#psyker-class
1 messages · Page 538 of 1
I would just buy a blue or green curio from the shop that's relatively clsoe to max health bonus
Personaly
kk then go for toughneess regen then more toughness/heath and stam regen
Even if it's not max level, the ones you have only have 1-2 useful perks anyway, so no real loss.
I'd say that's fine - some of it comes down to taste as well
That 19% health one isn't that bad
The +3 stamina is also OK
They each have one bad perk but you could swap that out
311112 or 312113 probably depending on if you want to horde clear or brain burst. if you have problems blowing up you can change from the second feat from 1 to 2. i personally lean towards using ascendant blaze to cover for how little the surge staff kills, and run it with wildfire/warp unleashed with a slaughterer+unstable power illisi so i can do 4 stack F's instead of 6 stacks
+2 stam isn't terrible, could be worth it for those perks
It's not so much about having the max of each stat, as having a curio where the perks and blessings are actually giving you something
Ty

First time ever Hadron gives me Tier 4 double perks and the perfect combo
oh thats pretty sweet, grats!
i know i was soo sad
but eventually we will be able to roll them wont we?
yea i can craft them thats why i was asking about the go to perks
no need to chase it anymore lol
i got it accidentally bursting ragers some months back lol
pick n mix happens if you long range spam BB using barrage on high difficulties fairly reasonably. spamming tag and looking over heads helps
And if your vets are slacking
thats sweet
my thoughts on wounds:
For this reason: Imo wounds are playing with the intent of failure, in a way. It's better to prevent going down in the first place, either with HP, toughness or even stamina for pushing. With more HP or toughness you are less likely to go down. With 1 extra wound, you need to go down twice in order for it to actually benefit you. Whereas toughness or HP will always be helpful. Typically in those games where you go down twice, the round is doomed anyway. Even on damnation I feel med stations are plentiful enough where + wounds are unnecessary
as for what curios i run: 2x hp, 1x stamina
smh
playing with hp and toughness is playing with intent of failure
just don't get hit bruh
thats why I run all stam
with toughness regen, sprint efficiency, stam regen, and sniper/gunner resist
Playing at all is playing with intent of failure
yeah, can't say i've taken any damage yet
almost 600 hours
have yet to be hit
Having a big toughness bar with Warp Absorption makes my brain produce happy chemicals
thats what they all say
Unironically I find stacking stam on Psyker to be useless because I rarely if ever actually need to block
you guys are just not playing at a high enough level where you need +9 stamina bars
Stacking stam is planning for your team's failure
Thank you for the wisdom, o' mighty dumbass
aw but i wanna block bullets with my funny sword till the end of time
youre welcome, i always try to help new inexperienced players
Just dodge the bullets instead 
Wearing a seatbelt is driving with intent of crashing 
ya know what really bothers me
why the hell isnt there a blazing spirit 4
for staves
cause it exists for force swords
so where the fuck is it for staves
it'd be a tad strong
why
we have ab with 4 stacks, wrack and ruin is 4 stacks
its barely ok rn anyway so just give it 4 stacks and be done with it
Usually you run AB with 6 stacks and AB annihilates hordes, wrack and ruin is poor because at that point you should just use a purg staff
usually if you just want to use SB you just use purg
Cleaves mass up to 6
Groaners have lower than 1 mass, cant remember what exactly, so it goes through more of them
I believe like 0.75 or wte
Hey guys...dumb question. Maybe it's just me and I'm just bad or something, but I've noticed over the past week or two that some of my brain bursts have been a bit inconsistent.
As in, I'll target a special or an enemy, use my left click brain burst, but then my brain burst "slides" over to a target next to the special or enemy that I was targetting.
It looks like I've locked onto my original target when I put my crosshair on them, and I've started my brain burst, so it appears that I've not "missed."
maybe its lag? not sure tbh
by slide do you mean you see the head of your target glow and then it moves to another target?
believe it or not builds that utilize fire can exist outside of purge staff and AB
wrack and ruin and kb is excellent with lots of elites because it has a cap of 31 stacks and you can easily get 24-28 stacks going in a horde and just delete it. is it situational yes, but thats why i take it with my shredder build to make the most of when i need to put the shredder away to bb ogryns and shit
i like my purge build as much as anyone but i would love to see SB not confined to a fucking purge box
i decided to humor melk (or maybe myself) and buy some staff he had to see what happened on a consecrate and i'm very sad it has the damage value it does
also, are force swords supposed to share blessings when sacrificed to Hadron? i've sacrificed a few t3 blessings from Obscurus and none of them appear on my Illisi
i use soulblaze all the time outside purge, but i generally prefer warp unleashed to make my SB/AB more effective, or peril resist to make more use of my staff
i havent found W&R more useful than the other two options outside of when i was leveling a second psyker and didnt have access to feats like AB/KB or good damage staves
this is much easier said than done with the way the curve is at the moment
yeah i know, but telling me to just use a purge staff really ticks me off
the specific nonlinear function that soulblazes scaling is on makes it hard to make non-purg soulblaze good without making purg busted
those are two of the best t4s on surge, and surge is a cc staff anyway. the perks bother me more tbh
i find is very nice on a shredder build where i can ramp that fire up to 300 damage per tick
AB works on any staff, it works on shredder too
strictly from an effectiveness standpoint those people are basically right
a lot of people just aren't equipped to distinguish between what's good and what simply doesn't matter because stacking power on shredder is good
as long as you're stacking power buffs the rest of what you do almost doesn't matter
i typically dont use wrack and ruin on a purge or ab build. but i find it very nice on low peril kb builds where i can afford to not take the extra 25% from warp unleased i typically wont be getting anyway
thats a way to make purg not busted since you can't stack power on purgatus the way you can on an illisi or shredder
the 10% you get for free is still better most of the time
sometimes
being able to pop 24 stacks of sb in a horde with 2 ogryns can eclipse that 10% on gun builds
except you can just pull the slaughterer sword out after putting stack on if you want
the way to make soulblaze good on non-purg builds is easy, they just need to change the function
i havent seen anyone do that in practice
you probably have, it's very common
i did use slaughter unstable illi on my shredder build for awhile, but ive gone back to knife, infinitely more defense and a whole lot of movement options to get my gun to where i want it to be.
not unless they don't swing with their weapon at all, i pay attention to melee vs ranged kills
there won't be many melee kills, what happens is everything dies to soulblaze
you kill 2 or 3 in front of you and slaughterer fueled fire takes the rest
I think you might just be asleep while you play
sometimes less than 10
Do sustained fire works on charges shot on the void staff?
it does but ima be real, there are better options to increase damage
it's not good
Its not terrible, but you're trading the consistent spam of charged shots for random bursts of damage that only matters against a few targets
it's not a second crit hit
it's a normal hit in addition to the crit hit
and the void staff doesn't have a high enough base crit chance to make it worthwhile
you lock yourself into Surge and Warp Nexus
with ranged crit chance perk as well
even at a full 30% crit chance, getting an extra normal damage hit isn't great
on top of that, the crit damage multiplier isn't anything to write home about, either
I did it, gamers
Heres one
that you're right
void only gets through 6 poxwalkers or 8 groaners
Also gets flak with that 6, but yes
anything else killed is via the AoE damage, which isn't much
extremely disappointing to learn
void having a mass-based cleave limit is so stupid
I have a question, I have kinetic deflection, I'm at zero peril, I have the Deflector Illisi out, but I still get in interrupted by random gunfire while trying to revive someone, what am I missing?
you can't block ranged attacks while picking someone up
even with Deflector blessing
ah ok, thank you
so, Melk gave me a curious thing. Question is, what's the best way to utilize it?
hope and pray that Surge blessing gets changed in the future
Shelf it in the hopes they buff it eventually
it's meme right now
sadge
its...
yeah its not good
people thought it might be meta way back in december when we only had like one guy with it
but once people got their hands on it they realized "wow this is kinda mid"
It looks great until you realize you're sacrificing infinite spam with transfer peril and flurry just to sometimes one shot scab shotgunners, bombers and dreg gunners
alternatively
actually nvrm
you would need a nexus 4
and it would need to be a trauma staff
I was going to say you could try making a blazing spirit staff but
thats a warp nexus 4 + Blazing Spirit trauma staff
I just want blazing spirit on Surge staff
Would be bad
im ngl
because of target cap
you could apply burn to 5 enemies at a time
Ehhh I mean even then its literally only burn on 5 enemies
Right now I feel like void is a tad subpar to the other options but maybe it’s just me
It’s pretty good in like throneside mishs though
being able to hit things at range is nice
and hitting things behind cover is nice as well
but it's not good up against sheer numbers when you aren't one-shotting them
does kinetic deflection work while reviving allies
that's one of the main reasons to use it
cool thanks
I mean rn basically
Trauma and Purge are at the top
Surge is kinda in this limbo ??? state (Some people love it others literally think its useless and comparable to the slab shield)
depending on how much you value the stunlock
and then voidstrike is consistently at or near the bottom
depending on where you place surge
Why does the new cosmetic set for Psyker look like a goofy cosplay attempt
Of trying to look like a Psyker
The one you get from doing penances
I mean the entire thing is like prisoner rags or wte the fuck so yeah
those are the replacement cosmetics you get from doing the not pain in the ass penances I guess
the really lazy part is the stupid torn material around the neck on all of the new psyker chest cosmetics
I think it’s the cape and the toilet seat cylinder around your head
Also big question
Why did they make the game far easier?
Did people just have too much difficulty doing missions or building things?
I dont think they made it easier?
I came back to playing Heresy and Damnation and it was WAY easier than it used to be
They did increase damage numbers no?
I also was playing with no build in mind for weapons in terms of perks and blessings
Force sword with surge
idk ik technically speaking theres better players now on higher difficulties
but I don't remember them nerfing difficulties
they buffed some weapons n all that but yeah
the new standard is basically hi 5 shock
I don’t think they nerfed difficulties
They just made damage numbers higher
Which made the game far easier
Did it?
Idk tbh I kinda brain off when I'm playing darktide so I kinda just kill shit until we either lose or win a mission XD
IK in general the playerbase got better and metas are better established than they were before
so it could be that
My teammates died constantly and I didn’t get downed once, rez’d all 3 thrice and I was dodging without a care in the world as if I was ice skating with orchestra music playing in the background, on Heresy and Damnation
like back in december the builds were kinda bad
we're definitely super power crept relative to launch
but yeah if you want to sweaty experience prob best bet is to wait for a hi 5 shock game
tho randoms in those gamemodes crumple
What’s that?
like I think I tried 9 ish hi 5 shock pugs and only beat it once
Hi 5?
I forget if I was pre-launch or post launch
but I did it with a daemonhost
probably post
The penance where you used to deal 100% brain burst damage to a monster in Heresy/Damnation
I did pre-launch, when a random shooting enemy could fuck you over by hitting the monstrosity
I did it against a Plague Ogryn meanwhile my teammates left me to duel against it and it felt like a breeze
Dodging in Darktide is WAY better than in Vermintide obviously
*gasp
Less punishing
dont let them see that opinion xd
plague ogryn was what I did too, kiting one of those around is probably the easiest way to do it solo
The better badge of honor is doing pre patch "Going Out with a Bang."
It was kinda funny seeing people strugle doing it lol
I hate that penance
Like I saw so many people here scream
I had a bonbon running in circles just after the hack event in the train assassination map
And shriek
going out with a bang is the only penance I still don't have
even worse before the patch
I did it by complete luck
Eh the psyker penances are kinda ass
just waiting on the actual private game patch
theres no way you will do it in a normal game
one of these days
Wasn’t it 5 pre-launch?
3
Pick n mix was 5 in 10 seconds
@fierce sinew they changed it to only be 1
That one I got by complete accident xd
WHAT
so you literally can go into a private malice game and blow up a shotgunner
call it a day
yes
yeah but I'm still not blowing myself up on purpose in a map I plan to finish
most recent patch
Why are they making penances such a snooze fest to do man
XD
can we do private matches yet?
I unbricked it
i did it when it was 3 🦾
we cant even do a solo private match
because last I checked we only have """private""" matches
Same
i procced the explosion with like 30 health left
which are similar but not the same
there were 3 shotgunners on me
and they expect us to do it on private games
I did it mid horde
I know I did the push enemies off an edge when it was still 20
if i waited any longer to blow up i wouldve just died for nothing
with the shitty social system this game had
now its 8 or something right
And dont tell me to "go to Discord"
The fact you have to use a 3rd party program to PLAY PRIVATE GAMES
I did all my penances with randoms lmao
I made my friends let me push a group of 2 shotgunners until we found a 3rd and blew myself up on them
THATS DUMB
telling people to make their own friends or fuck off is perfectly legitimate
same
Only took almost half the map
Ayyyy
or i did it with 1 friend and we were playing casually
but I suck at making friends
and i didnt have them help me
yeah but ON A 3RD PARTY PROGRAM??
@lunar hollow why aren't you carrying me through all my zealot penances reeee
the only one i kinda did with a friend was Just A Flesh Wound
get off of reddit and go outside
ON A 3RD PARTY PROGRAM??
it's not so hard
;-; but I use reddit while im outside
but we were playing normally and then i was like "yo can we run a low int heresy assassination" and they said yeah and we did it after 2 tries
yeah but ON A 3RD PARTY PROGRAM? Not like FROM THE GAME ITSELF
That’s like using shit as your deodorant
u never asked
also like 80% of them aren't made better by having someone playing with u
I mean I just think the design sucks
the blow up yourself penance is stupid
as is the "haha kill a boss with only BB"
The new almost blow yourself up penance is stupid as well
both are either complete rng or just a chore
this weird expectation that games need their own social systems is so silly
the new one is stupid easy
It’s funny and easy
Its easy, sure, but it forces you to play badly
It’s really not
its even stupider that it has to be done on a PRIVATE game. with the shitty social shit they have in game
I mean it kinda is
Its like the zealot 'stun the hordes with your nades, thats how you're supposed to use them!'
It’s not rng really
Nah man
The fact that it needs to be done on a PRIVATE game. Its a secret admittance that they know this penance is dumb
but they cant just remove it
Say you’re doing a penance, check if they listen, if not, leave and try again, most likely will listen, easy
I guess, but most pugs don't listen
Also you can just rush front and go blow yourself up that way
moving it to it's own category for the completionists to worry about is strictly better than removing it except for the cosmetics being tied to it
but I wanna 100% the game without making friends tho smh
completely optional private match challenge mode
I have the trouble of having too many friends so I can’t manage to play with all of them
Time management is not my forte
honestly you could theoretically dualbox this game or smth
I have too few friends and they're not hi5shock ready 
If only PRIVATE matches can be done Solo
might have to get a separate shitter laptop or smth and buy DT again and make a new steam account but like
have they moved up to damnation atleast?
they were still in heresy last time right?
if u wanna pay the toll u can do most of these dumb penances
Yes
this is the legitimate problem
all of my friends outside this disc are fuckin malice players
🎉
Oh no my friends are like heresy players
and they haven't touched game since like january
that's just missing game functionality, and to be fair they at least acknowledge that and claim to be working on it
havent played with him since late january
I think they could do damnation but idk
The problem with going on regular damnation is they turn into me doing mostly everything
Did they play Vermintide?
we did like 3 ish damnation game before they stopped playing so yeah
most of my friends havent even level 30'd a character
lol
none of us played vermintide
well me and another friend played vermintide for like a week before darktide launched
got all my classes to like 30 or wte
nah not spending money to unlock a cata dlc
It’s dirt cheap?
We did legend chaos wastes a few times
smh tell them to level to 30 man
what classes
thats what rly matters
one plays zealot
one plays bolter vet
and magdumps everything
dies of cringe
I went back to Verm, and let me tell you, its painful running cata wastes with 3 people, and the rando always being a WS Kerillian
yeah...
Those javelins hurt
First time I did damnation was with a 20 veteran because how baby easy the class is
I mean I kinda play this game as a brain off
haha power trip kill everything
type of game
GTFO tho
now thats where all the players looking for a masochistic hardcore experience go

You finnish Data?
All contracts complete on 5 characters...with 20 seconds to spare! =D
Took the game 30 seconds to let me even leave the score screen tho...are they ever going to fix this game?
Do you have to finish before the contract expires or as long as you start it
start the mission*
Not sure about the individual contract but u definitely do for the 1000 bonus for completing all 5.
If the score screen kept me longer I'd be out 1000 melkbux
at least
Hmm did they add a grace period to the contracts? It says I have 30 seconds left til the new contracts.
Hmm the timer reset to 60 seconds again...maybe I have to relog or maybe it's DarkCache mod?
Using darkcache is what caused you to be held up in the end-mission screen
yea relog
I think I have to restart darktide
Ahhh...but it's still better than 30+ seconds to log onto each character and load back into the Mourningstar =)
Very true
Even then, the time it takes between missions to cache the mourningstar is still faster than loading it normally
I can't believe I spent 2-3 months playing this game without mods and Armoury Exchange browser plugin...god that was an awful time checking the store on 4 characters every hour...
They should've released an app with this game to do that for you. =)
I would've paid $5 for the app...
Maybe more.
They wouldnt have managed to get it work.
What's the dump stat on Trauma, generally?
Quell speed, though really every stat is important for trauma
Now if Melk could give me stuff worth buying... =)
I'm set if they allow pooling Melkbux later...
not going to believe it
I don't call wrack & ruin a build... =P
and blazing spirit...lol
tho I guess it is...
meme build
it needs a bit of a buff
Someone mentioned Verm 2. I miss temp health and even though I'm not specifically referring to the psyker here, some of the mechanics (and...elephant in the room...how well Verm 2 runs vs Darktide, but that was the same story with Verm 2), I miss temp health, and I miss how powerful the classes were.
Example: zealot in Verm 2 vs the zealot in Darktide. I went back and tested it just because I was curious, and holy hell, Verm 2 with a zealot with low health with a bunch of temp health is, IMO, superior over the meta zealot in this game.
The relative power of Zealot in this game is automatically lowered by how common and powerful ranged enemies are
At least I can get health back. With the toughness system it's "will this bleed through my toughness even though my toughness is all the way up?"
I miss running a dangerously low health but subbed with temp health chararcter.
Yea that's a good point, there are a TON of ranged enemies compared to melee enemies.
Which brings up another point: what in the world is considered a ranged special vs a melee special?
Toughness can be shot away instantly by a couple of dudes with lasguns while temp health could take a few hits at least, especially from a horde
Hell on damnation one normal ranged enemy can wipe away your toughness if you aren't careful.
I mean don't get me wrong, the build I'm running with my zealot makes him damn near invincible, but it doesn't hold a candle to the zealot in Verm 2.
Alright Melk, where is my slaughterer 4 you big nerd?
that's pretty juicy
Now, don't get me wrong, I know it sounds like I'm taking a bunch of pot shots at this game, but I really love this game. There are some flaws, and it's really not super fair to compare to Verm 2 because...well...Verm 2 needed a lot of love before it got to where it had gotten.
Yeah I've gotta agree about the toughness thing on damnation
One regular mook shoots a 3 shot salvo, there goes 90% of my toughness
If the same mook shoots me again there goes 2/3 of my health
So I either need to stack a tonne of toughness curios to not lose all my toughness in a single volley or just git gudder
whats the basic difference between illisi and deimos, like when would I use one versus the other?
im about to spend plasteel on one or the other lol
Illisi is a horde lawnmower with pretty good damage even on tough targets through its charged swipe.
Demios is much more single target focused, with the traditional charged hit that freezes you in place then does a huge dump of damage
thx
Different people swear by both so I would probably recommend getting a white one of each
then I think Ill level deimos
And trying them in the psykhanium
I have plenty of hoard clear stuff already and only some axes for single target
Illisi is what I use cause I like braindead melee
I have dueling sword for that lol, even more braindead
When downing a special with deimos you'd use the light attack right? Cuz assassin type with more dmg?
for me it depends on the staff really
or gun
Yeah I think I like the Illisi cause it 2 shots (or less) pretty much everything but Ogryns, but I BB them anyway
As well as being S+ tier horde clear
the deimos can 2 shot crushers with the special+heavy w/ +25 carapace
I still pair it with a VS cause it lets me deal with hordes at longer range than any other weapon, plus the stagger and ability to hit enemies in cover is useful for entrenched gunners etc
its horde clear isnt bad either, just not as effective as the illis
surge + illisi is nice, where as fire + deimos is nice as well
trauma can do well either sword, void the same, and i do illisi + shredder for my gun psyker build
flak only
ah
it stuns everything else, and during a horde you should just switch to melee, as it only hits 5/6 targets max
hence the suggestion for illisi
or you can head pop things mixed into the horde
lol emperor just blsesed me after typing that,
I was iffy on playing surge but now i will try it
nice, barrage to crit
ranged crit damage > + crit chance, or another type of damage if you like
wow its easy to min max staffs... they have like zero blessing pools lol its a nice feeling
same with dueling swords after going through a power sword farm... psyker has been fun
surge is small yea, some of the others are bigger, but there aren't that many effective ones
Please, what are the best blessing for Purgatus Force Staff?
Thanks. Shame. Good stats gone to crap
like should you "never" stun hoard mobs?
you can, its just not effective
how does a surge deal with shooter patrols?
because of the cap
the 76% burn is only there to get an extra burn stack
you can live with out it, but its nice to have
they are flak so I guess they die faster
shooters are flak, so it can stun/kill them with the +flak
i would rather have +crit since crit causes stuns to happen faster/more often
but you can do unarmored
yeah but crit is so... rare
and I really hate shooters lol
I mean I understand what you are saying, Im just saying I think 25% faster killing dregs will be better than 5% of the time I Crit more
but u are right
sometimes MAXING crit is better
well when you're at high peril with nexus + 5% crit, you have a 30% total crit i believe so its not as rare as you'd think
I have a sword where I maxed crit, it has 50% crit
yeah but 25% vs 30%
thats what I mean
yea
like i said, up to you, just giving you the info I've been able to assimilate hanging out in here
I kinda wish I didnt have the flak bonus lol
so yeah it's not min maxed
itd be unarmoured/crit
wrong one
oh shite, second
this is exactly the wrong way to think about gearing in this game in general
Not really and it depends on the breakpoints
go ahead and look at the breakpoints
it's possible that 25% wont change a single breakpoint
so I could be wrong
but my mindset = how to solve problems
shooters are a problem
they end games
when your teammates suck
you need solutions
you are very wrong, go ahead and look at the unarmored damage and tell me what adding 25% of nothing gets you
in break point terms
Ok let me check
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
Whatever dude you said my "way to think about gearing" was wrong
you have a limited number of perk and blessing slots
and that's just dumb, Im testing this now regardless
and you're getting less value out of them by scaling small number rather than big number
and that's not restricted to surge
I don't mean to pick on you specifically, but when I see people in my pugs surging horde I wish they were a bot
would be more useful
I'm helping you and everyone you play with in the future have a nicer time
you aren't helping me lol My gameplay style is baked in lol
been gaming my entire life dude even if I wanted to I couldnt change it
if I can abuse you into checking breakpoints and realizing the error of your ways that's great, and if not at least you know you're trolling and that's better than nothing
and this is here now for anyone else to read
sry I don't have time for that, I talk numbers and data; and this is a psyker channel
Just tested and I'm 100% sure that the 25% unarmoured on Surge lets me hit breakpoints
best purg blessings?
nexus+flurry
you do need a high damage roll though, and peril/WU will help
ty ty
Hound mode here comes Mr surgey
what are the best 2 blessings on surge?
cool??
and which 2 perks?
I feel like I'm missing something because I can't find what soulblaze does
soul blaze is the burning you apply to targets
Oh okay, thank you
yeah idk about crit yet, crit is one of those things, you want to either have high crit % or you want to attack really fast, because otherwise its too inconsistent
and surge does not have high attack speed but if you get the crit chance high that makes up for it
Which staff should I build up?
crit helps apply stun faster
'right 100%; the 514 one
Full crit trauma coming up
what i get for replying to things in here while in a damnation
I never occured to me that warp nexus affected left click
No idea tbh, never used a trauma staff
Ok well u will like warp flurry way more than Surge
I figure giga aoe crits will be fun though
Surge doesnt affect the aoe
I tested it yesterday; it only affects left click
so yeah... its kinda pointless unless the staff is focused on sniping
affects both on void, but its still useless
I swear, I charge attacked like 50 times in the psykanium, never a crit; then I left clicked a bunch, crit crit
and surge doesnt double your crit; it only "adds" a nromal attack; so its like a 50% crit lol
So better off finding a warp flurry instead?
it sucks; yeah definitely; run n gun would even be better IMO
i have so many staffs ruined by run and gun lol
lol I just erased it off my staff but I could still take it over surge
its fun to run towards shooters and attack; cause of the suppresion; if there wasnt so much suppression itd be worse
man rufus I woulda kept the 4% crit; whatever tell us how it goes
This worth keeping and what should i reroll?
executor to slaughter 4 imo
if you wanted to reoll a perk id do the elites dmg, not sure what to, either unarmored, or maniac probably
insane roll
yea, drop unstable on it and keep slaughter, or you could drop deflector
melk finally pulled thru for once
don't waste a perfect damage roll on deflector
unyielding to flak, or carapace
aye'
maniac is already there, maniac to 25
i dont have unstable so ill just put a riposte III on it just to be safe guys
either way your replacing superiority, so you could always switch it later if you dont like deflector or whatevs but id do unstable personally
nah im fucking with you i straight up dont have an unstable tho
I think eventually you have unstable 4 on there and upgrade your maniac to +25 and then you have actual BiS single target sword
tfw rolled so many swords have both slaughterer and unstable 4 but never a base like this to work with
now i need an actually good staff to use it with
so whats the dump stat on surge?
I’ve struggled with that question. I think it could be either quell speed or warp resist, depending on your build
Some say charge time is ok to dump
depending if you just want to stun
I like setting up the surge for Crit damage, so for me, crit chance and damage are important
sometimes I try to shoot my Surge staff and nothing happens
is that common? Is it because Im moving?
the charged m2?
yeah
do you tap or hold m2
hold it until fully charged or so
does it just cancels the charge?
kinda yeah iirc
it could be my mouse acting up
idk it seems like im missing something
sometimes youll clip your stuns
there were times were i didnt stun enemies right in front of me
whats that mean?
but i sure as shit stunned the 5 pox walkers behind him
surge stun is finnicky with which targets it picks
do i eat the left one to have warp nexus for surge, and put it on the right...or eat warp flurry on the left?
quell speed being the big loss on the left. Idk what perks are best
i have like 0 earned blessings on surge, havent used it much. but been using it on high intensity 5's with illy sword has been fun
Babe it's 5 o clock what are your gunker loadouts
just playing surge tonight, I ffeel warp flurry is less useful but Charge rate is very important, both staffs have almost identical charge rates, so the first charge will be the same. chain charging surge is kinda weird to me, I think you should go Focused channeling + tier 4 warp nexus
either way my point stands; I dont find myself wanting to chain surgel; I dont SEE the value in chaining surge
never mind, bleep bloop
whenever I want to Surge a group I want it 100%; so Id rather be uninterruptable
which woulod use warp flurry well tho, no?
but I am a heretic at heart
Do you guys still use kinetic deflection when using a dueling sword?
i see the value in focused vhannelling too tho
honestly Id just put warp nexus on 2nd one, take off warp flurry; but im a surge noob
like at most I want to chain 3 attacks or 4
which you can already do without warp flurry
like with trauma? dude I stack all day
I chain cast trauma like a drum beat
but its different
but i see your point focused channeling could be better. whats the difference between focused channeling 2 and 4?
there might not be a 4; is there?
i have the reveal blessings mod; but loading up game now
so what perks best on surge?
it already does great flak damage
and it has a crit bonus, so more crit chance does amplify its strong point
crit damage isnt worth it IMO
since its only 10% and its like 100 damage bonus from crit
so its only like +10 damage or somethign stupid
focused channeling is t2 only
sure, why not; kinetic deflection is just nice if you don't run +stam or trauma
Personally I dont because I find myself going too high on peril and I can easily max my peril in other ways. Im also super good at dodge sliding... it's a playstyle thing. Do you have problems with shooters?
is this a decent base, stat wise?
got lots of resources just rolling good stat ones up to legend to see blessing
kinetic deflection (feat), not deflector (blessing)
which one is he talking about lol
The feat
kinetic deflector works with deflection though lol
yes
even with dodge-sliding, deflector is still useful
I never do
for being insanely out of position
deflector is awesome; kintetic deflection I dont personally like
i run trauma + stam so kinetic deflection doesn't have any use in my build
but for other staffs and without +stam, I'd pick kinetic deflection
so yeah.. depends on the build
was there any weapon adjustments for psykers since last patch
playstyle build etc
or was it all just penance stuff
what perk should i reroll here? Unarmoured is good right, maybe change ranged elite to crit chance? Or are both of these good, jsut reroll one to t4?
I also run the force swords which have a base block cost of 1.5
compared to duellies' 0.5 (MKV 80% def has 0.33 block cost)
Just noticed what looks like a big change in power mechanics
After getting slaughter stacks, I lose them all when i switch to Purgatus
it was all penance stuff and a buff to warp absorption
oh Im talking about push
Where can I find block costs?
thanks
i get guardbroken a bunch if I don't have stam
there are things in the game I know but have no words or data for lol, good block on dueling sword is one of them
well, nowadays it doesnt really matter with the illisi's existence
yeah thats how it is with powersword vet for me
the thing about warp flurry, if you only chain 3 times ever; then you only get 10%, 20% faster charges
so thats 15% faster charge net
how many miliseconds is that?
300 miliseconds actually
i just looked, its 2 seconds roughly per charge
That's not how it works in practice. If you want fast shots, you short charge your first few.
And Flurry reduces peril cost for surge
didnt think of that, thanks
Flurry on Surge is a bit complicated, because you choose your charge level of eachshot for a reason... so sometimes you need a full charge, and cant benefit
I will have to try surge 1 more time... the next hounds mission
but ya I would like to have a surge with "not-warp flurry" and see how it goes
It is my favourite staff for sure.
It just feels slow
if you're used to Flurry T4
new to surge, whats the benefit to full charge?
Damage, stagger
gotcha
its a 2 sec charge off the rip
i just want to know what perks to reroll on that surge above
You choose charge based on what you need to do - if you're killing elites, full charge. Stunning dogs/muties, etc short charge.
thats why I think I want uninterruptable charge on it
700 miliseconds of elevator music
do you want + unarmoured + crit chance perks on surge?
or?
so i should leave the tier 3 unarmoured and reroll the ranged elite dmg to crit?
I would skip crit in favour of damage, but it's complicated.
Unarmored is not really worth it
crit+flak
unarmoured kills groaners and dreg shooters in 1 shot, just saying
whether u want to do that or not is different
Also @crude cape thanks to the crit chance, LMB on surge is pretty strong.
(assuming you have Nexus)
I can count the number of times I've been staggered with Surge on one hand... although they are especially annoying because the CC was probably important if they got that close.
That said, I love Focused on Purg
I guess after a warmup, with warp flurry you can get your charge down to 1 second
Yep
thats servicible by a mile
You can't get too many in a row unless you get lucky with battlemed
But I beleive T4 flurry lets you get 7 full charges off instead of 6 on a full peril bank.
Obviously if you catch some quelling in there, it's excellent
I run 321113
Also you can safely fire *a full charge surge all the way up to 99% peril
you will only pop if you fire at 100%
ok i think 8% ranged elite dmg sounds trash...8%...
i would ideally want +flak, + unyielding or + crit chance i think.
So im keeping 20% +unyielding after testing a bit in meat grinder. And debating if crit chance o unyielding is better
unyielding is nice bc it works on reapers etc
also carapace is an option
bc surge can actually kill crushers etc
Unyielding I would think is not so great, compared to others.
Someone said "quell speed is dump stat on surge" and I really dont htink so now, because you need to buffer the warp flurry stacks and that means peril management is veyr important
Yeah that's wrong - you quell a lot with surge, or at least you can.
but I dont know the numbers
like with trauma 1.3s is already good so I dont have to chain
but surge needs it
its what i use as a dump stat, to a point. as long as its above 60 its more than enough quell
it's a linear percent boost to your normal quell speed it appears
Surge doesn't have a real dump stat, you'd have to look very closely at the impact of each on how you play.
I've played hundred of surge games and I don't know BPS because of how wacky the damage is.
dps?
i'm a quietude user so I like my quell speed
yeah after giving up the autopistol I found a new life in quietude lol
ugh, now that i have blazing spirit for trauma staff i gotta find a good trauma staff with warp nexus 4
what a slog
breakpoints
u can get away with like 60ish quell and warp res for all staffs
I switched to maniac because of how often I was tazing ragers, and +flak was overkill.
i use surge on occasion but i find it a bit passive unless i lean into melee
i find trauma just does cc and stun better anyways so i dont feel pushed to use surge in the first place
You just gotta lead the charge with it, I'm often at the front.
Im honestly only trying it because I hate Hound mode but its always on
surge is like the only 100% way to stop them all IMO
It took almost half year to have less blind mod ;w;
thanks downloading
is the left the fixed?
lol I know
@shadow wigeon on surge, inner tranq or warp unleashed?
https://www.reddit.com/r/DarkTide/comments/13b5vks/thrown_into_sum_with_a_couple_sticks/ thanks fatshark for the 5 sec on invuln
How does one salvage this
yikers
Take the Flurry sticker and make a new one
I hate surge staff, I build this one just in case it got buff and I'm done with it
LOL okay, are these blessing the best choice for a psycher?
yeah or decimator
that's the perfect bless for axe thou
but achlys is pretty mid
I wish my zealot have that axe XD
1++ lol
if i have t4 pinning fire is it worth grinding for t4 blaze away as well or is the damage increase not worth it
blaze away is t3 only
oh lmfao
its t3 only
ty
You should see the axes my zealot has. 😛
Welp she shit on my staff, but at least the sword came out okay
got deflector 4 on the next blue sword but can't replace it because lock system exists 
its ok theyre Maybe™️ changing it Soon™️
I don't like© the tone of your voice© when you say that©
if we yell at them hard enough lol //cope
honestly Id change infested to unarmoured, and change warp flurry for warp nexus;
In a game just now I was only really able to get 5 Surge charges off before max peril, then I could ulti and get maybe 2 or 3 more
so really you only get about 3 or 4 "50%" cooldown reduction charges
which equates to 3 or 4 seconds saved which is a lot
but its the cap from what I see
and it takes a while to get to that stage, 4 charges which is roughly 7 seconds of buffer time
3 shots is probably more realistic, than to try to spam it to get to max
like maybe warp flurry + focused channeling
then it takes 2 "pre charges" to get to trauma staff default (1.4s vs 1.3s)
Ill probably try surge one more time then shelve it until hounds modes back on
many thanks for the info
slaughterer
Dmg is dump stat right 
I wouldn't use that
less blind mod from other flamer perspective(me using mod watch other use flamer)
ive come to the conclusion that Peril resistance and Damage are the dump stats on Trauma staff, but ideally damage is high
Id be worried it couldnt roll tier 4 perks
Good. quell speed doesnt matter as much with transfer peril.
I'd go warp flurry and flak
sounds good
What are the popular gun psyker guns? (not counting shredder pistol. I dont like that one)
good question, i dont know outside of the shredder lol
You got shredder and las recon mostly
las recon?
I see some rock autoguns, revolver and xii but their performance is usually pretty lacklustre
surprising
ye
why the las recon
I think it was to mainly to procc burns and flayer more quickly
imo its a shit build but i do see it around
yeah just off top it doesnt sound too good
its just guns having no real good sync with psyker talents outside of flayer and thats meh at best
autopistol simply works because pinning fire and blaze away is pretty goated atm
will work with any class with access to it regardless of set up
yeah shredder is really somthing else, finally got a near perfect one on my vet and its really gross
i believe that, hopfully that'll change one day
Ill copium and say upcoming subclasses would probably have a psyker gun play one
they clearly did it in vermintide for all unique characters so i dont see why they cant do it for dt
because fatshark is being a silly goose with darktide
well i guess they also gotta remain somewhat lore friendly to an extent
even if the idea of 4 dropkicks of the imperium killing thousands per mission is already pushing it pretty far
yeh
lore wise all of our characters would be dead or shitting uncontrollably the moment the plagryn is even in vicinity
but gameplay its the easiest thing to 1v1 out of all the monsters
and can almost be a non issue against anyone that is a bit experienced in melee
Whoa, the zap staff can actually kill things now!
Is voidstrike still poor man's bolter?
no lol
We're playing as War Veterans with tons of combat experiences. Zealots who does not give a fuck and just charges towards enemies like its nothing. Psykers who can literally blow peoples head. and an OGRYN
Basically. All the personalities we play as are hardened people even before coming to Tertium
Then again
right plagryns tho, afaik wouldn't our characters be just equivalent to their table top counter parts, maybe slightly better
Imprisonment
We're pretty much playing as the "cut above the rest" Rejects
The ones who died aren't the ones that are available to choose as personalities. At least thats how I see it
Hell. The Loose Cannon has encountered Chaos Space Marines before.
Professional fought against the T'au once.
Cutthroat might be on the planet itself when it broke.
Are we talking about the insanity of foes we face again?
Right, beast of nurgle. Checkmate.
😂
yes lol
true, didnt think of that lot
quicken isnt too good with surge imo
KB?
KB would be solid
depending how much u BB, aura or lacerations might be something to consider as well for 15 tree
kb is good. but quicken isnt too bad as well. if you wanna go quicken you could ditch the 6 stacks and run flawer. surge isnt for the dmg anyway
with bb? it cant
rip
packwatch
what is better toughness or hp?
toughness until you get sniped
thought it was health
if you find yourself getting peeled by ranged enemies a bunch and you don't have trouble in melee, I'd just go for toughness
and you have fast reaction times
I get sniped a bunch but I still prefer toughness for peeking ranged enemies
oh and I guess if you get caught by crusher/mauler overheads a bunch
since their overheads now bleed into your HP even if you're at 100% toughness
hes recommending toughness
Yeah well health means you can live through snipers
and flamers
and bombers
and hounds
and and
Corruption
simply don't roast yourself
oh yeah? well if you don't get hit by normal poxwalkers you wouldn't need toughness
no one in my game drops medpacks enough for corruption from poxwalkers to be that big of a deal
I mean when shit goes down typically having extra toughness aint saving me
Having health doesn’t either
So at that point it’s just “eh sniper protection” and yeah
It’s like breakpoints but for me
Being able to tank a sniper shot at half health is always a funny
my rationale is that more toughness is not only for the extra buffer but better flat regeneration for fighting against ranged (from feats and melee)
imo its better to be all rounded rather than put all your eggs into the toughness basket
since there are a ton of things that ignore your toughness
+5% on curios and 90% toughness regen is enough for me to take 0 damage
so when u get sniped flamed bombed barrelled etcetcetc u dont lose half your health immediately
outside of not having flurry thoughts?
Not bad not bad
terrifying barrage seems mega ass btw
I don't find flamers/bombers to be that big of an issue unless I position myself in a shitty ass position willingly, though I also have the trauma staff I suppose
and ground fires from red barrels don't eat your toughness
only ground fires from flamers/bombers do
they just target your HP directly and leave your toughness alone
well yea thats all barrels
health lets you mitigate the damage of the long list of all those things that sap your health directly
whereas toughness just lets you uhhh not take damage from normal stuff better but when u do get hit you get nuked
i already dont get hit from normal stuff with just +15% from curios so its kinda overkill for me
ranged enemies are more annoying and harder to dodge
much less counterplay against ranged enemies
i second this
idk i dont think a +50 toughness is a game changer
like sure gives u more ranged protection but then u have nothing against all the things that nuke your health
the tradeoff for that slightly better ranged defense is not worth it to me
I don't find bombers or flamers to be an issue except on specific maps or because of my own actions
snipers are the only things that fuck me with regards to health
can deflector eat sniper shots?
nope
makes sense
unblockable like crusher/mauler overheads
well yea but its not just those its poxbursters snipers barrels vomit grims blahblah getting accidentally hit by plogryn
I don't get hit by those often enough to warrant picking health (except snipers), and against attacks that deal extra damage to toughness, you are able to regenerate more flat toughness
the only times I've gotten hit by bursters are when I accidentally ult into their direction and give them stagger resistance
again, trauma staff
i dont either but i still run snipe resist so when it happens i dont just eat shit
toughness stacking just seems like unnecessary risk when you can be more balanced