#psyker-class
1 messages ยท Page 530 of 1
heavy specials are big damage
and the increased cleave is generally more reliable for staggering enemies
and I usually prefer slow, massive damage attacks over fast, medium damage attacks
and just the damage output of the illisi special being busted
so charge, heavy maybe attack 1 more time, dodge +push, charge, reset?
is a good general attack flow? with illy?
just spam dodges
if you can time your dodges and dodge sideways, then you should be safe
do you take excorcist for more special spam?
No, even with special spam, I have trouble keeping high peril personally.
I personally don't take exorcist because I QQ cancel often
QQ cancel?
so the "repeated hit" condition gets interrupted way too often for me to use it
as in swapping to another weapon and back
to anim cancel out of your swing
activating your special also breaks the condition for exorcist, so I dislike it even for illisi
ah
oh haha i have no trouble being stuck at 100 peril
and as far as I can tell, it can't proc multiple times in a single swing
last time I checked
is deflector still good on illy, or do you take a 2nd dmg blessing
you just follow up with a light attack horizontal and you can immediately activate special again
i prefer a 2nd dmg blessing but go for whatever you want
as long as you've got slaughterer, everything will be a-okay
whats your 2nd blessing
i like unstable power
personal choice, i forgo deflector but i also play all 4 classes
I swap deflector and unstable depending on my mood.
what would 2nd best next to unstable power be
bloodthirsty or uncanny strike
gotcha
I'd probably take uncanny strike over bloodthirsty because of the stagger increase and killing crushers/maulers
executor is honestly fine on illisi too since its a head swinging machine
not ideal but it works
too bad that it's a repeated hit condition, and those blessings never proc multiple times on your first swing
I forget if normal hit blessings are able to proc multiple times on the first swing
yeah, its not for someone who uses specials in their horde clearing combo but for anyone else its fine
even without specials, the condition will get broken by QQing
nah
only repeated hit blessings get dropped
since swapping counts as breaking the chain
i think most people don't qq, if you qq or 2-1 then you may have other requirements
not QQing feels terrible even if you're not using it offensively
wanna make a trauma build to use with illisi, still gotta get a decent base for each lol
since swinging with melee applies a slowdown that goes away when you swap to another weapon
haven't used trauma since launch week when people said it was bad
same with bomber nade stuns
swapping to another weapon allows you to immediately dodge
is this base trash? what am i looking for?
h1 l1 combo is fast enough that i dont bother
damage is my dump stat for trauma
as long as you have 60% damage (assuming no warp unleashed)
dump stat dmg, woah i have this too
Getting a decent trauma prior to the warp unleashed change was ass, you HAD to have unarmored +25 and flak 20-25 for certain breakpoints. Now it doesn't matter
and you only need that 60% damage to oneshot dreg stalkers (360 hp) without +flak or dreg bruisers (450 hp) with unarmoured
charge rate and blast radius are the most important stats on the trauma
because of how insanely hard they scale
quell speed is my dump stat if i'm using the peril resist feat (quell by killing things)
so is that top one alright?
some people use warp resist as their dump stat if they use it to farm peril
top better than bottom bc of 17% higher charge rate?
yeah
cool, alright ty
for reference, the charge rate on trauma scales from 2.5 seconds to 1 second (1.3 at 80%)
last one for the night i swear
i just upgraded this, rolled t3 slaughter
i dont havbe t4 deflector or slaughter learned, so when i get one i guess ill re-bless (probs w8 for slaughterer)
this is pretty good right?
the +1 stamina is kinda bad, but i dont run stamina in curio
so its not the worst
and i have the 25% dmg to maniacs which lets me 1 shot them with the heavy attack. I can re-roll it to anything but i think 25% maniac is BiS
basically: this is good enough i can stop on my deimos sword and make other htings for now until im ready to grind for PERFECT weapons, right?
seems pretty fine
my ideal deimos would have the warp res as the dumpstat, but it's whatev
sprint speed, dodge distance, and for the deimos in particular, dodge speed
finesse is weakspot/crit dmg and attack speed
real bad to be 62 mobility?
hit [v] and hover over the stats to see what they do
62 is fine
since the deimos has a higher dodge range than the other force swords
ok
i wish that stamina was flak dmg, carapice or unyielding tho
since i use it often for those kind of targets to poke them or special them
since i rock it with purgatus
its funny the blessings seem so important, but the perks are some of the highest numbers on anything
25% is a fucking lot
ya but damage, cleave and stagger vs every single type of enemy is way stronger
some of the original blessings were stupid, same strength or weaker than perks while also requiring conditions
guess I'm running trauma now 
OG blessings you say?
so i rock a wound curio, i know some say its bad but i feel like i need it
but for the other 2...
i cant decide between 2x HP or 2x toughness
i lean towards toughness, bc theoretically it regains more often and you get more value out of higher max
If you go down often more than once between med stations its a good choice until you improve at not taking damage
Eventually you'll know the right time to not use the extra wound ๐
on t3s im fine, but t4s ya
what about 2x tough vs 2x hp curio tho next to a +1 wound one?
Hp and toughness I would run either that has the best combination of perks personally
so basically both are equally good?
They more or less equal the same thing. If you take a lot of chip damage in melee then the hp can mitigate that more. Toughness is good for getting out of bad spots with shooters and reducing the amount of chip damage you take to begin with
i'm a toughness stan, though I have issues with getting fucked by snipers
Also with psyker 1 hp curio definitely helps with corruption mitigation
Pretty much. I would say as you get better at dodging/sliding, overall positioning, and toughness management, you may get more out of toughness.
Wounds forgives you for taking too many guys, Hp let's you take more hits, toughness helps you not take damage or less damage from hits
The reason I say take either based on the perks is because it's a major PITA to get all the perks you want on curios, and the difference between toughness and hp wasn't enough for me to trade a bad perk or two for
Getting stamina regen and toughness regen on either toughness or hp is better than only having one of those on either kind for example
ok cool
i hate to ask this now, but naturally...what perks?
block efficiency seems ok on deflector + peril blocking right? toughness regain? maybe hp %?
gunner resistance is always good
ah ya
Yea if you use deflector block efficiency is ok, but you shouldn't be blocking that many ranged hits to be honest
Personally toughness is better in controllable environment
Stamina regen and toughness regen are the most important on every class imo
doesnt it help like blocking a big group while ressing maybe?
It used to but they nerfed it so you can't block ranged while rezing
For that reason I stopped using deflector, but it can be good offensively if you do it right
level 12 so far, what feats should i be using
did they also make BB targeting through railings better?
im using 330000 rn
max hp curio with corruption resistance is nice to stack for grim missions
Yea, better but not perfect
im noticing it
if you never choose grim melks missions
is there any reason to do grims
gives extra...ordo dockets?
lol
gunner res is meh because it only affects gunners and reapers
Supposed to increase emperor gift rarity, but no I ignore grims
reapers getting stunned by a single bolt LMB, and gunners getting stunned by the middle of BB or with the RMB->LMB (or also with a bolt LMB)
Hey Peeps, Prospective Psyker main here. What should I absolutely know about the class before committing to it
force swords have infinite dodges so abuse that, and we have a low base stamina of 1 in exchange for having the fastest stam regen delay of 0.5 seconds
If you like to do a lot of actions per second and resource management, do good damage and die in 2 hits you'll love it
bring your melee skills from your other classes and you'll be fine as long as you abuse the infinite dodges of force swords and our fast stam regen delay
This is the way
Eh, that gets you more use out of the Deflector.
blocking not really being the big thing with stamina
but having more pushes
and being a bit of a buffer if enemies do hit you if you're not inputting frame-perfect pushes so you don't get your ass guardbroken
more pushes are always nice
I'd stack stamina if ranged enemies weren't such annoying bastards solely for pushes
well i tend to run the peril blocking feat, but maybe i shouldn't?
if you don't run trauma and/or +3 stam, I'd just keep on running kinetic deflection
okay okay, I'm getting this all so far 
Sometimes you need to block and your peril is maxxed
What about weapons/blessings and feats?
force swords have slaughterer
does pushing stage 1, but not the second part take stamina on force swords?
you still have existing stamina even if you have max peril
pushes always take stamina
Kinetic Deflector is influenced by how much Stamina you have.
gotcha also one thing im unsure of is, how often do you guys use the push attack on force swords? i tend to spam normal push more
but on the force swords, it costs 1 bar compared to other melee weapons which might take 2 bars
I barely ever use the push-attack, though that' s partially because I use the trauma staff
I dislike pushing enemies away from me if I can help it
and it's only single target
Does the 2 shots on crit for voidstrike only affect the primary fire?
Push attack on every rager you see
it's only the trauma whose RMB that it doesn't work on
So is it good then? Seems like it would be
I'm not sure since I haven't personally gotten it
people seem to have mixed feelings about it
i tend to either try to light attack the air, then heavy attack head poke them for a 1 tap as they come up to me with deimos, or just special with deimos against them. or BB if im further away
I wouldn't push-attack ragers unless they're not alone and/or too clumped up
even with the obscurus, I preferred to just special their asses
Yea with deimos if you can put them down in 1 hit without taking damage that's preferable. Although if there are 3 at one time, then still push attack if your staff doesn't Cc them
special is nice bc it stuns them, but stuns you too
if i can get away with it, and have 3-4+ stacks
deimos 1 shots with the heavy poke
no special needed
just gotta get used to light attacking the air first, then heavying
bc if you try to light attack them, they'll just hit you while you do the heavy. so i dodge back, light attack then heavy poke forward again into their head
that heavy poke is 1k+ dmg, tooltip
its kinda nuts
It can put a Crusher on its butt even at Damnation; it's worth using if you need to buy some space.
What are the important differences between the Staves? are they the best weapons to use in that slot?
ok cool
maybe my issue is im spamming normal push 1-3 times
instead of just doing that sometimes
using a staff is important particularly for toughness gen since two of our toughness feats revolve around warp weapons
well, I suppose essence harvest revolves around BB, but there are feats for warp charge generation
Roger
It can't stagger a Mutant (but then, nearly nothing can) or a Bulwark through its shield, but there's been a few times where there's three Crushers and staggering a couple of them for almost no peril is pretty effective.
Note that they do have a brief immunity to being restaggered after they get back up again, so you can't completely stagger-lock them, but it's a really useful way to buy time/space if you're swarmed by tough elites.
purgatus is a smaller zealot flamer, voidstrike is a projectile that has 6 cleave when fully charged, trauma is an explosion like the ogryn rumbler, surge will stun like 6-8 enemies or something
I'd use whatever staff you like
but I recommend not using the trauma staff at lower ratings
Okay cool, So there isn't a clear "Use this one"
Noted
because that staff has pretty hard stat scaling
roger
gun using psykers are rare, but do exist. can look up gun psyker builds. In fact an Auto pistol psyker build is extremely strong, but basically need pinning fire blessing on the auto pistol. For the most part, staffs are the most used thing. They're all pretty viable and have different roles/focuses. flame(purgatus)/void staff/trauma = horde clear, lightning (surge)/trauma being CC based. trauma kind of being a mix of the 2 categories its in
I personally dislike the voidstrike and surge. Not because they themselves are bad, but because the purg and trauma have infinite cleave, which makes them a bit too good to not use
voidstrike has infinite cleave, no?
I'm running Psyker to support my Zealot main Friend, The Zealots recommended the Surge to give my friend some breathing room in a horde. Do you agree with that idea?
surge isn't going to give you space if there are trash enemies around
when i fully charge void, it makes a clean hole in any horde at head height
I think until heresy or damnation that voidstrike is potentially the best, mostly because the density of enemies and specials isn't high enough at low levels to let the other staffs shine
void's epicentre can only hit 6 poxwalkers or 8 groaners max
and the outer area does doodoo damage
My Intention is to go to Damnation when I'm ready
and the problem with void isn't against groaners/poxwalkers
it's when elites and other enemies are mixed in
because that 6 cleave gets eaten pretty quickly; e.g., a single Scab Rager will eat your projectile
it was infinite
not sure
I know they tinkered with its peril generation when they buffed the trauma's peril gen
im having fun with purgatus + deimos combo right now
but i do sometimes get eaten up by ranged groups
i cant get close to
across a balcony or something
but voidstrike has a weird behavior where it randomly ignores its cleave limit
not sure how to best avoid that
and just deals epicentre damage to every enemy near the projectile
deflector helps some
I like the look of the Purgatus, Though my friend has commented before that it makes seeing what's happening in the horde a litle rough
i'd just dodge-slide into shooters or something
it can - i downloaded the HP bars mod to help and turned it on for all enemies (mod has it turned off for low grade horde enemies by default. which helps pick out specials in a horde by their hp bar, but not why we are using it with flame staff)
most maps have decent enough cover to run around and whack shooters
also people here told me next patch they are adding some sort of option or tone down of the flame effects to address this complaint
Suspect you meant to tag Hoadus rather than me, but I do like running gunpsyker.
I tend to run a marksman build with either a Kantrael XII or Vraks VII with Ghost and Between the Eyes (gives massive resistance to ranged fire if you can chain the headshots) - and yes, while I should consider Vet Sharpshooter, I can't be bothered to level up another character, and Veteran wouldn't let me combine it with a Deflector Force sword to give even more middle finger to ranged enemies.
I also thought that the cleave was infinite at max charge for void, but I've only used it a couple games in the last, uhh few hundred hours of gameplay
i have to say...
seeing like 100 hp bars stackong on top of each other...especially if you catch a horde just coming in
and seeing them all melt in the flams
is REALLY satisfying
much better than just like...stop firing and being like "oh ok any left?" bc you cant see shit lol
also helps you pick out like a stray mob who pushes through the stagger to get close to hit you while holding it
god its so good
i miss it a lot
Definitely getting that mod
i havent been using void recently but it was my most used for a long time
the mods are a bit of the pita to download ngl
voidstrike is also the only staff where you can't start a sprint while RMBing
its a bit convoluted but once you figure it out not that bad
which sucks if I want to spam sprint-slides
How bad? are we talking manual skyrim modding or Mass effect 2 modding?
just gotta drop folders into a particular location and write the folder names into a text file
you need to copy the name of each mods folder and add it to a .txt file
it's easy
Ah not too bad
install exe to mod database file, run it, install framework to mods folder, drop mods in mods folder, add new lines for each mod in mods text file, and respect the mod order instructions that come with the mods
Anyone got a quick guide on hand?
also I recommend besides HP bars mod - the end game scoreboard mod. auto perk re-rolling mod (once you get to later game and start rolling perks infinitely for a specific), "Numeric Ui". and "auto block on chat and alt tab". mods. those are the ones im using. Just downloaded them when i came back this week to play again and they're small but also kind of game changing
if you google there was a good reddit guide i used
Awesome
here's a text/gif guide https://dmf-docs.darkti.de/#/installing-mods
The Darktide Mod Framework is an open-source, community-run framework of modules that provides enhanced modding capabilities and support.
Get Darkcache if you have a gpu with spare ram
Knowing how this game runs I'm not sure I have spare Vram XD
what level 5 feat do yall prefer to run with trauma?
ab is nice, you can toss fire a lotta shit
i have a trauma setup with blazing spirit and whatever they are calling warp nexus now, +ranged crit 5% + ab, fire everywhre
I like Quietude
Trauma generates a lot of peril because of its fast charge rate combined with its inherently high peril on charge
I think the surge and trauma have approximately the same peril generation, with the difference being trauma's faster charge
what staff/sword should i be using for l15
thinking illisi+trauma/voidstrike or deimos+purgatus
alright
didnt wanna use illisi purg cuz no st
also pushspam is good on staffs right
theres no push on staffs
i remember them saying in the patch notes when they changed trauma that it was equal to void
the wording was along the lines of bringing them closer, at least in my memory
since they currently have different peril% generated at this moment
unless there was another patch that toned down voidstrike's peril gen
I forget
yea, trying to find it now
I think they only changed the activation cost, not the charging
activation is equal
1.0.22
ah right the activation
the pre-patch trauma generating like 25% peril on cast
with today's quell speeds, I wouldn't mind such peril generation
and I think the pre-patch voidstrike had the same peril generation on RMB as the LMB on cast
or at the very least, I couldn't tell the difference in my early hours
I should stop being a little bitch and should grind for a 0 warp res trauma
meant blaze swords
Let's see how well I can block...
Not well because you want to run +9 stamina on curios for master block. Block cost reduction is less benefit than stamina for KD.
Well, regardless, A crusher hit my shield, and it tickled.
spawn a plague ogryn?
I want to test it on that
I don't fight DH unless I have to. I would do that on an Ogryn. Assassin Boss? I better be using my ranged for the minions.
Because an Illisi is not the boss killer
This is designed to be a horde/mass shooter utility weapon. Not something I would apply all tactics to.
That, and I prefer the 60% health
Since all I do are hi int 5 and shockgaunt hi5
though I'd trust myself to be the one aggroing the captain over my teammates
If you get DH on Hi5 Shock Gaunt, you're team is fucked anyway.
But then, I don't really run with others. I PUG hi 5+
I will actually ask this if you do trigger a dh in hi5 shock gaunlet pls just let urself die
Dont drag the daemon host to us so that we take corruption damage, struggle to kill specials.
yes but you could kite the boss
Of course what im saying is situational. But apart of situational awareness is understanding when to let urself go.
can i get a staff tier list
no, ideally you look for a position to kite or cheese it
Whatever so long as i can keep dealing with specials
I wonder if it will despawn if you drag it far enough back and then die
if you pull a daemonhost on hi5 shock simply have a hammer smh
should i use trauma or voidstrike with ilisi
i like trauma
trauma if you want to melee more imo
it'll certainly set up kills better for the illisi than the voidstrike ever will
my problem is trauma charges too slow
i assume that you're not lvl30
14 rn
trauma's charge rate stat scales from 2.5 seconds to 1 second
boutta hit 15
compared to voidstrike's 1.9 to 1.6 seconds
so at 80% charge rate, trauma charges faster than voidstrike
I usually recommend people to avoid using the trauma until they're a higher level
so voidstrike until i can get a trauma with decent charge?
dont see why id use purgatus if i have illuso tho
purgatus' advantage is the infinite cleave
with illisi, your cleave is going to get eaten by melee elites (though it'll still go through a fair chunk of them)
if i was using purgatus wouldnt i want a deimos
if you want to fill in that single target gap
I personally just bring the illisi regardless of the ranged I bring (though I use trauma all the time)
I suppose you're going to have trouble with ranged at early levels
and purg's cloud radius stat affecting its range
i like having a single target and a horde option
illisi's special having good stagger is a part of what makes it quite busted
since you can stagger ragers out of their combos
and if you spam light-specials, you can just continuously stagger them before they can ever get a chance to ever hit you
you can also 1 shot flak ragers
I don't think I can do that without +flak on my particular force sword
not without slaughterer
yeah without flak maybe not
at least against flak, the deimos/obscurus has another edge with their situational special
huh
time to test my force sword to see if I just have bad memory against scab ragers
scab ragers were like, 1 of the things I could fairly reliably 1 shot
with +maniac, I know that I could one-shot dreg ragers with enough slaught stacks
doesn't seem very reliable when you have to be at max or close to max peril and 6 stacks
uhuh
that's how you play illisi psyker anyhow
at least for the purposes of illisi, I'd prefer low peril
just so that I need less brain power to manage my peril
just activate special, press LMB
repeat
really takes the breath out of me to do something so taxing already
yeah Idk, I found high peril only was extremely manageable especially after quell buff
the particularly annoying thing about force swords is that you can only quell after your swing finishes
unless you QQ
which is fine, but QQ is a little annoying to do sometimes
the only thing is sometimes I would blow myself up after over excitedly jacking too much
I'm not kidding when I say that I'm too lazy to do that
lol
I also always ult when it's up
half the time it felt like I would proc quell on kill anyways
yeah I usually just swing and pray for battle meditation to proc
which does happen reliably against groaners who get fucked up by an unstable + slaught illisi
kind of pointless to stay at max peril in every situation only to hit some situational bp
it's a lot of breakpoints
it's not
it is
plus it buffs the hell out of normals
illisi lights are like a lawnmower in hordes too
plus 33% DR at max peril
at 20-ish peril with 4 warp charges, unstable, and 5 slaught stacks, my special-heavy deals 1.3k damage to scab ragers, barely away from one-shotting them
I have flak on mine so it's a bit easier I guess
Idk for me I like to keep all my buffs maxed and peril is the only resource to manage when you are primarily melee psyker
I can only dream of a +flak +maniac illisi with unstable
but yall probably think I'm whack cause I run it with quicken and DR feat
and toughness curios
do you take communion too
yeah
quicken is the whack part of it to me, though I do see how it's useful since my trauma fulfills that similar role
to me it's just easier max warp charge generation and a huge stagger I can use multiple times a minute
I would never use quicken as a staff psyker though
basically it's just a build for purely abusing the fuck out of illisi lol
average power sword vet
I did this when I got mad about hammer nerf lol
no they aren't
it was a fun factor thing
hammer became a lot less fun for me and I was like fuck it I'll abuse a broken weapon
and happened to roll a near perfect illisi so it worked out
I'll probably go back to void when I play psyker again though
popping heads too much fun
I reached that point with psyker when i have all decent saves and deimos and illi
just hit l15, what feats should i use
So i only can aim for farming t4 blessings
gonna be using illiso/void or deimos/purg
communion if you don't BB often enough to maintain warp charges
what abt the first two
aura is always nice for the CDR, though I'd prefer communion unless I'm at lvl 25 where there's another feat for generating warp charges without having to BB
atm im using 330000
I would say quietitude and warp unleashed
lacerations is a bit too situational
yeah
ult cd is great, but only if you have level 30 feats
for 3rd pick from the top 2 depending on your playstyle
I like communion personally for worrying about warp charge stacks less
but it depends on desired playstyle
yeah so when you are higher level burn stacks will go up
and burn dot will do much more damage
plus increased range from cloud radius
though the damage isn't the good part about it but being able to just spread it absolutely everywhere
and through everything that's not a shielded bulwark or a wall
I'll let others comment on current wrack and ruin
if there's a mauler inside that horde, they're gonna get roasted and toasted, though it'll take time for the ticks to accumulate and do their work
what's max burn stacks on purg btw?
Just disregard any opinions you have on any weapons until you reach 30 and have orange weapons
15
nah
The only stat purg needs is cloud
12?
that is a good table
source from here https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959 in section 5
ah
wait purg doesnt have a void blast
less soulblaze applied but you've got a good amount of stagger on it
can it stagger trappers?
kinda likin purg/deimos in testing'
purg deimos is a solid loadout for sure
read through the guide that arcotash posted
at least in the meatgrinder, the LMB seems to consistently stagger the trapper
I wonder if it staggers bursters ๐ค
it can still trigger their stagger immunity
they'll jump and lmb won't stagger
maybe happens more frequently if you are quell cancel spamming it
it can push bursters
seems that the LMB can push bursters even if they're near you but haven't yet triggered their detonation at least in the meatgrinder
it pushes on jump too
rmb does that too
I have zero trust with fire and bursters
I'm just saying that if you are quell cancel spamming and not timing it, you sometimes trigger the immunity
I just run away from my team if there are purg/flamers and they've tagged the burster
so the immunity still hasn't been fixed?
or are we just scarred from pre patch
I know rending still breaks bursters
which is why bolter vets often cause them to blow up on your team
if bolter shoots a burster without killing it, rip
can't push it
not just rending but any decent amount of stagger can do it at least in my experience
shredders doing that as well
or the edge of a grenadier gauntlet explosion
unless that's been fixed recently
it sets the stagger immunity to 0 when it jumps but there's still an issue with some specific timings
the rending bug is a general bug
not just bursters
rending under 50% causes enemies to take less stagger
so 20% rending means you do 20% stagger
don't ask me why 
all the more reason to not use rending
unless you want to run uncanny cause it's a self buff and let's you kill teammates
300iq run a t1 rending shockwave to screw everyone over
2iq
At least it rolled something usable
bruh
damn
orange weapons are not necessary at all to evaluate a weapon. a white weapon is fine for evaluating a base, and a blue is fine for evaluating a blessing
Sexy first target + damage + finesse
flak and maniac >:(
Maniac is good
Mutant one shot is nice
Flak is... Usable? I mean, there is not a lot you really need for the other slot
guys after i upgrade it which second blessing i should look for?
unstable or deflector
or I think bloodthirsty also works for illisi
good enough for now
mfw reddit is recommending to swap out warp flurry on surge staff
depends on how you play, empowered strikes, defensively, ascendant blaze all use diff blessings
I mean its probably already too late but
Yeah that sword is pretty good ngl
this is probably why they recommended that tho,
OP
So I rarely fully charge the staff. 90% of the time I'm spamming the lightning as soon as I can. Because my peril keeps getting higher, It does more damage each time. Also, because I spam it so much, I usually get a crit every 4 or 5 charges.
Considering that, which blessing would you trade? I think Warp Flurry would be best, however, I'm not sure how much Terrifying Barrage is helping. I don't know which one to lock and which one to reroll.
Help!
the t2 blessing and t2 perk is big rip but besides that its broke
oh yeah ik
it doesn't rly matter
he mentions he spams it but like
even then
unless he is literally spamming it against everything in which case he is using it wrong
like why are you spamming uncharged rmb into shooters when one full charge kills em
same thing with maulers tbh
high peril psyker smh smh
low peril gang
not a zealot psyker smh
kinetic shield good
I'm going to wake up one day and Lazorr is going to be advocating for wrack and ruin
great
another one
sorry for late response I play with void staff and blessings are warp flurry and quel on weakspot
new copypasta for anyone interested lol
I'm sorry amigo, if you can't hard carry with a staff that will make any five enemies in the game stop what they are doing and stand there for a few seconds and take damage on top of it in the time it takes you to right click, left click, and then then R. that's the definition of a player issue. The only staff that matches it in versatility is the purgatus staff. The purgatus staff just has different enemies and situations it's weak again
If i'm running surge staff I rarely get into a situation where my whole team is dead, because I have the tools that stops all the specials that suprise wipe teams. When i am in that situation pressing my F key to push/light everything around me on fire and some slash/push with my Illsi typically gives me the breathing room to go back the dogs/trappers etc under control.
What I'm getting from this is you aren't super great at melee crowd control, and that's fine a lot of people aren't, and it's a learned skill. But that's not an issue with a surge staff. It's jsut an issue that you can kind of get around with staffs like the purgatus.
nw, i mean depends on how you play with your melee weapon. deflector is defensive, ascendant blaze likes unstable power for peril spam, bloodthirsty likes empowered strikes
Tbh, I have a surge staff with T3 crit and T4 warp flurry, and I wasn't sure the warp flurry was doing that good
its kinda meh, but its better than the other options
imo
unless you are like solo'ing or carrying or wte
in which case focused channeling might be better but
eh
Seemed like two antisynergy blessings that one wants to hover at 80% peril and the other I guess wants to go down to 0% every time so make use of the faster charges
Maybe if I tried to max out peril resistance with inner tranquility (?) instead of warp unleashed ๐ค
lmao its such a shit take
ah yeah its anti synergy, but tbh the only time I think the high peril damage bonus matters on surge staff is for dealing with maulers etc.
so in a sense at that point being able to full charge quickly is also alot more useful
since its 2 full charges to kill a mauler
So should one be doing full charges instead of M1 spamming for non-charged charge attacks?
Or just depends on the situation
depends
uncharged rmb and charged rmb stuns the same, but the latter does more damage
so when you are trying to CC targets, just uncharged spam
but when you are dealing with shooters or maulers charge is better
i think warp flurry is the highest dps option
armored shooters*
armored shooters die in one full charge
maulers die in 2 full charge
if you're trying to hold things in place, use full charges until you go over peril or at least go past halfway on the charge, it does significantly more damage. if youre dangerously high, then start juggling peril. if you're trying to push on things, feel free to use instant casts. i usually use instant casts on shooters so i can left click on them
also if you hold rmb when using ability you keep warp flurry stacks
so what I like to do if I need to deal with mauler packs is uncharge spam until 50 peril
and then press F and start full charging
if you have flurry you can also get 2-3 min charge casts just to get stacks going
for any staff type
some of them also stack with left clicks or staff swings
not anymore
rip
Huh, interesting
Damn thing thing is nuts! I even enjoyed playing Preacher for a day. Normally i hate it and simply do it for weekly mission to keep him adequatly eqqiped.
I like Illisi more on my psyker though...
I mean the illisi is basically a slightly weaker hsword until it enters its charged state. at which point it becomes a slightly weaker psword
tho hsword is lmb spam
and illisi is heavy spam
I like when you get both t4 Rampage and t4 Headtaker going any stray Rager that gets into the melee with you gets instantly deleted on HSword ๐
Only doubt i have about HSword is what ranged weapon to pair it with and still have all enemy types covered. I ended on HSword + Slug Shotgun
pretty much
the hsword is good against everything but crushers
the meta comp for zealot is hsword + bolter iirc
or hsword + flameshotgun
or hsword + autopistol
tbh anything works since zealot F grants them armor pen
but typically speaking running a bolter to help deal with maulers and crushers etc.
Slug is more versatile - it's unironical sniper option ๐
And also puts Crusher on his ass
I guess, but when the game spawns 4-6 crushers
bolter is typically better
in terms of meta
yeah its E but yeah
I only consider using bolter on vet because of volley fire that makes it instantly ready and reloads it
So I got absurdly lucky and finally snagged Slaughterer IV ... ... what I did not expect was for the new sword (left) to have a decent stat roll too
Debating if I want to keep damage to Unarmored...
Yeah I use slug on my zealot with antax 5. One shot gunner heads, bully ogryns and Bromentum through.
Bromentum with crit abuse ?
Yeah I have Bromentum 4 with shred4
4. It's hilarious to get ult back in 3-4 swings.
I managed to re-roll all my SHreds without sacrificing a single one to Hadron ๐
Headtaker would be optimal for DPS but shred just provides so much more survivability.
So i had to use HSword insted of A5 with Crit Cheese ๐
I guess Hsword crits work well. Antax 5 is just so good cause it works against everything.
Once you get to uninterrupted swings it's just bayblade your way
Karens on forums already screech about nerfing Bromentum as expected ๐
Yeah I saw that
Disgusting type of players who can't stand when other players having fun
If there is something to nerf maybe internal CD
But other than that not really since you need trash around you for it to work
Bromentum achieves nothing on elite packs
It's a good blessing for trash killing and with zealot second column it becomes a good tool for mixed hordes but you need to get the stacks up and keep them that way on zealot, so it's not that brain dead even on the current iteration
If bromentum is nerfed, what are we supposed to use? Claw swords??
Or just use completely braindead Hsword that does not really care about perks and just murders everything ๐ True Zealot gameplay - no brain required
Started grey Devil's Claw sword. Karens in support of only this kind fun, no other kind if allowed.
And if you dismantled starter weapon - you are not allowed to play this charatcter and have to make new one
And no mods allowed . They can't have anyone using mods.
Even better gaming chair is cheating
Playing the game is cheating!
Whoa Dollars??
Is there data on how frequently each class is played?
only fatshark knows
The amount of Diamantine we have
Hm, Iโm kinda interested in trying vet or zealot once Iโve maxed my latest psyker build but I see a shitload of those two and like class diversity
Go ahead, at least Melk weeklies are easily completed within the week even if you have 1 of all 4 classes
i used to complete weekly on all 4 operatives with mandatory 25 mission weekly on each.
But after i hit 1000 mission and new weekly system was introduced - i became lazy
Just one charatcer with 8 missions per week is fine. 2 characters if i feel miself good enough.
Maybe I should just use a random number generator to decide which of the 4 I should play
Roll 1d4 dice ๐
Also depends how much free time you got, whether you have an office job etc
just play what you want, it doesn't really matter. if you're interested in it check it out.
im currently rolling traumas for flurry 3/4 just hit a blazing 4 should i go for blazing instead or flurry?
flurry is meta, blazing works if you want to play off-meta
i'd use AB if you are going to run blazing
@unreal dust IMO steal slaught 4 from left sword add it to right sword which is IMO a better sword because of the finese and maniac dmg alone
@karmic reef wtf lol all i see at higher difficulties are other psykers it has me playing my zealot more because of it
@haiidra flurry is meta blazing is funny u can also reroll the blessing perk cause ur locked into harnessing anyway to see which u prefer better also
tbh i woudlnt dueling swords are pretty weak but i used to like them
precog isnt really a good blessing either but dueling sword dont really have any good ones
precog is one of the worst blessings in the game rn
Man, I really want my friends to get into darktide with me because playing with randoms can be boring, but the game is so damn expensive
I use the sabres for dueling Daemonhosts.
thats so specific lol go for it
Should I max psyker before playing other classes? since you cant really do blessings or customization until lvl 30
Eh I just leveled whatever class I liked playing the most to 30
well get each class to lvl 11 if you really wanna do it like that
cause u can start to save up melkor bucks and do weeklies starting from 11
Are non psyker classes easier to level?
Ohh, this is kinda nice base to craft up right?
i rock gunner resistance normally
can i get higher than 16% toughness base tho?
17 is max for toughness curio
ah...damn
only 1% but feels bad
ive never seen a 17% tbh
and im lvl 30 for a while
does it have to be a melks legendary or something?
Nah theyโre just rare
Super rare
the only practical source of curios is gonna be from the docket store unfortunately
I've never seen a good curio in melk's store
gotcha
is it just me or do we get WAY more diamantine than needed
and plasteel is always the bottleneck
What is the TOP 3 blessings for FS (excliuding Deflector)?
they kind of are
i feel like the only weapon that makes a case against the force swords is the dueling sword
but now with the illy and deimos both are so good
illy is like the vet power sword sort of, really good horde control
deimos has the highest single target heavy attack in the game
Melk finally came through
you can do light attack poke -> heavy attack poke. and the heavy 1 shots TONS of things
1k+ dmg, not to mention having the activation when needing easy dmg + stun
rashad or antax are still very good on psyker but the force swords offer more synergy with psyker
the one on the left was just sitting at melk? my god nice
I'm thinking of swapping out Deflector for an variety/alternative (suggestions?)
if you do that, you can always swap back to deflector, right?
unstable power
Well I just got a very good axe and am considering it over my force sword until I reach lvl 30 so I can upgrade stuff
find myself needing to block groups of ranged guys just out of my purgatus staff reach constantly
and need to close the distance or get to cover
I hate you. /jk
Unstable is the only one missing at the moment.
how many hours have you got
easier to have a good axe early on then a good force sword, but the illisi is pretty good even without blessings
lvl 4 is the only think I buy/consecrate.
The others are from shop.
now what ia sked
As many as it takes, when you have "completionist"-OCD
... so how many?
total hours in the game
633
Okay, if not Deflector, Slaughter, Unstable.. do we have a final option?
maybe bloodthirsty or uncanny as the second offensive blessing
ta, not sure how many specialists I encounter per second-maybe uncanny for me
for reference, this is what crits do for the illisi special
๐ค
I'd probably take bloodthirsty over uncanny but that also depends on how much you hate crushers and maulers
illisi special deals 75% damage to carapace iirc?
so effectively a 1.33x damage increase against crushers at max t4 uncanny strike stacks (normal heavies do 65% damage)
and going over 50% rending increases your stagger
never really tested the stagger increase from rending with illisi though
oh bloodthirsty is referring to kills with your illisi special
not kills on specialist enemies
uncanny took me approx 8 (light) strikes on crusher head. (from 3pt to 248pts on weakspot.)
The question is .. how close do I want to stand to a crusher.
das true
maybe for that one rare scenario where you've got maxxed slaught stacks and want to kill a crusher as fast as you can to maintain stacks
if only BB didn't exist ๐
maybe if uncanny strike made the illisi special consistently stagger crushers
since the upside of uncanny is that it's easy to stack and maintain
though I guess with bloodthirsty, you're gonna annihilate the first three targets with crits
just tested - 11-14 light strikes (with max stack)
and bloodthirsty might push your illisi's minimum cleave damage over the threshold for one-shotting groaners with bodyshots
one shot groaners... after I've melee'd a crusher...
the joys of testing
you guys think they'll release new psyker subclass with a different ability other than BB eventually?
i hope we get some stuff like that sooner rather than later
and its not just like, a new row of passive options or something
dying for some new stuff lmao
i want a reason to style on bulwarks with force swords
god damn BB
why are you so effective against bulwarks
some leaks mention a shield ability and throwing knives, though I might be conflating the ults with the grenades
ngl, besides this 1st blessing this deimos is sexy
whew
the particular tech I'm thinking of is dodging to the side of a bulwark and push-attacking them
I think I'm gonna play my Psyker to buy that
since bulwarks get immediately guardbroken if you push-attack their sides with force swords
and they won't fall to the ground and perform their fast ass get-up animation
first one is a better crafting base despite having slightly lower dmg/first target, right?
I'd say so because of the finesse
will that 4 lower base dmg on atks make a difference
i always hear about breakpoints but have no idea how to know if im hitting/missing them
lol
Wait what?
So push attacks from sides...
Do push attack from front work?
push-attacks from the front work, but you need to push-attack 2 or 3 times for the bulwark to get guardbroken
i got a 17 toughness with tough regen but rev speed and gunner res
gunner res is good tho
reroll the rev speed
i like having gunner resistance thought it was a good one?
gunner res is meh since it only affects gunners and reapers
but theres TONS of gunners and reapers
does it not also effect the yellow ranged dregs?
the basic ones?
yeah it's one of those things that sound great
seems still ok tho i get hit by those units a lot
do you guys stack 3x toughness regain on all 3 perks? like what do you rock otherwise
stacking tough regen is probably a good idea
i tend to do 1-2 toughness regain, a gunner resistance, a sniper resistance, a a couple flat HP/toughness %'s
This Rashad... it makes me feel things...
i also have a 4% combat ability regeneration, which seems good if you got 3 of them across the board but i dont
though 12% combat regen translates into 3.6 seconds shaved off
it does have a mild impact but not really worth it imo
idk 3.6 seconds EVERY cooldown, sometimes im a couple seconds away and wish i could p ress it, often in fact
It helps, but, it ends up taking the place of something like sniper resist, gunner resist, or whatever stat you prefer
How should I feel about this Purgatus?
I have a conspiracy thery abut that:
"Psykentic's Wrath triggers a Sniper Spawn"
lol ya for real
Gunner resist does more than you think it does, since it affects reapers as well as the elite gunners. Sniper resist helps with you being able to take more than 2 sniper shots, which can help when caught in a really bad spot
it's the massive range 'F': I think it aggros the sniper dormant in the walls.
reapers get staggered from a single bolt LMB
without bonus hp
same with gunners, and the real threat of gunners is the fact that they knock your ass back so much
I, personally, think gunner resist is more important on zealots
since they are front line characters
probably
sniper resist ends up being more important, from my experience, on vets and psykers
at least with psyker, we have a reliable ranged stagger option against gunners/reapers (assuming you're not running purg)
Whats the best way to try and unlock higher tier blessings?
on flamer psyker i find gunners to be an issue someimetimes they catch me out and i dont have the range, and since they're laying into me i cant pull out BB. Its why i run deflector actually, dont know how purgatus psykers deal with those situations without deflector, but i see a lot of people dropping it since the ressing nerf to it
a certain trick is that if you RMB and then LMB with BB, you'll immediately stagger gunners when you press LMB
regardless of your charge
While you might dodge snipers most of the time: there are those times you still get tagged
Sniper is absolutely important..
Sniper > Corruption > Gunner > ToughRegen
(as a psyker - you are a sniper magnet)
oh i didnt know that, i only use it to precharge dogs and stuff. otherwise it takes longer + more peril
but ill try that
somewhat niche trick
I don't get much use out of it because of how rarely the situation for it ever occurs
wow different than what others told me lol
lots said toughness regain was #1
What I find, for me, on vet/psyker is: Sniper resist is the most important one. Then for Zealot I find Gunner resist is more important
Everyone gonna have a different take
is running like 5% toughness x3 for another 15% (or hp) not good?
corruption res is really only useful for poxbursters or grims, which are situations that I'm not really gonna build around
vets can tank sniper shots with the 75% toughness dr feat so sniper resist does even more than it does for psykers because you use your career and actually tank the shot
I personally run x3 toughness regen as my maxed stat from rerolling it, and whatever I can get from sniper and gunner resist, preferring sniper resist over gunner. Your choice on the main stat, but I like 1 wound, 1 stamina, and one hp (or toughness on vet)
oops.. amendment (HEALTH > Sniper > Corruption > Gunner > ToughRegen)
And 3 toughness curios can make it so you can tank sniper shots without sniper resist on heresy, with your career up on Vet and the 75% toughness dr feat.
the sniper resist is mandatory for damnation, though, I think.
I dont run a stamina, dont find I need it.....
I find i NEED 1 wound, i know lots say not to but i like it.
then i run 2x toughness
i always feel liek spreading out and rocking 1x toughness or HP is barely a bonus at that point
Then yeah, go 2 toughness or 2 hp, depending on your class
For Psyker I have been running 2 toughness and 1 3 stamina for my curios
take a wound if you want.
in which case sniper is less important... you will die in one shot.. but hey, you got another life.
I generally do 3 toughness on zealot and vet
i do +stam cuz I don't run kinetic deflection
vets since they have 200 base toughness and zealot because ewew for 8.33% toughness/sec regen and 50% toughness each career use
not sure how you guys go without wounds, i guess i go down too much lmao. Corruption % is an issue too low max HP im bad at taking chip dmg i guess why i like to stack my toughness so its less likely to break through to hp
I do run Kinetic deflection
and I also have 1 or 2 block efficiencies
multiple wounds ends up being a noob trap, and usually the extra resource can make it so you don't need the wound... and if your allies can't pick you up that extra wound is completely wasted
I have 1050 hours on this game so I don't really go down anymore
oh...my deimos sword also has locked +1 stamina (unfortunatly) so I get 1 stamina there
simply have 1k hours in the game and don't go down; just that ez
on mission:
corruption + attrition/chip = sniper kill in one shot.
maybe why i dont feel the need for stamina curio
Do you run AB? Thatโs the purge psykers solution to shooters
A lot of people are talking from a place of high skill in this server. Seeing people talk about how they only play hi 5 shock gauntlet because everything else is too boring makes me take their advice with a grain of salt, because I'm not nearly at that level
ya im like 150 hours, still die in t4s occasionally but find t3s easy
ya me neither
i get excited when i get a gorup that gets through a 4 without too much oh shit moments
i still fail 4s a good amount (like, at least 30% of matches) but im queuing up with randoms
I only play 4s, with no hi intensity or shock gauntlet because it's too stressful, and too much dependence on pug skill
1 extra wound to make it 3 is fine, bull shit things happen at times so it's nice to not get screwed over because a hound decided to spaz around or a sniper decided to no scope quick shot you
Wdym I only play malice smh
You can go down easy on 4+ and even on 3(if you don't respect the difficulty or just get caught in a bad spot). The extra resource(health/stamina/toughness) can give you the extra leeway to prevent going down in the first place, in a lot of bad situations
the sniper no scope quickshot when it didnt even give a warning or like, only 1 second is the worst
Oh yeah I just trained myself to dodge off sound
Haha, not everyone, but I see that kind of attitude often enough in here that it's a consideration for how I regard people's advice
I've dodged that because of paranoid dodges, before where my gut says dodge and I dodge
Itโs kinda meh
I find T5/shock-gauntleters like cross-fit or vegan.
(they'll always let you know)
(and try to flex you)
You still get tagged, sometimes, though
Yeah the scrub didnโt even dodge
i timed the warning on the visual of that sniper shot and it was about 300 milleseconds
Doesn't the muzzle flash, or w/e it is, make a sound?
im good enough when im leveling/trying a new class in full greys/greens, i still play malice from lvl 1 bc it feels still easy and like the "normal" difficulty.
but I'm bad enough that 4s with difficulty modifiers still can often fuck me up. I've only beaten a 5 once or twice and i got carried lol
regular 4's are my sweet spot, still challenging and I fuck up and die at times, but usually im good
I think their laser emits a bit of a buzz
300 ms is huge, average human reaction speed is 250ms
You had 50 ms of leeway wtf are you doing smh smh
Yeah, I dodge snipers off of sound cue with no visual on their location fairly successfully, but sometimes ping just says no and gives you basically no time to dodge
smh ๐
Hmm...
Try doing a mission WITHOUT 'PsykerWrath' ('F').
Notice a lot less snipers.
Human reaction times are much faster when you expect that stuff coming actually
Yeah ping or just realizing just barely too late has gotten me tagged before
Actually apparently sound reaction time is quicker than visual
About 140-160 ms according to google
Hearing the sniper wind up at the exact time I get sniped, or no sound at all
I have a good headset for sounds, but, when I am too hyperfocused on stuff it makes sound queues harder to hear
Yeah that's the no scope quick shot. What a legend.
I straight up don't have a good reaction time at all
Absolutely frustrating when that happens
No wonder you need kinetic shield smh
My reaction time is fine ... as long as I'm not Running.
tf2 sniper strats to hide your laser
Anyone been able to solo the assassination bosses?
On sedition yes
Or times where the sniper is allowed to shoot through cover, but you can't shoot him, or target him with BB. Absolutely BS
not possible .. too many QuickPlayers(like me)
with the constant horde and elites
I just had one on chasm station where we lost but I rezzed the team 3 times
Got the fucker down to 30% but goddamn was that frustrating
since the boss' shield regenerates after some time of being undamaged
I mean... I'm tempted to use this perk instead of maniac damage, since I am using an autopistol which shreds most maniacs...
so I guess if you pay attention to damaging them every-so-often, kiting them, dealing with the specials that can disable you right as they step out of the closets
It really is frustrating when your team just can't stop going down in boss fights. I've mostly taken to handling trash spawns during the boss's fight, unless the boss is focusing me, and hoping my team can handle at least just fighting the boss
- get fucked by specials because you stood too close to the doors
- get fucked by shotgunners and ranged spawns because you stood too far away from the doors to gank them as soon as they spawn
Try unarmoured instead then
I was thinking that, but, slaughterer should take care of unarmored enemies
There's a surefire way of beating assassination:
(before entring the elevator): "My Purg is Primary CC. Enjoy."
Combat axes shred the void shield
Thatโs true but unarmoured helps with some specials I think
snipers only, iirc
only unarmoured special is sniper iirc
Teams that wail at his shields with no regards to their surroundings make me want to let the warp take me. 
dreg enemies and groaners being the other ones
It would be dreg gunners, you are thinking about
Elite then maybe? I get mixed up
and those are elites
the majority of specialists are maniac
^
and some parts of scab enemies
I regularly clear damnation+ and can carry some as well. I recently started to level my alts and from my experience even if you are an experienced player you should not go to herecy pugs before 20 and damnation pugs before 25 simply because your gear will not have enough damage.
If you already have banked good blessings and get lucky upgrading things to orange (like Bromentum 2 on a rashad or antax) you can take -5 from the level requirements but yeah... You need proper gear to get into herecy and damnation not to talk about being able to carry in them.
It's a different story if you are in a pre-made and your team has damage. You can always spec into control and as long as you can hold your own you are not a liability.
The problem is when melee crew get distracted by horde.
I usually play with a hammer zealot so I never have to focus on maniacs
The reason I am thinking 20% block efficiency is that gives me a 42% base with the 10% I have locked in on a curio, the t4 deflector, and the 20%
I dislike mutants so I would prefer them to be as dead as soon as possible
What's more frustrating to me is seeing all 3 teammates go full bore with ranged weapons at the boss's shields... makes me die a little inside every time I see that
and I have a +3 stamina curio, so the +1 stamina doesn't add more overall efficiency
though they're quite fucked with the recent patch
ogryn ripper gun is really good against it. Especially the MK V since it dumps so fast. Otherwise I agree yeah.
flamer MELTS the shield.
FS is also good. First Charged hit, then pimp-slap it 6-8 times.
Charged FS does so much damage that the Boss raises it's shield immediately.
Flamer damages it good, and also kills the hordes
But shield takes 50% ranged damage, and 300% melee damage... why would you waste bullets and time on that? use it when the shield is down.
making it doubly effective
3 Surge Psykers and 1 vet.
I love surge, I main surge, it's my favourite staff. You can carry a game with surge by making it easy for everyone else.
But don't be that surge psyker that never switches off your staff the entire game. You're gonna perpetuate the meme for people that don't understand surge.
if you have a bad weapon for it, sometimes your ranged is a better option... usually it isn't the case, but, sometimes it is
usually only burn weapons or fast rof weapons
Eh? I've never seen a ranged weapon chunk the shield better than literally any melee weapon
I have a good Revolver as Psyker.
Try it out in the psykanium. I swear one mag dump from the ripper gun drops his shield down by 50%. Not bad when you got melee guys on him to. It's one tool that can make boss fights really quick if the ogryn goes into the arena with full ammo.
I mean the only real cases are flamers/purgatus killing the hordes as well as damaging the shields which makes them do 2 different things at once while the others focus down the boss
With a spawn mod or something?
Yeah.
Should I replace Speedload with Sustained Fire?
otherwise it just depends on the ranged and melee weapons
Yeah, but that's a different thing. Not just pew pewing the shield
sustained fire is super bad
Ah, I haven't messed with that yet
basically if the weapon can do enough damage to reach the 5% cap with the 50% ranged damage reduction his siheld has
it may be worth shooting the shield
oh and fires fast
What is the weapon?
Revolver
I feel like the ogryn for the most part has poor melee options for monstosities anyways.
5% cap? I've never head of that. Is that just any single instance of damage vs the void shield is capped at 5% of the shield?
around there yes
Wait until we get a Crusher's stuff
Huh, good the know
I am unsure if it is exactly 5%
but it's why you don't see Thammers chunk the fuck out of the shield
Illisi will slap that shield of the boss so fast.
Speaking of slap, when can we have a Knife that does that for the 3 classes as a special?
I don't like knives. Makes zellies move too fast for the team to maintain coherency.
It's more convenient for me, since I lag behind often.
(For loot and stuff they missed)
I just tested the ripper in the psyk vs the captain shields and it seems like it's closer to 40% with the V and 50% with the II.
Staff, and BB(counter intuitive, I know) always has slowest sprint speed.
Carry the sword instead to keep up.
do your cardio
I still prefer the Knife for running, even though the FSword's a favourite of mine.
Sometimes, I literally spawned in at the starting point while the rest are far ahead of me.
Grims/Scripts/Mats (Loot is an affectionate name, precious).
As long as you're in the same room, it's all good.
Still, GOBLIN