#psyker-class
1 messages · Page 527 of 1
looks o p t i m a l
how bout with sprint eff
need the twitch 90 degree turn and dodge too though
and while the impact out of combat is not remarkable
it's still nice when you're in combat and pushing through a map
hate having to ever sprint at 0 stamina
pushes also still work at 0 stamina, albeit with much less stagger
I've not got any Curios with sprint efficiency that aren't sacrificing something else I'd rather have.
same with dodges
well not 0 but the moment your stamina regens even a little bit for pushes
I'll admit that the stamina regen is mostly to deal with "why are we sprinting fragging everywhere", but I do have to say that between that, extra stamina, block efficiency and kinetic deflection, it's fun being able to pick up team mates while attacks just bounce off a ridiculous amount of block.
Although, alas, no deflecting bullets while reviving.
Wow, the psyker monstrosity penance is way harder to get with the upped spawns.
just slide everywhere
I've started just sliding all the time in darktide and now i just rarely take ranged damage, always have stam, and look like a crackhead
this is the way
dodge slide with a force sword is so funny, you can just "oops, pardon me, excuse me" across entire rooms
with the deimos it's just schmovin
deimos takes my favorite parts about duelling sword and then also adds the ability to use deflector or use the charge attack. if i wasnt having so much fun with shredder lately id be back to deimos purgatus
@leaden thunder well, this certainly means it's possible

If it's worth getting for blessings which one to get first?
Riposte is bad. Unstable is good, especially with warp unleashed
New to Psyker and earning my way through the weapons... which force sword is generally considered the best option these days?
Illsi is probably the best but deimos is also very very good
Deimos is very high single target damage with the ability to horde clear and illsi is very good horde clear with the ability to do good damage to single target
So pick whichever works best for you/your build
The "Obscuros" or whatever is pretty trash?
Yeah its just the worst of both worlds
Worse horde clear than illsi and Worse single target than deimos
Just not worth using unless you really want to
Leave unarmored or get flak one?
Probably flak
I find flak more helpful than unarmored a lot of the time unless something is already good against flak
But youd be fine with either
They both have there uses
With this one enemies get rending so I'm not sure
Flak counts as unarmored when it works right?
no
rending is weird
just makes you do more damage to some enemies(whether they actually wear armor doesn't matter)
and the enemies it helps vs changes depending on the weapon
So I leave it with flak for now then
ye
Wow i didnt realize how good that roll was
It's nice even with 60 mobility I get 5 dodges
depends. deimos is the best for single target stabbing and illisi is the best for hordes
Yeah mobility is dueling swords strength
i take illisi with gun and deimos with purgatus
Really digging the Deimos. Picked one up out of the shop, and being able to one-shot a mutant with garbage stats in a pinch is pretty great.
Yeah it is very good at that lol
yes it does a ton of damage just base
ehhhh, should i?
unless you expect it to get gutted (which you shouldn't) then yes get it
That thing will destroy every map lol
Pinning fire four is essentially a cheat code
You could even have 2 good perks
which sword should I take with this...
Ngl
illisi is my pick
It does not matter
for gun
But probably illsi
illisi let's you keep high peril easily
get a low warp resist roll
its also just insane for hordes and works for armor in a pinch
Can also bb armor/kinetic flayer can deal with armor when its not on cool down
So you'll be covered
so the second perk goes to Flaks i think?
Yeah flak
as its already crazy dmg to manic
Right
Left could be decent if you wanted to try the blaze build but idk how well it works on void
my bad, deleted msg. thought i was responding to something else
ugh
i better go to sleep
Ah lol
Idc if you didnt like gun psyker i was just wondering
But that makes sense
nah i like guns and that shredder is great
u just need 50
surge blessing fires a 0 charge attack right
hmm I swear I saw a video of it being bad but I have no idea
thanks
on Trauma, surge blessing doesn't work on the charged attack
for void, surge blessing works for all attacks
I'd ask if you smack enemies twice with the bash attack.
I'm not sure the "bash" even does damage
I don't think I've ever used the bash on any ranged weapon during a mission.
I should probably try it at some point - it might actually do more than I expect.
Well, the main question is whether it's got enough stagger to buy more time to switch to melee.
I do occasionally have "trying to shoot heretics point blank with a Headhunter" moments.
it has a really slow startup
youre better off switching to melee
melee switching has like no delay most of the time anyway
Ive heard the gun bashes can give you space but never tested it myself
what exactly am I gaining here?
As blood said tho some weapons like mk 5 axe just swap instantly and you can swing
Crit chance
They really need to fix that description.
crit chance
used to be warp nexus
they renamed it and boofed the description
I mean the description is fairly straight forward
as the situation gets more perilous, the Psyker gets more based
based on what
Hadron mommy was nice to me
feel free to steal this
credit goes 2 linus sex tips
On the bolter it's a push that works on poxbursters and you keep your weapon ready too
It really depends on how fast your ranged weapon takes to ready and if you need to continue shooting
Headhunter autoguns also oneshot groaners on bash headshot if you have any +damage on
100% useless but at least doesn't require stamina
you could say the illisi brings some joy to my gameplay, yes. god this sword is fun
the question i was responding to was "whether it's got enough stagger to buy more time to switch to melee"
Gun stab kills can also extend volley fire fwiw
Ah 👍
I assume I would swap blazing spirit and stamina? Big E gave me a gift, not ideal but good stats
swap blazing but stamina might be more useful tbh than the crit hit. ymmv, both are valid options to swap out. if you're taking deflector definitely keep stamina, but its probably useful in more situations than the crit damage
hm fair
blazing w deflect or warp flurry?
i forget if WF is melee too
wildfire can be used with melee SB, warp flurry isnt
I'd keep stamina over crit dmg
force sword has no bonus crit chance so it only has 5%, and there's the whole shebang of crit damage not being good as well as the crit bonus being lowered when you hit a weakspot
your choice of offensive blessings is prob going to be unstable power, bloodthirsty, or uncanny strike
with my personal preference being unstable power
executor can also work ok on illisi but i pref uncanny over it
what blessings do you want on pistol for the psyker machine pistol build?
pinning fire blaze away
ok, and is it best to go for auto headpop build
or like the soulblaze build
if i understand theres 2 ways to build it
auto pop
ok, love staffs but been wanting to mix it up. Started leveling a vet and idk, its lvl 15 and i find it kind of boring
saw this shredder psyker (and also been hearing about revolver psyker, but some say its a meme) and they seemed to look actually viable
and more interesting than vet still, bc you still have force push, BB, and soulfire procs etc which are fun
if I was going to try a revolver psyker too - (I have a soft spot for pistol/handcannon types)
I was told Speedload is a must-have, and pair it with any combo of, point blank, crucian, surgical or maybe sustained fire.
does that sound right?
revolvers are memes, i think laspistol is much more viable than revolver
so uhh this means damage right?
it means crit chance
it used to be called 'Warp Nexus' but they renamed it for whatever reason and borked the description
oh shit there it is
i wonder if we'll ever get a two handed force sword
Wait finesse doenst include crit?
it affects its crit power but not chance
for crit chance youd actually need critical bonus as a stat
see: tactical axes
Use Purge
High int shock trooper
Purge only useful against trash that die in one hit
Too slow to charge to react to all the nonstop chaos
Good staff btw
i thought you were supposed to spam left clicks on specials to stagger them
lucceia seems to have the misconception that purg is only for trash
That’s more mid but I geuss it gives attack speed so you hit more often
and ignores the LMB on it
not that the purg LMB has been the most reliable attack in my experience
i always aim for high finesse on any weapon that has it
Its not a misconception if its a fact
staff LMB is nice for staggering reapers
should just remove it and put the staff bash there
Next week I’ll be probably back in the game after 1,5 month penace patch looks good
itd be more useful
it's a misconception if you keep on ignoring the infinite cleave and the fact that you can cleave trash enemies into elites
staff bash is way worse than the LMB
the staff LMB does provide a consistent method of ranged stagger
i was being facetious
just that it sucks at every fucking thing else
I despise projectile weapons that have this slow ass fire rate and especially with ping
most shitty things to ever use
remove staff bolt and give psyker a pistol weapon slot :^)
hello - havent used trauma staff since week 1 when it was considered bad. See its good now, want to make one.
What blessings + perks do i want?
press X to barter
I like +Unarmoured (specifically to one-shot 450 hp dreg bruisers without needing to rely too much on buffs from warp charges/warp unleashed) and +Flak (to make killing gunners/shotgunners easier)
For blessings, Warp Flurry + Rending Shockwave is usually recommended by most
Everything does that. And without having to walk right up to it
ty!
I'm a focused channeling stan for trauma though to sprint slide into ranged shooters
I'm talking about the bolt LMB of surge/void/trauma with that sentence since I was responding to igron
what exactly does rending shockwave do? what is brittleness?
using this site fro blessing descriptions
so more dmg on the attack, or more dmg on follow up atks after applying brittlenes?
the latter
voidstrike crit rate is 5% isnt it
blessings that trigger on-hit don't seem to apply to the initial hit that applies it
so im guessing its [rending shockwave] a breakpoint blessing? lets you 2 hit armored enemies instead of 3 etc, or 2 tap with no charge
or something?
probably; I don't recall it having any bonus crit chance
brittleness is a debuff that lasts for 5 seconds, applies 5% rending to all attacks dealt to the target per stack, and stacks 8 times at max
more like its to let you entire team kill a crusher in 5 seconds instead of 6
can opener good
its a pretty slight buff in most cases but it can add it quite a bit
yeah, though it sort of depends on the weapon
most melee weapons have a decent amount of carapace pen
so its good bc it probably gives you breakpoints against big units, but it also weakens armor so team kills faster.
Does this mean i should be hitting maulers crushers and bulwarks with my staff, and not using BB like I would with a purgatus or voidstrike build?
rending isn't a strict damage buff
it doesn't weaken armor per se, more like it makes weapons weak against armor stronger
if an attack already deals 100% to a specific armour type, then you won't receive any damage boost
this ^
i guess if youre focused on keeping a crusher horde stunned with trauma it probably becomes useful for your teammates to actually kill them, useless for yourself otherwise
and rending/brittleness won't ever push your damage over 100% against a particular armour type
hmm gotcha, ill be honest it doesnt sound amazing on paper, maybe i need to try it. I feel like there has to be a peril based blessing , or crit chance or something that is just as good, no?
for the trauma staff in particular, the only armour type it deals less than 100% damage against is Infested (poxbursters, poxwalkers, poxhounds)
yeah brittleness is a bit niche
i want to get a good trauma with burn on crit and crit with peril
but having bonus damage against crushers is quite nice
and the other blessings on trauma are a bit meh
an example of where brittleness really really shines is against crushers when using the bolter
so i can get some funny haha warp charges from using trauma staff
or in teams where you have flamethrower teammates
having +4 brittleness per shot on the bolter is absolutely insane against the crusher since it maxes out damage in like 5 shots
just dink some crushers with your trauma and they'll start racking damage from burn/soulblaze (if the zealots haven't already used their ult)
I hate crushers so I like having rending shockwave on trauma
especially when they decide to spawn in groups of 3+
gotcha
ok ty! ill try it
need to make one first
got bunch of new weapons to craft
me personally my favorite staff is the surge staff
the residentsleeper staff
because i am poop and cannot aim
list right now is: good trauma staff, and a good deimos and illisi. luxury if i play enough: shredder pistol and revolver to try gunner psyker memes lol
i used to like it a lot, but it got kind of boring for me eventually
bc its just a stun bot
please dont use gun psyker it is a huge meme and nukes ammo economy for your team
doubly so if anyone else is running it
only ruins ammo economy if you forget about your melee
nah, i hear shredder pistol is a top 4 build in the whole game, strongest psyker build lots of people say
i dont really care tbh im gonna play fun builds
laspistol psyker for funny warp pushing
if i just played a vet i would also "nuke ammo economy for my team" its a game gonna play what i want lmao. not like its a ranked pvp game
not saying gonna be running constant tier 5s with it tho
though vets have the regen 1% on elite/special kill and basically 40% more ammo from ammo packs
sedition gaming 
ok then every zealot and orgryn who ever picks up ammo is the same lol
i understand the sentiment of "dont run bad builds and go into tier 5s just to suck and lose bc you think its fun"
yeah, psykers do tend to get a bad rep on the gun usage side of things for whatever reason
a psyker that uses a staff uses infinitely less ammo than one that uses a gun
but thats different than "dont play entirely viable builds and practice them/try them out in tier 3s and 4s, because psyker isnt allowed to use ammo"
that stupid
if the only statistic you're going to use is ammo consumption, and you're going to compare their relative usage, then of course staffs are better than guns
but there's also a nonzero amount of ammo to pick up in the game
best gunner in the game when built right, at least next to the other 2 non vets.....we get the most % ranged dmg for our ammo outside of vet. Vet just has more ammo % economy
and coming from a surge psyker, I would expect you to know about the usage of melee
melee also uses infinitely less ammo than a gun
"dont use an entire build and weapon archtype thats actually the 2nd best gunner in the game, bc i think psykers role in society is to not use ammo. Stay in the kitchen psyker. You may be more efficient with a gun build than any ogryn or zealot picking up ammo, but because you have the option of a staff, you're not allowed to pick up a gun! Its anti-gamer!"
not just trying to start an argument, but thats how i feel about this stance. I just think its silly - all builds are ok to play if you're building them seriously and not intentionally ruining games.
Use void
High int shock trooper
void only useful against trash that die in one hit
Too slow to charge to react to all the nonstop chaos
i love voidstaff, but i always struggle with it in t4 and especially 5
it was my first favorite staff, first legendary craft etc
that one hit statement does apply the most to void
and also not being able to sprint-slide with it
the efficacy of gunpsyker legitimately feels like an oversight and something that wasnt actually intended. and i honestly do think psykers should stay in the staff kitchen unironically. the classes were all designed to fulfill roles in the gameplay ecosystem and enabling that kind of divergent behavior is detrimental to both the identity of the class and the roles they were designed to fulfill
lol
i mean you sound so fun to game with
i just inherently disagree at a fundamental level
thats alright though, to each their own
also - you ignore that psyker is the 2nd best gunner in the game. Shredder pistol psyker possibly being the psykers strongest build (or so i hear, people say its nuts)
no ranged burst dps :(
i already addressed this
yeah they gave psykers guns and them being worth using is an oversight
yeah just cut the damage of guns in half for psykers
literally yes
i feel like them being given guns in the first place is to cope with there only being 4 staves in the game
not much of an oversight then is it?
how many matches do ya'll play play that dont have a psyker (or any single class) in them? happens all the time. No different changing my build preset from a staff one to a gun one and queueing up, than it is logging out and logging back on my zealot.
the game doesn't take class balance into effect in matchmaking to that level - your logic and reasoning is purely authoritarian "don't play this bc i think its bad idealistically" your opinion isn't based in fact at all lol
and what's wrong with psykers having a ranged burst DPS weapon?
I don't really see the need to adhere to such strict class identities
will the gunslinger be allowed to use guns or will that be an oversight as well
Got humbled on how effective Bolter Veterans can be on HiShock5. Good lads them were
probably because there isn't a ranged burst staff is my guess
exactly. its not even based in logic - all facts point to the psyker being the 2nd best gunner in the game. The matchmaking doesn't make sure it has X amount of psykers every match for "ammo economy". his reasoning is based in nothing but idealistic authoritarianism. "tell people what and how to play bc I think I know best"
again, im gonna start an argument. but this type of gate keeping/policing in games is so eye rolley and neck beardy. play the game and have some fun, k?
nope. they literally sling firearms themselves at the enemy
So... "psykers with guns can be entirely effective, but no, don't play that because I think it's wrong"?
yes
and there's the other thingy of each class having their own inventories and resources
YOU CANT PICK UP AMMO ITS ALL MINE I CAN WASTE AMMO BUT U CANT!!!!!
Well, your lordliness, I didn't realise this whole game was entirely about making you, specifically, happy.
WHY ARE YOU MAKING ME MANAGE MY AMMO I WANT TO JUST PICK EVERYTHING UP
its crazy to me people play games just to min max so hard, they say you shouldn't play the 2nd best gunner build in the game, bc i think its idealistically wrong
it just buffs other non-trauma attacks damage on armor. trauma right click already does 100% without it
what's ironic about this is that i am vehemently anti-min/max and i would prefer if that entire subculture of gaming died forever
ok imma stop, gonna go game instead of argue. I disagree with you Igron but to each their own. I would say reflect on why games like this are fun and its not always about min maxing
also, even if it was always about min maxing, psykers are good gunners
so it makes no sense
see ya
Nah min-max is just as fun as not min-maxing
yeah those filthy min maxers i say let us strive for mediocrity instead! whos with me!!
nothing wrong with min maxing
lets all aspire to be aggressively average!!!
I play Star Trek Online, and it taught me the joys of min-maxing.
my favorite build in the game for example is ogryn shield
but I will probably never run it outside of malice for shits and giggles until it's actually worth using
i like min maxing.
I dont like min max culture and gate keeping min maxing causes.
I also think sometimes the culture 'solves' games too quickly and its created an issue for developers and changed how they make games, its complicated.
I do enjoy min/maxing in a healthy manor tho, i was just asking here about best blessings etc so....its hard not to do!
4 surge staves is toppest minmax
As it is, one big part of the reason I play gunpsyker builds is because I cannot be fragging bothered to grind up a Veteran with good gear.
please psyker please dont use ammo!!!! the game isnt balanced around 4 people having ammo i get extremely distressed and cant function when 4 people in darktide bring guns please im begging u please please please
yes
Yeh ideally you want your min-maxing to be more effective as the difficulty gets higher, like Payday 2's only kicks in at the high level Crime Sprees
4 people using ammo is strictly forbidden but 3 magically solves all problems please psyker dont tip us over to the dangerous number 4 im scared
There's really zero "roles to fill" in DT unless you've got an established strike team, because you can end up with any combination of classes. I've often been the only Psyker on teams that are all Ogryn, all Zealot or all Veteran.
🤔 maybe they gave veteran the best melee weapon in the game so they have something to do when they're inevitably robbed of all their ammo
WDYM if I play my gunker with MG IV and there is a vet in the team I don't need to pick up ammo. The gen from vet passive is enough to keep me topped up. Just melee the melee and shoot the ranged.
I have never played pay day 2, always looked kinda cool but i never understood it.
is it basically a 'tide game at heart? similar to like, drg, but about robbing banks?
aka: go in, do mission with team, complete obj, get upgrades and power increases/items etc outside of match, go in and do harder levels as you go, the top level is pretty high skill cap etc, high replayability
sorry i know this isnt psyker chat just had an opportunity to ask lol
no!!! gunpsyker bad!!! the team literally cannot function with 4 people using ammo!! please dont use please please please
Yeh
I've played Payday 2 since 2014
I've been on one all-psyker team, but that was a wipe, alas. Many three psyker games, and at that point one of them not being a gunpsyker means there's way more ammo than the last player could possibly use on their own.
Payday 2 has more maps on launch than Darktide, and map variables
this but unironically
Kinda yea and kinda no. You also have different ways of completing some missions (stealth or guns blazing). The maps have more variety but you do have your traditional 4 man team with disablers and alls and it's beneficial if you plan your loadouts to complement each others and the strategy of mission completion.
same with DRG, which ive been playing recently. I love darktides combat but i put in 100 hours or so and got a bit bored. Coming back now just bc i got an itch for the combat. But i wish it had more variety
put on the staff
Also Payday 2 has like 190 weapons? They didn't really introduce more gimmick weapons until 2017 or so
darktide is a beautiful game, im sure development of the maps, sound, music etc etc took a lot.
and the combat is crisp and skillfull and addicting.
but man....the variety is so lacking. I remember being shocked only 4 classes compared to...like, 12+? on launch of v2
So you get TPKs every time there's not a staff psyker? Damn.
the maps look BEAUTIFUL
a gaziilion paid dlc, which were mostly worth the first few years
but they're all so samey
not enough variety
game has so much potential i love it honestly
just wish it had more
i dont know what a tpk is. i just seethe quietly to myself because there is absolutely nothing i can do about a weird design decision
Total Party Kill.
Yeah and Darkride could take some notes out of the weapon customization on Payday 2. Like the only part you can't change is the shell of the gun. Grip, trigger, butt, barrel, attachments, all can be changed to tune the stats of the weapon.
DRG and how varied its biomes and dynamic random events are is so fun, darktide just needs more of that.
More classes, more maps, more random events/enemies/monster bosses that can spawn.
different assassination final bosses...
How I imagined the weapon crafting to be in Darktide was that you can salvage a weapon for its part and then apply that to another gun but no.
imagine if darktide had tarkov weapon modding lol
or even 10% of it
dunno if any other EFT players here lol
game is my most played game since 2019
3500 hours of my life I’ll never get back
Also, when it comes to the "OMG, gunpsyker uses ammo?????" argument, it's not like the game director (to some level) adjusts resources based on how the team uses them or anything...
If we could cram every weapon variant into a single base and have Hadron swap them out, the Melk Store wouldn't be diluted with so much shit
Let me just have the Kantrael Infantry Lasgun and then we can swap the receivers for Ia, IV, and XII
(Unbolts Obscurus sword blade, puts Illisi sword blade into hilt).
Unscrews pommel of Catachan Claw Sword
Ends Plague Ogryn rightly
question: for high difficulty (4/5) what curios does everyone use?
1 wound, 2x toughness or hp%?
all 3 toughness or hp %?
or maybe 1 wound, 1 toughness %, 1 hp %?
Depends on the rest of your gear, really.
Straight health for me
used to have 2xtough 1 wound felt bad now i swapped to 2x healt 1x tough feels amazing
im also 1 wound 2x toughness rn.
whenever i try to drop the wound i miss it dearly
If you're using a Deflector sword, more Stamina is very useful. (Note also that I think Kinetic Deflection scales with your available Stamina).
Yeh
Wound is crutch embrace 2 wound life
I use deflector, but I also almost always use the force blocking on low peril feat
i use 2hp 1 tough with kinetic shield feels extra tanky
maybe its bc im bad lol
For Kinetic Deflection, more Stamina is better than Block Efficiency
and i go down
i wish they'd move wounds from blessings to perks on curios
but if you use peril blocking, you dont use stamina. So i use block efficiency, no?
just seems never worthwhile to use a wound
Peril generation is dictated by your stamina for some reason
3x hp
So having a higher max stamina means you generate less peril
oh shit
is that true for all blocking or just psyker's specific blocking
i had no idea
so....+block efficiency is basically useless. You still want +stamina for strong kinectic deflection?
thats crazy....i guess block efficiency would still stack with +stamina?
If you have twice as much stamina, your KD Peril will go further too. There was a video a week or three back of someone with about +8 or +9 Stamina and KD tanking a Damnation daemonhost.
wtf lmao
For all blocking, more Stamina means you can block for longer. It just interacts differently with Psyker
Haven't tested but kinetic deflection block cost directly scales with max stamina so that's why it's so good with it
depends on how much stamina you have, if you have two bars adding one more bar is 50% more block, which is more efficient than +15% block efficiency assuming you let it regen
its not useless but iirc stam scales better than block eff at lower stam
wish i could get a +3 stamina to drop on my ogryn
Which also depends on your weapon's Block Cost
stamina is more general purpose fwiw, it lets you sprint too, and push more often
this info just made what i thought was one of my best curios TRASH lol
good info tho...probably not knowing this was holding me back
@grand arrow an example what you can do as a Psyker with +9 stamina
+9 stamina curios with some added block cost reduction on a couple curios and using Kinetic Deflection as well.
Flat rate.
stamina consumption is flat, afaik you can swap to a low stam weapon to regen and swap to high stam weapon to sprint
since it only remembers % between swaps
Yes, that's the odd thing. It... kind of scales backwards.
yeah I've tried it myself and it's funny as hell
if only the shield was 1/3rd as good as this lmao
even with 20% block and three 10% block curios it only takes a couple combos for it to break neutral block
Yeh
It's honestly a bizarre system to me
i dont have a good deimos sword at all.... I was considering using Slaughterer + Shred, but could do Slaughterer + deflector with this.
Its only 365 stat pool tho...should i buy this?
only lvl 2 deflector though
You got that 365 in basically all the right places. The Perk and Blessing don't inspire confidence though
Even with only +3 or +4 Stamina (depending on which sword I bring), stacking that with KD and a bit of block efficiency is really tough to break when reviving allies (usually only ranged weapons).
Also Deflector rank doesn't matter because higher ranks are broken and only give you the 3% block reduction of Rank 1 anyhow
it's fine. the block cost is whatever.
i mean deflector is good! its just not tier 4, so I would need to hope it rolls slaughterer, or deal with tier 2 deflector. Its best i got for now tho think i need to buy it
i could run a stam curio + some block eff
and make up for it
id prefer rolling the maniac myself
deflector block cost is still bugged atm isnt it?
meaning what, the tier of deflector perk doesnt matter?
shred is meh, uncanny strike is what you want on deimos from what i hear
yea, means deflector tier doesnt matter atm
i mean the perks and blessings can be rolled seperatly lol. +maniac dmg doesnt seem bad especially if im pairing it iwth a purgatus staff, i usually pull my melee special out for maniacs (arent those the green shirtless berserkers)
Forget about Slaughterer for Deimos if your ranged can clear horde well already. Unstable power is what you want with as high +maniac as you can get. Why?
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
Indeed... but after a decent initial stamina boost, there is a point at which efficiency does become quite worthwhile (partly because it also means less time charging your stamina back up).
ill check it out, i was following this guide
ALL SHALL FALL BY THIS BLADE! The Deimos Mk IV Force Sword is one the Psyker's best problem-solving tools. When push comes to shove, the blade will punch a hole right through it!
Timestamps:
0:00 Intro
0:47 Damage Profiles
1:35 Weakspot and Crit Multipliers
1:59 Attack Patterns and Combos
3:29 Build Recommendations
3:53 Build#1 "Balance Build"
...
he shows off 1 tapping mutants
and some cool tech, when you use the 1light+1heavy reset double poke
i mean that maniac tier is a low rolll and i'd prefer rolling a higher one. you're guaranteed to not get a higher maniac on that unless you perk it to something you dont want and upgrade
yeah but i'd still prefer stamina and stamina regen over block cost
Yeh, Maniac on Deimos is great
And @obtuse moth yes deflector block cost reduction is bugged
https://forums.fatsharkgames.com/t/deflector-blessing-block-cost-reduction-is-not-working/77907
Issue Description: Deflector blessing does not apply the block cost reduction. It doesn’t matter if you have Kinetic Deflection on or not. Steps to Reproduce: Pick a sword with Deflector and another without, notice no difference while blocking. Or just check the video in supporting evidence. Mission Name (If Applicable): Any Platform: Ste...
well its all i got for now, so imma buy it and use it until i get better. Also, it could roll a great 2nd perk and blessing. worth rolling it at least
but thanks for tips, at least i know what to look for now
new weapon for me havent played in a bit
It's not bugged
Eh, I'd kind of prefer +20% Block Efficiency on my Illisi than +1 Stamina - the Stamina's a decent consolation prize (it does mean more pushes), but mathematically once I've already got +3 stamina from a curio, a big block boost starts to go further. (Particularly stacked with other block efficiency perks).
It gives block reduction vs ranged only, which makes sense. The description doesn't reflect that though
id perk that slot to something you dont want to reduce the pool size when you upgrade
with the intention of being able to infinite re-roll it back to tier 4 + maniac dmg after? thats smart ty!
how is % toughness regeneration speed as a Curio perk?
fantastic
it double dips, it affects both toughness regeneration delay and tougness regeneration speed
Decent, if your team actually fragging well remember to stay in coherency.
i feel like if you had 3 tier 4's, it would be noticeable
Not sure what other sources of toughness it affects.
very noticable, and insane on ogryns with +100% feat
would it synergize and make "Essence Harvest" better?
or am i best still using Warp Absorbtion
dont think it affects essence harvest but haven't tested
That's one thing I'm not sure about.
i used to love essence harvest, but its too slow sometimes
i doubt it does bc essence harvest specifies "over 5 seconds"
but if you could reduce that 5 seconds by the %....
THAT sounds insane
probs would be OP
apparently the one that gives tough on warp kills works decently well with illisi empowered swipes but i havent been a fan of it
Well, I use it on gunpsyker builds, as with Psychic Communion it can at least trigger on a lot of things.
they said its like 50% toughess in one swipe
oh, it wouldnt improve harvest essences regen speed, but it should stack with toughness regen yea
whats the best way to go about malleus monstrum? im 94/100 rounds atm and only other missing penance is malleus
I guess I should try a melee jedi build with warp absoption and Bloodthirsty Deflector
its that simple tbh. run barrage, i think i personally ran 6 stack + peril resist but i think all t2 options would work and flayer would be fine too
toughness regen speed only affects the regeneration from coherency and nothing else
if you're REALLY stuck, get an ogryn shield boy to tank a daemonhost for you, you can get those on lights out missions really consistently
if im using a deimos + purgatus build - I want Warp Absorption right? Or is Essence Harvest better?
flame charged kills count as warp attacks, right?
no
maybe if direct damage kills it but not the flame
both count
normally you take the top feat on purge
quietitude > warp absorption > essence harvest
so for purgatus I want to be 111112, not 211112
3 is really strong now too like syllog said since the quell changes
ill try that uusally ive been unlucky that when ihad an shield boy there was no host
ill try looking for an lights out one next time
I feel like i dont like quietitude thast much unless im using voidstrike with the reduce peril on headshot feat bc it synergizes. You're just venting enough normally for quietude to be the best even with, say, purgatus build
maybe ihavent played enough recently since the quelling buffs
i still am stuck in month 2 patch mindset
the advantage of quietude compared to warp absorption is that it performs the same regardless of how many enemies there are (barring Battle Meditation and Transfer Peril), and you can generate toughness without the kill condition and from cover
ah soulblaze does count? because afaik warp unleashed didn't buff soulblaze until the changes to affect all damage which would characterise it as non-warp?
warp absorption is nice for final events, but I prefer quietude for the rest of the map especially as somebody who roams around away from their team
so i got a ogryn to help with the deamon host, i just need two people to run interference any takers?
what are you doing to the demon host?
psyker penace
oh
you know what im shocked at, that no one has made a mod that reduces the visual obscuring on the flamer/purgatus staff
people complaing about it a lot, maybe it cant be changed?
i saw a mod that made one of the ogryns guns shoot lasers, just as a visual and audio thing for fun
so you would think they could change the flame animations, but who knows
catfish said theyre toning down soulblaze stuff next week
that would be nice
i mean it LOOKS cool
but when im using purgatus staff, sometimes i cant even see shit
i ended up downloading health bar mod and turning it on for all enemies even the little guys
so i can see when things are dying
bc sometimes i wont even know the guys are dead bc i cant see them lmao
then get smacked in the back when i could of let go of the flame earlier, etc
slaughterer+deflector or slaugtherer+unstable?
personal preference, i prefer unstable power on illisi
is power cycler still worth?
yes
Great illisi when lol although it’s super big cleave on it’s own
thanks Melk
its not for cleave, its just for heavy target damage and more actually for soulblaze burning damage with ascendant blaze, gl on your rolls!
those perks suck, but otherwise that's a very nice roll
oh wait, nevermind. I though that was a purgatus for some reason
what is bis perks for surge
thoughts on this? low on resources to reroll the carapace perk right now
Id reroll carapace to flak.
yeah working on that. low on plasteel like usual lol
i would look for more damage and stopping power, blaze away and pinned fire for blessings
but its good for start
yeah this is the first decent shredder I've seen so far
I have two Illisi, one with slaughterer+unstable, one with slaughterer+deflection
They kill the horde about the same
slaughter moment
what one u guys think
i think you need slaughterer no matter what
right one
how important is first target?
very important generally
why did you post that?
so mobility would be the dump stat then and finesse important right?
ok
thats what i figured. i want to replace my current sword in order to get better blessings but i dont think i can get better base stats
well
blaze trauma is good and all, but i'm going back to my big damage trauma
because it also makes my deimos spicy as well
with rending shockwave/focused channeling
that makes me wish they would add dual wield to the game XD, id take sword 2 and swap deflector for Bloodthirsty so you can 1 shot muties 🙂
nope, nope i take it back
blaze staff is better than this even if i have to trade damage
void blaze is interesting but it lacks the cc
guessing barrage is rip and unarmoured is prolly meh but still happy
I pair the sword with a shock staff
shame, seems funny
yes
is terrifying barrage ever usefull on purge staff ?
i know rofl i got a tier 4 blessing from emp
emps be trollin sometimes
smh whenever i uograde an purg i get it
but a tier 3 warp nexus on it as well which my current staff has
have they finally released the red 100% power items?
no
jesus
Whats ideal perk blessings for Illisi ?
deflect range or uncanny ?
deflector
whats unstable again?
unstable power increases power per peril breakpoint maxing out at 80+ peril
reroll uncanny to deflector or unstable power depending on your preference deflector is safer
ya i guess i can always switch it. cuz slaughter is the safe keeper. not like im replacing uncanny 4
that way i ll mess around with deflector and unstable
I HOPE YOU ARE PLEASED, VARLET
is there any point in unstable though
like it already kills horde with just slat
you could also just keep it as is and wait for slaughter 4
in a million years may be
yes another viable option
maybe maybe
ya this thing melts through horde ez
i think i made my psyker too short to play the class properly
I have mine as the lowest height
new staff so i replace terrifying with flurry right? and im guessing maniacs with crit?
still stand true tho 
Exactly
I just witnessed psyker clearing huge horde by self-explosion 😄
This worth picking up for a starting void staff?
you're not buying that for the blessing or perks, and stats are the one thing you can bruteforce with dockets
I wouldn't
flurry + (higher tier)transfer for blessing, flak and then usually unarmored for perks
the perks on the above are awkward because you can't reroll for t4 flak without locking carapace
ok yea didnt know what perks
il hold off for now
im trying to get a good surge staff
people like some other things in the second perk slot depending on what they care about and the stat rolls
Should I upgrade to t4? Is this staff decent?
What is the dump stat on surge and what are the perks I want?
I know the blessings I want
This is my first surge I am crafting
go for it then
ok sweet
lol got run and gun
rip
might craft some others to try and get the faster cast speed one
at least you have a t3 harness for later
8% to flak
^
flak is the mandatory one, you have room to play with the second one
are you not using the reroll mod?
flak and whatever you want. they're actually mostly all good. maniac or crit are best
stop clicking manually and install at least that one
I want score board one so i can see how hard i am getting carried XD
stop what you're doing and do that and you'll have t4 flak sooner than if you sit and click for it
playing without reroll mod is the actual abyss I don't know how I ever did it
yeah youre gonna want the reroll mod minimum. don't get carpal from fatsharks bad game design
fair enough I have not felt the need for it
only takes a few minutes tops to get the blessing
how many hours in the game total?
hadron just hasn't ground away the remains of your sanity yet
hahaha yea its getting there
specifically with trying to craft good weapons
the rerolling the perk is the least terrible part of the crafting system for me
are you settling for t3?
if you sit down and resolve to roll until you get the thing you actually want without the mod you're either a psychopath or actually the most mentally unbreakable zen motherfucker in the game
the last sword I rolled 470? attempts for t4 maniac
i just settle for t3 if I dont get it in like 20 -30 rolls
is 5% damage that big a deal?
"big deal" is pretty hard to quantify precisely, but because of how breakpoints are and how variable our buffs are (peril always going up and down, charges, etc) it does make the difference a nonzero amount of the time
yea fair enough
guess its not that hard to get t4 with the mod
il definitely get it when I am going for the god roll weapons
exactly, the mod functionally buffs your damage because correct t4 perks are feasible to roll for
now i am just trying to get something good enough to do damnation and have fun without feeding too much
God rolls are nice and all but feel largely unnecessary for most content besides maybe hi5 shock gauntlet
which I dont do a lot of
they're never strictly speaking "necessary" to clear, you can always outplay bad gear or builds
yea exactly
you just make your own life and those of your team easier
I often use sub optimal stuff just for fun
when you're geared better
yea true
@late yew its fine for hordes but unstable power gives it more dmg vs elites to help kill em a bit quicker if your in the thick of things some people dislike deflector stating that its pointless if you position right and utilize your toughness some people swear by it due to psykers be squishy its personal preference and the weapon wont really suffer that much either way
i mean I dont feel like I am every dragging the team down with my build
well thats not true. When I play thunder hammer I do also combat knife
worst case they call you slurs, threaten your family and votekick you
raw numbers *** i tried to do the number sign rofl
think of it like a hot bath its warm at first then you get used to the temp
Well to be honest I am typically the one carrying my team especially on heresy
now malice is a joke heresy is easy and damnation is fun
Like I am not a god gamer but man people in heresy are so bad it seams
constantly going down and out of position
also damnation generally have better players in my experience
yeah if you're at the point of even thinking about whether what you're doing is actually good you're already miles ahead of most of the playerbase
Oh yea I clear more on damnation that I do on heresy I think
the average level of play in this game is so dogshit compared to ever other hobby I have I'm actually impressed
only recently started playing damnation also
if you care even a little you're probably carrying
im still rocking dmantion on my zealot with a tier 1 rampage heavy sword
so I know I have a lot I can improve on but I feel like I am pulling my own weight and maybe even carrying a bit at times
to be fair its amazing at literally every other stat but still its a sore point
and I have a pretty close to god rolled one
fear its heresy the cursed sword
that is so sad
im banking on them lifting locks even though i dont want them to i acknowledge it as a possibility
although rampage is not the most important perk so its fine honestly
you got flak and maniac which is nice
mine has infested on it lol
rampage makes IX with headtaker go from 175% to 260%, but it's not a requirement
it gets work done in damnation but im still mad at it
I eat poswalkers for breakfast
so good but every time i look at it
yea its just one of those things where its just always going to annoy you when you see it
I'm still mad about having T2 maniac on my hammer but I'm never gonna roll a better one so alas
haha i think i saw your hammer back a while
that is not as bad in my opinion
its glorious except for that tier 2
all the great thammers have 1 shitty stat
crying over my 12% defences
ya thats the one
damn
so perfect yet not aaaaaaaa
yea that is honestly just funny
yeah it is
i doubt it affects the performance of the hammer at all
not really, T2 maniac is enough for the convenience breakpoints
right lol
so how do you guys typically go for god rolls?
you just hope to get t4 on the first to refins?
and then restarts
Does trauma deal more damage to bon than bb?
or do you upgrade all the way and hope for two good t4s on the things you want
well in vermintide it was similar but red weapons existed to help the RNG process
post crafting patch I spent about 7-8m ordos buying hammers from brunts and rolling until I got great base stats, upgrade to orange and hope for t4 slaughterer
you could theoretically get god roll orange items but the safer bet was farming for reds which were top tier stuff always
depends on the weapon but if it gets to purple without t4 it's trash to me
hmm thats fair
wow also very nice
Wish I could give it better horde clear.
you can roll the orange for blessing gamba or keep good stat rolls in case they let us unlock in future, doesn't cost anything but inventory space to wait
you should always upgrade to orange if you are spending ordos getting god rolls from brunts
Generally only 500+ items in the shop have one.
I forget the exact numbers, but It does deal more DPS because bon takes 2x explosion dmg and casts faster than BB
the melk grind strat is to level 5 of the same class to quintuple your daily rolls
whole shit does anyone actually do that?
this is why I bring fire shotty to soften horde or horde clear as needed
right now I have level 30 everyone but ogryn because I like to play different classes
BB seems to have gotten a ninja buff against bonbons though since it now deals 770 base dmg to them instead of the old 550
I've seen screenshots of it
I literally just hit 30 on psyker yesterday
I know myself and blooddrunk did, that's just of the people here
probably more
And just realized psyker is by far my favorite class even though he was the last one for me to try
Dang so do you only play like one class then?
yikes you are missing out man
I played a bit of the others before they changed the blessings
the only thing that keeps me playing this game is hopping around between the different classes to keep it fresh
humm yes. i'll take that
the others died in the name of optimization
hahaha well if that works for you i guess
I have played this game quite a bit less probably than you though
I made a psyker and ogryn but they are nowhere near as fun as hammer + kant shotty zealot
it was funny to meme with illisi for a while
but that got a hit boring for me
I always bring the shredder now.
that works too of course
I'm not sure what scarce resource is being conserved by the 5 character limit, maybe in future that changes and I remake the others
I just wish I could change voices. It adds a lot of replayability just hearing the rarer ones.
fire shotgun let's you do 2 shot daemonhost tech with martyrdom stacks which is kind of funny
I initially planned to do other voices but it just happens that male loner is the only psyker VA that actually tried
How does the shotty help with that? Also I think mine three shots raw anyways.
the rest simply don't compare imo
apply burn stacks to poxwalkers for slaughterer
so you have max slaughterer the whole time
Ah the buff renewal bug?
... but you still need to farm milk coins?
dots effect like all the blessings
so yeah if a dot kills when you have hammer out, slaughterer
That dot feels very tiny imo
no, you just check daily in the browser extension and if they have something worthwhile you login, roll weeklies, do them and buy it
1-3 shots into horde, thrust-cancel thammer, rack up slaughterer, shoot 1 shot into remaining horde and continue switching
if you do it fast enough you can stay on max slaughterer sacks
you only get punished if a particular alt rolls multiple good items at melk per week, which the kind of problem I'll live with if I start having (hasn't happened yet)
I think my 4 top psyker weapons in melk right now are lasguns
followed by an autogun
just be a sword only deimos psyker its amusing
i dont think ive ever gotten a good weapon from melk as pysker
too much stuff i just dont use
what t3 blessing do you run for a BB build?
i use communion
its hard to use
helps to keep 6 warp charges up
for BB build?
although if you plan on BBing a lot then probably aura
so you can get barrage off more
even though you are spamming BB you dont keep them up?
yea I was thinking either 2 or 3
both seem good
one lets me ult more and get the fast BB the other just boosts the damage more
yeah id run aura
yea it doest seem nice
the faster BB is so nice honestly
also more CC with getting to cast ult more
ive never used lacerations personally idk how good it is, seems like it would only be good for monstrosities
well you cant kill a lot of enemies with one BB so it helps with anything you cant one shot
mutants and all the ogryns
it does but with crushers you can get 2 BBs off easily given the build your going for
The laceration breakpoints are kind of not really good compared to the alternatives
it could be decent against mutants but we can also just deimos them
I tried it out in the psykhanium and my reaction was largely "meh"
Having 6 charges and being TO THE LIMIT can two shot crushers iirc
i mean it lets you kill ogryns with two casts instead of 3 assuming you have other damage buffs up
correct
with 6 charges you will 2 shot them
With warp battery and warp unleashed, what you don't kill with 2 hits is one sneeze from dying
above 50% peril and high warp charges
yeah unleashed + WB is pretty insane
yea i am running both those for sure
but what about the t3 feat?
2 or 3?
is lacerations worth it or just faster cooldown on ult
im leaning towards the aura
I like communion because I hate charge management
The aura shaves off 5 seconds from your ult each time you kill an elite
Well, you or someone near you
Aura is probably the play if you are spamming BB
hmm yea il try both in an actual game
For the effects on other people, I don't really care about that because no one makes a build like "golly gee, I'll get randomly matched with a psyker running the cohrency cooldown", so the cooldown is for you
It's really good if you don't mind the charge management without communion
yeah vets are always in volley fire anyway
Yea true but it could help out your team a bit from time to time
mostly ogryns and zealots
or even other psykers
does it stack?
honestly why are all the feats on psyker so good!!!
I like the zealot where there is really only like one good choice in each row so it makes it easy to choose haha
well mind in motion exists lol
But psyker seems like there are so many different strong builds
I mean tbf this is after multiple buffs/changes to psyker feats
Yea I fee like the zealot needs some love
yeah W&R was useless for a while
wildfire too
although W&R is still not great
mostly because its competing with WU
Zealot just needs the same treatment, nobody is seriously running martyrdom builds
He was my first character and after leveling a psyker and vet to 30 I can say zealot feels much weaker compared to these other two
yea that is how I feel. I only change like one or two feats if I happen to be running high crit but even then it does not affect playstyle at all like psyker
Crit build is still fine and you've got a choice between twbs and revenant but thats it lol
psyker is by far the most fun I have had in this game honestly
oh yeah i forgot about crit build
but there are not great crit weapons
combat knife and tac axe are so meh compared to heavy sword antax and thammer
Hsword and antax kind of in a league of there own
question, what is generally the best t1 feat for psyker?
Yea those are what I run on my zealot
is that both active and passive quelling?
like if I just let it quell on its own or from passive do I still get the toughness?
im not sure actually
hmm i might need to test
ive never payed attention to it on passive
if its only active quelling not sure it would be good

you dont get a chance to actively quell when yo are getting swarmed and need that toughness back
pretty sure it's all quell
tbh illisi is good enough at dealing with being swarmed yo get toughness back from just killing the horde anyway
deimos too if you get slaughterer
if that is true it seems like it would by far outclass the other two options
yea good point I do whip out my illisi a lot
any good gun psyker builds that are not shredder?
i use mk 12 and its fine just due to the gun being so good and not using much ammo
you might be able to make higher fire rate autoguns work and run kinetic flayer
but would need to grab ammo
which one is mk12?
slow fire rate one
is that the lazgun
ah so you wouldnt be running the brainbust on hit then
nah not reall y
you could
but with 6 warp charges you do pretty insane damage
but youd need to manage the charges
yea true I would probably just run the communion
yeah thats what i do
seems fun
but il stick with the staves for now and maybe later try some gun builds
but youd need to manage ammo
someone here uses the recon lasgun and makes it work but idk how good it actually is
would def trigger flayer
I really hope they buff a lot of the pointless blessings in this next patch instead of nerfing the good stuff
id kinda prefer they did both
at least for stuff like pinning fire/slaughterer
where its just clearly too good
i dont think much needs nerfs
but pinning fire is a little insane
i mean why nerf stuff when you can buff other things to be on par with the strong stuff and give players the freedom to choose and play the way they want
I hate the whole nerfing mentality in pve games
not really
if you wanna make everything the auto pistol
only if you constantly are adding new stuff to the game that is stronger than the old stuff
and then buff the old stuff to keep up with the new stuff
but its not hard to just buff useless stuff to be in line with the strong stuff and give players freedom of choice
but yea if something is just too overpowered it makes sense
yeah thats what im saying
but maybe just nerf it a little rather gutting it and making it worthless
i think auto pistol and pinning fire is pretty op
yea maybe a little but if they do nerf it should really only be a tiny one
even slaughterer on illsi feels like cheating
they dont need to butcher it
just dont make it solo damnation
the weapon has a lot of drawbacks that make it not as good as other options
yea i mean a slight nerf would be ok but honestly the weapon feels fun and amazing to use
not sure that could still be said if they nerf
i agree everything being ideal would be ideal i just dont want the difficulty to leave
and that ultimately hurts the game more than it helps
In general I prefer the buffing strat in pve games and then continuing to release harder content
like lets get t6 difficutly
yeah i want t6 difficulty
i like playing with others and communicating but its not necessary rn
that has always been the best approach for pve games
you just clear everything no issues
yea true i mean regular damnation is not that bad
with a good build it feels like the normal difficulty
shock troop is good
yea that one is challenging for sure
Hmm, idk, it's 50% toughness on a full quell vs 10% per enemy with staves vs 30% per warp charge, with trauma and void you can easily get more toughness with kills
when it comes to nerfs though I think people just need to realize this is not a competative game. Its a for fun pve game so big nerfs just dont make sense. Players want to feel op. Its what makes the game fun. Just add some higher level content to still challenge the op stuff
i dont mind feeling OP so long as im not actually OP
yea that is what I have been running
And for flame builds it's ~30% per ~7 kills if you have both passives
but you have to constantly killing stuff
If you aren't killing what are you fighting tho
yea that is the fine line to walk. And big nerfs kill the power fantasy for most players and makes them want to quite
if you want to be OP play a lower difficulty
so if you do nerf things they need to be small and you need to bring more buffs to weaker things to justify nerfs
buffing everything to illisi tier would be awful for the health of the game
I think it would be nice if slaughterer wasn't+75% at full power while more difficult to proc blessings cap at +25% power
yeah my issue with illsi is slaughterer
Yea I am not saying that. What I am saying though is that if they do nerf the illisi. I hope they buff the dueling swords to make them feel very strong and fun as an example.
Like, 15% per kill vs 5% for elite kill 🤔
id prefer they nerf the OP blessings and then see if those weapons with the blessings are as goo d
nerfing the blessings and the weapon itself would probably be too much
5% for repeated weak spot hit
there are some weapons that are reliant on those blessings to be good
hmm yea that is true
but slaughterer is just better than like 8 other variations of it