#psyker-class

1 messages ยท Page 591 of 1

inland sand
#

i own exactly one premium cosmetic which i got as part of the IE

meager plinth
#

I take it out of my food money sibling

true bridge
#

I've always used the purgatus, Force staff might be my new favourite

inland sand
#

one day I'll blag up Hedge for Aquila

inland sand
#

i enjoy all of em in their own right tho

meager plinth
#

its gonna be hell in 1-2 year when there will be even more

inland sand
#

best staff skin is new drip one

#

so sick

meager plinth
#

29 staff skins rn

#

when the uh

#

Rifthaven Mk IIa Pyrocast Force Staff

#

will drop

#

its gonna be a +1 for every single one of those skins except the premium

#

I hope they will improve the UI cosmtics tbh

frozen osprey
meager plinth
#

even moreso when we will get the other mark patterns for the staves

#

if you arent a psyker then I cant

frozen osprey
frozen osprey
magic burrow
#

havent played this game in a bit. Are they adding new Psyker staves?

frozen osprey
#

but i was just jokin dw abut it

frozen osprey
meager plinth
#

Rifthaven Mk IIa Pyrocast Force Staff is new

frozen osprey
#

the WHAT

#

ive never seen that before

meager plinth
#

the Rifthaven Mk IIa Pyrocast Force Staff

frozen osprey
#

oh ty ty

meager plinth
#

np, I can copy paste it more too

#

idk what it does anyway

frozen osprey
#

where'd you hear about it?

frozen osprey
meager plinth
#

recent datamine stuff

frozen osprey
#

woag

meager plinth
#

lemme find you the link again 1 sec

frozen osprey
#

woag

meager plinth
#

there ya go

#

speculation is that the pyrocast will be similar to either the beam or corusctation staff from sienna vt2

fluid knot
#

Nomanus Mk XII Force Staff (Psyker) < What is this gonna be though?

near wyvern
#

Work in progress

frozen osprey
fluid knot
frozen osprey
#

Rifthaven is also the fire staff

#

I have a feeling they'll be the same model sadly

#

I want new staff heads

meager plinth
#

rifthaven and nomanus are just the planet they were made on

#

the staff patterns that we have rn are Trauma, Purgatus, surge and voidstrike, pyrocast being the one that is upcoming

#

Pyrocast and Shield

#

everything is subject to change ofc

fluid knot
#

Shield one makes me raise my eyebows

#

Unless its one that enemies simply cannot pass through i feel like it would be limited in scope

meager plinth
#

one way it could work is that it absorbs gunfire and shoots it back

#

so you'd have a constant loop of getting in the middle of the room and overextanding thumbsup_ogryn

fluid knot
#

Yeah that would be pretty good.. Bullet reflection would be hilariously funny when you encounter a massive shooter wall

#

Plop yerself down in a corner an watch everything kill thierselves because scabs have no trigger discipline KEKW_ogryn

harsh urchin
#

Block efficiency is useless in dt compared to vt because its not additive

#

Because of the way the classes play, combat ability regen is pretty useless on anybody except vet

meager plinth
#

zealot if you have the double charges

harsh urchin
#

Zealot doesnt benefit from it too much either tbh

#

Rather have defensive stats or rezz speed

kind jay
#

ill take a shield staff if it works like a big ass deflector

meager plinth
#

the psykers will get a working shield before ogryn does

fluid knot
inland sand
#

it;s saved me so many times

#

and the way it interacts with KD makes it even better

#

there's nothing I would trade it for on Curio

meager plinth
#

wdym by that

inland sand
#

?

meager plinth
#

the way it interacts with KD, does it has a unique interract or wdym I dont understand

inland sand
#

try it out and see for yourself, gives u shit tons of block vs peril

#

u can tank crusher overheads with enough

harsh urchin
#

With the existence of dodge-slide is darktide; there is a lot less of a need to block in this game

inland sand
#

dodge count is a thing

harsh urchin
#

Why would you tank a crusher overhead instead of just dodging and killing

#

Not with a force sword

#

Lololol

meager plinth
#

id much rather avoid a crusher overhead yea

inland sand
#

i'm not saying purposefully do it

#

but in moments where u r going to eat it

#

it will save u

#

plus it interacts with deflector and KD as well

harsh urchin
#

I'm just telling you why its not that good IMO

#

Deflector+KD with no block efficiency on your build

#

Is going to do the same thing

#

Without adding dead stats on your weapon or curio

inland sand
#

well this is easy enough to test

meager plinth
#

if you test it could you @ me? im genuinly curious

inland sand
karmic reef
#

On a gun psyker build thats focused on brain bursts, what gun should I use, I dont want to really use autopistol

harsh urchin
#

You should play vet probably

vestal rose
#

best psyker i ever played with was a gun psyker

harsh urchin
#

Psyker feats dont support guns thay well, and the only gun that works well is autopistol

vestal rose
#

ive nothing against em
they used a braced auto i think

karmic reef
#

at this point im just fucking around with non standard psyker builds

harsh urchin
#

Due to the pinning fire interaction

karmic reef
#

and I already have a vet slot

harsh urchin
#

Cuz psyker doesnt have brauto

vestal rose
#

right

#

whats the auto we do have?

karmic reef
#

I just am at max trying to do different builds from the ones you usually see

#

maybe the burst rifle?

vestal rose
#

maaybe
did think it was automatic but i have a notoriously bad memory

karmic reef
#

We have an autogun but its one that can ads

#

can be mix between long range precision and up close hipfire

vestal rose
#

but yeah
other than the silly autopistol AB interaction we dont have much that helps guns
warp charges maybe
could run a low warp res illisi to spam peril but its painful to upkeep

#

it's not good, but i did have fun with a duelling sword/stub revolver psyker

karmic reef
#

Its not supposed to be super viable

#

just silly and fun

fluid knot
#

Depends what difficulty you're playing, if you're in Heresy, use whatever, Damn' will be a little harder to work with an your teammates generally wont be very pleased sharing ammo 4 ways when the Psykers lack of killing power with guns directly translates to more ammo usage

spice veldt
#

especially now that crusher/mauler overheads spill over to your HP if their damage exceeds your toughness

feral verge
#

on psyker. i average 200~ dmg a game

#

damnation

#

just always slide dodging with force sword

fluid knot
#

Puny 'umies needing to avoid damage KEKW_ogryn Ogryn just tank it, 1000+ damage taken, easy smush 'eretic KEKW_ogryn

meager plinth
#

an oggy's last words before being shot by 7 gunners

feral verge
ornate hamlet
#

I put ligma on my rations yesterday and it was so tasty

feral verge
#

i've encountered a few ogryns who roleplayed in chat

#

they'd say stuff like "protect the lil uns!!!" at the start of the match

#

or "ill take care of oyu runts"

#

then during the mission, they proceed to get fucking downed 8 times

#

taking 2k damage

#

and everyone else is rezing them lmao

meager plinth
#

yea but they had fun while doin so

inland sand
#

edited it to be as frame perfect as I could get

#

@harsh urchin is pretty much correct. BE does fuck all.

#

one on the right has BE at 34% with Deflector

#

other has 0 with Deflector

#

the difference under fire from a scab gunner is about half a second

meager plinth
#

shame, hopefully they buff it

inland sand
#

i swear down it used to do more

#

feel like I'm going crazy

#

also could not tank a crusher overhead

#

and I swear a few patches ago i straight up did that in a game

meager plinth
#

confirmation bias maybe

inland sand
#

maybe

meager plinth
#

either that or the crushers didnt get to complete their overheads

inland sand
#

either way, glad I tested. Happy to be wrong, being informed more important

meager plinth
#

Gonna save that for future use, ty!

inland sand
#

but also holy shit Fatshark, why even bother with itemisation

#

stuff either does nothing or is so relevant u have to run it

#

the more i delve into this games systems the more cobbled together it feels

meager plinth
#

like 33% of the things inside dont matter/dont work

inland sand
#

so, the best I can really hope for with a curio, with perfect rolls, is 3 seconds off my F ability cool down, and a meagre amount of toughness/hp, and maybe like... Sniper resist?

#

idfk

#

what is even the point of the perks

#

u could run Green curios and be fine

meager plinth
#

damage resistances are usually the most picked

inland sand
#

only 2 of those do something tho right? Sniper and Gunner?

feral verge
#

those are the only 2 worth considering

#

for psyker, gunner isnt that important

#

sniper is more important

#

zealot and ogryn benefit from gunner resist, more

#

bomber resist is funny

#

you'd think it protects you from the nade

#

no

#

it protects you from the bomber's kick

#

lmfao

plucky flax
#

Any stamina regen gamer?

spice veldt
#

i used to run stamina regen but realized that I don't need it with my particular weapons

meager plinth
#

me but I got no idea if it actually does something tbh

plucky flax
#

Block more sprint more.

fluid knot
#

But wait werent people just saying dodging is easier than in VT2? So is stam even worth it unless spamming push attacks?

inland sand
#

Psyker's stamina regen kicks in after half a second, making it the fastest class to begin Stam regen

#

unless u have stacked stamina from curios, stamina regen won;t be doing much for you

#

the basic 3 bars of stamina psyker has with Force weapons fill up very quickly

fluid knot
#

Ive never seen a need for stam curios on any class tbh with you

#

Actually.. that being said i can see maybe it being a bit useful on Vet if you're doing the crit chance for stam skill, but then one would be majorly squish

inland sand
#

i run one +3 one on Veteran

#

which has been good

spice veldt
#

those 3 bars also go down fairly quickly

inland sand
#

but never felt like I need more

spice veldt
#

esp against the chaos spawn where you're not likely to have perfect stamina management

inland sand
#

i'm guessing u don't use KD?

spice veldt
#

though that can always be fixed with practice

#

nope

#

i don't run +stam either

inland sand
#

i do, so, not an issue for me

fluid knot
#

I dont think Spawn is hard to dodge anyway tbh

inland sand
#

only reason I can see to run stam on psyker is if u want to be able to sprint more or u don't run KD

#

the better argument vs the Spawn would be get creature spawner mod and practice

spice veldt
#

or to protect yourself against ragers

#

since 3 bars isn't much to block them if you ever get caught off guard

fluid knot
#

Yeah thats a better use case for sure

inland sand
#

again not something I can relate to ๐Ÿ˜›

meager plinth
#

I mostly have +3stam so I can more reliably revive people, but its kinda busted so I might stop

fluid knot
#

Awh no more clutch Yaga res'

#

Big sad

meager plinth
#

just not as bullshit as me walking in a sea of pox walkers, ragers and maulers and just being able to pick someone while being attacked

fluid knot
#

I mean.. its the best usecase for stam curios i think ive seen anyone post

#

Busted? Maybe.. Cool? Damn right

meager plinth
#

I have 2 +stam on my zealot cuz I dont like holding onto my nades

#

so I keep some stam so I can do revives better

fluid knot
#

hmm..

#

Thats also pretty interesting

meager plinth
#

and anyway if I die as zealot, its usually when everything goes bad and I get absolutly bodied by dogs, trappers, etc etc

#

so more health would be useless

cyan portal
#

+stam interacts with kd

meager plinth
#

now if +stam could increase dodge count, that would be great

#

I like using flamer so that 2 dodge count with -30% dodge range kinda sucks

#

to the point where I just use chastise (2 charges) to reposition myself during combat

safe crystal
meager plinth
#

it lets you have have more available stam charges after firing for the same amount of time

#

for blocking or pushing

#

which can help considering vet has poor stam regen on their own

ornate hamlet
#

It does, but it's also a pain in the ass to go "oh, I have to stop shooting because my stamina is low"

meager plinth
#

at least we have this

fluid knot
#

I was about to say.. just taking ranged fire with that skill will regen stam

meager plinth
#

pretty reliable for keeping good stam in a pitch

fluid knot
#

Like literally you dont even need to dodge

#

just eat bullets = free stam

meager plinth
#

and tbh +3 stam for vet aint half bad considering they have the worst clutch potential of any classes

inland sand
#

i never used to run it, then I switched, and I'm glad i did

#

(re Vet)

#

it does help a lot with not dying

safe crystal
#

I do run one +3 stam on vet, its incredibly useful in pubs. I dont think i've ever used the crit talent after the nerf. Then again, i dont play vet too often

ornate hamlet
#

What was the nerf?

meager plinth
#

zealot got stun and stagger immunity
psyker has kinetic deflection and the massive stagger from their ability
ogryn got stagger immunity + path clear of their ability
vet has their nades

safe crystal
ornate hamlet
#

oof

harsh urchin
#

I think its worth running on psyker and vet

#

Psykers base 1

#

And vets base 2

lethal folio
#

Deadshot always drained on shooting, the drain was reduced.

safe crystal
#

Oh wait fuck

#

Lmao they made it better, my bad

cyan portal
spice veldt
#

you also just regen stamina in general if you take damage (toughness/health) if your stamina is below 50%

inland sand
#

how much sniper resistance is good

cyan portal
#

none if you learn to duck/dodge

inland sand
#

yes because none of us have ever been hit by a Sniper

kind jay
#

i personally don't find sniper resist very useful. just gonna get 2 shot regardless

cyan portal
inland sand
#

i can dodge and duck them reliably until something goes wrong, like anyone else

#

sometimes there's a poxwalker u missed next to u. sometimes u the game shafts u and doesn't give u any kind of cue

#

standard darktide things

fluid knot
#

Is impossible to dodge every sniper even in the best of instances because sometimes the audiocue is late, you hear it just as you get beamed, or it doesnt play at all, resulting in you getting beamed

#

Or alternatively.. this happens

cyan portal
fluid knot
#

If you think you can flawlessly dodge every sniper, you're kidding yourself

#

Of all the resistance perks, that one is by far the most valuable

#

Second being Gunner resist

#

Because the game likes to spawn ten of them in one go sometimes

cyan portal
#

I don't, I do think I can dodge them reliably enough though that not having sniper resist has never made a difference.

fluid knot
#

Its better to have it an not need it, than to need it an not have it

#

I can dodge them reliably too, but i still take it because its not worth having your HP bar chunked when you or the game decides its time to fuck up

cyan portal
#

not when you could have something that is useful and often making a difference

fluid knot
#

Like what?

#

Seriously. Like what?

cyan portal
#

I run toughness regen, ability regen, and gunner resist.

fluid knot
#

Ability regen is worthless on any class that isnt Vet an even then its the low end of mid

cyan portal
#

4 seconds off ult on psyker is offensively strong

#

i mean, strong for offense

fluid knot
#

its 3% dude

cyan portal
#

4% x3 gives you a 26 sec cd

fluid knot
#

Resist against the highest damage single shot in the game is much more valuable

#

4s vs not losing half your HP in one shot, tell me which is more valuable?

#

There is only one correct answer

cyan portal
#

it depends on skill and playstyle

fluid knot
#

No.. it doesnt

#

Because you cant always guaratee your going to get the chance or the space to dodge them

cyan portal
#

just duck them then

meager plinth
#

just dont get hit the entire game

#

simple

cyan portal
#

that is the plan yes

fluid knot
#

Look man, we all like to think we're god tier, but the numbers are hugely against you there

meager plinth
#

you wont even need curios

inland sand
#

tbh curios do seem fucking mid as shit

#

past green anyway

#

i get depressed whenever i interact with them

meager plinth
#

curio lottery is garbo

fluid knot
#

Worst bit about curios is the RNG shit involved yeah

cyan portal
#

I can assume then you haven't played with 3x 4% ability regen and thus your opinion is pure theory craft?

fluid knot
#

Simplest fix they could make for perks in general is remove all the T3 versions from the pool once they become free, and only lock one random perk on curios so you're not stuck with absolute bricks

fluid knot
#

If we were talking 10s, you'd have a competative point, but otherwise, no, just no

ornate hamlet
#

The cooldown reduction from curios is pretty meh tbh

#

If you get tier 3 ones, it's lower than Vermintide 2's, which had ults that could go to timers like a minute or a minute and a half

cyan portal
#

4 sec off cd lets you ult to drop peril sooner, right in the window where it is likely to be high again, letting you keep up flurry or stagger everything again or whatever. It gives you more offensive power, which means more things are dead sooner and the game is easier and safer.

#

If you don't play around ulting on cd then ability regen is indeed useless.

fluid knot
#

Or you could just hit R for like two seconds and not waste a curio perk

cyan portal
#

what else are you gonna put on curio that helps offensively at all?

ornate hamlet
#

Toughness, health, toughness regen, damage resistance

fluid knot
#

Legit

#

All the above passively help you be more aggressive

#

Literally thats what they do

#

If you're taking less damage from the nastiest enemies, you can push harder through a map, which means more things die and the game is safer and easier ๐Ÿ˜‰

cyan portal
#

I do run gunner resist and toughness regen for those reasons, but I don't die to snipers, and more frequent ults is strong. If you're getting killed by snipers then sure use sniper resist.

fluid knot
#

Mkay

#

I bet you do tho

cyan portal
#

Sure, this is the internet so it is safe to assume I'm an idiot, fair enough.

fluid knot
#

with takes like that its the only logical conclusion ๐Ÿ˜‰

meager plinth
#

I mean dorfus, lets just not get hit by snipers

fluid knot
#

Yeah, lemmie just slap on my invisibility cloak for a second KEKW_ogryn

cyan portal
#

You should not get hit by snipers. Listen for cues that snipers are active, don't rush into situations you won't be able to avoid them, etc. It is very possible to not need sniper resist. It's not that hard, the fact you think it is impossible is a bit baffling tbh.

fluid knot
#

My man you are on some shit you need to stop huffing, i can dodge snipers just fine, but when the game has a habit of not playing ball, everyone gets hit by them on occasion

#

An in those occasions, the resist will LITERALLY stop you dying

meager plinth
#

there resist is there for when you do get hit, which will happen no matter how good you are

ornate hamlet
meager plinth
#

Just dodge

ornate hamlet
#

Or while everyone's shooting at your face

#

Or while a monster is on the loose.

#

Or (if Tzeentch hates you) all the above.

fallen lily
#

Traumachads, any idea what the best perks are for the trauma staff?

cyan portal
# meager plinth Just dodge

Schi made mistake to get hit, could have ducked/dodged. Mistakes had been made, and sniper resist would make no difference in that situation.

lethal folio
#

Network happens, snipers will hit you even if you dodge.

harsh urchin
#

Yes as human beings we make mistakes

#

Sadly most of us have not transcended that yet

#

I eagerly await myself transcending to a higher state

hollow steeple
#

woo, finally got it

#

now we're talking

tough monolith
#

๐Ÿ‘

meager plinth
cyan portal
#

You won't improve if you don't believe it is possible. The situation was dire, but not impossible.

harsh urchin
#

I think it would be good for you to do some self reflection

meager plinth
#

thumbsup_ogryn nah, clearly I shouldnt of made that mistake

harsh urchin
#

And consider dropping the sanctimonious and pretentious attitude

#

It's not a big deal when you're young, but as you get older, it becomes more and more unacceptable

ornate hamlet
#

"Sniper resist is good for situations in which you do end up taking the sniper hit, be it because you didn't dodge in time due to a mistake or because another situation forced you into the hit, here's an example"
"well yeah but on THAT example he was dead anyway"

#

Completely misses the point tbh

white sky
ornate hamlet
#

I used to be on the no sniper resist boat until I realized I wasn't as good as I thought I was and that I didn't need to prove anything to myself or anyone by not using sniper resist

#

The only person who probably would go "oh wow, you play without sniper resist, that's so cool" is my mom and she'd say that because she feels guilty about treating me like trash for 24 years and still thinks she can make amends

#

I run my psyker with 2 sniper and 1 gunner because I got fucked by gunners a floor above me twice in my entire time playing the game, which is actually a small amount but I never want to repeat it

#

Nothing worse than eating a barrage of machinegun fire from the back, turning around to hit the dude and seeing no one while still eating shots

crystal jolt
#

honestly, it can be quite tough to get someone up who's gone down because of a sniper.

#

I'd like to not go down myself when that happens, or just prefer that the person tanks the shot and doesn't die from it anyway

wet belfry
#

Got shot once in a true duo match.

#

Match was basically over. (20 hp)

#

That was enough encouragement to spec fully into sniper res.

#

Also felt pretty bad over it considering it became a case where the partner had to carry.

harsh urchin
#

The specific situation where the sniper is aiming at someone else and hits me instead

#

Also happens occasionally enough lol

meager plinth
#

snipers are easy to dodge until you get jfk'd by a sniper hiding in a corner

feral verge
#

i get hit middodge all the time

#

vs sniper

ornate hamlet
#

I might've made a tactical blunder

ornate epoch
#

is kinetic deflection good? can i make some sort of tank build with a psykers peril or is it ass?

cyan portal
#

It can help you survive some otherwise overwhelming situations

restive slate
meager plinth
#

if you have the bonus crit/bleed or the impact feat on row 2, it can make it quite efficient

ornate hamlet
#

Turns out bloodthirsty and dev strike is kind of ass on hordes

meager plinth
#

yea the special is reserved for specials and some elites

kind jay
#

oh you said perks god im stoned

#

uhhh

#

@spice veldt halp

#

i mean you probably cant go wrong with the usual unarmored/flak/maniac

ornate hamlet
deft crow
#

which force sword do you guys think is the best?

upper galleon
#

damn psyker is fun

#

when the game is going well

deft crow
#

i agree

#

its very fun

#

i just accidenally kill meself when i use purgataurus staff sometimes

upper galleon
#

i did it once today ๐Ÿ’€

#

it's cause im rusty on psyker and I double charged at 98% with the staff

spice veldt
#

yeah i'd go for those same perks as well; i personally have a preference for unarmoured (dreg bruisers) and flak (dreg gunners/scab maulers/scab ragers)

deft crow
#

theres to many force swords to tell which is best

spice veldt
#

obscurus is considered to be deeply overshadowed by the two other force swords (illisi and deimos)

#

if we're just looking at melee weapons and ignoring your choice of ranged weapons, then illisi is the best by virtue of being an overtuned generalist option

deft crow
#

oh alright then

#

i have a gun as my secondary

spice veldt
#

but you can usually make up for hordeclear with your staffs, so deimos fulfills the single-target needs

#

prob illisi if you're using a gun

deft crow
#

i use the purgaturus staff too

#

okay thanks

#

i just asked because i just tested one of them and it did much more damage than my illisi

#

i tested the dimos

spice veldt
#

deimos' 1st light deals 2x damage, and its 2nd heavy deals 2.5x damage (both of these are stabs that gain higher damage in exchange for having less cleave)

deft crow
#

whats cleave?

#

like a swind radius?

spice veldt
#

the # of hitmass you can hit in a single swing

deft crow
#

oh so i was right

spice veldt
#

e.g., let's say that you're swinging at a group of groaners (the 200hp unarmoured trash mobs)

#

they have a hitmass of 0.75

#

if you've got 6 cleave on a particular attack, then you'll be able to hit 6/0.75 = 8 groaners with that attack

deft crow
#

woah

#

thats weird

#

is the columbus infantry auto gun also good for phyker?

#

i use it and it seems pretty good

spice veldt
#

probably good enough for lower difficulties if it hits the necessary breakpoints

upper galleon
#

i'd imagine shredder pistol is really good with gun psyker

spice veldt
#

at higher difficulties, the agripinaa IAG is considered the best among them

upper galleon
#

if you get the right blessings

deft crow
#

is there a blessing to block bullets too?

#

with the sword

meager plinth
#

deflector, force sword only

deft crow
#

how do i get it?

meager plinth
#

like any other blessing

#

its available in every tier

#

and the difference between each is minimal

deft crow
#

aww

spice veldt
#

infantry auto gun

deft crow
#

oh alright

agile cloak
#

I just killed a beast of nurgle with a perils of the warp explosion inside it's stomach. I feel like there should be an achievement for that.

cold geode
worn cypress
#

dont give them penance ideas

unkempt onyx
#

are soul blaze kills considered warp attacks?

spice veldt
#

ye

plucky flax
#

Trying to farm blazing spirit but it keeps giving me warp flurry.

#

RNG why... FeelsStrongMan

compact cargo
#

Locks must go

#

Suffer the rng no more

thorn tapir
#

Sniper Resist is nice for all the times when I've been shot by a sniper before the sound plays so I didnt know to dodge. :>

static lintel
#

warp nexux 4 is the max right?

stone totem
#

the recruit is definitely not gonna make it

static lintel
plucky flax
#

Dayum bro that's OP

static lintel
#

i seen a better one with more warp resistance and less quell

#

now a good melee weapon and im done with the psyker

plucky flax
#

Hrm @near wyvern how important is blast radius for blazing spirit trauma?

south zephyr
#

just a reminder that FS is okay with this, but not with the toughness on warp charge gain stacking Sitgryn

restive slate
#

Maybe limit to max cap of 3

harsh gust
#

what yall think?

plucky flax
#

Damn my deimos is just shy on 1 shot no any damage buff dreg bruiser.

#

If it was 76% damage. FeelsStrongMan

near wyvern
#

You can do with a bit less but the difference is noticeable

plucky flax
#

RIP mine is 50% radius.

near wyvern
plucky flax
#

Trauma is so hard to find a good one like force sword. Too many blessings.

restive slate
#

Too many meh blessings

plucky flax
#

Sustained fire D:

inland sand
#

Trauma super annoying staff to make

#

if any of the modifiers are low, outside of quell speed, u feel it.

plucky flax
#

Yeah.. trauma is so rough.

#

#removethelocks pleaseeee

thick jacinth
#

for gunsyker, what would be the main attributes for a shredder pistol?

fluid knot
ornate hamlet
#

Just a little idea I've had. You know how all the Staves save for the Purgatus share the same basic attack?

I wonder if they'll change some of them and it goes like this:

  • Trauma: Short-ranged psykinetic shotgun blast.
  • Surge: Rapid-firing bolts like Sienna's Bolt Staff.
#

For in-universe reasons:

  • Trauma Staves are usually for the new Psykers who haven't finely tuned their powers.
  • Surge Staves work as a Psyker's alternative to automatic weapons.
#

Is this too much?

wet raven
#

As a person getting into game balancing it is very confusing to me that the class that has to manage their resources to not instantly die have to scale worse and perform worse than something that gets the best ranged tools in the game and can do more than them on a button press or a charge that takes less time than a brain burst.

meager plinth
south zephyr
wet raven
#

i know

meager plinth
#

Tho executor and superiority do suck a lot

wet belfry
wet raven
south zephyr
#

Force swords also get slaughterer

#

Illisi is a blender with it

meager plinth
#

And since Illisi can regen toughness from special kills, it makes you much more durable than vet in a purely melee comparison

wet raven
wet belfry
#

I personally belive that the 3 other classes are far more balanced with eachother while the veteran is out of line.

wet raven
#

yes? but you run the gambit of "overbalancing" the fun out of the game

meager plinth
#

Idk what you mean by that

#

Vet will be tuned down by a good margin too when pinning fire and slaughterer will be tuned to fit the strength of over blessings

wet raven
#

people like to feel like they are cheating a system or abusing something strong, generally this is why loot based games actually do well is because they feed into that sense of enjoyment from getting something strong... get a really nice plasma gun that can one shot bulwarks from past their shields? that's gotta feel really nice... but that's ridiculously overpowered since all other classes can't deal with it effectively except psy which has to do a slow painful process of brain burst management multiple times or hope people follow up :P

#

imagine if they added in a power sword that dealt no damage but knocked enemies back like power maul does... cool right? naw thats over power and needs to only knock back "some" enemies when used because its "too good" stacked with "this one effect" so we are capping it to a total of 3 enemies you can knockback.

No build diversity, no stacking effects, a "okay" ability you "can" use... but is that... "fun"?

ornate hamlet
south zephyr
#

How's this look for a Purge build?

ornate hamlet
#

Is Finesse that important?

wet belfry
#

I honestly think depending on whether you think nerfing vet will be fun or not will depend on the individual

meager plinth
# ornate hamlet ?

a bit rough for the finess, for meta build go slaughterer instead of precog and replace carapace with maniac

wet belfry
#

I certainly do not find it fun when a vet does everything i do but much much better.

wet raven
wet belfry
#

I also regard what vet does as just plain silly.

meager plinth
#

crit and weakspot multipliers

wet raven
ornate hamlet
#

Lemme check my stuff

wet raven
#

naw thats too much, nerf vet :V

wet belfry
#

I doubt i would find it fun becuase every class would now be really op.

meager plinth
wet raven
wet belfry
#

Revolver is bad.

wet raven
#

is that all?

#

whats your favorite weapon?

#

and why?

wet belfry
#

Probably mk5 ripper gun.

meager plinth
#

the stub revolver is a medium mark pattern and those unforunately kinda suck in general

ornate hamlet
wet belfry
#

It has clear drawbacks and strengths and also tons of unqiue game mechanics applied to it.

ornate hamlet
#

I have this stuff.

wet belfry
#

Normaly the gun fires in 3 shot bursts.

meager plinth
wet belfry
#

If you cancel it in the right time it becomes a 1 shot burst which is super accurate.

wet raven
south zephyr
ornate hamlet
#

Might just go ahead and give it to Miss Toaster.

ornate hamlet
wet belfry
#

Can deal with any elite pretty effectively.

#

Struggles abit with small shooters, since it doesnt hit good breakpoints on most ranges.

wet raven
#

worse...?

wet belfry
#

I probably wouldnt be using it

#

but i do not see the point of this argument.

#

No class is like the revolver in how bad it is.

wet raven
#

so you only use guns that feel good?

meager plinth
#

no the difference is that the revolver needs buffs because its underperforms

wet belfry
#

Revolver is a weapon that tries to fulfill a certain niche and has other weapons that perform it better.

wet raven
wet belfry
#

Shotguns are far better quickswap weapons.

ornate hamlet
#

How's this?

meager plinth
ornate hamlet
#

I remember the "X doesn't need a nerf, just buff the rest" mentality on Warframe and it doesn't spark joy

wet raven
# wet belfry Shotguns are far better quickswap weapons.

what im getting at is you use weapons specifically because they serve a function and feel good in that function. So why would you want things to be balanced around the lowerest common denominator when you could alternatively have things balanced around the higher average performers that feel fun?

wet belfry
#

Mk 5 ripper gun isnt a high performer though.

#

Not from my viewpoint atleast.

wet raven
#

its alright :V

ornate hamlet
#

Okay, but what if we just balanced things around a middle ground because it's not a binary thing?

ornate hamlet
#

No?

#

Balance isn't about making everything the same

wet raven
#

...? not the point, it would help if you defined middle ground.

meager plinth
#

it actually makes things more fun because you get to freely enjoy what you want without affecting your teammates

inland sand
#

if u think Vet doesn't need nerfing ur living in fantasy land. Vet's my most played class by almost double the others, and I can tell u right now Unwavering Focus is fucking absurd

wet raven
#

as theres multiple different middle grounds in terms of balance

ornate hamlet
#

Middle ground is kind of a self-defining expression

#

It's a ground in the middle

inland sand
#

there is no way it should be as good as it is

ornate hamlet
#

It doesn't sway too much to one side nor to the other

inland sand
#

no other class gets de facto invuln

wet raven
#

if i gave you 10 vials all containing half of their volume in liquid would you consider that the middle ground?

wet belfry
#

Vraks 7 i guess is an example of a mid weapon?

#

Absoutely stomps on anything flak and unarmored.

#

Is really trash against maniacs.

inland sand
ornate hamlet
#

I would disregard the example as being entirely irrelevant to the matter at hand, if I'm being honest

wet raven
#

now if i gave you the same 10 but 1 of them is full to the top and you compared it to another set of 10 with the same amount... would that not also be the middle ground but be a different amount?

#

since a different vial is filled

ornate hamlet
#

Not really because they're an oversimplified example that uses a different system

#

Apples to oranges and all that

#

There's equivalence on the most basic points of view, but aside from that it doesn't really stand as anything

wet raven
#

no... its to explain the difference in how "good" something is in a specific task

#

if something is good at cleaving then ideally it should be bad at single target?

#

thats 2 vials my dude :V

meager plinth
#

not only that, but the sheer power and effect of vet makes them ignore important game mechanics

ornate hamlet
#

Preference is taken for cleaving weapons in the horde game, yes

wet raven
#

what if it did both the same, thatd by your definition be the middle ground, but somehow not be samey?

ornate hamlet
#

That is not middle ground, that is just a misguided idea that balancing means making everything fulfill the same role with the same effectiveness with no regard for the remaining 90% not being talked

spice veldt
ornate hamlet
#

It's why we have fast weapons that still fall on a middle ground in regards to balance, despite their speed clearly not being exactly in the middle

wet raven
ornate hamlet
#

I am going to say the N word.

wet raven
#

which is why i ask you to define things since its difficult to see what you are missing

ornate hamlet
#

N||ecromunda?||

#

Not overpowered, not underpowered

spice veldt
#

i don't see the need for it to be strictly defined

ornate hamlet
#

It's a bit weird to need to define it

wet raven
#

then get mad that their definition is not being used

#

thats why it turns into an "argument"

ornate hamlet
#

Like someone comparing middle ground to cloned vials all with the same amount of liquid, yeah

wet raven
#

instead of just being a discussion

ornate hamlet
#

Some people, amirite

#

I mean, the first thing I read when opening this chat was "I don't think veteran needs a nerf"

#

I cannot take anything seriously after reading that

meager plinth
#

This isnt a discussion, you think that we dont understand what we are talking about and you are trying to make us understand your point of view, you arent trying to understand ours

inland sand
#

anyone here use the solo mod? I have a couple of questions

meager plinth
inland sand
#

once i'm in a game, is it totally offline?

wet raven
meager plinth
#

nah, basically you enter a self-hosted lobby

inland sand
#

i have a massive upload on the go at the minute and i don't want to tank the speed

wet belfry
meager plinth
#

^

inland sand
#

wondering if it will be impacted

#

my internet is pure potato

wet raven
#

if i didn't try i wouldnt be asking, id be making blind assertions but yet you confuse it all the same

meager plinth
#

both solo missions and meatgrinder are self hosted so if one is fine, the other should be too

ornate hamlet
#

It was too simple for its own good

inland sand
#

need to figure out if that uses bandwith

#

hopefully it doesn't

wet raven
ornate hamlet
#

It would also be equivalent to saying all classes should do the same roles equally

ornate hamlet
wet raven
#

and? does that not make the average? the middle ground of the games balance :V ?

inland sand
#

what the fuck is this discussion

ornate hamlet
#

It needs to fetch your characters from the server and logs you into a server in the Mourningstar

wet raven
inland sand
#

then why have it

meager plinth
#

cuz bored

wet raven
#

good question, boredom

ornate hamlet
inland sand
wet raven
#

can you understand my confusion?

ornate hamlet
#

Darktide unfortunately also faces the problem of being a horde shooter, which makes single-target melees inherently undesirable and horde ranged weapons also pretty undesirable

wet raven
#

or did you not bother reading that because its apples to oranges :>?

ornate hamlet
#

Unless 15 and 5 are equal to 10

#

This is why we can't have nice things in Tertium

ornate hamlet
#

The means are as important as the ends

#

10+10+10 and 15+5+10 are fundamentally different and them reaching the same value does not mean they're the same

wet raven
#

same outcome, different approach... this is balancing :v

ornate hamlet
#

If one only looks at the end value, there is a problem with disregarding all the rest

wet raven
#

thats something im already getting at

ornate hamlet
#

If it was, every weapon should be having the same DPS, the same time to use up all the ammo and so on and so on

wet raven
#

because if something is averaged out to 20, and another thing is averaged out to 2... why would you want everything to be balanced at 2 if everything at 20 is far more fun?

ornate hamlet
#

I literally not once have ever implied I want anything balanced at 2?

ornate hamlet
#

Well, that settles it and I'll go do something productive with my time

wet raven
#

dps can be balanced by ttk can be balanced by magazine can be balanced by kills per bullet

#

its not just a singular value, its multilayered values

ornate hamlet
#

The fundamental misconception that things should be balanced either for the lowest or the highest will be the downfall of mankind and I yearn to see an era in humanity's history where it's abandoned

spice veldt
#

the scales in your examples do matter, because I would absolutely not consider psyker a 2 and a vet a 20 if that's what you're attempting to allude to

#

if I posited numbers such as 14 and 16, it would be more acceptable to lower 16 to 14

wet raven
ornate hamlet
#

Vet literally gets out of hand

#

Well, not literally, but figuratively literally

south zephyr
#

spooky

wet raven
#

i think they are where they should be and classes should feel on par with it

ornate hamlet
#

SPOOPY

wet raven
#

the game itself needs more SPICE

spice veldt
#

there'a also the difficulty to balance around

ornate hamlet
#

Vet is entirely full of balance problems

wet raven
#

vets are spicy, make psykers and ogryn spicy too

spice veldt
#

i don't see a need to buff everything else when we can nail down the specific outliers

wet raven
spice veldt
#

much less complicated that way

wet raven
#

they try harder to do less

safe crystal
#

Everyone should be around vets sheer amount of absurdity? Sure, lets give EVERYONE invincibility whenever theres a fight going on and infinite class resources

#

That'll make the game fun!

spice veldt
#

i don't think it takes that much more to do more with psyker

#

it's more or less a problem of a shitty tutorial (and a total lack of in-game explanations)

#

if you knew the mechanics that I currently do right from the getgo, psyker would not feel that much worse than vet

wet raven
safe crystal
#

Make everyone invincible!

spice veldt
#

that seems a bit complicated to buff the non-vet classes AND the enemies

#

when we could just tune down vet

wet raven
#

strawman silly

spice veldt
#

the outcome is going to be the same, but one method is evidently easier

meager plinth
#

iunno, pysker feels fucking great to me without being overpowered

ornate hamlet
#

Refreshing +50% damage on shooters along with increased headshot damage with counterfire is "where they should be"
Free reload speed on elite and specialist kills is "where they should be"
Taking 1/4 toughness damage from melee and ranged attacks during the funny button is "where they should be"
Having a single toughness regen feat taken because it's so much better than the others is "where they should be"
Completely fucked ammo regeneration on kill across different weapons is "where they should be"
Two grenade regen feats is "where they should be"
Being able to instantly pull a fully loaded bolter with +50% damage is "where they should be"
Having the highest base toughness of all classes in a game that scales toughness on kill with the max toughness and that uses percentage-based values for toughness in curios is "where they should be"

safe crystal
#

Ngl i feel pretty good playing everything EXCEPT vet, because the class has so many training wheels

wet raven
ornate hamlet
#

Vet is baby mode for anyone who knows how to use a mouse

spice veldt
#

why would tuning some numbers down make them feel the same?

wet raven
#

how many builds you got on psycker that dramatically change the way you play

#

this is a hoard shooter yeah? answer that one for yourself :V

spice veldt
#

as in exactly the same?

wet raven
ornate hamlet
#

"We want one class to not completely crush another"
"oh wow uh u guys are uh overbalancing n this will uh make the game worse"

spice veldt
#

the weapons that each class use are usually different since the class-specific weapons do tend to be good, feats support certain weapon choices, etc.

wet raven
ornate hamlet
#

Contrarianism should be left on Reddit and Reddit should be left blocked in my ISP's filtering thingy system

spice veldt
#

each class having different stats (stamina/hp/toughness) which do affect how they feel

ornate hamlet
#

Stamina regen too

#

Love me hidden stats

wet raven
ornate hamlet
#

Because I'm right

wet raven
#

youd like to believe my dear

ornate hamlet
#

I do, when I say things it means they're right

wet raven
#

you are partially. right

wet raven
spice veldt
#

i'm getting the impression that you have a very particular idea of what nerfing entails and that the process will somehow make all classes feel the same

#

there are a few ways that they could nerf vet that wouldn't really drastically impact his feel
he's still (probably) going to have his ult that mitigates suppression/recoil and make his ranged play insanely good
he's probably still going to have unwavering focus albeit with less DR

#

maybe they'll finally make ranged toughness DR actually only affect ranged attacks

wet raven
# spice veldt i'm getting the impression that you have a very particular idea of what nerfing ...

it will make them feel too similar to be enjoyable, i have higher standards for things to like to see everything average out into oblivion yet that boring tedium is all that anyone seems to want because its easy to say "vet is op they need a nerf" rather than "are they op because they are overperforming or is it that the rest of the classes are actually staggering far behind how we would want them to be?"

#

in otherwords i want classes to feel and be diverse, in my silly gun game :V why have them if they are not?

ornate hamlet
#

Having played psyker and zealot, I have serious doubts it's psyker and zealot that are underperforming

spice veldt
#

I can't speak for the other classes since I've only played vet and psyker, but I don't think that psyker is that far behind

ornate hamlet
#

Psyker is the de facto clutch class

wet raven
#

ogryn is a good? try at it, psy just fails miserably and vet is where it should be since it feels like you cant really go wrong playing it any sort of way

spice veldt
#

and they're still going to feel different

#

i'm not arguing against buffs against psyker, but I think they'll come naturally in the form of weapon additions

wet belfry
#

I tried all the classes in the game and came to the conclusion that veteran was overperforming.

wet raven
wet belfry
#

Veteran has alot of postives and not alot of drawbacks

spice veldt
#

since one of psyker's sore points is the shitty force staff selection

wet raven
#

hath forgotten the emperors chosen!

wet belfry
#

The drawbacks arent either that impactful espically for an experienced player in the game.

spice veldt
#

e.g., we have a certain feat (Warp Absorption) that can't be fully taken advantage of due to a lack of a reactive force staff

wet raven
#

yet... right over the head

ornate hamlet
#

Vet players already utterly fucking shat themselves when they couldn't do like 274 swings with a single power sword special

wet raven
#

so many times...

wet raven
spice veldt
#

I'm not so sure, since I have been part of a community where nerfs occurred and almost everyone agreed that they were good changes

ornate hamlet
#

No one's nerfing good things, we're nerfing overperforming things

wet raven
#

power sword didnt function like every other cleaving weapon in the game, it literally had infinite cleave

ornate hamlet
#

Well, we the players with a mildly functional neuron

ornate hamlet
#

Fatshark differs sometimes

#

Fatshark doesn't like listening to some stuff, like how dueling sword still has shit cleave and meh blessings

spice veldt
#

and the combination of +1 charges by default and the ability to stagger and deal good damage at the same time

ornate hamlet
#

And shit damage too if I'm being honest, but it's kinda hard to weigh things against illisi

wet raven
#

i'd say most things in the game feel garbage to use for a loot game by in large but thats the major difference in opinion

spice veldt
#

I certainly don't want things to nerfed to revolver-tier, to use your example

#

we don't really have to aim that low with our nerfs

#

numerical tweaks here and there

wet raven
meager plinth
#

helbore lucius rifles ye

ornate hamlet
#

Imagine the sheer chaos and lack of build variety if the "just buff it to overpowered levels" was adopted for weapons and every single weapon just got slaughterer and uncanny strike

wet raven
#

a lot of things need buffs to reach that but you know that aint happening, also fusion rifle needs tuned down

ornate hamlet
#

That's it, no more anything else on weapons

#

Okay, maybe thrust because funny bonk

#

But you basically only need thrust, uncanny strike and slaughterer on the blessing pool of melee weapons to make them all "worth it"

#

Except that would be a horrible decision because it brings no build variety

inland sand
#

Bromentum too

wet raven
# spice veldt numerical tweaks here and there

im kinda bored of this anyway, the points were made and theres no learning past this if no one bothered so i thank you for at least not straw manning my positions and giving a properly respectful approach to the discussion "humanity restored"

#

wonder when they are gonna release clearly overpowered subclasses behind a paywall

#

getting kinda excited for it, maybe the carrot will taste good once you get it ;v

inland sand
#

my theory is they will charge for character slots

#

and new classes will be new characters

wet raven
#

i didn't think about that, good point

inland sand
#

the class will be free but u only have 5 slots, so WHATCHA GONNA DO BUD?

#

ur gonna pay for those slots like the fucking simp you are

#

hell I know I will

ornate hamlet
#

Sounds possible and real and true

meager plinth
#

im curious now, why do you think psyker is bad

ornate hamlet
#

I need to sleep, I won't bear to witness the near future if I don't

#

Good luck to whoever survives what I think might happen

wet belfry
#

Unless gun lugger ogryn actually gets majorly borked by either feat tree or weapons then it should probably outperform the skullbreaker.

inland sand
wet belfry
#

Skullbreaker doesn't have alot in its sub-class that actually makes the sub-class itself good.

meager plinth
#

the most skullbreaker has is the increased stagger and the charge

#

and box

#

the feat themselves dont do much, you just get tankier

wet raven
# meager plinth im curious now, why do you think psyker is bad

because the perk/feat selection doesn't actually change up the way you play to any significant amount, it only slightly alters it by, most of the time, kinda pointless numerical values and doesn't lend credence to being creative or diverse... which to me is a failure on a loot based system, the other classes have a similar issue but it doesn't feel as bad as the psy does, which is why i say the zealot needs readjustment (they are good but their perk selection is weird and doesn't quite accomplish the goal...)

if psy performed like the other premier dps vet (when fully stacked due to no limit on resources) and the actual process of stacking was made more skill intensive i think id personally love them as a class but for right now they are just simply worse than the vet

for further context i'd consider myself a variety shooter, i dont like sticking to the same things and in this game when the same things are the only things that get things done you feel pressured into not using anything else, a lot of very soft brained individuals would assume its a skill issue but thats not the case, i'd just recommend thinking about it yourself... why do you think the psycher is good?

south zephyr
#

gun psyker feels so good, gonna enjoy it before they nerf pinning fire

spice veldt
#

i usually pin the lack of build variety on psyker's lacking variety of force staffs

#

while the variety is not great, psyker's performance isn't that far behind

ornate hamlet
#

The realest and truest crime is probably the toughness regen feats not properly supporting non-force weapons

spice veldt
#

i'd be fine with our regen feats if we had more force weapons in the pool

#

too bad we don't live in such a damn world

ornate hamlet
#

Dueling sword doesn't have anything proper for it, and the toughness regen on warp charge triggers very sparingly with communion or kinetic whatever

#

So as a result it's do or die when you pull out that thing

#

I hope the next psyker class 1) doesn't make me miss the extra damage from warp charges and warp unleashed and 2) is good for non-force stuff

meager plinth
ornate hamlet
#

Psyker is the only class capable of having a weapon selection fully functional at all ranges

spice veldt
#

would be fun if the future subclass had more of a focus on the abilities

ornate hamlet
#

They have 3 weapons

#

One is a mental sniper rifle that goes around walls

#

I really want a psyker class (and weapons) that does more of the warp-fueled conventional combat

#

"Sword but warp" is the best thing ever

#

I need "gun but warp"

spice veldt
#

i want a duration ult like vet has

#

gimme that fuckin shit

ornate hamlet
#

I probably have mentioned infernus needing to be changed to soulblaze on psyker

wet raven
ornate hamlet
#

Psyker laspistols already have a separate push effect, which might just be cosmetic but it's something that varies with the class

south zephyr
#

Siblings, how do we feel about +stam curios?

ornate hamlet
#

Lore-wise it's understandable that most weapons don't channel warp, but in this game we channel a shitload of warp and so warp weapons should be more plentiful

meager plinth
#

I like my +3stam curio

south zephyr
spice veldt
#

if you're running trauma (with focused channeling) or kinetic deflection, you won't need stam curios, but it is nice to not be guardbroken all the time

ornate hamlet
ornate hamlet
#

But I also use kinetic deflection, so I don't care for stamina curios

spice veldt
#

yeah a +stam curio would be very nice in your scenario

#

i used to run a +stam curio until I decided to greed for a 3rd toughness curio and decided to accept my death if I ever get caught off guard by 2 ragers

south zephyr
#

redeemable?

ornate hamlet
#

If the second blessing works, yeah

#

You can do funnies on the bosses with that, at least

south zephyr
wet raven
# meager plinth I like psyker because it has access to a wide variety of tools which all perform...

it mostly boils down to the burn build, using voidstrike/blue flamer/ staff, and maybe doing brain burst shenanigans but all in all i don't find any of them to feel that great

i tried running around going knife only, i find myself using duelist sword more often then anything... but going to the class it just doesnt feel like their class doesn't do anything but apply very minor stuns and middling damage output

to you it may feel like going to a candy shop where you have a wide selection to choose from of candy from around the world but to me if feels like going to the jerky section... sure... there are differences in the way some of them taste due to the spice but its all dry bland meat and the quality itself is pretty sub par at that

i'd say the only thing they did right was the burn build on hoards, duelist swords movement, and the shock staff... everything else needs a tune up

ornate hamlet
#

Elites are nice, but I like the rush of dueling plague ogryns in melee and the weapon already has a super fucking beefy poke combo

#

Also uncanny would do more against elites than 8% elites would

#

Dabbing on crushers with uncanny never gets old

wet raven
#

end all statement basically just... "different standards, different tastes..." to you its fine enough to me its just depressing... cant remember the last time i even bothered swapping out a feat on psy

meager plinth
#

iunno, im dominating rn with a chainsword and trauma build rn

spice veldt
#

i do think that more force staffs will help, since a more reactive single-target staff for example would be able to take proper advantage of warp absorption

ornate hamlet
#

Force spear

#

Just shove a hitscan force bolt on a dude's head

#

Massive cleave

spice veldt
#

hitscan mwah

ornate hamlet
#

Also improving staff primaries to function "properly" like the Vermintide 2 projectile weapons would go a long way

#

Not that VT2 had a paragon model of projectiles, but it wasn't dog shit at least

#

I can hardly aim the funny ball

#

I can land a Kraber shot across the map on Titanfall 2

spice veldt
#

the innate delay + ping delay + slow ass fucking fire rate

#
  • enemies DUCKING DOWN BECAUSE THEY GOT SUPPRESSED BY THE BOLT
#

BEFORE THE BOLT EVEN REACHES THEM

ornate hamlet
#

Probably the dumbest idea in the making

#

I think they fixed the trajectory at least, because I vividly remember it doing something akin to going to the place you pointed at when clicking, instead of when it got out

wet raven
ornate hamlet
#

Like, there was a massive discrepancy between when you clicked and when it fired

spice veldt
#

that's nice if they fixed that

ornate hamlet
#

It was like the bolt had a mind of its own

wet raven
#

last time i saw my friend using thunderous it stacked pretty well

ornate hamlet
#

It seems mostly fixed at least

#

(Both III) Thrust + Limbsplitter = 35% bonus damage in the first hit.

#

Still prickly to aim, but falls into "doable" now

wet raven
ornate hamlet
#

Yep

spice veldt
#

more along the lines of 65% isn't it

#

though I don't know how fast thrust stacks on the CAxes

ornate hamlet
#

I'm just assuming with what I currently have at the moment

#

I now want to try get a Rashad with Decimator and Headtaker.

spice veldt
#

oh you get 15% per stack at t3, so you get up to 45% in actuality despite what the description for Thrust says

ornate hamlet
#

Wait a minute...

#

(Considering I have it as a Psyker) add 10% - 25% extra with Warp Unleashed.

meager plinth
spice veldt
#

the bolt's stagger and suppression is good; that much I'll give it

#

I just wish it had a different role

meager plinth
#

at midrange it can take 1-3 shots to hit what you want

lethal folio
#

I think the bolts are fine, it's practically free ranged damage you can spam in the general direction of the enemy.

#

and covered shooters are simple to plink heads with it.

meager plinth
#

it has a weird delay which makes it hard to hit enemies

#

*moving enemies

south zephyr
#

now that's a lotta special/elite kills

fallow loom
#

Hello everyone, is there some kind of info ranking the best blessings for each staff? I'm kinda lost at what i should be looking for.

near wyvern
south zephyr
#

@meager plinth whatthefuck_heresy

#

it begins

#

okay, what perk should I swap and for what?

#

@spice veldt any input here, Sibling?

spice veldt
#

maybe one of the perks to +maniac% for muties and the like? I don't use the deimos myself

ember hornet
#

do you need maniac for the easy one tap on H2?

spice veldt
#

ye you do

spice veldt
#

an 80/80/80 dmg/fin/ft deimos with 4 warp charges, warp unleashed, and +25% maniac will one-shot a mutie with a weakspot h2 at 75% peril

south zephyr
#

it is done

meager plinth
#

beautiful

south zephyr
#

can pair it with surge/purge now

feral verge
#

not surge

#

surge you want illisi

south zephyr
#

true

#

didn't consider that

feral verge
#

you want strong h orde clear with it

south zephyr
spice veldt
#

dabbed on

ornate hamlet
#

I now imagine a weapon that's basically the other classes' version of the Zealot Thunder Hammer.

meager plinth
#

possibly the 2h force sword

ornate hamlet
#

I think we'll be more likely to get a polearm version instead.

meager plinth
#

2h force sword already exists in the files, tho polearm could be fun

ornate hamlet
#

Still, it'd be great if the 2h Force Sword has Kruber's Longsword pattern (minus the parry mechanic, though).

meager plinth
#

1 sec pulling it out

#

sanctioned is the 2h force sword

#

cleaver is the 2h power sword

near wyvern
#

I see red

meager plinth
#

the others being the 2h maul, 1h power mace, meltagun and longlas

#

old pics so no guarantee they will be added

meager plinth
#

the fact that this is the first thing you think of

#

I am purely and solely innocent in this

spice veldt
#

they belong in zealot chat

meager plinth
#

to the shadow realm with you

south zephyr
#

condemned for my sense of humor Sitgryn

ornate hamlet
#

Wait- that's probably a Zealot exclusive.

meager plinth
#

?

south zephyr
#

btw, what's the deimos combo for bosses? l1 h2?

#

even worth using special?

meager plinth
#

nah, special is garbo

ornate hamlet
#

Though if that's the case, we can finally roleplay as an actual Crusader.

meager plinth
#

yea its a power weapon

#

The Lost Saint

ornate hamlet
#

Already, I can hear some calling it St Excalibur.

#

Or St. Caliburn.

#

Just because it's a big sword, and called the Lost Saint.

lethal folio
#

That's placeholder.

meager plinth
#

it works

ornate hamlet
#

Yeah

#

...now I am thinking of a Dark Angel/Bretonnian fan going full Arthurian with it

#

Or just "Deus Vult, infidels"

#

I wonder how a Force Polearm would fit in the game.

#

Would it be like a Thunder Hammer in being a "slow and clunky monster killer"?

#

Or would it be a CC master based on the Force Staves' special "attacks"?

#

Or even a Reverse Force Staff with a ranged special attack?

fluid knot
#

Fuck i want that 2h force sword

#

Gib nauh fatshark

near wyvern
# ornate hamlet I wonder how a Force Polearm would fit in the game.

I would do it so that it would have more damage, cleave and range compared to illisi at the cost of slower attack speed and severely reduced damage when things get too close

Special should be a devastating stab with no stunlock ( a bit like Deimos H2) and having a more relaxed damage curve for things close to you compared to regular attacks.

Push, block, push attack and dodges like it is the custom for the force family.

#

But that's me not Fatshark. Fatshark will either make it unusable or meta. There is no in between.

marsh token
#

I would like as special a soul burn attack. Or as passive special.

steel flame
#

in exhange for amazing reach and damage that would be dope

ornate hamlet
#

When is the next update?

meager plinth
#

We donโ€™t know when atm, but sometimes this week or next week we will get more info

ornate hamlet
#

I want to smack some heretic with a gun like a club.

#

Not like the wimpy Headhunter melee.

ornate hamlet
#

Still obsessed with Hunt: Showdown weapons being in this setting as Stub Rifles

broken carbon
#

i would love that so much

#

give me a futuristic martini henry

steel flame
#

i sure hope the next "major" update is actually a major update this time

ornate hamlet
broken carbon
#

no

ornate hamlet
#

Talon guns are basically rifles/shotguns modified with a blade on the stock.

ornate hamlet
#

A cruder version of the Streltsi Axe in Total Warhammer (ironic)

broken carbon
#

i thought you meant something in 40k not from hunt lmao

#

yeah

#

ik those

ornate hamlet
#

Ye

#

If we have variants of a Stub Rifle, the "short" ones could have this to compensate for having either lower damage, range or no scopes.

drowsy mirage
#

Does anyone have a recommended way to get the achievement to knock off the 7 enemies from a paltform with the psyker ultimate?

tough monolith
#

There's... damn, I forget the map, but it's one where, at the beginning, there's a long open, straight stretch and there's a walkway to one side of the stretch/bridge. If you do it on high intensity and draw the horde there, you can run run a circle around them, get back on the main stretch and as they're trying to get to you, use your ult to knock them off the walkway.

#

Chasm Logistratrum?

#

I've never really bothered to learn the names of these maps, they all look so gd similar

spice veldt
#

yeah logistratum/ammo raid and the beginning of hab dreyko (since it's just the reverse of the beginning of ammo raid)

cyan portal
tough monolith
#

speaking of, anyone up for penances, I still need Malleus = |

drowsy mirage
#

And I can choose those options if I do it in a private game?

tough monolith
#

you can make the game private with at least one other person in a group then the right map has to be available.

#

but, if I remember, I don't think that one has to be in a private match

#

Yeah, that one doesn't have to be private. You can run into a Logistratum map, wait for a horde, try it and if it fails, just re-start. I like that one b/c the opportunity is right at the beginning and so if you fail or anything goes wrong, you can restart pretty easily and before anyone joins in if you queue into it solo.

idle aurora
#

If you are lucky a mini horde of poxwalkers can spawn right near it by default

drowsy mirage
#

Okay thank you

drowsy mirage
steel flame
#

thanks fatshark steam

#

i dunno whats causing this either. was playing earlier just fine but i came back this evening and BAM

halcyon trail
#

seems like a steam issue

near wyvern
#

Steam trying to tell you what's good for you

steel flame
#

shush you

near wyvern
#

Since there seems to be new players tickling in every now and then and they seem to complain that there are no good playlists to point them at the right direction, I started to create my own series powered by this discord channel and by my steam guide

#

Players familiar with the Psyker might find at least the Psyker Tech video to be of use

#

I will possibly add some videos for staves if there is enough interest (good / usable blessing combos and their desired stat distributions)

restive slate
#

So what's the overall consensus on Kinetic Deflection?

lethal folio
#

It's good.

restive slate
#

I've been running fswords with and without it and I don't see too much of a power boost as they all have Slaughterer by default.

Maybe Illisi since that has that increased power with peril bpessing

#

Been hearing arguments that why block ranged attacks when you can have more damage. Then I realized I do damage with range mostly anyway, barely spend time in melee

tough monolith
#

Anyone looking to do penances?

warm latch
#

what does surge do? is it 2 explosions?

wheat quartz
#

iirc it does not work on the secondary fire on trauma, only the primary

warm latch
#

does this work on the secondary attack with the trauma staff???

safe crystal
#

No. You cant land weakspot hits with trauma RMB

ornate hamlet
#

Not with that attitude loregryn

safe crystal
#

Is it even possible to do at max range and moving the trauma blast up into air?

spice veldt
#

nay

kind jay
#

stick bonk them in the face

#

like a true chad

restive slate
calm raven
#

suggestions for perk and blessing replacements?

restive slate
#

Run and Gun LOL

#

Warp Nexus is good

rancid elbow
#

what are some fun builds

restive slate
#

Do you need the fun builds to be strong?

rancid elbow
#

no to have fun?

#

im new

#

and i like psyker

upper galleon
#

not an expert psyker

#

but as a zealot main who is leveling a psyker rn

meager plinth
#

a pretty fun build I enjoy rn is chainsword/trauma

upper galleon
#

warp flurry+ warp nexus prob

#

most dps increase

drowsy mirage
#

do you guys prefer the voidstrike or the purgatus staff?

upper galleon
#

different roles

#

purge is anti horde/monster burner

#

voidstrike is basically ranged weapon

meager plinth
#

^ they both are good in their own specialities

drowsy mirage
#

I wish I could see how effective I am with the purg staff because I feel like I don't really do a ton of killing

#

with voidstrike, I feel like I can actually kill things

meager plinth
#

you mean damage-wise?

upper galleon
#

purge damage really only matters vs 2 things

#

monsters and horde

meager plinth
#

purg has a much higher damage ceiling than void, but limited to a shorter range

upper galleon
#

^

#

voidstrike imo could be considered an alternative to brainburst

meager plinth
#

you can use tricks with wrack n ruin or a melee with rending to buff it further

upper galleon
#

using purge staff, i'd stick to my deimos sword and BB

meager plinth
drowsy mirage
#

it might be that I don't have very good equipment in the other slots. I was following a build I found on gameslantern, and I am also wondering if I don't have really good curious to help

upper galleon
#

pulling out the staff to burn hordes, focus monsters

#

following gameslanterns i never seen them before i just use them for the blessing glossary

meager plinth
#

curios are just there to make you tougher, it wont affect your direct gameplay

upper galleon
#

purge staff is primarly gonna focus on soulblaze feats

#

which kinda sucks

#

cause they are really core to making purge staff shine

meager plinth
#

if you want more out of purg, remember that other sources of soulblaze can go above the cap limit of the staff

drowsy mirage
#

is it okay to post a link to the build I am following here?