#psyker-class
1 messages · Page 555 of 1
I use it as a special delete button so I’d run maniac and elite/special damage and executioner and unstable
the perks..
To answer you thematically. For melee:
If you want a sword that handles single target really well, you use Deimos.
If you want a sword that handles AOE clear really well, you use Illisi.
If you want a mediocre jack-of-all-trades sword, you use Obscurus.
Slaughterer+Unstable Peril on all three swords. Deflector in place of UP if you really want ranged blocking.
If you want a non-force sword for auto-quelling purposes, Antax Mk V with Bromentum is your surest choice.
For ranged:
If you want maximum AOE, you use Purgatus. Warp Flurry+Warp Nexus. Typically pair with Deimos.
If you want constant railgun shots that function similarly to a gun, you use Voidstrike. Warp Flurry+Transfer Peril. Typically pair with Deimos.
If you want maximum CC, you use Surge. Warp Flurry+Warp Nexus. Always pair with Illisi. This is a melee-heavy build and Surge should only come out on rare occasion to lock down dangerous targets.
If you want heavy CC and AoE and constant shots but in a landmine capacity, you use Trauma with Rending Shockwave+Warp Flurry.
If you want CC+AoE but with wider AoE radius via burn, you use Trauma with Blazing Spirit+Warp Nexus.
If you want to use a gun of any sort, your best bet is Shredder Autopistol with Pinning Fire and Blaze Away. This plus Ascendant Blaze provides for single instances of massive AoE clear.
Other guns are not recommended.
better sprinting for your 8-second-long quells 😉
if everything is not dead after a full peril bar, i will turn myself into a missile and fire myself at the nearest crusher
I'm not sure I'd describe void as a "railgun shot", as that implies it does a lot of damage with unending cleave
and both points are wrong
the hardest thing for me to get used to as psyker is if i use the block push at 100% i go critical
with the force swords i should say
does the give X% buff to allies in coherency on X apply to you too?
The elite damage thing is applied to everyone iirc
the block push you have to actually push to go overboard
so just spam the stun part and don't actually do the force shove
also
if you are using voidstrike might as well use autopistol
which does the same thing but better kekw
Voidstrike is cooler
the shredder pistol is going to get tuned down, I'm sure of it
it's just OP right now
how the heck do these damage numbers translate to good damage
oh its the soulblaze staff
also affected by any power modifiers your held weapon has
you are always in coherency with yourself so yeah; but the "allies in coherency" phrase is used a bit inconsistently by fatshark
e.g., in the description of Ogryn's Lynchpin feat, Fatshark uses " Allies in Coherency" to refer to your coherency toughness Regen, not the effect of it applying to everyone in coherency
just in case you don't know, the force Sword's push-attack is a single-target push unlike the push which affects all targets near you, so its use cases are rather situational
its more of a muscle memory problem
nah fuck this ill prob go 8%elite/25 maniac
getting overwhelmed by alot of guys = blockpush
ah used to weapons with actual offensive push attacks
only way infested kills helps is for psychic communiun which gets triggered off coherency anyways
ill do a playtest... i mean if poxwalkers are in a mix hoard it helps thin them out faster
for the longest time i couldnt get the push on force sword to do anything
many a burster detonated in my face cuz i couldnt figure out if the push shoved stuff back or if i had to do the push attack
I used to spam the push-attack on hordes before finally going into the meatgrinder and figuring out what it actually did
the benefit of rerolling is that if you first get a good blessing but at a lower tier, rerolling allows you to add it back to the pool of the 2nd blessing and put a bad blessing in place, removing it from the pool for the 2nd blessing
since there's already a bad blessing, there's no benefit
this strategy is basically doubling down on crafting
i would advise it mostly if u have a good enough version of whatever weapon ur grinding and u just want better
huh thats true
I should probably work through an example to get a better sense of it
Don't play Melee Psyker builds and you'll get it by accident
I got it on my fourth Damnation run after the patch without even noticing. You're 2/3 of the way there, too
you can get it even with a melee psyker build as long as you use the illisi
just make sure to be at 0% peril before engaging with ragers
sure, but you won't get it by complete accident
I got it without even going for the penance by playing my usual build
you'll need to pay attention to fights in melee range and avoid being clipped from some angle
it's specifically getting hit in melee by an elite enemy
correct
which are pretty few in number and attention catching
I agree
I am not turning my back to elite enemies
especially with trauma to just knock melee elites to the ground
can we agree, without being unnecessarily combative here, that playing a close-range melee Psyker build will increase the chances of personal failure and result in more "I got tapped once" games over time, across the entire playerbase, than will a purely ranged Psyker build?
and illisi being able to repeatedly stagger ragers with light-specials
this statement is still wrong
you can get it by complete accident
Once again, can we agree on this?
I agree with that
okay
anyways, I disagree that you can't get it by complete accident
that's all I'm trying to say to Piper
and all I'm saying is that the illisi's stagger is enough to cover you from melee elites
not that somehow melee Psykers are obliged to get hit every game by Rager swings
and all I meant by this is that a person playing a Melee Psyker will need to earnestly engage in mechanics to prevent melee elite hits, aka blocking, pushing, dodging
I play the illisi brainlessly and still got it without gunning for it
when I say I got mine by complete accident, I mean that after my third successful post-patch Damnation mission it fell into my lap, without me ever having gotten within 20 yards of a single melee elite at any point
brainlessly=not blocking, pushing, or dodging
you play it reflexively because you're good at using it
I don't block or push against melee elites
you staggered them
I only spam my pinky finger
same mitigation
can you take a compliment from me of "You played the weapon well enough to not be hit, and other people don't play it as well"?
you don't need to play the illisi well
just hold W, press special, and press LMB
as evidenced in that video
very hard I know
well, not to directly insult Piper here, but they are at 2/3. They didn't play well enough in past games to have already gotten it two weeks ago
I'm not joking when I'm saying the illisi is brainless
and they're not the only person out there who hasn't gotten that penance
it is a very serious statement that I'm always making
many people aren't aware that you can get light-specials fast enough to chain stagger ragers
once you know this, you won't get hit by ragers unless you engage them without sufficient peril or there are more than 2
e.g., "I know enough about the game to execute a specific combat action that allows me to lock down specific targets in a manner that prevents them from hitting me and can do so outside of test conditions," aka not brainless
and people will rarely ever want to engage with maulers because their overheads now bleedthrough your toughness even at 100% toughness
it's very brainless to rely and act on past knowledge
what takes brainpower is to react to unexpected situations on the spot
I don't consider reflexive to be synonymous with brainless
if I walk into two ragers and can simply spam special/LMB to kill them, then that's ridiculously brainless
you do. Semantically we disagree, practically we agree
I've seen brainless players. I've played with brainless players. Brainless players can't get past Malice.
if those brainless players got knowledge, they'd still be pretty shit brainless players but they'd be mildly better
kk
inane argument. Piper, finish your last game however you wish, but I recommend playing a Trauma build to do so.
and I'm glad you enjoy your Psyker's looks
I wish that cape weren't attached to that specific chestpiece 😦
thought it was 50
if you just prioritize killing them with BBs for a while, you should get it over time because at least some of them will be "mid-attack" for the condition
it works similarly to that Zealot penance of "killing a Mutant while it's charging"
Some of the conversations in here make me want to do a damnation run with 'worst loadouts' we can think up so that when people flip out when you're not using 'meta' settups you can whip it out on 'em
bolter vets are so full of !@#$
Psyker with Recon Lasgun and Assault Chainsword, running 233321
maybe it could be "optimized" in some way, but I think that's about the worst thing you could possibly do in a Damnation game as a Psyker
Chainsword would be a new one but I unironically run lasgun
I'd imagine the revolver would be the go to for the ranged if that was the goal
the revolver at least has stagger and mild damage to carapace
Which I also like, it just has a lot of downtime
meta are meta for a reason cause they do more damage faster generally
a Mk II recon lasgun is like shooting enemies with a water pistol
so its hard to compete with off meta on damage alone
on utility yeah you can compete
Correct, but you don't 'need' them to be successful.
and the build in question would give you toughness without any Warp attacks, no damage boosts, Lacerationslul, quelling without force weapons, Wildfire with no Soulblaze sources, and Quicken
Alright work me out the WORST build you can think of and I'll run and it get back to you.
though now that I optimize, I realize a person could ignore their weapons and do something by constantly BB-spamming, which would give team damage boosts and some nominal source of Soulblaze
It's a lot easier to do on Psyker than the others I'd imagine
so I'm going to change it to 221321
No source of Soulblaze at all, warp charges that don't help your peril resist because you have no force weapons and get wiped out with Quicken, and useless Wildfire
I think I have a chainsword laying around so I can give that a try right now
I remember teaming up with precisely one Chainsword Psyker, who also ran Surge. And was a typical Surge Psyker with spamming staff on Poxwalkers, and swung the Chainsword without revving
it was a miserable failed run
Was it the run itself or the conditions?
yes
it was, like, a low int Damnation, and I think the only LID that I ever actually failed
which is saying something, and it's not something good
INterestingly enough I have found the 'easier' conditions tend to be the harder games and I have a theory that it's because it attracts a certain type of player
the other teammates weren't good enough to deal with the fact that we had a "teammate" with worse performance than a bot
eh, maybe to some extent, but LIDs are easy enough that you can functionally 2- or 3-man them even if someone comes in with Baby's First Damnation as a new player on a level 15 Ogryn or some nonsense
99% of my teammates in LIDs are just there for mat-farming
for worst Vet build, I'd still go with Mk II Recon Lasgun because seriously why does that weapon exist, with Chainaxe as melee, with 221333
maybe Stub Revolver instead, since the marginal CC benefits it could give to Psyker would be made moot for a Vet in exchange for nothing useful
for Zealot I would again go with Mk II Recon Lasgun, and Eviscerator as weapon (rip Eviscerator), and 131311
dunno about Ogryns. The "worst weapon" as shield provides (albeit usually superfluous) good team cover at least, so it has redeeming qualities
psychic communion seems a bit too useful
since you'll actually build and maintain warp charges for quicken and the damage boost
Well we're running tha tlaodout this dam, wer'll se ehow it goes
yeah, but Lacerations lets you get damage boosts for your teammates
and Aura gives everyone better ults
whereas passive warp charge generation won't matter as much when you're wasting them all with Quicken and 4 stacks, and using no force weapons for extra res from Tranq
true, if you just spam your ult off CD
lmfao
I'm a real boy!
someone convince me to not use dueling sword
uh, deimos

why duel when you can blaze
uhhhhhh
you raise a good argument my counsel will take this into consideration
Quicken feels a little oddly designed still. 6 stacks with quicken gets you down to a 4 sec CD.. but unless communion fills it really quickly, 3 BB takes almost 10 seconds to refill your stacks. Even with 2 stacks from communion at the right time, it's lowering it down to 6 seconds? You're never really taking full advantage of that short CD.
all the enemies I stagger get really scared when they keep getting staggered and see that crazy dude stroking his sword running at them
game winning tactics
Watch dam this rashad thing kinda tite and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
explain this with ur western "science"

Bloodthirsty
Is this blessing not great? I was going to pair it with the soulblaze on crit, but it sucked
critical hits have this property where beyond a certain target hit in a cleave, the crit multiplier/bonus is lowered compared to the first few targets
Huh, I tried the Rashad recently and it seemed like it still wasn't cleaving, even with bromentum
on normal attacks, only the first target hit in a cleave receives the full crit multiplier/bonus
on the illisi's special, it has a lowered crit multiplier but also maintains this crit multiplier for three targets before dropping for the 4th target and beyond
Bloodthirsty is great on Illisi but Blazing Spirit is a meme for a number of reasons
all finesse damage
weakspots too
i made 40+ orange voidstrikes
never got surge
second random grey i blue

is it just my settings or does darktide have horrible lighting? half of maps are bright outside sand and half are super dark shadows; I have to turn my gamma all the way up on half of maps, or halfway thru a map, and then turn it back down. it's ridiculous
I understand ambiance effect but I need to be able to see my surroundings to defend myself in melee
I have all low settings and it's mostly see-able for me
some maps do have particularly dark sections
but I'd say that I can see fine for most of the maps
its seeable if I turn up the gamma but then the game looks pretty bad but I deal with it... kind of
I think I have my gamma setting on something like +0.10
I mainly use geforce filters
simply swing and dodge wildly, and you'll be mostly fine https://streamable.com/epihy5
it's probably way worse because I play in third person
and the "gopro" light effect doesnt happen
yeah that prob contributes to it
I've used force swords since the very beginning, so I have the very ingrained habit of spamming dodges and feeling pretty safe in melee even if I can't see enemies
maybe if I turn some settings up it might be better, texture or something, or fog
the game says "adjust until left image no longer visible" but why tf would I want to not see something (rhetorical)
to feel really immersed into the role of somebody with night blindness
or somebody who has stared at the sun since childhood
really feels nice to have representation in the game
Worth buying? Dunno if perks are right
stat distribution is decent and it has rending; you usually want some +% to armour type perk on trauma to hit some breakpoints or to help it along
+unarmoured (for one-shotting dreg bruisers (450hp) reliably), +infested (for one-shotting poxwalkers reliably (300 hp, trauma deals 75% to infested) are the options for reaching one-shot breakpoints without relying on warp charges/warp unleashed, though your damage stat is pretty high so you might not need those two perks if you're on top of managing your warp charges
though for dreg bruisers you do need either warp battery or warp unleashed to one-shot dreg bruisers
for poxwalkers, you only need an additional 5.2% damage from somewhere to one-shot their asses
I personally like +unarmoured and +flak on my trauma staff, since +flak allows you to two-shot dreg gunners (alongside either 4 warp charges and/or warp unleashed)
Will probably try warp battery
is there a way to charge up force staffs faster? what about brain burst?
does warp siphon work for all damage? melee, ranged, and brain burst?
trauma, surge, and void have the Charge Rate stat which scales that; no other method to speed them up exists.
Brain Burst has a lvl30 feat that causes your ult to temporarily increase the speed of your brainburst charging
Warp Siphon is a global damage buff to everything (melee, ranged, brainburst, DoTs like Soulblaze/Burn/Bleed); same goes for the Warp Unleashed feat in the lvl10 feat line
@ember hornet become a god gamer to blow up bursters without ever needing to see them https://streamable.com/wzr2vn
do weapons have different quelling rates?
they should all have the same quell speed scaling
not that I've checked them all
well, the staffs all have the same quell speed
lemme check what the value is for force swords and brain burst
brainburst and force swords seem to have 50% quell speed
is that the same as staffs?
Watch DAMN BRO WHAT HAPPENED TO U and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.

all works as planned
equivalently yeah; a 50% quell speed staff quells 8.62% peril per tick from 100% peril, and same goes for brainburst/force swords
wait my staff says 25% quel rate, is it 25% added ontop of base 50%?
nah it's not added on top of that
a 25% quell speed staff does indeed have a slower quell than brain burst/force swords
oh right the trauma staff
so, the trauma staff has some hard stat scaling
the charge rate scales from 2.5 seconds to 1 second
so at lower ratings, it's going to feel pretty bad to use
truly op
oh yeah, and it would probably be a good time to mention that you active-quell in discrete amounts every tick, where every tick occurs every 250ms
now thats what they gotta get under control
just that the peril% that you see on-screen has some visual interpolation to make it look like it decreases smoothly whenever you actively quell
Does the 58% warp resistance matter? Also if I buy this does anything need changed? It looks pretty good as is to me, but I also don't know much.
holy shit
nice perks and blessings; stat distribution leaves a bit to be desired and I could use a bit more in the charge rate stat, but if you can manage your peril, then it looks pretty good
the lower warp res means that you won't be able to take advantage of warp flurry as much
Maybe I'll nab it up, and use it while I keep rolling in case I can manage something better.
no T4 blessings and neither perk you want, so no
I agree
put it on same tier as warp unleashed replace the splash damage brain burst one and its a shitty choice for most ppl because crit is usually worse than raw damage but for surge abusers it would be so fun

btw
i have some very important footage
Watch literally optimal crabbing and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
world's first example of a soulblaze proc kill from a voidstrike cancelling a suicide
now because this was a gift from god i had to tell him hes a bitch and send it back

"world's first" = nobody cares and nobody ever thought it impossible

u got me
i was not talking literally
incredible to see somebody discovering non-literal speech in real time, here Online

where's the "rolling eyes so hard it causes an aneurysm" emoji...

relax lol
stay mad noob
these are domtitles



Mod users when they can’t memorize the 3 buffs they have
i like figuring out when the ranged damage reduction is back up
counting is hard
wtf does it have to do with mods
Imagine complaining about seeing mods
SMH just stop having skill issue
god bless hadron
*emperor
siblings, a question - which perk to replace and with what?
ranged elites with flak imo, the crit chance helps with stun procs
Ranged elites ain’t worth
Just run flak + wte
Maniac or crit chance
Or even unarmoured if you want help against dreg shooters
howdy, I'm still learning and would love some helpful advice on this flamey staff i got. What should i do with it?
u put crit on as one of the perks and warp nexus instead of focused channelling cos the crits set ppl more on fire and then roll around yelling GREEN FIRE GREEN FIRE as ur team curse the day they were born with eyes
@viral solstice you again!
I can't decide whether i wanna play veteran or psyker more, but i have been enjoying throwing flames everywhere.
Thanks for the help again!
ty!
play both nobody can control the number o f careers u juggle

Do you think it matters which perk i change to crit?
does quietitude feat only work when you manually quell?
works with all forms of quelling (Battle Meditation (passive), Transfer Peril (blessing), Exorcist (blessing), passive quelling)
it used to not work with battle meditation before, but they fixed that
battle meditation?
it's one of Psyker Psykinetic's passives or "Iconics"
ahhhh
10% chance to quell 10% peril on a kill
what's best feat I? or is it taste?
quietude is pretty crazy
Quietude is the most generalist toughness feat and is pretty much free toughness
warp absorption gives you an insane amount of burst toughness as long as you don't get peeled too hard, which does happen on higher difficulties when you start to take massive amounts of toughness damage
like on damnation were ONE shooter can shred ur whole bar
I'd say that Essence Harvest is a bit more niche, especially without picking certain lvl10 and lvl25 feats, because it doesn't stack and the toughness per second is rather low unless you're brainbursting a lot
imagine if it stacked like vets does
Essence Harvest is 6% per second, whereas Quietude is 24.62% per second with an 80% quell speed staff (of course, there's also the time to generate 100% peril and whatnot)
yeah brain burst is pretty much a utility weapon so some clunkiness such as its slow charge speed is part of its design
you get some feats that generate warp charges by other methods in your lvl10, lvl25, and lvl30 feat lines
as long as you don't take more than 6 seconds to generate 100% peril, then quelling from 100% to 0% with an 80% quell speed staff will make Quietude generate more toughness than Essence Harvest continuously
Feats:
- Lvl10: Psychic Communion (4% chance to generate warp charge if you and your teammates get a kill. Expected value of 1 warp charge per 25 kills)
- Lvl25: Kinetic Flayer (10% chance to Brainburst an enemy on a non-killing hit. 15 seconds cooldown)
- Lvl30: Quicken (Gain 2 warp charges instead of 1 from any method)
- Lvl30: Ascendant Blaze (10% chance to get a warp charge when an enemy afflicted with Soulblaze from any source or teammate dies)
oh they added bullet points
5 players lol
Emperor sends reinforcements!
Give bots 3x +3 stamina curios and feats!
ftw
maybe have bots scale with difficulty...
Best feats for lighting staff
Right answers only
Oh and also what perks for illisi
Maniac + unarmored??
that one and the one over there
flak maniac for illisi imo
unarmoured enemies usually don't need helping against from a melee
get crit chance and what was the other blessing again for these
unless you want to one-shot 26 groaners in a single swing or something
pls their official lore name is "BATHROBE BOIS"
ur soo right
their real name is jeff
that loadout is fine
dumdum is basically the best dps blessing on it
u could put infernus on instead of ghost
for some reason, atoma is very jeff dense...
or put infernus on instead of dumdum if u prefer it
but nothing really matters on a laspistol it has no real damage blessings
surge i prefer warp battery and inner tranquility (six stacks and peril resist). you can use warp unleashed and you can use kinetic barrage or ascendant blaze, w/e you prefer ( i like blaze since the staff handles specials already but YMMV)
if ur a non-vet infernus can be helpfuil vs maniacs
surge builds peril really fast, but if you're just using it to stun you dont need any peril resist on it
you can quell and fire off minimum charges
depends on if you're using flurry and wanted to use full charges, and how much you're chaining them. with kinetic barrage you need peril resist less, with ascendant blaze its more important because you dont want to ult merely to reduce peril
alright thanks
(tho i would say avoid between the eyes)
(laspistol is basically suppression immune ghost is way guccier)
oh yeah reassuringly accurate really isnt that bad
more of your kills are crit kills than you owuld expect
because even tho it has like 30% crit chance w/ crit perk the crits do like 3-4x the normal damage
so ur crits are much more likely to drop enemies than the normal hits
so it triggers a reasonable amount
but ghost is super super good
Watch goon squad deluxe vs the imaginary laspistol and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
this is a vet but this is rank 3 ghost stopping me from taking damage for huge portions
yeah dont sweat it too much
i think ghost probs surprisingly useful if you have rank 4
there are a lot of occasions where it jujst saves you 50%+ of your toughness without you even realising it
yeah id believe it
is this how commissars and sgt's stay alive
CMON EMPEROR
is this the tac axe that is considered good?
flamers are very cool (not sarcastic this time) https://streamable.com/wm9fi0
Mostly pinning fire and you combine it with Psycinetic's Aura/Cerebral Lacerations, Kinetic Flayer and Ascendant blaze.
The other blessing to have on it is Blaze Away but Pinning Fire + AB is the interaction you are after. You should ult with your shredder out and then keep staggering things with shredder while the flames are going to keep up the max stacks on pinning fire.
wait doesflayer proc cerebral?
thanks 🙂
Yes, flayer is just a regular BB but without any peril cost
Running 2 1 1 2 1, what's the best last tier feat? I was gonna nab quicken since it helps you get charges faster, and I play mostly brain burst and staff
Why would you run warp absorption? (First column number 2)
And what weapons are you using
@worn heron
I felt it helped the best w toughness regen at the time I picked it, but when I was low level as Psyker the game was still in beta so I never changed it; i imagine another feat is probs better
I use the Mark IV trauma staff and the Mk V psyker sword, whatever it's called
hadron punishes, hadron rewards
@worn heron warp absoption gives you toughness when you don't need it and it's hard to regain with it when you need it the most (under ranged barrage)
Take number 3 (quietitude) with Trauma. Trauma staff generates a lot of peril so it works very well.
With the route you have build you want to take wither 1 or 3 for the last feat depending on if you want to use your staff more or BB effectively every now and then
Just wait for them to remove locks in 2 years and you can get those perks fixed
lol, i wont wait
ill just grind out another one or stop playing
I have no faith in what Fatshark will do with this game
given how barebones the content has been so far (missions etc)
@worn heron mk V is the Illisi force sword which is best at horde clear, I recommend you to try out Deimos with Trauma since you already have horde clear and control with trauma.
Some examples what you can pull off with a well built Deimos
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
crit to flak and warp flurry to T4? is that what I should do with a Purg?
ir crit damage to crit chance?
Thanks for the help!! I'll give your tips a try 
god damn I got trolled twice by a surge user in a single game
first time they surged a poxburster when they were opposite of me, but the burster was enough through their detonation phase to not explode on me
the second time they just sent the burster into my ass as I was pushing it
to be fair the second time the burster was in a tunnel and they were near me
so it's just wonky behavior that the burster flew towards me instead of away from me
but god damn did I not like my twinky 150 hp ass losing all that health
That just comes with the territory
you either skip multiple med stations or you get nuked from existance in 10 seconds
should've known not to push the burster since they were just using the surge staff and only had 12k melee damage
mfw I quickplay into hi int stg and see a book in someone's inventory
76hp
light sneeze kills you
bro you takin screenshots by moonlight
crit chance - you want to pump to 80% peril for 20% crit from WN4 and get sweet +5% from blessing - and you stop flamming everything only when crushers comes into play...
laspistol is damn good fun
God gave you life and spat in his face lmao
my life is not his to give

... spoken like a true psyker, seize the day lol
seize this
I wish laspistol would get good rolls for me :c
Pls give me Ghost I beg you
you've yet to please hadron enough for that, varlet
sacrifice your plasteel for the greater good
ahaha some dumb asses in a hi shock just kicked me because they failed to understand the differentiation between a kinetic barrage build and an ascendent blaze build
thats exactly what happened
they thought I was doing hoard clear with a surge staff
thats how literally stupid they were
good luck to them their mission reset so the only new players they are getting are quickplayers at 9 am in the morning
I hope those dudes arent in here cause that is embarassing
i think thats on u tho
u asked and he replied
Thats on them for failing their reading courses
Let him learn
Should have used recon lasgun 😎
I kind of remember why I blocked you now
I’m sorry are you mad he brought up a valid argument
its just hilarious how bad the reading comprehension is
Dude you made the problem
and the white knighting
though you did escalate it with the toddler sentence
oh yes of course
Just use purgatus it’s not that hard
I absolutely did and I would rather be kicked from the match than have to suffer through their incompetency
Just carry lol
haha
i mean the guy replied he was gonna use surge but then you chose to use surge after receiving that information
I wish there was a way to not get paired up with premades
so of course theyre gonna question it
I dont get the entire point of this conversation
It’s always the no pfp guys that are fucking wild
it will only be 2 max
Like going surge and AB isn’t that good
I definitely prefer KB lately, especially with a lot of veterans
On a surge the horde clear is melee
Quicken is where it’s at trust me
not trusting you at all
You should I used it once
losing warp charges makes me sad
I dislike the gameplay flow of it
since I generally despise having to ever brain burst
and I don't like to run communion over aura
flayer and communion helps a lot
then u can just run around hitting ult
and when you do have to bb you can ult even more
though I suppose with warp unleashed, the downside of being unable to two-shot bulwarks w/o 4+ warp charges is gone
I like how I can spam trauma even more
I have 2 trauma staves one for actual gameplay and the other for fucking over vets
Literally like a -7% damage roll and low charge time but max res and quell
setting aside... everything else involving what you just posted, it's 'horde', not 'hoard'. A hoard is a pile of treasure that a dragon might sit on.
No, I really am there to clear out all the loot.
my main dislike of Quicken is that as a talent, its actual useful component is inapposite with its "main" component
Since the change to grant 2 Warp charges at a time, Quicken is true joy. Having a special interrupt available almost constantly is so damn handy
the real purpose of that talent is to be able to get warp charges more quickly and maintain max stacks without as many BBs. But if you want to do that, then using your burst is actively bad for you because it means you have to rebuild charges. And if you're rebuilding charges, then the cooldown reduction is a waste because you won't want to use burst again that fast anyway, and if you're not rebuilding charges, then the cooldown reduction doesn't happen
so it's basically a "make it easier to keep up charges with just Psychic Communion in exchange for never using your burst" talent
Get you ti-84 graphing calculator ass out of my sight
and that two-charge component is, in fact, enough for people to want to have it just for that. But it feels bad that the two parts of it work so antithetically to each other
Stop thinking all the damn time
Slightly mixed terms here, I think. (I assume you mean "wrath" most of the times you say "burst").
yes, I mean Psykinetic's Wrath
burst is just a catchall term for me for any game that gives a character an "ability with a long cooldown that does something special for their kit"
quicken is goated for being a zealot psyker
on this note, I therefore disagree. The most useful component of the burst for Trauma is instant peril reduction that doesn't stop Flurry stacks. You can use it mid-cast, reduce, and keep exploding away. But if you use Quicken, it shreds your warp resistance from Inner Tranquility and lets you get in fewer total casts unless you luck out with Psychic Communion procs while fighting.
Quicken has its uses with the change, but I wouldn't put it with Trauma. Or at least not Warp Flurry Trauma. Maybe Blaze Trauma.
I wouldn't use quicken if I wasnt using melee as primary weapon
^That is such a use
You NEED to troll the teams vet at least once
I'll admit that I'm very much a Kinetic Barrage person. Partly because of the number of times I accidentally manage to hit F rather than G when wanting to select brain burst - at least then I get to pretend I did it to get rapid fire brain bursts for a few seconds rather than "um, yes, I did just blow all my warp charges when there was no-one nearby".
I like guilt-free usage of my ult
I feel like that could apply to either Quicken or KB based on your priority 😛
but blaze trauma obviously needs AB
KB at least is a strict upgrade
I like KB mainly because if I'm in a situation where my teammates are pinned down or otherwise failing to take out very-far-range gunners, I can snipe them all down quickly
I should consider changing my key layout, but I've got an ergonomic keyboard that means there's a large gap left right of T, G and B, so a lot of the keys aren't very practical for gaming.
KB gives that slight edge in killing enemies before my teammates can take the kill
with quicken I usually get like, 1 BB off and 1 proc from communion before I use it again
which is 5-10s max
I wouldn't say it's needed, but you're right that it's also better than Quicken
lets say "wants" AB
If you're popping elites back to back, with the cooldown reduction feat, you can BB non-stop effectively
some sections are painful if I don't snipe the gunners
fuckers will push your ass so much
accidentally input a dodge-slide a frame too late and you just get the entirety of your momentum killed
I like having Wrath always available for it's utility. Being able to instantly interrupt something has saved my ass (or someone else's) quite a biy
I simply pray to god that another disabler doesn't come for my ass before my ult is back up
you only posted one screenshot
but the answer is "one of your Slaughterer Force Swords" obviously
or do you mean "which one to extract"?
No slaughter on axe Fatshark pls
during the time I played with Antax, I certainly never found a situation where it was feasible to attack 6 times in a row without blocking/pushing, so I'd maybe save Thrust instead?
its base damage is enough to clear out chaff without any power boosts, so Thrust would help it do single-target damage
We can only see one weapon so we don't know.
I mean the blessings
^
But I already found the answer
Took Decimator, despite wanting Thrust
holy just finished Chasm Station hi gauntlet with 0 deaths
it feels like bragging rights to do it xd
Nice c:
Just finished the same, not zero deaths though
But holy shit when the director goes it goes hard
useful Ogryn you've got there
heres how it goes
I hanged back and prioritize killing the gauntlet waves before focusing on the boss
there's a plague ogryn and BoN in the mission
definitely the most intense game Ive played in recent memory
Yeah same here, really good at reminding me why I still play tbh
less than 2 weeks
Diablo 4 being talked about out here like its a Darktide killer or smth
2 completely different games
nice thing with DT is that it's one of those few games that really doesn't have "you MUST PLAY DAILY, PEASANT" systems
different genre
unfortunately. some people dont get the memo
I've simply not logged in for weeks when I felt like not doing so, and then popped in regularly when I felt like doing so
they have that weekly and hourly shop reset for that shit
anyone who gets to any appreciable level of endgame knows weeklies actually don't matter because Melk doesn't give good items frequently enough
and the hourly shop can be checked with a browser extension when you feel like it
Im just waiting for melk to give me T4 PC
which I check even when I don't play, mind, because it's easy to check, which is why I have so many 380s
I agree bloodthirsty on illisi makes sense, but wouldn't shred be more optimal since you don't have to land heavy charged strikes or spend time charging them
but even if someone didn't do that, it wouldn't really make them "lose out on important stuff"
flayer AND communion oof
didn't realize we were still back in january
While part of me is being cheeky, and part of me is speaking about my own desires versus the community at large, I think the Venn Diagram of "people who like a grungy, gothic horde shooter game in the 40k universe" and "people who like a grunchy, gothic horde aRPG game in the Diablo universe" are very close to being a perfect eclipse
doesn't mean one will be played at the exclusion of the other, but D4 is a sensation in terms of player numbers atm and, from my own judgment of D4 gameplay compared to previous Diablo iterations, that sensation is justified
so I'm not going to be surprised if it will cause a playerbase dip, even if it's a temporary one
i mean new game
I guess it's heresy to roll necromancer in d4?
and darktide no new content
is Decimator meta for Antax mk5? Just for the blessing.
im running headtaker lvl2 on my axe atm.
darktide no update no news no content
Darktide actively delaying what little news it was supposed to have
Hopefully some news this week though
how so?
er guys we yeah uh new map uh yeah erm content coming soon in the next couple months er maybe yea
Feels very nurglish to resurrect rotten corpses to fight for you
did you never get the memo that the Imperium of Man is a skull-obsessed death cult?
Servitors
Imperial Saints
Legion of the Damned
Sanctioned Psykers
Hold true in your heart that what you do, you do for the Imperium and for the Holy God-Emperor, and all else is simply a necessity to fulfill your pious obligation
(disclaimer: my two main armies are Necrons and TSons, so I may not be a reliable authority on Imperial piety)
TSons/Daemons of Tzeentch, really. With a few Chaos Knights interspersed in there.
ahem All praise the God-Emperor who is definitely not a decrepit corpse
Mornin Spark’Eads
mornin sweet brute

Milkymelky lactating extra this week.
holy feck what a numbers
POV: you are a dreg rager and I’m using this Kicky
I wonder if Fatshark has had over a million crash reports by now...
Then again that number sounds way too low.
They probably have a hundred from me.
woah, that bad?
I just crashed in the Psykanium changing inventory presets. =)
I rarely crash during a regular game tho.
But I've been playing since November 27th or 28th.
Ah day like day, I thought it's normal XD
Had one "Out of Memory" crash...when Darktide was using over 44 GB of RAM...lol
Filled up my pagefile
Oo oof
that sounds like a bona fide memory leak
Never seen a memory leak THAT bad. =)
Question: How long would it take Darktide to leak 512 GB of RAM...
Answer: Next Week ™️
I’d change Weakspot to unarmored
I’d change Weakspot to maniac
I want to see his melee weapon first before judging Maniac vs Unarmoured
I can two-shot a Mutant with my Illisi since it has +Maniac and jacked base stats. For all the other Specialists, there's Brain Burst
I have an Illisi that can two-shot Mutants without +Maniac. =)
Really dont get why people dont seem to like essense harvest at all, I tried using warp absorption and I was losing a lot more health. But then again im almost constantly brain-bursting so im basically constantly regenerating toughness
bb is not a real weapon
Quietitude is the best
bb is so you can reach across the map and sneeze on something and it'll die (tm) in one or two bbs
grandpa's got a migraine and he's givin it to you
the other two give you toughness when you're killing stuff...Quietitude gives you toughness when you need it to get back into action to not take damage.
Best paired with a LOW warp resist Deimos/Illisi =)
cmon 0% warp resist force swords!
you are not a real person >:^(
everyone on the internet is a bot except you

The Psykanium is a time warp!
Is it worth having crit on purgatus?
Not as a perk but with warp nexus
Barely gives anything with crit
You get 2 soulblaze stacks per crit
Wasn't there a blessing for that
No
Crit have 2 stacks
If you crit with purg you get 2 stacks instead of just 1
I don’t even know if you can get that on purg
naw, it's good as a perk too
not saying it's obligatory. But it's nice.
Trauma and Voidstrike
How do people use the voidstrike? Whenever I see people use it they delete entire hordes. When I use it, I can't even kill a poxwalker
they don't
I have a soft spot for Warp Absorption, even if it is quite gimmicky. 20% toughness per kill on Illisi specials is funny
It's 15% tho, unless they didnt update the text?
I don't know what you're seeing, but Voidstrike has a 6-target hardcap on its "cleave"
You get your melee kill toughness too
best you can do is max its damage roll, get Transfer Peril+Warp Flurry, and shoot off many bolts over and over
The hitreg is kinda jank, so you have to aim a little overhead to get more reliable headshots. Then just listen for that sweet popopopopopop sound. That's the true path of the Voidstrike
Also for extra jank, Voidstrike charged shots don't show orange damage on headshot vs Reapers in the psykhanium, but they do deal headshot damage... 🤷♂️
@sharp kraken Warp Flurry + Transfer Peril hold RMB and click LMB about 1/sec
@fresh steeple Void also has a fairly large stagger and stagger radius that stops the horde where the explosion happens allowing repeated shots to continue killing.
I think the large radius is suppression rather than stagger, isn't it?
@sharp kraken don't listen to Bad Karma he's just a hater stick on numbers and not on actual gameplay
Sure. But you can say that about... all of our staves. They asked about damage output
and I said that damage output is going to be lower than they think because of a hard cleave cap. That's fax.
@thick beacon I don't know for sure, I just know they all do the kinda "hunker down" animation when it explodes near them.
Not really sure about the difference
Ye, the hunker down is suppression. It will stagger in the near radius, but that's only like 2m or something
@thick beacon ok, well either way I find it very effective.
Likewise; it's my preferred staff from a fun perspective, and I've found it effective
It does confuse me as to why it even has Terrifying Barrage as a blessing choice - I can't remember what the Blast Radius stat can reach, but it'd probably close to Tier 2 TB at least?
Voidstrike charged attack has barely any suppression.
How do people use the lightning staff effectively, I feel like I'm just tickling the heretics
It picks 2 enemies to deal max damage too I think so unless it’s those 2 you just tickle them
A little annoying but the staff if crowd control first damage second
It feels like there's much better crowd control i.e soulblaze staff
That’s a damage staff it destroys everything you point it at
Which is a form of crowd control
Surge because it stuns
I guess if you could consider purgatus cuz the crowd is probably pretty controlled if they’re dead
you supposed to use it effectively against armored targets and tickle the rest
so i should probably replace run and gun with warp and also replace crit? not sure which perks are best on surge
warp nexus blessing,
crit chance/flak perk iirc
Hey all, anyone able to assist with Psyker penances? Have to do it in a private game
Kurze?
I wish lol
wasn't sure if here or general was better to ask thought here was more appropriate
I can’t do it now I’m busy
no worries
Sorry
it's all good man
Just put your friend code in your name
I'm on most nights Conrad82#4100
Steam friend code
bit late on this, but Surge is not a damage staff
you use it effectively by using it as little as possible
pair it with Illisi, play with a melee Psyker mindset, and only pull Surge out to lock down elite clusters, specialists, and sometimes gunner squads that are too far away
okay so not the kinda build i wanna try
the only way I consider a Surge Psyker to be playing the game properly is if their damage percentages are, like, 80% melee 20% ranged
what are you looking for?
melee as a secondary mostly staff and brain blast
then you want either Trauma or Voidstrike
Purgatus is a mix of melee and ranged imo, based on what you're fighting
Trauma can be used as a secondary to a mainly melee build, but it can also be an almost exclusively ranged weapon
Voidstrike is basically good for nothing except rapid railgun shots
reject staffs embrace autopistol
tbh ive really liked voidstrike, it do feel like bowling
look i'm not playing psyker to use a gun
thats what my veteran is for
this is the most recent game I played last night
with Trauma
Take Deimos sword (looks like a weener) with executioner and warp unleashed and purg/trauma/voidstrike
the only melee kills the entire game were, like, two Mutants and a dog iirc
I hate the layout of this scoreboard its too much
sorry. I have everything enabled just in case I want to look at it, but I honestly don't take much of it seriously to begin with
Actual Damage dealt, and then Melee Kills and Ranged Kills
those are the relevant numbers to your inquiry of "I want a build where I only use melee on rare occasions"
the damage section is duplicating a bunch of the basic mods numbers. specials killed etc
you need a reliable team too, at least i do for now as low level psyker
I basically only pull out my sword under the specific conditions of "Mutant/dog incoming," "I'm stuck in a corner against chaff and can't charge a staff explosion in time," and "monstrosity, maybe"
if you're talking about what you play when leveling, the answer is 'whatever is the best garbage I can get'
Trauma in particular is basically a cripple's walking stick without maxed stats
I'd never recommend it to a leveling Psyker. I'd just tell them to run Purg with some decent melee option because Purg is the simplest staff in terms of positioning and aiming
"aim generally in the right direction for RMB, and use LMB to stun targets that get too close"
@fresh steeple I found Trauma to be ok when I first got it until I found Void and the Flurry+Transfer combo.
Purg seems to require Warp Nexus to really kill, up until I recently made one with that I never felt like it really did anything for me.
I honestly think you can level with any of the Staffs as long as you're playing on a difficulty that matches your level and equipment rating though.
They're all useful and effective if used right and everyone should try each of them out to figure out what matches their preferred play style.
all that crits do for Purg is apply stacks faster. They don't increase damage thresholds. They're purely a matter of faster ramp-up
Trauma is astounding at high stat thresholds, mediocre at middling thresholds, and unusable at low thresholds. I can say this having played with fairweather friends who used lowbie versions of that staff, and thus directly compare. The amount of charge time it takes to get a lowbie Trauma staff running makes it functionally impossible to use as intended
you'll cap out peril after 3 or 4 full charges and take 5 seconds to quell
it gets the biggest glow-up of the four in terms of stat thresholds. Purg can still do its job at the same speed with lower Burn stat, Surge can still fully stun at the same speed with uncharged shots, Void can still shoot off a lot of bolts in lower difficulties even if you need to manually quell because you didn't find Transfer yet
though if we're assuming Josh is, like, playing Sedition missions and stuff, I'm sure it's not going to be a damning circumstance to use any staff with low stats. It's just that Trauma won't be able to fulfill the role of "extremely rapid constant explosion machine with no melee damage" because it takes too long and costs too much peril to get off sufficient casts. You'll need to be more willing to use melee attacks
psyker is the last class i'm maxing out of the 4 I just like getting opinions and ideas from people who have palyed the class more. I appreciate all the info
I direct your attention to this
gives you an overview of "what our main options all do" and lets you pick yourself what you want to do (if your goal is to keep within meta confines, anyway)
annnnnnd I'm just going to snip that linked comment, since it answers a lot of my own questions 
turns out you can just push captains over with the sword.
diff6 they start mixing captains in as minibosses
if you have an 80% quell speed staff and you can generate 100% peril in less than 6 seconds, then Quietude provides as much or more toughness than essence harvest without constraining you to using a specific weapon
out of curiosity could you push a captain into a hole and instant kill lmao
Yes.
Or possibly, it's happened in the past.
Oubliette captain is already easy though and chasm terminus has no holes.
My build has a lot of peril resistance
they don't know about the chasm terminus hole
how did you get that scoreboard?
Is that a mod?
there you go sibling
thank you!
You need Scoreboard Damage as a secondary mod for all of that extra data
thanks, i'll get that as well then
I always thought it was super weird that the game doesn't have an endgame scoreboard so it's nice you can get a mod for it
in earnest, do not rely on it much. It'll cause some serious tunnel-visioning and bad gameplay if you think of it as some sort of arbiter of good gameplay
its primary uses to me are 1. seeing how much damage you took, 2. seeing breakdowns to determine if you have any gaps in your damage output, and 3. determining if you're hogging ammo (for classes/specs that use guns, anyway)
Yeah the extra info is super useful when comparing builds I'd imagine
its also fun to just get massive numbers when your build clicks
also siblings, which perks do yall use for purgatus?
just got this new toy
reroll Unyielding to Crit Chance
or rather, don't
becuase both of the blessings are big rip
Im replacing TB by warp nexus T4
RNG is still garbo compared to Flurry
but if you intend to use that, then yeah, I'd say Unyielding into Crit Chance
Im not gonna use more than 2-3 puffs so I wont make use of flurry much
not bad tbh, only missing +2% toughness
hmm
would ya look at that
perhaps the best Emperor's Gift I've ever gotten
hmmmmmm buy it, or don't buy it because level 75 Stamina Curios are bugged indefinitely?
what is wrong with level 75 stamina curios
they only give 2 stamina for some reason
reminds me of the bug from december
where stamina curios capped out at +1 no matter what
the good ol' days when I ran three stamina curios
on one hand, it's a damn good +3. On the other hand, I don't really run stamina curios. On the other other hand, I have way too many Melk points
Ima buy it methinks
a +3 with Revive Ally and 30% Toughness Regen is pretty nice imo
maybe swap to Stam regen or something I dunno. I almost feel like I shouldn't even have Block Efficiency anymore, since nobody ever wants to fight Daemonhosts
and that's my main reason for having that perk
i keep mine because the only time i find my curios to be useful is when someone goofs a dh awake
I like my stamina regen since it's more generally applicable; I like toughness regen and toughness on the other slots similar to what Pygex has on his curio
since nobody will answer in general
is anyone dealing wiht bugged Melk contracts that don't update after missions?
mine will only update if I run a second mission or sign out and back in
and I don't know if it's a recent patch issue or a mod issue, but it just started happening a few days ago to my recollection
it happens to me as well
do y'all think we'll ever get these stances?
slowly approaching perfection
could say the same about the portraits, and unused cosmetics and accessories and weapons 🥲
but yea most likely in the future prob
at least we got a bit of diversity with those now but we still only got the same three stances
so many missed opportunities. you'd think they'd be easy to implement.
esp the weapon ones. just come up with a kill count for each, slap them in an achievement and boom. done.
maybe im wrong tho, who knows
yea it would be easy for sure
but i still believe the fact they want to release this "content" slowly, gradually strategically
so that people will think they worked on something when in reality was just something that could be done very quick
sadly many companies do this anyway 🥲
delaying content that was supposed to be at launch
and offering deceived as "free update"
woo lad
first time I've ever run HISTG on Smelter Complex
that last room is one of the worst things I've ever experienced
our original fourth ragequit too after dying several times at the beginning, and we did half of the mission with a bot before the Ogryn joined
barely clawed to the end. At least that last bit doesn't also have a bunch of specialists in it
Yo is toughness really that good?? Never tried it
I use block efficiency
The smelter can be brutal because you have the demon growths. Horde. And the specials to worry about
Toughness Regen Speed increases the speed of toughness regeneration from coherency
most weapons have a base coherency regen speed of 7.5 toughness/s, so +90% scales that to 14.25 tough/s, which is quite a sizeable and noticeable improvement
regen speed? It's verrrry good
You don't take any bleed through dmg when hit with 100% toughness, and given how fragile pysker is the best way not to take dmg is to be at 100% toughness all the time.
against ranged engagements where you're usually with your team, it's very nice
I don't rate block efficiency because I always run kinetic deflection to use peril for block.
and with the fixed block costs for force swords, it's not really needed as long as you run +3 stam or KD
at least with the Illisi, I only find myself having to ever block ragers
or when I'm running around the tree in Hab Dreyko's finale and blocking as I spam dodges
also when you rez a teammate in the middle of a horde
ah that too
also if you want to be safer blocking Daemonhosts, assuming you have teams that actually let you fight them
just spam dodge and melee the DH, then it doesn't matter if your team are cowards
any time I've ever fully dodgetanked a DH nobody can ever apparently do damage to it. I don't trust their aiming capacity after multiple situations where I'm dodging in circles for 5 minutes until I eventually get clipped by a spawned mob from some other direction
so I prefer stam and some BE so that I can actually stand still a bit or take a blocked hit
but nobody ever fights DHs anymore unless there's a Hammer Zealot on the team, so I rolled off BE
That's why you kill it yourself while dodging.
I just ain't that good. alas
I can fight them while dodging and blocking
I can't solo them while dodging and blocking 😛
I've kited daemonhosts with only a cleaver 3 times on heresy before
You just need to pray the team does damage, then find a good pillar or bit of terrain
yeah, that ain't the hypothetical, though
they're saying one should solo the DH
theoretically anyone could, given enough time and no other mobs interrupting
i've only seen zealots solo a DH, once with a knife, and then several times with TH ofc
Only block if you miss a dodge and get off max toughness, then stand still blocking to get enough peril so that when you go back to dodging it turns into enough toughness to put you safely back at max so you can safely attack again.
the patterns are relatively predictable, and there's a small window where you can get in one hit, but it would take a hella long time
yeah you can't be perfect for that long
although your hp pool lets you fuck up a bit more than other classes
apparently Meow can, but he's taking the piss, I believe
there's more to worry about than just the DH
if it's literally just the DH the whole time I could do it, but you'll inevitably trigger mid-boss spawns if you take too long
I'm actually serious, DH are easy once you get it. I don't normally pull them because no benefit. But if a teammate accidentally pulls I make sure I do first damage so it attacks me once they die and the run doesn't get screwed.
I literally do not believe you. I do not believe you are capable of soloing a Daemonhost with no team support at all in the middle of a Damnation run while other mobs are coming in.
It's so extraordinarily bullshit-sounding to me that I won't believe it without a video of you doing it
I probably have it in a video, can find of you want?
Sure. Go find me a video of you soloing a Daemonhost while also tanking it, in Damnation, with no teammates to help you with either the Daemonhost or with mobs.
I will gladly watch it with sublime awe and declare you the best Tide player I've ever seen if you can pull off something like that
(incidentally I'll also question why your teammates all stood idly by and watched you do it :P)
Lol, yeah i don't have that video, my teammates aren't ever that braindead. Will ask them to be and get back to you to prove the point though.
you don't have to prove the point. It's okay to have teammates who help you with Daemonhosts. They should.
I can tank and solo attack it with other mobs around, I don't think I could also kill all the other mobs at the same time beyond helping out with AB.
setting aside such bizarre hypotheticals
I'm sure I'm not the best player. But still once you get used to just dodging constantly the DH always misses, and so you are free to swing your sword and slowly kill it.
I'm surprised you took Combat Ability CD
either of these good blessings for the trauma staff/worth spending for to earn?
they're both astounding
it is great, ult more often = more dmg. none of the other curio blessings help with offense.
and frankly the weapon itself is pretty worth using right there, as damage isn't that important
the perks are a bit weak
but yes, those are BiS blessings for Trauma
ohh okay
I would collect it and save it iwthout extracting
and then when you find one with higher stats and one of the two, you'll know which one to extract for the craft
word ty
haven't really played with trauma staff since launch. I hear it's gotten better?
substantially
they fixed several bugs with it
it's now astounding
the only numerical change was the cut down of the peril generation on cast
so instead of doing 47% peril at 80% warp res, it generates something along the lines of 24% peril now
and there's the benefit of being able to take full advantage of blessings like warp flurry
the one I'm thinking of fucked with Trauma as well
either way, Trauma is much better
and to wit, a Trauma staff with max Warp Res and max Charge Rate will generate 16% peril for a full cast if you have 6 Warp Charges and Inner Tranquility
and it will generate 9-10% for a full charged attack under those same conditions with 5 stacks of Flurry
trauma with inner tranq, warp battery, and 5 stacks of flurry is simply the most sublime experience
just constant explosions everywhere
entire packs of gunners vaporized the moment they show up
pox hounds flying through the air, poxbursters dying 20 yards away
countless teammates saved from melee elites
because unlike them i have eyes and can see the mauler .3 seconds away from crushing their skull in with an overhead
Entire squads of Ragers and Maulers and Crushers just being juggled through the air
trauma staff is so funny for melee patrols
cuz u can just solo them so comfortably
with minimal dodging
honestly one of my biggest peeves in any team engagement is someone letting a single poxwalker slip behind and me either dodging from the sound or imssing the dodge and losing my stacks
not having to ever kite is super nice
like, "people, let me work my art, thank you very much"
when the class that has infinite dodge force sword also has trauma staff
survivability for days

