#psyker-class
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I take it out of my food money sibling
I've always used the purgatus, Force staff might be my new favourite
one day I'll blag up Hedge for Aquila
Purg is a great staff and a very close second but it can't do what the Trauma can do
i enjoy all of em in their own right tho
this is every available staff skins
its gonna be hell in 1-2 year when there will be even more
29 staff skins rn
when the uh
Rifthaven Mk IIa Pyrocast Force Staff
will drop
its gonna be a +1 for every single one of those skins except the premium
I hope they will improve the UI cosmtics tbh
can you like. buy me stuff
even moreso when we will get the other mark patterns for the staves
if you arent a psyker then I cant
we need more in the commissary and also i would like to be able to inspect them in the equip menu so i can read their little lore dumps again
im a psyker main
havent played this game in a bit. Are they adding new Psyker staves?
but i was just jokin dw abut it
datamine leak supposedly confirmed 3 new staves, but unfortunately they seem to be variants of pre-existing ones
Rifthaven Mk IIa Pyrocast Force Staff is new
the Rifthaven Mk IIa Pyrocast Force Staff
oh ty ty
where'd you hear about it?
well. it probably casts pyro
recent datamine stuff
woag
lemme find you the link again 1 sec
woag
https://www.reddit.com/r/DarkTide/comments/146v7fa/datamined_upcoming_ranged_weapons_and_variants/
https://www.reddit.com/r/DarkTide/comments/1473g2h/datamined_upcoming_melee_weapons_and_variants/
370 votes and 142 comments so far on Reddit
227 votes and 97 comments so far on Reddit
there ya go
speculation is that the pyrocast will be similar to either the beam or corusctation staff from sienna vt2
o hell yeah tysm
Oh sick
Nomanus Mk XII Force Staff (Psyker) < What is this gonna be though?
Work in progress
well, nomanus is the surge staff, so maybe some variation thereof?
Ahhh it is aye, that would make sense
Rifthaven is also the fire staff
I have a feeling they'll be the same model sadly
I want new staff heads
rifthaven and nomanus are just the planet they were made on
the staff patterns that we have rn are Trauma, Purgatus, surge and voidstrike, pyrocast being the one that is upcoming
Pyrocast and Shield
everything is subject to change ofc
Shield one makes me raise my eyebows
Unless its one that enemies simply cannot pass through i feel like it would be limited in scope
one way it could work is that it absorbs gunfire and shoots it back
so you'd have a constant loop of getting in the middle of the room and overextanding 
Yeah that would be pretty good.. Bullet reflection would be hilariously funny when you encounter a massive shooter wall
Plop yerself down in a corner an watch everything kill thierselves because scabs have no trigger discipline 
Block efficiency is useless in dt compared to vt because its not additive
Because of the way the classes play, combat ability regen is pretty useless on anybody except vet
zealot if you have the double charges
Zealot doesnt benefit from it too much either tbh
Rather have defensive stats or rezz speed
ill take a shield staff if it works like a big ass deflector
the psykers will get a working shield before ogryn does
useless is total hyperbole
it;s saved me so many times
and the way it interacts with KD makes it even better
there's nothing I would trade it for on Curio
wdym by that
?
the way it interacts with KD, does it has a unique interract or wdym I dont understand
try it out and see for yourself, gives u shit tons of block vs peril
u can tank crusher overheads with enough
With the existence of dodge-slide is darktide; there is a lot less of a need to block in this game
dodge count is a thing
Why would you tank a crusher overhead instead of just dodging and killing
Not with a force sword
Lololol
id much rather avoid a crusher overhead yea
i'm not saying purposefully do it
but in moments where u r going to eat it
it will save u
plus it interacts with deflector and KD as well
I'm just telling you why its not that good IMO
Deflector+KD with no block efficiency on your build
Is going to do the same thing
Without adding dead stats on your weapon or curio
well this is easy enough to test
if you test it could you @ me? im genuinly curious
will do, just doing it now. was in a game there
On a gun psyker build thats focused on brain bursts, what gun should I use, I dont want to really use autopistol
You should play vet probably
best psyker i ever played with was a gun psyker
Psyker feats dont support guns thay well, and the only gun that works well is autopistol
ive nothing against em
they used a braced auto i think
at this point im just fucking around with non standard psyker builds
Due to the pinning fire interaction
and I already have a vet slot
That's straight up cap tho
Cuz psyker doesnt have brauto
I just am at max trying to do different builds from the ones you usually see
maybe the burst rifle?
maaybe
did think it was automatic but i have a notoriously bad memory
We have an autogun but its one that can ads
can be mix between long range precision and up close hipfire
but yeah
other than the silly autopistol AB interaction we dont have much that helps guns
warp charges maybe
could run a low warp res illisi to spam peril but its painful to upkeep
it's not good, but i did have fun with a duelling sword/stub revolver psyker
Depends what difficulty you're playing, if you're in Heresy, use whatever, Damn' will be a little harder to work with an your teammates generally wont be very pleased sharing ammo 4 ways when the Psykers lack of killing power with guns directly translates to more ammo usage
not in the psykanium at least, and never at least before the recent patches
especially now that crusher/mauler overheads spill over to your HP if their damage exceeds your toughness
this
on psyker. i average 200~ dmg a game
damnation
just always slide dodging with force sword
Puny 'umies needing to avoid damage
Ogryn just tank it, 1000+ damage taken, easy smush 'eretic 
an oggy's last words before being shot by 7 gunners
this, unironically
I put ligma on my rations yesterday and it was so tasty
i've encountered a few ogryns who roleplayed in chat
they'd say stuff like "protect the lil uns!!!" at the start of the match
or "ill take care of oyu runts"
then during the mission, they proceed to get fucking downed 8 times
taking 2k damage
and everyone else is rezing them lmao
yea but they had fun while doin so
@meager plinth https://youtu.be/lC9cyzmktBs
edited it to be as frame perfect as I could get
@harsh urchin is pretty much correct. BE does fuck all.
one on the right has BE at 34% with Deflector
other has 0 with Deflector
the difference under fire from a scab gunner is about half a second
shame, hopefully they buff it
i swear down it used to do more
feel like I'm going crazy
also could not tank a crusher overhead
and I swear a few patches ago i straight up did that in a game
confirmation bias maybe
maybe
either that or the crushers didnt get to complete their overheads
either way, glad I tested. Happy to be wrong, being informed more important
Gonna save that for future use, ty!
but also holy shit Fatshark, why even bother with itemisation
stuff either does nothing or is so relevant u have to run it
the more i delve into this games systems the more cobbled together it feels
like 33% of the things inside dont matter/dont work
so, the best I can really hope for with a curio, with perfect rolls, is 3 seconds off my F ability cool down, and a meagre amount of toughness/hp, and maybe like... Sniper resist?
idfk
what is even the point of the perks
u could run Green curios and be fine
damage resistances are usually the most picked
only 2 of those do something tho right? Sniper and Gunner?
those are the only 2 worth considering
for psyker, gunner isnt that important
sniper is more important
zealot and ogryn benefit from gunner resist, more
bomber resist is funny
you'd think it protects you from the nade
no
it protects you from the bomber's kick
lmfao
Any stamina regen gamer?
i used to run stamina regen but realized that I don't need it with my particular weapons
me but I got no idea if it actually does something tbh
But wait werent people just saying dodging is easier than in VT2? So is stam even worth it unless spamming push attacks?
Psyker's stamina regen kicks in after half a second, making it the fastest class to begin Stam regen
unless u have stacked stamina from curios, stamina regen won;t be doing much for you
the basic 3 bars of stamina psyker has with Force weapons fill up very quickly
Ive never seen a need for stam curios on any class tbh with you
Actually.. that being said i can see maybe it being a bit useful on Vet if you're doing the crit chance for stam skill, but then one would be majorly squish
those 3 bars also go down fairly quickly
but never felt like I need more
esp against the chaos spawn where you're not likely to have perfect stamina management
i'm guessing u don't use KD?
i do, so, not an issue for me
I dont think Spawn is hard to dodge anyway tbh
only reason I can see to run stam on psyker is if u want to be able to sprint more or u don't run KD
the better argument vs the Spawn would be get creature spawner mod and practice
or to protect yourself against ragers
since 3 bars isn't much to block them if you ever get caught off guard
Yeah thats a better use case for sure
again not something I can relate to ๐
I mostly have +3stam so I can more reliably revive people, but its kinda busted so I might stop
just not as bullshit as me walking in a sea of pox walkers, ragers and maulers and just being able to pick someone while being attacked
I mean.. its the best usecase for stam curios i think ive seen anyone post
Busted? Maybe.. Cool? Damn right
I have 2 +stam on my zealot cuz I dont like holding onto my nades
so I keep some stam so I can do revives better
and anyway if I die as zealot, its usually when everything goes bad and I get absolutly bodied by dogs, trappers, etc etc
so more health would be useless
+stam interacts with kd
now if +stam could increase dodge count, that would be great
I like using flamer so that 2 dodge count with -30% dodge range kinda sucks
to the point where I just use chastise (2 charges) to reposition myself during combat
The skill is percentage based, so extra stamina doesnt help that much.
it lets you have have more available stam charges after firing for the same amount of time
for blocking or pushing
which can help considering vet has poor stam regen on their own
It does, but it's also a pain in the ass to go "oh, I have to stop shooting because my stamina is low"
at least we have this
I was about to say.. just taking ranged fire with that skill will regen stam
pretty reliable for keeping good stam in a pitch
and tbh +3 stam for vet aint half bad considering they have the worst clutch potential of any classes
i never used to run it, then I switched, and I'm glad i did
(re Vet)
it does help a lot with not dying
I do run one +3 stam on vet, its incredibly useful in pubs. I dont think i've ever used the crit talent after the nerf. Then again, i dont play vet too often
What was the nerf?
zealot got stun and stagger immunity
psyker has kinetic deflection and the massive stagger from their ability
ogryn got stagger immunity + path clear of their ability
vet has their nades
Shots drain stamina as well, it used to only be while ADS
oof
Deadshot always drained on shooting, the drain was reduced.
https://youtu.be/KJbsxyYwvdI +3 stam being good
This demonstration is using the Deflector blessing on FS, but it has the same effect with the peril cost of blocking melee.
you also just regen stamina in general if you take damage (toughness/health) if your stamina is below 50%
how much sniper resistance is good
none if you learn to duck/dodge
yes because none of us have ever been hit by a Sniper
i personally don't find sniper resist very useful. just gonna get 2 shot regardless
That would be the point of the conditional IF in my statement. The flip side is 'as much as possible IF you can't duck/dodge them reliably'.
i can dodge and duck them reliably until something goes wrong, like anyone else
sometimes there's a poxwalker u missed next to u. sometimes u the game shafts u and doesn't give u any kind of cue
standard darktide things
Is impossible to dodge every sniper even in the best of instances because sometimes the audiocue is late, you hear it just as you get beamed, or it doesnt play at all, resulting in you getting beamed
Or alternatively.. this happens
sniper resist makes no difference in that situation
No.. but it does in the other two
If you think you can flawlessly dodge every sniper, you're kidding yourself
Of all the resistance perks, that one is by far the most valuable
Second being Gunner resist
Because the game likes to spawn ten of them in one go sometimes
I don't, I do think I can dodge them reliably enough though that not having sniper resist has never made a difference.
Its better to have it an not need it, than to need it an not have it
I can dodge them reliably too, but i still take it because its not worth having your HP bar chunked when you or the game decides its time to fuck up
not when you could have something that is useful and often making a difference
I run toughness regen, ability regen, and gunner resist.
Ability regen is worthless on any class that isnt Vet an even then its the low end of mid
its 3% dude
4% x3 gives you a 26 sec cd
Resist against the highest damage single shot in the game is much more valuable
4s vs not losing half your HP in one shot, tell me which is more valuable?
There is only one correct answer
it depends on skill and playstyle
No.. it doesnt
Because you cant always guaratee your going to get the chance or the space to dodge them
just duck them then
that is the plan yes
Look man, we all like to think we're god tier, but the numbers are hugely against you there
you wont even need curios
tbh curios do seem fucking mid as shit
past green anyway
i get depressed whenever i interact with them
curio lottery is garbo
Worst bit about curios is the RNG shit involved yeah
I can assume then you haven't played with 3x 4% ability regen and thus your opinion is pure theory craft?
Simplest fix they could make for perks in general is remove all the T3 versions from the pool once they become free, and only lock one random perk on curios so you're not stuck with absolute bricks
You just told me the numbers. 4s CDR or 60% resist to something that otherwise could potentially insta-delete you depending on HP, i dont need to play with them, its obvious to anyone who can do math
If we were talking 10s, you'd have a competative point, but otherwise, no, just no
The cooldown reduction from curios is pretty meh tbh
If you get tier 3 ones, it's lower than Vermintide 2's, which had ults that could go to timers like a minute or a minute and a half
4 sec off cd lets you ult to drop peril sooner, right in the window where it is likely to be high again, letting you keep up flurry or stagger everything again or whatever. It gives you more offensive power, which means more things are dead sooner and the game is easier and safer.
If you don't play around ulting on cd then ability regen is indeed useless.
Or you could just hit R for like two seconds and not waste a curio perk
what else are you gonna put on curio that helps offensively at all?
Toughness, health, toughness regen, damage resistance
Legit
All the above passively help you be more aggressive
Literally thats what they do
If you're taking less damage from the nastiest enemies, you can push harder through a map, which means more things die and the game is safer and easier ๐
I do run gunner resist and toughness regen for those reasons, but I don't die to snipers, and more frequent ults is strong. If you're getting killed by snipers then sure use sniper resist.
Sure, this is the internet so it is safe to assume I'm an idiot, fair enough.
with takes like that its the only logical conclusion ๐
Yeah, lemmie just slap on my invisibility cloak for a second 
You should not get hit by snipers. Listen for cues that snipers are active, don't rush into situations you won't be able to avoid them, etc. It is very possible to not need sniper resist. It's not that hard, the fact you think it is impossible is a bit baffling tbh.
My man you are on some shit you need to stop huffing, i can dodge snipers just fine, but when the game has a habit of not playing ball, everyone gets hit by them on occasion
An in those occasions, the resist will LITERALLY stop you dying
there resist is there for when you do get hit, which will happen no matter how good you are
It's not hard to dodge them, yes. But try doing that during a swarm, and your team expects each other to deal with the pesky sonovuheresybitch.
Or while everyone's shooting at your face
Or while a monster is on the loose.
Or (if Tzeentch hates you) all the above.
Traumachads, any idea what the best perks are for the trauma staff?
Schi made mistake to get hit, could have ducked/dodged. Mistakes had been made, and sniper resist would make no difference in that situation.
Network happens, snipers will hit you even if you dodge.
Yes as human beings we make mistakes
Sadly most of us have not transcended that yet
I eagerly await myself transcending to a higher state
๐
I have no fuckin words 
Thank you, I wont ever make that mistake now that you have pointed it out to me, my psyker gameplay will improve significantly

You won't improve if you don't believe it is possible. The situation was dire, but not impossible.
I think it would be good for you to do some self reflection
nah, clearly I shouldnt of made that mistake
And consider dropping the sanctimonious and pretentious attitude
It's not a big deal when you're young, but as you get older, it becomes more and more unacceptable
"Sniper resist is good for situations in which you do end up taking the sniper hit, be it because you didn't dodge in time due to a mistake or because another situation forced you into the hit, here's an example"
"well yeah but on THAT example he was dead anyway"
Completely misses the point tbh
it's the same as running 1 wound imo, sure, you probably dont need it 85 percent of the time, but the one time you do need it it'll be a life saver
I used to be on the no sniper resist boat until I realized I wasn't as good as I thought I was and that I didn't need to prove anything to myself or anyone by not using sniper resist
The only person who probably would go "oh wow, you play without sniper resist, that's so cool" is my mom and she'd say that because she feels guilty about treating me like trash for 24 years and still thinks she can make amends
I run my psyker with 2 sniper and 1 gunner because I got fucked by gunners a floor above me twice in my entire time playing the game, which is actually a small amount but I never want to repeat it
Nothing worse than eating a barrage of machinegun fire from the back, turning around to hit the dude and seeing no one while still eating shots
honestly, it can be quite tough to get someone up who's gone down because of a sniper.
I'd like to not go down myself when that happens, or just prefer that the person tanks the shot and doesn't die from it anyway
Got shot once in a true duo match.
Match was basically over. (20 hp)
That was enough encouragement to spec fully into sniper res.
Also felt pretty bad over it considering it became a case where the partner had to carry.
The specific situation where the sniper is aiming at someone else and hits me instead
Also happens occasionally enough lol
snipers are easy to dodge until you get jfk'd by a sniper hiding in a corner
I might've made a tactical blunder
is kinetic deflection good? can i make some sort of tank build with a psykers peril or is it ass?
It can help you survive some otherwise overwhelming situations
Ive got one Chainsword with Shred and Devastating Strike on my Zealot, interesting playstyle even if not meta
if you have the bonus crit/bleed or the impact feat on row 2, it can make it quite efficient
Turns out bloodthirsty and dev strike is kind of ass on hordes
yea the special is reserved for specials and some elites
super late and not sure if anyone answered, but rending shockwave and flurry are the cookie cutter go to. i think theres a meme blazing build somewhere too.
oh you said perks god im stoned
uhhh
@spice veldt halp
i mean you probably cant go wrong with the usual unarmored/flak/maniac
which force sword do you guys think is the best?
i agree
its very fun
i just accidenally kill meself when i use purgataurus staff sometimes
i did it once today ๐
it's cause im rusty on psyker and I double charged at 98% with the staff
no
yeah i'd go for those same perks as well; i personally have a preference for unarmoured (dreg bruisers) and flak (dreg gunners/scab maulers/scab ragers)
theres to many force swords to tell which is best
obscurus is considered to be deeply overshadowed by the two other force swords (illisi and deimos)
if we're just looking at melee weapons and ignoring your choice of ranged weapons, then illisi is the best by virtue of being an overtuned generalist option
but you can usually make up for hordeclear with your staffs, so deimos fulfills the single-target needs
prob illisi if you're using a gun
i use the purgaturus staff too
okay thanks
i just asked because i just tested one of them and it did much more damage than my illisi
i tested the dimos
deimos' 1st light deals 2x damage, and its 2nd heavy deals 2.5x damage (both of these are stabs that gain higher damage in exchange for having less cleave)
the # of hitmass you can hit in a single swing
oh so i was right
e.g., let's say that you're swinging at a group of groaners (the 200hp unarmoured trash mobs)
they have a hitmass of 0.75
if you've got 6 cleave on a particular attack, then you'll be able to hit 6/0.75 = 8 groaners with that attack
woah
thats weird
is the columbus infantry auto gun also good for phyker?
i use it and it seems pretty good
probably good enough for lower difficulties if it hits the necessary breakpoints
i'd imagine shredder pistol is really good with gun psyker
at higher difficulties, the agripinaa IAG is considered the best among them
if you get the right blessings
weird name
is there a blessing to block bullets too?
with the sword
deflector, force sword only
how do i get it?
like any other blessing
its available in every tier
and the difference between each is minimal
aww
what does iag stand for
infantry auto gun
oh alright
I just killed a beast of nurgle with a perils of the warp explosion inside it's stomach. I feel like there should be an achievement for that.
Hardcore
dont give them penance ideas
are soul blaze kills considered warp attacks?
ye
Indigestion
Sniper Resist is nice for all the times when I've been shot by a sniper before the sound plays so I didnt know to dodge. :>
warp nexux 4 is the max right?
the recruit is definitely not gonna make it
welp
Dayum bro that's OP
i seen a better one with more warp resistance and less quell
now a good melee weapon and im done with the psyker
Hrm @near wyvern how important is blast radius for blazing spirit trauma?
just a reminder that FS is okay with this, but not with the toughness on warp charge gain stacking 
Maybe limit to max cap of 3
what yall think?
Damn my deimos is just shy on 1 shot no any damage buff dreg bruiser.
If it was 76% damage. 
Essential, same for charge rate. You want them around 78-80 range.
You can do with a bit less but the difference is noticeable
RIP mine is 50% radius.
Yeah not good
Trauma is so hard to find a good one like force sword. Too many blessings.
Too many meh blessings
Sustained fire D:
Trauma super annoying staff to make
if any of the modifiers are low, outside of quell speed, u feel it.
for gunsyker, what would be the main attributes for a shredder pistol?
Pinning Fire + Blaze Away, but bear in mind that Pinning is probably on the chopping block this patch so be aware its gonna gut the build entirely when it happens
Just a little idea I've had. You know how all the Staves save for the Purgatus share the same basic attack?
I wonder if they'll change some of them and it goes like this:
- Trauma: Short-ranged psykinetic shotgun blast.
- Surge: Rapid-firing bolts like Sienna's Bolt Staff.
For in-universe reasons:
- Trauma Staves are usually for the new Psykers who haven't finely tuned their powers.
- Surge Staves work as a Psyker's alternative to automatic weapons.
Is this too much?
We were comparing blessings on weapons... Powersword gets slaughterer (12.5% on kill, stacks 5 times). Meanwhile the psykers force sword gets a staggering "Up to 3% power" scaling on current peril, and a massive 5% power on (elite kill) stacking up to 5 times... only lasts for 5 seconds though :P
As a person getting into game balancing it is very confusing to me that the class that has to manage their resources to not instantly die have to scale worse and perform worse than something that gets the best ranged tools in the game and can do more than them on a button press or a charge that takes less time than a brain burst.
Unstable power scales with your peril up to 4x, so itโs 20% power max
isn't max tier slaughterer +15% per stack though?
i know
Tho executor and superiority do suck a lot
Its more Veteran being overtuned rather then Psyker being undertuned. Veteran basically beats out all the other classes in dps while also provideing the most support in form of free grenades and ammo.
i think? mine was tier 3
And since Illisi can regen toughness from special kills, it makes you much more durable than vet in a purely melee comparison
i dont think veteran needs a nerf, think the ogryn and psy should get a buff and zealot should get some readjustment. maybe add a tier 6 game mode
I personally belive that the 3 other classes are far more balanced with eachother while the veteran is out of line.
yes? but you run the gambit of "overbalancing" the fun out of the game
Idk what you mean by that
Vet will be tuned down by a good margin too when pinning fire and slaughterer will be tuned to fit the strength of over blessings
people like to feel like they are cheating a system or abusing something strong, generally this is why loot based games actually do well is because they feed into that sense of enjoyment from getting something strong... get a really nice plasma gun that can one shot bulwarks from past their shields? that's gotta feel really nice... but that's ridiculously overpowered since all other classes can't deal with it effectively except psy which has to do a slow painful process of brain burst management multiple times or hope people follow up :P
imagine if they added in a power sword that dealt no damage but knocked enemies back like power maul does... cool right? naw thats over power and needs to only knock back "some" enemies when used because its "too good" stacked with "this one effect" so we are capping it to a total of 3 enemies you can knockback.
No build diversity, no stacking effects, a "okay" ability you "can" use... but is that... "fun"?
?
How's this look for a Purge build?
Is Finesse that important?
I honestly think depending on whether you think nerfing vet will be fun or not will depend on the individual
a bit rough for the finess, for meta build go slaughterer instead of precog and replace carapace with maniac
I certainly do not find it fun when a vet does everything i do but much much better.
yes, its your attack speed and crit i think?
I also regard what vet does as just plain silly.
crit and weakspot multipliers
imagine if both of you could do that well, how much fun both of you would be having
Lemme check my stuff
naw thats too much, nerf vet :V
I doubt i would find it fun becuase every class would now be really op.
really good items, its gonna perform very well 
let me ask you what you think of the revolver
Revolver is bad.
Probably mk5 ripper gun.
Wait- I already have that
the stub revolver is a medium mark pattern and those unforunately kinda suck in general
I
It has clear drawbacks and strengths and also tons of unqiue game mechanics applied to it.
I have this stuff.
Normaly the gun fires in 3 shot bursts.
oh this one is way better
If you cancel it in the right time it becomes a 1 shot burst which is super accurate.
it fills a niche, it feels strong at the thing its suppose to be good at yeah?
just need to get a good Deimos with t4 Unstable for mutie pokes
Might just go ahead and give it to Miss Toaster.
And how's this for alternate Psyker attacks?
Id say its mainly an elite hunter as a weapon.
Can deal with any elite pretty effectively.
Struggles abit with small shooters, since it doesnt hit good breakpoints on most ranges.
now imagine if they made it as effective as the revolver, how would you feel?
worse...?
I probably wouldnt be using it
but i do not see the point of this argument.
No class is like the revolver in how bad it is.
so you only use guns that feel good?
no the difference is that the revolver needs buffs because its underperforms
Revolver is a weapon that tries to fulfill a certain niche and has other weapons that perform it better.
this is not an argument, this is a discussion
Shotguns are far better quickswap weapons.
How's this?
I remember the "X doesn't need a nerf, just buff the rest" mentality on Warframe and it doesn't spark joy
what im getting at is you use weapons specifically because they serve a function and feel good in that function. So why would you want things to be balanced around the lowerest common denominator when you could alternatively have things balanced around the higher average performers that feel fun?
its alright :V
Okay, but what if we just balanced things around a middle ground because it's not a binary thing?
then everything feels samey
...? not the point, it would help if you defined middle ground.
it actually makes things more fun because you get to freely enjoy what you want without affecting your teammates
if u think Vet doesn't need nerfing ur living in fantasy land. Vet's my most played class by almost double the others, and I can tell u right now Unwavering Focus is fucking absurd
as theres multiple different middle grounds in terms of balance
there is no way it should be as good as it is
It doesn't sway too much to one side nor to the other
no other class gets de facto invuln
if i gave you 10 vials all containing half of their volume in liquid would you consider that the middle ground?
Vraks 7 i guess is an example of a mid weapon?
Absoutely stomps on anything flak and unarmored.
Is really trash against maniacs.
i love the gun but it is B tier because of shite Maniac damage
I would disregard the example as being entirely irrelevant to the matter at hand, if I'm being honest
now if i gave you the same 10 but 1 of them is full to the top and you compared it to another set of 10 with the same amount... would that not also be the middle ground but be a different amount?
since a different vial is filled
Not really because they're an oversimplified example that uses a different system
Apples to oranges and all that
There's equivalence on the most basic points of view, but aside from that it doesn't really stand as anything
no... its to explain the difference in how "good" something is in a specific task
if something is good at cleaving then ideally it should be bad at single target?
thats 2 vials my dude :V
not only that, but the sheer power and effect of vet makes them ignore important game mechanics
Preference is taken for cleaving weapons in the horde game, yes
what if it did both the same, thatd by your definition be the middle ground, but somehow not be samey?
That is not middle ground, that is just a misguided idea that balancing means making everything fulfill the same role with the same effectiveness with no regard for the remaining 90% not being talked
you have an interesting interpretation of middle ground
It's why we have fast weapons that still fall on a middle ground in regards to balance, despite their speed clearly not being exactly in the middle
i see both sides to a middle ground, a perfect average weapon is in the middle ground of weapons where as a perfectly balanced sniper is in the middle ground of strong single target weapons (MULTI LAYERED)
I am going to say the N word.
which is why i ask you to define things since its difficult to see what you are missing
i don't see the need for it to be strictly defined
It's a bit weird to need to define it
people apathetically attach a singular definition to a word they dont fully understand can mean multiple things
then get mad that their definition is not being used
thats why it turns into an "argument"
Like someone comparing middle ground to cloned vials all with the same amount of liquid, yeah
instead of just being a discussion
Some people, amirite
I mean, the first thing I read when opening this chat was "I don't think veteran needs a nerf"
I cannot take anything seriously after reading that
This isnt a discussion, you think that we dont understand what we are talking about and you are trying to make us understand your point of view, you arent trying to understand ours
anyone here use the solo mod? I have a couple of questions
ye whats up?
once i'm in a game, is it totally offline?
a example in physical and simplified context to explain a missed point because of refusal to think on the point being expressed (definitions of apathy' lack of interest, enthusiasm, or concern) :V
nah, basically you enter a self-hosted lobby
i have a massive upload on the go at the minute and i don't want to tank the speed
You are basically in the equivalent of being in the psykanium
^
i am literally asking you to define the words you use because i want to understand why and how you reach the conclusions you do.
if i didn't try i wouldnt be asking, id be making blind assertions but yet you confuse it all the same
both solo missions and meatgrinder are self hosted so if one is fine, the other should be too
The example missed the inherent complexity and nuance of balancing and treated it as merely making everything the same, which is why I disregarded it entirely
It was too simple for its own good
ty.
need to figure out if that uses bandwith
hopefully it doesn't
i think you missed the point due to an outwrite refusal
It would also be equivalent to saying all classes should do the same roles equally
Darktide is online-only, I believe
and? does that not make the average? the middle ground of the games balance :V ?
what the fuck is this discussion
It needs to fetch your characters from the server and logs you into a server in the Mourningstar
borked
then why have it
cuz bored
good question, boredom
You understand how averages are calculated, I hope
10 + 10 + 10
15 + 5 + 10
unless i missed something this is 2 different things to express the same meaning :V but youre saying 10 + 10 + 10 is "misguided and wrong"
can you understand my confusion?
Darktide unfortunately also faces the problem of being a horde shooter, which makes single-target melees inherently undesirable and horde ranged weapons also pretty undesirable
or did you not bother reading that because its apples to oranges :>?
You outlined the fundamental problem and then proceeded to ignore it
Unless 15 and 5 are equal to 10
This is why we can't have nice things in Tertium
explain.
The means are as important as the ends
10+10+10 and 15+5+10 are fundamentally different and them reaching the same value does not mean they're the same
same outcome, different approach... this is balancing :v
If one only looks at the end value, there is a problem with disregarding all the rest
thats something im already getting at
If it was, every weapon should be having the same DPS, the same time to use up all the ammo and so on and so on
because if something is averaged out to 20, and another thing is averaged out to 2... why would you want everything to be balanced at 2 if everything at 20 is far more fun?
I literally not once have ever implied I want anything balanced at 2?
not innately no
Well, that settles it and I'll go do something productive with my time
dps can be balanced by ttk can be balanced by magazine can be balanced by kills per bullet
its not just a singular value, its multilayered values
The fundamental misconception that things should be balanced either for the lowest or the highest will be the downfall of mankind and I yearn to see an era in humanity's history where it's abandoned
the scales in your examples do matter, because I would absolutely not consider psyker a 2 and a vet a 20 if that's what you're attempting to allude to
if I posited numbers such as 14 and 16, it would be more acceptable to lower 16 to 14
ideally you should put your standards to the highest scales and work with everything in the middle :V the average... in otherwords buff the things that dont feel fun and tune the things that get out of hand
spooky
i think they are where they should be and classes should feel on par with it
SPOOPY
the game itself needs more SPICE
there'a also the difficulty to balance around
Vet is entirely full of balance problems
vets are spicy, make psykers and ogryn spicy too
i don't see a need to buff everything else when we can nail down the specific outliers
we have though? psykers are trash
much less complicated that way
they try harder to do less
Everyone should be around vets sheer amount of absurdity? Sure, lets give EVERYONE invincibility whenever theres a fight going on and infinite class resources
That'll make the game fun!
i don't think it takes that much more to do more with psyker
it's more or less a problem of a shitty tutorial (and a total lack of in-game explanations)
if you knew the mechanics that I currently do right from the getgo, psyker would not feel that much worse than vet
this includes the enemies :V its a full set scale
Make everyone invincible!
that seems a bit complicated to buff the non-vet classes AND the enemies
when we could just tune down vet
make everyone feel good in their ownright* for their own reasons
strawman silly
the outcome is going to be the same, but one method is evidently easier
iunno, pysker feels fucking great to me without being overpowered
Refreshing +50% damage on shooters along with increased headshot damage with counterfire is "where they should be"
Free reload speed on elite and specialist kills is "where they should be"
Taking 1/4 toughness damage from melee and ranged attacks during the funny button is "where they should be"
Having a single toughness regen feat taken because it's so much better than the others is "where they should be"
Completely fucked ammo regeneration on kill across different weapons is "where they should be"
Two grenade regen feats is "where they should be"
Being able to instantly pull a fully loaded bolter with +50% damage is "where they should be"
Having the highest base toughness of all classes in a game that scales toughness on kill with the max toughness and that uses percentage-based values for toughness in curios is "where they should be"
Ngl i feel pretty good playing everything EXCEPT vet, because the class has so many training wheels
not entirely no... this is "overbalancing" do you want all classes to feel the same? CEO clearly doesn't but doesnt understand thats what it will do
Vet is baby mode for anyone who knows how to use a mouse
why would tuning some numbers down make them feel the same?
how many builds you got on psycker that dramatically change the way you play
this is a hoard shooter yeah? answer that one for yourself :V
as in exactly the same?
to a degree that is uncanny
"We want one class to not completely crush another"
"oh wow uh u guys are uh overbalancing n this will uh make the game worse"
the weapons that each class use are usually different since the class-specific weapons do tend to be good, feats support certain weapon choices, etc.
this is literally the opposite of what im saying if you are implying the averages of both classes are different
Contrarianism should be left on Reddit and Reddit should be left blocked in my ISP's filtering thingy system
each class having different stats (stamina/hp/toughness) which do affect how they feel
how dare we discuss multiple points of view to determine the best way of handling things. why doesn't everything just fit one controlled narrative and ignore all other reasons entirely
Because I'm right
youd like to believe my dear
I do, when I say things it means they're right
you are partially. right
yes but actually no ;v
i'm getting the impression that you have a very particular idea of what nerfing entails and that the process will somehow make all classes feel the same
there are a few ways that they could nerf vet that wouldn't really drastically impact his feel
he's still (probably) going to have his ult that mitigates suppression/recoil and make his ranged play insanely good
he's probably still going to have unwavering focus albeit with less DR
maybe they'll finally make ranged toughness DR actually only affect ranged attacks
it will make them feel too similar to be enjoyable, i have higher standards for things to like to see everything average out into oblivion yet that boring tedium is all that anyone seems to want because its easy to say "vet is op they need a nerf" rather than "are they op because they are overperforming or is it that the rest of the classes are actually staggering far behind how we would want them to be?"
in otherwords i want classes to feel and be diverse, in my silly gun game :V why have them if they are not?
Having played psyker and zealot, I have serious doubts it's psyker and zealot that are underperforming
I can't speak for the other classes since I've only played vet and psyker, but I don't think that psyker is that far behind
Psyker is the de facto clutch class
ogryn is a good? try at it, psy just fails miserably and vet is where it should be since it feels like you cant really go wrong playing it any sort of way
and they're still going to feel different
i'm not arguing against buffs against psyker, but I think they'll come naturally in the form of weapon additions
I tried all the classes in the game and came to the conclusion that veteran was overperforming.
YE OF LITTLE FAITH
Veteran has alot of postives and not alot of drawbacks
since one of psyker's sore points is the shitty force staff selection
hath forgotten the emperors chosen!
The drawbacks arent either that impactful espically for an experienced player in the game.
e.g., we have a certain feat (Warp Absorption) that can't be fully taken advantage of due to a lack of a reactive force staff
basically what im saying is thats how everythings gonna feel if you keep nerfing things that are good XP
yet... right over the head
Vet players already utterly fucking shat themselves when they couldn't do like 274 swings with a single power sword special
so many times...
yeah that was op and needed fixed :P
I'm not so sure, since I have been part of a community where nerfs occurred and almost everyone agreed that they were good changes
No one's nerfing good things, we're nerfing overperforming things
power sword didnt function like every other cleaving weapon in the game, it literally had infinite cleave
Well, we the players with a mildly functional neuron
Fatshark differs sometimes
Fatshark doesn't like listening to some stuff, like how dueling sword still has shit cleave and meh blessings
and the combination of +1 charges by default and the ability to stagger and deal good damage at the same time
And shit damage too if I'm being honest, but it's kinda hard to weigh things against illisi
i'd say most things in the game feel garbage to use for a loot game by in large but thats the major difference in opinion
I certainly don't want things to nerfed to revolver-tier, to use your example
we don't really have to aim that low with our nerfs
numerical tweaks here and there
what i want is everything to be... relatively around the power scaling of the... what are they called... charged rifles? Lucius rifles
helbore lucius rifles ye
Imagine the sheer chaos and lack of build variety if the "just buff it to overpowered levels" was adopted for weapons and every single weapon just got slaughterer and uncanny strike
a lot of things need buffs to reach that but you know that aint happening, also fusion rifle needs tuned down
That's it, no more anything else on weapons
Okay, maybe thrust because funny bonk
But you basically only need thrust, uncanny strike and slaughterer on the blessing pool of melee weapons to make them all "worth it"
Except that would be a horrible decision because it brings no build variety
Bromentum too
im kinda bored of this anyway, the points were made and theres no learning past this if no one bothered so i thank you for at least not straw manning my positions and giving a properly respectful approach to the discussion "humanity restored"
wonder when they are gonna release clearly overpowered subclasses behind a paywall
getting kinda excited for it, maybe the carrot will taste good once you get it ;v
my theory is they will charge for character slots
and new classes will be new characters
i didn't think about that, good point
the class will be free but u only have 5 slots, so WHATCHA GONNA DO BUD?
ur gonna pay for those slots like the fucking simp you are
hell I know I will
Sounds possible and real and true
im curious now, why do you think psyker is bad
I need to sleep, I won't bear to witness the near future if I don't
Good luck to whoever survives what I think might happen
Unless gun lugger ogryn actually gets majorly borked by either feat tree or weapons then it should probably outperform the skullbreaker.
Skullbreaker doesn't have alot in its sub-class that actually makes the sub-class itself good.
the most skullbreaker has is the increased stagger and the charge
and box
the feat themselves dont do much, you just get tankier
because the perk/feat selection doesn't actually change up the way you play to any significant amount, it only slightly alters it by, most of the time, kinda pointless numerical values and doesn't lend credence to being creative or diverse... which to me is a failure on a loot based system, the other classes have a similar issue but it doesn't feel as bad as the psy does, which is why i say the zealot needs readjustment (they are good but their perk selection is weird and doesn't quite accomplish the goal...)
if psy performed like the other premier dps vet (when fully stacked due to no limit on resources) and the actual process of stacking was made more skill intensive i think id personally love them as a class but for right now they are just simply worse than the vet
for further context i'd consider myself a variety shooter, i dont like sticking to the same things and in this game when the same things are the only things that get things done you feel pressured into not using anything else, a lot of very soft brained individuals would assume its a skill issue but thats not the case, i'd just recommend thinking about it yourself... why do you think the psycher is good?
gun psyker feels so good, gonna enjoy it before they nerf pinning fire
i usually pin the lack of build variety on psyker's lacking variety of force staffs
while the variety is not great, psyker's performance isn't that far behind
The realest and truest crime is probably the toughness regen feats not properly supporting non-force weapons
i'd be fine with our regen feats if we had more force weapons in the pool
too bad we don't live in such a damn world
Dueling sword doesn't have anything proper for it, and the toughness regen on warp charge triggers very sparingly with communion or kinetic whatever
So as a result it's do or die when you pull out that thing
I hope the next psyker class 1) doesn't make me miss the extra damage from warp charges and warp unleashed and 2) is good for non-force stuff
I like psyker because it has access to a wide variety of tools which all performs nicely within their own specialties
I have access to tools which varies the way I interact with different enemies while letting me stay flexible in whatever I encounter, every build I have lets me change constantly how I interact with the game
Psyker is the only class capable of having a weapon selection fully functional at all ranges
would be fun if the future subclass had more of a focus on the abilities
They have 3 weapons
One is a mental sniper rifle that goes around walls
I really want a psyker class (and weapons) that does more of the warp-fueled conventional combat
"Sword but warp" is the best thing ever
I need "gun but warp"
I probably have mentioned infernus needing to be changed to soulblaze on psyker
gotta sacrifice all your charges ;>
Psyker laspistols already have a separate push effect, which might just be cosmetic but it's something that varies with the class
Siblings, how do we feel about +stam curios?
Lore-wise it's understandable that most weapons don't channel warp, but in this game we channel a shitload of warp and so warp weapons should be more plentiful
I like my +3stam curio
been thinking of going 2 hp and 1 stam, same as my vet
if you're running trauma (with focused channeling) or kinetic deflection, you won't need stam curios, but it is nice to not be guardbroken all the time
With 100 base toughness and 150 base health plus the fastest stamina regen delay, I don't like not using toughness and health curios
not running either atm
But I also use kinetic deflection, so I don't care for stamina curios
yeah a +stam curio would be very nice in your scenario
i used to run a +stam curio until I decided to greed for a 3rd toughness curio and decided to accept my death if I ever get caught off guard by 2 ragers
redeemable?
If the second blessing works, yeah
You can do funnies on the bosses with that, at least
by that, guessing you'd recommend keeping the unyielding?
it mostly boils down to the burn build, using voidstrike/blue flamer/ staff, and maybe doing brain burst shenanigans but all in all i don't find any of them to feel that great
i tried running around going knife only, i find myself using duelist sword more often then anything... but going to the class it just doesnt feel like their class doesn't do anything but apply very minor stuns and middling damage output
to you it may feel like going to a candy shop where you have a wide selection to choose from of candy from around the world but to me if feels like going to the jerky section... sure... there are differences in the way some of them taste due to the spice but its all dry bland meat and the quality itself is pretty sub par at that
i'd say the only thing they did right was the burn build on hoards, duelist swords movement, and the shock staff... everything else needs a tune up
Elites are nice, but I like the rush of dueling plague ogryns in melee and the weapon already has a super fucking beefy poke combo
Also uncanny would do more against elites than 8% elites would
Dabbing on crushers with uncanny never gets old
end all statement basically just... "different standards, different tastes..." to you its fine enough to me its just depressing... cant remember the last time i even bothered swapping out a feat on psy
iunno, im dominating rn with a chainsword and trauma build rn
i do think that more force staffs will help, since a more reactive single-target staff for example would be able to take proper advantage of warp absorption
hitscan mwah
Also improving staff primaries to function "properly" like the Vermintide 2 projectile weapons would go a long way
Not that VT2 had a paragon model of projectiles, but it wasn't dog shit at least
I can hardly aim the funny ball
I can land a Kraber shot across the map on Titanfall 2
the innate delay + ping delay + slow ass fucking fire rate
- enemies DUCKING DOWN BECAUSE THEY GOT SUPPRESSED BY THE BOLT
BEFORE THE BOLT EVEN REACHES THEM
Probably the dumbest idea in the making
I think they fixed the trajectory at least, because I vividly remember it doing something akin to going to the place you pointed at when clicking, instead of when it got out
i believe it actually works?
Like, there was a massive discrepancy between when you clicked and when it fired
that's nice if they fixed that
It was like the bolt had a mind of its own
last time i saw my friend using thunderous it stacked pretty well
It seems mostly fixed at least
(Both III) Thrust + Limbsplitter = 35% bonus damage in the first hit.
Still prickly to aim, but falls into "doable" now
just gotta block to cancle weapon combo
Yep
more along the lines of 65% isn't it
though I don't know how fast thrust stacks on the CAxes
I'm just assuming with what I currently have at the moment
I now want to try get a Rashad with Decimator and Headtaker.
oh you get 15% per stack at t3, so you get up to 45% in actuality despite what the description for Thrust says
Wait a minute...
(Considering I have it as a Psyker) add 10% - 25% extra with Warp Unleashed.
yea the m1 is so bad, you need to be pointblank to use it
the bolt's stagger and suppression is good; that much I'll give it
I just wish it had a different role
at midrange it can take 1-3 shots to hit what you want
I think the bolts are fine, it's practically free ranged damage you can spam in the general direction of the enemy.
and covered shooters are simple to plink heads with it.
now that's a lotta special/elite kills
Hello everyone, is there some kind of info ranking the best blessings for each staff? I'm kinda lost at what i should be looking for.
Plus it takes the trajectory from the moment you start the cast, not when it finishes
@meager plinth 
it begins
okay, what perk should I swap and for what?
@spice veldt any input here, Sibling?
maybe one of the perks to +maniac% for muties and the like? I don't use the deimos myself
do you need maniac for the easy one tap on H2?
ye you do
aye
an 80/80/80 dmg/fin/ft deimos with 4 warp charges, warp unleashed, and +25% maniac will one-shot a mutie with a weakspot h2 at 75% peril
here's a demo at 72% peril https://streamable.com/zftlb9
it is done
beautiful
can pair it with surge/purge now
you want strong h orde clear with it

dabbed on
I now imagine a weapon that's basically the other classes' version of the Zealot Thunder Hammer.
possibly the 2h force sword
I think we'll be more likely to get a polearm version instead.
2h force sword already exists in the files, tho polearm could be fun
Still, it'd be great if the 2h Force Sword has Kruber's Longsword pattern (minus the parry mechanic, though).
:0
1 sec pulling it out
sanctioned is the 2h force sword
cleaver is the 2h power sword
I see red
the others being the 2h maul, 1h power mace, meltagun and longlas
old pics so no guarantee they will be added
the fact that this is the first thing you think of
I am purely and solely innocent in this
they belong in zealot chat
condemned for my sense of humor 
Wait- that's probably a Zealot exclusive.
?
nah, special is garbo
This one
Though if that's the case, we can finally roleplay as an actual Crusader.
Already, I can hear some calling it St Excalibur.
Or St. Caliburn.
Just because it's a big sword, and called the Lost Saint.
That's placeholder.
it works
Yeah
...now I am thinking of a Dark Angel/Bretonnian fan going full Arthurian with it
Or just "Deus Vult, infidels"
I wonder how a Force Polearm would fit in the game.
Would it be like a Thunder Hammer in being a "slow and clunky monster killer"?
Or would it be a CC master based on the Force Staves' special "attacks"?
Or even a Reverse Force Staff with a ranged special attack?
I would do it so that it would have more damage, cleave and range compared to illisi at the cost of slower attack speed and severely reduced damage when things get too close
Special should be a devastating stab with no stunlock ( a bit like Deimos H2) and having a more relaxed damage curve for things close to you compared to regular attacks.
Push, block, push attack and dodges like it is the custom for the force family.
But that's me not Fatshark. Fatshark will either make it unusable or meta. There is no in between.
I would like as special a soul burn attack. Or as passive special.
it would be interesting if there a dead zone in your damage. if stuff gets close its inside your reach and you need to defend and dodge back to get space
in exhange for amazing reach and damage that would be dope
When is the next update?
We donโt know when atm, but sometimes this week or next week we will get more info
I want to smack some heretic with a gun like a club.
Not like the wimpy Headhunter melee.
next weekโข๏ธ
Still obsessed with Hunt: Showdown weapons being in this setting as Stub Rifles
i sure hope the next "major" update is actually a major update this time
You know the Talon-types?
no
so real
Talon guns are basically rifles/shotguns modified with a blade on the stock.
ohhh those
A cruder version of the Streltsi Axe in Total Warhammer (ironic)
Ye
If we have variants of a Stub Rifle, the "short" ones could have this to compensate for having either lower damage, range or no scopes.
Does anyone have a recommended way to get the achievement to knock off the 7 enemies from a paltform with the psyker ultimate?
There's... damn, I forget the map, but it's one where, at the beginning, there's a long open, straight stretch and there's a walkway to one side of the stretch/bridge. If you do it on high intensity and draw the horde there, you can run run a circle around them, get back on the main stretch and as they're trying to get to you, use your ult to knock them off the walkway.
Chasm Logistratrum?
I've never really bothered to learn the names of these maps, they all look so gd similar
yeah logistratum/ammo raid and the beginning of hab dreyko (since it's just the reverse of the beginning of ammo raid)
hab draco on the escape, there is a horde that drops onto the pipe part at the end
speaking of, anyone up for penances, I still need Malleus = |
And I can choose those options if I do it in a private game?
you can make the game private with at least one other person in a group then the right map has to be available.
but, if I remember, I don't think that one has to be in a private match
Yeah, that one doesn't have to be private. You can run into a Logistratum map, wait for a horde, try it and if it fails, just re-start. I like that one b/c the opportunity is right at the beginning and so if you fail or anything goes wrong, you can restart pretty easily and before anyone joins in if you queue into it solo.
New ascender map is also really good, has a a lot of edges right at the start
If you are lucky a mini horde of poxwalkers can spawn right near it by default
Okay thank you
Oh I was asking about private because I wasn't sure if I could choose the map in Private
thanks fatshark steam
i dunno whats causing this either. was playing earlier just fine but i came back this evening and BAM
seems like a steam issue
Steam trying to tell you what's good for you
shush you
Since there seems to be new players tickling in every now and then and they seem to complain that there are no good playlists to point them at the right direction, I started to create my own series powered by this discord channel and by my steam guide
The link to the playlist is here:
https://www.youtube.com/playlist?list=PLOqPFl_Q4iarX8ICc5Cwfc_ojsqKtEt1b
Players familiar with the Psyker might find at least the Psyker Tech video to be of use
I will possibly add some videos for staves if there is enough interest (good / usable blessing combos and their desired stat distributions)
So what's the overall consensus on Kinetic Deflection?
It's good.
I've been running fswords with and without it and I don't see too much of a power boost as they all have Slaughterer by default.
Maybe Illisi since that has that increased power with peril bpessing
Been hearing arguments that why block ranged attacks when you can have more damage. Then I realized I do damage with range mostly anyway, barely spend time in melee
Anyone looking to do penances?
iirc it does not work on the secondary fire on trauma, only the primary
No. You cant land weakspot hits with trauma RMB
Not with that attitude 
Is it even possible to do at max range and moving the trauma blast up into air?
nay
Better to have Rending Shockwave or something
suggestions for perk and blessing replacements?
what are some fun builds
Do you need the fun builds to be strong?
a pretty fun build I enjoy rn is chainsword/trauma
do you guys prefer the voidstrike or the purgatus staff?
different roles
purge is anti horde/monster burner
voidstrike is basically ranged weapon
^ they both are good in their own specialities
I wish I could see how effective I am with the purg staff because I feel like I don't really do a ton of killing
with voidstrike, I feel like I can actually kill things
you mean damage-wise?
purg has a much higher damage ceiling than void, but limited to a shorter range
you can use tricks with wrack n ruin or a melee with rending to buff it further
using purge staff, i'd stick to my deimos sword and BB
warp nexus is good, crits apply twice as many stacks
it might be that I don't have very good equipment in the other slots. I was following a build I found on gameslantern, and I am also wondering if I don't have really good curious to help
pulling out the staff to burn hordes, focus monsters
following gameslanterns i never seen them before i just use them for the blessing glossary
curios are just there to make you tougher, it wont affect your direct gameplay
purge staff is primarly gonna focus on soulblaze feats
which kinda sucks
cause they are really core to making purge staff shine
if you want more out of purg, remember that other sources of soulblaze can go above the cap limit of the staff
is it okay to post a link to the build I am following here?


