#psyker-class
1 messages · Page 545 of 1
mediocre
rending is quite nice on crushers yeah
maybe on maulers too but those are rarely an issur
its good for teammate buffing. it doesnt buff personal damage but its fine for utility. the second non Warp Flurry slot is pretty flexible. if you do need to also melee the packs of crushers in between blasts it'll help too.
i change it around depending on mood and situation
the mgxii vet shooting his lil heart out cuz i gave him the power to actually do damage to crushers is heartwarming
So how would Ya'll reroll this? Keeping Flurry I'm assuming.
idk how useful crit is, but as an intermediate blessing I rock it
Is Transfer Peril useful at all? It doesn't seem to proc on secondary like I hoped it would :/
I'd change +specialist into +unarmoured for reliably one-shotting dreg bruisers (450 hp) since I don't manage my warp charges
unfortunately not
it's pretty safe to just reroll transfer peril into rending
id change specialists to maniacs, but unarmored is fine too
So Warp Flurry on the Surge? Or what is the best in class blessings and perks?
transfer peril is situationally useful if you want to rapid quell fire left click at long ranges
That's kinda what I was thinkin, but it just feels so weird to roll over a T4 blessing, especially one I haven't logged yet, but I don't wanna trash the staff either DX
that said i prefer focused channeling a lot more for slide right clicks or just personal safety
maybe other trauma variants will be able to headshot, but not this one
I also have no idea how they're going to balance headshot quelling for an explosion weapon
so presumably it's just going to really only work on the LMB
I mean... it works on the Voidstrike XD
And it's BONKERS
i mean, void is also an explosion weapon
though voidstrike's epicentre has a sneaky 6 cleave limit
the epicentre doesn't count as an explosion
it just doesnt proc on the explosion, only the central projectile
you could apply a similar logic to trauma
trauma's epicentre does count as an explosion
hence the reason why you can even one-shot poxbursters at minimal charge
True but... a 6 cleave limit wouldn't be much different from Trauma. I mean, how often do you have 6 or more enemies in the epicenter?
if you wanted to code the staff as a projectile sent downards from above that triggers an explosion around it, it would work
6 cleave does not necessarily mean 6 enemies
Crushers, for example, have more than 6 hitmass
a LOT, whenever you get massive horde densities, instant spawns and especially horde waterfalls
and there's the fact that carapace has the property of stopping all finite cleave
Anywho, alright.
Keep Flurry and Flak, reroll Transfer to something else (probably Rending) and reroll Specialists to either Unarmored or Maniacs. Pretty much what I was thinking.
in any big horde (esp on t5) you're gonna have way more than 6 enemies in an epicentre
both arc and i prefer focused channeling over rending shockwave fwiw
makes you immune to hitstun, esp while moving
only pick it if you're going to play aggressively into ranged enemies (sprint-sliding)
it can work fine if you're getting overwhelmed in close quarters as well
it means if you get hit you don't get punished twice since you can still make space after taking the hit
Really? I guess epicenter is bigger than I thought. 🤔
I never gave much credence to the Trauma as it's dmage falloff gives me cancer, as do all the tards that fling poxwalkers behind me, so my distaste for the staff caused me to mostly ignore it. However after like 300 hrs in Psyker already I'm looking to branch out so I'm revisiting it XD
that too; it's saved me by allowing me to hittrade to get a full charge off when I couldn't move out of cover because of a sniper and ragers being on my ass
though that's a very rare situation
the visual doesn't scale with the Blast Radius stat
^
Fair. I'll try both.
the trauma plays super awfully when you're levelling
at 80% blast radius, the epicentre is about the same size as the circle that you see
like i would never ever use it if i had to level a psyker alt again until i hit 30
yeah I would never ever use it unless blast radius and charge rate were >75%
o.O Seriously?
I think it's marginally smaller but approximately that size
and the outer area extends beyond that
80% charge rate has a 2.3 meter radius circle of epicentre (16.6 square meters)
and the outer area is an 8.4 meter radius circle (221.7 square meters)
which is a 4.6m and 16.8 meter diameter
is beeeeg
i like communion with six stacks and peril resist fwiw. you can quell forever just by killing adds
That's my plan XD
Hey, anyone know if Warp Absorption can proc multiple times from a single secondary turning multiple trash to soup?
Or just once per cast?
should proc multiple times
Noice
i still prefer quietitude
Yeah that's what I have selected rn, was just considering my options.
this got updated recently, for anyone else that missed it
Quietitude is just more reliable IMO
makes the actual endgame so much more bearable
Well that's an immediate grab XD
in related news
Ended up not using brunt’s much since not enough coins
mutants everywhere tremble
I have tragically exploded myself multiple times with it
and it generally feels like it underperforms
but it's still unique
kinda like the first one imo tho warp absorption might be better, especially with an illsi or something
having passive regen tho is nice
if there are trash enemies to kill, then warp absorption is good
the problem is when the trash are all dead
yeah
i take communion and the warp charge regen and usually stay full on toughness
with the option to do a quick bb if needed
tho i know some people here don't like communion
for me the bigger issue is i need toughness the most when things are dying the slowest
ah communion isnt needed if you're using barrage, i just rarely run barrage xcept with purge
What blessings are best on the combat axe?
brutal momentum and headtaker or decimator
decimator? not the one that gives you like 20% power on first swing?
yeah but I figured caxe like the antax or w/e was mostly just for single target deletion
nope, antax is horde clear haha
the other two caxes are more single target caue they have finesse stats
antax is leftclickspam and pusha tattack
antax is best combat axe at everything you do with combat axe
the others are almost dueling sword levels of pointless
This helmet really obliterates that haircut damn
Is this worth it for 2605 Melk ordo ingots?
blazing spirit is a meme
unfortunately, force sword attacks are simply too good to make use of blazing spirit
(and slaughterer being a blessing)
12 stacks of soulblaze isn't anything to scoff at if you're comfortable with changing your playstyle a bit, but I wouldn't spend milk bottles on it unless you've got a pile to spare
imagine it could put in work on anything tanky enough to eat 3 crits from something that can roll it but at that point just keep swinging
the only use case I can think of is just smacking maulers and moving onto the next
maybe if it was something like that on special use blessing and you got 12 stacks on next hit or something
and simply not conditioning on crits at all
4 stacks on weakpoint
now that's more like it
turn demios into a fire poker lol
BTW Thanks all for the Trauma tips, ran a game with it and it played really well. Even for it being a rather tough game (three psykers, other 2 were surge) so we didn't have much frontline and our killing was slow so... was a good test of being able to "control" the situation.
double surge, oof
they say we're squishy, but I'm not convinced
unlimited dodging and toughness as needed have served me very well
base stats-wise, we're pretty squishy, but we do have the force swords and a very generalist toughness regen feat (Quietude)
and pulling out a deflector and crab scuttling away is handy
the power of infinite dodges and not giving a fuck about dodge-slides counting twice
based mommy hadron
I'm waiting for a more reactive, long-ranged staff so that we can make proper use of warp absorption
also Psyker has naturally more ways to deal with a variety of threats
all of our god damn staff secondaries requiring charging
if trauma didn't have that weird range limit warp absorption would slap on it
its the shooters man, its always the fucking shooters
average psyker enthusiasts vs based ogryn enjoyers
what in the world is going on in ogryn chat
tahts far too sophisticated
yeah do you know how many Ogryn neurons that would fry? trying to imagine fluid movement
We're all out there doing our best Zoidberg impression.
yes
witness the glory days of when it once upon a time gave 5 seconds of all crits https://streamable.com/p61p6l
Yay, first real damnation mission done!
congrats! big milestone!
How do you survive in open areas where there is nowhere to hide? In particular, the mission where you have to destroy the corruptions around the final (big) room, and end up hanging out by the gate waiting to extract. I always get wrecked in there.
relay station's finale is a pain in the ass indeed
I guess it all depends on how badly things are going. Pick a spot where you can funnel the AI into a kill zone like around a pillar, or back up against the wall. Or strafe and cleave to ball them up and eat up a group like a sandwich. 😛
my method personally is to just wait by the areas where ranged enemies drop down and whack them as soon as possible, momentarily ignoring the objective
if it's too much, I go down the stairwell to bait them and to regen toughness from killing trash with melee
I like to jump up on the round center piece, since the melee can't hit you
which mod do you use for moving HUD. "HUD Tweaker" or "Custom HUD"
both
they have some related functionalities, but they're quite different
custom HUD being much more easier to move things around, and HUD Tweaker giving you access to certain options
such as removing the background and portrait by your health/toughness
and centering your toughness bar
ew
i got dogged and a burster five star frog splashed me from the top rope immediately after
i cant even be mad
should i reroll elite melee dmg perk here? or unyielding?
would maniac be best, or maybe flak?
I would definitely reroll Unyeilding. That's ONLY Bulwarks, Reapers and Bosses, all three targets you'll usually be brain Bursting anyway.
Elites, while maybe not optimal for a FS, does apply to Ragers, Maulers, and several other harder targets that you're more likely to be in melee with.
Elites are...
tfw this is the best melk offers your psyker...
ragers maulers, all the ogryns?
do mutants count? flamers?
So, it's not a bad perk. Good for broad damage against several targets you might be stuck in a bad spot with. Though not as great at hitting a breakpoint for any individual threat.
No, I don't think so iirc.
But Elites is definitely the more useful between the two.
mutants and flamers are specialists
Unyeilding damage on a FS is... pretty ass XD
What is the actual correct use of the II Purgatus Staff? I can't seem to do SHIT with it?
Cook. Everything.
spray it around and wait for soulblaze to kill stuff
Rolled properly, it will literally clear the field of anything other than Crushers.
But it has no range and it doesn't do ANY damage
And what if my squad doesn't help at all?
and ability to apply soulblaze stacks to everything within its range
It does the most damage of any staff.
You might have a bad roll.
Damage 76% and Burn 75%
Slap Terrifying Barrage on it, and/or learn to sidestep kite while using it. Honestly not trying to be a jerk; learning to dodge swings while channeling the Purg is important.
hopefully your cloud radius is high as well since that affects the range
Ok...
I'm not just bitching... honestly looking for advice3
No offence taken
66% Cloud?
bad?
"Damage" is actually a dropstat for the Purge. It only affects the damage of the "direct damage" ticks, which is garbo, and a 20% roll or a 80% roll is only like 4 damage difference.
the only thing it's weak against are enemies outside its range, Crushers (soulblaze does basically nothing to Carapace), and shielded Bulwarks (will block Purg)
I noticed the low change in damage
90% of your damage comes from the Soulblaze DoT
66% is ok
Check Soulblaze
and enemies with inherently high health pools
I think that's what I'm missing
ok so, sorry to interject again. What should i replace the unyielding with then?
my sword has natural 200 and 300 weakpoint dmg for groaner and walker breakpoints
so...flak armor?
No problem, and yeah I'd go for Flak. Lets you chop down Bruisers easier IMO
420 blaze it
No worries! That's what the channel is here for 🙂
fucking hunting grounds
I usually prefer maniac because mutants are a DPS check of sorts whereas the flak enemies are ones you can run away from
though I also run the trauma which gives me a lot of space against melee elites
Maniac isn't bad it's just that it applies to a narrower band of enemies, so you statistically get "less use" out of it.
It depends more on your playstyle, I guess. And/or what your ranged weapon is.
As you can use your other weapon to compensate for any weaknesses.
For me, personally, I prefer Flak, and my Illisi can 2-tap Scab(flak) shooters and bruisers if I headshot, which is easy with the Ilissi's hit-priority and attack pattern.
Also means that when I'm trying to cleave down multiple Scab Bruisers, or Dreg bruisers and hit the head, I can cut through them easier.
But again, if you really wanna just tear through Ragers and Mutants, by all means go for it! Or test out both and see which you like! 🙂
You can always reroll 😄
I gotta say - this channel is WAY more helpful than any of the other classes' channels - thank you!
Ogryn usually is pretty wholesome and helpful, but yes, the other two seem to constantly be toxic XD
And you're quite welcome 🙂
Fair 
this channel is the only one where people do real testing
Hmm.. are mutants always 3 Brain bursts on Damnation? No way to get that down to 2?
Im flattered Sibling
if you can somehow do 2k damage per brain burst
It's a shame Cerebral Lacerations doesn't push it past the threshold.
With 6 stacks, it actually breaks 2k, just can't do it on the first cast. 😦
Why is the charge rate stat on the voidstrike so bad?
It only covers a 0.3 second charge time...
80% is the 1st one, 34% is the 2nd...
I feel like there should be a larger charge time difference than 0.14 seconds, from a 46% difference in the stat...
Either lower levels it'd be too bad, or higher levels it'd be too good.
Imagine if u could get it down to 1 sec base at 80%...or if at 0% it were a 3 second charge...
I wouldn't mind voidstrike having a faster charge rate at the higher end
quite unusual to me that trauma charges faster than voidstrike
I'm not saying this assessment of the balance is right or wrong, but it is plainly in conflict with how warp flurry currently operates
if the balance people thought charging a bit faster would be too much they probably wouldn't have juiced the hell out of the blessing that specifically deals with that
( I doubt any thinking of the kind took place at all)
Are you saying nerf warp flurry? In their mind they probably figured "once warp flurry is at 5 stacks, you're already over 50%+ peril so you won't get many fast casts." Also, that negates your ability to put blazing spirit + warp nexus on it for memez. =D
Do the balance people know about animation cancel? Do we want them to know about animation cancel?
especially since they're happy to give blessings with the same name different magnitudes between weapon types, that's something they easily could have done. Put more juice in the voidstrike charge speed stat and less in the voidstrike warp flurry blessing
Sounds good to me, buff blazing memez! =)
could make a perfect staff work exactly the way it does now, and not having t4 flurry less punishing
But I think at the end of the day they'll make voidestrike staff worse than it is now.
I mean you could pick the numbers to be whichever way you wanted
Do their balance people play this game?
I don't think anything like that level of consideration goes into it, is my main point
I don't think they do.
I think they might have on some stream at some point? for a community thing
I might have fever dreamed that though
I don't call playing just when on a stream because you're paid to as playing the game...now if they played it for 5 hours every night they might have a good sense of what needs to be adjusted.
this is the wrong chat lmao
smh my head
hi shock but it's on either refinery delta or hab dreyko
dreyko shock still bugged?
as in no shock troop spawns after a certain point
Reroll Flak to 25%, or reroll Unarmoured to Maniac?
With the critical damage multipliers for fswords, melee crit chance is a solid option as well
Especially since you end up attacking a lot more with the Illisi
The reason I was thinking Flak to 25% was to increase the killing power of 4 stack Ascendant Blaze...but if that won't kill change any breakpoints...
And will 4 stack Ascendant Blaze kill unarmored shooters without +20% unarmored damage?
(With max slaughterer/unstable power)
Just did a hi 4 shock on the chasm station assassination mission... holy fuck was it rough, but, we pulled through by the skin of our teeth...
@near gale nice carrying =)
That was on my psyker too. x.x
If it was my zealot I could see me having done it way easier, but, nope... was doing my psyker
I kill them whether I am vet, ogryn, zealot, or psyker. lol
Some people are adept at dying to them.
I am as well, but, I am also adept at returning the favor... >.>'
I mean all it takes is 1 disabler and gg, if you fuck up
tru
you clearly dodge that sniper shot/net but the server says "nope, i lagged so u die"
That or you were panicking and dodging and didn't realize you were out of dodges
The only game that performs worse at 80 ping is Starsiege: Tribes...and there's no reason this game should have 80 ping in Florida when it runs on AWS...
They have 1 zone for North America and it's in the Rocky Mountains?
I wonder where Hawaii connects to..
one server and it's in the himalayans, the server is hosted under the astronomican
On average? lol no
On higher skilled players? maybe
there are probably more of those
I mean >.>
It'd be funny if new FSB recruits had to play Darktide and get good at it... =P
it's almost certainly tick rate and not ping that's the issue
Tribes tick rate? Or Darktide? =D
Both are probably pretty bad
I know Tribes tick rate is...25 year old game
horrible netcode
but fun as hell
best capture the flag ever
it's just a corner that gets cut a lot, and this isn't exactly a big budget enterprise
A little more budget...6-12 months more dev time...they could've sold twice as many copies by now if not more.
They got mentioned in Southpark and screwed the pooch
I don't know, I think tide games are always going to be niche
it's not clear that higher quality would have meant more sales, to me
I guess some people just can't handle the precision required in the gameplay
maybe some, just whatever the negative word of mouth at launch took away
they want to coast along to the highest difficulty quickly because "they got fps skillz yo"
I think the playerbase actually would have been bigger.
Becuase a large part of people have indeed been dissuaded by the issues.
I do too, a few people irl asked me about it but decided not to buy it because I couldn't excitingly tell them "yes, it's a great game and there are no problems, buy it"
Most people want to play a game for the fun of it, not make it a 2nd job to get good gear where skill won't close the gap between you and your friend who plays 5-10x more
I absoutely think the game has a ton of skill.
If they could spend not as much time to get gear close to as good, they'd be more inclined to buy it
Yes it does
legions of freemium skinner box gamers disagree sadly
and their wallets are louder than anything we have to say
but your new friend will be dissuaded by his shitty gear too, they want to play 3-4 other games during the week too
crashes, gear grind, and lack of content seems to be the most negative things about darktide
gameplay is superb
as are visuals/theme/atmosphere/audio
Casual gamers don't want to wait 10 years to have gear as good as I currently have
Tbh even if a noob got the absolute best gear they would still hard fail damnation.
Even if they "git gud" skill wise, their gear is garbage other than what they luck in to
My friends that got me into Darktide/I got them to buy it, quit after a couple weeks due to it feeling repetitive and lack of content..."same maps over and over"
or they'd get carried in damnation and not realize it because the devs deliberately hid that information somewhere only already enfranchised players would see it
I'm not even sure they know the same map has multiple main objectives on it =)
So it could be a strike or an espionage (not sure if one map has both of those two objectives but you know what I mean)
My friends that quit weren't at damnation level, heresy was rough for them
best blessing for deimos force sword?
malice fairly easy but not always
slaughterer
followed by preference of unstable power/deflector, etc
c'mon Run N' Gun
Fuck you
lol
oh man that sucks
the worst is when Hadron says, "i trust you are pleased, varlet"
iti spent 1 million just gambling using amod
holy shit
this was the best out of all of them
do you not mute hadron?
i didn't know you could
it's in the reroll mod options in the menu
i don't really mind it that much
The reason that line is the worst, is because I always verbally reply: "Fuck no, it's not. How the fuck could you even think that?"
It makes me feel slightly better.
They should just remove that voice line from the game.
Everything else is fine.
All other voice lines that is.
Now it doesn't bother me with re-roll mod... =)
One time I spent 30-40 minutes rerolling a perk...what a waste of time.
they really should buff Terrifying Barrage
Wish I got mods when they first came out, now it's never taken me more than 500 rolls (like 1-2 minutes) to get a perk =)
make it include everything non-elite at the very least
Yeah...not sure what would be the best way to do it tho
It's an 8m radius proc from where you stand, right?
I wonder if it's best on Infantry Autogun which really doesn't do much suppression on it's own?
brauto loves 2 dmg perks =)
on vet that is
any cc or utility blessing has to be pretty juiced to compete with power buffs
ya...
I think best use of terrifying barrage is aggressive gun play
but still just mercing everything is better
make terrifying barrage knock enemies down force sword push attack style
maybe when T9 comes out =P
and u need CC
or die
wonder what level 35 or 40 perks would look like
if that'd be a thing
maybe make "terrified" mobs stand still and take bonus damage instead of just being suppressed
give it a real debuff with real numbers
+30% dmg?
naw too strong for aoe
20%
for everyone
at target "small cone" and aura
could do a fatshark and make it pointless gradient based on "stacks" of proximity to terrifying effect
closer enemies take more
something
make an enemy mutant in aoe stop the bonus dmg, but they stay suppressed?
to balance it
I feel like if there's no damage attached most cc is just not worth it compared to cc that does in the current game
it feels like most blessings that aren't just straight dps increase are worthless
I mean... power blessings add potential cc due to increasing stagger and cleave on top of damage.
terrifying barrage should make your attacks cause emotional damage
It already does cause emotional damage... to the user when it's the locked in blessing.

lol
you guys ever just go AFK when your teammates are so hyper active?
Like instead of waiting for a horde. They run towards the horde.
Terrifying Barrage is not so bad.
(Sure WarpNexus is good but..)
After burning a group of trash in front of me, I quell and turn around... and I see an army of trash behind me that have been running behind me .. but too suppressed to do anything afterwards.
Then I clean up.
With WarpNexus I would've been collecting chip damage until I can turn around.
Buy?
id just get the quell from it and move on
Quell? On trauma? Lmao
No, absolutely useless staff
in fact probably the worst staff i ever seen
I thought transfer peril is good
okey
for me its for the level 4 blessing cause i want all of them
You should only do that if you already got all other weapons you wanted

Blesssinnnnngs, Grandfather Nu-u-u-uglle
we brought 2 surges to hi5 and i got the stink eye for it LOL (it was a smooth run)
You need a team that's onboard for it..
Hi5 has become ..a min-max game now.
lolwhat
Probably the wrong term.
It's less about support, disrupt, tactics and .. more of how fast you can get that kill-counter to spin.
I'm probably thinking about horde-rushes
I don't regularly do Hi5. It's kinda my upper limit - scoreboard said "you were carried".
In my defence, I am on a laptop RTX1660ti. 40 fps. 18 during spawns.
nothing wrong with that tbh. as long as you had fun
That's wholesome - but you gotta respect other's time too.
I rage when someone jumps in - aggros everything, tpks and bails before 'that scene' kicks in.
that's true but also you have to try it to get better at it
the douchey ones yeah i agree there
Should be good enough as long as you use weapons that don't require aming
All staves except void
get mod disable fire
Surge - in theory - should be good for teams forced to stay in cohesion (for survival).
At lower levels, people feel confident enough to split up and wander off.
there is potato graphics mod
Surge is great
Surge is great - but useless without a someone else to take down your targets.
thanks, I hate it.
orangefire/greenfire makes me move out of position.
getting teammates to play russisn-roulette with which-cloud-to-run-through
you can quick charge surge and swap to melee
it's A bit finicky sometimes but it's great
Sure, you can do all these things..
But Hi5 or even just T5 is all about:
- getting that kill-counter to spin like a flywheel if youre CC.
- And if you're anti-elite, BB-machinegun.
- Nothing better than seeing a team-mate speedrun killing allthe targets you are locking down.
hishock 5 with purgatus blind my eye
I have started to 'crouch' and aim knee level.
- this also gets poxwalkers that do that , dive-roll to avoid it.
- dreyko last stand.. notice the goo is slightly elevated near the vaultdoor.
- you think you're doing a good job casting fields of flame
- poxwalkers nearest to you have closed the gap and broken your alt-fire.
- step away from the wall and crouch(even if it sacrifices a bit on mobility)
bursters do not get staggered with purg right?
nope...
hishock5 recently even resist pushes.
SURGE will stagger bursters nicely
WAT
It's probably an animation glitch..
I've pushed bursters. but they 'jiggle'.
like you're punching away a ball that attached to an elastic attached to you.
press F
or just push with melee...
please my brother in christ like I don't also do that.
not what i asekd
the other guy already answer no, do i need to tell you no too?
Hmm.. i've never tried LMB purg tho.
But that's just too risky - even if they are still pausing after they fall off a ledge.
- the amount of time it takes to LMB-purg a prone burster, just BB it or RMB, (probably cost the same in peril too)
- if it's charging, - or omg diving - fuhgeddaboudit
I only know they get stagger resist if affected by brittleness
that sounds like some spaghetti headass code
actually... I stand corrected:
LMB works on T5..
It's a Stagger, not a Push: (while diving, the detonation will catch you)
how recent? cuz there was a bug before where shooting bursters would grant them stagger immunity
technically they never even fixed it
i bring you steam forum "opinion" 
very true
surge sucks pls buff
I'm sorry amigo, if you can't hard carry with a staff that will make any five enemies in the game stop what they are doing and stand there for a few seconds and take damage on top of it in the time it takes you to right click, left click, and then then R. that's the definition of a player issue. The only staff that matches it in versatility is the purgatus staff. The purgatus staff just has different enemies and situations it's weak again
If i'm running surge staff I rarely get into a situation where my whole team is dead, because I have the tools that stops all the specials that suprise wipe teams. When i am in that situation pressing my F key to push/light everything around me on fire and some slash/push with my Illsi typically gives me the breathing room to go back the dogs/trappers etc under control.
What I'm getting from this is you aren't super great at melee crowd control, and that's fine a lot of people aren't, and it's a learned skill. But that's not an issue with a surge staff. It's jsut an issue that you can kind of get around with staffs like the purgatus.
how do you feel about that derpy? you like being less useful than a shieldgryn?
Surge staff could use some better damage on other armor types
Other than flak armor
I know unlimited powah staff is supposed to be CC centric staff but even considering that it deals way way low dmg
If this is a quote, i don't get it, i think it is on point
Against unarmored and maniac and shit
tru tho literally and objectively
10000% a good take totally
I only wish it did more damage to dreg shooters
I do wish surge did more damage to things other than armoured units
we need like 3 more Reddit posts shitting on surge before shark looks at it
surge is mid
I wish we could hold down the cast and keep channeling lightning
you are mid
nah
surge is great
The problem with surge is that it becomes an issue in hordes
You cant manually direct the lightning
That's like saying purgatus becomes an issue against crushers
just switch to melee bruh
oh dear
Ok ill switch to melee when im surrounded and theres a pox flamer
That i can't stun because i cant direct the lightning
Had this issue earlier
3 trappers
One grabbed the zealot
Couldnt stun because the horde
2 other trappers and a rager coming up
you have F
Whag if i had to use earlier and its on cd
And now i dont have an f
damage should be uniform against all targets
probably not 15
that would be too op i think?
10 and normalize the damage
But thered no reason you shouldnt be able to manually aim the lighting
Surge does damage to its 2 primary targets
i think it should have same target cap, BUT if there is flak or carapace target, it gets free extention
And the extra it does minimal damage to
that too, so even with a 10 target cap its only dealing damage to 2 at a time
I dont think cleaving 2 enemies will be op
so yeah make the CC stick actually CC shit
and make the damage not complete trash
and yeah
Add the glowing head thingy when charging just like brain burst
I just hate having to drop my stacks because some fucking poxwalker appears behind me and i have to swap and use my melee
Dodge the poxwalker
don't worry I'm sure we'll get some shit like the Olympus Mk 69 Surge that will summon Zeus himself to shock everything on the map into ash
ngl homie aint wrong
Its to take it within the context of a psyker
An average psyker player doesn’t understand what a melee weapon is
So to their mind surge being bad vs hordes, means that their entire loadout is bad against hordes.
single psykinetic wrath ascendant blaze
The main problem of the surge staff is that it sucks against hordes
specifically you can't use it for mixed hordes
its a cc staff, so it has trouble killing certain targets, and then throw in the fact that these targets can spawn in a horde and its just like
eh
like the only noticeable advantage of a surge staff vs a purge is against crushers, mutants, and bursters. The only noticeable advantage vs the trauma is against mutants
if you throw in a horde in between each elite/special type and suddenly the surge staff falls off, even against mutants which it has a trouble targeting once a horde is involved
why else would I surge staff poxwalker hordes
I'm sorry amigo, if you can't hard carry with a staff that will make any five enemies in the game stop what they are doing and stand there for a few seconds and take damage on top of it in the time it takes you to right click, left click, and then then R. that's the definition of a player issue. The only staff that matches it in versatility is the purgatus staff. The purgatus staff just has different enemies and situations it's weak again
If i'm running surge staff I rarely get into a situation where my whole team is dead, because I have the tools that stops all the specials that suprise wipe teams. When i am in that situation pressing my F key to push/light everything around me on fire and some slash/push with my Illsi typically gives me the breathing room to go back the dogs/trappers etc under control.
What I'm getting from this is you aren't super great at melee crowd control, and that's fine a lot of people aren't, and it's a learned skill. But that's not an issue with a surge staff. It's jsut an issue that you can kind of get around with staffs like the purgatus.
wasn't there another one that was the opposite? some dude super mad?
the steam one?
that sounds right
someone posted this like yesterday or wte
well idk where the steam post is from but i saw the ss yesterday
rofl
i used to main obscurus with surge funny enough
same
You turned your back on the righteous path
SMH
What does blooddrunk run anyways
Prob something like purge deimos I bet
purg or trauma
i only use infinite cleave weapons
and deimos yes
illisi gets boring
plus no monster damage and no ultra dodge
🤔
When do psykers get a thammer anyways
I wanna 3 shot monstrosities where’s my force thammer
How many warp stacks you need to one-shot ragers?
u need warp unleashed
What do I do with the perks?
Groaner to flak
Makes sense, ty
Replace sustained fire with flurry IV and that’s about as meta as you can get with a voidstrike
I only have flurry 3 but yeah
Would voidstrike still be considered meta 🤔
Cuz Ik at some point the consensus was that every staff is good enough to be considered meta but
Eh
Meta voidstrike is different than meta staff choice
Max cleave 3 limits the staff
Voidstrike is playable if you have a bolter vet in team
Voidstrike should be good in power matrix
Pretty limited use tbh, its not like other weapons wont work.
Power matrix at-least has some consistent spots where voidstrike could help trivialize the events.
I guess excise vault spireside also has a mid event where i could see a good spot for a voidstrike.
The balcony section right next to the stairs
Hordes arrive in a closed spot, from 1 direction
i really starting to like BB build
whats your build?
Can wrack and ruin apply more than 4 stacks if you use BB on several elites in 1 group?
you can even use the same one yea
But will it actually stack?
Or 4 is the limit
it stacks
This build feels really good against mixed hordes
I forgot how high it can stack
Probably same as purg stacks?
31
That twice more than purg lol
no
I remember people saying it wasn’t good because it didn’t do anything to monstrosities or wte
elites and specials
Does it spread to monstrosities
yes
Then you just simply after hit 8 BB’s next to the boss to burn it down ez pz
well u gotta refresh it too
Shhhh
what is this rng fatshark why
@late yew wrack and ruin and ascendant blaze have only the global cap of 31 stacks
that kinda sucks
only 8 targets
What would you say about this build @near wyvern
All right, thanks, ima try that out
as a general rule of thumb: for melee, slaughterer is #1 and most other blessings are just there
So go for slaughterer
Siblings! We too can do the clutches in style!
https://www.reddit.com/r/DarkTide/comments/13g12t9/always_clutch_with_style/
thats some top tier dodging and positioning wtf
i could do that ez
show us!
Facilitated applauding
this ui so fuckn ugly
Suffer.
oh yea
that's i removed as well
was just kinda clutter
also removed the prompts from ult like F and 1 2 3 G
Wait you can turn those off?
boots darktide
well i move the hud element till its offscreen
theres probably a mod that lets u tweak it more
Dangit.
custom hud works pretty good
I know we're all FS mains now, but... thoughts? 
blessings pretty mid
fyi, power% increases damage, cleave, and stagger by that amount. So +75% power means +75% damage, +75% cleave, and +75% stagger.
crits also have a reduced damage multiplier beyond first target hit in a cleave on normal attacks (or first three targets on illisi's special)
use shred and blaze 
too bad I'm not an arsonist
i tried it and uhhh without wildfire
its horrible
and even then
its a stretch lol
anyone that can help me out with the psyker? dont know what perks and blessings to go for with the purgatus
warp nexus + warp flurry / crit chance + flak
@cyan notch thanks and is there a go to melee for purgatus or just use anything+
deimos is good for single target
Dont Trauma trash mobs directly in front of your teammates:
They worked hard to keep the enemy in front of them.
Unless you're a sadist, this is correct.
or unless you're looking to do you "rescue downed teammates" penance.
does the surge staff do more damage if you hold left click during the lightning?
if you're getting trolled by trauma teammates, I'd just start playing solo
that's what I do at least
how do u play solo
actively run from your team
if my team is on one side of the section, then I run to the other side
there are a few map sections which have splits, like cryorod or enclavum
trauma has a maximum range of 20m but I find it to take a bit more time to aim at anything that's past 10 meters on flat elevation, so I'd probably strive to be that distance away from the trauma user
or just let your team clean up the stragglers and loot while you run away
you're probably gated by dockets anyways, so you don't need the mats unless you've got curios to farm for
you can only 2x man
On paper seems fine, in reality it's far from optimal
You are basically betting all your damage around wrack and ruin + wildfire which are both very situational and hard to get value out of. In case of wildfire it's also plagued by bugs.
This is a build that shines the best in the meat grinder, unless you are playing with 3 heavily melee focused zealots/ogryns
And contrary to that, if you are paired with a good bolter veteran you could as well just suicide using a barrel and stay dead for the whole run
Does Deflector on a Force Sword block snipers?
nah
😖
thanks fatshark (not sarcastic this time) https://streamable.com/bfnp4p
i think it just was hit by ogryn
so you did not get grabbed
they borked dogs in the same patch that borked mutants
even at the speed of a dodge performed while casting BB, you are unable to be pounced
I wish this was made considerably clearer in game, because the number of times I reasonably interpreted "blocks ranged attacks" as, I dunno, blocks ranged attacks before I realised it didn't work was rather too many.
Yea, felt dumb even asking the question because I assumed it would being a ranged attack
At least with Tox Flamers it's logical that it doesn't work, but... well, why does that bullet ignore it entirely?
where's my in-game glossary, fatshark
Even if they can't be too detailed, simply changing the description to "blocks most ranged attacks*" would go a long way to making it less confusing.
or having some highlighted text where if you hover over it, it would give a list of exceptions
especially if they think it's too much detail to fit in the descriptions
risk of rain solved this with keywords and surely fatshark can do this too
Any good purgatus staff builds ?
Changing:
This Weapon blocks both Melee and Ranged attacks.
to:
This Weapon can also block most Ranged attacks.
even manages to be shorter than the original.
And then people at least have a clue that they should go and look it up online for more detail.
this is my main build
i only play damnation
pretty much wrecks everything
im always at high (80%) peril
ill never let it get lower than 60%
to get phat damage, ill set a horde/group on fire with purga or ascendant blaze
then i'll swap to my sword
because dot (like fire) will get boosted by blessings on your melee weapon
like slaughterer and unstable power
to get the most out of unstable power, you'll want a sword that has low warp resistance
I wonder if since a pounced player is a paired animation , if they're opting to let the hound fail at that range if the player collision capsule has moved instead of the warping the player to the hound or warping the hound to the player.
380 gift from the emp and it's a gun. 
I'll have it!
I wish you could have solo private games, so that you could attempt to do head honcho alone
Well... At least you can rip T4 Deathspitter off it for if Recon Lasguns are ever buffed

That is actually pretty good - I'd swap out Carapace damage (it has none by default, so that's useless) and personally I'd change Speedload for Hit and Run, because then you'd have quite the close range killing machine. (But I suppose with the reload speed perk too, you could keep speedload and reload superfast.)
yeah recon lasguns are rly weak
you might as well just run a mk 12
or if you want the meta option a autopistol
so what you're saying is that i should build one and bring it to hi5 shock
nah, revolver is better for that.
You could bring anything and be better off than recon
Recon gives you flayer at least
Revolver is a weapon that feels good
But then it takes 3 shots to kill a bomber which is half my ammo
And im sad
Revolver kekw
Fuck ew no
no more
fire shit
just buff the lawbringer
I wanna use a shotgun and just blast hordes away
with primary fire
kantrael surge revolver
;-;
What do they even make the lawbringer do that the other 2 dont
Ig the spread shot
or a force revolver that use peril
the spreadshot is so shit lmao
even in the CBT it was like "wow this things useless"
but in the CBT the primary fire made the weapon good
huh a revolver with a stun alt fire would be pretty cool
But when fire shotgun goes through a billion dudes even good spread shot would be worse
it's better ammo efficiency against hordes of trash units but yeah not terribly useful.
Vets must have a field day
Ive already seen an increase in questionable damnation players recently i do not wanna know whats going on in malice
I mean malice is so easy that its alright
its heresy and low int damnation where you see the worst of the worst
I only run heresy with at least one friend so that we can help when needed
all the low int damntion maps popping up is making me go crazy.
For solo games its only damnation lol
My b
Guess it's time to not play the game when low int pops up on two of the three maps for half the day.
Your transgressions have been recorded and your pay will be appropriately docked
Id run it for really quick rewards when i need them in time for a melk shop or something
But it doesnt give you anything
even worse--low intensity hunting grounds
I dont play hunting grounds super often
with shit teammates
Iirc the only sketchy part of hab is the first scan zone
Theres a reason I usually avoid that map
that's some non-trauma speak for hab dreyko
Cause it spawns a lot of gunners and theres one scan location next to an infinite horde
The Variance is too great
stairs are Trauma's greatest weakness
I was playing my lucius vet in low int damn yesterday
I'll drop to heresy if it has good conditions and dam has bad ones
that's some non-psyker speak
I need to get back on mh eventually
did you pass your final Derpy
I had a decent sunbreak run going and took a long break, then started over and stopped halfway through the game
Did that like 4 more times
Ive come around to rise but still prefer world
I only did a few anomalys for a reason lol
@ember sentinel
How does surge work? Is it solely for the m1 attacks?
never fought him in world
wdym?
oh
oh yeah
it works for voidstrike rmb but its not that good
for trauma it only works with lmb
its for meme builds either way basically
ah okok
yeah for void it does work on rmb i believe it does a non crit up shot
i gotta wonder, you get any mileage from warp flurry at a high peril playstyle?
good question
i do. it's not alot, but i do
more than the other lackluster blessings
Warp flurry mitigates peril generation so yes
Do I wish I could run trauma with warp unleashed without detonating in 4 casts, also yes
had a teammate start silo cluster's finale early when there were a bunch of ragers, maulers, and crushers in plain sight
oh yeah
I got downed got tilted and they were like "oh yeah? why are you down"
and im like "maybe because your smart ass started the event with a squad of shotgunners still alive and I got mobbed by hordes as I was engaging it"
the guy at least self-admitted to be a newbie, but there were crushers in front
and we had a teammate that needed to be revived, so he started it before we could even revive them first
extremely scuffed
hell yeah
https://streamable.com/nktlhw interesting
The warp and it’s mysteries huh
hi shock excise vault :o
Why did they remove the recolors of Storm witches redemption raiment (chest piece for pysker) from the game. They were unreleased and I was really looking forward to the black inquisition version and the silver version. Unless they are adding them with the next patch Imma be mad a
I always wondered if that could happen. >.>
pic? what did they looked like
I don't have it anymore 😦
I literally went into the meat grinder with the FR mod to take screenshots of it when I re rolled the mod around 500 times to no avail. They took out alot of the cosmetics at least for pysker that were in the game just "unreleased"
what should I roll the first perk into?
Found two garbage quality pics of the chest piece from my buddy
what the hell am i looking at
Lol
bro needs to clean his damn phone
the dead pixels really add to the image quality
Carapace
Truely
I like +unarmoured for reliably one-shotting dreg bruiseres (450 hp)
though if you're good at managing warp charges and run warp unleashed, you prob won't need it with that high damage stat
how much damage +1 brittleness provides?
Usually 1
depends on the attack and to what armour type
1 stack of brittleness is 5% brittleness
on the trauma staff, you're not going to see that much direct benefit because it deals 100% damage to all armour types except infested (to which it deals 75% damage)
I mean the reason you put rending shockwave on is not for you but your team
yeah
was just remarking on the direct benefit that you get on the trauma
another thingy is that brittleness helps BB against carapace (mauler, crusher)
since BB apparently deals 75% damage to carapace
though BB is prob good enough to two-shot crushers with warp unleashed with a non-rending trauma blast anyways
please inform him of win+shift+s or prtscn xD
should i pick up this 380 and see what i can get?
or just stick with current staff
carapace probably bad omen again
is 20% maniac acceptable?
rolled warp nexus iv on it somehow so my new staff
Huh. That's one I got pretty easily, almost by accident.
Well my RNG is sucking lol
I can’t time it well
Charge with RMB. Left click when dog is in the air
When I got it, it was just the luck of when it charged up and fired.
Admittedly, it was pouncing someone else.
i am like 90% sure yes
- power from Slaighterer stacks will boost soulblaze tremendously
The effect will only apply when you have the sword out. Kills from soulblaze will proc Slaughterer.
So if you have applied enough soul blaze for a mob to die, switching to sword will probably start Slaughter on it's own. Once you have a fwew stack the damage will get so high the horde will vanish very quickly. Or, you can get a few quick kills to jump start it.
This also works for Headtaker on Zealot - in that case, each tick of fire will trigger headtaker, so you will instantly go to max power boost.
Warp charges, warp unleashed, and +damage on your staff will all contribute to soul blaze damage.
Which is why +unyielding on purg can be a good perk for bosses and reaper/bulwarks, the numbers get fairly large.
And also why the Shredder is so absurd with Ascendant Blaze.
what blessings should I look for on a mk4 blaze sword ?
slaughterer is bis for force swords
2nd blessing is personal preference
some popular options are uncanny strike, deflector, or unstable power
deflector if you want to be a jedi
Eat bullets to heal.
its generally agreed upon that WR is a meme
maybe if you run voidstrike or surge just so that you have an infinite cleave option
personally I would only take WR if im using a shredder or other gun
Heresy is tier 3 right? Or is it 4
4
I have tried to make WAR profitable but it's hard. Warp Unleashed is a default choice because it hits some breakpoints on other weapons. On soulblaze? Pretty meh, especially compared to +power boosts. Purg doesn't need tranquility, though, and WAR is not really synergistic with ascendant blaze (you have better things to do that BB alot).
Also, to make SB stacks from WAR good, you would want to pump them with +power, which rarely makes sense if you found a BB target while playing purg... so it sort of dies a lonely death.
In theory you'd use it on a BB build, but... I really don't know if there's a competitive build where you would BB enough to make WAR useful, especially when WU DOES hit breakpoints on BB
Sorry I was meaing to agree with you there
it sounded like I didn't
I can see it useful on shredder because of the way pinning fire+blaze away synergize with SB
Yeah, take it when the other feats in that tier don't matter. However.... 2 hitting a bulwark with WU is almost always valuable, so it's tough.
but thats all I can see it used for...
It's fun to run, but the limited range also means there will be plenty of BB targets where the effect won't trigger, or it will trigger on enemies that just don't matter.
yeah even with the buffs it's still so underwhelming
It does make me want to try a pure BB build and see what happens. I have a bad feeling, though.
What would make it useful compared to Warp Unleashed? If it affected all enemies, not just elites?
it would be cool if it made BB explode in an AOE or something
I think elites only is a good limitation, maybe just wider area, so you'd be incentivized to do it.
WAR isnt even good on autopistol builds either since warp unleashed buffs your gun damage as well
Yeah to TBF it's a pain to maintain peril while using your gun
so it is skippable
the 10% you get at 0 peril is still probably adding more damage than W&R
over the course of a mission
plus any time your flayer procs and puts you to 40 you get more
Yeah consistent damage, especially with the overtuned shredder, is going to win.
power buffs just too good
I take back what I said about 2-hitting a bulwark, I forgot that 2 BB with WAR on bulwark also kills them
can kill bulwark with 2bbs and nothing else with wu+battery
Yeah we're comparing WU to WAR, where WU gives you 2 shot bulwakr, but so does WAR
It'd be nice if the feats synergized more with the staves. Like make WAR with a Surge staff make lightning come out of your BBs, or make a secondary larger aftershock with Trauma
nah I dont think that would be healthy, unless it worked for all ranged weapons
they should give staves a new special attack though, because the bonk is just terrible
WU will 2-shot bulwark with 0 stacks - do you mean crushers?
I keep saying this, the Peril Resist should be made a passive, and put in its place a feat that gives BB a concussive blast that staggers enemies but doesn't deal damage, and then give Wrack and Ruin a smaller direct damage AoE on top of Soulblaze
Are nexus and flurry really the best blessings for purgatus?
100%
Hm ok
I prefer Focused/Flurry
I’m have this rn I’m assuming when I get a better staff with 370/380 just take nexus off of this since it’s t4?
I've been away from the game for a while, anything noteworthy happened with psyker in the last few months?
Also is deflector over rated I have it t3 on my illisi and barely get any use out of it tbh the ammount of stagger when they shoot it is kinda jarring too
Hm I c the shake when they shoot it is so weird lol
once you figure out that you can dodge almsot 24/7 with force swords
deflector becomes just a neat little thing
Yah I noticed that already lmaoo
not a must have
nope
Crud
we are pretty strong now; faster quelling, we got two extremely good force swords, some feats got buffed, warp charges give more damage, they drop off one-by-one, etc.
if you want the ultimate dmg force sword, go for slaughterer and unstable power
unstable power shines on swords with low warp resistance
My shop rolls are so ass I wish the shop was reworked the Rng sucks I haven’t seen a 370/80 item I need in days
And I haven’t seen a plasma gun for my vet in so long lord they need to rework this system
Lore accurate lmao
