#psyker-class

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crude cape
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ya this sounds kinda nice lol

spice veldt
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heavy specials are big damage

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and the increased cleave is generally more reliable for staggering enemies

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and I usually prefer slow, massive damage attacks over fast, medium damage attacks

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and just the damage output of the illisi special being busted

crude cape
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so charge, heavy maybe attack 1 more time, dodge +push, charge, reset?

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is a good general attack flow? with illy?

spice veldt
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just spam dodges

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if you can time your dodges and dodge sideways, then you should be safe

obtuse moth
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do you take excorcist for more special spam?

spice veldt
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look at dem swings just miss

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no pushes or anything needed

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just dodge sideways

lethal lagoon
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No, even with special spam, I have trouble keeping high peril personally.

spice veldt
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I personally don't take exorcist because I QQ cancel often

crude cape
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QQ cancel?

spice veldt
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so the "repeated hit" condition gets interrupted way too often for me to use it

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as in swapping to another weapon and back

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to anim cancel out of your swing

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activating your special also breaks the condition for exorcist, so I dislike it even for illisi

crude cape
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ah

obtuse moth
spice veldt
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and as far as I can tell, it can't proc multiple times in a single swing

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last time I checked

crude cape
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is deflector still good on illy, or do you take a 2nd dmg blessing

obtuse moth
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you just follow up with a light attack horizontal and you can immediately activate special again

spice veldt
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i prefer a 2nd dmg blessing but go for whatever you want

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as long as you've got slaughterer, everything will be a-okay

crude cape
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whats your 2nd blessing

spice veldt
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i like unstable power

obtuse moth
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personal choice, i forgo deflector but i also play all 4 classes

lethal lagoon
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I swap deflector and unstable depending on my mood.

crude cape
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what would 2nd best next to unstable power be

spice veldt
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bloodthirsty or uncanny strike

obtuse moth
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depends on playstyle

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both of those are good

crude cape
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gotcha

spice veldt
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I'd probably take uncanny strike over bloodthirsty because of the stagger increase and killing crushers/maulers

obtuse moth
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executor is honestly fine on illisi too since its a head swinging machine

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not ideal but it works

spice veldt
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too bad that it's a repeated hit condition, and those blessings never proc multiple times on your first swing

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I forget if normal hit blessings are able to proc multiple times on the first swing

obtuse moth
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yeah, its not for someone who uses specials in their horde clearing combo but for anyone else its fine

spice veldt
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even without specials, the condition will get broken by QQing

obtuse moth
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you shouldnt need to push on illisi

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hmm does slaughterer not drop with QQ?

spice veldt
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nah

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only repeated hit blessings get dropped

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since swapping counts as breaking the chain

obtuse moth
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i think most people don't qq, if you qq or 2-1 then you may have other requirements

spice veldt
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not QQing feels terrible even if you're not using it offensively

crude cape
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wanna make a trauma build to use with illisi, still gotta get a decent base for each lol

spice veldt
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since swinging with melee applies a slowdown that goes away when you swap to another weapon

crude cape
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haven't used trauma since launch week when people said it was bad

spice veldt
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same with bomber nade stuns

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swapping to another weapon allows you to immediately dodge

crude cape
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is this base trash? what am i looking for?

obtuse moth
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h1 l1 combo is fast enough that i dont bother

spice veldt
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damage is my dump stat for trauma

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as long as you have 60% damage (assuming no warp unleashed)

crude cape
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dump stat dmg, woah i have this too

lethal lagoon
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Getting a decent trauma prior to the warp unleashed change was ass, you HAD to have unarmored +25 and flak 20-25 for certain breakpoints. Now it doesn't matter

spice veldt
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and you only need that 60% damage to oneshot dreg stalkers (360 hp) without +flak or dreg bruisers (450 hp) with unarmoured

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charge rate and blast radius are the most important stats on the trauma

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because of how insanely hard they scale

obtuse moth
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quell speed is my dump stat if i'm using the peril resist feat (quell by killing things)

crude cape
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so is that top one alright?

spice veldt
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yeah seems fine

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if it's your first few traumas, go for whatever seems ok

obtuse moth
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some people use warp resist as their dump stat if they use it to farm peril

crude cape
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top better than bottom bc of 17% higher charge rate?

spice veldt
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yeah

crude cape
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cool, alright ty

spice veldt
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for reference, the charge rate on trauma scales from 2.5 seconds to 1 second (1.3 at 80%)

crude cape
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last one for the night i swear

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i just upgraded this, rolled t3 slaughter

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i dont havbe t4 deflector or slaughter learned, so when i get one i guess ill re-bless (probs w8 for slaughterer)

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this is pretty good right?

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the +1 stamina is kinda bad, but i dont run stamina in curio

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so its not the worst

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and i have the 25% dmg to maniacs which lets me 1 shot them with the heavy attack. I can re-roll it to anything but i think 25% maniac is BiS

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basically: this is good enough i can stop on my deimos sword and make other htings for now until im ready to grind for PERFECT weapons, right?

spice veldt
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seems pretty fine

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my ideal deimos would have the warp res as the dumpstat, but it's whatev

crude cape
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mine i guess here is mobility

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which is dodge distance right?

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finesse is crit dmg?

spice veldt
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sprint speed, dodge distance, and for the deimos in particular, dodge speed

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finesse is weakspot/crit dmg and attack speed

crude cape
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real bad to be 62 mobility?

spice veldt
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hit [v] and hover over the stats to see what they do

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62 is fine

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since the deimos has a higher dodge range than the other force swords

crude cape
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ok

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i wish that stamina was flak dmg, carapice or unyielding tho

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since i use it often for those kind of targets to poke them or special them

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since i rock it with purgatus

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its funny the blessings seem so important, but the perks are some of the highest numbers on anything

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25% is a fucking lot

obtuse moth
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ya but damage, cleave and stagger vs every single type of enemy is way stronger

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some of the original blessings were stupid, same strength or weaker than perks while also requiring conditions

devout sentinel
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guess I'm running trauma now whatthefuck_heresy

spice veldt
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slaughterer also being an OG blessing

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just that shit like precog exists

quasi pier
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OG blessings you say?

crude cape
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so i rock a wound curio, i know some say its bad but i feel like i need it

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but for the other 2...

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i cant decide between 2x HP or 2x toughness

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i lean towards toughness, bc theoretically it regains more often and you get more value out of higher max

quasi pier
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If you go down often more than once between med stations its a good choice until you improve at not taking damage

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Eventually you'll know the right time to not use the extra wound ๐Ÿ‘

crude cape
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on t3s im fine, but t4s ya

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what about 2x tough vs 2x hp curio tho next to a +1 wound one?

quasi pier
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Hp and toughness I would run either that has the best combination of perks personally

crude cape
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so basically both are equally good?

quasi pier
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They more or less equal the same thing. If you take a lot of chip damage in melee then the hp can mitigate that more. Toughness is good for getting out of bad spots with shooters and reducing the amount of chip damage you take to begin with

spice veldt
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i'm a toughness stan, though I have issues with getting fucked by snipers

quasi pier
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Also with psyker 1 hp curio definitely helps with corruption mitigation

quasi pier
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Wounds forgives you for taking too many guys, Hp let's you take more hits, toughness helps you not take damage or less damage from hits

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The reason I say take either based on the perks is because it's a major PITA to get all the perks you want on curios, and the difference between toughness and hp wasn't enough for me to trade a bad perk or two for

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Getting stamina regen and toughness regen on either toughness or hp is better than only having one of those on either kind for example

crude cape
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ok cool

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i hate to ask this now, but naturally...what perks?

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block efficiency seems ok on deflector + peril blocking right? toughness regain? maybe hp %?

devout sentinel
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gunner resistance is always good

crude cape
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ah ya

quasi pier
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Yea if you use deflector block efficiency is ok, but you shouldn't be blocking that many ranged hits to be honest

fading patrol
quasi pier
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Stamina regen and toughness regen are the most important on every class imo

crude cape
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doesnt it help like blocking a big group while ressing maybe?

quasi pier
crude cape
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ah shit

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i kinda noticed earlier tonight now that you say that

quasi pier
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For that reason I stopped using deflector, but it can be good offensively if you do it right

ocean cipher
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level 12 so far, what feats should i be using

crude cape
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did they also make BB targeting through railings better?

ocean cipher
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im using 330000 rn

devout sentinel
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max hp curio with corruption resistance is nice to stack for grim missions

quasi pier
crude cape
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im noticing it

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if you never choose grim melks missions

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is there any reason to do grims

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gives extra...ordo dockets?

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lol

spice veldt
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gunner res is meh because it only affects gunners and reapers

quasi pier
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Supposed to increase emperor gift rarity, but no I ignore grims

spice veldt
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reapers getting stunned by a single bolt LMB, and gunners getting stunned by the middle of BB or with the RMB->LMB (or also with a bolt LMB)

left geyser
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Hey Peeps, Prospective Psyker main here. What should I absolutely know about the class before committing to it

spice veldt
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force swords have infinite dodges so abuse that, and we have a low base stamina of 1 in exchange for having the fastest stam regen delay of 0.5 seconds

quasi pier
spice veldt
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bring your melee skills from your other classes and you'll be fine as long as you abuse the infinite dodges of force swords and our fast stam regen delay

hidden crystal
spice veldt
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blocking not really being the big thing with stamina

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but having more pushes

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and being a bit of a buffer if enemies do hit you if you're not inputting frame-perfect pushes so you don't get your ass guardbroken

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more pushes are always nice

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I'd stack stamina if ranged enemies weren't such annoying bastards solely for pushes

crude cape
spice veldt
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if you don't run trauma and/or +3 stam, I'd just keep on running kinetic deflection

left geyser
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okay okay, I'm getting this all so far loregryn

quasi pier
left geyser
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What about weapons/blessings and feats?

spice veldt
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force swords have slaughterer

crude cape
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does pushing stage 1, but not the second part take stamina on force swords?

spice veldt
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the "stage 2" push is called the push-attack

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the stage 1 push is just called a push

obtuse moth
spice veldt
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pushes always take stamina

hidden crystal
crude cape
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gotcha also one thing im unsure of is, how often do you guys use the push attack on force swords? i tend to spam normal push more

spice veldt
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but on the force swords, it costs 1 bar compared to other melee weapons which might take 2 bars

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I barely ever use the push-attack, though that' s partially because I use the trauma staff

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I dislike pushing enemies away from me if I can help it

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and it's only single target

vestal raven
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Does the 2 shots on crit for voidstrike only affect the primary fire?

spice veldt
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so it's very niche

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affects the RMB of void

quasi pier
spice veldt
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it's only the trauma whose RMB that it doesn't work on

vestal raven
spice veldt
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I'm not sure since I haven't personally gotten it

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people seem to have mixed feelings about it

crude cape
# quasi pier Push attack on every rager you see

i tend to either try to light attack the air, then heavy attack head poke them for a 1 tap as they come up to me with deimos, or just special with deimos against them. or BB if im further away

spice veldt
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I wouldn't push-attack ragers unless they're not alone and/or too clumped up

crude cape
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ya maybe if they're mixed in

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i could see it

spice veldt
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even with the obscurus, I preferred to just special their asses

quasi pier
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Yea with deimos if you can put them down in 1 hit without taking damage that's preferable. Although if there are 3 at one time, then still push attack if your staff doesn't Cc them

crude cape
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special is nice bc it stuns them, but stuns you too

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if i can get away with it, and have 3-4+ stacks

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deimos 1 shots with the heavy poke

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no special needed

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just gotta get used to light attacking the air first, then heavying

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bc if you try to light attack them, they'll just hit you while you do the heavy. so i dodge back, light attack then heavy poke forward again into their head

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that heavy poke is 1k+ dmg, tooltip

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its kinda nuts

hidden crystal
left geyser
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What are the important differences between the Staves? are they the best weapons to use in that slot?

crude cape
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maybe my issue is im spamming normal push 1-3 times

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instead of just doing that sometimes

spice veldt
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using a staff is important particularly for toughness gen since two of our toughness feats revolve around warp weapons

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well, I suppose essence harvest revolves around BB, but there are feats for warp charge generation

left geyser
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Roger

hidden crystal
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It can't stagger a Mutant (but then, nearly nothing can) or a Bulwark through its shield, but there's been a few times where there's three Crushers and staggering a couple of them for almost no peril is pretty effective.

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Note that they do have a brief immunity to being restaggered after they get back up again, so you can't completely stagger-lock them, but it's a really useful way to buy time/space if you're swarmed by tough elites.

spice veldt
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purgatus is a smaller zealot flamer, voidstrike is a projectile that has 6 cleave when fully charged, trauma is an explosion like the ogryn rumbler, surge will stun like 6-8 enemies or something

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I'd use whatever staff you like

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but I recommend not using the trauma staff at lower ratings

left geyser
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Okay cool, So there isn't a clear "Use this one"
Noted

spice veldt
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because that staff has pretty hard stat scaling

left geyser
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roger

crude cape
# hidden crystal It can put a Crusher on its butt even at Damnation; it's worth using if you need...

gun using psykers are rare, but do exist. can look up gun psyker builds. In fact an Auto pistol psyker build is extremely strong, but basically need pinning fire blessing on the auto pistol. For the most part, staffs are the most used thing. They're all pretty viable and have different roles/focuses. flame(purgatus)/void staff/trauma = horde clear, lightning (surge)/trauma being CC based. trauma kind of being a mix of the 2 categories its in

spice veldt
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I personally dislike the voidstrike and surge. Not because they themselves are bad, but because the purg and trauma have infinite cleave, which makes them a bit too good to not use

crude cape
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voidstrike has infinite cleave, no?

spice veldt
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on the outer radius it does

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but not on the epicentre

left geyser
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I'm running Psyker to support my Zealot main Friend, The Zealots recommended the Surge to give my friend some breathing room in a horde. Do you agree with that idea?

spice veldt
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surge isn't going to give you space if there are trash enemies around

crude cape
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when i fully charge void, it makes a clean hole in any horde at head height

quasi pier
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I think until heresy or damnation that voidstrike is potentially the best, mostly because the density of enemies and specials isn't high enough at low levels to let the other staffs shine

spice veldt
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void's epicentre can only hit 6 poxwalkers or 8 groaners max

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and the outer area does doodoo damage

left geyser
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My Intention is to go to Damnation when I'm ready

spice veldt
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and the problem with void isn't against groaners/poxwalkers

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it's when elites and other enemies are mixed in

crude cape
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did they nerf void at one point?

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i swear in the past

spice veldt
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because that 6 cleave gets eaten pretty quickly; e.g., a single Scab Rager will eat your projectile

crude cape
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it was infinite

spice veldt
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not sure

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I know they tinkered with its peril generation when they buffed the trauma's peril gen

crude cape
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im having fun with purgatus + deimos combo right now

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but i do sometimes get eaten up by ranged groups

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i cant get close to

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across a balcony or something

spice veldt
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but voidstrike has a weird behavior where it randomly ignores its cleave limit

crude cape
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not sure how to best avoid that

spice veldt
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and just deals epicentre damage to every enemy near the projectile

crude cape
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deflector helps some

left geyser
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I like the look of the Purgatus, Though my friend has commented before that it makes seeing what's happening in the horde a litle rough

spice veldt
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i'd just dodge-slide into shooters or something

crude cape
spice veldt
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most maps have decent enough cover to run around and whack shooters

crude cape
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the hp bar mod will let you see the horde in the flames

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by their hp bars

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it helps

left geyser
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Awesome!

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Thanks

crude cape
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also people here told me next patch they are adding some sort of option or tone down of the flame effects to address this complaint

hidden crystal
# crude cape gun using psykers are rare, but do exist. can look up gun psyker builds. In fact...

Suspect you meant to tag Hoadus rather than me, but I do like running gunpsyker.

I tend to run a marksman build with either a Kantrael XII or Vraks VII with Ghost and Between the Eyes (gives massive resistance to ranged fire if you can chain the headshots) - and yes, while I should consider Vet Sharpshooter, I can't be bothered to level up another character, and Veteran wouldn't let me combine it with a Deflector Force sword to give even more middle finger to ranged enemies.

quasi pier
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I also thought that the cleave was infinite at max charge for void, but I've only used it a couple games in the last, uhh few hundred hours of gameplay

crude cape
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i have to say...

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seeing like 100 hp bars stackong on top of each other...especially if you catch a horde just coming in

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and seeing them all melt in the flams

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is REALLY satisfying

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much better than just like...stop firing and being like "oh ok any left?" bc you cant see shit lol

devout sentinel
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that sound it makes when you pop heads in a incoming horde ๐Ÿ‘Œ

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with void

crude cape
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also helps you pick out like a stray mob who pushes through the stagger to get close to hit you while holding it

crude cape
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i miss it a lot

left geyser
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Definitely getting that mod

crude cape
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i havent been using void recently but it was my most used for a long time

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the mods are a bit of the pita to download ngl

spice veldt
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voidstrike is also the only staff where you can't start a sprint while RMBing

crude cape
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its a bit convoluted but once you figure it out not that bad

spice veldt
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which sucks if I want to spam sprint-slides

left geyser
spice veldt
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just gotta drop folders into a particular location and write the folder names into a text file

devout sentinel
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you need to copy the name of each mods folder and add it to a .txt file

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it's easy

left geyser
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Ah not too bad

cold geode
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install exe to mod database file, run it, install framework to mods folder, drop mods in mods folder, add new lines for each mod in mods text file, and respect the mod order instructions that come with the mods

left geyser
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Anyone got a quick guide on hand?

crude cape
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also I recommend besides HP bars mod - the end game scoreboard mod. auto perk re-rolling mod (once you get to later game and start rolling perks infinitely for a specific), "Numeric Ui". and "auto block on chat and alt tab". mods. those are the ones im using. Just downloaded them when i came back this week to play again and they're small but also kind of game changing

crude cape
left geyser
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Awesome

spice veldt
summer prairie
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Get Darkcache if you have a gpu with spare ram

left geyser
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Knowing how this game runs I'm not sure I have spare Vram XD

cold geode
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lol

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you can run msi after burner to get those stats if you want

devout sentinel
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what level 5 feat do yall prefer to run with trauma?

cold geode
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ab is nice, you can toss fire a lotta shit

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i have a trauma setup with blazing spirit and whatever they are calling warp nexus now, +ranged crit 5% + ab, fire everywhre

spice veldt
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I like Quietude

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Trauma generates a lot of peril because of its fast charge rate combined with its inherently high peril on charge

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I think the surge and trauma have approximately the same peril generation, with the difference being trauma's faster charge

ocean cipher
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what staff/sword should i be using for l15

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thinking illisi+trauma/voidstrike or deimos+purgatus

cyan notch
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thats fine

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illisi + anything is a safe combo

ocean cipher
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alright

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didnt wanna use illisi purg cuz no st

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also pushspam is good on staffs right

cyan notch
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theres no push on staffs

cold geode
spice veldt
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the wording was along the lines of bringing them closer, at least in my memory

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since they currently have different peril% generated at this moment

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unless there was another patch that toned down voidstrike's peril gen

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I forget

cold geode
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yea, trying to find it now

summer prairie
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I think they only changed the activation cost, not the charging

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activation is equal

spice veldt
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1.0.22

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ah right the activation

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the pre-patch trauma generating like 25% peril on cast

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with today's quell speeds, I wouldn't mind such peril generation

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and I think the pre-patch voidstrike had the same peril generation on RMB as the LMB on cast

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or at the very least, I couldn't tell the difference in my early hours

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I should stop being a little bitch and should grind for a 0 warp res trauma

ocean cipher
ornate hamlet
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Let's see how well I can block...

near wyvern
ornate hamlet
astral lark
ornate hamlet
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I want to test it on that

astral lark
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maybe a daemonhost

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or the assassin boss

ornate hamlet
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I don't fight DH unless I have to. I would do that on an Ogryn. Assassin Boss? I better be using my ranged for the minions.

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Because an Illisi is not the boss killer

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This is designed to be a horde/mass shooter utility weapon. Not something I would apply all tactics to.

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That, and I prefer the 60% health

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Since all I do are hi int 5 and shockgaunt hi5

spice veldt
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though I'd trust myself to be the one aggroing the captain over my teammates

ornate hamlet
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If you get DH on Hi5 Shock Gaunt, you're team is fucked anyway.

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But then, I don't really run with others. I PUG hi 5+

wet belfry
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I will actually ask this if you do trigger a dh in hi5 shock gaunlet pls just let urself die

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Dont drag the daemon host to us so that we take corruption damage, struggle to kill specials.

astral lark
wet belfry
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Of course what im saying is situational. But apart of situational awareness is understanding when to let urself go.

ocean cipher
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can i get a staff tier list

astral lark
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eh its going to kill two

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unles the dh is killed

astral lark
wet belfry
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Whatever so long as i can keep dealing with specials

summer prairie
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I wonder if it will despawn if you drag it far enough back and then die

cyan notch
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it despawns after awhile

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ive had it disappear when i was kiting it before

ember hornet
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if you pull a daemonhost on hi5 shock simply have a hammer smh

ocean cipher
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should i use trauma or voidstrike with ilisi

spice veldt
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i like trauma

ember hornet
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trauma if you want to melee more imo

spice veldt
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it'll certainly set up kills better for the illisi than the voidstrike ever will

ocean cipher
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my problem is trauma charges too slow

spice veldt
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i assume that you're not lvl30

ocean cipher
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14 rn

spice veldt
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trauma's charge rate stat scales from 2.5 seconds to 1 second

ocean cipher
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boutta hit 15

spice veldt
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compared to voidstrike's 1.9 to 1.6 seconds

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so at 80% charge rate, trauma charges faster than voidstrike

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I usually recommend people to avoid using the trauma until they're a higher level

ocean cipher
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so voidstrike until i can get a trauma with decent charge?

spice veldt
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sure

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though once you hit lvl 15, you should unlock the purgatus

ocean cipher
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dont see why id use purgatus if i have illuso tho

spice veldt
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purgatus' advantage is the infinite cleave

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with illisi, your cleave is going to get eaten by melee elites (though it'll still go through a fair chunk of them)

ocean cipher
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if i was using purgatus wouldnt i want a deimos

spice veldt
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if you want to fill in that single target gap

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I personally just bring the illisi regardless of the ranged I bring (though I use trauma all the time)

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I suppose you're going to have trouble with ranged at early levels

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and purg's cloud radius stat affecting its range

ocean cipher
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i like having a single target and a horde option

ember hornet
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Illisi has fantastic single target performance

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and you also have BB

spice veldt
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illisi's special having good stagger is a part of what makes it quite busted

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since you can stagger ragers out of their combos

#

and if you spam light-specials, you can just continuously stagger them before they can ever get a chance to ever hit you

ember hornet
#

you can also 1 shot flak ragers

spice veldt
#

I don't think I can do that without +flak on my particular force sword

summer prairie
#

not without slaughterer

ember hornet
#

yeah without flak maybe not

spice veldt
#

at least against flak, the deimos/obscurus has another edge with their situational special

ember hornet
#

with unstable and flak it's 2 slaughterer stacks

#

1 slaughterer stack does 1300 ish

spice veldt
#

huh

#

time to test my force sword to see if I just have bad memory against scab ragers

ember hornet
#

scab ragers were like, 1 of the things I could fairly reliably 1 shot

spice veldt
#

with +maniac, I know that I could one-shot dreg ragers with enough slaught stacks

summer prairie
#

doesn't seem very reliable when you have to be at max or close to max peril and 6 stacks

ember hornet
#

that's how you play psyker

#

so I'm always max peril and max warp

summer prairie
#

uhuh

ember hornet
#

that's how you play illisi psyker anyhow

spice veldt
#

at least for the purposes of illisi, I'd prefer low peril

#

just so that I need less brain power to manage my peril

#

just activate special, press LMB

#

repeat

#

really takes the breath out of me to do something so taxing already

ember hornet
#

yeah Idk, I found high peril only was extremely manageable especially after quell buff

spice veldt
#

the particularly annoying thing about force swords is that you can only quell after your swing finishes

#

unless you QQ

#

which is fine, but QQ is a little annoying to do sometimes

ember hornet
#

the only thing is sometimes I would blow myself up after over excitedly jacking too much

spice veldt
#

I'm not kidding when I say that I'm too lazy to do that

ember hornet
#

lol

summer prairie
#

I also always ult when it's up

ember hornet
#

half the time it felt like I would proc quell on kill anyways

spice veldt
#

yeah I usually just swing and pray for battle meditation to proc

#

which does happen reliably against groaners who get fucked up by an unstable + slaught illisi

summer prairie
#

kind of pointless to stay at max peril in every situation only to hit some situational bp

ember hornet
#

it's a lot of breakpoints

summer prairie
#

it's not

ember hornet
#

it is

#

plus it buffs the hell out of normals

#

illisi lights are like a lawnmower in hordes too

summer prairie
#

they are that regardless of what you do

#

you are just farming overkill

ember hornet
#

plus 33% DR at max peril

spice veldt
#

at 20-ish peril with 4 warp charges, unstable, and 5 slaught stacks, my special-heavy deals 1.3k damage to scab ragers, barely away from one-shotting them

ember hornet
#

I have flak on mine so it's a bit easier I guess

#

Idk for me I like to keep all my buffs maxed and peril is the only resource to manage when you are primarily melee psyker

spice veldt
#

I can only dream of a +flak +maniac illisi with unstable

ember hornet
#

but yall probably think I'm whack cause I run it with quicken and DR feat

#

and toughness curios

summer prairie
#

do you take communion too

ember hornet
#

yeah

spice veldt
#

quicken is the whack part of it to me, though I do see how it's useful since my trauma fulfills that similar role

ember hornet
#

to me it's just easier max warp charge generation and a huge stagger I can use multiple times a minute

#

I would never use quicken as a staff psyker though

#

basically it's just a build for purely abusing the fuck out of illisi lol

cyan notch
#

average power sword vet

ember hornet
#

I did this when I got mad about hammer nerf lol

cyan notch
#

that doesnt make sense

#

they arent even the same thing

ember hornet
#

no they aren't

#

it was a fun factor thing

#

hammer became a lot less fun for me and I was like fuck it I'll abuse a broken weapon

#

and happened to roll a near perfect illisi so it worked out

#

I'll probably go back to void when I play psyker again though

#

popping heads too much fun

late yew
#

I reached that point with psyker when i have all decent saves and deimos and illi

ocean cipher
#

just hit l15, what feats should i use

late yew
#

So i only can aim for farming t4 blessings

ocean cipher
#

gonna be using illiso/void or deimos/purg

spice veldt
#

communion if you don't BB often enough to maintain warp charges

ocean cipher
#

what abt the first two

spice veldt
#

aura is always nice for the CDR, though I'd prefer communion unless I'm at lvl 25 where there's another feat for generating warp charges without having to BB

ocean cipher
#

atm im using 330000

ember hornet
#

I would say quietitude and warp unleashed

spice veldt
#

lacerations is a bit too situational

ember hornet
#

yeah

late yew
ember hornet
#

for 3rd pick from the top 2 depending on your playstyle

#

I like communion personally for worrying about warp charge stacks less

#

but it depends on desired playstyle

ocean cipher
#

purgatus doesnt seem suuuper good

#

not like everyone says it is

ember hornet
#

not yet

#

you need higher level

ocean cipher
#

heres my roll

#

warp unleashed or rack and ruin

ember hornet
#

yeah so when you are higher level burn stacks will go up

#

and burn dot will do much more damage

#

plus increased range from cloud radius

spice veldt
#

though the damage isn't the good part about it but being able to just spread it absolutely everywhere

#

and through everything that's not a shielded bulwark or a wall

ember hornet
#

I'll let others comment on current wrack and ruin

spice veldt
#

if there's a mauler inside that horde, they're gonna get roasted and toasted, though it'll take time for the ticks to accumulate and do their work

ember hornet
#

what's max burn stacks on purg btw?

late yew
cyan notch
#

15

ember hornet
#

yeah so 49% burn is probably 10ish

#

which is like, half damage potential

cyan notch
#

nah

summer prairie
#

The only stat purg needs is cloud

ember hornet
#

12?

cyan notch
#

its not linear scaling

#

you get 11 pretty easily i think

spice veldt
ember hornet
#

that is a good table

spice veldt
ember hornet
#

ah

ocean cipher
#

wait purg doesnt have a void blast

spice veldt
#

nah

#

its LMB is a higher stagger version of the RMB

ember hornet
#

what's the stagger like on the left click

#

ok yeah that makes sense

spice veldt
#

less soulblaze applied but you've got a good amount of stagger on it

ember hornet
#

can it stagger trappers?

cyan notch
#

yea pretty sure

#

idk if consistent tho

ocean cipher
#

kinda likin purg/deimos in testing'

ember hornet
#

purg deimos is a solid loadout for sure

#

read through the guide that arcotash posted

spice veldt
#

at least in the meatgrinder, the LMB seems to consistently stagger the trapper

ember hornet
#

I wonder if it staggers bursters ๐Ÿค”

summer prairie
#

it can still trigger their stagger immunity

ember hornet
#

but not cause them to blow up

#

like, the bug?

summer prairie
#

they'll jump and lmb won't stagger

#

maybe happens more frequently if you are quell cancel spamming it

cyan notch
#

it can push bursters

spice veldt
#

seems that the LMB can push bursters even if they're near you but haven't yet triggered their detonation at least in the meatgrinder

cyan notch
#

it pushes on jump too

summer prairie
#

rmb does that too

spice veldt
#

I have zero trust with fire and bursters

summer prairie
#

I'm just saying that if you are quell cancel spamming and not timing it, you sometimes trigger the immunity

spice veldt
#

I just run away from my team if there are purg/flamers and they've tagged the burster

ember hornet
#

so the immunity still hasn't been fixed?

#

or are we just scarred from pre patch

#

I know rending still breaks bursters

#

which is why bolter vets often cause them to blow up on your team

#

if bolter shoots a burster without killing it, rip

#

can't push it

spice veldt
#

not just rending but any decent amount of stagger can do it at least in my experience

#

shredders doing that as well

#

or the edge of a grenadier gauntlet explosion

#

unless that's been fixed recently

summer prairie
#

it sets the stagger immunity to 0 when it jumps but there's still an issue with some specific timings

ember hornet
#

the rending bug is a general bug

#

not just bursters

#

rending under 50% causes enemies to take less stagger

#

so 20% rending means you do 20% stagger

#

don't ask me why fatshark

cyan notch
#

all the more reason to not use rending

ember hornet
#

unless you want to run uncanny cause it's a self buff and let's you kill teammates

spice veldt
#

300iq run a t1 rending shockwave to screw everyone over

cyan notch
#

2iq

summer prairie
#

At least it rolled something usable

cyan notch
#

bruh

devout sentinel
#

damn

obtuse moth
near wyvern
spice veldt
#

flak and maniac >:(

near wyvern
#

Maniac is good

#

Mutant one shot is nice

#

Flak is... Usable? I mean, there is not a lot you really need for the other slot

vagrant hollow
#

guys after i upgrade it which second blessing i should look for?

ember hornet
#

or I think bloodthirsty also works for illisi

devout sentinel
#

good enough for now

olive ember
#

mfw reddit is recommending to swap out warp flurry on surge staff

obtuse moth
olive ember
#

I mean its probably already too late but

obtuse moth
#

oh god

#

min charge attacks do no damage i cri

olive ember
obtuse moth
#

this is probably why they recommended that tho,
OP

So I rarely fully charge the staff. 90% of the time I'm spamming the lightning as soon as I can. Because my peril keeps getting higher, It does more damage each time. Also, because I spam it so much, I usually get a crit every 4 or 5 charges.

Considering that, which blessing would you trade? I think Warp Flurry would be best, however, I'm not sure how much Terrifying Barrage is helping. I don't know which one to lock and which one to reroll.

Help!

olive ember
#

the t2 blessing and t2 perk is big rip but besides that its broke

#

oh yeah ik

#

it doesn't rly matter

#

he mentions he spams it but like

#

even then

#

unless he is literally spamming it against everything in which case he is using it wrong

#

like why are you spamming uncharged rmb into shooters when one full charge kills em

#

same thing with maulers tbh

olive ember
#

low peril gang

ember hornet
#

hey look

#

it's the resident shitter ๐Ÿ™‚

olive ember
#

smh

#

Atleast I don't take Kinetic shield and quicken

ember hornet
#

not a zealot psyker smh

spice veldt
#

kinetic shield good

olive ember
#

I'm going to wake up one day and Lazorr is going to be advocating for wrack and ruin

#

great

#

another one

ember hornet
#

peril block good for rez I'll give it that

#

otherwise too situational for my liking

cyan notch
#

its more for all roundedness

#

helps your melee a lot

#

just like running stam curios

vagrant hollow
ember hornet
#

new copypasta for anyone interested lol

#

I'm sorry amigo, if you can't hard carry with a staff that will make any five enemies in the game stop what they are doing and stand there for a few seconds and take damage on top of it in the time it takes you to right click, left click, and then then R. that's the definition of a player issue. The only staff that matches it in versatility is the purgatus staff. The purgatus staff just has different enemies and situations it's weak again

If i'm running surge staff I rarely get into a situation where my whole team is dead, because I have the tools that stops all the specials that suprise wipe teams. When i am in that situation pressing my F key to push/light everything around me on fire and some slash/push with my Illsi typically gives me the breathing room to go back the dogs/trappers etc under control.

What I'm getting from this is you aren't super great at melee crowd control, and that's fine a lot of people aren't, and it's a learned skill. But that's not an issue with a surge staff. It's jsut an issue that you can kind of get around with staffs like the purgatus.

obtuse moth
civic jungle
olive ember
#

imo

#

unless you are like solo'ing or carrying or wte

#

in which case focused channeling might be better but

#

eh

civic jungle
#

Seemed like two antisynergy blessings that one wants to hover at 80% peril and the other I guess wants to go down to 0% every time so make use of the faster charges

#

Maybe if I tried to max out peril resistance with inner tranquility (?) instead of warp unleashed ๐Ÿค”

olive ember
#

so in a sense at that point being able to full charge quickly is also alot more useful

#

since its 2 full charges to kill a mauler

civic jungle
#

So should one be doing full charges instead of M1 spamming for non-charged charge attacks?

#

Or just depends on the situation

olive ember
#

depends

#

uncharged rmb and charged rmb stuns the same, but the latter does more damage

#

so when you are trying to CC targets, just uncharged spam

#

but when you are dealing with shooters or maulers charge is better

obtuse moth
olive ember
#

armored shooters*

#

armored shooters die in one full charge

#

maulers die in 2 full charge

obtuse moth
olive ember
#

also if you hold rmb when using ability you keep warp flurry stacks

#

so what I like to do if I need to deal with mauler packs is uncharge spam until 50 peril

#

and then press F and start full charging

obtuse moth
#

if you have flurry you can also get 2-3 min charge casts just to get stacks going

#

for any staff type

#

some of them also stack with left clicks or staff swings

summer prairie
#

not anymore

obtuse moth
#

rip

obtuse moth
#

F is instant cast

#

you can do anything during it

idle bay
#

Damn thing thing is nuts! I even enjoyed playing Preacher for a day. Normally i hate it and simply do it for weekly mission to keep him adequatly eqqiped.

#

I like Illisi more on my psyker though...

olive ember
#

I mean the illisi is basically a slightly weaker hsword until it enters its charged state. at which point it becomes a slightly weaker psword

#

tho hsword is lmb spam

#

and illisi is heavy spam

idle bay
#

I like when you get both t4 Rampage and t4 Headtaker going any stray Rager that gets into the melee with you gets instantly deleted on HSword ๐Ÿ™‚

#

Only doubt i have about HSword is what ranged weapon to pair it with and still have all enemy types covered. I ended on HSword + Slug Shotgun

olive ember
#

pretty much

#

the hsword is good against everything but crushers

#

the meta comp for zealot is hsword + bolter iirc

#

or hsword + flameshotgun

#

or hsword + autopistol

#

tbh anything works since zealot F grants them armor pen

#

but typically speaking running a bolter to help deal with maulers and crushers etc.

idle bay
#

Slug is more versatile - it's unironical sniper option ๐Ÿ™‚

#

And also puts Crusher on his ass

olive ember
#

I guess, but when the game spawns 4-6 crushers

#

bolter is typically better

#

in terms of meta

idle bay
#

And breaks Bulwark shield stance

#

Bolter is way way to slow for my comfort

olive ember
#

yeah its E but yeah

idle bay
#

I only consider using bolter on vet because of volley fire that makes it instantly ready and reloads it

unreal dust
#

So I got absurdly lucky and finally snagged Slaughterer IV ... ... what I did not expect was for the new sword (left) to have a decent stat roll too

#

Debating if I want to keep damage to Unarmored...

near wyvern
idle bay
#

Bromentum with crit abuse ?

near wyvern
idle bay
near wyvern
#

Headtaker would be optimal for DPS but shred just provides so much more survivability.

idle bay
#

So i had to use HSword insted of A5 with Crit Cheese ๐Ÿ™‚

near wyvern
#

I guess Hsword crits work well. Antax 5 is just so good cause it works against everything.

#

Once you get to uninterrupted swings it's just bayblade your way

idle bay
#

Karens on forums already screech about nerfing Bromentum as expected ๐Ÿ™‚

near wyvern
#

Yeah I saw that

idle bay
#

Disgusting type of players who can't stand when other players having fun

near wyvern
#

If there is something to nerf maybe internal CD

#

But other than that not really since you need trash around you for it to work

#

Bromentum achieves nothing on elite packs

#

It's a good blessing for trash killing and with zealot second column it becomes a good tool for mixed hordes but you need to get the stacks up and keep them that way on zealot, so it's not that brain dead even on the current iteration

restive slate
#

If bromentum is nerfed, what are we supposed to use? Claw swords??

idle bay
#

Or just use completely braindead Hsword that does not really care about perks and just murders everything ๐Ÿ™‚ True Zealot gameplay - no brain required

idle bay
#

And if you dismantled starter weapon - you are not allowed to play this charatcter and have to make new one

#

And no mods allowed . They can't have anyone using mods.

#

Even better gaming chair is cheating

restive slate
#

Playing the game is cheating!

cyan notch
#

only $2.5k

restive slate
#

Whoa Dollars??

karmic reef
#

Is there data on how frequently each class is played?

cyan notch
#

only fatshark knows

restive slate
#

The amount of Diamantine we have

karmic reef
#

Hm, Iโ€™m kinda interested in trying vet or zealot once Iโ€™ve maxed my latest psyker build but I see a shitload of those two and like class diversity

restive slate
#

Go ahead, at least Melk weeklies are easily completed within the week even if you have 1 of all 4 classes

idle bay
#

i used to complete weekly on all 4 operatives with mandatory 25 mission weekly on each.

#

But after i hit 1000 mission and new weekly system was introduced - i became lazy

#

Just one charatcer with 8 missions per week is fine. 2 characters if i feel miself good enough.

karmic reef
#

Maybe I should just use a random number generator to decide which of the 4 I should play

idle bay
#

Roll 1d4 dice ๐Ÿ™‚

restive slate
#

Also depends how much free time you got, whether you have an office job etc

long osprey
#

Ogryn is really fun if you main psyker

#

And their weapons are uniques too

obtuse moth
#

just play what you want, it doesn't really matter. if you're interested in it check it out.

hexed ether
#

im currently rolling traumas for flurry 3/4 just hit a blazing 4 should i go for blazing instead or flurry?

obtuse moth
#

flurry is meta, blazing works if you want to play off-meta

#

i'd use AB if you are going to run blazing

stable silo
#

@unreal dust IMO steal slaught 4 from left sword add it to right sword which is IMO a better sword because of the finese and maniac dmg alone

#

@karmic reef wtf lol all i see at higher difficulties are other psykers it has me playing my zealot more because of it

#

@haiidra flurry is meta blazing is funny u can also reroll the blessing perk cause ur locked into harnessing anyway to see which u prefer better also

ornate hamlet
#

I might want to buy for the Blessings

stable silo
#

tbh i woudlnt dueling swords are pretty weak but i used to like them

#

precog isnt really a good blessing either but dueling sword dont really have any good ones

leaden thunder
#

precog is one of the worst blessings in the game rn

karmic reef
#

Man, I really want my friends to get into darktide with me because playing with randoms can be boring, but the game is so damn expensive

ornate hamlet
#

I use the sabres for dueling Daemonhosts.

stable silo
#

thats so specific lol go for it

karmic reef
#

Should I max psyker before playing other classes? since you cant really do blessings or customization until lvl 30

olive ember
#

Eh I just leveled whatever class I liked playing the most to 30

stable silo
#

well get each class to lvl 11 if you really wanna do it like that

#

cause u can start to save up melkor bucks and do weeklies starting from 11

karmic reef
#

Are non psyker classes easier to level?

ornate hamlet
#

Thereโ€™s really no difference in the process

#

Complete mission get xp

crude cape
#

Ohh, this is kinda nice base to craft up right?

#

i rock gunner resistance normally

#

can i get higher than 16% toughness base tho?

ornate hamlet
crude cape
#

ah...damn

#

only 1% but feels bad

#

ive never seen a 17% tbh

#

and im lvl 30 for a while

#

does it have to be a melks legendary or something?

ornate hamlet
#

Nah theyโ€™re just rare

olive ember
#

Super rare

spice veldt
#

the only practical source of curios is gonna be from the docket store unfortunately

olive ember
#

Best chance is to play the good old fashioned

#

Hourly roulette

spice veldt
#

I've never seen a good curio in melk's store

olive ember
#

Every hour when coin shop resets

#

Go and scroll to bottom and check curios

crude cape
#

gotcha

crude cape
#

is it just me or do we get WAY more diamantine than needed

#

and plasteel is always the bottleneck

split oxide
#

What is the TOP 3 blessings for FS (excliuding Deflector)?

crude cape
#

#1 slaughterer

#

thats for sure

karmic reef
#

Is the axe good on psyker?

#

I feel like fswords are just straight up better

crude cape
#

they kind of are

#

i feel like the only weapon that makes a case against the force swords is the dueling sword

#

but now with the illy and deimos both are so good

#

illy is like the vet power sword sort of, really good horde control

#

deimos has the highest single target heavy attack in the game

split oxide
#

Melk finally came through

crude cape
#

you can do light attack poke -> heavy attack poke. and the heavy 1 shots TONS of things

#

1k+ dmg, not to mention having the activation when needing easy dmg + stun

leaden thunder
crude cape
split oxide
#

I'm thinking of swapping out Deflector for an variety/alternative (suggestions?)

crude cape
#

if you do that, you can always swap back to deflector, right?

leaden thunder
#

unstable power

crude cape
#

i really like deflector personally, i can't give it up

#

maybe cause im bad

karmic reef
crude cape
#

find myself needing to block groups of ranged guys just out of my purgatus staff reach constantly

#

and need to close the distance or get to cover

split oxide
late yew
leaden thunder
split oxide
split oxide
late yew
#

total hours in the game

split oxide
#

Okay, if not Deflector, Slaughter, Unstable.. do we have a final option?

spice veldt
#

maybe bloodthirsty or uncanny as the second offensive blessing

split oxide
spice veldt
#

for reference, this is what crits do for the illisi special

olive ember
#

๐Ÿค”

spice veldt
#

I'd probably take bloodthirsty over uncanny but that also depends on how much you hate crushers and maulers

#

illisi special deals 75% damage to carapace iirc?

#

so effectively a 1.33x damage increase against crushers at max t4 uncanny strike stacks (normal heavies do 65% damage)

#

and going over 50% rending increases your stagger

#

never really tested the stagger increase from rending with illisi though

#

oh bloodthirsty is referring to kills with your illisi special

#

not kills on specialist enemies

split oxide
spice veldt
#

das true

#

maybe for that one rare scenario where you've got maxxed slaught stacks and want to kill a crusher as fast as you can to maintain stacks

#

if only BB didn't exist ๐Ÿ˜”

#

maybe if uncanny strike made the illisi special consistently stagger crushers

#

since the upside of uncanny is that it's easy to stack and maintain

#

though I guess with bloodthirsty, you're gonna annihilate the first three targets with crits

split oxide
#

just tested - 11-14 light strikes (with max stack)

spice veldt
#

and bloodthirsty might push your illisi's minimum cleave damage over the threshold for one-shotting groaners with bodyshots

split oxide
spice veldt
#

the joys of testing

crude cape
#

you guys think they'll release new psyker subclass with a different ability other than BB eventually?

#

i hope we get some stuff like that sooner rather than later

#

and its not just like, a new row of passive options or something

#

dying for some new stuff lmao

spice veldt
#

i want a reason to style on bulwarks with force swords

#

god damn BB

#

why are you so effective against bulwarks

crude cape
#

just use the special on them

#

its fine

spice veldt
#

some leaks mention a shield ability and throwing knives, though I might be conflating the ults with the grenades

near gale
#

ngl, besides this 1st blessing this deimos is sexy

spice veldt
#

whew

#

the particular tech I'm thinking of is dodging to the side of a bulwark and push-attacking them

near gale
#

I think I'm gonna play my Psyker to buy that

spice veldt
#

since bulwarks get immediately guardbroken if you push-attack their sides with force swords

#

and they won't fall to the ground and perform their fast ass get-up animation

crude cape
#

first one is a better crafting base despite having slightly lower dmg/first target, right?

spice veldt
#

I'd say so because of the finesse

crude cape
#

will that 4 lower base dmg on atks make a difference

#

i always hear about breakpoints but have no idea how to know if im hitting/missing them

#

lol

spice veldt
#

prob not

#

illisi is so strong that you don't really need to gaf about breakpoints

split oxide
spice veldt
#

push-attacks from the front work, but you need to push-attack 2 or 3 times for the bulwark to get guardbroken

stable silo
#

i got a 17 toughness with tough regen but rev speed and gunner res

crude cape
#

gunner res is good tho

#

reroll the rev speed

#

i like having gunner resistance thought it was a good one?

spice veldt
#

gunner res is meh since it only affects gunners and reapers

crude cape
#

but theres TONS of gunners and reapers

#

does it not also effect the yellow ranged dregs?

#

the basic ones?

spice veldt
#

nope

#

only the elites

crude cape
#

ohh

#

damn

spice veldt
#

yeah it's one of those things that sound great

crude cape
#

seems still ok tho i get hit by those units a lot

#

do you guys stack 3x toughness regain on all 3 perks? like what do you rock otherwise

spice veldt
#

stacking tough regen is probably a good idea

crude cape
#

i tend to do 1-2 toughness regain, a gunner resistance, a sniper resistance, a a couple flat HP/toughness %'s

near gale
#

This Rashad... it makes me feel things...

crude cape
#

i also have a 4% combat ability regeneration, which seems good if you got 3 of them across the board but i dont

spice veldt
#

though 12% combat regen translates into 3.6 seconds shaved off

#

it does have a mild impact but not really worth it imo

crude cape
#

idk 3.6 seconds EVERY cooldown, sometimes im a couple seconds away and wish i could p ress it, often in fact

near gale
#

It helps, but, it ends up taking the place of something like sniper resist, gunner resist, or whatever stat you prefer

#

How should I feel about this Purgatus?

crude cape
#

so if gunner resist isnt that good

#

is sniper resist worth?

split oxide
crude cape
#

lol ya for real

near gale
# crude cape so if gunner resist isnt that good

Gunner resist does more than you think it does, since it affects reapers as well as the elite gunners. Sniper resist helps with you being able to take more than 2 sniper shots, which can help when caught in a really bad spot

split oxide
spice veldt
#

reapers get staggered from a single bolt LMB

spice veldt
#

same with gunners, and the real threat of gunners is the fact that they knock your ass back so much

near gale
#

I, personally, think gunner resist is more important on zealots

#

since they are front line characters

spice veldt
#

probably

near gale
#

sniper resist ends up being more important, from my experience, on vets and psykers

spice veldt
#

at least with psyker, we have a reliable ranged stagger option against gunners/reapers (assuming you're not running purg)

karmic reef
#

Whats the best way to try and unlock higher tier blessings?

crude cape
#

on flamer psyker i find gunners to be an issue someimetimes they catch me out and i dont have the range, and since they're laying into me i cant pull out BB. Its why i run deflector actually, dont know how purgatus psykers deal with those situations without deflector, but i see a lot of people dropping it since the ressing nerf to it

spice veldt
#

a certain trick is that if you RMB and then LMB with BB, you'll immediately stagger gunners when you press LMB

#

regardless of your charge

near gale
#

While you might dodge snipers most of the time: there are those times you still get tagged

split oxide
crude cape
#

but ill try that

spice veldt
#

somewhat niche trick

#

I don't get much use out of it because of how rarely the situation for it ever occurs

crude cape
#

lots said toughness regain was #1

near gale
#

What I find, for me, on vet/psyker is: Sniper resist is the most important one. Then for Zealot I find Gunner resist is more important

ornate hamlet
#

Everyone gonna have a different take

crude cape
#

is running like 5% toughness x3 for another 15% (or hp) not good?

spice veldt
#

corruption res is really only useful for poxbursters or grims, which are situations that I'm not really gonna build around

near gale
void mural
#

I personally run x3 toughness regen as my maxed stat from rerolling it, and whatever I can get from sniper and gunner resist, preferring sniper resist over gunner. Your choice on the main stat, but I like 1 wound, 1 stamina, and one hp (or toughness on vet)

split oxide
near gale
#

And 3 toughness curios can make it so you can tank sniper shots without sniper resist on heresy, with your career up on Vet and the 75% toughness dr feat.

#

the sniper resist is mandatory for damnation, though, I think.

crude cape
void mural
#

Then yeah, go 2 toughness or 2 hp, depending on your class

near gale
#

For Psyker I have been running 2 toughness and 1 3 stamina for my curios

split oxide
near gale
#

I generally do 3 toughness on zealot and vet

spice veldt
#

i do +stam cuz I don't run kinetic deflection

near gale
#

vets since they have 200 base toughness and zealot because ewew for 8.33% toughness/sec regen and 50% toughness each career use

crude cape
#

not sure how you guys go without wounds, i guess i go down too much lmao. Corruption % is an issue too low max HP im bad at taking chip dmg i guess why i like to stack my toughness so its less likely to break through to hp

#

I do run Kinetic deflection

#

and I also have 1 or 2 block efficiencies

near gale
spice veldt
#

I have 1050 hours on this game so I don't really go down anymore

crude cape
#

oh...my deimos sword also has locked +1 stamina (unfortunatly) so I get 1 stamina there

spice veldt
#

simply have 1k hours in the game and don't go down; just that ez

split oxide
#

on mission:
corruption + attrition/chip = sniper kill in one shot.

crude cape
#

maybe why i dont feel the need for stamina curio

olive ember
void mural
crude cape
crude cape
#

i get excited when i get a gorup that gets through a 4 without too much oh shit moments

#

i still fail 4s a good amount (like, at least 30% of matches) but im queuing up with randoms

void mural
#

I only play 4s, with no hi intensity or shock gauntlet because it's too stressful, and too much dependence on pug skill

near wyvern
#

1 extra wound to make it 3 is fine, bull shit things happen at times so it's nice to not get screwed over because a hound decided to spaz around or a sniper decided to no scope quick shot you

near gale
#

You can go down easy on 4+ and even on 3(if you don't respect the difficulty or just get caught in a bad spot). The extra resource(health/stamina/toughness) can give you the extra leeway to prevent going down in the first place, in a lot of bad situations

crude cape
olive ember
#

Oh yeah I just trained myself to dodge off sound

void mural
near gale
olive ember
#

Itโ€™s kinda meh

split oxide
#

I find T5/shock-gauntleters like cross-fit or vegan.
(they'll always let you know)
(and try to flex you)

near gale
olive ember
spice veldt
#

i timed the warning on the visual of that sniper shot and it was about 300 milleseconds

olive ember
#

See

#

You just gotta dodge off sound queue

near gale
crude cape
#

im good enough when im leveling/trying a new class in full greys/greens, i still play malice from lvl 1 bc it feels still easy and like the "normal" difficulty.
but I'm bad enough that 4s with difficulty modifiers still can often fuck me up. I've only beaten a 5 once or twice and i got carried lol
regular 4's are my sweet spot, still challenging and I fuck up and die at times, but usually im good

spice veldt
#

I think their laser emits a bit of a buzz

olive ember
#

300 ms is huge, average human reaction speed is 250ms

#

You had 50 ms of leeway wtf are you doing smh smh

void mural
#

Yeah, I dodge snipers off of sound cue with no visual on their location fairly successfully, but sometimes ping just says no and gives you basically no time to dodge

spice veldt
#

smh ๐Ÿ˜”

ornate hamlet
#

Hmm...

split oxide
#

Try doing a mission WITHOUT 'PsykerWrath' ('F').
Notice a lot less snipers.

flat vigil
#

Human reaction times are much faster when you expect that stuff coming actually

near gale
olive ember
#

Actually apparently sound reaction time is quicker than visual

#

About 140-160 ms according to google

olive ember
#

Simply react faster smh

#

Imagine looking for a laser

void mural
#

Hearing the sniper wind up at the exact time I get sniped, or no sound at all

near gale
#

I have a good headset for sounds, but, when I am too hyperfocused on stuff it makes sound queues harder to hear

near wyvern
spice veldt
#

I straight up don't have a good reaction time at all

void mural
olive ember
#

No wonder you need kinetic shield smh

split oxide
#

My reaction time is fine ... as long as I'm not Running.

spice veldt
#

tf2 sniper strats to hide your laser

hollow current
#

Anyone been able to solo the assassination bosses?

olive ember
#

On sedition yes

void mural
#

Or times where the sniper is allowed to shoot through cover, but you can't shoot him, or target him with BB. Absolutely BS

split oxide
hollow current
#

with the constant horde and elites

spice veldt
#

maybe on low intens magistrati

#

I don't think I could ever do that on chasm terminus

hollow current
#

I just had one on chasm station where we lost but I rezzed the team 3 times

#

Got the fucker down to 30% but goddamn was that frustrating

spice veldt
#

since the boss' shield regenerates after some time of being undamaged

near gale
#

I mean... I'm tempted to use this perk instead of maniac damage, since I am using an autopistol which shreds most maniacs...

spice veldt
#

so I guess if you pay attention to damaging them every-so-often, kiting them, dealing with the specials that can disable you right as they step out of the closets

void mural
#

It really is frustrating when your team just can't stop going down in boss fights. I've mostly taken to handling trash spawns during the boss's fight, unless the boss is focusing me, and hoping my team can handle at least just fighting the boss

spice veldt
#
  1. get fucked by specials because you stood too close to the doors
  2. get fucked by shotgunners and ranged spawns because you stood too far away from the doors to gank them as soon as they spawn
near gale
split oxide
#

There's a surefire way of beating assassination:
(before entring the elevator): "My Purg is Primary CC. Enjoy."

near gale
flat vigil
#

Thatโ€™s true but unarmoured helps with some specials I think

spice veldt
#

only unarmoured special is sniper iirc

flat vigil
#

If you know the sweet spots

#

Ah

hollow current
#

Teams that wail at his shields with no regards to their surroundings make me want to let the warp take me. staregryn

spice veldt
#

dreg enemies and groaners being the other ones

near gale
#

It would be dreg gunners, you are thinking about

flat vigil
#

Elite then maybe? I get mixed up

near gale
#

and those are elites

spice veldt
#

the majority of specialists are maniac

near gale
#

^

spice veldt
#

and some parts of scab enemies

near wyvern
# crude cape im good enough when im leveling/trying a new class in full greys/greens, i still...

I regularly clear damnation+ and can carry some as well. I recently started to level my alts and from my experience even if you are an experienced player you should not go to herecy pugs before 20 and damnation pugs before 25 simply because your gear will not have enough damage.

If you already have banked good blessings and get lucky upgrading things to orange (like Bromentum 2 on a rashad or antax) you can take -5 from the level requirements but yeah... You need proper gear to get into herecy and damnation not to talk about being able to carry in them.

It's a different story if you are in a pre-made and your team has damage. You can always spec into control and as long as you can hold your own you are not a liability.

split oxide
flat vigil
#

I usually play with a hammer zealot so I never have to focus on maniacs

near gale
spice veldt
#

I dislike mutants so I would prefer them to be as dead as soon as possible

void mural
near gale
#

and I have a +3 stamina curio, so the +1 stamina doesn't add more overall efficiency

spice veldt
#

though they're quite fucked with the recent patch

hollow current
split oxide
near gale
#

Flamer damages it good, and also kills the hordes

void mural
near gale
#

making it doubly effective

shadow wigeon
#

3 Surge Psykers and 1 vet.
I love surge, I main surge, it's my favourite staff. You can carry a game with surge by making it easy for everyone else.

But don't be that surge psyker that never switches off your staff the entire game. You're gonna perpetuate the meme for people that don't understand surge.

near gale
#

usually only burn weapons or fast rof weapons

void mural
#

Eh? I've never seen a ranged weapon chunk the shield better than literally any melee weapon

ornate hamlet
#

I have a good Revolver as Psyker.

hollow current
near gale
void mural
#

With a spawn mod or something?

hollow current
#

Yeah.

ornate hamlet
#

Should I replace Speedload with Sustained Fire?

near gale
#

otherwise it just depends on the ranged and melee weapons

void mural
near gale
void mural
leaden thunder
#

basically if the weapon can do enough damage to reach the 5% cap with the 50% ranged damage reduction his siheld has

#

it may be worth shooting the shield

#

oh and fires fast

near gale
ornate hamlet
#

Revolver

hollow current
#

I feel like the ogryn for the most part has poor melee options for monstosities anyways.

void mural
leaden thunder
#

around there yes

ornate hamlet
void mural
#

Huh, good the know

leaden thunder
#

I am unsure if it is exactly 5%

#

but it's why you don't see Thammers chunk the fuck out of the shield

void mural
#

Ah, I guess that makes sense

#

Just absolutely deletes the hp under the shield

split oxide
#

Illisi will slap that shield of the boss so fast.

ornate hamlet
#

Speaking of slap, when can we have a Knife that does that for the 3 classes as a special?

split oxide
ornate hamlet
#

(For loot and stuff they missed)

hollow current
#

I just tested the ripper in the psyk vs the captain shields and it seems like it's closer to 40% with the V and 50% with the II.

split oxide
spice veldt
#

do your cardio

ornate hamlet
#

I still prefer the Knife for running, even though the FSword's a favourite of mine.

#

Sometimes, I literally spawned in at the starting point while the rest are far ahead of me.

split oxide
ornate hamlet
#

Still, GOBLIN