#psyker-class

1 messages · Page 544 of 1

shadow wigeon
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You can't see crits, except in Psykanium.

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And even then, it doesn't change the math

faint heron
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It is cumulative thought right so it is +5% of the weapons base crit chance not just 5%?

calm raven
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Compelling arguments regarding the perks, but should I still keep block efficiency? If the raw multipliers offer greater value; what would you suggest I swap/

spice veldt
shadow wigeon
faint heron
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I see

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I think since it's so powerful against all armor it's still worth the small boost against all though right?

spice veldt
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crits only give rending if your attack deals less than a certain % to an armour type

faint heron
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I use uncanny

spice veldt
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and I'm pretty sure force sword heavies deal enough damage to carapace to be above that threshold for getting rending%

shadow wigeon
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The problem with +crit is you're going to get a bonus across your damage total, which means it won't reliable help with breakpoints.

faint heron
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Does it have breakpoints with slaughter 4?

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I one shot almost everything at max ramp

spice veldt
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5% crit chance translates into 6.5% more damage on average assuming 2.3x weakspot damage at 80% finesse

shadow wigeon
faint heron
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Yeah I guess thats true

shadow wigeon
spice veldt
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that too

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though in the case of critical weakspots, using relative damage is a bit more misleading

faint heron
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But crits are auto ws crits

spice veldt
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since a critical on top of a weakspot gives 120 additional damage;
whereas a critical bodyshot gives 180 additional damage

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crits are not automatic weakspots

shadow wigeon
spice veldt
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they are distinct

faint heron
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On forceswords crits are auto ws crits unless it's been fixed?

shadow wigeon
spice veldt
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ah right

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it's never been auto weakspot crits

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I think you're just getting misled by the force sword's high weakspot/crit multipliers

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and the fact that weakspots and crits have the same multiplier

faint heron
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I haven't actually tested it myself but read it from a few different sources when the Illisi was released that this was the case

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Il test it after work and see what I come up with

shadow wigeon
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On Illisi, +crit is probably a fine perk, BUT only if you are hitting a lot of body shots.

spice veldt
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if you hop into the meatgrinder, you'll see that criticals and critical weakspots will be different

shadow wigeon
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If you're hitting weakspots, +crit is a bad choice

spice veldt
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I used to use a bloodthirsty obscurus pre-patch so I'm certain that criticals and critical weakspots have never been the same at least starting from when I started using my bloodthirsty obscurus

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and there's the fact that the crit/weakspot multipliers are lowered when you activate your special

shadow wigeon
spice veldt
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no idea

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perhaps

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a crit/weakspot at 80% finesse on light/heavy specials is a 1.476x increase in damage

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or a 168.53 flat increase in damage (assuming 80% dmg and first target)

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so prob just a different damage profile for the special attack in particular

calm raven
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are there any notable combos on the illisi I should know about?

crude cape
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is there a way to tell if ive earned a blessing before

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if i dont have a copy of that item type

shadow wigeon
crude cape
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but only for the current weapon type thats selected.....

spice veldt
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yeah there's no other UI to view all your blessings and all that in a single place

shadow wigeon
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Oh right I see

crude cape
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ugh

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damn

spice veldt
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spam heavies or do heavy->light

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here's some testing that I did under very ideal circumstances

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lightspam is also good DPS wise for hordeclear and especially for single target, though the benefit of heavies is that you get to cleave multiple targets and stagger them

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otherwise, spam the ever living crap out of the special if space (and peril) permits

meager plinth
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and if you feel pressured by a horde, just do block-bashes to get some extra safe time for your special-heavy

spice veldt
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spamming sideways dodges is usually good nuff unless you're literally surrounded because you held W into a horde

kind jay
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yeah you shouldnt get surrounded because you held W. you should get surrounded because you crab walked into an army to show them the true power of spacebar

meager plinth
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Infinite dodge treating us good

kind jay
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that and having a ranged weapon out seems to make the ai director hate you more

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i feel safer in a room of gunners with melee out just crabbing around

spice veldt
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i think that holding out your melee does increase their "take out your melee" range

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at least from reading tinyangrycrab's messages

kind jay
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oh for sure it does

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i noticed too if i have melee out, gunners tend to favor me less for aggro

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its like camo psyker

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i have no proof of any of this of course. trust me bro

digital loom
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they check to see what weapon you have out and how far away you are before making decision

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so yeah you can game it

nocturne badge
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quick question, trauma staff blessings are rending+flurry or rending+nexus?

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and perks are probably flak+unarmored

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actually nexus is bad, crit damage is low

spice veldt
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crits on their own aren't too impressive; from what I've seen, it's usually flurry + rending or blazing + nexus

nocturne badge
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rending + flurry it is

digital loom
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blazing nexus nice once you get it started

shadow wigeon
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Focused/Flurry also an option

digital loom
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blazing nexus only shows its true power when there are a lot of enemies

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otherwise its kinda meh

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but it gets stronger the more enemies there are

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endless horde rooms especially

meager plinth
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alongside with a fair bit of rng, if blazing doesnt trigger much then its a downgrade

digital loom
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sometimes sit can take a little bit to get going but you still have a staff that deletes chunks of horde

spring hamlet
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hey friends

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any suggestions on improving this at all?

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Aside from lvl 4 slaughter and such, working on getting that

karmic reef
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For a purgatus build is wildfire or warp battery more impactful?

shadow wigeon
long wharf
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wildfire "working" with +power is the same as soulblaze doing more damage with +power

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wildfire isn't worth using right now

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6 warp charges is superior

kind jay
spring hamlet
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groovy

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ty

crude cape
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ayy my first high shock gauntlet tier 5 win!

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ive beaten the high intensity engagement zone tier 5, but that was my first shock troop gauntlet win

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thought i did well

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assassination mission deimos crushed boss damage

shadow wigeon
long wharf
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you mean the same horde that you can kill via purge anyways?

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wildfire doesn't synergize with purge usage at all

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because you're already applying soulblaze easily

shadow wigeon
long wharf
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wildfire also only moves at most 4 stacks from an enemy, and doesn't stack more than 4 onto an enemy

shadow wigeon
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Yeah it’s a different play style. You don’t need to be a fire turret.

meager plinth
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unless you apply a load of soul blaze and switch to your melee with slaughterer

crude cape
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ya i feel like it goes better with a brain burst build also using wrack and ruin, and spreading flames as side dmg

shadow wigeon
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It’s a fun purg build. I prefer it to battery except on shock hi.

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You get to spend more time in melee

crude cape
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i rock purg + deimos 311112 on the higher difficulties, thats what i won that shock troop tier 5 above with

meager plinth
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set a horde ablaze and tear through it like paper with a melee with power% blessings

shadow wigeon
karmic reef
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So I usually use purg but if I wanted to swap to either brain burst focused or warp charge build with quicken should I make a new psyker or just swap items on my existing one

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I kinda wanna do a different voice, but psyker is really painful to level at low levels

meager plinth
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you can do loadouts fyi

spice veldt
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i don't like new characters mainly because I'll lose my curios

shadow wigeon
shadow wigeon
spice veldt
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that's the only reason why I don't have 5 psykers (besides the fact that one slot is already taken up by a lvl30 vet)

meager plinth
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I got a second psyker for getting staff blessings

spice veldt
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I refuse to play without my crack-enhanced +3 stam curio and sprint efficiency

shadow wigeon
crude cape
# meager plinth set a horde ablaze and tear through it like paper with a melee with power% bless...

yurp. illy is fun but deimos is my bae. With slaughterer you can melee hordes just fine side dodging and light spamming with deimos. the upside of being able to Poke spam on elites and bosses is super high dps, 1-2 shot mutants, and the active locks up an elite or rager whos swinging and you want to CC safely with teammates there. Big hordes just pull out purgatus and press F.
I feel like its the best psyker build overall lol but just my preference i guess

kind jay
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ive made a single decent 3stam curio

meager plinth
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How do you perform against shooter squads?

kind jay
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and ill never take it off

spice veldt
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here's mah boi

kind jay
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quality of life is best life

crude cape
# meager plinth How do you perform against shooter squads?

me? its def the builds weakness... but you can deal with them brain bursting, or ulting them with full stacks, purgatus M1ing to stagger then slide in. Dodge + block with deflector. Or stick behind cover and BB 1 at a time while the vets help, then deal with everything else

hidden crystal
kind jay
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yeah why?

meager plinth
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stack 3x3stamina curios

hidden crystal
# kind jay yeah why?

Because I've got one with a 75 Blessing Rating, and despite saying +3 it only provides +2 once you're in mission, and searching the Fatshark forums it seems several people had a similar problem.

spice veldt
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I used to stack 3 stamina curios back when they all only gave 1 bar of stamina

crude cape
# kind jay

who needs wounds or stamina when you can rock 3 HP curios and stack HP and some toughness

hidden crystal
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I've got a 77 rating one that does provide a full +3, but the 75 rating one is only good for +2 in game.

kind jay
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oh well i mean i dont use wounds personally

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my other ones are 2x hp

hidden crystal
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Annoyingly though, it does work in the Psykanium, making it harder to get screenshots for a bug report.

crude cape
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kinetic deflection + deflector on sword, and my sword has +1 stamina (not really ideal, just got stuck with it and it works) I dont find the need for any stamina curios

spice veldt
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I don't run kinetic deflection, so stamina is almost necessary

crude cape
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do you find dropping 20 or 21% hp, or 17% toughness is worth +3 stamina, and why?

spice veldt
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I spend most of my time in melee, so it's worth it for my playstyle to avoid getting guardbroken

crude cape
spice veldt
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in exchange, I run kinetic shield which is equivalent to running a toughness curio

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I run the Trauma staff which covers my ability to revive

hidden crystal
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The 75 rating one would actually be brilliant if it didn't have the stupid bug, because it's also got a T4 Stamina Regen and Toughness Regen.

spice veldt
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so I find kinetic deflection a bit excessive since I won't ever need to block that much

crude cape
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interesting

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gotcha

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you use illy + trauma?"

spice veldt
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ye

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illisi being my main weapon

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I generally don't like using trauma because it can throw enemies around

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but it's a safe weapon to bring in case crushers are hanging outside an airlock

kind jay
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i like having a stam curio because it allows a bit more aggressive play

spice veldt
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and it's overall way too good to not use

crude cape
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just find deimos poke too good to give up

spice veldt
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illisi's special puts in some work, especially when enemies are mixed within a horde

crude cape
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doubled boss dmg of the next guy in the squad earlier on assassinatino mission, just poke dodging with deimos lol

kind jay
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frankly i wish there were more offense oriented curios

crude cape
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ya if you're meleeing hordes its better

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but im usually meleeing elites and hordes to buy space to flame

spice veldt
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this is the work that illisi can put in

hidden crystal
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I did have a mission a couple back where between a +3 Stamina curio, kinetic deflector, and some careful dodging, I could make deflector last long enough to close down on no fewer than five scab gunners.

crude cape
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whats ur feat build

spice veldt
hidden crystal
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Well... and three T3 gunner resist perks.

meager plinth
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after playing hi-int shock troop gauntlet, the temptation to get resistance to bomber is greater

crude cape
# spice veldt 312233

I feel like that build could work with surge too as support cc staff, using illy mainly right?

spice veldt
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yup

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just melee focused

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I only whip out trauma for ranged groups that are too numerous or far to dive with melee

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or for groups of melee elites

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though in that game, I played particularly safe by using the trauma instead of diving with melee

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so that's why my ranged damage is higher than usual

kind jay
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why does malice have hi shock but dam has low dogs

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i blame derpy for this

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ive made a grave mistake

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i got curious and queued up and loaded into disaster

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although i heard a line i havent yet

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huh if you right click the play button it plays the sound but doesnt actually queue up

kind jay
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look how inefficient i am

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number go up!

cyan portal
cyan notch
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its nice but you often arent pure tanking an entire volley without moving to cover or dodging

ocean cipher
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worth a pickup? in case staffs get fixed

kind jay
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no

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like, you can grab it to use for leveling

cyan portal
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Sure, but with some dodging it lets you close into pretty much any number of shooters.

kind jay
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but thats not something youre gonna keep

ocean cipher
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i mean

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for warp flurry

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i dont like surge staffs

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but im wondering if the bug with blessings might get fixed

kind jay
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that flurry only works on surge

ocean cipher
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i know

kind jay
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staves dont share blessings

ocean cipher
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im saying if it gets fixed

kind jay
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oh

cyan portal
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It also has the same effect on blocking melee hits, letting you get off a rez surrounded by pretty much everything that respects blocks.

kind jay
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i mean still no, its only level 1

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you can easily farm a 3

ocean cipher
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fair

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im waiting to find a trauma with flurry

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i like the trauma but cant stand it at low level

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does flurry make a staff use more peril?

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like say my first charge consumes 20 peril, will the next one at -5% charge time consume the same amount in less time?

formal ridge
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hue hue hue

kind jay
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it uses less because you charge faster

ocean cipher
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so will it be 20%, 20%, 20%, 20%, or will it be like 20, 19, 18, 17, etc

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oh ok

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thats sick

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whats the max bonus from t3 flurry?

kind jay
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like the amount doesnt change, but youre spending less time gaining peril from charging

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t3 is 40%

ocean cipher
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._.

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was expecting like, 6% per stack not 8%

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is there a t4?

kind jay
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yup

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50%

ocean cipher
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holy fuck

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so .5s charge on a max trauma?

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that sounds insane and i also have a new goal

forest coral
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Can confirm very good

ocean cipher
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that sounds fuckin nutty

kind jay
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flurry is a meta pick for trauma

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for that reason

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paired with rending you basically become the reject version of a bomber

forest coral
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Yup and what it crazier is not only will it gib horde and flak units in the epicentre once u have a good staff, there is no target cap in the aoe and everything else around it gets staggered or yeeted.

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Only exception is mutie and monsties

ocean cipher
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so i want max everything dump quell speed?

forest coral
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I think the magic number for damage is 76% iirc

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And you’ll want infested as a perk as odd as that sounds

cyan portal
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Flurry is meta on every staff, because it reduces the peril cost of charging. Surge and Purga add Nexus, Trauma adds brittle thing, Void adds transfer peril.

forest coral
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Trauma with flurry and brittleness ye

formal ridge
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Turn this into a mutie 1 shotter, or keep the deflector build... I need 33% damage net, so 25 maniac perk, but do I remove 20 block efficiency...

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if I replace weak spot then I need 41% total damage; 41-25 = 16% damage... I could replace deflector with unstable 3 and thatd prob do it

cyan notch
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u can keep deflector

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with warp unleashed and warp charges and slaughterer theres a ton of ways to up your damage

formal ridge
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Im at 6 warp charges

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i just dont want to get rid of block efficiency but I may have to

cyan notch
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weak spot damage is garbage

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u can change that to maniac

formal ridge
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then ill need another 16%

cyan notch
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warp unleashed

formal ridge
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oh if I replace melee weakspot with maniac then I think I can just do a surge stun>one shot

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2932 dmg now, need 1070 to kill

kind jay
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brunt pls

formal ridge
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lol

kind jay
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bruuuunt

fresh steeple
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hehe

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that's big luls

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once a month I decide to neglect my own advice about never wasting money on Brunt and getting bases from hourly refresh shop instead

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and I waste 300k gold for nothing, sigh, and get ready to neglect my own advice the next round

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just realized, incidentally, that I now have a max stat double-bis-blessing for 3/4 of my staves

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no max stat Surge yet, though

shy prairie
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brunt usually hands out 360+ for me, which i personally don't feel bad about upgrading

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but then hadron finds a way to give me two useless t4s in a row

formal ridge
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man

fresh steeple
formal ridge
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I shoulda replaced the block effiencty lol

shy prairie
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give him more money
whatthefuck_heresy

formal ridge
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damn it

fresh steeple
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but I have the irl capacity to check hourly shop from my office at work, so 99% of the bases I use come from there

kind jay
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damn

fresh steeple
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hence why I have so many 380s of different weapons, since I can just be omnipresent in the shop while doing other things

kind jay
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im so mad at this

fresh steeple
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why?

kind jay
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i really wanted the other perk for maniacs

shy prairie
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simply delegate the maniacs to your team by walking backwards

fresh steeple
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eh, Surge doesn't really do damage anyway unless it's an armored target

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I wouldn't fret it that much

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they both look very nice to me

kind jay
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they are both super nice

formal ridge
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fml

kind jay
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i just need to find nexus 4

formal ridge
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oh well i can do a follow up attack fuck it

fresh steeple
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crossing my fingers that the update will allow us to upgrade tiers of blessings/perks

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I really don't think they'll ever remove the unlock feature in any reasonable period of time

shy prairie
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find yourself a thrust IV chain axe and one shot those crushers

fresh steeple
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but I could see them allowing a tier upgrade for some exorbitant cost

kind jay
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where is my thrust 4 force chain axe

shy prairie
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in the dreadknight storage

formal ridge
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wait

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im an idiot

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I didnt know you could heavy attack a mutie lol

fresh steeple
formal ridge
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yeah we are

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I can easily one shot it

fresh steeple
formal ridge
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lmao

shy prairie
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psykers share the same braincell

formal ridge
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I was light attacking

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I though all atacks were the same

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on charge

fresh steeple
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light into prepared second heavy

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and stab it in the face as it charges in

formal ridge
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omg im dumb, thanks for telling to me to remove weak spot

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that was good

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lol

fresh steeple
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if done with the correct perks/blessings/etc. you'll one shot them

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but it has to specifically be the head

formal ridge
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yeah heavy attack, 6 stacks max peril it does it

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easy to set up

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the sword has 32% peril generation

shy prairie
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me -> the poxwalker that decided to spawn behind me and hit me once

fresh steeple
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I will note that you CAN one-shot them with special attacks, too

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but it requires more setup

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at max warp charges I can one-shot them with a 25% Maniac Level 4 Unstable sword at 80+% Peril regardless of where I hit

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as long as it's a special attack

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special heavy* attack, that is

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which I honestly prefer doing simply because I find it easier to do in crowded scenarios. The "aim-at-the-head-with-a-perfectly-charged-heavy-attack-and-nothing-else-to-hit-you" setup works, if there's nothing else trying to hit you

formal ridge
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im running surge (right now) so theres a huge buffer for me

fresh steeple
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fair enough

formal ridge
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im lazy

fresh steeple
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then you should use specials anyway XD

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no need to aim or perform combos

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I use them primarily out of laziness too

formal ridge
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the problem is when the game sends me 2 hounds

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its happened twice tonight

fresh steeple
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why would that be a problem?

formal ridge
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the game literally makes the second jump while im stun locked lol

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so now im just gonna light poke and then make sure theres not 2

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swear it happened twice

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nothing i could do but not special in the first place

fresh steeple
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gotcha

formal ridge
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man... i just now STG, set up the perfect combo, to kill the mutie and the zealot came up behind me and stole the kill

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I max peril surge stunned, then charge up sword, attacked (forgot to heavy) the mutie had 1 hp left, the zealot attacked and stole it

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I quit the match lol

fresh steeple
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... why would you quit the match?

hollow creek
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skill issue

kind jay
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ah yes

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the hidden difficulty 7

forest coral
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its too difficult, why would they do this

steep bridge
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people in DT be like "bruh stole my elite kill" while there's absolutely no green circles to chase, so i could play theis entire game one handed while observing Hadron's ... pneumatics, and you wouldn't know

pine ice
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what blessings/perks do i replace

hearty python
# pine ice what blessings/perks do i replace

swap crit damage, I'd go Carapace for crusher/mauler headshot or Flak for special/elite coverage. Slaughterer is basically BIS for swords, swap whichever you don't think you'll get more use out of.

hybrid solstice
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this is literally the first 380 weapon ive ever found

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but yeesh

kind jay
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about to be the first 380 youve ever thrown out

formal ridge
primal plume
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or was just something you could keep going if you had the peril

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instead of spamming just keep channeling it and hold something down

ornate hamlet
molten atlas
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I have this mk V force sword with lv3 slaughter. which is a better second blessing? Deflector or Bloodthirsty?

meager plinth
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Both of good, depends if you want more survivability

ornate hamlet
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If the Mk5 is the illisi, bloodthirsty can work better than the other ones that don't get you stuck on an animation, but generally I think slaughterer is enough and would put deflector on it for those "oh god oh fuck oh shit jesus christ what is happening someone help me" moments

quasi pier
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I like executor + slaughterer for illisi because headshots are easy to get

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Unstable power good too

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Deflector is cool, but dodging and sliding is cooler

kind jay
acoustic gulch
#

Wonder if to switch to 5% Chance or keep the flack

granite dust
#

5% + Warp Nexus 80% peril - downside of this staff is Warp Resistance but overall it looks pretty good

neat sand
granite dust
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80% Quell should do the trick

stuck mica
#

The first actual red weapon I've seen

acoustic gulch
acoustic gulch
stuck mica
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In Vermintide there was a red rarity above orange, which was the same as orange but all the stats were automatically rolled at maximum values. It was basically the ideal weapon that couldn't get any better.

deft gorge
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reds were goals until suddenly i was flooded with red handmaiden spears

supple skiff
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im sure at some point we'll get items with values that go past 80%

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not sure what that will mean for power creep in the content we already have

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but Id question the rationale as have 80% be a functional 100%

granite mauve
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100% will probably be exclusive to the speculated red rarity

wet belfry
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I think next week might give more info

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6th difficulty has been somewhat datamined.

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Theres at-least some possibility that the next update will add it.

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Theres also “new char content” which the devs are apparently focused on

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Whatever that means is to be hypothesized.

granite dust
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New maps is what we need. Working achieves for Flash Missions from missions with Power Interruption - not another "minor balances" and few cosmetics... "Panem et circenses"...

shy prairie
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more circuses and more bread

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please

late yew
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what to replace?

vestal raven
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id swap out elites imo 10% prob wont do anything, go unarmored or flak instead

wet belfry
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No

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Dont

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Elites is much better then carapace for this weapon

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Carapace is just crushers

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Having elites can give reliable breakpoints on shotgunners.

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carapace —-> flak. This gives hits a breakpoint where u can 1shot shotgunners with a single blast. On crit 1 shot flak ragers.

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Blessings are both pretty good.

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Mostly depends on what the trauma will be used for.

karmic delta
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That was super difficult. But we managed to beat Damnation Hi-Intensity Shock Gauntlet. 0 deaths. Holy.

jaunty moth
#

good job

undone badge
#

nice

kind jay
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so close

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fatshark pls give gromrail armor

idle bay
# kind jay so close

You'll get Untouchable one day - it's easier than you think when you don;t think about getting it 🙂

kind jay
#

oh i already have it

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it was on sniper gauntlet just now

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i like when theres like 18 in a room

karmic copper
cyan notch
#

i thought that was 15 health stations used lmao

kind jay
#

you know

#

no no im not going to

cyan notch
#

100% toughness already is gromril though

#

you get like infinite free hits

spice veldt
#

smh too scared to do it

kind jay
#

ok real talk. how many heals do you think i can waste before i get kicked out

spice veldt
#

teammates will probably notice if you do 2

#

but they prob won't be paying attention to who uses the medicae

kind jay
#

maybe if i do it at 1 hp loss itll be harder to notice

cyan notch
#

just take a grim

kind jay
#

oh true

vestal raven
#

what should i do to this

#

sustained fire and maniac or flak?

kind jay
#

blazing> transfer

#

perk your choice

unreal harness
#

I have seen the light, gun psyker is the way

fathom adder
#

Yes, unfortunately I can see the autopistol being nerfed to the ground in the big patch if it contains balance tweaks

unreal harness
#

Then I can efficiently kill everything in the game, hordes, highlightables, and shooters

neat sand
fathom adder
#

Staff is great until there are dispersed and distant shooters (i.e. all of the time), voidstrike has to fully charge on each one and the rest can't reach

unreal harness
fathom adder
#

Also surge only tickles them if they happen to be Dregs instead of Scabs, because fuck you

neat sand
#

Killing is not where the surge shiny hard Cc so the preacher or ogryn can do what they are made for without fear of death 🙂 but I still love my flame staff "blue" flame ftw

undone badge
#

I always wondered that about aoe weps like surge, purg and flamer. you can't hit weakspots with those so does it always use the enemy's torso armour type for calculating bonuses? like a scab bruiser is flak cos it has a flak armoured body so +25% flak is good on a purg against them

kind jay
#

just crab walk through the room and force them all into melee

#

put them inf dodges to use

spice veldt
twilit flicker
#

About as fast as a prepared charged shot, or bb. You think?

north cradle
#

Technically correct yes

#

Whenever I'm playing Veteran or Psyker, I tend to top the scoreboard for Elite and Specialist kills, though sometimes there's a cracked out Bolter boi who manages to surpass me

#

Whoever you crazy bastards are, I salute you

#

Nothing beats being in a Shock Troop Gauntlet, activating Kinetic Barrage, deleting all the spawns, then having Kinetic Barrage ready again

#

And I can kill a Mutant with two Illisi charged heavies, or a Brain Burst and a charged heavy. It's so good.

#

Whatever Force Sword you guys are using, get Flak and Maniac on it. You will not regret it

#

My old Obscurus could one-tap Dreg Ragers at six Warp Charges

kind jay
#

i wish trauma aimed at the crosshair

#

though i guess some people might like it this way

#

an option would be even better

crude cape
#

went back to vermintide 2 (I played it on launch, but not a whole lot)
everyone talks it up as better, and ya it has more complete systems/content etc

#

but man....

#

you can feel the evolution in darktide

#

in how smooth the melee combat is, sprinting, responsiveness of dodging pushing blocking, graphics

#

im sure vt2 is still great

#

but the combat really did feel way more simple going back

#

not to mention the guns here

#

i haven't played Sienna yet tho to compare her to psyker

kind jay
#

psyker lacks beam staff and as such can never reach sienna tier

#

the thing about sienna is that her staves are so good you actually don't even need melee ever

#

she does lack bb though vt isn't as ranged heavy

weary palm
#

famished psyker when

vivid saffron
#

Can someone tell me what to run with Trauma Staff? Like what Talents Build?

#

Psyker needs Coruscation Staff to reach her true potential

shy prairie
#

brunt is generous, sometimes

south zephyr
#

what feats are recommended for gun psyker?

meager plinth
#

What gun you using?

south zephyr
#

open to suggestions, though have been using PF/BA shredder cause... you know... it's busted

meager plinth
#

Personally I use 131123

south zephyr
meager plinth
#

Use kinetic barrage to deal with armored n elites and use wrack n ruin + wildfire alongside your shredder's pinning fire to cleanup everything

#

Yep

karmic delta
#

Shredder should be paired with Kinetic Flayer

meager plinth
#

You can also use t1 Quietitude if you use an Illiso FS to raise your peril before engagements, that would let you use the other options on t3

karmic delta
#

Much better than Wildfire

#

I dont see much mileage out of Wildfire on Gun Psyker builds

meager plinth
#

I'm curious how do you keep your peril high for warp unleashed and kinetic shield?

karmic delta
#

Dont forget to use BB...

south zephyr
#

when needed

karmic delta
#

And Masturbate the Illisi ...

south zephyr
#

not the best, but pretty damn good

karmic delta
#

Solid

#

Good perks too

meager plinth
#

Do you find it better to use psychic communion + quicken than psykinetic aura + kinetic barrage?

#

In higher difficulty situations the cooldown difference isn't that high + you get the faster BB and cooldown regen for your teammates

karmic delta
#

I mean Ideally you want to keep your warp charges as Gun Psyker

#

Quicken just gets rid of it

#

Kinetic Barrage keeps all your warp charges + quick BB should you need it

meager plinth
#

Oh nvm I read your feats wrong

karmic delta
#

Psychic Communion because It'll help keep your Charges

meager plinth
#

A bit overkill if you have kinetic barrage tho

#

You could benefit more from the other two as long as you don't let them decay too much

south zephyr
#

taking Flayer over Battery means you lose the 2 BB breakpoint on crushers

#

among others

karmic delta
#

I dont really concern myself with breakpoints

#

especially on Crushers

weary palm
#

you can swap to staff/gun and lightly tap them for a kill

#

i run battery and resist per stack for giga infinite spam of hell

crude gulch
#

We look at a Psyker carry build utilising the Purgatus staff to clear the horde and kinetic barrage to brain burst down specials quickly. This build covers the two main ways you can fail a mission and reduces the reliant for other classes to built well, allowing you to win more missions with poor team optimisation.

Part 2 - https://youtube.com/...

▶ Play video
#

he also does anther good video showing some things he switch's up

spice veldt
#

the only exception is against ranged groups when I'm planning to monkey into them with melee, where I'll stay at 90-ish peril for kinetic shield

#

oh oops this discussion is about gunpsyker

south zephyr
#

@spice veldt what feats you running with gun psyker?

spice veldt
#

I just stick to my usual feats and bring a low warp res force sword

south zephyr
#

which feats are those, though?

spice veldt
#

312233

south zephyr
#

No communion? Relying on Flayer to maintain passively?

spice veldt
#

yup

south zephyr
#

btw, how exactly does kinetic shield work? is it base 10% always, or just the moment you have 1% peril you gain 10% and it goes up from there?

vivid saffron
shy prairie
#

uncanny/slaughterer for deimos ye

spice veldt
#

10% base yeah

south zephyr
#

Essence harvest seems like it might be more consistent regen than Quietude since you have Flayer proccing every ~15 seconds

#

but mostly just a theory

#

BB counts as a warp attack in regards to Warp Absorption, right?

long wharf
#

yes

near wyvern
hollow current
#

fantastic death blossom to blind all of your teammates.

crude cape
#

...worthy base stats?

hollow current
#

pretty good. Warp resistance is always a dump stat.

near wyvern
#

Give damage table

crude cape
#

on what attack?

near wyvern
#

Light and heavy

crude cape
near wyvern
#

Sweet infested 300

#

So what you want is +flak, +maniac or +unyielding

crude cape
#

infested 300 is what i want, on heavy, which means I don't need +infested?

near wyvern
#

Yup

crude cape
#

didn't know that, ty

#

oh god i hope it rolls well

#

im out of plasteel gotta go grind a bit

near wyvern
#

That's a one shot on pox walkers even without any buffs when you have infested 300

crude cape
#

ive spent AT LEAST 400k gold

#

rolling white illys

#

this is the best white base ive gotten

near wyvern
#

And you have one shot on groners on light heads as well (200)

#

Without any buffs

#

So you can focus on the +flak, +maniac, whatever else you want to improve your damage against

crude cape
#

actually i have 1k plasteel

#

so im ok

near wyvern
#

And of course Slaugherer is a mandatory blessing

crude cape
#

first upgrade...not terrible i guess

hollow current
#

Hadron still has time to brick the blessings thumbsup_ogryn

crude cape
#

basically i need it to roll slaughterer 3+, deflector, or its bust lol

#

if i dont rock deflector, what do i want

hollow current
#

slaughterer is all you need tho rly i guess

crude cape
#

uncanny?

near wyvern
#

Not necessarily, there is unstable power and executor which are decent

#

Uncanny is not that good since you will be spamming heavies anyways

crude cape
#

lets go!!

near wyvern
#

And only carapace has less than base on heavies

crude cape
#

so now its useable no matter what it rolls

near wyvern
#

There we go, sword is saved

crude cape
#

but preferably I want a +25 flak or maniac

#

if i can get a +25 flak or maniac, i can reroll the unyielding and have that be my 'flex' on i can change around

near wyvern
#

Unyielding is fun as well, since the special does bonus damage against unyielding you can probs one shot a bulwark with special heavy head and some warp charges

#

At least it's easy one shot if you open it up first with BB and then special heavy the head

south zephyr
#

just got PF4 whatthefuck_heresy

near wyvern
#

Stronk

hollow current
#

decent perks too

robust jungle
#

zealot main who is leveling a psyker alt rn, what are the generally horde clear combos for the illisi and deimos? spam lights or do i add heavies for mixed crowds?

crude cape
#

i rock unyielding on my deimos, and poke away on bosses

#

its fun

south zephyr
crude cape
# robust jungle zealot main who is leveling a psyker alt rn, what are the generally horde clear ...

you can spam lights on both, tbh. Deimos make sure you're dodging a lot its not as good at horde clear, but mastering the light->heavy poke combo is a must for deimos. Single hardest hitting weapon attack (not counting active abilities) in the game. (Mostly used on maulers, armored guys, elites, mutants, dogs, ragers etc) Deimos also has a decent heavy->light combo too which does diagonals, but i find dodge spamming and light attacking works good on hordes

near wyvern
robust jungle
#

I see. Do you guys generally have a graphic or guide on current meta builds to try or is asking this channel the way to go?

#

also, as a zealot main, your melee weapons are super satisfying

#

you guys got the good shit on lock

hollow current
south zephyr
#

which staff (non surge), is the most viable atm? Void?

crude cape
#

so, not a good final perk roll. Had to get unlucky eventually on this one lol. Guess im keeping the Unyielding and rerolling the 8% is the play, right?

crude cape
#

but ya, deimos and illy feel great to use

#

Illy is just general monster of aoe clear and good horizontal strikes, good dmg values

robust jungle
#

playing psyker made me realize i wanted a sub class that really took advantage of melee with rapiers

#

having a magic swordsman kind of archetype

crude cape
#

Deimos is a bit more niche, and skill based, gotta master the poke combo. But holy shit its fun. Having more dmg on a little poke than any other weapon attack in the game is awesome - especially when stacked up with all the % dmg buffs psykers get. Deimos is my personal favorite, but def takes more precision and practice to get good use out of

near wyvern
# robust jungle I see. Do you guys generally have a graphic or guide on current meta builds to t...

Current meta builds are:

  • horde clear ranged -> Deimos
  • ranged lacks horde clear -> Illisi

Feat wise everything goes but Wildfire is bugged, Wrack and Ruin is not good because it's hard to land it and Mind in Motion is useless garbage (staves have lesser movement penalty when quelling and use your dodges FFS)

Warp Unleashed (second tier top one) is a default pick unless you are running a Warp Flurry trauma staff which you pair with inner tranquility and warp battery.

Other than that all feats work, Warp Absoption is still a bit worse than the other two options (first tier of talents) because it gives toughness when you don't need it. Ranged enemies are the only thing that pose a danger to you and it's hard to get it to proc enough when you are fighting ranged enemies.

A good levelling build is go play gun psyker up to lvl 20-25, the staves suck before you get to better stats and then they ramp up in usage. Purgatus is the easiest to use effectively and is the least roll dependant of them all. You can even use a white shit purgatus on Damantion and pull your weight.

If you have trouble to decide the one build (111111) works wonders for levelling, use guns and Illisi.

near wyvern
weary palm
#

what should i roll off

spice veldt
#

a subtle attempt to trick people into using wrack & ruin smh

crude cape
#

purg staggers naturallyu

#

dont need barrage

#

my understanding is it doesn't end up doing much

robust jungle
#

thanks, i was pretty iffy on the warp absorption so it's good to know there are better options

weary palm
#

procs off direct damage only iirc

near wyvern
crude cape
robust jungle
#

that makes a lot of sense

crude cape
#

also means a staff with decent quell speed

#

actually makes a difference

#

i have pretty good quell on mine and when i hit 100, i can dodge back and quell down and fill my toughness bar pretty damn fast

weary palm
#

i unironically struggle with toughness the most on psyker

crude cape
#

you'll also get in the habit of doing "mini quells" while you dodge, in between staff charges when things get hectic

crude cape
#

figure we are the weakness 'toughness' class, why lean into it?

weary palm
#

i dont run any tough either

crude cape
#

i still rock toughness regain % on curios tho, that helps

weary palm
#

still gets popped in one burst

crude cape
#

ill make you an image of my flame build

#

i play on damnation all the time with it

#

works well

#

might not be PERFECT BIS items

#

but its not bad

robust jungle
#

im down to hear different perspectives on good builds

#

zealots I feel like I have to be super anal about my blessings

#

while vet is very flexible, psyker seems to be in the middle

near wyvern
weary palm
#

y'all prefer aura or lacerations? been trying them out instead of communion

robust jungle
#

that's good to know. Sounds like fatshark did a good job of balancing psykers back to a good place

spice veldt
#

I like to run aura + flayer

near wyvern
#

The only 'truths' for psyker at the moment are Illisi, Deimos and Warp Unleashed. Inner Tranq gets an ok on Trauma just because Warp Flurry needs it and trauma one shots trash anyways, but ourside of that if you are not using Illisi/Deimos + Warp Unleashed you are memeing.

weary palm
#

hm sounds pretty good

#

i've been addicted to warp battery since the release though

spice veldt
#

the only thing that we lack are any single-target burst DPS staffs

weary palm
#

bricked

robust jungle
#

what is warp unleashed again?

weary palm
#

unless exorcist is a secret quietitude meme

weary palm
crude cape
# weary palm i dont run any tough either

This is my full build, hope it helps. Not claiming its even close to the best but works well for me. keep in mind some of the curio perks are not only preference, but curio RNG is a bitch, you can play for a long time hunting the perfect ones and Im just kind of ok with these for now lol. I do wish I had a couple +sniper resist tho on there.

robust jungle
#

oh yeah bro, i looked at that eat for like a second and i made my decision

#

seems like deflector is not necessarily the community's bis but it seems to be the most fun for those who are really into psyker

weary palm
#

deflector is my crutch against shooters

#

vet has counterfire, zealot has move modifiers, ogryn is fat

#

psyker is wet tissue i feel

near wyvern
robust jungle
#

zealot is just slip and slide till your hammer meets someone's face lol

spice veldt
#

psyker is pretty good defensively if you abuse the shit out of force sword's infinite dodges

crude cape
#

sometimes you get caught out

#

and you need to just be able to block and dodge out of there

#

i dont find the need for a 2nd dmg perk on an illy or deimos, slaughterer has you covered....you COULD

spice veldt
#

practice timing dodge slides and you can be extremely out of position and safe

crude cape
#

but i find its not worth the trade off for the utility of deflector

#

I take it a step further, and I always rock Kinetic Deflection mostly too

robust jungle
#

the good thing about your build is you have slots to upgrade the deimos and purge

crude cape
#

bc being able to block a whole horde while you're ressing, or step in front of an ally while THEY res and block a room of gunners with your peril is awesome

weary palm
#

kinetic deflection is beyond incredible imo for free pushes/sprinting

crude cape
#

i literally stepped in front of a zealot rezzing a teammate last night, who couldn't do it bc of all the gunners

#

and i blocked the gunners and let him rez

#

its def useful

#

this was on damnation

weary palm
crude cape
#

BUT, if you're a gigachad and you play perfectly and dmg > everything else and you don't care for utility?
Ya, then no need to rock deflector

#

but i find it useful and fun, and i don't notice a 2nd damage blessing on deimos or illy much anyway, since they crush so hard

crude cape
near wyvern
# crude cape see i wouldn't call it a noob trap. Deimos and illy do not need a 2nd dmg blessi...

It's a noob trap in the sense that some people start cosplaying a Jedi and blocking shots when they could be killing shit. (Just like some slab ogryns walk into a fight, put the shield down and stand there until it's over).

There are moments to do that, like covering a res, blocking fire from vet so he can get rid of supression and deal with the ranged, blocking a choke that you must go through but there are like 6 gunners and 2 shotgunners and 3 reapers blasting that door, but even then you do it just so that your allies can supress the enemies and then it's time to move on, not stand and stay there.

wet belfry
#

You wanna be the damage guy and get those sweet scoreboard points.

#

Every game be the carry.

weary palm
#

speaking of resists i heard bomber works only on their fucking MELEES

robust jungle
#

i went out of my way to mod the game and not include scoreboard so i dont tunnel vision too hard onstats

wet belfry
#

Look at this glorious orange

#

And all the special kills

#

You want to be this psyker!

crude cape
# near wyvern It's a noob trap in the sense that some people start cosplaying a Jedi and block...

oh ya, thats a trap. Ya its best used to cover a res, cover another gunner teammate, push up a choke point using slides + block and engage ranged enemies in melee.

I also frequently use it when a group of gunners, or elite gunner suddenly targets me when im out of position. Being able to put up block and dodge out and take no chip dmg im a huge fan of. I rock no wounds atm, so i do everything i can to avoid chip dmg, and when i swap out defelctor I find I take WAY more chip dmg.

Maybe its a crutch, but its become a reflex for me to block when im being lit up lol

robust jungle
#

I mean, I'm a crutch when I decide to bring knife/shotty as zealot to hi int, so it's only fair psykers get to use deflector

crude cape
#

what benefit do you get out of not rocking deflector anyway

#

your illy kills trash in .5 swings instead of 1 swing?

#

lol

wet belfry
#

I run unstable power for the 2 bp on mutants with illisi.

hollow current
#

oh boy it's error 3001 o'clock again

crude cape
#

i dont find the 2nd dmg perk that beneficial

wet belfry
#

More damage is also more damage.

crude cape
#

what is BP

weary palm
#

more damage doesn't matter if you don't hit any breakpoints

wet belfry
#

breakpoint.

weary palm
#

except boss damage but lmao

crude cape
#

ah

#

ya but an illy is never gonna match a deimos poking on boss dmg i dont think anyway

spice veldt
#

unstable power also lets you one-shot groaners with the minimum cleave damage; aka one-shotting 28 full health groaners

crude cape
#

i outdamaged the entire team on boss damage on a high intensity tier 5 last night assassination mission, just poke dodging the final boss with deimos lol

#

ill try it out, just love deflector tho

round jay
# wet belfry

What is the overkill damage? I never know what it is

spice veldt
#

only if you're comfortable with dodge-sliding

#

nothing wrong with taking deflector

wet belfry
#

Damage that goes over the breakpoint

near wyvern
wet belfry
#

Extra damage basically

spice veldt
#

I'd take deflector if I wanted to win games

crude cape
#

i dodge a lot, and i slide a lot. Im not sure I "dodge slide"

wet belfry
#

So for a example if a BB was to kill a poxwalker a bb deals like 1000 damage, a poxwalker has 300 health

spice veldt
#

you're not going to have 28 stacked, but you're also going to hit 8+ groaners in a single swing more often than not

wet belfry
#

300 is damage, 700 is overkill.

round jay
#

Like dealing 125 damage to a 100hp target. Then 100 goes to the damage and 25 to the overkill?

near wyvern
spice veldt
round jay
#

kk, thx for the answer!

weary palm
#

i love overkill damage for my stats

near wyvern
#

If you only BB through whole run you gonna have some crazy overkill stats.

weary palm
#

(hagbane gaming)

spice veldt
#

yup

crude cape
#

i dont do it alot, i find it just gets me smacked

#

half the time i slide, i get hit by trash

#

so i just keep dodging

spice veldt
#

the benefit of dodge-slides over sprint-slides is that you're going to be in a dodge state 99% of the time

#

the dodge-slide is against ranged enemies

#

or for the extra distance to dodge running melee attacks

crude cape
#

ah ya, i do it against ranged

weary palm
#

just sprinting diagonally dodges most shots

crude cape
#

but whenever i slide in melee, i ALWAYS get hit

south zephyr
#

deflector (even without the blocking feat) is nice for when you need to block a few shots, but as long as your FS has slaughterer, doesn't matter what the second blessing is imo

spice veldt
#

slower to reach enemies with perpednciular sprints

crude cape
#

my horde clear strat with deimos is just infinite dodge side to side, keeping the horde in front of me, and light attack spamming with a push here or there

crude cape
weary palm
#

i feel this is the case with anything that can roll slaughterer

#

busted ass trait

south zephyr
#

tfw you're rocking it, killing shit left and right, then out of nowhere a poxwalker slaps you in the ass and you lose half your health Sitgryn

#

just psyker things

crude cape
#

why does it feel like i can 1-shot mutants with the deimos poke EVERY TIME, even with 0 stacks, in the meat grinder

#

but in-match its not nearly as reliable

#

is there some dmg boost im getting in meat grinder?r

hollow current
#

easier to hit their head when they're not moving

crude cape
#

or does it always do enough dmg, im just missing the crit in-match?

#

i thought it didn't do enough dmg to 1 tap them tho

#

without stacks, and possibly unstable power

hollow current
#

it doesn't but if you got unstable power and one of the talents it can iirc

crude cape
#

i dont, and 0 stacks

#

and im rocking it for 4k to the head in the meat grinder

#

not sure why

hollow current
#

crits, slaughter or uncanny maybe

crude cape
#

ah maybe it was slaughterer

#

adding that much dmg

#

3099 without

#

but even 3 stacks of slaughter lets it proc, ok cool

#

i wish slaughterer buff lasted a LITTLE longer

#

its just short enough i could probably never use it to 1 shot a muty, it would fall off as I line up the headshot

hollow current
crude cape
#

ya...same

#

not really sure why they even nerfed it

#

i wasn't playing when they did. I stopped a couple weeks after launch, came back when the new weapons introduced

hollow current
#

I would have been absolutely nasty on the illi with the no sticking.

crude cape
#

ah ya true

spice veldt
#

bloodthirsty obscurus was my main weapon up until the patch

#

was very sad

#

but I got the illisi so I no longer care about the obscurus

hollow current
#

I got a few days with blood thirsty on the obsc before the patch and it was amazing.

crude cape
#

obscurus was cool but early on i found it a bit akward and ended up liking the dueling swords

#

i just wish the dueling swords had more reason to be used

#

their special ability is useless, and they're overshadowed by the force swords

#

and they're not on any other class...

#

why do they exist lol

hollow current
#

🤷‍♂️

crude cape
#

i mean im glad they do, we just need a melee psker "rogue" class or something that makes use of them like someone mentioned before

fierce sinew
#

before deimos they were the best dedicated mobility + maniac killing tool

crude cape
#

ya, they were my favorite on launch and leveling

fierce sinew
#

they just got giga powercrept by the new swords (along with basically every non antax melee)

crude cape
#

but once i broke into tier 5 and put better builds together, especially coming back post deimos/illy

#

felt like no reason to even equip a rapier

hollow current
#

I loved the Mac V until the Deimos just does everything it does but better. Asides from a bit of dodge distance. But infinite dodges easily makes up for it.

crude cape
hollow current
#

Not to mention Slaughterer is available on all the force swords but not the duelling swords.

fierce sinew
#

it's numerically overtuned in general, but it has a much better than average push attack that psyker can spam better than other classes because of our smaller stamina regen delay

#

has access to multiple power buff blessings etc

karmic delta
#

Decimator or Headtaker

fierce sinew
#

limbsplitter+headtaker with cancels is probably still the best "all-rounder" weapon

karmic delta
#

You get the anti armor capabilities + crowd control when you start hitting weak spots

fierce sinew
#

there's just not much need for a do everything melee weapon

#

anymore

karmic delta
#

True.

fierce sinew
#

the change a little while back to stop blessings from being active if the weapon isn't in your hand also indirectly buffed slaughterer even further ahead of most power blessings

#

since you can still both proc it with DoTs and use it to buff them

#

and that's not as feasible with headtaker etc anymore

weary palm
#

coming to the conclusion i'm not a fan of asc blaze even on purgatus

#

and/or i've been getting extremely unlucky with its charge gain

fierce sinew
#

are you playing low intensity?

weary palm
#

nope

#

reg

fierce sinew
#

it definitely needs high enough density to really shine, but I get all 6 charges back almost instantly in the majority of horde situations

#

also see above about the interaction with slaughterer, do that too if you aren't already

weary palm
#

ye i noticed that playing

#

funny interaction

fierce sinew
#

depending on your sword perks your AB can kill the frailer elites (gunners etc), snipers and so on that way

#

with no additional damage

#

slaughterer busted

#

as usual

weary palm
#

confident it's getting a nerf

#

it's a crazy outlier

#

50% power at tier 1 lol

fierce sinew
#

it's been this way the whole time and we've had lots of blessing changes

#

they either don't know or don't care

#

or both

elfin geode
#

What perks should I be hunting for Void?

crude cape
raw otter
#

nerfing things is not always necessary, especially when it is just a pve
what they could do is buffing enemies instead 🤔

crude cape
fierce sinew
#

you need to have the weapon in hand

crude cape
#

when you press F right

fierce sinew
#

no

crude cape
#

but if you swap off after applying the dot to everything does it stay

fierce sinew
#

ever tick of soulblaze is looking at your active buffs at that time

crude cape
#

ok gotcha

#

thats what i wanted to know

fierce sinew
#

you can make it go up and down and up again switching weapons, procing blessings, etc

crude cape
#

so you gotta stay in melee and keep swinging, to have slaughterer really benefit, bc it will only effect 1-2 ticks otherwise

fierce sinew
#

I mean in practice everything you shouted is going to die in a few seconds, and then you go back to flaming

#

but yeah

south zephyr
#

wait, does Uncanny 4 mean that you can get 100% rending on FS?

shy prairie
south zephyr
#

slaughterer and Uncanny sounds busted

#

nothing stops the blender

shy prairie
#

the heresy blenderizer

south zephyr
#

guess I'm farming for uncanny next

#

now that I have BA/BF4 on shredder

inland sand
#

i have uncanny, its good on Deimos and mid on the others

#

they really need to just, redo the entire blessing, perk, curio, enemy armour type, weapon dmg vs...

#

just all of it really

#

it's such a state. The way weapons and enemies and crafting works in darktide is just pure sadness

austere estuary
#

Blend blend blend

spice veldt
#

just had my mission aborted right near the end

#

great

olive ember
#

oof

#

whats the cause of that anyways

spice veldt
#

god knows

#

we were right at the elevator leading into the boss fight for chasm terminus

olive ember
#

rip

split oxide
#

It's impossible to play Purg with Trauma around.

olive ember
#

ehhhh?

split oxide
#

Everytime I try to line up a shot.
Trauma scatters my burn targets.

olive ember
#

I mean

#

idk how precise your aim has to be with a flamerthrower ngl

#

just spray in an arc in front of you

calm raven
#

Does the surge blessing work on trauma's secondary attack?

cold geode
#

no

#

the only secondary it works on is void, and even then it sucks

calm raven
#

Sigh

#

Thanks for lettin me know

late yew
#

With which build and staves Wrack and Ruin works the best?

#

That's some nice emp gift

flat shadow
#

it's really really good on the Obscurus for some huge numbers on the final blast

cold geode
#

the rending doesn't affect the amount of damage done by the special itself. but it will affect subsequent (non-special) attacks while the rending is active on the target.

#

it will stack up 4x stacks on the obscurus special and the deimos special

spice veldt
#

it won't affect the obscurus/deimos special's damage because they already deal >100% damage to all armour types

flat shadow
#

Understandable

#

do you guys also pour all of your feats into anti-elite

spice veldt
#

I run psykinetic's aura and kinetic barrage if that counts

#

I don't specifically build to be anti-elite besides picking the trauma staff

rain birch
#

What are the best blessings for the purgatus staff?

cold geode
#

warp nexus / warp flurry

rain birch
#

And I’m assuming anti elite for perks?

cold geode
#

flak/crit/unarmored depending

rain birch
#

Copy thx again

#

Got lucky lol good place holder for now ig

flat shadow
#

What is the main draw for the Obscurus

#

Just good single target damage?

rain birch
#

Is 10% ranged damage to specialists any good

flat shadow
#

Generally letting specialists get close is a terrible idea so

#

Yeah it is

full bane
rain birch
#

Ok lol ty

flat shadow
#

standing next to a gunner reaper flamer suicider etc is a bad idea

spice veldt
#

none in particularly currently

flat shadow
#

I like the Obscurus special

#

Illisi one is very nice

#

but I like shanking someone then exploding their head

rain birch
#

I like illisi personally feels like power sword pre nerf

spice veldt
#

better to be right near gunners, reapers, and flamers to whack their asses

#

reapers having flak on their body for the obscurus/deimos special or getting their unyielding parts whacked by the illisi's special

rain birch
#

These have to be the 2 worst blessings I could of gotten for it

#

Riposte is meh ig

spice veldt
#

flamers having their dinky 3x melee damage taken asses

flat shadow
#

I prefer exploding them before they get close

#

Any of them

#

Idk

#

I use the thing where people randomly get brain burst when I hit them

spice veldt
#

I throw a staff bolt to stagger them so that they don't shoot and then just whack them

flat shadow
#

and cerebral laceration

rain birch
#

Is show stopper a thing on purgatus or only a preacher thing

spice veldt
#

preacher only

rain birch
#

Ah rip would be cool

cold geode
#

to bad it barely works on the zealot

rain birch
#

Oh really shoot

#

Did not know that

#

Just sounds cool

cold geode
#

yea, doesnt proc enough, doesnt do enough damage when it does

rain birch
#

Ah shoot

flat shadow
#

Which psyker has the best evil laugh when they hit f

#

I think it has to be the male seer

#

The one who talks to his beloved

late yew
#

With which build and staves Wrack and Ruin works the best?

flat shadow
#

I would say the fire staff but

#

really anything

spice veldt
#

the staffs without infinite cleave probably

#

so void and surge

flat shadow
#

well ascendant blaze would be awesome with it

late yew
#

I just tried it with surge

#

this build

#

it was pretty fun

flat shadow
#

wait wrack and ruin is the one that inflicts soul blaze right

#

I forgot

#

Rip

#

ascendant blaze with wrack and ruin in a crowd can be pretty excellent

#

Generally it's not just you firing into a crowd

late yew
#

this build with surge

#

going to try it next time with void

#

i think it should really work well with void

late yew
#

wrack and ruin with AB just does not work

#

basically it is a BB build

split oxide
flat shadow
#

I use brain burst a lot I suppose

late yew
#

So you bust a lot...

olive ember
#

uh warp unleashed is a damage boost, are you talking about wildire?

split oxide
spice veldt
#

if the trauma user isn't one-shotting trash, that's more of the trauma user's issue
you can also usually just wave your mouse around

#

even on CSGO sensitivity, it's good enough

flat shadow
#

Always busting on them

#

And man I totally mixed up all the feat names

spice veldt
#

or just distance yourself away since the enemies are presumably scattered

olive ember
#

I mean, wildfire isn't good with the purge staff imo

late yew
olive ember
#

its only spreads to enemies with <4 stacks

late yew
#

you realise different people have different sens

olive ember
#

and the purge easily burns the horde for more than 4 stacks

spice veldt
#

I'm using it as colloquial for "low sensitivity"

#

I'm not referring to a specific angle/cm

olive ember
#

More specifically its not good for applying to enemies that you can hit with the purge

#

its more for the enemies behind the enemies you can hit with purge

#

for extra stack gen etc.

formal ridge
#

mission board garbage rn

spice veldt
#

and with purg, you've presumably already applied 4 stacks to the enemies that you can reach

#

i literally can not play with the 3001 errors

split oxide
spice veldt
#

i mean at that point they're just having fun

#

it's just trash that's coming during the final waves except for smelter where 3 elites spawn

#

for dreyko it's all trash unless the ranged patrol spawns coincide with the finale

split oxide
#

What's the point of 'blocking' a chokepoint.. when a blast sends it behind you. eg:

  • corridors.
  • spawn doors - esp in hourglass
spice veldt
#

that's an issue with the trauma user

split oxide
#

It's an issue build into all trauma mechanics.
90% of all trauma use is:

  • capitalizing on (and breaking) team orchestrated chokepoints
  • "that glowing mass of light being torched over there"

Chasing around shotgunners with your targetter is harder when your eye just gravitates to a glowing ball in the corner of your vision.

spice veldt
#

I thought you were talking about spreading elites around at first

#

I mean I don't use my trauma staff for the horde at all

#

I just run away from hordes and let the Purg user deal with it

#

and just push through the map while they tick down the horde

#

and for defense sections, I have the illisi

split oxide
#

"Only use on elites"
When all you have is a hammer.. everything looks like a nail.

One minute your're trying to keep the enemy in front of you... then * bang * they're all around you.

I complain about BullRushes.. but at least they have a cooldown.
But unlike CamoExpert. I can see they're carrying one so I can leave the mission in the at the lobby stage or when they join... or switch to surge or different player.

south zephyr
cold geode
#

it does, but your special with deimos/obs hits 4x during its attack sequence

south zephyr
#

ah, using illisi though

#

so if anything, big cleave

cold geode
#

yea

south zephyr
#

Hmm, left or right?

split oxide
#

easily the one on the left

spice veldt
#

illisi's special deals 75% to carapace so it'll be useful there

formal ridge
#

I STG it's not entirely random

#

bought all those at the same time

#

or the mode (most common base modifier) is around 340/339

#

makes sense if the spread is 300 to 380 I guess

#

just got a 301 so that means Im due a 379 right 😉

shadow wigeon
#

That or someone out there just got a 379 on their first roll

#

And you made their day

nimble burrow
#

Just cuz it does damage doesnt mean you need to maximize the aoe on the center of the hoards! thumbsup_ogryn

vestal rose
#

I hated trauma till i picked up trauma again, and realised its mostly just that a lot of psykers are dumb as rocks

late yew
shadow wigeon
supple skiff
#

I slept on trauma, been using it with a demios and Its hard to switch back to anything else now that I have the hang of using it

#

aiming it is still arse though, especially on stairs and gantries and the like

nimble burrow
#

I like trauma over purge because it works on everything and has a good m1 for shooters that outrange the secondary.

south zephyr
#

uncanny 3 will have to due for now until the slot machine gives me 4, might even get slaughterer 4 in the process too

#

hopefully uncanny makes a noticeable difference when killing crushers and maulers

#

so far this set up has been doing pretty good as far as illisi/shredder gun psyker goes

#

did a Hi5 STG and felt like F was always up

#

with Flayer and regular BB'ing, hardly miss communion

supple skiff
#

psy aura and KB, a cultured individual I see

#

dropping BB after BB into a pack of charging ragers you just sat down with the alt, only to get it back right after is chef's kiss

#

had to drop aura for communion with my trauma build though, need the charges for warp reduction

ornate hamlet
#

That feat that reduces warp generation per charge you have? susgryn

south zephyr
#

all this peril edging has my fingers starting to ache KEKW_ogryn

spice veldt
obtuse moth
#

its not rocket science. either aim it far enough away that the staff doesnt send adds through the players, and if theyre getting through your frontline aim it close enough that it sends them away.

wanton sandal
#

the stagger it applies to any specials/elites/flak in the horde is pretty useful

#

and it deletes the shitties

#

any that happen to fly past your line, a bolt or a quick melee strike is enough to clean it up

obtuse moth
#

its legit the best cc staff. you can permanently make a safe space around you and your team or perma stagger lock huge groups of elites or specials with no target cap, and it works through walls and around corners

jade geode
#

Since everyone here is already talking about the Trauma, I figure it's a good time to ask the question I came here to ask anyway XD

How do you Trauma users feel about Rending Shockwave? Good? Bad?