#psyker-class

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plucky flax
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I prefer antax for the op 1.3 cleave.

strong thicket
plucky flax
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And better push attack on antax.

strong thicket
teal needle
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I've come around on gunker, been getting good use of shredder on 4

plucky flax
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Yeah but the push attack on rashad does like no damage against horde. And without bm I find myself having to incorporate quite a lot of push attacks.

agile garden
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I got distracted but if I only consider heavy attack 1 (won't be doing that vs infested) and only fight 1 of each enemy then I am getting a net increase of 120 damage vs if I take flak then I only get a net increase of 50 across the board. Doesn't make fighting a particular enemy easier though.

steel flame
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god what a shit show of a match i just had, i was playing with 3 zealots and ended up with most ranged damage, most melee damage, most kills in melee and range, and got all of them up multiple times

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didnt make it past the elevator section on the archivum sadly cause they all did hero deaths out in the open to a sniper

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mind you that was with the surge staff

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and only pulling out my force sword exactly twice the whole mission

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cant make this shit up sometimes

harsh urchin
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flamer zealots smh

ornate hamlet
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just rolled this

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i dont even like the trauma staff much

steel flame
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DAYUM

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stick blazing spirit on there over warp flurry

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you got yourself a perfect fire stick

ornate hamlet
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ive only really played with the purgatus staf/autopistol/revolver

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trauma staff seemed kinda odd to me, just useful to stagger

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but maybe i just dont know how to use it

steel flame
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do you know how to quell cancel staves?

ornate hamlet
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you mean the main left click attack?

steel flame
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r after casting

spice veldt
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trauma has infinite cleave which makes it pretty good already

ornate hamlet
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yeah ive done so

steel flame
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yeah you can crit like crazy and light the whole map on fire spaming fire trauma

spice veldt
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just that it also sucks from low stats because of the charge rate scaling it has (2.5 to 1 second)

lunar hollow
spice veldt
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bitch

ornate hamlet
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idk

steel flame
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you cant kill them if i knock em on the ground first

lunar hollow
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the shooters scatter. i rejoice.

spice veldt
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eat my ass

ornate hamlet
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using the trauma staff always seemed like more work to do something another staff can do better and more easily

steel flame
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100%

lunar hollow
steel flame
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loads of work

ornate hamlet
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so im glad i got a good roll but i like

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dont really like the gameplay of it

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which kinda sucks

steel flame
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keep it for when you feel like mixin it up

ornate hamlet
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oh defo

spice veldt
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there's a learning curve but it feels fine to use after putting some time into it

ornate hamlet
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its currently my highest IL weapon iirc

spice veldt
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i don't find it particularly effortful to use the trauma, though i also have a lot of hours into it

steel flame
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if you dont like regular trauma play i dont recommend keeping flurry, its rather slow

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the gameplay that is for it

ornate hamlet
steel flame
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feels slow

ornate hamlet
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byeah

lunar hollow
steel flame
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god i wish i had a fire trauma that good

spice veldt
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i practice social distancing and stay 20m away from all enemies that are on stairs

ornate hamlet
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bruh idk why the game chose for this one to be the god roll

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its weird cuz i just got it from a normal heresy mission iirc

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was a blue trauma staff with warp nexus 4 and i was gonna just hand over the weapon to get the blessing

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ended up upgrading it and this came out lol

ornate hamlet
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only rlly kept it cuz i knew that the max stats for the modifiers is like 380 iirc

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so it being 371 was tempting

steel flame
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you made a good choice

ornate hamlet
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i guess i'll watch some guides on how to use this really

steel flame
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thats pretty much perfect

ornate hamlet
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its a good weapon from what i hear

spice veldt
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warp flurry is meh, but it's also one of the better blessings by process of elimination so i run it

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and i like having focused channeling, so that prevents me from running blazing spirit + nexus

steel flame
spice veldt
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run focused channeling instead

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sprint-sliding shadow wizard money gang

ornate hamlet
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ngl

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i never really liked focused channeling

steel flame
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i dont need a funny blessing to let me sprint slide you heretic

spice veldt
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the main use i get out of it is to avoid being staggered out of a sprint from ranged attacks

ornate hamlet
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thats fair

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i just use deflector and get in cover

spice veldt
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and i don't run stamina or kinetic deflection, so I need something to save me when i get caught by ragers

ornate hamlet
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so i dont really need it

spice veldt
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it's mostly for being out in the open and spamming sprint-slides to avoid getting owned while dealing damage

ornate hamlet
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oh btw

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i rolled this earlier

spice veldt
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since i'm lazy and like to have a good field of vision when aiming my trauma

steel flame
ornate hamlet
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idk what to do with it

spice veldt
ornate hamlet
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tbh ever since i heard about gun psyker builds

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they became the most fun to run for me

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so i stopped thinking about whats good on staffs lol

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other than warp nexus is just good on all of them

spice veldt
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guns are great

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warp nexus depends

ornate hamlet
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revolver psyker is so much fun

steel flame
spice veldt
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not great on trauma or voidstrike unless you're running blazing spirit on them

ornate hamlet
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i already was doing that yeahg

spice veldt
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crits are only 1.15x damage on trauma and 1.3x on voidstrike (and the multiplier is lowered when you hit a weakspot)

steel flame
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you can get a 45% crit rate on the surge and the m1 spam just melts all the things

ornate hamlet
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voidstrike is the only staff i havent played with

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but it seems funny

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well i mean, i have played with it, i just havent built around it i guess

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the only class ive played in darktide has been psyker only lol

steel flame
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its very satisfying stunning a couple ragers with the lightning then deleting them with m1 spam in seconds

ornate hamlet
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i already get that with the autopistol tho

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or revolver

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takes like 1 or 2 shots

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1 if it crits, which it usually does

steel flame
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oh i know, ive got a shredder build for psyker and its stupid good

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but i also like to mix it up and push the limits of other stuff in the game too

ornate hamlet
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the only build ive done that ive tried to build myself and ended up being good was the revolver build i have

steel flame
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nice

ornate hamlet
steel flame
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im still hunting for a not terrible revolver

meager plinth
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One day the surge staff will have the surge blessing thumbsup_ogryn

ornate hamlet
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it was so

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lame

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cuz i was hunting for the speedloader blessing

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and it doesnt make any difference for the revolver

steel flame
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yeah.....aint that a bitch

ornate hamlet
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i just wish it came with an actual speed loader lol

steel flame
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half the blessings do nothing for the revolver

ornate hamlet
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cough cough attatchment system in darktide

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lemme put an acog on my revolver

steel flame
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trick shooter cant even get full stacks because the gun only has 5 bullets

ornate hamlet
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itd be so much fun

steel flame
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amazing game design right there

ornate hamlet
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ive thought about putting surgical

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but like

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i dont even aim for that long

steel flame
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you made a good choice

ornate hamlet
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cuz i do the john wick thing of uh, killing people with my sword and then quick switching to the revolver to 1 tap 2 elites lol

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it feels cool to do

steel flame
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it resets when you stop aiming too

ornate hamlet
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funny that

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i also dont get much of the hypothetical use of running the ones that give you more damage the more weakspots you hit

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like yeah you wanna always aim for the head but the revolver does just fine with bodyshots

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and it usually crits so

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ive been wondering if i could make a lasgun build for psyker though

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but i havent seen any that catches my eye

steel flame
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laspistol is fun

ornate hamlet
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from using it it just seems like a revolver but you trade damage for consistency

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which is good in its own right

steel flame
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recon is good after the buffs, not as overwhelming as shredder but decent enough

ornate hamlet
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shredder is just nuts

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i wonder if they'll nerf it

steel flame
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when they do im sure it will be in a way that guts the entire weapon unintentionally

ornate hamlet
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probably

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all ive heard about the nerfs is that people were pissed off about the sword veterans had

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i dont know much about that though

spice veldt
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psword is still a very good weapon

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3 mfing charges with t4 power cycler

ornate hamlet
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im just glad they gave us the illisi or whatever its called

spice veldt
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god bless fatshark

ornate hamlet
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i like running that sword with the warp absorption feat

spice veldt
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they heard that psyker melee sucked and instead of buffing the shitty melee weapons, they decided to give us two of the better melee weapons in the game

ornate hamlet
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i just wish they gave us more movement options

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maybe with the new subclasses

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surely

spice veldt
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love the illisi for peril generation during melee without a stupid special that locks you in place

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i find the movement in this game to be pretty good already

steel flame
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i love dancing around with the knife

spice veldt
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i'd figure that new subclasses would modify these existing movement options or give benefits from them like vet's duck n' dive

steel flame
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so absurd

ornate hamlet
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i just want

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a blink for psyker

spice veldt
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COUGH COUGH MIND IN FUCKING MOTION

ornate hamlet
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then i'll be happy

steel flame
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its not like thy need to reinvent the wheel

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all they need to do is copy sienna

spice veldt
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veteran of all classes getting a feat that grants a bonus for dodging

steel flame
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dont forget they also gave him 5% higher crit chance

fresh panther
steel flame
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oh hey jawa

spice veldt
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too bad that there's a mechanic that refunds your stamina if you get hit and are at <50% stamina

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and duck n' dive competes with unwavering focus

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THANKS FATSHARK

steel flame
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too much hand holding for the 41st millenia

spice veldt
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god you can really just smell the lack of time they had with several aspects of the game

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unwavering focus and duck and dive are just one of the ones that pisses me off the most

fresh panther
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Thanks again for the quell cancel / build tips I'm excited to spam trauma fire again soon haha

ornate hamlet
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how does that build even work?

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ive never seen it before

fresh panther
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Using quell cancel to quickly fire off M2 attacks at minimum charge from a trauma staff on hordes

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It lights everything on fire very quickly and CC's everything

ornate hamlet
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i thought you could only quell cancel the normal M1 attack

fresh panther
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The difference is less pronounced but still noticable

agile garden
plucky flax
harsh urchin
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It should be 50%

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They literally nerfed the zealot 75% crit toughness to 50%

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And left UF untouch

spice veldt
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i'd run it over duck and dive even if it was 50%

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because there's still the whole mechanic of regenning stamina from getting hit

lyric burrow
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plus it works well with CF

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actually idk what duck and dive even does

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cause i never see it

hidden crystal
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On that note, the AHK script I wrote yesterday to automate dodge slides. If the space bar is tapped for less than 250ms, it'll just tap the space bar; If it's pressed and held, it'll press the Ctrl key after 250ms and hold it until you release.

(I could precompile the script, but letting people compile it themselves with AHK lets them see there's no dodgy code in there - even so, there's a fair chance anti-virus may quarantine it anyway. I've had to pull basically all of my AHK scripts back out of Avast's quarantine).

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(Also, edit it themselves if they have different key bindings).

plucky flax
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Thank you I will try it this weekend!

fresh panther
steel flame
lyric burrow
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im stuck with t3 infested damage on a blaze trauma staff will that damage actually screw me over and not let me proc crits cause they just die even to min charge or does it not matter cause of the low damage radius

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part of the RMB

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idk what to callit

steel flame
lyric burrow
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nvm i tested it looks like itll be fine

steel flame
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surge staff doesnt get much from the m2 QC though cause you get locked into the animation and cant cancel that

lyric burrow
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is AB required for the blaze trauma build or am i fine running KB since trauma itself/melee can also horde clear while fire is going

plucky flax
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Anything on blaze trauma is fine but flak damage + crit chance are best combo.

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I personally run wildfire ab.

lyric burrow
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yeah i have crit chance

spice veldt
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on the trauma in particular, there is a 0.6 second delay between each cast if you just hold RMB. You can quell ~0.3 seconds after a cast, so you can cut the downtime in half if you do perfect inputs (or just hold your quell key for 0.25 seconds to get a tick of quelling off)

lyric burrow
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so do i want to hold it or no

spice veldt
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i'd assume you want to get a quell off since you're prob using a 420blazeit trauma at 100% peril

lyric burrow
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i meant like to cancel

spice veldt
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you can just tap it for an instant to anim cancel out of the downtime

lyric burrow
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is it quell while holding or do i need to re hold it per quell

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ill play around with it

steel flame
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@fresh panther

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there

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dam discord why you gotta do me like that

spice veldt
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(owned)

steel flame
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yeah yeah whatever

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i dunno what it is but i struggle to get the QC goin when im not actually hitting enemies

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its wierd like the inputs are sticking when im just doing it in open ground

ornate hamlet
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inb4 the game is coded so that recovery takes 0.135s longer when hitting nothing

steel flame
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well glad i wasnt imagining that

ornate hamlet
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I was chadogryn

steel flame
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lol

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i cant for the life of me do the stupid fast cancel in the psykanium

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dunno why

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sucks the creature spawner is still crashing the game

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id love to fill the entire room with enemies then mulch them all in a glorius hellfire

spice veldt
steel flame
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sweet, ill go pick that up

sturdy quest
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anyone got advice on how to get the powerup penace?

warm sequoia
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Thank you! I did it the same way just now.

winged agate
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So I just started leveling my psyker finally, and I was wondering- Is the Trauma Staff one of those weapons that gets better when you can get ahold of a good one/have all your feats available?

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I've heard a lot of people saying it's great, but using one at level 10-20 right now, it's generally inconsistent and not very effective

spice veldt
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oooh trauma is really shit at lower ratings

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it has one of the widest stat scalings of the weapons in the game

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charge rate scales from 2.5 seconds to 1 second

winged agate
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oh god

spice veldt
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blast radius is similarly ridiculous

winged agate
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So the 20% damage 14% charge rate shit staff is actually god awful, but the 380 rarity one later on is good shit, basically?

spice veldt
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yeah

winged agate
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Dope, i'll just rock the bowling ball staff while i'm leveling then.

spice veldt
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on trauma, you can afford to not worry about the damage stat too much since it doesn't scale that much and you can usually hit the relevant breakpoints with the help of other things (though I like at least 60% damage for damnation)

winged agate
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Thank you for the clarity! I was worried I was just not getting it lmao

spice veldt
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god made trauma have one of the hardest stat scalings but also be the first force staff you unlock

lunar hollow
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fatshark doesnt want too many trauma mains

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had to dissuade psykers from using it

winged agate
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The bowling ball gets the job done at least for now, so.

spice veldt
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actually damaging the trauma staff's reputation

lethal folio
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It takes so long to get a trauma even worth upgrading.

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but a well rolled one is probably the best psyker weapon.

fresh panther
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Doesn't help that it's harder to aim than the other three staves

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Seeing another psyker stomp faces with a good one on damnation made me see the light

crude cape
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i too thought it sucked

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and now at lvl 200 or so its my main staff

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so you guys aren't alone in that experience, what arco said is very true - they made the trauma the most stat and blessing dependant staff, and its the first one you unlock

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that first week the game came out I went back to guns, until I got surge staff when i first unlocked trauma

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"fuck this thing" i think i said lol after buying my first trauma at like lvl 5 or w/e

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i almost re-rolled to vet that day

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psykers were SO MUCH WORSE on launch than they are now

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its crazy

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insane number of buffs and balance fixes, staffs feeling bad at low levels, Illi and deimos didn't exist, warp charges did less dmg and fell off all at once

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they were dark days for psyker players

fresh panther
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I held off on staves until I tried a voidstrike and haven't used a gun since

crude cape
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now we trauma boys

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this is my baby

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my best rolled weapon on all my chars i think

crude cape
fresh panther
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I have a 544 purgatus and surge staff, hopefully one day my trauma staff will look that good lol

crude cape
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dont worry, its my only weapon this nice by a long shot

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i rolled a 378 kantrael shotty on zealot yesterday base modifiers

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got really excited

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immedietely bricked it with bad perks and blessings

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this is the wei

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arguable +maniac, or +carapace or something could be better. But unarmoured means easy uncharged 1 shots on chaff and basic dreg shooter groups etc

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which is nice

fresh panther
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Yeah I forget how good my psyker has it sometimes, loading up another character is a grim reminder how much rolling the others have yet to do

hidden crystal
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Constantly playing the warp charge mini-game, and praying that a veteran didn't treat your BB aura as a targeting suggestion.

lyric burrow
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Our melee was also worse

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Duelling swords and obscurus are fine but less damage overall + losing it way easier made them worse than they are now

steel flame
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ive finally picked up surge staff after awhile of really not liking it but once i figured out its m1 i think i really enjoy it

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help i cant get my autopistol to render past 80-60p

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also knife is now black circle XP

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sigh

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always somethin aint it

spice veldt
olive ember
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Is josho claiming to be a psyker again

sinful vigil
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whats the best dueling sword?

harsh urchin
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they all suck

compact bluff
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mk5 is a bit better than the other two but the weapons are so mediocre it doesnt matter too much

olive ember
lyric burrow
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mk5 and mk4 are decent, mk 5 horde clears with heavies and mk 4 with lights, single target isnt too bad on both but nothing crazy, mk2 is just bad

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rampage/uncanny is best blessing combo

compact bluff
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i sure do love having a wide sweeping heavy attack with 2.0 cleave

chrome arch
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The one with highest heavy attack damage

sinful vigil
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Good to know

steel flame
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ya know what, im pretty happy with the surge staffs primary attack the way it is, but why cant it be a single target lightning bolt and not just another copy pasted fire ball

chrome arch
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Oh it's useful

sinful vigil
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I've been using too many force swords, trying to try something new

chrome arch
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Still don't like purgatus' fard primary attack

steel flame
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its meant for stagger really

chrome arch
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It can AT LEAST push back poxbursters

lyric burrow
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i used to not like it till i got used to staggering stuff with it

chrome arch
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Honestly if Maccabean mk V dueling sword's lights were like 75 instead of 50 it would be great weapon

steel flame
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at last i have completed my nearly perfect pitching machine

chrome arch
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(:

pine relic
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Is psyker bugged right now, i just exploded without the animation

chrome arch
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If you exploded properly

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Then it's not a bug

pine relic
chrome arch
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You musta kept swapping or something before explosion I assume

steel flame
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stuns can break the animation for boom

pine relic
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it could be that

ionic shadow
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so is the obscurus sword the best force sword i see all these guides using it but i feel the illisi force sword works better since it has no animation lock and dosent fuck with your camera

chrome arch
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Strange

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I like either Ilissi or Meemos my beloved

chrome arch
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Ekhm Deimos that is

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C:

ionic shadow
lyric burrow
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guides might just be from pre illisi/deimos

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its decent

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illisi/deimos is just insane

chrome arch
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Deimos pimped up (slaughterer, stacks) can 1shot mutie with its follow up heavy

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And I love it KEKW_ogryn

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Meme / 10

lyric burrow
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illisi invalidates melee and can 2 shot mutants deimos can horde clear with lights/slaught one shots everything else

chrome arch
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Yesh

ionic shadow
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i have a crit on repeated hits and lvl2 defelctor and its been just so good

chrome arch
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purityseal I purity seal that message

lyric burrow
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so its not really a obscurus is bad and moreso the other things are just better

ionic shadow
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ah ok ok

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i like the light light heavy combo of the illisi its easy to do

lyric burrow
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but obscurus came first so guides might be pre update or they are just using obscurus cause they want to

ionic shadow
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and the heavy charged swing is litterary a fucking powersword

chrome arch
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With Ilissi you can spam forceEmpower

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Kinda useful for Quietitude toughness generating

ionic shadow
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whats force empoer

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empower

chrome arch
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Kinda

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Its special

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I mean

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When you empower sword with peril

lyric burrow
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it also procs unstable really well

chrome arch
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Honestly, force swords are so good on Psyker I don't feel you could even give them up for anything else, at least IMO

lyric burrow
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not unless your just trying something else

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BM antax probably only thing that really holds up vs the others

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some stuff can be decent with particular builds but still not illisi/deimos level

chrome arch
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Antax by itself may be slightly better when heavy spamming crusher

lyric burrow
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deimos with uncanny can delete a crusher iirc

chrome arch
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Yis

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Sadly my meemos has bloodthirsty, not sure if crit enpowered heavy 1shots crusher

lyric burrow
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i wouldnt be shocked if it did esp with slaught stacks or unstable up

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+warp charges ofc

chrome arch
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Oh by the way I installed true lvl and now I know what lvl you are at about 100 missions done

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About 30 (+45) [75]

lyric burrow
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yeah checks out

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im like level 170ish i think and ive done around 200ish missions although im not keeping close track

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probably over 200 at this point i def got the 150

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well actually assuming its the same amount of xp for a level up it would have to be around 300 missions

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if you hit 75 in 100

chrome arch
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Lion's share of missions was levelling on malice, then sticking to heresy before jumping into few damnation matches

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Kind of mimics the natural process well :D

lyric burrow
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oh true most of my levelling would be at damn which probably affects it

chrome arch
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Can't imagine levelling other than malice (10+) and heresy (25+), people are bold

lyric burrow
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yeah i took a while before hopping into damnation esp regularly

chrome arch
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Still can't do T5 with my Ogryn comfortably

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You kind of need a team

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Well judging from today's discussions, I'm back to 25 flak on Surge, 25 unarmoured doesn't help much

lyric burrow
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ill usually go flak unless its something like revolver that struggles vs unarmored

chrome arch
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Revo kind of doesn't anymore but...

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Not on someone like zealot, clean android OS style

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When they need 25 unarmored to 1shot sniper in all scenarios

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Like on my revo psyker I do flak and maniac

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But zealot needs flak unarmoured, unless you're fine not killing dregs from time to time

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Apparently, unarmoured forearms of enemies are the best tanking tool clown_hadron

steel flame
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HA

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jumped just a second too soon

spice veldt
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it is my greatest shame that i was ledged there

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i used to fairly consistently just jump into the void

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but i guess i haven't been doing it enough

steel flame
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lol

spice veldt
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kronk being josho and theil being mankar

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i won't be the only clown here

steel flame
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nice

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well if you ever need another hit me up

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i like to clown around ๐Ÿ˜›

spice veldt
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we usually group up in zealot chat psyker chat #2 so feel free to invite yourself

steel flame
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is it possible to set a name just for a specific discord?

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answer is yes

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there we go

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never thought about if i could do a server nickname with my friend code in it

spice veldt
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imagine having a custom name tsk tsk

steel flame
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lol

spice veldt
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the one that a small group of people call zealot chat of course

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i prefer to call things by their canonical names

steel flame
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ah

cosmic sigil
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I'd like playing with all of you

steel flame
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.....

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ah

cosmic sigil
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Sorry. I'm in a french meeting

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My brain switched to french automatically

steel flame
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i was like.....why is it in french

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did i miss something

cosmic sigil
#

Because I'm French. Living in Oceania rn.

steel flame
#

well i can play a bit

#

steam code is in my name

cosmic sigil
#

I shall add some of you yeah. We'll see if the ping is manageable.

steel flame
#

you can pick the missions and host, i play with people overseas all the time

cosmic sigil
#

I played during the cb with 1 in SF, 1 in Seatlle, 1 in HK and me In New Caledonia.

#

Do yeah. Possible

steel flame
#

sounds good

steel flame
#

probably wont be tonight

#

pretty tired

cosmic sigil
gloomy gulch
#

I am assuming transfer of peril does not work on the trauma?

#

secondary

restive slate
#

Nope

gloomy gulch
#

the trauma sure has some "interesting" blessings it can get

restive slate
#

I like my Fire Trauma a lot

steel flame
#

aight so

#

i might have found some first rate cheese

#

so as you know ive been working my way through the staves screwing around with quell canceling them

#

and uh

#

well

#

the m1 on the fire stave as it turns out is stupid busted when youre spamming it really fast

#

as it turns out not only can it infinite stun lock every enemy in the game besides crusher, bulwark, mutant and monsters

#

it can also apply max stacks of 15 soulblaze just as fast as the charged fire can

#

both fire mods do in in just over a second

#

6.03s average for charged fire, 6.08s average for m1 spam

#

more testing is in order

meager plinth
#

how does the peril generation do?

steel flame
#

its not bad at all

#

i can keep it goin nonstop pretty much forever

#

ill have to make a clip after this mission

#

its kinda wierd, i can just wade through everything scot free cause i just lock everything in a stagger cycle

limber silo
#

I was in a mission with you dude. You blew up like, three separate times

#

I was Susie-Smitesalot, the zealot

steep bridge
#

Any good on Psyker? I know the 20%HP is suboptimal as i should be wanting to run Toughness but -

limber silo
#

idk, grim res and mutie res aren't great

#

I'd say run it if you have zero better options

fresh panther
steel flame
#

its not like its easy

#

i get a little carried away sometimes

steep bridge
#

just download more peril smh smh

steel flame
#

HA

limber silo
#

You stun lock everything without spamming quell cancelling, purge is pretty good at stunning in general.

fresh panther
#

Who doesn't get overtaken with a little bloodlust from time to time

limber silo
#

I agree, seeing red is an issue with this game. Normally I bust from trying to squeeze in that last elite pop

#

also sometimes I forget that right bb generates more peril than left

steel flame
#

its more of an experiment tonight than anything, i can kill faster with the m2 but i can only sometimes lock down trash mobs and i cant really move, but with m1 spam i can lock down everything except crushers and mutants and move at regular speed and keep the stun goin for ages

#

and i can blind my teamates

#

bonus points

limber silo
#

Fair enough. I just find it sweaty and unnecessary. If I need to stun something, I just give it a double tap and a special stab from fs

steel flame
#

oh its very sweaty

#

i like sweaty

#

its way more fun than playing psyker the "correct" way

limber silo
#

I enjoy playing well. I think it's good to play to a high degree, but sweaty strats are where I draw the line. I refuse to whip stack in Terraria, I won't quell cancel here (maybe for Void, idk)

#

Sweating is for sweats, and I'm no sweat

steep bridge
#

just run a gun, the most fun i had on psyker in months

steel flame
#

you defiantly wouldnt like the way i play fire trauma, im borderline blowing up all game long with that thing for 30minutes straight, but it does get results

#

i can keep it down to 1 or two booms per night if im doin quell cancel trauma since im pretty used to that by now

limber silo
#

Counterpoint: I cannot kill heretics while laying on the ground

steel flame
#

whats life without a little risk

#

ill admit i was managing my peril like shit tonight though

#

oh well

#

always tomarrow

limber silo
#

By the throne...

steep bridge
#

man is playing the 40k boombox

limber silo
#

You are my upstairs neighbor, aren't you?

steel flame
#

maybe

limber silo
#

Stop blowing up the floor, that's my fuckin ceiling

steel flame
#

lol

steep bridge
#

Sefoni be like "Oh yeah hes doing it again, god dammit."

limber silo
#

Although once you got the rhythm, that was quite impressive

steel flame
#

its certainly sketchy though , god forbid the game eats an input

#

Zazy go boom

near wyvern
steel flame
#

I wish run and gun affected quelling. Quell canceling cancels the sprint much sadge

#

Hang on a moment

#

Do I smell a use case for mind in motion?

compact bluff
#

but if run and gun let you quell then what would be the point of the all important feat that 102% of psykers use, mind in motion

steel flame
#

I must test this tomorrow

compact bluff
#

and no you dont im pretty sure when i tried to use mind in motion it stopped sprinting. i can go test it right now

steel flame
#

Shit I might actually take mind in motion if you could sprint while quelling too

#

Mind gears are turning

steep bridge
#

mind in motion stops sprinting, youre just not snail slow while using it

compact bluff
#

yup. no sprinting with mind in motion

steel flame
#

With the quell canceling purgatus it's kinda tough to slide with it so might experiment with mind in motion to see if it's worth a pick for and oddball build like I'm thinking up

#

I'm gonna miss that 30% damage reduction though. Guess we shall see

#

I am going to sleep now

compact bluff
#

with a staff while walking it isnt even useful since staves have a higher movespeed while quelling
so with mind in motion, doing a quell cancelling fire, you'd probably only be moving like ~5% faster

steel flame
#

Probably

compact bluff
#

its funny though so hey theres that

steel flame
#

I like funny

#

I also like smashing the thinking box into tiny pieces

compact bluff
#

it is funny to do really sily stuff in this game
like do a very specific setup that allows you to skip both the middle event and the end event in consignment yard

steel flame
#

Welp off to bed I go before my head explodes in real life too

plucky flax
mild lotus
#

Because the feats of psyker regenerate thoughness and not health so whenever you regenerate x% thanks to a feat, if your max toughness is higher, you regenrate even more toughness than you would at base stats.

#

Max hp is good mostly has a sub perk imo

spice veldt
#

toughness regenerates but you could also make a case for the higher flat value that you gain from +HP, the ranged dmg reduction on toughness break, taking hits consecutively without a chance to regenerate your toughness, attacks which destroy your toughness regardless of its flat value (snipers, bursters, bombers/flamers)

mild lotus
#

Ez fix, kill the sniper

spice veldt
#

no I think I'll just get sniped instead

#

you can't tell me what to do

mild lotus
#

Ask Josho to pop the burster for you

spice veldt
#

NO

mild lotus
#

I'm sure he'd love to pop your burst

spice veldt
#

TRUE

mild lotus
#

Btw, I need to know if someone here has figured out wether if kinetic shield dmg reduction increases even further if you have 6 max charges rather than 4.

#

The description states a reduction ranging from 10 to 33% based on your charges stored. Does the scaling adapt to 6 max charges and basically gives you a lesser bonus for each charge or does it go even higher than the maximum 33 without telling you?

#

I suspect the former

spice veldt
#

it's fatshark descriptionitis back at it again

#

it still scales off of peril

#

it's just that in the code, peril is called 'warp charge'

mild lotus
#

Beg your pardon?

#

It scales off your edging?

spice veldt
#

ye

plucky flax
#

Yeah but with no hp you die to grim corruption

spice veldt
#

don't talk to me or my 30 HP ever again

mild lotus
#

Blunt issue

spice veldt
#

the description was correct before a recent patch but then they borked it

mild lotus
#

Ogryn promoted to lead dev I suppose

spice veldt
#

this is one of the cases where I kinda understand it but God damn they certainly could have future-proofed their names a bit

mild lotus
#

Well, the feat still makes some sense in a way, it goes well with unleashed

spice veldt
#

I love it

mild lotus
#

I tried using quicken since it got buffed. The faster charge stacking feels really great.

spice veldt
#

I don't brainburst a lot or run communion, so quicken is not for me

#

psykinetic's aura is usually enough to cover my CDR needs

mild lotus
#

You don't need to bb a lot to have good value from quicken

#

Charges come faster especially if you run 6 charges and you get your ult back fast when shit hits the fan

spice veldt
#

time that i'm spending BBing is time spent not doing something else, which is almost always more worth it than BBing, and i run the trauma staff so i don't need the stagger from the ult as often

#

i just need my ult up for protecting myself from doggies and trappers

#

or for BBing a sniper/bomber in the distance while i'm near some enemies, where kinetic barrage will cut down on the time that I spend vulnerable

mild lotus
#

Side dodges are enough to avoid trappers and dogs

spice veldt
#

dogs are the most unreliable pieces of shits

#

i will never ever trust anything except my ult or melee

mild lotus
#

Blunt issue

spice veldt
#

if i'm in the middle of a swing or activation animation, i am fucked if my ult isn't up

#

since the ult can be used any time as long as you're not sliding

mild lotus
spice veldt
#

i am extremely greedy for kills, so I like to test my luck and run up to trappers

#

either they decide to shoot me when i'm too close, my ult is up, or i get absolutely FUCKED

#

guilt-free usage of my ult without dropping my warp charges is nice since i don't really manage them

#

so something that dumps them would destroy my economy of warp charges

mild lotus
#

With quicken, it goes back up in seconds.justiceshrug

spice veldt
#

i actively avoid BBing sometimes because i'm stubborn

#

though i've been BBing more often now that I realize that i can snipe flamer kills

harsh urchin
#

oh man just clutched a 2-man with a boss spawn

#

that was fun as fuck

mild lotus
#

Bosses are rarely a major trouble tbh.

harsh urchin
#

they are when 2 people are dead

mild lotus
#

Dispose of the surrounding mobs first and then focus on the big guy.

spice veldt
#

they are absolute menaces if there are other spawns and the area isn't easy to kite

#

beast of nurgle is menacing if i can't kite, though there are only really a few areas where it can occur
Plogryn is not too bad but I also tend to whiff
i hate the chaos spawn

harsh urchin
#

ye it usually comes down to your teammates

#

i can handle tanking boss+horde and boss+horde+1 special

#

but if they're just tunnel visioning dps the boss and ignore the sniper/dog/bomber

#

it starts to become very hard

languid tusk
#

my level 30 perk makes my ult actively worse ? what is this

mild lotus
#

Use the third feat then

#

It doesn't delete your charges and gives you a straight boost to your bb.

#

It's sort of the default choice if all else doesn't suit you.

plucky flax
whole oxide
#

idk why everyone posting that toughness>health for psyker curios, when that's definitely incorrect

kind jay
#

yeah the actual answer is none of them matter

bleak tulip
#

yeah lets not stack up the infinite resource and focus on the finite one instead that only gets depleted when you fuck up

#

???

spice veldt
#

mistakes happen

whole oxide
#

there's statistics to back up health>toughness

#

toughness takes more damage from many attacks, and gets completely removed by some, health doesn't

spice veldt
#

playstyle affects the effectiveness of toughness or health

#

for me, toughness is better

whole oxide
#

and generally when you die, it isn't from chip damage over time, it's from getting combo'd by specials

spice veldt
#

i feel more able to be aggressive with toughness and thus be able to push the map faster

bleak tulip
#

if you get your toughness stripped and dont have a backup to restore it you fucked up tbh

spice veldt
#

mistakes happen

bleak tulip
#

sure mistakes happen but health cant really offset those much either

spice veldt
#

it will offset getting shot by a sniper or taking consecutive hits

bleak tulip
#

I'd rather be able to tank more mistakes

whole oxide
#

when attacks do 3x more damage to toughness than health, yes health will offset better

bleak tulip
#

toughness can be restored in like one second

spice veldt
#

if you're running something like warp absorption sure

#

but even with the illisi without warp absorption, it'll take a good while

whole oxide
#

if I get 1 second to restore toughness, then I'm safe anyway

spice veldt
#

e.g., a special activation + heavy swing takes 1.3 seconds

whole oxide
#

i only die when i don't have 1 second

bleak tulip
#

ok tough guy

spice veldt
#

quietude with an 80% quell speed staff and from 100% peril regens 24.6% toughness per second

bleak tulip
#

thatll get you part of the way there

spice veldt
#

that's still only 25% toughness

bleak tulip
#

thats enough to tank a hit

#

most of the time

spice veldt
#

and you have to account for the time that it takes to regenerate another portion of 100% peril

bleak tulip
#

without totally ruining all your health

spice veldt
#

yeah, but you're not regenning 0% toughness to 100% in one second without warp absorption or running a specced out illisi against groaners

bleak tulip
#

I mean even with other staves getting to 100 isnt that hard and venting isnt that bad

#

even if you have to manually do it

spice veldt
#

it still takes a decent amount of time

#

trauma takes 1.9 seconds per cast (1.3 second cast time and 0.6 second downtime) for ~25% peril with high stats

#

4 casts takes 7.6 seconds

#

is my math right

#

no it's not

bleak tulip
#

sounds like "just run warp absorption"

spice veldt
#

you could, but I like the generality of quietitude and find the burst toughness from killing with the illisi good enough in most scenarios (though I stack toughness which helps with that)

whole oxide
kind jay
bleak tulip
#

literally just dont take damage tho

spice veldt
#

for pub players, but I am certain that toughness is better for my playstyle

whole oxide
#

Which makes sense, because between infinite dodges, kinetic deflection, deflector, you aren't going to be taking a continuous stream of small hits, you're going to block/dodge 90% of stuff

#

the way playing pskyer goes is you take 0 damage, until you get wombo-combo'd, and then you insta-die

#

it's not a continuous stream of small hits you ahve to worry about, it's the 1 big insta-death where your toughness gets stripped by fire and then a rager smacks you

bleak tulip
#

if you get wombo combod you and your team fucked up and basically any class gets shafted minus zealots who just go "lol imma leave" and die after their charges are empty

spice veldt
#

continuous streams of small hits do matter such as for hit trading or devoting my mental attention somewhere else

#

or being more aggressive against ranged enemies

bleak tulip
#

to me its more about making those fuckups mean less by not even taking health damage at all

#

rather than build around taking health damage

spice veldt
#

toughness isn't as great against melee, but it's nice against ranged

#

especially since toughness prevents stagger from ranged damage

whole oxide
#

if i've fucked up, i'm going to be losing all my toughness regardless of toughness curios

spice veldt
#

sure, but toughness also affects flat toughness regen from feats and melee

manic halo
#

got it

bleak tulip
spice veldt
#

+toughness isn't just a buffer but it also affects your regen

bleak tulip
manic halo
#

you joke but I do that shit

bleak tulip
#

when youre down youre still tanking smrt

#

so more down = betterer

whole oxide
#

i'm pretty sure that 90% of my deaths are due to getting mutie-smashed/thrown/netted/dogged inside bomber/flamer fire, where toughness is literally irrelevant, but health can sometimes let me get out alive

grizzled iris
bleak tulip
grizzled iris
bleak tulip
#

I'd rather be able to tank more stray hits when team cohesion isnt the best, say in pubs

whole oxide
#

it's the only situation that matters to be, so sometimes is the only argument needed

spice veldt
#

that's a strong take

bleak tulip
#

I mean thats fine but then dont go and say "its objectively better"

spice veldt
#

those are not the only situations that matter

#

being able to push more aggressively does matter

golden tartan
#

40 stalkers

#

Enuff said

whole oxide
#

"Veterans and Pyskers with at least 2 Health Curios were downed a statistically significant amount of times less." is pretty objective

spice veldt
#

data taken from pub players

#

but i certainly know more about my own playstyle

bleak tulip
#

Findings: For personal numbers, Toughness Curios provided a statistically significant reduction in damage taken.

#

its almost like this isnt the most scientific test in the world

spice veldt
bleak tulip
#

yeah

#

which is what you want to avoid

spice veldt
#

of course you're going to take less health damage with more toughness

bleak tulip
#

in my mind, losing the more finite resource is worse than losing the infinitely regenerating and restorable resource

#

and I personally gel better with it

#

especially since points at name

spice veldt
#

i'd run health if I weren't as aggressive

golden tartan
#

+3 wounds clearly best

#

/ s

whole oxide
grizzled iris
#

Basically it goes something like this:
Experienced and good players benefit more from toughness because it allows more aggressive plays.
Less Experienced players benefit more from Health since they generally makes more misstakes which costs them health

golden tartan
bleak tulip
whole oxide
#

if your job was to survive standing infront of a single gunner and survive as long as possible, yeah, toughness better, but that's not playing right at all

golden tartan
#

Cos fookin stalker walls

grizzled iris
spice veldt
golden tartan
#

Deflector imho isnt a great blessing

#

Its fine but its not great

#

Its very passive

bleak tulip
spice veldt
#

you could use deflector aggressively

#

i just don't use it since trauma is good enough for anti-ranged stuns and i don't run stam/kinetic deflection, and i have a DPS mentality

grizzled iris
spice veldt
#

TRUE

golden tartan
spice veldt
#

but i did use deflector a bunch when i was starting out like that

#

but safer than sprint-sliding

golden tartan
#

It is safer

#

Its a fine blessing

bleak tulip
#

there is a reason most of the omegasweats left the game already for VT, if you actually coodrinate with your team the instances of spiky wombo combos minimizes a lot

spice veldt
#

there's a probablistic element to sprint-sliding with how well you can do the inputs and when the ranged enemies shoot

golden tartan
#

Just not great

grizzled iris
bleak tulip
#

at which point its just comfier for me to run toughness tbh

golden tartan
#

:P

grizzled iris
bleak tulip
#

as per this channels hivemind

#

I havent played in a while

#

and havent been here

whole oxide
#

blazing-trauma is kinda flavour of the month

spice veldt
#

trauma babyyyyyyy

bleak tulip
#

people still surge snoozers?

grizzled iris
#

All staves are good except voidstrike. You pick whichever you pref

bleak tulip
#

but is it that awful spammy trauma play that I saw someone post?

spice veldt
#

you could also just run the usual warp flurry/rending/etc.

bleak tulip
spice veldt
#

or keep it in your back pocket and run melee as your main to avoid being trolly

whole oxide
#

i don't think blazing-traume is actually optimal, flurry-trauma does more damage, but blazing is just more fun

golden tartan
grizzled iris
golden tartan
#

And to a lesser extent, Bullbutcher, Caxe and Heavy sword

mild lotus
#

I rember when trauma used to be trash

bleak tulip
#

same

golden tartan
#

Oh STAFF meta

#

My bad

#

All are good in their own way

spice veldt
#

i loved my 47% peril trauma as a quietitude user

grizzled iris
#

When 1 charged attack cost you 60% peril? Yea... good times

mild lotus
#

What did they change to make trauma good?

grizzled iris
#

Reduce peril gained

whole oxide
#

they literally cut its peril cost in half

bleak tulip
#

I seem to be doing fine despite not having played in months

spice veldt
#

they cut the peril generation in half (47% to ~24%) and quelling speed buffs benefit the trauma staff in particular because it has the highest peril gen over time among the staffs

golden tartan
#

Honestly i find Surge the most situational

#

But its a godsend on some modifiers

bleak tulip
#

void seems about the same as it used to

whole oxide
golden tartan
#

Uh

#

What

#

Hi5sg's issue is maniac usually

mild lotus
#

You have bb and your sword against elites lol

whole oxide
#

elites, specials, thats what i meant

bleak tulip
#

the fuck is hisg

golden tartan
mild lotus
#

It's like saying shredder is trash because elites barely take any dmg from it

bleak tulip
#

people out here with newfangled abbreviations

#

translate to boomer pls

spice veldt
#

for reference, quelling used to be initially slow and speed up over time, with the first tick before quelling taking 500ms. Now, quelling has the same speed over time and takes 250ms per tick

whole oxide
#

let me rephrase before you all lose your minds

#

voidstrike is shite against large packs of specials/elites, particularly muties, rager-packs, bulwark/crusher packs

spice veldt
#

surge at least has a target limit, whereas voidstrike has a cleave limit and terrible single-target DPS

fluid knot
mild lotus
#

It's not meant for special killing anyway

bleak tulip
#

yeah

spice veldt
#

void is balanced but worse than the other staffs

whole oxide
#

void is fine, its not "bad", but its definitely the least useful of the 4 staves

spice veldt
#

voidstrike has a cleave limit of 6

fluid knot
#

I would have said Surge is the objectively worst staff

bleak tulip
#

void is more or less trash clear with mostly stagger against armor

spice veldt
#

aka 8 groaners, 6 poxwalkers, a single scab rager/mauler, etc.

fluid knot
spice veldt
#

weakspots have the same cleave limit as far as I can tell

fluid knot
#

Negative sir

mild lotus
#

Surge suffers from the "even ogryn could use it given how much it's dumb and uninteresting" syndrome

spice veldt
#

you'd have to post video evidence to prove me wrong

bleak tulip
spice veldt
#

since in my testing, weakspots hit the same amount of enemies

bleak tulip
#

all my videos are from months ago lol

grizzled iris
# bleak tulip curious why that would be

... okay I'll tell you and you'll just slide it off as me "Trolling" since you clearly are a voidstrike enjoyer hence your name.

Voidstrike is a long distance shooter killer, this is what it is ment to do, however in the state the game is in upfront and frontloaded damage is superior due to pushing forward is the meta. If you get into a long distance range battle and your team has no veteran then voidstrike fills a purpose but those situations are very rare and can easily be broken as well with other means. This makes the voidstrike less useful than the other staves because their purpose are almost always able to be done. While voidstrike is situational.

bleak tulip
#

but in my experience of yesterday I still shoot through the entire horde until it hits specialarmor or a wall

mild lotus
#

Long distance shooter killer

#

WHat?

fluid knot
#

Void balls stop cleaving on weakspots when they hit a certain level of hitmass or a solid object yeah

mild lotus
#

Are we talking about the same staff?

spice veldt
#

voidstrike has pretty good suppression

whole oxide
#

killing basic-hordes doesn't add much to the team, everyone can do it, other staves bring something else too, but void only has basic-horde kill

golden tartan
#

Void has shooter kill

#

Which is uh

#

Extremely valuable

whole oxide
golden tartan
#

Yes

bleak tulip
#

max range killing shooters behind cover

fluid knot
grizzled iris
#

Trauma and purgatus and illisi have better horde clear than voidstrike

bleak tulip
#

just shoot over their cover and you kill em

#

??

spice veldt
#

anti-ranged isn't as worth it nowadays

#

now that players are more accustomed with the movement system

#

and ranged enemies receiving nerfs

whole oxide
#

i mean, yeah, you can kill shooters with void, but its not really that fast compared to anyone with a gun, why would you want that?

fluid knot
spice veldt
#

chokes benefit the trauma as well

whole oxide
#

trauma definitely kills faster than void in a choke

mild lotus
#

You don't have to wait for the burn to kill things with void

bleak tulip
fluid knot
golden tartan
spice veldt
#

voidstrike still has that cleave limit

bleak tulip
#

void literally kills the whole line of trash as its coming at you

whole oxide
#

no, it doesn't, it has a limit

spice veldt
#

if it didn't have that cleave limit, then sure

fluid knot
#

Void's effectiveness is almost entirely based around where you are in relation to the enemies

bleak tulip
spice veldt
#

YES

#

i've fucking tested it

grizzled iris
#

Yes

whole oxide
#

trauma and purgatus are unlimited

spice veldt
#

i've seen it

#

i am absolutely sure about it

golden tartan
#

The 3 biggest threats in the game.

Mutant spam, fire everywhere and fucking shooter walls

whole oxide
#

which is why trauma/purgatus are the current meta staves

grizzled iris
#

You are talking to psyker mains with over 1000 hours in this game

fluid knot
grizzled iris
#

Stop trying to act smart

golden tartan
#

And when i say shooter wall i dont mean a half assed 20 stalkers

grizzled iris
#

You are going by outdated streamer info

bleak tulip
#

I mean I certainly havent tested it recently but it didnt use to have one at least and it didnt feel like it when i played yesterday thats why I was confused

#

it felt the same it always did

#

I can absolutely be wrong

#

never said I wasnt

fluid knot
#

I have tested it.

golden tartan
#

Tvf

#

Tbf

fluid knot
#

Void cleave is WAY more than 6 (on weakpsots)

mild lotus
#

I measure the void's cleave based on the KRRKRKRKRKRRKKKRR

whole oxide
#

even if we were to allow the void is slightly better at killing basic-hordes in some highly specific situations, it doesn't make up for the fact that void will do absolutely nothing for you in situation where you're penned in a corner by fire while a pack of 20 ragers/crushers/bulwarks is smacking you

bleak tulip
#

I guess

grizzled iris
# bleak tulip I asked a question brother lmao

"void literally kills the whole line of trash as its coming at you"
"again are you absolutel sure about it?"
You asked a question but you don't care about the answer you're trying to argue that we are wrong

golden tartan
spice veldt
#

voidstrike gets infinite cleave when the server lags which to be fair happens all the time

whole oxide
#

you said you didn't know what "HISG" was, which may explain the disconnect. void is great on regular modes, but falls off on HISG

spice veldt
#

but that's still only going to hit enemies touching its epicentre

bleak tulip
bleak tulip
fluid knot
bleak tulip
#

maybe thats the disconnect here

spice veldt
#

mistakes happen

golden tartan
#

Thats what ya F is for tbh

mild lotus
#

Josho happens

spice veldt
#

F doesn't have consistent stagger over time

grizzled iris
#

Hisg
Hi-Intensity Shock Gauntlet

golden tartan
#

Tbh HiSG is hard skew

#

Its bring maniac damage or get fucked

#

A lot of very solid weapons suck in HiSG cos it cant stop 24k of maniac hp barreling down at you

fluid knot
bleak tulip
#

well I never fuckin heard of hisg as I only started playing again yesterday so if thats the new "default" we're talking about my bad I guess I just play the game lol

golden tartan
#

Headhunter Autogun is a brilliant example

fluid knot
mild lotus
#

Autoguns are meh

golden tartan
#

Nah autoguns are great

#

Bar like

bleak tulip
#

didnt expect the game to go into "more difficulty" mods alredy

golden tartan
#

The shitty variants

fluid knot
# grizzled iris

That is getting gud mate. Threat removal before they become a problem..

bleak tulip
#

took a little longer for that in VT iirc

whole oxide
#

i object to autoguns purely on aesthetic grounds, they don't feel 40k to me

mild lotus
#

They feel terrible to use

golden tartan
#

Ya tried a braced autogun?

fluid knot
#

If you have a shit team though, its pure suffering

golden tartan
#

Braced auto generally is regarded as easy to use and effective

bleak tulip
#

well it clearly is hard enough where entire weapons just fall off again even after they tried balancing for once

golden tartan
fluid knot
grizzled iris
#

@spice veldt I leave the rest of the lectures to you. I'm going back to work.

whole oxide
#

but the argument that you can do the hardest difficult with any weapon if you have a good team, is not an argument for which weapon is "best", the best ones can save your team when shit is hitting the fan, they don't only work when everything's going smoothly

fluid knot
golden tartan
#

Its the stagger resistance

bleak tulip
#

lmao what a prick that guy

#

holy shit

golden tartan
#

Vet shovel goes from being v good to hard AF to use cos you stop staggering

bleak tulip
#

some things dont change

fluid knot
#

Ye.. elitisim in gaming, who knew

grizzled iris
golden tartan
bleak tulip
#

go work homie

#

I cant take more of your coolness

golden tartan
#

A recon lasgun does better at killinh 6 snipers than a shredder autopistol for instance

fluid knot
bleak tulip
#

I wondered why I had that guy blocked already

golden tartan
#

Also a some weapons kinda just prevent shit from hitting the fan in the first place

bleak tulip
#

now I figure

spice veldt
#

voidstrike having higher cleave isn't because of weakspots but because of the server lagging

#

the LMB bolt also gets infinite cleave when it lags

golden tartan
fluid knot
#

You missed the back two there pal KEKW_ogryn

golden tartan
#

It makes things a lot more annoying if u arent running meta

golden tartan
#

And meta just doesnt care

fluid knot
#

Also is creature spawner back again?

spice veldt
#

(volume warning)

golden tartan
#

Like the Illisi still shreds through elite 5

spice veldt
fluid knot
fluid knot
golden tartan
#

Maniac skew ftw

bleak tulip
# spice veldt https://streamable.com/v62hpv

oh you seem like someone woh would know, has it been confirmed now that psyk has the same logic as a real game yet, because there used to be myriad of inconsistencies back when I cared about this game

fluid knot
#

Just lazy when it comes to modding

golden tartan
#

Ngl maniac being the viability check is dumb AF

spice veldt
#

there are probably some inconsistencies that we don't know about

fluid knot
golden tartan
#

Yea except 90% of weapons shit on flak

spice veldt
#

to my memory, the ones in the past related to blessings and all that i think?

#

probably more subtle effects though

fluid knot
#

Considering the layered armour setup they have in this game, they could have gone a lot further with locational fire

bleak tulip
#

yeah it was a lot of blessings and figuring out how soulblaze works

#

especially whats that last talent

spice veldt
#

ascendant blaze

fluid knot
#

Rather than just have enemies that are all X armour type

bleak tulip
#

yeah

golden tartan
#

Yep

bleak tulip
#

when we researched if AB gets triggered by normal damage while SB is on the target and if other people can cause the trigger

#

the latter of which seems to still not be solved

#

in my testing it didnt work but that was in the before times

whole oxide
#

i dunno, while in theory i like the idea of putting more thought into which body-part you hit, the reality ingame when you've got 500 enemies to deal with is that you're just mashing out damage in a general direction as fast as possible

golden tartan
#

Eh depends on the weapon

#

Shredder autopistol and braced autogun? Sure

fluid knot
#

To benifit different weapons in different ways

bleak tulip
whole oxide
#

i agree, but i don't think it'd change overall how people play all that much

golden tartan
fluid knot
golden tartan
#

People using the bolter or shredder? Yea no

bleak tulip
golden tartan
#

People using the vraks headhunters? Definitely yes

spice veldt
#

servers can still be pretty whack though i haven't had any noticeable problems anymore nowadays

bleak tulip
spice veldt
#

no floating enemies anymore

bleak tulip
#

because I am almost certain it happens a lot for me

#

but again, these people here know better than me for sure

#

so I dont doubt them

spice veldt
#

yeah it happens frequently

#

my argument is just that as a part of its base kit, voidstrike is limited to 6 cleave; and even when the server lags, the projectile will still disappear immediately after

golden tartan
#

Btw anyone tried the recon on psyker recently?

spice veldt
#

so you're limited to the radius of its epicentre (80% blast radius voidstrike)

bleak tulip
whole oxide
#

recon on psyker is fine for any mode that isn't HISG, on HISG you'll just run out of ammo way too fast, unless you've got 3x Vets feeding you

spice veldt
#

compare this against the trauma (80% blast radius)

bleak tulip
#

but I guess more people use the bolt now? they finally realized how good it is lol

spice veldt
#

yeah the bolt probably has a small hitbox

#

bolt has nice stagger and suppression

bleak tulip
#

since its a whole different "projectile", or rather a projectile vs an aoe

#

I was underthe impression blast radius for void only meant the terminal explosion

manic halo
#

is there a tiiier list anywhere?

bleak tulip
#

which is mostly irrelevant

spice veldt
#

blast radius also scales the epicentre ye

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just that it's not as useful because of the cleave limit and whatnot

whole oxide
spice veldt
#

there's the epicentre projectile and the outer blast radius explosion

whole oxide
#

just saying, i play recon psyker from time to time, and i find it fine on anything other than HISG, where ammo becomes too much of a problem

bleak tulip
spice veldt
#

ye

#

doesn't trigger on each target hit and only on the termination

bleak tulip
#

then I misunderstand, how is this relevant to the main use case of cleaving through targets

spice veldt
#

oh for the scenario where the server lags

#

and it has infinite cleave for an instant

bleak tulip
#

ngl still dont understand what blast radius has to do with that

#

does it determine the cleave limit for some reason?

spice veldt
#

more epicentre = more targets it can touch while it has infinite cleave

#

nah it doesn't affect the cleave limit

#

so when the server lags, it gets infinite cleave, and with a larger epicentre, it'll be able to touch more targets before it disappears

#

though it may or may not matter because of the epicentre not touching that many targets anyways

bleak tulip
#

see I dont think I noticed it ever just "disappearing" personally which is the root of my whole confusion

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like at all

#

and I dont play on servers at like 180 ping

spice veldt
#

it's not ping but server load

#

ping is mostly a function of your physical distance (usually)

bleak tulip
#

like at a drop down trash just dies in numbers notably above 6, when its a trash line it does fly through it until it hits a special

#

I mean I get that but I figured it could exacerbate the problem, guess not

#

simulation delay and such