#psyker-class
1 messages ¡ Page 612 of 1
Aye, and Soulblaze getting effected by it
Even on zealot its ludicrous
ya, but they don't get the 75% DR, stacking 50% toughness regen, and free ammo
Yuuup.. drop maniac ragers in less than a second
Zealot doesnt need it, being the most survivable class in the game.
Also once again if ur killing everything
U dont need vet feats
Thats a whole other kettle of fish, but yeah, Vets feat tree has some seriously fucked options that need to be smashed into the dirt for the longer term health of the game
And ammo regen is irrelevant if ur teammates just feed you ammo
don't get me wrong, I think it needs nerfing on everything, but, it need like a 20% nerf on zealot/pskyer, and a 50% nerf on vet
As I said the only limiting factor of the shredder on zealot and psyker is your teammates bitching about not having ammo
20%?
Try like
Half the damage of the thing
Aka nuke pinning fire
Half the damage, increase ammo reserve a bit to compensate
The dps of the thing is just too high
I still want to know how exactly the blessings got made cause some are useless as fuck and some are pinning fire and literally double your output
Vet needs a lot of nerfs, and if the feats were nerfed it would significantly lessen the impact of compounding issues, such as how Pinning performs. Though yeah, it should absolutely cap out at 20% power
Someone said it felt like entirely different teams worked on em and never communicated and tbh I'd believe that
I mean half the tooltips are either wrong or awfully worded, its kinda obvious innit
Imho vet's OP feats dont even come into play much on the Bolter and Shredder
Cos like
You kill things so fast CK isn't replenishing much
And you aren't taking much damage for UF to matter
And volley fire damage is nice and all... excrpt ur already overkilling
Like bolter being able to 1 tap flamers in the body through a wall of poxwalkers is ???
at least on zealot/psyk you occasionnally have to dodge or take cover, on vet you literally just hold W
Its literally a semi auto no heat plasma gun
At least with the bolter you go "well yeah its a bolter"
Having to occasionally dodge doesnt make a weapon not OPAF xD
Especially since well
Zealot
Literally dodge/slide the class
Zealot needs to be kissing enemies to be survivable for the most part tho outside of mobility options lets be fair here
If u arent dodging and sliding as a zealot what are you even doing
Which requires you to actually have a brain no less
Vet is very much "switch brain off and go brrrr"
No, i agree its not, but thats not the case im making đ
Some of the numbers in this game really are insane
Why is UF 75 percent and why are the other 2 feats in the tier kinda fucking useless?
Whats frustrating about it, is particularly with weapon blessings, its simply a matter of changing values for the most part. If they did a ubiquitous sweep and changed all power blessings apart from very conditional ones to be 20% (Thrust could stay as is, as could Superiority) it could be done in a single fucking patch
Even UF could be nerfed to 30% just by changing a value
This shit isnt hard to do
You gotta remember Dorf
Hey now. Duck and Dive is hellafun
It isn't like FS works a majority of the year
It is, i concurr
It's fun but it's used on like, one whole build
Laspistol DnD DS is legit
Also Manstopper Kanty
Exactly, you use it specifically for the Las pistol.
Maybe
I still see people use camo btw
Camo is fine, it's just that 99 percent of people who use camo aren't fine lmao
The way I can tell is when I see a vet standing still with a bolter and none of thr shooters are dying

CE works if you use it for half seconds at a time instead of becoming a tree and rooting yourself in spot.
I too enjoy killing 70% of thr gunners a run as zealot while the vet gobbles up all the ammo
And eating all thr bullets cos the vet is just standing there
I firmly believe if a CE user is good at using CE, you'll never notice it
Ye he would just be indistinguishable from a bad Unwavering vet

Which is most vets
Concurred.
Good unwavering vets just enter a room full of shootersand blow through it in like 10 seconds while taking 0 damage
Walk into room, press F, walk up yo shooters who are lined up behind cover
Collateral through them
Because we all stopped using XII in like, January
Imo the recon is like, almost a good gun
It's definitely not as bad as people say it is
recon's fine as long as there's someone else on the team to manage elites, it does a great job on shooters/gunners
It has 3 main issues.
Unyielding damage is garbage.
Headshot multiplier is garbage.
You gotta have great aim to perform remotely close to the other lasgubs
That last parts easy imo
It does an ok job tbh.
The dps is there, the ammo cap is not
So basically you need to be very conservative of ur ammo
yeah, if it had 30% more ammo capacity, it'd be in a good balanced spot, not too strong but not bad
Like i once solo cleared one room of shooters and burnt through 2 clips
I want a better headahot multiplier on it, personally
Granted it was a nasty room of like 20-30 of them
Things already a beam
But thats still a LOT of ammo for 1 room
2 las packs for the accatran is like 200 shots or some shit iirc
Ye
also beyond dogshit at killing maniacs
Oh ye that too
If it didnt suck so hard at maniacs, it would be a good gun
But given they're the most threatening units, thats a problem
Not even most threatening
Most common non garbage enemy
So I guess if you have another vet with plasma it's fine lmao
Idk.. Flamers, netters, ragers, stuff that can easy wipe your team if they're not capable of dealing with them
Shooters are pretty threatening if not delt with, but they're easy to kill for the most part
I'll be real with you my single most hated enemies are fucking bombers
Yeah they're certainly up there
Bursters
PBs and Dogs are buggy as fuck, bit Bombers I think have killed me the most
The "divide an conquer" enemies are bombers
Or been the catalyst for it
Then the combo net + flames
Bursters alone aint so bad, but when that 5 man stack comes out the spawn door next to you without making a sound... yeah that sucks major ass
The fact they can merge together needs to be fixed
Tbf 5 of any special kinda fucking sucks
Idk, i dont mind 5 ragers really, thats fun, 5 maulers is threatening, but not as bad as some of the others
That's because they just run at you
Those arent specials tbf
5 flamers tho? Goodbye vision
Or muties...
Fuck i hate big mutie squads
I find trappers not that dangerous in swarms
Become a basket ball if you miss one damn dodge
5 muties is stupid
It can be really funny, but they're a big contributor to wipes for sure
Yea
At least they're not absolute fucking pain like flamers an bombers
The worst enemy combo is imo mutie+fire
Bomber spam is the worst
Nah mutie burster
Its up there
Mutie burster is death
At least it's a quick death
I dont like mutie + poxies tbh, because they still hit you whilst you're grabbed which will fill your bar up with purple proper fast
Oh yea
Muties in a horde is an instant down
Cos they grab u
U get hit like 8 times
I don't like that bursters like dogs will curve mid air to kill you
And die before you get thrown
And then you're dead
Trappers in a horde equal instant death too
Nah, trappers are way easier to dodge
Trappers are also a lot easier to stop
Depends if you had something blocking your view.
Depends.. if they clip into one another its a problem, dodge one net an the second gets you regardless
And the net can pass through some textures too
Yeah... Like chainlink fences... and some walls.
Tbh the only time I have issues with trappers is when the game decides they can shoot through terrain
Yep
I think if you are last one not downed dogs and muties donât pin you
They do
Or they aggro on an ally who drags the net into you 
Traps just suck to suck idc
This shit infuriates me
Ngl.. dodging a mutie so that it grabs your teammates instead is hella funny to pull off 
I'll barrel a motherfucker over this
Did that once with a hound mutie and trapper in the same game
Whenever I see a disabler in a horde my first action is to press f and either melee the shit out of them or juste magdump the shredder
Voidstrike is the best staff
Void strike and deimos is my favorite psyker set up
Ye i concurr, run Void for ages, started with Illisi when it was released, but Deimos H2 poke is so fuckin good
Deimos is just Saltz Rapier and I love Saltz Rapier
Idk, illisi feels like a powersword on crack to me
I personally hate Mutants and Bursters. If my team wipes 90% of the time a mutant was involved.
I don't entirely put it on bursters for making me upset. It's partly because of the "push and dodge back" tech against bursters that has become the primary way of dealing with them. So everyone just lets the burster get really close instead of just shooting from a distance and 50/50s the push potentially getting multiple people hit. Or people running up to push it when someone else opts to shoot it. The players themselves have made bursters an absolute nightmare enemy.
And I find powerswords boring
Thats very true with bursters, people are generally not very considerate of pushes. Thats why i dislike playing with Surge staff Psykers so much, (not always tho) they'll zap it just as its pushed causing it not to detonate
I swear to god, I've watched a vet look at a burster from a good distance, I thought he was gonna shoot it, but he didn't. Then I thought he was gonna push it...but he didn't...he just kinda paced around with his gun out and got hit with another teammate. I almost had a Joker moment.

There is a penance to melee kill a burster i think
No way there is a penance more suicidal than the psyker penances
I swear there was
Haha, Brain go boom
Because i have it in my mind that i have to
Ok i looked it up
âKill a burster with melee during a dashâ
So i donât think its for us
But idk
are you thinking of the zealot one to kill a mutant with dash?
Well if it's zealot then it's not a suicidal penance, that's just a tuesday
Have i just been meleeing poxbursters
Yes
Question, have you ever been in a scenario where your whole team gets rekt, you're the last one alive as a Psyker, and you have to fight everything that's alive, including a Chaos Spawn? I want to know if I'm crazy. This isn't a realistic clutch scenario, right?
Depends on a lot
It can be done, its just very difficult
psyker's pretty good for clutching, although, chaos spawn is tricky
Do you have a force sword for infinite dodges?
How much room do you have is the main factor in all honesty
Ye, if you're in a cramped hallway, probably not
Large hangar like on hourglass? Maybe.
I think it was Damnation. Just a normal one. But just from your responses already sounds like it's possible.
theoretically possible
Everything is circumstantial.
On normal Damn its possible yeah, i wouldnt bet on hiSTG tho
i wouldn't expect most people to be able to 1v1 chaos spawn, especially if there's other stuff rushing you
That would be uhhh... a challenge
Do you go into missions with loadouts setup to 1v1 bosses? Cause I don't even consider that situation.
If you stagger it mid air it instantly dies
Free hot tip for you
Sometimes, but generally more on Zealot than on Psyker
Idk how you'd do that as Psyker
Dunno if it would work, but maybe barrel?
That's my first thought but I'm far from a psyker main
I can do that on malice but nothing higher
I've been able to 1v1 a lot of bosses with psyker but that's because force sword has the most insane movement in the game
Brain burst the fucker to smithereens
That too
Are you memeing? Cause if not, how are you getting brain burst off on a Chaos Spawn that is actively running you down?
Lets be fair here though, the only bosses that are a threat are Spawn an DH, and the latter isnt really unless your team are morons
Im agile as fuck idk
Backpedal with FS, BB repeat
FS đ I see.
Unsure what melee you like
I've been messing around with different things.
The mission that got me lvl 30 a chaos spawn spawned in at the start of the mission and everyone goes down and i kill the thing
Nah, you'll have to tank it if its aggro'd on you, you're not killing it with brainburst scott-free
You might get a couple off in the situations you have room, but most of it, nah, you'll be fighting that sucker in melee
Which league character is that pfp? I can tell the skinline but I can't remember who tf it is
Its mtg
Not you
O
Teddy
Ah i see
I know absolutely nothing about mtg except for the Pinkerton incident
Lmao
I got mad earlier today when my whole team went down. And I'm sitting here blocking and swinging a Devil Claw. At a damn Heresy Chaos Spawn. When one teammate in voice is telling me to Psykinetic's Wrath to stagger it and someone else types, thag sword is bad. Thanks guys, super helpful.
The objective wouldnt be to kill it in a clutch situation anyway most likely, it would be to pull it far enough away that you can get back to your team for a res
Tezzerets just a reoccurring villain whom i love and own every card
Coven Lissandra, the one true queen.
Tyty
Bosswise ive killed ogryn solo spawn solo and beast solo
Was/am a Pantheon and Darius main, which should tell you everything you need to know.
Pro-tip, never even acknowledge backseat gamers, they're dead for a reason
Deamonhoats is a nogo tho
If I end up dying all I hit people with is an "I believe in you homie"
Even if I'm lying
I stay quiet unless they talk first
Buts usually they get a âoopsâ
I mean I type it
Or a âyall got thisâ
I don't normally use in game VC
Same
My push to talk was also my special attack button so if i want to empower my psyker sword my mic would turn on for a few seconds
So i switched special to mouse 4
Oh I get mad really easily. But not at things you would expect. Really small things make me livid and big things I can shrug off.
Me
My push to talk is caps lock, ive never played a game that binds caps lock to anything
Oops accidental reply, ignore tht.
I make people made by just existing
If somesome barrels me off the map, I'll be fine. If a Sniper shoots me EVER, I'm SEETHING.
Wanna see some matrix shit? https://youtu.be/foDJXhb8x84
I almost made my friend jump over the table to beat me in mtg today
Sure
I be spamming dodge
Never see me standin still
Unless im typing
I peck
That's hype. The most I've done is panic duck when a sniper tried to off me and managed to duck the shot. Funny enough, even though Sniper tilt me. No Lights, Sniper Gauntlet is possibly my favorite modifier.
Sniper gauntlet?
Its great fun for sure
I juke snipers all the time
Ye, Gauntlet + Vent Purge
Fuckers cant hit me point blank
Until the audio cue doesnt play or if they spawn behind you 
Until they aren't, exactly lmao
Hear the noise but see no laser, 50/50 you make the dodge
I got like a 6th sense its scary

Or they fire way faster then they should
Yeah that too, delayed packet
75/25 with me im built different
Simply because of their inconsistency sniper res is BiS resistance perk for sure
My beloved tells me when to dodge
You're a malice player fam
I actually play blindfolded
bombers and snipers together are the most annoying because the nade stun will prevent you from dodging
Yall have monitors?
I just donât want to make pros feel bad
in fact I'm chatting because I just died to that combo
Nah, i have a laptop 
Me when the sniper shoots me out of the mutants hand
sec..
Well, there goes your second
Yup
But tbh, Snipers don't hit me to often. I remember a Fighting Game player say something like "If you really hate a matchup, you know EVERYTHING about it." I apply that to every game. If I hate it, I must learn everything about it.
Whats funny is that if i ever join a game with yall ill 100% be first down
I dodge good and kill bosses ok
Thats about it
My weapons are probably shit
The thing about DT is that even if you have all your skills mechanically downpat sometimes it'll just fuck you
Wow, that's an Alley-Oop if I've ever seen one. Hit 'em with the Duck Hunt.
PBs and Dogs curving mid air, snipers firing off interval with the noise
Legit, man gets fuckin domed
Nurgle bestows some mad talent into those snipers, almost worth the eternal damnation
Netters and bursters clipping into one another so you can only deal with one an get fucked by the others
TRUE! But that's ok. Sometimes you get caught slackin and get pinned by a dog or netted. And you think, "This is fine my team will help me." And then suddenly the ground is on fire...
Yeah, sometimes DT says no
I dodged a sniper shot and my teammate was a casualty
Normally when I go down I end up fully dying lately
Oops
Even if it's first wound
Which I take as meaning I only go down in extremely fucked up situations
That is usually the case after a large amount of experience, dont make bad calls often, but when you do, they're catastrophic 
Yeah, no other way to put it really
All or nothing baby 
Most of my downs aren't from Bosses, Elites, or Specials. It's always the damn Horde(+Ragers)! It's why I was in gameplay help asking about melee combat.
I believe I should be able to fight a seemingly infinite amount of horde endlessly unscathed. That's why starting yesterday, I'm gonna go to the Meat Grinder everyday, spawn a bunch of horde, and practice in the hyperbolic time chamber until I am Neo.
Just bear in mind the grinder has a lot of inconsistencies compared to the live game
Honestly, you'd be better off doing it in Damnation
Maybe, but if I can do it in the meat grinder, I know I will be better off in the missions.
Aye, but grinder doesnt throw stuff at you from all angles and randomise the spawns, honestly, just take the plunge, you'll be all the better for it
Is there a reason you don't want to practice in missions? You will improve faster practicing in missions than in the meat grinder.
Grinder is "in a vacuum" and everything works in a vacuum
Outside of a vacuum where there's actually shit going on makes or breaks some stuff
I already walk around like I'm RP'ing as a Psyker in Perils of the Warp. Looking over my shoulder constantly cause I swear if I put my back to a corner somehow an enemy will still spawn behind me.
I do practice in missions. Consider what I said a warm-up. FPS players do aim labs, I go to the meat grinder lol.
for me, I build up habits significantly faster if I can repeat them in quick succession and for a long time, such as doing it in the meat grinder or some organized space
Caps Lock is frequently walk/run toggle in games, I find.
What the Crusher hears as I approach w a Peril of the Warp explosion imminent
Mobs attack a lot faster in grinder cos of no ping.
what are some good maps to get the cliffhanger penance?
and do they have to be pushed off using the special or shoves are fine?
chasm logistratum has a ledge really early into the levl
runs parallel with the big bridge you're walking over
any way is fine, use ult and start shoving them until it pops up
Hab dreyko ending has a pipe you run along they spawn enemies on that works too
https://youtu.be/QUJF9U4E7Sg?t=1404 yeah here's a video of that one
Steam https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/
Xbox https://www.xbox.com/en-US/games/warhammer-40000-darktide
Warhammer 40,000: Darktide
Fatshark
Warhammer 40,000 Darktide Pre-Order PC Beta Gameplay - Part 12
Hab Dreyko
Class - Zealot Preacher
Gore Settings - Off
Website http://gocalibergaming.com
Utreon https://...
At the start of Chasm Logistratum there is a narrow bridge off to the side with hordes that almost always spawn after a couple minutes.
I think that's where I got it. The ending of Vigil Station Oblivium's also got some places that wouldn't be bad if you can angle your attack to push people off bridges.
Perk for Voidstrike?
Flak unarmoured
Curious about something, to my understanding warp resistance is the amount of peril you gen doing certain psykery things like using the staff or charging a force sword, but does it affect BB at all?
It does, but while you're BB'ing, none of your weapons are active. The only source of warp resist you can get for BB specifically is from inner tranquility in tier 2 talents
Which means you essentially give up the ability to one shot ragers and flamers on damnation because you cant run that AND warp unleashed
Collateral is stagger and suppression. Its not too important, as long as its above 50
Thats fine for me, im a heresy player anyway
I really dislike how some players go about a match just for the scoreboard.
Running ahead to get the most kills or damage. Refusing to heal and then getting dropped.
If that player is criticized, they'll retort with how the scoreboard disagrees.
On heresy, you need to run either warp battery on 5th row and have 6 stacks of warp charges, or warp unleashed and have 4 charges to get the rager oneshot
Wait, thats poorly worded
IF you want to hit the breakpoints*
You dont necessarily have to
Meh, i mostly use BB to stagger for the homies
Or for like, snipers, shooters, etc
Yep, thats fine
Its more relevant if you're in a situation where you need to clutch as well
Very true, though we're already in trouble if im the one clutching 
Oh, the scoreboard's weighting is absolute arse.
It gives people loads of points for operating machinery (which, yes, is important, but protecting team mates while they do so is just as much), actually seems to give people credit for how long they carry a deployable (even if it would have been really useful before the end), by default the rescued/revived operatives doesn't work, it doesn't track how many times you go down, decides you wasted ammo even if you pinged it several times and no one took it so you decided someone might as well take it...
Big bonuses for doing lots of boss damage, even though you were the one trying to keep the horde back at the same time so the others didn't have to worry about that...
I just turn off points
Oh yes, being the plasteel goblin also nets you loads of points, even if it means you ran off several times and had to be rescued when you got pox hounded.
Actually I turn almost all the fluff stats off
Likewise
Or spent ages wasting time checking every corner while the psykers' warp charges were bleeding away while you wouldn't get in the lift...
Damage taken, healing used, specials killed, boss damage, downs, deaths
Those are the ones i keep on my board
I keep the damage and kill stats to judge weapon effectiveness and damage taken
And that's it
I have it because it's somewhat useful for assessing my own performance, but the score weighting is awful and I believe is actually detrimental to good gameplay.
Green circle addicts are definitely not great
Felt y'all.
I do get that different people have different drives and motivations. For some it's big pp damage which isn't inherently a problem.
But toxic is going to toxic.
half the time i only take the scoreboard as a suggestion because i know its stats arent accurate
I will fully admit that I'm a fecking magpie and want all of the shiny loots, but I make sure I'm either with someone or I'm able to hand specials.
If I'm having a bad session, I won't run off.
99% of the time the kill count mod which i know is accurate never lines up with the scoreboard mod
Did I get the most kills in some category? Quite possibly, but for the most part what that means is not that I was the most skilled, but that my build was the most optimised for that type of enemy.
The only times i take a screenshot of the scoreboard is if one of my premades specifically ask for one, or if i did something cool
worth upgrading to orange ? or is the damage + crit dumped too much ?
That's really the sign of working well as a team - that you do the jobs that need doing.
roll for better
Like this, about half an hour ago, when i was in a perpetual state of clutch for 10 minutes before i finally got got 
Everyone played really well, hi5shock just do be like that sometimes
i assume they joined late
if there are only 2 weapons in the game you dont want to settle for its the surge staff and the purgatus staff, they have very few blessings in their pool so trying to roll a great one is alot easier than everything else in the game.
you say that as you did a lot of the heavy lifting
52 + 58 disablers+specials
Half of those were in those 10 minutes
yeesh
Sounds like that was 10 minutes of cardio.
he staggered 0 enemies: trash player.
infinite dodge really coming through
just dodge to the finish line
not even sure why he bothered to include staggered enemies if he couldnt bother to make that catagory work
as far as i rememeber its never worked
he included attacks blocked just to shut up shield ogryns.
Honestly, everything went smoothly in that run until we hit that area just before the smelter room. Then a bonbon shows up with his horde, the large room with the pillars always had 3 snipers in it no matter how many we killed, and AI director sent non-stop disablers at us
it do be like that sometimes
My main build of late is 111113, Illisi (Slaughterer/Deflector), MG12 (Ghost/Between the Eyes), Toughness/Stamina/Wound Curios with a mix of mostly Toughness Regen, Stamina Regen, Gunner and Sniper resist. (I may eventually graduate from bringing the wound Curio, but that will also require finding a replacement for it that hasn't got terrible perks).
That means that, dependent on the rest of the team loadout, I might take on the job of chopping hordes to bits... or if there's already a lot of good horde control or the other players have come with a lot of short range, then I'll go to town on headshotting shooters - which will probably mean my kill count will take a dive, but me filling the role the team needs me to fill is way better than me trying to be the best overall.
Are you just talking to yourself?
they're talking about darktide which is a pretty weird thing to do
I'm replying to what I last said in the conversation so that it's clear that it's a continuation of that earlier point rather than it being lost several pages up.
Made sense to me. 
Based continuity enjoyer
Came back to game after a couple months. Max 80/80 mobility/defense mk5 dueling sword still feels as busted as ever lol
Did you play when the deimos was a thing?
Well, my general point is trying to be that no one person's kill count matters, and I really wish the scoreboard mod had scoring that was weighted far more towards working efficiently as a unit than on individual kill rates.
yeah but your opinion is literally just a random person's opinion lol
Bonus points for freeing team mates from disablers, negative points for blowing up Poxbursters in your teammate's faces.
the whole reason people want the scoreboard is to see their own performance
is it normal that HISG just kinda spawns two chaos spawns sometimes or did I miss something
based on like different weapons/builds/etc
i literally dont care how i save people and stuff
i just want to see if weapon X is performing better than weapon Y
Hab Dreyko? It has 2 spawn points for monstrosities at the first medicae
smelter
Probably a similar kind of a deal somewhere in the map
And it fails badly at being doing that, because it encourages a lot of people to compete.
im sorry but your opinion about a random person's opinion is literally just a random person's opinion
I'm sure a lot of the times I've had poxbursters blown up in my face it's because the person gets a fizzy feeling from seeing they got the most special kills.
correct
but that's what I personally use scoreboard for
and that's what I know a bunch of other people use it for
tell me now
what do you use the scoreboard mod for
is it to see your teamplay
It's not very hard to blow them up without seeing they are there or usually not seeing that another player is in blast radius. I don't find assuming malevolent intent to be very healthy
the 4 stats that I would say most players care about is dmg, boss dmg, specials killed and trash killed
they're meaningless stats, but I would say most people who get the mod just care about those
anyways @steel flame would love to hear your answer on this
what stats matter to you on the scoreboard
On one occasion, when I told the player to stop doing it, they span me some absolute BS about "Oh, but I'd precharged the Brain Burst, and I couldn't possibly cancel it when you ran in"... then, after I told them that I'm also playing a psyker and I know it's possible to just let go of the mouse button, proceeded to do it twice more in the same game in even more preposterous circumstances.
what the shieldgryns doing?
And I hadn't just ran in, I'd been in front of him for a long time and was leaving myself enough space from the spawn door to get clear of the blast, so he would have had to have had the situational awareness of a house brick.
This does not explain why the scoreboard mod thinks it's a good idea to apply arbitrary and poorly weighted "total scores" that, if it were purely about comparing your loadouts, are useless.
OMG, that person picked up most plasteel and pressed most buttons, so we're going to give them MVP. Very useful metric for comparing their load out.
That kind of thing should have been left out, because competing with the other players frequently does just promote bad teamwork.
No one was saying that there's something wrong with having a scoreboard.
However, some of us were critiquing score weighing and how some player use it as a tool to engage in garbage behavior.
If you use the board to see your, as an individual's, damage and you find that useful and meaningful, cool.
But team effectiveness seems additive to me.
There is no I in team but there is a me
with the way some of my games have been going
it's basically just me + 3 bots
except the bots suck up the medicae+ammo
and if they pickup an ammo/med pack, we treat that as being destroyed
and these bots are so bad they die to 4 poxwalkers
yee it is very nice to see , yes total score is useless but if your vet isn't killing shooters/specials+ low offense score
it's becomes a bit obvious
like i won't flame people
there's a scoreboard mod for seeing how many ranged lessers you kill
i aim to have that number be as high as possible
If you're putting in some kind of scoring weighting - stuff like carrying out revives, not being downed or disabled, not taking all the ammo when other players are on red - these things are good things to promote with your scoring, rather than "Lol, I carried this medipack for 20 minutes. Nobody needed it, right?"
and i'm pretty sure that the settings that you activate for your scoreboard affect how the score is weighted
the only times i have actually known people are using scoreboard is when people go "oh man josho you did a lot of damage"
beyond that most stupid behaviors are explainable by people being pub players
and that's mostly just offensive score
I'm not sure about that, but even if true, they could still have picked way, way better default weightings.
it's a free mod
the only time the other options have been brought to my attention is someone im in a premade with joking about most enemies staggered or something
they could've done better yeah
tbh they probably just put whatever weightings they thought of
but i don't expect them to have some statistical knowledge or care about that sort of stuff
i doubt they pulled out some calculus
sure they could do better and mildly reduce some toxic behavior
but i think that discussion is moot unless you are going to discuss the exact numbers and weighting
i think any kind of system that tries to weigh things like "attacks blocked" or "enemies staggered" or "medpack carry length" is going to add in weird, useless numbers. generally speaking the only thing that matters is damage, kills, ammo used, ammo wasted, and sometimes damage taken/medicaes used (if someone is being egregious about it)
and that's like 99% of what people look at anyways
"attacks blocked"
Translation: This player has a Deflector Force Sword or Slab Shield
They literally could've just kept the VT2 scoreboard at this point
That's you
no
that's this guy named "biff"
in a pub game
he said that to me. it made me feel cool
i loved playing waystalker in vt2 but i always got flamed and accused of stuff
like idk, i always tried sticking with the group and using my ult to snipe specials in weird spots
Waystalker sleepy mode
ok well he said "lol kronk your damage"
but if i said kronk people probably wouldnt know who im talking about
so u know
but anyways the scoreboard has a ton of useless information and yes vt2 did it better
I don't
Shade best kerillian class ngl
but fatshark made the decision to not include it i guess because they think assholes will stop being assholes
(which isnt the case most of the time)
How many times have you been told to pull the lever?
a handful at this point
Tbh I really assume they didn't include it for thr same reason they didn't keep blocking in when you typed in chat
Incompetence
there was this guy named john hinckley jr
in a pub match
and i said "wilkes boothe better john"
here are two scoreboards where our scores are significantly different #zealot-class message, with the main difference being the stats we have active
and he said "i love you for that brute"
"im going to find you the biggest lever to pull"

This is why I don't weigh scoreboards that heavily, personally
i myself don't care about the summary scores; and I only have them on my scoreboard to separate each cateogry
The only time I get egotistical about em is when I'm black out drunk and I have the yellow numbers
i love having the highest ranged lessers killed
i print out every scoreboard where i get the most damage and kills and hang them on my wall
That's because you need validation
đ
Validation
My man
Are these two blessings a good combo on Autoguns? Too many melks on Psyker and trying to build my Vet blessing pool.
In my opinion, no.
Thanks. Also I just logged into the game to check and I already have Rank 4 PS on Autoguns, so won't be spending my melks on this one đ
It only affects a couple of shots at most (so doesn't make much difference against that many targets), and getting weak spot hits with your second and third shots is not going to be easily reliable.
makes sense
I can only really see Sustained Fire being useful if it specifically tips you over a breakpoint on certain light enemies so that you can deal with them in one less shot, but that's going to be really dependent on the base weapon stats, range to the target, using it more than once has the question of when a salvo counts as resetting...

IMO, the more interesting things on the Infantry Autoguns: Dumdum, DeathSpitter and Fire Frenzy can be reasonably reliably stacked for damage bonuses, Hit and Run can make you pretty invulnerable in a short range fight (particularly if you're intending to ultimately use it on a Vet, with their ult and certain traits), Run and Gun does give you new capabilities (and, unlike with staves, being limited to your primary fire is less of a deal)
Although people's opinions do vary on Run and Gun a lot.
Now that's one sexy fire trauma if I ever seen one
shame about the blessings
I guess imma be a left clicker
also I suppose swap crit chance for flak?
Why? Put Blazing Spirit 3 on there over barrage, 5% crit chance on there and join the fire trauma wizard gang
hmm I did just melk me a blazing spirit 3
I was under the impression trauma doesnt crit on circle
What no, that's dumb, who said that
Surge blessing doesn't proc on m2 on crits, but m2 crits just fine
Do you know how to quell cancel?
yes
Well shit you might as well be a fire wizard already
Personally I use 311222. You can set the whole horde on fire at range with 6 stacks SB, press f with 4 stacks and delete the horde before it ever reaches you. Very satisfying
That's rough buddy
keeping the unarmoured? seems kinda weird in a way?
wouldnt I wanna reroll unarmoured to flak or something
1% crit chance is nice and all but yknow
Go flak
Eh go flak if you want then
4% should be enough
If i have a 12 core 24 thread cpu how many worker threads should i have
It would be like 10 right
that went pretty well I guess
Where do you people find these absolute potates 
Ahh tourists
Sounds abeet right lel
first damnation run with trauma went pretty okay I guess lol
I am now a believer
this is stupid
Now make a fire void
Yeah that, an then save it for future content
time to wait for melk 
I coulda had the blessing yesterday but I didnt get it
minor regerts
I am potato today. đĽ
hi potato today. đĽ
đĽ
hey
getting back into the game
what sword would you guys recommend for a voidstrike staff ? pairing
Would recommend sticking with the force swords since theyre pretty overtuned rn
which one though ?
deimos , obscurus , illisi
Illisi if you want to be stronger against horde, deimos if you want to have better single target; like mutants, etc
Deimos kills horde fine tho
The differences between the two in their respective abilities isnt massive
potato today đĽ
Trauma/purg best void/surge good but weaker
Warp flurry goes on everything
purgatos was the fire one right ?
also did they remove the warp power attack on force swords
Wym
Like the charge attack?
Those are on all of them although illisis doesnt get stuck
basically inverse of what it was, surge is arguably the only kinda bad one, trauma is really good, purg is really good void is fine
there used to be an attack where the sword would start glowing and you would slam into the enemy
They still have those
Illisis just cleaves
Deimos and obscurus still have the old ones
illisi is basically the power sword we always wanted
Although deimos heavy 2 is better than the special anyway
so what was the input for that attack or was it just the regular heavy
The charge is whatever you have weapon special set to
For me its a side Mouse button on my thumb
For heavy 2 its just any move into heavy attack on deimos
Itll be a big stab
ah there we go
and now the illisi yea that that feels nice now that i remember
i rebound it to ALT last time i played
so what feats would ya'll recommend in the current 'meta' ?
back when the game first came out i usually did horde clear with some brain burst based eliminations
For meta quiettude/warp unleashed/communion or aura. shield or deflection/warp battery/barrage or ascendant blaze
Depends slightly on how you play
i personally run 3/1/1/2(sometimes 1)/1/3
i cannot belive this is not built in yet
2/1/1/3 was what i was running when the game launched (didn't really level up further)
but then i also sometimes ran 2/1/1/1 and i think that was what i settled on before i paused playing
personally, I run 312233 with trauma + illisi, though i've been running warp absorption nowadays
honestly even on launch i loved just getting into a swarm
and swinging away
force staff is there for when i really have to use it in my case
otherwise its the righteous melee xp
playing psyker like unchained sienna is stupid fun
Fought for my life, and for the first time in a while, felt like I got rewarded for it and actually won.
How do you deal with Basic ranged gunners if you are using the purgatus staff
hope that it's a map section where you can just run at ranged enemies and melee/purg them
if not hide?
Brain burst them
you get ranged i-frames during dodges/slides which helps with doing that
but if that's risky and you're not comfortable with that, you just kinda have to take it slow with what sterling said
Tell me about these i-frames. Every time I try to slide when being shot I get perforated, unless it's a sniper then he misses.
probably ping
you'll have to do it a bit earlier than you expect, and there's also a short transition time before you actually enter a dodge when you input a crouch
That's probably what it is. I'm being hyperbolic when I say everytime, but it felt inconsistent.

yeah especially when snipers give you like a 300ms window to dodge when their audio cue plays
i don't run any sniper res and just accept my death when it comes
amen
if you cant close the distance with cover then you gotta poke em with BB till you have the window to close the distance
or pray your teamates can aim
fair
That doesn't seem like 5% difference
Anyone else study about this blessing?
No warp charge, no warp unleashed feat.
ah, so it's 20% in total, make sense
This is actually a decent blessing for my playstyle. caz I usually play with flame staff + a force sword, flame for hordes and sword for tough enemies, when I switch to the sword I usually still have relatively high peril from my flame staff, if I do the charge it's gonna push to 60% or 80% peril, that's 15-20% free damage for my next hit.

What's the other meta blessing for deimos force sword? besides deflector
slaughterer probably
Sounds good, will try the slaughter when I got one lol
Slaughterer is the one you definitely want to have whenever possible
Another one of those blessings that needs to be hit with the nerf bat
Ryken did a pretty good theory balancing for blessings on his latest vid
@humble urchin power of the unstable power Deimos
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
thanks emperor, i guess?
NEXT WEEK
Quickly! Up his copium doze! We are losing him!!
Arcotash!! Where is the copium?!
THEYRE GONNA PATCH IT IN BRO 
but unironically the game has improved, I just happened to not play the game for like 6 months 
so I got it all at once
need advice, what should i reroll for this weapon?
Same
I started playing when it was first put on game pass
Then after like a month not being able to play ever i stopped for a bit
Was really sad one week recently regot it and now im fucking killing it
Crit hit for Flak damage an you're good mate
always flak, I would even consider rolling melee crit damage away for it because maniac isnt half bad but dont take my word as gospel
my tastes are unconventional
getting more sword damage on muties is clutch sometimes
hey at least its the best time to start playing I guess
there actually is a fair few maps now
good sword so far?
Decent enough provided you get rid of the crit damage ye
is heavy 2 higher damage or something or why do you combo into it
havent used it much so I realize I dont actually know if heavy 1 is a stab too
Its not, its a swing, an H2 has ridiculous single target damage
You can kill a mutie in a single stab
Mhm
L1 is also a high damage single target attack btw
It one taps flamers in the head
yknow I did like that about obscurus, I should just run the pokey sword a bit today especially since I basically only play trash clear sticks on 5
I got reasonably well at clicking on heads out of necessity with obs, to the point where I dont really use illisi to its fullest now, I fall back to mashing left click sometimes or just regular heavies instead of charging
hasnt quite become second nature to hit the go button on it every swing yet
Surge is bad? Is that why it's so popular on hi int shock?
almost 30 what do i do once i hit 30?
"surge is arguably the only kinda bad one"
"SURGE IS BAD HUH?"
you can use every stick
theyre all generally viable
Level ogryn
but I would argue surge is the worst of them right now
i do need a next character lol
and Ive heard others make that same argument
surge just doesnt do the damage something like trauma does
and that is a fact
and trauma still does plenty of CC
so there really isnt a massive reason to use it imo
but Ive been a surge hater since day 1 so feel free to ignore my opinion and just use what you think is fun man
Surge dont do enough damage, breaks the rythum of a good team and relies on you being very competant at melee to really survive, also given it no longer seems to reliably stun muties, a lot of its utility died in the last patch
advice on rolls?
Roll Crit Chance instead of Groaner/Poxwalker and Warp Flurry over Terrifying Barrage, if you have Warp Flurry
someone should probably pin a message that just says "STOP USING TERRIFYING BARRAGE ITS BAD"
every staff you'd think you want it on already staggers everything around it anyway, nobody I know of has ever felt a noticable difference with that blessing on
I heard it doesnt even work as intended
Doesnât do anything at all unless iâve been baited
I dont even know if warp flurry is the right choice, unless you actually charge right click now?
its not like its suddenly gonna do damage
Never valued it as it has always been trash in my eyes.
There is always something better
What else are you gonna put on there?
Might as well have faster charge rate given most of the other blessings are shit
Ive seen some people actually run focused channeling for challenge runs but yeah there isnt anything else better really
it just seems weird since you dont even charge it much
The one you have fun with
3/1/1/1/1/3
Aside from slaughterer what are recommended blessings for illisi force sword
And side from the blessing that goes on every Staff what would y'all recommend for the void strike ?
I've barely gotten back into the game and I've already been blowing up and hacking away at hordes
For Illisi, unstable power makes gaining slaughterer stacks easier, since its tied to your peril and its almost always active for at least 5% power boost. It goes up to 20% extra power, gaining a stack of 5% at 20/40/60/80 peril. Deflector makes diving enemies or repositioning safer. Both of these are good options to pair along with slaughterer
With voidstrike, you can go the usual infinite spam with flak/unarmoured + warp flurry/transfer peril. This is fairly simple to use, just charge to full and aim for the head.
Another thing you can go with voidstrike is crit chance/flak + surge/blazing spirit/warp nexus, and play around 80 peril at all times to exploit the extra crit chance. Harder to use for about the same/slightly worse effectiveness.
Wish I'd rolled that. Be perfect as my pitching machine 3.0 m1 spam surge. Alas
Still chasing unstable power (sigh)
Sounds pretty good to me
Illisi
Deflector
Slaughterer
Definitely sounds fun since I use the peril based block already
Voidstrike sounds pretty good too
The harder part will be getting enough blessings
And getting the good rng cuz for some reason fatshark won't let us just edit our weapons completely
There are no set "Builds" for psyker it is more free in you pick what you want and benefit from.
Most common feat choices are.
5: 3
10: 1
15: 1
20: 1 or 2
25: 1 2 or 3 depending on staff and specialisation
30: 3
Me personally i generally run
3-1-1-2-1-3
But I'm a trauma user so
Trauma staff superiority!
trauma staff is nice but
im a sucker for beefy explosions
if i can cast explosion in that general direction
i WILL cast explosion in that general direction
i play psyker more close range anyways i've seen so many guides recommend mid to long range
but i just can't resist getting into melee with psykinetic
the warp is calling and i am goddamn answerin !
trauma and voidstrike are the only real explosive staffs
voidstrike goes boom like a shaped charge
while trauma goes boom like a grenade
if i could take both i would take both tbh
honestly zealots are my friends xp
sharpshooters usually nabbed my brain burst target
but zealots ? they got their fancy sword i got my fancy sword
and we both have a horde in front of us
just checking in to make sure but brittleness is shared between the team, rending is just for yourself. right?
Yes
elites perk is under-rated IMO, yes 10 < 25, but it applies to everything
Most elites are flak or unarmoured tho
what elites are unarmoured?
Dreg gunners,dreg shotgunners
they die pretty easy though, trading 15% damage on them for gaining 10% on maniacs, unyielding, carapace, isn't as bad a trade as people make out
not saying its obviously better, but, it's not obviously worse either
Yes, that 36 extra dmg on maniacs and unyielding is too good to overlook. We will hit so many breakpoints with that
i mean, the same argument can be made for the +15% you're gaining by taking a 25% perk instead of 10%
There is a difference if that 25% allows you to hit a breakpoint while the 10% doesn't allow you to hit any breakpoint on any of the targets
But hey, my experience and knowledge means nothing compared to yours so I'm not gonna waste any time trying to argue anything because no matter what I say it won't change anything ^^ I've said my peace
and is anyone actually doing that calculation? or do they just "feel" it to be true?
General psyker chat is mix of feel and calculation
We do have all the numbers by now that we would want
I got 1600 hours of gameplay time and around 300 hours of outside of game calculations on this game, I used to make spreadsheets and tier lists before they decided to give us Illisi and Deimos which made all other weapons redundant but yes. It is a feeling
we want pinning fire on a staff yeah
most of the time with a Trauma staff, you aren't making decisions around breakpoints anyway, you're throwing out CC and generally damaging an area
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
Here you go, knock yourself out
Unarmoured is ran on trauma to hit the dreg bruiser breakpoint. Its not an elite, so elites does nothing for that. Flak is ran to get a breakpoint for scab bruiser, not necessary because you hit it with warp charges, but its still neat.
I've already spent 300 hours on that site
Best we can do is faster reload speed or terrifying barrage.

Best we can do is Run N' Gun + Terrifying Barrage
My every purga staff on launch
With sprint efficiency +1 stam
Please no, i have nightmares from December of all my purgatus staves getting this combination
QUIET!
IT IS THE LAW!
THE EMPEROR WILLS IT!
Runnerer and gunnerer, my beloved
Oh you are psyker? Here, a rifle.
Unarmoured is one of the better ones, yes
and switch the elites for what?
Bro I remember when that was a "Meta" build. "You take VLD with crit and burn on crit and then you run the BB on hit feat! It's broken man!
Flak/unyielding, trauma does decent damage against monstrosities, especially bonbon
Trauma you want Flak and Unarmoured, unyielding you just BB
Oh you're a vet? here, another godrolled bleed knife.
its still fine with 20% unarm right?
I remember
Yes
I have that on psyker
3 Warp charges allows you to hit the one shot breakpoint on infested, so you don't need that either. With 6 stacks you can 1 shot shotgunners. (This is just a fEeLiNg BtW)

well my vet and my psyker have better knives than my zealot...
2 months ago there was psyker here insisting bleed knife is best melee with purga
Since you cam burn and make enemies bleed
He didnt elaborate further.
i'd rather have uncanny and something else...
Bleed knife was a meme for psyker but it had its uses to allows you to do good dmg vs bosses
is this a good sword? im not sure how importiant mobility and first target is
That was the hole idea about the bleed on dagger on psyker, for the boss dmg
that one is okay
Inspect the weapon in inventory and hover over the stats. First target is fairly important, you'd want damage/finesse/first target all to be at 80 ideally
Its not a bad sword, but could be slightly better
You'd pref to have 80 first target and finese
80% dmg vs 60% dmg isn't a noteworthy trade
Feelings btw, monkaG
mm ait i will keep an eye out
Oh, im not saying its a big difference. Just that the dump stats are mobility up to 50 and warp resist
lmao
good to know
Warp resistance is redundant on it, and mobility is meh
Mobility>Warp Resistance/Dmg>74%
Basicly
Mobility is worth more than warp resistance and dmg as long as your dmg roll is 70-74%
this one seems pretty decent in that case
think i will use this one
thanks for the help
it has 69 in it so i have to
now watch hadron give it crit perks and dodge blessings
It's good
Reroll Stam to maniac
Keep unstable and as soon as you get slaughter put it instead of blazing
Bro that is amazing
1 stam to maniac
and slaughterer instead of blazing
Can also just do deflector instead of blazing if you got a horde clearing staff
i use the void staff, so i guess that counts
Not enough plasteel for t4 maniacs?
You'll put slaughterer4 when you get it but you can stop there
difference between deflector tiers is pretty unimportant
IIRC deflector is bugged and is the same on all tiers
oh ok
good to know
gona test it out, see if i really need slaughterer, and how dependant i have gotten on deflector lol
What's important is deflector + deflection feat
imo i feel like the swords should get that blessing built into it
yea its so good
That would be op
force swords are already pretty OP regardless
Yeah. That would be unbalanced
Funny that you mention this, since they had it on launch. Fatshark used some older code for both the new FS, and they had deflector built in. Apparently, it was stripped out at some point during development and made into a blessing, which is why we have the weird force barrier block animation
They should put more focus on giving us more staves and giving us force rods
I really hate the block animation. I have a mod to remove it.
But OOOOOOH I hates it.
to be fair you dont really have any protection against range fire as a psyker
my current psyker arsenal
I will never get into this whole "support" trauma staff build with shockwave
i mean, its nice to have for crushers and maulers.
How?
I'm fine with the animation, less so the "now play 'guess where the enemy is'" visual effects.
unless you're on voice with a team and co-ordinating attacks, your team will never notice it
Yeah, unless I know that their armour has been weakened, I'm not going to be trying to attack them with any weapon where it would make any real difference.
Right? That's what I mean. Can't see anything because of it.
I do personally like deflector. I managed to limp my way through a very large portion of a mission yesterday on only 2 health thanks to that.
How many of you still have your Obscurus, in the copium hopes of it receiving buffs/the others being pulled down a bit at some point?
They can't make it good without changing the moveset, and they will never do that
One can always cope hope
The fairly small amount of dockets I'd get back from bartering it isn't worth it when it's almost always plasteel that limits you.
I did actually see and buy another one with good stats recently, but I've not yet used it.
I still have my DS as well 
Still trying to craft a better Illisi than the... imperfect one I've had for a while.
(I don't hate the stamina perk it has, but maniac damage would be much preferred).
I have a DS I have hanging around just because it was the first 380 I got. Don't really need to keep it other than that, because it's hard to imagine wanting to shift from force swords.
(Part of the reason I'm okay-ish with the Stamina perk on the Illisi is that I love spamming FS pushes... but I think I'd manage with just my Stamina curio for that, and it'd be nice if maniacs went down a bit more easily)
FS pushes are awesome.
warp battery penance is tough. anyone got any tips for that one?
ah of course its the one out of rotation
most maps have stretches long enough to do it though, unless you're on low intensity or sth
FS pushes take stamina ? Never noticed
mostly its cause my group is too efficient in killing haha
Most lifts make it impossible to hold the charges, they just take too long, and airlocks frequently hold you up while one person is checking every last corner for diamantine... so the map that has neither is the most reliable way to get an uninterrupted run.
The pushes do use stamina, the push attacks generate a small amount of peril instead.
I like both, but for different things.
i've basically built myself for generating peril so i never realized that
Spamming a few pushes quickly can stagger a large part of a horde, and I've often done it to create openings (particularly good after reviving someone, it gives them and you more time to recover), and the push attacks are often my approach to dealing with ragers or maulers... shove them over and then hit them until they stay on the floor.
Ive been having more issue with Blessed by Fate or whatever
that penance is irritating because it requires me to play poorly
My Sienna's lines 90% of the time: "THE FIRE ! TOO MUCH TOO MUCH !" , "Fire... Consuming me !" , "Burning... Inside" , "Ahhhh no ! too much flame !"
My Psyker also 90% of the time: "THE WARP .. IS OVERTAKING ME !, THE VOICES !"
and how are yours doing ? xp
cuz mine if they're not on 99% peril they are probably using said peril to toughen up
Fair, mine is the beloved psyker so half the time he's going "you dont control me... you dont" and its perfection
I love how kooky he sounds
they're all a bit kooky, but seer takes the cake and eats it under the table
One of his ability lines is just a maniacal laugh that has literal echo
So yeah, can see it aye
Oh, I hate that one. I completed all the other penances added at the same time reasonably efficiently, but I've got a load of the cosmetics locked behind the barrier that I've got to complete that stupid challenge first.
ah that the one where you gotta almost blow up but save yourself with the ult right? how many times does it need?
Doing it 50 times as well like if youre any good at psyker you will need go out of your way for thissun
I legit had 0 progress toward the penance before i started trying to get it
ah yeah that is a bit of a slog
did you guys notice psykers sometimes 'speak fondly' of Sefoni ?
Well they are all psykers at the end of the day, PCs call eachother sibling
Doesnt surprise me too much
Advancing that one in regular play requires that I'm either desperate enough that I need to get one more brain burst now (and haven't already used Kinetic Barrage for that) or have messed up my peril management.
the one that calls the emperor 'beloved' also has a few lines with the zealot that imply everyone else knows that the psyker calls the emperor his/her beloved
It is a bit hard to miss
well when they mention their beloved every other sentence, someone had to make sure it was the emperor and not something else
true true
I think I'm still on about 10 out of 50 for that penance.
yeah, have to intentionally gimp yourself to get it.
Ive been actively working on it and i think im at like 6/50 over a mission or two
Proper pain
Oh right the "chance to gain a charge on kill" perk is super handy for this
And I could just load into a private game and spend ages overloading myself in the first part of the map, but for penances that were supposed to promote better play, that one is just dumb.
It actively promotes worse play which is funny
Oh yes, if you're not running Psychic Communion, do.
yeah been using that perk, just wished my rando teammates werent so good at killing haha
PsyCommun is MY beloved
You can try asking people to not snipe the stray enemies between encounters (which are important to maintain the kill chain) and hope they don't grief you.
It's unfortunate that "hey, I want to do this penance that doesn't really interfere, help me out, okay?" will sometimes get you people bending over backwards to help...
... and sometimes complete jerks.
I am quite proud of the time I ran bodyguard for the vet who said he'd been struggling with the On Overwatch penance for ages.
He didn't manage a completely damage free run (he took some damage from a barrel at some point), but he did get a run free of melee damage.
Between my ult and FS pushes, I just kept anything that got in melee range staggered.
(Assuming I couldn't just keep it out of melee range to begin with)
that dogshit is literally still pinned lmfao
Grab Quicken, join a malice lobby and just keep doing brainbursts, by the time you're full on charges your ability will have recharged. Enjoy screaming into your teammates' ears multiple times a minute!
I'm not hugely fussed about completing the penances, I just feel that's a terrible one to have as a prerequisite of all the others.
I mostly play gunpsyker, and often only use the Illisi's charged attack to open against a horde to get Slaughter stacks up (at which point I go for light attack spam, as I feel it keeps the horde better staggered than the optimal damage approach of special heavies), but even then I managed to get the 2500 warp kills a very long time before I'm ever going to get the avoid perils penance.
Its almost always better to do special heavy if the horde is controlled
Since that has better cleave
But it doesnt really matter
Play how you like
Stuff like "Kill Elites while on maximum Warp Charges"... isn't bad play, Brain Burst is legitimately a good option against many elites, and BB shouldn't be looked at solely as a tool to get warp charges.
But "Screw up your Peril management, and inefficiently use your ult to save yourself" is not good play. (Kinetic Barrage means your ult is better used early on if you need to do a lot of brain bursts, and all the other Lvl 30 perks throw away all your warp charges).
see it as an opportunity to use an extra cast before you would use your F, thats how Ive been doing it
Some of the new penances just promotes bad play, the perils of the warp being one
penances always promoted bad play
One other that comes to mind is the zealot 'Stun things with your grenades, essentially wasting them since it wasnt necessary to stun the horde'
fatshark is always smoking a fat one when they come up with challenges like that


