#psyker-class
1 messages · Page 540 of 1
Ok, hat tip to the person who suggested re-blessing before you consecrate... I didn't realize how good an idea that is on surge
Only 3 level 4 blessings, 100% chance you get the blessings you want, just have to get lucky on tier.
you can do a few instant casts to get flurry going first
i usually will do two instant casts in most cases on most staves then start doing full charges
Well, you have to weight the value... since instant casts still cost ~15-20% peril. (3-4 + 12-15
you can also just do half casts which i find is when you actually start to do damage
Surge is always (charge % x peril gen) + (peril gen)
So you still eat up a lot of peril on short casts.
i want a laspistol + staff combo so bad
So it's worth considering if short is always the right move
not having a damn gun and having to cope with a warp bolt makes me vomit
wow, ace
Probably reroll maniac to either flak or unarmored
I use maniac these days
If flurry just gave a bit more benefit faster it'd be really nice
Any reason?
I doubt it hits any important breakpoints on most maniac targets.
Flak is overkill, and ragers are always a high priority target.
i wouldnt consider a half cast a short cast or long cast. But I digress, if i'm casting faster its because my goal is to make space or cc multiple groups of targets which is why the cast time is based more on time spent between casts than level of charge.
I'm fairly certain it gets you to 1 hit + 1 crit BPS for maniac actually
and with 40-45% crit it's fairly likely to occur
unarmored surge right clicks are so poopoo
Yea I don't get that
Yeah you should do it based on tactical choice. I just meant not JUST to build up flurry stacks, because short casts are quite costly.
it does heavy damage to armor, weak to non. Crits mitigate it to some degree.
They probably don't want one staff to be good at everything but like even if they don't have metal surrounding them to conduct the lightning it's still lightning
Yea this is just worthless moaning not actual constructive criticism
its a special/elite weapon rather than a horde clear weapon. but it needs a higher target cap and/or more special target damage
I run tranquil, and with 6 stacks I need + maniac to kill a rager with 1 crit and 1 non crit.
A few more targets would be neat but the stun lock is just so strong... it makes the game pretty easy already.
Welp guess I'll take it
Shock high still gives it a run for it's money tho
winner winner chicken dinner
trauma staff is good at everything unless you're looking for a non nurgle boss killer
Btw if you are rolling a surge from grey to yellow... alwayas re-bless the first blessing you get to terrifying barrage.
So that your yellow roll can only be flurry or nexus if you hit T4.
Oh that's genius
Same advice for rolling purg, too, although the odds aren't as good.
Guess it only works cuz it has stupid small blessing pool
Interesting, thanks for the tip 
same with purg
Oh yeah! it is the same
Yeah... I even followed that advice and I forgot there are only 3 there.
Someone suggested it here, genius little idea
I wanted to try trauma staff anyway, cuz it's the first staff so I only got to use it when it's certified hot garbagio
trick always works to raise the chances of getting what you want. you can do the same for perks too if trying to roll for two ideal perks is necessary
Even then it felt pretty cool
since getting a high tier perks/blessings is more likely the more you consecrate, it could also theoretically affect the likelihood of getting t4 perks and blessings too if you raise the item level by sticking high tier perks and blessings on it. but thats just theoretical since we don't know if its item level based or base item level based + rarity
I scratch my head at the amount of things in this game that are pretty important that are left to guesses
i dont think it works for perks
its stupid anyway permanent locks shouldnt be a thing
people have to jump through hoops for this
you can't get a perk you already have, so if you reperk to something you don't want you remove it from the pool of possible perks to roll on upgrade
making it more likely that the perk you do get on consecration is one of the two you DO want, and then you can reperk the slot you changed to the other one you need
serge with ilisi and AB is a night and day difference
That's kinda tricky... becasue if you rolled something you dont want, you shoudlnt re-roll, as you already dont want it.
And if you got a good perk you like, you shouldn't re-roll because well... you want it.
"since getting a high tier perks/blessings is more likely the more you consecrate," is there actual evidence of this?
I suppose if you rolled a stat you DO want, but a low tier
you can roll for a higher tier if its not what you want
Yeah, I suppose the case there is just very narrow: if you hit a perk you want, but a low tier... then reroll it to something you dont want.
The odds are barely changed though, given how big the pool is.
But it's more than nothing
i mean its highly likely u already rolled some shit you dont want in the first place and then all that does is making it so might be stuck with a worse perk that youre now stuck with
theres a blurb they mention it but not as precisely as i'd like. and theres a lot of people's experiences lately getting t4s from golds since the patch that you can easily search for in the discord. i also have graveyards of blue weapons with 0 t4s. meanwhile almost everytime i upgraded something to gold so i could put a second blessing on it, i end up being unable to put the blessing i intend because i end up getting a t4 in that slot i don't want to overwrite or destroy
i do know item level affects the tier of perks that you can reroll for
and i've rolled thousands of times to that effect
Yeah, I onder if the item level system carries up above 400. Since the brunt patch, I've seen no difference in 330- and 360+ in terms of blessings.
very low level items can't even get t3 perks let alone t4
Yeah stands to reason there would be more levels to that system
and it works the other way too, high item levels rarely get t2 perks or t1s
Yeah, sub 300, it was quite noticeable pre-brunt patch
You did from brunt's which was the issue. Now patched, so it's gone.
but the question is if that system carries further tiers
ie what item level to increase chance of T4
it does seem anedoctally that I get more T4's when rolling very high level weapons.
Could be luck, but it's happened an awful lot in the last few weeks.
i see no discernible difference
its also a little skewed since people are rolling more high stat items than they are low stat items
Well comparing T4 rolls on blues vs yellows, it's significantly higher for me.
But the sample size of yellows is very small
Whatever - total level, color, who knows.
If there is correlation, it would be on total item level, not just base item level
In my experience. But it's anecdotal.
i didn't do that, i was rolling for blessings and not for ready to go items
I've rolled 500-1000 blues at this point (mostly 365+ but a lot of junk as well), and maybe 50-70 yellows, and yellows sure look like they have yielded more T4's on second roll, proportionately.
i assumed that the most efficient way would be to take the first item you get. Ideally at green to save a consecration and upgrade to blue, since that gives you the most blessing rolls/plasteel and doesn't waste credits for no reason.
from the store yea
gold consecrations cost like 3x more
idk if it is all that efficient mats wise
personally ive gotten at least 10x more t4s that way even though i have far fewer golds
grey - green = 150 plasteel (discounted for item level)
green - blue = 200p
blue - purp = 400p 130d
purp - gold = 700p 300d
i'd much rather do it with blues but i ended up with nothing i was looking for after rolling for months. all my t4s basically came from gifts at that point. everything i've been searching for i've gotten after changing tack. i can't discount the possibility of random chance or patches changing drop chance but that's been my experience
1 blue to gold = 3.5 grey to blues.
Rolling T4's off greys has been painful... but ultimately got all my top gear from Brunt's
but probably... 30-40 million ordo dockets later.
theres also tiers of 'useless' perks.. like specialist/elite is usually better than infested/unarmored, which is usually better than crit chance, stamina which is usually better than crit damage, sprint or block efficiency
Every single emperor's gift has been a gun
Someone please beat the emperor across the kneecaps
embrace gunker
Yeah, it's still a bit of paradox... because if it's a perk that's ok, it might have been better value just to keep anyway. And if it's bad, you should keep it to improve your odds.
I can see it if you hit your #1 perk, and a very low tier.
I tried, on zealot to give it the best chance. It’s so bad. The damage is just too low.
I think the psyker might be less unsuccessful
Unless there's no rending blessing, then I have no hopes for that flak damage
But the damage being consistently higher will do it some good when paired against zealot having damage on hit
It'd make the start of combos better at least
Void enjoyer
worth my melk bucks?
If you want t4 warp flurry for trauma yes
blessings on staves are only for that one type right?
Anyone on right now?
Get it for t4 flurry on trauma
What is up with Dumdum?
But that charge stat is abysmal
on the one hand, change warp flurry to crit and infested to crit
on the other hand, 30% charge speed is going to feel awful if you attempt to use the staff for anything other than blaze application
i wouldnt bother even if everything else is perfect
flurry will minimise the difference on the charge speed, but it'll still be ultimately best to later extract it to another staff
What are the best feats for the class?
How long is a piece of string?
It really depends on what gear you want to combine it with.
Well I'm debating between warp absorbtion and essence harvest for level 5
there's usually one "meh" choice for each feat line
I wouldn't say that the crossed-out feats are bad, and you could make them work with certain builds or a specific purpose in mind; but they are a bit niche
if it's between warp absorption and essence harvest, then essence harvest will probably be the better one unless you're running the illisi or void/trauma
I'd say that Essence Harvest is the niche one at Lvl 5, to be honest.
though essence harvest doesn't stack
it's niche, but it's what you're mostly going to use at around lvl 5
Essence Harvest either relies on a Brain Burst heavy build, or hoping to absorb souls through Psychic Communion.
Is wildfire bad even for purgatus? I mean the other option is 8% extra damage, is it significantly better?
yeah the lvl25 feats are eh
the problem with wildfire is something that the description doesn't tell you
it won't target enemies that already have 4 or more soulblaze stacks
and there is some other bugged behavior with wildfire
and purg is already a monster at spreading soulblaze
although warp battery and flayer are mediocre, their more general use case puts it a level above wildfire from my view
Warp Battery is more than just 8% extra damage - although that in of itself, can be the difference on some break points - it's also two more stacks that need to time out before you fail to meet break points.
thanks, I'll try switching to warp battery on purg and see how it works
And that can tide you over a fair bit between encounters.
I will admit that I do generally use Essence Harvest, but that's because I usually run gunpsyker, and it's the only one that can potentially trigger (if you also have Psychic Communion) on gun kills.
another thing is the consistent regeneration
on lower difficulties, the constant regeneration means that you'll continuously proc the ranged damage reduction on toughness break since the duration and cooldown are better
I'm not consistently getting warp kills (although that's an option with the force sword, but then I'm getting back some toughness just because it's melee kills) or quelling peril, so the other options for the Lvl 5 pick are pretty forgettable for gunpsykers.
Do staves count as warp attacks?
Anything that causes peril gain is a warp attack
if you're running ascendant blaze then you want to have 6 warp charges to guarantee kills on all shooters for ult
And it looks not half bad imo
Did manage to make a concept of a more survivalist/utility based psyker subclass
Psyker diviner
Health 150
Toughness 150
Iconic 1: Successful dodges grant the diviner stacks of Precognition. Each stacks increases damage by 5% up to 3stacks.
Iconic 2: Passive toughness regeneration (1/s)
Iconic 3: The Diviner does not take toughness bleed-through damage.
Aura: 15% stamina recovery
Blitz: Glimpse the weakness of a target making it take 30% more damage from all sources and gain 4 stacks of rending. This can stack 2 times.
Abillty: Twist fate 35s cooldown. The Diviner is resistant to all forms of damage for 5 seconds. The Diviner and Allys in coherency gain 100% crit chance for 5s.
Talent tree
- (toughness)
A. 30% of toughness lost is replenished within a period of 3s.
B. Gaining stacks of Precognition grants 30% toughness over 5s.
C. Passive toughness regeneration is buffed in intervals of peril. (0, 20, 40, 60, 80) to (2, 3, 4, 5, 6) - (?)
A. 20% more melee damage, 10% less ranged damage.
B. 20% more ranged damage, 10% less melee damage.
C. Gain between 5% and 30% damage scaling with current toughness. The lower the toughness the more damage. - (Team support/coherency)
A. 25% more toughness replenishment for the Diviner and ally's in coherency.
B. 50% immunity to stuns and suppression for the Diviner and ally's in coherency.
C. The aura is increased from 15% stamina recovery to 25% stamina recovery - (defensive)
A. For each enemy within 10m gain 5% more movement speed up to a maximum of 5 stacks.
B. Completely absorb a hit every 20 seconds.
C. After losing invunerability gain 33% toughness DR for 5 seconds. - (Offensive)
A. Precognition now stacks 5 times.
B. Glimpsing a target is 33% faster.
C. (Something staff related)
A. Twist fate now gives invulnerability to everyone in coherency.
B. Twist fate no longer gives ally's crit chance but gives the Diviner 150% more crit damage for 5 seconds.
C. Regening toughness reduces the ults cooldown, where 1% of toughness corresponds to 1% ult cooldown.
Likely some rough edges.
a debuff blitz is pretty interesting
Cant steal the kill from the blitz if the blitz doesn’t kill 
having to juggle to your blitz is something that I'd like to be more involved in the gameplay loop
Get screwed veterans
maybe add in some more distinction between dodging melee attacks and dodging ranged attacks
You mean like differnent bonuses?
looks fun as hell nice work
I think better ways to make glimpse may be for it to asap apply 45% more damage and 8 rending, instead of stacks.
It would be annoying to have to cycle through multiple targets trying to get glimpse to stack 2 times on all of them
Mabye also make attacks against glimpsed targets refund all peril used?
Does that encourage it enough in the gameplay loop?
Its also hard to say furthermore since im pretty sure force swords are the actual unique weapon to the psyker psykinetic.
Future psyker classes are unlikely to have access to this weapon.
maybe as a feat depending on how much peril is refunded
Alright. Why is Psyker penances so easy
I'm level 12. And I have the second Psykana hood
guess I'm playing psyker psykinetic forever
RIP
But i might be wrong, but thats what it shows when you select the class atleast.
i hadn't really considered the possibility of class-specific staffs with how few staffs there are, but that makes sense when looking at other classes
they decided to give us free handouts i guess
none of them are "fuck your team over" penances in particular, so I'm fine with them
You forgot about the old "going out with a bang" 
yeah the out with a bang and malleus monstronum
having people ask in pubs is annoying
They just have to accept doing nothing for 45s 
and I've had two weird teammates who were presumably friends, and the psyker only BBed bosses while the other teammate hung back
out with a bang previously requiring 3 elite kills is quite whack because of the rather dedicated effort
Now it’s only one kill in private game, that’s fine I guess
out with a bang is public i think unless they just changed it
since I got it in a pub game (completely intentionally) the day the patch released
I thought they moved it to redacted
yeah it's redacted but being private-only is a different category
i know that malleus monstronum has some yellow text saying that you can only complete it in privates
Ok, every redacted isn’t private only
it also only requires you to kill one elite now
Was 3 elite before
Each time I tried my ragers weren’t damaged enough to die, I made my team lost from it once 
Comms plex at the elevators was the place to do it
Just wait for a group of shot/gunners to spawn and blow em all up
They spawn in groups of 3+ at the same time then funnel through one spot, so it was easy
my first usable 550 rating weapon
what is it even that helm for female psyker?
didn't see as premium cosmetic but i guess it is still unused
whats good about the las pistol and is that the blessings you'd go for everytime
You can get it from penance since the last patch
is it really the same?
I think so
the male version comes with a mask
same for female
unless the female version is different they aren't the same
There’s not always a mask, there is 2 or 3 iteration of this skin
still an unused content that they did not insert
rip
like the armor of ogryn
they have a mask both
meanwhile in the trailer spotlight of psyker you can see it is kinda different also
Why can’t we just get what we pay for
what did u pay for
Darktide
right
u got darktide
they still need to release the content that was meant to be released at launch
With the way they have cosmetics setup, there are multiple asset that are used for multiple cosmetics
For example, the gas mask from vet's highest tier from the recent penance will be used in multiple helmets, including the one from promo material
Zealot has a paid gas-mask that will be used by different classes too
yea actually the mask from one of the vet's helm is the same of new helmet with mask of psyker with the breathers thingies
The metal blindfold for psyker will also appear with variants with different other cosmetics
Almost every cosmetics also has recolors
there are so many cosmetics unused in the game files yet to be released
were leaked since beta also
For metallics you mostly have silver, iron, gold and red
For cloth there is a wide amount of camo + the colors used for the base prison outfit + black leather
log in on janktide.
ghost is good, other perk doesnt matter as much imo, but i mostly use laspistol for speedruns. also only hav crit cuz it was t4 perk and didnt wanna roll any longer lol
everyone talking about the third mask
but no one is talking about the first mask smh
Also there's a reskin of the vasti hammerhand armor with the colors of this one, grey with green accents
Which cosmetic from Penances is the one with cape?
Also, under Penances it says "Redacted", does that mean I cant finish those penances anymore?
yes, they left them in the game rather than removing them to taunt you personally
you can only look at them
pay no mind to the new tooltip specifically telling you that some of them can only be completed in private matches
or the patch notes with changes to the conditions required to unlock others
Damn who hurt you bro
People who would rather ask strangers a question instead of doing a quick Google search
Or any thinking of their own
Where do you think we are?
i think they're bugged in the sense of you not receiving the cosmetics based off of this bug thread
https://forums.fatsharkgames.com/t/known-issue-missing-penance-cosmetics/79161
otherwise, the "redacted" category is explained by this section of the patch notes
You can just call them Redditors, we all know who they are
am i alright with these curios? Obviously ideally all would be 21% hp but working on that.
I just kinda went for max stats lol, but i feel like i could drop a few toughness/hp% and get some more dmg resistances
im still kind of constantly spending mats rolling up curios all the time, its just such an rng fest lol
I'd say you're good as is as long as you can reliably dodge Snipers
I usually do, but when i dont its a PITA for sure
how many sniper resist mods would you run?
i could reroll a 5% max HP to sniper resist
All three of my Curios are Sniper Resist, but I'm not at my computer to show you at the moment
oh thats intense
They're all the same perks. Toughness Regen Speed, Corruption Resistance, and Sniper Resist
they are like, one of the most run-ending random things to happen
ah, i wasnt going for corruption resist
just kinda rng'd into it
I once got slapped by a Mutant and then thrown towards a Sniper. That was frustrating.
ya lol ive been thrown into bombers too
or been about to push a bomber and had a mutant or dog jump me from behiind
thats the worst
75% max HP just sounds so juicy
That might work better for me than Corruption Resist
You don't even need Reddit or Google, you can use the search function here. But don't let that stop you from finding more sources ...
I meant that more as in Redditors don't know what they're doing, what they're talking about, or how to use a search engine
In the same vein, not just Redditors
Pulled this off the Melkman. Any suggestions on how to improve?
Use the search function lol, but I hear warp flurry is very good on void. I don't use that staff though ... maybe replace crit with unarmoured?
Maybe yeah. I'm not savvy with using void. Surge is what I usually run.
Warp Flurry and Transfer Peril are extremely strong on Void. You can throw bowling balls of warpfire down a long corridor at head level endlessly. The multiple headshots from each cast will keep your peril at near-0. Synergizes well with the gain toughness when quelling peril feat.
Swap sustained fire for transfer peril and crit for some other +damage perk like maniac
Oh yeah sustained fire was coming off like a tick. If the window was larger between shots it might be useful.
Sustained fire into transfer peril and crit chance into +unarmoured
+maniac is not that good on void, you do abysmal damage to dreg ragers with and without
The only reason to hit them with a void if you can't BB is to CC or kill mobs before/after them
Far as I can tell, it doesn't obey "close range" and has infinite. On the other hand, it also has a hidden requirement of not missing a shot
The best part is it's not continuous fire
Worth it for Surge?
You can mix it with something like sustained fire on certain guns and fire in bursts while still getting both bonuses as long as you hit
The perks are a bit bad, but I think it'd be fun to use
If you're running force sword that sprint is useful
I mean grabbing it just for the blessing, I don't even like using trauma haha
Could be fun someday though
the real question is... why are you using void

I've concluded the Illisi is hands-down way better than the other fswords, has anyone else concluded otherwise?
they both serve different roles
yeah
illisi is by far one of the best melee for horde control in the game let alone psyker
but deimos is absolutely fucking crazy for single target dmg
Word, I was just making sure I wasn't missing something
no sweat boo
Thanks psyker fam, you guys are alright
Mmm bull butcher 3 is => illisi for wave clear
Idc what the other chats say about yall
People still like the deimos, but I'd argue that's partially because the huge damage from the pokes makes using the special a lot less necessary
Illisi's special is just too comfy for me to use another FS
That makes sense, that poke go hard
i love strokin my sword
the fact that the h2 is so good you don't need to activate says a lot
No camera and animation lock, just woosh
"one of the best"
- you can spam Illisi special to generate peril
Other swords you can't use it if it's already active
It's sad that I want my warp resistance Stat on illisi to be low 😅
they do in fact need to show my boy obscurus some love
Obscures forever ;-;
don't worry you'll get buffed one day
or the other FS will get nerfed
I used obscurus for the longest, I only just tried the other 2 today
I was missing out gd
honestly
I could have been clutching so many more missions lol
yeah obscurus needs something lol
im not sure what since deimos and illisi already serve 2 very important roles
The stick is just too disruptive like yeah I might get the one rager, but the other 4 are gonna kill me while I'm stuck lmao
making it redundant to deimos/illisi just means it comes down to which you like more
Obscurus could be interesting if it had soulfire on crit innate
meanwhile illisi can do two charge heavies while back dodging and the deimos just stabs
I mean soulfire on crit would have to depend on A) crit and B) how many stacks
yeah it would need to be a very strong SB
T4 blessing ^_^
the problem with blazing spirit in general is that you kill most of the things you hit anyways and it would need to be a crit which no one builds for
Maybe when the crit damage perk actually works 
even with obscures tbh, once you get slaughterer stacks up you start killing most things you hit
Honestly if the obscurus charged attack just like staggered/stunned all the other mobs near you when you use it, might not be so bad
Wildfire + t4 slaughter is hilarious
just turn the obscurus into a big 2 handed force sword
I don't think that suites the name lol
Yeah but illisi would just kill instead of stagger
no it doesnt but it would be cool
Based
I mean its weird in the sense that the special is kinda... bad
Making Deimos 2-handed but keep it the same stat-wise would be base
its supposed to be this big hitter
d
although i think i heard there is a 2 handed force sword in the works
but the deimos literally out dps the special via normal l1 h2 combo
It's an issue that will happen often if we get 3 marks of each weapon, the middle ground one will be overshadowed
probably would need a dmg buff all around and then figure out wtf to do with the special
deimos light 1 with slaughterer does more damage then obscurus anything in my exp
other than maybe the special
thats slight hyperbole but still
I mean heres the biggest issue: the obscures should have better horde clear than the deimos, better single target than the illisi
it does neither rn
the obscures technically has better single target burst vs the illisi, but that doesn't mean much when 4 maulers show up and you are stuck in animation with obscures while the illisi just back dodge spam while using 3 charged heavies
that would be an insane weapon wouldnt it
cause illisi single target isnt that bad
i can 2 shot mutants
Obscurus would need to find and fill its own niche to fit into
Obscurus doesn't have a role
I mean they would need to buff the special to like thammer levels
it's been made... obscure
to rly stand out
hes finally said it
we've all been thinking it but hes finally made the pun
but yeah its weird in that even though the single target burst is technically better than the illisi, (like with the right setup you can one shot crushers)
the fucking stickiness means that in the time you are in animation lock the illisi can do like 2 charged heavies
Maybe if it's special was more explosive
Make it explode after the kill so it can benefit from bloodthirsty
Thunder hammer route would make it more unique
Psyker doesnt really have a boss killer weapon.
T hammer type would be cool
I mean
the deimos special and the obscures special are the exact same
its just that no one uses the deimos special cuz
We already know there is a 2H force sword in the works so it might be that
normal l1 h2 combo out damages it without needing to go into animation lock
I also wish the dueling swords were actually viable in comparision to deimos.
Otherwise a rework that makes the obscurus more péril hungry could be fun, and make use of that peril reduction on weak spot hit
Deimos is what dueling swords should of been
High mobility high damage
The heavys on mk5 are actually pretty good
The lights however let down the weapon and so do the blessings.
Dueling swords were B tier the moment they removed the move tech
and then they released the deimos which is basically just dueling sword but better
They aren't unusable, they just dont match the power of the other options
I mean nothing is unusable tbh
I can bring a revolver + claw sword and make it work kekw
sorry to interrupt but thoughts on this proposal sparkies?
Our explosion barely does any damage
maybe enough to take out a rager
thats about it
I like it, do it slab
thank you
I'm not, I am a trauma enjoyer
good
I tried trauma last game
I kept almost blowing up
I swear I was 10/50 in progress before that last game on trauma lmao
If you aren't constantly on the verge on dying are you really a psyker?
I mean I am
just that normally I don't go over cuz its easy to tell
meanwhile the trauma is like "haha random +30 peril event"
That or get the 6 warp charges with the 6% warp resist per charge
And keep chaining till everything went pop
main trauma for your entire life and you'll learn to never blow up with it
Trauma more like...
Nah
"Yeah, I watch political debates online" 
trump vs biden debate?
But if I get warp res I can do many more explosions
that shit was whack lmao
I did watch the presidential, I meant like the
Like content creators that do that
oh I thought you meant like
The Trump vs Biden presidential debate in a nutshell. Here are the highlights.
Discord: https://discord.gg/surrealentertainment
All my other links: https://surreal.media/
Thanks to my very generous patrons:
$25+ (Ascended)
Bryan Andrade
$10 (SURREAL)
malpertius
Mitchel...
XD

That was pretty funny
Wait, does psyker call Emperor "My Beloved"?
One of them does
Could be a part of his own imagination too couldn't it? I believe psykers can see through time and stuff like that, at least the powerful ones.
or yea that too
but the whatever it is, our psyker talks about a lot of subjects with it and knows a lot
things that they shouldnt know at all
But "sanctioned psykers" are connected to him somehow so it could actually be him (the emperor). Is that right?
True, but we are rejects and rejects hear a lot of things. The psykers most of all. Imagine being cell mates with a psychopath, oh but you can hear his thoughts.
It's bound to have an effect on you.
I mean the fact that he thinks everyone is just a part of his dream and that they could just vanish if he chose to is a bit
concerning
just psyker things I suppose
It's probably just a way of coping, sad to think about actually.
Shutter Island or Inception levels of crazy.
The fact that it could be him though hahaha.
Only one of them uses that phrase at all
Like what?
Warp Flurry Lvl4 worth it to spend coins on it?
i would
worth
As far as shit goes, how stinky this boi?
I'm gonna change rampage because 12% oofie ow oof oof
Just not sure what blessings the sword has that are semi-competent
imo the best combination for Purgatus is :
WarpNexus (4) + WarpFlurry (1-4)
WarpNexus (4) + Focus Channeling (2)
with:
Perk: Ranged Crit Strike +5%
this game hates me lol.
That's what I got for now.
far from optimal on Burn, but still better than the one I had.
i know your pain - one i have is my ... 4th or 5th... almost perfect:
lmao
oh god ... my eyes...
Siblings, Illisi or Deimos?
Both - depends on you role / build / staff etc.
Imo if you have purgatus (horde controle) you should have something for killing elites with 1-2 shoots (powered)
I mean deimos blows heads nicely but i get stuck, kinda lethal in hordes
gonna experiment with both of them tho
it's always best idea to try both and choose what suits you best 🙂
Will do then, i was just curious if one is better than another
what 2.5 to 1 second charge rate scaling does to a staff
Seer knows Guilliman was resurrected using Eldar magic.
can only speak for my self, but illisi is amazing, slices through hordes, and with rending can take heavies pretty well
\
so is unstable power work having or is it just shit
like up to 5% power with peril, like Itll only get 5% power at max peril? thats kinda weak af
the tooltip is fraudulent
yeah i never use that, though maybe someone has a different take on it
when it says up to X%, thats actually each stack
what
great, ive been ditching level 4 of this blessing on plenty of great swords
thanks for the info m8
np
fatshark tooltips more often than not actually do something different than what they tell you
Know whats funny? Psykenetics Wrath can proc Kinetic Flayer
Oh so this is up to 25%?
up to 20% since you don't get a stack at 100%
ahh fair well thats not too shabby then
so that with slaughter 4 is pretty shmeaty
a particular breakpoint that you reach with unstable power, t4 slaught, 4 warp charges, and warp unleashed is that your minimum bodyshot cleave damage of the heavy-special deals 200+ damage
which means you have the potential to one-shot 28-ish groaners with a heavy-special at 40%-ish peril
Why cant we use our powers to lift heavy objects? Are we stupid?
Do or do not. There is no try
go lock yourself in arkham city
If you started a lock-on cast at 97% and the target has died and it instantly went on to another target, you can finish the cast without exploding. This even applies if theres no target at all. So long as you never let go of left click when you started the lock-on charge, you will be safe.
The real telekinesis is the ability to carry the whole team
Ok M.O.D.O.K.
Imagine being a heretic just munching on some rot and this fucking thing comes at you
Right?
almost perfect but in upgrading salvo didnt notice rn n gun cuckery
:C
Redlocks kinda cringe ngl
i want Ravenors chair
just got this, guess its time to try the BS/Shred meme build
Is surge good
ok. I'm gonna skip it then.
PSA if you are rolling Purg or Surge, and want flurry/nexus, always re-roll your first blessing to Terryfying Barrage so you are guaranteed Nexus/Flurry combo (assuming you get a T4).
yeah. I know that trick. the staff blessing pool is just so small.
I'd get it
because it's likely to be fixed in the future
I don't use Trauma, the explosions always hurt my eyes.
surely less blinding than purg fire right
drip check?
solid
Not really
You don't need to quell with purg very often, although you can notice the difference with passive and active quelling.
Weirdly Barrage 4 may be helpful in getting your other T4 blessings
already have warp nexus 4
this be my current staff. not sure if the new one will be better enough to warrant 2900 melk bucks :/
I would hard pass, then.
That staff isn’t necessarily better anyway…
i have joined the drip club
the price we pay for cool headgear that doesnt look like you're wearing a toilet seat
its such a cool mask and eyepiece
but the game really do be saying, "woe, bowlcut upon thee"
Bottom scripture
nice dood, thx
im loving the toilet seat lately
when you hate surge staff and Melk selling you this
That's what i was figuring. Thanks for the input, always good to know whether to save the melk bucks or not
that staff is definitely better, whether it's enough better to justify the cost is up to you though
ffml
Dank
Rip, nice staff except for the one little issue
Piss
ruined
whats this mean? pre-roll while ur item is purple before u consecrate upgrade it?
Yeah. Since you have T4 Terrifying Barrage in the only slot you can modify after you reroll, the only two T4 blessings you can get are Nexus and Flurry since there are only 3 T4 blessings available.
What if it rolls a T1-3 blessing? how do u guarantee a T4?
How does rolling a T4 terrifying barrage secure the 2nd blessing
It doesn't guarantee it per se. Since RNG things. But if it happens to roll a T4 for your orange blessing, it's not going to be a useless Terrifying Barrage since it's already on there. All you're doing is decreasing the pool so that it's either Nexus or Flurry IF it rolls a T4
thx I did that, but with rending shockwave
Oh
but I got surge
thx I did that but I got Surge (on trauma)
Can you do this with other wep types?
or only staff since they have less blessing options]
basically you want to take out all 4 tiers of a blessing that you dont want to get
any but on surge its a guarantee if u get a tier 4
Not really. It kinda only applies to the Surge and the Purge since they only have 3 available T4s. Trauma has 7 T4 possibilities and Void has 6

So that means surge is the easiest staff to get a perfect version of
Well, technically you can still do it on the other two, but you still have the chances of getting something like.. I dunno. Run and Gun. =/
Is this the perfect surge staff?
Do u have to do it with terrifying barrage 4 ? what if u use 1 2 or 3?
The idea is just to eliminate the possibility of getting 1 of the blessings u dont want. So u just need any placeholder right?
Close enough, really. The rolls could've been a little better with higher rolls for everything else and quell being the dump stat. I run Flak and Maniac, since I haven't found one yet to roll with Crit
But you might still end upp getting Warp Flurry or Nexus 1 2 or 3 . and then ur stuck with that and u can at least still replace the terrifying barrage to something useful
still will increase probability if the randomness is truly random
But crit perk is ideal?
So the only flaw to that staff is the modifier stat allocation
That's the idea. If you have either a Warp 4 or Nexus 4 already in the bag, then you're at least set to replace the Terrifying Barrage with one of them
I really liked surge staff when there was animation cancel
anyhthing with 4 tiers
At least they fixed Warp flurry which was broken on surge staff
I don't know, I'd have to get a crit staff to try. 🙂
im a trauma main now
word
way more fun than being a gremlin and running illisi + autopistol
My situation is this. I'm still missing a lot of blessings that i need to learn.
So I find grey quality templates that are as close to 380 as possible with good modifiers , and i consecrate them 2 times, if it bricks, then i dont invest the 700 plasteel on the final consecrate. But if i played more, then I will because that allows me to have 2 chances to fish for 2 blessings.
Anecdotally the higher level your weapon is when you consecrate the higher odds of getting a T4 blessing
Thus, adding Barrage T4 as your first blessing makes it more likely you'll get a T4 a the other blessing
OHHHHHH didnt know that........ so thats why u want to reroll a placeholding T4 blessing.
Is that.. a proven thing?
another thing to note is since patch 9 there's been a reported increase in t3/t4 blessings
like, ive personally been getting way fuckin more
i upgraded a single trauma staff, boom t4 rending shockwave on gold
So, I've asked this many times, but I will provide my own anedotal evidence. I have only been rolling 370+ in the lat 3 days, and i have rolled 14/16 T4's
We know there is a tier (u sub 300) that rolled low blessings
I strongly suspect it scales up
If everyone has T4 perfectly rolled weapons, it either means players will get bored of the game, or it means theyre adding more weapons / content/ increase difficulty (or nerfs)
whether that's old and abandoned content or a framework for future stuff is unknown
there's also tier 5 blessings in the code that have been datamined
Holy, really. I haven't upgraded anything since the patch since I blew 20k on trying to get a decent autopistol. The pain is still fresh.
before patch 9 i upgraded like 12 autopistols on vet, no pinning fire
right after the patch i got it
i spent a week no-lifing this game for thrust 4 on thammer, wasted like 20k plasteel
thanks to roll-for-rarity mod I just blew all my ordo dockets on 370+s
patch 9 drops, one of my first gold consecrates, tier 4 thrust
(i only upgraded above 350, but still)
So having a high base weapon rating is also important to getting T4 ?
Either
- I've just been lucky, 20+ odd rolls in a row
- There's an item tier that is very near to absolute max that has high likelihood of T4's
- they changed something in the last patch (although this may be a coincidence, because I also changed behaviour since the patch
It seems like something that would be important to include in the patch notes. =/
from every single player ive talked to about this, theyve noticed an increase in t4s since the patch
Confirmation bias is a thing. 😛
If it's not a coincidence, then it's a huge change. At this point I'm surprised to see NOT a T4
I think we need to just keep using shitty weapons and save up 50K plasteel and wait 1 year. 🙂
Welp, time to go shopping. And I know my luck, which is to say, incredibly crappy, so this will be interesting.
I ran +30% ordo dockets for awhile just to pad the bank roll
Another patch change I have not seen discussed..... Slaughter stacks now instantly vanish when you switch off your sword.
I suspect they are slowly changing all the +power to dots effects
That was in an earlier patch, so people couldn't abuse stuff like Crucian Roulette
No, this is recent. I've been running Wildfire and I noticed the change thispatch
you could carry slaughter over on staff, and you had time to get 4 shots off and switch back
Now they immediately disappear
Oh, hmm.
Psykanium testing looks like the damage drops right away, so I suspect they are truly gone, and not just a UI change.
Mods can see other players builds? Wow
Usually when someone tanks the run, their build is atrocious.
Sometimes the bots are just better...
Vote to give bots three +3 stamina curios!
Can someone tell me what the appeal of the Devil Claw is? It feels like I'm flailing a damp tissue using it.
the damage is so low
its supposedly a horde wep ? and the parry move has some tricks to it
allows u to block boss attacks with 0 stam or something
the parry that is
Well it looks nice I guess
Claws situation is described with that almost drowning baby in a pool meme
is the mk5 the good dueling sword?
yea
what blessings and perks are you looking for

just got uncanny
uncanny shred rampage up to u
i'd probably say uncanny > shred/rampage
uncanny seems more necessary than the other 2 to me
gotcha
for science 😂
why is it that Cadian vets in particular almost always seem to be the worst to be matched with? had one on Damnation that shot a burster that spawned in right next to me while I was within the blast radius and then just said "fuck you" when I asked them why. they then ran off alone and ended up being pounced on by a hound and cussing us out for not coming to help them within two seconds of them being jumped
No cure for stupid.
because they lasted just as long as cadia did
@thick carbon Was this their build?:
nah, they had a bolter
I wonder if they had the same feats tho... =D
I mean if they are running trash or meme they are either incredibly good or complete trash
you tend to figure it out by the third doorframe
Prepare to disappointment
Tho I heard nexus + blazing spirit on trauma could be almost meta
like it holds up with warp flurry + rending shockwave
on trauma
Finished all the new Psyker penances, who should I do next
Uh
I saw that
yep, I will keep it until I have Surge blessing 😂
you mean this?
Guys w
what
is the strongest melee weapon for psyker?
Now that I have an almost perfect voidstrike
I want a good sword
so what do I pick? What blessings do I look for in melk shop
in case you want hord clearer use mk.5
illisi for hordes deimos for hard targets
if you want boss stabber use mk.4
I guess surviveability is priority
right so what other blessing are you looking for
slaughterer 4?
slaughterer/uncanny ,imo
I usually leave boss killing to my friend so I use mk.5 mainly
Psyker is not really a boss killer
mk.4 can oneshot mutant thou
With kinetic barrage they might as well be
Kb psyker still does more boss damage than most other set ups out there
good so far?
with perk should i re roll? and what is really the use case for the dueling sword
well, flak and maniac
is good
the blessings on the ds are mostly garbage
Think of it as a slightly less mobile knife with marginally better horde clear and ok ability to deal with elites
its got very good dodge distance and stam recov tho
thing with duelling sword and rampage
i htink u have to do push attack or something to procc 3 hits
any damage will do
otherwise rampage benefits wont happen
look at that 51 damage
eh its ok at dealing with small horde
uhh the blessings are garbage wtf
wtf is this
Im just gonna be honest
if u want same playstyle but actually effective
just use the deimos lol
yeah
i got these two , why even use the dueling
ye, it be like that
at lease we have more option than Sieana
I wish they make Roguelike mode like VT2
i miss their jank ass playstyle sometimes
chain lightning in critical is really fun
i dont think there's enough map variety atm for them to do the roguelike
since all maps are just existing amalgamations of each other already
ye, maybe in a years time when more content or someting
but id be down, chaos wastes is one of my fav things
this isn't an mmo sir
shush its got the endless grind of an mmo
can u imagine
"medpack on ping"
"DPS on my call"
"Reposition, he's transitioning"
"Shieldgryn tank griefing"
"ranged dps phase only, melee stack"
It would be glorious
mfw when "kill count in the thousands" was last tuesday because of how fucking powercrept our "rejects" are in game
The emperor protects
most I experienced was 6 but that was because endless swarm bug
we still lost that one in the end 
Difference between mark v and mark 2 dueling sword? The rest seem the same as v appreciate any info
idr cuz dueling swords are off meta
pretty sure one has actual slashes for overheads and the other has pokes
mk2 has much worse heavies
4 hit light
mkv has 2 stats that contribute to mobility instead of just 1 like the others
so it's better than them at being a dedicated zoom stick
you're still better off crabwalking with deimos though so it's big whatever

What does this do? Ive seen shooters get feared but does it not do anything for melee?
it does either nothing or close to nothing depending on the weapon it's on
the effecting range overlaps so much with the effective suppression area of a staff in use that it might do literally nothing
It used to be used because most staves had literally nothing else to put on staffs
but since warp flurry got fixed pretty much every staff runs that and/or warp nexus
I ran run n gun in that slot and to this day think it's the better alternative
(in a no flurry world)
and run n gun is bad
Which of these 2 perks would you keep on this surge staff?
My thoughts are maybe the crit hit damage... since the staff isn't very good against unyielding enemies
what's the crit delta with an 80 roll?
Nevermind, my friend kept the crit damage on it so I guess it's a moot point lol
He's gonna send me a pic of what the bonuses are
the tab screen is what you're interested in
yeah crit damage aint it
the reason crit damage perks are almost always bad is you aren't getting n% of the total damage a crit does, you're getting n% of the difference in damage between a crit and a normal hit
Yeah, but, unyielding damage on a surge staff is meager at best
it is, but you're at least getting 20% of it
and you get it all the time on unyielding
generally if I have to choose between my surge staff and brain burst vs an ogryn/monster I choose the brain burst
Unless it's a crusher
maybe
oh yeah, neither is very good
They went with 5% crit instead of unyielding on their staff
but the crit damage one on flak for example, is giving you 8% of 74
you get less than 6
points
Yeah, both suck... so I don't really think they cared which one they kept
of extra damage, and only on crit
oh it's 8%
fixed, but you still see the point
unyielding isn't your main plan but you'll hit ogryn sometimes just because of how surge works, and you get 66 extra points of damage on non-crit hits there
a t3 perk of an off damage type still gives over 8 times the bonus damage
of crit damage perk
lmao
yeah +crit damage is so insanely bad you shouldn't really take it tbh
its basically +weakspot damage
except rng based
Did they not change the peril breakpoints for unstable peril
also when did it stack 5 times
huh just a reddit moment I guess
He is looking at the old thresholds (and wrong ones even then) and the other guy remembers the old description saying it stacking five times
yeah no hes looking at the archetype thresholds I assume
ah theres an old description stating 5 times?
The old nexus one said five times
amazing
but it was 5 times stack of 4%? Now it's 5% every 20% of peril
it never stacked 5 times
Buy?
ew, no way
I never noticed before that this is actual servitor...
thoughts on a crit based void strike?
can be fun wit surge or blazing spirit
surge is the double lmb right or is it rmb too
both
Surge on voidstrike does in fact affect your charged shots. I have one with 5 Crit, warp nexus and surge. It's a very fun build, but I think the transfer peril/flurry build is better
also might as well point it out, if you crit, only the initial orb will be crit boosted, not the second one
My favorite part about surge is surging a barrel and instasploding the dreg hiding behind the barrel
also exploding your teammate
Why
Void charged shot benefits from Surge blessing
But not charged shot on Trauma
Is it the usual FS mess things up again?
havent played in a while, did the psyker penance for killing 3 elites in one perils of the warp explosion get removed?
Nah, it was placed in the redacted section and now only require 1
All previous penances are there
yeah was wondering
Well it’s probably more an issue that double shots of trauma would be too strong, and they’ll have to figure something out dormir.
private game pencance sweet lord finally
Then they shouldn't even made it possible to roll surge blessing on Trauma
priv game penances in game without /global or /lf channels ...
Do they really thought that "Yeeeah, people would seek after this blessing on Trauma" when it only applies to uncharged shots
It’s not particularly impressive. The crit dmg bonus on void is small. Surge is neat in theory but in practice is underwhelming (although the damage benefit is technically pretty big).
It's literally useless
CLEARLY the m1 on staves are good in their mind
Especially so considering that it's unique T4 blessing
my disappointment is immeasurable and my day is ruined
If it was possible to roll surge blessing on Surge staff
Since uncharged shots benefits from staff's bonus critical stats
Probably. The benefit of surge on your regular shots is pretty good, but under utilized
It would have been more useful
Literally sounds like every day in Darktide xD
surge voidstrike isnt completly useless. if you quell cancel correctly and aim in a way that gives you real benefit ( second shot goes slightly right or left of your first in horde or both shots hit the same elite) the overall damage output can be higher than flurry/transfer peril. but its incredibly more effort you gotta put in to make it work
It's viable but there's better, simpler options
transfer peril / flurry is easy to use always good. only benefit is you can be more "active" with the surge / nexus variant cause you dont need to keep up flurry stacks, so theres more room for mixed in melee
Tho at the same time you have to keep the high peril
i wish surge worked on trauma right click
but i think on trauma it would do even less. after the first explosion every non-elite in range is dead anyway. so it would have impact on elites only
and half of them flew out of the circle from your first explosion
Why tf can you roll transfer peril on trauma. Are there big toe weakspots no one told me about?
I think they are changing that to free/reduced peril cost on crit at some point
which is still meh when you need another blessing to make it work
Can't definitely say for every version but no
It never gave you any power at 0 peril
The Surge Staff has 3 uses:
- CC Groups of Elites / Specials if the situation is getting out of hand.
- Kill and Deal with Flak armoured units.
- CC Shooters so you can approach and kill them with your melee weapon.
People tend to use only the first option, but misstakenly thinking that Elites / Specials = All enemies at all times, no matter the situation at hand.
The Surge Staff is a tool to be used as a secondary weapon, not as a primary weapon like the Purgatus staff.
hue
itd be kinda op, basically 100% crit damage bonus every crit
I don't think so
eh the vet just sucks
Because it's still RNG based
100% crit damage bonus might actually make crit usable lmao
doesn't the trauma do like
50 more damage on crit
You can't be serious with straight face that i'd be OP
so +100% crit damage means now it does 100 more damage on crit
would make crit usable lmao
When blessings like pinning fire and slaughterer exists
except it applies to all enemies for all crits. if you hit 5 nonyielding snd 1 unyielding with an aoe crit that's for example 6 times the 8 percent. 48 vs 70 but every encounter. it's opportunity cost.
the way surge works now is that it gives a bonus damage equal to a normal attack damage.
whatever percent you want to call it
If a player spams surge and never kills anything they are just a glorifed stun stick the entire match.
plus 400% crit?
And yes those players do suck and are a limited benefit to the team
you see how op that sounds on an aoe attack?
I think you are overestimating how good crit is
wait
is this arguing for crit damage on the surge staff
because
im ngl
don't run crit damage on the surge staff
lol
anyone that thinks a 400% crit damage boost isnt overpowered smh
400% crit damage would make crit usable
do you even know how crit works in this game
LOL
400% crit damage would mean we would actually reach a usable state with crits. It wouldnt be +20 damage or some other garbage
lol itd be plus 400 damage
talking about trauma staff
For trauma? Well
Crit damage for trauma is (crit damage - base damage) * modifier
+400% crit damage is a whole 250 crit instead of 50 crit
yeah but these guys want surge to apply to trauma rmb
its a meme
Reaches about 40-50
this is hilarious
surge to apply to trauma isn't that big of a deal?
thats like
also I hope you realize that if its the same as voidstrike the 2nd strike isn't also a crit
plus 400 damage in an aoe blast so multiply 400 times every enemy in the zone
except its only on crit, which doesn't happen enough
and 400 isn't that big of a deal
moving goalposts
???
well your entitled to your opinion I guess
but
if you think surge on trauma would be broken well
math isnt an opinion lol
Math without knowing the equation is also wrong,so
is @spice veldt alive
its like 8 AM and im going to sleep
Even if surge worked on trauma RMB it would literally be worse than voidstrike surge
we literally have an example of surge working on rmb with voidstrike and its a meme
trauma would be the exact same, except worse. Fishing for crits, and when you get a crit the 2nd explosion does nothing because the first explosion actively either kills the trash in the middle, or knocks enemies away from the epicenter so the 2nd explosion does less damage
atleast voidstrike has built in 6 cleave limit so a 2nd ball can actually do something
put surge on surge staff so you can surge while you're surging
even ignoring context of trauma knocking shit away, math doesn't add up, 400 damage on everything sounds good, except it isn't even that good, 90% of trash dies to 300 damage, which the trauma can hit naturally, actually tanky enemies like maulers and crushers will survive an extra 400 damage anyways, it would be good in theory if you are critting constantly but thats not happening on a trauma





