#psyker-class
1 messages · Page 548 of 1
A good surge psyker shouldn't be competitive with a good dps, though. You should make it easy for DPS to melt all the big threats, which means they can spend more time doing damage. When there are no threats, you can melee mobs, but shouldn't be your priority.
Difficulty matters, of course. Surge does not have much to do on low intensity, or even normal at times.
you misunderstand me, I think
by competitive, I mean "within a hundred thousand damage of the next lowest guy"
when I look at scoreboards and I see Surge Psykers in Damnation maps doing literally one third of the damage of the next lowest person, with 95+% of their damage coming from the staff
you can always be competitive if you just use melee liberally
and I watch them, in game, spamming Surge on horde poxwalkers
they're bad. 100% bad.
it's not like every single situation in the game warrants the surge staff
I would hope that the top dps has at least 2x my damage. When I play surge an I'm close to someone in damage I am concerned.
they're playing poorly and making the run worse, and functionally being carried
Is this worth keeping?
if I see them using Surge specifically on disablers and elite packs or gunner squads, and focusing on Illisi swings when there are large packs of melee mobs, then they're a-okay in my book
It's ok. Might say B grade. I wouldn't pay milkbucks for that though
the perks are bad and the stat distribution leaves a bit to be desired
it's fine
Emprah gifted it to me
Yeah worth keeping. Swap Terrifying Barrage for Nexus if you have it, and it's a decent B grade staff.
^ Fine is what I'd say too
Thanks
Infested Enemies is a joke stat on Surge, so keeping +1 Stam is unironically better, and that's feelsbadman. But Flurry level 3 is fine, and the stat spread is fine too, but for the fact that it's a sub-350 weapon and therefore is missing 30% stats
I really only do void staff on psyker and don't have much else in terms of other stuff. But starting to branch out
I would swap +infest for +maniac, if you want to use it on damnation.
If you put Nexus on there, it will randomly crunch elites more often.
Becuase blocking uses Stamina ordinarily, when you use KD to peril block, the math (partly) is based on how much the block would have cost in stamina, effectively.
Flak instead of maniac
What should my curios main stat be?
the usual recommendation is health
if you don't run kinetic deflection, a +stam curio is preferable
I do run that.
4 stack you 2-shot a scab rager, and 1 shot a scab gunner, adding +flak doesn't change the bps.
Maniac covers dreg ragers and most of the disablers.
Flak damage on surge is already very high.
I personally like to stack toughness so that I can be a bit more aggressive into ranged enemies, and I run kinetic shield to get even more mileage out of it
if you can trust yourself to not get dinked by snipers, flamers, or poxbursters too much; and you don't take too many melee hits, then I'd say that toughness is going to be better
If you're new to damnation, toughness requires more experience to leverage, running +health is safer.
But you have many ways to manage toughness, so it's something you can work with.
I haven't done damnation yet, so I'll stick to health for now lol.
No one will ever be upset when they see you packing lots of health.
It's also much better for grimoires.
Speaking of grims, is it worth having the resist for that?
Only 1 or 2 IMO
It's definitely noticeable if you run it, but just having lots of health is a good hedge against grims.
Fair enough.
Even with no health curios you are fine with 1 or 2 having grim resist
If you go with triple health I wouldn't take any grim resist
I don't care to hassle with running them but they really do take the bite out of grims....
Is there anyway to know who's talking on a mic? Or some sort of indicator?
at least on higher difficulties, teams don't pick up grims enough for it to be worth it anyways
there's a voice indicator to the left of that teammate's panel
presumably, you moved their panel too far to the left with customHUD and it's outside of your view
I never do triple. Right now I have 2 health and 1 toughness.
Oh, hmm.. never noticed. Not much talking going on 90% of my games.
yeah it's pretty rare for people to talk, and even then it's either sometimes too quiet or for minor remarks
Or the guy screaming because he thought the jump was close enough to make it.
Yes, there is a small speaker icon that appears on the left side of the portrait frame
yo, quick question
for the middle toughness perk, what counts as a "warp attack"
is that just staff stuff, or does it also count a charged up force sword
Listed in the Psyker Atheneum, link in pinned messages
cool, thanks 
so its only staff stuff, hm
what do you guys recommend for the toughness perk
im stupid lmao
I like quietude because it's consistent
do u mean fatshark
also true
I find the toughness that I regen from quietude to be good enough for most purposes
and even if I lack the insane burst toughness that Warp Absorption offers, being able to regenerate any amount of toughness at any moment allows you to proc the ranged damage reduction on toughness break reliably
there's something i'm not seeing mentioned on the steam guide, regarding quietude
ever since they improved passive quelling
it says peril quelled, does quelling mean specifically you getting rid of it, or is it also a passive thing
both active and passive quelling
quietitude just seems to outdo everything else
and from Battle Meditation (Iconic) and Transfer Peril (blessing) as well
what about the ult, since that quells 50% or so
that too ye
yup
damn
is very nice
that just seems very strong then lmao
gotcha, thanks
i've been trying to get into higher tier stuff with psyker since i've gotten comfortable on damnation with the zealot, and i just wind up getting my ass beat more often than not
Its very stupid with the illisi because u can easily stack high peril and let the passive or active quell regen the toughness at your leisure
getting into the habit of spamming dodges with force swords will help quite a lot
I straight up dodge enemies that I didn't even know were there until the woosh sound plays
that whoosh sound is stuck in my head from my futile attempts of that one veteran penance
no melee damage or w/e
I don't have too much of a strong reaction since I usually dodge attacks behind me through the power of infinite dodges
and it kinda allows you to be very careless with dodges on your staff/BB as well
It was easy to get no elite melee damage on psyker
since you can just swap back to melee to dodge if you ran out of dodges
on veteran there is always that one unit ready to slap your ass for some toughness and 1 hp

honestly, what's fucked me up the most regarding the dodge system in darktide is something i didnt even realize until recently
which is that dodging stops stamina regen

yeah quite annoying for it to stop
I run stam regen just to get a bit more stamina during the times that it's regenerating
it's also one of the reasons why I stopped playing vet lol
i mean, i get why, ironbreaker bardin with a shield was damn near unkillable if the player could dodge and push effectively
yeh, vets shitty stam regen makes them one of the more awkward classes to save team during bad situation
its odd with them
one hand, you usually dont go into a bad clutch situation due to straight up firepower dealing with most things in game
on other hand...
that makes sense why i had so much trouble with veteran in melee after almost exclusively maining zealot for a while
when things are rough, there's only so much you can do
bulwarks being very annoying since I didn't run bolter/plasma
ye
brain burst being the penultimate reason for swapping to psyker
since I never ever wanted to be in a situation where the team got squished by two bulwarks ever again
hehe head go pop
I prefer bolter and plasma but like it's when you are being attacked by weird staggering of hordes
that are just slightly off rhythm between powersword swings
i unno, hard to explain
the plasma buff recently was really nice
being able to pen bulwark shields saves the weapon, along with venting draining toughness and not health
draining toughnes was huge
but yeah, vet wasnt my thing tbh, same with ogryn
good plasma vets slap
zealot and psyker are pretty much what i play now
like the beautiful thing with plasma wall banging
and ability to one- two tap most things with uncharged lmb in volley
made it such a safe gun for sniper purge missions or just when game decided to throw armored elites at you
i still think bolter is better tho
Alright Pals Siblings, how does one efficiently use Trauma staff?
I personally have a melee-focused playstyle with Illisi + Trauma
Trauma is reserved for elite patrols, mixed hordes, and ranged enemies
Melk had t4 brittle, so I picked it up, thought I'd work on trauma since void falls off and purge blinds me
Magistrati, Chasm Logistratum (ammo raid), and Commsplex are particularly good maps for the trauma staff because they're closed quarters and/or have a bunch of corridors
It might be me but I've always thought Void was boring
BiS is brittleness and flurry, with inf/flak, right?
I like +unarmoured as one of the perks for one-shotting dreg bruisers (450 hp) more reliably since i don't particularly manage my warp charges and I treat damage as my dump stat
I heard some run Soulblaze and Crit
brittleness and flurry seems to be what most people run
I like to replace one of those blessings with Focused Channeling so that I can avoid getting shot out of a sprint while RMBing
makes sense, at least on paper
trauma is pretty good initiating fights against ranged enemies because of how clumped up they tend to be, so it's a good idea to be as forward as you can be https://streamable.com/s3ltw4
here's another example where I start the engagement once again (this time with my team). https://streamable.com/onwpbg
I wouldn’t recommend it as your first trauma because it is a bit of a meme, but if you lean into SB it can do damage.
what you look at in the sky there? 
trauma aiming is so janky
its possible and i like it but i wouldnt recommend as a first build
guessing this is a meme?
it's a beautiful sky
bloodthirsty is really only ever decent on the illisi
I do be having an Illisi tho
prob not worth it over current blessings though, right?
here's a quick numerical comparison between unstable and bloodthirsty
I personally prefer unstable power yeah
you can play w ith it and see if you like it, its a diff playstyle
yeah swap to it for a few games and try it. then swap back to unstable
bloodthirsty in its current form is pretty winmore
so you hit with special, then hit with another special, and as long as you keep the chain specials going, they all crit?
yup
its very strong in mixed hordes
@spice veldt serviceable if I swap out nexus for brittle and elites for...?
that one looks fine
I like my +unarmoured depending on how good you are at keeping your warp charges up
and your staff has a bit more damage than mines
if not you can go flak
replace elites or maniac though?
i'm tempted to replace +maniac
since it's really only going to be dreg ragers that you're expecting to deal decent damage with respect to maniac enemies
I don't think +8% will do much, but it'll be more general since melee elites are the ones you're trauma blasting the majority of the time
i like maniacs for hishock personally
I don't really blast trappers or flamers all that much
flamers get stunned by my bolt and then whacked by melee
trappers are just BBed or whacked to death
its for killing for groups of specials and elites all at once, or at least whittling them down while theyre stagger locked
esp if you get them around a choke or corner
I'd rather melee since that guarantees the kill especially against doggies
flamers are trivially killed once you're in melee range
just knock em down to the ground and then work your way to them and then whack them
I prefer to have slaughterer stacks up when a horde is around anyways so I'm swapping to melee regardless
trappers just get brainbursted or a quick blast underneath
I also don't manage my dodges, so I prefer not to have my trauma out against trappers
especially since I'm paranoid of getting trapped from behind and front since i seem to have issues telling when two trappers are coming from behind and in front of me
and slaughterer just making your pushes knock groaners/poxwalkers down anyways so that you can make your way to flamers most of the time or have the space to kite
@obtuse moth @spice veldt decided to stick with maniac
now I just need a good feat build for it, any suggestions as to what I should try out?
I like quietude, warp unleashed, and kinetic barrage with it
trauma generates a lot of peril to make effective use of quietude, and warp unleashed is there mostly for my melee and BB
though that's more of a melee build than a trauma build
you prob want inner tranquility if you want to get a bunch of casts off, esp with warp flurry
something like this then?
seems fine to me, though someone who does run an inner tranq build may want to comment since I basically stick to only one build
k, in regards to targeting, gonna assume you want to kill stuff while controlling/knocking the horde away
and not towards you
for Groaner's/poxwalkers yeah
for melee elites and specials, you do want to knock them into your team
though at that point you're going to knock some trash into your team, though they'll prob be more aware
I'd rather not encourage the use of trauma for pure hordes but you are free to do whatever
something to be especially careful about is having enemies knocked into you or your teammates
causing you to get stuck inside them or surrounded; thus being unable to move or dodge
beyond that, you're going to be pretty safe in melee
yeah that works, or ab or ab and wildfire ( illisi with slaughterer and unstable power to buff your soulblaze) depending on your setup. aim the staff far to the back of the horde unless theres leaks then do it at your feet. you can slide charge advance with staff really well and make space with your team. if youre ever in trouble you can infinitely do instant casts on your feet followed by the either the minimum amount of quelling needed or you can slowly quell all the way down (even to 0% if needed) and then get back into rhythm
id recommend inner tranq for all of those if you prefer using the staff
Is arcotash giving his opinion on dogs being 2 BB’s to kill
I saw melee dogs and it triggered me
Inner tranq w/ 6 charges and flurry 4 is huge value
Esp w barrage
One little thing is it’s even better value to keep holding your charge and barrage during a hold at 100 then cast
Keep your stacks and also delete additional peril above 100
yeah, just remember to use it first at 50% so that you get it back faster
then do the 100% on the next one
If you have a big enough horde sometimes it gets really silly too, you just keep casting forever
Is slightly more important that you make sure to charge as much as possible though without the 10-25% more damage

Get another one kekw
Hey guys, can someone remind me what were the default perks and blessings for Laspistol? This is available from Melk today.
I'm thinking Unyielding --> Flak and Speedload --> Ghost 4 (or was it Reassuringly Accurate 4?)
thanks, I thought crit is only valuable if you run Reassuringly Accurate?
try both see what feels better
Is unstable power on ilisi any good?
crit chance/flak is what zealot channel says
I like it, let's you hit a lot of 1 shot breakpoints if you are abusing that and sit at high peril all the time, there's a couple other options too
Slaughterer is locked
oh oops misread
Ah, I'll just buy it cuz I have melkbucks
I like memeing with a max power illisi, it's pretty fun, can one shot most if not all human size things once you get going
and depending on perks can 1 shot more or less stuff
It kinda does already
it does but you get some stupid ones
like you can one shot mutants and bulwarks
start killing more than 1 elite in a single swing
technically you can 1 shot a reaper at max stacks with unyielding and elite damage perks
for me it's kinda comfy to always have %20% power boost
Also, should I do soulblaze on purgatus?
but performs super well without unstable, so kind of preference
Also, unrelated
I don't know what people run on purge, I assume warp nexus and flurry but idk, probably in pins
Nax, purge is 3rd setup
sustained fire is pretty bad
I know, yeah
transfer peril + flurry for void
I tried a crit soulblaze void at one point, was rather underwhelming sadly
My purgatus is this

winkey-shift-s, please
I have a tip for screenshots, shift + windows key + S, draw rectangle, paste into discord
Xd
Can't be bothered 😂
Its become a meme for people to take a photo with their phones
Yep
Instead of a normal sc
yeah
barrage does nothing
terrifying barrage is a never take blessing yeah
Nexus for purg and for void is one blessing or 2 diff?
all different

I think it's pretty close to perfect, has good burn and cloud radius
2 mission completed still 0 
elites is probably the only thing, but elites isn't dead
i wish i had such good weps on my main vet
now i have close to perfect setups for ogryn and psyker
but middle of the road crap for vet
if only melkcoin was shared
that cleaver is gross
i dont even need melkbucks for ogryn
what do i buy with em
maybe ill build grognum for funzies
I see no mention of a zealot alt, what is this heresy
I have one
Can't get good flamer or bolter for it
Using decent tacaxe and mediocre kantarel 9 shotgun
T4 pinning bolter is incredible
Have one on vet
I finally got one after the last patch when they made RNG better
But I like XII much more than bolter for vet
Better for trash shooter cleaning
Esp if you're 1 vet in the team
If more I switch according to team needs
If I go damnation++ with ogryn for example - I just can't switch that perfection
Also I have thammer 2 with trust 3, works fine, still like tacaxe better
I only play hammer
Built hammer specifically for "kill monstrosity in 5 sec" penance
and psyker if I'm fucking around
Idk, I'm bad on hammer, can't find the rhythm on it
Yet, I guess
Yeah, I don't feel comfortable with it
Both tac and caxe are better for me
The only good thing is when 8 crushers fuck around, and they find out the buisness end of the hammer
Or bonking mutants running by
They do funny physics
wheres my force hammer skinnyfish
mmh, would prefer a swap for mobi and warp resist but not too bad a base
exorcist into slaughterer 4 and unarmoured into flak and this thing should be cutting through
that's a sexy roll
happened to get some melee kill contracts so defnitely giving it a spin tomorrow
im a special spammer so i enjoy my high resist illy
I have a goal now
Accomulate the plasteel cap on classes where I have bis setups
Or just flex big plasteel numbers
what do you guys think about the illisi force sword compared to the other two?
illisi and deimos are meta. obscurus is... ok
i personally would rate illisi higher than deimos but they're both busted
what about the special power up? you think illisi is better even from that point of view?
illisi can stack full peril all the time, gives it an edge in damage and toughness regen and blessings
while illisi special can be chained to devastating effect
The root of (x/b) can also be defined as x^0.5/b^0.5
Ogryn can be Spark’Ead too 
After gun lugger we gonna get a Psyker Ogryn?
“I pop head faster with hands than sparkly magic”
Correct
Or every time you do a brain burst he yells “pop”
Spark’Ead is probably ranked as my 3rd favorite class, behind Ogryn and Vet with Shouty at the bottom
what a pointless patch
Here we go...
According to catfish that was one of the top sources of the recent crashing issues, hardly pointless to fix crashes.
is that so? well okay then
just 360 no scope doggies with your melee
I think the dogs are too buggy to buff imho we probably just need a 6th and 7th difficulty
For me it's the other way. Dakka and kickback are my favourite ogryn guns. I wish kickback had like double the ammo capacity.
Roadhog roleplay
double-barrel kickback reminds me of the force of nature from tf2
No what they need to do is let the ogryn rip off the Avenger Gatling Cannon from the Valkyrie after they drop us off :p lol
imagine watching a cutscene where your ogryn literally rips off the cannon from the ship as it takes off... and then you start playing and can't kill a single mob with a single melee strike
Unstoppable force of nature ogryn vs one net boi
Netter's a she
This wasn't a good sight to spawn into..
Ez
So, uh... do I keep the 15% maniac or 20% unyielding damage on the voidstrike?
and what do I replace it with?
Well I wanted to learn the Voidstrike staff, I had no good voidstrike and the only blessing I had in my pool for it was the t2 Transfer Peril
I've been neglecting my Psyker for a while
and it was less than half of last week's Melk bucks
For the Voidstrike do I want to mostly do fully charged shots?
I know it's good for hordes in a hallway
If you don't have the blessing that doubles your shots. You would make adjustments to the charge based off of the mobs. Alot of people usually charge around half way.
Plogryn is ez solo, it's the ads that kill you
k
"My team keeps dying/I might be schizo" build
What it lacks in "rampage" it makes up for in "Okay the shooters are dead"
fair enough
Speaking of the adds. 😛 It might have been a lost cause even if I didn't get booped.
Spark’Ead Specific weapons ranked based on how much fun I have when using them
Just do a pull up ez
Derpy can come over here and fight to the death for all I care. LET HIM COME
Psyker specific weapons
Greetings, fellow masters of the warp! Quick question: Is warp nexus good on the purgatus staff?
My New favorite is Trauma with +5% crit chance, Warp Nexus, and Blazing Spirit =)
All the dueling swords?? Wouldnt say that to a commissar 
lol, how we supposed to know which staff is which. I frankly since skins have 0 clue what they are supposed to look like each
God bless the illisi
Trauma is in S, purg is in A, the last 2 are in B
holy shit im going to throw a fit. why does it feel like warp resistance only dumps 1% of the time on the force sword.
its a 'fun' ranking, not power? makes sense
purg is fun, but its a bit mindless sometimes so i could see trauma having to aim and have a higher skill cap being more fun
This is true
I wish the revolver was more viable
More damage and the blessings need altering
Bolter and Power Sword?
Yo I'm getting into leveling my psyker. What blessing am I looking for on trauma?
I don't recommend trauma at lower ratings because it has rather hard stat scaling, but warp flurry + rending shockwave is the usual recommendation
I'm already lvl 25 so I'm getting some info for later on and maybe fishing something good out of melk
Thanks 
For my money, I'd rather that Ammo and Stability were the other way around, but that's not bad.
Same, I never run out of ammo, and I feel that stab hit but gd... so many 80s
if they're running pinning fire shredder pistol, its pretty OP right now, people expecting a nerf, it trivializes the game on a vet lol
I'm not at my gaming machine right now, but I've got one I think is something like 78% damage, 59% Ammo, and the others either 79% or 80%.
T4 Flak damage, T3 Reload Speed, T3 Between the Eyes and T3 Ghost.
While that's a fair few T3s, it's a combination I'm pretty happy with.
interesting, playing a random game and the group just found 2 scriptures in the same location
location as in area
I thought there was a rule 1 script per "area"
O.o same
It was never the case since beta
maybe the hotflix broke something
some areas they are very close together
It's actually quite frustrating having better guns for my psyker than my sharpshooter.
can be
Makes sense too
true, but I always thought the "areas" need to be separated by the "point of no return" such as a ramp where you jump down and cannot get back up or one of those double door seals where the one behind you needs to close for the one in front to open
here it was not the case, we literally found 2 scripts in the same game area
yep
I do hope that's a bug and not a new feature that's supposed to make us check all the possible script locations in all the areas
I do hope so 🙂
straight out of Paris fashion week, one of those "futuristic" ideas 😉
imagine if FS had as much money as Blizzard - they would surely introduce their own fashion models just like Blizz did for D4 haha
so far it was the first time it lined up for me like that, but then again I do remember runs where my group seemingly "missed" a scripture after collecting 2/3 throughout the run but we were sure we didn't miss any of the spots - but we didn't check the remaining spots once we collected a script in a given area
so maybe I did encounter this before, just didn't realize
I just wish Scripts were in set locations for each map like Tomes in V2... it's already bad enough we have to check every corner for crafting mats...
Book Finder and Found Ya are very useful mods tbh, really helps with cleaning the map and maxing out crafting mats on most runs.
Is the duelling sword and good, and should I boy this one?
Is it good? Yes. Is it better than Demios? No. Should you spend milk bucks on that? No.
Only spend milk coins if you get a T4 blessing that you need. The regular shop will have plenty of 370+ weapons that you can roll with crafting materials and if you have extra dockets you can dump them on the lottery machine for attempts to get 350+ versions of your weapon of interest.
Thanks for the reply!
Btw why demios? Isn't that the stabby force sword?
Peep L1 dmg and H2 dmg
Yes, it's just a better duelling sword.
It has access to Slaughterer which will make the light spam cleave more than the duelling swords.
The light heavy combo nukes like a truck and works as a decent horde clear even without Slaugherer if you can funnel the enemies a bit.
With Unstable power and +maniac you can reliably one shot mutants with the 2nd heavy on head with some peril.
It has access to Deflector which can get you away with crazy stupid positioning.
It has fast and long infinite dodges so you can dodge (while blocking) and move faster than sprinting. Given how Psykers take extra toughness damage while sprinting, it has better and safer mobility than a duelling sword. Also, if you can go around in circles you can outrun a Daemonhost by spamming the dodges.
@short vessel if you have 3 minutes here is why
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
Holy heck
I will get one of those asap
I've been running an uncanny 4 and slaughterer 4 deimos and it's been feeling pretty sweet.
A good vet can way out damage anything else, but they are the most glass cannon. Mega toughness regen keeps them safe in moderate problems, but when things are really bad they can get wrecked if they try to stand and bang.
Current difficulty is manageable enough that a good vet can get some pretty silly damage numbers as long as the threats come in a reasonable flow.
Their insane toughness regen feats and resistance to range damage makes vets fairly tanky. But yeah they're squishy like psykers in melee
Psykers are less squishy in the sense that they have better defense - peril blocking, unlimited dodge, great horde AND elite clear, as long as you have room.
psykers are prob less easily caught out
veterans do have a higher toughness pool and 7.5% toughness regen on melee kill instead of the standard 5%
so 3x more flat toughness on melee kills by default
slower stam regen is probably what hurts vet melee the most.
yeah it's quite painful
still doable but you have to actually think about dodging and pushing
And the power sword has limitations, compared to Illisi
being noticeably slower and having finite dodges
though power cycler exists on power swords to make up for it
This is a fun deimos build. I just wish carapace was flak. and warp res swapped numbers with mobility
Great vets know how to stay ahead of impending doom, but a lot of average vets don't know how squishy they are because theyre so used to rolling over most games.
Well, big contrast there. Max CC to max dps.. and shredder is over tuned at the moment.
I haven't played vet since the power sword was unnerfed and that was without power cycler. kinda think they might have nerfed it a bit too much. 4-5 swings with power cyc seems fine imo considering vet has absolutely ass stam regen and low dodge distance + count.
Does that mean vets have to sit down to bang? Dam I didn't realize they had such a disability
shredder itself is fine, Blaze Away+Pinning Fire whats make it busted
Yeah they have to sit down to catch their breath
Yeah for sure, my bad, just using it as shorthand. It's mostly Pinning Fire, and even Blaze procs on it so quickly compared other, say, stubber
we can get bunch of blessings nerfs with next update
Pinning fire is the most egregious. It ramps up to full immediately making a practical permanent damage buff to the shredder
It's stagger power is stupid high
i forgot when i played with staff last time since i got perfect rolled shredder
I tend to bounce back and forth between my god roll brittle trauma staff, my fire staff and my shredder
Brings a tear to me eye
4 points from perfection
I've gone back to flak and unarmored on my Trauma.
I just use it to disrupt/stumble the special maniacs. I just like the slightly shorter charges when killing spread out shooters. Was using infested/unarmored for a while but infested isn't really necessary once I get two warp charges.
Unyielding is nice along with brittleness 8 cause it really chunks ogryns
I use Bromentum rashad on my vet, works wonders as it can deal with anything and has good dodges.
With busted thrust or no?
It is stupid fun with thrust right now, I haven’t tried without.
ye rending is a sweet blessing for team play. flak/unarmored covers a lot of the bases for how I like to play the staff. basically delete standard chaff units and throw brittleness on elites for teammates and stumble them till they die.
I really should give trauma a go, i have this thing sitting around
What feats do people prefer for Trauma? Tranquil or do you need WU to clear things?
damn that's bis imo
i don't mind warp res dumping for quell speed.
Yeah i went on a tear building max staffs but never used trauma
If I don't need WU I'll try tranquil since I am used to that with surge
my tauma build is 221113 I think.
can't check bc ERROR 3001
GREAT SERVICE, FAT SHARK.
Deimos I assume
play with it in the psykanium a lil with and without warp charges so you can learn what it takes to kill certain units.
one with good stat distributions ideally
guys which perk reroll? i guess infested for flak or unarmored right?
depending on the weapon green or blue can be good too if it's in the shop and a god roll.
though farming high rating items for blessings is another strat
keep infested
change carapace to flak or UA
t4 blessings seem to be pretty common though
Yes, basically, but there are some tricks with certain weapon, such as purg and surge, for getting blessings.
Ideally don't roll anything below 360 if you can help it. (although that's just a general rule)
Check Melk for T4's regularly too
It's worth knowing what you are lookin for so you don't run out of milkbucks at the wrong time
you dont know crafting is currently bugged and it always give you tier 3 and 4 blessing?
it would be interesting if it's bugged
there was a period of time where the armoury gave a bunch of t4 blessings in the past, but that was quickly fixed
also tell me how much damage this staff left click does vs the sniper's head with 6 warp stacks. My (almost) indentical staff does 401 with 20% unarmored and 79% damage.
i can assure you i crafted many weps and got always T3/4
I'm not doubting the occurrence
I'm doubting its status as a "bug"
is it a typical fatshark undocumented change or a typical fatshark bug?
i guess fatshark bug
sometimes
could go either way, tbh I think it's them collecting data, and depending on how they feel about said data, they will either say it was a bug and "fix" it, or keep it as is
it's worth checking
It's only worth using if you have load of dockets and want the experience of gambling.
420 WS @ 6 stacks
oh brunt's
Yes but it is very expensive.
yeah you get more dockets than you can really spend at the hourly shop
or CAN be anyway
so unless you want to buy the docket cosmetics, that's where your spare dockets are going
When you are starting out, I would always buy any grey or green in the shop that looks viable.
When you know exactly what you want, and you have banked... 300-400K, you can safely gamble at Brunt's for max gear.
neat, appreciate it. You ought to be able to left click dregs on the head at 5 warp stacks. Can probably do it against the guardsmen at 0 or 1. stalkers probably around 3-4
do you have melk coins to burn?
misc info but i occasionally find it useful on stragglers
Staffs do NOT share blessings with eachother - so i you et a T4, it's only for that staff type.
the only thing Melk is good for is rng god rolls and t4 blessings, so if you want t4 WN, might as well go for it
I use quietude, WU, Communion, kinetic deflector, kinetic flayer, quicken
iirc, crit is really good on purge
It isn't necessary, but it is popular
the DoT itself doesn't crit, but crits apply two soulblaze stacks instead of one
stuck in purgatory 
Purg: Flurry + Nexus / Focused
Surge: Flurry + Nexus
Trauma: Flurry + Rending / Focused, or meemstoff Nexus + Blazing
Void: Flurry + Transfer Peril
I'm not gonna say that is definitive but that's a quick guide
how good is surge on void?
It isn't, really.
Assuming we're not talking anim cancelling, it doesn't compete with Flurry Transfer
Peril reduction and flurry are where its at imho
noticing a pattern here 
yeah haha I realized after I wrote that... wait... it is on everything.
psyker + ogryn try not to be pigeonholed into a very small unique weapon + blessing selection challenged
failed instantly
Flurry is speed AND cost reduction.
It's technically most effective on Trauma, then Surge, then Void, then Purg
so I tried trauma out, not the biggest fan of it tbh
(ogryn less so at this point since some of their weapons have received good balance changes like kickback)
personally i like trauma
it kind of just chunks patrols
primary stat you want on purge is Burn though
unless you have asshole teammates
trauma's performance also depends on the map
The stats aren't peak, but you absolutely should roll it to fish for blessings BUT
magistrati is probably one of the best maps for it because it's 90% corridors
although sometimes you will do shit like accidentally detonate a burster on top of a teammate because you misjudged the explosion radius on a poxburster
Most of the game's best weapons have a choice between:
- Absurd Power boost
- Game Changing New/Altered Mechanics
- Bullshit
- Bullshit
- Bullshit
- Bullshit
- Bullshit

What RNG-based loot systems do to a mf. Good things must be rare, therefore most things must be shit
@gleaming socket Specific to Purg and Surge staff:
When you have a "perfect" staff, when you roll it to blue, unless the first blessing is Nexus 4 or Flurry 4, replace the blessing with Terrifying Barrage 4 if you have it.
This will ensure that when you roll to yellow, you will get Nexus or Flurry (there are only 3 T4 blessings), in which case you can replace Barrage with the other one, and you have a Nexus/Flurry staff (almost) guaranteed.
So weirdly, Terrifying Barrage 4 MIGHT be worth fishing for
on those 2 staffs
and a lot of the good weapons have a shit ton of bad blessings thrown in the pool with the good ones
you don't need 4
That's all the Bullshit
you can't roll 2 of the same blessing
there are some weapons where like, most blessings are acceptable
but why t4 terrifying specifically? could it be a lower tier?
I just say 4 because it's conjecture right now that high stat roll = high blessing roll
caxe and taxe have a combination of 4 that are good (brutal momentum is a must, then shred/deci/headtaker depending on class and personal preference)
There's no concrete evidence, just anecdotal
And a lot of the bad weapons have no Absurd Power Boost or Game Changing Mechanic, which makes them bad. I reckon the Eviscerator could be great if it had Slaughterer and Headtaker
eviscerator is actually gimped a lot by bugs and bad code interactions
worth investing further in? think I started it back when I was but a wee psyker
you would need to resolve its issue with actually cleaving stuff
like savage sweep not adding targets who can be damaged to non-revs, the revved attack not actually doing cleave damage to targets 5-8 (1-4 are fine, and it resumes dealing damage on 9+)
personally not a fan of weapons that either completely ignore the cleave system (via brutal momentum) or get shit on hard by having an arbitrary cap on how many enemies you can damage in 1 swing (like ogryn shovel)
Correct
You can do this with any weapon (and you may as well), but those staves happen to only have 3 T4 blessings, so if that's what you're looking for, it's easier.
If the "high stats = high blessings" is just made up nonsense, then yeah.
@shadow wigeon so that purge I linked, you think it's worth swapping out t1 flurry for terrifying and upping to orange? (assuming the stats are good enough to use)
blessing rating and stat modifier rating aren't the same thing
Yeah, I would
u r the winner
i think devs have said stats impact blessings, but we have no idea to what extent
I know quell is usually the dump stat, but at the time I guess I figured damage on purge was negligible so quell was more worthwhile
yeah purg doesnt really need damage at all
so then that's a solid purge then?
more so if I can get WN and flurry?
yeah
It doesn't need Tranq, really. Try Warp Unleashed, and see whcih you prefer.
you can get some utility out of inner tranq, but its not really that peril hungry
when i run purg i prefer WU
does WU increase the burn?
i think so? i know +power effects like slaughterer when you switch to FS does
it also lets you hit 1-tap brainburst breakpoints with all 6 warp charges which is nice
since purg + AB will let you generate a lot of warp charges off burning enemies
would still take battery instead of... what was it.. wildfire?
It does
since it helps clear rooms of shooters
its a bit of an anti-synergy if you want to have uptime on 1-shotting flamers and ragers but most of the time i'll have 6 charges with purg
Wildfire requires specific playstyle/circumstances to be good
does more charges buff AB too though?
it does
and with AB you would generate most if not all back pretty quick, right?
the burn stacks scale off your charge count
back when soulblaze was 200% vs flak you could clear a room of scab shooters with 1 well-placed AB
dunno if it still works now that the modifier is 150%
it still does
if you want to kill them faster you want to either make sure to have flak on your staff, switch your slaughterer force sword, or both though
It just depends on how many enemies you hit. If you only hit shooters it doesn't create many warp charges.
damn, sorry about precog.
Here we are. Couldn't remember exactly which stats were what. I do hope to find Ghost T4 for it eventually.
I mean, it's not a full 380 base rating, but that's nonetheless quite snazzy.
the cog sucks but i like warp resist. i spam illy special
so do i
yeah that's a neat staff
i'd change elite dmdg to flak personally
the only fault with that staff is not having 76% burn. but it's nbd it's gonna do great
dump stat on deimos is warp resist mostly
commonly used perks are flak/maniac
and blessing slaughterer + whatever
unstable is a good pick
if you dont feel comfortable with 2 wounds go for it
curios are just preference
for curios you want at least gunner resist
maybe sniper
nope just use whatever you get with the best stat distribution
i think higher rating has a better chance at better blessings (someone else confirm) but lower ratings can get you a nice stat spread too
gunner res is also debatably mediocre
it really is
I like sniper/mutant/sprint effeciency.
been running ordo dockets tho so i can gamble more
I run stamina regen, toughness regen, and toughness
I spend most of my time in melee and prefer to have more poking power against ranged enemies if needed with toughness regen, which is when the pace of the map slows down and the team is together except on the throneside maps
and I just like toughness in general
What??? fatshark actually why
This is amazing for illisi what
Kinda pissed now I've had bomber resist on all my characters cause I hate the flames
precognition is horrible
left click hold left click
the problem is what it does
+weakspot and +crit damage is horrible in general
you must not know how +crit damage and +weak spot damage is calculated.
which is nothing
in case you are not privy, weakspot damage is not that good for two reasons.
- The bonus is quite low. It's 10%.
- It doesn't actually give 10% damage as you might expect. If you deal 100 base damage and 230 base damage, +10% weakspot damage will make your weakspot deal 243 damage instead of the 253 damage that you expect. In other words, +10% weakspot damage is actually a +5.6% increase in net damage on weakspot hits for the force swords (at 80% finesse).
does it make you do less headshot damage
no, the bonus is just shit
thankfully, it's not actively detrimental
just horrible
if a crit head shot does 10 more damage. another +10% crit damage will make you do 11 damage
so it's really pathetic
i see
At least it's pretty much always on though
especially since force swords have no dodge downtime
though on the illisi, the special attacks also have a reduced crit/weakspot multiplier
special weakspots deal 1.474x more damage to the first three targets
I suppose the boon is that it maintains full weakspot/crit multiplier over more targets but with a lower damage multiplier
and with illisi, you often end up just staggering or killing enemies before they can even swing
since it's not just unconditional dodges that trigger riposte/precognition
an enemy has to throw out a melee attack and then you must dodge it for it to proc
i seem to be struggling to keep peril high am i just not using my staff enough
Yea, it defines cost of using it
some staffs have better peril economy than others
and force swords with high warp resistances can make it hard to generate peril
like my staff is actively reducing my peril when im using it and i dont have a blessing that does that so im confused
battle meditation proc
ah right
for warp flurry, it quite matters, though quelling is so fast that you can just quell 1 tick and be able to cast an RMB immediately if you need to spam low-charge RMBs (if you don't run a warp flurry surge)
TY.
im working on getting near perfect all staffs, so thatll be good to know before i waste any resources
Question, for grim runs, should I use: A) a curio with extra wound (currently running Toughness on all three) B) switch some or all curious to Health C) keep Toughness but roll ones with some sort of corruption resistance on it instead of let's say sniper resistance? If C) then which resistance should I get (the regular one or the grimoire one)?
i just run whichever curios i have that are best. i cant say if % corruption resistance is worth a perk slot or not though.
i think ive only ran it once and never noticed a difference
at least not anything that would have prevented a loss
I'd personally take at least one hp curio if you know you're going on a grim run
I can afford to sac a perk for corruption resistance as well
the regular corr resi or the grim one?
both affect grims as far as I can tell
at least in the meatgrinder
lemme test again
I'm not sure if the regular corruption res affects the ticking down of the grim corruption
but it affected the initial corruption gained to my memory
the regular lowers HP decay over time, the other the initial HP chunk I believe
can always just run 3 hp curios like a normal person and not have to worry about changing them for grims etc :^)
but I'm super used to have my 164 toughness and extra 90% T regen 😦
as long as quietude stays busted toughness regen is extremely whatever
I guess maybe unless you're gunpsykering
it does make a fair difference for poking at ranged enemies with your team
I am gunking currently yea, so not running quietude
it's better than the other perks so I like it nevertheless even with a trauma + quietude build
Go full crackhead and run 3x3stamina curios
I run 3 hp with hp and toughness on all, 2 sniper resist and 1 sprint efficiency
and have never felt the need to change for any mission type
both corruption res and grim corrupt res affect the initial corruption gained from grims it seems
if you stack hp, then of course you don't need to switch things up for a secondary objective that discriminately targets your health
the issue I'm running into on some of the longer grim runs (for example with hunting grounds where the pace is slower because we need to make pit stops to take care of the hounds) is that I'm getting down to 1HP and with only 2 wounds I eventually die even If I play very safe (talking about random games here ofc)
i'd probably just straight up avoid grim + hunting ground missions if I can
though teams don't usually pick up grims anyways, at least on NA west
that's a gameplay issue, not a gearing issue
im doing a grim hunting grounds now its not the most fun
if you're corrupting down to 1hp you're moving through the map too slowly
thank the god emperor for ogryns
maybe start thinking about how to move forward while events are going on
you can do the doorway mash m1 thing if you're otherwise moving at a brisk enough pace but it sounds like you aren't
I agree, can't do much about it in a random game though (my regular team stopped playing), so was thinking about improving my chances a bit at least 🙂
So I have all but one tier 4 blessings for force sword, guess which one I actually want?
sometimes you have to be the guy who pushes
and just be a bad enough dude to shame them into catching up
true, I just had a really good 2 grims hunting grounds but we died at the end - my main issue at the end was the 1HP situation and a shitton of ranged elites etc. between us and the next med station haha
you can also try a few passive aggressive "go there!" pings but mileage definitely varies on those
honestly I think I did as much as I could during this game, the team was solid, we were just too slow in the end
those zealots got smoked lmao
I guess I will try to change 1 Curio to 21% HP and try to roll both regular and grim corr resistance on it
will see how it goes, cheers for the suggestions
huh, your base coherency regen with the shredder is 15 toughness per second while standing still but 5 while moving
Wait, weapons have different coherency regen and are affected by movement?
yeah
the knife used to have 3x more toughness regen while standing still iirc
oh it still does lemayo
This game is stupid
laspistol ADS while standing still has a lower regen, but moving while ADSing has a faster regen
if not in ADSing, then standing still has the faster regen
hmm
interesting that these values aren't displayed on the stat screen anywhere
or indeed used as a modifier
several weapons have defense modifiers that seem like a perfect home for something like this
mkv ds etc
with +90% tough speed, that's 28.5 toughness per second
though I'm using the inventorystats mod to check the toughness speed per second rather than checking the frames
lemme see
oh yeah it is absolutely 28.5 toughness per second
there's an assault class of weapons
they are supposed to have higher coherency regen while moving but it's still backwards
i made the wrong assumption of thinking that they would've ninja-fixed or removed it since no one was talking about it
given how popular the shredder is rn
they haven't hotfixed thrust lol
aaaa
they straight up don't know how a lot of things work
haha guys commlink is coming hehe xD lmao hehe its gonna be great XDD
they literally changed a variable and forgot to change the variable in all of the weapon overrides
Is there a dueling sword best suited towards killing big bois?
deimos
never forget that we explain how weakspot/crit works to new people daily because the person who picked the numbers for the perks was confused in the same way
they're clearly balanced as though it's calculated how you think it would be and not how it is
I'm so sad when I see reddit posts of "god" weapons that have crit/weakspot damage
it would be easy to fix
...if anyone with the power to do it knew there was a problem
and so on for most of the shit we roll eyes at
Ok so what if a weapon that deals 200% damage on crit
they talk about having a priority list, but I wonder if they factor in how easy it is to fix that problem
i kinda did
No executioner force sword
I'm personally fine with it as a psyker if it's other content like maps
melk why cant you give this to the veteran...
I saved 34k plasteel over the past week for (kind of) nothing
f
It will be useful later ofc
But technically for nothing, ATM
Well, whenever new weapons drop I will be absolutely loaded
What blessings are people using on the dueling sword these days?
People aren't using it at all these days
Deimos sword is better in every meaningful way
Well, time to do some experimentation then
most psykers use one of the two new force swords
imagine they take 7 years only to not change blessing locks
oh guys dont worry we are looking into it!
The only good blessing for dueling sword is shredder or whatever it's called
I'd probably prefer Rampage + Uncanny Strike on duelling swords
Those were the two I was thinking of
I used to main dueling sword before the force sword update
Which version did you like?
I personally don't like shred because of how it gets broken by anything that breaks your attack chain (waiting too long, missing your attack, pushing, swapping to another weapon)
I’m trying something new, been an axe psyker for a while
and crits just having a reduced bonus if you already hit a weakspot
mk5 best single target
Ooo
the rest are just meh horde clear
Single target speaks to the rage mage in me lol
If you want the dueling sword experience, but better on all fronts, roll with Deimos
Deimos can one shot head shot muties
on the Deimos, the 1st light deals 2x more damage than the normal sweeping lights of force swords,
and the 2nd heavy deals 2.5x more damage than the normal sweeping heavies of the force swords
Without the charge up special
Deimos is my fav weapon in the game
Ironic because in pygex's video, my naysaying/detractful comment is featured first
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
I see, well thanks for all the help!
Good luck have fun
stamina regen let's goooo
I was gonna roll for toughness regen speed. Tell me why I shouldn't, please
only if you spend a fair amount of time in melee or running around for it to be worth it
I do not
deimos also has access to some of the most cracked movement in the game
or especially if you don't run kinetic deflection
if your mobility roll is good and your crabwalk timing is up to it you are the fastest creature on the map
that's the case for me, so I like stacking stam regen
my general Psyker playstyle as of the past month and a half or so has been "stay with the group and almost exclusively do ranged damage with rapid popcorn Trauma bursts"
yeah a no-stamina mobility option that's fast as fuck
casually crabwalking past the sprinting knife zealot will never not be funny to me
I have a macro that spams dodges exclusively for the purposes of crabwalking
I don't care much for toughness regen because I run quietitude
speaking of toughness regen speed, it turns out that most weapons have a coherency regen speed of 7.5 at max, not 5
as do I, but I also primarily run Flurry Trauma, so I only regen at the very end of a long cast chain
But I'm also a very aggressive psyker, so I also am usually butting heads with the hordes and getting toughness back from the funny illisi swings
spam dodge and move "sideways"
wit +90% toughness speed, that's 14.5 toughness per second
Thought so
yeah I'm the same with a melee playstyle, but ranged engagements can be rather slow and painful
I didn't know it was faster
I'd rather have the toughness so that I can peek with my trauma staff more often
kk I'm gonna roll toughness regen. But your notes about stamina are, well, noted
how much faster depends on your roll

smh 42% warp res
3 charges and I'm at max
and not t4 unstable power smh smh
Can we ban this guy
I'm surprised you didn't mention the locked crit chance perk
TOTALLY REASONABLE REROLL SYSTEM
ah it eluded my eyes as they were drawn to the bigger problems
not +25% flak smh smh

given how often players are going to interact with the crafting system, I would've expected them to fix it
priority list my ass
that one I'm more willing to give them a pass on because a mod has more or less fixed it, and they're obviously attentive to what goes on there (given that they've straight up integrated some of them)
the lock thing I wish they'd deal with still
the t4 blessing grind has also (by several anecdotal accounts) been made quantitatively easier
maybe we get a "premium" option at brunts sometime soon
200k or whatever for a 380
I want Brunt to make our in-game currency clothes
of all the things I've ever seen suggested in this discord, this is definitely not one I'd bet on
maybe an "advanced cost" to roll between 360 and 380 or something. I'd expect them to fully unlock blessings/perks before they give us the option to buy 380s
oh, definitely would be an improvement
I'm just saying that purchasing 380s is something I can't ever see them doing even in the most dire player-retention straits
So what Perk should I refine? Thoughts?
Specialists to Crit
I was thinking Specialists to flak, but crit would work too.
Guys?? How good is Bloodthirsty on Force Sword? +100% Critical Chance on Special Attack Kill. How long does it last?
it isn't
one attack total
so you have to kill something first, and THEN you get a crit on something else, once
In the best of times it can't even begin to compete damage-wise with Unstable Power, much less Slaughterer
Is the Relay Station map fixed? Or are the plasteel drops still a dirty trashcan full of poop?
I'd only use it if I were trying to run a meme Blazing Spirit build
it lasts until the next attack or in 5 seconds
it once upon a time used to be all crits for 5 seconds 😔
It is fixed - or was last time I checked 😮
here's a minor demonstration of the glory days https://streamable.com/p61p6l
I tested it a half hour ago. It's fixed, as I pinged him to see in general chat
Ok, gonna go test it now. I'll maybe use it twice and go back to Trauma. lol
Thanks, I see a low Damnation run I want to try
imagine extremely rare T4-only blessings on class-specific weapons being actually good for once
perish such scandalous thoughts
can't have that. It would undermine the fabric of crafting cohesion carefully created by our wonderful Swedish game devs
it's Slaughterer all the way down
power rules this world
We need Slaughterer on our ranged weapons
a pinning fire in every household
I'd vote for him
Do I switch to the right and replace terrifying barrage with warp nexus?
warp nexus by itself is not great on trauma because trauma only has a 1.15x crit damage multiplier
I'd probably slap on warp flurry instead
ah I see
ok cool cool
but the right one is better as blazing spirt seems like ass too bad the other blessing was nexus 1 on that 380
I've personally never used a blazing spirit + nexus trauma to compare, but flurry + rending shockwave works well
shame about the 70% charge stat but it's good nuff
Barrage to Warp Flurry
honestly I gotta say, having used the 67% one for the past week, that it's a lot more of a dump stat than I'd expect IF you're running Flurry
it basically becomes negligible from the second cast onward and is absolutely indistinguishable from an 80-stat at max stats, down to the exact peril percentage per full charge
but if you're NOT running Flurry, then yes, 70 hurts a bit. There are a few around here who swear by Nexus+Spirit. Frankly I still like Rending+Flurry more
wait so the one on the left I should maybe reroll something to crit chance? If I want to go with nexus and blazing spirit?
I had a lot of fun with Blazing Nexus, but it felt like you had to work a lot to get it done. I'm not great with Trauma, tho.
I'd probably roll Carapace to crit or Flak. Honestly I'd go with Flak if pressed for it. Carapace only affects one enemy, which gets absolutely shrecked by Trauma anyway, so
Melk is offering me this, and I do like playing gunpsyker, buuuuuttt...
... to be honest I think the one I've already got is better.
if you used the second, I'd roll Specialists to Flak and Barrage to Flurry, but it's honestly not good enough imo to really make Rending+Flurry work at the maximum power level. Charge Rate is sort of dumpable with Rending+Flurry, but Warp Resist is not, and you'll have problems sustaining constant shots with a 61 roll.
With that said, I'm speaking from a position of absolute min-maxing. The difference between that staff and one with 73+ Warp Res is going to be possibly two charged shots in a 0-100-burst-100-quell rotation, so it's still going to be fine
you'll get 11-12 charged shots total in a non-"I got 10% quell from a kill" scenario instead of 14-15
The one I've already got: https://cdn.discordapp.com/attachments/1046914150363844779/1107785124252225586/image.png
I'd want to replace the mediocre sprint efficiency, which would leave me with +25% Infested damage, and that doesn't seem worthwhile on the MG XII, at least not compared to the reload speed on the one I already have.
I think the Infested damage would only really be relevant to pox hounds and bursters, as the MG XII doesn't have difficulty dropping regular walkers.
this was very indepth thank you
Ill stick with the first and reroll carapace
(and of course get rank 4 nexus when you can if you're using the first)

Any of yall willing to help me get the monstrosity penance?
you should try the lfg channels. That's typically where I see people ask for penances of any sort.
Ok, thanks. What does lfg stand for?
looking-for-group
I don't mean any insult by this, but... is this the first video game you've played? I feel like LFG is an ubiquitous term for the past several decades, so I'm very surprised you didn't know it.
nope been playing games since is was 4 and pc gaming since i was 15 lmao. Never heard of the acronym before i guess lol...
well...
Or perhaps I've just always had my own groups, therefore never had to seek out randoms to play with
need ogryn psykers
an MKV duelling sword psyker packing stamina and block eff could also do it
I can tank them with force sword and no meaningful stamina trinkets (though having at least one helps a lot). You just need to dodge a lot more. But yeah, if the tank is standing in one spot, I agree with that assessment.
a psyker needs to rest their legs once in a while
let their arms take the brunt of it all
enjoy this clip of 3 psykers 1 bulwark https://streamable.com/mzww5m
u just need to spam dodge ez
THank you melk, it was worth every contract ive ever done, finally!
warp nexus applies to melee?
blessings are only active when the weapon is in your hand
it doesnt but you can see for yourself, nexus is one of the buffs that show ingame, look for the little skull and differentiate it from the other little skull icons
Cant decide what perk to use. Crit chance just makes sense, but dunno if 5% is worth
i bet part of the confusion comes from the fact that unstable power and warp nexus have the exact same icon


