#psyker-class
1 messages · Page 546 of 1
You're better off farming up enough money and plasteel to upgrade straight from gray items from the Brunts section than wait for the Milk man to deliver.
@orchid shadow yah I figured my luck with brunt’s is ass too lol
it can take awhile, but it's worth it
youll get good shit
play on damnation for best plasteel/cash drops
Deflector/Unstable/Uncanny all have different play styles. Deflector is great for clutch defense (shotgunner, wall of shooters, 6 reapers) when you're playing aggressively, but you really only should need it a few times each game. Just using it for defence doesn't accomplish very much.
Hm I c yah I hate shooters so that sounds great for me
Now if only could get it t4
Can’t wait to see what utility the 2 hand force sword will have later on
T1 is good enough honestly.
The difference in tiers doesn't matter much
Ah I got a t3 already so ig I’ll just keep recycling that
Till I get a 380 or soemthing
Yeah
Perks... flak, then maniac, unarmored... really as you like it.
And Quietitude, which I would recommend running with it
Ah I c idk why I took carapace
Illisi or Deimos?
Illisi which kinda makes me love warp absorb more
Cus if I clear like 3 with one special swing I get full tough back
Feels like pre nerf power sword kinda
+cara on Illisi isn't great, no reason to be swinging at a crusher with Illisi deflector sword.
Do u take flayer or warp battery? I get battery is more beneficial but keep it up is a pain and I tend to take cerebral laceration instead of communion
Yeah WA is very strong, it's a bit polarized - lots of toughness when you're fighting, very little when you're not. Quietitude is more balanced, and gives you more control. Whatever you prefer.
Ah ok
Ah I see I feel like I tend to gravitate toward a battle mage play style I can’t wait till we get the 2 hander sword and I can go full on zealot cosplay lmao
Depends on your staff, although Flayer is an option to skip Communion (if you want to do that).
Hm I c
Ur right idk why I didn’t realize that
Kinda got take one with the other
Lacerations just feels necessary cus of bosses ig idk
Assuming you want warp charges for something, which you don't absolutely need, but most builds are happy with full warp charges.
It's not necessary but great for your team
Yah I like the idea of communion too it’s just people don’t tend to group up like they should sadly
Ig it’s all team based
i like my psyk aura
Aura is quite strong, depending on your team comp.
Doesn’t that only apply to ur Allie’s tho or am I reading it wrong
You and your allies. It's not written well.
Ah I c thx obese fish Lmao
I wish this could just be me already lmao
Gimme my big sworddddd
Holy shit what is this from
I want it
The legendary 500 stat weapon
Lol
Same I bet it’ll be good
Im really curious if or what staves we'll get in the future
executioner power sword executioner power sword executioner power sword executioner power sword
I have vanguard heavies I hate relentless heavies
Where's this from? Data mining?
he literally said where it is from
Cant decide on what blessing to put on my Trauma. Is Sustained Fire good?
@teal storm fashion mod
Power weapon
Likely not for Psykers
Psyker weapons use the "Force Weapon" labeling
warp flurry generally better
or focused channeling if you prefer a bit more safety
It’s the 2 hand sword from the psyker trailer so most likely for psyker s @primal plume
Look up psyker trailer YouTube
It’s in 2 different scenes for a little
Part of the weapons they teased before release and never gave us :\
Do you combine Warp flurry with Inner Tranquilitiy? The stack is depleted whenever you 're quelling Peril.
We talked about that for awhile a bit ago @gleaming socket if ur scroll up u should c a good amount of info lol
you can, I prefer warp unleashed because I run deimos and it helps me reach break points
👌🏼
warp flurry stacks will stay if you quell with F aswell
any other recommendations other than Warp Flurry?
focused channeling is good
havent gotten that focused yet
This?
Surge for trauma?
WHAT
WHAT
Oh thank god I removed it
It didnt do shit when I put it on Trauma xd
Surge only works for void strike right click
Surge on trauma is as much as a meme as run n gun
And left clicks but no one wants surge for the left clicks
Run N Gun COULD be useful if it also applied to channeling
How does Sustained Fire on Trauma work exactly?
to pair it with mind in motion for a very mobile psyker
but we cant have cool things
Does the 2nd and 3rd salvo mean the 2nd and 3rd time I hit a single enemy?
which means on the 2nd and 3rd I receive the 12.5 + damage?
so on the 4th and so on it doesnt receive the bonus?
its going to be higher dps to just quell cancel your left clicks (immediately after firing, tap r then fire again)
it cuts the long aftercast and ups dps and cc significantly
does anyone have quick advice on what's the most useful perk on trauma? flak armor vs unarmored, etc
I believe he means the animation that stops you from switching weapons shortly after firing your staff
But this can be mitigated with macros
Carapace and flak I imagine
I treat damage as my dump stat, so I like to have +unarmoured to reliably one-shot dreg bruisers (450 hp)
how do you do that without macros?
I dont understand here dx
xd
I like flak as my second perk for killing gunners/shotgunners
left mouse click -> quell -> left mouse click -> quell -> repeat
oh wait
2HAF IS THAT
fuck
ty ty, yeah i realized i could search for trauma after and saw you guys had a discussion on this like 3 hours ago. much appreciated!
our psyker arms were too weak to use it
Its on the Psyker reveal trailer
Learn more about the Psyker Psykinetic class in this latest spotlight for Warhammer 40k Darktide. The game comes out November 30th, 2022.
#warhammer40k #wh40k #gaming
behind the scenes, that psyker had to rest 3 days for his muscles to recover after using that heavy sword
I'm not sure how it works exactly as I don't use macros, but I've seen some mods which make this work
its also seen a little after
I dont get it. need a video or more in depth explanation xd
Oh well I'll just keep doing what Im doing
oh yeah they're just talking about quell cancelling
here is an example of a mod which demonstrates it. it basically quick swaps your melee weapon so you always get the first hit in the sequence
I don't use it myself, just thought it was a cool idea
@mental rock i dont mean swap canceling, i mean quell cancelling
noth: its going to be higher dps to just quell cancel your left clicks (immediately after firing, tap r then fire again)
as soon as the bolt leaves your staff you should be quelling for a split second
yeah I knew what you meant, I was suggesting something different
and then firing
ah, idk about it stopping me from switching weapons, only that it stops me from getting a left click off again immediately without it
yeah in hindsight I dont really think my suggestion was that constructive, I just felt like mentioning that switching weapons is another way to reset sustained fire
ah, that is def a way to do it if you do want to take advantage of the blessing
i think it was constructive, your point just wasn't immediately apparent
aw shucks thanks sibling
It'd probably be funny with my tiny French psyker.
(I didn't realise when I was creating characters quite how often that would lead to other players constantly blocking my line of sight).
on the bright side we take cover slightly better
Well yes, it is useful for playing jack-in-the-box brain bursts.
Pop up, lock target, disappear again...
Dripped out like a tech priest
I wish I made my Psyker as small as possible
sad that I will have to go with pajamas again to show off the ink
I had some preknowledge about making it short, but it just slipped my mind during the character creation
For a second, I thought it's a Grail Knight's longsword.
Why did Fatshark make the Old Penances worse by making them Private? Like why not just tweak the numbers to make it more manageable? How many different kinds of stupid are they?
very
well there are ones for other classes aswell
There's also the zealot wound one
but also solo privates aren't in the game yet
indeed
the zealot wound one you could conceivably do pretty naturally
Lmao, imagine someone has friends that dont play Darktide. Imagine not wanting to be part of a Strike Group
I guess they're being on the conservative side
No. Conservative != stupid
Making these private is so laughably the wrong thing to do, I wonder of thse people even have the slightest common sense
back in the early days, there was a bunch of people asking to do the penance in pub games which was annoying
though it doesn't happen anymore
so just too late I suppose
I think its established at this point FS has no common sense
it's the obviously correct thing to do (as soon as solo private games are working), and anyone who disagrees just outs himself as a friendless troll tbh
nobody is amused by people griefing pug runs on funny haha cosmetics challenges
Then making this an option when solo private games are NOT an option is also the wrong thing to do, and anyone who disagrees is a brainless shill
got to stick up for the first right thing they do in a while
trolls can seethe, dilate etc
Lmao. Imagine putting a diamond in a furnance and calling it a treasure mine
Go back to your cave, foul dwimmerlaik
"Fall into the nothingness that awaits you and your master"
I think they should've allowed players to disable bots before doing that
true solo mode is very overdue at this point, not sure what the holdup is
Getting people to do it in private games while not allowing solo privates and making people find a full team because the bots just keep attacking is ugh
They should have allowed solo lobbies before making this haphazard rule. Or reworked the Challenges to be more doable
Either a full team or trying to kill the bot, which is just an extra nuisance
Until private games can be done Solo. Making some of the penances as Private for requirements are kinda dumb
Hell I dont' mind being helpful to randoms if they want to do some penance. Just make sure to tell everyone ure doing it before doing so
I'm fine with it but find it nevertheless annoying
"I don't mind" isn't a good enough standard to force something on the whole playerbase unfortunately, and that's the alternative
You find what annoying?
people asking to do the penance
Then just award the Penances to everyone then. Or create solo lobbies. Or make them easier
Its not as bad as the first 3 months. people just doing penances that requires you to do stupid thing. Which Fatshark yes your penances are stupidly desgined
Fair enough
they did make new, easier ones, they just left the old ones in the game under another category for people with friends to do in private lobbies away from pugs
Then who tf is gonna do it? You, Lt Whinestain?
i suppose the other problem is that they're still tied to cosmetics which people do want
exactly
you're just mad that's there's something in the game that you can't do, because literally everything has to be for you specifically
the redacted ones are miles better than the new ones
IE you're just a child
it follows the general red and black color scheme too
Lmao. You're a funny guy.
the new ones don't seem to thematically fit, but I do like how they look in a vacuum
Imagine being so many different varieties of wrong. Go back to your corner and dont speak to anyone for the next hundred years
imagine being this mad your crippling autism has locked you out of playing digital dressup
go make some friends and do it if the outfit matters that much, whining won't unlock it for you
Why tf would I go out of my way to unlock something that Stupid Fat made harder? I'll get it when they rework it
i mean theyve had to rework dogs like 4 times i dont think theyll be changing penances anytime soon
they also literally just did a pass over penances, probably going to be a bit before they're the priority again
Imagine being this autistic and shameless of a company. Any misstep is slwoly shuffled out of sight, and ignored forever more. Just like with Weaves in V2
@primal plume definitely not a heavy sword when it swings the blade is completely different it’s a broadsword/great sword type blade so either psyker is getting that 2h power sword or they’re getting a completely different 2 hand GS
especially when more classes, maps, weapons, content etc is what people actually want
Why tf would I go through the trouble of playing with a friend? I can solo Heresy
Thats my point. I want the option of getting it done solo. I'll get it when they make solo lobbies
It's... so... wut?
Why? Literally why? I had to do it before FS had a braindead moment? Also thats your argument to someone who was playing other classes/games?
it's a bad fatshark tooltip
unstable is actually the most damage outside of slaughterer and you want it
How does it scale?
what does it do exactly?
20/40/60/80% peril adds 5 power per teir
it's 5/10/15/20% based on peril threshhold
I'm really boring; I just use bits of the stuff that used to be the standard rank progression (I think it's changed to being handed out based on what difficulties you've completed missions on) - albeit with some Fire Wastes camo for a consistent red.
Standard Game Design MEME:
the most useless looking tool is always the most OP
hmm, been using slaughterer and Uncanny, think I should swap to Slaughterer and Unstable?
yes
depends
Uncanny is ok.. depends on how comfortable you feel toe-to-toe with crushers and maulers.
i find its better to take unstable and use brainburst for armored enemies
rending does boost your stagger and killing crushers/maulers if you so please
makes dealing with other enemy types easier so why not
Is unstable better on purgatus or nexus crit or damage?
Can always swap back to uncanny later if I want to, but here's my illisi atm (rip no t4 slaughterer)
unstable doesn't exist on purg
I do think unstable power is better in the general case though and it allows you to one-shot groaners with the minimum cleave damage
I wish it did
This is honestly a different level of bad takes. As if you had to have done it on time like an assignment lol
that would be godlike if it did
not sure if you can do that with t3 slaughterer though
would be bis
Purge though accumulates Peril so slowly though
but it stays at 100 indefinitely with flurry if there's enough density
Wow. So mature. So enlightened
seems to be a heavy sword MKVI
Flurry was what again?
Oddly though, it's a somewhat unique look if you're not playing at low difficulties.
still a solid illisi though, right?
faster charging
Hmm, true enough
yeah solid and I just realized you have +unarmoured for one-shotting groaners
damn me and this team just tore through a damnation in 18minutes
I prefer +maniac for mutants and dreg ragers personally
pubs go hard now apparently
yeah I've been getting really good pubs today
@spice veldt idk what that would be doing in a psyker spotlight trailer unless they’re gona give them to psykers which I highly doubt or it would of been done already, also a 2h gs was leaked during beta when the weapon icons leaked so yah like I said seems were getting either a 2h Ps or a 2h gs or both
using shredder, muties/ragers kinda melt to that well enough that I decided to go UA on melee
Either way I’m hype
once it's stacked you get a full charge almost immediately, and you won't blow up until you're done flaming. If you proc battle meditation at any point during that big flame (easy to do if there's enough bodies in front of you) you don't blow up, even if you started flaming at 100. So you take another full charge and repeat
Go cry in your corner, you elitist pig. You and people like you are why I didnt bother with Elden Ring. As if there's a time to get stuff done. My point is about solo lobbies being a thing. That's it
it's an old trailer so they presumably just rescinded the idea of giving psykers heavy swords
or at least for psyker psykinetic
maybe for a subclass with stronger arms
wtf did elden ring do to u lmao
you have your shout to use if you get unlucky and can't find a battle meditation proc, and you get to chill on 100 peril the whole time until then
What class would that be? Its literally Psy-kinetic. Meant for moving large objects
makes sense if you've got that dps option already
chasing perfection at this point, but yeah
I asked a question about how to pass through an area and got called seven different kinds of names. I refunded it immediately
"Before" the game didn't have solo private lobbies, and it still doesn't
Thanks
LOL
Which one are you?
Cannot wait for Rending/Pinning Fire to get nerfed/reworked ala Power Cycler
for psyker curios perks, been going gunner/sniper resist and whatever not useless third I can get, what do you all recommend?
Toughness Regen, Toughness Regen, Toughness Regen
toughness + toughness regen + snipe resist
Good choice
does toughness regen have any weird/unintended effect with Quietude?
toughness regen only affects regeneration from coherency
Toughness, sniper res, sprint efficeny.
that's what I thought, but this is
afterall
Yes. Its too unearned. Imagine not needing the Plasma to deal with Mass Armor. Imagine shooting basically bigger bullets at the enemy and them sohow piercing slabs of armor. Its unreal, that combination on BOlter. It just needs a rework
I think essence harvest used to stop coherency regen
at the very least, there was a buggy interaction with one of our feats and coherency regen iirc
Do we know when the next patch is? Next week?
Also is there a place to really tell Fatshark exactly how big of a booboo their lack of solo lobbies is? Or are they already working on it?
This is how an Inquisition sanctioned Psyker looks like
You could try complaining on a forum. That always works.
Hmm. Whats a forum? Steam? Reddit?
(Sarcasm may be present in the previous comment).
Sarcasm doesnt affect me. As in I have no concept of it
@spice veldt seems you’re right closer look at the blade shows it’s edged like the HS still tho I don’t think the weak arms argument is a good one for why psykers can’t get a 2 hander lol I’m sure some psyker has hit the gym at some point in 40k lol I’ll hold out hope for that power sword 😩
Especially since every class except psyker has access to power weapons
That’s a chain weapon

Power weapon references the power field on activation
U Gucci lol
Thx again for that penance last night btw king @ornate hamlet
tbh tho using a two-handed melee isn't even much of an issue for someone already trained with melee weapons to the level the psyker is
Yah I mean if the dude can handle the perils of the warp I’m sure he can swing a big stick around lol
I've got a lot of the fancy cosmetics. Not yet the one for soloing a monster, and there's some of the new ones I've not quite played enough yet to grind through.
But I picked the savant voice, and the simpler designs somehow feel more appropriate for a fairly "by the book" ex-enforcer.
Man's already trained to use knives, swords and axes, along with several gun types and staves
Love the savant voice gives me Doctor Voodoo vibes from marvel
If I’m thinking of the right voice
That’s the one that says the enforcers just used him and disdained his talents right?
I'd be willing to bet the longer guns like the headhunters weigh the same as a standard greatsword
I hope ogryn gets a big ass sword
Yeah, savant is the African guy who doesn't shut up about enforcers and culture factoids
In this case, it's the female savant, with the French adjacent accent.
Drowning…drowning…
psyker "2 handed" sword should be held with zero hands, suspended and manipulated in midair ramlethal valentine style, change my mind
"oh damn bro the markets in this fucking warzone are closed, pretty sad we cant buy starch slabs to take home, like, this shits is pretty unparalleled amirite lol"
Lmaoo
ngl tho I adore the savant lines
psyker is not some waifu weeb shit, leave that to eldars
Would it be more likely for zealot to get a Witch hunter esque outfit I’m assuming?
the character feels kinda nerdy, but is still a capable killing machine with all sorts of weapons
So you get a character that is both cultured and skillful
It's basically Sokol from Payday
Sokol is a god in the lore
Actually, I do rather like the fact that they made one of the voices a local resident.
YOU WANT TO TALK ABOUT CULTURE? NOW!
He is a pro hockey player, designed the BFG the team uses in one of the casinos and still finds time to be one of the most polite and well-spoken heisters
Was watching that new hammer & bolter episode and that witch hunters outfit was sick lol hoping we get something similar to wear
But 40k inspired
Ik I saw a mtg Warhammer card for inquisition where a chick had a witch hunter outfit on
pretty sad with the voices tbh, you either have the crazy one, the edgy low tone voice and the scottish/african/french
It's one of those cases in which I actually prefer the character to not be an outsider or a blank slate
It feels immersive to hear the savant talk gleefully about random shit on the planet
The other ones seem to mostly comment on events outside the planet or stuff in front of them
Well, all the psykers are a bit odd in the head - but at least the savant isn't hallucinating or shouting at the others to stop thinking so loud.
yo my beloved told me that someone was talking smack
Savant and agitator are mint
One pesters you to see the camelid racing and the other calls you an imbecile while saying a dude half a galaxy away provided stairs
spoil ! he is not hallucinating he actually talk to the emperor who is now near god since the great rift

I love the agitator's indignation at everything
She goes down and is like aM I AbAndoNEd
The best part is she fakes it
Yes, I think the savant voice actually does a lot to flesh out the world.
Although I can't say it would be a bad thing for the missions to actually show us a hive city that wasn't just empty of everything except traitor scum.
mood
would probably hurt immersion more than help
Well, right now, the missions feel like there's nothing you're really protecting.
It's all empty facilities with no workers.
presumably the civilians who fled the warzone
as tends to happen in most conflict, fictional or otherwise
factory workers hanging out for the battle would be pretty jarring
maybe some mutilated civilian corpses or something
And none of the funny voice lines like we got in Space Marine: "This sector is understaffed by 100%. Please rectify."
more casualties like the ogryn by that one hab dreyko medstation
the role strike teams play as being airlifted into already active combat zones makes encounting any "normal" worldbuilding activity kind of hard
if things were such that civilians could be around still, we wouldn't be there
I want some more horror elements like a random civilian who turns into a poxwalker before our very eyes
Or better still, Chaos Spawn when it's released
It wouldn't always work, no - but it feels like there's unexplored potential for different mission types.
A mission in Throneside to extract an important noble. Being deployed to rescue an Imperial Guard company that's been cut off. Buying time to evacuate a hab block. Capturing a survivor of the water cartel because the Inquisition need to beat the knowledge of his smuggling routes out of him for military purposes.
wheres a good spot to do cliff hanger at ?
a bunch of the extractions where mobs are still spawning
I think I completed it on the final run on Hab Dreyko, but Vigil Station Oblivion's final hacking has a lot of places you can yeet hordes off.
pretty much any of them where the ship is on a platform the mobs have access to, kite them around back, block for a bit to make sure there are enough there, collect your bacon
I used Trauma at any spawn door during a horde, there's an edge inside that they can be pushed off
Did sedition get significantly harder all of a sudden?
That last mission was ...not sedition
Fuck you Judge
Firefly?
What difficulty is this guy playing on
Malice
Cerebral is pretty good against bosses
and Ogryns
Brunt's RNG store gave me a solid. Thoughts? What blessings to replace here?
I don't much rate Precognition myself; although, yes, you will often be dodging in order to trigger it, +10% Weakspot and Crit Damage isn't thrilling.
not particularly
requires a crit blessing to be reliable and even then Soulblaze itself is quite average
at least with blazing, you occasionally see fire effects
precognition is likely to be buffed though
I don't think it's spectacular, but then I seldom rate Blessings that relate to Crits unless they're really pushing the crit chance up.
How much your Talents are built around Soulfire could skew that though.
sooooo....
my quest for a voidstrike that has native transfer peril/warp flurry continues
in the meantime, I think ditch carapace for crit chance?
ik it's not flurry peril but alas
Cant say I really use any other staff than Surge
I've heard voidstrike is good though, but not so much against carapace
Could be wrong
at least for surge, it is beholden to a target limit
but Voidstrike is beholden to a cleave limit of 6. From a usability perspective, I dislike slow fire-rate projectile weapons especially when ping is thrown into the mix. From a performance perspective, it almost certainly underperforms when any amount of density or melee elites are involved.
This is true, although the stun on the surge is why I enjoy it
Especially because the MKV force sword is an amazing crowd clearer
Surge is probably one of the strongest weapons in the game, but only specifically against small groups of shooters that are hiding behind cover spread a fair distance apart
The blessing that offers quicker charge times on the second and third charge is good
Perks I'd suggest are
Flak
Unarmored or maniacs
is grabbing crit worth it?
I'd also really like the voidstrike if the orb detonation did anything substantial
crits don't have that much more damage, and people talk about increased stagger from crits although I have not observed that personally
and unarmored/flak because you do fat damage vs carapace right
I'll still use void though, it's just a worse trauma
It already does okay agaisnt carapace so you're pretty good with grabbing other perks
The main reason I use surge is because too many times I've seen entire runs get ruined over a mutant charge or dogs leaping onto myself or people
So being able to stop them literally in their tracks is amazing
Make sure that you grab +1 stamina and crit damage up on all of your weapons so that when you fail, you can blame the game instead of yourself 
Real.
Stairs apparently stop mutants as well now
"RAAAAAAA- ...oh, stairs, gotta turn... -RAAAAAAAAA"
Ideally, close to this. Crit % can be switched out for manic too. Dump stat is Quell speed.
aye i noticed that, wasn't like that before was it?
they'd curve that shit so hard before
Yea old mutants were deja vu'ing so hard
Just sit in the corner roaring like a toddler on a tantrum
so i haven't crafted anything yet, should i craft curios first?
maybe if you have materials to spare
I personally only stick to two weapons, so I end having a bunch of spare plasteel lying around to be dumped into curios
for me, I developed my curios first after getting some basic t3 blessings for my weapons and figuring out the playstyle I liked the most
get a useable ranged and melee weapon then get toughness regeneration speed on 3 interim curios imo
not perfect, the goal is to get something halfway good in every slot before you start dumping mats into projects/rabbit holes
then you can go over everything with another pass, and go from there
make sure you are buying curios consistently in the armory along with high rated weapons and filler blessings
Every stat is useful on Surge, but quell is the easiest to compromise on.
peril resist and charge speed are the most useful
the rest are icing, but a surge staff will work if you have those two
Yeah, they are the most important to get the best function out of it.
Damage and Crit chance go together for dealing damage
ah right I keep forgetting about the LMB for crits
crit is important if you want more cc
since it gives crit chance and crits do double the stagger values
they also do roughly double the damage on surge too :3 like miles said
the table says that it has double the stagger, but it doesn't seem to change anything as far as I can see
the entire point of surge is cc that completely sidesteps the stagger system
enemies seem to build up stagger resist sometimes in my experience but idk
maybe they just had a second of stagger immunity
there is an older video guide that explains the very complex stagger mechanics
doesnt change that crit does good damage on surge
Yeah crits help you get to some breakpoints, just with such a high crit rate
You can 2-shot (full charge) a rager at 6 stacks, but 1 crit and 1 non will do it at 0 stacks, for instance.
https://youtu.be/t8_VTP2mglo this one
Detailed guide explaining exactly how the stagger system works in Darktide. Plenty of tips and strategies along the way.
HUGE thank you to ManShanko--never could have done it without you.
https://www.twitch.tv/j_sat
Discord: https://discord.gg/Bwayuwa
0:00 intro
2:03 basic flow
3:09 calculate strength
6:00 crit strength
8:09 check 1
8:52 ch...
surge seems to just ignore all stagger resistance from what I can tell
(and Nexus 4 can get you crit chance to 35-40% quite quickly)
what makes it so that sometimes the target you're stunning doesnt get stunned?
assuming it actually is hitting the intended target
ok so what's the difference between stagger and soulblaze
soulblaze is the burning thats unique to psyker
because the purgatus staff seems, to me, far more effective than the force lightning one
which just semi uselessly zaps a few enemies
while the purgatus staff can flame a whole crowd and is faster to charge
soulblaze is a damage over time, the purga does a ton of stagger though, it just won't stagger a few things that the surge can
I just need to survive crowds that always aggro to me
Psyker curios so far, prob not the best, just went for standard gunner/sniper resist, any suggestions as to what I should make that purples last bonus?
toughness regen is better than sniper resist. Getting hit by snipers is a skill issue, just duck and dodge and they will never hit you.
can't dodge everything all the time, bound to get hit by one eventually
I'd rather not get 1 shot, no issues with toughness either
my main issue as a psyker is dying by my own stupidity being shot five times in a row by a single dude with a lasgun burst
and sometimes there's a group of them, shredding through what little toughness and health I have
snipers will sometimes merk you without little chance to dodge unless you are paying insane attention at all times
nah, it is actually easy to avoid them all.
I have a clip of a sniper shooting me from behind with ~300ms between the first sighting of the laser and the shot
Surge is a utility staff that both CCS hard targets and specials while only really dealing damage to those types, with the right click at least. With unarmored targets you're better off spamming left clicks if you want damage @small flicker
and that's why I prefer having sniper res
1/3sec is plenty of time to dodge or duck. Just gotta ingrain the reflex
chrono jail 
followed by a few seconds of holding R to quell your peril
It can push poxbursters all the way across a map, stop mutants midcharge, permalink crushers, ragers, open up bulwarks etc
yeah....
yeah, you hear the noise, you should instinctively duck, easy
isn't there a bug with the sniper that sometimes after acquiring a target but said target hid and you appeared the sniper shoots without any sound cue?
voidstrike seems marginally useful, because trying to lock onto a single big ass target amongst a sea of smaller targets always gets the head of someone else
never works for me
I sometimes get shot without any sound cue
so it's me filtering through targets trying to brain burst the brute
training for snipers seems to be hard to ingrain the muscle memory without some custom map
Nope, as long as you're not at 97% when you cast you won't blow up. If you use the true peril mod you can cast when it shows 99%. You can CC with an instant cast the same as with a full charge
Ye, that's what surge is mainly for
@cyan portal going back to the original question, would you recommend toughness regen as the final perk then?
I'm not too well versed in timing yet, finally realized that I can quell once I go to 100%
but it gives you a second or two to realize it, before the unavoidable animation starts, barring you having your pushback ultimate
Yeah, it is what I run. Getting back to max toughness is best way to avoid all dmg.
You can also press F if you mess up to save yourself
that's the pushback ultimate yes
if you don't have it, and you wait that second or two to realize, yer fucked
The animation doesn't start at 100% unless you perform an action that generates peril
which is almost all the time with me
mostly because I will step one foot out of cohesion and get swarmed
my opinion on curios is gunner resist (because you will always be hit by some stray bullets), toughness regen (because you'll always take some toughness dmg), and ability regen (so you can be extra greedy with ults)
speaking of ability regen...
Gunner resist fwiw doesn't affect shooters
never thought I'd willingly give up communion
Aura is really good on barrage builds
ability regen is front loaded, so stacks fine with aura.
gunners are few enough in numbers and can be sniped; and reapers are staggered by a single bolt, so I generally don't consider gunner res worthwhile
I just like purgatus, feels like I'm doing something even if I'm not
the ground circle thing, sucks
max is 4% x 3 right?
well Purgatus does decimate a horde
yeah, takes off 3-4 seconds
I sometimes take surge to take out flak shooters from safety
but it struggles killing unarmored targets
😦
aside from toughness regen, I wish curios had more meaningful perks
fave staff is trauma tho
I would rather take out hordes and maybe throw a few brain bursts out
Purge trauma and void can all take care of hordes fwiw
wait trauma is that right click is the ground explosion thing right
yes
that staff always sucked for me
trauma has rather hard stat scaling
yeah it does get some time to getting used to
so it sucks at lower ratings
Yes, it gets much better when you get a high stat one
see me: level 18
and yeap it needs some good stats for it to feel good
man I really hope they buff surge charge time
that is literally every weapon or item in existence
ah no I meant trauma is more dependent on it
pfff
surge is alright, voidstrike is cool
purgatus is great but holy shit the range sucks
range is meh but the infinite cleave more than makes up for it
I'm sorry the what
you can also slide while charging up your purgatus
voidstrike has range but little cleave
and yea it has infinite cleave
the fuck is cleave
the purg cleaves through all enemies, including crushers, except bulwarks and walls
ability to hit multiple targets, through multiple targets
the ability to do damage to multiple targets
That's not really true, some weapons are good regardless of stats. The ubiquitous example is the mg xii infantry lasgun
the ability for something to go through an enemy and hit another enemy behind them
Oh, so penetration
I use the term "cleave" since that's what the game uses
and I don't want to get it mixed up with rending/brittleness
lol yes but no, penetration is ignoring armor
That seems like something the Ogryn would use more than a psyker
cleave
plus, the group I play with often have never touched psyker, between the four of them
so I'm having to learn all this second hand
Cleave is the amount of hitnass something can go through before it stops basically
speaking of cleave, remembered that I got this earlier from the Big E, worth keeping around?
it's only BB where initiating the cast at 98%+ (97.00%+) will kill you (I don't actually know if it's 97.00% but that seems to be around that number. The game seems to round up for peril% when displaying truncated values)
the other staffs and force sword specials can be safely cast except at 100%
even then they can be if you can proc battle meditation during the cast
Yeah I have no idea how it works, but you can release surge at 100%, depending on something something, didn't push it too hard.
maybe you're releasing it at 99.9% ?
if blowing up cared about your peril when an action finished bb at 97 would still kill you
and mid channel battle meditation procs wouldn't save you
Yeah it's probably just a sync issue
i was of the belief that "releasing" anything at 100 peril would blow you up. (bb left click is released at start of charge, bb right at trigger)
I think that BB's RMB follows the 98%+ rule as well?
lemme see
nah it doesn't seem to
you can fully charge purg at 100, let the entire thing rip, and if you proc battle meditation during it you don't blow up even in you finish at 100 again
warp resistance factors into that trigger point. most staves have some and so its higher than the 98% of bb. But with the warp resist feat you can bb up to 99%, or something.
idk the safe point to advertise for people not using True Peril
what are you dump stats on surge staff...
what fucknut gluesniffing dipshit programmed Keep Your Distance i have completed it over ten times now and yet the counter remains unchanged
They're all good, but quell is the easiest to giv eup
I know with 77% warp resistance u can get an extra charge in
the behavior is prob that it prevents you from entering the perils of warp or takes you out of it when you drop below 100% such as when an enemy dies from soulblaze while you're in the anim and procs it
Yeah, obviously anything that drops you below 100 will stop you blowing up. Purga is very forgiving around high peril
And as we've been discussing, warp res/charge rate are really the key stats
Or "priority" really
it pretty clearly doesn't matter if you go to/over 100 as long as you start whatever action below whatever specific threshold it has, or go below that threshold during the action
im actually trying to build one all night, but brunt not giving me the perfect one lol
all my dockets have been surge staffs
the threshold is specific to the peril generating action, and has been mentioned as being adjusted in patch notes in the past
standard purga trick is charge and release at 99% peril, chain full charge again at 100%, if battle med procs, repeat, if not proc ult and repeat, repeat repeat etc for infinite flames.
even if you keep holding the flame at 100 for multiple seconds you don't blow up as long as you went below earlier in the channel
Huh, didn't know that. I can BB at 98 with tranquil, but it feels like it might be a sync issue.
ah that's what you mean
going to roll this one up now
Remember to re-bless the first blessing.
if it's not flurry or nexus
and since we know channeling builds peril, unless it magically stops at 99.9 or whatever hidden float, the blow up trigger can't be going over some value
pretty sure that's not purg specific either, just really obvious with purg because of how long the channel is
unfortunately i dont have terrifying barrage so i have to farm it lol
and i didnt get it yet
it's not hard, penances just decide not to trigger
and then you randomly get them all at once several games later
I mean, farming T4's is still a thing... unfortunate but still.
it is nexus but t3 so im gonna still rebless to terrifying if I can find it
i have t4 nexus and flurry but no terrifying of any level
Yeah that makes sense then
hadron wont fool me this time
It feels like... keeping the total item level high increases chance of T4's. It's anecdotal but I've only been rolling 375+ lately and the rate of T4's has been nuts...
I believe it
wouldn't that be, if it IS flurry or nexus but not rank 4?
Yeah I just thinking in T4 land. Absolutely that is the correct advice.
every void staff ive tried feels like ass
is it hard carried by blessings?
or enabled by blessings rather
blessings let you infintiely cast at the max flurry speed
transfer peril is a game changer for it yeah
full charges
It's the weakest of the staffs, but transfer/flurry at least lets it do what it wants to do.
if you feel each individual full charge shot is weak, blessings won't change your mind about voidstrike
trauma has been buffed multiple times since launch
imo surge is still the weakest
really?
Damage wise, yeah, I meant overall
i feel like it's so valuable
void and surge both suffer from non-unlimited cleave
surge is weakest dmg wise, but possibly the most impactful on hi intensity shock troop
quell cancelling can make it much better
good for staggering groups of elites
moreso it just feels like im hitting them with a smaller aoe trauma staff that hits like a wet noodle
I'd honestly much rather have shield ogryn than surge on any map hi shock included
Trauma/Purg/Surge are all good on hi shock, it depends on your team comp
its mostly a straight line headshot machine
glad im back on psyker after my foray into vet & zealot
Personally I prefer bringing surge to shock hi, since most teams already have the damage handled.
you're meant to hit the head with it?
yes
ive been using it like fireball from vermintide haha
cos mechanically it feels the same, just weaker
shoot it at head height and watch it cleave through a horde
bowling staff
how does it function then? after each headshot it has an aoe explosion or?
You either know some very skilled shield ogryn or haven't met a skilled surger.
it goes through multiple heads and does weak splash too
transfer peril void cleaves through unarmored/infested hordes and even some no helmet bruisers
ah right, ill give it another go then, ive just been using it wrong them
aiming for centre of mass for aoe
Void is only really great situationally - med/long range hordes. Outside of that, it feels like a bit of a struggle, compared to other staves
voidstrike's epicentre has a cleave limit of 6 when fully charged
for every head it goes through you'll quell 2-5% depending on the blessing tier if you have transfer peril
groaners having a hitmass of 0.75 and poxwalkers having 1
It FEELS great to use....
yeah ill wait until i get some blessings
void is fine if you quell cancel rapid fire for situations if you get overwhelmed
ive been playing heresy/damn, but all my gear is white-blue for the most part
unless i get a really good blessing, im just focusing on well stat gear
it still doesnt kill as much as trauma or purge when playing on damnation
i imagine purge with deimos is good
it is
ive mainly been using illisi/deimos & trauma/surge, no particular pairing, whichever i feel like
any tier transfer peril (on voidstrike) or flurry (on other staves) is going to be worth using until you get a better one
yeah i haven't dove into crafting at all, just buying whatever has good base rating/stat distribution
from my understanding ill want to buy any weapons that have those perks and turn them in for their blessings?
No love for obscurus?
the endgame gear grind loop is basically play missions farm materials+currency->buy a bunch of grays from brunts->consecrate the promising ones->salvage new blessings from the ones that don't make the cut
and checking melk
i haven't used it since release, illisi feels much better to ad clear, deimos deals the highest damage of any weapon ive used in DT
are blessings consumables or no?
Can't deny the pokes of deimos
there are mods that make the buying, rerolling, etc more streamlined, look into those if you value your time and/or sanity
the nerf to bloodthirsty ended my hopes and dreams for it when it coincided with the release of the illisi
Blessings are shared
blessings are infinitely reusable
i think i have one, haven't delved into it
oh nice ^
just that they can only be used on weapons within the same weapon family
old bloodthirsty with current swords would have been so sick
The mods are such Quality of life
any you can recommend for crafting in particular?
For mods? Reroll for Rarity
I'll never get to set up 5 seconds of deimos crit h2s
buy until rating, reroll untill rarity, maybe barter_with_hadron
reroll can also make the npc shutup which is nice
oh and Blessings of the Omnissiah is handy
yeah i think that's the one i have
what rating should i be aiming for minimum?
these are the two essential ones in my opinion
you tell it you want t4 maniac for example
ah got you
and it rolls until it gets it
i just need to get some starter gear crafted, as i said ive just been doing heresy/dam runs with white gear mostly
it's much much much faster than a human would be
was thinking of getting curious out of the way, as i feel like they'll be most impactful
yeah the name is just a holdover from when it could only roll for a particular rating
hub_hotkey_menus is pretty handy for crafting sessions
and the mute hadron option I consider to be too important a qol improvement to play without
i have a mod that sorts by base rating in the mean time
you want good weapons before curios
when a new patch breaks dmf I don't play until it's fixed
370 (or well placed stats), with good t3 perks, before worrying about curios
curios are a crapshoot
hard to roll?
pretty much
yeah, massive pool, so requires extreme luck to get what you want
no mitigation mechanic like reblessing or refining
are you able to land 370 base gear as soon as you hit lvl 30?
or do you still need to build up from 350 - 370 post 30?
and curios being unable to be purchased from brunt's
curios have 3 perks instead of just 2, but you still only get to reroll one slot. So you need to natural rng into double the correct perks that you do on a weapon
also if you play without any curios for a couple weeks at 30 you'll learn to avoid damage, which you should learn to do anyway
oops refining curio perks slipped my mind
rerolling curios without the mod is even more despaige than weapons
Whats the general consensus on melee, illisi with slaughterer and deflector?
yeah, illisi or demeos with slaughterer + deflector/unstable power/uncanny strike, mostly down to your preferred playstyle.
whichever sword compliments your staff, slaughterer+unstable
if ignoring your choice of ranged weapon, then illisi is the top contender
yeah, this lets me RP as a BB Ogryn
but you can always make up the difference with something like the purg, so the single-target of deimos proves to be nice
What exactly makes illisi so good? High cleave?
mechanically im pretty sound, would do true solo runs back in the day of VT, just getting back into the swing of things
higher cleave and a better damage profile when the special is activated
i thought blessings were consumable in crafting so ive been pushing it off haha
imo the best thing about illisi is no animation lock on special
I am very new to psyker, hes the last i need to get to level 30 😂
you also get to stroke the sword when edging peril 😏
Illisi rp-ing as a lightsaber
my ogryn isn't 30 yet, i cringe having to rely on pug ranger veterans
Ranger Veteran? Bardin?
mag dumps into t1 melee ads while getting hit by them
refuses to acknowledge the existence of ranged enemies
gorg is juiced
what's this?
is it the gun that functions like an LMG?
i see ogryns use that more than frontlining
I can outperform vets with Gorgo at times
Yeah, its good practice then. But buy every green +3 stam, 16/17 toughness, and 20/21 health curio you see at the shop. Buy blue versions of those if they have a high rank of one of the few good blessings.
The heaviest stubber variant, a ton of damage and almost sniper like accuracy
yeah ive been keeping an eye out for this, no luck so far, rng is rng
@_@
I'm wet
Yeah, not many show up, but just buy and stockpile them. Make some good weapons, then roll up the curios till you get 2/3 good ones, then go back to weapons till you get t4 with great stats, then spend hundreds more hours trying to get 3/3 curios.
sorry for repost, but dont wanna risk auto spending all my money for nothing
are you able to land 370 base gear as soon as you hit lvl 30?
or do you still need to build up from 350 - 370 post 30?
People use Terrifying Barrage?
im using it to block myself from getting 4 blessings I dont want on the next roll
you can get 380s as soon as you are 30
based on your current level, so yes, once you hit 30 you should start seeing up to 380
appreciate ya'll ^
Smart
mmiles told me lol
I wish I knew that before I grinded for my Surge
you can also just tell it to buy 10 at a time or whatever and dismantle everything that was below n rating
how do these compare in practical use?
unstable power is great and executor is mid
what makes the difference here? Executor should be statistically better, right?
unstable power has 4 stacks, at 80+ peril it is 20% power. executor drops all stacks as soon as you miss or stop attacking.
ah, that makes sense
thanks
just another nonsense fatshark tooltip yeah
How does acquiring/rolling blessings work?
I'm not familiar with DT blessings so I'll use VT ones.
Let's say you sacrifice a T3 swift slaying to obtain the trait.
You then have a weapon with traits A & B, you want to reroll trait B, This locks trait A in place, and you continue to roll trait B until you land swift slaying, is it possible for it to land at T4? Or only up to T3 as that's all you've sacrificed?
If you can only roll T3 (no T1, 2 or 4) as it is what you've sacrificed, are you able to only sacrifice a weapon with T4 swift slaying to keep the reroll pool small?
nothing like that
when you rebless, you replace one blessing with any blessing for that weapon category that you've unlocked, no rolling for it required, in the process the other blessing is locked and can't be changed
Oh wow
yeah executor imo is way worse cause it can instantly drop stacks with a block, push, stagger, miss, weapon swap etc. takes time to ramp up too
I thought you had to roll it, that's nice
So you just pick the trait you want to go, and pick whichever trait you have unlocked?
@obtuse moth still can't get over the Chrono Jail pfp 
How does that work with tiers?
you have to roll one of the blessings you want since you can only replace one
replacing one locks the other
Yeah I get that
you earn each tier of a blessing separately
and earning a higher tier of a blessing does not unlock lower tiers for whatever reason
Let's say you have t3 Slaughterer, when you go to rebless, the highest version of slaughterer you can put on that weapon would be t3, when you eventually discover/unlock t4, you now have access to t4 slaughterer
if you have T4 Slaughterer for example, there's no practical reason for you to earn T3/T2/T1 slaughterer except for the purposes of collecting them
ndhwar for example has t3 slaughterer but not t4, if you scroll up
XD haha my raid group made it for me
oh so you don't have to keep reblessing slaughterer until t4, you just pick t4
yes
yes
that's actually so easy
for a psyker there are about 6 blessings worth learning. I don't understand people who go about learning them all
hedge against future changes making them relevant
For example, I have t4 Unstable Power unlocked, so I can just slap that on here, locking the t3 slaughterer from being changed (rip)
im glad it works like that, i always thought i had to only unlock the meta blessings to keep a small pool
so i was worried about balance changes ruining my plans ^
what's the best way to go about getting t4 blessings?
they still can, don't worry
obtaining/unlocking them that is ^
upgrading to orange
as shitty and rng dependent the crafting system is, it's worthwhile to familiarize yourself with Hadron and the blessing section
making 5 of the same class and checking melk daily with the browser extension
and checking milks daily shop
since the recent patch you get t4 going to orange more often than not
no i meant i misunderstood how the system functioned, i thought you had to roll the blessings, and the blessings that would roll would be based on which you have unlocked. so you'd have to keep rolling until you get slaughterer, then hope it lands t4 haha
two damn runs will earn you enough mats to make an orange
I remember the old days 
do you get much higher mats in dam than heresy?
you just have blessed rng
damn has a max of 800ish plasteel, so yes
twice as high, failing a damnation halfway through gets you the same amount of mats
you get a lot more
you only get the mats for the actual completion right?
it has held across like 40 oranges, and has worked for friends. pretty sure it isn't just luck
you get mats even if you fail at a reduced rate i think
yes
oh right
I believe it's based on mission checkpoints/progress
you're saying you got 20+ t4 in 40 consecrates to orange?
i thought it scaled based on time
yeah, i'd guess about 75%
you could spend an hour getting nowhere though
in the past week or two?
on good bases?
I don't even see the sub 370s anymore
once you're getting consistent Damnation runs, there's no reason to ever go back to lower difficulties, the mats per hour drops considerably
maybe you have bad luck 😅
lower than damnation is too easy to be really enjoyable anyway after a while
you still have to pick up mats to get them
i have like 4 mil creds and 130k plasteel. I should record a vid just blasting it all as proof.
Is Warp Flurry any good on purgatus?
I have a problem... really enjoying illisi/shredder psyker, but playing it is gonna give me carpal tunnel 
it is bis
I still want a mod that just records consecrate results to a csv or json or some other format amenable to data analysis
proof aside, I would be interested in just watching it for the memes
refine keybindings and use macros, game isn't worth hurting your body for
In the last week, rolling only 375+, I have ~90% T4's. At blue and yellow. I went 16/17 and stopped counting.
it's the constant special activation for peril edging that does it, mostly because I broke that finger a long time ago and after a few hours of mashing the button, it starts to ache 
Anecdotally another friend had the same thing. 8 T4's in a row, all since the last patch. Could be big a old coincidence..
can always bind that to a key more ergonomic for you
maybe if they release new weapons. atm i have a god roll of everything that is considered good by anyone.
true
what macros do you use? i mainly just use ping
could set a basic macro for spamming your special activation at certain intervals on holding the key if you ever need it
I use autohotkey, so i can hold down r to spam special
thanks ^ do you get that amount of materials for completion? or is that the cap you get, only acquirable by finding the nodes in game?
ahk is an option, you can also just bind ping to left or right click on top of whatever is already there
the "old" penance armor is nice and all, but there's a feeling the new stuff gives that just hits different
that's what I do
there's no inherent material reward for completing games; they are all found on maps unfortunately
oh does that just use your special, then heavy or light swing, rinse and repeat?
they apparently moved some material pickups to be near the main path more so it's less of a pain to find mats
I can add to that anecdote pile now. My RNG has been flat out terrible rolling for blessings, but I now have my T4 Slaughter and Flurry after about 6K Plasteel. I probably spent 10 times that pre-patch and got nothing higher than T3.
I mean you could always bind ping to some random key and just have ahk mash on it constantly for you so you ping anything you look at
i just have a toggle macro that spams pings, in vermintide id be spamming alt 24/7 while playing which fucked my wrists temporarily
i run illisi, so it just presses r 100 times a second (r being my binding for special activation)
just be a loot goblin and search every dark corner 
my mouse software does this
yeah, there's a lot of ways to do it
i have a mod that increases the range that you see the icons for materials, so i can ping them across map as long as i have LoS
Btw, is Warp Flurry any good on purgatus?
It dosnt feel like it matters to charge faster
it's BiS
I saw a video clip where someone could see crafting mats through walls and stuff, would assume it's a mod of some kind
faster charge reduces peril cost of charge, so it is BiS
BiS?
best in slot
^
best in slot, on all staves tbh
there's a mod that increases the viewing distance of world markers but none that natively allows you to see through walls; according to the map maker, it's easy to just allow yourself to see them through walls though
What do people think is the best force sword?
BiS on Void is peril quell on weakspot and flurry, right?
if we're just comparing between melee weapons, then illisi
^^ would highly recommend for anyone that doesn't have it
https://www.nexusmods.com/warhammer40kdarktide/mods/95
the ones not obscurus
mine doesn't do that, just increases range you can see icons
Really? I'd thought that's against what they'd allow for mods.
me too
yeah id assume so
why wouldn't that be allowed?
demos and illisi both great, really depends on how you like to play. illisi maybe the easier of the two
who knows, but the modmaker found it cautioned to not include that functionality in the Found Ya mod
The health bar mod would feel like cheating if it wasn't already doing something the pysk gym didn't already do.
If your ranged weapon can handle hordes, go Deimos, if your ranged weapon can't handle hordes, go Illisi
I just got back in the game, I'm surprised we got choices now
the tldr of the mod policy is you're not allowed to force mod functionality on non modded clients, the only one that's been in violation so far (that I know of) is for the emperor
illisi built just right can 1 shot damnation muties, though it is easier to get a demos to do so.
i think always attack first had to change their mod as well
it q cancels after first swing automatically, and can be set to auto attack
so it functionally increases your attack speed drastically, they had to nerf the mod
I know he changed it, I don't know if it was policy related
since it's just a macro
i wish i had that mod back in the vermintide days with 2h hammer
So, another quick question. I think I can't find some penances anymore on my to-do list, did they remove them or am I just blind?
M1, qq, M1, qq, M1, qq all day erry day
got to say though, gun psyker breathed new life into the class for me, was always skeptical to try it too
check the Redacted section
It's in a Redacted section on the bottom of the penance list
still earnable, just relocated
Thanks, folks
shredder with pinning and blaze is like BiS for everyone that can use it. Such a busted weapon.
yes, yes it is
and i get to enjoy it for however long before they nerf it and gun psyker becomes a meme again
I know mg 12 works, but i hate the gun
I use Agri IA on my vet too because of how much I dislike mg12
might as well be a vet with a mk12, shredder + soulblaze is some magic shit though
I wish Heavy Las pistol was better, because the special on it is perfect for gun psyker peril edging
i'm curious, has anyone else come to the belief that 4 psykers is the most optimal team comp?
I've thought so for a long time
not particularly, because you do lack anti-armor burst DPS unless you consider kinetic flayer pinning fire
but mostly just because of how aura and AB work
Any optimal comp has to feature a veteran
so flamer zealots or bolter vets at least
would have guessed 3 ogryn and 1 vet would be top tier
Ogryn would be helpful for clutch revives or horde clear
But it depends on the skill of the team
Kinda useless to have revive potenial if no one dies.
in a TAS environment with enough density I'm pretty sure quad aura psyker would just kill most of the map through the wall, and what remained wouldn't get to stand up
psyker has great horde revive
Hi5 STG with 4 psykers running CD aura would be hilarious
every second or 2 someone would fire off an F
aura is sneaky super busted, we just don't have content hard enough for it to show yet
I think my optimal would be like 1 psyker, 1 zealot/ogryn, 2 veterans
been running it lately since I have flayer to maintain stacks, it's really noticeable at times, I'm sure my teammates think the same from time to time too
yeah, we're all just so overgeared relative to damnation that basic, frontloaded damage winds up taking the majority of the hp in most fights, the high ceiling stuff with more setup cost doesn't come into play much
so, if 4 pyskers, what builds/loadouts is best?
all aura and AB, at least 2 purg, other 2 whatever
What are some bis for Void?
flurry transfer
Is it worth keeping this? It got so low burn stat
