#psyker-class
1 messages ยท Page 608 of 1
I'm getting charm 100%
There is only 1 charm worth using... and that is Winged Liberty to display that we serve the Astra Militarium
wait is that the helmet from the first bundle?
Yes
new gear in sell?
Ye
meh, nothing too interesting
gas mask has unique hair cutting
Hadron just told me this: "Existence seems so much more agreeable after our discussions."

That means that she wants to kill herself when she talks to us and is glad we are going away from here
Not that she has a new and positive outlook on life
It's different with me.
Hadron hates that she loves us, what can I say?
Tsundere mommy Hadron
Yandere stalker Trapper
Also nice Vizviepop style profile pic
Too bad for her, I'm already taken by my beloved, he speaks to me in my mind!
And thank you!
I was told just once that I was a good varlet. Never felt myself happier than that day
She were being sarcastic
That's just you.
No. It was after I blessed my weapons. She told me something like "get back to your service now, good varlet".
YOU DON'T KNOW WHAT WE HAVE, IT'S SPECIAL 
Tide games are meant to be difficult right? I had a friend arguing that fatshark might be keeping stuff like pinning fire/slaughterer/brutal momentum etc in the game as is because they don't actually care if the games hard since its pve but ive always assumed these games were meant to be challenging however this is my first tide game so i dont actually know for sure
I just hear everyone talk as if a challenge was intended
I always understood it as it's supposed to be difficult
And I played all the Tide games
Thats what i assumed
He was just saying simply because its a tide game doesn't mean it has to still be hard like vt2 was
But im pretty sure fatshark wants it to be hard and just messed up balancing
And are being slow to fix it
that's my same thought as well
it doesn't need to be ball-bustingly difficult, but it's pretty apparent that those blessings are far and apart much better than many other blessings
difficulty is whatever fatshark wants it to be, but it's more easily demonstrable that those blessings are cracked
Another argument was the difficulty is in getting a good weapon which is true partially but thats clearly not working and theyve even eluded to possibly changing it
So i kinda doubt that as well
If blessing balance wasnt so all over the place id almost agree with him but as i said i think they just don't know how to balance some stuff, esp when theyve given us stuff like hi int shock troop to challenge those of us that consistently clear damnation +
yeah the whole thing reeks of incompetence/lack of time rather than intentionality
and there's the same of the current perk reroll system where you have to just spam click it, which is a consequence of when the costs were intended to be increasing
so you have these demonstrable changes from what has been said in the past
fatshark straight up isn't good at balancing
and the game is separated into different difficulties, so they can always just tweak that
you can ask someone like aquila who iirc has worked with fatshark on weapons and given feedback and whatnot, they're just not good at understanding the meta of the game and why things are good
you had this problem in vt2 where you wanted swift slaying on everything
there's no way to know what intention fatshark had for their ideal difficulty, because a lot of the game is the way it is because of time crunch and the absolute organizational mess that is fatshark
difficulty is not the better answer to me
meaningful content would be
it's ok if the game doesn't meet you with a stupidly punishing wall of difficulty that forces you to stick to a strict min-maxing meta as it would drive away the bigger part of the population and it would never compare to actually handing out interesting things to do with the game other than spamming the random new diff 5 mission that pops up very 30 minutes
the chaos wastes mode of VM2 looked to be interesting for instance, never got to try it but a randomly generated routes of levels to clear with gear to pick up along the way sounds like something that would keep me playing for a good while
Oh absolutely, I've wanted that on DT since day 1
also, the more you build your game around impossibly hard difficulty, the more you're artificially destoying the depth of your gear system, we're supposed to be fighting with OUR created character, using OUR obtained or crafted gear and having OUR chosen abilities
difficulty usually means better rewards so there's that risk vs reward aspect as well
more difficulty just means stricter meta which in turn means less ans less worthwhile variations in gameplay
the great thing is you don't have to delete sedition to make the hardest game modes harder/add more
sure, but you could also just play on lower difficulties
damnation isn't the only difficulty
even on other games like Dead Cells, you aren't forced to run boss cells
that's a false argument since the way a studio handles its game is often time the way the playerbase will evolve its way of viewing and playing the game
i mean i'm not arguing against the fact that higher difficulty = stricter meta, but I'm saying that you can also play on a lower difficulty to avoid the stricter meta
if fatshark ships new difficulty every 6 months, each harder than the last, what do you think will happen? will the playerbase become meta centric and insufferably toxic or will it enjoy trying new things without caring much for min-maxing gear?
i'm not proposing adding new difficulties constantly
nor am i arguing for a ball-bustingly hard difficulty
the most we're likely to get is dif 6 and red weapons like how winds of magic added cata
today maybe, in 2 years if the game keeps going the difficulty way the playerbase will just follow the new content that is given
who plays in diff 1 and 2 in a game after 3 years of release?
the die-hard playerbase that sticks with the game in spite of playercounts dwindling and a lack of content naturally tend to gravitate towards more difficult gameplay
new players (if darktide ever gets them)
it's how you ended up with DWONS modded realms in vt2. people wanted a challenge and the normal game didn't provide it anymore
my point being, telling people to go in diff 1 and 2 to avoid the strict meta is a band aid on a rotten leg
can't really do modded realms in darktide
if your game takes the difficulty route, the community will follow
and the rest will become uninteresting
i'm not sure what argument you're responding to
this is a problem you're never going to fix, especially not with fatshark. there will always be the meta for what weapons and builds to use
game devs aren't omniscient and fatshark devs hardly seem to know what's going on with their own game a lot of the time
not talking about destroying the meta, I'm talking about not encouraging the following of a meta
if you hand out content that incites you to follow a strict meta in order to enjoy said content, the depth of your game will be hurt with each new update
obviously content that caters to a niche portion of your playerbase is not going to mesh well with the majority of your players
like i said, the people who keep playing this game inevitably want more challenge because the standard content gets boring. they're not literally just going to release new mission modifiers
they haven't been doing that
not even going into the fact that in 2-3 years, the remaining playerbase will all be in the highest difficulty possible for the most part and the lower diffs will become barren of life so telling people to go there is just telling them to go play alone
it would be really strange if they just decided that maps and weapons and subclasses are subpar compared to adding Higher Intensity Extra Shocking Troop Gauntlet
i mean unless they so tightly tune the weapons or make them so ubiquitous, there will probably be a noticeable meta and people are going to use it
it's not an easily solved problem, and I don't expect them to do such drastic changes to weapon balance
they also just won't get it right
there's two ways to view "new challenge": could be something harder than before or something different
nope. modifiers like hounds and sniper gauntlet suck
get old real fast
if fatshark were to ever release new enemies (presumably fairly likely, considering vt2 got beastmen), maybe, but until then all they do is take one enemy and spam it a bunch or make it harder to see
what I mean is if you go the "something harder" route you're dooming yourself to make the meta more strict with each update
and players are always going to stick to certain difficulties more often
New things like that are so easy to implement because they can just change a few things and pretend it's new
you see this reflected on the mission board, where heresy and malice missions have 4 missions each
compare that to damnation which only has 3 missions at a time
while something different won't necessarily make the meta more strict unless you fuck up real bad
or sedition which only has 2 missions at a time
it's natural for players to progress, and players not populating the lower difficulties is primarily either a sign that the game is too old or that the developers are not doing enough to attract new players
no a reason to make an even higher difficulty with an even lower margin of variation if you want to be able to beat it
i mean just have it there for the players who want to try it
there are two incentives for higher difficulties--the challenge and the reward; and they can always tweak those two things so that players don't feel forced to run it (because of the higher reward)
i think you overestimate the skill progression of the vast majority of players
materials
plasteel
those aren't an issue
dockets and plasteel certainly are and that's a big complaint of a bunch of people who put #breakthelocks in their name
i only started going to damnation primarily once they buffed mats
so at least speaking for myself, rewards do matter
a chaos wastes like gamemode to gather ressources would be way more rewarding and interesting than difficulty and meta hell that would be the turbo ultradamantion exterminatus difficulty
chaos wastes would fucking suck with how weapons work in this game lmao
you'd end up with shit that has like crit and headshot damage and hammerblow and thunderstrike
i really do not get what you're responding to
i don't think anyone has said that difficulty is the best form of content to be added
'everyone' as in the people here
yeah because it's an extension of what we can already see
it's easy to talk about and be reminded of it
something like newer unseen content is harder to imagine and discuss
or you have to remind yourself what you can see probably isn't what you're getting
unless its the datamined premium cosmetics
and also, fatshark has been tweaking the difficulty and added that whole elite resistance modifier
i think it's fairly justified and appropriate to talk about difficulty
if you keep talking about the same thing, chances are that's what you'll get if fatsharks cares to read forums and the likes
and also because I don't like to talk about things that fatshark are unlikely to add in the near future
not really true?
there's already a dif 6 in the files
and red weapons
this stuff seems fairly predetermined to happen at some point
i mean i hope that they're good enough to decipher that we want new stuff
hell we've been talking for months about how bad shield, recon, and revo are and they only recently did something about it
I'm talking about what may come after
there likely won't be anything after
relying on a pure proportional analysis of what people are talking about is just going to put yourself in pain
they'll release more subclasses and maps and stuff
that's most of the content fatshark puts out
i'm not going to change the things that I naturally talk about in some weird attempt to game what i want from fatshark
it's not as though fatshark has the resources to do literally whatever they want or to make wrongful analyses
Ok they now agree it was meant to be hard however i had to tell them how fatshark operates/how they dont really understand things and they no longer want to try the game ๐ญ
won the battle but lost the war
Yeah i agree theres things more important than difficulty atm i just want to be pushed further to improve/become a better player
Not that im perfect
I wouldn't mind the current rate of dockets and plasteel if the locks weren't so horrible. I'd be okay with slowly watching the armoury for that new weapon with great stats and then polishing it up... if Hadron didn't ruin them every fragging time.
More sockets and plasteel would just be a workaround to bulldozer the punishing system, rather than an actual fix for it.
is cerebral lacerations actually a decent choice?
I didnt realize it doesnt increase peril
It's useful on monstrosities, and might get you a break point for dealing with some elites in two BBs rather than three on high difficulties, but it does have opportunity cost.
Psychic Communion does a lot to stop you having to play the warp charge mini game, as it'll often reset your timer without needing you to BB, and Psykinetic's Aura can massively increase the frequency you and your team can use your ults.
The true answer will depend a lot on what you want to combine it with and your preferred style.
If you bb a lot probably a good option otherwise I wouldn't
Without communion i never have warp charges cause im not bbing frequently enough 99% of the time and i want to have my charges up for when i activate barrage/for general damage purposes
too bad they missed. catachan swords and dueling swords,
they missed a lot of things really
oh and the rashad axes terrible headshot hitbox
oh nice
ill have to try it then
i must have missed those patchnotes
i hope they do a blessing overhaul instead of just a passing buff here buff there,
make some new blessings for stuff with only 3
Catachans aint as bad as they get shit for in all honesty
Sure, they're not OP or nothin, but theyre fun an you can actually complete missions with em
GIVE ME MOTHER FUCKING BLAZING SPIRIT 4 ON MY TRAUMA STAVES, YOU @#(&$#)@$%(@W @#)($#$()@# $#)$(@

One thing I've also often forgotten when I'm not using Communion is that your warp charges also influence the power of your ult. Not having a large stack of charges makes it a fair bit weaker.
they made a recent unlisted change that makes your ult scale off of your peril now
In the previous patch ye
I swear it used to an then stopped doing so at some point Arco
maybe
i don't think i've seen people remark on it scaling with peril before
i do like it scaling with peril now to add a bit more of dimensionality to peril management
i would love it even more if they knew to write changes into the patch notes
Hey one thing at a time here let's not ask for too much
immesurably complex
Thing is.. stuff like that isnt even fluff
They dont need to tell us they've fixed minor bits of clipping in cosmetics, but they DO need to tell us when core gameplay functions have been edited
real picture of men aged 30 and above when working in retail for more than 5 years
There's no reason for them not to tell us already, I strongly believe their management is so poor that they often don't know exactly what is shipped whenever it gets a bit too subtle.
Either that or the devs are taking shit into their own hands and fixing the game in spite of shitty management
Why would they tell half the story if they didn't want to share? Might just not say anything at all and ship updates without patchnotes if they don't want to tell us.
See; Recent, and very obvious, melk+ shop buff
(Apparently hasn't noticed the obvious, but to be honest my play has been pretty erratic recently, as the game seems to have become even less stable for me of late).
Honestly id be ok with this
I hope they'll expnd the story at some point
Eh, more in-game stuff like voicelines and backstory would be good, but i dont care for the cutscene type storytelling myself
I like 2077s way of doing it, because you actually feel involved in the world tbf, but DT's is so ridiculously impersonal and you have zero decision making elements
Vermintide didn't give you choices either
At that point, spend the resouces on gameplay and things that improve it, not arbitrary impersonal storytelling that often only makes a modicum of sense at best
DT is in severe need of gameplay content, we're not playing it for story, we're playing it because its fun to crack 'eretic skulls in a 40k setting
no point in investing yourself in a senseless trash mob bashing if there's no story behind it tie it all, might as well go back to vermintide
L4D didnt have a story, people played it because it was a good game
that's completely false though
there was a clear line that tied every campaign
Gameplay first, thats where the TLC needs to be spent in DT
I think the story in l4d was still obvious and cohesive enough to contribute to the gameplay / environment
the story justifies sending you to new areas of Tertium and maybe later other area of Atoma prime
no story would make each new mission be even more senseless
Like "the sacrifice" makes the storyline elements there pretty clear for example
simple story doesn't equal to no story
I don't want to be sent in some mission without introduction just to bash mobs and repeat at nauseum
And those elements can be present in mission, See; Riser
We dont need cutscenes taking up more dev time when the game is dying due to lack of content
devs don't do cutscenes
The point being, it eats resources that could be better spent elsewhere
more like, people responsible for gameplay improvements don't make the cutscenes nor do they write the story
not how it works
Excatly how it works, these things cost money, which in turn is then not being spent where it needs to be
resources management in video game development isn't as easy as "don't put money in cutscenes so it makes more for balance"
if the people that work on cutscenes aren't the same as people that work on balancing and gameplay improvement, not paying the former won't make the later more productive or work faster
the budget simply isn't the same
it is though lol
ultimately you have a set amount of resources
and even though it's not the same people working on two different things
investing more into one means less effort in another
yes.. and you have a set amount of resources lmao
so putting more devs onto gameplay for example, means less in other areas
and vice versa
people that make cutscenes don't necessarily code
same goes for people writing stories
yes but if you put resources into that
it means less resources into dev
even if it's not the same people
you're still dealing with allocations
at best you can stop paying your animators and writers so that effectively the company spends a bit less on the work force overall but that will not make your coders wrok better or faster
and if you come to this to survive as a company, it means you're alrady pretty much bankrupt
that's not really how it works lol
ultimately it's an opportunity cost
you can't have everything
so if you think one thing is more important, you prioritize it and other things are deprioritized
actually yes, you need a bit of everything else it means you're unprepared and will have to resort to contractors
you might hire more X and hire less Y
no because if you try to have everything then you hit budget constraints lol
hiring isn't that easy in a domain that already lacks work force
you can't just decide like that that you will stop paying X and hire more Y because there simply isn't enough people to hire more Y at a given point
- it means all the X you stop paying are basically jobless
you seem to no know how budget allocation works in a software dev company
speaking from my personal experience
as an engineering manager
who manages 8 software engineers at a big tech company
yes I have no clue lul
you manage a team and try to make it pass as company budget management
completely different
it's not company budget, you literally pick and choose what you can and cannot work on
because it's impossible to do everything
we don't solely talk about software engineers here, it's about animators, writers and everything you need to develop a game
i think you're talking from too idealistic a standpoint lol
idealistic sure
Fatshark can't dynamically adapt their workforce. This isn't something where you hire and lay off people dependent on what you need to do that week. On the longer term they can maybe decide "hey we need more animators, we'll train up some of the model rigging team so they can move between departments", or "hey, hire some new cosmetic artists", but people do have individual skills, and doing things like putting the modelmakers to work on the coding does not make the coding faster, it just means awful code.
in the real world we don't have infinite money to spend
so we have so pick and choose which areas of the workforce we invest into
and the choices that are made are long-term
literally telling you it sin't that easy to simply say good bye to every animators to the profit of more budget in programming
so idealistic of me
no shit, but you can downsize the animation team for example
if you feel like another area is a higher priority
and what ends up happening is that the animation quality may suffer
if you come to this, you already failed basically
i dont think so lol
part of software eng is making tradeoffs
if giving up something to prioritize something else is failing, then it's impossible to succeed
- hiring programmers won't make the work of the team that much better right away since they'l need formation and learn what's already in place
that's several months at best
yeah but you're not making these decisions at a fly lmao
but the game needs improvement now
you're making these decisions like 6 months in advance
like in december when fatshark was like "we're sorry we're gonna try to make the game better"
then why are you saying things such as "just downsize the animators team lol"
it's gonna take 6-12 months from THAT point on
nobody is saying that except you dude
just me I guess
shared feeling
As with every major project, indeed
100%
Dude im cosndidering reamking my psyker and picking the girl
cause she has better lines but
im gonna have to level again from level 1
i dont get why you cant change genders on the barber chirurgeon
Cause he was a last minute thing iirc
We can completely change your ethnicity, which has zero effect on game play, but your height (which does affect gameplay) is too much of an ask...
Wait it does? whats better on height?
cause i think i made all my characters tall
Being taller means you can see over more stuff (including mobs, which can make picking off specials and elites easier), being shorter means you can hide behind cover better.
ah ok
i wonder if height affects melee range
if it does, then i'd crank my height up whenever that becomes possible
and then i can insult people for having short arms
alright buddy
Short works quite well for psykers, as a lot of their staffs aren't really affected by line of sight, and it means you can play jack-in-the-box brain bursts behind more walls. (Pop up, lock target, duck, wait for head to explode, repeat).
regular height suits me well
i am occasionally sad when i am too short to sightline a sniper over a horde
and then i jump, and then i get skeeted
i let my character be randomized
i sculpt the physique and appearance of all characters
which is to say i randomized until i got an appearance i liked and tweaked it a little then set height to max
I think I made my psyker minimum or near minimum height. Which is sometimes a pain when playing gunpsyker, because everyone loves to block your line of sight.
well why dont you go to your barber irl
and ask him to change that ๐
real answer is probably that changing gender+voice wasn't a requirement when they added it
or that it is immesurably complex
my barber cannot make change my face 17 times in 2 minutes
for surge, should I be using Warp Nexus or Focused Channeling?
Deffo 5.2 irl 
Nexus pal
okay, good. then I don't need to change anything lol
also for Trauma, what should I be using if I don't have Focused channeling just yet? Would Rending Shockwave, Blazing Spirit or Surge work okay?
p much rending shockwave if you're not running warp nexus in the other blessing slot since trauma's crit chance is too low by default to make good usage of Blazing Spirit and Surge doesn't work on Trauma's RMB
although i suppose that rending shockwave has dubious usage if your teammates aren't aware of it
Nothin to stop you sayin in chat thats what you have tho and making people aware of it
It can change the pace of a game pretty substantially after all
Are you daring me?
Is it the shop or do they new cosmetics have no physics?
The hand charm's got physics.
It's physically ugly.

the only physics I want is horse ball physics
Eh, i like the simplicity and that its a bit smaller, arms free, thats just way to expensive for what you get
Slaanesh cultist spotted
it's scientifically accurate
you clearly wear it as a charm

HOLY SIGMAR, RAVAGE THIS BLESSED BODY
his body isn't blessed
weird thing to open this channel to
weird thing to always be making the tallest possible character
it's not.
Wrong game mah brother in the emperor, thats fantasy warhammer
Clearly one of our siblings has lost control and the warp is now pouring into psyker chat
the fact that a fully charged void strike cant reliably one shot shooters is infuriating X3
does it not with +flak?
gunker go brr?
51%
kekw
Inspiring barrage, crit damage and low stopping power dude
I wanna use a staff but right now my machine pistol is cracked compared to even my best staves
this is a critical fail of the drip check
nah nah, this is peak drip
even ogryn find this stupid
Im on the granny grindset
ogryns cant use words silly
this is a bon'ead
Should I keep this as my deflector deimos, and roll another for unstable power, and put slaught 4 on it.
or should I just drop deflector 2 and put unstable 4 now, so it has unstable 4/slaught 3
depends on how much you want deflector, but unstable is really recommended
you could even replace slaught with unstable if you wanna
ya hmm'
hard decision
ultimately i don't want +1 stamina
but since i have it, it synergizes a bit with deflector
so im inclined to keep this one as my def + slaught one
i always thought slaughty > unstable tbh
id keep slaught just cause it lets it horde clear with lights
could actually consider dropping slaught
if your staff can handle hordes fine
and just doing unstable+deflector
best illisi blessings ?
slaughterer/unstable
or deflector instead of unstable if that floats your boat more
bloodthirsty can also work
the plasma vet when he shoots the random poxwalker i was trying to refresh my BB stacks with
thanks hadron for not messing up but too bad about the damange almost perfect tbh
anyone wanna play channel 5
do i uh even need to reroll anything here lol
well you have a perfect opprotunity here
replace flurry with Blazing Spirit 3
roll unarmored to 5% crit chance
and embrace the Fire Trauma Wizard Gang
lol
well I have one of those as well but warp nexus 3 instead ๐
it is pretty fun ngl
nexus 4 is worlds better
man that 4% more crit chance makes all the difference in the world
besides fire trauma doesnt care much about the damage stat
shit i wish i had one that good
anyone wanna play??
sure why not
long as its damnation ๐
chsannel 5 b
channel 5 b
5 b?
what is this 5b of which you speak
GREAT QUALITY CONTROL FATSHARK
really gettin a handle on that clipping arent they
hullo?
oh well
gave up a hi intensity trying to figure out what you wanted
well im just go go play then
Why not? Do you never full charge?
i do for knockin stuff down
I have 80% damage on my blaze trauma. I wouldn't want like below 70% ish personally
youre only losing 20 damage
Yeah I saw alvl. Shame about the damage if you could just swap 1 modifier around
shit id take that one
Yeah only 20 damage but you have loads of feats that will scale with that 20 damage
Warp unleashes, warp charge, perk
Sadge perk 

but with how much i rolled to get this i think its as good as im gonna get
what is the dump stat for the trauma
360 dmg is good nuff for one-shotting all non-elite/special trash (with the help of feats/perks)
How much damage is 360?
mine is 361 so

difference between an 80% and 60% quell speed staff is roughly 0.5 seconds when quelling from 100% to 0% (2.25 seconds vs 2.75 seconds) which isn't much, but there's also a BP at 100% peril where an 80% quell speed staff only needs to quell 2 ticks for a full charge and with leeway whereas with a 60% quell speed staff you need to quell three ticks for a full charge and with some leeway
360 dmg is just 60% damage
since it scales from 300 to 400
a mauler has something along the lines of 1.8k HP so I'm not sure how you're doing that
Maybe lucky with crit.
and trauma has enough stagger that I don't consider it's damage particularly important unless it's missing out on some serious breakpoints
4 warp charges, high peril warp unleashes, 25% flak
well then thanks arco for making me feel better about the bad damage ๐

Another bug?
yeah they have exactly 1.8k hp; 80% dmg trauma deals 770 dmg with 4 wc, warp unleashed at 100% peril, +25% flak, and a crit
not enough a 2-shot
What if you have 10% elite damage?
sus
Close but not good enough
Guess my mauler got a stay hit from some dood
maybe your bb went off on it
there is a bp at 71% dmg for one-shotting poxwalkers with 2 warp charges; any lower and you need 3 warp charges or more
and easier to reach 450 dmg for one-shotting dreg bruisers if running warp battery (or warp unleashed) with 380 dmg
mix of quell speed and damage between 60 and 80 up until how comfortable you are with damage BPs i suppose
a part of my rationale for dumping damage is that the outer area is likely to ding enemies as well even if it does but a modicum of damage
though you could make that same argument for the mauler case, but those numbers were assuming two crits in a row
shotgunners I suppose, since they have 750 HP and come very close to getting annihilated with enough buffa
aight Hadron, try not to ruin this one pls
prepare to get fucked
utterly assblasted
im pretty happy with that
No flurry?
im doing quell cancelling m1 with it

infinite stuns, about the same application rate
Big brain
blinds teammates
11/10
i could stick flurry on there if i felt like it
or go full meme and do run and gun, mind in motion
sprint around flaming everyone and my teammates
too bad you cant sprint quell with mind in motion
๐
I know vets not using their melee is a meme, but then there's an axe only vet with ammo and shooters are about. ๐
is run n gun good for Purgatus?
Not really outside of memeing. You can slide into LMB quell cancel to achieve somewhat same effect without the blessing
Any obscurus enjoyers? 
with the other much better perks you can get, def do not settle for run n gun
@spice veldt I can 2 shots maulers with crit blaze trauma. The burn will tick it down.
The one I used to use before I got a decent-ish Illisi:
It's actually not bad, all in all.
I'm not beyond trying it again. Admittedly, it does end up in a jack of all trades position between the Illisi and Deimos, but it is a pretty good set of rolls that I've not yet got lucky enough to duplicate on either of the other types.
Yeah all 3 damage stats are so high + best perks and blessings combo (for me personally)
(Wouldn't mind a bit more mobility, but it's not bad, and Force Swords get infinite dodges regardless).
Deflector is only T2, but to be honest, there's not really that much difference with different tiers of Deflector.
I did get a stonking set of stats on a grey Illisi a week back, but then Hadron proceeded to give me nothing I wanted as far as Blessings or Perks:
https://cdn.discordapp.com/attachments/1046914150363844779/1127816636536209438/image.png
shred ain't bad. put slaughterer on that in place of uncanny and.. mmph~
As much as people insist that you don't need Deflector, I use it often enough that I wouldn't want to lose it.
I've got a not-terrible Illisi (not great in the damage stats, but not disastrous) where I have got Slaughterer/Deflector, but I'm stuck with a +1 Stamina that I don't really need and would probably be a lot more useful if it was Maniac damage.
do i want these perks, or is unarmoured better than flak
i should just ask this
which one is better
god damnit
im sorry haha
i fixed it.....
Flak/Maniac is generally the preferred combination. If you have to pick one of those, Flak.
gotcha
Not that Infested is terrible, but with Slaughterer, it doesn't really need a lot of help with those.
i have either flak3/maniac4, but 61 finesse, 77 mobility.
or infested4/maniac4, but 78 finesse and 62 mobility
i guess its probably kind of a toss up
i feel like the 17 finesse loss is kinda bad
It's not ideal, but it's probably not a disaster.
High mobility can be fun on a force sword, dodging all over the place.
gun psykah
Memers
Hrm for force sword I'd go for maniac over flak to kill muties faster. D:
Carapace on obscurus and deimos are good too. You can 2 specials a crusher.
Killing maniacs quickly is very important
On almost all weapons, if I'm forced to choose between flak and maniac, I will pick maniac without question
RIP no flak no maniac no deflector.

Guess I can do bloodthirsty slaughterer specials spam meme but warp resistance is low.
I can't play force sword without deflector. 
infinite dodges
I stand in front of shooters holding block and get chewed. 
just spam slides and dodge
i did that once, it felt like matrix
I'm not that good to play without deflector even with infinite dodges. 
i was moving forward blocking bullets while the vet behind me dropped shooter while moving
Aye best feeling to just menacingly walk toward shooters.
and quickswap to revolver to explode their brain
Gunpsyker 
Hello all, anyone able to help a noob out with some psyker questions?
I can try.
I just recently got into dark tide and really gravitated to psyker is my role to take out specials effectively? I understand it may change depending on the team but I was just wondering. Also just out of curiosity what weapons do you usually run?
Yeah with the right build you can take out specials very fast.
Psyker is really versitile with a lot of builds option, unlike other classes.
If you're levelling just experience with weapons for now, but at end game force swords are really good for they have infinite dodges. For range, it's up to the build and what you want to do.
You can clear horde with void/trauma/purg or cc support with surge. Or if you're a heretic you can play gunpsyker too although I don't get that since I play psyker to not bother about people stealing each others' ammo.
Agree on playing with what feels good. Some staves are more general or all-arounders while others specialize more.
Some weapon can cause hand fatigue more or require more effort to use.
Knife (combat blade) is fun and fast but that can wear out your hands faster. Surge is great at CC and decent against armor, but it takes more enemy knowledge and keeping your head on a swivel (not great for hordes).
Some weapons will feel good in lower difficulties and struggle in higher difficulties.
Some weapons are also dependent on good base rolls. Trauma is definitely one of those.
is my role to take out specials effectively?
I would say "no". That's not to say that you shouldn't do that, but that you shouldn't specifically see that as your role.
While Brain Burst is a combination of slow and high damage that means it's best reserved for high value targets like elites and specials, psykers do not (unlike the Veteran) have any tools that let them identify these enemies any more easily.
For one thing, Brain Burst is slow.
You often haven't got long enough to lock on to a target and charge up before you've got to deal with something else.
(Or before something else deals with you).
It's often better to tag a target to let someone else take it out first.
Now, there are some things Brain Burst is ridiculously good at.
It almost entirely ignores armour, and even up to quite high difficulties can bring down most of the Ogryn enemies in two charges (although you may need to stack the right traits and a lot of warp charges to do it).
A veteran with a plasmagun or boltgun can put real hurt on a Bulwark or a Crusher, but a psyker can do it without spending a round of ammo.
Teammates with lasguns or autoguns though can barely scratch carapace.
So I will generally try to priorities Bulwarks and Crushers if I can, because psykers are best equipped to deal with them.
(Also, as far as Crushers, note that the Force Sword's push attack can put anything other than a monstrosity or mutant on the floor - or if you hit a Bulwark's shield, but it can still stagger those well if you get past the shield. But if you get three Crushers at once, often the thing to do is just shove them on the floor to buy time. And yes, it will still stagger Crushers on maximum difficulty).
BB is also really good at Snipers and Gunners. You can often get a lock and then duck back into cover while it charges up.
And it excels at dealing with retreating specials, because you only need line of sight for the original lock on.
Once you've got the lock, it doesn't matter you've lost direct line of fire, you can still turn their skull into splinters.
Now, obviously, there's other things to it than just Brain Burst - but I find that's what a lot of newcomers focus on.
And you need to be wary of that, because Brain Burst barely levels.
Man thanks so much for all the info guys
It does the same amount of damage at every difficulty, and only a couple of traits can even boost it at all, and not even all that much.
So it somewhat falls off as you go up the difficulties.
Comparatively, your gear will level much more as you level your character.
Looking at the overall spectrum of their kit, psykers can be built to be very anti-special in their approach, but honestly a good psyker build can do many things.
I was wondering because I thought since Brain Burst can basically one shot elites/specials i assumed it was my job to try to protect the group from snipers and heavy gunners and shot gunners because I can start the cast and hide behind cover and poof, enemy combatant lost his mind. But then I got a fire staff and tried to stack skills for the soul blaze thing
All of what @hidden crystal is saying.
Bringing it back to when @plucky flax said that psyker is versatile.
Psyker often ends up being a flex slot and should prioritize being built in a way that can handle most situations.
You'll end up doing that a lot, but it's mostly situation based.
If you can protect your team from elites and specials, then by all means do so, but you shouldn't assume that you're stereotyped to that role.
I usually tend to prefer a support role in most group comps in games so since there is no healer I figured solid CC would be the best option so I take my chain lightening staff and force sword and try to just sort of buy my team mates time to mop up. Because I tried hard to make a build that was like brain bursting specials before they had a chance to hurt team mates but someone is always quicker to the draw than the cast time and I'm just left like welp...
Sometimes it is genuinely better to ping the high value targets for the veteran with the boltgun, or let the Ogryn bowl over a heap of shotgunners.
Again, brain burst is slow. It's powerful, but it's slow.
I suppose support wise the Ogryn is maybe one of the best, I don't have alot of experience but I met an Ogryn named Shi' Thead and he protected me with his life, he was like a massive wall when he set his shield up, I saw the guy tank a Daemonhost a veteran pulled it was cool.
Always ping/ tag.
There's often a faster way of dealing with these targets than BB.
Although, that said, if you can pre-charge BB after you've heard the spawn sound for many of the specials, then you can splat them right as they come around a corner.
Yeah, I really find myself falling more in love with this game day by day but it's difficult to find a solid group. I am sure it's viable to have 4 veterans or like 4 Ogryn but I always thought having a solid group of each person running their own class would be sick.
That's actually super helpful for puppers and the pox bursters
the pox bursters
Yes, but please don't do what a psyker I was in a game with the other day did.
Cause the pox burster usually is timed where your BB goes off when they are like mid air diving at their target lmao
Honestly I have had really really good luck with my chain lightening against both of those mob typea
Mostly because the back to back stun, I do barely any damage but I can keep them there lol
Are the staffs the best weapons for phyker or is it just a number game
I honestly found them to be the best choice for me because I feel it's solid utility, I still clear enemy fine, and I don't have to fight for ammo if it comes down to it. There's no reload and if you work in mind in motion it feels like you have no draw back really
However that being said I like that recon lazgun
It's pretty legit if you are good at aiming but I guess it depends.
If the poxburster is close enough to someone that it's going to damage them, just let them try to shove it. Shoving it has a mechanic that lets the person escape the blast entirely.
The thing is, once you're too close, there's no fall off on the explosion. So it leaping at them or you blowing it up too close does the exact same amount of damage to them, so you might as well let them try to shove it.
And there was one person I was in game with the other day who WOULD NOT understand that.
And kept blowing them up when, if I'd been allowed to shove them, I would have been fine.
Oh, as far as psykers being anti-special: Your psykinetic's wrath ult does not need line of sight.
Is it possible to run a solo private game? Or do you need a strike team to go private?
You need at least 2 people to d a private game. No true solo.
One entirely legitimate tactic is to use your ult to launch a pox hound off an ally, and if you're close enough, you can still do that even if there's a wall in the way.
Solo games can be done with mods.
To be honest, my standard psyker loadout uses the MG12 Infantry Lasgun.
I there's a mod for solo, but since fatshark isn't huge and this is the first time that they are hosting the game vs the player, I suspect it's a cost saving thing.
Also, we all get to see the hound ragdoll yeet itself into space at the same time. So that's fun.
The ping can be... thy enemy.
Hey Macro just out of curiosity, do you usually just join pick up groups or do you have a dedicated group?
Almost exclusively pick up groups (although occasionally I have a Steam friend along too).
This is part of the reason I do go with the MG12.
Because it's not unknown to end up in a party that's Ogryn with Kickback, Zealot with Flamer, Vet with Shotgun.
... and no-one else has brought a weapon that's effective past the range of a loud sneeze.
3 psykers with purg and you're 4th with a meme build ๐
I've never had that specifically (I've had a couple of all-psyker games, but never all of them with Purge), but I did have one game where all three zealots had flamers.
A psyker chasing after 3 zealots with the zoomies is a lot. Happens surprising often for some reason.
As is, I settled quite a lot on a marksman style of play, and were it less teeth-pullingly painful to level up your gear, I might try a sharpshooter (as they benefit from a lot more traits to let them regenerate toughness at range), but getting equivalently good guns and curios on a vet is going to be a nightmare.
For sure. Leveling with the painful weapons you start out will. ๐ฉ
BUT you shouldn't be in too tough a spot with blessings at the very least on some weapons.
My psyker's MG12 is this little beauty, and I think it could take me a long time to get anything similar for a vet: https://cdn.discordapp.com/attachments/1046914150363844779/1125963715557212160/image.png
(Not absolutely maxed out, but still hard to beat).
Yeah. Definitely in that it could be marginally better but that might not happen place.
Now I'm curious what mine is. I don't use guns because I can't aim.
Also I shoot a few times and dump my ammo right on the floor because I GOTTA QUELL. ๐
Very content with ammo as its dump stat, as that's something the MG12 has already got plenty of, and everything else means it hits hard, accurately and I'm quick on my feet.
Well, I do still often have times where I've had my ammo get low enough that I need to conserve it, but that's usually when I'm on an ammo-hungry team and I'm trying not to get the "the psyker stole my ammo" glare.
Psyker often ends up being a flex slot and should prioritize being built in a way that can handle most situations.
But yes, as far as the general point, it's very possible to have a psyker build that can cope with whatever.
The main thing that psyker doesn't do well is resilience.
Veterans have got twice the toughness, Ogryns have twice the health, and Zealots can periodically cheat death (and even regenerate health).
don't need tons of hp and toughness when everything else is dead
It's true lol. "Cope" is the correct word.
Also true about dead things. I am very average. So coping is what I do most.
Not to say that psykers are completely wimpy and frail (we are one of the two classes that has a weapon that can block ranged attacks, and we can also stack a stupid amount of block), but it's not a class that's forgiving of mistakes.
Oh, another favourite psyker tip of mine - I've already talked about the force sword's push attack, but just the push is also awesome.
yup.
Particularly with a stamina curio, you can spam several pushes in a row and stagger a really large chunk of a horde.
That's often something I do when reviving people in the middle of a mob - after I've got them up, hit the mob with several pushes to daze them and let the player get their bearings again.
Yeah. Also for protection at an auspex station when you also need to recover from high peril or something.
(It is actually funny how much block you can stack as a psyker. Alas, Deflection no longer lets you block ranged attacks when reviving, but between a stamina curio and kinetic deflection, standard cannon fodder just can't break your block.)
Plus psyker when running up for the revive.
It helps that, for some reason, psykers have the shortest stamina regeneration delay.
Right that too.
Blocking is insanely good on psyker itโs crazy
If I ever play another class I'm going to be confused all of the time. Why can't I do x.
Even post-kinetic deflection nerf, psyker can fuckin revive someone while being attacked by a demonhost
Perma blocking DH was silly, but that's also silly.
Iโve seen almost every phyker using the dueling sword but i kinda hate it
Is this a skill issue kinda problem or a bad take kinda problem
Nah cuz the Deimos is currently a โbetter versionโ of duelling swords
The MkV has some qualities regarding its speed tho
Both for faster heavies and dodges
And itโs pretty fun/ feels great
The mk2 has some of the lowest damage. If I'm going to use a dueling sword, I'm opting for the 5. I prefer the heavy strike down.
Demois has the dueling sword move set with the utility and damage of a force sword.
Other than just liking them or using something different, there might be move techs or something on the dueling sowrds that people are using.
When I opt for a dueling sword, I don't. I grab a knife.
That's just me tho.
Boom boom burn baby burn blaze trauma 

Not sure if burnt enemies count as 'ranged kills' or not.
prob
Ran out of good to to buy whites. Turns out I had almost 700k in garbage gear clogging up my inventory. Still have a bunch of duplicates for blessing rolls.
psyker need tougnes and hp ? 2 tougness and 1 hp or 1 tougness and 2 hp ?
I run all hp
if you get sniped or bursted or burned a lot, i'd run hp
otherwise, i like my toughness
take more thoughness if you are comfortable with slide trick, take health if you are often with depleted shield
if you can take advantage of the better regeneration (feats or melee kills) from +toughness, then it's going to be better
Grims corruption be like 
this is fine
i always put grim corruption x1 t3 or t4 in my setup
because i always pick up grim
to milk that money
heretic behaviour
i dont pick up grims and neither do most pubs so i usually don't worry about it
found the traitor
im getting grenades in a face a lot , while im trying to reset warp to 0%

i get why it takes all of your toughness but god damn do i hate it
the near 100% slow before explosion should be removed
its so lame
and it cancel zealot charge

with radius as large as tsar bomba
i like the slow to force you to react to it as soon as you hear a bomber
just that some map sections suck fucking ass with bombers
when theres 3-4 bombers and you get stunned constantly
well i would agree if the bomber was not lebron james with surnatural precision even without vision
stupid ass ground fire spreading into an entire narrow corridor
hmm yeah, but the speed you need to react to is fairly fine
comparable to a spitter from l4d2
except spitter dont slow you down before explosion
spitter had a faster projectile speed
bomber has a slower one but a slowdown effect
roughly equivalent in my eyes
faster projectile speed but less range
just that the slow arc can mislead you into thinking you have time to dodge if you forget about the slowdown
that's true
and the verticality of some maps
i mean a bomber can litteraly snipe you from half the ending room of smelter complex
and not needing sightlines in general
- spitter have less radius explosion
hmm so if they just make it so that bombers must have sightline of a player to throw it; make stick on a lock-on time before they can throw a nade
i think the slow is more interesting than just taking damage, so i like that aspect
spitter is not meant to kill you , its designed to grind you
just fixing the ridiculous range that bombers have on their nades and making more of a threat that can be dealt with
rather than being more of a sniper than the sniper
yeah spitter is pretty much an anti-camp
more aggressive gameplay in darktide, so i can see why the grenade is the way it is
i'm not very fan of l4d2
l4d2 introduced some new special infected right
and we love them all dearly
Guys - is purgatus the only staff to pick currently, or is the voidstrike valid as well ?
all 4 are valid rn
I really like it but it seems to lack the umpf ...
They're all kinda valid, but Trauma is sortof the meta right now
trauma, purg and void are the easiest/cleanest to use
you can top damage with all of those
surge is more quirky but useable alongside a melee build
do you use warp unleashed(feat) with that voidstrike?
Surge is nice, but kinda team-reliant
voidstrike has its eggs put in the range, hordeclear, and suppression baskets which aren't as valuable compared to what the other staffs offer, since it has virtually no ability to deal with elites/specials
the targeting is pretty tricky with trauma, couldn't get my head around it
trauma is pretty whack, especially when it's the first force staff you unlock
trauma basically needs a good roll to feel right
god gave you one of the widest stat scaling weapon in the game and possibly one of the worse eases of uses as the first force staff
i'm not sure if there's any other weapon that scales as much as it (i also don't play other classes)
that's my build, please don't laugh ๐ I put a lot of thought in it
what do you feel you struggle against the most with void for example?
heresy + gets challenging ifg you get too many carapace elites / specials
then id recommend switching to kinetic barrage
lvl30
the faster brainbursts will give you an easier time to deal with elites/specials
you can also use cerebral laceration lvl15 to 2brainburst crushers
sounds worth trying, I picked quicken so that I can quickly purge and keep shooting if necessary
void/surge are the staffs that I'd consider taking wrack & ruin for an infinite cleave option
wrack n ruin can demolish groups of elites
its really good alongside kinetic barrage
but isn't warp unleashed you know ... necessary ?
if not picking quicken, you can afford to give up either communion (lvl10) or flayer (lvl25) since you won't need that much warp charge gen unless you're lazy like me
warp unleashed is very nice yeah
yes I am rather lazy ๐
the flayer will do you good
wrack & ruin is one of those things that are "annoying/niche to use in general but will boost winrates by dealing with difficulty spikes (like mixed hordes)"
thanks for the advice guys
I played around 300-400 hours of Ogryn before I switched
now it is a totally different game ๐
Darktide ftw

regarding the stick topic, everyone I saw on higher difficulty seemed to be running with purgatus
and it really looked like monster damage
purgatus is basically easy mode
infinite, high damage dot with great suppression
good range too
the little brother of zealot's flamer, so it's pretty nice
weaker than the flamer but you can use it a lot more
yeah more generally applicable and spammable
pretty much no need to ever melee if using purgatus
It's only monster damage if your team is lacking DPS. Trauma and Void are the best DPS staves.
But then thing with Purgatus is it's piss easy to be effective with it and it has very reliable CC
at least with purg you can apply max dot and just maintain them to wittledown the bosses while you are free to kill other stuff
And it's one of the least roll dependant staves
or to brainburst the boss while the soulblaze does its job
I really wanted to like it but especially when someone uses it enthusiastically, it becomes really hard to see what's going on ๐
theres a mod for that
bloom is one of the settings that sets your screen on fire if you have it turned on
^ this
What perks we putting on Deimos?
as for blessings i rolled Deflector 4. What should be the other? Bread and butter Slaughterer?
unstable power or slaught
The fuck you doing here pal, you lost?
Sorry spark'eads, I take my pal and go now. 
Too kind, sweet brute
Maniac is BiS, the other one doesn't really matter
Always unstable power with Deimos, second blessing is either Deflector or Slaughterer
Allows you to one shot mutants on Damnation with the H2
I am garbage with voidstrike today. Normally I'm "you should practice more" to "sufficient". Hot doodoo today tho.
In case someone wants to see the one shot in action:
https://youtu.be/zlUkBoKxY10?t=35
Click the link, the embed starts from the beginning for some reason fixed the embed
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
Just get your quell cancels on point, it helps a ton with void especially when you need to BB quickly
If you mean LMB quell cancel... it's been a work in progress. Like trying to get an old VCR to load a tape without eating it. ๐
My brain is bad.
RMB. Void RMB into BB hands animation is missing so you can make it a lot faster if you quell cancel the RMB shot before you BB.
@strong gulch
https://youtu.be/zcINF72qAdY
Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
0:00 Intro & List of Techs
0:12 1.1 Dodging
0:38 1.2 Sprinting
1:03 1.3 Third Eye
1:13 1.4 POW Abuse
1:34 2.1 Sliding
2:08 2.2 Quell & Channel movement
2:35 3.1 Quell Cancel
3:07 3.2 Slide Quell and 3.3 Slide Casting
Oh thanks! I'm good RMB quell cancel. I'll watch. Always open to learning a thing. ๐
Oh ho. Did not realize you could RMB quell cancel on Trauma. ๐
you save ~300ms with it on the trauma if you can do perfect inputs
OMG this is obnoxious. New trauma menace unlocked. ๐
its so stupid fast
Quell cancelling middle charges allows you to just be a god among the trash forever
Well, okay. I never use this type of staff; so can I get some advice on blessings and perks please?
Oh wait that was trauma
For void you have two options
Easier to be effective:
- Perks, +flak +unarmoured
- Blessings, warp flurry + transfer peril (flurry more important)
- stats, high damage and warp resist, good charge rate
- quell speed and blast radius are not important
More versatile but requires sweating at 80-100 peril with constant quell cancels
- Perks, +flak/+unarmoured with +crit chance (mandatory)
- Blessings, Warp Nexus 4 + blazing spirit (nexus 3 won't be enough)
- stats, high blast radius, charge speed and damage
- quell speed and warp resist are not important
@molten sparrow ^
Yeah warp has melted my brains
Since I'm doing crit tomfoolery, I'd grab the right one and put either the soulblaze blessing or surge
Right one has a bit better perks imo
Weak spot damage into +5% crit chance, barrage into blazing spirit and slurp nexus to bank from the left one
You don't really do a lot with maniac or elite damage but elite damage is more useful than maniac damage if you have to choose
You have Deimos for those mutants anyway
What feats you recommend for trauma staff?
Which version
Latter does not require quell cancelling, actually given how the balls can cleave, its often a net loss to quell cancel with Blazing because crits are pre-determined on shot, an thusly the cleave will set more enemies ablaze, and also Nexus/Surge is more reliable for the most part, though Blazing/Nexus works just fine
What versions are there? Dot and rend?
Void has enough viable choices to be just fine
You've got quell cancel fire trauma and flurry brittle trauma
I'm told infested is what I want for a trauma staff. Is this what y'all would run, or is the damage too low?
You high or what?
- Your crit is rolled the moment you cast, hence you get the correct crit chance even when you quell cancel
- quell cancelling always increases your attack speed hence your DPS as you throw out more balls regardless how far you charge them
- void has no RMB to BB animation so you have to quell cancel when switching to BB, even more so if you run with kinetic barrage
By quell cancelling I don't mean spam min charge shots as fast as you can. By quell cancelling I mean quell cancel the after cast animation so you can cast faster. You alternate the charge amount based on how much there is to cleave and if you need to AOE control (more balls out pls) or deal more damage (charge longer)
Surge tends to hit a wall with the second ball. On top of that, the blazing spirit does actually more DPS against targets that don't die in one hit since you get 3 stacks from the projectile and 3 stacks from the explosion => immediately to the hard cap of 6 not to talk about the extra targets that got 3. Moreover, you can accidentally quell cancel the Surge proc every know and then since it's an extra animation during the after cast pause, which means you can't get the most out of your staff, where has blazing spirit cannot be cancelled out.
A21B1C
A = either 1 or 3
B = either 1 or 2
C = either 1 or 3
If you go with Quicken, you can pick Cerebral Lacerations if you want but in case the monstrosity/boss is surrounded with any other enemies you should keep using your trauma to keep the person tanking it safe
Are you a massive cockwad or what? Two can play at that game if you wanna be a peinarse about it.
Quell cancelling like that is often fucking meaningless as the increase to DPS is fucking meagre at best, let alone claiming its more effective. Surge does not tend to hit walls either, i dont know where the fuck you're pulling that shit from, it might if there is one or two enemies local, if the horde is dense (when you should be using Void) then no, it doesnt.
You're right about the capping stacks part, but thats besides the point, you're using surge to delete hordes faster, literally not vs anything else. More to the point, AB has better synergy with Blazing then KB does, because it can provide you with free warp charges, erefore, free damage.
AB synergy with blazing on void 
Communion has a lot greater chance of getting a charge than AB off from Blazing
Yes, just take one element of fire and nothing that synergises with it, big brain, jfc
The only reason to pick blazing spirit on quell cancel trauma is because it's the best DPS increase you can get when you don't use flurry, and when you don't use flurry you should always quell cancel
We're not talking about Trauma...
I know
But hey, dont listen to the guy who plays exclusively with Void an has done since beta idk
You do you boo
I have tested surge versus blazing in the meat grinder and blazing deals better DPS even on a single target
๐คท
In the meat grinder... Not live combat, big difference. Another ball, means more cleave on more targets, again, you dont use Void on single targets unless you have absolutely zero shooter clear on the team, which is all but non existent in occurence
I have played a lot of times in live combat. I have observed a lot of times the balls hit the walls
Blazing can be very good, but if you want to wipe a horde quickly, Surge is often more relevant
I have even made bug reports that are acknowledged by the fact that since blazing spirit procs after the crit, you don't get any chances of AB warp charge proc on enemies that die by a crit
If you don't believe my testing, then don't
No, but you do offa all the surrounding enemies that also get tagged with the burn, just not those that die to the ball immediately
And still it's not enough to even keep up stacks in a horde
Which is funny cause I use kinetic Flayer and that's enough to keep me at 4 stacks through the game when I void
Thats why you also take WnW and AB, stack the fire sources and the damage output becomes very healthy, WnW also ignores stack cap, so if you have time/space to burst a couple of Elites off the bat, spreading that damage about isnt very hard
WnW?
Wrack an Ruin, my bad,
Yeah it only works if your vets are sleeping
Any Vet worth his salt will ignore targets being bursted. Its the shit Vet players who target things about to pop. Good players know that there is no point in them expending ammo on stuff thats gonna die anyway
Most often you spend 2 seconds charging and end up contributing nothing, you could have thrown another void ball during that time
Only a problem with newbie Vets in my experience, experienced players know that managing the resources of all players contributes more to the team overall
That goes for thier ammo and your peril
Tbh it was only after I actually leveled a psyker I developed the sympathy required to stop shooting BB targets
Cause that shit annoyed tf outta me when I played psyker
It just amazes me that a void main says quell cancelling is not important when it makes a huge difference especially with void into BB
If they want to take a slower crawl though a map by doing it, thats on them, but people learn fast enough, if you're in a lobby with someone who does that all the time, simply target stuff they're not looking at
Because you're barely cutting any time out of things, its like saying quell speed is a meaningful stat
Almost functionally useless infact
Those fractions matter a lot
Mate.. you realise that its an amount of time the human eye cant even percieve in most cases right?
Especially when you BB, it's the difference of that bomber getting the throw or not
It takes a quarter of a second for your brain to even process incoming visual information. Idc how good you think you are, you can't circumvent basic biological functions
If you think you can, put down the keyboard an go learn to fly a fighter jet, im sure the military would snaffle you up in an instant
@fluid knot
https://youtu.be/zcINF72qAdY?start=155
Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
0:00 Intro & List of Techs
0:12 1.1 Dodging
0:38 1.2 Sprinting
1:03 1.3 Third Eye
1:13 1.4 POW Abuse
1:34 2.1 Sliding
2:08 2.2 Quell & Channel movement
2:35 3.1 Quell Cancel
3:07 3.2 Slide Quell and 3.3 Slide Casting
Yeah nah
That quarter of a second is a difference in the game. You can hug a corner and keep trash indefinitely away of you quell cancel your shots on void
Actually you can, your brain gets good at prediction and other what not to compensate for a slower reaction time if you let it.
Not to that degree, there is still lag from visual to brain to muscle
Or you can use the Void like its meant to be used, and by hugging said corner, you can charge a shot an wipe everything running round said corner in a single shot, giving you space to repeat it. The Void relies on positioning, not spamming as many balls out as you can
Luckily humans are good at learning things to muscle memory so you don't have to rely on the visuals to make more out of your staff
Under ideal conditions yes, but in a real game you get stuff running around, enemies spawning from different directions. Quell cancelling you can create a new shot faster than the attack animation is for the enemies so you can make a quick pop on that surprising mob and then continue charging fully (while quell cancelling the end animation to cast those fully charges shots even faster...)
All I hear is "listen to me cause I am a pro who is not optimizing their gameplay"
If you don't want to quell cancel, don't, but don't come in here claiming it's useless, cause it's not
Im sure, again, if youre positioning yourself properly and using the thing how its meant to be used, cutting X fraction of a second out of each cast is almost valuless
If something is in your face, more to the point, why the fuck are you trying to spam Void balls at it? We have Illisi and Deimos
Thats asinine at best
Cause I can shoot through it?
Yeah no.... Psykers who stay glued to their staff the whole session and wont swap to melee generally get fucked over by it
Many times I even dodge so that there will be a melee mob in my face before release
I only switch to Deimos when there is an elite/special/monstrosity in my face or hear a mutant coming
How come? Your staff has more DPS than your melee
My dude.. we have the most powerful melee options in the game, if you dont use them when something is trying to give you a kiss, you're leaving common sense at the door
unironically taking wrack and ruin tho lol
Right. Like dealing with those shooters while I am dealing with the melee... I am such an idiot. Next time I let the shooters run free cause I wanna be a zealot in a pyjama.
If you're using Void to clear a spread out pack of shooters that already moronic.. if they're all clustered up, sure, else no, you dont do that unless your team has absolutely zero range control, which as i stated earlier is all but non existent. More to the point if something is in your face, whats more important to you not eating hits? The guy thats about to smash your face in with a rusty bit of metal or the shooter 20m away?
Up to you, Shred is decent enough, Unstable will net you higher damage if you can keep your peril high, but in all honesty Shred isnt a bad choice
only have unstable 3
Keep Shred for now then, its much less fanagling to maintain
oke thanks
You are welcome sah
whats more important to you not eating hits? The guy thats about to smash your face I'm with a rusty bit of metal or the shooter 20m away
The shooter cause I can dodge the swing and shoot through the guy to damage and supress the shooter so that it doesn't take my toughness away, which it will do in one volley at that range if I allow it to shoot
Or you could swap to melee, swing once, kill the guy about to hit you and dodge the shooter.
Or, should you be so minded, take Deflector and then the shooter isnt an issue
i prefer unstable because shred drops itself on special activation
and special spam being the best on illisi
Yes let's play Deflector Jedi. Go ask the ogryn chat how planting shield goes.
shield is a meme because of its damage output tbf
Deflector has it's place but it's not gonna get rid of that shooty boy
There is a big difference there.. Deflector doesnt stop you being mobile. And shield has a lot of other problems outside of just the plant animation
Slow, cumbersome, arduous, shitty damage output.. things the Illsi or Deimos dont suffer from
Ima just be frank. If you're dealing with one shooting at you, that shouldnt be an issue to avoid. If you're in front of a pack of them with no cover source, you fucked up long before the choice became relevant
And to answer why wouldn't I swap to the melee and then deal with the shooter: because I can cleave through and kill them both in the time it takes to kill the shooty boy
I would only swap to melee in case I cannot cleave through
So you're going to try to charge up a full strike with a bunch of melee dudes trying to box with you just incase you can line up that shooter in the back? Have fun getting beaten to a pulp
I don't need a full charge to kill, two mids will do
Trash can't touch me because I quell cancel
If you say so darling
You don't need to use it but saying it's not beneficial to get charging your next shot faster... I have no words
I'm done with this conversation, if you think half charge is gonna do it and spamming out balls at a net loss in DPS is gonna help you, who am i to argue
you sound very angry
do you wanna talk about it?
Huh? Not at all, i just dont appreciate the response of "are you high", if you cant start a conversation in a pleasent manner, ima call you out for it, simple as ๐
I'm not doing this again pal, spamming out projectiles over killing several with one shot is not a DPS increase, it might look like that onscreen, but in actuality thats the visual application of so many explosions going off providing you with a nice dopamine release. You do what you think is fun, but dont try make out that fractions of seconds make that much of a difference, because they dont
also i dont think asking if your high equates to callin him a cockwad
thats just rude
Bring a shitty holier than thou attitude, get called something relvant to your attitude. My usual interactions with people are exceedingly polite. You only need to look around an you'll see that.
mmmmm
yeah
so ive noticed every time you have a conversation
welp im off to go play with some super jank doggos
ta ta
Yeah I mean Pygex is like the guy who bothers to test anything after literally every patch ngl so I'd take his word
tbh I dont even understand what they were first talking about
