#psyker-class

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shadow onyx
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charm is 10/10

plucky flax
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I'm getting charm 100%

grizzled iris
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There is only 1 charm worth using... and that is Winged Liberty to display that we serve the Astra Militarium

gilded magnet
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wait is that the helmet from the first bundle?

grizzled iris
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Yes

mild lotus
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new gear in sell?

meager plinth
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Ye

mild lotus
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meh, nothing too interesting

meager plinth
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gas mask has unique hair cutting

mild lotus
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Hadron just told me this: "Existence seems so much more agreeable after our discussions."

meager plinth
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That means that she wants to kill herself when she talks to us and is glad we are going away from here

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Not that she has a new and positive outlook on life

mild lotus
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It's different with me.

oblique hemlock
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Hadron hates that she loves us, what can I say?

restive slate
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Tsundere mommy Hadron

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Yandere stalker Trapper

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Also nice Vizviepop style profile pic

oblique hemlock
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Too bad for her, I'm already taken by my beloved, he speaks to me in my mind!

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And thank you!

shadow quartz
mild lotus
shadow quartz
oblique hemlock
lyric burrow
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Tide games are meant to be difficult right? I had a friend arguing that fatshark might be keeping stuff like pinning fire/slaughterer/brutal momentum etc in the game as is because they don't actually care if the games hard since its pve but ive always assumed these games were meant to be challenging however this is my first tide game so i dont actually know for sure

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I just hear everyone talk as if a challenge was intended

oblique hemlock
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I always understood it as it's supposed to be difficult

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And I played all the Tide games

lyric burrow
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Thats what i assumed

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He was just saying simply because its a tide game doesn't mean it has to still be hard like vt2 was

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But im pretty sure fatshark wants it to be hard and just messed up balancing

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And are being slow to fix it

spice veldt
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that's my same thought as well

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it doesn't need to be ball-bustingly difficult, but it's pretty apparent that those blessings are far and apart much better than many other blessings

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difficulty is whatever fatshark wants it to be, but it's more easily demonstrable that those blessings are cracked

lyric burrow
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Another argument was the difficulty is in getting a good weapon which is true partially but thats clearly not working and theyve even eluded to possibly changing it

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So i kinda doubt that as well

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If blessing balance wasnt so all over the place id almost agree with him but as i said i think they just don't know how to balance some stuff, esp when theyve given us stuff like hi int shock troop to challenge those of us that consistently clear damnation +

spice veldt
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yeah the whole thing reeks of incompetence/lack of time rather than intentionality

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and there's the same of the current perk reroll system where you have to just spam click it, which is a consequence of when the costs were intended to be increasing

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so you have these demonstrable changes from what has been said in the past

lunar hollow
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fatshark straight up isn't good at balancing

spice veldt
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and the game is separated into different difficulties, so they can always just tweak that

lunar hollow
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you can ask someone like aquila who iirc has worked with fatshark on weapons and given feedback and whatnot, they're just not good at understanding the meta of the game and why things are good

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you had this problem in vt2 where you wanted swift slaying on everything

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there's no way to know what intention fatshark had for their ideal difficulty, because a lot of the game is the way it is because of time crunch and the absolute organizational mess that is fatshark

mild lotus
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difficulty is not the better answer to me

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meaningful content would be

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it's ok if the game doesn't meet you with a stupidly punishing wall of difficulty that forces you to stick to a strict min-maxing meta as it would drive away the bigger part of the population and it would never compare to actually handing out interesting things to do with the game other than spamming the random new diff 5 mission that pops up very 30 minutes

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the chaos wastes mode of VM2 looked to be interesting for instance, never got to try it but a randomly generated routes of levels to clear with gear to pick up along the way sounds like something that would keep me playing for a good while

oblique hemlock
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Oh absolutely, I've wanted that on DT since day 1

mild lotus
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also, the more you build your game around impossibly hard difficulty, the more you're artificially destoying the depth of your gear system, we're supposed to be fighting with OUR created character, using OUR obtained or crafted gear and having OUR chosen abilities

spice veldt
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difficulty usually means better rewards so there's that risk vs reward aspect as well

mild lotus
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more difficulty just means stricter meta which in turn means less ans less worthwhile variations in gameplay

lunar hollow
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the great thing is you don't have to delete sedition to make the hardest game modes harder/add more

spice veldt
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sure, but you could also just play on lower difficulties

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damnation isn't the only difficulty

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even on other games like Dead Cells, you aren't forced to run boss cells

mild lotus
spice veldt
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i mean i'm not arguing against the fact that higher difficulty = stricter meta, but I'm saying that you can also play on a lower difficulty to avoid the stricter meta

mild lotus
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if fatshark ships new difficulty every 6 months, each harder than the last, what do you think will happen? will the playerbase become meta centric and insufferably toxic or will it enjoy trying new things without caring much for min-maxing gear?

lunar hollow
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they're not going to do that

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fatshark doesn't even work that fast

spice veldt
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i'm not proposing adding new difficulties constantly

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nor am i arguing for a ball-bustingly hard difficulty

lunar hollow
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the most we're likely to get is dif 6 and red weapons like how winds of magic added cata

mild lotus
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who plays in diff 1 and 2 in a game after 3 years of release?

lunar hollow
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the die-hard playerbase that sticks with the game in spite of playercounts dwindling and a lack of content naturally tend to gravitate towards more difficult gameplay

spice veldt
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new players (if darktide ever gets them)

lunar hollow
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it's how you ended up with DWONS modded realms in vt2. people wanted a challenge and the normal game didn't provide it anymore

mild lotus
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my point being, telling people to go in diff 1 and 2 to avoid the strict meta is a band aid on a rotten leg

lunar hollow
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can't really do modded realms in darktide

mild lotus
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if your game takes the difficulty route, the community will follow

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and the rest will become uninteresting

spice veldt
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i'm not sure what argument you're responding to

lunar hollow
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game devs aren't omniscient and fatshark devs hardly seem to know what's going on with their own game a lot of the time

mild lotus
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if you hand out content that incites you to follow a strict meta in order to enjoy said content, the depth of your game will be hurt with each new update

spice veldt
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obviously content that caters to a niche portion of your playerbase is not going to mesh well with the majority of your players

lunar hollow
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like i said, the people who keep playing this game inevitably want more challenge because the standard content gets boring. they're not literally just going to release new mission modifiers

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they haven't been doing that

mild lotus
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not even going into the fact that in 2-3 years, the remaining playerbase will all be in the highest difficulty possible for the most part and the lower diffs will become barren of life so telling people to go there is just telling them to go play alone

lunar hollow
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it would be really strange if they just decided that maps and weapons and subclasses are subpar compared to adding Higher Intensity Extra Shocking Troop Gauntlet

spice veldt
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i mean unless they so tightly tune the weapons or make them so ubiquitous, there will probably be a noticeable meta and people are going to use it

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it's not an easily solved problem, and I don't expect them to do such drastic changes to weapon balance

lunar hollow
mild lotus
lunar hollow
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nope. modifiers like hounds and sniper gauntlet suck

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get old real fast

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if fatshark were to ever release new enemies (presumably fairly likely, considering vt2 got beastmen), maybe, but until then all they do is take one enemy and spam it a bunch or make it harder to see

mild lotus
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what I mean is if you go the "something harder" route you're dooming yourself to make the meta more strict with each update

spice veldt
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and players are always going to stick to certain difficulties more often

oblique hemlock
spice veldt
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you see this reflected on the mission board, where heresy and malice missions have 4 missions each

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compare that to damnation which only has 3 missions at a time

mild lotus
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while something different won't necessarily make the meta more strict unless you fuck up real bad

spice veldt
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or sedition which only has 2 missions at a time

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it's natural for players to progress, and players not populating the lower difficulties is primarily either a sign that the game is too old or that the developers are not doing enough to attract new players

mild lotus
spice veldt
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i mean just have it there for the players who want to try it

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there are two incentives for higher difficulties--the challenge and the reward; and they can always tweak those two things so that players don't feel forced to run it (because of the higher reward)

mild lotus
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what reward exactly?

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xp?

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dockets?

spice veldt
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i think you overestimate the skill progression of the vast majority of players

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materials

lunar hollow
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plasteel

mild lotus
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those aren't an issue

spice veldt
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yes they are

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i used to farm malice back when mats weren't as much

lunar hollow
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dockets and plasteel certainly are and that's a big complaint of a bunch of people who put #breakthelocks in their name

spice veldt
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i only started going to damnation primarily once they buffed mats

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so at least speaking for myself, rewards do matter

mild lotus
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a chaos wastes like gamemode to gather ressources would be way more rewarding and interesting than difficulty and meta hell that would be the turbo ultradamantion exterminatus difficulty

spice veldt
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sure but that's a whole different argument

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i don't disagree with that

lunar hollow
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chaos wastes would fucking suck with how weapons work in this game lmao

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you'd end up with shit that has like crit and headshot damage and hammerblow and thunderstrike

spice veldt
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i really do not get what you're responding to

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i don't think anyone has said that difficulty is the best form of content to be added

mild lotus
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no but everyone wants the new difficulty it seems

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it won't fix anything

lunar hollow
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'everyone' as in the people here

spice veldt
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yeah because it's an extension of what we can already see

lunar hollow
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who are often at like

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1000 hours

spice veldt
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it's easy to talk about and be reminded of it

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something like newer unseen content is harder to imagine and discuss

lunar hollow
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unless its the datamined premium cosmetics

spice veldt
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and also, fatshark has been tweaking the difficulty and added that whole elite resistance modifier

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i think it's fairly justified and appropriate to talk about difficulty

mild lotus
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if you keep talking about the same thing, chances are that's what you'll get if fatsharks cares to read forums and the likes

spice veldt
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and also because I don't like to talk about things that fatshark are unlikely to add in the near future

lunar hollow
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there's already a dif 6 in the files

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and red weapons

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this stuff seems fairly predetermined to happen at some point

spice veldt
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i mean i hope that they're good enough to decipher that we want new stuff

lunar hollow
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hell we've been talking for months about how bad shield, recon, and revo are and they only recently did something about it

mild lotus
lunar hollow
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there likely won't be anything after

spice veldt
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relying on a pure proportional analysis of what people are talking about is just going to put yourself in pain

lunar hollow
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they'll release more subclasses and maps and stuff

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that's most of the content fatshark puts out

spice veldt
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i'm not going to change the things that I naturally talk about in some weird attempt to game what i want from fatshark

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it's not as though fatshark has the resources to do literally whatever they want or to make wrongful analyses

lyric burrow
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Ok they now agree it was meant to be hard however i had to tell them how fatshark operates/how they dont really understand things and they no longer want to try the game ๐Ÿ˜ญ

spice veldt
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won the battle but lost the war

lyric burrow
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Yeah i agree theres things more important than difficulty atm i just want to be pushed further to improve/become a better player

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Not that im perfect

hidden crystal
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More sockets and plasteel would just be a workaround to bulldozer the punishing system, rather than an actual fix for it.

karmic reef
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is cerebral lacerations actually a decent choice?

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I didnt realize it doesnt increase peril

meager plinth
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100%

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The bonus damage is really nice for bigger targets

hidden crystal
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It's useful on monstrosities, and might get you a break point for dealing with some elites in two BBs rather than three on high difficulties, but it does have opportunity cost.

Psychic Communion does a lot to stop you having to play the warp charge mini game, as it'll often reset your timer without needing you to BB, and Psykinetic's Aura can massively increase the frequency you and your team can use your ults.

The true answer will depend a lot on what you want to combine it with and your preferred style.

lyric burrow
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If you bb a lot probably a good option otherwise I wouldn't

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Without communion i never have warp charges cause im not bbing frequently enough 99% of the time and i want to have my charges up for when i activate barrage/for general damage purposes

steel flame
lunar hollow
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they missed a lot of things really

steel flame
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oh and the rashad axes terrible headshot hitbox

lunar hollow
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oh they fixed that

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a while ago

steel flame
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oh nice

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ill have to try it then

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i must have missed those patchnotes

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i hope they do a blessing overhaul instead of just a passing buff here buff there,

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make some new blessings for stuff with only 3

fluid knot
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Catachans aint as bad as they get shit for in all honesty

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Sure, they're not OP or nothin, but theyre fun an you can actually complete missions with em

steel flame
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GIVE ME MOTHER FUCKING BLAZING SPIRIT 4 ON MY TRAUMA STAVES, YOU @#(&$#)@$%(@W @#)($#$()@# $#)$(@

meager plinth
hidden crystal
spice veldt
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they made a recent unlisted change that makes your ult scale off of your peril now

meager plinth
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In the previous patch ye

fluid knot
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I swear it used to an then stopped doing so at some point Arco

spice veldt
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maybe

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i don't think i've seen people remark on it scaling with peril before

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i do like it scaling with peril now to add a bit more of dimensionality to peril management

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i would love it even more if they knew to write changes into the patch notes

mild lotus
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I want a feat that helps keeping peril high

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it goes down so fast

lyric burrow
fluid knot
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Thing is.. stuff like that isnt even fluff

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They dont need to tell us they've fixed minor bits of clipping in cosmetics, but they DO need to tell us when core gameplay functions have been edited

ornate hamlet
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real picture of men aged 30 and above when working in retail for more than 5 years

mild lotus
fluid knot
mild lotus
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Why would they tell half the story if they didn't want to share? Might just not say anything at all and ship updates without patchnotes if they don't want to tell us.

fluid knot
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See; Recent, and very obvious, melk+ shop buff

hidden crystal
mild lotus
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I hope they'll expnd the story at some point

fluid knot
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Eh, more in-game stuff like voicelines and backstory would be good, but i dont care for the cutscene type storytelling myself

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I like 2077s way of doing it, because you actually feel involved in the world tbf, but DT's is so ridiculously impersonal and you have zero decision making elements

mild lotus
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Vermintide didn't give you choices either

fluid knot
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At that point, spend the resouces on gameplay and things that improve it, not arbitrary impersonal storytelling that often only makes a modicum of sense at best

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DT is in severe need of gameplay content, we're not playing it for story, we're playing it because its fun to crack 'eretic skulls in a 40k setting

mild lotus
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no point in investing yourself in a senseless trash mob bashing if there's no story behind it tie it all, might as well go back to vermintide

fluid knot
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L4D didnt have a story, people played it because it was a good game

mild lotus
fluid knot
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Not really lol

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Or rather, noone played it for the story

mild lotus
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there was a clear line that tied every campaign

fluid knot
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Gameplay first, thats where the TLC needs to be spent in DT

fresh panther
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I think the story in l4d was still obvious and cohesive enough to contribute to the gameplay / environment

mild lotus
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the story justifies sending you to new areas of Tertium and maybe later other area of Atoma prime

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no story would make each new mission be even more senseless

fresh panther
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Like "the sacrifice" makes the storyline elements there pretty clear for example

mild lotus
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simple story doesn't equal to no story

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I don't want to be sent in some mission without introduction just to bash mobs and repeat at nauseum

fluid knot
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And those elements can be present in mission, See; Riser

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We dont need cutscenes taking up more dev time when the game is dying due to lack of content

mild lotus
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devs don't do cutscenes

fluid knot
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The point being, it eats resources that could be better spent elsewhere

mild lotus
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more like, people responsible for gameplay improvements don't make the cutscenes nor do they write the story

fluid knot
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Excatly how it works, these things cost money, which in turn is then not being spent where it needs to be

mild lotus
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resources management in video game development isn't as easy as "don't put money in cutscenes so it makes more for balance"

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if the people that work on cutscenes aren't the same as people that work on balancing and gameplay improvement, not paying the former won't make the later more productive or work faster

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the budget simply isn't the same

harsh urchin
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ultimately you have a set amount of resources

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and even though it's not the same people working on two different things

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investing more into one means less effort in another

mild lotus
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in software development, resources doesn't mean budget

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resources mean people

harsh urchin
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yes.. and you have a set amount of resources lmao

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so putting more devs onto gameplay for example, means less in other areas

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and vice versa

mild lotus
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people that make cutscenes don't necessarily code

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same goes for people writing stories

harsh urchin
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yes but if you put resources into that

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it means less resources into dev

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even if it's not the same people

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you're still dealing with allocations

mild lotus
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at best you can stop paying your animators and writers so that effectively the company spends a bit less on the work force overall but that will not make your coders wrok better or faster

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and if you come to this to survive as a company, it means you're alrady pretty much bankrupt

harsh urchin
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that's not really how it works lol

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ultimately it's an opportunity cost

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you can't have everything

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so if you think one thing is more important, you prioritize it and other things are deprioritized

mild lotus
harsh urchin
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you might hire more X and hire less Y

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no because if you try to have everything then you hit budget constraints lol

mild lotus
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hiring isn't that easy in a domain that already lacks work force

harsh urchin
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but the problem here is moreso about budget

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than lack of work force

mild lotus
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you can't just decide like that that you will stop paying X and hire more Y because there simply isn't enough people to hire more Y at a given point

harsh urchin
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well yes you can lmfao

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that's literally what you have to do

mild lotus
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  • it means all the X you stop paying are basically jobless
harsh urchin
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when you have a budget

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you pick your priorities

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and shuffle things accordingly

mild lotus
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you seem to no know how budget allocation works in a software dev company

harsh urchin
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speaking from my personal experience

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as an engineering manager

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who manages 8 software engineers at a big tech company

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yes I have no clue lul

mild lotus
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you manage a team and try to make it pass as company budget management

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completely different

harsh urchin
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it's not company budget, you literally pick and choose what you can and cannot work on

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because it's impossible to do everything

mild lotus
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we don't solely talk about software engineers here, it's about animators, writers and everything you need to develop a game

harsh urchin
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i think you're talking from too idealistic a standpoint lol

mild lotus
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idealistic sure

hidden crystal
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Fatshark can't dynamically adapt their workforce. This isn't something where you hire and lay off people dependent on what you need to do that week. On the longer term they can maybe decide "hey we need more animators, we'll train up some of the model rigging team so they can move between departments", or "hey, hire some new cosmetic artists", but people do have individual skills, and doing things like putting the modelmakers to work on the coding does not make the coding faster, it just means awful code.

harsh urchin
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in the real world we don't have infinite money to spend

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so we have so pick and choose which areas of the workforce we invest into

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and the choices that are made are long-term

mild lotus
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literally telling you it sin't that easy to simply say good bye to every animators to the profit of more budget in programming

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so idealistic of me

harsh urchin
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no shit, but you can downsize the animation team for example

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if you feel like another area is a higher priority

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and what ends up happening is that the animation quality may suffer

mild lotus
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if you come to this, you already failed basically

harsh urchin
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i dont think so lol

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part of software eng is making tradeoffs

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if giving up something to prioritize something else is failing, then it's impossible to succeed

mild lotus
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  • hiring programmers won't make the work of the team that much better right away since they'l need formation and learn what's already in place
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that's several months at best

harsh urchin
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yeah but you're not making these decisions at a fly lmao

mild lotus
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but the game needs improvement now

harsh urchin
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you're making these decisions like 6 months in advance

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like in december when fatshark was like "we're sorry we're gonna try to make the game better"

mild lotus
harsh urchin
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it's gonna take 6-12 months from THAT point on

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nobody is saying that except you dude

harsh urchin
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i think that's a pretty reasonable statement when not taken out of context

mild lotus
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you're trying to make me pass as the idealistic one here

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make up your mind

harsh urchin
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talking to you is giving me brain rot

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bye

mild lotus
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shared feeling

meager plinth
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Enemies to enemies to lovers

fluid knot
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100%

reef apex
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Dude im cosndidering reamking my psyker and picking the girl

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cause she has better lines but

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im gonna have to level again from level 1

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i dont get why you cant change genders on the barber chirurgeon

white sky
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Cause he was a last minute thing iirc

hidden crystal
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We can completely change your ethnicity, which has zero effect on game play, but your height (which does affect gameplay) is too much of an ask...

reef apex
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cause i think i made all my characters tall

hidden crystal
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Being taller means you can see over more stuff (including mobs, which can make picking off specials and elites easier), being shorter means you can hide behind cover better.

reef apex
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ah ok

spice veldt
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i wonder if height affects melee range

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if it does, then i'd crank my height up whenever that becomes possible

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and then i can insult people for having short arms

lunar hollow
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imagine not being max height already

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lil weak arms

spice veldt
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alright buddy

hidden crystal
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Short works quite well for psykers, as a lot of their staffs aren't really affected by line of sight, and it means you can play jack-in-the-box brain bursts behind more walls. (Pop up, lock target, duck, wait for head to explode, repeat).

mild lotus
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regular height suits me well

spice veldt
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i am occasionally sad when i am too short to sightline a sniper over a horde

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and then i jump, and then i get skeeted

lunar hollow
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i heightmax in all games

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i am not compensating

spice veldt
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i let my character be randomized

lunar hollow
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i sculpt the physique and appearance of all characters

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which is to say i randomized until i got an appearance i liked and tweaked it a little then set height to max

hidden crystal
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I think I made my psyker minimum or near minimum height. Which is sometimes a pain when playing gunpsyker, because everyone loves to block your line of sight.

harsh urchin
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and ask him to change that ๐Ÿ˜›

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real answer is probably that changing gender+voice wasn't a requirement when they added it

meager plinth
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or that it is immesurably complex

meager plinth
thick carbon
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for surge, should I be using Warp Nexus or Focused Channeling?

fluid knot
thick carbon
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also for Trauma, what should I be using if I don't have Focused channeling just yet? Would Rending Shockwave, Blazing Spirit or Surge work okay?

spice veldt
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p much rending shockwave if you're not running warp nexus in the other blessing slot since trauma's crit chance is too low by default to make good usage of Blazing Spirit and Surge doesn't work on Trauma's RMB

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although i suppose that rending shockwave has dubious usage if your teammates aren't aware of it

fluid knot
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Nothin to stop you sayin in chat thats what you have tho and making people aware of it

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It can change the pace of a game pretty substantially after all

reef apex
short dust
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Is it the shop or do they new cosmetics have no physics?

plucky flax
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The hand charm's got physics.

mild lotus
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It's physically ugly.

plucky flax
ornate hamlet
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the only physics I want is horse ball physics

short dust
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Eh, i like the simplicity and that its a bit smaller, arms free, thats just way to expensive for what you get

mild lotus
ornate hamlet
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it's scientifically accurate

lunar hollow
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where are the horses then

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huh

short dust
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you clearly wear it as a charm

lunar hollow
ornate hamlet
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HOLY SIGMAR, RAVAGE THIS BLESSED BODY

lunar hollow
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more like

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ravage this body

ornate hamlet
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his body isn't blessed

lunar hollow
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weird thing to open this channel to

mild lotus
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weird thing to always be making the tallest possible character

lunar hollow
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it's not.

reef apex
steel flame
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Clearly one of our siblings has lost control and the warp is now pouring into psyker chat

plucky perch
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the fact that a fully charged void strike cant reliably one shot shooters is infuriating X3

rain saddle
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gunker go brr?

harsh urchin
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51%

rain saddle
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kekw

analog solstice
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Inspiring barrage, crit damage and low stopping power dude

oblique hemlock
#

I wanna use a staff but right now my machine pistol is cracked compared to even my best staves

meager plinth
#

goofy

#

lil granny

mild lotus
meager plinth
#

nah nah, this is peak drip

mild lotus
#

even ogryn find this stupid

meager plinth
#

Im on the granny grindset

mild lotus
#

"I am ogryn and I find this stupid"
Sitgryn

#

see?

#

he said the words

meager plinth
#

ogryns cant use words silly

mild lotus
#

this is a bon'ead

crude cape
#

Should I keep this as my deflector deimos, and roll another for unstable power, and put slaught 4 on it.
or should I just drop deflector 2 and put unstable 4 now, so it has unstable 4/slaught 3

meager plinth
#

depends on how much you want deflector, but unstable is really recommended

#

you could even replace slaught with unstable if you wanna

crude cape
#

ya hmm'

#

hard decision

#

ultimately i don't want +1 stamina

#

but since i have it, it synergizes a bit with deflector

#

so im inclined to keep this one as my def + slaught one

#

i always thought slaughty > unstable tbh

lyric burrow
#

id keep slaught just cause it lets it horde clear with lights

harsh urchin
#

if your staff can handle hordes fine

#

and just doing unstable+deflector

lyric burrow
#

oh true

#

if your running purg or something youll be fine

fossil lagoon
#

best illisi blessings ?

meager plinth
#

slaughterer/unstable

spice veldt
#

or deflector instead of unstable if that floats your boat more

meager plinth
#

bloodthirsty can also work

steel flame
#

for diemos?

#

i absolutely dislike bloodthirsty on diemos

upper galleon
#

the plasma vet when he shoots the random poxwalker i was trying to refresh my BB stacks with

gloomy gulch
#

thanks hadron for not messing up but too bad about the damange almost perfect tbh

somber spindle
#

anyone wanna play channel 5

gloomy gulch
steel flame
#

replace flurry with Blazing Spirit 3

#

roll unarmored to 5% crit chance

#

and embrace the Fire Trauma Wizard Gang

gloomy gulch
#

lol

#

well I have one of those as well but warp nexus 3 instead ๐Ÿ˜„

#

it is pretty fun ngl

steel flame
#

nexus 4 is worlds better

#

man that 4% more crit chance makes all the difference in the world

#

besides fire trauma doesnt care much about the damage stat

#

shit i wish i had one that good

somber spindle
#

anyone wanna play??

steel flame
#

sure why not

steel flame
somber spindle
#

chsannel 5 b

somber spindle
steel flame
#

5 b?

steel flame
#

GREAT QUALITY CONTROL FATSHARK

#

really gettin a handle on that clipping arent they

steel flame
#

oh well

#

gave up a hi intensity trying to figure out what you wanted

#

well im just go go play then

plucky flax
steel flame
#

i do for knockin stuff down

gloomy gulch
#

Did you see my low damage almost perfect trauma above

#

sad but neat

plucky flax
#

I have 80% damage on my blaze trauma. I wouldn't want like below 70% ish personally

steel flame
#

youre only losing 20 damage

plucky flax
#

Yeah I saw alvl. Shame about the damage if you could just swap 1 modifier around

gloomy gulch
#

right

#

so close I just rolled it to try to get more perks tbh

steel flame
#

shit id take that one

plucky flax
#

Yeah only 20 damage but you have loads of feats that will scale with that 20 damage

#

Warp unleashes, warp charge, perk

steel flame
#

sadly all ive got is this

#

truly meh

plucky flax
#

Sadge perk SadgeCry

steel flame
#

but honestly though its pretty much perfect

#

with it was 25% flak though

plucky flax
steel flame
#

but with how much i rolled to get this i think its as good as im gonna get

gloomy gulch
#

what is the dump stat for the trauma

steel flame
#

there isnt one

#

quell speed maybe

#

but i wouldnt go below 60

spice veldt
#

360 dmg is good nuff for one-shotting all non-elite/special trash (with the help of feats/perks)

plucky flax
#

How much damage is 360?

gloomy gulch
#

mine is 361 so

plucky flax
spice veldt
#

difference between an 80% and 60% quell speed staff is roughly 0.5 seconds when quelling from 100% to 0% (2.25 seconds vs 2.75 seconds) which isn't much, but there's also a BP at 100% peril where an 80% quell speed staff only needs to quell 2 ticks for a full charge and with leeway whereas with a 60% quell speed staff you need to quell three ticks for a full charge and with some leeway

#

360 dmg is just 60% damage

#

since it scales from 300 to 400

plucky flax
#

My staff can 2 shot mauler with full charge

#

X doubt for a low damage one.

spice veldt
#

a mauler has something along the lines of 1.8k HP so I'm not sure how you're doing that

plucky flax
#

Maybe lucky with crit.

spice veldt
#

and trauma has enough stagger that I don't consider it's damage particularly important unless it's missing out on some serious breakpoints

plucky flax
#

4 warp charges, high peril warp unleashes, 25% flak

spice veldt
#

I don't use it as my main weapon

#

oh right buffs

gloomy gulch
#

well then thanks arco for making me feel better about the bad damage ๐Ÿ˜„

plucky flax
spice veldt
#

time to see how much hp maulers have

#

fucking loadouts crashing my game

meager plinth
#

Another bug?

spice veldt
#

yeah they have exactly 1.8k hp; 80% dmg trauma deals 770 dmg with 4 wc, warp unleashed at 100% peril, +25% flak, and a crit

#

not enough a 2-shot

meager plinth
#

What if you have 10% elite damage?

spice veldt
ornate hamlet
#

sus

meager plinth
#

Close but not good enough

plucky flax
#

Guess my mauler got a stay hit from some dood

gloomy gulch
#

maybe your bb went off on it

plucky flax
#

I don't run flayer when playing blaze trauma

#

Burn baby burn

spice veldt
#

there is a bp at 71% dmg for one-shotting poxwalkers with 2 warp charges; any lower and you need 3 warp charges or more

#

and easier to reach 450 dmg for one-shotting dreg bruisers if running warp battery (or warp unleashed) with 380 dmg

#

mix of quell speed and damage between 60 and 80 up until how comfortable you are with damage BPs i suppose

gloomy gulch
#

dang

#

that is quite a lot of info thanks

spice veldt
#

a part of my rationale for dumping damage is that the outer area is likely to ding enemies as well even if it does but a modicum of damage

#

though you could make that same argument for the mauler case, but those numbers were assuming two crits in a row

#

shotgunners I suppose, since they have 750 HP and come very close to getting annihilated with enough buffa

steel flame
#

aight Hadron, try not to ruin this one pls

spice veldt
#

prepare to get fucked

ornate hamlet
#

utterly assblasted

steel flame
#

get wrekt

spice veldt
#

warp nexus at least

#

very sad

steel flame
#

im pretty happy with that

plucky flax
#

No flurry?

steel flame
#

im doing quell cancelling m1 with it

plucky flax
steel flame
#

infinite stuns, about the same application rate

plucky flax
#

Big brain

steel flame
#

blinds teammates

#

11/10

#

i could stick flurry on there if i felt like it

#

or go full meme and do run and gun, mind in motion

#

sprint around flaming everyone and my teammates

#

too bad you cant sprint quell with mind in motion

#

๐Ÿ˜›

strong gulch
#

I know vets not using their melee is a meme, but then there's an axe only vet with ammo and shooters are about. ๐Ÿ™ƒ

thick carbon
#

is run n gun good for Purgatus?

near wyvern
plucky flax
#

Any obscurus enjoyers? FeelsStrongMan

sturdy quest
plucky flax
#

@spice veldt I can 2 shots maulers with crit blaze trauma. The burn will tick it down.

hidden crystal
#

It's actually not bad, all in all.

plucky flax
#

That's nice man.

#

I'm thinking of using obscurus for memes.

lyric burrow
#

Obscurus is fine just worse than the other 2

#

But the other 2 are also insane so

hidden crystal
#

I'm not beyond trying it again. Admittedly, it does end up in a jack of all trades position between the Illisi and Deimos, but it is a pretty good set of rolls that I've not yet got lucky enough to duplicate on either of the other types.

plucky flax
#

Yeah all 3 damage stats are so high + best perks and blessings combo (for me personally)

hidden crystal
#

(Wouldn't mind a bit more mobility, but it's not bad, and Force Swords get infinite dodges regardless).

#

Deflector is only T2, but to be honest, there's not really that much difference with different tiers of Deflector.

hidden crystal
thick carbon
hidden crystal
#

As much as people insist that you don't need Deflector, I use it often enough that I wouldn't want to lose it.

#

I've got a not-terrible Illisi (not great in the damage stats, but not disastrous) where I have got Slaughterer/Deflector, but I'm stuck with a +1 Stamina that I don't really need and would probably be a lot more useful if it was Maniac damage.

crude cape
#

do i want these perks, or is unarmoured better than flak

#

i should just ask this

#

which one is better

#

god damnit

#

im sorry haha

#

i fixed it.....

hidden crystal
#

Flak/Maniac is generally the preferred combination. If you have to pick one of those, Flak.

crude cape
#

gotcha

hidden crystal
#

Not that Infested is terrible, but with Slaughterer, it doesn't really need a lot of help with those.

crude cape
#

i have either flak3/maniac4, but 61 finesse, 77 mobility.
or infested4/maniac4, but 78 finesse and 62 mobility

#

i guess its probably kind of a toss up

#

i feel like the 17 finesse loss is kinda bad

hidden crystal
#

It's not ideal, but it's probably not a disaster.

#

High mobility can be fun on a force sword, dodging all over the place.

harsh gust
#

gun psykah

plucky flax
#

Memers

plucky flax
#

Carapace on obscurus and deimos are good too. You can 2 specials a crusher.

feral verge
#

Killing maniacs quickly is very important

#

On almost all weapons, if I'm forced to choose between flak and maniac, I will pick maniac without question

plucky flax
#

RIP no flak no maniac no deflector.

#

Guess I can do bloodthirsty slaughterer specials spam meme but warp resistance is low.

cosmic sigil
#

not too low

#

it's manageable

plucky flax
#

I can't play force sword without deflector. staregryn

elfin nexus
#

infinite dodges

plucky flax
#

I stand in front of shooters holding block and get chewed. Sitgryn

elfin nexus
#

just spam slides and dodge

cosmic sigil
#

i did that once, it felt like matrix

plucky flax
#

I'm not that good to play without deflector even with infinite dodges. FeelsStrongMan

cosmic sigil
#

i was moving forward blocking bullets while the vet behind me dropped shooter while moving

plucky flax
#

Aye best feeling to just menacingly walk toward shooters.

cosmic sigil
#

and quickswap to revolver to explode their brain

plucky flax
#

Gunpsyker staregryn

vocal swift
#

Hello all, anyone able to help a noob out with some psyker questions?

plucky flax
#

I can try.

vocal swift
#

I just recently got into dark tide and really gravitated to psyker is my role to take out specials effectively? I understand it may change depending on the team but I was just wondering. Also just out of curiosity what weapons do you usually run?

plucky flax
#

Yeah with the right build you can take out specials very fast.

#

Psyker is really versitile with a lot of builds option, unlike other classes.

#

If you're levelling just experience with weapons for now, but at end game force swords are really good for they have infinite dodges. For range, it's up to the build and what you want to do.

You can clear horde with void/trauma/purg or cc support with surge. Or if you're a heretic you can play gunpsyker too although I don't get that since I play psyker to not bother about people stealing each others' ammo.

cosmic sigil
#

we don't steal ammo

#

we are more ammo efficient tbh

strong gulch
#

Agree on playing with what feels good. Some staves are more general or all-arounders while others specialize more.

Some weapon can cause hand fatigue more or require more effort to use.

Knife (combat blade) is fun and fast but that can wear out your hands faster. Surge is great at CC and decent against armor, but it takes more enemy knowledge and keeping your head on a swivel (not great for hordes).

#

Some weapons will feel good in lower difficulties and struggle in higher difficulties.

Some weapons are also dependent on good base rolls. Trauma is definitely one of those.

hidden crystal
# vocal swift I just recently got into dark tide and really gravitated to psyker is my role to...

is my role to take out specials effectively?
I would say "no". That's not to say that you shouldn't do that, but that you shouldn't specifically see that as your role.

While Brain Burst is a combination of slow and high damage that means it's best reserved for high value targets like elites and specials, psykers do not (unlike the Veteran) have any tools that let them identify these enemies any more easily.

#

For one thing, Brain Burst is slow.

#

You often haven't got long enough to lock on to a target and charge up before you've got to deal with something else.

#

(Or before something else deals with you).

#

It's often better to tag a target to let someone else take it out first.

#

Now, there are some things Brain Burst is ridiculously good at.

It almost entirely ignores armour, and even up to quite high difficulties can bring down most of the Ogryn enemies in two charges (although you may need to stack the right traits and a lot of warp charges to do it).

#

A veteran with a plasmagun or boltgun can put real hurt on a Bulwark or a Crusher, but a psyker can do it without spending a round of ammo.

#

Teammates with lasguns or autoguns though can barely scratch carapace.

#

So I will generally try to priorities Bulwarks and Crushers if I can, because psykers are best equipped to deal with them.

#

(Also, as far as Crushers, note that the Force Sword's push attack can put anything other than a monstrosity or mutant on the floor - or if you hit a Bulwark's shield, but it can still stagger those well if you get past the shield. But if you get three Crushers at once, often the thing to do is just shove them on the floor to buy time. And yes, it will still stagger Crushers on maximum difficulty).

#

BB is also really good at Snipers and Gunners. You can often get a lock and then duck back into cover while it charges up.

#

And it excels at dealing with retreating specials, because you only need line of sight for the original lock on.

#

Once you've got the lock, it doesn't matter you've lost direct line of fire, you can still turn their skull into splinters.

cold geode
#

my hand hurts, trauma/illisi

hidden crystal
#

Now, obviously, there's other things to it than just Brain Burst - but I find that's what a lot of newcomers focus on.

#

And you need to be wary of that, because Brain Burst barely levels.

vocal swift
#

Man thanks so much for all the info guys

hidden crystal
#

It does the same amount of damage at every difficulty, and only a couple of traits can even boost it at all, and not even all that much.

#

So it somewhat falls off as you go up the difficulties.

#

Comparatively, your gear will level much more as you level your character.

#

Looking at the overall spectrum of their kit, psykers can be built to be very anti-special in their approach, but honestly a good psyker build can do many things.

vocal swift
#

I was wondering because I thought since Brain Burst can basically one shot elites/specials i assumed it was my job to try to protect the group from snipers and heavy gunners and shot gunners because I can start the cast and hide behind cover and poof, enemy combatant lost his mind. But then I got a fire staff and tried to stack skills for the soul blaze thing

strong gulch
#

All of what @hidden crystal is saying.

Bringing it back to when @plucky flax said that psyker is versatile.

Psyker often ends up being a flex slot and should prioritize being built in a way that can handle most situations.

#

You'll end up doing that a lot, but it's mostly situation based.

hidden crystal
vocal swift
#

I usually tend to prefer a support role in most group comps in games so since there is no healer I figured solid CC would be the best option so I take my chain lightening staff and force sword and try to just sort of buy my team mates time to mop up. Because I tried hard to make a build that was like brain bursting specials before they had a chance to hurt team mates but someone is always quicker to the draw than the cast time and I'm just left like welp...

hidden crystal
#

Sometimes it is genuinely better to ping the high value targets for the veteran with the boltgun, or let the Ogryn bowl over a heap of shotgunners.

#

Again, brain burst is slow. It's powerful, but it's slow.

vocal swift
#

I suppose support wise the Ogryn is maybe one of the best, I don't have alot of experience but I met an Ogryn named Shi' Thead and he protected me with his life, he was like a massive wall when he set his shield up, I saw the guy tank a Daemonhost a veteran pulled it was cool.

strong gulch
#

Always ping/ tag.

hidden crystal
#

There's often a faster way of dealing with these targets than BB.

#

Although, that said, if you can pre-charge BB after you've heard the spawn sound for many of the specials, then you can splat them right as they come around a corner.

vocal swift
#

Yeah, I really find myself falling more in love with this game day by day but it's difficult to find a solid group. I am sure it's viable to have 4 veterans or like 4 Ogryn but I always thought having a solid group of each person running their own class would be sick.

vocal swift
hidden crystal
#

the pox bursters
Yes, but please don't do what a psyker I was in a game with the other day did.

vocal swift
#

Cause the pox burster usually is timed where your BB goes off when they are like mid air diving at their target lmao

#

Honestly I have had really really good luck with my chain lightening against both of those mob typea

#

Mostly because the back to back stun, I do barely any damage but I can keep them there lol

regal jasper
#

Are the staffs the best weapons for phyker or is it just a number game

vocal swift
#

I honestly found them to be the best choice for me because I feel it's solid utility, I still clear enemy fine, and I don't have to fight for ammo if it comes down to it. There's no reload and if you work in mind in motion it feels like you have no draw back really

#

However that being said I like that recon lazgun

#

It's pretty legit if you are good at aiming but I guess it depends.

hidden crystal
# vocal swift Cause the pox burster usually is timed where your BB goes off when they are lik...

If the poxburster is close enough to someone that it's going to damage them, just let them try to shove it. Shoving it has a mechanic that lets the person escape the blast entirely.

The thing is, once you're too close, there's no fall off on the explosion. So it leaping at them or you blowing it up too close does the exact same amount of damage to them, so you might as well let them try to shove it.

#

And there was one person I was in game with the other day who WOULD NOT understand that.

#

And kept blowing them up when, if I'd been allowed to shove them, I would have been fine.

#

Oh, as far as psykers being anti-special: Your psykinetic's wrath ult does not need line of sight.

vocal swift
#

Is it possible to run a solo private game? Or do you need a strike team to go private?

strong gulch
#

You need at least 2 people to d a private game. No true solo.

hidden crystal
#

One entirely legitimate tactic is to use your ult to launch a pox hound off an ally, and if you're close enough, you can still do that even if there's a wall in the way.

#

Solo games can be done with mods.

hidden crystal
strong gulch
#

I there's a mod for solo, but since fatshark isn't huge and this is the first time that they are hosting the game vs the player, I suspect it's a cost saving thing.

Also, we all get to see the hound ragdoll yeet itself into space at the same time. So that's fun.

The ping can be... thy enemy.

vocal swift
#

Hey Macro just out of curiosity, do you usually just join pick up groups or do you have a dedicated group?

hidden crystal
#

Almost exclusively pick up groups (although occasionally I have a Steam friend along too).

#

This is part of the reason I do go with the MG12.

#

Because it's not unknown to end up in a party that's Ogryn with Kickback, Zealot with Flamer, Vet with Shotgun.

#

... and no-one else has brought a weapon that's effective past the range of a loud sneeze.

strong gulch
#

3 psykers with purg and you're 4th with a meme build ๐Ÿ™ƒ

hidden crystal
#

I've never had that specifically (I've had a couple of all-psyker games, but never all of them with Purge), but I did have one game where all three zealots had flamers.

strong gulch
#

A psyker chasing after 3 zealots with the zoomies is a lot. Happens surprising often for some reason.

hidden crystal
#

As is, I settled quite a lot on a marksman style of play, and were it less teeth-pullingly painful to level up your gear, I might try a sharpshooter (as they benefit from a lot more traits to let them regenerate toughness at range), but getting equivalently good guns and curios on a vet is going to be a nightmare.

strong gulch
#

For sure. Leveling with the painful weapons you start out will. ๐Ÿ˜ฉ

#

BUT you shouldn't be in too tough a spot with blessings at the very least on some weapons.

hidden crystal
#

(Not absolutely maxed out, but still hard to beat).

strong gulch
#

Yeah. Definitely in that it could be marginally better but that might not happen place.

#

Now I'm curious what mine is. I don't use guns because I can't aim.

Also I shoot a few times and dump my ammo right on the floor because I GOTTA QUELL. ๐Ÿ™ƒ

hidden crystal
#

Very content with ammo as its dump stat, as that's something the MG12 has already got plenty of, and everything else means it hits hard, accurately and I'm quick on my feet.

mild lotus
#

infantry lasgun try to empty its ammo challenge

#

impossible

hidden crystal
#

Well, I do still often have times where I've had my ammo get low enough that I need to conserve it, but that's usually when I'm on an ammo-hungry team and I'm trying not to get the "the psyker stole my ammo" glare.

hidden crystal
#

The main thing that psyker doesn't do well is resilience.

Veterans have got twice the toughness, Ogryns have twice the health, and Zealots can periodically cheat death (and even regenerate health).

mild lotus
#

don't need tons of hp and toughness when everything else is dead

strong gulch
#

It's true lol. "Cope" is the correct word.

#

Also true about dead things. I am very average. So coping is what I do most.

hidden crystal
#

Not to say that psykers are completely wimpy and frail (we are one of the two classes that has a weapon that can block ranged attacks, and we can also stack a stupid amount of block), but it's not a class that's forgiving of mistakes.

#

Oh, another favourite psyker tip of mine - I've already talked about the force sword's push attack, but just the push is also awesome.

strong gulch
#

yup.

hidden crystal
#

Particularly with a stamina curio, you can spam several pushes in a row and stagger a really large chunk of a horde.

#

That's often something I do when reviving people in the middle of a mob - after I've got them up, hit the mob with several pushes to daze them and let the player get their bearings again.

strong gulch
#

Yeah. Also for protection at an auspex station when you also need to recover from high peril or something.

hidden crystal
#

(It is actually funny how much block you can stack as a psyker. Alas, Deflection no longer lets you block ranged attacks when reviving, but between a stamina curio and kinetic deflection, standard cannon fodder just can't break your block.)

strong gulch
#

Plus psyker when running up for the revive.

hidden crystal
#

It helps that, for some reason, psykers have the shortest stamina regeneration delay.

strong gulch
#

Right that too.

meager plinth
#

Blocking is insanely good on psyker itโ€™s crazy

strong gulch
#

If I ever play another class I'm going to be confused all of the time. Why can't I do x.

meager plinth
#

Even post-kinetic deflection nerf, psyker can fuckin revive someone while being attacked by a demonhost

strong gulch
#

Perma blocking DH was silly, but that's also silly.

regal jasper
#

Iโ€™ve seen almost every phyker using the dueling sword but i kinda hate it

#

Is this a skill issue kinda problem or a bad take kinda problem

meager plinth
#

Nah cuz the Deimos is currently a โ€œbetter versionโ€ of duelling swords

#

The MkV has some qualities regarding its speed tho

#

Both for faster heavies and dodges

#

And itโ€™s pretty fun/ feels great

strong gulch
#

The mk2 has some of the lowest damage. If I'm going to use a dueling sword, I'm opting for the 5. I prefer the heavy strike down.

Demois has the dueling sword move set with the utility and damage of a force sword.

Other than just liking them or using something different, there might be move techs or something on the dueling sowrds that people are using.

#

When I opt for a dueling sword, I don't. I grab a knife.

That's just me tho.

plucky flax
#

Boom boom burn baby burn blaze trauma whatthefuck_heresy

meager plinth
plucky flax
#

Not sure if burnt enemies count as 'ranged kills' or not.

meager plinth
#

prob

fossil lagoon
#

is the shoot fast penance bugged ?

#

oh nvm i was doing wrong difficulty hehe

strong gulch
#

Ran out of good to to buy whites. Turns out I had almost 700k in garbage gear clogging up my inventory. Still have a bunch of duplicates for blessing rolls.

old oyster
#

psyker need tougnes and hp ? 2 tougness and 1 hp or 1 tougness and 2 hp ?

mild lotus
#

toughness curios with the best possible hp sub perk

#

that's what I'd get

plucky flax
#

I run all hp

spice veldt
#

if you get sniped or bursted or burned a lot, i'd run hp

#

otherwise, i like my toughness

shadow onyx
#

take more thoughness if you are comfortable with slide trick, take health if you are often with depleted shield

spice veldt
#

if you can take advantage of the better regeneration (feats or melee kills) from +toughness, then it's going to be better

plucky flax
#

Grims corruption be like staregryn

spice veldt
#

this is fine

shadow onyx
#

i always put grim corruption x1 t3 or t4 in my setup

#

because i always pick up grim

#

to milk that money

mild lotus
spice veldt
#

i dont pick up grims and neither do most pubs so i usually don't worry about it

mild lotus
#

found the traitor

shadow onyx
#

free 15 k ish gold per game is worth to me

#

but i may be greedy too

old oyster
shadow onyx
#

that sstupid slow effect on grenade impact

#

gave me ptsd

old oyster
#

and takes fully your tougness

#

from 1 hit

spice veldt
#

i get why it takes all of your toughness but god damn do i hate it

shadow onyx
#

the near 100% slow before explosion should be removed

#

its so lame

#

and it cancel zealot charge

#

with radius as large as tsar bomba

spice veldt
#

i like the slow to force you to react to it as soon as you hear a bomber

#

just that some map sections suck fucking ass with bombers

meager plinth
#

when theres 3-4 bombers and you get stunned constantly

shadow onyx
spice veldt
#

stupid ass ground fire spreading into an entire narrow corridor

#

hmm yeah, but the speed you need to react to is fairly fine

#

comparable to a spitter from l4d2

shadow onyx
#

except spitter dont slow you down before explosion

spice veldt
#

spitter had a faster projectile speed

#

bomber has a slower one but a slowdown effect

#

roughly equivalent in my eyes

shadow onyx
#

faster projectile speed but less range

spice veldt
#

just that the slow arc can mislead you into thinking you have time to dodge if you forget about the slowdown

#

that's true

#

and the verticality of some maps

shadow onyx
#

i mean a bomber can litteraly snipe you from half the ending room of smelter complex

spice veldt
#

and not needing sightlines in general

shadow onyx
#
  • spitter have less radius explosion
spice veldt
#

hmm so if they just make it so that bombers must have sightline of a player to throw it; make stick on a lock-on time before they can throw a nade

shadow onyx
#

and slow is less painful

#

even the dot is ok

spice veldt
#

i think the slow is more interesting than just taking damage, so i like that aspect

shadow onyx
#

spitter is not meant to kill you , its designed to grind you

spice veldt
#

just fixing the ridiculous range that bombers have on their nades and making more of a threat that can be dealt with

#

rather than being more of a sniper than the sniper

#

yeah spitter is pretty much an anti-camp

shadow onyx
#

yeah

#

generaly speaking l4d 1 was perfect balance imo

spice veldt
#

more aggressive gameplay in darktide, so i can see why the grenade is the way it is

shadow onyx
#

i'm not very fan of l4d2

spice veldt
#

l4d2 introduced some new special infected right

shadow onyx
#

yeah

#

spitter joker and charger

mild lotus
#

and new players

#

those are the most special

meager plinth
#

and we love them all dearly

slate sun
#

Guys - is purgatus the only staff to pick currently, or is the voidstrike valid as well ?

meager plinth
#

all 4 are valid rn

slate sun
#

I really like it but it seems to lack the umpf ...

sterile vale
#

They're all kinda valid, but Trauma is sortof the meta right now

meager plinth
#

trauma, purg and void are the easiest/cleanest to use

#

you can top damage with all of those

#

surge is more quirky but useable alongside a melee build

#

do you use warp unleashed(feat) with that voidstrike?

sterile vale
#

Surge is nice, but kinda team-reliant

spice veldt
#

voidstrike has its eggs put in the range, hordeclear, and suppression baskets which aren't as valuable compared to what the other staffs offer, since it has virtually no ability to deal with elites/specials

slate sun
#

the targeting is pretty tricky with trauma, couldn't get my head around it

spice veldt
#

trauma is pretty whack, especially when it's the first force staff you unlock

meager plinth
#

trauma basically needs a good roll to feel right

spice veldt
#

god gave you one of the widest stat scaling weapon in the game and possibly one of the worse eases of uses as the first force staff

#

i'm not sure if there's any other weapon that scales as much as it (i also don't play other classes)

slate sun
#

that's my build, please don't laugh ๐Ÿ˜„ I put a lot of thought in it

meager plinth
#

what do you feel you struggle against the most with void for example?

slate sun
#

heresy + gets challenging ifg you get too many carapace elites / specials

meager plinth
#

then id recommend switching to kinetic barrage

#

lvl30

#

the faster brainbursts will give you an easier time to deal with elites/specials

#

you can also use cerebral laceration lvl15 to 2brainburst crushers

slate sun
#

sounds worth trying, I picked quicken so that I can quickly purge and keep shooting if necessary

spice veldt
#

void/surge are the staffs that I'd consider taking wrack & ruin for an infinite cleave option

meager plinth
#

wrack n ruin can demolish groups of elites

#

its really good alongside kinetic barrage

slate sun
#

but isn't warp unleashed you know ... necessary ?

spice veldt
#

if not picking quicken, you can afford to give up either communion (lvl10) or flayer (lvl25) since you won't need that much warp charge gen unless you're lazy like me

#

warp unleashed is very nice yeah

slate sun
#

yes I am rather lazy ๐Ÿ˜„

meager plinth
#

the flayer will do you good

spice veldt
#

wrack & ruin is one of those things that are "annoying/niche to use in general but will boost winrates by dealing with difficulty spikes (like mixed hordes)"

slate sun
#

thanks for the advice guys

meager plinth
#

if you need anything, hit us up

slate sun
#

I played around 300-400 hours of Ogryn before I switched

#

now it is a totally different game ๐Ÿ˜„

#

Darktide ftw

meager plinth
slate sun
#

regarding the stick topic, everyone I saw on higher difficulty seemed to be running with purgatus

#

and it really looked like monster damage

meager plinth
#

purgatus is basically easy mode

#

infinite, high damage dot with great suppression

#

good range too

spice veldt
#

the little brother of zealot's flamer, so it's pretty nice

meager plinth
#

weaker than the flamer but you can use it a lot more

spice veldt
#

yeah more generally applicable and spammable

#

pretty much no need to ever melee if using purgatus

meager plinth
#

muties and dogs

#

but thats it

#

its why I run chainsword with my purg

near wyvern
#

But then thing with Purgatus is it's piss easy to be effective with it and it has very reliable CC

meager plinth
#

at least with purg you can apply max dot and just maintain them to wittledown the bosses while you are free to kill other stuff

near wyvern
#

And it's one of the least roll dependant staves

meager plinth
#

or to brainburst the boss while the soulblaze does its job

slate sun
#

I really wanted to like it but especially when someone uses it enthusiastically, it becomes really hard to see what's going on ๐Ÿ˜„

meager plinth
#

theres a mod for that

spice veldt
#

bloom is one of the settings that sets your screen on fire if you have it turned on

meager plinth
#

^ this

meager plinth
steep bridge
#

What perks we putting on Deimos?

meager plinth
#

maniac% is BiS

#

beyond that it can be flak or carapace

steep bridge
#

as for blessings i rolled Deflector 4. What should be the other? Bread and butter Slaughterer?

meager plinth
#

unstable power or slaught

digital narwhal
#

@zinc ether Add me, pal

#

2927356684

zinc ether
#

The fuck you doing here pal, you lost?

digital narwhal
#

Bruh

#

It dragged me to another chat

#

wtf

#

C'mon, Discord

zinc ether
#

Sorry spark'eads, I take my pal and go now. staregryn

steep bridge
#

Too kind, sweet brute

near wyvern
near wyvern
#

Allows you to one shot mutants on Damnation with the H2

strong gulch
#

I am garbage with voidstrike today. Normally I'm "you should practice more" to "sufficient". Hot doodoo today tho.

near wyvern
near wyvern
strong gulch
steel flame
#

......

#

wot?

strong gulch
#

My brain is bad.

steel flame
#

welp

#

time to hop in pubs and do some darkness dog missions

near wyvern
strong gulch
#

Oh ho. Did not realize you could RMB quell cancel on Trauma. ๐Ÿ‘€

spice veldt
#

you save ~300ms with it on the trauma if you can do perfect inputs

strong gulch
#

OMG this is obnoxious. New trauma menace unlocked. ๐Ÿ‘

steel flame
#

its so stupid fast

near wyvern
steel flame
#

i could go faster if i didnt have a quell speed of 64%

#

alas

molten sparrow
#

Well, okay. I never use this type of staff; so can I get some advice on blessings and perks please?

near wyvern
#

Oh wait that was trauma

steel flame
#

Lol

#

They all blend together sometimes

near wyvern
#

For void you have two options

Easier to be effective:

  • Perks, +flak +unarmoured
  • Blessings, warp flurry + transfer peril (flurry more important)
  • stats, high damage and warp resist, good charge rate
  • quell speed and blast radius are not important

More versatile but requires sweating at 80-100 peril with constant quell cancels

  • Perks, +flak/+unarmoured with +crit chance (mandatory)
  • Blessings, Warp Nexus 4 + blazing spirit (nexus 3 won't be enough)
  • stats, high blast radius, charge speed and damage
  • quell speed and warp resist are not important
#

@molten sparrow ^

near wyvern
molten sparrow
#

Thanks

#

Hmm don't have many blessings ATM, and I got two good candidates.

ornate hamlet
#

Since I'm doing crit tomfoolery, I'd grab the right one and put either the soulblaze blessing or surge

near wyvern
#

You don't really do a lot with maniac or elite damage but elite damage is more useful than maniac damage if you have to choose

#

You have Deimos for those mutants anyway

maiden knoll
near wyvern
fluid knot
maiden knoll
#

What versions are there? Dot and rend?

fluid knot
#

Void has enough viable choices to be just fine

steel flame
maiden knoll
#

Ok, feats for flurry brittle

#

@near wyvern

maiden wolf
#

I'm told infested is what I want for a trauma staff. Is this what y'all would run, or is the damage too low?

near wyvern
# fluid knot Latter does not require quell cancelling, actually given how the balls can cleav...

You high or what?

  • Your crit is rolled the moment you cast, hence you get the correct crit chance even when you quell cancel
  • quell cancelling always increases your attack speed hence your DPS as you throw out more balls regardless how far you charge them
  • void has no RMB to BB animation so you have to quell cancel when switching to BB, even more so if you run with kinetic barrage

By quell cancelling I don't mean spam min charge shots as fast as you can. By quell cancelling I mean quell cancel the after cast animation so you can cast faster. You alternate the charge amount based on how much there is to cleave and if you need to AOE control (more balls out pls) or deal more damage (charge longer)

Surge tends to hit a wall with the second ball. On top of that, the blazing spirit does actually more DPS against targets that don't die in one hit since you get 3 stacks from the projectile and 3 stacks from the explosion => immediately to the hard cap of 6 not to talk about the extra targets that got 3. Moreover, you can accidentally quell cancel the Surge proc every know and then since it's an extra animation during the after cast pause, which means you can't get the most out of your staff, where has blazing spirit cannot be cancelled out.

near wyvern
#

If you go with Quicken, you can pick Cerebral Lacerations if you want but in case the monstrosity/boss is surrounded with any other enemies you should keep using your trauma to keep the person tanking it safe

fluid knot
# near wyvern You high or what? - Your crit is rolled the moment you cast, hence you get the ...

Are you a massive cockwad or what? Two can play at that game if you wanna be a peinarse about it.

Quell cancelling like that is often fucking meaningless as the increase to DPS is fucking meagre at best, let alone claiming its more effective. Surge does not tend to hit walls either, i dont know where the fuck you're pulling that shit from, it might if there is one or two enemies local, if the horde is dense (when you should be using Void) then no, it doesnt.

You're right about the capping stacks part, but thats besides the point, you're using surge to delete hordes faster, literally not vs anything else. More to the point, AB has better synergy with Blazing then KB does, because it can provide you with free warp charges, erefore, free damage.

near wyvern
#

AB synergy with blazing on void KEKW_ogryn

#

Communion has a lot greater chance of getting a charge than AB off from Blazing

fluid knot
#

Yes, just take one element of fire and nothing that synergises with it, big brain, jfc

near wyvern
#

The only reason to pick blazing spirit on quell cancel trauma is because it's the best DPS increase you can get when you don't use flurry, and when you don't use flurry you should always quell cancel

fluid knot
#

We're not talking about Trauma...

near wyvern
#

I know

fluid knot
#

But hey, dont listen to the guy who plays exclusively with Void an has done since beta idk

#

You do you boo

near wyvern
#

I have tested surge versus blazing in the meat grinder and blazing deals better DPS even on a single target

#

๐Ÿคท

fluid knot
#

In the meat grinder... Not live combat, big difference. Another ball, means more cleave on more targets, again, you dont use Void on single targets unless you have absolutely zero shooter clear on the team, which is all but non existent in occurence

near wyvern
#

I have played a lot of times in live combat. I have observed a lot of times the balls hit the walls

fluid knot
#

Blazing can be very good, but if you want to wipe a horde quickly, Surge is often more relevant

near wyvern
#

I have even made bug reports that are acknowledged by the fact that since blazing spirit procs after the crit, you don't get any chances of AB warp charge proc on enemies that die by a crit

#

If you don't believe my testing, then don't

fluid knot
#

No, but you do offa all the surrounding enemies that also get tagged with the burn, just not those that die to the ball immediately

near wyvern
#

And still it's not enough to even keep up stacks in a horde

#

Which is funny cause I use kinetic Flayer and that's enough to keep me at 4 stacks through the game when I void

fluid knot
#

Thats why you also take WnW and AB, stack the fire sources and the damage output becomes very healthy, WnW also ignores stack cap, so if you have time/space to burst a couple of Elites off the bat, spreading that damage about isnt very hard

near wyvern
#

WnW?

fluid knot
#

Wrack an Ruin, my bad,

near wyvern
#

Yeah it only works if your vets are sleeping

fluid knot
#

Any Vet worth his salt will ignore targets being bursted. Its the shit Vet players who target things about to pop. Good players know that there is no point in them expending ammo on stuff thats gonna die anyway

near wyvern
#

Most often you spend 2 seconds charging and end up contributing nothing, you could have thrown another void ball during that time

fluid knot
#

Only a problem with newbie Vets in my experience, experienced players know that managing the resources of all players contributes more to the team overall

#

That goes for thier ammo and your peril

white sky
#

Tbh it was only after I actually leveled a psyker I developed the sympathy required to stop shooting BB targets

#

Cause that shit annoyed tf outta me when I played psyker

near wyvern
#

It just amazes me that a void main says quell cancelling is not important when it makes a huge difference especially with void into BB

fluid knot
#

If they want to take a slower crawl though a map by doing it, thats on them, but people learn fast enough, if you're in a lobby with someone who does that all the time, simply target stuff they're not looking at

fluid knot
#

Almost functionally useless infact

fluid knot
#

Mate.. you realise that its an amount of time the human eye cant even percieve in most cases right?

near wyvern
#

Especially when you BB, it's the difference of that bomber getting the throw or not

fluid knot
#

It takes a quarter of a second for your brain to even process incoming visual information. Idc how good you think you are, you can't circumvent basic biological functions

#

If you think you can, put down the keyboard an go learn to fly a fighter jet, im sure the military would snaffle you up in an instant

near wyvern
fluid knot
#

Yeah nah

near wyvern
white sky
fluid knot
fluid knot
near wyvern
#

Luckily humans are good at learning things to muscle memory so you don't have to rely on the visuals to make more out of your staff

near wyvern
# fluid knot Or you can use the Void like its meant to be used, and by hugging said corner, y...

Under ideal conditions yes, but in a real game you get stuff running around, enemies spawning from different directions. Quell cancelling you can create a new shot faster than the attack animation is for the enemies so you can make a quick pop on that surprising mob and then continue charging fully (while quell cancelling the end animation to cast those fully charges shots even faster...)

#

All I hear is "listen to me cause I am a pro who is not optimizing their gameplay"

#

If you don't want to quell cancel, don't, but don't come in here claiming it's useless, cause it's not

fluid knot
#

Im sure, again, if youre positioning yourself properly and using the thing how its meant to be used, cutting X fraction of a second out of each cast is almost valuless

#

If something is in your face, more to the point, why the fuck are you trying to spam Void balls at it? We have Illisi and Deimos

#

Thats asinine at best

near wyvern
#

Cause I can shoot through it?

fluid knot
#

Yeah no.... Psykers who stay glued to their staff the whole session and wont swap to melee generally get fucked over by it

near wyvern
#

Many times I even dodge so that there will be a melee mob in my face before release

#

I only switch to Deimos when there is an elite/special/monstrosity in my face or hear a mutant coming

fluid knot
#

and you critique me for not playing optimally...

#

Ironic rather imo

near wyvern
#

How come? Your staff has more DPS than your melee

fluid knot
#

My dude.. we have the most powerful melee options in the game, if you dont use them when something is trying to give you a kiss, you're leaving common sense at the door

harsh urchin
#

unironically taking wrack and ruin tho lol

near wyvern
fluid knot
# near wyvern Right. Like dealing with those shooters while I am dealing with the melee... I a...

If you're using Void to clear a spread out pack of shooters that already moronic.. if they're all clustered up, sure, else no, you dont do that unless your team has absolutely zero range control, which as i stated earlier is all but non existent. More to the point if something is in your face, whats more important to you not eating hits? The guy thats about to smash your face in with a rusty bit of metal or the shooter 20m away?

bleak tulip
#

I require the hivemind's opinion

#

second blessing`?#

fluid knot
bleak tulip
#

only have unstable 3

fluid knot
#

Keep Shred for now then, its much less fanagling to maintain

bleak tulip
#

oke thanks

fluid knot
#

You are welcome sah

near wyvern
fluid knot
#

Or, should you be so minded, take Deflector and then the shooter isnt an issue

spice veldt
#

i prefer unstable because shred drops itself on special activation

#

and special spam being the best on illisi

near wyvern
#

Yes let's play Deflector Jedi. Go ask the ogryn chat how planting shield goes.

spice veldt
#

shield is a meme because of its damage output tbf

near wyvern
#

Deflector has it's place but it's not gonna get rid of that shooty boy

fluid knot
#

There is a big difference there.. Deflector doesnt stop you being mobile. And shield has a lot of other problems outside of just the plant animation

#

Slow, cumbersome, arduous, shitty damage output.. things the Illsi or Deimos dont suffer from

fluid knot
near wyvern
#

And to answer why wouldn't I swap to the melee and then deal with the shooter: because I can cleave through and kill them both in the time it takes to kill the shooty boy

#

I would only swap to melee in case I cannot cleave through

fluid knot
#

So you're going to try to charge up a full strike with a bunch of melee dudes trying to box with you just incase you can line up that shooter in the back? Have fun getting beaten to a pulp

near wyvern
#

Trash can't touch me because I quell cancel

fluid knot
#

If you say so darling

near wyvern
#

You don't need to use it but saying it's not beneficial to get charging your next shot faster... I have no words

fluid knot
#

I'm done with this conversation, if you think half charge is gonna do it and spamming out balls at a net loss in DPS is gonna help you, who am i to argue

steel flame
#

do you wanna talk about it?

fluid knot
# steel flame you sound very angry

Huh? Not at all, i just dont appreciate the response of "are you high", if you cant start a conversation in a pleasent manner, ima call you out for it, simple as ๐Ÿ™‚

steel flame
#

i mean

#

he does have a point

#

its just a straight dps increase

fluid knot
#

I'm not doing this again pal, spamming out projectiles over killing several with one shot is not a DPS increase, it might look like that onscreen, but in actuality thats the visual application of so many explosions going off providing you with a nice dopamine release. You do what you think is fun, but dont try make out that fractions of seconds make that much of a difference, because they dont

steel flame
#

also i dont think asking if your high equates to callin him a cockwad

#

thats just rude

fluid knot
# steel flame thats just rude

Bring a shitty holier than thou attitude, get called something relvant to your attitude. My usual interactions with people are exceedingly polite. You only need to look around an you'll see that.

steel flame
#

yeah

#

so ive noticed every time you have a conversation

#

welp im off to go play with some super jank doggos

#

ta ta

olive ember
#

Yeah I mean Pygex is like the guy who bothers to test anything after literally every patch ngl so I'd take his word

meager plinth
#

tbh I dont even understand what they were first talking about

ornate hamlet
#

dick

#

oh wait, that's zealot chat