#psyker-class
1 messages · Page 598 of 1
i need to use those more but they always felt a little weird to me
Yeah making the single target wep be able to horde clear is pretty strong
Isnt bm on taxe still good
BM i'm predicting will get adjusted similar to the thammer enemy hit mass one
I'm not huge on zealot so please enlighten me.
so from:
ignore enemy hit mass on weakspot kill
to
ignore 25% enemy hit mass on weakspot kill, 4 stacks max
or something
thammer one is -40% enemy hit mass on kill iirc
That's probably way healthier
caxe dont need bm to function
Well cause in its current state it's either gonna do everything or nothing
It totally changes the weapon imo
CAxe without BM isn't a pocket powersword
its one of the rare weps in the game you play it on grey and it still do the job
and it enforces the "momentum" aspect
Idk, cause I personally fo not like Caxe without BM
The only single target melee weapon I love is Deimos
Cause it reminds me of Saltz Rapier
I quite enjoy the Alchys C'axe, but i know not many do despite it having an excellent damage profile
It's the moveset
a lot of the class specific weapons are so disappointing lmao
like the dueling sword
Yeah nah i know that, but its a fun thing to delete ragers an problem specials with
i still think the infinite dodge thing should be dueling sword exclusive not force sword exclusive
no idea why force sword gets that lmao
I don't think anything should dodge like the Force Swords ngl
Well duelling sword has the biggest dodges dont it so thats the tradeoff
Its not safer vs something with unlimited dodges, at all, but its much better for repositioning yourself
you dont need unlimited dodge its a meme
Thats a contributing reason to why psykers are stupidly cracked in melee with forceswords
imo beside ilisi they are fine
I dont think illisi is imbalanced
I think it's mainly slaughterer
slaughterer + horde clear weapon
you see the same case with BM axe and PS slaught
slaught pushes the breakpoints to the point
where the weapon doesn't suffer at all against non-horde
Illisi actually feels well balanced before blessings ngl, its out the box a usuable and good weapon, which should be the case for everything. No weapon, ideally, should need blessings to be playable
And sadly, many of them do
Illisi is insane to me, feels like a PS on crack cocaine
well it's a PvE game
and?
I really hate the "balance doesn't matter in a PvE game argument"
Yeah its a fallacy
If everything is cripplingly broken, then the playerbase dies quicker than it did on launch
but i can see why developers of PvE games generally priopritize balacne a bit less
Even if you do it's an argument I've unironically heard multiple times in this discord
unless it's negatively affecting the player experience
they play in t3 how they could possibly know issues of balance in the game
"well evis is fine, i play in t3 its ok"
Its kinda understandable yes, but whats frustrating in this situation is that many changes are just a matter of increasing or decreasing some values where they're needed. Granted i can forgive a bit of time to sus out exactly what needs doing, but long term nah, thats something they could likely do in a single patch. There are very few weapons that need a full rework
yar
they could
but they're so mismanaged
that I am doubtful
that they can get it done
within 2023
There are weapons in DT to where someone can literally solo carry damnations
Hi shock damnations
That is unfortunately the crux of the situation, bad managerial selection has really run them ragged
Which I personally do not think should be possible
Idk, it should be, but the defining feature of that should be player skill level, not OP weapons (But yeah, the required skill level should be high as fuck)
only bad dev could possibly think that, VT2 have perfect example of how broken stuff impact gameplay and negatively for every teammate
look how broken sister of thorn was or spam moonbow
Idk man, I think there should be a difficulty that irregardless of how good you are you're forced to cooperate with the team for success
That would be nice, but i struggle to see that ever being the case, there is always a small subset of players who are miles above the average an no matter what you do as a dev, those players are still in with a good shot
An tbh i dont hate that, if a player has earned that level of play, more power to em
I suppose, but I've never seen one of those in DT that wasn't just using a PF Shredder or Bolter with some busted ass melee
Can't say ive seen many solo Damnation/HISTGs so i will defer to you on that, but i agree the weapons should not be the ticket to it
I have a couple of times. I've been in games where I literally stop participating cause someone who actually is good is using a Shredder AP and killed literally everything before I had a chance to
It's why I hate the thing so goddamn much
i never saw a true solo t5 HI but there is some guys here saying the game is too ez
its not easy, you ust being good with 1000h in this game
Well there is some crossover with good teams, like if your team all knows what they're doing and is playing well, game is pretty easy, but being able to solo that is a whole other level
Thats the general reason most do, if you can stop playing for 20minutes an twiddle your thumbs because someone can do it all on thier own, then mightas well go play summat else
No doubt, thats certainly the case, but thats not the point, a good team does make T5s easy, but that means the WHOLE team has to be good, very rare is it that one sided where on carries the whole game
And fwiw, I've never seen it outside Bolter or Shredder
ive come to really hate bolter
If I do play... I am usually rear-guarding while on the move with the person in front with a shredder.
and 7 times out of ten... nothing will happen in the rear unless it is Hi-int G.
i kinda want the opposite of elite resistance, instead of having a few enemies with high stats i want a shit ton of enemies with lower stats
i dont think the game is easy, its definitely easier with some meta weapons but if you are bad with thammer or deimos, if you make a mistake of placement while reloading with bolter or get surrounded in a corner by crushers with caxe you can be rekt anyway.
Thats the difference between OP and meta, OP break the rules in the game, it makes you do thing that are not designed for.
PS was not only broken for stats, but because it totaly nullify supposed weakness for vet
I personally think DT is exactly as easy or hard as your team makes it
I want, Hi-intensity Elite resistance for the pain factor.... but more importantly I want hordes to spawn mixed units instead of just poxers and groaners.
that will happen in 6s
just like flamer cancel any threat in ranged....for a melee focused class
Good....
in vermintide that's the main difference between legend and cata
cata hordes have zerkers + elites mixed in
i believe
so your melee needs to be a bit better
Hell even if the hordes was a dense blob of regular scab or dreg melee with elites mixed in, that would be cool.
i want hordes to be like double the amount of pox walkers
my lizard brain loves killing lots of tiny things
vermintide is so much better in almost every way design wise.
they put some of the most boring aspects in vt2 and put it in darktide
My small brain loves the sound of melee when it hits scab flak armor.
like minos are just not fun, you barely can dance it, it spam non stop broken swings 180 what they do for DT ? lets put the same idea for chaos spawn
its not that its hard
its just boring
The literal only aspect of DT thats better is how clean combat itself feels
were you able to sprint in VT my memory is foggy
Play BH Saltz
and the weightiness
But you moved faster by default
i think dt has the best gunplay out of any game i've played period
i dont make the rules sorry
Dude one of my favorite games of all time is New Vegas
Sprinting literally doesn't exist
I don't even know what a shift key is
i disagree, combat is ultra wonki because any foes is wonki
the stagger is totaly broken in darktide, more than vt2
the spawns are wonki in DT more than vt2 , especialy when almost half your kill is shooters with aimbot through grids
the DT hub is truly ass
and every character having some sort of personal bed was a cool touch
doggos and muties supposed fixed ? lel
kekeke
still wonki
mutants have been fine for me dogs are still ass
but it just falls flat
doesnt help player base is a little low
the 360 / wall clipping muties is still fucking annoying
i think its 3k ish but it doesnt fill the mourningstar
wholly fatsharks fault tbh
Game is dead mane
hopefully they do it sooner rather than later otherwise the game may never actually be able to right itself
yeah game will probably be fine itll just take like 2 years
It falls flat cause you can't jump in it and because you still go through menus. Either have just menus or go in all the way (team needs to meet up at valk to go on mission, remove lobby screen...)
Still waiting for melee veteran class with shout ability aka kruber mercenary

Bromancer
The best support in the game is if you can solo carry
I guarantee you all the three others will feel lifted
Solo clutch my favourite 
imo i hate when one person hard carries for the entire mission
no make me feel good :(
unless its me
because im fucking amazing
The other issue is that there's nothing to do in the hub
it's not like vt where you can smack training dummies or do jump puzzle
you literally just stand around
idk how i would fix it
but the design is just extremely half baked currently
Maybe stuff to make the mourningstar seem more "homely"... as much as that can be applied in the grimdark that is 40k
they need to rework vet before they can add new classes i think
Just copy drg and put a bar in the mourning star
vet passive currently is too gamebreaking
changes the ammo economy for your entire team
playing with a vet and playing without a vet = everyone plays differently
Tbf it's no more gamebreaking the Ranger Bardin, you just actually had to pick that up
At least make it like 30 percent lmao
Yeah true. Free ammo too op. But I don't play autopistol psyker so idc ammo.
or maybe make it apply only to ranged?
Nah, replace it with a different thing entirely, class has 200% toughness of a fuckin Ogryn
It's only on toughness
You can look at the clock in the shop tick down to see another set of random weapons and curios 
So it kinda already only applies to ranged
well they nerfed the zealot 75% toughness DR
And Ogs have 3x Vets HP, toughness doesn't represent an actual toughness stat
I see... so uhhh yeah maybe make it lower I would say... probably tops 50%
I already use ET instead of CK on Vet, so it's not like I'm gonna notice much
So does someone with unwavering focus and 3 stacks of exhilarating takedown take no toughness damage?
no it's multiplicative
they take a tiny little bit of dmg
but still holy emperor, that is astartes level of DR
.25*.7 = they take 17.5% damage
Even at 50% the problem is still present. It facilitates sitting still like a morass and being immobile for extended periods of time, you shouldnt just be able to facetank because the toughness regen perks Vet has access too are still punching that bar back up constantly, its gamebreaking for a ranged character to remove all the need for positioning and movement
If they were to lower the DR substantially, I would like some maps have a bit more cover in place.
There is already enough cover, people are just so used to the massive DR buff that they havent learned to use it effectively
Or rather, havent needed to
yeah like it was never needed for pre-patch enclavum baross
there is enough cover + enough ways to play against shooters lol
it becomes evident if you play zealot
Short model meta for more cover
Zealot slide is also ranged invincible though haha
I never had a problem with the cover myself, the change to cover was to compensate for the increase in enemy volume and spawn points
As a very tall zealot, I have learned the importance of looking downward when behind low cover
sliding also causes enemies to reset aggro momentarily
That is also fair
All but Oggy do get DR when sliding though tbf
After learning to play shotgun Vet with Deadshot +DnD, the whole concept of the class changed a lot for me, its really fuckn evident in games where you have to be hyper mobile to both deal effective damage and stay alive, whilst the other vet in the team is standing still plinking away at shit that cant physically kill him
That is a glaring issue
Deadshot + DnD my beloved
The class has a potentially very high skill ceiling, but running that DR feat lowers it to an inch off the plush carpet
I really dislike ogryn lmao
it's the only char which i haven't played much
the melee weapons are just utter dogshit
none of the melee feels good
the ranged i think is pretty nice
Very much yeah, DnD can be really fun with dodge slidining
Play with shovel a bit, it has some very unique plays nothin else can do, you can stunlock a spawn in place too which is hilarious
like what
Bull cleaver ogryn is ofc most meta but yeah I don't like the feel of the clubs that much
Bleed maul is apparently fun, yet to try tho
I think ogryn has some nice melee weapon special attacks and I enjoy those way more than the actual weapon.
Put all melee specials on their ass, keep spawn and potentially plogryn from doing anything, bullies orgyns, decent enough in horde though the 3 target cap is a little painful, its similar to a Vet shovel in that its got massive utility
Sec i'll getchu a video of spawn
Haha, funny shovel go bonk!
that's pretty funny
That is great
do you need blessings for that
It does not
rip
BM on shovel is either non-functional, or if it is, a waste of a blessing slot, though it has a massive amount of stagger just on lights an heavies so even if you're not damaging everything, most of it aint fighting back for a second
Paul is probably Ogryn’s second best melee weapon
@feral verge tested for a bit of using laceration > communion
laceration feels great on bosses
but you really feel the lack of communion due to having to rebuild your stacks
feel like i'm gonna go with 1 for now, since managing stacks is pretty annoying lol
Yeah ive found keeping 6 stacks up to be more annoying than i thought
Without communion
Even 4
Im just not BBing often enough to keep them up without communion
anyone have any fun melee builds i could use? generally if i want to use the not really good melee weapons its like catachan but ive used my fair share of that now
knife always interested me im just not sure what to pair it with/what its meant to do
tfw I slept on the knife thinking it was a gimmick zealot weapon that was gonna be nerfed Soon(TM)
the peril blocking plus knife is rediculously op
yeah pairing it with a staff makes sense
but only melee blocking
so is knife meant for single target
ah i see
u can cancel stamina drain while still running
tbh i mostly wanted a build to prove to myself that i know how to play melee lol
the single target is decent, but it's a pretty hard weapon to use
you need to do push-attacks and combo lights/heavies
what would make this perfect knife
i use for zealot so dif than psyker knife but strongest one i have
if you can shatter armor with a friendly bolter or use blade on zealot it can do that to any mass similar to the axe
idk if i like axe or blade more but the movement dodge bug made me pick knife
but the axe dps better for single strike
I dont actually know how to build a knife
i think there's otehr people here who might be able to help more
I just know the basic mechanics of how to play it lol
it's an interesting weapon, not my type
ive built my blade on spamming crits and bleed for zealot sadly they nerfed the crit toughness damage reduction from 75% to 50% on crit but still decent
ye spamming lmb doesnt really cut it anymore
i spam shift/quickrelease heavy
for charge attack
if you can cancel it after it slows you down with a dodge you can loop sprint with stamina regenning and not lose any
after the charge heavy of course but you will be faster than anyone else
thats not a good or bad thing as you can run to save people or run into death
you have to look to right or left and tap space and easy to mess up
also if you're insane you can mix sliding with it
but that can fuck your pinky up without rebinding
does the shoot fast penance not work ?
i was on heresy popinbg hounds and it did fuck all
penacnce's are fucking around with multiple ppl
just wait cus i got mine even when crashing
and not able to see endgame at extraction
if not complain
I ran communion before chaos spawn update.
Now following that update, I think I'll always have it on
It's also very comfy for 2 shoting reapers
I'm willing to deal with having to farm for warp charges every once and awhile
Which do you take for the first feat to regain toughness?
Today was a good day I guess.
Wasn't even planning on playing today, but I managed to get 3 weapons at rating 540+ exceding all my previously owned weapons.
niiice
But are the perks good? 
should i bother seeing what the last blessing is, or are the perks irredeemable? i dont know much about illisi, but ive heard 25% maniac is important? idk there is a second perk that it really needs
i would try
- ilisi have a lot of options
you could have deflector, slaughterer, bloodthirsty or unstable power
the ideal would be slaughterer
so you can pick any of the other mentioned at your convenance
Unyielding is a bit meh on illisi but if you have T4s to bank you should check out the orange
why keeping unyielding instead of weak spot ? you have huge weak spot multiplier na ?
i would keep weakspot and remove unyielding
you have BB for ogryns
Weakspot damage perk is garbage
aight ill save up some plasteel for orange, i think ive only got blazing spirit and executor unlocked for t4s atm
weakspot -> maniac i assume for perks then?
Granted, the illisi does have a massive weakspot bonus and unyielding is kinda not useful on it
If you deal normally 100 damage and 150 on weakspot, +10% weakspot damage will make it 100 + 50*1.1 = 155 and not 165 which you would expect
It's rare for a psyker to want to engage unyielding enemies on melee, considering they consist of reapers and bosses
sounds like real best option is just keep trying for a diff illsi with less shit perks 😔
All monstrosities are unyielding so there is that. Bulwakrs are probs the most likely unyielding you are going to hit. You should be able to kill a bullwark with 1 BB into illisi special heavy, with +unyielding and some warp charges you can probs do it with special light
For Illisi the best perk set is +maniac +flak
ok so its just like everything else, nothing fancy for unarmored BPs? does flak actually hit important breakpoints or the defensive ones worth considering?
still worth upgrading to orange if youre fishing
But +weakspot and +crit damage are garbage. The only gun that may use those is probs the revolver since I think it got buffed to 100% on weak spot and crits
6-7% overall dmg is better than 20% vs 3 ennemies that you can deal easily with your base tool kit
Thing is, illisi is beyond 100% weakspot and crit
I think at 80% it gets like 2.23x or something
No really if you are one shotting things anyway. It only matters if you can reach a beakpoint.
true
Generally it's a medicore perk, but in a weapon like this at least it can capitalize on the huge numbers it already has
but you have more chance with 6-7% on any ennemies than vs only 2 + monstrosities
to hit breakpoints
need some research
if it dont reach any significant breapoint yes its garbo
I mean it's not terrible weapon either way, a 370+ illisi will slap well if you patch a Slaughterer on it. I have mine +flak +maniac 370+ already with built in Slaughterer but would still roll that sword to orange to look for the last T4 I am missing (executor I think)
if he hit slaughterer t3 /t4 its a very very good ilisi
its worth to gamble the orange
I would still do the unyielding over weakspots but I also run kinetic deflection and am always tanking bosses so it would suit me personally better
i rarely use ilisi but i have this and its fine
well the game i just ran ended up being last 10 plasteel short of enough to upgrade again, so we go again i guess
What is the best suge staff blessings and perks? anyone know?
oh no that finesse roll
So with 2.23 weakspot multiplier, the damage with +10% weakspot compared to without is (2.23 + 1.23*0.1)/2.23 = 1.055
So 5.5% more damage...
over an extra warp charge of damage to anyone whose head you click
Surge staff blessings are all quite mid but the best ones would be flurry and nexus, nexus being the more important part since surge has low charge cost but high cast cost
And since charge cost is fixed peril per second, improving your charge speed reduces your charge cost by the same %
ok sweet thanks! should I worry About getting a high damage% roll on it? or is it just used to stun everything?
ok guys do i take this feral ass cat that put my cat at risk for infection to animal control or contact owner to never let it outside it has also broken into my house for months
i do not want to end up getting more mad at it either
how is it getting in
High warp resist and quell speed, high damage is always nice but not mandatory for the function of the staff
jfc ye take it to the shelter lol
Crit does affect secondary I think
something like this?
it made my cat have a scar on face
Haven't played surge in a while tho
Change +8% elite into flak and upgrade Nexus to T4 when you can, it will do well. Just carry Illisi with you cause this boy will only tickle the horde.
im not the only person in my town
either
that that fuck does ts to
👍
its fucking with me and i almost made it have an eye for a eye making my cat bleed and cry
risk for reward and innocence for being a feral "animal" nah thats not how it works hurting my animals
justifies cruelty but its still cruelty
if i were to protect my cat
the more primal way
is it creulty if it acts feral and like a pest tho no
IMO, i dont think you should kill it
unless its from a bad home
just trap it
no
drive like 20 min away
i didnt say kill
and drop it somewhere
i said eye for an eye
so it can't come back
my cat could die from infection
so iwanted to hurt it same way it hurt my cat
not kill
ya so did u catch it
just catch it, drive like 20-25 minutes away
hunted it
farm tactic isnt fullproof
it isnt
but tbh your goal is just to get it away from your cat
make it past 19
and it literally cmae back before from that
should i even bother buying this "perfect" curio?
perfect in what way?
probably will have to call animal control and report what its done around town
after i catch it
"perfect" being tier 4 perks, discounting the fact that its wounds
because if it attacks ppl and acts like that in general when id see it in my house middle of night it would go insane and aggro until it could escape
i mean if you find it useful then go for it
bad bad
i don't use wound or revive speed
ya i'm telling you
wound can stop some bs instakills
revive speed comes in handy quite a bit.
should just catch it and drop it far far away
cuz animal control isnt gonna do shit
they're just gonna talk to the owner
around here they take
owner is gonna be like "ye ok"
if they attack
i used to like running wound but honestly after using double health instead, double health is better i think. it forces you to actually play carefully.
and then they should take it away
so it acts primally
only reason it would come in is for food since i got cat as kitten
never showed up before
i use stamina/hp/toughness
nice. i found once you use stamina theres no going back.
yes I do lol
I have 1 roll of stamina regen, 3 rolls of toughness regen, 1 gunner, 2 sniper
thatd be broken with zealot's toughness dmg reductions
prenerf
take less than half damage plus that
yea id just add crit chance instead of unarmoured
blessings?
so should i keep riposte then
yea
punch isnt that good
cant stun all enemies
especially ragerxs
haymaker is super good on harder difficulty
if u spam heavy attack
but thats personal preference
but you can charge with heavy
haymaker 1shotting a damnation mauler 
yep
If your first thought is to go out an harm another animal because your cat had a fight with it, you shouldnt own animals.
Cats fight, thats just part an parcel of owning one.
but in my home
And?
If your first thought is hurting it, you shouldnt even own a cat in the first place
@near wyvern @shadow onyx got a 4 so was worth, even if its not a great one
but if ur cat would be at risk
wouldnt you want to equalize the risk
atleast im honest
to be fair, the cat crawled into his house and attacked him too LOL
so letting your cat be pushed around and hurt is better
Oh boo hoo, getting bullied by a stray, what weaksauce crap is this.
like if i was sitting at home, and somebody came into my house, punched me and my cat
i would be pretty upset
well it isnt a stray
he said it's someone else's
the infection risk plus animal control would hurt it anyway for hurting me
Well then be an adult an go an speak to the owner. Dont plan to hurt it
Cats fight, thats just something you have to expect when owning one
you can be mad its just reality of primal urge
i may be ooga booga but we all have flaws
Yeah pray to god noone local, or indeed the owner finds out, because they'll kick your fucking teeth in.
i dont act and im venting it
there we go
idk if someone or something comes into my house without my permission i'm probably gonna shoot it
not gonna pretend im someone im not
And it'll be well deserved too
regardless if it's right or not lol
kids can get shotguns and carbines here w/o background check theyd be bleeding alot worse
Person, yes, animal no.
Mate, put your little dick energy away.
You sound like a twat
i will put it to owners face
Well cmon now, thats a fucking bear
No. You wont, because a real man, wouldnt be professing about that kinda shit over discord to people they dont know. Fucking kids mate i swear.
nice put slaughterer instead of precognition and up to you for the per
i talked to people at work w that too
Probably hasnt even got a hair on his dick
i mean, if I see a cockroach or a rat in my house, I would kill it too
Mate, you look like a knobhead, do yourself a favour, an put a fuckin sock in it, its not edgy, its not cool, you just look like a bellend
eh no reason to be violent its the worst thing someone can be
you're a little biased tbf
your associations are duely noted
there is no cockroach in my house because i have an army of apex chad spider alpha who ill anything that could crawl
you have straight termites
Spiders are the shit, gotta have a few in yer house to keep all the bitey bugs out
Mozzie killers
then the centipedes come for the spiders
centipeds bust out cockroaches and others shits too so im fine
just less fine if they lurk in my bed
but honestly i'm not in australia so its no that big
just let your house be open territory for bugs
ligma


lmao
Liquid morkite occurance
DA LIFTA DROPPA CANNON
that would look incredible with the pegleg
heihachi mf
you mean like this?
I vote pirate
yep
Falltide
i already have really solid illisi's
but i always take any low warp resist greys i can find
this one had potential but
hadron killed
rip
wtf the HUD
Custom hud mod
with enemy radar
So I recently picked up a Pyrostaff from Brunt and…seems to really do low damage
Is it supposed to be low as like 15 damage?
Or is it more like a stun weapon?
Are you looking at the weapon damage stats or testing the weapon in the Psykanium for this number?
is the mod ¨Healthbars¨?
Tested in the Psykanium
And what it said on the staff stats
The main damage from the fire staff is from stacking soulfire on things; not from its direct damage. This is why you want a good burn stat on the weapon to stack up fire faster.
The amount of damage per stack grows a lot faster than linear, 2 stacks does more than twice the damage of 1 stack. Once you get into 5+ stacks, it will start melting hordes.
Alright so how do you stack soulflare?
(Psyker is my least played class)
tsk tsk tsk
The same way you apply soulfire; hit an enemy once with the fire staff will give it 1 (or 2 if you crit) stacks of soulfire. If you hit the same enemy again, they will get an additional 1 (or 2) stacks of soulfire.
what
Purg doesn't have much in the way of single-target damage, but it does have infinite cleave in a conal area, only being stopped by shielded bulwarks, walls, and its limited range
It can also stagger single target's
Near infinitely
I forget if its works on ogryns for long periods
Gotcha, use it on Hordes the most
use it on any groups of enemies as long as they aren't mostly crushers or shielded bukwarks
Gotcha
*the dot can do pretty significant damage if kept on enemies long enough
I can easily top damage against bosses with it if I keep my stacks up and Im not teamed with someone that has a bosskiller loadout
Pairing it with deimos allows you to take care of almost any situation
took long enough
i mean the quelling buffs are really nice so it shouldnt suck too hard
the main downside is that it will stop you from chaining more 'splosions
doesn't matter too much without warp flurry, but they'll probably have to quell one more tick from 100% for a fully charged blast
what feats are you using on column 3 reg?
we need a feat where we can transfer peril to a team mate, then blow them up lol
whats the best curios for psyker? for harder content?
The only reason to wear a wound curios is to get one free explosion per run.
😬
I run 2tg and 1hp for 148 tg and 186hp
wait why stam?
HP is because I'm often on the receiving end of a burster explosion
I synergizes well with kinetic deflection
If friendly fire ever becomes a thing, we should be able to execute the Psyker as they are about to explode and kill us
if Im not using kinetic deflection I want to be able to push and block
for revives
But it's not mandatory.
more stam helps a lot in melee too
Yeah true. On the other end you can do without. Especially if psyker is not your first class. I learned that the hard way with vet.
I miss when Deflector blessing blocked ranged attacks while reviving
Im currently running 2 health and one tough
But you can do without. Especially if you have Stam regen and you time your pushes.
yea but I dont time my pushes
curios are up to your playstyle and how often you get pwned by bursters/snipers/flamers for the most part
I've seen some vouch for toughness and toughness regen, mainly it synergise with quell to regain toughness feat
i like running 3 toughness
because i fucking hate ranged enemies and would love to dive their asses if I can
Dive their asses eh?
get right into them
gives more value to toughness regen feats too
The josho move.
4 stacks?
4 zealots
4 zealots stacked on top of each other
Ohhhh yeah it's fun.
fun 
It's all about fondling each other in the backroom of the mourningstar
I want psyker protectorate and the additional staves so bad ffs
peril glock when
Psyker chat looking kinda Josho right now
this is zealot chat
this is the fanatics
they need to add dual wielding or hybrid weapons. give me las pistol + force sword
Force axe and Heavy force sword
everytime I remember this I inhale copium
having the tiny bit more stam helps when you are surrounded by enemies too
i still dont think game needs new classes or weapons lol
still think 1. balance 2. bots 3. mission select all need fixing
psyker should get a ranged burst dps single-target staff
it is the sore spot of our force weaponry
would you take that over being able to pick your mission condition
it's not one or the other, and they certainly have people on different teams working on different things
that's not the statement I posed
so don't insert shit into my mouth

Like a Voidstrike that actually hurts?
i didnt insert anything into your mouth
ye
except deez
Hopefully the pyrocast does work
something that can take good advantage of warp absorption would be nice
Blasphemy...
since the problem is that we have slow fire-rate staffs that kill in large batches at a time, which can end up causing the burst toughness from absorption to go nowhere
Tbh there could be a simple change to that, change the m1 of some of the staffs
im hoping the other staff marks will do that
maybe if the surge m1 was like a quake lightning gun
Doesn't need to be drastic changes too.
Let Voidstrike m1 have a bit of piercing and faster fire rate.
Trauma m1 have high stagger.
Surge m1 has fastest travel time and maybe an electrical trail for aesthetics
But noooo, same psybolt for everyone
the lil bolt is pretty nice for finishing off strays that are downed by trauma but thats it
presumably they couldn't think of any ideas in time for the release for any of the other staff m1s besides purg
which is such a damn shame
yeah the bolt is pretty nice for stagger/suppression
not like we'd ever know
just not that great in a hold W meta nowadays
Yea not like Sienna had a huge variety of staffs to base on
Purgatus is basically direct copy of Sienna's flame staff
but better
Oh yea infinitely, but tweaked stats does not equate new weapon
Anyway I see a lot of Psykers spamming L1 on obscurus super fast. Is this a mod or macro?
Everytime I ask in game chat, I'm met with silence haha
prob both
there was a mod that macroed the 1st attack but i think it was taken down?
don't quote me on that
I saw that mod, didn't know it was taken down
I usually avoid mods like that, such as the full auto fire mod too
you get a pretty noticeable advantage on the illisi and obscurus' light combo from it
since illisi's light combo has two diagonal uppercuts that might not hit a headshot as its first target, and obscurus having its infamously shit combo
and being faster
i think the obscurus' lights are slower than the illisi/deimos
at least, I know that the obscurus' 1st light has a bit more endlag than the illisi's 1st light despite being basically the same
If obscurus att speed is increased and the stab does a little more damage then it might be on the same level as the other two
if obscurus were to be able to do higher NA damage but at a high peril cost that could be interesting
having a special that you don't need to constantly keep activating would be nice
like passively quelling on each hit?
It also greatly increased your attack speed
Cos it would cancel the attack before you followed through so you could swing again instantly
Basically doubled your attack speed on a lot of weapons
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At 1:22 the purgatus creates a detonation?
'nerfed', the old version is likely still around tho
Imagine showstopper on Purgatus.
And showstopper is chance on ALL units to explode
Popcorn!
Add warp nexus, crits apply 2 stacks instead of 1
The massive suppression of the purgatus makes terrifying barrage redundant even if it did work so I recommend changing that one
I see I see
And you could change crit% to be at 5% or use smth like flak damage
Flak would slightly increase your effectiveness against ragers and maulers
While crit% increases slightly soulblaze application rate
thats actually a barrel blowing up behind the lamp post, not the staff doing that, unfortunately

I was out of town, just saw this now. You have the blaze on your staff and sword? and the Soulblaze feats too?
5/10 not enough quell canceling goodness
if you can see what you're hitting your not spamming hard enough
does hitting an unyielding enemy like reaper or boss with Rending Shockwave on a trauma staff do anything
to increase dmg for the team, or nah?
Psyker Subclass should just detonate itself over and over
most weapons are pretty good against unyielding, so probably not
give it an ability that pulls in horde/man sized mobs
Okay, I'll take this trinket
wow
Jesus
Only staff. But yes wildfire ascendant blaze.
I saw everything burning
I wanna ask u a noob question about ILISI sword. I notice your video you use horizontal H1. but people tell me, all i have to do is spam left click. Is there a reason to do Heavy swing with ilisi charge up?
the numbers on the heavy special are significantly better than anything else for hordeclear
here are some numbers from a grey illisi w/o buffs
here are some numbers from a decked out illisi with buffs
the numbers with the decked out illisi and buffs should have a few more milliseconds tacked on since I started the timer when they first dealt damage instead of when the first keypress was initiated
So just special + heavy
pretty much, if you can afford the space and peril
So for me it's situational. I will spam special heavy 1 if there's someone fighting alongside me.
I'll light spam if it's just myself as the special activation time could let me get hit.
Generally though special heavy 1 spam is stronger.
i been spamming SPECIAL + light sometimes in desperate situations
when i have little space to work with
From melk today. Lower blast radius and charge rate but good perk.. 
I dont see how its possible for Special-light to be 7.766 and Special-Heavy to be 6.766
that makes no sense
Yeah special light is good too. Just not as good as heavy.
special light is pretty good as well
probably just due to breakpoints
having to get off 1 more special to kill the few remaining stragglers adds a bit of time
Ohhhhh i see
Special heavy is better cuz its more dmg, and gets u better overall results
You shred the ragers elites.
so ur getting less peril, and kill more things
i special-light for mixed hordes since you can get staggered out of a special-heavy
so heavy if u can
not dangerous against pure hordes but extremely dangerous when caught by ragers
or heavy for thicker crowds
i personally just spam special-heavies whenever, even if there's not much density
since I like to keep my peril up unless I know there are elites around or i'm playing more safely
and I don't think the damage loss is that much even if there isn't that much density
depends on feat/blessing selection of course (quietitude/warp unleashed/kinetic shield/unstable power)
Deflector slaughterer best blessings.
deflector can be a detriment if not running stamina/block eff/kinetic deflection since you'll just get randomly guardbroken if you don't have extremely clean push inputs when ranged enemies are around
I always run kinetic deflection. Free extra blocks op.
oh
someone told me to use Slaughterer and the one with high peril + dmg
What resource does it drain when u block?
prob better to use deflector in the general case
deflector works like your normal block except against ranged, so it'll drain from your stamina unless you're running kinetic deflection
Deflector is just too valuable for me to drop. It helps a lot when I need to clutch.
ok ur def starting to convince me to give it a try
my anti-ranged is in my trauma staff which usually works well enough for me
Initially I was told to use Slaughter/ Uncanny Then I was told to use Unstable power
i think the only bad sections would be silo cluster and relay station's finale, but i've gotten experienced enough to just deal with their spawns
if you want to win games (and have a decent amount of stamina or running kinetic deflection), i'd go for deflector
if you don't care about winning, go for the other offensive blessings
Ok i converted
And all i got are these
unfortunately all my swords are fucked
nothings perfect
esp the ilisi is even more fuct
You should experience see what works for you.
For me deflector slaughterer are best on both force swords. I do prefer illisi however.
One of these days if I can make a meme shred blaze illisi might be fun.
i like ilisi way more too
smoother and easier to use
for other one, im told to not even use special
and just do Light Heavy and poke poke poke
it does hit very hard
but feels awkward
Yeah but the light spam horde clear is weird. So I use deimos with purg only.
Since I actually just spam purg all day. Xd
I use it for elites and specials.
I have + carapace and maniac on my deimos so I can 2 shots specials the crusher.
For mutie it depends on warp charges and peril. Usually its 1 special heavy if not then a follow light 1 should kill it.
i seen a video where people 1 shot mutant with deimos
with an 80/80/80 dmg/finesse/first target deimos, +25% maniac, 4 warp charges, warp unleashed, and >75% peril, you can one-shot a mutie with an h2 headshot https://streamable.com/zftlb9
here's a demo at 72% peril, where you can see that a bit more peril would be enough to oneshot it
Why? If you have a horde clear staff (which you should do on Deimos) you should use unstable on it for that mutant H2 one shot. You can out a Slaughterer on it as well but that's a choice for deflector / no deflector.
With battery you can do it even with non optimal one at 6 warp charges and like 50%
-40% peril
It's my own preference. I don't like the finicky nature of unstable power. Especially with deimos if I use the sword for more than 3 seconds peril will drop.
Slaughterer comes into play as soon as I get 1 kill, which tends to happen after the first light 1.
If you have a horde clear staff you should use Deimos only for swap L1 H2 swap
Apart from tanking a plogryn
I play differently I guess.
Hello siblings ! 
Here is a link where I do 3 mutants in quick succession in an actual damnation hi int game (video starts from the correct spot). With Unstable Power it's very reliable to one shot the muties. The stats and perks on this are not perfect.
Illisi blaze trauma gang 
I am very new to playing as a psyker so in sorry if this is a weird question
I just got my character to level 15 and got the fire staff
Everytime I try to do the charged attack, it will only do it for a brief burst instead if one continuous flame
I'm using pc controls so if anyone knows how to properly do it, I could really use the advice
press rmb to charge then press lmb to release the flames
and by press, i mean just press lmb once
I do that but like I said, instead of being continually like I see others do, it's only for like a brief second then it suddenly stops
are you holding RMB for the entire process?
I hold rmb to charge and then once it fully charges, I press and hold lmb but but when I do that the flames only last fir a second and then suddenly stop
Any insights into revolver buff and breakpoints? I used it pre-patch as an off meta and it was already quite fun
this is what my mouse inputs look like (bottom right) https://streamable.com/lo2cu0
if you're doing the same, then maybe there's some external thing affecting your inputs
OH I GOT IT NOW
Thank you

neat
Now I can be the pyro I always wanted to be
Good
Is this good?
Low finesse, big F
I'm gonna take the Blessings, then
Also, is this worth keeping (have Rampage to replace with)
Uncanny strike is nice too for enemies with low multipliers, but it's a nice sword
I'd personally roll weakspot to infested and riposte to uncanny
I have Rampage IV.
And Uncanny III, I think.
Was the multiplier for dueling sword's rampage 4 30% or 50%?
I rather have Uncanny, can deal with tough single targets if need be
Lemme check...
I still kinda wish I have Rampage on my Catachan Claws, if there's any.
What's the difference between all dueling swords btw? Just attack speed-damage?
Also the ways they attack
Which one considered the best? I never really used them
Attack patterns for lights and heavy
Mk 5 is what most like, for it's easy headshots with heavy
At least afaik
Okay, just a question.
If you're going for a Deflector Force Sword, should you have high or low Warp Resistances?
Warp Resistance is only for how much Peril you generate on special
I think it used to be the least popular, wasn't it?
Oh.
Is that so? I'm used to all Duelling Swords and anyway I'm usually at range with Psyker
I think it's neglectable
Hence Warp Resistance is a dump stat
Oooh that's pretty nice
You want to generate peril to make use of Unstable Power more after all
Yes, but I was wondering if I could just swap Slaughterer IV with Deflector III
though high warp res is better for spamming the special into elites
you lose on a considerable amount of dps if you swap it out with deflector, but if you're fine with illisi's performance, then sure
This, on the other hand...
Imo I'd keep that Illisi, Slaughterer stacks with Unstable Power and Warp Charges will allow you to cleave through enemies with just light attacks too
I have Unstable Power IV.
This is kinda dumb
But I am gonna upgrade it.
And PRAY TO THE EMPEROR THAT I GET DEFLECTOR
...fuck.
You can still rebless it
Only one.
riposte looks better
(Have Shred, Slaughterer and Unstable Power, all IV)
Imma let Hadron eat it, then
Fitness is pretty low too, which you would need to be higher if you use crit rate
Already finished it
Hello everyone, coming back with another repeat question, when it comes to staffs, since I've seen mixed answers I'm just asking which do you guys think is the best?
I take it that the trauma and purge are best, right?
and as for the shredder autopistol do you guys think I should use that in stead of a staff? currently for my melee I'm using the deimos force sword
Shredder instead of a staff? Nah
when would/should I use the shredder do you think?
When you play a zealot
shredder is nice for single-target DPS
I should try the shredder, though
i run autopistol on psyker and then forget to use it all game
true
so not the best on psyker but definitely usable?
run a knife to force yourself to use it
Listen, gun psyker is a playstyle. But it's not the one I'd recommend. There's too much potential to b come a detriment to your team
that'll be a player issue
and guns are pretty good
especially since illisi is probably at its strongest state that it's ever going to be in
Well, as a concept gun psyker isn't great tbh. But if the player is good you compensate
not just compensating but gaining ranged burst single-target DPS
which is an extremely powerful tool to have
But with autopistol you're melee psyker really, like 75% of the game. It becomes an issue if you deprive team of ammo. But staffs provide so much more utility on psyker it's hard to recommend guns
so going back to this, I personally like the trauma rn but I believe it's been said that purge and surge are good right?
yes killing enemies often leaves them dead
melee psyker is also pretty good
Tbh all staves are perfectly viable right now
force swords?
It's taste, really
Force swords are top tier melee weapons
Voidstrike has tons of versatility. On paper it's the worst, but you can get a lot out of it
voidstrike has hordeclear, range, and suppression, but those three things aren't the most important
especially when you lose out on the ability to deal with elites/specials compared to the other staffs
purg/trauma has infinite cleave, trauma/surge has stagger/stuns, surge has a target limit instead of a cleave limit
Well, horde clear and suppression is what psyker excels at. Then what gives. You have zealots and vets on the team to deal with big boys quickly
i'm not leveling another character to 30
it's the gun psyker shitting hour again?
My issue with surge is randomness. If it prioritized high value targets it'd be S tier
and psyker has other aspects that make them a desirable pick
same
I also dislike the surge
but trauma and purg are better than voidstrike in most scenarios and map sections
I honestly like to take every staff for a spin once in a while. They're all perfectly viable, each has quirks
staff choice is absolutely not just preference
sure they're all viable
i think that voidstrike is just one of the more balanced staffs
Well, yeah. Voidstrike is just okay at everything. Versatility is its role. Other staves excel at their own niche
if the gunpsyker is a detriment to the team, what about the zealot then? he should melee, not use a gun oO
Trauma is good fun, but it's really tricky to use in some situations. Probably highest skill ceiling staff
so for force swords the illisi is better for hordes and the deimos for tougher scattered groups?
