#psyker-class
1 messages Β· Page 559 of 1
hows this
nice staff; has my ideal stat distribution, flurry, and +unarmoured
Me when I got too caught up in the Trauma
oh my
i wasnt planning on it rolling t4 warp flurry on its own
its so beautiful lol
now i can even search and upgrade for t4 shockwave
@spice veldt Fyi, I have been trying your build with a good (not great because only 60% quell speed) staff. Really enjoying being a melee psyker that helps stagger guys for my team. Quick swapping is fun
Whats your preferred melee-weapon vs hordes as psyker?
Illisi with slaughterer and unstable power
yeah it has a nice sidesweep
hell yeah
glad to see somebody enjoying the same build
illisi has some pretty good numbers under it; here's my testing
Huh. So am I reading this right? Special Light beats out Heavy Cancel spam?
ye, though I did only test out everything once and didn't take multiple samples
and special-lights generating a bunch of peril
so warp unleashed/unstable power also playing a role
Does special just cleave all the things?
the special boosts the cleave of both lights and heavies to the same value of 10.5
u gotta take into account the time and space u have to do whichever attack
u cant special light spam if u dont have time to charge
and ur not gonna just be using 1 combo the whole way
yeah there are some situations where it's too risky to get a special off
youll probably do some light spam some special heavies some normal heavies depending on what u have time and space to do
such as when I'm surrounded in a corner where my dodges get ended early
or just when surrounded in general where sideways dodging doesn't really work when there are some enemies to which these dodges aren't sideways
i try to avoid being in these positions unless I'm super greedy and my shortsightedness costs me less kills in the long run though
i should prob do some testing conditioned on peril
sounds like too many variables
assuming perfect stats and that my napkin math is correct with max t4 slaught stacks + unstable power, there's a breakpoint at 42% peril where normal heavies will 3-shot poxwalkers with the minimum cleave damage
well it's really just spamming sideways dodges which gives you all the time and space to activate specials unless there are enemies off to both sides
then if I'm surrounded, I just spam the heavy->light combo until I can get to a better position
by the time u swing 3 times ur peril woulda gone down
sure, but it's nice to have some cases for things done at x% peril so people can do some general interpolation
and to have a minimum set of expectations when you do x action at x% peril and whatnot
still sounds way too specific with so many caveats
question are you just spamming light attacks or mostly chaining heavies? I find myself chaining heavies when I can, but when too surrounded resorting to some light attack, dodge push spam to make space, then go back to heavies
Welcome
Pretty much just chain Heavies since its a Relentless attack
Turdatus staff user
Clears trash mobs
Specials appear
Turdatus cant do anything to help
Team wipes because no CC for specials
"BUT YOU CAN CLEAR TRASH AROUND THE CRUSHERS!!!!!!"
Firestaff users cope so hard
so it was a mix of crushers/bulwarks + a special wave that killed your team?
and a mutant and hound
the game doesnt run on a script
Copatus users cant accept that
a little fart cloud doesnt do much
I don't think many people are saying that purg is good against specials
but, it's not as though the other staffs besides surge is particularly amazing against specials
as a trauma main, I just end up whacking them with melee
Im saying purge is shit in situations where it matters
its like mind in motion
its neat
in one of the situations where it matters
but deflector will save your life
like purge
its neat you can kill trash
but people dont wipe to trash
bro I have gone over this many times
they wipe to specials
it's not just trash (groaners/poxwalkers) that purg is killing
Still in denial too
it will kill any elite that's not a crusher or not blocked by a shielded bulwark while they're inside a horde
I stand by the fact that killing every melee enemy except crushers and those near shielded bulwarks is immensely powerful in reducing the threat level of enemy groups
It doesnt do that
So youre saying purge is only good in situations where everything is already under control
wow
good staff
Purge is shit because its useless when shit is going south
a horde + melee elites is not something that I would call "under control"
no way in hell, even as a trauma user
Yeah and Id rather have any other staff
people wipe to everything lol
ive had people stand in weird spots during a horde and just kinda die
in majority of cases its more than trash
Purgatus is fine on the hardest difficulty in the game right now, particularly with +power boost.
you're preaching to the choir whenever you say anything that remarks on trauma being better than purg
Copeatus user
I play all 4 staffs.
Just today on heresy I watched a zealot, psyker and vet die to a horde on the catwalk on logistratum
the vet and the zealot had grenades π
this dude calls everyone a purgatus user even though I've made it pretty clear that I main the trauma
ITS FINE GUYS
Crusher smashing everyone
AT LEAST I CAN KILL THE POXWALKERS AROUND IT!
Mutant throwing people around
ITS NOT BAD, I SWEAR
Fire completely nullified by a bulwark
idk man normally when someone blames a particular weapon this hard they also aren't good at the game
I hope you realize that the fire puff you see from purg is purely visual and that it's an AoE hitscan of some sort
Correct
People cant see around the eye strain fire effects
"GUYS ITS A GOOD STAFF TRUST ME!"
Its a bit, they always troll with this shit
even if you see that the projectile is blocked by the shield, the purg is still going to affect enemies that are within the cone and in range
Ive played nothing but staff psyker and purgatus has consistantly underperformed
its sluggish
its too situational
and if theres shooters outside your range
youre their bitch and can only BB
"I disagree with them. Obviously they must be trolling. i mean, how could anyone disagree with me?
you call everyone who disagrees with you a "copatus user" or whatever alternative form of it
certainly the pot calling the kettle black
well you can just walk up to the special and smack it no?
deimos pretty much one shots everything
people will use whatever they want and nobody can stop them
o the misery
Yeah, people throwing games sucks
what does being relentless mean haha
dude if you're bitching about someone else during a wipe you're the problem
I call people defending the Turdatus copeatus users
unless they actively shot a barrel next to you or something thats just as much on you as it is them
losing is part of the game
you can fuckin 2-man anything in this game
yeah that's what I said
don't want to lose, simply win harder
being "down" 1 player and having that be the reason you wipe is on YOU
Yes, because obviously I must do everything. It clearly isnt the fault of the white fart cloud that cant do anything to crushers, maulers, mutants, or bulwarks. Its my job to carry the team
No because one person took purge it means the other 3 are completely incapable of handling elites and specials
Well its whats the attack that can hit multiple enemies called. You can read about it by inspecting your weapon and hover your cursor to the attack icon.
fuck dude i had a game where everyone ran shitty meme loadouts on a hi5 hounds and we still won
Damn bro, I didnt know you think this highly of me
I have a boyfriend though
settle down
hope that means u aren't as annoying to him as you are rn
~~crushers ~~ maulers count as flak against soulblaze, and soulblaze will do some work against them
oops
go back to my point about people are going to use whatever they want and cope and cry all you wish, they're entitled to that
I mean maulers
Damn a whole 8 damage per tick
Trauma players: 
crushers are rarely lethal
crushers are lethal if you unbound your dodge key
eh, crushers are pretty dangerous
Copeatus users like to pretend theres only ever one special out at a time
WAIT
I GOT IT
THIS MINDSET
THEY ALL PLAY ON LOW INT
Crushers are only lethal if you let them get close
1 DIFFICULTY
me coming into this convo
crushers are dangerous if they somehow survive being 8ft tall and hulking around a giant fucking parking lot pillar rebar as a weapon
I CRACKED THE CODE
I'd rather have any melee elite that's not a crusher part of a horde
ong I disappear for afew minutes and came back to this 
since crushers count as carapace against soulblaze and they have that fucking interval of stagger immunity
Copeatus users evolved into Maldatus
your bf must be getting laid every day for him to put up with this kind of abuse
Mostly they just Seethatus
Trauma player 
Trauma is based
Big boom
Thank you Sibling
i havent ran the purg in 100s of hours but if someone is doing poorly with it that's like, a player issue
i personally am not a fan
but recently have enjoyed trauma + illy
Purg does fine against bulwarks. They open their block to swing, and plenty of things break their block anyway.
cuz it means you have to melee every single special
Purgatus is probably one of the easiest weapons to perform ok at.
specials are getting meleed by me either way since it's pretty good
Yeah, it's very consistent.
My fondest memory of Purge is when I quickplayed my way into a full team of Psykers. All of us using Purgatus 
Very little nuance to the weapon.
and a significant portion of specials like to come near you and intrude upon your personal space
purg doesn't let me stagger a hound with a single well placed explosion
and therefore it is not suitable for my needs
It was on Logistratum and we won the match 0 deaths too 
Purge def has the lowest skill floor for staves which is nice for pubs. Just wish we could SEE TEAM LOADOUTS to avoid taking multiple lol
theres a mod for it actually if youre willing to download it
What I hate more is how ALL THE STAVES SKINS can be applied to all the different Staves
Like you can put the "Purgatus" skin say, on a Voidstrike.
I think all gun skins should also be interchangeable
Slapping little weenie laspistol skin on a bolter
yep but blessings aren't shared
Can you join a mission at the end and get the penance that requires you to not be hit by elite?
yea ive noticed that too
0-100 unhinged whenever they see purg mentioned
damn lotta people crying about the funny flamethrower staff huh
What's wrong with the Purg Staff? I love it >.>
le fire le fire is le hurting me eyes
Ironically, it breaking LOS is literally the only good complaint i've seen about it
any weapon that makes the game more difficult for veterans is automatically the best weapon in the game
it's a mite bit annoying sometimes having your view eaten by flames, both from purg and flamer
but the fact that they instantly clear hordes and stagger almost every enemy in the game more than makes up for it
or you can just spam mark enemy while using it... or the team can actually bother to mark targets at all >.>
I never understood the fire complaints tbh. Its so petty complaining about it
That as well yeah
Though sometimes it's still hard to see marked enemies through flames
I do think the visual complaints are pretty justified
god knows how many times I mark a flamer and none of the team can hit him through the flames π
Yeah I wouldn't mind it being less visually disruptive but otherwise I'd prefer a shitty purge user over any other stave being used by bad players
And on the like "well you can't deal with a bulwark or crusher" complaint
Yeah it's ranged weapon, they're not great at that, that's what BB if sor
turn bloom off xd.
but seriously if it is that bad then perhaps something needs to be adjusted
one of the most brainless yet effective staff psyker was a purg psyker who just held W with me and a zealot and spammed LMB
actually useful stagger
I think the purge is a terrible support weapon to teammates
Purg DoT also stacks to like hilarious levels, even with mediocre staves
depends on the playstyle
Its a very selfish type of stagger.
out of any staves, it's definitely the easiest to use and still be effective for the team with
I absolutely love aggressive purg psykers who can push with me and take advantage of teammates who are taking the aggro
The worst part of purg from a team perspective is how the flames fuck up everyones vision
I might also be biased b/c of thw sheer amt of surge shitters
I prefer the purg's stagger compared to trauma
because the stagger is a light stagger that doesn't knock enemies down
Plus, it's got very low peril for the damage it does
I've rarely seen a purg staffer blow themselves up
The best form of crowd controll is a melee crowd controll.
depends
Trauma cc is good but hard to use esp well in chaotic hishock5 situatuio a
Eh, you're not really using the purg to cc huge crowds
It's more for melting crowds, and if need be you cc specials
melee is nice, but it's only as nice as the amount of enemies that you can cleave through
and melee elites will very quickly eat any cleave you have
Ye but melee actually gets most of the enemys to focus the meleer rather then the backliners.
A purgatus pskyer meanwhile hides usally behind backliners.
depends on the player, and that's partly because melee users can better hold a line for a moment because of better dodges
but I prefer at least one flamethrower if we're considering a situation with a horde
and I'd prefer a flamethrower over a trauma, assuming that there is space to kite
it's not like killing floor 2 which is more aim-dependent and fire causing enemies to flail around
A melee psyker w/ purg is one of the most effective things i've ever seen, as well
they get nutty
besides the significant visual impediment, purg is a fairly non-chaotic weapon
Honestly i cant say ive really seen to many purgatus psykers that use melee.
But thats likely due to just the playerbase of them.
surge psykers only having 12k melee damage
Ill always remember the psyker that used purgatus and died asap to hordes the moment i told him to hold a door with melee.
Thats a lot of bad stave users tho
My face when I see a Purg Psyker wont stop Purging even when the Rager is in melee range to him.
i'd prefer the psyker use purg over melee if it's mostly trash
holding a chokepoint isn't too important if they can guarantee a kill
Im highly confident that case was a skill issue on the psykers part
It was a deimos force sword.
He has level 30.
nah if you wanna see scary bad melee look at vets
I've had multiple vets who only use their rifle's bayonet or bash
It doesnt matter blessings, perks this was a simple case where it is possible and should be possible.
Stubber Ogryns irritates me
could be roleplayers, which is fine
I don't doubt that anyone can hold the chokepoint
If we had switched positions i would have easyily held the chokepoint.
but while I do like holding chokepoints, killing is much more important to me
I only hold chokepoints to reduce chaos and so that the team can focus more on offense than defense/kiting
It was consigment yard btw
if they're going to kill them with purg, then that's better
the mid event
oh the holdout with the two consoles at top?
y
Trauma gets shit done and does everything that I expect it do to
as in holding that doorway or protecting the interrogator user?
Holding the doorway.
then yeah I'd prefer melee until the team makes the push
I didnt need someone to kill but just hold.
I was a veteran who was going to sit upstairs and snipe.
But the guy literary began dying asap as he engaged in melee with the horde.
yeah psykers just melting to melee
i don't mind if they don't deal that much DPS since I can make up the difference
but they could at least stay alive
if nothing else but to be bait
or as a special-clearing stick
Who knows in reality the guy joined something he was not ready for.
they're also the closest that I'll get to solo privates, so I don't want to be too harsh on them
I prefer if they survive since the game will throw out more enemies if more players are alive
I dont think the games mechanics work like that personally.
at least in the past and for the old hunting grounds, they did
in the old hunting grounds, it only threw a single poxhound each wave instead of the usual two
and the timer for hordes seemed to be longer
though recent hishock5 seems to be about the same
specials constantly spawning at the same rate
The one case so far i heard of enemies being less if players are less felt very unreliable.
It was from a person that had an interest in decrediting duo players.
It could also simply be a case where a duo is a success due to rng spawning few enemies within the specific game.
Buy?
Also due to how the special spawns work in this game. Players dying will actually decrease the intervals of specials for a short period.
This can lead to an effect where people assume less players > less specials.
Specials arriving in full force i belive is like 15% chance to trigger on base damnation? (this is called a strike team and is 6 specials)
damn that adds quite some variance then
Shock gaunlet i belive either adjusts it alot or makes it apply every time.
But idk ive seen some weird special spawns on shock gaunlet with only 2 specials.
But this game also likes to just randomly remove spawns that are supposed to be there. So the game is yet again at times just unreliable.
Eh... if you want to meme a Blazing Spirit build, go for it.
Problem with Blazing spirit is you need a shitty weapon to make it work. Everything dies before stacks apply--so you don't even get wildfire spread with it most of the time
As for the base stats? That low First Target means you're not going to be one-shotting Mutants on most builds
What? No. Wait... how long is 'long?'
Like since launch?
Okay. Psyker had A LOT of love since then
last thing i remember was that glitch with staves, where you could just infinitely use them and not explode
by reseting them somehow
Warp charges fall off 1 stack at a time
Lot of talent Reworks
Wildfire is nice if you play purgatus
Wrack and Ruin got buffed (over and over and over)
New Force Swords (Single target and Waveclear variants)
O
try not to get hit
probably trauma
knew that one was coming
yeah im predictable
I'm not sure on what specific advice can be given
melee elites don't tend to catch you very often except during specific dropdown areas and whatnot
I guess focus more on kiting if you tend to be a greedier player
They also added "Hi-Shock" as a mission variant which is a combination of High Intensity and Shock Gauntlet which is the new hotness. Its basically Damnation++ and its hilariously fun if you can clutch things.
and avoid maps with shitty dropdowns (fucking relay station)
This is what I run currently for it
Even if you don't have great weapons, this will effectively let you clean up specialists and elites quickly or take out shooter packs if you pop a gunner or shotgunner.
keep flak?
yeah crit damage only affects the very small crit bonus (+15%) of the direct damage dealt by trauma, so I'd keep flak
I'd do away with +infested on ramsta's staff since you only need 2 warp charges with that 78% damage stat to one-shot poxwalkers
Transfer peril is pretty damn useless on a Trauma Force which targets the ground >.>
I still donβt know why crit multiplayer is so low
For Surge Staff? Quell -> Peril Resist -> Whatever -> Whatever -> Warp Battery -> Ascendant Blaze or Quicken
Nice thing about Warp Battery + AB is you can generally clear massive waves off just Psykinetic Burst.
So try not to burn it unless you need to
What curios are 'best' to run on psyker?
psykers are Swiss army knives, do as you will imo
personal preference and playstyle and depends on what you get hit by and how often and all that jazz
for perks, toughness regen speed is always good
I like to run +toughness% as my main perk since I despise ranged enemies the most and don't really have trouble in melee as a result of using the trauma staff
Personal preference. I like having at least +3 stamina though. Means I'm not tethered to Peril for blocking, I can push more if I need to, and I can run if I need to.... which I do a lot with Purg Staff.
3x health
toughness and stamina are mid
toughness + toughness regen on perks is good enough
depends on my build
toughness/stamina/hp
or
toughness/hp/hp
hp is by far more valuable, but having the stamina/peril allows you to dip out of situations you should never be in
Best sword for this build...
Yeah no
If you want to go full meme on soulblaze sword, swap shred too bloodthirsty
Gives 100% chance on special attack kill (considering u can spam it on illisi that works well, apart from that lvl4 slaughter is much better at nuking hordes)
Nah, shred works better
Bloodthirsty causes you to kill too many per swing and it's slow to constantly having to special up
But in any case Blazing Spirit on FS is garbage because the proc only happens after the damage so if the target is dead from the crit it can't proc Wildfire and AB warp charges. Wildfire has its own bugs as well and that's another story...
why is there a cap on the max amount of money you can have, because i have reached 5 million of those dockets and iam not getting more money from selling things
probably some placeholder or "good enough" value that they never bothered changing
@worthy moon I run a +21% health, and +3 stamina, +1 wound, I personally didn't get much out of + toughness so + health, stamina is helpful for blocking, pushing, and sprinting so it's really helpful, and I always keep an extra wound just in case I get a little greedy with peril.
As for perks on top, it really depends on what you want, I usually have damage for a variety of enemies (mutie, tox flamer, hound, gunner, bomber).
Corruption resistance is also good (especially if you get a couple of 20% grim on a grim mission)
Toughness Regen helps both regen speed and cool down so that's nice.
why do u need hound or bomber or flamer resist
Because a large number of players don't know how bugged and silly they are?
One of my favourite misdirecting tooltips/design pasta - bomber resist
i love not playing the game for a day and then having my chances of blowing up significantly increased
...can trauma staves even hit weak spots, or is the transfer peril blessing on them just completely worthless?
Because when I think "weak spot", my first thought is "head", which exploding feet are somewhat far away from
I guess it would trigger on the generic left click still, almost forgot that exists
Explosions don't work with weakspots.
meh whatever, finally got a 550
550s always seem like they end up being meme weapons
This good? I feel like this isnt the worst thing i could have rolled
decent perks and nice blessings
brain burst with warp unleashed turns out to be pretty good on consignment yard
having the distance to one-shot flamers and bursters
now I get why people fussed about being able to one-shot flamers and bursters with BB
aw it's fucking vent purge now
yeah 1shotting ragers flamers and bursters is pretty fun.
especially shock gauntlet with Psykinetic's Aura and Kinetic Barrage, you can get your F back while barrage still active
its not enough
why cant I fucking one shot hounds
fuck those pieces of shit
let me one shot them with BB
Pull out shredder
Shoot dog
Proc flayer
Ded dog
Is crit stacking dueling sword viable or a meme? I see a dueling sword in melk shop with 10% crit dmg, 5% cc, level 4 shred and level 3 precognition
A random thought.
Combat Axe (Limbsplitter + Decimator) + Purgatus = Potentially 70% Bonus Damage on first hit
Since any DoT can trigger Blessings like Decimator while the weapon in question is active...
Precog is trash, but you can roll it to uncanny or rampage, and roll the crit damage to something usable
Like increased critical chance?
Skulls for the Throne
(Made a set with the most amount of skulls possible)
i wouldn't buy that even if it was free
crit damage is currently useless
You already have crit chance on the weapon from what you said, so something like flak would be better
time to see if i installed the scoreboard mod correctly
Blazing spirit is a meme
go full meme build
Which blessings should I take, since I already have a good Trauma Staff?
Neither are particularly great 
The good Trauma Staff, btw.
for the 25 level is kinetic flayer any good, or should i just go for warp battery , since i'm not using soulblaze at all the 3rd one is useless
Kinetic Flayer is always the "default choice", free BB every now and then is always nice. Warp Battery is good too, but i use it mostly only to reach two-shot breakpoint on Ogryns with BB. Im using Wildfire if i play Purgatus staff, but overall is kinda meh
It's less important on 1 since that does mostly heavy spam.
Sweep/rampage is always useful.
I'm not fairly impressed with the matchmaking aspect
Mostly because 5/6 of the time, there are 2+ Psykers in my teams (me included).
whats wrong with psyker team 
the vet
i hate pub psykers 80% of the time
*Every single Vet that tunnel visions to the one trash mobs youre BBing because its head lit up, ignoring the horde about to clap his ass
me
is it okay to have damage as the dump stat on the nomanus if i want to be a cc machine
damage is a common dumpstat on the purg since the bulk of your damage comes from the soulblaze stacks and not the direct damage
Sustained Fire doesn't work on Trauma's secondary, and Terrifying Barrage is arguably useless on the Trauma (besides perhaps not even working that well)
Explosions.
Voidstrike....
Voidstrike is pog, but highly situational
I liked Voidstrike
Anyway, my main gripe with a whole team of Psykers is "who's going to be defending"?
Great for horde clear, like pairing it with the deimos as an emergency Mauler button
voidstrike's performance being inconsistent and depending on the server lagging is not my ideal
I strongly dislike its maximum 6 cleave and general cumbersomeness of the weapon, even if it does technically have infinite cleave
Never had an issue with it, then again I'm usually focusing on BBing big boys before they can get too close
you can't start a sprint while holding the RMB unlike the other three staffs (though you can carry a sprint into it)
which is a strong point off from me
Im running everything into BB as well, its just the best value, especially on T5, dual tapping Ogryns and one shotting flamers, dogs and the like that usually takes two taps
am i scawy chat
new party trick dropped siblings
Pull!
? You can infinitely cast trauma circles at your feet. Purge staff is pretty defensive too. Although not the same role as melee defense, I would argue that surge staff is primarily a defensive staff
It's not like force push and force swords really slouch on defense either
Yeah, that's supposed to be what I expected on Heresy and higher.
But on my latest match, I have two Psykers, one who refused to use anything but her staff and one who uses exclusively a knife (and BB)
just pub psyker things
That sounds like a pretty bad experience. If you're good at staff you can use it in place of melee on everything but surge. And running melee psyker can be pretty fun but I'm guessing your teammates did not have an excess in skill
Yep
I'm not mad at the staff Psyker for being that exclusive, but she got a Deimos.
And she didn't bother to use them against the Maulers
I'm surprised that we managed to reach halfway through the map before a hound pounced on me.
Gun or force stave? (New to psyker)
Staff for specialty, gun for fun.
the earliest staff that you get (trauma) has some hard stat scaling, so you should prob use a gun until you get the next few staffs or level up enough for trauma to feel decent to use if you ever want to
guns are generally good; the only issue is just toughness generation when using a gun compared to a staff
Yeah
Surge is the easiest staff to use it off the gate because there primary reason to use it is cc not damage
Ah okay, so rn I'm using a blaze force sword and a lasgun, but I was gonna switch to a force stave.
I'll stick to the lasgun until I get some better staves
Just skip trauma till level 30 the others you can play with right away
for context, the charge rate stat on the trauma scales from 2.5 seconds to 1 second for whatever ungodly reason
Unless you want to see how bad the experience of trauma is from the start (you can buy one from brunt to try later)
For the Blaze Sword, you'll get an immediate upgrade with the Deimos variant, which has a barbed tip by default
But the Obscurus is still nice to get used to.
abuse the shit out of the infinite dodges on force swords
force swords also have a shorter interval between continuous dodges than most melee weapons, so I hope you're in the habit of spamming your dodge key
The push is ridiculous if you have power or damage modifiers. You can push the entire horde 360 degrees around you
The followup single target push attack will knock down ragers or crushers onto their butts
Normally, this would be the part where we tell you that those pushes cost Peril.
But no, these pushes are all Warp Peril free.
Use shredder auto pistol, itβs broken, then use surge staff for hi5
Gun psyker might be the best imo
You can legit deal w everything
though it's mostly slaughterer making force sword pushes exceptional
besides their 1 bar cost
maximum 6, technically infinite?
i've heard people debate this a lot, and still don't get it
witness this https://streamable.com/v62hpv
that's what happens when the server is laggy
if you've ever noticed a voidstrike causing frame drops, that's what's happening
my interpretation is that it can pierce 6 targets deep, but AOE explodes on each killing several around it.
Which is why it feels like it infinite cleaves in a big line. It hits a head, clears a chunk around it - then flies further to the next head bc the ones close to the first target also died.
This makes it cleave further, and hit lots of units as long as they are clumped closely, but it will only explode on 6 targets deep
Isnt the max cleave of voidstrike 8?
can only hit 6 poxwalkers at most
6, 8, whatever
it can hit 8 groaners because they have 0.75 hitmass
ah y
^
Voidstrike technically can hit everything in the aoe when it explodes with no cap
it's max for the ball should be six but something about it's hitreg makes it feel like it goes through way more
Voidstrike's explosion also (at least I believe so) applies soulburn, does it not?
only with a blessing
Oh does it not by default?
I thought the blessing just improved that about it, huh
neat
the max for the ball is defined to be 6, but something about projectiles and lag makes them just dumpster the epicentre onto all enemies
as demonstrated with that above video, although I did that with an LMB bolt instead of a voidstrike RMB
the voidstrike AoE does like 30 damage at best
ranged weapons in general, even with decent ping, feels like they pen more enemies than they should sometimes because of hitreg I'm assuming
I've had revolver shots or lasgun shots that sometimes pen way more than what I'm pretty sure they should
normal, unscuffed voidstrike behavior https://streamable.com/zzdf5p
hitting 6 poxwalkers as god intended
not normal, scuffed voidstrike behavior https://streamable.com/dnqmdz
there's a kill counter to the bottom right btw
god bless america
ya i mean, this kind of kill count per cast
is why people insist it infinite cleaves based on their experience
despite stats/others saying 6-8
maybe you're right and its hitreg issues?
but honestly, not sure
if you spaced out those 300 walkers more, i bet it kills a lot less
yup
that's just a demonstration to impress
the only reason why I haven't bug reported it is because the voidstrike users should have something at least lmao
It for-sure has to do with how it calculates who gets hit by the ball and who gets hit by the AOE explosion
i mean, the staff would be trash
if it only killed 6-8 targets
i feel like its intended
My assumption being, when the server's lagging a bit and it lets enemies clip into eachother more, the ball just hits every enemy in the area because they're sharing a lot of hitbox space
but theres just some mechanic not explained
like "infinite cleave on the initial targets" but it only "chooses" 6 targets
i highly doubt it's intended because there's no clear pattern to it
so if they very bunched up, it killed 6 + everything arounjd each 6
it doesn't depend on crits or where you hit enemies
hmm ya good point
the only consistent way I can reproduce it is to just spawn a shit ton of enemies to lag my local server
the inconsistency is weird
and it also works on the bolt LMB of staffs
maybe it somehow scales up, with the number of enemies in the area of the explosion
i've only really noticed it because I have an AHK to spawn a shit ton of enemies
rather than it being lag
idk
the staff even with its current ability to wave clear is arguably the weakest staff
i say arguably bc they are decently balanced atm, so its not like leagues behind
but without the ability to cleave as it does now, no one would use it lol
yeah I'd say voidstrike is one of the more balanced staffs
I personally see no reason to use voidstrike over trauma or purg, if you're purely min/maxing.
I don't play for just that, and find it a lot of fun - but it could use a buff imo
compared to whatever purg and trauma are
i had been sleeping on trauma
adding something like a net damage limit on explosions seems like a good idea
very nice
anti-trauma propagandists at fatshark giving it a minimum charge rate of 2.5 seconds
it was by far the worst staff on launch
before i think it got buffed
or something happened
I thought it was great since I used quietude lmao
47% peril for free at 80% warp res
also - it feels like one of the most stat hungry stats, so early level ones feel bad
i still use quitude
only downside is that it was back then with the slow quelling speeds
ya that too
i think that helped it
right now ive been rocking a more melee-focused illisi build
man
launch peril speeds were wild
it really made you feel like you were teetering on the edge all the time, it was funny
yeah I've always been running a melee build with force sword + trauma; just that I used the obscurus before the illisi was released
oh you mean rocking it right now
i mean psykers are SO much better of a class right now than they were on launch
isnt even funny
I sort of love and hate the peril speeds these days
Because on one hand, I've so much more leeway with not exploding and thus being way more helpful for the team
On the other hand, it feels like anything that benefits you from high peril only works for like 2 seconds before you're losing your benefits
i dislike the passive quell buffs personally
i already think that being able to passively quell even something like 1% peril per second is quite generous
I'd love if there were a feat or something that decreased peril loss (as in, made it worse) in exchange for better damage or resistance or something at high peril
it would be interesting to have feats that made actual tradeoffs
I def. would like if the feat system or level cap were like, doubled in size or so
really feels like there's not a lot to it for 30 levels
Would be cool to have replacements for certain iconics and Fs and such
like swapping out Psykinetics Wrath for like a targeted single-target Bb-like that maybe still clears peril but does damage based on peril lost, for example
Or like, removing passive peril loss in exchange for being able to attack and quell peril with a new ability instead, etc
Stuff that'd add way more interesting interactions with ability and build creation
Or heck, swapping out your G for a different ability
Having a different grenade type for the other classes, and a new warp ability for psyker
Maybe like an AOE stun or chained stun attack that doesn't do huge damage but really staggers enemies
it just overall the feat system and levels feel like they had way more ideas but couldn't implement them, I guess
maybe we'll see down the line and they overhaul it when they start adding more class types, potentially
sorry lmao, rant over
no worries haha
one can dream of modularity
I got hook, line, and sinkered with the dreams of weapon attachments
good thing that I like psyker
this isn't cod
thought i crushed this damnation match pretty well
was copying the trauma + illy melee- focused build. I can't remember who it is in here that advocates it
but im liking it!
yeah trauma staff fucks
would be down to play again sometimes
smh
ya it was my frist damnation match with it, thats why i wanted to type the build out to the guy - wanted to share. I copied it from someone here
I typically am too π
maybe from arcotash
purg + deimos
prob me if it's 312233 minus the kinetic shield
it might have been arco ya!
yep
i just swapped to kinetic shield
as we discussed the other night
god bless
you made a good point about the tauma CC letting you rez without it tho
another one falls to the dark light side
i'll show my build
i really miss 6 stacks, the missing dmg stinks
but the build otherwise slaps
and i see why you rock it this way too
with this build, i carry pretty much every damnation game
allows you to rack up a bunch of elite/special kills
wish the friend system and previous mission" system made any sense whatsoever
so i clould add you mankar
the only thing that can outdamage it is someone tryharding with shredder autopistol
us damnation darktide players gotta stick together, theres dozens of us!
yep this slaps, this is my normal build (but i still rock kinetic deflection im addicted to it)
deimos poking is so fun
i',m always at high peril
so i get more value from shield
i'm always 80-100%. if not, i never let myself get below 60%
ya makes sense
as you heard me complain in our match i hate shooters
so i find the ability to throw up a block and save dmg on myself super helpful
i also rock no wounds, 3x HP and no toughness
i just dodge spam
but ngl, toughness dmg reduction is good too
ya i dodge spamm too but still get caught sometimes π¦
in most games i take around 200 damage
my mentality is just "if I get into a bad position, then I guess I'll just die"
also i got a rez off on our lvl 27 in a horde of 50 dudes
just bc of kinectic deflection lol
dopamine
ya that works too
i threw my stun nade, but it wasn't necessary lol
my deimos has a locked stamina perk, unfortunatly
so i dont rock a stamina. but sometimes miss it
stamina actually works with kinectic deflection too
yee
but thats another reason i rock it
i can never find +3 stamina curio
so i dont rock one
i have many
3x HP% for me right now
oh ya ive seen that in action, able to block a daemonhost its dope haha
bc thje stamina makes kinectic deflection more efficient
good if you combo it with 1 or 2 block efficiency perks on curio too i think
lmao thats nuts ya
revolver psyker BIS
dont forget it
lmao
i actually find the revolver a fun gun in general, not necessarily on psyker but
wish they would buff it a bit
if they just made it a 6 chamber, and increased its base reload speed by like 30%
it would be way more useable
Many are petitioning for Speedloader animation
maybe a second mark with speedloader, while we keep this one but with much higher damage
like, 1-2 shotting haz5 ragers
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how bout dis
if it always felt like that for all 3 archtypes, yeag
psyker should use brain to reload
What are the best perks to look out for on a purg staff?
psykers should be able to move 5 bullets into revolver at the same time with their mind in .5 seconds =)
zealots...idk
through faith
I like flak+crit chance...tho flak+unyielding could be good too
groovy ty
mine rolled p nice so I wanted to ask what do for perks before proceeding
what'd you roll?
show us show us
1 sec I'll get a pic
a crit with purg is 2 stacks of soulblaze fyi
oh nice, very nice
flurry+nexus is best for blessings
rolled even better than I thought then lol
suppose I will get flak up to 25% then
tyvm
really good fr
I do really like 80% cloud radius =)
π
My 2nd psyker has that...1st psyker's current staff is 75% cloud
76%+ burn is perfect for that stat
Not enough plasteel to roll to +25 flak lol
primary fire spam staggers A LOT of enemies
quick match then I'll have enough π
if you set a macro for it with animation cancel...you can stunlock almost everything
Would you recommend the +damage when at high peril talent or warp resistance one?
since idk how much straight damage matters on purg, I doubt much at all
I like +dmg
tho I imagine the + damage would help with melee/bb
a low warp resist illisi/deimos is perfect
toughness on demand =)
a perfect illisi/deimos would be 0% warp resist, 80% everything else
noone talks about obscurus any more =P
π
it needs another buff
poor obscurus
it doesnt exists anymore
too obscure
i guess if they gave it a natural +200% more cleave it could be good =)
or half stamina push cost
so you can just push yourself through hordes when needed
maybe more knockback on obscurus push
already has 1 bar push cost
yea but at the same time, Illisi would kill that horde
true
it needs SOMETHING to make it unique =)
maybe give it dueling sword sprint speed =)
or a more warp-oriented kit
maybe having a shorter block hold to make the attack cancelling slightly faster without needing to QQ
Give obscurus Deimos dodge , and illisi chain charge ability
or make it an actual "blaze" force sword
make it explode
if obscurus did it's current warp attack damage but didn't animation lock you...it could compete with illisi/deimos
hi mutie, bye mutie
deimos can already do the bye mutie thing
i can never hit those things in the face when surrounded by a shitstorm
go full magical princess and make the obscurus shoot warp beams
I feel like they need to do more with the swords, since they're psyker only weapons. Give the swords unique combat abilities in the same vein as the staves
so more peril generation stuffs
I wouldn't mind it if obscurus had a unique special that basically switched its mode or some shit
btw siblings, did we had any info regarding if whether the "unique weapons" on class selection are bound to that archetype's career? e.i. Psyker Protectorate wouldnt have the Psyker's Psykinetic unique weapons
no warp attack but swap between deimos and illisi attack movesets...i could get behind that =)
wait...i need my on demand peril generation
nevermind
no idea; this is what the character creation shows lemayo
wonder what the 2h force sword will be like...
would be weird af if protectorate wouldnt get staves
guess not even fatshark knows
now force staves...change that stupid special attack
it's weak af on sedition...
it should be a warp attack that procs your secondary maybe.
BOOM POXWALKER!
duct taped flashlight
flashlights are for ppl that don't know the maps =P
though I do like how they blind some enemies
they cover their eyes and play a stagger animation at times
but that would be better than their current special
is there any argument for +carapace armor, or +maniac on trauma staff over +flak perk?
i find im using it for ogryns, ragers etc a lot. I do use it on flak enemies sometimes but I also tend to tie them up in melee instead
reroll dockets to corrupt resist?
i guess if you're often using the trauma on groups of crushers often
Imagine if I stacked xp early
I personally just blast them once and they spread around like a motherfucker, so I usually just BB them
I'm 217, 230, 229, 224, and 109. =)
the 109 has 2 hp 1 stam curio with 42% corrup resist and 60% sniper resist
tanking sniper shots is nice
I have 35% sniper resist think
since you dodge em sometimes and the game says (nah, it hit you on my screen)
I simply allow fate to guide the steering wheel whenever snipers spawn
I just have it on for fun
or when snipers decide to shoot 300ms after their cue
Cuz I've yet to take damage in the game
or they simply have no cue https://streamable.com/zprjje
some hot garbage that sniper shot was
Major skill issue detected
Tips: be a better player
ur not even real
if you had only been sliding, at that exact moment in time!
my greed for that rager kill screwed me over >:(
it is funny looking back at how my greed for that kill did actually kind of screw me over
still hot bullshit
Watch rip vincet, he enjoyed being able to control his character and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
look at this trashcan get owned

push-attack ragers before you kill them for a safe kill =)
he should have simply doen somethin diff
with force sword
consider dumping a bucket of water onto your socks before wearing them
if u put water on ur shorts they turn blue
nice dodge on the net that owned him =)
damn there's a skill ceiling that I never thought of
i thought mutie sniper combos were nasty
baiting specialists into your teammates
takes godlike positioning and awareness of your teammates to consistently achieve something like that
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im just teaching these zealots move tech
haev u ever seen them omve that fast
u gave them like 10 brain damage
brane
hit the underside of that catwalk
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also if ur good enuff
u can summon specialists

combine these 2
defeat ur teem
stare at the ground the entire mission
10 fov
an enemy that (intentionally) appears out of thin air would be neat as another specialist
i do like the increased chance of high level blessings when consecrating
got 3 surge voidstrikes out of 5 rolls
if only the special attack melee fired off a voidstrike =D
Takes a blessing and two feats, I presume?
Should have the effect of the ranged attack when staff special is fully charged
Voidstrike - Cleave
Purgatus - Burn DOT
Surge - Stagger (may chain to nearby enemy)
Trauma - Damage and knockback
Like a low-class psyker? That'd be neat
thats the fastest possible reloading revolver in the game
tier 4 slideload 10% reload perk 80% reload speed bar
both reload feats
A lot of investment for reload, not to mention the slide haha
Perhaps one day there will be different revolver marks
Ultimate revolver shall revolve on the shelf for me, thanks haha
I feel bad for revolverchads
it's such a fun style weapon and then it takes a billion years to load
Same, I do find it fun. Just the reload takes it out for me
nothing personnel kid
yeah having an encounter that just suddenly begins instead of hearing a specialist spawn and waiting 10 years for them to walk their ass over to you is nice
also I hate closets
Closet monsters?
revolver would be fine if you put in 2 rounds at a time in the same amount of time it takes to put 1 in now...and double the ammo
also how is vent purge consignment yard still going on
Cue Mutant roaring nonstop while trying to traverse stairs
i'm sure i could load a revolver irl with 2 rounds at a time
It's very similar to the Helbore imo
very fun style weapon w/ amazing snap-shot potential and snipe ability
but unlike the helbore it suffers from simultaneously the slowest reload known to man and also the coolest staged reload system in the game
Now THAT'S an idea
The only problem I'd see is if it was like. An actual psyker that sounds more like a boss fight than a specialist. I dont know enough about warhammer to know of something else that can teleport lmfao
das true
Ptsd flashbacks to Deathwing, getting sniped by silent teleporting Hybrid Psykers
Getting one shotted as a Terminator sounds fun indeed haha
Nah we need a teleporting enemy that just blows out your speakers every time it does
Doesn't help that the Deathwing Psyker enemy looks similar to every single basic hybrid cultist in that game haha
ouch
that sounds dirty
imagine putting that in darktide...and you can't tag them
=D
so my cousin and I are gonna try for Malleus Monstronum - would anyone else that needs to do it wanna be our 3rd?
i think with 3, letting the 1 bot die, it wouldn't be so hard
i wanna come along just to get the penance out of the way; here's my friend code 141358899
Me using XP gain on curios to trick players with the total level mod into thinking I'm good at the game
ok, we willing to hang out for a bit and try to help us all get it
I am, I just wanna trick them more
does friend code work on steam? haha
ye
their social system is so wack, where do i enter it?
no way to directly friend someone in darktide currently
Damnit i wanna do it but i cant get on rn
aww we could use 4th!
just sent it
Sorry ): think you can do it in like an hour?
ill probs still be around, we gonna go for it now but ask then and might be willing to jump in even if we done
Woag thamk u man good luck until then
Hoy hoy mateys!
Looks like a trapeze performer
Those are Harlequins
and tbh its a great compliment, standing out for your fashion in a good way
Curious, has anyone worked out a smooth voidstrike charged quell cancel macro timing? My attempts end up pretty rough, switching to primary or stalling out for periods.
pygex prob knows; i know he used a blazing spirit voidstrike once and quell canceled with it
@near wyvern Any tips?
hey @crude cape is that offer sstill open?
Iβm down to do the penance. I need it too :)
Steam is attached to my discord
my steam is also attached to my discord but it's a cooler attachment
Me and you can do it if mamox doesnβt come back :)
I wish it werenβt locked for private games
ah well its not even that hard of an achievement anyways
just. get team to cover u and hold down left click lmfao
True but I have no friends that play this game :3
all my friends that used to play no longer do that !!! crying
im too much of a coward to ask people in this discord
i actually dont want the goggles because i wanna show of my glowey eyes lmao
im just doing it for bragging rights
Omg sameee
Well I have to keep up the psyker grind so if anyone wants to do the penance just ping me
we could do it rn if you want. two psykers on a basic heresy oughta be fiiiiinnnee just dont rev the bots
nah homie only fair offerer gets first dibs
Do you know which mission will get us the most chance for a monstrosity spawn?
no idea lmfao
not really sure what BiS for the Deimos is. Any suggestions for this one?
np
maniac damage, deflector, slaughterer
just dont block, make sure to dodge while blocking
as you shimmy your way up to the enemy
danke \o/
nice
How viable is Bloodthirsty SoulBlaze Illisi?
pretty similar application rate against smaller enemies, starts to lose against tougher ones
Maybe it'll help you keep your stacks up if you're not using Psychic Communion
But I can't see it being super useful unless you're fighting Maulers along with mob enemies, maybe?
It's super funny though
surge is sleeper
Me and @frozen osprey underestimated duo private games. Looking for one or two more to go for the malleus monstronum penance :)
Sure steam is attached to my disc
Not meta at all but I find it fun
we just finished but i would be willing to help out again! it wasnt too hard
hell yeah, got my redacted penances done
holy shit blazing spirit, nexus 4 trauma staff is absolutly amazing with wild fire
glad to have them out of the way
ya arco! thanks man!
ogryn buddy was SUPER drunk, sorry lol
discord was a shitshow haha but was fun
hehe
I'm assuming the perks are meh on this but lmk what you think, Melk dropped this, if I slammed transfer peril and I guess swapped unyielding for flak I'm good? Idk if crit's worth keeping
crits are only +15% damage on the trauma so not very worth it
I usually don't blast unyielding enemies besides the beast of nurgle, but I suppose it is there
thank you very much but i JUST got it with the other folks!
fire trauma my beloved. this thing is an absolute monster,
i actually think this is better than flurry trauma in every way
I got a Trauma with Blaze and Surge lol
dear god once the fire starts goin it just never stops
Should I replace the Surge? I don't have it in my blessings pool yet though
in the last 5 or so matches im averaging 600-700 kills, 20k boss damage
id put nexus on it
Blazing Spirit Trauma?
Alright, always a shame to replace a T4 blessing
this thing melts hordes better than anything ive ever played with
super easy to blow myself up though,
I run Blazing Spirit Void too, otherwise I find it too boring
im gonna admit blazing on void needs some real help
Blazing Spirit transfer peril maybe?
Oh yea it ain't meta at all
it really needs that nexus otherwise you've only got a 10% crit chance
Ah gotcha
I need to spam shots and even then I'm only crit 1 every 30 shots
Wanna know smth funny? My Voidstrike is Blazing Spirit and Surge
im doing only quarter and half charges with my blazing spirit trauma and it actually out dps's full charge in this instance because its not fully killing anything on the first hit meaning the Blazing sprirt is procing on almost everything and is spreading with maximum efficiency, killing everything with a second hit and thus spreading the fire super fast
Ok bye bye Surge, time for Warp Nexus
Surge on void strike makes me so sad at what it could be
well boys, i officially got all unlockable psyker cosmetics. my only regret is i can no longer see my cool glowing orange eyes
ong bro psyker's always on top
now you can get the recolors when the patch drops on monday
yaaayyy
i wanna empty out the docket cosmetic shop as well
darktide speedrun cosmetics%
@frozen osprey Yo are those earnable in game? those are sick
yeah they're the old penance cosmetics for psyker, you can still get them under the category "redacted"
the right one is the new cosmetic set which is way easier lol
you ABSOLUTELY should it is by far my favorite class
Im finishing up leveling my ogryn. Then imma try psykers. Slightly disappointed in the in game cosmetics so far that aren't premium. Hope Monday fixes that.
by the looks of the video so far it's mostly recolors and slight mis-mashes of parts
dont expect much
we're getting backpacks at least!
the right one with the cool ass eye veil is unlockable pretty much just by playing
id say the cosmetics you get from playing are pretty nice
the new psyker penances are super easy, they just take a while by sheer number
only one that's kinda lacking is ogryn
still havent even complete 25 missions yet
YOU HAVENT?!
oh right
level 18
well you'll get there!




