#psyker-class
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and tbh those stats are good enough for you to try it out with specifically that one. You'll do slightly less damage with casts, but the fundamental experience should be the same in terms of castability since you got the most important stats at near max
You guys use inner tranquility and warp battery for Trauma?
I personally run Warp Unleashed + Aura + Flayer since I have a melee-focused build
Trauma, as a support weapon, is sufficient without needing to dedicate feats, at least for my purposes
Psychic aura?
ye the feat below communion
Bro thats literally the same setup we had for Trauma 
hell yeah
Though I more focused on the Trauma since I pair it with Deimos
I got my illisi for clearing out most enemies
witness this god tier stat distribution
Consecrate it 
o hell yea its a 7 too
I refuse
I'll leave it to rot in my inventory
have u seen the optimal 7 single target combo
suffer in damnation

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So devil claw 1 is purely cc right
Agreed with Arco. If oyu're using Trauma as a support for primarily melee, you want WU+Aura. Dunno about Flayer, but I know Arco doesn't like using BB, so that sorta makes sense as to why
4 is balanced. 7 single target focused
7 and 4 have identical horde clear times
if you're running it with a primary ranged focus, I would run 321113
because
devil claws

and there's almost nothing better than light heavy on 4 and heavy light on 7 which is insanely depressing
have you ever tested the 20 poxwalker clear time on an optimal devil claw 4
its
depressing
I do run WU and aura. But I kept kinetic flayer on since I have T4 rending and I cant be bothered to brain burst anything but far off enemies, slugs, Plogryn, and shields
so that is the normal light heavy combo
Its good?
7 has a strikedown light
that u want to get to
its fucking awful
a devil claw is barely better thoan left click spamming on a shovel
The strikedown and relentless combo is nice on the mark 4 heavy attacks
well ok so theres this weird thing about the lights
the specific values
are diff
so eg the 3rd light on 7 does as much damage as a strikedown heavy on a weakpoint
and it's a folllowup from the pushattack
you're primarily melee, then?
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this is the "optimal" dc7 combo
now i want you to note this dc7 is like 3% off perfect

I run Deimos so no. I just use ths Trauma for basically everything. I also have sustained fire I think on it
so if u do a light heavy push attack cancel rotation u can get
then I heartily disagree with your choices
Mark 4 3rd light attack right?
Thats fine. I have fun with it daily 
yeah they both have it
but 7 chains into that light from the push attack as a followup
I'm just saying, if you have a Warp Flurry Trauma, that you're going to have a lot more fun with Inner Tranq and Warp Battery
the difference in your long-term casting sustain is absolutely MASSIVE
Tried warp flurry on Trauma. Noticed I lose my stacks immediately after quelling for even a single tap. I switched ever since
you don't want to quell
the whole point is to not quell
so you go push attack -> followup -> light 1 -> strikedown heavy (2) -> strikedown light 3 -> push attack
you dodge your way into a defensible position and cast 25 times in a single peril bar
Nah
the quell from your burst will not break Flurry
so you can get 14-15 casts from 0 to 100 assuming no kills, and substantially more if you get procs of 10% quelling
but yeah 4 and 7 are basically very very similar other than 7 feeling weird and having more push attack focus and having the initial heavy sweep - that is identical to dc4 second sweep - being slower to come out
Ive been rocking the 4 and its been fun from the monotony of the Power sword
Though I hate dreg bruisers because of their helmets
dude devil claws are just
i use them so much
and they are just so weirdly bad
the only thing they have going for them
is ok maniac damage
but then their maniac damage is worse than all the good horde clear melees
i've used them since beta
and it's just so sad that I'm on my vet and I have a godroll dc4 or 7
savage sweep rampage
and i'm last man standing in a damnation game fighting JUST a horde and all i can think is
"god this is fucking slow"
that's the one thing
it should be good at! they're naked bathrobe bois! it's a fuckin jungle machete!
even worse
the unique signature blessing on devil claws
so i bug reported that blessing being stagger
because it used to say damage
literally next update
they changed the tooltip to stagger

do u know which weapon in the game has the most impact/stagger blessings
i'll give you a hint
its not a fucking hammer
Shovel
I don't know why we cant have slaughterer on it. Like man. When im dealing with hordes. I just think "imagine how fast this would end with an antax v bromentum"
they need to remove brutal momentum tbh
they spend all this time putting in a full hitmass and cleave system
balance weapons around it
then put in a blessing that literally ignores it
"what if the very good single target axe also had better horde clear than every single generic horde clear weapon that isn't the heavy sword"
theres'
yeah idk what they were thinking
To give the single target weapons some cc viability i suppose
420 balance it
i mean
the thing is brutal momentum is also on the heavy sword

not that it needs it because of its inherently high cleave and broken ass 75% power headtaker
Misplaced blessings idk 
but consider this
on the heavy sword u can get deathblow - which is literally brutal momentum with a different name, ignore hit mass for 4.5s on weakspot kill
u can also get
perfect strike
now have u ever heard of perfect strike?
no.
because it does this: ignore hit mass from armour on critical hit

think about that for a moment
these two blessings exist... on the same weapon... that doesn't have finesse or any inherent crit blessings or scaling...
Imagine one of them on the devil claw. I want DC's to be good. Its so fun to use
i mean thats the funny thing
devil claw has perfect strike... but good
devastating strike
and it's still bad

most juiced crit build on devil claw gets u idk 50% crit on a zealot. so if u build entirely for it u get half the power of brutal momentum
and ur optimal 20 poxwalker kill time
ends up about equivalent... to an obscurus force sword with slaughterer
๐
Obscurus. The unwanted middle child....
Devil claws are so sad. Like it took too long what an Illisi and other excellent melees can do
and a weapon having "assassination" attacks competing with it
in general like they should stick to their guns
don't put in blessings that literally ignore mechanics that are meant to be replicating like, the feel of the world
dont put in a blessing that says "opt out of physics"
ghost be like
with gunshots its kinda more
u dont know if u should be hit or not right
so more fudget
but when u swing a weapon into a horde of dudes
and u literally can just mash left click and never care
its just like u spend all this time and effort making this finely delineated system to make people feel waht they're doing
then violate it

yeah at least with ghost you have to actually aim
the banger that puzzled me the most was the nerfing of devastating strike but not to brutal momentum
i think it's just limited time
not considered just what they got to
somebody on the team saw devstrike being absurd
and got it
but bm was sleeper
and it really was if you think back to beta/early december
very few people were abusing it
partly because there was much less reason to with the various classes
psykers were all using force or duelling swords that dont' get it
vets were all using power swords because lmao
and the major bm winners - combat axes - weren't that common on zealot because most ppl were using KNOIFE
or evis
sorry to jump back to this, because it's bothered me upon thinking of it more
unless there was a fix I'm not aware of
I mean i dont think a simple reduce the time of the ignore hit mass is a sufficient nerf
Sustained Fire doesn't actually do anything for Trauma
I know
why... why would you run it with SF, then? ๐
not arguing for Warp Flurry
arguing against Sustained Fire
So i dont even bother myself remembering
People get good results from Blazing Spirit+Warp Nexus
Yep
i think they should just make brutal momentum something liek this
if u think about conceptually how an axe works
it's like imagine if brutal momentum was this
"weapon cleaves on weakspot kill, dealing primary damage to the next target struck. can activate more than once"
now
think about how cool and thematic and different that is
to other cleavbe blessings
primary damage: taking advantage of the fact the weapon has really good first target damage, while not requiring you to buff the cleave distribution or number of secondary targets hit to get a huge effective reduction in horde hp if you can hit multiple beefy targets
hows this for now? obv i would like one with tier 4 blessings but
So it deals primary damage based on the rating of the first target stat?
looks fine
better with Unstable Power
recently discovered the glory of illis power sword
which staff would you guys say goes best with it?
yeah so the idea would be you just get to hit the next target as if they were the first target again
i've been using trauma since they cover great at mid range
@sturdy quest
Ranged has horde clear -> Deimos
Ranged lacks horde clear -> Illisi
because of cleave falloff this is very competitive in horde hp reduction up to quite a few targets
especially if you are dealing with eg scab bruisers
instead of deflector? i always liked deflector
So the damage falls off heavily on the 3rd target?
well if you one shot the next target with a weakspot hit you would hit the third target for primary damage again
u could limit it to like 3 times or something
I do have tier 4 unstable learned and tier 3 slaughter, so i could make another but could be hard lol
Stats perks and blessings are good. Slaughterer is one of the best things to have on the Illisi
but that's way more interesting and fun than bm
because now you're actually benefiting from having good aim and feeling like an executioner
i lopped off 3 heads in one swing
it rewards using heavier moves to horde clear with because they are more likely to one shot on weakspot
it gives you incentives to know when you're going to hit a ws kill breakpoint to get free bigboi splash
nah bm is more fun i like hitting 70 zombies
Illisi can keep max peril very easily
and those zombies dont like u
and thus get a flat 20% power boost on top of Slaughterer
you probably are gonna be ultra limited by movesets with that tho
Thats a good tradeoff
probs using the surge staff, but maybe void or trauma.
been a deimos/purg main for a while
should I be 3111/213?
with Illisi?
i think it would be better on achlys but after thinking about it it's not so bad on rashad / antax because their lights do so much weakspot damage to the primary target even if it was limited to only 3 triggers you are getting a LOT of damage out of it in a horde
so an unperked rashad is one shotting a poxwalker on a light
so if u could trigger that and one shot 3-4 of them
thats uh
fucking outrageous levels of total damage
ya, the one i posted above for now
311113 would be fine. If you run 3121_3, I would probably do what Arco does and take Flayer over Warp Battery so that you don't have to BB often
less horde control
yeah
exactly
and that to me is a great balance
because eg antax push attack DOES have great horde control
now we have what the people might call "tradeoffs"

in fact even if that blessing could only trigger once
that's the equivalent of hitting like 8 more poxwalkers with the cleave falloff of bm
but yeah i just think they need more time makin stuff feel diff
i mean if ur comparing total damage yea
i am indeed
and that would be a very good "feeling" difference
if you're going blendermode with a heavysword every yombie in front of you getting slashed up
flinched
so basically giving up 6 stacks for flayer, and grabbing the reduction in cooldown on wrath, i feel like you could interchange lacerations with that too if you really wanted.
so you're giving up max potential damage to be more "fire and forget" in the build sort of? Because kinetic flayer is more reliable than Psychic Communion, right?
I can't help but feel however that reducing the cooldown of wrath, but also wanting to BB less seems odd though when running kinectic barrage
with an axe you have to shove and be more of a brawler then 2 people get their fuckin heads chopped off
Barrage is there because it doesn't punish you for using your burst
Quicken does
and in the event that you really need to fall back and pop some gunner heads, you can do so with a KB
with Psykinetic Aura you'll typically have your Unleash off cooldown anyway
Bm is only broken for axe because it doesn't have falling of damage for cleave. The obvious fix is to give it slightly more inherent cleave with big fall off on the final target. Bm is fine on other weapons.
so all Quicken is really doing for you in that circumstance is hobbling you by removing your charges constantly
same with Blaze
it does have damage falling off
eg rashad light 1 is 33 damage by target 3
it doesnt have a hard damage cap
eg rashad light1 vs poxwalkers
other weapons nuke through everything with bm too
What's the table for the axe V?
i think this makes sense for the tac axe playstyle
put that bm on tac axes and remove it from combat axes and give combat axes more default cleave
that could work too
cuz big axe kinda swing and smash through stuff
yeah
they just really shouldn't be in the area of "passing through stuff and tickling them"
which is where bm ends up
Whats the tac axe II table?
light 1
the only weapons that have really good cleave falloff are things like heavy sword lights
so u can see it takes 5 targets to reach minimum and the minimum relative to the initial hit is quite high
or like power sword
yeah charged power sword is still underrated because people dont realise just how broken it is
to hit 9 targets for 300
I don't see bm run on powerswords, I guess because cycle is just stronger?
some people every now and then do a hipster psword setup
well because the activation gives you like, so much default cleave
the marginal return of bm is low
basically bm on power sword is good if you were fighting hyper-density
i guess theyre trying to prove something to someone cuz its just kinda pointless
Watch 50 potheads 1 powersword and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
eg here is how long it takes my dogshit powersword 3 with no power cycler to kill 50 melee cultists
with bm
the thing is in game u just never need to hit this many things at once so it's just not run
marginal return too low
yeah but even that is like
if u have power cycler 3 charged attacks in a row with slaught
psword kills just as fast as they fall
yeah its pointless
so yeah bm on power sword is actually VERY functional it's just not a good fit for the mechanics of the weap
here btw
this is the damage chart
for a ps3
Tbh I don't really get the hype around bm. It seems ok but it's not like killing chaff is hard and it still grips on armor because it's only ignoring hit mass.
with slaught active
theres uh
like 1 weapon its good on
that's 190 CLEAVE MINIMUM
and it transform it from a weapon with a niche
i mean bm is good on the 2 weapons that have it that need cleave
into a weapon that will kill literally everything in the game
oh yeah taxe too
because like power sword
they already have broken cleave
but u can go headtaker / deathblow and it's still perfectly decent in that it gives u free light swings into hyper-density
with no hitstop from armour
i still dont understand why brutal momentum is a blessing with no stacking buff
it's just less preferred than rampage because that situation is so rare
one would think that the spirit of a brutal momentum kinda weapon is to get better at something the more u kill and the bigger of a streak you're on
well the momentum is keeping your buff up
well no that wasnt always the case
every 4.5s get a hs kill
cuz it used to be you couldnt refresh it till it was over
me no like how fatshark names some of the blessings
going into a high int shock troop with that illy, and a surge with 311113
see how it goes
Try running Antax V with BM + Headtaker/Decimator. You'll see what the hype is
tip: keep hitting heads
why antax over rashad?
I prefer 322113 with surge. If you're bbing elites you have ult up about when speed buff ends, and 6 stacks resist really helps do more cc which is the priority.
antax because its my preference
I run purga and illisi, so not likely to be impressed. But I'm sure it's a step up if you're coming from most other things.
gotcha, any reason why? feel like rashad has better dmg/pen and similar patterns, i couldn't see an upside to antax.
granted, my experience on it is on a zealot
i use nothing but force swords on psyker lol
antax used to be the one everybody used because rashad had broken hitbox priority until last patch
I believe Rashads weak spot reg was bugged and the meta hasn't caught up with the fix?
so a lot of people just prefer antax cos theyre used to it
I mean yeah compared to the the other meta melees the Antax isnt an Illisi. it has the advantage of not being a powerful force/power weapon. It doesnt need a special activation to reach its full power.
Antax, Rashad, and the Heavy swords are among them
Watch dam this rashad thing kinda tite and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.

who needs a goofy force sword activation
i got arms
abusing thrust bug tho, right?
I want high peril though, so that sounds like a downside.
purge +deimos > purge illisi. All hail the mighty boop
its not a go to pick on Psykers. Mainly Vets and Zealots
that rashad 3shots a crusher noncrit weakspot with no messing around before thrust bug
antax still has its pros compared to illisi, i just wish it swung a tad faster
Maybe, I enjoy the moveset, spamable peril, and not animation locking and special cleave of the illisi though.
I think thats where Rashad comes in
With deimos you can just activate > switch to range > switch to melee > activate
granted its more work but it works
you dont need to use the animation lock since you just do the pokes. you can qq cancel the special activation but its def not the same
And at high buffs the illisi will still one hit muties, but they get chopped in half which is cooler
eh requiring 3+ stacks of slaughterer is not the same thing
though situations that involve a bunch of enemies and mutants are the of the more concerning variety
With purga you get max slaughter pretty much as soon as switching to fs
so it does often happen that you have slaughterer stacks for mutants
thats because you're melee focused
often youll need to immediately switch from whatever stafff or brain burst youre usgin
to killing a mutie
Yeah, but switching off purga means as things burn to death you get max slaughter before you've even swung it
you could also just preemptively swap to your melee to build stacks
it's not as though the illisi falls behind that much
it takes roughly 1.3 seconds to activate your special and heavy
sent right at him
not too bad to swing your heavy and build some slaughterer stacks, even if it has wonky behavior where you won't get the appropriate amount of stacks for each enemy killed
That's over staff of four + Brain burst
Definitely not the same use case for me, not needing a prerequisite that's not always in my control
I think demos vs illisi just comes down to which you enjoy, they're both exceptionally effective.
and the benefit of soulblaze being a DoT means that it will keep on ticking
takes 8 or so seconds for the stacks to begin decreasing
yeah all of the weapons are beautiful angles
They're very different approaches
That you use in different scenarios
Both very viable but not the same
If there aren't a ton of things burning to death the situation is calm enough that killing a mutie in two swings is fine. It's when shit is intense that it matters and illisi does it's job.
nah it comes down to whos Illisi and Deimos is cooler
theres no middle ground arguments here in Psyker chat
You're assuming I'm using any soulblaze
The premise of the debate was which fs pairs best with purga
obscurus
I was talking about this
to be fair its an impossible argument because u should never use purg because i fucking hate having that staff on my team so much when im trying to use my EYEBALLS

just yesterday this one Psyker kept trying to purgatus literally everything. even when the enemies are very close to him
I dont mind purge but homie. use your melee too xd
Purga in melee range is great though, against most enemies
You're don't have to, especially if you mindfully use left click which most psykers underutilize
purge left click does good stagger right
Fair, yeah with other setups maybe illisi not as good.
Left and right both have good stagger, left better in some situations.
Left good to stagger a single target, like a bomber or trapper winding up to break their animation. But you can't sweep with left, so if you want to stagger everything around you use right.
You can quell cancel left click on high pressure situation or use left click to make space to quell
Nah you can use it to stunblock or push back groups
Left on hits what you're aiming directly at when you click, right has a window of time
So with right you can stun in like 180 degrees
I find most of the cc comes from the initial burst whether you use left or right
I find pushing over pox bursters unreliable with purga though, is there a trick to making it reliable?
Left click after they jump?
Prolly, I don't do it consciously and I still have backup plans. Didn't have to use them today in high shock though
Yeah, it's mostly the hi shock situation of 5 of them at the same time I want to solve with purga if I can.
I'll puff left clicks in multiple directions if I need everything to stop
But if just one gets through it's not a viable plan.
Think I might stop right clicking if it gets close so it doesn't have that immunity but I'm not sure
Or I aim it lower down closer to my feet or point it somewhere else
Got any clips?
Nah sorry I don't steam so I don't have that stuff setup for dark tide
Fair, I guess I'll keep trying things out then if you think there is a possible and reliable solution
I'd just play with it in the creature spawner. If it doesn't work for your situation it's pointless anyway
It's probably a YMMV thing
I can push them like 80% of the time, but one occasionally gets through and I'm not sure why, so it's not really safe enough to use.
Stagger resistance
I digress but the ogryn in a match today did something interesting, they'd push and if it failed they would punch the poxburster
Lol, if it works it works
im using my first decent illy and i find it kinda underwhelming? idk what it is, even against horde spam. are you mostly light spamming, or activating + heavy? Heavy spamming without activation? maybe im just used to the deimos' high dmg per strike
heavy-special
force swords all have the same stats besides the obscurus' 3rd light and the deimos' 1st light/2nd heavy, so their normal performance will be similar for hordeclear
here's an example of a slaughterer + unstable + 4 warp charge + warp unleashed illisi
https://streamable.com/p9fglb
The rending bug dark affects poxbursters right? I wonder if that's been your 20%
what is the red 4 part diamons on the ui
Illisi sweeps across heads like it's nothing, heavy heavy or heavy light or heavy qq/2-1 cancel all work well in my experience
And the empowered strike has crazy cleave
i have deflector on mine, is unstable necessary
oh that's the ult indicator from crosshair HUD
ult indicator? its just a timer?
for horde, assuming nothing else, I use special heavy > light to get 5 slaughter, then just heavy light repeat till things are all dead. can throw up another special heavy to get peril up if needed.
the only particular breakpoint I know if is just letting you one-shot groaners with the minimum cleave damage
just displays the cooldown of your ultimate yeah
I like it since it takes up less space
Activate special per swing on elite heads as peril permits. It will stagger rangers every time
Slaughterer necessary
that video is from like 2 months ago; my UI currently looks like this
yeah unstable power is just a nice thing to have
if I were in the business of winning games, I'd pick deflector over unstable
this is what i got right now, posted it earlier i think its fine for now ill try to roll one with unstable
or upgrade to slaught4
I find heavy light is safer but heavy heavy kills more when I watch my kill combo counter
my basic testing put heavy light at around the same hordeclear as heavy heavy on poxwalkers
generally if i'm mowing down a horde I've already got 4 stacks of soulblaze spreading infinitely through them, so they're all dying in one swing anyway. But that is a purga + wildfire specific situation, which I know isn't the most popular.
Ye, but in actual fighting situations I found heavy heavy killed more with how I play
The light attack seemed to generally kill only one target which I found disappointing and the second heavy I think centred around two
I had figured the light would be more effective because of its perfectly horizontal sweep
trying revolver psyker i think
i have a good revolver
should be fine in a 4 right lollll
Decent roll to hold me over till I get better rng; any recommendations to swap in?
Slaughterer
I mean first target is a lil low I guess but this is a pretty good Deimos man
Iโd change unyielding to 25% maniac
Is Flak worth or keep Crit?
keep crit its more fun

its like going to the restaurant and ordering TWO drinks
that's so much dr pepper wtf
infinite cobblestone generator
hmm, the first target stat on the Illisi does not affect the special's damage to the 1st target
5% crit is equivalent to 5% more burn damage (because you have a 5% increased chance to apply 100% more stacks) until you reach your burn cap. then it mostly does nothing
%damage affects all damage to that enemy type
crit is still better on purg staff than many other weapons in which 5% crit chance is ~ a 1.25% increase in damage
when testing or in calc?
i know its not in calc but have never tested it
both
its possible it doesnt work, they have failed stat applications before like with the shotgun shoot out of reload not being affected by damage stat one

ok yeah bug report taht one
i didn't have the exact same stats, but a 60-ish ft illisi did about 790 damage
same went for the 80 ft illisi
the shotgun one
was the best tho
the shotgun shot that cancelled ur reload had a separate action entry from the normal shot and it just randomly wasn't affecte dby damage
like

why do ur action templates not default to getting that info cmon
interesting
im too scared to learn whether first target not applying to illisi's special is intentional or not
i assume that they did something like copying over power sword's stuff
for example
first target applies to ur punch on knife
it applies to thunder hammer powered slap
but you might be right
because power sword doesn't have ft
so if they lifted the profile

good shout
oh yeah sanity-checked myself again with 80/80 dmg/finesse illisis with different first target stats and they both dealt the same damage
bug report it is
pinning fire + what blessing on shredder?
blaze away
if blessing say power - monkey neuron activate
did u see this bug report yet crab https://forums.fatsharkgames.com/t/psyker-blowing-up-after-revive/79906
Issue Description: As Psyker, if you are about to blow up, then get kocked to the floor and subsequently revived, you still complete the blowing up sequence that was started before you get revived. Steps to Reproduce: ^ See description above ^ Platform: [Steam/Microsoft Store] Confirmed on steam, likely existing in all versions. Player ID...
sounds like something that I would expect you to integrate into your normal gameplay
what
its a 4 month old vid on my medal that has like 600 vids with a title that is probably like "lmao gottem"
im not searchin
smh
Watch grab this and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
but this one kinda related
u get that happen
trying to do this
but fucking up the timing (not based and crabpilled)
did u know the shovel on vet turns u into a psyker btw
?
Watch HIT EM SO HARD HE TURNED INTO A MAGUS and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
Watch KNOCKED THE TEMPORALITY RITE OFF THIS DOG and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
interesting
and no peril cost either
exactly
damn vets are so strong wtf
@obtuse moth just tried out the primary on jumping bursters in a histg, worked really well, not hit by explosion once
oh niiice! good to hear thanks for getting back to me on that
did you do any of the other things? hold off on rmb or aim elsewhere or just the left click timing?
lightening staff + illis, the most powerful combination!
low int 5 shock gauntlet lol
Held off on rmb to leave their stagger fresh. Used lmb quell cancel spam to get a couple puffs in. Waited until they started jumping. Worked really well even when they were jumping at teammates.
bonbons take 1320 damage from BB now
plogryns take 1100
daemonhosts still take 770
damn a trauma staff without warp flurry probably won't outdps BB anymore against the bonbon
what is a bonbon?
beast of nurgle
A small chocolate confection
Does anyone know if any psykers have got through damnation hi int stg as true duo yet?
The only proven duo histg I've seen was zeal + vet, though yeah it is possible
what's the submod that adds all those other stats?
https://www.nexusmods.com/warhammer40kdarktide/mods/126 Just remember to turn off kill counts from normal mod so you don't needlessly duplicate info and fill your screen
scoreboard
ScoreboardExplosive
ScoreboardDamage
ScoreboardAmmos
quell cancel spam only after they jumped? or just to keep horde at bay,
puffed once after jump?
quell cancel spam after jump
ah ok, i havent tried that in awhile
made sure horde was dead before they got in range in the normal way
buy?
aint transfer peril doesnt work on Trauma IIRC?
does, but only left click
xd
you can use it for long range quell cancel spamming
idk what quell cancel is
if you play with people who aggro from accross the map it can be ok
so hooray I guess?
you can animation cancel the aftercasts of your staff aninmations
by tapping quell
immediately after the attack is fired
ok I won't buy it
maybe theyll come out with new trauma mks one day lel
so if the aftertcast of your animation is 30% of your attack time, animation cancelling could be up to a 10/7 increase in dps
thats why the Surge/nexus voidstrike isnt as bad as people say if your quell-canceling is good
i mean surge is still single target if you're talking quell cancel, but thats how it should be used at long range and/or against shooters. its still primarily a melee build
I've not seen a Surge Blessing ever in all my hours lol
Melk has not been kind and I can't spend as many hours grinding anymore haha
the T4 blessing called "Surge"?
oh i read that wrong, thought you were talking about surge staff. flurry transfer peril is still way stronger
Found it on my Trauma. Aaaand its only for left click
dude
i made like 40 orange voidstrike staves to get it
before the recent patch
took a 5 week break
i consecrated 2 random level 300 voidstrikes to blue
second one hit surge
i was just like

yes mother hadron thank u for this lesson
Watch dam bro wat happened to ur hed and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
lol HI5 tanked a Demonhost inside a Horde with Deimos and everyone was surprised. If only non-Psykers knew how easy it is with Deimos.
Dodge tanking is a thing in games
Pretty sure I said inside a Horde, not a Horse
Heh silly little misspelling
Tanked demonhost inside a horde
Dodge tanking
Which?
Both?
So you tanked a demonhost inside a horde. Where's the dodge tanking
Tanking is holding aggro and having all attacks be focused on you, whether you're a life steal, dodge, mitigination, iframe, or whatever kind of tanking.
You can dodge inside a Horde, your team and the demonhost are displacing enemies.
You can use terrain to create openings, you can use push/push attacks between Demonhost swings
And you expect non Psykers who cant use Deimos even to do the same?
If only non Psykers....
Finish the rest and apply the prior context.
The 3 individuals in that specific game were surprised, if they were Psyker players and used / knew what Deimos can do it wouldn't be surprising to them that Deimos can do that.
I mean yeah I did that dodge spamming thing with a deimos too..
Yes that's what I just implied, that it's easy to do?
What are you trying to get at lol
No?
They were impressed
I said if they knew how easy it was
that wouldn't be the case
They would do it too?
You're hung up on something weird
I'm just going to step away from this conversation and stay confused by what you're trying to say/accomplish.
I dont know whats yours either...
how do u dodge in a horde
With faith
are you actually in the horde
Yes, openings appear inside a horde when your team is still alive doing things.
So you dodge a horde and a demonhost
Even if you can't get out of the horde there are enough displacements inside the horde to dodge around.
Yes
Oh
no
i doubt it
Huh
I was stuck in the Horde when the Horde aggros from my VS explosion
do u have a clip
No
And a demonhost aggroed you after that
Yes and I couldn't get to my team because I was in the Horde dodging around while my team tried their best to get me out but I couldn't so I just dodged around in what few openings appeared here and there.
Eventually they killed the Horde and then we kill the Demonhost
But while it was all happening I was tanking it inside the horde while dodging.
Oh ok
Why is this so hard to get?
Alright GAMERS what do we expect tmrw for the funny content patch
You didnt phrase the full context right. And we're working on the lack of it xd
Al right moving on
SEASON 1 CONTENT
u sure we getting a patch
i thought its just commlink
Oh no its a comms link
but what do you think the comms link will reveal about the patch
my copium is that its gonna drop on tuesday
Late may right
next tuesday
New map thats for sure. Blessing tweaks. New cosmetics
my copium lives forever
they said its gonna be a big content patch right
iono man my expectations are near zero
Not my type of games
crafting system sucks donkey cock still
Dragon Age Absolution ๐
the RNG sucks but I dont mind the locked perks and blessings though
I just want content
I don't even need crafting anymore tbh, at least not until new weapons come out
ok mr t2 maniac
another reason why crafting sucks donkey cock
we can expect a whole ONE (1) map
thats what I'm expecting for now
new map kinda doesnt make any difference for me tbh
its like whatever ok new map still no endgame crafting still shit no content
where subclasses
where story
I want a continuation of the Wyrmwood saga from the Vox videos on YouTube
does anyone even use uncanny strike on deimos
Thats the blessing that does what again
Repeated weak spot hit something?
I think i have a t4 locked on mine
Is it good though? Im not sure its good but at least I pair it with a T4 Slaughterer
And the warp stacks amplifies it
Theyโre gonna pull an overwatch and cancel story
OV2 
Prison ship map when
Uncanny deimos means you can kill bruisers/maniacs with lightspam.
and stab crushers faster than you can force sword them.
1st light attack spam?
full light chain.
so does the rending work even on first hit?
No, you don't have the buff at that poin.
holy it work
Actually a powered up force sword hits 4 times so if you get a weak spot you get 4 stacks of uncanny
So if you do a light special into light chain it might be more dps
Not sure though as I haven't really tested it
does anyone have an example of a good demois force sword?
This is where mine is at. Fresh lvl 30 psy
it's viable. Roll Precog to Slaughterer and Crit Hit to Maniac or Unyielding
yeah. need mats for slaughterer
i swear if we dont get new maps or a new class tomorrow
im not sure my little heart can handle the disappointment of another balance patch
I'd wager new cosmetics with the ogryn backpack seen in fashion randomiser?
it better not just be a cosmetic drop either
thats almost just as bad
i want something to play for the love of the emprah
they said there will be a new zone map
i also believe there may be a new boss but who knows
boss makes sense, there's a Chaos Spawn in the intro cinematic and it's still nowhere to be found in game
yea
apparently in the creature spawn mod there is a new entry about the chaos spawn
so it is highly possible that it will be added soon
theres a stormfiend too
thought they say we get new mission not map
and some balance changes
if you mean new mission as new location in the throneside yea
probably a different path but still "new" id guess
from the preview it looks something cool
live service game btw
we might get flash missions
or failing that new modifiers
but you WILL get disappointed
Iโm hyped for all the potential break and accidental releases
New map get 8 players
is bloodthirsty used on any FS with any degree of success
or should i research and forget
if u wanna use bloodthirsty then that + slaughterer
i mean all you need is Slaughterer
Prolly not
maybe if you want IV war flurry, otherwise look for 80 burn and cloud radius
Yes
cloud radius=range, burn=dot damage
I would either save your melk bucks or buy the flurry
The flurry milkshake?
Save your bucks for t4 blessings
No, the warp flurry on the purgatus
I'd skip that sword it's a big risk to get a t4 and at 336 base , aim for 360 minimum perks and blessing can be work around but base level is set in stone ๐
Anyway, bought the staff, gonna use it for a while before giving it to Hadron.
Too late for dat in a good way
XD
I still don't know what to do with this
The staff was a better buy ๐
Hang it up on the wall to gather dust :p
It's my first "free" orange weapon, so it's already been there for a while
Keep it for posterity
I'm gonna give it to Hadron.
Low finesse eh pen, Iโd take wrath off it just because or sell
I'd use the staff as is till you get a feel for it. Maybe swap manic for flak the blessings is what I use on mine
Does the damage stat on purgatus affect dot damage?
Nope
Crit chance and burn, affect dot application and max stacks
Iโd say keep it as is until Fatshark buffs the dueling swords
If that ever happens
Unrelated to any of the above: I just bought a Catachan sword with pretty good relative stats. I'm gonna use it in spite of what it is, just because I can.
Illisi is love Illisi is life :p
Embrace it ๐
I like penis sword
Illisi isnโt it for me
Also illisi is a crutch for bad psykers
Take that how you will
I have a 540 demo but I just love the chopping muties in 2 with 1 chop XD
Crutch for bad psykers
Top dps top leat damage done ,total a bad psyker ... :p enjoy your toothpick ๐
Bad psyker
You can only dream to ascend to the level bad psyker
If my attack chain is "Push, hit, push hit...." does push count as a "hit" in a combo?
Asking in reference to decimator
Or would I be better off with limbsplitter?
Combat axe
Mk V
I think light spam is better but I might be wrong so decimator
But if you want light heavy then I headtaker I believe
no it does not count as attack
or maybe it does, but pushing still deletes all your stacks because it requires blocking and blocking does not count as an attack, so it removes the stacks
So you want the one that gives you a bigger starting attack
if you block or swap weapons, your decimator stacks instantly go away
if a push attack will instantly start off giving you stacks, due to the push being counted as first attack, i dont know
but i guess it is not all that relevant since each time you push, you reset your stacks anyway
i tested it and no the push itself does not count as an attack
so the push attack (after a successful push) does not grant a decimator stack
you could use headtaker
25% power for everything as long as you hit something every few sec
depends on horde density
on low diff, purgatus is wasted
on high diff, it is pretty good
High Horde Density purgatus is king
I basically delete most of the hordes at higher tiers.
With the Voidstrike.
Then again, them being so clumped up makes it helpful.
Im using Voidstrike rn, and it aint that good.
Along with these
voidstrike gets stuck on elites and has limited cleave
and does barely any dmg to most elites
not my pick for high int
Somehow the ranged weakspot bonus made it work.
your staff is pretty good though
lol no definitely not
I'm still going to keep it once I go around refining it.
weakspot dmg and crit dmg are the most useless perks
gimme a sec and i tell you just how useless the 8% weakspot is on that staff
Well, wait a minute, if he's dealing with high density cleave, that transfer peril is good.
BRRRRRRRRT
He (in high intensity engagements) can just keep shooting.
That's the sound I always hear with a good shot
Add in the Warp Flurry
Yes, but his DPS is high because he doesn't have to quell, and his recharge rate is high.
that is not ranged weakspot bonus
you are talking about a blessing
i am not
and neither is he
Facts
the quell ond headshot blessing is great
If I somehow get an even worse Perk, then I'm blaming you.
Going to reroll
Black Rose, you can reroll until the cost is gone
any enemies you do not 1 shot with charged bodyshot?
and you can just keep rerolling until you get what you want?
getting extra dmg gainst enemies that you 1 shot anyway is kinda bad
(I am not that serious about it)
And I got unarmoured.
Doesn't the voidstrike staff have overkill mechanics?
More dmg = more cleave?
Well, it seems like that
The explosion's still nice
Also my Talents with this Voidstrike
Either one of these.
How do you get your charges?
Without hordes, Brain Burst
lvl 15 feat + luck ๐
I like the 15sec CD myself
It's not entirely helpful if you're not using Ascendant Blaze + Purgatus Staff, in my experience.
I tried.
Reason being I can replace the 4% luck talent with the ability CD removal
I prefer to play Hi-Int Shock Gauntlet, thats' where I find the 15s CD BB useful, because most of your targets are thicc
True
Add in the ability cooldown talent ...
With this, I can paradoxically keep firing while at high peril.
Yea, with that staff I'm sure.
I'm still trying to get the others.
(And build an axe with Limbsplitter and Thrust for fun)
I still don't get why Decapitator is a thing on the Combat Axes
My purgatus setup
?
It'd work great with a burn build. Where you rely on high peril.
Some swords do that I think.
Wow. That warp nexus is good for that quell speed
Hold on
I want to test a theory, since the Purgatus Staff I had works kind of well with my Headtaking Antax axe
||What if it worked on Decimator?||
What weapons get the Blazing Spirit blessing?
The Force Swords, I believe
Experiment success...now I'm gonna get more axes.
Force swords, voidstrike and trauma
Right now it's only great on trauma with nexus 4
Stick slaughter 4 on that baby and it's perfect
only have 3
Still pretty good. Makes diemos very good at horde clear with lights
To compliment my purgatus staff:
The cleave only scales on how much you charge the secondary. However, projectiles do have "interesting" behavior where they momentarily have infinite cleave upon hitting an enemy if the server is lagging (e.g., when there's a shit ton of enemies spawned)
(Volume warning) https://streamable.com/v62hpv
It works great in practice, bad on paper
Your purgatus build looks awkward af.
Which toughness perk would you pick for melee focus.
What about it is awkward?
I always like to run Quietude, even with the Illisi
Illisi is good enough at killing trash to regenerate an insane amount of toughness in an instant already, so you really only need warp absorption if you're doing like holding W into large groups of shooters
not running 1 1 1 3 1 1 ๐
my heart is purely dedicated to kinetic barrage
kinetic barrage best level 30 feat
Quicken, when purga already has great inherent peril management. Manual bb for wc only. No dmg boosts. ๐คท
i prefer stabbing my elites and specialists in the face when able
I need to go look at talent names..
sometimes, physical distance is too great a barrier to overcome
my psyker legs can only carry me so far
and thus I must let them rest
that doesn't mean dont use bb tho
sometimes u can just feel that the pox hound is boutta do a 180 and run 50 meters out of sight
just, rather not
so why build around it
since it is the best option in certain situations
e.g., a large shooter group where I need to snipe the Gunners to dive them with melee
since I don't want to get pushed by their fucking ranged fire
having the ability to use your F key every 7 seconds is useful in ALL situations tho
but I need to BB to get the CDR (without picking the warp charge feats)
no you dont
whereas with Psykinetic's Aura, any weapon that kills an elite/special works
and in between hordes you're going to BB anyway
sounds like excessive BBing
Hi Int, a BB build can be useful
I don't want any playstyle that artificially introduces BBing
hitting gunners, shotgunners, ragers, and chunky elites with bb at a distance is never excessive
I never BB melee elites except crushers
I always prefer to kill shotgunners with melee unless the distance is massively far
i mean you got a sword and a flame staff its not like you're gonna run into a pack and aggro the whole thing when you can just pick off certain ones with bb
If I am melee with a shotgunner, I'm doing it wrong.
debatable
7 sec F key tho (lol shotgunners enjoy the floor)
*contextual.
why would I aggro a shooter group early if I can get the jump on them and melee-lock their asses
spam heavy-specials and dodge-slide around
true
You can bb fine without building for it with talents at all though?
So I have a BB build, and it's more a support/sniper build.... Let me pull it up.
you are right, you convinced me that kinetic barrage is basically useless ty
see but a BB-focused build has comedy value to it
I can BB fine, but the normal BB speed is slow enough for my teammates to steal the kill
crusher 2-shots w/ kinetic barrage active is humorous




