#psyker-class
1 messages · Page 526 of 1
Nice thats really and will be great after you swap the harnessing the warp for tier 4 for double burn stacks on crits
Swap a perk for the increased range 5% crit chance
So on red peril you will have 25% crit chance together with harnessing the warp. On crits you apply double burn stacks
wow that's insane. Yeah i'll go for crit chance then. Should i keep maniac or infested on
Why do some people think damage isn't the dump stat for a purgatus?
I would swap infested. I usually push the poxbursters and go for sword with hounds. Those are examples of infested enemies.
awesome
this'll have to do since i need a deimos now
slaughterer and what other blessing for deimos?
oh and dump stat too
pls and thank u
Damage affects burn intensity basically the tick rate of direct secondary fire
Is there proof of that somewhere?
i like maniac damage and flak armor damage
maniac is almost essential to me
those muties r fukn annoying!!
awesome, maniac and flak classic
also yo guys, opinions, what are the best curios for psyk?? im thinking 1 stam, 2 health
For deimos I think the dump stat is mobility. The warp resistance changes a lot with percentages and depending on how many times you use the special that can be important
For perks if I'm using deflector on the blessings I like block efficiency and maniacs or flak
wait what does finesse do
Raises crit chance
Do you not inspect your weapon?
oh shit i should do that
are crits important on the deimos or is it not rly for that
you dont actually really use the empower on deimos. you mostly use the second heavy strike which DOESN'T animation lock you
likely 5%
i cant believe i didnt think about this sooner.
with shred 4 i should be able to get 40% crit chance
Yes I know light attack heavy attack for the stab attack. The special is situational and not to use when you are swarmed.
problem is any trash add you crit on is likely dead in that very first hit
i said might
doesnt work that well, tried it
regardless im hoping blazing spirit gets a buff next week
i tried bloodthirsty blazing spirit wildfire in the meatgrinder, since you can make every swing crit burn and it was meh
or maybe a change in activation
i have one too and its ok. but a 40% crit chance without needing to fire the special all the time could work better than bloodthirsty
in theory
wow this actually works incredible well
@marsh kayak I'm using 2 health 1 wound, because there's always the possibility I get a little too greedy. I used to run health Stam wound but swapped out the stam
if i take it with wild fire i can get a whole horde cookin in a very short amount of time
been playing around with this recently, its fun but decidedly unmeta
40%?
You have 5% base + 5% for crit and then +25% from Shred 4 so that's 35%.
I have tried an illisi like this, the blaze is pretty meaningless except maybe vs monstrosities and the stack generation through AB is still poor. The reason can be found when you take a look at the math. The expected value of getting any amount of stacks per swing is 1 - 0.965^n where n is targets that you hit with the swing that do not die to the crit and are not already blazed, assuming you are at full shred all times. So that is 3.5% on a single target, around 10% on 3 targets and goes up to 19% when hitting 6 targets.
The problem is that many targets do get killed by the crit and you are not always at max shred so those percentages are under ideal conditions, thus overestimates the chance, the real chance is much lower.
They should really buff Blazing Spirit such that the effect is applied before the damage is applied to the target. If that would be the case, then we could actually generate stacks with AB procs reliably.
Buffing AB proc rate would be another way but that also would have an effect on the purgatus staff. Modifying Blazing Spirit wouldn't make any other ninja balance changes
Try 311112 or 311212. Also this build must have close to max charge rate and blasting radius to work properly. I use it as my main build and often top damage when I don't even contest for the kills (epicenter often not on top of enemies).
Warpfire is bugged and doesn't work properly.
And you need to learn how to quell cancel your recovery animation. It's around 20-25% DPS increase.
ive got to say i can actually get this fire spreading much better with shred 4 and wild fire than i ever could with bloodthristy
Yes it works better than bloodthirsty but the stack gen is still shit
its so pretty though
Especially when you go into an actual game where you have to contest for the mobs
regardless i have this in my back pocket for when blazing gets buffed
it did some good work in my hi int damnation.
it was able to generate 4 stacks in a single horde
without communion
and without purge staff
whole team was potatoes and we ended up losing despite me getting everyone up 4 times
but it still did work
is it amazing.......no, its easier to just kill everything with slaughter
but it does work
Sibling, How should I go on about this one?
great
Substain Fire probably got replace by rapid fire one, but I don't know which perk to use
yeah i would replace sustained with the highest tier chained charge speed you have
for perks uhh
im not sure infested is that useful
it already hits pretty hard, hard enough to kill poxwalkers without that perk and definitely if you hit on heads
its probably not your main tool for killing dogs
yeah, running it in meat grinder and your theory holds, it only help with primary fire reducing from 3>2 body shots
might turn it to flak for shooter hoard
anyone available to help a psyker get the monstrocity penance?
youll be able to reduce shots needed for maulers and gunners too
is there a vent purge/light out mission open rn?
no not yet
im down to see if we can get it
Hey gang. Just got to 30 on Psyker. Trying to start getting into T4s; been using Purg and Combat Knife. What's the entry-level build I should be going for?
Yeah!
or just in general
Yeah, sorry, meant what's good for Purg+Knife rn?
you in game right now?
im not super experienced on knife but im pretty sure you want mercy killer
idk the other blessing
nah ill hop on
Thanks!
looking at perks lacerate/executor seems best
for the 2nd one
but dont quote me
do you want me to run shield ogryn @sour atlas
Psyker Psykinetic + Deimos Mk IV Blaze Force Sword - Damnation Hi-Intensity|DARKTIDE
Psyker Psykinetic Build:
Deimos Mk IV Blaze Force Sword (Slaughterer/Uncanny Strike)
Nomanus Mk VI Surge Force Staff (Focused Channelling/Warp Flurry)
FEATS 3-1-1-2-3-3
#DARKTIDE
Damn I found this gem
So basically, when you see me surging poxwalkers I’m actually pro funneling them
You are welcome
Question here. For the purposes of the first column talent: Warp Absorption - Restore 10% toughness whenever you kill an enemy with a Warp Attack.
What counts as a warp attack????
thats what i want to know trying to test it
but it doesnt have a buff so idk if its procing in meat grinder
and i cant take damage in meat grinder
use creature spawner mod. it will let you get hurt in grinder
then you can test until the endtimes
@near wyvern when you see this I know it isn’t stated in your guide but does soulblaze kills count towards warp absorption
Yea I've ignored surge for quite awhile but got a good one last week and I've had a hard time putting it down. I don't think I would like it as much without illisi for melee in crowds, but the two together is awesome
Also I've had several games on top of the scoreboard with kills using surge. I don't really see the need for a buff to surge staff like I've seen some people say. It wrecks flak armor already and holds down maniacs and ogryns.
thats probably your melee doing a lot of the killing
surge is very fun
it kills better than i thought but i dont think it kills really well which isnt its job tbf
not its job, but i'd rather have a staff that can do that job
and even for stunning, the only real advantage it has is being able to do it consistently to bulwarks and mutants
i def think its arguably the worst staff
any amount of density from a combination of trash + elites + specials is going to mess with it
just not bad
it helps that you can offset with illsi/deimos
Voidstrike is pretty bad espically without macros.
just power crept hard
granted i have a good one
Voidstrike is a horde clear weapon mainly no?
i feel much more comfortable with that ranged option in random lobbies
yeah, but void has 6 cleave limit
you'll see a flashy explosion and see it knock a bunch of enemies back, but it will only hit 6 poxwalkers at most with the epicentre when fully charged
Ye and as a horde clear weapon it performs best when enemys are being funneled.
But arent the situations where enemys are being funneled already the easiest hordes to handle?
thats true but you can force funnels
like illsi is better at it
ill admit
but illsi is also just really good
Can be hard to coordinate but yes you can force funnels
The point however becomes that voidstrike usally is best when your already winning.
Its a win more weapon.
on second thought, I'd still say it's a bit meh rather being average
since the gimmick compared to other staffs is the range
but even the range advantage is not very remarkable
well i do actually appreciate the range a lot of the time
i found void useful for taking out regular shooters when pug vets cant be bothered
ideally i dont need range
the other disadvantage is that it's the only staff where you can't sprint while casting
meaning that you can't initiate sprint-slides whenever you've run out of dodges
even against range, it's not like I can sprint slide into them aggressively like I can with trauma
well tbf you dont need to sprint slide into them with void
you can just shoot them and take cover or something
You could probably hypothetically have some spots in events where voidstrike can set up to kill enemys in funnels:
don't need to, but sprint slide is always a nice option to close in on shooters
yeah that ill admit
and beat their ass
although i find myself meleeing shooters when im sprint sliding anyway
But those situations id usally rather have a guy be melee instead of being ranged.
bro like the one sienna had in vermintide
just a columnus mk 5 fire rate staff
depends on how good people think it is
interesting opinion to say that trauma is trash
surge is meh leaning towards trassh
but purge is very good
between the stagger and insane horde clear it just
gets every job done
other than range
exactly
Purg can make some questionable players do way more then they normally would due to its ease of use.
main advantage of purg is being able to kill elites that are being covered by a horde
and having good enough stagger on its LMB
But beyond a certain level purgatus just falls off
A dedicated ranged horde clear just isnt needed
though compared to our other staff options, you're not giving up too much by taking purg
im sad the other staffs are so mid
your giving up range which is effectively on one staff
I would not call trauma mid
jmy bad
and elite killing of trauma
trash
traumas fine imo
yeah the aiming at decent range is really annoying
performance wise, I think the trauma is already pretty good
infinite cleave and a large AoE of stagger
and the epicentre doesn't have a shitty cleave limit like the void does
that's true
if your are knocking stuff behind your team it is not good
I avoid using the trauma as much as I can except against ranged enemies where staggering them is a non-issue
Trauma is good so long as the user understands to not spread out horde enemys behind allys.
or against melee elite packs where staggering is good/to push an elite like a crusher forward away from the horde and into the team
though I could also just BB them
Those that spread out hordes with trauma staff are however monsters.
especially when they use the trauma staff on stragglers
with like 2 slams
or blast it directly on me when I'm using my melee
fuckers never felt the touch of a melee weapon in their life
i just aim with the front half of the circle or just slam really deep in the back of the horde
where nobody is
The psyker experience ™️
very nice panic option for situations that are already chaotic which is usually when you need something like the trauma
pretty much the only reason why I use it (besides the fact that I dislike every other staff, though I also dislike trauma)
wait do you just dislike all the staffs lol
yes
what do you run?
I dislike all ranged options that aren't burst single-target DPS
ah so you dont use guns
guns have toughness generation issues for psykers
so while I do like guns, they're not the best fit for my playstyle
since I rely on the peril gen of staffs to get that toughness back
yeah thats fair
autopistol kills things so fast it doesnt matter
but the others can have issues
i should prob try the autopistol again
the reason why it didn't work for me last time was prob because I just went too far into shooters playing like I had trauma
i enjoy mk12 lasgun on psyker occasionally
very comfy weapon knowing that you'll never run out of ammo (probably)
yeah its nice
damage gets really nutty with warp charges
its pretty much just BB
Hope Emprah will banish all gun psykers into the warp
you mean you dont like just smacking the enemy with your staff for 2 damage
staff melee should just cast a 20 peril brainburst on melee'd enemy after 3 seconds
sounds fair to me
i agree
you channel the brainburst through the staff touch to use less peril
would make staff meleeing crushers fun
If you run WU and battery you should run Ia instead, XII will just overkill
You can even run IV, it just can't one shot scab assaults
Or stalkers
It whatever they are called
I think they do, should be easy to confirm
i wasnt sure if the damage drop off was enough to make a difference
ill def try it
The Ia, for whatever stupid reason, gets fewer shots than the XII, and given that gunpsykers already get angry looks from some people, that's not a great combo.
In any case, my favoured blessing combination for either the Infantry Lasguns or the Headhunter autoguns is Between the Eyes and Ghost, which is a build that favours careful aiming anyway, so the XII's lower rate of fire isn't too noticeable.
hmm, similar to my current one but with brittleness (and I can put in flurry) but worse radius
whats your radius on the other one
What are folks using for blessings on shredder? Assume pinning fire and ...
Blaze away probably
Blaze away and pinning fire. It's only blessings that make shredder so good.
Yeah that's the combo for any class that can use it
It surprises me everytime people say purga only good for horde clear. A full charge channel will drop most elites in the game too, and so long as you sweep the channel that means most elites within 15m in a pretty wide arc die in one channel. I don't think the other staves kill most elites with one charge.
Surge kills ranged elites in one charge, and then there is the other thing, it's not just dealing with one charge, it's how fast they actually die AND what enemies are not affected.
Purge is good, it's always been good. I just like Trauma more since it only has 2 weaknesses (mutants and limited range) where both can be compensated with Deimos (mobility and one shot on mutants) where as with Purgatus you have 4 weaknesses (Crushers, Bulwakrs, Mutants and limited range).
Purge is a lot easier to use effectively tho and is a lot less roll dependant so that's why I always recommend it to new Psykers.
Yeah, you gotta ult the bulwarks to open them up, but once you have the dot rips through them very quickly. That leaves crushers and mutants, and pox bursters, as things you need to deal with melee/bb. A top tier purga with t4 flurry and t4 nexus, 76 burn, 80 radius, and 80 resistance makes a big difference to sustained output. Dishing out max stacks in one channel takes a few crits, and the reduced peril cost of 5 stack flurry means you can handle the highest intensity situations without ever stopping to quell. It is easy not to be terrible, but it also has imo the highest roof for the output it is capable of with skill. The fact you can switch over to fs to boost the majority of your damage with slaughterer is what really puts it above the other staves. We'll see if that survives the patch next week though..
It's warp nexus.
they renamed it?
Yes.
well herp de derp
why do I feel we wipe because of me if i am not using the fire staff? (pubs)
Anyone manage to get surge on the voidstrike staff
Plenty of people i guess.
kinda feels using guns is really ineffective compared to magic
?
Personally, no.
45% stability is really going to hamper it at longer ranges (which is one of the main reasons to consider a weapon like this on a psyker), and I don't really like either of those blessings.
I'm guessing the Kantrael there has fairly mediocre stats if it's at 469 with two T3 blessings. Shame.
(Between the Eyes isn't very impressive on its own, but if you can pair it with Ghost, it gets pretty good).
Yes, not worth it, transfer peril + flurry and carry on
I dont loke surge on void
I tried it once while stacking crit and it didnt make that much of a difference
Feels super slow too
Much better returns and consistancy with flurry and transfer
Voidstrike feels like the biggest struggle to make good
Conceptually I like the idea of the staff but it seems like the weakest of the 4 by quite a margin
Those stats holy shit
I sense a brick in a near future of it
common reason for wipes I see in pubs is when either the AI director spams Toxbursters when the team is confined to a tight area, or when you get a horde in an inconvenient place and the team gets split up because people are unsure where to move to
on Hi Int Gauntlet
not too bad at all
Meh... unless it's Flak + Crit chance - it's bricked
nah its good enough for me
I manged to get one with Flak + Crit once and still using it, with quite low stats though... Because Hadron keeps bricking all 370+ Surge staffs for me
I HOPE YOU ARE PLEASED, VARLET
i hate when people change appearance of staves
and then i can't choose right weapon in preloading screen
ok
sucks when you don't run generalist builds but it is what it is
there's a mod to check loadouts of other players
it should be in the base game, not need to be a mod
how it is called?
Probably means the show ranged weapons mod
nah that one I think
I was playing with someone that would ask vets to switch to grenade regen for shock
ignore the description, you can type /loadouts at many points to see what build/weapons people are using.
during mission load
Does that mod work before you load in?
yeah, can even use it in mourningstar to see everyone's loadout, or in mission start screen to see, and then it does it automatically at mission end.
I have an ahk script set so I just push f7 instead of needing to type it out
it does the job, ain't fancy though
The information should be presented in much more compact way
Can’t wait for a mod where it shows our teammates credit card info
what's the deal with Zealots and their inhuman need to overextend as fast and deep as possible, just so they can go down while kneedeep in shooters.
it is better than nothing, which is your only other option, sesh.
i play only damnation alone
Pug zealot natural instincts
zealots would dive headfirst off a cliff if they saw a poxwalker at the bottom
like, it's annoying enough that they kamikaze like that, but Hi Int Damnation is hard enough as is and we really don't need to pull three additional rooms bro.
not all of them
pubs are pretty interesting
if u get good ppl they like eridicate everything in sight but if u get a bed team u need to kill everything alone
oh yeah there's definitely amazing zealots out there that can carry an entire team on their back. But a bad zealot makes things so much worse for everyone involved.
damn thats hot. grats
newb purgatus question - thinking of upgrading this, does warp resistance stat matter? the key stats are strong but not sure about warp r....
I think as a zealot you do want to engage gunners in melee
But theres of course situations where doing so is plain dumb.
Ranged only zealots are however also not great teammates
Warp resistance means how fast you build peril when you're firing/channeling.
It does look a it low, but I'd say give it a spin for a few games to see if it is manageable. You can always pick the warp resistance feat to make it more manageable, since Purgatus builds warp stacks really fast.
i dont get why ppl bothering to upgrades stuff below 360/370 anyway
yea, i just thought it was sort of a dump stat along with quell but getting mixed signals 🙂
It probably won't be your forever staff, but should be a good upgrade if it rolls well. It's only a couple damnations worth of mats so it's not like you're selling your children.
Too bad this isn't an illisi. Bloodthirsty on deimos doesn't sound like it would work well.
it doesnt
you can do something dumb like a crit h2 but yeah unstable power would have been ideal
Yeah, at least the harebrained battletech game was good.
Yeah no... Really good stats if it was an illisi but that being said slurp the blessing
ayyy excellent. and agreed that game is great
Holy shit.
Might either replace it with Slaughterer or even Deflector.
You want slaughterer on your FS no matter the type
Then what should I use Bloodthirsty for? Deimos Overkill?
Obscures uses specials but blood thirsty ain’t that good on it either
Tbh bloodthirsty is only good on illisi
It’s +100% crit on one attack whenever you kill something with special
So on obscures it’s bad
I want to keep Deflector
On deimos would be good but no one uses the special since light -> heavy combo basically does more damage
I mean show me the sword?
Should I put Obscurus as the "Shield" stick?
Deflector + slaughterer is fine for obscures
Hold on
(Referring to everything I have as a stick)
🤔
I mean you basically spam special attack into a heavy attack
And repeat
It’s nice but nothing like OP
Most players run slaughterer + deflector/unstable power/uncanny strike
You want to block bullets, more raw damage, or some armor pen
If Crits are involved, how strong would a single stab be compared to the double poke?
Just the light poke, I mean.
Is Crit chance (Harnessing the Warp blessing) worth it on the Surge staff?
I could buy the following surge staff from shop:
I currently use:
Shouldnt I change that also to 5% crit chance?
nah
Psyker has a 5% base crit chance.
With 5% from perks and 5-20% from blessing you could reach a 30% crit chance at max peril
better to have the damage on demand than hope for crit
Hmm
it's up to you
Crits also do 115 stun dmg vs 50 stun damage on normal Body shot.
That means they get stuned roughly double as long right?
So, 5% extra chance to stun double as long, pretty much?
yeah i mean it's nice but you can always quick spam anyways
Isnt 495 flak damage enough?
500 1 shots flak shotgunners iirc
the biggest problem with Bloodthirsty is that it's no longer great
Illisi would have been glorious for applying soulblaze via melee with the old Bloodthirsty
it makes my soul sad
it's called Disappointment, womp womp
THE WORK IS COMPLETE
i personally enjoy blood illy. it makes mixed hordes feel like normal horde
Bloodthirsty is only really useful on Illisi now
that was about 10 hits
on special kill, you have 5s for your next attack to be a guaranteed crit
used to be on special kill, you have guaranteed crit for 5s
lord knows I tried to get Bloodthirsty before the change
I've upgraded dozens of fswords
At 80 peril, no max required. You gain a stack of +X% at 20/40/60/80 peril.
ARE YOU PLEASED VARLET
I like that the auto-reroll mod can silence Hadron
fuck that
no, unfuck that
that's rather sad
YOU WOT M8?!
Zola is just Morrow without the stach
I think you should always min charge with purg except when you are waiting for something to get closer/approaching enemies. Looking at the actual animations/charging, I don't think you actually lose any frames when by doing that when compared to full charging. And the obvious benefits are that you get stacks/suppression/flurry going sooner.
You start charging again as soon as the attack ends even though your character is doing that extra animation.
maybe you lose a few frames when initializing the attack but it's essentially nothing. At full stacks full charging may be better.
Have they shown the psyker/zeaot upcoming cosmetics yet?
They showed a single psyker and zealot cosmetic iirc but Idr where
Like two or three comms link back
Yes the com link before this one
Hoping someone can convince me I'm wrong, but.. why play any other class when Psyker can do it all?
Waveclear with purg/illisi, strong single target with Deimos poke/warp attack, incredibly tanky with kinetic deflector + deflector blessing, unlimited dodges, strong CC, ability to handle ANY elite/specialist permanently with brain burst
I struggle playing any other class, because it feels like with other classes there's always gonna be something you're weak against, but psyker just has an answer to everything
the simple answer is preference
Jack of all trades, master of none, etc
every class can do whatever if you're good enough
They can, but they're gonna have weaknesses elsewhere
Psyker is good at adapting to every situation, but something like a vet mowing down shooters is really noticeable to giving your team breathing room
The point I'm making though is that a psyker can do it as well, and not sacrifice ogryn killing capabilities
Horde clear from safety, ability to pick off elites/specs/ogryns easily, quick and safely too
higher skill ceiling maybe? psyker has power but a pillow can kill you
Again, its versatile, but other classes can do those individual tasks better by specializing in them.
I agree with that, you gotta be on top of your dodges and blocking, but once you've got that set, psyker just feels superior to everything else
Ogryn "killing capabilities" aren't anything any other class doesn't do better at this point
and I do agree - psyker is in a very good place right now
gear/blessings isn't perfect, but it feels very good to play psyker these days
I absolutely hate playing veteran
and playing my zealot just makes me want to play my psyker
psyker also did get buffed like 4 times before it got good. plus we were given amazing weapons
I feel like brainburst is just carrying psykers versatility
it allows you to pretty much pick whatever you want weapon wise because you've always got a tool to deal with the specials
which is why I think the weapon pool for psykers needs to be culled back a lot
mechanically speaking i agree so i just go back to preference i suppose
we don't need 30 ranged options
nor want
we don't need a lot of our melee options, either
I just want a sword permanently warp imbued so it glows blue the entire match
That'd look awesome on lights out missions
Brain burst can be great for opening up bulwarks in particular, but this shotgun I have on my zealot can 2-shot bulwarks through their shield from 20 meters away.
Psyker's strength lies in being able to adapt to any situation
But cases like this on other classes edge it out on raw output
So long as you're hitting breakpoints though, it doesn't really matter much if someone could theoretically do more damage
You only need as much damage as the mob has health
well, that shotgun is literally broken
it's beyond stupid
and yeah that shotgun literally goes through walls lol
Yeah, its pretty dumb killing an entire hallway by spamming special
the more FartShart releases janky shit like that shotgun, the more I'm sure that they only have interns making code changes now
who have no idea how to test anything nor how any of the codebase works
hallway, the room past it, and the rest of the level past that
I'm not talking about theoretical damage though, I'm talking about practical application
Psyker can deal with hordes, elites, and specials well depending on their weapon setup, but a veteran with kantrael will still mow down shooters and specials faster with a kantrael lasgun
Doesn't mean psyker isn't valuable on a team
that's true
Means you're trading specialization for versatility
but the difference in multi-role capability is stark.
veteran can only be anti-shooters
or anti-elites
while the psyker won't do either quite as well, they'll do both at the same time decently
used to be much worse for the psyker
I feel llike the difference between someone specialising, and a psyker just sort of.. doing it, isn't that big though
it's not, that's the problem now
Fixing warp charges was enough to address most of psyker's issues
nope
some feats weren't working properly, either
and staff blessings were fucked up as well
the psyker of today is the result of all of us complaining loudly to FartShart since release
True, but prior to the warp charge change, playing psyker was a chore.
Every class has dead talent choices
no other class had a dead weight class mechanic, though
Just feels like being able to do everything, is much stronger than being able to do one thing REALLY well
versatility is a combat multiplier
always has been
two competent psykers is far better for the team than one competent veteran
one competent veteran that's anti-shooter is still better for the team than two middling psyker players
Give a competent psyker a gun though and he can do the veterans job + more
But he won't do it nearly as well
well, but not as well
the vet is now worse than the psyker at melee, period
but the vet will always be better at gun damage and output than the psyker
in every situation
psyker is good but will never be great until surge is buffed. and I'm not just saying that because it's what i want. you can't prove that in a court of law
Exactly, vet has its specialization that comes at a cost elsewhere in its kit
Won't have em highlighted for sure with counterfire, but psyker can still one shot gunners
if forced to pick between a competent lasgun vet and a competent psyker using a gun, I'll pick the vet every day
Psyker can oneshot gunners, but vet can oneshot an entire firing range of gunners in a fraction of the time while taking very little damage during counterfire
and I'll run surge+Illisi, and whatever the vet isn't shooting at range will be killed by me
ogryns are fun to have in a party, but they don't have any unique roles
If both vet and psyker are using the XII though, there's no fire rate buff afaik from veteran feats?
why would the psyker using the XII matter?
Because that's what most vets use for gunners.
Here's what i'm getting at though
Deimos is the same
It literally heavy attack pokes for 3k damage
Ogryns are more of a safety net for the group. They shred hordes with BB or stunlock elites with Paul and will knock everything out of the way to save someone while being tanky. Good ogryn players know when to dive to take the heat off their team. They don't have a huge unique role, but they provide a lot of general safety
a good zealot with t4 thrust thunderhammer is 3-shotting a daemonhost on damnation
all day
it's ridiculous
i don't have a shouty yet but I'ma make one too play with the fire shotty. let psyker use it pls
that same mutant is getting one-tapped by the zealot
you really don't know
an anti-boss zealot means the striketeam fears nothing with a big health pool
Ogryns can box mutants as well
Psyker is a glass cannon. You can murder everything with the right build, but the other classes have other niches they can play.
Besides KD tanking, an ogryn will always out tank and out CC and can bully entire hordes and groups of specials, as well as bringing big guns.
Vet will always be faster at multiple long range special kills, and most times is better at handling shooters.
Zealot is the melee engagement class, and can take out priority targets in melee, and can survive certain death when played right.
yep, until they run out of grenades
no peril?
Deimos also has the single highest heavy attack damage of any weapon, barring blessing interactions
If you don't want to play other classes besides psyker, it's not like anyone is forcing you to
Give deimos thrust for extra lmao
I'm not asking people to force me to play other classes
I just feel like psyker can do everything in one build
Ok, then just play psyker
Yes, but other classes can do those specific things better, that's the tradeoff
Both have value to a team
It's your choice
Just depends on your preference
in fact, a team without a psyker is a lot worse off now
Just noticed with the test i did as well, didn't have warp unleashed slotted
There isn't enough class variety to make team composition that interesting anyways atm
No peril puts it in range of immediately dying from a llight attack follow up
My deimos is only 69% damage too
do you have bloodthirsty on that Deimos?
Nah slaughterer and deflector
IMO, it depends more on your teammates skill than what class they choose, as long as at least one person is decent at killing shooters, everyone is ok at hordes, and everyone at least tries to not get special CC'd
I'm not arguing that the Deimos doesn't put out damage
just that it doesn't compare to what a good thunderhammer does
Thunderhammers pretty weak with hordes though, so then a zealot has to take a flamer or let the team deal with hordes, so they can take a more midrange gun for gunners
Where-as psyker taking deimos, strong single target, still good at hordes with slaughterer blessing, can take a gun for gunners, and then brainburst for elites
yep, that's when the zealot brings along everyone's favorite pocket gatling gun
the shredder pistol
a thunderhammer with slaughterer 4 and thrust 4 is a one person wrecking crew
the horde on damnation doesn't get flung around, it dies
Woah, taking a balanced, well rounded build to handle everything the game can throw at you? What a concept? It's almost like that's what you're talking about with psyker!
lol
zealot has multiple weapons that can pair with thammer for horde
some better at it than others
Why are you being an ass? I'm just trying to have a discussion
flamer does it best. kantrael shotgun is another good option
brauto and autopistol are both serviceable at it
I'm not, I'm making a joke and a point. Every class has balanced builds they can bring. It's all up to your playstyle preference
there's a specific playstyle to use with it
once they fix the "shooting through the walls" bit, people will stop using it
But no, what i just suggested Dornam is not well-rounded, because the zealot then doesn't have an answer for gunners a mile away keeping them supressed
ive cleared plenty of t5s with kantrael and thammer
luckily
there isn't very many maps
that have gunners far away
and zealot has 2 dashes
Brainburst just allows the psyker to have an answer for everything
2 dashes and at minimum 1-2 dodge slides on top of regular sprint sliding
Builds are more or less balanced. It's up to the players to equalize or specialize each niche of the combat to their own preference, and what their team is bringing
Between Ogryn, Zealot and Veteran, i agree
but then psyker just does it all
Anyway, going to eat my dinner and watch a film
veteran is by far the strongest class in the game assuming each player is equal skill level
Quick final comment though
75% toughness DR during a special ability that is refueled by killing every single type of priority target in the game
The only difference is that psyker doesn't have an ammo limited "grenade", and that allows him to ignore the armor piercing niche, and to a smaller extent, special sniping
its ok to be wrong
but the closest thing that ever compared to that level of survivability was crit knife zealot and that toughness DR was actually kind of harder to maintain
neither me nor josho main vet afaik
because you had to be getting crits in melee
vet is just op
i used to when i was shit at the game and i play it every now and then
I mean I do play vet, but it's not my main

A properly played vet that has 75% toughness DR, and can constantly keep up F properly is nigh invulnerable, assuming he doesn't put himself in bad situations
blessins and perks I want on the pergatus?
warp flurry and whatever warp nexus is called now
harnessing the warp? or smth
so the crit and charge time
pretty much
there are not a lot of options
some people use focused channeling instead of warp nexus
until they have to use melee, and guess vet has access to the power sword (still very strong) and a BM axe which is also super strong
so it's a non issue
yea the charge time does not seem necessary on the purgatus
the charge time is kind of nice
when you proc combat meditation
but neither blessing is like, mandatory
crit applies 2x soulblaze stacks iirc which is nice
hmm ok yea good to know. Probably wont go to hard trying to get them
i want a good deimos and illis
so il spend more of my resources on those
what is combat meditation?
combat meditation is the built in psyker think that gives 10% peril reduction
Of course, I'm just replying to Joshua being wrong about vet not being strongest class
ok cool yea it should not be too hard to get the blessings you want on the purgatus since there are only 5 blessings lol
ogryn strongest class
I am further expanding on it
big boi best boi
you get people like "but vets fold in melee" that's a player issue not a class issue
Haha
the only thing vet has going against it is the god awful stamina regen time
Yeah
but thats a non issue if you just run the grenade regen feats and throw them whenever you need space
vet is easily the most boring class though
I still wish they either hadn't tied sprinting to stamina, or hadn't added a sprint.
I really wish that I could enter every new area/fight with more than 0 stamina because I have to keep up with my sprinting team.
Maybe it could not consume stamina unless in combat or something?
What perks would I want on a purgatus?
does ranged crit damage do anything on the purgatus?
never take crit damage or weakspot damage rn
math is fucked on it
I think flak + crit chance/maniac is decent tho
up to you, you have a lot of resources
I normally trash stuff at purple if I think it's roll really bad
hmm ok il see what my 2nd perk is
i got 20 percent damage to unarmored
hmm
it would clear hordes so damn fast lol
purg is one of the weapons that punishes you the least for speculating on purple after bad blue
unarmored is fine, and as long as you hit either flurry or harness you're chilling on blessings
ok sweet i like to know that i could fix later if i go all the way to orange
also I want to save most my resources for crafting a god tier illis
what is the dump stats on illis? Warp resistance and mobility im guessing?
lol i got run and gun
more mobility always better
rip
but il just use for now
maybe melks will have something good at one point
better blessing i can steal
keep it just in case they cave and let us unlock
or even maybe just the regular shop will have a tier two of a better blessing
im guessing riposte is a bad blessing for illis?
i know i want slaughterer
probably deflector as well
it seems nice
start over
don't throw good mats after bad
you spend less mats overall by starting over
what the game rolls is dependent on the total possible gear score for the rarity you're upgrading to
a t2 perk cripples your chance of getting a t4 blessing
do you already have a better slaughterer?
rip
however!
at 379 base, you have a good start for rolling good blessings
It also depends on the weapon in question. If you have a bad blessing, but there's only 4 in the pool, you have good odds of gambling a second one that you actually want. If you're gambling on 11 potential blessings though, don't bother.
yea the illis has so many blessings
what do you mean by this?
what's the total possible gear score for a white weapon?
380
380
you have a higher chance of getting a higher tier blessing if your modifiers are higher?
and what's the gear score for that white weapon?
374
iirc we don't have any concrete data on whether it matters very much
the higher the gear score, the better odds of getting better rolls
thats interesting
Is that determined?
I think we have a lot of data showing that to be true
I've seen it speculated but I haven't seen the data yet
because you never see a t4 rolled next to a t2 blessing
welp got slaughterer 2 again rofl
I have
And Hadron certainly doesn't fucking think so
that hurts
but you shouldn't have upgraded it to orange
two bad perks
it was already bricked
Unyielding isn't terrible, wouldn't write it off on that alone
elites isn't either tbh
I think Sour Milk's daily offerings is the best indication of the gear score effect
specialist and elites bonus are the two best perks I don't want to roll
Depends on the weapon, but probably not
illis still
Breakpoints are awkward to calculate when you have to factor in random damage rolls
one weapons that can get some crazy bonuses
the damage stat matters less imo
and some weapons don't have a massive variance
They usually aren't a huge disparity, but if you come up one damage short because of it, it sucks
Start over again?
Its usable, but I wouldn't invest in a weapon that's just ok at best
Basically your first blessing should just be one of the two that you want
Slaughterer is usually a safe bet
Deflector if you value that as well
i mean it does have slaughtere
Tier doesn't matter on deflector as much, but higher is nice
but just a lower tier
Yeah, its usable like I said, but the stats aren't ideal either
If you upgrade that, it will work just fine in damnation
But you'll always feel like it could be better
Just an unsatisfying crafting system
yea i am not a huge fan of the crafting system
just so much gambling
this is what i got
i know its not the best but im happy with it for now
just want to do heresy for now until i get something better at some point
i mean that looks fine no, just overwrite shred?
Deflector, the peril = power blessing if you like playing at high peril
what about the perk?
Jesus Christ Illisi is stupid good
Yup
That looks fine, swap weak spot to flak, shred to deflector or another power blessing of your choice
Took a profane one into a heresy and easily held my own
Even as just a grey, illisi is stupid good
Ok sweet!! Thanks for the help guys!
Warp unleashed is sick as hell
Yea almost perfect modifiers
Let's you keep your long dodges while making it easier to stack warp unleased
and im fine with slaughter 3
I just buff my weapon three times too build up peril then go to town
also unyeilding damage does not seem too bad
Tier 4 blessings are ideal, but don't bank on them happening either, tier 3 is perfectly fine
especially since i am paring with purgatus so i can kill the ogryns easier
yea those t4 blessings are so hard to find
but i mean i ljust keep trying to gett a better one
on my psyker il only ever craft two melee weapons for now. The deimos and illisi
they are both so fun
That's the problem with psyker melee tbh, those 2 force swords pretty much outclass everything else
isn't it partly just due to the peril management benefits? like the other weapons have very little in the way of class synergy they're just a sword or axe
i mean obviously they're also very stronk
personally i don't mind if the class specific weapons are the best most of the time that's what i'm playing the class to use
antax push attack is class synergy adjacent because of the stamina regen delay and KD letting you play at 0 stamina comfortably
The problem is that there's barely any class unique melee weapons in the game
To me that is not a problem. Because they are the fun unique weapons that I am playing the class for. I have a zealot and use tons of different melee weapons on him. I wouldnt want to play a psyker just for his best melee weapon to be the antax again
The unique weapons for a class should be some of the best weapons on the class in my opinion
makes the class worth playing over other things
I mean they def should be good at the very least
IMO, well designed and thought out class specific ones are almost always going to outperform generic shared weapons because they have to outshine them and have a special niche
Yea that is a good point. I do wish it was better. I love the heavy sword and am learning how to use the hammer but i like the evi but it does not feel as strong as a lot of the other options
it is held back very arbitrarily is why
that is a actually a good example of a unique weapon for a class being underwhelming
it has random cleave damage caps and poor cleave anyway
yea also its moveset is kind of strangge
and the whole getting stuck in enemies is a bit odd for me too
IMO, its role should be that the rev gives extra cleave... you know... because it's the cleaving chain weapon?
Be the illisi of chain weapons
they kinda got power(at least the power swords) and chain weapons swaped around
chain weapons are ment to be the mulchers and power swords are ment to be more dueling weapons
wdym you don't think a charged up sword should cut through 15 enemies in a row
in a row would be fine, but all at once is wierd
sorry i meant in one swing 
So what is this blessing??
Yeah, I know that, but there should be at least 1 chain weapon that can cut swathes of enemies in half... there's just has to be when you give players chainsaw weapons!
Yea the chain weapons all feel bad to me
then the regular chainswords heavy
crit chance
the fantasy is fun but they just feel weak
ok thanks!
increments by the lower value at 20/40/60/80
wait so staves dont share a blessing pool??
even though they have the exact same blessings?
yes luckily
ok thank god
if you look at the very last part of a weapon name it should say it's weapon family
oh gotcha that makes sense
like mk1 agripina infantry autogun
surge staff vs force staff etc
yeah
Ok this is what I ended up with. Feel pretty good as a starting point. I know it could be better but I think it will do well for now.
Should I reroll that crit into something else?
Get yourself the reroll until rarity mod and max out any perk of your choice when you refine
^
what?
Oh gotcha
just a quality of life mod
but what perk do I want on this staff?
Do I want to keep crit or should I go for flak or something?
is mod setup hard for darktide, and does anyone experience crashes etc with them on? have been considering it for some QoL stuff
I have in the past but not recently
i have heard it can effect performance
it isn't super hard to set up tho
but have not tried any mods myself
my pc is relatively old but doesn't really struggle with performance. was just thinking the end-screen scoreboard thing so that I can make sure i'm not having 0 impact and adjust my playstyle accordingly, and then the one for psyker peril levels
its kind of annoying playing and I feel like i'm doing good but i actually have no idea.
is there a resource that explains how to set up mods?
yea i want to get the score board one as well
i hate not being able to see my damage and kills etc
I honestly don't care how other people play i just want to ensure i'm not the worst in any given lobby
https://www.reddit.com/r/DarkTide/comments/11cod2i/guide_how_to_install_mods_in_darktide_w_gifs/ is this still up to date?
I believe so
it says something about DML but i heard people talking about some vortex thing or smth
what counts as a warp attack for warp absorption?
Staff primary and secondary attacks
FS special attack
BB
(from the pinned guide, you may find other answers there too)
oh nice thanks!
dont forget about staff special
does that count lol
i wouldnt think so
its not a warp attack
staff just goes bonk
there is manual modding and the vortex currently
vortex automates some of the process like having to add all your mods to an txt but isnt natively supported by nexus yet so requires a extra plugin to use (vortex is a modding tool by nexusmods for many games)
lol
Vortex is an application to manage mods provided by nexus mods. It's a collection of many handy tools in one place to make modding as simple as it can be. However, last time I checked vortex didn't support Darkride (at least not yet), so you have to manually install and manage mods.
... and this is why I have T4 Stamina Regen on all three Curios.
(Kinetic Deflector helps too, as that reduces the number of things trying to consume Stamina).
Psykers might not start with much Stamina, but it starts regenning very fast, so with the right curios you can have a fairly bottomless pool.
not really using combat axe but which one should I learn first (random emprah gift)?
What does this do lol
Alrighty
decimator imo, works better than the text makes it sound.
wrong reply
you are correct tho
meant the CAxe
I meant in general, and for all classes. I think it's a dumb mechanic to have in this game, unless we're actively dodging something, or using stamina to sprint in combat. All it does is make people annoyed because ain't nobody got time to just walk everywhere, and you'll get left behind by your team if you do. It the same thing as in Elden Ring, stamina use is only for when you're in combat, not exploring or traveling, because all it does there is waste your time, there's no actual purpose to consuming your stamina so that you have to walk from place to place slower
deci
stam should probably be tied to dodges somehow, maybe heavy attacks too
Nah, we don't need to arbitrarily tie all that stuff to stamina
That would bog down the game, and require an entire rework of how many enemies are allowed to spawn at any one time
makes it more valuable if it serves more purposes
and we have stam regen curios ig already
It used to literally only be for pushes and blocking. It worked fine, we didn't need to add sprinting to it
though there are some weapons with high sprint speed, so they'll have to tune those down if they remove sprint cost
I think it's a fine tradeoff and there's always sprint eff
Yeah, just make out of combat sprint the default sprint speed, but doesnt use stamina
You have out of combat "travel faster" speed, and actually sprinting, which should actually tire you out. Dodging fire and charging at enemies and such
they could just use whatever check gets done for toughness regen to split sprint cost
so something like a walking running sprinting system
Oh, I do agree. People seem determined to reach every fight with no stamina, and you don't have a choice but to play along unless you want to always be the straggler trapped under a pox hound.
Stacking the Stamina Regeneration has been the best answer I've got to this, as it does at least mean I can charge it back up quite fast when you get to a fight.
or just slide, psyk has enough base stam regen to always have some stam
KD is the actual answer
I've had no particular stamina issues with +3 stam, stam Regen, and Sprint eff
being at zero stamina most of the time is fine
Well, the best answer I can actually put into practice, anyway.
Yeah, all we're using out of combat sprinting for is to keep up with teammates, and reach the next combat area faster. The "running speed" does that perfectly. You don't need to feel like you're falling behind the team, especially the knife zealot that runs ahead and gets himself killed
This is an all class wide problem, not just psyker
this just showed up in my shop surely hadron wont troll me right
I think an in combat sprint cost and out of combat sprint cost would be great, but I definitely enjoy playing a class that doesn't have to care really
blunts can pound sand
Sprint Efficiency isn't that useful here; the distances between combats are usually enough that you're almost certainly going to drain your stamina even with the efficiency boost.
Yeah, for now, but it's a systemic problem. We shouldn't be required to gear a certain way because of how teammates act, based on the inherent flaws of the game
building around your team is half the point of the ready room
your actual complaint is that the playerbase is just mostly baboons, and the game isn't designed to hold their hand
Yes, but that's not building around your team to synergize, it's being forced to build around annoying behaviors of pugs, who only act this way because fatshark chose to make the game work this way
Although I'll admit that I've not actually tried stacking three +3 stamina curios, a high stamina weapon, and as much sprint efficiency as I can get my hands on to see whether I actually get to the next fight with any stamina left.
slide and you will never run out
sprint eff still means you get more out of each bar, and you'll have more leeway to just walk around to let your stamina come back
seriously
I'm saying that fatshark could stand to learn the same thing that fromsoft did: stamina use belongs in combat, not between encounters
it would be an easy thing to change given they already do a similar check for toughness
i'd argue it should apply to anything requiring STAMINA, ie sprinting, dodging, swinging, and jumping
unless you're just constantly sprinting at 0 stamina instead of letting Regen back
you'll have to change it up when you stack Sprint eff
Honestly, yeah, if I had the option to just use the "zero stamina sprint speed" and keep my stamina bar full, I'd take it.
dont hold shift?
I also recommend installing the fixed fov mod to get a better sense of how fast you run at 0 stamina compared to with stamina
Zero stamina sprinting is still faster than regular moving.
This is not a souls game with measured combat. Stamina use for all actions has a place in measured pace games, of which darktide is certainly not one of them. Enemies don't give you time to regen stamina, so all those things being tied to stamina would require a ground up redesign of combat
so is waiting for stam to regen then sprinting again
charging stamina for every action is basically a complete overhaul of the system
I've tried the whole "sprint, recharge, sprint, recharge" thing, but even with all the stamina regeneration, it doesn't seem to make much difference.


