#psyker-class
1 messages · Page 539 of 1
Voidstrike doesnt really do anything better then other staffs
Its a horde clear staff. That happens to be long ranged
It works best when hordes are already coming into choke points which is when hordes are already easy.
A staff which performs only really well in an easy situation makes it not an ideal choice.
Theres only a few situations ingame in events where i can think of a voidstrike being good. But its not like you cant just melee the horde anyways.
Purgatus is slightly more complicated in why its overrated.
I think its first of all worth mentioning in that purgatus is likely one of the “easier weapons” in the game.
when charge rate or blast radius are high
that's when trauma is good
since those stats scale hard
Purgatus doesnt need to be aimed really and is just charge it up and blast it.
Dodge backwards sometimes.
i don't think it's really overrated
it has infinite cleave and that's all you need to know
ik its bad but i had to
There's a bit more to have to know. Remember that the stacks can only be applied every 0.34 seconds or so per target and consider what that means for the proper use
Purgatus does get praised alot for its horde clear but its kinda a situation where melee weapons can do that aswell.
Best psyker staff is mk12 kantreal
Depends on the number of enemys and how spread out they are.
Purg effective area of effect is much larger than the stats say if you use it properly.
If you swing it rapidly, everything still gets full stacks
Even if your cone is like 120 degrees
so use purg until i can get a high charge rate trauma?
and whats the dump stat on trauma
Quell speed
unarmoured or flak as 2nd perk?
Base quell is extremely high even without quell speed.
I think the other stats are also ones that would be preferable to quell.
Warp res just leads to less peril generation.
Damage would be important for break points. The secondary action is fairly high damage from a base-point which means it should benefit more from it.
Charge rate means a faster charge of secondary action which can be criticial if stunning shooters quickly.
Blast radius should increase the radius of the stagger relating to trauma. Not sure however how it helps with the staff dealing damage outside the epicenter. Likely not that much?
Should I buy this to grab Opening Salvo?
Definitely not. Unless you desperately want t3 opening salvo on HH autoguns for some reason.
Buff HUD Improvements + HUD Tweaker = separate custom warp charge counter
Do you think blazing spirit is a bit underwhelming?
I mean maybe if it had a passive proc like every ten stacks it does a tiny explosion stagger dmg it would be very fun
Or maybe I don’t have good occasions for it cause I use fire stuff as well
And it does better job
trauma is favorite
maybe if blessings like slaughterer didn't exist or the force swords had lower normal damage
just the nature of soulblaze itself being very mediocre
70% of blessing is underwhelm or useless. They need to overhaul or huge buff most of them.
making it conditional on crits also sucks ass
I only plan to get the blessings.
I have hope that pskyer gets a dedicated melee weapon for dot damage rather then blessings.
Mabye with a future psyker sub-class
illisi could've been that instead of being power sword 2.0
it even has an effect that looks like fire upon hitting an enemy
If psyker ever gets a pyromancer sub-class then its atleast pratically guaranteed
And considering pyromancer is an actual discipline for psykers within warhammer 40k its not to unlikely.
This is probably just a joke from me, but what if we get that in the form of gloves?
Like, a pair of Force Gloves for PUNCHING! with a side of Warpfire
With its special attack being basically a blast not unlike a Purgatus basic attack
what is your favorite force sword right now? illisi feels great imo
Honestly, the Obscurus Sword despite it being overshadowed by the specialist weapons.
mk4 for lyfe
I liked the Obscurus's niche of being a weapon that can do either crowd clearing or elite killing, but the Illisi just does both well and the Deimos is on crack for doing so.
illisi
being able to fight groups of ragers with minimal kiting is nice
the fact that they changed the timing on obscurus' second heavy still bugs me to this day
Hey on a purgatus, which of these would you keep and which would you replace with what?
I'm leaning towards keeping the Unyielding as it's a 25% and I don't think I get much out of the 8% for trash.
Unless +damage also increases soulblaze damage I doubt it matters a lot, crit% is pretty neat on purgatus
However I don't know how +damage works on it so hold off on changing it until someone who knows answers
Sure thing
aw they fixed a parkour spot in silo cluster
Keep unyielding, groaners and poxies die real fast on purg
Either crit or flak
surge staff is so hard to play optimally
yeah the learning curve imo is tough
to actually get good value
the amount of peril u get too is kinda crazy but fair
What makes good use of the surge staff? Playing at high peril for crit chance?
for the LMB, sure
the RMB doesn't benefit that much from crits damage-wise except against unarmoured/infested
what are your thoughts on the surge staff?
worst tool we have
maybe on the same lvl as purg staff, looks fancy but doesnt do much
good dmg against armoured targets. but deals dmg to only 2 foes. stuns just 6. longest charge time we have. hard to impossible to aim when density is high
trauma staff does everything surge does but way better (except stunning muties)
trauma knock down on the big guys > surge stun. trauma can clear hordes just as good as purg.
I don't like it because of the cleave limit, but surge is pretty useful at stunning mutants
Do the small dogs in the hunting grounds modifier count as elites, and can the implosion from perils of the warp one shot them on damnation (or anything malice or above)?
yeah but muties can easily be dodged your oneshot with your deimos
from what I've been reading, the penance description uses 'elites' to actually refer to elites and not including specials
situations can get chaotic
lmao
I'd rather have trauma most times, but surge does have a purpose
?
the penance got nerfed down to only killing one elite, so you can probably just walk into an unhealthy rager or something and explode yourself
surge is fun and all. but trauma completly trivializes mixed hordes
Fair enough, didn't know if the "elites" terminology included basically all non chaff like some misc things do (like that one veteran talent) so I figured I'd check. Ty
don't worry; not even Fatshark uses it consistently
in the description of feats, they use it to refer to both elites and specials
at least, I'm pretty sure that every occurrence of "elites" in feat descriptions also refers to specials
FS hate explain things
challenge: use consistent terminology and phrasing (IMPOSSIBLE!!!!!)
Immeasurably complex.
Describe things vaguely and you can make up shit on go.
What feats should I have for voidstrike build?
What perks do most folks run on Trauma?
I'm having a lot of difficult with Psyker on Damnation. I main Ogryn with Veteran a close second, but can't quite seem to get the hang of the Psyker class. Any good guides out there? I always seem to be positioned wrong or using the wrong weapon/ability at the wrong time.
We never said you can earn aquila in-game, just that there is currency called aquila

I run +Unarmoured to one-shot dreg bruisers (450 hp) without relying on warp charges or warp unleashed too much
for the second perk, I like +Flak to two-shot dreg gunners
Thanks for the thoughts.
Hey Vox I'm not sure if there's a specific guide that I can recall -- I think Veteran's durability at range is hard to shift away from, and Ogryn has a lot of get out of jail free cards, so I can imagine why you feel it's hard. What kind of weapons and feats are you trying to run? Psyker has some exceedingly strong melee, I think Illsi is the easiest and most versatile. I think that generally Trauma is the first staff that might help you feel effective.
flak is always usefull. then either unarmoured or infested to ensure the low warp charge onehot on either of them
212113 or something like this i guess.
why 2 at first row
it's one of the staffs that can make general use of it because of the instant effect on cast
though you can stick with quietude if you're comfortable with it
i don't really think there's much building for voidstrike with feats at least, unless there are breakpoints that I don't know about
god bless the trauma for initial engagements https://streamable.com/s3ltw4
is this good
what staff u usin
I rarely find trauma in shop
@ornate hamlet they lengthened the i put delay after light 3 for obscurus and it fucks me hard so often. Every timei pull out my obsc i fuck up all match because of the timing on i puts fighting me all day long
What curio stats are the best?
Does Cerebral Lacs with 6 warp charges do anything other than let you two tap reapers?
They're mutually exclusive
I think you're thinking of Kinetic Flayer
Cerebral Lacs is the +25% damage from all sources.
Oh yeah sorry
deimos with unstable power, +25% maniac and warp unleashed
2nd heavy can one tap a mutant with a weakspot hit
yeah its the penis force sword
if you have slaughterer stacks you wont even need unstable power
u can 1 shot body with the heavy special too
illisi is better for horde but deimos is plenty capable if you have slaughterer
deimos for nutty single target and decent horde clear
illisi for decent single target and nutty horde clear
Anyone tried Blazing Spirit and Shred on Illsi for the luls? Just curious
wouldnt bloodthirsty be better for blazing spirit?
I don't know there's a "single target" staff -- it can be nice with Surge because surge is very bad against hordes/non flak enemies
I see illisi mostly paired with surge or gun psykers
you can pair anything with illisi tbh since it nukes hordes
but yea id go surge or trauma or void
Because of brain problems
I really want to like Void but I have not yet seen a compelling bild for it .
yes surge is most effective against armoured enemies
and cc
it can stun pretty much anything besides monstrosities
Works wonders on shooter hordes to
I guess because lightning=good against metal?
or rather, metal conducts so it does more damage
thats just one of those things where u dont think about it too much
I wouldn't worry about "going with" a given option either 🙂 Over 30 levels you have plenty of time to experiment. Unfortunately, Revolver is one of the few weapons that honestly is very hard to use on the highest levels of damnation. It can work on Low or normal intensity but it's exceedingly slow to reload. That being said, you may find you like or use plenty of stuff that isn't the traditional advice. For instance, I looove running laspistol instead of shreeder though it's basically objectively worse.
surge's RMB just does 150% damage to those particular armour types (flak and carapace)
no weird armor ignore mechanic at hand; just different damage done to particular armour types
though there's a general trend of our staff RMBs being decent against carapace (except purg)
Everyone knows the most powerful psyker build is Crit Chance Surge Voidstrike and you remove the RMG.
*RMB
I really hope they release some staffs with unique R1 R2s.
Which perk to change?
hmm, I personally don't find myself meleeing carapace enemies too much
could make an argument either way
if you don't have any stamina troubles, then I'd reroll that one
I'd personally choose to reroll stamina
damn, I think Ill never use it against crushers except in an "oh shit" situation so maybe its a good idea... since I have exorcist
yeah ill change stam, but to what? flak/infested?
@spice veldt do you run stam curio? I might keep stam perk just to not have to use stam curio
it's going to be used with surge staff specifically
Maniacs lets you oneshot mutants and dreg ragers on a headshot if you have max slaughterer and 4 warp charge stacks. Flak lets you oneshot scab ragers on a headshot with max slaughterer and 4 warp charge stacks, and 2 shot maulers with a bodyshot under same conditions
I run a stam curio yeah since I don't use kinetic deflection
I guess il keep perks as is, play test and then decide
maniac sounds better actually
I run a stam curio since I use kinetic deflection. We are not the same.
smh my head
imagine wasting a curio slot on stamina without needing to
Gotta get my sprints in while swinging
hounds modifier or an all psyker comp
What attack pattern do you use with Illisi on hordes?
Let's say for the sake of argument, this is a relatively try-hard Illisi with slaughterer and around a 370 roll with mobility as the dump stat.
to only hit heads, and avoid upward strokes, its basically heavy>light>repeat
Do you charge at all on hordes?
Varies, however
light spam is for positioning/trying to figure out what that angry noise was behind you
heavy -> light-> heavy for an excellent middle ground
heavy -> heavy most damage most danger
you can start with a light>light>[heavy>light] but you cant escape to a light>light again
Just to understand - what’s the benefit of charge on hordes? Doesn’t it one shot anyway?
cleave
the special makes your light and heavy have 10.5 cleave
for reference, lights have 2 cleave and sweeping heavies have 6
and it also increases the damage to all targets hit overall
if I can and I'm not surrounded
Gotcha
these are some numbers from testing in very ideal conditions
with a sample size of 1 for each
what is heavy qq spam?
it refers to when you do a heavy, swap off to another weapon to cancel out of the swing animation, and then repeat
thx
Q being the quickswap key, so two Qs representing that action of swapping back and forth
the 1st heavy on the illisi comes out particularly fast
and most of the lag is at the end of the animation when transitioning into another attack
you'll notice that the 2nd heavy has a slight delay before coming out when doing heavy->heavy
but the 2nd heavy will come out almost immediately when doing light->heavy
a bit cumbersome to do though
and I keep accidentally shooting my staff bolt when I do it
Its still decent just worse than the other options
Other than Antax and Force swords what even is the best stuff for Psyker.
The auto pistol can be good
I’ve used it on damnation and found it was effective
I don’t know how optimal it is, though. You definitely want pinning fire
Is it a bug that makes a psyker staff look like a different base staff? Or are people literally making a base Surge staff look like base Trauma? It's annoying to see a different staff and go, "Oh, it's safe for me to bring my Surge", only to see now there's two of us..
well no, and yes
wow just was testing exorcist based first on ur cleave numbers and exorcist is so bad it hardly procs more than 1 or two times against a hoard, thats 8% peril lol
nearly all psyker staff skins, unless explicitly, can straight up what you see is what you get
which is actually all skins in the game
so if the mk1 bully club was a psyker staff skin that is now what you see
or more realistically in this example the slab shield, rumbler, or force sword skins
every single docket skin has a different model to what they were actually based on, well replace slab shield with power maul
the tumbler skin is both for the rumbler and kickback shotgun
and what is seen is the rumbler model, and is still seen on the kickback
the power maul turns into the maul for the shield
and the force sword, didn't mean power, turns into the illisi force sword
exorcist has a weird quirk where it can't proc multiple times even if you hit multiple waekspots
unlike the other on-hit blessings
despite applying to all force swords
which makes it especially bad
now this would be a bug if there was literally a skin that didn't do what I specified
the mortis operative weapon skins, excluding the ripper gun
Then... a bug then? Since what I saw in the lobby was a Trauma staff. What I actually got in game was another another Surge user. I mean, things couldn't move for the entire game with two of us, but it's not ideal when I get games where there's also a Shield Ogryn and a shotgun vet. Everything is just going at a snails pace with that team comp.
what i meant by that statement is that if you saw the skin in the shop and it can be applied to different weapons, despite having completely different functionalities, that is what your gonna see
hence mk1 bully club for your staff, you will see an mk1 bully club
it would be better to chalk this up as an oversight
since altering the model is one thing
Ah, just checked the weapon cosmetics, which I don't think I've ever done. Yeah, someone dropped the ball on this, art direction or design. This should not be a thing.
if you wanna make it look worse
the mortis skins for the psyker are the only ones that actually work as intended
well also ogyrn's knife
the force sword and staff will match their respective weapon
yeah given that our current staffs are supposed to be from different families
I absolutely hope they will add more staffs to psyker
i want my peril glock
They only way you see a secconday/staff in pre game lobby VIA modding... also if ur playing pubs and hoping that a random is actually going to do there job with w/e staff they have you have way more faith in humanity than most. Just don't suck an ull be fine 🙂
So obscurus just refuses to let me chain attacks in a match.
Even non horde, it will cancel my heavy input and just not go, the mega fucked that light 3 after delay
fuck i love watching another psyker just SHITTING on stuff during gauntlet. hi damn 5 gauntlet and i died pushing 3 bursters with our zealots just blasting away with guns, and then other dies, and psyker going down tunnel with 5 snipers, and then rear wave gauntlet spawns 2 dogs, 2 muties.. flamers etc etc, and like 15 shooters down with the snipers
just fucking Elvis Stoyko all over the tunnel
.. and then blows self up. it was an epic way to end in a hopeless situation. my heart was bleeding.
does powered force weapon attack count for warp absorbtion?
Yes. Anything that causes peril counts as a warp attack
I have a confession to make
yesterday, I played gun psyker with a shredder pistol
I am ashamed to admit that it was the first time I felt truly powerful as a psyker
Its a pretty insane build although i dont feel weak running almost any real psyker build
Void/surge is when i feel weakest but i can still do stuff esp due to illisi/deimos
I'm your fool
Everyone's got their chains to break
Holding you
Were you born to resiiiiist or be abused?
tbf shredder is pretty cracked atm
Is someone getting the best, the best, the best, the best, the best, the best, the best
are there general blessings you want on the staves or is it case by case basis
I am deeply ashamed, and will flog myself daily in repentence
flurry is good on all of them, nexus is good on surge and purge. transfer peril on void. rending shockwave is prolly meta secondary on trauma but its just for group damage not personal
terrifying barrage is the general skip, since the staves that kill will suppress just by doing that. focused channeling can be a good utility pick
a lot of the rest can be traps that are worse than the alternatives, require specific setups to work, or both
I assume perks are case by case yeah?
sort of, quietitude is always good, warp unleashed is always good. kinetic deflection is always good, 6 stacks is always good, and you can pick ascendant blaze or kinetic barrage depending on build
oh by perks I mean stave perks
I also dont mind unarmored if you wanna make sure you can kill everything but its probably less important than the others
Hi psyker chat. Is the curio of choice for this class all toughness or should I bring health?
i personally prefer health on psyker but either works
any here play regularly?
Is it because psyker has low HP pools or what makes you prefer that?
psyker has more hp than toughness, its super squishy so it needs whatever helps it the most, i have ways to deal with shooters. and i personally donrt find the interplay between toughness management as integrated as with the rest of the classes
I see. That makes sense. Thanks for the advice
I prefer health as well esp withs how easy it is to just lose toughness/take bleed through
many enemies also deal several times as much damage to toughness
Although i take toughness regen on pretty much all my curios
I usually run 2 health one toughness but i might swap to stam/3 health
so the amount of "functional health" you get by increasing toughness is less
yeah toughness regen is amazing
on the other hand, toughness regenerates, and feats/melee kills regenerate it by percentage
Toughness all the way with toughness regen and toughness feats
so you're not only increasing the buffer but also the regeneration with toughness
though 150 hp cuts it very close to getting one-shot by a sniper (122.5 damage)
the other thing is that psyker lets you regenerate well while in cover instead of in combat which makes toughness less necessary for me
I like to play aggressively into the open
I run 2 health 1 +3 stam, with toughness regen on all
partly because I need to (trauma), and partly because it's faster than the alternatives
i do too, but if you are at zero you can recover easily, l;ess so with vet and zealot feats without needing to engage
and you can recover faster and have less downtime
and sometimes, you can just out-regenerate the damage and stay in the open for a while
getting stunned by ranged attacks to hp is also supremely annoying
Getting stunlocked by gunners is one of my least favorite things
I didnt know if it was something i was doing wrong (aside from getting shot)
usually happens if I was stupidly out of position
though there was one instance where three gunners climbed a fence behind me and gunned me down
or when I went past a doorway and a reaper dropped down from above, preventing me from retreating back into the doorway as I got fucked by a gunner and some shooters
Bruh
55 orange void staff crafted
And still no Surge blessing
Are you fucking kidding me

whats the base item level of the staves? how many were crafted since last patch?
Since the T4 blessing chance up patch
Crafted like 7
Doesn't even matter with base item level of the staves i think
Because 6 of them rolled T4
Issue is that they were all shit blessings like T4 Sustained fire
make sure you rebless the first slot with sustained fire then so you cant get it on the roll
taking one of the the pool still helps your chances of getting something you want more
I give up
Wasted too much materials at this point
Gonna roll some force swords instead
I thought people roll Trauma Staff for Surge, not Voidstrike
Oh wild
you sure did.
i got the funny vr headset are you proud of me chat
how good is corruption resistance?
i never heard it talked about but it sounds like it should be good on paper
you mean if u get a bad first blessing, but good base modifiers, to salvage the weapon reroll the first blessing so that the 2nd blessing is neither the original first nor the replaced first?
situational but useful
But worse than gunner damage resist and toughness regen im guessing
Which perk to reroll for 4th tier
no, before you upgrade, put blessings and perks you DON"T want on the weapon. that means it can't roll onthe second slot. then you can put the first slot back to what you want
if its a really high stat weapon or you're rolling for specific t4 blessings that is
good for grimoires or pox bursters or chip damage from pox hounds and poxwalkers, but in general not that useful. the only places i'd spec for it personally are 1. grimoires 2. hi-shock poxbursterpalooza 3. zealots with the heal from damage feat, because your limiting factor there is corruption
technically i suppose its also good against monstrosities that deal corruption, but i wouldnt spec for that either unless a mode comes out that spams multiple nurgles and daemonhosts
ok ty
Grims have their own corruption resistance, no?
corruption is very avoidable, except when poxbursters spawn next to you
ye, hence
noth: good for grimoires or pox bursters or chip damage from pox hounds and poxwalkers, but in general not that useful. the only places i'd spec for it personally are 1. grimoires 2. hi-shock poxbursterpalooza 3. zealots with the heal from damage feat, because your limiting factor there is corruption

i find it hard to deal with trains of poxbursters personally, can't shove the 5 behind the first one
true
when I tested warp absorption earlier, without it: I regened 8 toughness on force sword charged kill and a few seconds later 14 toughness. WITH warp absorption: I immediately gained 24 toughness and no further gains.
All warp absorption did was marginally increase my toughness gain and do it immediately on kill...
based on THAT test, I dont find warp absorption useful UNLESS you are expecting to get hit a lot in melee combat
but thats only melee...
Id say it functionally ONLY works on those, like your toughness isnt noticibly going to increase with force sword kills
my psyker buddy was arguing to me saying force swords regened his toughness
its pretty noticable if youre surrounded by a horde and swipe through all of them with illisi
he was kind of right and wrong
but i dont like using that feat personally
but if you swipe through without WA, you will pretty mucch get the same toughness within like 3 seconds
did you test in meatgrinder?
or in a match
in psyk
oh yea for sure
spawned it, turned off invisiblity, let it hit me
checked my numeric toughness
yadda yadda
ill do it agian now
73>79>87
without
did you drain your toughness all the way to 0? and did you toggle off the feat or switch to one of the other options
that will give you toughness too, but only if you let passive quell happen
use the top feat or right click and toggle off, unless you're specifically testing against passive quell after one empower with that timing and quietitude
ok that must have ben it
with essence harvest its 6 regened, no peril
18>41 with
yeah that was it
so I was mistaken
your first test still tells you the toughness is relatively equivalent, at least against one target. its against multiple targets where it becomes significant
force sword so strong... wtf
dueling sword has nothing close to that toughness regen EXCEPT that you can prevent getting hit in the first place
but... the damage isnt there
so the force swords weakness (getting hit more) is basically entirely remedied with warp absorption lol
I wasted so much plasteel to find this out oh well
all someone has to do to prove force sword supremeacy is to show a clip... get hit to 0 toughness, then force attack once... then do that with dueling sword lol
my psyker buddy was right this time :X
the only danger is peril overload
I feel like im finding out things that everyone else learned like 5 months ago
nah, fwiw they also buffed it by 50% this patch
@obtuse moth is damage a dump stat on force swords? breakpoints wise, IDC about muties one shots
idk, i havent tested much or used the calc
What's the ideal dump stat for a trauma force staff?
theres always breakpoints to be made, depending on blessings/warp charges/peril etc
Rfus peril resist or quell speed depending on style, or damage up to 65% if youre going for shooter breakpoints i think
Warp res is a dump stat for swords
It’s actively useful to pump peril high
i like high warp resist illisi tbh, low on deimos
My illisi has exorcist 2 & slaughterer 4
So I end up dropping to 97 after every other hit if I do charges all the time
If you can replace barrage with warp flurry 4 it’ll be excellent
nah very easy on illisi since it swings sideways through all heads
Not with illisi, I find
yeah but i tested in psyk
its super hard to proc
against standing poxwalkers
Huh really?
In that I never had a problem even
Maybe char height affects it
so you can empower again
honestly I tested it and it wasnt proccing
are you doing heavy light combo?
ill make them attack me
its pure horizontals
yeah
Cause in psyk I find it to basically amount to charge hit hit (exorcism) repeat
guess its a YMMV thing
ok
you are right
maybe it has to do with if they are attacking me
it makes heads easier to taret
I was proccing on every H>L combo
I usually swing a little high
well thats a relief, its not entirely useless
i dont have a problem on my max height psyker or min height psyker
you just need to find your center line for either
I got used to doing the high swings when blessings shared buffs from melee to ranged and back, and there was that power one based on successive weak spot hits
Cause that was super cracked
what do u all think of ascendent blaze + surge?
with slaughterer bonus
when I play surge staff Im like negative Damage on the scoreboard even with another surge on the team
honestly its probably my dueling sword
Surge isn't for damage, it's more for putting heresy on hold while your team does the killing as far as I know.
now that I see how much more damage force swords do
yeah but Im trying to maximize damage on it, just for the sake of curiousity
ab and surge are great pairing imo, esp with Warp Unleashed + Slaughterer + Unstable Power
ill have to try it
just learning to use ilisi should give me at least 20% more damage output
roll 80 damage, 80 crit damage, 5% crit chance perk, special/elite damage perk, T4 Warp Nexus, T4 Warp Flurry. Think that's about as good as it can get.
this staff is prob as good as Ill burn dockets for, but I do still want T4 nexus; or focused channeling lol
im considering just running flak/maniac and dropping the crit perk on surge
if you think about it, getting hit while casting and interrupting cast which means your flurry chain stops is indirectly reducing damage output
and since the cleave is so low, 6/7 theres a high chance an 8th mob will sneak through
increasing flak perk is the highest direct damage increase
Here's mine, just waiting on t4 nexus to show up. The crit hit damage is bad though.
yeah, im just considering running flak maniac instead of flak chance
Why would Brunt give this to my Psyker?
waste your plasteel on a rabbit hole build
Oh I snap bought it. I don't even know what a good build would look like. Having too much fun with an autopistol build currently.
How weak is the Kantrael 4?
surge staff makes me feel like Far Seer from Warcraft III
I know it's probably not minmax, but is MG4 usable at least on damnation?
yeah anything is
its more a question of high intensity, shock troop
where u have to kill a certain amount of mobs before they overwhelm u
Well, is it usable in the sense that literally anything is usable, or is it usable in the sense that it's likely to be effective and enjoyable?
honestly the vet forum might have more kantral 4 experience
thats just being honest
Ive seen a few psykers run mg12 to fill in a gap in the team comp
MG12 no doubt is good on Psyker; a bit niche, but good.
I don't think vet MG4 would be representative of Psyker's experience with it, given feats
I do
coming as a vet main > gun psyker convert
guns are guns, same fire rate/ammo/armor profile
I have finally completed every Psyker penance 
the only difference really is that Vets get +50% ranged damage and weakspot damage
I mean and the invulnerability to shooters
The 75% DR on while consistently holding up volley fire makes a huge difference in what you can do.
IMO
oh absolutely
but the guns are the same
I mean sorry Im just talking... I dont use any kantraels
That's why it's not a great comparison - if I can just stand there and mow everyone down and they can't damage me, the effectiveness of the weapon will be different.
man Idk
I guess I could try MG4 sometime as Psyker and see how it goes
I think the guns in this game are kind of silod as to the blessings
there are some you can swap out but for the most part they wont make or break a gun
yeah man... definitely
I mean fast fire rate can proc kinetic flayer, thats a build path, but I think the kantrael fires slow
then again you have 15 seconds to proc it
15 seconds of 5shots/sec is 75 shots
I'm not completely a minmax player; I don't need to be at the top of the power curve. but I don't want to be at the bottom of the power curve either.
Im hitting the copium pretty hard for force zweihander

what the fucK
I
I didnt know the heavy attack could be WEAKER
than the light atack
good fucking lord
that hurts my BRAIN
i cant stop laughing
the lesbian sword
The light attack is assassin and the heavy is vanguard, so they are meant for different things
I'm almost sure you can't hit more than one enemy with that light
Not the first one
The first heavy in the deimos is a diagonal slash
It's a bit of a shit system because it just tells you the first attacks of the combo and some weapons have mixed strikes and vanguards/relentless(es?)
But there is nonsense in the system
The chainsword's damage to flak is roughly the same on lights and heavies, despite the variance being a lot different for other armor types
And if the swing's damage affects the special rev's damage (which I don't know if is the case), then the eviscerator has no difference between using the first light or first heavy to rev, despite one being clearly slower to do
Antax deals better maniac damage on lights than on heavies, to my memory
Game's full of weird shit like that
No no you're right
I remember it being patched before
But the backlash against the "fix" was enough to get it reinstated
So its a feature now I guess
Bad game
oof lol
that cloud radius 
LOOK AT WHAT THIS TWAT DOES TO ME
Everything there was good
But the fucking base damage
could be wroth to jsut ewarn blessings
Based
I'mma bring this shit to a match anyway
Toothpick time
Is this decent or is it a bad dump stat?
Here you guys go
Issue Description: STOP Psykinetic Wrath triggering Snipers Has anyone noticed “Psykinetic Wrath” triggers Snipers? Ascenant Blaze, Kinetic Barrage, Quicken, whatever: all trigger snipers. No exceptions, period. It’s got me to the point, I don’t want to use it. Steps to Reproduce: Go to any mission with open spaces (for fastest results) P...
snipers are secretly psykers attracted to us using the warp

Quickplay is dead, I don't even have teammates to troll
You dont just queue for a particular mission?
No 
Every time I queue for missions I end up wiping because no one joins and bots are shit at doing basic tasks
In the meantime, god-tier hitboxes that nobody bothers fixing
Truly one of the games ever
idk makes sense to me
it literally works as intended
your sword literally hits him in the head
you just, in Chivalry 2 terms "Dragged" it
Im not really knowledgeable about how it works but from what I can tell: The hitbox of the sword matches the swing of the animation
Okay, I'll show the second light attack
So the first hitbox when you first swing is on the bottom right
darktide is fairly good at matching hitboxes to animations
which is near the enemies head
so thats why it hits first
???
the swings moves to the upper left
it didnt move strongly to the FAR left
and its also out of range
what blessing should i change?
Crosshair on the head, one diagonal slash doesn't hit the head but the other one that is a literal mirror does
yeah because the swing is out of range?
No?
yea i dont have transfer peril yet
in the mean time, could use warp nexus
kk got that
i kinda concede on that 2nd light
but the other ones are fine
weird
Rashad already had a similar issue where the attacks were prioritizing the body over the head
Notice how in this one. the swing starts from the bottom right. Now where's the enemy's head? On the bottom right of your screen. So the swing hits the enemies head first, because you "Dragged" your initial swing so that it hits the enemies head first. By aiming to the top left
It's understandable for this sword to prioritize the body due to it swinging from below, but making it that realistic to the animation also means the player will basically never get headshots on the weapon that is made for them
which is why players often aim above enemies heads
No they don't?
Thats how I do it on the MK III Power Sword
So I can hit a Crusher's head
Because the swing moves in a horizontally
the complaint is that hit behavior matches animation?
yes
And that it doesn't

On the same weapon
Its similar to Chivalry 2
every one of these looks fine
Its whats called "Dragging"
I did
idk looks like it shoulda hit his shoulder
If the diagonal from the right does that, then the diagonal from the left should obey the same rules and hit the body
Which honestly would make the weapon feel like ass, so it should prioritize the head like the second light
The attack didnt cleave because its something from Darktide's hit mass stuff
I think this might be an example of expectations formed from elsewhere (other games?) about crosshair deciding hit/miss
Like if your weapon couldnt hit pass a certain hit mass threshold
it wouldnt cleave
Nobody wants to do something like "aim way above the enemy head to connect a swing" during a horde
rather than the attack itself
which dueling sword is that?
Mk5
isnt that hte one with the assassin/strikekdown moveset
i wonder if its connected to the attack classification
much like how you cant cleave through a Carapace normally because of the hit mass of a Carapce not being able to be penetrated by the weapon youre using. Which in this case. The Saber in the video
Mk4, SAME FUCKING ANGLE
like in the mauler example, L2 starts from higher than L1, so it's actually completely reasonable that it would hit head while L1 does not
this is your first example of an actual hurtbox priority goof
Unless aiming at a mauler's chest with the Mk4 and getting a headshot is somehow realistic with the weapon animation too
Youre literally aiming FOR THE NECK
IT'S THE CHEST
OF course it would hit the Carapace hitbox
It literally is on the chest
Look at where youre aiming on the video xd
the plate located ON THE NECK
its part of the Carapace hitbox
I'm not even aiming at the neck plate, I'm aiming below it
psyker chat losing its mind to perils of the warp rn
It's not intended, it's a flaw in the design
which again comes back to what I said here: You wanna aim above the head if you want to hit the head with a horizontal movement attack
With the Saber youre using. Aim lower than where youre aiming
Even the neck plate doesn't work because unsurprisingly they didn't decide the neck plate was part of the hitbox
Im not sure thats a Saber youre using
like it's not impossible that some hurtbox priority settings are wrong (they admitted as much with rashad), but thinking where your crosshair is must delineate hurtbox boundaries is a bit ridiculous
Because the hitbox BOX isnt a bendy shape like the neck plate?
You do know hitboxes can exist as more complex shapes, right?
Like the hitbox BOX didnt buldge out that the shape of the neck plate
Hitboxes aren't always boxes
tbh i havent even noticed any hitbox isses
Like bruh thats obviously the hitbox not shaped bulging out. Like a complex shape. hence a BOX
not only that, but different hurtboxes frequently overlap, and the logic about what to do when that happens based on the circumstances when it's happening are what I think you're actually complaining about
Show a problem and the gang comes to excuse a billion details of how it's actually working as intended and it just needs a complex understanding of the meaning of life
if there's a legitimate complaint in there anywhere
There is
because it is intended?
There's no if unless one is painfully blind
Much like how the Scab Stalkers arent highlighted with Counterfire
chalk it up to warp fuckery
Which I do believe its intended
crit damage
been seeing quite a few psykers running duelling swords again in damnation
did something change or are we just bored of force swords
Eh maybe they just got bored today
it be like that
I don't know psyker lore very well, but I guess it's thematically consistent
It's also the only other unique melee they have
wish it hit one more target so rampage would proc normally
Claw is bad, chainsword is "zealot stuff", axes are "not psyker stuff", so dueling swords are what's left
ye
I think I've seen a total of 1 psyker running an axe in my somewhat short playtime
So are Psykers like mostly pirates?
its such an aesthetic sword but deimos just goes brr
nah
psykers are just semi evolved humans with space magic
and they love Sabers too?
but they are also a shining beacon of soul energy for demons so they often get possessed
dunno bout the saber thing
but it looks nice
Though from what I've read of psykers, gun psyker with a normal melee actually kinda makes sense
I also read up on classifications on psykers
yeah the cosmetic sets usually have the Claw sword as part of the weapon skins
but not the Saber
Something about psykers only channeling the warp in really necessary situations because no one wants to risk a possession in the middle of a fight
from being barely able to sense things to being able to talk over the galaxy
While the Darktide psyker is like "hold R to exorcise"
Psyker variations are interesting
Kinda like Dragon Age Mages. Which Im pretty sure Dragon Age copies the lore about Mages from 40K
i think darktide psyker is actually on the low- med end of class
Navigators are, like, super powerful or some shit
mind gps through warp
And even then people still get lost to random crap in the warp
Cool stuff
Establish character with huge power level and give them something they still have trouble doing
Indirectly establish how much of a threat the enemy is
ye, its great for lore stuffs for sure
I started taking warp travel seriously after I learned navigators are the elites and shit still happens
Lost in the warp? Just yell "such power" and the demons go away
good blessings for voidstrike?
not the Camelid racing Psyker again xd
I dont want to talk about Atoman culture for the 10th time
best blessings for trauma staff?
speaking of peril clear
so i found the dumbest way to do new penance for saving yourself with peril on F use
I made a sedition lobby so noone would join
and stayed at spawn, spamming that shit whilst watching netflix until all 50 uses popped
I think that if the game is canon, the player's psyker might be one of the most threatening psykers within their own power bracket
these new penances are dumb
The sheer ease of warp control is akin to that quote about fearing the man who practiced one kick a thousand times
He might know one kick, but should he decide to use it, you're kinda fucked
yeah, I remember one of my psykers quotes
on how easy it was to snuff out 'candles'
personally just hadnt discovered the true power of force swords until today
I'm still trying for the "don't blow up lol" penance, but I keep forgetting to play badly
Theres this quote from the Seer how some medicognisant (therapist I assume) told them that they're delusional. Which the Seer said they made em
go away"
in what way exactly xd
infested and flak iirc
and blessings, flurry and whatever the one that does brittleness
We're definitely at least one of the more powerful Psykers
So I start the match by overloading constantly and ulting, then end the match playing as I normally do and saving the ult for, Master of Mankind fucking forbid, actual necessities instead of squeezing one more purgatus charge
Flamer is going to deny an area? Flamer was going to deny an area, now they're denied their entire movement while I have free reign to shoot or burst it
i will say tho, mark 2 has a great h1 poke that stops dogs and ill prob still run it with trauma until I can ilisi or deimos a dog out of the air
Before deimos was a thing, Mkv was my go to for purg builds for its vertical heavies which were great for sniping elites
bad damage
its like the worst heavy of all the ds
i have to see to believe
The heavy pokes unfortunately deal less damage than the heavy overheads and also have a similar right-side swing problem as the Mk5's first light
i recall testing all attacks of all three marks, but my memory is not perfect
Somewhat understandable that a thin curved sword is worse at poking than slashing, but
Gameplay > realism and all that jazz
ty ty
damage comes from light spam crit but it still blows compared to charged force attacks
in the end antax is still best non force sword option for psykers imo
knife is decent as well but seems to be a mixed reaction for people using it
rashad now
idk i like my chainsword :)
then again thats only bc im using it atm due to new psyker character
Chainsword is ok
and i havent rolled deflector on any of my fs
u can check the calculator if you want
mk2 has the middest heavies
no you are saying its the same attack which indicates cleave, hitbox, damage, timing and anything else that matters to melee combat
a damage calculator isnt going to show that information, unfortunately
it does show damage and cleave
nah its utility lol
and the animation is the same its a stab
it literally stops a pouncing dog mid air with the safest poke of any of the dueling sword marks
its not for damage
that's incredibly situational
can someone explain how bloodthirsty works exactly? is it a buff that happens after you kill with special yeah? so how long does it last? one swing? a few seconds?
esp since you can dodge slide a dog

Do not listen to the people who have been in the psykhanium several times with the same weapon because they aren't in the psykhanium right now to reconfirm what they already know 
wdym poke 2 dogs
i mean the entire premise of using a heavy to interrupt a dog is sketchy in the first place
cool
works for the next swing in the next 5s lol if u miss its gone
thats a good staff sir
Still good
But come on, that would have been the highest possible rating
With perfect stats
ye, Id say slapping on infested and itll be great as a horde clearer as well
Missing 5 damage silly
why is everyone so crazy about getting it then? seems pretty okay at best
worth gambling?
absolutely
it used to be 100% crit for 5s but then it got nerfed
so its pretty mid now yes
well the old version certainly sounds fun at least lol
yeah the potential is insane
I don’t think this is a thing. Snipers are fairly common regardless. I play a Psyker almost every day and use Psykinetics Wrath all the time, sometimes as soon as it’s cooled down. Don’t feel like I’ve noticed anything linked to snipers. Though who knows what the ‘behind-the-scenes’ game logic is. Sometimes I’d swear the game spawns stuff behin...
so turns out this is a bug report thats been "acknowledged"
Worth buying or nay?
But does acknowledged mean that it's under active investigation or that they actually say it's a bug? From what I recall, deflector blocking bullets while reviving was "acknowledged"
Intentionally ambiguous as most things in this game
I think it just means, "To the person who reported this , we've read this post." Although I'm curious to try that out. Says 100% repro rate which I highly doubt
Is blazing spirit worth re-rolling the damage to maniacs on this for crit chance?
I haven't managed to reproduce it during the matches I played, or maybe the lads just nuked the snipers and I wasn't paying attention
when you read the "steps to reproduce" you realize this guy's just braindead
"I used my shout and 4 minutes later a sniper spawned! One of these things obviously caused the other!
the scientific method includes sound experimental design, his steps to reproduce show that shout causes hordes, every kind of special spawn, etc
"I did thing and 4 minutes later very common game event that happens regardless" is an enormous whatever of a claim
this goofball thinks sinks cause house fires
Man
every house that burned down in the past decade had at least one sink in it
What about the houses that burned down with no sinks in them
If my F can spawn snipers I need to hit it more often so that bad Vet players can get sniped more 
just use it off cooldown duh
F in chat to pay respects
Are Laspistol Gunkers a thing? Can anything good come of this?
Try it for a game or two
Ive tried a Revolver Psyker and despite being fun. Not efficient
what are the differences between the force swords
also can you just buy stuff from brunts armoury
just got this mean maxed staff but does it actually do less damage because of the stat prio?
someone said something like 76% gives an extra burn stack, its in the logs somewhere I think
aww most unfortnate
could have been so good smh
Lol, the force push on the laspistol has a ridiculous range
I'd say not, it's only 3 stacks which is not a lot of damage and it's overtime. Most things you hit are gonna get one or two tapped. So it would really only help with shooting crushers or reapers and the 3 stacks of soulblaze is really not gonna add up. Just kind of a shit blessing that doesn't work well with the staff

blazing spirit generally only worth with warp nexus, if you dont stack that your base crit chance is 5%
it works fine with quell cancel rapid fire shots on voidstrike with warp nexus and wildfire
If you want to spread 3 stacks around sure
Sadly, I don't have nexus on my void
its a wildfire/ab build
best class
void strike clears hordes just fine
kills groups of elites fine if you proc burning first then press f
so what value are you getting from the fire
you can fire them fast instead of needing to charge, and you get warp charges easily, and you can also play with 4 stacks instead of 6 or get them without needing to wait for feats to proc or brainburst. much more convenient for AB builds
and you get a sort of ranged purgatus build
its a different playstyle
I suppose
Generally I think what I said still stands
but if you wanted to go all into that blessing sure, you could do that
it also makes the weak aoe of staff attacks actually do damage since you're after the DoT and not direct damage
if you play it with wildifre, once you get burning going you get to keep it going
Can someone explain to me the details of how the game decides if Psykenetics Wrath will knock down enemies? Sometimes I will have 6 charges and very high peril and ult and poxwalkers will just be mildly inconvenienced by it
dont pox walkers have alot of stagger resist?
If you are near ledges or there is some vertical elevation the ult just sometimes fails to hit
I've also seen lots of mis fires on Wrath. Plays the sound and the effect, but doesn
tt actually use the power
Although most of the time you dont lose your ult when that happens
But... it's clearly got problems sometimes.
@feral verge it is done the one shot sword
I wanted to thank you psyker mains for always highlighting elites with ur markerlights for us vets 💪😎
i try my very best
he means the BB glow ....
i'm aware
you know what that means
about to start playing gunpsyker, yes ^^
Tip: Those perks you got are generally lame. But I would just switch the Crit Chance for Flak. Kinetic Flayer is the feat you want to run with anyway on Gun Psyker.
not bad
Deflector enjoyer
deflect deez
@runic nest much better to switch the crit damage to something than the crit chance. both because of how crit damage is calculated and the fact that crits do more damage on armor--aka you have a higher chance to do damage to armor including carapace
ye, maniac can be good too if you hate specials/ragers, especially mutants
I wanna make this a utility blade for blocking (I have 3 curios with max block efficiency) but, that tier IV crit is also nice.
trade it for slaughterer x}
I forgot I already have a good block blade
That can also work yeah
I just pick crit chance because Psyker already has Kinetic Flayer anyway
Bloodthirsty isnt that great unfortunately. The time it takes to proc vs the damage you get from Slaughter or other blessings doesnt really compare.
oops too late
Not entirely sure how important dmg is vs charge rate for surge staff. Looking at carapace for example it's like a sub 40 dmg difference, should I just take higher charge rate?
chartge rate better imo
Kinda what im leaning toward
but you can hit v, then hover over the stats at the bottom left and see what your values are
fwiw the crit chance perk is also nice on that green one
you do double the cc on crits
On paper it doesn't look that different with charge rate either, I'm just gonna test both in meatgrinder
I don't notice much difference in charge rate (go figure it's .20s), think I'll see how this green one rolls
I hardly feel much difference in charge with 3 stacks of warp flurry even at T4, either I'm stupid or this blessing doesn't help a lot for surge
in comparison its still pretty subpar to other mainstream options
but its definitely one of the better options out there
interesting
The 79% on the laspistol is enough to one-shot all shooters at a close-ish range with 4 warp charges and WU
I didn't check how it goes without WU tho
I endure the stability for the sake of it
6 charges gets me a better range and also breaks the 450 damage headshot on flak
So it's complicated.
Flurry affects charge time and by extension peril generation.
Your peril gen stat is how much peril you get from a full charge, AND how much you get for releasing (no matter how much you charged)
So Flurry makes the charge faster, and reduces how much peril you generate during the charge phase (by makin it faster).
If you charge full shots, it has a big benefit. It you short-charge it does much less.
At 5 stacks, you're basically getting 25% peril reduction on a fully charged shot (50% discount on the charge part)
Yea but I can't actually get it up that high, by 3-4 stacks i'm basically max peril and have to quell which drops stacks
I run 321113
Always at 5 or 6 stacks
I suspect Flurry is not AS worth running unless you run battery/tranquil
theres not much to choose from tbh
It's still a discount though
I'll see what that does after this mission, maybe I'll try it that way
Only have like 2 days experience as psyker so im sure there' s much im missing
theres only 5 blessings for surge and 2 of them are terrifying barrage and run n gun
Do 2 wrongs make a right?
i dont know what ur asking here
The only combo we haven't tried, maybe it's the secret
@untold spade Flurry is essentially a peril discount blessing, even if it's not huge, it's a bit more dps.
thats gonna be a probably not for me dawg

