#psyker-class
1 messages · Page 544 of 1
It is cumulative thought right so it is +5% of the weapons base crit chance not just 5%?
Compelling arguments regarding the perks, but should I still keep block efficiency? If the raw multipliers offer greater value; what would you suggest I swap/
force swords have 0% base crit chance; it's the Psyker Psykinetic that has 5% base crit
Cumulative doesn't matter. You just compare the perk to other perks. 5% chance of doing 125% damage is, on average, around 6% more damage.
But because the crit WS modifier is a lot lower... your effective damage boost will not be 6%. Maybe 3-4.
I see
I think since it's so powerful against all armor it's still worth the small boost against all though right?
crits only give rending if your attack deals less than a certain % to an armour type
I use uncanny
and I'm pretty sure force sword heavies deal enough damage to carapace to be above that threshold for getting rending%
The problem with +crit is you're going to get a bonus across your damage total, which means it won't reliable help with breakpoints.
5% crit chance translates into 6.5% more damage on average assuming 2.3x weakspot damage at 80% finesse
That would be an argument against crit then, and for a +damage to a dangerous type - maniac/unyielding/carapace (maybe)
Yeah I guess thats true
It will be more like 3-4% because of the low modifier on WS hits.
that too
though in the case of critical weakspots, using relative damage is a bit more misleading
But crits are auto ws crits
since a critical on top of a weakspot gives 120 additional damage;
whereas a critical bodyshot gives 180 additional damage
crits are not automatic weakspots
Not sure what you mean here.
they are distinct
On forceswords crits are auto ws crits unless it's been fixed?
Use % not flat damage, as that's what the other perks are comparing to
ah right
it's never been auto weakspot crits
I think you're just getting misled by the force sword's high weakspot/crit multipliers
and the fact that weakspots and crits have the same multiplier
I haven't actually tested it myself but read it from a few different sources when the Illisi was released that this was the case
Il test it after work and see what I come up with
On Illisi, +crit is probably a fine perk, BUT only if you are hitting a lot of body shots.
if you hop into the meatgrinder, you'll see that criticals and critical weakspots will be different
If you're hitting weakspots, +crit is a bad choice
I used to use a bloodthirsty obscurus pre-patch so I'm certain that criticals and critical weakspots have never been the same at least starting from when I started using my bloodthirsty obscurus
and there's the fact that the crit/weakspot multipliers are lowered when you activate your special
Oh does it scale down because the powered attack is stronger?
no idea
perhaps
a crit/weakspot at 80% finesse on light/heavy specials is a 1.476x increase in damage
or a 168.53 flat increase in damage (assuming 80% dmg and first target)
so prob just a different damage profile for the special attack in particular
are there any notable combos on the illisi I should know about?
is there a way to tell if ive earned a blessing before
if i dont have a copy of that item type
If you go to Hadron, and use re-bless menu, you can see all the blessings you have
but only for the current weapon type thats selected.....
yeah there's no other UI to view all your blessings and all that in a single place
Oh right I see
none in particular; Illisi is a fairly brainless weapon
spam heavies or do heavy->light
here's some testing that I did under very ideal circumstances
lightspam is also good DPS wise for hordeclear and especially for single target, though the benefit of heavies is that you get to cleave multiple targets and stagger them
otherwise, spam the ever living crap out of the special if space (and peril) permits
and if you feel pressured by a horde, just do block-bashes to get some extra safe time for your special-heavy
spamming sideways dodges is usually good nuff unless you're literally surrounded because you held W into a horde
witness this amazing display of SKILLS and LOGIC as their attacks miss https://streamable.com/dfg8rx
yeah you shouldnt get surrounded because you held W. you should get surrounded because you crab walked into an army to show them the true power of spacebar
Infinite dodge treating us good
that and having a ranged weapon out seems to make the ai director hate you more
i feel safer in a room of gunners with melee out just crabbing around
i think that holding out your melee does increase their "take out your melee" range
at least from reading tinyangrycrab's messages
oh for sure it does
i noticed too if i have melee out, gunners tend to favor me less for aggro
its like camo psyker
i have no proof of any of this of course. trust me bro
they check to see what weapon you have out and how far away you are before making decision
so yeah you can game it
quick question, trauma staff blessings are rending+flurry or rending+nexus?
and perks are probably flak+unarmored
actually nexus is bad, crit damage is low
crits on their own aren't too impressive; from what I've seen, it's usually flurry + rending or blazing + nexus
rending + flurry it is
blazing nexus nice once you get it started
Focused/Flurry also an option
blazing nexus only shows its true power when there are a lot of enemies
otherwise its kinda meh
but it gets stronger the more enemies there are
endless horde rooms especially
alongside with a fair bit of rng, if blazing doesnt trigger much then its a downgrade
sometimes sit can take a little bit to get going but you still have a staff that deletes chunks of horde
hey friends
any suggestions on improving this at all?
Aside from lvl 4 slaughter and such, working on getting that
For a purgatus build is wildfire or warp battery more impactful?
Start with battery. Wildfire is sub optimal, but fun, and needs +power to really work.
wildfire "working" with +power is the same as soulblaze doing more damage with +power
wildfire isn't worth using right now
6 warp charges is superior
nope like you said just get s4 and youre done
ayy my first high shock gauntlet tier 5 win!
ive beaten the high intensity engagement zone tier 5, but that was my first shock troop gauntlet win
thought i did well
assassination mission deimos crushed boss damage
With +power wildfire spreads almost infinitely through hordes, workout it it really doesn’t. It’s a big difference.
you mean the same horde that you can kill via purge anyways?
wildfire doesn't synergize with purge usage at all
because you're already applying soulblaze easily
No, sometimes targets that are very far away, around corners, in spawns etc
wildfire also only moves at most 4 stacks from an enemy, and doesn't stack more than 4 onto an enemy
Yeah it’s a different play style. You don’t need to be a fire turret.
unless you apply a load of soul blaze and switch to your melee with slaughterer
That is correct.
ya i feel like it goes better with a brain burst build also using wrack and ruin, and spreading flames as side dmg
It’s a fun purg build. I prefer it to battery except on shock hi.
You get to spend more time in melee
i rock purg + deimos 311112 on the higher difficulties, thats what i won that shock troop tier 5 above with
set a horde ablaze and tear through it like paper with a melee with power% blessings
Yeah that’s the optimal build.
So I usually use purg but if I wanted to swap to either brain burst focused or warp charge build with quicken should I make a new psyker or just swap items on my existing one
I kinda wanna do a different voice, but psyker is really painful to level at low levels
you can do loadouts fyi
i don't like new characters mainly because I'll lose my curios
You are aware of the war gear sets you can configure?
Truly the hardest grind in the game.
that's the only reason why I don't have 5 psykers (besides the fact that one slot is already taken up by a lvl30 vet)
I got a second psyker for getting staff blessings
I refuse to play without my crack-enhanced +3 stam curio and sprint efficiency
In the top right corner of your Loadout screen, press the plus button. You can have 5 load outs.
yurp. illy is fun but deimos is my bae. With slaughterer you can melee hordes just fine side dodging and light spamming with deimos. the upside of being able to Poke spam on elites and bosses is super high dps, 1-2 shot mutants, and the active locks up an elite or rager whos swinging and you want to CC safely with teammates there. Big hordes just pull out purgatus and press F.
I feel like its the best psyker build overall lol but just my preference i guess
ive made a single decent 3stam curio
How do you perform against shooter squads?
quality of life is best life
me? its def the builds weakness... but you can deal with them brain bursting, or ulting them with full stacks, purgatus M1ing to stagger then slide in. Dodge + block with deflector. Or stick behind cover and BB 1 at a time while the vets help, then deal with everything else
yeah why?
stack 3x3stamina curios
Because I've got one with a 75 Blessing Rating, and despite saying +3 it only provides +2 once you're in mission, and searching the Fatshark forums it seems several people had a similar problem.
I used to stack 3 stamina curios back when they all only gave 1 bar of stamina
who needs wounds or stamina when you can rock 3 HP curios and stack HP and some toughness
I've got a 77 rating one that does provide a full +3, but the 75 rating one is only good for +2 in game.
Annoyingly though, it does work in the Psykanium, making it harder to get screenshots for a bug report.
kinetic deflection + deflector on sword, and my sword has +1 stamina (not really ideal, just got stuck with it and it works) I dont find the need for any stamina curios
I don't run kinetic deflection, so stamina is almost necessary
do you find dropping 20 or 21% hp, or 17% toughness is worth +3 stamina, and why?
I spend most of my time in melee, so it's worth it for my playstyle to avoid getting guardbroken
ah that makes sense. why not? i find it like a must-have feat lol
in exchange, I run kinetic shield which is equivalent to running a toughness curio
I run the Trauma staff which covers my ability to revive
The 75 rating one would actually be brilliant if it didn't have the stupid bug, because it's also got a T4 Stamina Regen and Toughness Regen.
so I find kinetic deflection a bit excessive since I won't ever need to block that much
ye
illisi being my main weapon
I generally don't like using trauma because it can throw enemies around
but it's a safe weapon to bring in case crushers are hanging outside an airlock
i like having a stam curio because it allows a bit more aggressive play
and it's overall way too good to not use
just find deimos poke too good to give up
illisi's special puts in some work, especially when enemies are mixed within a horde
doubled boss dmg of the next guy in the squad earlier on assassinatino mission, just poke dodging with deimos lol
frankly i wish there were more offense oriented curios
ya if you're meleeing hordes its better
but im usually meleeing elites and hordes to buy space to flame
this is the work that illisi can put in
I did have a mission a couple back where between a +3 Stamina curio, kinetic deflector, and some careful dodging, I could make deflector last long enough to close down on no fewer than five scab gunners.
whats ur feat build
312233
Well... and three T3 gunner resist perks.
after playing hi-int shock troop gauntlet, the temptation to get resistance to bomber is greater
I feel like that build could work with surge too as support cc staff, using illy mainly right?
yup
just melee focused
I only whip out trauma for ranged groups that are too numerous or far to dive with melee
or for groups of melee elites
though in that game, I played particularly safe by using the trauma instead of diving with melee
so that's why my ranged damage is higher than usual
why does malice have hi shock but dam has low dogs
i blame derpy for this
ive made a grave mistake
i got curious and queued up and loaded into disaster
although i heard a line i havent yet
huh if you right click the play button it plays the sound but doesnt actually queue up
https://youtu.be/KJbsxyYwvdI This is why I run +3 stam curio with kinetic deflection.
its nice but you often arent pure tanking an entire volley without moving to cover or dodging
worth a pickup? in case staffs get fixed
Sure, but with some dodging it lets you close into pretty much any number of shooters.
but thats not something youre gonna keep
i mean
for warp flurry
i dont like surge staffs
but im wondering if the bug with blessings might get fixed
that flurry only works on surge
i know
staves dont share blessings
im saying if it gets fixed
oh
It also has the same effect on blocking melee hits, letting you get off a rez surrounded by pretty much everything that respects blocks.
fair
im waiting to find a trauma with flurry
i like the trauma but cant stand it at low level
does flurry make a staff use more peril?
like say my first charge consumes 20 peril, will the next one at -5% charge time consume the same amount in less time?
hue hue hue
it uses less because you charge faster
so will it be 20%, 20%, 20%, 20%, or will it be like 20, 19, 18, 17, etc
oh ok
thats sick
whats the max bonus from t3 flurry?
like the amount doesnt change, but youre spending less time gaining peril from charging
t3 is 40%
holy fuck
so .5s charge on a max trauma?
that sounds insane and i also have a new goal
Can confirm very good
that sounds fuckin nutty
flurry is a meta pick for trauma
for that reason
paired with rending you basically become the reject version of a bomber
Yup and what it crazier is not only will it gib horde and flak units in the epicentre once u have a good staff, there is no target cap in the aoe and everything else around it gets staggered or yeeted.
Only exception is mutie and monsties
so i want max everything dump quell speed?
I think the magic number for damage is 76% iirc
And you’ll want infested as a perk as odd as that sounds
Flurry is meta on every staff, because it reduces the peril cost of charging. Surge and Purga add Nexus, Trauma adds brittle thing, Void adds transfer peril.
Trauma with flurry and brittleness ye
Turn this into a mutie 1 shotter, or keep the deflector build... I need 33% damage net, so 25 maniac perk, but do I remove 20 block efficiency...
if I replace weak spot then I need 41% total damage; 41-25 = 16% damage... I could replace deflector with unstable 3 and thatd prob do it
u can keep deflector
with warp unleashed and warp charges and slaughterer theres a ton of ways to up your damage
Im at 6 warp charges
i just dont want to get rid of block efficiency but I may have to
then ill need another 16%
warp unleashed
oh if I replace melee weakspot with maniac then I think I can just do a surge stun>one shot
2932 dmg now, need 1070 to kill
lol
hehe
that's big luls
once a month I decide to neglect my own advice about never wasting money on Brunt and getting bases from hourly refresh shop instead
and I waste 300k gold for nothing, sigh, and get ready to neglect my own advice the next round
just realized, incidentally, that I now have a max stat double-bis-blessing for 3/4 of my staves
no max stat Surge yet, though
brunt usually hands out 360+ for me, which i personally don't feel bad about upgrading
but then hadron finds a way to give me two useless t4s in a row
man
I only get 360s on rare occasion from him, methinks
I shoulda replaced the block effiencty lol
give him more money

damn it
but I have the irl capacity to check hourly shop from my office at work, so 99% of the bases I use come from there
damn
hence why I have so many 380s of different weapons, since I can just be omnipresent in the shop while doing other things
why?
i really wanted the other perk for maniacs
simply delegate the maniacs to your team by walking backwards
eh, Surge doesn't really do damage anyway unless it's an armored target
I wouldn't fret it that much
they both look very nice to me
they are both super nice
fml
i just need to find nexus 4
oh well i can do a follow up attack fuck it
crossing my fingers that the update will allow us to upgrade tiers of blessings/perks
I really don't think they'll ever remove the unlock feature in any reasonable period of time
find yourself a thrust IV chain axe and one shot those crushers
but I could see them allowing a tier upgrade for some exorbitant cost
where is my thrust 4 force chain axe
in the dreadknight storage
aren't we all?
that's... that's the whole idea
lmao
psykers share the same braincell
if done with the correct perks/blessings/etc. you'll one shot them
but it has to specifically be the head
yeah heavy attack, 6 stacks max peril it does it
easy to set up
the sword has 32% peril generation
I will note that you CAN one-shot them with special attacks, too
but it requires more setup
at max warp charges I can one-shot them with a 25% Maniac Level 4 Unstable sword at 80+% Peril regardless of where I hit
as long as it's a special attack
special heavy* attack, that is
which I honestly prefer doing simply because I find it easier to do in crowded scenarios. The "aim-at-the-head-with-a-perfectly-charged-heavy-attack-and-nothing-else-to-hit-you" setup works, if there's nothing else trying to hit you
im running surge (right now) so theres a huge buffer for me
fair enough
im lazy
then you should use specials anyway XD
no need to aim or perform combos
I use them primarily out of laziness too
why would that be a problem?
the game literally makes the second jump while im stun locked lol
so now im just gonna light poke and then make sure theres not 2
swear it happened twice
nothing i could do but not special in the first place
gotcha
man... i just now STG, set up the perfect combo, to kill the mutie and the zealot came up behind me and stole the kill
I max peril surge stunned, then charge up sword, attacked (forgot to heavy) the mutie had 1 hp left, the zealot attacked and stole it
I quit the match lol
... why would you quit the match?
skill issue
its too difficult, why would they do this
people in DT be like "bruh stole my elite kill" while there's absolutely no green circles to chase, so i could play theis entire game one handed while observing Hadron's ... pneumatics, and you wouldn't know
what blessings/perks do i replace
swap crit damage, I'd go Carapace for crusher/mauler headshot or Flak for special/elite coverage. Slaughterer is basically BIS for swords, swap whichever you don't think you'll get more use out of.
about to be the first 380 youve ever thrown out
just started right at entrance
I really wish surge worked like purgatus
or was just something you could keep going if you had the peril
instead of spamming just keep channeling it and hold something down
My condolences
I have this mk V force sword with lv3 slaughter. which is a better second blessing? Deflector or Bloodthirsty?
Both of good, depends if you want more survivability
If the Mk5 is the illisi, bloodthirsty can work better than the other ones that don't get you stuck on an animation, but generally I think slaughterer is enough and would put deflector on it for those "oh god oh fuck oh shit jesus christ what is happening someone help me" moments
I like executor + slaughterer for illisi because headshots are easy to get
Unstable power good too
Deflector is cool, but dodging and sliding is cooler
yeah i'd like something like a constant chain lightning on lmb with a higher target cap the longer you hold it. and rmb changed to a single target lightning bolt from the sky for precision shots
Wonder if to switch to 5% Chance or keep the flack
5% + Warp Nexus 80% peril - downside of this staff is Warp Resistance but overall it looks pretty good
You have won darktide with that weapon, congratulations XD please leave it to me in your will Lol
80% Quell should do the trick
The first actual red weapon I've seen
IF we could only trade our gear with other players...
red?
In Vermintide there was a red rarity above orange, which was the same as orange but all the stats were automatically rolled at maximum values. It was basically the ideal weapon that couldn't get any better.
reds were goals until suddenly i was flooded with red handmaiden spears
im sure at some point we'll get items with values that go past 80%
not sure what that will mean for power creep in the content we already have
but Id question the rationale as have 80% be a functional 100%
100% will probably be exclusive to the speculated red rarity
I think next week might give more info
6th difficulty has been somewhat datamined.
Theres at-least some possibility that the next update will add it.
Theres also “new char content” which the devs are apparently focused on
Whatever that means is to be hypothesized.
New maps is what we need. Working achieves for Flash Missions from missions with Power Interruption - not another "minor balances" and few cosmetics... "Panem et circenses"...
what to replace?
id swap out elites imo 10% prob wont do anything, go unarmored or flak instead
No
Dont
Elites is much better then carapace for this weapon
Carapace is just crushers
Having elites can give reliable breakpoints on shotgunners.
carapace —-> flak. This gives hits a breakpoint where u can 1shot shotgunners with a single blast. On crit 1 shot flak ragers.
Blessings are both pretty good.
Mostly depends on what the trauma will be used for.
That was super difficult. But we managed to beat Damnation Hi-Intensity Shock Gauntlet. 0 deaths. Holy.
good job
nice
You'll get Untouchable one day - it's easier than you think when you don;t think about getting it 🙂
oh i already have it
it was on sniper gauntlet just now
i like when theres like 18 in a room
Fucking f. I love reading through here doing my stretches every day..
i thought that was 15 health stations used lmao
smh too scared to do it
ok real talk. how many heals do you think i can waste before i get kicked out
teammates will probably notice if you do 2
but they prob won't be paying attention to who uses the medicae
maybe if i do it at 1 hp loss itll be harder to notice
just take a grim
oh true
I have seen the light, gun psyker is the way
Yes, unfortunately I can see the autopistol being nerfed to the ground in the big patch if it contains balance tweaks
Then I can efficiently kill everything in the game, hordes, highlightables, and shooters
If you can get the ammo before the ogryn, sharpshooter and the autogun preacher :p
Staff is love staff is life XD
Staff is great until there are dispersed and distant shooters (i.e. all of the time), voidstrike has to fully charge on each one and the rest can't reach
It's fine my team always dies
Also surge only tickles them if they happen to be Dregs instead of Scabs, because fuck you
Killing is not where the surge shiny hard Cc so the preacher or ogryn can do what they are made for without fear of death 🙂 but I still love my flame staff "blue" flame ftw
I always wondered that about aoe weps like surge, purg and flamer. you can't hit weakspots with those so does it always use the enemy's torso armour type for calculating bonuses? like a scab bruiser is flak cos it has a flak armoured body so +25% flak is good on a purg against them
just crab walk through the room and force them all into melee
put them inf dodges to use
that seems to be case where with the only unusual case being the reaper where they're counted as unyielding for purg/surge/trauma even though the majority of their torso is flak; I guess they do have Unyielding exposed under the armour that you can shoot under
It's true, bullets kill faster than charging BB, walking up into melee to swing a sword, fire, and the death orb that void shoots. It's actually near instant!
About as fast as a prepared charged shot, or bb. You think?
Technically correct yes
Whenever I'm playing Veteran or Psyker, I tend to top the scoreboard for Elite and Specialist kills, though sometimes there's a cracked out Bolter boi who manages to surpass me
Whoever you crazy bastards are, I salute you
Nothing beats being in a Shock Troop Gauntlet, activating Kinetic Barrage, deleting all the spawns, then having Kinetic Barrage ready again
And I can kill a Mutant with two Illisi charged heavies, or a Brain Burst and a charged heavy. It's so good.
Whatever Force Sword you guys are using, get Flak and Maniac on it. You will not regret it
My old Obscurus could one-tap Dreg Ragers at six Warp Charges
i wish trauma aimed at the crosshair
though i guess some people might like it this way
an option would be even better
went back to vermintide 2 (I played it on launch, but not a whole lot)
everyone talks it up as better, and ya it has more complete systems/content etc
but man....
you can feel the evolution in darktide
in how smooth the melee combat is, sprinting, responsiveness of dodging pushing blocking, graphics
im sure vt2 is still great
but the combat really did feel way more simple going back
not to mention the guns here
i haven't played Sienna yet tho to compare her to psyker
psyker lacks beam staff and as such can never reach sienna tier
the thing about sienna is that her staves are so good you actually don't even need melee ever
she does lack bb though vt isn't as ranged heavy
famished psyker when
Can someone tell me what to run with Trauma Staff? Like what Talents Build?
Psyker needs Coruscation Staff to reach her true potential
brunt is generous, sometimes
what feats are recommended for gun psyker?
What gun you using?
open to suggestions, though have been using PF/BA shredder cause... you know... it's busted
Personally I use 131123
this?
Use kinetic barrage to deal with armored n elites and use wrack n ruin + wildfire alongside your shredder's pinning fire to cleanup everything
Yep
I went Top (1) to bottom (3):
2 - 1 - 1 - 2 - 3 -3
Shredder should be paired with Kinetic Flayer
You can also use t1 Quietitude if you use an Illiso FS to raise your peril before engagements, that would let you use the other options on t3
Much better than Wildfire
I dont see much mileage out of Wildfire on Gun Psyker builds
I'm curious how do you keep your peril high for warp unleashed and kinetic shield?
Dont forget to use BB...
I just spam special on Illisi myself
when needed
And Masturbate the Illisi ...
not the best, but pretty damn good
Do you find it better to use psychic communion + quicken than psykinetic aura + kinetic barrage?
In higher difficulty situations the cooldown difference isn't that high + you get the faster BB and cooldown regen for your teammates
I mean Ideally you want to keep your warp charges as Gun Psyker
Quicken just gets rid of it
Kinetic Barrage keeps all your warp charges + quick BB should you need it
Oh nvm I read your feats wrong
Psychic Communion because It'll help keep your Charges
A bit overkill if you have kinetic barrage tho
You could benefit more from the other two as long as you don't let them decay too much
taking Flayer over Battery means you lose the 2 BB breakpoint on crushers
among others
you can swap to staff/gun and lightly tap them for a kill
i run battery and resist per stack for giga infinite spam of hell
We look at a Psyker carry build utilising the Purgatus staff to clear the horde and kinetic barrage to brain burst down specials quickly. This build covers the two main ways you can fail a mission and reduces the reliant for other classes to built well, allowing you to win more missions with poor team optimisation.
Part 2 - https://youtube.com/...
he also does anther good video showing some things he switch's up
I dont build peril specifically for warp unleashed or kinetic shield; they're just convenient bonuses if my peril happens to be high
the only exception is against ranged groups when I'm planning to monkey into them with melee, where I'll stay at 90-ish peril for kinetic shield
oh oops this discussion is about gunpsyker
@spice veldt what feats you running with gun psyker?
I just stick to my usual feats and bring a low warp res force sword
which feats are those, though?
312233
No communion? Relying on Flayer to maintain passively?
yup
btw, how exactly does kinetic shield work? is it base 10% always, or just the moment you have 1% peril you gain 10% and it goes up from there?
Not gonna lie, Psyker’s attacks are highly overkill for most stuff anyway, so trying to reach the BB breakpoint for Crushers is imho not worth it.
uncanny/slaughterer for deimos ye
10% base yeah
Essence harvest seems like it might be more consistent regen than Quietude since you have Flayer proccing every ~15 seconds
but mostly just a theory
BB counts as a warp attack in regards to Warp Absorption, right?
yes
No trauma no carry
fantastic death blossom to blind all of your teammates.
pretty good. Warp resistance is always a dump stat.
Give damage table
on what attack?
Light and heavy
infested 300 is what i want, on heavy, which means I don't need +infested?
Yup
didn't know that, ty
oh god i hope it rolls well
im out of plasteel gotta go grind a bit
That's a one shot on pox walkers even without any buffs when you have infested 300
ive spent AT LEAST 400k gold
rolling white illys
this is the best white base ive gotten
And you have one shot on groners on light heads as well (200)
Without any buffs
So you can focus on the +flak, +maniac, whatever else you want to improve your damage against
And of course Slaugherer is a mandatory blessing
first upgrade...not terrible i guess
Hadron still has time to brick the blessings 
basically i need it to roll slaughterer 3+, deflector, or its bust lol
if i dont rock deflector, what do i want
slaughterer is all you need tho rly i guess
uncanny?
Not necessarily, there is unstable power and executor which are decent
Uncanny is not that good since you will be spamming heavies anyways
And only carapace has less than base on heavies
so now its useable no matter what it rolls
There we go, sword is saved
but preferably I want a +25 flak or maniac
if i can get a +25 flak or maniac, i can reroll the unyielding and have that be my 'flex' on i can change around
Unyielding is fun as well, since the special does bonus damage against unyielding you can probs one shot a bulwark with special heavy head and some warp charges
At least it's easy one shot if you open it up first with BB and then special heavy the head
just got PF4 
Stronk
decent perks too
cool good to know
zealot main who is leveling a psyker alt rn, what are the generally horde clear combos for the illisi and deimos? spam lights or do i add heavies for mixed crowds?
illisi light spam with the occasional special heavy is very effective
you can spam lights on both, tbh. Deimos make sure you're dodging a lot its not as good at horde clear, but mastering the light->heavy poke combo is a must for deimos. Single hardest hitting weapon attack (not counting active abilities) in the game. (Mostly used on maulers, armored guys, elites, mutants, dogs, ragers etc) Deimos also has a decent heavy->light combo too which does diagonals, but i find dodge spamming and light attacking works good on hordes
Illisi, you ideally want to do heavy heavy but heavy light is a safer and a solid combo as well (heavy heavy requires dodging)
For Deimos you want to funnel them in to a line and do light heavy, otherwise it's just light spam and Slaugherer is a must in that case.
I see. Do you guys generally have a graphic or guide on current meta builds to try or is asking this channel the way to go?
also, as a zealot main, your melee weapons are super satisfying
you guys got the good shit on lock
😆
so, not a good final perk roll. Had to get unlucky eventually on this one lol. Guess im keeping the Unyielding and rerolling the 8% is the play, right?
the unique ones are all fun. I used to be a big rapier simp, they're great. But the two new force swords both being some of the best melee weapons i believe in the WHOLE GAME are hard to not use. I want them to buff some of the others a bit, like the rapiers special poke ability seems useless lol, buff that shit
but ya, deimos and illy feel great to use
Illy is just general monster of aoe clear and good horizontal strikes, good dmg values
playing psyker made me realize i wanted a sub class that really took advantage of melee with rapiers
having a magic swordsman kind of archetype
Deimos is a bit more niche, and skill based, gotta master the poke combo. But holy shit its fun. Having more dmg on a little poke than any other weapon attack in the game is awesome - especially when stacked up with all the % dmg buffs psykers get. Deimos is my personal favorite, but def takes more precision and practice to get good use out of
Current meta builds are:
- horde clear ranged -> Deimos
- ranged lacks horde clear -> Illisi
Feat wise everything goes but Wildfire is bugged, Wrack and Ruin is not good because it's hard to land it and Mind in Motion is useless garbage (staves have lesser movement penalty when quelling and use your dodges FFS)
Warp Unleashed (second tier top one) is a default pick unless you are running a Warp Flurry trauma staff which you pair with inner tranquility and warp battery.
Other than that all feats work, Warp Absoption is still a bit worse than the other two options (first tier of talents) because it gives toughness when you don't need it. Ranged enemies are the only thing that pose a danger to you and it's hard to get it to proc enough when you are fighting ranged enemies.
A good levelling build is go play gun psyker up to lvl 20-25, the staves suck before you get to better stats and then they ramp up in usage. Purgatus is the easiest to use effectively and is the least roll dependant of them all. You can even use a white shit purgatus on Damantion and pull your weight.
If you have trouble to decide the one build (111111) works wonders for levelling, use guns and Illisi.
WU is top second tier
Thanks, I should sleep more
what should i roll off
a subtle attempt to trick people into using wrack & ruin smh
terrifying barrage, see what the other blessing is i guess on legend
purg staggers naturallyu
dont need barrage
my understanding is it doesn't end up doing much
thanks, i was pretty iffy on the warp absorption so it's good to know there are better options
procs off direct damage only iirc
Void suffers a bit especially at damnation+ since it's not that great for dealing with elites. Purgatus and Trauma are your best all around damage staves, however if your team is like having a bolter vet, void is a very solid option.
Quietude, just gotta actively recognize you have it and quell for toughness, but it also happens naturally. Also means pressing your ult when high peril quells you and gives you toughness back
that makes a lot of sense
also means a staff with decent quell speed
actually makes a difference
i have pretty good quell on mine and when i hit 100, i can dodge back and quell down and fill my toughness bar pretty damn fast
i unironically struggle with toughness the most on psyker
you'll also get in the habit of doing "mini quells" while you dodge, in between staff charges when things get hectic
takes some practice, but i also just specced out of it recently and went all HP personally
figure we are the weakness 'toughness' class, why lean into it?
i dont run any tough either
i still rock toughness regain % on curios tho, that helps
still gets popped in one burst
ill make you an image of my flame build
i play on damnation all the time with it
works well
might not be PERFECT BIS items
but its not bad
im down to hear different perspectives on good builds
zealots I feel like I have to be super anal about my blessings
while vet is very flexible, psyker seems to be in the middle
The truth about good psyker builds is that there is no single best. It all comes down to the team comp. But psyker has perhaps one of the widest selection of viable builds to fill pretty much any role that is needed.
y'all prefer aura or lacerations? been trying them out instead of communion
that's good to know. Sounds like fatshark did a good job of balancing psykers back to a good place
I like to run aura + flayer
The only 'truths' for psyker at the moment are Illisi, Deimos and Warp Unleashed. Inner Tranq gets an ok on Trauma just because Warp Flurry needs it and trauma one shots trash anyways, but ourside of that if you are not using Illisi/Deimos + Warp Unleashed you are memeing.
the only thing that we lack are any single-target burst DPS staffs
what is warp unleashed again?
unless exorcist is a secret quietitude meme
This is my full build, hope it helps. Not claiming its even close to the best but works well for me. keep in mind some of the curio perks are not only preference, but curio RNG is a bitch, you can play for a long time hunting the perfect ones and Im just kind of ok with these for now lol. I do wish I had a couple +sniper resist tho on there.
oh yeah bro, i looked at that eat for like a second and i made my decision
seems like deflector is not necessarily the community's bis but it seems to be the most fun for those who are really into psyker
deflector is my crutch against shooters
vet has counterfire, zealot has move modifiers, ogryn is fat
psyker is wet tissue i feel
Deflector has the same status as a slab shield. It's a noob trap but it has a couple niche but really strong use cases.
zealot is just slip and slide till your hammer meets someone's face lol
psyker is pretty good defensively if you abuse the shit out of force sword's infinite dodges
it helps a lot, is fun honestly bc you can do something no one else can but also especially with a purgatus build your weakness is ranged gunners
sometimes you get caught out
and you need to just be able to block and dodge out of there
i dont find the need for a 2nd dmg perk on an illy or deimos, slaughterer has you covered....you COULD
practice timing dodge slides and you can be extremely out of position and safe
but i find its not worth the trade off for the utility of deflector
I take it a step further, and I always rock Kinetic Deflection mostly too
the good thing about your build is you have slots to upgrade the deimos and purge
bc being able to block a whole horde while you're ressing, or step in front of an ally while THEY res and block a room of gunners with your peril is awesome
kinetic deflection is beyond incredible imo for free pushes/sprinting
see i wouldn't call it a noob trap. Deimos and illy do not need a 2nd dmg blessing to just crush everything. The utility it gives you and to pull out of a bad situation facing a bunch of gunners is worth it, IMO
i literally stepped in front of a zealot rezzing a teammate last night, who couldn't do it bc of all the gunners
and i blocked the gunners and let him rez
its def useful
this was on damnation
gunner resist apparently works only for the specials in case you were taking them for regular shooters
BUT, if you're a gigachad and you play perfectly and dmg > everything else and you don't care for utility?
Ya, then no need to rock deflector
but i find it useful and fun, and i don't notice a 2nd damage blessing on deimos or illy much anyway, since they crush so hard
ya, i was told this after i rolled some of those. But ya still think its useable, but ive been working on new curios. Ideally would want sniper resist ive decided
It's a noob trap in the sense that some people start cosplaying a Jedi and blocking shots when they could be killing shit. (Just like some slab ogryns walk into a fight, put the shield down and stand there until it's over).
There are moments to do that, like covering a res, blocking fire from vet so he can get rid of supression and deal with the ranged, blocking a choke that you must go through but there are like 6 gunners and 2 shotgunners and 3 reapers blasting that door, but even then you do it just so that your allies can supress the enemies and then it's time to move on, not stand and stay there.
You dont wanna be the utility guy.
You wanna be the damage guy and get those sweet scoreboard points.
Every game be the carry.
speaking of resists i heard bomber works only on their fucking MELEES
i went out of my way to mod the game and not include scoreboard so i dont tunnel vision too hard onstats
wtf?
Look at this glorious orange
And all the special kills
You want to be this psyker!
oh ya, thats a trap. Ya its best used to cover a res, cover another gunner teammate, push up a choke point using slides + block and engage ranged enemies in melee.
I also frequently use it when a group of gunners, or elite gunner suddenly targets me when im out of position. Being able to put up block and dodge out and take no chip dmg im a huge fan of. I rock no wounds atm, so i do everything i can to avoid chip dmg, and when i swap out defelctor I find I take WAY more chip dmg.
Maybe its a crutch, but its become a reflex for me to block when im being lit up lol
I mean, I'm a crutch when I decide to bring knife/shotty as zealot to hi int, so it's only fair psykers get to use deflector
?? you can be both? Having utility doesn't mean you cant dmg and carry. We have tons of utility, why not use it?
what benefit do you get out of not rocking deflector anyway
your illy kills trash in .5 swings instead of 1 swing?
lol
I run unstable power for the 2 bp on mutants with illisi.
oh boy it's error 3001 o'clock again
i dont find the 2nd dmg perk that beneficial
More damage is also more damage.
what is BP
more damage doesn't matter if you don't hit any breakpoints
breakpoint.
except boss damage but lmao
ah
ya but an illy is never gonna match a deimos poking on boss dmg i dont think anyway
unstable power also lets you one-shot groaners with the minimum cleave damage; aka one-shotting 28 full health groaners
i outdamaged the entire team on boss damage on a high intensity tier 5 last night assassination mission, just poke dodging the final boss with deimos lol
ill try it out, just love deflector tho
What is the overkill damage? I never know what it is
Damage that goes over the breakpoint
Only if you could have 28 stacked in a real game
Extra damage basically
I'd take deflector if I wanted to win games
i dodge a lot, and i slide a lot. Im not sure I "dodge slide"
So for a example if a BB was to kill a poxwalker a bb deals like 1000 damage, a poxwalker has 300 health
you're not going to have 28 stacked, but you're also going to hit 8+ groaners in a single swing more often than not
300 is damage, 700 is overkill.
Like dealing 125 damage to a 100hp target. Then 100 goes to the damage and 25 to the overkill?
Basically how much damage was wasted (the amount of damage that went over the max health of mobs when they were killed).
dodge-slide is when you initiate a slide from a dodge
yes
kk, thx for the answer!
i love overkill damage for my stats
If you only BB through whole run you gonna have some crazy overkill stats.
(hagbane gaming)
thats it?
yup
i dont do it alot, i find it just gets me smacked
half the time i slide, i get hit by trash
so i just keep dodging
the benefit of dodge-slides over sprint-slides is that you're going to be in a dodge state 99% of the time
the dodge-slide is against ranged enemies
or for the extra distance to dodge running melee attacks
ah ya, i do it against ranged
just sprinting diagonally dodges most shots
but whenever i slide in melee, i ALWAYS get hit
deflector (even without the blocking feat) is nice for when you need to block a few shots, but as long as your FS has slaughterer, doesn't matter what the second blessing is imo
slower to reach enemies with perpednciular sprints
my horde clear strat with deimos is just infinite dodge side to side, keeping the horde in front of me, and light attack spamming with a push here or there
ya thats how i feel, the 2nd damage blessing is superfluous and deflector letting you block chip dmg is overall more useful/more utility
tfw you're rocking it, killing shit left and right, then out of nowhere a poxwalker slaps you in the ass and you lose half your health 
just psyker things
why does it feel like i can 1-shot mutants with the deimos poke EVERY TIME, even with 0 stacks, in the meat grinder
but in-match its not nearly as reliable
is there some dmg boost im getting in meat grinder?r
easier to hit their head when they're not moving
or does it always do enough dmg, im just missing the crit in-match?
i thought it didn't do enough dmg to 1 tap them tho
without stacks, and possibly unstable power
it doesn't but if you got unstable power and one of the talents it can iirc
i dont, and 0 stacks
and im rocking it for 4k to the head in the meat grinder
not sure why
crits, slaughter or uncanny maybe
ah maybe it was slaughterer
adding that much dmg
3099 without
but even 3 stacks of slaughter lets it proc, ok cool
i wish slaughterer buff lasted a LITTLE longer
its just short enough i could probably never use it to 1 shot a muty, it would fall off as I line up the headshot
I wish blood thirsty was still five seconds of crits https://media.tenor.com/Ti0M0Ez8CEsAAAAC/jizz-in-my-pants-andy.gif
ya...same
not really sure why they even nerfed it
i wasn't playing when they did. I stopped a couple weeks after launch, came back when the new weapons introduced
I would have been absolutely nasty on the illi with the no sticking.
ah ya true
bloodthirsty obscurus was my main weapon up until the patch
was very sad
but I got the illisi so I no longer care about the obscurus
I got a few days with blood thirsty on the obsc before the patch and it was amazing.
obscurus was cool but early on i found it a bit akward and ended up liking the dueling swords
i just wish the dueling swords had more reason to be used
their special ability is useless, and they're overshadowed by the force swords
and they're not on any other class...
why do they exist lol
🤷♂️
i mean im glad they do, we just need a melee psker "rogue" class or something that makes use of them like someone mentioned before
before deimos they were the best dedicated mobility + maniac killing tool
ya, they were my favorite on launch and leveling
they just got giga powercrept by the new swords (along with basically every non antax melee)
but once i broke into tier 5 and put better builds together, especially coming back post deimos/illy
felt like no reason to even equip a rapier
I loved the Mac V until the Deimos just does everything it does but better. Asides from a bit of dodge distance. But infinite dodges easily makes up for it.
ive literally never used an axe in this game, especially not on psyker. Whats the deal with the antax, whys it good?
Not to mention Slaughterer is available on all the force swords but not the duelling swords.
it's numerically overtuned in general, but it has a much better than average push attack that psyker can spam better than other classes because of our smaller stamina regen delay
has access to multiple power buff blessings etc
Mainly the Antax V with the Brutal Momentum + + Power blessings
Decimator or Headtaker
limbsplitter+headtaker with cancels is probably still the best "all-rounder" weapon
You get the anti armor capabilities + crowd control when you start hitting weak spots
True.
the change a little while back to stop blessings from being active if the weapon isn't in your hand also indirectly buffed slaughterer even further ahead of most power blessings
since you can still both proc it with DoTs and use it to buff them
and that's not as feasible with headtaker etc anymore
coming to the conclusion i'm not a fan of asc blaze even on purgatus
and/or i've been getting extremely unlucky with its charge gain
are you playing low intensity?
it definitely needs high enough density to really shine, but I get all 6 charges back almost instantly in the majority of horde situations
also see above about the interaction with slaughterer, do that too if you aren't already
depending on your sword perks your AB can kill the frailer elites (gunners etc), snipers and so on that way
with no additional damage
slaughterer busted
as usual
it's been this way the whole time and we've had lots of blessing changes
they either don't know or don't care
or both
What perks should I be hunting for Void?
only use it on big groups, make sure you flamer into them after.
or use it to put stacks on critical targets + knock down groups of ranged enemies. You usually will only earn back 0-2 stacks this way and have to restack, but its often worth it situationally
nerfing things is not always necessary, especially when it is just a pve
what they could do is buffing enemies instead 🤔
this also works with perks, having + 25% dmg on enemy type for the dots on equippted weapon when you ult and trigger AB.
question tho, does this dmg boost stay even once slaughter wears off, or if you swap weapons once the dot is applied?
Does the dot "keep" the slaughterer stats throughout its whole duration, or do the ticks only benefit while slaughterer is actively up?
you need to have the weapon in hand
when you press F right
no
but if you swap off after applying the dot to everything does it stay
ever tick of soulblaze is looking at your active buffs at that time
you can make it go up and down and up again switching weapons, procing blessings, etc
so you gotta stay in melee and keep swinging, to have slaughterer really benefit, bc it will only effect 1-2 ticks otherwise
I mean in practice everything you shouted is going to die in a few seconds, and then you go back to flaming
but yeah
wait, does Uncanny 4 mean that you can get 100% rending on FS?

the heresy blenderizer
i have uncanny, its good on Deimos and mid on the others
they really need to just, redo the entire blessing, perk, curio, enemy armour type, weapon dmg vs...
just all of it really
it's such a state. The way weapons and enemies and crafting works in darktide is just pure sadness
Blend blend blend
god knows
we were right at the elevator leading into the boss fight for chasm terminus
rip
It's impossible to play Purg with Trauma around.
ehhhh?
Everytime I try to line up a shot.
Trauma scatters my burn targets.
I mean
idk how precise your aim has to be with a flamerthrower ngl
just spray in an arc in front of you
Does the surge blessing work on trauma's secondary attack?
Uncanny strike activates on your special
it's really really good on the Obscurus for some huge numbers on the final blast
the rending doesn't affect the amount of damage done by the special itself. but it will affect subsequent (non-special) attacks while the rending is active on the target.
it will stack up 4x stacks on the obscurus special and the deimos special
it won't affect the obscurus/deimos special's damage because they already deal >100% damage to all armour types
I run psykinetic's aura and kinetic barrage if that counts
I don't specifically build to be anti-elite besides picking the trauma staff
What are the best blessings for the purgatus staff?
warp nexus / warp flurry
And I’m assuming anti elite for perks?
flak/crit/unarmored depending
Is 10% ranged damage to specialists any good
It’s the in between of the illisi and Deimos
Ok lol ty
standing next to a gunner reaper flamer suicider etc is a bad idea
none in particularly currently
I like the Obscurus special
Illisi one is very nice
but I like shanking someone then exploding their head
I like illisi personally feels like power sword pre nerf
better to be right near gunners, reapers, and flamers to whack their asses
reapers having flak on their body for the obscurus/deimos special or getting their unyielding parts whacked by the illisi's special
flamers having their dinky 3x melee damage taken asses
I prefer exploding them before they get close
Any of them
Idk
I use the thing where people randomly get brain burst when I hit them
I throw a staff bolt to stagger them so that they don't shoot and then just whack them
and cerebral laceration
Is show stopper a thing on purgatus or only a preacher thing
preacher only
Ah rip would be cool
to bad it barely works on the zealot
yea, doesnt proc enough, doesnt do enough damage when it does
Ah shoot
Which psyker has the best evil laugh when they hit f
I think it has to be the male seer
The one who talks to his beloved
With which build and staves Wrack and Ruin works the best?
well ascendant blaze would be awesome with it
wait wrack and ruin is the one that inflicts soul blaze right
I forgot
Rip
ascendant blaze with wrack and ruin in a crowd can be pretty excellent
Generally it's not just you firing into a crowd
this build with surge
going to try it next time with void
i think it should really work well with void
no
wrack and ruin with AB just does not work
basically it is a BB build
- WarpUnleased relies on targets being closed together for the SoulBlaze to ignite neighbours.
- Arc blasts are actually favored - but if there's GAP because theyre all scattered, it's wasted Peril.
I use brain burst a lot I suppose
So you bust a lot...
uh warp unleashed is a damage boost, are you talking about wildire?
my bad - yes wildfire
if the trauma user isn't one-shotting trash, that's more of the trauma user's issue
you can also usually just wave your mouse around
even on CSGO sensitivity, it's good enough
or just distance yourself away since the enemies are presumably scattered
I mean, wildfire isn't good with the purge staff imo
which is that
its only spreads to enemies with <4 stacks
you realise different people have different sens
and the purge easily burns the horde for more than 4 stacks
I'm using it as colloquial for "low sensitivity"
I'm not referring to a specific angle/cm
More specifically its not good for applying to enemies that you can hit with the purge
its more for the enemies behind the enemies you can hit with purge
for extra stack gen etc.
mission board garbage rn
and with purg, you've presumably already applied 4 stacks to the enemies that you can reach
i literally can not play with the 3001 errors
You maximize burn but packing them close.. and arc-blast them.
Like in the smelter last-stand or Dreyko last-stand:
have an arc.. then some trauma nutojob just blows a hole that was connecting the mob.
My burn just hits a fraction of what it should get
i mean at that point they're just having fun
it's just trash that's coming during the final waves except for smelter where 3 elites spawn
for dreyko it's all trash unless the ranged patrol spawns coincide with the finale
What's the point of 'blocking' a chokepoint.. when a blast sends it behind you. eg:
- corridors.
- spawn doors - esp in hourglass
that's an issue with the trauma user
It's an issue build into all trauma mechanics.
90% of all trauma use is:
- capitalizing on (and breaking) team orchestrated chokepoints
- "that glowing mass of light being torched over there"
Chasing around shotgunners with your targetter is harder when your eye just gravitates to a glowing ball in the corner of your vision.
I thought you were talking about spreading elites around at first
I mean I don't use my trauma staff for the horde at all
I just run away from hordes and let the Purg user deal with it
and just push through the map while they tick down the horde
and for defense sections, I have the illisi
"Only use on elites"
When all you have is a hammer.. everything looks like a nail.
One minute your're trying to keep the enemy in front of you... then * bang * they're all around you.
I complain about BullRushes.. but at least they have a cooldown.
But unlike CamoExpert. I can see they're carrying one so I can leave the mission in the at the lobby stage or when they join... or switch to surge or different player.
so it doesn't apply to normal hits? 
it does, but your special with deimos/obs hits 4x during its attack sequence
yea
Hmm, left or right?
easily the one on the left
illisi's special deals 75% to carapace so it'll be useful there
I STG it's not entirely random
bought all those at the same time
or the mode (most common base modifier) is around 340/339
makes sense if the spread is 300 to 380 I guess
just got a 301 so that means Im due a 379 right 😉
That is how luck works
That or someone out there just got a 379 on their first roll
And you made their day
Simply this. Tell em to aim the blast in front of the hoard to stagger em back, it’s like a ranged push you can spam forever.
Just cuz it does damage doesnt mean you need to maximize the aoe on the center of the hoards! 
I hated trauma till i picked up trauma again, and realised its mostly just that a lot of psykers are dumb as rocks
then might as well switch to another staff, no?
This is true for surge although it’s a bit more intuitive how to use it properly.
I slept on trauma, been using it with a demios and Its hard to switch back to anything else now that I have the hang of using it
aiming it is still arse though, especially on stairs and gantries and the like
Yes, psykers who cant manage a hoard should just purge.
I like trauma over purge because it works on everything and has a good m1 for shooters that outrange the secondary.
uncanny 3 will have to due for now until the slot machine gives me 4, might even get slaughterer 4 in the process too
hopefully uncanny makes a noticeable difference when killing crushers and maulers
so far this set up has been doing pretty good as far as illisi/shredder gun psyker goes
did a Hi5 STG and felt like F was always up
with Flayer and regular BB'ing, hardly miss communion
psy aura and KB, a cultured individual I see
dropping BB after BB into a pack of charging ragers you just sat down with the alt, only to get it back right after is chef's kiss
had to drop aura for communion with my trauma build though, need the charges for warp reduction
That feat that reduces warp generation per charge you have? 
all this peril edging has my fingers starting to ache 
trauma's still useful for packs of melee elites and has the ability to make space against hordes if you ever need to
just because you restrict yourself from using a staff in one scenario does not make it useless
its not rocket science. either aim it far enough away that the staff doesnt send adds through the players, and if theyre getting through your frontline aim it close enough that it sends them away.
true af
the stagger it applies to any specials/elites/flak in the horde is pretty useful
and it deletes the shitties
any that happen to fly past your line, a bolt or a quick melee strike is enough to clean it up
its legit the best cc staff. you can permanently make a safe space around you and your team or perma stagger lock huge groups of elites or specials with no target cap, and it works through walls and around corners
Since everyone here is already talking about the Trauma, I figure it's a good time to ask the question I came here to ask anyway XD
How do you Trauma users feel about Rending Shockwave? Good? Bad?