love doing grims mission for extra money. And full toughness players struggle a lot with 2 grims.
yeah
there's other factors like attacks that ignore / rip through toughness + grimoire corruption that might make you want more health
so for my money health is the only thing that saves you when all the chips are down and it's your turn to call and there's nothing left
also BoN corruption
I tried full toughness stacking once on vet. I was feeling hot with 300+ toughness.
Then boom double grims and my hp is down to 40
lmao on vet especially extra toughness is just gluttonous
yeah
Never again 
i've seen vets with max toughness with 2 grims go down to 2 bruisers
you already have double anybody else, if you were good at 100 toughness then 200 toughnesss (which is actually 800 fucking toughness with Unwavering) is insane
Yeah 200 base toughness is insane. My vet has 258hp and 200 toughness right now.
It's so tanky
you already have so much hp + dr
i still have full max hp
I can't play ogryn and not having 500+ hp

and i do mean full, theyre all 21/21/21 with +5 on each lmao
well
Damn how much hp is that?
that's not too hard to achieve
Like 520?
I have 508hp on ogryn with 90% toughness regen, + triple t3 gunner resist perk
i have 2 hp, 1 toughness with 3 toughness regen, 1 sniper, 1 gunner, 1 toughness and 3 dockets
Unfortunately had to settle for a couple 19+5 curios
its fine dipping on a few hp to get a good perk locked in imo
i want the toughness curio to be 16/7, with stam regen, +5 toughness, and +15 sprint, so it's been a bit difficult
Yeah especially toughness regen. 22.5% vs 30% is quite a large difference
only reason i'm running dockets is because the only curio i have with all t4s has dockets locked in
they should really rebalance toughness regen, cause yeah, i agree, the difference in each tier for it is way out of whack
so i thought i might as well double down
yeah
having the empty roll to get toughness regen is important imo
i think i'm at 82.5% TR
yeah
i have so many melk bucks i've considered just buying the random ones
but i know they'll suck as well
I think I also have 90% on zealot. But not on vet and psyker currently.
it's just that you run into the same problem of the attached perks being shit
just curios in general
i think i've only ever seen a handful that are usable
i fucking swear ordo dockets shows up 300% more often than statistically possible
brunt gives me a few decent bases.
My zealot is at 346hp. Not the highest but its so comfy on double grims run.
fat HR
yea i used to go full hp like that
i swapped out the +HP perks tho for stam efficiency and one for Corruption Res
i havent looked back since
still nets you a lot of extra health
Sprint efficiency or +3 stam?
Cos I have triple stamina regen on zealot.
ive discovered the magic number is two stam regen
two stam regen means it starts exactly when your sprint slide ends
Triple stam regen on both zealot and vet for me.
smoking too much of that corpse starch pack
Melee veteran class with fat stam regen and shout ability in 10 years
(Kruber mercenary pls)
vet curios are actually pretty tricky
cuz you need basically everything
you need 1 line of sniper, 1-2 lines of gunner, couple lines of stam regen and 3 lines of CDR
Eh. Disagree for gunner and the CDR but curios really are just to taste
Even the Sniper is w/e if you have two HPs
We're not starting off on a good note then
cuz anybody who thinks gunner resist isn't the best curio line in the game
I think its that or toughness regen speed
my brain automatically puts them in a category π
i'd debate sniper could be more useful since gunner resist doesn't affect a lot of things it should
like stalkers and shotgunners
you need 1 line of sniper res on vet to hit the breakpoint
well those aren't gunners bro
gunners are literally the scab/dreg gunners and reapers
Eh on vet I kill gunners so fast. Gunner resist absolutely not needed for me.
Tbf idk what else you put over it
Gunner resist isnt required on vet, UF exists and you get a stacking 25%+25% over time regen for killing gunners
is this staff good?
Bomber/flamer/mutant/hound kinda pointless
You can out trade the toughness damage
i mean yeah if you only play normals and low int
Yeah this
On vet I run hp + hp, stam regen, toughness regen
sometimes on more intense games, you have no time to shoot the gunners
because there's 15 specials coming in from all sides
Yeah thats fine on vet imo
Gunner is still good
Why wouldnt you have time to shoot gunners while you're practically invincible in melee, cant be suppressed while your ult is active, and killing any special/elite gives you a stacking regen + instant 25% back?
i only run 1 gunner res on ogryn
Not to mention you can counter every gun in the game with a sprint, slide, dodge, or with an all mighty wall.
because then a flamer drops fire on top of your team, or a poxburster explodes on you
because you target priority wrong
But if you need two gunner res on your character that has 800 effective toughness, I fear how well you do on other classes tbh
omg you should run gunner resist because things go badly?
ok so the gunner now shoots you for 2 seconds while you're killing specials
uh yes.. LOL
No gunner resist and absolutely murder gunners btw
https://youtu.be/n5rqywh2wkw
that's literally the only reason I run +3 stamina on psyker
you know what the ultimate gunner resistance is?
What ever shall i do with 70% ranged DR
a wall
Isnt it 75
yeah i mean sometimes you don't get to be near a wall
walk backwards
I think you should try playing some more tougher mods
games don't go always as you plan
LOL
Don't even need that tbh. I get sniped at most once every other game.
Like I do understand gunner res on the theory that they shoot a lot and they do in fact hit you a lot and they are oh so numerous
I keep one on everyone that isn't a Veteran
But Veteran especially has no business having trouble surviving gunner stacks.
idk bro i think you should play some harder games
keep that malice mentality out of here
you know?
Please I am the master of Crokinole, the hardest of all games.
Big tru
Idk man, have you tried playing above sedition?
Just press f lul
idk bro you tried turning your monitor on?
Nah im blind, i play in braille
My computer prints out braille sheets for every room encounter and I react accordingly
I also play with a racing wheel
Sincerely tho the only thing I find mandatory on Vet curios is all stam regen
Mfer is so winded all the time
tbf back in like dec i used to think gunner res was for all shooters
People thought it was for shotgunners too lul
how woefully ignorant i was
Cant check right now, but im pretty sure i have T4 ordos on all, 2 T4 sniper res, 1 T3 toughness, and various %HP on all of mine
Yeah +3 stam and stam regen on vet is needed
If i sprint and then need to push a burster i gotta wait 20 minutes
thats the feel yea
real
I don't run + stam. Only stamina regen. I like my big hp pool 
block two attacks and you're done for the day
there's a lot of special attacks that are good for this
the antax poke pushes a burster without needing stamina
Yeah special heavy power sword on bursted is really good. 
they've changed it so that you can stagger bursters even without the requisite stamina as far as I can tell
yeah but you still need enough to at least block push
it's too good, even
don't smoke 10 packs a day, kids
how else do i get the cutthroat voice
binch
what
best staff until I meet a pub player who decides to specially trauma me while I'm meleeing
Ah yes, the launch the horde behind your team staff.
Vt conflag staff is still better
VT conflag feels less clunky at the very least imo.
this is how i feel, i had full health setups. Players i know/respect here told me they rock full toughness, i grinded and swapped on psyker and zealot.
Started dying a lot more....just felt more comfortable with full HP.
Things that tend to get me is chip dmg from a random zombie behind while focusing on specials/elites, dogs/trappers/bursters, and i also haved died on zealot to corruption several times being overwhelmed with poxies etc and a thunderhammer.
so maybe my playstyle just leans to HP being better for me
even on my psyker with Illisi + trauma and quietude
i notice i go down less with full hp over the course of most damnation+ missions
Yeah. It's good.
When you get a better tier of transfer peril, put that on it.
If blast radius was bigger instead of quell speed, it's be even better.
iirc, blast radius isn't the most important thing, but it's also not a waste to have more.
ik blast radius would be better than quell speed but i kinda got tired of clicking buy in brunts armory
i was doing ot for 10 minutes at that point
Felt. I spent million trying for a trauma staff.
It's at the very least good enough to play with, and that's the point tbh.
There's always time to drive yourself up the wall with stat gambling.
why have a skill based wepon system yay
A buddy and I are full hp stacking aficionados. Work very well for us a duo queue gamers.
I do like how some stat distribution is preferred not to be full all of the time, but that is for very niche builds.
You spelled it right.
yipee
So, um, after playing nothing but purgatus I've finally found a decent trauma staff (one of the blessings is Surge, but that'll have to change) - and now I'm at a loss
I'm far too used to the whole "spray the horde until they stop moving" playstyle, how do you properly use a trauma staff especially on higher difficulties? I feel like I need to stop and quell far more often than with the purgatus, but that seems to leave a lot of openings for hordes/enemies to slip through, which is particularly messy when playing with randoms
what feats do you take?
Right now, 3-1-1-2-3-3
if you have flurry/rending staff you should consider warp battery/inner tranquility
Oh yeah, that makes sense π€
for me, I have a melee playstyle with the illisi and don't like to use the trauma on pure groaner/poxwalkers hordes unless I can guarantee that they won't get thrown around
trauma is there when I need it to make space and to fight ranged enemies safely
Mh, right now my melee is a deimos, so not really horde-friendly, I should probably swap it out
(but then again, it's there because I was used to purgatus for hordes + deimos for single target)
I take trauma/deimos and just nuke everything with the trauma and use the deimos high mobility and single target damage
Still, I guess it leads to a more active melee playstyle compared to purgatus? Feels like most of the time against specials/elites trauma is more of a CC tool
yeah it is very nice for enabling your melee
Ill just trauma parts of the horde that wont get blown around near teammates and also kill the stuff that does get blown around
against ranged patrols, I like to use the trauma when i'm too far and then sprint-slide my way so that I can eventually melee them
Otherwise just the stuff that wont get blown around
I use blaze trauma and I do a fair bit of melee too, but partly because slaughterer stacks enable fire to do more damage.
enemies can get knocked down for a good few seconds, which buys time to just whack them
very nice for every special that's not a mutant
e.g., if a trapper is coming around a corner and i can't BB them, I like to just trauma them and then whack them
I also prefer illisi over deimos when playing trauma.
Oh yeah, I had a nice ogryn that took full advantage of that in the last mission I played, it was fun
I swap between illisi and deimos on trauma
Illisi good enough at single target anyway
Staggers them at least
I have a nice deimos with + carapace. Can 2 special heavies a crusher.
the outer area will also interrupt enemies like flamers for a moment even if it doesn't knock them down, so that will buy a modicum of time
Yeah but I'm not good enough so I just special on deimos. 
I know I'm a fan of Deimos because I'm a WHC main on VT2 and that one feels the most like Saltzpyre's rapier from there, so this is totally my own personal bias 
They really looked at duelling sword and said lets just invalidate it lol
Yeah, pretty much π₯Ί Before Deimos, that was my weapon of choice for the same reason
Isn't 5 the best one?
Yeah
Over head heavies kinda slap tbh
I dunno what heavies the 4 has
You horde clear with lights on 5 too no?
Nah you use heavies iirc
Since the heavies are single target overhead
German Psyker is best Psyker.
i'd assume that lights are better unless heavies are significantly more damage
even on the force swords with 2 cleave lights and 6 cleave heavies, the difference between light spam and heavy spam is not very much
and that's mostly because heavies are only 1.5x the damage of lights and how weakspot & cleave damage drops off heavily
Give illisi more light cleave 
Yeah but on thick horde you gotta mix in special heavy.
Light spam struggle with big mass bois
sounds like low warp res moment
I am lazy I just wanna light spam like heavy sword combat axe or bb. 
It's my middle mouse.
oh no
My mouse 4 and 5 are secret sauce. 
I dodge with v and crouch with ctrl.
Q is tag, b for weapon swap 
I have jump on ctrl
Wut what happened to space
they ate it
What you mean slide? As in crouch?
Yeah crouch
Yeah I don't have dodge and jump on same key. That's weird.
I use C for crouch cause pf my Zorencoptering days
Yeah i always jumped on accident lol
Some old school warframe player got nostalgia reading thst
It comes by default π€¨
And there it is
The ugly truth

so is Illisi the 1-weapon True Solo machine
I've got a Deflect IV one with 10% block efficiency and it dodge-slides through damnation until my fingers ache
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Trauma is a versatile weapon and can have great hoard clear, but yeah, you're going to melee a lot more. You have a lot more moments of quelling and looking around.
You can your melee of choice. It can be knife, illisi, demois, etc without creating a huge deficit in your build because trauma is so general. Unlike the surge staff that really benefits from being praired with illisi.
There's also different ways to build trauma with flurry/ rending and inner tranq + passive warp charges. There's also blazing trauma with nexus/ blazing spirit with WU and AB.
Both have different play styles. Trauma ultimately creates openings and staggers. Figuring out when to use those is key. Blasting enemies behind players and where players are meleeing is to be avoided.
But you can maintain a choke point, keep adds of the player kiting a monster, protect others while they are doing a res or objective, delete a horde that is tight together with infinite cleave, etc.
stat-wise, trauma has some pretty wide scaling on the Charge Rate and a Blast Radius stats so those matter particularly a lot on it
Thanks a lot, that was very helpful!
Whew, that's convenient, the one I got has 80% blast radius and 78% charge rate
very nice
An I right in saying that the force swords charge faster than the power swords? I've not tested it properly, but it feels that way. Although that might be because psykers are just better at creating openings to charge in.
They charge pretty fast but im not sure about mk 3
I use 6
They are def faster than mk6
Anyone willing to help a poor psyker out getting the darn Malleus Monstronum penance done?
Happy to
yay thank you
Steam Friend ID : 419915530
You did great, congrats!
All thanks to you!
just a chick with a stick XD
Congrats π
dont sleep on shred + blazing spirit, OP #darktide-pics-vids message
It's pretty fun I use it as like an in-between sword. Like better at single target than the illisi but worse at horde clear? I dunno it's fun though
hey boys jsut asking are you plaing psyker more agressive or like more behind?
Depends on build and how "zoomie" I'm feeling. Just did game where I was moonlighting as a zealot. π
always aggressive if I can because I like fast mission clear times
but I also loot a lot, so I end up behind my team if they happen to be good and can push the map quickly
i mostly use like 80% of the tiem just brainburst management for elites but ppl told me in 2 games (out of 200 gameplay hours as psychic) im soemtimes too lsow and fal lbehind cos i pick up enemys)
so i think i have to improve a bit.
i use for hordes rifty, for close range enemys delfection and rush in like zealot (works great) but i need a bit too long since i sometimes got left behind by the team itself. so it must be a "me" problem
talking about T5 and so on
with brain burst, you can sprint-slide while casting it; so if there's like 1 or 2 enemies behind, I like to just brain burst while sprint-sliding forward
for soem weird reason i dont do it that often only if i got shot by like 10 small shooters, what happens often in my games as psyker for some reason
here's a demonstration of the sprint-sliding thing https://streamable.com/rbxz2o
i think i focus too much on clearing
ah this i do it a lot too
but mostly small shooters are my problem
prob just getting comfortable with the movement system
you get ranged i-frames on dodges, slides, and sprinting perpendicularly to gunfire
if the ranged enemies are sufficiently close, I like to just run to them and melee them
ya i try. i main vet so i thin kthats why i have so brutal problems with the small shooters since as vet yo ujsut straight can tank them xD
without warp absorption, I prefer melee because you regen toughness from melee kills and increase the range at which enemies will tend to equip their melee
wait thats a thing?
and I use the illisi which is pretty good at clearing them out
yeah they'll tend to swap to their melee if you also have your melee out
i use ilissi aswell and it safed me a metric ton of troubles when i couldnt charge my rifty
i didnt realiced that after 600 hours playtime. wel lthats kinda ankward
ilissi deflector i play mainly since i have trouble with shooties in general as psyker
yeah I only vaguely noticed it until somebody else on the discord pointed it out
I play very aggressively and attempt to get into melee as much as possible. It ends up in either me doing some of the cooler shit possible, or getting absolutely destroyed in the most humiliating ways, theres no in betweens
with force swords, you are at full liberty to spam dodge-slides
since you completely ignore the downside of dodge-slides counting twice towards your dodge limit
thats god to know many thanks. i never noticed that but makes sence, on my main vet when i play bolter boy i rarely use the bolter but jsut rush in and yo uare actual right about that
with sword
and dodge-slides provide a lot of uptime for your ranged i-frames
but yeah there are some map sections that are just painful and you have to take it slow if you're playing it safely
it can be awkward to get into melee or to use your staff sometimes
if we g this wway, how you deal sol owith chaos spawn? i dont even know its weakpoint
should be the mouth thing on its front
if you're playing it safe and you don't know the combos, basically just hold block and manage your stamina/peril carefully
yeah i just hit it once and i realiced i hit a weakpoint. that was 1 eek ago and i will never know xD
dodge as appropriate
the 3/4-hit combos are the sketchy ones that are difficult to dodge
ya but yo uare warned before it happens. i think the mini bosses are pretty good animated to notice that
the first hit in those combos is usually undodgeable if there isn't enough distance between you and it, but the next swings are usually dodgeable
yeah, you can somewhat notice it with enough practice
I'm running without stamina, block eff, or kinetic deflection, so I had to practice in the psykanium to avoid getting ganked by the chaos spawn in real games
chaosspawn just gives a extreme hard tiem since its so agressivly fast. i used most of the time just crates or pillars to counter it but men if they arent present its a loss straight up solo
yup
if you want to throw in some hits and don't know the combos well/your reaction time isn't good enough, you can preemptively block the first hit of their combo and attempt to dodge the next hits while throwing in attacks of your own
tinyangrycrab has a video of him soloing a chaos spawn in the psyk as a rashad vet if you haven't seen it yet https://medal.tv/games/warhammer-40000-darktide/clips/1c8dau_79WQkgT/d1337HHAPa3b?invite=cr-MSx6b1QsMTU3ODYzOTYwLA
100 Views. Watch hitless melee vet solo spawn kill no stam curios no bugged thrust and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
i dont mean chaos spawn needs a nerf ithink its a rly good welcoming boss. beast of nurgle is a joke would wish it would be after defeating it burst into mini chaos dwarfs or soemthing like that xD But chaos spawn is nice. i just dont know its weakpoints
yeah it forces you to engage with it
plogryn is easily dodged and beast of nurgle is fine as long as your team isn't cornered/can DPS check it
the music fits so well.. xD
he needed that encouragement to solo the chaos spawn as the chain smoker class
plogryn is no mention wortha ctual. only gets a problem if gunners are presend : s
something to remark on is that illisi's special has 175% unyielding damage (like the power sword special), so spam that into reapers if you get close to them
Yeah rushing up into shooter faces makes them switch to melee. There will be a red flash right before they shoot but is also dodgeable. If you tend to be slower and have a lower mobility weapon, it can be tricky.
BB is great for taking out smaller elites and managing big armor, but it is one of many tools. It's slower, but it is also consistent. It's not something to completely rely on though.
Part of it is not knowing where to sink in your time. Like if a big HP elite only has a sliver of health left, a couple shots will take it out before you can get your BB off; but if you don't know how much health is left you end up wating your time.
Surge is rather good at confronting a group of shooters and stalkers (unless a THICC group spawns). You can slide up with purg staff and stagger them all too.
Knife has a lot of mobility can quickly get you to stalkere and shooters to force them into melee. From there you use what you got.
... it's like watching a ballet.
That kind of co-ordination to be leaping in and out in between individual attacks.
I recently coded a macro to do the dodge slides for me, which has been helpful.
yeah i bet you get a ton of uptime on your i-frames
I usually mess my inputs up and have to kind of spam it
i'm tempted to macro it just so that I can play even more stupidly into ranged patrols
"I usually mess my inputs up"
Yes. Hi. It me. π₯²
While I can do them manually (although not completely reliably), it's just less hand strain to automate it.
There's a reason why all of the switches in my place have to be labeled. π π
I might slightly edit the macro from what it is; at the moment I've got it coded that if the space bar is held for more than 250ms, it'll press and hold the Ctrl key until the space bar is released (the intent being that you could slide and stay crouched), but I might recode that to be a momentary Ctrl press, as I think the game does sometimes interpret the held Ctrl key oddly.
But basically, right now it means: Short Press = Dodge, Long Press = Dodge-Slide.
I made the window as long as I could, it seems the game won't register a slide after more than 250 ms.
I posted the first version of the script before (uncompiled, so people can check it's not doing anything untoward):
https://cdn.discordapp.com/attachments/1046914150363844779/1128363848898969650/Darktide_Dodge-Slide.ahk
In that respect - "it entirely depends".
My main build - Deflector/Slaughterer Illisi, Ghost/Between the Eyes MG12, and lots of Toughness Regen on curios variously rewards getting close in, staying back because I can accurately deal damage from way back, or sticking close with everyone else to maximise my regen.
And so, it varies from situation to situation. I try to be able to do at least a passable job at whatever the team needs me to be at a given moment - sometimes that's keeping a horde at bay while the vets clear out shooters, sometimes it's the exact inverse if we've instead got a heap of flamers and purge staffs.
But, in general, being near your team is seldom a bad idea, so I wouldn't do too much of either.
I use mostly deflector block actually (t4), no toughness at all (just 100), 210 life cos 2x20% life), no gunenr ressistence but corruption 45%, using rifty with terrifiyng barrage T4 and re-recharge t4, focus brainust, high peril dmg, 6 charges, touchness on kill with warp ability, as utily i use +25% dmg on heretic after using rbainburst for 5 sec you know
so thats my build i use actual. its about 40% health, +3 Stam, 45% corr resssitance, almost 60% block ability
main rpoblems are still that i got swarmed. i mean i surive 160 enemys np shooters are still my main problem since they show up unexpected and msotly i got leftalone so ithink im jsut too slow while busy to clear elites/swarms
i think i have just a "adept or die issue"
hmm so spots where ranged enemies can flank or you're exploring off to the side and get flanked
those areas where ranged enemies can drop behind you (like power matrix) are really threatening yeah
there's another map with a similar area that I can't recall
there are certain spots in the game that have AI behavior that is really, really fucking cancerous
consignment yard's start and that area in power matrix are the worst examples
because the AI will get aggro'd even if it's on a completely different area (vertically speaking), and will drop down behind you
OH YEAH there's also that area in consignment yard after the midevent
the far worse offender is the start of it
tbh the start of consignment yard feels mostly fine, but I also tend to leave you guys to deal with it
because an early horde spawn can have gunner + shooter patrols end up behind you and create very awkward situations
yeah it's fine after you've played for 1300 hours and can basically simulate the ai behavior of enemies on any map in ur brain
true
because i know all the spots where the game can do shit it won't normally
and i just camp it
but if you're new to the game, or hell just don't even catch the AI doing it before enemies are suddenly behind you, it's really fucking confusing
i'd say that something like that area in power matrix is harder because of the many areas where they can flank
at least on consignment yard's start, it's mostly limited to that one dropdown below the catwalk
and the team usually stays outside to force spawns there
i've dealt with a million early horde scenarios where it pulls a patrol or two into you
particularly while you're fighting the stuff that spawned on the ground level
and i find that considerably harder/more irritating to deal with than any of the other instances of it happening
for me, I can recall significantly more wipes at that power matrix area than at consignment yard's start
just one of those things where you can push faster than you get flanked or you (and optionally your team) retreat once they flank to avoid getting surrounded and caught out of cover
basically just pray
Yeah that area in power matrix can get sketchy
Ascension risers first event can be annoying only because there is no cover in a huge open room and the area behind you gets opened too
Also i forget the map but right at the start you have to go down the stairs outside and its facing like the entire next area, can take forever to get off there on hi int shock gauntlet/if they only spawn gunners
It's a torrent map
Yeah. It can be very very annoying. Even in lo int if it spawned only shooters / gunners.
Wish warp resist and first target were switched, but otherwise π
my brain wants me to to re roll this to get unstable power 4, not worth it right?
I mean it's pretty good as it is.
If you're a magpie chasing after the shinnies, then yes. Roll away.
If you're just trying to play the dang game with pretty good tools and perfect isn't needed, then no. No need to troll yourself.
If you got the muns, I'm team magpie.
the funds are running a bit low 
Love magpies, pretty birds
same energy
vibin
Is ill force sword purely balanced by how bad it is for situational awareness
No sound cues, model and animations block view

I think the only problem is the block effect, but even that the player can work around
i personally have this mod cuz i don't wanna deal with it https://www.nexusmods.com/warhammer40kdarktide/mods/104
Thought I had one big boot for a momoent.
That mod can get rid of the warpy stuff off of FS block, push, and push attack. You can also get rid of the sounds too.
with infinite dodges, damage vs everything, force block, and zero interference with sound/visual cues
I'd be God
can that mod get rid of psyker too?
If you swap between load outs at the mourningstar you can.
is this good? I dont know what to build on revolver for blessings
Fucking magpie
I like using point blank / sustained / crucian roulette
Surgical is kinda slow on the revolver
I'm not sure that the revolver has any blessings that matter. Crits are nice but obv. you can't control them, and you're not going to stand there ADSing instead of shooting just for a +20% crit chance
Surgical has value unless the player is firing fast enough to not give it any time to stack
My usual fire rate gets me 2 stacks per shot, which is 10% at tier 4
There should be a game mode thats just a maze of deamonhosts
Lights out is kinda like that.
That's op indeed
this mod is mandatory
there's so much damn junk
on your screen
it makes trying to block so much harder than it needs to be by default
Trickshooter is nice on revolver if you don't get hit reg'd
Surgical and the crit stuff feels like something for vets with their feat
So probably speedloader, surgical, glory hunter
Crucian Roulette?
Crucian is good imo
what's our answer to being plinked by lasguns from 5 directions
can one of the staves serve as an MG 12 equivalent?
i like using deflector for that sort of thing
that covers ~45 degrees I think? maybe less? good to push cover-to-cover, bad to out-extend team and die alone
hope they're close enough to dodge-slide to and whack them
I've got a real good one but need some kind of cowardly plinker option
combining deflector with dodge-sliding provides a bit more consistency than just dodge-sliding
i'm not sure how much it covers exactly but yeah it won't help with going lone wolf for very long
not having lasguns in 5 different directions, primarily
but beyond that if you're close to them a trauma can stagger a lot of stuff around you
the voidstrike has the longest range of any of the staffs, but also does not shoot in 5 directions
deflector illisi experience is you're a comfier zealot with way less situational awareness
so pushing 15 meters out of cover/away from corners happens way more
the redpill option is just installing the mod that means you don't lose 75% of your fov when you block with force sword
π₯² AUTHENTIC PSYKER EXPERIENCE
i wish there was one like that for slab shield
the game treats you insultingly stupidly if you're a max height ogryn with that. there will be poxwalkers who stand directly under the visor and you cannot see them until its lifted
simply pray to god and anime that you won't get shot at in the interim of your dodge-slides
somehow this hasn't saved me from head-on charging 10 gunners mid-salvo
i'm afking in the mourningstar and somebody named creampancakes-r-us decided to invite me dafuq
I declined
Kinda cringe ngl
Yes, here's my psyker's favourite stave:
great vegetables
Brainburst, dodge and count on your marksman/teammates. Thats what I do and dont have many problems mostly
worth getting?
yes
Lol so someone called me trash for being a gun psyker when I basically carried the whole team
Poor sienna just got styled on
Was that before, during or after the match
After
I've had surprisingly few people in game whining about me playing gunpsyker compared to how strongly opinionated people can be here or in the forums.
Most are ok with gunpsykers these days except a few unreasonably opinionated individuals
in damn?? the hell
never had that ig, just in discord
even had the opposite once with a vet feeding me ammo
What do I want on a good Deimos?
in terms of?
Blessings mostly
slaughterer + unstable are a staple
unstable + uncanny
slaughterer + deflector too
if you use a staff, you will be at high peril when you switch, probably
so unstable will give you max power
slaughter is excellent but it's on kill
I see, thank you
What do you need on Deimos to one shot a mutant?
A headshot on heavy 2
I got the rare case of underleveled players for a team
Might be cause it was Assassination Low Intensity
Thoughts on mk v dueling sword?
- maniac and a headshot on h2
Youll also need warp charges (i think 2) or peril with unstable/WU
If you have enough warp charges you can probably do it without peril being high
But not 100% sure on that
Can psykers no longer vent or have I messed up my key binds? I canβt find it in the key binds set up either.
It's the reload button.
Sienna career 4 delayed
another one for the collection
Sounds like your keybinds got scrambled
Im just dumb, ofc its set to R as the other weapons have as reload.
It exists. Only thing it's got going for it is strong defense and fun animation. Diemos is better at everything else
HAPPY FEET
WOMBO COMBO
THAT AINT FALCO
Kinda hinges on if you're a liability or not, ammo vaccum, dying all the time, you know, the usual shit that annoys people
most people remember the bad experiences
the ones where you have a gunpsyker vacuuming up all the ammo
shooting poxwalkers and then going down to 3 poxwalkers in melee
and then talking shit in chat afterwards
most people who whine on the forums A) either just had one bad experience or B) seething losers
i had this one gunpsyker last night who averaged like 7 downs a game
and refused to use his melee
vacuumed up all the ammo in between going down and being dead
this was less than 24 hours ago lmao
gaslighting
join sedition for the no player death melk mission
when everybody went down and I solo clutched against 2 bosses at the same time
so true
on dif 6 hi int shock elite res lights out hounds sniper guantlet
drog does his best to stop his friends from dying, sadly it dosen't work
if i use a surge staff, what force sword is the best to pair with it?
illisi
illisi
Surge is doodoo for hordes. Illisi makes up for that.
Honestly, I reckon Sedition is a bad difficulty for the no deaths contract - it's where you get the n00b players making really rudimentary mistakes.
You kidding? It's the hardest difficulty...
because you can't stay awake while playing it...

me using a high stat trauma staff for the first time since using a shit low stat one at level 12
Youd need to actively try to die on sedation even as a new player
You take no damage and have infinite wounds
also not sure how i confused it but i meant trauma staff lol
sedation, where the game sedates you
is rending shockwave good?
fine but a bit niche if your teammates don't know about it or you're not playing in a premade
better than most other blessings on the trauma
I have a melee-focused playstyle so I use the illisi
fair enough
i have a very long range playstyle lol
ive taken to thinking of the psyker as fire support, very fun
enjoy psyker and vet a lot but i cant stand playing zealot
a fun moment in a game https://streamable.com/7roall
i would've been cool if I didn't mess up with the last dog
You can comfortably use whatever melee you want with trauma without having to really make up for anything.
If you have one good melee option and melee isn't what you like to rely on, just keep that one.
Illisi (hordes) and Deimos (big PP damage) are your general "go to" melee options. Force swords in general have a lot of utility and defense build into them.
Another option is really high mobility from knife. Lacerate + Mercy Killer blessings are easy to use and pretty good damage.
knives / axes just don't work below damnation though
can you advise what to change to make it valid ?
barrage needs to go right ?
Infested into flak, terrifying barrage into warp flurry, is what i'd do
Yes, its above 76 burn, which gives you max amount of stacks you can inflict with purg. The only thing it can get a slight improvement on is a higher tier warp nexus and crit chance, and cloud radius being at 80
There are definitely more efficient and overtuned options.
I took knife on damnation last night and it felt fine enough, so IDK about "don't work".
I just said below :p
Pffft YOU'RE RIGHT.
I famously can't read. π
Apologies.
no worries, hardly anyone here plays below damnation
Sedition gang where?
Sedition is the best tier if you need to take a bathroom break mid game, answer the door, refill a beverage, etc.
Imagine if prologue gave rewards
doesn't it ?
shame I got this on my psyker 
SHAME IT KINDA SUCKS
isnt cavalcade the meme?
I have no idea I dont actually use guns in a difficulty that matters
reload speed isn't too great either especially since the autopistol has a short reload
pinning fire + blaze away/inspiring barrage are the blessings to go for
i'm not sure about the perks on the autopistol, but I slapped flak and maniac onto mines
I mean this is just the way melk has it in the store
it already does hella maniac dmg, so you can switch that for unyielding, or infested/unarmored if you like
Flak and maniac all the way to shred all the specials and elites
Unstable
slaughterer
Slaughter/deflector with unstable being the most important
hot take deflector is a crutch
Shrug.
if it's a crutch then it's a crutch in the same way unstable power is since you can always just dodge enemies and don't need to DPS check them
it can certainly build bad habits and let you avoid learning the movement system, but it can also be used well and proper
hmm well that's good, I got slaughter IV rn and I think I might have deflector III
not sure about unstable however
Just because I don't use deflector myself doesn't mean I feel the need to devalue the blessing
if you guys say it's very good, yeah i'll search for a good unstable
i liked deflector as a new player to be comfortable with doing stupid stuff and living
and actually winning games
thanks guys
feats are a crutch
Np
i play with all greys, no feats, and the shittiest curios i have
Weapons are a crutch
brainburst only
all + wounds. i leave if i go down.
you keep telling me to do that but im not in any danger

do not look outside your window
you're going to die in 80 years now
Unstable with mutant damage along with max first target, finesse and damage let you get some dirty H2 one shots on mutants with some decent peril
in case you're not privy, unstable power's description is wrong
You get 5% power per stack, where you gain a stack at 20/40/60/80% peril thresholds, so you get up to 20% power
illisi is the only weapon that exists in my imaginary world
Fair enough
here's a demo of an 80/80/80 dmg/finesse/first_target Deimos, Warp Unleashed, 4 warp charges, and +25% maniac almost one-shotting a mutie at 72% peril
https://streamable.com/zftlb9
with the above buffs, you'll need 75% peril to one-shot a mutant
holy quake 3 visuals batman
and unstable power will knock the requirements a bit down
he plays on a smart fridge
at least quake 4
bro thats not textures that a flat color
i bumped the textures up a bit nowadays since I figure that they don't really impact things too much
thank god and fatshark that I can't completely disable the lighting
actually i think i can
but i'm not going to go that far
I forgot how arco plays lol
get some fullbright skins while youre at it
arco likes having solid color textures because it reminds him of the padded room he lives in
Ngl i respect it
ultrathin laptop gaming
this image feels ai generated
look at this rich kid with his noctua fan
what should i reroll the ranged crit perk to?
real pros use the shitty old fan we have in the attic for air
Yeah that image can't be real
i pulled it out of my desktop since i wasn't using it
it's very real
i would know since i took the picture
there is no room for doubt
Use the desktop to play the game π€¨
yeah but are you real

I like +unarmoured for one-shotting dreg bruisers (450 hp) or +flak for the flak melee elites and two-shotting dreg gunners
tbh I think my desktop would have the same performance as my laptop since it doesn't have access to DLSS
mf will create an elaborate rube goldberg machine out of destroyed desktops to justify using a laptop
hrmmmmm i c thanks
We need to get this man a laptop fan
or keep crit and slap on fire to make fire trauma
thats kinda like making fullbright enemies
i have one of those but I didn't find them to be too great and the one i got vibrated a bit much for my liking
im so annoyed this thing just barely doesnt one shot scab shotgunners
noctua fans are pretty quiet for their output
Skill issue
skill issue
so true
so can you hear the fans when youre in voice comms with arco
Have you tried getting t4 unarmored? I think it would help
he refuses to speak for this reason
Idk how arco would avoid hearing the fans lol
I believe it
i dont play psyker enough
this will suffice
Its outside the case and pointed at him
50% quell makes me seethe though
Oh right your a vet main
dreg shotgunners/gunners count as flak to explosions
scab shotties arent unarmored so it wouldnt do shit anyway 
Arent they
im an everything but psyker main until there's a staff i like more
theyre flak
Enemies just hear helicopter noises before being ended.
it seems to be the pattern that their torso armour is generally the armour type that is picked for non-hitzone-specific attacks
though I like it for reducing the chaos caused by trauma
since that's my only gripe with it
Yeah i only run it on trauma and anything that sucks vs unarmored
spreading enemies around puts a bad taste in my mouth unless they're elites/specials and I don't trust my teammates to DPS check them
I kill whatever i knock around for that reason if i cant avoid it
pretty much
the good thing about blaze trauma is it shows you all the living enemies
pub trauma psykers on their way to trauma the enemies that I am meleeing
Kill them faster
yeah and I also have the illisi
i have yet to run into a pub trauma psyker who doesn't actively make the game harder
i have to make myself wildly out of position just to get out of their stupid ass 20m range
i actively play like an idiot if there is a shitty psyker on my team
Which psy sword is the most preferable?
prob illisi
Illisi or deimos
for most
illisi is the most overtuned of them
Overall id lean illisi
but deimos is also very good
Balanced*
thought so.
im always forced into a weird dilemna when it comes to people bringing horde clear ranged options
cuz like, when everyone melees stuff, you're not really taking "their" targets away cuz you're swinging into everything
I feel like there arent a lot of ranged horde clear options thankfully
if someone has a flamer or purg, like, they'll kill the whole horde eventually, but im standing there taking a good majority of the kills
Bolter/flamer/3 out of 4 staffs
this gets even worse when people run void or flurry/blaze nexus trauma. cuz like. you're now also knocking shit out of my way
Im sure its debatable but Is it Purg, Traum, or Surge that has the more cc??
Ogryn guns can do it not great for ammo tho
and that's annoying me, and i'm killing "your" targets, which is annoying you
depends, but trauma is the best generalist option among those three
ripper will absolutely melk a horde, particularly with BA + FF
melt
not melk
dunno what the fuck that guy's got to do with it but he's involved now
Supposedly he could also melt hordes
trauma does better for shit right in your face, or knocking enemies away while you reposition/do other stuff, and surge is best for setting up kills for your teammates
Raw cc prob surge
purg has the least actual crowd control of the three
i prefer trauma for it, because it doesn't have the longest charge time of the staffs, and its payoff once you cast is instant
against ranged, you can peek out of cover for a moment and go back in
and you can't sprint with the purg while you're casting the secondary, so you can't do sprint-slides and I feel quite vulnerable during that
prob just having to manage my dodges better
being able to sprint with the purg secondary would make me do a lot more dumb shit
run n gun pl0x
i used to get so mad the secondary didn't have the same stagger as the old flamer
because i would eat shit to shooters thinking the flames would stun
at this point in time I am not happy with any staff on 5
Trauma slaps
trauma does a lot of just throwing shit around tho
Voids the only one that feels a little sketch
when i ran a trauma with 45% warp res i would cast once or twice to get peril
like I trauma into a horde and the voice lines pop off but I dont feel like I am killing shit as much as it looks like
I use it against mixed hordes if I don't trust my team to DPS them, ranged patrols, and specials that I can't dps check
i will NEVER touch a fucking voidstrike again. i was traumatized when i brought it to my first ever damnation on psyker (a hi5)
FUCK maulers. FUCK bulwarks. FUCK 6 cleave.
should grab the kill counter mod if you don't trust your own perception
I havent even tried void on 5 since I started playing again lmao
Trauma does kill anything in the circle
I have a kill counter at the bottom right of my screen so that I know how much I'm killing when I'm looking through my footage
it breaks my heart
i would install that mod if me looking at scoreboard mid-game and dying didn't make for funny clips
the horrors of being one of the only balanced staffs
voidstrike genuinely makes me irrationally angry thinking about using it and seeing people use it
mostly because ever since i turned bloom on it literally like
especially people who quell-cancel it into elites
causes my game to have momentary strokes
link pls I looked through the mods and my dumb ass didnt see it
but I didnt go out looking for it to be fair
<3
voidstrike is the ultimate staff to ruin my enjoyment of the game when some mf starts machine gunning the frame-killing bolts directly into my head
causing me to both have frame drops and be momentarily blinded
i used HUD tweaker along with it to modify some aspects that I didn't like
bloom moment
it makes thammers look cooler
don't mind the fact i've hardly touched zealot in like the last 200 hours of gameplay
i love zealot. i ran out of things to do on it
i swapped mostly to vet/ogryn because i still had weapons and blessings i wanted
But he lacks variety
i'd probably like zealot if I liked their melees, which I don't really
tried playing thammer, didnt like it, evis is bad, all the other weapons I dont really care for
zealot used to be my second most played
the thammer is my favorite weapon in the game
don like it anymore
crucis is so goddamn fun when you force the 2 dead players to watch you wreck house in spite of the awkwardness of the weapon
tbf, I only liked the obscurus (before the illisi dropped) when I picked psyker to main
Hsword stops being fun quickly, evis feels like garbage, ive used my share of t hammer
and then they get up and immediately die again
it really fucking sucks that the fun of playing thammer is entirely dependant on not running into a competent bolter vet
i remember a video on reddit of a thunderhammer zealot attempting to clear a horde at the very end of smelter complex so that they could finally press the button of the elevator and finish the mission
And when my charged attack doesn't register and i die im sad
i think they succeeded but it took them a good minute
I honestly dont like bolter vets because ive never felt so useless
i like bolter vet when im playing it
because i get the 3 teammates that are actually useless and don't just feel that way
as long as my darktide MMR remains in the negatives i will never bitch about blatantly overpowered weapons
no
I will bitch about op weapons lol
the most fun i've had on bolter vet is lights out, running around killing shit before people know its there
Its not a priority tho
yeah i only dunk on them every fortnight
Well really i complain about blessings
fatshark has also just made some really weird fucking decisions. like the beast of nurgle weakspot damage thing
why would you do this when the strongest build is fucking counterfire vet
who thought this was a good idea
They probably dont know how strong cf is unironically
because they dont think about that or change things
thunderhammer zealots in shambles
only vs bons to be fair
otherwise thammer does better unless you suffer from terminal "he did the fucking stomp right as i hit my F key" syndrome like i do
their slow ass balancing process feels like they're taking input from each and every employee; then, these employees send their balancing opinions through mail via carrier pigeon
they're working on console release mostly
ah right there's that
at this point fuck knows why
fatshark also has some organizational hell going on
because they said they would I guess
which certainly doesn't help
vt2's launch suffered from the same sort of issues generally, from everything i've heard
their priority list on what to fix and what not seems to be absolutely fucked
like they're just going down a list that they set a few months back and haven't adjusted it
a lot of issues did not really exist until you were allowed to get the weapons you want (somewhat)
I also heard fs cant clear damnation so idk if they can even tell whats good
true
like hsword, bolter, autopistol, weren't really considered crazy good until everyone could get the power blessings
Tbf not being able to choose your shit was also a problem on its own
and also like
idk people wouldnt shut the fuck up about bolter in november
i think some people overblow the problem a little bit
For 99% of people
because it was the cool gun
it also deleted everything with no effort in close range
spehhs mahreen
I love doing that as a vet, truly makes the boss useless
most of it was just like
you play on malice with a regular bolter
also a lot fewer people were playing damnation I gues
I will say i may overblow how broken shit is but i do think some stuff is unnecessarily broken
what
there's like, a sort of baseline performance level that should be established
ok
and it definitely shouldn't be bringing everything down to catachan sword level
like i think heavy sword is a lot less egregious, than say, psword or illisi because if you know what you're doing those weapons are ridiculously safe to walk into 4 ragers and you can't really do that even with a hsword or caxe
well you can with hsword if you have punishment stacks, but the ragers can't be in an attack cycle
or even more ragers if there's a horde around to build slaughterer stacks on lamayo
Even those 2 i find very overtuned with bis blessings
+power is a blight upon this world
hey I guess its better than everything being swift slaying? 
hsword and bull butcher i don't mind conceptually, they're both supposed to be good at blending stuff, ok at dealing with non-armored elites, and struggle with the armored stuff
Really i just want blessing rebalance esp when half the blessings are worse versions of another
On certain weapons
repeated weakspot conditions be like (fucking executor)
but then you add a slaughterer or mega headtaker + rampage and they kill things way too easy
ive been low key buying basically every lv4 blessing to extract just in case but I aint holding my breath that most ever will be good
i'm not really sure how to approach the issue of like slaughterer other than you change what it gives
yeah i've been leaving some weapons in my inventory in case they ever decide to buff them and rebalance the blessings
because nerfing it to headtaker levels is a really dumb idea
Blessings being just +power is kind of its own issue
since a lot of weapons have both, and slaughterer is (somewhat) more difficult of a condition to achieve
probably just changing it to something like cleave or whatnot
cleave would suck
or making it more modular and saying that it gets +40% damage and +120% cleave
and would be awful
since blessings have the problem of only giving a bonus to a singular quantity
Balancing this game is in a weird spot
but that's a bit annoying because they share blessing names
like nobody complains about it on chaxe or hammer
it'd prob be fine if we could preview the blessings before we get them
People would probably be happy if they just buffed bad stuff but that would introduce power creep which is a superate issue
yeah slaughterer only giving dmg% would probably be fine
maybe less to balance it out
Def less
but god bless fatshark giving us both +75% damage and +75% cleave
I dont need +a billion power for playing the game
that stacks multiplicatively with existing damage%
if they do anything like that it'll probably be around the time that getting your ideal weapon becomes significantly easier
like when they introduce reds
Id be happy with anything that just doesnt invalidate the game
I do wonder when this will be introduced
Reds too
it'll probably be a couple years
Yeah
my guess is theyre gonna add some crafting to get past 80 first
Unironically
reds will most likely be what unlocks 100%
Thats what i figured the plan was
Idk if thats been mined
staffs are one of the weapons that are particularly fucked by the 80% stat limitation because of the nonlinear scaling that quell speed has
another psyker L
Yeah
80% quell speed is along the lines of +42% quell speed, where the range is from -33% to +100%
i just cant wait for the psyker class that supports teammates
so that when my teammates die i am justified in bitching at them
its called surge, sir
Dont you blow arco up with barrels
this is factual
we don't talk about what happens when i turn the bodycam off
he also blows me up with bursters
i don't anymore wtf
why dont you blow em up first
π
thats like the one thing traume is god tier at no matter what
I dont think your built for support sir
i don't trust my depth perception at all
rip

