#psyker-class
1 messages · Page 541 of 1
if you are at low peril your crit chance is low, if you are at high peril you won't be able to spam trauma because its like 30 peril per fucking charge
anyone whose put more than "haha numbers go brrr" can poke holes
anyways time to sleep
surge on surge staff would be cool for a cc stick I guess lmao, tho Ik multiple people here are coping and thinking that blazing spirit on the surge staff would be good
wow I can burn a whole 5 enemies for 4 stacks of soulblaze every time I crit looks over at the infinite cleave of purge staff, flamer, fire shotgun
Thats specifically the crit damage trauma has. You're free to prove me wrong if you'd like, i used a 79 damage stat staff against a reaper, landing 417 on a non-crit and 480 on a crit. Surge on trauma RMB isnt that impactful either, mostly because whatever you hit is probably already dead, or would've survived 2 trauma RMB's anyway. Relying on crits would require you to run surge and nexus to have a decent crit chance, and a 5% crit chance perk, so you lose out on flurry and an actual base 25% damage boost.
The second blast is also NOT a critical hit, so you get one crit one regular cast
If surge worked, that is
If you get a crit you would get a higher starting dps but you would lose quickly to flurry's fast af charge time
And that is if you get a crit
trauma has a 1.15x crit multiplier on the RMB, so +400% crit damage would make it do 1.75x crit damage instead. Multiply that with a crit chance of 25% (20% from nexus and 5% from the perk) and you get 18.75% more damage on average
I think that math should be correct?
+5% base crit chance
yeah I was remarking on the additional damage you'd get from running nexus, a crit perk, and a +400% crit damage bonus ignoring base stats
hmm I think I need to calculate the bass bonus from crits first and then do the whole shebang and subtract
damn I'm too tired to figure out if it's a relative or flat increase
it's like a 20% ish damage increase on average if you stack crit chance and +400% crit damage on trauma
5% crit chance and 1.15x crit dmg gives you 0.75% more damage on average (0.05 * 0.15 = 0.0075)
30% crit chance and 1.75x crit dmg gives you 22.5% more damage on average
subtract those two and +25% crit chance with +400% crit dmg gives 21.75% more base damage on average.
and if we calculate the relative increase, it would be 21.5% more damage on average?
Which perks are best for purgatus?
I have 20% against maniacs and 20% against unyielding currently
I’d say replace unyielding with flak
It does enough damage to unarmored enemies so why not have more flak damage
True true
Done.
Thanks for help :)
What about crit chance, 5%? Since crits apply double dots
Eh not super necessary but really nice, I’d rather have warp nexus
There is Warp Nexus & Terryfying barrage on it
I meant perk
5% crit chance vs 25% flak dmg
Flak then
Alright
Should a psyker ever use a gun? If so , which ones?
shredder b/c it has multiple power blessings so that + warp unleashed leads to funny dps numbers
Shredder is good
the only problem with guns is really just going to be toughness generation
otherwise, guns are quite good
nah just pick quietude and stroke off the illisi harder
Honestly it’s never been an issue for me unless I forget to use quietude
you have a feat which generate thoughness over time by gaining warp charge right ?
feels like I Regen less toughness with guns than with trauma
I've run communion harvest with guns and it was unreliable
and 30% over 5 seconds is meh
It's my favorite toughness regen. You don't really need any of 1st column regens really, passive regen from coherecy is enough 🙂 You are not upposed to get hit anyway
I'm allergic to cover and didn't really change my playstyle when I swapped to guns
a bit of a me issue
Is deflection useful anymore?
They tend to get the first shot anyway ; then you reach cover.
You can breach/rush/advance - but it's not a common case.
Should we stop pretending to be jedi and focus on burying enemies?
A tool is only as useful as the GameDirector sets up opportunities for its use.
do u mean kinetic deflection or deflector
FS deflector
i find it useful u can play more aggressively
block bullets for other teammates ressing
Rare edge cases.. rather purg the area or PsyWrath the area.
youre not giving up a lot anyway since slaughterer is doing the heavy lifting
I can think of a bunch of situations where deflector would've saved me
mostly because I run into shooters with melee
But consider Slaughter + Shred
i find deflector helps to not get your f cancelled too funnily enough
I'm almost there
rip burn stat
slaughterer is doing most of the work there
but illisi benefits from Spamming the hits.. So shred and Slaughter will ramp up
CloudRadius is RANGE.. you got that fine.
Burn is duration
Damage is useless (as long as it's above 50: the damage will be 16-17 for 30% cost..)
u dont need damage to be above 50
illisi also benefits from spamming the special which shred won't help with because it gets dropped like a baby unless you've got active Soulblaze stacks to proc shred
I guess so .. It's not a priority is what I'm saying
oh.. What's the alternative?
Naaaah
who needs flame staff
I'd say that the choice of offensive blessings (besides slaughterer) on illisi are unstable power, bloodthirsty, or uncanny strike
unstable power being my personal choice
im going for a shred blaze spirit
Soulblaze is wierd... suppose you're against:
: horde: they go down in 2-3 hits, how much damage will soulblaze do in that time
: ogrynclass: will they care about soulblaze.
but its fun
Uncanny... : maybe
Unstable .. I want warpcharges. not peril.
Wouldn't exorcist be a better idea? (slash to quell, stave to charge .. infinite spamming .. probably difficult to keep changing ranges tho.)
literally just depends on what you're doing
if you just want to click on heads with the sword without managing peril you can go slaughterer and executor
just get this beast any suggestion to make it work
should i put efficiencie on it ?
of course
but those blessing look too pair well together
i would replace ghost and reroll the weak spot damage higher if that is what you are going for
damage maniac or unarmord?
probably maniac
Enemy gains 2-4 Stack(s) of Soulblaze on Critical Hit to a maximum of 10-12 Stack(s).
As a psyker, do you see yourself going melee with a creature:
- long enough to build up 10-12 stacks
- tough enough that it can take 10-12 stacks
Psyker to Crusher: "let's toe-to-toe for 20 seconds without you one-shotting me"
and im not sure what actually complements deadly accurate, probably opening salvo or no respite or something
personally i don't, anything that can survive long enough to get that many stacks should be getting brainbursted instead
or just generally be getting hit with anything else
I would honestly change deadly accurate to opening salvo, and weakspot to UA or maniacs
humm
why would he keep ghost
Critical weakspots, you rely on your 5% crit chance and also hitting a headshot for it to do anything
which is why I think soulblaze damage should only be projectted to 4 stacks
If you dont crit, its a dead blessing
oh crit weakspot
fuck i cant read
yeah probably opening salvo or something then
so i don t go for efficiencie but opening salvo
the infantry lasguns are already so efficient i dont know why you even considered that blessing
because it s mk IV and it shoot pretty fast
i can also go for crit in the perk and infernus no?
breh...
hummm
so it last for 4 seconds?
Waht is a "Chained Hit" re: Shred
this is kinda worded poorly
every hit after the first i think?
not entirely sure
tbh im not sure what is up with the whacky numbers but the point is that to use the blessing you have to stop shooting to get the buff
not a successful cleave then... probably not
ngl im spitballing on what exactly a chained hit is but a reasonable person would assume it should be self explanatory... but FS has a habit of making it not so simple
so what do you think of this idea ?
i wouldnt use infernus on a semi automatic weapon
why?
my luck it's probably tick-damange from chain weapons
I'm thinking Deflector is a larp-trap.
- sure Paykers are squishy, but that's what makes it a trap
if it were automatic you could spray bullets and each of those bullets can crit and activate infernus, but that's not quite the case on a semi-auto
really ?
unless the infantry guns have an insane crit chance i dont know about
yes it procs on any crit bullet
Any attack until you miss, stop attacking for a second, block, push or use your career skill
if you want to use it go ahead but if you ask me there are way better options for the infantry lasgun
im not trying to dictate your build for you
that not my intention too just try to think all the way i can for this weapon
and consider all of them
not blocking my self on meta bullshit xD
you could also pair Headhunter with Deadly Accurate and reroll your weakspot damage to crit chance
if you want to build it for fishing for crit headshots on bigger enemies
hmmm
ah okay
well choose what you think will be cool, i just strongly recommend not using the efficiency blessing, if nothing else
thanks for your advice
np
you know where i can search for hidden stat of weapon like crit stagger etc ... ?
you can see a table of damage values if you hit V and then Tab
Finally after hundreds of hours:
but you won't get a simple number saying that "this number does 1.25x crit damage", so you'll have to open up a calculator and do that to figure out the bonus crit damage
some weapons have a finesse stat which does tell you the crit multiplier of a weapon
Next week FatShark will probably release a patch where you can buy them.
i recall somebody who got bloodthirsty the day before the patch which nerfed it
ok i come back because there is newws for every one say there is only 5 % crit for the classe and nothing about the weapon exept crit modifier
for example
i had download a mod that show me the stat i was looking for
and as we can see mg IV have a 5% crit in addition on 5% crit of the classe
witch one ?
what about laspistol?
5% for all of them
20% wtf xD
So what is name of the mod
Now do it all over again when they release 2 handed force swords
translation: let us one-shot damnation ogryns
(currently with uncannystrike, warpunleased, 6-warpcharges, deimos can 3-shot a crusher)
https://youtu.be/G8Ggn55j30A?t=467
ALL SHALL FALL BY THIS BLADE! The Deimos Mk IV Force Sword is one the Psyker's best problem-solving tools. When push comes to shove, the blade will punch a hole right through it!
Timestamps:
0:00 Intro
0:47 Damage Profiles
1:35 Weakspot and Crit Multipliers
1:59 Attack Patterns and Combos
3:29 Build Recommendations
3:53 Build#1 "Balance Build"
...
Already that psyker doesn't struggle against crushers
the only thing that's as effective is chainaxe(cos of stagger)
As effective as what?
toe to toe with crusher (while being restricted in a horde) - their overhead will one-shot you.
talking about deimos fs
Any fs vs a single crusher is trivial because you can push it over. It's when you're fighting 3 or 4 of them that matters, and animation locking yourself in that situation isn't a good plan.
hmm
I know you can stagger, didn't know you could prone them
The second part, the directed push will knock them over unless they're in the stagger immune state.
'stagger immune state': is that why I can't do it again for a 2-3 seconds after they get back up?
Vs multiple your best best is to push them all over repeatedly and hope your teammates do something useful
Yeah, they seem to be immune when knocked down and getting back up. I think once they're able to attack you can push them over again
I thought it was a skill issue on my part :phew:
If you have a deimos you can just dodge away and brainburst too
I run illis, so plan is push them over and give them 2 charged heavies and repeat.
Or push bb push etc
Wait what.. dodge/BB with deimos?
You can go away faster so you can brainburst safely
Yeah the best plan is to dodge away to safety. But if they're going to pound a teammate or you're really cornered it's good to butts them
yeah - but that's with any FS right?
the deimos has a higher dodge distance than the other two
though it's usually fine to dodge crusher overheads with just BB
daaammn
since the crusher overhead dodge timing seems quite lenient
The Deimos and Illisi outclass the Blaze by such a ridiculous margin
Makes me feel bad for it
I love deimos, but it sucks against hordes.
My man 🤜🏻🤛🏻
hell yeah speak that trauma praise right into my ear
(ignore the fact it was probably because i was off loot goblining when all 3 of my teammates died)
I’m more of an Illisi kind of guy
trauma is the one that shoots lightning right? yeah that one's real good
I main Ogryn so of course I’d gravitate towards it
bait

I played a heresy with a profane Illisi and I held my own very well
trauma feels like its better at CC than surge is to me
stopping muties is a very double edge sword
because when im playing with a surge psyker im normally aiming ahead of the mutie where its about to run (ogryn box, thammer, etc) and it just makes it take longer for me to kill it
I hate trauma... why is it good?
It always takes longer to target.
- the only use case is generating a near-person barrier of death.
but this shit just knocks elites all over the place
trauma has a 1.3 charge time at 80% charge rate
which is faster than surge's 1.98 seconds at 80%
warp flurry makes trauma feel so fuckin good
esp w/ inner tranq (though not having WU hurts)
Trauma staff is just kinda boring, and that’s the only reason I don’t like using it. Why would I want to just use a little AOE circle when I could have a flamethrower
I love being out of position and using trauma to escape
i genuinely cant stand purg
oops caught by ragers and elites in a corner
the stagger on it is way too weak for it to feel 'good' to me
like ill think im safe trying to stagger some shooters out of firing
nope
Trauma is good for manics running blindly at you.
Gunners, then you're SOL.
toughness bar deleted
the extra range on trauma makes it more palatable for fighting shooters
and the stagger as well
^
I’d love a psyker equivalent of the Coruscation Staff
i find trauma has just enough range in most situations to work
I need the shotgun staff back
and if it doesnt u have BB
the right distance to merk enemies and not get annihilated by ranged enemies
Purg has so much horde control I find it so hard to top. The fact that the trauma staff is just kind of a jack of all trades makes it not as satisfying to me even if it is more balanced
i would not say it is balanced
personally i run kinetic barrage for stuff thats gonna take too long to kill via other means or too far away
(that and it doesnt eat my charges)
I would prefer a nerf to it in cleave, peril generation, and/or charge time
I wouldn't mind 47% peril gen especially with the fast quell speeds nowadays
Balanced in terms of its capabilities. Good single target, good horde control, good stagger. It’s less centralized
i suppose it can stagger single enemies
i wouldn't call that good single target
it has insane stagger and infinite cleave and that's all that matters
I initially brought it for the stagger against melee elites and realized that it's pretty decent against ranged enemies
in part because ranged enemies are usually clumped and because the outer area staggers them if sufficiently charged
It's not a good argument:
- "skill issue"
- "don't you have bb"
- "it can range"
When you have dregs-gunners and scab-stalkers, scab-gunners circling you it's tricker.
They don't 'entrench' so much anymore.
They scatter and walk/kite while firing.
The 'charge time' you have is to balance the time you need to 'target' which you don't need with others.
most maps aren't that open and enemies are indeed clumped up at least at the beginning of engagements
if you can manage to be the most forward and be the one to initiate engagements, you are very likely to just kill groups of shooters right off the bat
okay if you're being circled by shooters you're out of position
that's basically a perfect scenario, but most ranged patrols walk in this clumped up formation
you can chunk half of them right from the get-go, and the outer area will stagger them allowing you to be in the open since their volleys are going to get interrupted half of the time; and you can just dodge-slide or sprint-slide to cover the rest
I use the trauma because I liked the Conflag from vermintide 2
That's the "skill issue" argument.
ambushes happen.
damnation gamedirectors happen.
Even a nice cozy 15m room can have dregs pop out behind you.
I've seen shooters spawn 10 meters directly in my FOV.. "I was thinking ...sloppy .. or is my machine not rendering properly"
and the trauma has the ability to deal with that by staggering enemies
like on silo cluster's finale, when groups of shooters can spawn from the doors and drop down
the 16 meter diameters of stagger is going to buy time
If stagger is the only thing that mattered, wouldn’t that make the surge staff op as hell? I feel like being able to stagger a mutant would have more psykers take it
stagger and infinite cleave in a circular area
that and surge isnt like, real stagger from how i understand it
the second you stop firing theyre unstaggered
with trauma its basically as many vet nades as you could possibly want (and these ones do actual damage)
surge can shock with the weapon stowed
i use it all the time to swap to illisi for patrols
Problem with trauma is how peril hungry it is
idk
i just run inner tranq + warp battery and it feels fine once u get charges going
you can quell almost immediately after an action
Me when the trauma’s peril build up was nerfed
once u start chunking big hordes you're essentially guaranteed to proc battle meditation
yeah, it's good for 'set-piece' initial contacts.
- they're entrenched
- they are spawning.
- they are patrolling.
All nicely clumped up.. then Ogryn scatters them
if they're scattered enough, then you can usually just run in with melee
and if you run KB you dont lose charges on F, so its just a free 50% peril w/ all that warp resist (and free battle meditation if you're fighting a horde)
dense groups of enemies are usually the issue
and once again, the outer area has enough stagger to buy some time for you and your teammates
@spice veldt I like how you start typing as soon as someone mentions anything negative about the Trauma staff xD
it's my favorite boy
I know
I almost feel like I should ask teammates at the start of missions to not shoot gunner clusters until I've finished an initial cast
but they'd never listen. Too trigger-happy
going back to that imagery of 10x dreg gunners casually circling you and shooting.
Why bother letting the Trauma psyker kill 10 gunners in a single shot when you could kill one and then spend the next 30 seconds trying to shoot the others behind cover?
aggro them first. steal their joy
if you're literally surrounded on all sides, you're fucked anyways
well dodge-sliding works
and guns
Doesn't work if they're too far away to have a good Trauma shot. Gotta get close enough that it doesn't simply explode in midair
but unless you're standing in the worst possible spot for a map
I definitely don’t play this game in the most meta way, but I’d rather enjoy using a weapon just because it’s fun. Hence why I love the purgatus staff. Seeing an entire horde completely ablaze is always satisfying to me.
I normally get there first and wait for vet to shout "get cover".
Ogryns however ... sigh
i just live with it since i dislike talking to teammates
I also hate psyker teammates who BB ranged enemies far ahead and prematurely aggro them
the only thing i tell teammates is that i have rending shockwave
dont think it makes much of a difference but i try
PsyWrath F does that too
Teammates that figure out you have rending on the trauma makes for amazing synergy.
I never shut up talking to teammates. But I think half of them either don't play with sound or mute voice chat, or simply don't care to listen to me
I only talk to my teammates if I’m playing with irl friends lol
I lost two different Damnation games this week in the final room because my teammates ignored the very simple edict of "don't start the last portion of the event and trigger spawns, we are not ready"
Pings are sufficient enough for me
I stick to the chat wheel. Wish there was a yes and no option in there.
mfers who start silo cluster's finale early before killing all ranged patrols
had clawed a near hard-carry on Enclavum Baross where the team nearly wiped three minutes in before I clutched all of them, and then did that two more times, and we get to the end, we're alive and sorta in a position to be able to win, and BAM the one Vet runs over and starts the third data cluster when all four of us are standing in four different spots
psywrath aggros enemies, but why would you ever ult on ranged enemies ahead if you're not engaging them
as I shouted "DON'T START IT"
Pet peeves:
- camoexperts, but their kill-rate is rubbish
- shields, but they think their entire job is to sit there .... EVERY engagement.
- aggro DH .. but you say you're T5-rating
bam, we died in 10 seconds
to spawn more snipers 
that ult spawning sniper report is anti-psyker propaganda
remember the PickMix penance.
Camo vets are the worst. Especially if you dip into Heresy for whatever reason.
favorite conspiracy theory. just unfalsifiable enough to have purchase.
its so fucking stupid im almost willing to believe it cuz fatshark
I have yet to come across a camo vet, and I can only assume they’re just wannabe sweat lords
seems unusual to screw your team over for every ranged engagement if you don't even know where and how many ranged elites there are
and if you're close enough to spot them all, you're usually close enough to have a proper engagement with them (and presumably your team is close by as well)
i love bio optic vets depending on the map cuz i just get to hit f and kinetic barrage all the loose shotgunners in a big open room to death
I don't mind Camo.. but they HAVE to kill twice as fast since they're not dodging.
And WTF are they doing shooting horde? That's my F job.
He should be picking out elites and specialists.
Camo vets in my experience usually have intense tunnel vision and no situational awareness. Occasionally some are alright but they're the exception and I still don't like them lol.
CamoExpert to compensate for their helbore fetish..
Every class has their annoying players.
helbore is nice since it can actually dink crushers
Surge psykers who use staves on hordes?
Most defintely
I soft-disagree.. I say you can watch a player.. and guess what his Main is.
I'm purging down this corridor .. and into the the cloud, I see this vet charge in with his PS.
“Im supporting guys, im a support class”
and I usually lose games paired with them because they're doing 1/3 the damage of all the other guys
psykers who bring an illisi but don't use it
What’s the negative zealot stereotype? I rarely even have zealots on my team
especially with the new mod that shows post-30 levels
Rushing ahead no matter what.
people will play with 1-2 knife zealots who run ahead and die and bitch about them
That is the bad zealot
I see a Surge Psyker join at 30+2 and I start to sweat.
That checks out I guess lol
its the same thing with shield ogryns or tunnel vision zealots
the zealots I get are usually quite good, at least on NA west
I think I can only count on my hands the instance of zealots running ahead
or "this psyker player was bad"
Ranged zealots are also really bad.
I'm usually the one running ahead
They basically play zealot to be a vet with high survivalibility.
i would say most players on each class are at least decent in terms of quality
Had one two days ago who inexplicably was running Chainsword with Surge. We ended the (unsuccessful) mission with myself and the other two at close to 250k damage output, and him at something like 80
Impossible - Id say the opposite is true.
it's one f the only times I've ever commented on someone's loadout after the game. "Btw, I hope you treat this suggestion well: You should run Illisi with Surge. You'll get a lot more damage output against Hordes."
Maybe he listened
illisi psykers whose melee damage don't exceed their ranged damage just seem insane to me
I saw this psyker get penned in by gunners with a surge (we were all dead).
It was a matter of time before the gamedirector got bored and decided to end it with an elite horde
Knife users
Bri’ish moment
Not ogryns
I wonder actually what constitutes a bad ogryn more then shields.
99% of ogryns are trash
Mach5, into a demonhost
Just stupidity
Wasteing ammo with stubbers is a classic
overall stupidity
But that’s not just an Ogryn thing. Basic lack of awareness plagues any class
Doing really dumb decisions
I was so happy to meet a Knife Zealot yesterday who actually was really, really good
lies
You were gaslighted
had something like +445 level and the 500 special mission completion thing. Actually played like a sane person
I run Knife on my own and felt satisfied knowing that I play similarly to him when I'm on my Zealot
he's, like, the first Knife Zealot I've met who wasn't a griefing jackass
i don't inherently mind knives since i can usually make up for the middling hordeclear
Is there a mod that shows extra levels like Vermintide 2 had standard?
but most of those sorts don't play Knives anymore because of the toughness nerf
I feel they've transitioned to Autogun or Shredder "ranged-only" Zealots who hoover up ammo
knife zellies are insanely fast..
- 110% effective on evasion/kiting.
- liability on horde clear.
The force-field bubble that protect them from getting killed, is the thing that prevents them from engaging effectively.
Also, not 99% of Ogryn are bad. I don’t know how unlucky you got with your teammates, but I have only met a few truly stupid Ogryn. They were roleplaying walls (shield users)
Knife+Flamer and Prayge that your teammates know how to take out gunners when you can't divebomb the backline
The worst Ogryns to me are like the worst Zealots: Always defaulting to ranged weapons for no apparent reason, even against melee-exclusive Hordes, but at the same time never actually targeting gunners when they do show up
stubber ogyrns that never use melee and take immense health damage for no reason are kinda common.
and then we're out of ammo a third of the way through the map even when one of the players isn't using ammo, and everyone is covered in swiss cheese bullet holes
very common. Still bad.
I don't see knife flamers for 2 reasons.
- flamer makes them slow down
- why slow down when you can outrun GTFO and let someone handle it
EVERY(no exceptions) deathcam I've seen, is them engaging a horde with a knife.
Thier rationalie is .. "dude we're mat farming"
outrun GTFO and let someone handle it
^mark of a bad Knife Zealot
it is not a weapon for combat
seems like a player issue
knife + flamer is usually good enough for most maps from what I've seen as a teammate
There are so many better options tho
as long as they can burn down groups of melee elites, i don't particularly mind
Knife puts out perfectly good melee damage along with great movetech. It's not going to outdamage a Thrust hammer, but a Rending Knife can easily put out big damage on any elite and rip through gunner cores
Their rationalie is .. "dude we're mat farming"
Like, maybe a knife could be used, but there’s just better things to take
I also like knife zealots who pick up mats
they're very nice so I can just hold W guilt-free
mutant fucker 9000, one charge and im at 40 peril lmfao @feral verge
when I play my zealot, I almost exclusively go knife+shredder
my rationale is "knife is very fun and I'm going to kill things easily because I'm not a trogg-brain, and the fact that I'm also collecting your mats for you should be a bonus"
the only time I can't manage a horde is if I get trapped into a corner on damnation
I play this game to have fun. Knife is hella fun. If it were also bad at damage I wouldn't be having fun.
but I also have a very good knife
it's just less braindead now than it was a few months ago when you were also functionally invincible and abusing bleed glitches
they run into every room, aggro and expect team to be already in position..
"skill issue, lololololol"
it wasn't "bleed glitch abuse"
Bad player
those same bad players also play a psyker and try to BB the horde
knife player
The feel of a weapon is also very important to me, and a knife is just simply not as satisfying as a giant f-off hammer or chain sword
and grab shield on ogryn and stand in the middle of a room with their shield planted
seems like a player issue to aggro early if they can't handle it
Good Knife Zealot: wait at breakpoints for teammates, engage as a group, divebomb the backline and stragglers, and loop around to get mats when the situation is clear
exactly this
it's like saying that Surge Psykers are all bad players
they're not
BAD Surge Psykers are bad players
the knife may encourage that behavior, but that's not strictly the knife's fault
knife zealot's job is to get into melee range of ranged enemies and stop them from shooting
Surge psykers using their weapons properly are very useful. But if they're bringing out Surge against hordes and stragglers and not swinging melee, they're bad
dancing around enemies with a knife zealot is a lot of fun
no other class does it as well
a person who charges into a room out of coherency is simply a bad player. And I agree with this. Knife encourages this by making the player faster and giving them damage reduction quickly. But that doesn't mean you have to do it, or that you only do it with this weapon
on paper, it makes perfect sense. In practice:
- shields who sit there doing nothing but Mouse5 ever effing encounter
- camoexperts who use it as a crutch when theres no cogitators
- knife zoomies in a diff part of the map, diff room, diff stage.
player issue
had a newly 30 Ogryn who I think had just stepped into his first Damnation mission. Died four times by the end. Us other three had ~400 damage taken, and he was over 2000. Why? He kept charging ahead and getting himself swarmed and killed.
Remember before AirLocks were invented, to force teams to group up?
- join PUG, speedrun
And when the rest got to the next room, everthing was aggroed
he didn't have a Knife. He was just a bad player. Who will hopefully evolve into a good player later.
So long as someone has their other weapon fill the blanks their first weapon can’t deal with, I’m mostly okay with it. Bringing heavy single target melee is important for someone like me who likes using the purg staff.
Death is a learning experience or a broken record.
I also don't think that players can really run ahead that far
enemies usually stop your pace anyways
that Ogryn kept Bull Rushing through them for no apparent reason
damn what a 300iq ogryn
if you move faster than bullets, they can't hurt you
simple as
he was legit the worst Ogryn I think I've seen in a Damnation mission. We basically 3-manned the map.
There’s still places where the whole team needs to gather before progressing, so rushing ahead does nothing
Before Airlocks, a rando would speedrun and leave a trail of aggro.
Don't tell me you don't remember speedruns.
You’re still leaving your team out to dry though
they can always catch up unless they're lagging behind to fight something
Early in the game when I mained Vet, my most mind boggling encounter with a random team was three guys who I assume were grouped. They would not cover me from melee and hid while I did the minigame on Chasm Logi. Then they said I should have had camo expert.
Pretty sure Arco is being sarcastic
I pick up any mats along my way and fuck off ahead
every player needs to have a single target weapon and a group/horde weapon
nobody cares about number of scoreboard kills smh
i do
well, you're a nobody. So my point stands.
if I don't double my teammate's damage, is it really a real game
You’re flexing something literally no one else cares about
if im not getting at least as many elite/special kills as an autopistol vet was i even trying
but it's something that I care about
Then good for you, but at the end of the day it means nothing
sure
shredder is basically cheat mode in Darktide right now
games also mean nothing and yet I play them
it's absolutely ridiculous how good that gun is
what even is that statement
Melee only class when
you mean boring
You don’t earn anything extra for having twice as many kills. The win is escaping alive, so why risk your team by rush ahead?
my personal fun and to get games over more quickly
I despise any normal game that goes over 25 minutes
or hi-games that go over 30 minutes
This is why FS hasn't released a 'scoreboard' yet.
it is team game
playing with teams is a part of the game
How is it making it quicker? Your team still needs to meet up with you at elevators and security checkpoints
too bad that they haven't released solo privates
It is literally a co-op horde shooter. It is built as a team game
I get to take the initial engagements with ranged which is usually good for my build
that's the main advantage of running ahead
Besides some chuckling about damage numbers, the only thing I use it for is specialist kills and damage taken. For those purposes it's quite useful. Lets you know whether you were pulling your weight in a meaningful manner.
meh. personally i use scoreboard as a way to gauge how effective i am with my loadout
ranged enemies splitting up is bad for me
like the first couple games i ran trauma i had a hard time getting good damage
I like numbers going up
I'm the type of person to dump thousands of hours into clicker games
and then i got into a decent rhythm with it and have either the highest or second highest damage
Ever heard the phrase. "they had to instigate a law/rule .. because of what I did"
Airlocks
Funny a mechanism to stop a behaviour .. has become a 'justification' for that behaviour.
it's definitely tricky to start. I had the same issue
I'm very proficient with it by this point since I've only run Trauma for about a month now
its kind of weird to figure out what exactly you're supposed to be doing with the weapon
completely different sort of aiming system than every other weapon
but its let me stand in the middle of a mauler/rager patrol and take absolutely no damage at all
Anyone find a good gun to run on a Psyker?
shredder autopistol
Shredder
thats about the only one thats currently meta for gunpsyker
it's the only one that makes any sort of sense, because of how stupidly good it is baseline
Y’all use guns on psyker? I’m a staff simp
A few people do, yes
I like the agri infantry ag
It’s just nice not having to worry about ammo
according to that one guy's survey on reddit, autopistol psykers are actually more common than Trauma or Voidstrike
Also being space wizard is fun
I rarely ever meet other trauma or voidstrike psykers on NA west
I like to mix it up, I use surge staff a lot.
shredder. PINNINGFIRE and AscendantBlaze, KineticFlayer, 6-warp charges.
- while wielding shredder: ascendant blaze
- deletes a trashmob
DownSide: It's only good for once every 30 seconds and triggers snipers (if you don't have 6 warpcharges which kills them)
though I've not been seeing as many psykers lately
though it's within the margin of error
I have not met a single voidstrike psyker yet
I gotta finally learn it, now that I got an actually good Voidstrike after five months
my other Voidstrikes were meme staffs with Blazing Spirit or Surge or whatnot
It looks pretty cool because it’s just straight up DPS
But I can see why most people would rather be palpatine or an arsonist
my main concern with it is that it's basically horizonal Trauma without the actual CC potential
The fifty head splats in half a second with the voidstrike is fun. Too bad they nerfed that sound.
can't sprint-slide with voidstrike with RMB unless you carry the sprint before charging, has 6 cleave limit, has marginally slower charge time than trauma
also the cleave limit, yes
I think voidstrike is fine but just overshadowed by the others
that's my feeling of it
uh, you have a problem
perfectly good enough, but the others can all do their own thing better
please never start gambling in real life
like the staff version of Obscurus Force Sword
good
it's still a Force Sword. But you're not going to wow anyone with either very good single target or very good horde clear
I am also very risk adverse and dislike gambling for the same reason
I hate the idea of pissing money away
the only time I've gambled, I walked into a casino with $20 and played until it was gone
yeah I've had some minor scuffles with probability to know that it's not in my favor
Cos you play damnation.
I feel like the purpose of gambling, for anyone who's healthy about it, is not to win money but to buy entertainment
if you go into a place with a hundred bucks and have fun for 5 hours and leave with nothing, you got 5 hours of entertainment at 20 dollars an hour
and maybe you also left with 200 and got paid for your entertainment
If only gambling in real life was as effective at printing money as it is in fallout new Vegas
as long as you assume you're never actually going to make money back, you can gamble safely
Gambling is fine... on paper.
It's the inevitable endorphin-fuelled addiction I have an aversion to.
the staff in question. Looking for a Rank 4 of Transfer from Melk
Assuming you're never gonna make your money back is fine.
I get cabs and movies tickets and assume I'll never make my money back.
The Addiction is the problem.
Got this plopped on my lap. got me confused. What's the standard trauma blessings these days?
neither of those unfortunately
this is the only healthy approach to gambling
treat it as entertainment, not a living or way to make money
warp flurry + rending shockwave is one combination
was kinda thinking surge would be weird on that. Is Trauma like void and has almost no crit?
yup
Nah, it's as long as you can stick to your budget and not fall for the one more
would love to see it though haha. Awesome!
yeah it's quite a shame
If it would, I doubt it would be any good tho
The only thing it does is maybe some extra damage on elites and specials
Again: entertainment, charity, workout, effin religious tradition;
- call it what ever justification you want.
The addiction means you're no longer making the decisions.
Chasing that dragon or just reach the same rush.
maybe casting from 100% peril to get the most out of it, and even that is rather dubious
if only crits didn't just straight up suck
Does TP work on Trauma? Never really used it much, just curious how hitting weakspots works with it.
ok
seconded. While I still think that Surge does affect RMB based on my testing when I had one a while ago, it's useless anyway because crits are infrequent and have low modifiers. Barrage is useless beacuse anything in range to be terrified is already being staggered from the effect. You want either Flurry+Nexus, Flurry+Rending, or Nexus+Blazing. I recommend the middle one.
yeah feels like the crit blessings on 90% of the weapons where not thought out very well.
thanks
Surge was never meant to be a damage-dealer.
been mostly using purg and void, then a surge crit when I feel meme. Been wanting to take the trauma for a good run or two, just havent had any good drops or rolls
Also did anything change with the deimos being able to one shot mutants? Something seems off, even if built for it.
kk lunch is over, back to work. Enjoy... wherever the convo goes from here. Might pop in in a few days per usual.
gotta hit it in the face specifically
(1) Support.
(2) Insta-lock on camping gunners
(3) muties and hounds: "simon says stop!"
You allow your teammates to take them out.
blessing, not the staff
Well yeah i do that with my "perfect" one and then have like 200 or so hp left
^
I'm not talking about Surge Staff. I'm talking about the Surge blessing of double attacks on critical hit.
isn't it real nice to have a marginally related blessing and staff that are named the same so that we can have clear conversations
lol
felt it would be clear from context given that I was talking about Surge on Trauma when responding to a guy with a Trauma staff that had Surge on it
do you have Warp Unleashed?
yeah, though I don't particularly mind people who skim-read too much
yeah of course, this is the sword in question
only for purg
6 warp charges?
How does warp charges increase dmg
4% more damage per charge.
Did you not know that it increased damage?
repeated weakspot hits?
on paper, pick an enemy and imagine how that plays out.
???? i thought that was just the warp charge dmg
warp charges don't do damage. They're a buff.
did oyu think that Charges only affected Brain Burst?
well, there's your answer
thank you
god bless global damage buffs
I wish the Deimos swords first heavy was the stab
you and me both
one-shot entire fields of damnation trashmobs 6x WP, Ascendant Blaze with pinning fire.
But it's like a penance ,.. the amount of setup you need.
Wait .. what?
It is.
It is not. The first heavy is an overhead. The second is a stab.
No it’s the downward swing
which is why the stab combo is LH
the 1st light is the one with the stab
ops- sorry, I missed the heavy.
First light is the stab
There are videos of deimos oneshotting charging muties
I’ve seen footage
what's that
You’re talking about it like a new execution video just dropped on liveleak
4 psykers 4 staves
I got Terrifying 4 on my purg staff and I kinda like it
I've seen this adult film...
Achieved, my siblings
best i could do for now. just gotta find flurry ig
I thought it was just one now
prob just the steam achievement description not being updated
guys how hard is it to dodge a mutant?
i'd say it's pretty easy; better to dodge early than late
just a matter of not dodging into something
or being in a tight corridor
teammates get grabbed by mutants = they're temporarily disabled = can't attack = my mutant kill
possible latency issues?
or maybe they dodged into something
or they dodged into a corner making the mutant turn 180 degrees and catch them
you dont dodge em if you got deimos
Trauma is the best Staff.
I will not elaborate and my opinion cannot be swayed.
well its true
i hate muties >:(
but i hate my teammates evEN MORE
mutants are fun until there are three or more of them
trauma has best cc, highest dmg potential and overall most utility
had a mutant train come when our team was walking through a tight corridor
it was also combined with a poxburster train
choo choo
when the mutant train alley hoops your team to a poxburster train 
Holy shit i feel dripped out
such good public transport
from my experience, it's usually after the poxburster train where the scab bomber professionally throws a grenade
in hi5 shock
Where do I go to ask for a group for damnation
quickplay ?
No I want to form a group
well then go vox-lfg-your region
O ok thank you
To fix the Surge blessing not applying to Trauma RMB, all Fatshark has to do is change the tooltip lol
this cosmetic combination is one i also enjoy
It's definitely intentional, it would have a lot of strange effects on RMB
the headpiece goes really well with that penance set
it do
can Deimos 1shot mutie with heavy stab? without Unstable power or Warp Uleashed
Yes, heavy 2 with a maniacs perk, 4 warp charges and 2 T4 slaughterer stacks
Needs to be a headshot or a crit
it would clear up player confusion and etc to change the tooltip though (along with a lot of other tooltips)
Oh I see what you mean. Yeah, so many tool tips aren’t great.
for muties I never have a problem brainbursting while its running to me then 1 shot to finish... I guess in high schock u need to kill multiples at the same itme
actually now that you mention it I want to make that demios lol
how is warp absorbtion compared to quietitude now?
better for aggressive/melee play
illisi?
quietitude better for ranged play
definitely
you get all your kills on the first heavy, where deimos may take a combo
but you cant combo warp attacks so I guess that negates that
I mean you can use warp absorption with ranged play its just you will not be regening ANY toughness behind cover/not killing/(brainbursting for single kills)
keep the riposte?
and there might not be any trash for you to kill to get some toughness
It’s stil a bit weird, because of the lack of regen when not killing. It generates a lot of toughness, when it’s going. I actually used it with wildfire, because you would passively keep getting kills for so long. But it still feel more finicky than quiet
I do love the burst toughness that you can get from warp absorption, but it makes some enemies particularly dangerous and requires you to play a bit more smartly
6stacks, Warp Uleashed, +%maniac can oneshot it at zero peril
Yeah infinte toughness when you don’t always need it, and none when you do
im running 4 stacks/quicken so id be missing 8% damage... which I guess could come from unstable?
damn Im 48 damage off, but a quick follow up stab is easy
I heard someone mention it before, but why do you not use surge staff on a hoard? Wouldn't it help with mitigation of damage given the CC?
I use surge all the time. best cc IMO
hordes will pretty much walk through anyways, and it's better to outright kill the horde
since the main danger of hordes is when other elites and whatnot are thrown into the mix
Hits a maximum of 5 targets, and doesnt kill any of them if they're not flak armoured. Its better to just melee at that point
don't get misled by the VFX
Killing poxwalkers > stunning them
even though some enemies will have the lightning effect applied to their model (the blue/black charring), the surge might not have actually targeted them
Interesting, thanks
surge can only hit <10 enemies and has a rather sharp damage dropoff per target
it also doesn't deal that much damage until charged, and it has one of the slower charge times (1.98 seconds for a full charge at 80% charge rate)
does like 1/2 to 1/3 damage to hoard armor types, (unarmoured/infested); its kinda like putting a 50% damage debuff on your weapon, would you do it?
CC isn't about DMG. Never has been
but the question is on using the surge on groaners/poxwalkers
do you really want to die on the hill that surging groaners/poxwalkers is a good thing to do
You're not CC'n groaners/poxwalkers, who would?
we're on the same page then
lol
I like my surge staff, it's effectiveness however very much is determined by the rest of your team.
For a CC Surge, would you change that Unarmoured for Carp or leave as is?
oh they fixed the force swords to have a block cost of 1 when blocking from the front
neat
If you have no horde clear you are going to be in a bad place. Or if they are not focusing your elites you are also going to be sad.
I take maniac over unarmoured, because of how many ragers you should be zapping
Old toy (left) - New toy (right):
Idiot "Take out all the Snipers Pysker!" Uh you realize you have to have line of sight FIRST? Right?!
Their were only like five lol
anyone have experience running quietitude and exorcist together?
No, but im curious if someone pipes in. With the force swords being so good at melee, I wonder if you could make a really safe melee weapon.
I want to experiment with that now...
exorcist is unable to proc multiple times in a single swing even if you hit multiple weakspots, which makes it meh
this is what made me think of it.
limited proc would suck though
I don't know how it works specifically for that blessing, but aren't repeated hits specifically "don't miss them and chain more than one"?
Seems like slaughterer is a 1000% better way to get power
I get tilted by blessings that cancel themselves if you miss an attack
It is
i think so, but wondered if doing a wide swing would proc it more than once, but arc said it wouldn't
Executor is something that I'd imagine being used to set up kills on crushers and other big enemies, but that's in a class that already has a blitz ability specifically for it
it has the same trigger conditions as Executor, but Executor is actually able to proc multiple times in a single swing unlike exorcist
Based
yeah i just had that on there cause i was just messing with things
well. Hopefully someday we will have the ability to make weird as builds in the PoE ways of old haha
if you light-spam, you could quell somewhat fast, though I don't particularly like lightspamming for hordeclear
on illisi? just use brainburst
I'm just using executor as another example of a Repeated Weakspot Hit blessing that can proc multiple times
that was originally my thought until i remembered quietitude, but again if it doesnt proc it kinda takes away from my reason for trying it
+I did run with the Unarmored for 1 run, not bad but I use a sword to clear little guys
I'm starting to use uncanny strike, it seems like the AI really like spawning crushers recently.
crusher removal tool
Well, it will still do something, it's just not a huge difference. I think it's a defensive blessing - youd use it to quell peril from blocking.. presumably
The actual increase in toughness per kill wont be huge, but it's not nothing.
The question I would have is - can you make a build that can block big enough attacks to make a block/quell build worthwhile
what u think so far? Im short on platesteel to upgrade it again haha.
btw this is the only autopistol this game has given my psyker
Calvacade is useless for Psyker BUT it has a fun synergy with damage reduction on zealot
The blessing you want is Pinning Fire, almost any tier will be fine
that is what i was planning on crafting onto it
or maybe ill get lucky and get it for free...
I'd switch unarmoured for crit chance
One day when you have the spare cash, try making a Cavalcade Pistol for zealot, and then get really reckless with it.
In a big fight you can stay at 50% damage reduction the entire time
ill do that cause thats the other class i play the most
Pistol is so over tuned that it is over looked, but it's actually a good blessing for zealots.
Maniac seems to work
So i tried to use it and it seems like the exorcist was really easy to maintain and build up with heavy and fast wave clear swings. Seemed like it was super easy to keep tough up, but not sure if it was from just how quietitude is normally on passive quell or if the exorcist was helping accelerate. I had a hard time telling when the proc would hit. I was zaping that peril away super fast though, so it might just be irrelevant? Not sure as I hardly use quietitude and don't have much to compare it to.
seems like both those proc even when you hold those heavy swings
also, might be crazy, but kinetic flayer seemed to proc one of the two
Wrath looks interesting
lol works for me
any suggestions on what to re roll?
unfortunately my only experience with heavy swords is when I was leveling and thought it was funny to head shot elites with the special lol
have you used it yet?
i'm the wrong person to ask to be fair. I don't care too much about min maxing, more about, whats gonna make me smile when I lopping off heads
yea and thats what i like about this sword its fun. i was just curious if i could make it better haha
maybe switch out the weakspot damage buff for something against armored? I can't remember what kinda pen those have
So... I hear Warp Nexus on staves is actually really good? It's not actually just "5-20%"?
seems pretty naughty on surge staves.
it is 5-20%; just that one staff in particular benefits nicely from crits, and that's the purgatus
on the other staffs, the LMB has a high crit multiplier
Serious question though. Can you really call yourself a pysker if you ain't tossing a random staff bonk or two like starwars kid?
damn it my delusions on surge are untrue!!!
Surge only deals high damage to armoured enemies, for the others it does not matter if you crit or not since the base damage is so low.
me tossing out my staff bonk because I pressed my special key too quickly before swapping to my force sword
yeah, the crit damage multiplier on anything but unarmoured and infested is meh
Are there breakpoints to be had with crits on an 80/80 surge staff? Seems there should be
the only reason why it's higher on unarmoured and infested is because of the inherent rending% that crits give if the attack deals less than a certain amount of damage to an armour type
Sometimes you gotta just bonk a heretic a few times.
Crits in this game make my head hurt
yeah they are insanely shit for some reason
damage multiplication makes my head hurt
I don't know. if I'm using surge I don't care about my damage
the poxwalkers usually run away when my kinetic flayer triggers on a head bonk
- many weapons/blessings/perks having a terrible crit multiplier and chance
- crit damage being nerfed on targets beyond the first hit in a cleave
- the crit damage calculation being so fucking weird
but imagine triggering soulblaze while shocking them....real palp shit right there.
I just wanna make dumbshit happen.
how? Surge staff does not have soulblaze
not with that attitude
i know, but one can dream
in my dreams they do
the moment i realized surge didn't i cried for at least 2 days
flayer proc +WnR
Soulblaze is trash
then realizing it wouldn't work one anything it should made me cry for another days
unless it deals 200+ damage and you can stack it fast
it's not about being good persay, its about how palp can i look
if only there was a staff that did apply soulblaze, and in quantities that are actually very effective
would be a pog staff
lmao
especially if there was no lame target limit on it
get out of here with that using your brain shit
I remember it deals 160 damage, maximum stack
surge does have multi-hits on its RMB
the other issue being that burn/soulblaze blessings having the trend of a low ass cap
Then you got Blazing Spirit waiting to use all 12 stacks
i found this on my psyker, should i ever be using it instead of a staff lol.... will people troll me and call me bad
I mean
mk 12 is always half decent
idk if I would bring it on a psyker but
it wont suck
it might even be good
it would probably work and be viable on damnation....
but on principle should i never use it, or salvage it, or mess around with it for lols or even bother wasting mats to reroll it lol...
or maybe hold on to it in case gun psyker ever becomes a thing
"viable" doesn't really mean anything in a game like this that lets you outplay the shittiest build decisions imaginable if you're willing to sweat hard enough in mission
i think enjoyable is a better benchmark. At present, the MK12 may be "viable" but it is not "enjoyable" 
yea it works great
so your philosophy is that this game is mostly sandbox and its up to the players own innovation and skill to overcome anything
Once you get to the current end-game, it is mostly sandbox
My philosophy is Plasteel
hi shock pushed the envelope a bit
Yea its kind of a boring weapon. I'm not sure if i would ever bring it to a game instead of a staff lol... but it rolled decent so I'm probably gonna hold on to it. Just wondered how people viewed the idea of a gun psyker lol. maybe think of me as a meme
Its a single target weapon
Lots of gunpsykers around
I don't think it's mostly sandbox in the sense that all setups are equally effective (quite the contrary), just that a boolean about whether you can clear or not with a given setup doesn't tell you much about where on the effectiveness spectrum a setup is given everything else going on
and "can I clear with this" is what is most often meant by "viable"
Can definitely clear with it
yeah, can clear with your cock in your hand and teammates willing to carry you too
rofl
Can still delete shooters. Just cant quell and no bonuses that vets get
I dont even know why fatshark allows psykers to use and acquire guns...
best curio set up for psykers go
I use Toughness regen x3 on every class
with + toughness %
I dont bother with +wound or stam
Why do I keep getting underleveled underskilled players trying to do Heresy + missions?
And always get 1 +stam regen at least
I legit gave up because it was so tiring babysitting
Heresy is the middle ground where curious noobs like to explore. Just go damnation and that problem is mostly solved.
Theres even noobs on damnation that have no business b eing there
what blessings do you want on the fire stick
I trust more when in vc with the team
Mine has the charge rate and crit chance blessing
I have this issue where people dont loot plasteel.
do you passively aggressively mark them all the time too?
Tagged at least 5-6 times on occasion
best practice
Yet they jump down to be in the open with a dozen gunners all spread about
Not. Idiots exist in damnation just as much as anywhere else. I am so ready for a Bot mod
i'd change one of the perks to +unarmoured for dreg bruisers unless you're confident in maintaining warp charges
I never mark plasteel, I'm always the one end up having to go loot it all. But if people seem pissy that theyre waiting for me, i ll mark it to tell them why im back there
which one?
Bot mod with lvl 30 feats and custom weapons pls
prob unyielding im assuming
maybe maniacs
at least with unyielding, it'll help against the bonbon
OMG YES, They run past crates and die. And I have to go save them.
I guess for maniacs you're fairly likely to blast flamers and dreg ragers
unyielding is bulwarks and reapers
do you want to murder bonbons or have something that's more generally applicable
Yes morons who overextend and expose themselves and dont understand the concept of line of sight or waiting for team support
though I don't really trauma bulwarks/reapers or monstrosities besides bonbon personally
Also bots need to be able to pick up items FATSHARK
Feelsbadman
I've even had 2 toxic zealots that accused me of playing a "pussy psyker class thats scared to fight"
Oh a Psyker player being in the backline support HMMMM almost as if that's what Psykers are meant to do LOL
And this was on damnation snper gauntlet high intensity. And they were dying to snipers and not giving me a chance to BB
Zealots... rushing in Sniper Gauntlet... Wow
I had to deal with horde swarm and have my force sword out. Because my front liners ran off...
So If i dont hve melee support, I have to melee myself while lining snipers from killing me. Then go and save them
Yea when the Psyker of the team is forced to melee a horde, that's a sign of a bad time incoming
I called them out for it and THEY got really pissy and toxic.
Righteously toxic
nothing wrong with meleeing a horde when slaughterer force swords exist
Sorry i didnt get toxic, they did, lashed back at me
Yeah, I dont mind meleeing hordes, I just wish I could be relieved from it sooner so I can remove snipers from pinning us behind a wall
Not with Snipers around and no Veterans haha
you can usually dodge away from a horde and BB while they're around if you push -> spam dodges away
especially with the infinite dodges of force swords to immediately cover yourself after you BB and to repeat
Yea just considering darktideaddicts situation
Force sword saved my butt multiple times
In that situation, I didnt have a lot of space behind me to dodge, and i would be risking taking chip damage on a psyker from small zombies
So I chose to melee. also depends on the gap distance I have before crowd reaches me
Funnily enough Fsword helps me dance a boss around super easy
Its kinda hard to target BB on a sniper far back when u have bunch of zombies in your face
Maybe with the fast bb ult
Ya the infinite dodge on fswords alone is worth using
Thats why Im letting my dueling sword collect dust right now
Can't wait for more force weapons for more infinite dodges
Ya popping ult to temporarily push back stagger the crowd for a quick burst is good. Just depends how aggressive or conservative you are with ur cooldown usage
Hmmm...I wonder if I should get Rampage through this.
You have too few marks to be using it on ripping blessings. And ask urself how often u even use catachan swords. U should save up more marks imo
If you got NOTHING else to buy then maybe...
I am the kind of madman to use Catachan Swords, even with the Illisi or Power Swords.
One day diamantine plasteel ratio will change...
If i spend 2-3k. and there are good items in the shop for the next week, I wont miss out on anything
Thats why I think having 4300 marks is dangerously low
Plus, you can always eventually get a blessing from emperors gift or crafting
All depends how desperate you are for the upgrade. Or how patient u are
Might wanna save up Melks for when new weapons drop too
Okay, I'll be serious.
By "account-wide" regarding Blessings, does it mean that any new characters created would have these blessings available?
Yup
Once they increase the max characters per account... Farms even harder!
Okay. What if I "accidentally" deleted a Character?
(Quotations because some people would delete a character to make room, only to regret it immediately)
I have 4/5 characters :p
But i know someone who has 2 zealots
His reasoning is that zealots have the most weapon types and thunderhammers are hard to get
I sorta blew through the tutorial so I could play with my buddies when I started but like
why does the F push thing just suck
unless I am doing it wrong
So you are saying. That if i made a brand new psyker, it would hve all blessings i learned?
What dont you like about it
it pushes some people down, but in a crowd where I need to get space because I'm the one getting aggro'd for whatever reason
Yeah.
by default, the ult is quite nice for protecting yourself from trappers or dogs
I want to confirm it.
it just, feels like a wet fart, pushing down two or three people
the ult's stagger also scales with the amount of warp charges you have
the what
Have you attacked after pushing?
I find it to be helpful giving me space or saving me/ a teamamte from disablers
Oh, you mean the Warp Unleashed thing.
I read about warp charges but never understood them
Warp Charges are pretty important for the Psyker.
the ult also goes through walls and can save pounced teammates, which is swell
it does seem to have some stagger falloff based on distance
If you want it to be directly more impactful you could kill stuff with it if you run AB
it can also stop the selfplodes and if you are spicy it makes you fart fire
quick note, I understand no acronyms
Ascendant blaze
so
they're just a buff you get when you kill enemies with Brain Burst or from feats. By default, they each give 4% damage and increase the stagger of your ult. That's all that warp charges do; nothing particularly interesting
6 does add up though
And they will be used for stuff like ascendant blaze to calculate damage
I think unless im remembering wrong
they doi