#psyker-class
1 messages ยท Page 605 of 1
I like 2 shotting the crushers 
And better push attack on antax.
It still staggers ragers out of their combo so it's enough for me
I've come around on gunker, been getting good use of shredder on 4
Yeah but the push attack on rashad does like no damage against horde. And without bm I find myself having to incorporate quite a lot of push attacks.
I got distracted but if I only consider heavy attack 1 (won't be doing that vs infested) and only fight 1 of each enemy then I am getting a net increase of 120 damage vs if I take flak then I only get a net increase of 50 across the board. Doesn't make fighting a particular enemy easier though.
god what a shit show of a match i just had, i was playing with 3 zealots and ended up with most ranged damage, most melee damage, most kills in melee and range, and got all of them up multiple times
didnt make it past the elevator section on the archivum sadly cause they all did hero deaths out in the open to a sniper
mind you that was with the surge staff
and only pulling out my force sword exactly twice the whole mission
cant make this shit up sometimes
flamer zealots smh
DAYUM
stick blazing spirit on there over warp flurry
you got yourself a perfect fire stick
ive only really played with the purgatus staf/autopistol/revolver
trauma staff seemed kinda odd to me, just useful to stagger
but maybe i just dont know how to use it
do you know how to quell cancel staves?
you mean the main left click attack?
r after casting
trauma has infinite cleave which makes it pretty good already
yeah ive done so
yeah you can crit like crazy and light the whole map on fire spaming fire trauma
just that it also sucks from low stats because of the charge rate scaling it has (2.5 to 1 second)
my single autopistol shot ruining any hopes the trauma user had of quickly dealing with the shooter patrol:
bitch
idk
you cant kill them if i knock em on the ground first
the shooters scatter. i rejoice.
eat my ass
using the trauma staff always seemed like more work to do something another staff can do better and more easily
100%
not into that
loads of work
so im glad i got a good roll but i like
dont really like the gameplay of it
which kinda sucks

keep it for when you feel like mixin it up
oh defo
there's a learning curve but it feels fine to use after putting some time into it
its currently my highest IL weapon iirc
i don't find it particularly effortful to use the trauma, though i also have a lot of hours into it
if you dont like regular trauma play i dont recommend keeping flurry, its rather slow
the gameplay that is for it
feels slow
byeah
finding the 1 pixel that puts your epicentre where u want it to be on the staircase
god i wish i had a fire trauma that good
i practice social distancing and stay 20m away from all enemies that are on stairs
bruh idk why the game chose for this one to be the god roll
its weird cuz i just got it from a normal heresy mission iirc
was a blue trauma staff with warp nexus 4 and i was gonna just hand over the weapon to get the blessing
ended up upgrading it and this came out lol
only rlly kept it cuz i knew that the max stats for the modifiers is like 380 iirc
so it being 371 was tempting
you made a good choice
i guess i'll watch some guides on how to use this really
thats pretty much perfect
its a good weapon from what i hear
warp flurry is meh, but it's also one of the better blessings by process of elimination so i run it
and i like having focused channeling, so that prevents me from running blazing spirit + nexus
they gonna tell you to put brittle on it over nexus, dont listen to them, join the Fire trauma shadow wizard money gang
i dont need a funny blessing to let me sprint slide you heretic
the main use i get out of it is to avoid being staggered out of a sprint from ranged attacks
and i don't run stamina or kinetic deflection, so I need something to save me when i get caught by ragers
so i dont really need it
sounds like a skill issue
it's mostly for being out in the open and spamming sprint-slides to avoid getting owned while dealing damage
since i'm lazy and like to have a good field of vision when aiming my trauma
nice
idk what to do with it
TRUE
tbh ever since i heard about gun psyker builds
they became the most fun to run for me
so i stopped thinking about whats good on staffs lol
other than warp nexus is just good on all of them
revolver psyker is so much fun
embrace the quell cancel and learn to do this https://streamable.com/wiyjz4
not great on trauma or voidstrike unless you're running blazing spirit on them
i already was doing that yeahg
crits are only 1.15x damage on trauma and 1.3x on voidstrike (and the multiplier is lowered when you hit a weakspot)
you can get a 45% crit rate on the surge and the m1 spam just melts all the things
voidstrike is the only staff i havent played with
but it seems funny
well i mean, i have played with it, i just havent built around it i guess
the only class ive played in darktide has been psyker only lol
its very satisfying stunning a couple ragers with the lightning then deleting them with m1 spam in seconds
i already get that with the autopistol tho
or revolver
takes like 1 or 2 shots
1 if it crits, which it usually does
oh i know, ive got a shredder build for psyker and its stupid good
but i also like to mix it up and push the limits of other stuff in the game too
the only build ive done that ive tried to build myself and ended up being good was the revolver build i have
nice
im still hunting for a not terrible revolver
One day the surge staff will have the surge blessing 
it was so
lame
cuz i was hunting for the speedloader blessing
and it doesnt make any difference for the revolver
yeah.....aint that a bitch
i just wish it came with an actual speed loader lol
half the blessings do nothing for the revolver
trick shooter cant even get full stacks because the gun only has 5 bullets
itd be so much fun
amazing game design right there
you made a good choice
cuz i do the john wick thing of uh, killing people with my sword and then quick switching to the revolver to 1 tap 2 elites lol
it feels cool to do
it resets when you stop aiming too
funny that
i also dont get much of the hypothetical use of running the ones that give you more damage the more weakspots you hit
like yeah you wanna always aim for the head but the revolver does just fine with bodyshots
and it usually crits so
ive been wondering if i could make a lasgun build for psyker though
but i havent seen any that catches my eye
laspistol is fun
from using it it just seems like a revolver but you trade damage for consistency
which is good in its own right
recon is good after the buffs, not as overwhelming as shredder but decent enough
when they do im sure it will be in a way that guts the entire weapon unintentionally

probably
all ive heard about the nerfs is that people were pissed off about the sword veterans had
i dont know much about that though
im just glad they gave us the illisi or whatever its called
god bless fatshark
i like running that sword with the warp absorption feat
they heard that psyker melee sucked and instead of buffing the shitty melee weapons, they decided to give us two of the better melee weapons in the game
i just wish they gave us more movement options
maybe with the new subclasses

surely
love the illisi for peril generation during melee without a stupid special that locks you in place
i find the movement in this game to be pretty good already
i love dancing around with the knife
i'd figure that new subclasses would modify these existing movement options or give benefits from them like vet's duck n' dive
so absurd
COUGH COUGH MIND IN FUCKING MOTION
then i'll be happy
veteran of all classes getting a feat that grants a bonus for dodging
dont forget they also gave him 5% higher crit chance
Probably so they're encouraged to try it instead of tanking all the damage
oh hey jawa
too bad that there's a mechanic that refunds your stamina if you get hit and are at <50% stamina
and duck n' dive competes with unwavering focus
THANKS FATSHARK
too much hand holding for the 41st millenia
god you can really just smell the lack of time they had with several aspects of the game
unwavering focus and duck and dive are just one of the ones that pisses me off the most
Hello sibling!
Thanks again for the quell cancel / build tips I'm excited to spam trauma fire again soon haha
Using quell cancel to quickly fire off M2 attacks at minimum charge from a trauma staff on hordes
It lights everything on fire very quickly and CC's everything
i thought you could only quell cancel the normal M1 attack
The difference is less pronounced but still noticable
I am having trouble with the timing. How did you get it?
I still use full charge on my blaze trauma on horde. Body parts flying is too good.
Well UF is just overtuned rn lol
It should be 50%
They literally nerfed the zealot 75% crit toughness to 50%
And left UF untouch
i'd run it over duck and dive even if it was 50%
because there's still the whole mechanic of regenning stamina from getting hit
plus it works well with CF
actually idk what duck and dive even does
cause i never see it
On that note, the AHK script I wrote yesterday to automate dodge slides. If the space bar is tapped for less than 250ms, it'll just tap the space bar; If it's pressed and held, it'll press the Ctrl key after 250ms and hold it until you release.
(I could precompile the script, but letting people compile it themselves with AHK lets them see there's no dodgy code in there - even so, there's a fair chance anti-virus may quarantine it anyway. I've had to pull basically all of my AHK scripts back out of Avast's quarantine).
(Also, edit it themselves if they have different key bindings).
Thank you I will try it this weekend!
Zazy showed me the ropes yesterday, trying it slower and gradually speeding up seemed to help
no problem glad to help
im stuck with t3 infested damage on a blaze trauma staff will that damage actually screw me over and not let me proc crits cause they just die even to min charge or does it not matter cause of the low damage radius
part of the RMB
idk what to callit
yea you can do it with every staff primary and secondary
nvm i tested it looks like itll be fine
surge staff doesnt get much from the m2 QC though cause you get locked into the animation and cant cancel that
is AB required for the blaze trauma build or am i fine running KB since trauma itself/melee can also horde clear while fire is going
Anything on blaze trauma is fine but flak damage + crit chance are best combo.
I personally run wildfire ab.
yeah i have crit chance
on the trauma in particular, there is a 0.6 second delay between each cast if you just hold RMB. You can quell ~0.3 seconds after a cast, so you can cut the downtime in half if you do perfect inputs (or just hold your quell key for 0.25 seconds to get a tick of quelling off)
so do i want to hold it or no
i'd assume you want to get a quell off since you're prob using a 420blazeit trauma at 100% peril
i meant like to cancel
you can just tap it for an instant to anim cancel out of the downtime
is it quell while holding or do i need to re hold it per quell
ill play around with it
(owned)
yeah yeah whatever
i dunno what it is but i struggle to get the QC goin when im not actually hitting enemies
its wierd like the inputs are sticking when im just doing it in open ground
inb4 the game is coded so that recovery takes 0.135s longer when hitting nothing
well glad i wasnt imagining that
I was 
lol
i cant for the life of me do the stupid fast cancel in the psykanium
dunno why
sucks the creature spawner is still crashing the game
id love to fill the entire room with enemies then mulch them all in a glorius hellfire
here's a fix from the modding discord #1079236212239384597 message
sweet, ill go pick that up
anyone got advice on how to get the powerup penace?
Thank you! I did it the same way just now.
So I just started leveling my psyker finally, and I was wondering- Is the Trauma Staff one of those weapons that gets better when you can get ahold of a good one/have all your feats available?
I've heard a lot of people saying it's great, but using one at level 10-20 right now, it's generally inconsistent and not very effective
oooh trauma is really shit at lower ratings
it has one of the widest stat scalings of the weapons in the game
charge rate scales from 2.5 seconds to 1 second
oh god
blast radius is similarly ridiculous
So the 20% damage 14% charge rate shit staff is actually god awful, but the 380 rarity one later on is good shit, basically?
yeah
Dope, i'll just rock the bowling ball staff while i'm leveling then.
on trauma, you can afford to not worry about the damage stat too much since it doesn't scale that much and you can usually hit the relevant breakpoints with the help of other things (though I like at least 60% damage for damnation)
Thank you for the clarity! I was worried I was just not getting it lmao
god made trauma have one of the hardest stat scalings but also be the first force staff you unlock
The bowling ball gets the job done at least for now, so.
actually damaging the trauma staff's reputation
It takes so long to get a trauma even worth upgrading.
but a well rolled one is probably the best psyker weapon.
I definitely thought it was trash when I was a new psyker
Doesn't help that it's harder to aim than the other three staves
Seeing another psyker stomp faces with a good one on damnation made me see the light
i too thought it sucked
and now at lvl 200 or so its my main staff
so you guys aren't alone in that experience, what arco said is very true - they made the trauma the most stat and blessing dependant staff, and its the first one you unlock
that first week the game came out I went back to guns, until I got surge staff when i first unlocked trauma
"fuck this thing" i think i said lol after buying my first trauma at like lvl 5 or w/e
i almost re-rolled to vet that day
psykers were SO MUCH WORSE on launch than they are now
its crazy
insane number of buffs and balance fixes, staffs feeling bad at low levels, Illi and deimos didn't exist, warp charges did less dmg and fell off all at once
they were dark days for psyker players
I held off on staves until I tried a voidstrike and haven't used a gun since
voidstrike is fun too ya, it was the first staff I 'mained'. Surge was the first one i tried after trauma but void is what made me go "ohh this is niceeee"
I have a 544 purgatus and surge staff, hopefully one day my trauma staff will look that good lol
dont worry, its my only weapon this nice by a long shot
i rolled a 378 kantrael shotty on zealot yesterday base modifiers
got really excited
immedietely bricked it with bad perks and blessings
this is the wei
arguable +maniac, or +carapace or something could be better. But unarmoured means easy uncharged 1 shots on chaff and basic dreg shooter groups etc
which is nice
Yeah I forget how good my psyker has it sometimes, loading up another character is a grim reminder how much rolling the others have yet to do
warp charges did less dmg and fell off all at once
Oh, that was painful.
Constantly playing the warp charge mini-game, and praying that a veteran didn't treat your BB aura as a targeting suggestion.
Our melee was also worse
Duelling swords and obscurus are fine but less damage overall + losing it way easier made them worse than they are now
ive finally picked up surge staff after awhile of really not liking it but once i figured out its m1 i think i really enjoy it
help i cant get my autopistol to render past 80-60p
also knife is now black circle XP
sigh
always somethin aint it
Is josho claiming to be a psyker again
whats the best dueling sword?
they all suck
mk5 is a bit better than the other two but the weapons are so mediocre it doesnt matter too much
Deimos force sword
mk5 and mk4 are decent, mk 5 horde clears with heavies and mk 4 with lights, single target isnt too bad on both but nothing crazy, mk2 is just bad
rampage/uncanny is best blessing combo
i sure do love having a wide sweeping heavy attack with 2.0 cleave
Mk V Maccabean Dueling Sword can 1 shot flamers with 25 maniac (and 6 stacks [of course?] )
The one with highest heavy attack damage
Good to know
ya know what, im pretty happy with the surge staffs primary attack the way it is, but why cant it be a single target lightning bolt and not just another copy pasted fire ball
Oh it's useful
I've been using too many force swords, trying to try something new
Still don't like purgatus' fard primary attack
its meant for stagger really
It can AT LEAST push back poxbursters
i used to not like it till i got used to staggering stuff with it
Honestly if Maccabean mk V dueling sword's lights were like 75 instead of 50 it would be great weapon
at last i have completed my nearly perfect pitching machine
Great skin
(:
Is psyker bugged right now, i just exploded without the animation

You musta kept swapping or something before explosion I assume
stuns can break the animation for boom
it could be that
so is the obscurus sword the best force sword i see all these guides using it but i feel the illisi force sword works better since it has no animation lock and dosent fuck with your camera
no its the worst one
really??? ive been using it and its been pretty decent
guides might just be from pre illisi/deimos
its decent
illisi/deimos is just insane
Deimos pimped up (slaughterer, stacks) can 1shot mutie with its follow up heavy
And I love it 
Meme / 10
illisi invalidates melee and can 2 shot mutants deimos can horde clear with lights/slaught one shots everything else
Yesh
i have a crit on repeated hits and lvl2 defelctor and its been just so good
I purity seal that message
so its not really a obscurus is bad and moreso the other things are just better
but obscurus came first so guides might be pre update or they are just using obscurus cause they want to
and the heavy charged swing is litterary a fucking powersword
With Ilissi you can spam forceEmpower
Kinda useful for Quietitude toughness generating
it also procs unstable really well
Honestly, force swords are so good on Psyker I don't feel you could even give them up for anything else, at least IMO
not unless your just trying something else
BM antax probably only thing that really holds up vs the others
some stuff can be decent with particular builds but still not illisi/deimos level
Antax by itself may be slightly better when heavy spamming crusher
deimos with uncanny can delete a crusher iirc
Yis
Sadly my meemos has bloodthirsty, not sure if crit enpowered heavy 1shots crusher
i wouldnt be shocked if it did esp with slaught stacks or unstable up
+warp charges ofc
Oh by the way I installed true lvl and now I know what lvl you are at about 100 missions done
About 30 (+45) [75]
yeah checks out
im like level 170ish i think and ive done around 200ish missions although im not keeping close track
probably over 200 at this point i def got the 150
well actually assuming its the same amount of xp for a level up it would have to be around 300 missions
if you hit 75 in 100
Lion's share of missions was levelling on malice, then sticking to heresy before jumping into few damnation matches
Kind of mimics the natural process well :D
oh true most of my levelling would be at damn which probably affects it
Can't imagine levelling other than malice (10+) and heresy (25+), people are bold
yeah i took a while before hopping into damnation esp regularly
Still can't do T5 with my Ogryn comfortably
You kind of need a team
Well judging from today's discussions, I'm back to 25 flak on Surge, 25 unarmoured doesn't help much
ill usually go flak unless its something like revolver that struggles vs unarmored
Revo kind of doesn't anymore but...
Not on someone like zealot, clean android OS style
When they need 25 unarmored to 1shot sniper in all scenarios
Like on my revo psyker I do flak and maniac
But zealot needs flak unarmoured, unless you're fine not killing dregs from time to time
Apparently, unarmoured forearms of enemies are the best tanking tool 
it is my greatest shame that i was ledged there
i used to fairly consistently just jump into the void
but i guess i haven't been doing it enough
lol
we usually group up in zealot chat psyker chat #2 so feel free to invite yourself
is it possible to set a name just for a specific discord?
answer is yes
there we go
never thought about if i could do a server nickname with my friend code in it
imagine having a custom name tsk tsk
lol
psyker chat #2?
the one that a small group of people call zealot chat of course
i prefer to call things by their canonical names
ah
I'd like playing with all of you
Because I'm French. Living in Oceania rn.
I shall add some of you yeah. We'll see if the ping is manageable.
you can pick the missions and host, i play with people overseas all the time
I played during the cb with 1 in SF, 1 in Seatlle, 1 in HK and me In New Caledonia.
Do yeah. Possible
sounds good

Nope
the trauma sure has some "interesting" blessings it can get
I like my Fire Trauma a lot
aight so
i might have found some first rate cheese
so as you know ive been working my way through the staves screwing around with quell canceling them
and uh
well
the m1 on the fire stave as it turns out is stupid busted when youre spamming it really fast
as it turns out not only can it infinite stun lock every enemy in the game besides crusher, bulwark, mutant and monsters
it can also apply max stacks of 15 soulblaze just as fast as the charged fire can
both fire mods do in in just over a second
6.03s average for charged fire, 6.08s average for m1 spam
more testing is in order
how does the peril generation do?
its not bad at all
i can keep it goin nonstop pretty much forever
ill have to make a clip after this mission
its kinda wierd, i can just wade through everything scot free cause i just lock everything in a stagger cycle
I was in a mission with you dude. You blew up like, three separate times
I was Susie-Smitesalot, the zealot
Any good on Psyker? I know the 20%HP is suboptimal as i should be wanting to run Toughness but -
This checks out
idk, grim res and mutie res aren't great
I'd say run it if you have zero better options
I believe it, I was stunlocking everything with m1 purgatus before I learned quell cancelling. Can only imagine what it's like with it
yeah yeah whatever
its not like its easy
i get a little carried away sometimes
just download more peril smh smh
HA
You stun lock everything without spamming quell cancelling, purge is pretty good at stunning in general.
Who doesn't get overtaken with a little bloodlust from time to time
I agree, seeing red is an issue with this game. Normally I bust from trying to squeeze in that last elite pop
also sometimes I forget that right bb generates more peril than left
its more of an experiment tonight than anything, i can kill faster with the m2 but i can only sometimes lock down trash mobs and i cant really move, but with m1 spam i can lock down everything except crushers and mutants and move at regular speed and keep the stun goin for ages
and i can blind my teamates
bonus points
Fair enough. I just find it sweaty and unnecessary. If I need to stun something, I just give it a double tap and a special stab from fs
oh its very sweaty
i like sweaty
its way more fun than playing psyker the "correct" way
I enjoy playing well. I think it's good to play to a high degree, but sweaty strats are where I draw the line. I refuse to whip stack in Terraria, I won't quell cancel here (maybe for Void, idk)
Sweating is for sweats, and I'm no sweat
just run a gun, the most fun i had on psyker in months
you defiantly wouldnt like the way i play fire trauma, im borderline blowing up all game long with that thing for 30minutes straight, but it does get results
i can keep it down to 1 or two booms per night if im doin quell cancel trauma since im pretty used to that by now
Counterpoint: I cannot kill heretics while laying on the ground
whats life without a little risk
ill admit i was managing my peril like shit tonight though
oh well
always tomarrow
this is how im using trauma most of the time
By the throne...
man is playing the 40k boombox
You are my upstairs neighbor, aren't you?
maybe
Stop blowing up the floor, that's my fuckin ceiling
lol
Sefoni be like "Oh yeah hes doing it again, god dammit."
Although once you got the rhythm, that was quite impressive
You don't need run and gun, you can do a single LMB without interrupting your running (and avoiding ranged) if you sprint slide LMB and quell cancel it before you end your slide
I wish run and gun affected quelling. Quell canceling cancels the sprint much sadge
Hang on a moment
Do I smell a use case for mind in motion?
but if run and gun let you quell then what would be the point of the all important feat that 102% of psykers use, mind in motion
I must test this tomorrow
and no you dont im pretty sure when i tried to use mind in motion it stopped sprinting. i can go test it right now
Shit I might actually take mind in motion if you could sprint while quelling too
Mind gears are turning
mind in motion stops sprinting, youre just not snail slow while using it
yup. no sprinting with mind in motion
With the quell canceling purgatus it's kinda tough to slide with it so might experiment with mind in motion to see if it's worth a pick for and oddball build like I'm thinking up
I'm gonna miss that 30% damage reduction though. Guess we shall see
I am going to sleep now
with a staff while walking it isnt even useful since staves have a higher movespeed while quelling
so with mind in motion, doing a quell cancelling fire, you'd probably only be moving like ~5% faster
Probably
its funny though so hey theres that
it is funny to do really sily stuff in this game
like do a very specific setup that allows you to skip both the middle event and the end event in consignment yard
Welp off to bed I go before my head explodes in real life too
Why is hp suboptimal? I run triple hp + extra hp curios. 
Because the feats of psyker regenerate thoughness and not health so whenever you regenerate x% thanks to a feat, if your max toughness is higher, you regenrate even more toughness than you would at base stats.
Max hp is good mostly has a sub perk imo
toughness regenerates but you could also make a case for the higher flat value that you gain from +HP, the ranged dmg reduction on toughness break, taking hits consecutively without a chance to regenerate your toughness, attacks which destroy your toughness regardless of its flat value (snipers, bursters, bombers/flamers)
Ask Josho to pop the burster for you
NO
I'm sure he'd love to pop your burst
TRUE
Btw, I need to know if someone here has figured out wether if kinetic shield dmg reduction increases even further if you have 6 max charges rather than 4.
The description states a reduction ranging from 10 to 33% based on your charges stored. Does the scaling adapt to 6 max charges and basically gives you a lesser bonus for each charge or does it go even higher than the maximum 33 without telling you?
I suspect the former
it's fatshark descriptionitis back at it again
it still scales off of peril
it's just that in the code, peril is called 'warp charge'
ye
Yeah but with no hp you die to grim corruption
don't talk to me or my 30 HP ever again
Blunt issue
the description was correct before a recent patch but then they borked it
Ogryn promoted to lead dev I suppose
this is one of the cases where I kinda understand it but God damn they certainly could have future-proofed their names a bit
Well, the feat still makes some sense in a way, it goes well with unleashed
I love it
I tried using quicken since it got buffed. The faster charge stacking feels really great.
I don't brainburst a lot or run communion, so quicken is not for me
psykinetic's aura is usually enough to cover my CDR needs
You don't need to bb a lot to have good value from quicken
Charges come faster especially if you run 6 charges and you get your ult back fast when shit hits the fan
time that i'm spending BBing is time spent not doing something else, which is almost always more worth it than BBing, and i run the trauma staff so i don't need the stagger from the ult as often
i just need my ult up for protecting myself from doggies and trappers
or for BBing a sniper/bomber in the distance while i'm near some enemies, where kinetic barrage will cut down on the time that I spend vulnerable
Side dodges are enough to avoid trappers and dogs
dogs are the most unreliable pieces of shits
i will never ever trust anything except my ult or melee
Blunt issue
if i'm in the middle of a swing or activation animation, i am fucked if my ult isn't up
since the ult can be used any time as long as you're not sliding
No excuses for trappers and mutants
this is one of my favorite moments of my ult saving me https://streamable.com/o1k1a5
i am extremely greedy for kills, so I like to test my luck and run up to trappers
either they decide to shoot me when i'm too close, my ult is up, or i get absolutely FUCKED
guilt-free usage of my ult without dropping my warp charges is nice since i don't really manage them
so something that dumps them would destroy my economy of warp charges
With quicken, it goes back up in seconds.
i actively avoid BBing sometimes because i'm stubborn
though i've been BBing more often now that I realize that i can snipe flamer kills
Bosses are rarely a major trouble tbh.
they are when 2 people are dead
Dispose of the surrounding mobs first and then focus on the big guy.
they are absolute menaces if there are other spawns and the area isn't easy to kite
beast of nurgle is menacing if i can't kite, though there are only really a few areas where it can occur
Plogryn is not too bad but I also tend to whiff
i hate the chaos spawn
ye it usually comes down to your teammates
i can handle tanking boss+horde and boss+horde+1 special
but if they're just tunnel visioning dps the boss and ignore the sniper/dog/bomber
it starts to become very hard
i actually rage quit my psyker over that bs
my level 30 perk makes my ult actively worse ? what is this
Use the third feat then
It doesn't delete your charges and gives you a straight boost to your bb.
It's sort of the default choice if all else doesn't suit you.
When you're alone it's better. 
idk why everyone posting that toughness>health for psyker curios, when that's definitely incorrect
yeah the actual answer is none of them matter
yeah lets not stack up the infinite resource and focus on the finite one instead that only gets depleted when you fuck up
???
mistakes happen
there's statistics to back up health>toughness
toughness takes more damage from many attacks, and gets completely removed by some, health doesn't
playstyle affects the effectiveness of toughness or health
for me, toughness is better
and generally when you die, it isn't from chip damage over time, it's from getting combo'd by specials
i feel more able to be aggressive with toughness and thus be able to push the map faster
if you get your toughness stripped and dont have a backup to restore it you fucked up tbh
mistakes happen
sure mistakes happen but health cant really offset those much either
it will offset getting shot by a sniper or taking consecutive hits
I'd rather be able to tank more mistakes
when attacks do 3x more damage to toughness than health, yes health will offset better
toughness can be restored in like one second
if you're running something like warp absorption sure
but even with the illisi without warp absorption, it'll take a good while
if I get 1 second to restore toughness, then I'm safe anyway
e.g., a special activation + heavy swing takes 1.3 seconds
i only die when i don't have 1 second
ok tough guy
quietude with an 80% quell speed staff and from 100% peril regens 24.6% toughness per second
dont people still run quitude and just shout
thatll get you part of the way there
that's still only 25% toughness
and you have to account for the time that it takes to regenerate another portion of 100% peril
without totally ruining all your health
yeah, but you're not regenning 0% toughness to 100% in one second without warp absorption or running a specced out illisi against groaners
I mean even with other staves getting to 100 isnt that hard and venting isnt that bad
even if you have to manually do it
it still takes a decent amount of time
trauma takes 1.9 seconds per cast (1.3 second cast time and 0.6 second downtime) for ~25% peril with high stats
4 casts takes 7.6 seconds
is my math right
no it's not
sounds like "just run warp absorption"
you could, but I like the generality of quietitude and find the burst toughness from killing with the illisi good enough in most scenarios (though I stack toughness which helps with that)
https://www.reddit.com/r/DarkTide/comments/14iynw5/curio_data_from_700_public_high_intensity/
To summarise: "Veterans and Pyskers with at least 2 Health Curios were downed a statistically significant amount of times less."
112 votes and 83 comments so far on Reddit
Psyker has the largest variance in damage taken, and had the most 0 damage taken games.
literally just dont take damage tho
for pub players, but I am certain that toughness is better for my playstyle
Which makes sense, because between infinite dodges, kinetic deflection, deflector, you aren't going to be taking a continuous stream of small hits, you're going to block/dodge 90% of stuff
the way playing pskyer goes is you take 0 damage, until you get wombo-combo'd, and then you insta-die
it's not a continuous stream of small hits you ahve to worry about, it's the 1 big insta-death where your toughness gets stripped by fire and then a rager smacks you
if you get wombo combod you and your team fucked up and basically any class gets shafted minus zealots who just go "lol imma leave" and die after their charges are empty
continuous streams of small hits do matter such as for hit trading or devoting my mental attention somewhere else
or being more aggressive against ranged enemies
to me its more about making those fuckups mean less by not even taking health damage at all
rather than build around taking health damage
toughness isn't as great against melee, but it's nice against ranged
especially since toughness prevents stagger from ranged damage
if i've fucked up, i'm going to be losing all my toughness regardless of toughness curios
sure, but toughness also affects flat toughness regen from feats and melee
so i should stack 3 wounds
got it

and I made the opposite experience, I very often dont lose all my toughness in one go
+toughness isn't just a buffer but it also affects your regen
ogryn gaming
you joke but I do that shit
i'm pretty sure that 90% of my deaths are due to getting mutie-smashed/thrown/netted/dogged inside bomber/flamer fire, where toughness is literally irrelevant, but health can sometimes let me get out alive
Veteran gaming

okay but "sometimes" isnt a strong enough argument for me tbh
Sounds more like an issue with gameplay than curios
I'd rather be able to tank more stray hits when team cohesion isnt the best, say in pubs
it's the only situation that matters to be, so sometimes is the only argument needed
that's a strong take
I mean thats fine but then dont go and say "its objectively better"
those are not the only situations that matter
being able to push more aggressively does matter
"Veterans and Pyskers with at least 2 Health Curios were downed a statistically significant amount of times less." is pretty objective
Findings: For personal numbers, Toughness Curios provided a statistically significant reduction in damage taken.
its almost like this isnt the most scientific test in the world
damage taken only accounts for health damage
of course you're going to take less health damage with more toughness
in my mind, losing the more finite resource is worse than losing the infinitely regenerating and restorable resource
and I personally gel better with it
especially since points at name
i'd run health if I weren't as aggressive
this is assuming a model where you take a continuous steam of damage, it doesn't fit with a model where you're taking a single spike of life-threatening damage
Basically it goes something like this:
Experienced and good players benefit more from toughness because it allows more aggressive plays.
Less Experienced players benefit more from Health since they generally makes more misstakes which costs them health
This happens with more aggressive pushing tbh
but thats most of the gameplay in my experience
if your job was to survive standing infront of a single gunner and survive as long as possible, yeah, toughness better, but that's not playing right at all
Cos fookin stalker walls
Sounds like a less Experienced player
or running into ranged patrols
Deflector imho isnt a great blessing
Its fine but its not great
Its very passive
or someone who plays less with pubs 
you could use deflector aggressively
i just don't use it since trauma is good enough for anti-ranged stuns and i don't run stam/kinetic deflection, and i have a DPS mentality
Running into ranged patrols? What you on about, we both know you and I blow the patrols up with our traumas when they appear.
TRUE
Kinda, its still usually worse at covering distance than sprint sliding.
but i did use deflector a bunch when i was starting out like that
but safer than sprint-sliding
there is a reason most of the omegasweats left the game already for VT, if you actually coodrinate with your team the instances of spiky wombo combos minimizes a lot
there's a probablistic element to sprint-sliding with how well you can do the inputs and when the ranged enemies shoot
Just not great
Its a blessing for less experienced players.
at which point its just comfier for me to run toughness tbh
Also cos DT is a snooze when u run into the metaslave teammates
:P
i love my toughness https://streamable.com/kwcqps
In souls terms "Once you git gud"
on that question, whats the latest staff meta
as per this channels hivemind
I havent played in a while
and havent been here
blazing-trauma is kinda flavour of the month
trauma babyyyyyyy
people still surge snoozers?
All staves are good except voidstrike. You pick whichever you pref
but is it that awful spammy trauma play that I saw someone post?
you could also just run the usual warp flurry/rending/etc.
Hell no...
makes me curious if thats actually the hivemind or just you trolling
or keep it in your back pocket and run melee as your main to avoid being trolly
i don't think blazing-traume is actually optimal, flurry-trauma does more damage, but blazing is just more fun
Pinning fire weapons, Power Sword, Illisi
Not a troll, just reality. Voidstrike is dog shit in comparison to the others
And to a lesser extent, Bullbutcher, Caxe and Heavy sword
I rember when trauma used to be trash
same
i loved my 47% peril trauma as a quietitude user
When 1 charged attack cost you 60% peril? Yea... good times
What did they change to make trauma good?
Reduce peril gained
they literally cut its peril cost in half
curious why that would be
I seem to be doing fine despite not having played in months
they cut the peril generation in half (47% to ~24%) and quelling speed buffs benefit the trauma staff in particular because it has the highest peril gen over time among the staffs
void seems about the same as it used to
because its shite against armoured elites, which is what is most trouble on HISG
You have bb and your sword against elites lol
elites, specials, thats what i meant
the fuck is hisg
Thats maniac not armoured
It's like saying shredder is trash because elites barely take any dmg from it
for reference, quelling used to be initially slow and speed up over time, with the first tick before quelling taking 500ms. Now, quelling has the same speed over time and takes 250ms per tick
let me rephrase before you all lose your minds
voidstrike is shite against large packs of specials/elites, particularly muties, rager-packs, bulwark/crusher packs
surge at least has a target limit, whereas voidstrike has a cleave limit and terrible single-target DPS
Its Hivemind, Void can be excellent
what cleave limit
It's not meant for special killing anyway
yeah
void is balanced but worse than the other staffs
void is fine, its not "bad", but its definitely the least useful of the 4 staves
voidstrike has a cleave limit of 6
I would have said Surge is the objectively worst staff
void is more or less trash clear with mostly stagger against armor
aka 8 groaners, 6 poxwalkers, a single scab rager/mauler, etc.
Actually this is wrong. Void has a 6 cleave limit on body shots, not on headshots
weakspots have the same cleave limit as far as I can tell
Negative sir
Surge suffers from the "even ogryn could use it given how much it's dumb and uninteresting" syndrome
you'd have to post video evidence to prove me wrong
sounds wrong
since in my testing, weakspots hit the same amount of enemies
all my videos are from months ago lol
... okay I'll tell you and you'll just slide it off as me "Trolling" since you clearly are a voidstrike enjoyer hence your name.
Voidstrike is a long distance shooter killer, this is what it is ment to do, however in the state the game is in upfront and frontloaded damage is superior due to pushing forward is the meta. If you get into a long distance range battle and your team has no veteran then voidstrike fills a purpose but those situations are very rare and can easily be broken as well with other means. This makes the voidstrike less useful than the other staves because their purpose are almost always able to be done. While voidstrike is situational.
but in my experience of yesterday I still shoot through the entire horde until it hits specialarmor or a wall
Void balls stop cleaving on weakspots when they hit a certain level of hitmass or a solid object yeah
Are we talking about the same staff?
voidstrike has pretty good suppression
killing basic-hordes doesn't add much to the team, everyone can do it, other staves bring something else too, but void only has basic-horde kill
does it though? does it really?
Yes
max range killing shooters behind cover
Yeah noo... Void is a horde killed, you can kill shooters with it, but its very sub optimal to do so unless they're all clumped up together
Trauma and purgatus and illisi have better horde clear than voidstrike
anti-ranged isn't as worth it nowadays
now that players are more accustomed with the movement system
and ranged enemies receiving nerfs
i mean, yeah, you can kill shooters with void, but its not really that fast compared to anyone with a gun, why would you want that?
Very, very debatable, Void rewards positioning, the other two dont require positioning, if you can get em in a choke, Void will kill them faster than either of the other two options
chokes benefit the trauma as well
trauma definitely kills faster than void in a choke
You don't have to wait for the burn to kill things with void
up to like 5 meters only tho
Not to the same degree
Because it adds on to their damsge
voidstrike still has that cleave limit
void literally kills the whole line of trash as its coming at you
no, it doesn't, it has a limit
if it didn't have that cleave limit, then sure
Void's effectiveness is almost entirely based around where you are in relation to the enemies
again are you absolutel sure about it?
Yes
trauma and purgatus are unlimited
The 3 biggest threats in the game.
Mutant spam, fire everywhere and fucking shooter walls
which is why trauma/purgatus are the current meta staves
You are talking to psyker mains with over 1000 hours in this game
Only on body shots, ive used Void for hundreds of levels, its only on bodyshots/certain levels of hitmass (which is actually useful if you need to break stuff up a bit)
Stop trying to act smart
And when i say shooter wall i dont mean a half assed 20 stalkers
You are going by outdated streamer info
I asked a question brother lmao
I mean I certainly havent tested it recently but it didnt use to have one at least and it didnt feel like it when i played yesterday thats why I was confused
it felt the same it always did
I can absolutely be wrong
never said I wasnt
I have tested it.
The other staves have gotten more use case
Tvf
Tbf
Void cleave is WAY more than 6 (on weakpsots)
I measure the void's cleave based on the KRRKRKRKRKRRKKKRR
even if we were to allow the void is slightly better at killing basic-hordes in some highly specific situations, it doesn't make up for the fact that void will do absolutely nothing for you in situation where you're penned in a corner by fire while a pack of 20 ragers/crushers/bulwarks is smacking you
this is also my experience of like 200 hours but yknow thats not 1000
I guess
"void literally kills the whole line of trash as its coming at you"
"again are you absolutel sure about it?"
You asked a question but you don't care about the answer you're trying to argue that we are wrong
Purgatus does nothing then either tbh
voidstrike gets infinite cleave when the server lags which to be fair happens all the time
you said you didn't know what "HISG" was, which may explain the disconnect. void is great on regular modes, but falls off on HISG
but that's still only going to hit enemies touching its epicentre
the one you popped off at was a question, the rest was my short term observation
oka you still havent explained what that is tho
Yeah only Trauma and Surge is pulling you out of that, but lets be honest here, if you're in that position, you fucked up long before your choice of staff became relevant
maybe thats the disconnect here
This
mistakes happen
Thats what ya F is for tbh
Josho happens
F doesn't have consistent stagger over time
Hisg
Hi-Intensity Shock Gauntlet
Tbh HiSG is hard skew
Its bring maniac damage or get fucked
A lot of very solid weapons suck in HiSG cos it cant stop 24k of maniac hp barreling down at you
Personally i spend 80% of those using bb anyway, so what stave is all but a moot point 
well I never fuckin heard of hisg as I only started playing again yesterday so if thats the new "default" we're talking about my bad I guess I just play the game lol
Headhunter Autogun is a brilliant example
HiSTG is the new "hardest" modifier combo, but even then.. with a good team you can get through it easily enough
Autoguns are meh
didnt expect the game to go into "more difficulty" mods alredy
The shitty variants
That is getting gud mate. Threat removal before they become a problem..
took a little longer for that in VT iirc
i object to autoguns purely on aesthetic grounds, they don't feel 40k to me
They feel terrible to use
Ya tried a braced autogun?
Its kinda harder, kinda not, like i say, if everyone has thier head on a swivel its really not that hard
If you have a shit team though, its pure suffering
Braced auto generally is regarded as easy to use and effective
well it clearly is hard enough where entire weapons just fall off again even after they tried balancing for once
Or if u have a dude with a recon lasgun 
Nah, they dont tho, its Elite Resistance modifier that kills most weapons viability, that one is just actually dogshit tho
@spice veldt I leave the rest of the lectures to you. I'm going back to work.
but the argument that you can do the hardest difficult with any weapon if you have a good team, is not an argument for which weapon is "best", the best ones can save your team when shit is hitting the fan, they don't only work when everything's going smoothly
Aye.. that is a bit of a sad case tbh
Yea and its not even the hp
Its the stagger resistance
Vet shovel goes from being v good to hard AF to use cos you stop staggering
some things dont change
Ye.. elitisim in gaming, who knew
Like your "Skill" level ๐
Eh depends on what kind of shit and what kind of fan
holy shit lmao
go work homie
I cant take more of your coolness
A recon lasgun does better at killinh 6 snipers than a shredder autopistol for instance
Yeah.. stagger resistance is fucked in ER, very sadge, the HP bloat is kinda eh, but i do hope T6 is a bit more "thought about" before they put it in
I wondered why I had that guy blocked already
Also a some weapons kinda just prevent shit from hitting the fan in the first place
now I figure
voidstrike cleave limit https://streamable.com/l50hie
voidstrike having higher cleave isn't because of weakspots but because of the server lagging
the LMB bolt also gets infinite cleave when it lags
I dont think it invalidates any weapons except for the bad ones but yea
You missed the back two there pal 
It makes things a lot more annoying if u arent running meta
And meta just doesnt care
Also is creature spawner back again?
(volume warning)
Like the Illisi still shreds through elite 5
if you're in the modding server, here's a fix #1079236212239384597 message
Anything that has a serious defficiency on certain damage types, even if they're otherwise good tbh
I am not, but i'll track it down soon, im still on vanilla atm 
Maniac skew ftw
oh you seem like someone woh would know, has it been confirmed now that psyk has the same logic as a real game yet, because there used to be myriad of inconsistencies back when I cared about this game
Just lazy when it comes to modding
Ngl maniac being the viability check is dumb AF
there are probably some inconsistencies that we don't know about
Well if it wasnt maniac, it would be flak
Yea except 90% of weapons shit on flak
to my memory, the ones in the past related to blessings and all that i think?
probably more subtle effects though
Considering the layered armour setup they have in this game, they could have gone a lot further with locational fire
yeah it was a lot of blessings and figuring out how soulblaze works
especially whats that last talent
ascendant blaze
Rather than just have enemies that are all X armour type
yeah
Yep
when we researched if AB gets triggered by normal damage while SB is on the target and if other people can cause the trigger
the latter of which seems to still not be solved
in my testing it didnt work but that was in the before times
i dunno, while in theory i like the idea of putting more thought into which body-part you hit, the reality ingame when you've got 500 enemies to deal with is that you're just mashing out damage in a general direction as fast as possible
Thats all well an good for trash, but anything that could be considered a real threat would be much mroe friendly to the overall arsenal if they had armour types split up a bit more
To benifit different weapons in different ways
also this makes me think that servers just lag really frequently because I'm reasonably sure I reliably kill more than 6 enemies on lower difficulties lmao
i agree, but i don't think it'd change overall how people play all that much
Once again, depends on the weapon
I'll clip it later on, i know i cleave more than 6 in-game
People using the bolter or shredder? Yea no
pygex did some testing on it
image is from here https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
yeah I read that
People using the vraks headhunters? Definitely yes
servers can still be pretty whack though i haven't had any noticeable problems anymore nowadays
ping me for it I am curious but at work and might just drop out of the convo at any time
no floating enemies anymore
because I am almost certain it happens a lot for me
but again, these people here know better than me for sure
so I dont doubt them
yeah it happens frequently
my argument is just that as a part of its base kit, voidstrike is limited to 6 cleave; and even when the server lags, the projectile will still disappear immediately after
Btw anyone tried the recon on psyker recently?
so you're limited to the radius of its epicentre (80% blast radius voidstrike)
I cant say I ever had left clicks cleave tbh, but I also dont make a habit of shooting lmb at a group very often
recon on psyker is fine for any mode that isn't HISG, on HISG you'll just run out of ammo way too fast, unless you've got 3x Vets feeding you
compare this against the trauma (80% blast radius)
but I guess more people use the bolt now? they finally realized how good it is lol
Uh vet aura doesnt stack
are these even relatable?
since its a whole different "projectile", or rather a projectile vs an aoe
I was underthe impression blast radius for void only meant the terminal explosion
is there a tiiier list anywhere?
which is mostly irrelevant
blast radius also scales the epicentre ye
just that it's not as useful because of the cleave limit and whatnot
yeah, but, people always in coherency is not something i assume
there's the epicentre projectile and the outer blast radius explosion
just saying, i play recon psyker from time to time, and i find it fine on anything other than HISG, where ammo becomes too much of a problem
doesnt that radius only get triggered when the projectile terminates?
then I misunderstand, how is this relevant to the main use case of cleaving through targets
ngl still dont understand what blast radius has to do with that
does it determine the cleave limit for some reason?
more epicentre = more targets it can touch while it has infinite cleave
nah it doesn't affect the cleave limit
so when the server lags, it gets infinite cleave, and with a larger epicentre, it'll be able to touch more targets before it disappears
though it may or may not matter because of the epicentre not touching that many targets anyways
see I dont think I noticed it ever just "disappearing" personally which is the root of my whole confusion
like at all
and I dont play on servers at like 180 ping

