#psyker-class

1 messages · Page 548 of 1

crude cape
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im lvl 95 on my psyker so needed something different

shadow wigeon
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A good surge psyker shouldn't be competitive with a good dps, though. You should make it easy for DPS to melt all the big threats, which means they can spend more time doing damage. When there are no threats, you can melee mobs, but shouldn't be your priority.

Difficulty matters, of course. Surge does not have much to do on low intensity, or even normal at times.

fresh steeple
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by competitive, I mean "within a hundred thousand damage of the next lowest guy"

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when I look at scoreboards and I see Surge Psykers in Damnation maps doing literally one third of the damage of the next lowest person, with 95+% of their damage coming from the staff

spice veldt
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you can always be competitive if you just use melee liberally

fresh steeple
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and I watch them, in game, spamming Surge on horde poxwalkers

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they're bad. 100% bad.

spice veldt
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it's not like every single situation in the game warrants the surge staff

shadow wigeon
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I would hope that the top dps has at least 2x my damage. When I play surge an I'm close to someone in damage I am concerned.

fresh steeple
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they're playing poorly and making the run worse, and functionally being carried

past bear
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Is this worth keeping?

fresh steeple
shadow wigeon
spice veldt
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the perks are bad and the stat distribution leaves a bit to be desired
it's fine

shadow wigeon
fresh steeple
past bear
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Thanks

fresh steeple
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Infested Enemies is a joke stat on Surge, so keeping +1 Stam is unironically better, and that's feelsbadman. But Flurry level 3 is fine, and the stat spread is fine too, but for the fact that it's a sub-350 weapon and therefore is missing 30% stats

past bear
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I really only do void staff on psyker and don't have much else in terms of other stuff. But starting to branch out

shadow wigeon
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If you put Nexus on there, it will randomly crunch elites more often.

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Becuase blocking uses Stamina ordinarily, when you use KD to peril block, the math (partly) is based on how much the block would have cost in stamina, effectively.

long wharf
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Flak instead of maniac

ornate hamlet
#

What should my curios main stat be?

spice veldt
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the usual recommendation is health

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if you don't run kinetic deflection, a +stam curio is preferable

ornate hamlet
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I do run that.

shadow wigeon
# long wharf Flak instead of maniac

4 stack you 2-shot a scab rager, and 1 shot a scab gunner, adding +flak doesn't change the bps.
Maniac covers dreg ragers and most of the disablers.
Flak damage on surge is already very high.

spice veldt
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I personally like to stack toughness so that I can be a bit more aggressive into ranged enemies, and I run kinetic shield to get even more mileage out of it

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if you can trust yourself to not get dinked by snipers, flamers, or poxbursters too much; and you don't take too many melee hits, then I'd say that toughness is going to be better

shadow wigeon
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If you're new to damnation, toughness requires more experience to leverage, running +health is safer.
But you have many ways to manage toughness, so it's something you can work with.

ornate hamlet
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I haven't done damnation yet, so I'll stick to health for now lol.

shadow wigeon
ornate hamlet
#

Speaking of grims, is it worth having the resist for that?

near wyvern
shadow wigeon
ornate hamlet
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Fair enough.

near wyvern
#

Even with no health curios you are fine with 1 or 2 having grim resist

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If you go with triple health I wouldn't take any grim resist

shadow wigeon
orchid shadow
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Is there anyway to know who's talking on a mic? Or some sort of indicator?

spice veldt
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at least on higher difficulties, teams don't pick up grims enough for it to be worth it anyways

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there's a voice indicator to the left of that teammate's panel

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presumably, you moved their panel too far to the left with customHUD and it's outside of your view

ornate hamlet
orchid shadow
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Oh, hmm.. never noticed. Not much talking going on 90% of my games.

spice veldt
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yeah it's pretty rare for people to talk, and even then it's either sometimes too quiet or for minor remarks

ornate hamlet
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Or the guy screaming because he thought the jump was close enough to make it.

near wyvern
paper gate
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yo, quick question

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for the middle toughness perk, what counts as a "warp attack"

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is that just staff stuff, or does it also count a charged up force sword

near wyvern
paper gate
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cool, thanks thumbsup_ogryn

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so its only staff stuff, hm

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what do you guys recommend for the toughness perk

spice veldt
paper gate
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im stupid lmao

spice veldt
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I like quietude because it's consistent

paper gate
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i read that as force staff for some reason

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even though i know FS is force sword

spice veldt
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do u mean fatshark

paper gate
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also true

spice veldt
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I find the toughness that I regen from quietude to be good enough for most purposes

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and even if I lack the insane burst toughness that Warp Absorption offers, being able to regenerate any amount of toughness at any moment allows you to proc the ranged damage reduction on toughness break reliably

paper gate
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there's something i'm not seeing mentioned on the steam guide, regarding quietude

forest coral
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ever since they improved passive quelling

paper gate
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it says peril quelled, does quelling mean specifically you getting rid of it, or is it also a passive thing

spice veldt
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both active and passive quelling

forest coral
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quietitude just seems to outdo everything else

spice veldt
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and from Battle Meditation (Iconic) and Transfer Peril (blessing) as well

paper gate
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what about the ult, since that quells 50% or so

spice veldt
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that too ye

forest coral
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yup

paper gate
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damn

spice veldt
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is very nice

paper gate
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that just seems very strong then lmao

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gotcha, thanks

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i've been trying to get into higher tier stuff with psyker since i've gotten comfortable on damnation with the zealot, and i just wind up getting my ass beat more often than not

forest coral
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Its very stupid with the illisi because u can easily stack high peril and let the passive or active quell regen the toughness at your leisure

paper gate
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illisi my beloved

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vanguard heavy attacks are so nice on the force sword lmao

spice veldt
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getting into the habit of spamming dodges with force swords will help quite a lot

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I straight up dodge enemies that I didn't even know were there until the woosh sound plays

paper gate
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that whoosh sound is stuck in my head from my futile attempts of that one veteran penance

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no melee damage or w/e

spice veldt
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I don't have too much of a strong reaction since I usually dodge attacks behind me through the power of infinite dodges

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and it kinda allows you to be very careless with dodges on your staff/BB as well

forest coral
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It was easy to get no elite melee damage on psyker

spice veldt
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since you can just swap back to melee to dodge if you ran out of dodges

forest coral
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on veteran there is always that one unit ready to slap your ass for some toughness and 1 hp

paper gate
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honestly, what's fucked me up the most regarding the dodge system in darktide is something i didnt even realize until recently

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which is that dodging stops stamina regen

forest coral
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unless you'r eusing a force sword

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then that shits free

paper gate
spice veldt
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yeah quite annoying for it to stop

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I run stam regen just to get a bit more stamina during the times that it's regenerating

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it's also one of the reasons why I stopped playing vet lol

paper gate
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i mean, i get why, ironbreaker bardin with a shield was damn near unkillable if the player could dodge and push effectively

forest coral
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yeh, vets shitty stam regen makes them one of the more awkward classes to save team during bad situation

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its odd with them

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one hand, you usually dont go into a bad clutch situation due to straight up firepower dealing with most things in game

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on other hand...

paper gate
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that makes sense why i had so much trouble with veteran in melee after almost exclusively maining zealot for a while

forest coral
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when things are rough, there's only so much you can do

spice veldt
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bulwarks being very annoying since I didn't run bolter/plasma

forest coral
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ye

spice veldt
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brain burst being the penultimate reason for swapping to psyker

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since I never ever wanted to be in a situation where the team got squished by two bulwarks ever again

paper gate
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hehe head go pop

forest coral
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I prefer bolter and plasma but like it's when you are being attacked by weird staggering of hordes

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that are just slightly off rhythm between powersword swings

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i unno, hard to explain

paper gate
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the plasma buff recently was really nice

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being able to pen bulwark shields saves the weapon, along with venting draining toughness and not health

forest coral
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draining toughnes was huge

paper gate
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but yeah, vet wasnt my thing tbh, same with ogryn

kind jay
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good plasma vets slap

paper gate
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zealot and psyker are pretty much what i play now

forest coral
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like the beautiful thing with plasma wall banging

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and ability to one- two tap most things with uncharged lmb in volley

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made it such a safe gun for sniper purge missions or just when game decided to throw armored elites at you

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i still think bolter is better tho

south zephyr
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Alright Pals Siblings, how does one efficiently use Trauma staff?

spice veldt
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I personally have a melee-focused playstyle with Illisi + Trauma

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Trauma is reserved for elite patrols, mixed hordes, and ranged enemies

south zephyr
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Melk had t4 brittle, so I picked it up, thought I'd work on trauma since void falls off and purge blinds me

spice veldt
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Magistrati, Chasm Logistratum (ammo raid), and Commsplex are particularly good maps for the trauma staff because they're closed quarters and/or have a bunch of corridors

restive slate
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It might be me but I've always thought Void was boring

south zephyr
spice veldt
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I like +unarmoured as one of the perks for one-shotting dreg bruisers (450 hp) more reliably since i don't particularly manage my warp charges and I treat damage as my dump stat

restive slate
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I heard some run Soulblaze and Crit

spice veldt
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brittleness and flurry seems to be what most people run

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I like to replace one of those blessings with Focused Channeling so that I can avoid getting shot out of a sprint while RMBing

south zephyr
spice veldt
shadow wigeon
south zephyr
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trauma aiming is so janky

obtuse moth
south zephyr
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guessing this is a meme?

spice veldt
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bloodthirsty is really only ever decent on the illisi

south zephyr
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I do be having an Illisi tho

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prob not worth it over current blessings though, right?

spice veldt
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here's a quick numerical comparison between unstable and bloodthirsty

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I personally prefer unstable power yeah

obtuse moth
kind jay
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yeah swap to it for a few games and try it. then swap back to unstable

fierce sinew
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bloodthirsty in its current form is pretty winmore

south zephyr
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so you hit with special, then hit with another special, and as long as you keep the chain specials going, they all crit?

spice veldt
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yup

kind jay
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its very strong in mixed hordes

south zephyr
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@spice veldt serviceable if I swap out nexus for brittle and elites for...?

obtuse moth
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that one looks fine

spice veldt
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I like my +unarmoured depending on how good you are at keeping your warp charges up

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and your staff has a bit more damage than mines

obtuse moth
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if not you can go flak

south zephyr
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replace elites or maniac though?

spice veldt
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i'm tempted to replace +maniac

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since it's really only going to be dreg ragers that you're expecting to deal decent damage with respect to maniac enemies

obtuse moth
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it works on all specials

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that are maniacs

spice veldt
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I don't think +8% will do much, but it'll be more general since melee elites are the ones you're trauma blasting the majority of the time

obtuse moth
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i like maniacs for hishock personally

spice veldt
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I don't really blast trappers or flamers all that much

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flamers get stunned by my bolt and then whacked by melee

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trappers are just BBed or whacked to death

obtuse moth
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its for killing for groups of specials and elites all at once, or at least whittling them down while theyre stagger locked

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esp if you get them around a choke or corner

spice veldt
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I'd rather melee since that guarantees the kill especially against doggies

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flamers are trivially killed once you're in melee range

obtuse moth
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theyre not in range for that

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theyre in the back of mixed hordes firing

spice veldt
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just knock em down to the ground and then work your way to them and then whack them

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I prefer to have slaughterer stacks up when a horde is around anyways so I'm swapping to melee regardless

obtuse moth
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i prefer not letting them get flames or bombs or nets off

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esp nets

spice veldt
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trappers just get brainbursted or a quick blast underneath

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I also don't manage my dodges, so I prefer not to have my trauma out against trappers

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especially since I'm paranoid of getting trapped from behind and front since i seem to have issues telling when two trappers are coming from behind and in front of me

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and slaughterer just making your pushes knock groaners/poxwalkers down anyways so that you can make your way to flamers most of the time or have the space to kite

south zephyr
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@obtuse moth @spice veldt decided to stick with maniac

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now I just need a good feat build for it, any suggestions as to what I should try out?

spice veldt
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I like quietude, warp unleashed, and kinetic barrage with it

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trauma generates a lot of peril to make effective use of quietude, and warp unleashed is there mostly for my melee and BB

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though that's more of a melee build than a trauma build

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you prob want inner tranquility if you want to get a bunch of casts off, esp with warp flurry

spice veldt
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seems fine to me, though someone who does run an inner tranq build may want to comment since I basically stick to only one build

south zephyr
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and not towards you

spice veldt
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for Groaner's/poxwalkers yeah

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for melee elites and specials, you do want to knock them into your team

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though at that point you're going to knock some trash into your team, though they'll prob be more aware

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I'd rather not encourage the use of trauma for pure hordes but you are free to do whatever

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something to be especially careful about is having enemies knocked into you or your teammates

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causing you to get stuck inside them or surrounded; thus being unable to move or dodge

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beyond that, you're going to be pretty safe in melee

obtuse moth
# south zephyr k, in regards to targeting, gonna assume you want to kill stuff while controllin...

yeah that works, or ab or ab and wildfire ( illisi with slaughterer and unstable power to buff your soulblaze) depending on your setup. aim the staff far to the back of the horde unless theres leaks then do it at your feet. you can slide charge advance with staff really well and make space with your team. if youre ever in trouble you can infinitely do instant casts on your feet followed by the either the minimum amount of quelling needed or you can slowly quell all the way down (even to 0% if needed) and then get back into rhythm

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id recommend inner tranq for all of those if you prefer using the staff

olive ember
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Is arcotash giving his opinion on dogs being 2 BB’s to kill

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I saw melee dogs and it triggered me

austere estuary
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Inner tranq w/ 6 charges and flurry 4 is huge value

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Esp w barrage

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One little thing is it’s even better value to keep holding your charge and barrage during a hold at 100 then cast

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Keep your stacks and also delete additional peril above 100

obtuse moth
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yeah, just remember to use it first at 50% so that you get it back faster

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then do the 100% on the next one

austere estuary
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If you have a big enough horde sometimes it gets really silly too, you just keep casting forever

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Is slightly more important that you make sure to charge as much as possible though without the 10-25% more damage

kind jay
olive ember
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Get another one kekw

kind jay
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just rename it to Ice Staff at this point

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i want to find one with like 0% burn

lilac tapir
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Hey guys, can someone remind me what were the default perks and blessings for Laspistol? This is available from Melk today.

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I'm thinking Unyielding --> Flak and Speedload --> Ghost 4 (or was it Reassuringly Accurate 4?)

ornate hamlet
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I use uhhhhh

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Ghost and dumdum, and crit and maniac

lilac tapir
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thanks, I thought crit is only valuable if you run Reassuringly Accurate?

kind jay
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try both see what feels better

upper ridge
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Is unstable power on ilisi any good?

ember hornet
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crit chance/flak is what zealot channel says

ember hornet
upper ridge
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I have deflector/slaughterer on my ilisi

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So I can change deflector to unstable

ember hornet
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if you wanna run deflector then that's the way to do it

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nah slaughterer is better

upper ridge
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Slaughterer is locked

ember hornet
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oh oops misread

upper ridge
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Ah, I'll just buy it cuz I have melkbucks

ember hornet
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I like memeing with a max power illisi, it's pretty fun, can one shot most if not all human size things once you get going

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and depending on perks can 1 shot more or less stuff

ember hornet
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it does but you get some stupid ones

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like you can one shot mutants and bulwarks

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start killing more than 1 elite in a single swing

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technically you can 1 shot a reaper at max stacks with unyielding and elite damage perks

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for me it's kinda comfy to always have %20% power boost

upper ridge
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Also, should I do soulblaze on purgatus?

ember hornet
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but performs super well without unstable, so kind of preference

upper ridge
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Also, unrelated

ember hornet
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I don't know what people run on purge, I assume warp nexus and flurry but idk, probably in pins

upper ridge
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I have this, and warp nexus 4

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Which one should I scrap

ember hornet
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oh void

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not purge

upper ridge
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Nax, purge is 3rd setup

ember hornet
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sustained fire is pretty bad

upper ridge
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I know, yeah

ember hornet
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transfer peril + flurry for void

upper ridge
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For now I'll go with flurry+nexus

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Don't have transfer peril

ember hornet
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I tried a crit soulblaze void at one point, was rather underwhelming sadly

upper ridge
#

My purgatus is this

upper ridge
summer prairie
#

winkey-shift-s, please

ember hornet
#

I have a tip for screenshots, shift + windows key + S, draw rectangle, paste into discord

karmic delta
#

Xd

upper ridge
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Can't be bothered 😂

karmic delta
#

Its become a meme for people to take a photo with their phones

upper ridge
#

Yep

karmic delta
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Instead of a normal sc

ember hornet
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it's way faster than using a phone lol

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I think that purge just wants warp nexus

upper ridge
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Instead of terrifying

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I see

ember hornet
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yeah

summer prairie
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barrage does nothing

ember hornet
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terrifying barrage is a never take blessing yeah

upper ridge
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Nexus for purg and for void is one blessing or 2 diff?

ember hornet
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all different

upper ridge
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Ah, I have nexus 4 for purg

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Neat

ember hornet
upper ridge
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purg now

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decent i guess

ember hornet
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I think it's pretty close to perfect, has good burn and cloud radius

stone prawn
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2 mission completed still 0 wtfgryn

ember hornet
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elites is probably the only thing, but elites isn't dead

upper ridge
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now i have close to perfect setups for ogryn and psyker

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but middle of the road crap for vet

ember hornet
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if only melkcoin was shared

upper ridge
#

Uhuh

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like, this is ogryn setup

ember hornet
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that cleaver is gross

upper ridge
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i know

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its perfection

cyan notch
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pretty ez to get good staffs

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theres like only 5 blessings

upper ridge
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i dont even need melkbucks for ogryn

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what do i buy with em

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maybe ill build grognum for funzies

ember hornet
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I see no mention of a zealot alt, what is this heresy

upper ridge
#

I have one

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Can't get good flamer or bolter for it

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Using decent tacaxe and mediocre kantarel 9 shotgun

ember hornet
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T4 pinning bolter is incredible

upper ridge
ember hornet
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I finally got one after the last patch when they made RNG better

upper ridge
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But I like XII much more than bolter for vet

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Better for trash shooter cleaning

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Esp if you're 1 vet in the team

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If more I switch according to team needs

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If I go damnation++ with ogryn for example - I just can't switch that perfection

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Also I have thammer 2 with trust 3, works fine, still like tacaxe better

ember hornet
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I only play hammer

upper ridge
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Built hammer specifically for "kill monstrosity in 5 sec" penance

ember hornet
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and psyker if I'm fucking around

upper ridge
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Yet, I guess

ember hornet
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hammer is one of the weapons that takes practice

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and the right rolls and blessings

upper ridge
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Yeah, I don't feel comfortable with it
Both tac and caxe are better for me

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The only good thing is when 8 crushers fuck around, and they find out the buisness end of the hammer

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Or bonking mutants running by

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They do funny physics

kind jay
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wheres my force hammer skinnyfish

near wyvern
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mmh, would prefer a swap for mobi and warp resist but not too bad a base

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exorcist into slaughterer 4 and unarmoured into flak and this thing should be cutting through

kind jay
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that's a sexy roll

near wyvern
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happened to get some melee kill contracts so defnitely giving it a spin tomorrow

kind jay
#

im a special spammer so i enjoy my high resist illy

upper ridge
#

I have a goal now
Accomulate the plasteel cap on classes where I have bis setups

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Or just flex big plasteel numbers

kind jay
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there's a plasteel cap?

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every time i hit 5 digits it goes straight to hadron

proud mantle
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what do you guys think about the illisi force sword compared to the other two?

kind jay
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illisi and deimos are meta. obscurus is... ok

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i personally would rate illisi higher than deimos but they're both busted

proud mantle
kind jay
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yes actually

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deimos special has niche uses because h2 poke is better

nimble burrow
#

illisi can stack full peril all the time, gives it an edge in damage and toughness regen and blessings

kind jay
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while illisi special can be chained to devastating effect

full bane
#

Mornin Spark’Eads

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How’re y’all doing?

wet belfry
#

The root of (x/b) can also be defined as x^0.5/b^0.5

prisma copper
full bane
#

Ogryn can be Spark’Ead too Sitgryn

prisma copper
prisma copper
full bane
#

Doubt it KEKW_ogryn

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I may main Ogryn but I find Spark’Ead a lot of fun as well

prisma copper
#

“I pop head faster with hands than sparkly magic”

full bane
#

Correct

prisma copper
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Or every time you do a brain burst he yells “pop”

full bane
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Spark’Ead is probably ranked as my 3rd favorite class, behind Ogryn and Vet with Shouty at the bottom

long wharf
#

what a pointless patch

karmic delta
#

Here we go...

sterile vale
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According to catfish that was one of the top sources of the recent crashing issues, hardly pointless to fix crashes.

long wharf
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is that so? well okay then

spice veldt
molten burrow
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I think the dogs are too buggy to buff imho we probably just need a 6th and 7th difficulty

near wyvern
full bane
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Need double barrel kickback

ornate hamlet
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Roadhog roleplay

inland sand
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The Kickback is a great time

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in fact all of the Ogryn's guns are a great time

lunar hollow
#

double-barrel kickback reminds me of the force of nature from tf2

neat sand
# full bane

No what they need to do is let the ogryn rip off the Avenger Gatling Cannon from the Valkyrie after they drop us off :p lol

long wharf
#

imagine watching a cutscene where your ogryn literally rips off the cannon from the ship as it takes off... and then you start playing and can't kill a single mob with a single melee strike

grizzled jasper
#

Unstoppable force of nature ogryn vs one net boi

restive slate
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Netter's a she

orchid shadow
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This wasn't a good sight to spawn into..

grizzled jasper
near gale
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So, uh... do I keep the 15% maniac or 20% unyielding damage on the voidstrike?

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and what do I replace it with?

long wharf
#

you curse Hadron for bricking your staff

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and strip Warp Flurry and try again

near gale
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About that...

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I kind of... bought it from Melk. >.>

gaunt stone
#

Weird melk purchase but you do you

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Personally I would replace unyielding

near gale
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Well I wanted to learn the Voidstrike staff, I had no good voidstrike and the only blessing I had in my pool for it was the t2 Transfer Peril

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I've been neglecting my Psyker for a while

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and it was less than half of last week's Melk bucks

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For the Voidstrike do I want to mostly do fully charged shots?

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I know it's good for hordes in a hallway

gaunt stone
#

If you don't have the blessing that doubles your shots. You would make adjustments to the charge based off of the mobs. Alot of people usually charge around half way.

near wyvern
#

Plogryn is ez solo, it's the ads that kill you

near gale
#

k

hardy kettle
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Goated

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If only mobility and finesse was swapped

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I would nut

unreal harness
#

"My team keeps dying/I might be schizo" build

hardy kettle
#

lol

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I'd go for shredder tho

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that's a ncie mg12 although

unreal harness
#

What it lacks in "rampage" it makes up for in "Okay the shooters are dead"

hardy kettle
#

fair enough

orchid shadow
full bane
#

Spark’Ead Specific weapons ranked based on how much fun I have when using them

kind jay
#

surge in B dont let derpy see that

#

OR DO

steel flame
#

Derpy can come over here and fight to the death for all I care. LET HIM COME

twilit badger
#

Where is your autoguns

#

That should be put into F tier

steel flame
full bane
#

I don’t give a shit what’s meta, Trauma for life

#

I will die on this hill

rustic tiger
#

Greetings, fellow masters of the warp! Quick question: Is warp nexus good on the purgatus staff?

ionic frost
#

Yes

#

that + warp flurry is BiS imho

ionic frost
spice oar
crude cape
spice veldt
#

God bless the illisi

full bane
hollow current
#

holy shit im going to throw a fit. why does it feel like warp resistance only dumps 1% of the time on the force sword.

crude cape
#

purg is fun, but its a bit mindless sometimes so i could see trauma having to aim and have a higher skill cap being more fun

full bane
#

My vet gun tier list KEKW_ogryn

#

Love the Laspistol

spice oar
prisma copper
#

I wish the revolver was more viable

full bane
#

Same Sitgryn

#

It needs more damage to be worthwhile

prisma copper
#

More damage and the blessings need altering

fathom adder
#

Bolter and Power Sword?

strong thicket
#

Yo I'm getting into leveling my psyker. What blessing am I looking for on trauma?

spice veldt
#

I don't recommend trauma at lower ratings because it has rather hard stat scaling, but warp flurry + rending shockwave is the usual recommendation

strong thicket
#

I'm already lvl 25 so I'm getting some info for later on and maybe fishing something good out of melk

#

Thanks thumbsup_ogryn

hidden crystal
unreal harness
crude cape
#

if they're running pinning fire shredder pistol, its pretty OP right now, people expecting a nerf, it trivializes the game on a vet lol

hidden crystal
#

I'm not at my gaming machine right now, but I've got one I think is something like 78% damage, 59% Ammo, and the others either 79% or 80%.

#

T4 Flak damage, T3 Reload Speed, T3 Between the Eyes and T3 Ghost.

While that's a fair few T3s, it's a combination I'm pretty happy with.

lilac tapir
#

interesting, playing a random game and the group just found 2 scriptures in the same location

#

location as in area

#

I thought there was a rule 1 script per "area"

crude cape
strong thicket
lilac tapir
#

maybe the hotflix broke something

ionic frost
#

some areas they are very close together

hidden crystal
#

It's actually quite frustrating having better guns for my psyker than my sharpshooter.

ionic frost
#

can be

fathom adder
#

Makes sense too

lilac tapir
# ionic frost some areas they are very close together

true, but I always thought the "areas" need to be separated by the "point of no return" such as a ramp where you jump down and cannot get back up or one of those double door seals where the one behind you needs to close for the one in front to open

#

here it was not the case, we literally found 2 scripts in the same game area

ionic frost
#

yep

lilac tapir
#

I do hope that's a bug and not a new feature that's supposed to make us check all the possible script locations in all the areas

ionic frost
#

no it's just 2 of 16 random possibilities lining u

#

up

lilac tapir
#

I do hope so 🙂

ionic frost
#

it's not common, but it does happen =)

#

check every spawn

lilac tapir
#

straight out of Paris fashion week, one of those "futuristic" ideas 😉

#

imagine if FS had as much money as Blizzard - they would surely introduce their own fashion models just like Blizz did for D4 haha

lilac tapir
# ionic frost check every spawn

so far it was the first time it lined up for me like that, but then again I do remember runs where my group seemingly "missed" a scripture after collecting 2/3 throughout the run but we were sure we didn't miss any of the spots - but we didn't check the remaining spots once we collected a script in a given area

#

so maybe I did encounter this before, just didn't realize

#

I just wish Scripts were in set locations for each map like Tomes in V2... it's already bad enough we have to check every corner for crafting mats...

#

Book Finder and Found Ya are very useful mods tbh, really helps with cleaning the map and maxing out crafting mats on most runs.

short vessel
#

Is the duelling sword and good, and should I boy this one?

near wyvern
# short vessel Is the duelling sword and good, and should I boy this one?

Is it good? Yes. Is it better than Demios? No. Should you spend milk bucks on that? No.

Only spend milk coins if you get a T4 blessing that you need. The regular shop will have plenty of 370+ weapons that you can roll with crafting materials and if you have extra dockets you can dump them on the lottery machine for attempts to get 350+ versions of your weapon of interest.

short vessel
#

Thanks for the reply!

short vessel
unreal harness
near wyvern
# short vessel Btw why demios? Isn't that the stabby force sword?

Yes, it's just a better duelling sword.

It has access to Slaughterer which will make the light spam cleave more than the duelling swords.

The light heavy combo nukes like a truck and works as a decent horde clear even without Slaugherer if you can funnel the enemies a bit.

With Unstable power and +maniac you can reliably one shot mutants with the 2nd heavy on head with some peril.

It has access to Deflector which can get you away with crazy stupid positioning.

It has fast and long infinite dodges so you can dodge (while blocking) and move faster than sprinting. Given how Psykers take extra toughness damage while sprinting, it has better and safer mobility than a duelling sword. Also, if you can go around in circles you can outrun a Daemonhost by spamming the dodges.

short vessel
#

I will get one of those asap

hollow current
#

I've been running an uncanny 4 and slaughterer 4 deimos and it's been feeling pretty sweet.

shadow wigeon
#

A good vet can way out damage anything else, but they are the most glass cannon. Mega toughness regen keeps them safe in moderate problems, but when things are really bad they can get wrecked if they try to stand and bang.

Current difficulty is manageable enough that a good vet can get some pretty silly damage numbers as long as the threats come in a reasonable flow.

hollow current
#

Their insane toughness regen feats and resistance to range damage makes vets fairly tanky. But yeah they're squishy like psykers in melee

shadow wigeon
spice veldt
#

psykers are prob less easily caught out

#

veterans do have a higher toughness pool and 7.5% toughness regen on melee kill instead of the standard 5%

#

so 3x more flat toughness on melee kills by default

hollow current
#

slower stam regen is probably what hurts vet melee the most.

spice veldt
#

yeah it's quite painful

#

still doable but you have to actually think about dodging and pushing

shadow wigeon
spice veldt
#

being noticeably slower and having finite dodges

#

though power cycler exists on power swords to make up for it

hollow current
#

This is a fun deimos build. I just wish carapace was flak. and warp res swapped numbers with mobility

shadow wigeon
#

Great vets know how to stay ahead of impending doom, but a lot of average vets don't know how squishy they are because theyre so used to rolling over most games.

#

Well, big contrast there. Max CC to max dps.. and shredder is over tuned at the moment.

hollow current
#

I haven't played vet since the power sword was unnerfed and that was without power cycler. kinda think they might have nerfed it a bit too much. 4-5 swings with power cyc seems fine imo considering vet has absolutely ass stam regen and low dodge distance + count.

steel flame
graceful eagle
shadow wigeon
shadow wigeon
graceful eagle
#

we can get bunch of blessings nerfs with next update

steel flame
#

Pinning fire is the most egregious. It ramps up to full immediately making a practical permanent damage buff to the shredder

#

It's stagger power is stupid high

graceful eagle
#

i forgot when i played with staff last time since i got perfect rolled shredder

steel flame
#

I tend to bounce back and forth between my god roll brittle trauma staff, my fire staff and my shredder

#

Brings a tear to me eye

#

4 points from perfection

hollow current
#

I've gone back to flak and unarmored on my Trauma.

steel flame
#

If I could unlock unyielding id probably go to maniac

#

Alas

hollow current
#

I just use it to disrupt/stumble the special maniacs. I just like the slightly shorter charges when killing spread out shooters. Was using infested/unarmored for a while but infested isn't really necessary once I get two warp charges.

steel flame
#

Unyielding is nice along with brittleness 8 cause it really chunks ogryns

near wyvern
shadow wigeon
#

It is stupid fun with thrust right now, I haven’t tried without.

hollow current
#

ye rending is a sweet blessing for team play. flak/unarmored covers a lot of the bases for how I like to play the staff. basically delete standard chaff units and throw brittleness on elites for teammates and stumble them till they die.

shadow wigeon
#

What feats do people prefer for Trauma? Tranquil or do you need WU to clear things?

hollow current
#

damn that's bis imo

spice veldt
#

damage is my dump stat for the trauma

#

I build around my melee, so I just pick WU

hollow current
#

i don't mind warp res dumping for quell speed.

shadow wigeon
#

If I don't need WU I'll try tranquil since I am used to that with surge

hollow current
#

my tauma build is 221113 I think.

#

can't check bc ERROR 3001

#

GREAT SERVICE, FAT SHARK.

shadow wigeon
#

Deimos I assume

hollow current
spice veldt
#

one with good stat distributions ideally

vagrant hollow
#

guys which perk reroll? i guess infested for flak or unarmored right?

hollow current
#

depending on the weapon green or blue can be good too if it's in the shop and a god roll.

spice veldt
#

though farming high rating items for blessings is another strat

south zephyr
#

change carapace to flak or UA

spice veldt
#

t4 blessings seem to be pretty common though

shadow wigeon
#

Yes, basically, but there are some tricks with certain weapon, such as purg and surge, for getting blessings.

Ideally don't roll anything below 360 if you can help it. (although that's just a general rule)

#

Check Melk for T4's regularly too

#

It's worth knowing what you are lookin for so you don't run out of milkbucks at the wrong time

vagrant hollow
spice veldt
#

it would be interesting if it's bugged

#

there was a period of time where the armoury gave a bunch of t4 blessings in the past, but that was quickly fixed

hollow current
vagrant hollow
#

i can assure you i crafted many weps and got always T3/4

spice veldt
#

I'm not doubting the occurrence

#

I'm doubting its status as a "bug"

#

is it a typical fatshark undocumented change or a typical fatshark bug?

vagrant hollow
#

i guess fatshark bug

spice veldt
#

sometimes

south zephyr
spice veldt
#

it's worth checking

hollow current
#

It's only worth using if you have load of dockets and want the experience of gambling.

spice veldt
#

oh brunt's

shadow wigeon
#

Yes but it is very expensive.

spice veldt
#

yeah you get more dockets than you can really spend at the hourly shop

shadow wigeon
#

or CAN be anyway

spice veldt
#

so unless you want to buy the docket cosmetics, that's where your spare dockets are going

shadow wigeon
#

When you are starting out, I would always buy any grey or green in the shop that looks viable.

When you know exactly what you want, and you have banked... 300-400K, you can safely gamble at Brunt's for max gear.

hollow current
# shadow wigeon 420 WS @ 6 stacks

neat, appreciate it. You ought to be able to left click dregs on the head at 5 warp stacks. Can probably do it against the guardsmen at 0 or 1. stalkers probably around 3-4

south zephyr
#

do you have melk coins to burn?

hollow current
#

misc info but i occasionally find it useful on stragglers

shadow wigeon
#

Staffs do NOT share blessings with eachother - so i you et a T4, it's only for that staff type.

south zephyr
#

the only thing Melk is good for is rng god rolls and t4 blessings, so if you want t4 WN, might as well go for it

steel flame
south zephyr
#

iirc, crit is really good on purge

shadow wigeon
#

It isn't necessary, but it is popular

spice veldt
#

the DoT itself doesn't crit, but crits apply two soulblaze stacks instead of one

south zephyr
#

stuck in purgatory Sitgryn

shadow wigeon
#

Purg: Flurry + Nexus / Focused
Surge: Flurry + Nexus
Trauma: Flurry + Rending / Focused, or meemstoff Nexus + Blazing
Void: Flurry + Transfer Peril

#

I'm not gonna say that is definitive but that's a quick guide

vagrant hollow
#

how good is surge on void?

shadow wigeon
#

Assuming we're not talking anim cancelling, it doesn't compete with Flurry Transfer

pale basalt
#

Peril reduction and flurry are where its at imho

south zephyr
#

noticing a pattern here loregryn

shadow wigeon
lunar hollow
#

failed instantly

shadow wigeon
#

Flurry is speed AND cost reduction.
It's technically most effective on Trauma, then Surge, then Void, then Purg

south zephyr
#

so I tried trauma out, not the biggest fan of it tbh

lunar hollow
#

(ogryn less so at this point since some of their weapons have received good balance changes like kickback)

#

personally i like trauma

#

it kind of just chunks patrols

south zephyr
#

primary stat you want on purge is Burn though

lunar hollow
#

unless you have asshole teammates

spice veldt
#

trauma's performance also depends on the map

shadow wigeon
#

The stats aren't peak, but you absolutely should roll it to fish for blessings BUT

spice veldt
#

magistrati is probably one of the best maps for it because it's 90% corridors

lunar hollow
#

although sometimes you will do shit like accidentally detonate a burster on top of a teammate because you misjudged the explosion radius on a poxburster

fathom adder
south zephyr
fathom adder
#

What RNG-based loot systems do to a mf. Good things must be rare, therefore most things must be shit

shadow wigeon
#

@gleaming socket Specific to Purg and Surge staff:
When you have a "perfect" staff, when you roll it to blue, unless the first blessing is Nexus 4 or Flurry 4, replace the blessing with Terrifying Barrage 4 if you have it.

This will ensure that when you roll to yellow, you will get Nexus or Flurry (there are only 3 T4 blessings), in which case you can replace Barrage with the other one, and you have a Nexus/Flurry staff (almost) guaranteed.

#

So weirdly, Terrifying Barrage 4 MIGHT be worth fishing for

#

on those 2 staffs

lunar hollow
fierce sinew
fathom adder
#

That's all the Bullshit

fierce sinew
#

you can't roll 2 of the same blessing

lunar hollow
#

there are some weapons where like, most blessings are acceptable

south zephyr
shadow wigeon
#

I just say 4 because it's conjecture right now that high stat roll = high blessing roll

lunar hollow
#

caxe and taxe have a combination of 4 that are good (brutal momentum is a must, then shred/deci/headtaker depending on class and personal preference)

shadow wigeon
#

There's no concrete evidence, just anecdotal

fathom adder
lunar hollow
#

eviscerator is actually gimped a lot by bugs and bad code interactions

south zephyr
#

worth investing further in? think I started it back when I was but a wee psyker

lunar hollow
#

you would need to resolve its issue with actually cleaving stuff

#

like savage sweep not adding targets who can be damaged to non-revs, the revved attack not actually doing cleave damage to targets 5-8 (1-4 are fine, and it resumes dealing damage on 9+)

#

personally not a fan of weapons that either completely ignore the cleave system (via brutal momentum) or get shit on hard by having an arbitrary cap on how many enemies you can damage in 1 swing (like ogryn shovel)

shadow wigeon
#

Correct
You can do this with any weapon (and you may as well), but those staves happen to only have 3 T4 blessings, so if that's what you're looking for, it's easier.

#

If the "high stats = high blessings" is just made up nonsense, then yeah.

south zephyr
#

@shadow wigeon so that purge I linked, you think it's worth swapping out t1 flurry for terrifying and upping to orange? (assuming the stats are good enough to use)

fierce sinew
#

blessing rating and stat modifier rating aren't the same thing

shadow wigeon
#

u r the winner

lunar hollow
south zephyr
# shadow wigeon Yeah, I would

I know quell is usually the dump stat, but at the time I guess I figured damage on purge was negligible so quell was more worthwhile

lunar hollow
#

yeah purg doesnt really need damage at all

south zephyr
#

more so if I can get WN and flurry?

lunar hollow
#

yeah

south zephyr
#

purge build would use inner tranq and battery, right?

#

with AB

shadow wigeon
#

It doesn't need Tranq, really. Try Warp Unleashed, and see whcih you prefer.

lunar hollow
#

you can get some utility out of inner tranq, but its not really that peril hungry

#

when i run purg i prefer WU

south zephyr
#

does WU increase the burn?

lunar hollow
#

i think so? i know +power effects like slaughterer when you switch to FS does

#

it also lets you hit 1-tap brainburst breakpoints with all 6 warp charges which is nice

#

since purg + AB will let you generate a lot of warp charges off burning enemies

south zephyr
shadow wigeon
lunar hollow
#

smth like that

#

i run battery as well

lunar hollow
#

since it helps clear rooms of shooters

deep carbon
lunar hollow
#

its a bit of an anti-synergy if you want to have uptime on 1-shotting flamers and ragers but most of the time i'll have 6 charges with purg

shadow wigeon
#

Wildfire requires specific playstyle/circumstances to be good

south zephyr
lunar hollow
#

it does

south zephyr
#

and with AB you would generate most if not all back pretty quick, right?

lunar hollow
#

the burn stacks scale off your charge count

#

back when soulblaze was 200% vs flak you could clear a room of scab shooters with 1 well-placed AB

#

dunno if it still works now that the modifier is 150%

fierce sinew
#

it still does

#

if you want to kill them faster you want to either make sure to have flak on your staff, switch your slaughterer force sword, or both though

willow hazel
kind jay
#

hadron pls

hollow current
#

damn, sorry about precog.

feral verge
#

sorry about high warp resist

#

rip

hidden crystal
#

I mean, it's not a full 380 base rating, but that's nonetheless quite snazzy.

kind jay
feral verge
#

so do i

#

yeah that's a neat staff

#

i'd change elite dmdg to flak personally

#

the only fault with that staff is not having 76% burn. but it's nbd it's gonna do great

kind jay
#

dump stat on deimos is warp resist mostly

#

commonly used perks are flak/maniac

#

and blessing slaughterer + whatever

#

unstable is a good pick

#

if you dont feel comfortable with 2 wounds go for it

#

curios are just preference

#

for curios you want at least gunner resist

#

maybe sniper

#

nope just use whatever you get with the best stat distribution

#

i think higher rating has a better chance at better blessings (someone else confirm) but lower ratings can get you a nice stat spread too

feral verge
#

bomber ersit useless

#

its only bomber melee attack lol

spice veldt
#

gunner res is also debatably mediocre

kind jay
#

it really is

hollow current
#

I like sniper/mutant/sprint effeciency.

#

been running ordo dockets tho so i can gamble more

spice veldt
#

I run stamina regen, toughness regen, and toughness

#

I spend most of my time in melee and prefer to have more poking power against ranged enemies if needed with toughness regen, which is when the pace of the map slows down and the team is together except on the throneside maps

#

and I just like toughness in general

spice oar
flat shadow
spice oar
#

Kinda pissed now I've had bomber resist on all my characters cause I hate the flames

flat shadow
#

all you should be doing with illisi is dodging

#

Goodbye hordes

spice veldt
#

precognition is horrible

flat shadow
#

left click hold left click

kind jay
#

the problem is what it does

spice veldt
#

+weakspot and +crit damage is horrible in general

hollow current
#

you must not know how +crit damage and +weak spot damage is calculated.

kind jay
#

which is nothing

spice veldt
#

in case you are not privy, weakspot damage is not that good for two reasons.

  • The bonus is quite low. It's 10%.
  • It doesn't actually give 10% damage as you might expect. If you deal 100 base damage and 230 base damage, +10% weakspot damage will make your weakspot deal 243 damage instead of the 253 damage that you expect. In other words, +10% weakspot damage is actually a +5.6% increase in net damage on weakspot hits for the force swords (at 80% finesse).
flat shadow
#

does it make you do less headshot damage

spice veldt
#

no, the bonus is just shit

#

thankfully, it's not actively detrimental

#

just horrible

hollow current
#

if a crit head shot does 10 more damage. another +10% crit damage will make you do 11 damage

#

so it's really pathetic

flat shadow
#

i see

#

At least it's pretty much always on though

#

especially since force swords have no dodge downtime

spice veldt
#

though on the illisi, the special attacks also have a reduced crit/weakspot multiplier

#

special weakspots deal 1.474x more damage to the first three targets

#

I suppose the boon is that it maintains full weakspot/crit multiplier over more targets but with a lower damage multiplier

#

and with illisi, you often end up just staggering or killing enemies before they can even swing

#

since it's not just unconditional dodges that trigger riposte/precognition

#

an enemy has to throw out a melee attack and then you must dodge it for it to proc

tropic vigil
#

is warp res relevant on surge?

#

found one at 42% warp res. other stats are nice.

tender terrace
#

i seem to be struggling to keep peril high am i just not using my staff enough

shadow wigeon
spice veldt
#

and force swords with high warp resistances can make it hard to generate peril

tender terrace
#

like my staff is actively reducing my peril when im using it and i dont have a blessing that does that so im confused

fierce sinew
#

battle meditation proc

spice veldt
#

aka the 10% chance to quell 10% on kill

#

it's one of Psyker's passives

tender terrace
#

ah right

spice veldt
# tropic vigil is warp res relevant on surge?

for warp flurry, it quite matters, though quelling is so fast that you can just quell 1 tick and be able to cast an RMB immediately if you need to spam low-charge RMBs (if you don't run a warp flurry surge)

tropic vigil
#

TY.

#

im working on getting near perfect all staffs, so thatll be good to know before i waste any resources

lilac tapir
#

Question, for grim runs, should I use: A) a curio with extra wound (currently running Toughness on all three) B) switch some or all curious to Health C) keep Toughness but roll ones with some sort of corruption resistance on it instead of let's say sniper resistance? If C) then which resistance should I get (the regular one or the grimoire one)?

tropic vigil
#

i just run whichever curios i have that are best. i cant say if % corruption resistance is worth a perk slot or not though.

#

i think ive only ran it once and never noticed a difference

#

at least not anything that would have prevented a loss

spice veldt
#

I'd personally take at least one hp curio if you know you're going on a grim run

#

I can afford to sac a perk for corruption resistance as well

lilac tapir
#

the regular corr resi or the grim one?

spice veldt
#

both affect grims as far as I can tell

#

at least in the meatgrinder

#

lemme test again

#

I'm not sure if the regular corruption res affects the ticking down of the grim corruption

#

but it affected the initial corruption gained to my memory

lilac tapir
#

the regular lowers HP decay over time, the other the initial HP chunk I believe

fierce sinew
#

can always just run 3 hp curios like a normal person and not have to worry about changing them for grims etc :^)

lilac tapir
#

but I'm super used to have my 164 toughness and extra 90% T regen 😦

fierce sinew
#

as long as quietude stays busted toughness regen is extremely whatever

#

I guess maybe unless you're gunpsykering

spice veldt
#

it does make a fair difference for poking at ranged enemies with your team

lilac tapir
#

I am gunking currently yea, so not running quietude

spice veldt
#

it's better than the other perks so I like it nevertheless even with a trauma + quietude build

meager plinth
#

Go full crackhead and run 3x3stamina curios

fierce sinew
#

I run 3 hp with hp and toughness on all, 2 sniper resist and 1 sprint efficiency

#

and have never felt the need to change for any mission type

spice veldt
#

both corruption res and grim corrupt res affect the initial corruption gained from grims it seems

#

if you stack hp, then of course you don't need to switch things up for a secondary objective that discriminately targets your health

lilac tapir
#

the issue I'm running into on some of the longer grim runs (for example with hunting grounds where the pace is slower because we need to make pit stops to take care of the hounds) is that I'm getting down to 1HP and with only 2 wounds I eventually die even If I play very safe (talking about random games here ofc)

spice veldt
#

i'd probably just straight up avoid grim + hunting ground missions if I can

#

though teams don't usually pick up grims anyways, at least on NA west

fierce sinew
#

that's a gameplay issue, not a gearing issue

tropic vigil
#

im doing a grim hunting grounds now its not the most fun

fierce sinew
#

if you're corrupting down to 1hp you're moving through the map too slowly

tropic vigil
#

thank the god emperor for ogryns

fierce sinew
#

maybe start thinking about how to move forward while events are going on

#

you can do the doorway mash m1 thing if you're otherwise moving at a brisk enough pace but it sounds like you aren't

lilac tapir
blissful mural
#

So I have all but one tier 4 blessings for force sword, guess which one I actually want?

fierce sinew
#

sometimes you have to be the guy who pushes

#

and just be a bad enough dude to shame them into catching up

lilac tapir
#

true, I just had a really good 2 grims hunting grounds but we died at the end - my main issue at the end was the 1HP situation and a shitton of ranged elites etc. between us and the next med station haha

fierce sinew
#

you can also try a few passive aggressive "go there!" pings but mileage definitely varies on those

lilac tapir
#

honestly I think I did as much as I could during this game, the team was solid, we were just too slow in the end

fierce sinew
#

those zealots got smoked lmao

lilac tapir
#

I guess I will try to change 1 Curio to 21% HP and try to roll both regular and grim corr resistance on it

fierce sinew
#

I don't think I've seen non-ogryn hit 2k

#

that's kind of impressive

lilac tapir
#

will see how it goes, cheers for the suggestions

spice veldt
#

huh, your base coherency regen with the shredder is 15 toughness per second while standing still but 5 while moving

ornate hamlet
#

Wait, weapons have different coherency regen and are affected by movement?

spice veldt
#

yeah

ornate hamlet
#

Wow.

spice veldt
#

the knife used to have 3x more toughness regen while standing still iirc

#

oh it still does lemayo

ornate hamlet
#

This game is stupid

spice veldt
#

laspistol ADS while standing still has a lower regen, but moving while ADSing has a faster regen
if not in ADSing, then standing still has the faster regen

#

hmm

fierce sinew
#

interesting that these values aren't displayed on the stat screen anywhere

#

or indeed used as a modifier

#

several weapons have defense modifiers that seem like a perfect home for something like this

#

mkv ds etc

spice veldt
#

with +90% tough speed, that's 28.5 toughness per second

#

though I'm using the inventorystats mod to check the toughness speed per second rather than checking the frames

#

lemme see

#

oh yeah it is absolutely 28.5 toughness per second

feral verge
#

melk selling something actually good for once

#

mine is better, but still

#

gj melk

cyan notch
#

this game is actually garbage

#

theres no content except for rng shop and rng crafting

ember hornet
#

they are supposed to have higher coherency regen while moving but it's still backwards

spice veldt
#

i made the wrong assumption of thinking that they would've ninja-fixed or removed it since no one was talking about it

#

given how popular the shredder is rn

ember hornet
#

they haven't hotfixed thrust lol

spice veldt
#

aaaa

fierce sinew
#

they straight up don't know how a lot of things work

cyan notch
#

haha guys commlink is coming hehe xD lmao hehe its gonna be great XDD

ember hornet
#

they literally changed a variable and forgot to change the variable in all of the weapon overrides

sick steeple
#

Is there a dueling sword best suited towards killing big bois?

ember hornet
#

deimos

fierce sinew
#

never forget that we explain how weakspot/crit works to new people daily because the person who picked the numbers for the perks was confused in the same way

#

they're clearly balanced as though it's calculated how you think it would be and not how it is

ember hornet
#

I'm so sad when I see reddit posts of "god" weapons that have crit/weakspot damage

fierce sinew
#

it would be easy to fix

#

...if anyone with the power to do it knew there was a problem

#

and so on for most of the shit we roll eyes at

ornate hamlet
#

Ok so what if a weapon that deals 200% damage on crit

spice veldt
#

they talk about having a priority list, but I wonder if they factor in how easy it is to fix that problem

ornate hamlet
#

Got a 10% crit damage buff

#

And dealt 220%

feral verge
#

I'm sure y'all saw this

#

I didn't

spice veldt
#

i kinda did

ornate hamlet
#

No executioner force sword

spice veldt
#

I'm personally fine with it as a psyker if it's other content like maps

left crater
#

melk why cant you give this to the veteran...

feral verge
#

I saved 34k plasteel over the past week for (kind of) nothing

spice veldt
#

f

feral verge
#

It will be useful later ofc

#

But technically for nothing, ATM

#

Well, whenever new weapons drop I will be absolutely loaded

sick steeple
#

What blessings are people using on the dueling sword these days?

feral verge
#

Deimos sword is better in every meaningful way

sick steeple
#

Well, time to do some experimentation then

left crater
#

most psykers use one of the two new force swords

cyan notch
#

imagine they take 7 years only to not change blessing locks

#

oh guys dont worry we are looking into it!

feral verge
#

The only good blessing for dueling sword is shredder or whatever it's called

spice veldt
#

I'd probably prefer Rampage + Uncanny Strike on duelling swords

feral verge
#

Any other blessing is meh, and a lot of them are just bad

#

Like precog

sick steeple
feral verge
#

I used to main dueling sword before the force sword update

sick steeple
feral verge
#

Mk4

#

I loved the drip

spice veldt
#

I personally don't like shred because of how it gets broken by anything that breaks your attack chain (waiting too long, missing your attack, pushing, swapping to another weapon)

sick steeple
#

I’m trying something new, been an axe psyker for a while

spice veldt
#

and crits just having a reduced bonus if you already hit a weakspot

cyan notch
#

mk5 best single target

sick steeple
#

Ooo

cyan notch
#

the rest are just meh horde clear

sick steeple
#

Single target speaks to the rage mage in me lol

feral verge
#

If you want the dueling sword experience, but better on all fronts, roll with Deimos

#

Deimos can one shot head shot muties

spice veldt
#

on the Deimos, the 1st light deals 2x more damage than the normal sweeping lights of force swords,
and the 2nd heavy deals 2.5x more damage than the normal sweeping heavies of the force swords

feral verge
#

Without the charge up special

#

Deimos is my fav weapon in the game

#

Ironic because in pygex's video, my naysaying/detractful comment is featured first

sick steeple
#

I see, well thanks for all the help!

feral verge
#

Good luck have fun

fresh steeple
#

yoooo

#

nice

ornate hamlet
#

stamina regen let's goooo

fresh steeple
spice veldt
#

only if you spend a fair amount of time in melee or running around for it to be worth it

fierce sinew
#

deimos also has access to some of the most cracked movement in the game

spice veldt
#

or especially if you don't run kinetic deflection

fierce sinew
#

if your mobility roll is good and your crabwalk timing is up to it you are the fastest creature on the map

spice veldt
#

that's the case for me, so I like stacking stam regen

fresh steeple
#

my general Psyker playstyle as of the past month and a half or so has been "stay with the group and almost exclusively do ranged damage with rapid popcorn Trauma bursts"

spice veldt
#

yeah a no-stamina mobility option that's fast as fuck

fierce sinew
#

casually crabwalking past the sprinting knife zealot will never not be funny to me

spice veldt
#

I have a macro that spams dodges exclusively for the purposes of crabwalking

ornate hamlet
#

I don't care much for toughness regen because I run quietitude

spice veldt
#

speaking of toughness regen speed, it turns out that most weapons have a coherency regen speed of 7.5 at max, not 5

fresh steeple
feral verge
#

How do you crab walk

#

Ive been slide dodging all this time

ornate hamlet
#

But I'm also a very aggressive psyker, so I also am usually butting heads with the hordes and getting toughness back from the funny illisi swings

fresh steeple
spice veldt
#

wit +90% toughness speed, that's 14.5 toughness per second

feral verge
#

Thought so

spice veldt
#

yeah I'm the same with a melee playstyle, but ranged engagements can be rather slow and painful

feral verge
#

I didn't know it was faster

spice veldt
#

I'd rather have the toughness so that I can peek with my trauma staff more often

fresh steeple
#

kk I'm gonna roll toughness regen. But your notes about stamina are, well, noted

fierce sinew
#

how much faster depends on your roll

feral verge
#

Till I saw another Deimos psyker go past me

#

My Deimos has like 80% mobility

fierce sinew
feral verge
#

79

#

Ok

fresh steeple
#

this curio is like 30 points higher than any others I own

#

lel

feral verge
#

Time to reroll

#

Bad sword

spice veldt
#

smh 42% warp res

feral verge
#

3 charges and I'm at max

spice veldt
#

and not t4 unstable power smh smh

feral verge
#

Can we ban this guy

cyan notch
#

not t4 deflector

#

pathetic honestly

feral verge
#

I'm surprised you didn't mention the locked crit chance perk

fresh steeple
#

TOTALLY REASONABLE REROLL SYSTEM

spice veldt
#

ah it eluded my eyes as they were drawn to the bigger problems

#

not +25% flak smh smh

feral verge
spice veldt
#

given how often players are going to interact with the crafting system, I would've expected them to fix it

#

priority list my ass

fierce sinew
#

that one I'm more willing to give them a pass on because a mod has more or less fixed it, and they're obviously attentive to what goes on there (given that they've straight up integrated some of them)

#

the lock thing I wish they'd deal with still

spice veldt
#

yeah that's fair

#

t3 perks are good enough more often than not

fierce sinew
#

the t4 blessing grind has also (by several anecdotal accounts) been made quantitatively easier

#

maybe we get a "premium" option at brunts sometime soon

#

200k or whatever for a 380

restive slate
#

I want Brunt to make our in-game currency clothes

fresh steeple
#

maybe an "advanced cost" to roll between 360 and 380 or something. I'd expect them to fully unlock blessings/perks before they give us the option to buy 380s

fierce sinew
#

would still be an improvement tbh

#

average at the moment is in the 330s

fresh steeple
#

oh, definitely would be an improvement

#

I'm just saying that purchasing 380s is something I can't ever see them doing even in the most dire player-retention straits

sick solar
#

So what Perk should I refine? Thoughts?

fresh steeple
#

Specialists to Crit

sick solar
#

I was thinking Specialists to flak, but crit would work too.

vivid saffron
#

Guys?? How good is Bloodthirsty on Force Sword? +100% Critical Chance on Special Attack Kill. How long does it last?

fresh steeple
#

one attack total

#

so you have to kill something first, and THEN you get a crit on something else, once

#

In the best of times it can't even begin to compete damage-wise with Unstable Power, much less Slaughterer

orchid shadow
#

Is the Relay Station map fixed? Or are the plasteel drops still a dirty trashcan full of poop?

fresh steeple
#

I'd only use it if I were trying to run a meme Blazing Spirit build

spice veldt
#

it once upon a time used to be all crits for 5 seconds 😔

shadow wigeon
spice veldt
fresh steeple
#

I tested it a half hour ago. It's fixed, as I pinged him to see in general chat

sick solar
orchid shadow
#

Thanks, I see a low Damnation run I want to try

fresh steeple
spice veldt
#

perish such scandalous thoughts

fresh steeple
#

can't have that. It would undermine the fabric of crafting cohesion carefully created by our wonderful Swedish game devs

#

it's Slaughterer all the way down

spice veldt
#

power rules this world

restive slate
#

We need Slaughterer on our ranged weapons

spice veldt
#

a pinning fire in every household

fresh steeple
fierce sinew
#

slaughterer + unstable purg

#

when

#

would accept pinning fire

gloomy gulch
#

Do I switch to the right and replace terrifying barrage with warp nexus?

spice veldt
#

warp nexus by itself is not great on trauma because trauma only has a 1.15x crit damage multiplier

#

I'd probably slap on warp flurry instead

gloomy gulch
#

ah I see

#

ok cool cool

#

but the right one is better as blazing spirt seems like ass too bad the other blessing was nexus 1 on that 380

spice veldt
#

I've personally never used a blazing spirit + nexus trauma to compare, but flurry + rending shockwave works well

#

shame about the 70% charge stat but it's good nuff

fresh steeple
fresh steeple
#

it basically becomes negligible from the second cast onward and is absolutely indistinguishable from an 80-stat at max stats, down to the exact peril percentage per full charge

#

but if you're NOT running Flurry, then yes, 70 hurts a bit. There are a few around here who swear by Nexus+Spirit. Frankly I still like Rending+Flurry more

gloomy gulch
#

wait so the one on the left I should maybe reroll something to crit chance? If I want to go with nexus and blazing spirit?

shadow wigeon
#

I had a lot of fun with Blazing Nexus, but it felt like you had to work a lot to get it done. I'm not great with Trauma, tho.

fresh steeple
hidden crystal
fresh steeple
#

if you used the second, I'd roll Specialists to Flak and Barrage to Flurry, but it's honestly not good enough imo to really make Rending+Flurry work at the maximum power level. Charge Rate is sort of dumpable with Rending+Flurry, but Warp Resist is not, and you'll have problems sustaining constant shots with a 61 roll.

With that said, I'm speaking from a position of absolute min-maxing. The difference between that staff and one with 73+ Warp Res is going to be possibly two charged shots in a 0-100-burst-100-quell rotation, so it's still going to be fine

#

you'll get 11-12 charged shots total in a non-"I got 10% quell from a kill" scenario instead of 14-15

hidden crystal
#

I'd want to replace the mediocre sprint efficiency, which would leave me with +25% Infested damage, and that doesn't seem worthwhile on the MG XII, at least not compared to the reload speed on the one I already have.

#

I think the Infested damage would only really be relevant to pox hounds and bursters, as the MG XII doesn't have difficulty dropping regular walkers.

gloomy gulch
#

Ill stick with the first and reroll carapace

fresh steeple
#

(and of course get rank 4 nexus when you can if you're using the first)

gloomy gulch
odd siren
#

Any of yall willing to help me get the monstrosity penance?

fresh steeple
odd siren
fresh steeple
#

looking-for-group

#

I don't mean any insult by this, but... is this the first video game you've played? I feel like LFG is an ubiquitous term for the past several decades, so I'm very surprised you didn't know it.

odd siren
#

nope been playing games since is was 4 and pc gaming since i was 15 lmao. Never heard of the acronym before i guess lol...

fresh steeple
#

well...

odd siren
#

Or perhaps I've just always had my own groups, therefore never had to seek out randoms to play with

cold geode
#

need ogryn psykers

spice veldt
#

an MKV duelling sword psyker packing stamina and block eff could also do it

fresh steeple
spice veldt
#

a psyker needs to rest their legs once in a while

#

let their arms take the brunt of it all

cyan notch
#

u just need to spam dodge ez

cold geode
blissful mural
#

THank you melk, it was worth every contract ive ever done, finally!

tender terrace
#

warp nexus applies to melee?

fierce sinew
#

blessings are only active when the weapon is in your hand

blissful mural
past bear
#

Cant decide what perk to use. Crit chance just makes sense, but dunno if 5% is worth

spice veldt
#

i bet part of the confusion comes from the fact that unstable power and warp nexus have the exact same icon