#psyker-class

1 messages · Page 526 of 1

broken pollen
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alright i replace infested with flak yeah? try for a higher harnessing the warp blessing or what other blessing do i go for

waxen star
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Nice thats really and will be great after you swap the harnessing the warp for tier 4 for double burn stacks on crits

broken pollen
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awesome will be trying for HTW then

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maniac and flak for perks right?

waxen star
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Swap a perk for the increased range 5% crit chance

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So on red peril you will have 25% crit chance together with harnessing the warp. On crits you apply double burn stacks

broken pollen
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wow that's insane. Yeah i'll go for crit chance then. Should i keep maniac or infested on

cyan portal
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Why do some people think damage isn't the dump stat for a purgatus?

waxen star
broken pollen
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awesome

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this'll have to do since i need a deimos now

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slaughterer and what other blessing for deimos?

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oh and dump stat too

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pls and thank u

waxen star
marsh kayak
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deflector for sure

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dump stat is that warp resistance shit

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and mobility a lil bit

cyan portal
broken pollen
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thanks for that info btw

marsh kayak
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i like maniac damage and flak armor damage

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maniac is almost essential to me

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those muties r fukn annoying!!

broken pollen
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awesome, maniac and flak classic

marsh kayak
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also yo guys, opinions, what are the best curios for psyk?? im thinking 1 stam, 2 health

waxen star
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For deimos I think the dump stat is mobility. The warp resistance changes a lot with percentages and depending on how many times you use the special that can be important

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For perks if I'm using deflector on the blessings I like block efficiency and maniacs or flak

broken pollen
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wait what does finesse do

waxen star
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Raises crit chance

broken pollen
waxen star
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Do you not inspect your weapon?

broken pollen
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oh shit i should do that

waxen star
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You can see more in detail what everything does

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And the stats

broken pollen
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are crits important on the deimos or is it not rly for that

obtuse moth
steel flame
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I HAS A QUESTION?

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what is the base crit chance on the illi sword

broken pollen
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well ig it doesn't matter anymore since i couldn't replicate my luck lmao

obtuse moth
steel flame
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i cant believe i didnt think about this sooner.

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with shred 4 i should be able to get 40% crit chance

waxen star
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Yes I know light attack heavy attack for the stab attack. The special is situational and not to use when you are swarmed.

steel flame
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with blazing spirit

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i might actually be able to make a fire illi work

obtuse moth
steel flame
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i said might

cold geode
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doesnt work that well, tried it

steel flame
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regardless im hoping blazing spirit gets a buff next week

obtuse moth
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i tried bloodthirsty blazing spirit wildfire in the meatgrinder, since you can make every swing crit burn and it was meh

steel flame
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or maybe a change in activation

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i have one too and its ok. but a 40% crit chance without needing to fire the special all the time could work better than bloodthirsty

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in theory

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wow this actually works incredible well

hearty python
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@marsh kayak I'm using 2 health 1 wound, because there's always the possibility I get a little too greedy. I used to run health Stam wound but swapped out the stam

steel flame
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if i take it with wild fire i can get a whole horde cookin in a very short amount of time

cold geode
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been playing around with this recently, its fun but decidedly unmeta

steel flame
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I think i might be on to something here

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i need to test this out in a match now

near wyvern
# steel flame with shred 4 i should be able to get 40% crit chance

40%?

You have 5% base + 5% for crit and then +25% from Shred 4 so that's 35%.

I have tried an illisi like this, the blaze is pretty meaningless except maybe vs monstrosities and the stack generation through AB is still poor. The reason can be found when you take a look at the math. The expected value of getting any amount of stacks per swing is 1 - 0.965^n where n is targets that you hit with the swing that do not die to the crit and are not already blazed, assuming you are at full shred all times. So that is 3.5% on a single target, around 10% on 3 targets and goes up to 19% when hitting 6 targets.

The problem is that many targets do get killed by the crit and you are not always at max shred so those percentages are under ideal conditions, thus overestimates the chance, the real chance is much lower.

steel flame
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its 5% base on illi isnt it?

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might just be 35

near wyvern
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They should really buff Blazing Spirit such that the effect is applied before the damage is applied to the target. If that would be the case, then we could actually generate stacks with AB procs reliably.

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Buffing AB proc rate would be another way but that also would have an effect on the purgatus staff. Modifying Blazing Spirit wouldn't make any other ninja balance changes

near wyvern
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And you need to learn how to quell cancel your recovery animation. It's around 20-25% DPS increase.

steel flame
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ive got to say i can actually get this fire spreading much better with shred 4 and wild fire than i ever could with bloodthristy

near wyvern
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Yes it works better than bloodthirsty but the stack gen is still shit

steel flame
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its so pretty though

near wyvern
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Especially when you go into an actual game where you have to contest for the mobs

steel flame
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regardless i have this in my back pocket for when blazing gets buffed

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it did some good work in my hi int damnation.

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it was able to generate 4 stacks in a single horde

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without communion

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and without purge staff

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whole team was potatoes and we ended up losing despite me getting everyone up 4 times

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but it still did work

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is it amazing.......no, its easier to just kill everything with slaughter

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but it does work

wide lake
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Sibling, How should I go on about this one?

cyan notch
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great

wide lake
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Substain Fire probably got replace by rapid fire one, but I don't know which perk to use

bold flint
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the melkery tempting today

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shame about that 20% missing stopping power

bold flint
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for perks uhh

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im not sure infested is that useful

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it already hits pretty hard, hard enough to kill poxwalkers without that perk and definitely if you hit on heads

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its probably not your main tool for killing dogs

wide lake
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yeah, running it in meat grinder and your theory holds, it only help with primary fire reducing from 3>2 body shots

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might turn it to flak for shooter hoard

sour atlas
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anyone available to help a psyker get the monstrocity penance?

bold flint
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youll be able to reduce shots needed for maulers and gunners too

ember sentinel
sour atlas
ember sentinel
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im down to see if we can get it

signal bane
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Hey gang. Just got to 30 on Psyker. Trying to start getting into T4s; been using Purg and Combat Knife. What's the entry-level build I should be going for?

ember sentinel
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like if your using that buil

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build

signal bane
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Yeah!

ember sentinel
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or just in general

signal bane
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Yeah, sorry, meant what's good for Purg+Knife rn?

ember sentinel
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purge you want warp flurry/harnessing the warp

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and flak/unarmored as perks

sour atlas
ember sentinel
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im not super experienced on knife but im pretty sure you want mercy killer

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idk the other blessing

ember sentinel
signal bane
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Thanks!

ember sentinel
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looking at perks lacerate/executor seems best

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for the 2nd one

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but dont quote me

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do you want me to run shield ogryn @sour atlas

grizzled iris
olive ember
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Damn I found this gem

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So basically, when you see me surging poxwalkers I’m actually pro funneling them

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You are welcome

thorn tapir
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Question here. For the purposes of the first column talent: Warp Absorption - Restore 10% toughness whenever you kill an enemy with a Warp Attack.

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What counts as a warp attack????

olive ember
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Staff, force sword special, BB

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I forget if soulblaze counts tho

thorn tapir
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thats what i want to know trying to test it

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but it doesnt have a buff so idk if its procing in meat grinder

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and i cant take damage in meat grinder

kind jay
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use creature spawner mod. it will let you get hurt in grinder

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then you can test until the endtimes

olive ember
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@near wyvern when you see this I know it isn’t stated in your guide but does soulblaze kills count towards warp absorption

quasi pier
# olive ember Damn I found this gem

Yea I've ignored surge for quite awhile but got a good one last week and I've had a hard time putting it down. I don't think I would like it as much without illisi for melee in crowds, but the two together is awesome

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Also I've had several games on top of the scoreboard with kills using surge. I don't really see the need for a buff to surge staff like I've seen some people say. It wrecks flak armor already and holds down maniacs and ogryns.

cyan notch
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thats probably your melee doing a lot of the killing

ember sentinel
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surge is very fun

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it kills better than i thought but i dont think it kills really well which isnt its job tbf

spice veldt
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not its job, but i'd rather have a staff that can do that job

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and even for stunning, the only real advantage it has is being able to do it consistently to bulwarks and mutants

ember sentinel
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i def think its arguably the worst staff

spice veldt
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any amount of density from a combination of trash + elites + specials is going to mess with it

ember sentinel
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just not bad

spice veldt
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yeah

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more or less just the other staffs being strong than surge being weak

ember sentinel
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it helps that you can offset with illsi/deimos

wet belfry
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Voidstrike is pretty bad espically without macros.

ember sentinel
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voids fine imo

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i have very few issues with it

spice veldt
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just power crept hard

ember sentinel
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granted i have a good one

spice veldt
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even the illisi does better than voidstrike

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besides the whole ranged aspect

wet belfry
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Voidstrike is a horde clear weapon mainly no?

ember sentinel
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i feel much more comfortable with that ranged option in random lobbies

spice veldt
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yeah, but void has 6 cleave limit

ember sentinel
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yeah id say so

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doesnt kill elites

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well at all

spice veldt
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you'll see a flashy explosion and see it knock a bunch of enemies back, but it will only hit 6 poxwalkers at most with the epicentre when fully charged

wet belfry
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Ye and as a horde clear weapon it performs best when enemys are being funneled.

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But arent the situations where enemys are being funneled already the easiest hordes to handle?

ember sentinel
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thats true but you can force funnels

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like illsi is better at it

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ill admit

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but illsi is also just really good

wet belfry
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Can be hard to coordinate but yes you can force funnels

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The point however becomes that voidstrike usally is best when your already winning.

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Its a win more weapon.

ember sentinel
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i just wouldnt really call it bad

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its not purge

spice veldt
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on second thought, I'd still say it's a bit meh rather being average

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since the gimmick compared to other staffs is the range

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but even the range advantage is not very remarkable

ember sentinel
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well i do actually appreciate the range a lot of the time

elfin nexus
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i found void useful for taking out regular shooters when pug vets cant be bothered

ember sentinel
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ideally i dont need range

spice veldt
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the other disadvantage is that it's the only staff where you can't sprint while casting

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meaning that you can't initiate sprint-slides whenever you've run out of dodges

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even against range, it's not like I can sprint slide into them aggressively like I can with trauma

ember sentinel
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well tbf you dont need to sprint slide into them with void

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you can just shoot them and take cover or something

wet belfry
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You could probably hypothetically have some spots in events where voidstrike can set up to kill enemys in funnels:

spice veldt
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don't need to, but sprint slide is always a nice option to close in on shooters

ember sentinel
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yeah that ill admit

spice veldt
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and beat their ass

ember sentinel
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although i find myself meleeing shooters when im sprint sliding anyway

wet belfry
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But those situations id usally rather have a guy be melee instead of being ranged.

marsh kayak
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only good staff is purg, i said it

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yo a machine gun staff would be sick

ember sentinel
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lol

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that would be fun

marsh kayak
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bro like the one sienna had in vermintide

ember sentinel
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just a columnus mk 5 fire rate staff

wet belfry
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I think purg is slightly overrated

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Its a really easy weapon to use.

marsh kayak
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crazy take

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its the best staff easy

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voids trash

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trauma is trash

ember sentinel
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depends on how good people think it is

spice veldt
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interesting opinion to say that trauma is trash

marsh kayak
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surge is meh leaning towards trassh

ember sentinel
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but purge is very good

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between the stagger and insane horde clear it just

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gets every job done

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other than range

marsh kayak
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exactly

wet belfry
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Purg can make some questionable players do way more then they normally would due to its ease of use.

spice veldt
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main advantage of purg is being able to kill elites that are being covered by a horde

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and having good enough stagger on its LMB

wet belfry
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But beyond a certain level purgatus just falls off

ember sentinel
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the stagger really sells it for me

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i can just disable a crusher

wet belfry
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A dedicated ranged horde clear just isnt needed

spice veldt
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though compared to our other staff options, you're not giving up too much by taking purg

marsh kayak
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im sad the other staffs are so mid

ember sentinel
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your giving up range which is effectively on one staff

spice veldt
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I would not call trauma mid

marsh kayak
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jmy bad

ember sentinel
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and elite killing of trauma

marsh kayak
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trash

spice veldt
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:(

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i'm curious as to why you think it's bad

ember sentinel
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traumas fine imo

marsh kayak
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lmao i just hate aiming that mf

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trauma could be stronger

ember sentinel
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yeah the aiming at decent range is really annoying

marsh kayak
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all the staffs could be

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except purg obv

spice veldt
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performance wise, I think the trauma is already pretty good

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infinite cleave and a large AoE of stagger

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and the epicentre doesn't have a shitty cleave limit like the void does

ember sentinel
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its the easiest to screw the team over with

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but its good

spice veldt
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that's true

ember sentinel
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if your are knocking stuff behind your team it is not good

spice veldt
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I avoid using the trauma as much as I can except against ranged enemies where staggering them is a non-issue

wet belfry
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Trauma is good so long as the user understands to not spread out horde enemys behind allys.

spice veldt
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or against melee elite packs where staggering is good/to push an elite like a crusher forward away from the horde and into the team

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though I could also just BB them

wet belfry
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Those that spread out hordes with trauma staff are however monsters.

ember sentinel
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itll just outright kill elite gunners too

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and stuff of that sort

spice veldt
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especially when they use the trauma staff on stragglers

ember sentinel
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with like 2 slams

spice veldt
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or blast it directly on me when I'm using my melee

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fuckers never felt the touch of a melee weapon in their life

ember sentinel
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i just aim with the front half of the circle or just slam really deep in the back of the horde

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where nobody is

wet belfry
spice veldt
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very nice panic option for situations that are already chaotic which is usually when you need something like the trauma

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pretty much the only reason why I use it (besides the fact that I dislike every other staff, though I also dislike trauma)

ember sentinel
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wait do you just dislike all the staffs lol

spice veldt
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yes

ember sentinel
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what do you run?

spice veldt
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I dislike all ranged options that aren't burst single-target DPS

compact cargo
spice veldt
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trauma

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I just use it because it's the best option

ember sentinel
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ah so you dont use guns

spice veldt
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guns have toughness generation issues for psykers

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so while I do like guns, they're not the best fit for my playstyle

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since I rely on the peril gen of staffs to get that toughness back

ember sentinel
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yeah thats fair

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autopistol kills things so fast it doesnt matter

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but the others can have issues

spice veldt
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i should prob try the autopistol again

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the reason why it didn't work for me last time was prob because I just went too far into shooters playing like I had trauma

ember sentinel
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i enjoy mk12 lasgun on psyker occasionally

spice veldt
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very comfy weapon knowing that you'll never run out of ammo (probably)

ember sentinel
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yeah its nice

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damage gets really nutty with warp charges

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its pretty much just BB

uneven drift
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Hope Emprah will banish all gun psykers into the warpthumbsup_ogryn

ionic frost
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And grant us 10 more force staves!

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and change their special attack

ember sentinel
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you mean you dont like just smacking the enemy with your staff for 2 damage

ionic frost
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staff melee should just cast a 20 peril brainburst on melee'd enemy after 3 seconds

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sounds fair to me

ember sentinel
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i agree

ionic frost
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you channel the brainburst through the staff touch to use less peril

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would make staff meleeing crushers fun

near wyvern
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You can even run IV, it just can't one shot scab assaults

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Or stalkers

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It whatever they are called

near wyvern
ember sentinel
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i wasnt sure if the damage drop off was enough to make a difference

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ill def try it

hidden crystal
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In any case, my favoured blessing combination for either the Infantry Lasguns or the Headhunter autoguns is Between the Eyes and Ghost, which is a build that favours careful aiming anyway, so the XII's lower rate of fire isn't too noticeable.

lucid olive
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hmm, similar to my current one but with brittleness (and I can put in flurry) but worse radius

ember sentinel
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whats your radius on the other one

lucid olive
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79 or 80

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I think the other one's perks are different

rich rose
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What are folks using for blessings on shredder? Assume pinning fire and ...

drowsy slate
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Blaze away probably

uneven drift
near wyvern
cyan portal
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It surprises me everytime people say purga only good for horde clear. A full charge channel will drop most elites in the game too, and so long as you sweep the channel that means most elites within 15m in a pretty wide arc die in one channel. I don't think the other staves kill most elites with one charge.

near wyvern
# cyan portal It surprises me everytime people say purga only good for horde clear. A full cha...

Surge kills ranged elites in one charge, and then there is the other thing, it's not just dealing with one charge, it's how fast they actually die AND what enemies are not affected.

Purge is good, it's always been good. I just like Trauma more since it only has 2 weaknesses (mutants and limited range) where both can be compensated with Deimos (mobility and one shot on mutants) where as with Purgatus you have 4 weaknesses (Crushers, Bulwakrs, Mutants and limited range).

Purge is a lot easier to use effectively tho and is a lot less roll dependant so that's why I always recommend it to new Psykers.

late yew
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as one wise man once said

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RANKIC AUTHORISED A MISSION SUITED TO YOUR TALENTS

cyan portal
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Yeah, you gotta ult the bulwarks to open them up, but once you have the dot rips through them very quickly. That leaves crushers and mutants, and pox bursters, as things you need to deal with melee/bb. A top tier purga with t4 flurry and t4 nexus, 76 burn, 80 radius, and 80 resistance makes a big difference to sustained output. Dishing out max stacks in one channel takes a few crits, and the reduced peril cost of 5 stack flurry means you can handle the highest intensity situations without ever stopping to quell. It is easy not to be terrible, but it also has imo the highest roof for the output it is capable of with skill. The fact you can switch over to fs to boost the majority of your damage with slaughterer is what really puts it above the other staves. We'll see if that survives the patch next week though..

inland sand
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yo guys

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what the fuck does this mean

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gain between 4 and 16% of what

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lol

uneven drift
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It's warp nexus.

inland sand
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they renamed it?

uneven drift
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Yes.

inland sand
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well herp de derp

vale creek
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why do I feel we wipe because of me if i am not using the fire staff? (pubs)

dawn hazel
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Anyone manage to get surge on the voidstrike staff

uneven drift
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Plenty of people i guess.

vale creek
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kinda feels using guns is really ineffective compared to magic

ornate hamlet
hidden crystal
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Personally, no.

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45% stability is really going to hamper it at longer ranges (which is one of the main reasons to consider a weapon like this on a psyker), and I don't really like either of those blessings.

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I'm guessing the Kantrael there has fairly mediocre stats if it's at 469 with two T3 blessings. Shame.

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(Between the Eyes isn't very impressive on its own, but if you can pair it with Ghost, it gets pretty good).

near wyvern
primal plume
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I dont loke surge on void

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I tried it once while stacking crit and it didnt make that much of a difference

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Feels super slow too

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Much better returns and consistancy with flurry and transfer

inland sand
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Voidstrike feels like the biggest struggle to make good

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Conceptually I like the idea of the staff but it seems like the weakest of the 4 by quite a margin

cyan notch
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not too bad

primal plume
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Those stats holy shit

idle bay
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I sense a brick in a near future of it

magic burrow
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on Hi Int Gauntlet

cyan notch
idle bay
cyan notch
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nah its good enough for me

idle bay
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I manged to get one with Flak + Crit once and still using it, with quite low stats though... Because Hadron keeps bricking all 370+ Surge staffs for me

late yew
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I HOPE YOU ARE PLEASED, VARLET

late yew
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and then i can't choose right weapon in preloading screen

cyan notch
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ok

spice veldt
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sucks when you don't run generalist builds but it is what it is

ember hornet
halcyon creek
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it should be in the base game, not need to be a mod

ember hornet
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well fatshark ain't doing it any time soon

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many many mods should be base game

late yew
cyan portal
summer prairie
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Probably means the show ranged weapons mod

ember hornet
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nah that one I think

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I was playing with someone that would ask vets to switch to grenade regen for shock

cyan portal
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ignore the description, you can type /loadouts at many points to see what build/weapons people are using.

ember hornet
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during mission load

summer prairie
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Does that mod work before you load in?

cyan portal
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yeah, can even use it in mourningstar to see everyone's loadout, or in mission start screen to see, and then it does it automatically at mission end.

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I have an ahk script set so I just push f7 instead of needing to type it out

cyan notch
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ui looks weird

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lack of it rather

cyan portal
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it does the job, ain't fancy though

summer prairie
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The information should be presented in much more compact way

grizzled jasper
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Can’t wait for a mod where it shows our teammates credit card info

magic burrow
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what's the deal with Zealots and their inhuman need to overextend as fast and deep as possible, just so they can go down while kneedeep in shooters.

cyan portal
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it is better than nothing, which is your only other option, sesh.

grizzled jasper
magic burrow
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zealots would dive headfirst off a cliff if they saw a poxwalker at the bottom

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like, it's annoying enough that they kamikaze like that, but Hi Int Damnation is hard enough as is and we really don't need to pull three additional rooms bro.

vale creek
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not all of them

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pubs are pretty interesting

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if u get good ppl they like eridicate everything in sight but if u get a bed team u need to kill everything alone

magic burrow
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oh yeah there's definitely amazing zealots out there that can carry an entire team on their back. But a bad zealot makes things so much worse for everyone involved.

kind jay
gusty stirrup
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newb purgatus question - thinking of upgrading this, does warp resistance stat matter? the key stats are strong but not sure about warp r....

wet belfry
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I think as a zealot you do want to engage gunners in melee

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But theres of course situations where doing so is plain dumb.

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Ranged only zealots are however also not great teammates

magic burrow
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It does look a it low, but I'd say give it a spin for a few games to see if it is manageable. You can always pick the warp resistance feat to make it more manageable, since Purgatus builds warp stacks really fast.

river sand
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i dont get why ppl bothering to upgrades stuff below 360/370 anyway

cyan notch
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why not

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if it has the stats you want

gusty stirrup
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yea, i just thought it was sort of a dump stat along with quell but getting mixed signals 🙂

cyan notch
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its pretty decent

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id use it

cyan portal
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It probably won't be your forever staff, but should be a good upgrade if it rolls well. It's only a couple damnations worth of mats so it's not like you're selling your children.

wintry plover
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Too bad this isn't an illisi. Bloodthirsty on deimos doesn't sound like it would work well.

kind jay
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it doesnt

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you can do something dumb like a crit h2 but yeah unstable power would have been ideal

wintry plover
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Yeah that's what I was hoping for.

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Diamantine to unlock perks or blessings when.

kind jay
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is your name a reference to Battletech?

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yo fatshark, Battletide when?

wintry plover
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Yeah, at least the harebrained battletech game was good.

near wyvern
kind jay
ornate hamlet
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Might either replace it with Slaughterer or even Deflector.

olive ember
#

You want slaughterer on your FS no matter the type

ornate hamlet
#

Then what should I use Bloodthirsty for? Deimos Overkill?

olive ember
#

Uh… that’s the fun part

#

Deimos barely uses it’s specials

ornate hamlet
#

I do

#

Obscurus?

olive ember
#

Obscures uses specials but blood thirsty ain’t that good on it either

#

Tbh bloodthirsty is only good on illisi

#

It’s +100% crit on one attack whenever you kill something with special

#

So on obscures it’s bad

ornate hamlet
#

I want to keep Deflector

olive ember
#

On deimos would be good but no one uses the special since light -> heavy combo basically does more damage

#

I mean show me the sword?

ornate hamlet
#

Should I put Obscurus as the "Shield" stick?

olive ember
#

Deflector + slaughterer is fine for obscures

ornate hamlet
#

Hold on

olive ember
#

That’s what I run

#

Actually I run deflector + slaughterer for all my force swords

ornate hamlet
#

(Referring to everything I have as a stick)

olive ember
#

🤔

ornate hamlet
#

Slaughterer + Bloodthirsty on Illisi...

#

Bayblade?

olive ember
#

I mean you basically spam special attack into a heavy attack

#

And repeat

#

It’s nice but nothing like OP

#

Most players run slaughterer + deflector/unstable power/uncanny strike

#

You want to block bullets, more raw damage, or some armor pen

ornate hamlet
#

I think I'll do this.

#

Use the Obscurus for defense.

ornate hamlet
olive ember
#

I mean you would purposely miss the stab and go for the heavy poke

#

It’s ehhh iirc

ornate hamlet
#

Just the light poke, I mean.

static agate
#

Is Crit chance (Harnessing the Warp blessing) worth it on the Surge staff?

I could buy the following surge staff from shop:

#

I currently use:

kind jay
#

yes

#

change groaner to flak and it's solid

static agate
#

Shouldnt I change that also to 5% crit chance?

kind jay
#

nah

static agate
#

Psyker has a 5% base crit chance.
With 5% from perks and 5-20% from blessing you could reach a 30% crit chance at max peril

kind jay
#

better to have the damage on demand than hope for crit

static agate
#

Hmm

kind jay
#

it's up to you

static agate
#

Crits also do 115 stun dmg vs 50 stun damage on normal Body shot.

That means they get stuned roughly double as long right?
So, 5% extra chance to stun double as long, pretty much?

kind jay
#

yeah i mean it's nice but you can always quick spam anyways

static agate
#

Isnt 495 flak damage enough?

leaden thunder
#

500 1 shots flak shotgunners iirc

static agate
#

ah

#

Ok, you win in that case

kind jay
#

with charges you're going to hit the break points

#

so you can still take your pick

long wharf
#

the biggest problem with Bloodthirsty is that it's no longer great

#

Illisi would have been glorious for applying soulblaze via melee with the old Bloodthirsty

#

it makes my soul sad

late yew
#

A NEW MARVEL IS AWOKEN

#

AND WHAT DO WE HAVE HERE

long wharf
#

it's called Disappointment, womp womp

late yew
#

THE WORK IS COMPLETE

kind jay
#

i personally enjoy blood illy. it makes mixed hordes feel like normal horde

long wharf
#

I'm not saying Bloodthirsty is bad

#

but it's a shadow of what it was

kind jay
#

oh for sure

#

5sec crit was nuts

long wharf
#

Bloodthirsty is only really useful on Illisi now

kind jay
#

that was about 10 hits

late yew
#

does it make that very same special crit?

#

Or next attack?

long wharf
#

on special kill, you have 5s for your next attack to be a guaranteed crit

#

used to be on special kill, you have guaranteed crit for 5s

#

lord knows I tried to get Bloodthirsty before the change

#

I've upgraded dozens of fswords

near wyvern
late yew
#

Damn i love deimos against captains

#

probably bestr weapon agaisnt them

olive ember
long wharf
#

I like that the auto-reroll mod can silence Hadron

late yew
#

fuck that

long wharf
#

no, unfuck that

late yew
#

speaking of

#

damn i wish i could bang Zola

long wharf
#

that's rather sad

late yew
twilit flicker
#

Zola is just Morrow without the stach

summer prairie
#

I think you should always min charge with purg except when you are waiting for something to get closer/approaching enemies. Looking at the actual animations/charging, I don't think you actually lose any frames when by doing that when compared to full charging. And the obvious benefits are that you get stacks/suppression/flurry going sooner.

#

You start charging again as soon as the attack ends even though your character is doing that extra animation.

#

maybe you lose a few frames when initializing the attack but it's essentially nothing. At full stacks full charging may be better.

earnest lichen
#

Have they shown the psyker/zeaot upcoming cosmetics yet?

olive ember
#

They showed a single psyker and zealot cosmetic iirc but Idr where

#

Like two or three comms link back

drowsy slate
edgy kite
#

Hoping someone can convince me I'm wrong, but.. why play any other class when Psyker can do it all?

#

Waveclear with purg/illisi, strong single target with Deimos poke/warp attack, incredibly tanky with kinetic deflector + deflector blessing, unlimited dodges, strong CC, ability to handle ANY elite/specialist permanently with brain burst

#

I struggle playing any other class, because it feels like with other classes there's always gonna be something you're weak against, but psyker just has an answer to everything

kind jay
#

the simple answer is preference

fallow falcon
#

Jack of all trades, master of none, etc

kind jay
#

every class can do whatever if you're good enough

edgy kite
#

They can, but they're gonna have weaknesses elsewhere

fallow falcon
#

Psyker is good at adapting to every situation, but something like a vet mowing down shooters is really noticeable to giving your team breathing room

edgy kite
#

The point I'm making though is that a psyker can do it as well, and not sacrifice ogryn killing capabilities

#

Horde clear from safety, ability to pick off elites/specs/ogryns easily, quick and safely too

kind jay
#

higher skill ceiling maybe? psyker has power but a pillow can kill you

fallow falcon
#

Again, its versatile, but other classes can do those individual tasks better by specializing in them.

edgy kite
#

I agree with that, you gotta be on top of your dodges and blocking, but once you've got that set, psyker just feels superior to everything else

long wharf
#

Ogryn "killing capabilities" aren't anything any other class doesn't do better at this point

#

and I do agree - psyker is in a very good place right now

#

gear/blessings isn't perfect, but it feels very good to play psyker these days

#

I absolutely hate playing veteran

#

and playing my zealot just makes me want to play my psyker

kind jay
#

psyker also did get buffed like 4 times before it got good. plus we were given amazing weapons

edgy kite
#

I feel like brainburst is just carrying psykers versatility

#

it allows you to pretty much pick whatever you want weapon wise because you've always got a tool to deal with the specials

long wharf
#

which is why I think the weapon pool for psykers needs to be culled back a lot

kind jay
#

mechanically speaking i agree so i just go back to preference i suppose

long wharf
#

we don't need 30 ranged options

#

nor want

#

we don't need a lot of our melee options, either

edgy kite
#

I just want a sword permanently warp imbued so it glows blue the entire match

#

That'd look awesome on lights out missions

fallow falcon
#

Brain burst can be great for opening up bulwarks in particular, but this shotgun I have on my zealot can 2-shot bulwarks through their shield from 20 meters away.

#

Psyker's strength lies in being able to adapt to any situation

#

But cases like this on other classes edge it out on raw output

edgy kite
#

So long as you're hitting breakpoints though, it doesn't really matter much if someone could theoretically do more damage

#

You only need as much damage as the mob has health

long wharf
#

it's beyond stupid

edgy kite
#

and yeah that shotgun literally goes through walls lol

fallow falcon
#

Yeah, its pretty dumb killing an entire hallway by spamming special

long wharf
#

the more FartShart releases janky shit like that shotgun, the more I'm sure that they only have interns making code changes now

#

who have no idea how to test anything nor how any of the codebase works

long wharf
fallow falcon
#

Psyker can deal with hordes, elites, and specials well depending on their weapon setup, but a veteran with kantrael will still mow down shooters and specials faster with a kantrael lasgun

#

Doesn't mean psyker isn't valuable on a team

long wharf
#

that's true

fallow falcon
#

Means you're trading specialization for versatility

long wharf
#

but the difference in multi-role capability is stark.

#

veteran can only be anti-shooters

#

or anti-elites

#

while the psyker won't do either quite as well, they'll do both at the same time decently

#

used to be much worse for the psyker

edgy kite
#

I feel llike the difference between someone specialising, and a psyker just sort of.. doing it, isn't that big though

long wharf
#

it's not, that's the problem now

fallow falcon
#

Fixing warp charges was enough to address most of psyker's issues

long wharf
#

nope

#

some feats weren't working properly, either

#

and staff blessings were fucked up as well

#

the psyker of today is the result of all of us complaining loudly to FartShart since release

fallow falcon
#

True, but prior to the warp charge change, playing psyker was a chore.

#

Every class has dead talent choices

long wharf
#

no other class had a dead weight class mechanic, though

edgy kite
#

Just feels like being able to do everything, is much stronger than being able to do one thing REALLY well

long wharf
#

versatility is a combat multiplier

#

always has been

#

two competent psykers is far better for the team than one competent veteran

#

one competent veteran that's anti-shooter is still better for the team than two middling psyker players

edgy kite
#

Give a competent psyker a gun though and he can do the veterans job + more

fallow falcon
#

But he won't do it nearly as well

long wharf
#

well, but not as well

#

the vet is now worse than the psyker at melee, period

#

but the vet will always be better at gun damage and output than the psyker

#

in every situation

kind jay
#

psyker is good but will never be great until surge is buffed. and I'm not just saying that because it's what i want. you can't prove that in a court of law

fallow falcon
#

Exactly, vet has its specialization that comes at a cost elsewhere in its kit

edgy kite
#

Won't have em highlighted for sure with counterfire, but psyker can still one shot gunners

long wharf
#

if forced to pick between a competent lasgun vet and a competent psyker using a gun, I'll pick the vet every day

fallow falcon
#

Psyker can oneshot gunners, but vet can oneshot an entire firing range of gunners in a fraction of the time while taking very little damage during counterfire

long wharf
#

and I'll run surge+Illisi, and whatever the vet isn't shooting at range will be killed by me

#

ogryns are fun to have in a party, but they don't have any unique roles

edgy kite
#

If both vet and psyker are using the XII though, there's no fire rate buff afaik from veteran feats?

long wharf
#

why would the psyker using the XII matter?

edgy kite
#

Because that's what most vets use for gunners.

long wharf
#

the one thing zealots do best is boss kill via thunderhammer

#

as it should be

edgy kite
#

Here's what i'm getting at though

#

Deimos is the same

#

It literally heavy attack pokes for 3k damage

long wharf
#

hah, no it's not

#

you imagine it does

#

but it doesn't

fallow falcon
#

Ogryns are more of a safety net for the group. They shred hordes with BB or stunlock elites with Paul and will knock everything out of the way to save someone while being tanky. Good ogryn players know when to dive to take the heat off their team. They don't have a huge unique role, but they provide a lot of general safety

long wharf
#

a good zealot with t4 thrust thunderhammer is 3-shotting a daemonhost on damnation

#

all day

edgy kite
long wharf
#

it's ridiculous

kind jay
#

i don't have a shouty yet but I'ma make one too play with the fire shotty. let psyker use it pls

long wharf
# edgy kite

that same mutant is getting one-tapped by the zealot

#

you really don't know

#

an anti-boss zealot means the striketeam fears nothing with a big health pool

fallow falcon
#

Ogryns can box mutants as well

void mural
# edgy kite I struggle playing any other class, because it feels like with other classes the...

Psyker is a glass cannon. You can murder everything with the right build, but the other classes have other niches they can play.

Besides KD tanking, an ogryn will always out tank and out CC and can bully entire hordes and groups of specials, as well as bringing big guns.

Vet will always be faster at multiple long range special kills, and most times is better at handling shooters.

Zealot is the melee engagement class, and can take out priority targets in melee, and can survive certain death when played right.

long wharf
#

yep, until they run out of grenades

edgy kite
#

Psyker can one shot it too

#

I just whiffed the melee hit

long wharf
#

no peril?

edgy kite
#

Nope

#

Just 6 warp charges

long wharf
#

zealot only has to hold down heavy attack.

#

that's literally it

fallow falcon
#

Deimos also has the single highest heavy attack damage of any weapon, barring blessing interactions

void mural
#

If you don't want to play other classes besides psyker, it's not like anyone is forcing you to

fallow falcon
#

Give deimos thrust for extra lmao

long wharf
#

"barring blessings" is a pointless statement

#

nobody is playing without blessings

edgy kite
#

I'm not asking people to force me to play other classes

#

I just feel like psyker can do everything in one build

void mural
#

Ok, then just play psyker

fallow falcon
#

Yes, but other classes can do those specific things better, that's the tradeoff

#

Both have value to a team

void mural
#

It's your choice

fallow falcon
#

Just depends on your preference

long wharf
#

in fact, a team without a psyker is a lot worse off now

edgy kite
#

Just noticed with the test i did as well, didn't have warp unleashed slotted

fallow falcon
#

There isn't enough class variety to make team composition that interesting anyways atm

edgy kite
#

No peril puts it in range of immediately dying from a llight attack follow up

#

My deimos is only 69% damage too

long wharf
#

do you have bloodthirsty on that Deimos?

edgy kite
#

Nah slaughterer and deflector

void mural
long wharf
#

I'm not arguing that the Deimos doesn't put out damage

#

just that it doesn't compare to what a good thunderhammer does

edgy kite
#

Thunderhammers pretty weak with hordes though, so then a zealot has to take a flamer or let the team deal with hordes, so they can take a more midrange gun for gunners

#

Where-as psyker taking deimos, strong single target, still good at hordes with slaughterer blessing, can take a gun for gunners, and then brainburst for elites

long wharf
#

yep, that's when the zealot brings along everyone's favorite pocket gatling gun

#

the shredder pistol

#

a thunderhammer with slaughterer 4 and thrust 4 is a one person wrecking crew

#

the horde on damnation doesn't get flung around, it dies

void mural
fallow falcon
#

lol

lunar hollow
#

zealot has multiple weapons that can pair with thammer for horde

#

some better at it than others

edgy kite
lunar hollow
#

flamer does it best. kantrael shotgun is another good option

#

brauto and autopistol are both serviceable at it

long wharf
#

I played with the fire shotgun

#

it's not as strong as it looks

void mural
lunar hollow
#

there's a specific playstyle to use with it

long wharf
#

once they fix the "shooting through the walls" bit, people will stop using it

edgy kite
#

But no, what i just suggested Dornam is not well-rounded, because the zealot then doesn't have an answer for gunners a mile away keeping them supressed

lunar hollow
#

ive cleared plenty of t5s with kantrael and thammer

leaden thunder
#

luckily

#

there isn't very many maps

#

that have gunners far away

#

and zealot has 2 dashes

edgy kite
#

Brainburst just allows the psyker to have an answer for everything

lunar hollow
void mural
edgy kite
#

Between Ogryn, Zealot and Veteran, i agree

#

but then psyker just does it all

#

Anyway, going to eat my dinner and watch a film

lunar hollow
#

veteran is by far the strongest class in the game assuming each player is equal skill level

edgy kite
#

Quick final comment though

lunar hollow
#

75% toughness DR during a special ability that is refueled by killing every single type of priority target in the game

leaden thunder
#

yes

#

no question

void mural
lunar hollow
#

its ok to be wrong

#

but the closest thing that ever compared to that level of survivability was crit knife zealot and that toughness DR was actually kind of harder to maintain

leaden thunder
#

neither me nor josho main vet afaik

lunar hollow
#

because you had to be getting crits in melee

leaden thunder
#

vet is just op

lunar hollow
leaden thunder
#

I mean I do play vet, but it's not my main

lunar hollow
#

yeah

#

i like classes that actually have to work to stay alive sometimes

leaden thunder
void mural
#

A properly played vet that has 75% toughness DR, and can constantly keep up F properly is nigh invulnerable, assuming he doesn't put himself in bad situations

torn hamlet
#

blessins and perks I want on the pergatus?

lunar hollow
#

harnessing the warp? or smth

torn hamlet
#

so the crit and charge time

lunar hollow
#

pretty much

torn hamlet
#

there are not a lot of options

lunar hollow
#

some people use focused channeling instead of warp nexus

leaden thunder
#

so it's a non issue

torn hamlet
#

yea the charge time does not seem necessary on the purgatus

lunar hollow
#

the charge time is kind of nice

#

when you proc combat meditation

#

but neither blessing is like, mandatory

#

crit applies 2x soulblaze stacks iirc which is nice

torn hamlet
#

hmm ok yea good to know. Probably wont go to hard trying to get them

#

i want a good deimos and illis

#

so il spend more of my resources on those

#

what is combat meditation?

lunar hollow
#

combat meditation is the built in psyker think that gives 10% peril reduction

torn hamlet
#

oh you mean the passive yea

#

gotcha

lunar hollow
#

yeah

#

in a dense horde with purg it procs a LOT

void mural
torn hamlet
#

ok cool yea it should not be too hard to get the blessings you want on the purgatus since there are only 5 blessings lol

#

ogryn strongest class

leaden thunder
torn hamlet
#

big boi best boi

leaden thunder
#

you get people like "but vets fold in melee" that's a player issue not a class issue

void mural
#

Haha

lunar hollow
#

the only thing vet has going against it is the god awful stamina regen time

void mural
#

Yeah

lunar hollow
#

but thats a non issue if you just run the grenade regen feats and throw them whenever you need space

torn hamlet
#

vet is easily the most boring class though

void mural
#

I still wish they either hadn't tied sprinting to stamina, or hadn't added a sprint.

I really wish that I could enter every new area/fight with more than 0 stamina because I have to keep up with my sprinting team.

Maybe it could not consume stamina unless in combat or something?

torn hamlet
#

What perks would I want on a purgatus?

#

does ranged crit damage do anything on the purgatus?

leaden thunder
#

never take crit damage or weakspot damage rn

#

math is fucked on it

#

I think flak + crit chance/maniac is decent tho

torn hamlet
#

Should i just start over?

#

I like the 379 modifire

leaden thunder
#

up to you, you have a lot of resources

torn hamlet
#

yea just hit 30

#

also the focused channeling seems nice

leaden thunder
#

I normally trash stuff at purple if I think it's roll really bad

torn hamlet
#

hmm ok il see what my 2nd perk is

#

i got 20 percent damage to unarmored

#

hmm

#

it would clear hordes so damn fast lol

fierce sinew
#

purg is one of the weapons that punishes you the least for speculating on purple after bad blue

#

unarmored is fine, and as long as you hit either flurry or harness you're chilling on blessings

torn hamlet
#

ok sweet i like to know that i could fix later if i go all the way to orange

#

also I want to save most my resources for crafting a god tier illis

#

what is the dump stats on illis? Warp resistance and mobility im guessing?

fierce sinew
#

you have 2/5 chance at a very good purg from this position

#

warp res

torn hamlet
#

lol i got run and gun

fierce sinew
#

more mobility always better

torn hamlet
#

rip

#

but il just use for now

#

maybe melks will have something good at one point

#

better blessing i can steal

fierce sinew
#

keep it just in case they cave and let us unlock

torn hamlet
#

or even maybe just the regular shop will have a tier two of a better blessing

#

im guessing riposte is a bad blessing for illis?

#

i know i want slaughterer

#

probably deflector as well

#

it seems nice

long wharf
#

start over

#

don't throw good mats after bad

#

you spend less mats overall by starting over

#

what the game rolls is dependent on the total possible gear score for the rarity you're upgrading to

#

a t2 perk cripples your chance of getting a t4 blessing

torn hamlet
#

Got tier 2 slaughter

#

should i start over again?

long wharf
#

do you already have a better slaughterer?

torn hamlet
#

also is 59% finesse enough

#

no i dont

long wharf
#

I'd strip slaughterer 2 off it and start over

#

and no, finesse 59% isn't enough

torn hamlet
#

rip

long wharf
#

however!

torn hamlet
#

im almost out of gold

#

gold is probably the most rare resource

long wharf
#

at 379 base, you have a good start for rolling good blessings

fallow falcon
# long wharf you spend less mats overall by starting over

It also depends on the weapon in question. If you have a bad blessing, but there's only 4 in the pool, you have good odds of gambling a second one that you actually want. If you're gambling on 11 potential blessings though, don't bother.

torn hamlet
#

yea the illis has so many blessings

torn hamlet
long wharf
#

what's the total possible gear score for a white weapon?

fallow falcon
#

380

leaden thunder
#

380

torn hamlet
#

you have a higher chance of getting a higher tier blessing if your modifiers are higher?

long wharf
#

and what's the gear score for that white weapon?

torn hamlet
#

374

leaden thunder
#

iirc we don't have any concrete data on whether it matters very much

long wharf
#

the higher the gear score, the better odds of getting better rolls

torn hamlet
#

thats interesting

fallow falcon
#

Is that determined?

long wharf
#

I think we have a lot of data showing that to be true

fallow falcon
#

I've seen it speculated but I haven't seen the data yet

long wharf
#

because you never see a t4 rolled next to a t2 blessing

torn hamlet
#

welp got slaughterer 2 again rofl

leaden thunder
#

I have

long wharf
#

nor on t2 perks

#

I'd love to see that screenshot

fallow falcon
#

And Hadron certainly doesn't fucking think so

long wharf
#

but you shouldn't have upgraded it to orange

#

two bad perks

#

it was already bricked

fallow falcon
#

Unyielding isn't terrible, wouldn't write it off on that alone

leaden thunder
#

elites isn't either tbh

long wharf
#

I think Sour Milk's daily offerings is the best indication of the gear score effect

torn hamlet
#

is 62% damage good enough?

#

everything else in 70s

leaden thunder
#

specialist and elites bonus are the two best perks I don't want to roll

fallow falcon
torn hamlet
#

illis still

fallow falcon
#

Breakpoints are awkward to calculate when you have to factor in random damage rolls

leaden thunder
#

one weapons that can get some crazy bonuses

#

the damage stat matters less imo

#

and some weapons don't have a massive variance

fallow falcon
#

They usually aren't a huge disparity, but if you come up one damage short because of it, it sucks

torn hamlet
#

Start over again?

fallow falcon
#

Its usable, but I wouldn't invest in a weapon that's just ok at best

torn hamlet
#

ok fair enough

#

so what do i want as a first blessing?

fallow falcon
#

Basically your first blessing should just be one of the two that you want

#

Slaughterer is usually a safe bet

#

Deflector if you value that as well

torn hamlet
#

i mean it does have slaughtere

fallow falcon
#

Tier doesn't matter on deflector as much, but higher is nice

torn hamlet
#

but just a lower tier

fallow falcon
#

Yeah, its usable like I said, but the stats aren't ideal either

#

If you upgrade that, it will work just fine in damnation

torn hamlet
#

oh dang nice I just got slaughter 3!!

#

im going all the way

fallow falcon
#

But you'll always feel like it could be better

#

Just an unsatisfying crafting system

torn hamlet
#

yea i am not a huge fan of the crafting system

#

just so much gambling

#

this is what i got

#

i know its not the best but im happy with it for now

#

just want to do heresy for now until i get something better at some point

limber heath
#

i mean that looks fine no, just overwrite shred?

torn hamlet
#

what perk should i reroll into what?

#

yea once i find deflector il put it on

void mural
#

Deflector, the peril = power blessing if you like playing at high peril

torn hamlet
#

what about the perk?

full bane
#

Jesus Christ Illisi is stupid good

void mural
#

Yup

fallow falcon
full bane
#

Took a profane one into a heresy and easily held my own

void mural
#

Even as just a grey, illisi is stupid good

torn hamlet
#

Ok sweet!! Thanks for the help guys!

fallow falcon
#

Honestly, that's a really good roll too

#

Warp resist is a fine dump stat

full bane
#

Warp unleashed is sick as hell

torn hamlet
#

Yea almost perfect modifiers

fallow falcon
#

Let's you keep your long dodges while making it easier to stack warp unleased

torn hamlet
#

and im fine with slaughter 3

full bane
#

I just buff my weapon three times too build up peril then go to town

torn hamlet
#

also unyeilding damage does not seem too bad

fallow falcon
#

Tier 4 blessings are ideal, but don't bank on them happening either, tier 3 is perfectly fine

torn hamlet
#

especially since i am paring with purgatus so i can kill the ogryns easier

#

yea those t4 blessings are so hard to find

#

but i mean i ljust keep trying to gett a better one

#

on my psyker il only ever craft two melee weapons for now. The deimos and illisi

#

they are both so fun

fallow falcon
#

That's the problem with psyker melee tbh, those 2 force swords pretty much outclass everything else

limber heath
#

isn't it partly just due to the peril management benefits? like the other weapons have very little in the way of class synergy they're just a sword or axe

#

i mean obviously they're also very stronk

leaden thunder
#

well other then bm axes

#

most other options are crap

limber heath
#

personally i don't mind if the class specific weapons are the best most of the time that's what i'm playing the class to use

fierce sinew
#

antax push attack is class synergy adjacent because of the stamina regen delay and KD letting you play at 0 stamina comfortably

void mural
#

The problem is that there's barely any class unique melee weapons in the game

torn hamlet
#

The unique weapons for a class should be some of the best weapons on the class in my opinion

#

makes the class worth playing over other things

leaden thunder
#

I mean they def should be good at the very least

void mural
#

IMO, well designed and thought out class specific ones are almost always going to outperform generic shared weapons because they have to outshine them and have a special niche

leaden thunder
#

looks at eviserator

torn hamlet
# leaden thunder *looks at eviserator*

Yea that is a good point. I do wish it was better. I love the heavy sword and am learning how to use the hammer but i like the evi but it does not feel as strong as a lot of the other options

leaden thunder
#

it is held back very arbitrarily is why

torn hamlet
#

that is a actually a good example of a unique weapon for a class being underwhelming

leaden thunder
#

it has random cleave damage caps and poor cleave anyway

torn hamlet
#

yea also its moveset is kind of strangge

#

and the whole getting stuck in enemies is a bit odd for me too

void mural
#

IMO, its role should be that the rev gives extra cleave... you know... because it's the cleaving chain weapon?

#

Be the illisi of chain weapons

leaden thunder
#

they kinda got power(at least the power swords) and chain weapons swaped around

#

chain weapons are ment to be the mulchers and power swords are ment to be more dueling weapons

limber heath
#

wdym you don't think a charged up sword should cut through 15 enemies in a row

leaden thunder
#

in a row would be fine, but all at once is wierd

limber heath
#

sorry i meant in one swing KEKW_ogryn

torn hamlet
#

So what is this blessing??

void mural
#

Yeah, I know that, but there should be at least 1 chain weapon that can cut swathes of enemies in half... there's just has to be when you give players chainsaw weapons!

leaden thunder
#

you know whats sad

#

the evis sweep heavy

#

has less cleave

torn hamlet
#

Yea the chain weapons all feel bad to me

leaden thunder
#

then the regular chainswords heavy

limber heath
torn hamlet
#

the fantasy is fun but they just feel weak

torn hamlet
limber heath
#

increments by the lower value at 20/40/60/80

torn hamlet
#

wait so staves dont share a blessing pool??

#

even though they have the exact same blessings?

leaden thunder
#

welcome to darktide

torn hamlet
#

rip

#

do the force swords share a blessing pool

leaden thunder
#

yes luckily

torn hamlet
#

ok thank god

leaden thunder
#

if you look at the very last part of a weapon name it should say it's weapon family

torn hamlet
#

oh gotcha that makes sense

leaden thunder
#

like mk1 agripina infantry autogun

torn hamlet
#

surge staff vs force staff etc

leaden thunder
#

yeah

torn hamlet
#

Ok this is what I ended up with. Feel pretty good as a starting point. I know it could be better but I think it will do well for now.

#

Should I reroll that crit into something else?

void mural
#

Get yourself the reroll until rarity mod and max out any perk of your choice when you refine

leaden thunder
#

^

torn hamlet
#

what?

leaden thunder
torn hamlet
#

Oh gotcha

#

just a quality of life mod

#

but what perk do I want on this staff?

#

Do I want to keep crit or should I go for flak or something?

limber heath
#

is mod setup hard for darktide, and does anyone experience crashes etc with them on? have been considering it for some QoL stuff

leaden thunder
#

I have in the past but not recently

torn hamlet
#

i have heard it can effect performance

leaden thunder
#

it isn't super hard to set up tho

torn hamlet
#

but have not tried any mods myself

leaden thunder
#

I use like 6-7 mods and afaik any crashes I have are becuase of dt and not them

limber heath
#

my pc is relatively old but doesn't really struggle with performance. was just thinking the end-screen scoreboard thing so that I can make sure i'm not having 0 impact and adjust my playstyle accordingly, and then the one for psyker peril levels

#

its kind of annoying playing and I feel like i'm doing good but i actually have no idea.

#

is there a resource that explains how to set up mods?

torn hamlet
#

yea i want to get the score board one as well

#

i hate not being able to see my damage and kills etc

limber heath
#

I honestly don't care how other people play i just want to ensure i'm not the worst in any given lobby

leaden thunder
#

I believe so

limber heath
#

it says something about DML but i heard people talking about some vortex thing or smth

torn hamlet
#

what counts as a warp attack for warp absorption?

kind jay
#

Staff primary and secondary attacks
FS special attack
BB

torn hamlet
#

ok cool!

#

so all staves

kind jay
#

(from the pinned guide, you may find other answers there too)

torn hamlet
#

oh nice thanks!

cold geode
#

dont forget about staff special

torn hamlet
#

does that count lol

#

i wouldnt think so

#

its not a warp attack

#

staff just goes bonk

kind jay
#

knowing fatshark, it might actually proc

#

or crash the entire server

hexed ether
torn hamlet
#

lol

near wyvern
hidden crystal
#

Psykers might not start with much Stamina, but it starts regenning very fast, so with the right curios you can have a fairly bottomless pool.

lilac tapir
#

not really using combat axe but which one should I learn first (random emprah gift)?

rigid widget
#

What does this do lol

leaden thunder
#

crit chance

#

it is old warp nexus

#

they changed the name for some reason

rigid widget
#

Alrighty

muted silo
#

wrong reply

leaden thunder
#

you are correct tho

muted silo
#

meant the CAxe

leaden thunder
#

decap is pretty bad

#

unless you want to tk with barrels

void mural
# hidden crystal ... and this is why I have T4 Stamina Regen on all three Curios. (Kinetic Defle...

I meant in general, and for all classes. I think it's a dumb mechanic to have in this game, unless we're actively dodging something, or using stamina to sprint in combat. All it does is make people annoyed because ain't nobody got time to just walk everywhere, and you'll get left behind by your team if you do. It the same thing as in Elden Ring, stamina use is only for when you're in combat, not exploring or traveling, because all it does there is waste your time, there's no actual purpose to consuming your stamina so that you have to walk from place to place slower

muted silo
void mural
#

Nah, we don't need to arbitrarily tie all that stuff to stamina

#

That would bog down the game, and require an entire rework of how many enemies are allowed to spawn at any one time

muted silo
#

makes it more valuable if it serves more purposes

#

and we have stam regen curios ig already

void mural
#

It used to literally only be for pushes and blocking. It worked fine, we didn't need to add sprinting to it

spice veldt
#

though there are some weapons with high sprint speed, so they'll have to tune those down if they remove sprint cost

#

I think it's a fine tradeoff and there's always sprint eff

void mural
#

Yeah, just make out of combat sprint the default sprint speed, but doesnt use stamina

#

You have out of combat "travel faster" speed, and actually sprinting, which should actually tire you out. Dodging fire and charging at enemies and such

fierce sinew
#

they could just use whatever check gets done for toughness regen to split sprint cost

spice veldt
#

so something like a walking running sprinting system

hidden crystal
muted silo
#

or just slide, psyk has enough base stam regen to always have some stam

fierce sinew
#

KD is the actual answer

spice veldt
#

I've had no particular stamina issues with +3 stam, stam Regen, and Sprint eff

fierce sinew
#

being at zero stamina most of the time is fine

hidden crystal
#

Well, the best answer I can actually put into practice, anyway.

void mural
# spice veldt so something like a walking running sprinting system

Yeah, all we're using out of combat sprinting for is to keep up with teammates, and reach the next combat area faster. The "running speed" does that perfectly. You don't need to feel like you're falling behind the team, especially the knife zealot that runs ahead and gets himself killed

void mural
azure flare
#

this just showed up in my shop surely hadron wont troll me right

fierce sinew
#

I think an in combat sprint cost and out of combat sprint cost would be great, but I definitely enjoy playing a class that doesn't have to care really

#

blunts can pound sand

hidden crystal
void mural
fierce sinew
#

building around your team is half the point of the ready room

#

your actual complaint is that the playerbase is just mostly baboons, and the game isn't designed to hold their hand

void mural
hidden crystal
muted silo
spice veldt
#

sprint eff still means you get more out of each bar, and you'll have more leeway to just walk around to let your stamina come back

muted silo
#

seriously

void mural
#

I'm saying that fatshark could stand to learn the same thing that fromsoft did: stamina use belongs in combat, not between encounters

fierce sinew
#

it would be an easy thing to change given they already do a similar check for toughness

muted silo
#

i'd argue it should apply to anything requiring STAMINA, ie sprinting, dodging, swinging, and jumping

spice veldt
#

unless you're just constantly sprinting at 0 stamina instead of letting Regen back

#

you'll have to change it up when you stack Sprint eff

hidden crystal
fierce sinew
#

going slower to keep stamina bar full

spice veldt
#

I also recommend installing the fixed fov mod to get a better sense of how fast you run at 0 stamina compared to with stamina

hidden crystal
void mural
muted silo
fierce sinew
#

charging stamina for every action is basically a complete overhaul of the system

hidden crystal
#

I've tried the whole "sprint, recharge, sprint, recharge" thing, but even with all the stamina regeneration, it doesn't seem to make much difference.