#psyker-class
1 messages · Page 522 of 1
they can ignore all damage
IMO if you run 2 or 3 toughness curios you better be running kinetic shielding as well.
And if you are running kinetic shielding you are missing on the team save monster of kinetic deflection which can absolutely save a wipe.
It's personal defence versus team gamer
Man I'm just used to getting sweaty in Vermintide 2. I have more hours technically on Darktide now, but still default to certain builds because I know this is all subject to change.
but I'm also fortunate enough to have a giga broken illisi
If I melee with psyker I play with the one build. Still running kinetic deflection so you can sprint and push attack to your hearts content and still able to block.
well illisi doesnt need much to get into omega busted tier
basically any roll works
Excecutor would be more busted for that
There is no way you can constantly keep high peril and still swing
Kinetic deflection is my jam with everything weakspot and crit/damage dialed running Deflector.
Wdym executor is +25% power at max stacks
and it's 3 jack offs to hit max peril on the next swing
With executor you don't need to jack at all just keep swinging
sure but for 1 shotting specials and elites I always have max peril
esp with warp unleashed
I will be at max peril as often as possible
so it's free 20% power
if I had maniac
it would one shot with slaughterer
I do like 3640 max to a mutie atm
That's assuming you have enemies around
I always assume enemies are around
Hey so the the perk that's "5% bonus power based on peril" with no further followup... Is that stacking with higher peril? If so, literal words missing to elucidate that further :/
It stacks 4x up to 80% peril
Stacks up to 4 times at 20/40/60/80
The fuck. It literally just says 5%. That's preposterous.
I scrapped it because it "looked" like garbage.
many things in the game are not explained at all
@median valley for any how does X work questions you can go check up The Psyker Atheneum steam guide, link in the pinned messages on this channel
so just ask
AAAggghhhhhhhhh
or look at pins yeah
If it's not in the Atheneum this chat doesn't know
Okay, thank you. I just wish there was more transparency and a glossary/index/codex.
the most fun fact I know
Indeed, which is why Atheneum was made
yea and urself too
yup
kinda stupid
You wanna know something funny about uncanning? With brittleness and uncanny you can stack rending to 140% so your lights deal more damage to carapace than to unarmoured
yea lets just put 5 million barrels everywhere also we made fire barrelS FIFTEEN SECONDS LONG CUX FUCK YOU AFK AND STARE AT THE FLOOR COOKING
Yeah holy crap the fire barrels are annoying
Man, people giving me shit for running a build that "makes sense" by looking at the numbers based on what I can calculate; but there are hidden components that are non-obvious that cannot just be deduced in the meat grinder.
If their placement was better then maybe yeah but the fact that you can accidentally blow one up and then the whole path is blocked is pain
"Why would you do that" while they run revolver and get rolled. Who knows.
and they upped tick damage too so u cant run through unless u spam jump and sometimes that doesnt work all the time
its just a hey dont play the game for 15s
Slug shotgun is the new revolver change my mind
hunting grounds be like
Buddy runs sluggy and it is actually working for him; I had my doubts -- but I guess I just gotta learn more mechanics and tactics 🤷♂️
hunting grounds is way more than 15 seconds
The penetration through walls et al. is cool
that was my implication yes
well no better way to see what works than to try it out firsthand
most boring shit ever
oh yes I really want to pause to kill 300 dogs
its 7 staggered waves of 18 little shits thst also stsgger you just by walking

engaging and dynamic gameplay
(you are a ball in a bouncy castle)
TWBS be like 😎
tbh I really liked new hunting grounds at first when it was novel
and then I realized how scripted it was
i didnt have much problems killing them
Which blessings would you slap on the Trauma Force Staff, apart from Warp Flurry?
I think maybe they could just make small dogs part of normal special spawn cycle
and then it would be fine
rending
i never liked either hunting grounds
but old hunting grounds came out around the time i would disconnect from a match every other game
and my ping was super shit
fighting hounds with shit internet is the reason i hardly touched this game in january
Did some testing with it in Psykhanium, seems like the only dmg increase I personally can get is from the staff's lmb
But it's mainly to help allies, right?
the hound spawn noises playing more than normal was irritating
it's for crusher packs
pretty much exclusively crusher packs
Aye makes sense
Thanks 🙂
hunting grounds is like if you took the interesting parts of sniper gauntlet out
which they increased the spawn rate of recently
and trauma knocks em all down
so it's a good synergy
Sniper gauntlet with low visibility is a pain in the ass
sniper gauntlet at least has you doing something besides sitting behind a fuckin barrel letting hounds come to you
you also have to dodge out of cover
I would like new bosses, and for bosses to drop a reward. Like loot dices in vermintide
and back in
there's already code for poxburster, mutant and rifleman gauntlets
code?
I would love tiny muties
like they are done
Aha, so they will be released?
who wants waves of scab riflemen
imagine how adorable tiny muties would be
But not yet
maybe they will
vets
Until they start crawling on your legs and trying to bite your D**** off
'waves of scab riflemen' = spawncamp time
Is there any code for any new bosses?
We have waves of scab riflemen at home
Like a Heretic Spacemarine?
there is a new boss mostly implemented, tox spewer plogryn
all of the 'x enemy gauntlet' types will inevitably be smth u play a couple times and never again
theres chaos spawn and stormfiend
mfw reskinned stormfiend
I would like a new one, like the Daemonhost was cool
FS out here making sure everything in darktide is reused from somewhere else
simply never play VT and don't get biased by it smh
Maybe a ninja boss ish
whether its shit from VT2 or stuff stolen from other darktide content cough maps cough
boss spawn rooms should have loot
bonbon is cool except for when it bugs and does 0-100 corruption
you dodge the spit and try to get it aggro'd on someone else to get behind it
no like
there's hardly anything u have to do against it
no dodging or anything
no attack sequences
dodge back and forth until vomit bonk repeat, yeah
Imagine if you could burn the slime trail
better the plogryn
its more like a "wait 30 seconds-5 minutes depending on if you have someone with bolter, thammer, or flamer"
u dodge the vomit and you have to kite well
plogryn is 0 threat whatsoever
u can also bait melee
plogryn at least moves at a moderately faster pace
bonbon makes me recognize there's a monstrosity
its alot of space management
its just so boring
plogryn is just a moving punching bag even less brain activity
i dont have an issue walking around in a circle on a map
Why would you dodge vomit when you can use it for faster travel 
plogryn is easy too but at least if its aggro'd on you you kind of have to look at it to dodge attacks (unless u have fs)
you have so many good shield clips
I love it
bon also has one of the dumbest fucking hitboxes ever
it poses like 0 threat
im so confused on where the exact line is on "you can see the model but cant hit it" and "you can see the model and hit it"
plogryn be like https://youtube.com/clip/UgkxM8OEHEvqeq-Ipc4ezaRZiJDQs2zRptgW
19 seconds · Clipped by eQLaz0r · Original video "HAMMER IS BAD - DARKTIDE HI5 TRUE DUO" by eQLaz0r
its tail is just impervious to damage
0.2 melee and 0.1 ranged modifier
i didnt even know u could deal damage to it
this plus the fucky collision boxes
make it super annoying at times
also the only time ive ever taken real damage from a BoN is using thammer
ive been toughness broken by plogryns on accident before
yea cuz the slam goes through toughness
I was once eaten by bonbon because the game bugged out on a full thrust swing
and the full swing took like 5 seconds
instead of releasing automatically when it was supposed to
the best is charging at a bon full frontal
swinging
you hear and see the impact
no change to the health bar
if only
VT2 is running from P2P
this game and battlefield 3+ have the worst hit reg issues I've ever experienced
If you have good connection to other players on that you have good hitreg
For Darkride if the hamsters are shit it's a constantly shitty experience for everyone
Dedicated servers are only as good as the servers are
more like noncommittal servers
with how bad they are
i dont know about that even with bad ping u had good hit reg in vt2
random ghost bullets/melee was basically unheard of in vt2 regardless of ping
Is shred worth it for ilissi
Theres better options
Imo you are better off running unstable power
Or Slaughterer
Well first thing is are you running slaughterer
That’s should basically be first blessing that every FS runs
And then the 2nd blessing is just wte works for you
Typically something like unstable power or deflector
Shred is alright
fair, melk had T4 shred and t3 unstable on a sword
although it's meh stat wise so was wondering if the blessing was worth grabbing
Perhaps the P2P model was coded to give client side advantage? Dedicated servers use probably server is always right as their logic so when server and your client are out of sync due to hic ups the result is ghosting and bad hit reg
in this game server decides basically everything
even animations
which is why movement and animations stop working at high ping
once you have high ping you basically cant do anything in the game
So i did "Going out with bang" ...
- build 1-1-1-1!!! (Kinetic deflection) - 3 -3
- sword with Deflector (for passive peril gain)
- map Comm-Plex after 1st event
... it turns out it's pretty easy 🤪
@obtuse moth - once again thanks for tip bro 🙂
yea but u still have one player as host and the others are clients im assuming its the same thing and the host is always right
at least that way you could have less than 60 ping in a good region
how the fuck do I have 60 ping in US east
i swear to god
it used to be
am i taking crazy pills i really didnt have particularly noticeable hit reg issues the first time i played this game
for several hundred hours
and then i came back after a few months and everything is just fucked
grats! happy for you
anyone know how to spawn a beast of nurgle IRL? i'd like to get eaten. because otherwise i have to go to the florida DMV today
even my incomparable mind cant defeat the dmv
Call in a bomb threat but say
"Legally issa prank" at the end

Im sure they will appreciate your humor and help you with your process afterwards
You go eat at taco bell and one will appear in the toilet
what is the damage% cut off with perks, for Trauma staff to 1 hit kill flak/unarmoured horde?
is a 68% too low?
have you tried Apex?
nah I also hate BR as a genre
the hit reg in that is next level bad
just use a controller and have the game aim for you
I wish we could just ban controllers as an option for shooters
like make it sentencable to 1 year in jail time
unless you can't use hands well or whatever of course
hook up a controller to darktide once and fatshark sends the pinkertons to beat the shit out of you
Well CBT will do that to you
Is shredder auto pistol still good on Psyker?
What’s a good build for feats and what stats, blessings and perks should I be going for? I know I need pinning fire and that’s it 😂
Thoughts?
blaze away is good too
Thank you! Guessing I max stopping power, damage, ammo and collateral and dump stat mobility?
So a mix dump stay between collateral and mobility then?
yeah
flak + maniac is the usual for stuff
pinning fire + blaze away with pinning fire being more important
Sean, you’re a legend! I’ll see if I can find a video online that mentions what feats to use
Thank you so much for your time 🙂

finesse too low but its usable if you put slaughter on it
and change melee damage to flak or maniac
had a weird event right now. overheated and went into a selfpop animation, then instantly popped, without the usual delay. do you know why that might've happened?
Thanks!
312233
Shredder: +Flak,+maniac with pinning fire, blaze away
Illisi: +flak, +maniac/+unarmored with slaughterer, deflector/unstable power
If you are running deflector FS I highly recommend taking peril block over kinetic shield
Shredder dump stat is mobility and to some extent ammo if you can manage it. Illisi you want as low warp res as possible so you won't have to rub your blade as much to keep peril high. I'm not sure how good first target is on it since I mainly use it for clearing hordes.
what feats are peeps running for surge staff?
I'm running 111212 whenever I go purg mode
212122 with Slaughter 4 boosting soul blaze - for purg
Isn't wildfire kind of... Bad?
Yes
No, it's under rated. It has a lot of benefits. It helps with charge gen from AB because you'll get fire on many more targets. Which means you can drop Communion.
And it procs Slaughter, so you can fight in melee with full Slaughter stacks passively
You’re giving up 6 stack warp charge
Wildfire is fine. I switched over 100 games ago
Went back to Battery and I miss Wildfire right away.
Surge staff I run 3/1/2/1/3/3
Same thing as my autopistol build tbh
Meh
I don’t find I need the extra charge gen or the extra poxwalker damage
Wildfire lets you do more melee with Purg
And more AB with Aura
- helps your team, of course
It’s just not that useful imo
Your purge staff will burn hordes anyways
Literally infinite cleave
Purg staff only burns hordes you can see
Wildfire keeps going
You don't need to be a fire turret
Wildfire won’t add or refresh stacks for any targets with more than 4 stacks
And wildfire also doesn’t transfer stacks if the target it comes from only has 1 stack
It’s like, glitch upon glitch that hurts it
Yeah, none of that matters for clearing hordes
It is
Idk you can use it but
Like, battery feels worse now
Because it doesn't matter that much
????
2 charges = 8% damage, sometimes, which isn't important with Purg
The ability to kill every shooter, through walls and cover, within a 30 m cone doesn’t matter much
But the ability to spread flames to 10 more poxwalkers is
6 stack AB vs more frequent 4 stack AB
Guess we can just disagree idk
I don’t find the ability to press F a few seconds faster needed or worth giving up 6 stack burn into shooters
It's not 10 pox walkers, it's often all the pox walkers.
including going into spawn
around corners
Especially when I’m using purge staff
across the room
Even then they are poxwalkers
The point is you don't spent time killing them, you go and melee things
while proccing toughness and charges off them
I guess if you rly want a melee centric build, but at that point I’d just use an autopistol tbh
Melee melee melee
Whip out pistol and spray at closest threat
You could even bring the 4 stack AB
That is an autopistol build
That's... not purg at all
It isn’t but
I guess so
5 stack Slaughter to take down a crusher while you are passively killing the horde
and getting toughness
is cool
And more elite kills feeds into Aura
cant wait for hadron to ruin it
come on
can be saved
if the next blessing is good
Hey, sorry to rehash some old stuff; is Unstable Power something that stacks with peril -- and if so, how so. There is little which is explicit in the terminology or general information. Thanks, nerds 🙂
what am i gaining
crit chance
broken on patch; regrettably. But if you know, you know.
You got this.
A stack gives + 2/3/4/5% power based on blessing tier
You can get up to 4 stacks based on peril thresholds 20/40/60/80%
So basically if you have a t4 unstable power you get +5/10/15/20% power at peril thresholds of 20/40/60/80%
OOOOOOH. Okay. Thank you for the clarification. None of this was obvious. Thank you so much 🙂
Yeah no prob it’s explained rly poorly
But then again we’ve seen how they’ve changed warp nexus so
Dunno if I want em to touch the tooltips lmao
For sure, this really clarifies this for me. I saw it and thought "Boo 5%" and replaced it with deflector III 😢
only to find out I, uhhh... Might have frigged this one...
What happened to warp nexus other than spelling?
Nothing, they just changed nexus to “Harnessing the Warp”
And fucked up its tooltip even more
Right. Yeah; seems unnecessary.
Fatshark is just reliably terrible at writing tooltips that actually tell you what something does
Including messing up localization strings now too
psykers just gain now💪🏿
I mean that only means we getting nerfed sooner or later
Yeah, I have faith in the team to make gameplay content, but story/tooltip (didn't think I'd bundle them) leave something to be desired.
no way they nerf us w e already kinda suck
Eh expect the illisi and deimos to get nerfed
Fatshark is amazing at creating engaging gameplay, fantastic atmosphere, knowing how to make nuanced first person melee combat... but they're shit at basically everything else about making a game
I feel like for a lot of the story arcs there was a piece that was lost to the homogenization of the individual archetypes to fit a mold for a Christmas/Holiday release.
Idk people say the combat is good but eh it’s better, but imo it doesn’t stand up to the dedicated melee combat of stuff like chivalry and especially mordhau
Like core programmers know where it was at, but suits want capital.
Bugs and glitches like crazy, terrible weapon & blessing balance, awful crafting systems, idiotic RMT things
Morhau fucks, but that's a different thing to incorporate altogether.
chivalry and mordhau are pvp centric though, no?
I mean yes but you could probably port some of that stuff over to a pve game
lots of what makes them good is the interaction with other players and how you can outplay.
Hell they already have a meme hoard mode
Its really good melee combat when compared to the rest of gaming. First person melee is shit in 95% of games
Oh yeah don’t get me wrong
It I’ve been hearing phrases about how darktide melee combat pushes the boundaries or wte
And it’s like
I play both Chiv 1/2 and Mord and yeah; that's tough shit to incorporate into a PvE like this. I do like the differences between them. They offer something different; especially for controller players.
*played Chiv1
I haven't played mordhau but i don't remember anything particularly special in chivalry that would have any meaning if it were ported to something like darktide. At least so long as poxwalkers are incapable of parrying you.
It’s good, but comon… you got 4-5 inputs, lights, heavies, block, and block push, maybe a special if your weapon has a decent one
Of these inputs
Chiv1 was clunkly; but Mordhau has quite tight mechanics -- but again; this is PvP and not PvE for the most part.
The thing about darktide vs mordhau and chivalry is that there's nuance, but it's also much easier to just pick up and play
I mean chivalry 2 was made specifically to be easy to pick up
like in darktide it doesn't matter if you decapitate a poxwalker from the left or the right
Chivalry 2's melee combat is waaaaay more nuanced than Darktide
totally different genre of play
I bounced off of mordhau because of how unintuitive it is to just pick up and start playing
For sure. A more accessible skill window with a lower ceiling. Mord is sweaty (I say that as a sweaty lol)
Chiv 1 is clunky and etc etc and dated now
And yeah mordhau def has the most fine tuned melee but
Def for the tryhards and the sweats
I do like the nuance and what has been there in Mord for melee and mechanics; however for gameplay purposes I do like what Darktide brings to the table -- much like Vermintidd2
is transfer peril garbage on trauma?
Actual question: Is there anything "worth it" on the chain axe that other weapons do not already offer? It feels like a hasty shoe-in for a power-weapon.
The chain axe?
It can one shot crushers I guess on zealot
So it’s a worse thammer with a bit more horde clear
But overall it’s mediocre honestly
Prob the best chain weapon out there but it’s competition is the eviscerator and the csword
main deal with it is it takes a bit to get used to
you generally can't just light spam your way out of stuff
but it's pretty decent imo
decent being like mid b tier
with proper blessings
without at least sluaght it's pretty bad
whats the best toughness option for psyker im running force sword and staff
i feel like warp charge with psychic communication is but idk about the venting one because im running 2 peril based weapons
i was originally thinking venting one but for big hordes on higher difficulties i wont have time to step back and vent if im alone
does it include the ult vent or does that not count
it does, but you'll have time if you dodge backwards
literally anything that reduces your peril counts afaik
quelling is very fast nowadys
so passive quelling, active venting, ult, blessings that reduce peril
the passive that reduces peril on kill
ok thx
the trick i use to quickly increase my heat is charge sword and use quick swap button (which i set to one of my mouse buttons) to swap back and forth so i can quickly charge without slowing down
idk if anyone else does that
it's nice for the obscurus and deimos
the force sword specials don't slow you down when activating them unlike the other activation weapons
I like quietude since I usually get enough toughness from melee
Warp charge toughness is good if you take KB and BB a lot.
Warp absorption is good for illisi, trauma, and voidstrike
Toughness from quell is great with illisi stroke spam, and in general, especially with staves
i uses void but i mostly like using melee
I like quietude since I usually get enough toughness from melee, so I only need it for ranged encounters which quietude provides
though I also run the trauma staff which generates more peril than void
Pretty good role
Are these any good though? I was gonna stick with my force sword
its not bad but its worse than force swords
devils claw is very middle of the road
usable but not amazing
none devilclaws are good
do i need to have peril already charged up in order for the venting toughness to work or do you not need any
literally worst weapons in the game lol
nah they arent that bad ive gotten use out of devils claw mk 4 in damnation
it can at least horde clear
just first time i ever got a 380 power anything ahaha
still the worst
what makes you say that?
name me worse weapons
A rusty spoon.
slab shield isnt all that great due to it not working correctly
recon lasgun is not great
chainaxe
all of the chain weapons are at least on par with it but worse in my exp actually
chainaxe infinitely better lol
idk chainaxe has really good blessings and isnt unusable but from what ive used of it its just very janky and its horde clear is weird
it can do it esp since it has slaughterer and all that
it has the ability over devils claw for sure
cause it can kill carapace/elites really well
but id probably feel better fighting a dense horde with devils claw
you'll need peril to quell for quietude to give toughness; quelling at 0 doesn't work
thought so
Essence Harvest is also somewhat notable as the only thing that can potentially work with a gunpsyker (as Psychic Communion can get you charges from any weapon or your allies' kills), if you're a type who likes to play that way.
Quietude works with illili stroke spam too on gun psyker
yeah illsi + quiettude is super good
there might be better options if your running deimos but if your using a staff its still fine
esp something like trauma that builds it really quick
Yeah, but point was that it also works for gun psyker
oh nvm i thought you were still talking about the staff + sword question my b
Nah
i did not fully register what you replied to
Well, I'm running a Blaze at the moment; I've yet to get an Illisi with a combination of Blessings I like.
if you get slaughterer you can pretty much have whatever in the second slot
I played with nothing blessings on my illisi until I finally got slaughterer last week
IMO, doesn't even need slaughterer to be great, but of course it's better with it
yeah slaughterer just takes it to an absurd level
even pre slaughterer my illsi was doing everything i needed it to
yeah lol
Reasonably, yes, but the Obscurus I've got has great stats, and T4 Slaughterer, so finding an Illisi to beat it is a bit tough.
bull butcher does the same thing with it
shrug I hate the obscuris swing pattern
idk why theres multiple slaughterer esque blessings but they are just worse
Also, you can earn that slaughterer blessing and put it on all future force swords
yeah i was gonna say illsi is so much better than obscurus its probably worth to just sacrifice it once you get a good roll
Because they had multiple teams or separate people making blessings, and none of them talked to each other, so their usefulness and power level is ALL over the place
illsi with t4 slaughterer is a one man army
you know that makes sense
i just saw like decimator on an axe and i was like this is just worse slaughterer lol
Yup
And that power on elite kill blessing
Like... that should give something like 20% power on kill or something significant
yeah elite kill ones i find need to be buffed a little bit
It doesn't, as far as I know, transfer from Obscurus to Illisi.
usually its just not enough of a boost to be worth taking over the slaughterer type ones
it cant just be deimos to illsi right
Most blessings need to be buffed, slaughterer and a select few things need to be nerfed
Force swords share all blessings
They're all blaze force swords. Weapons share blessings between marks
Psyker staffs are the only weapon type to break that rule
FWIW "Blaze" Force Sword it the base weapon type. Illisi, Deimos and Obscurus are the weapon sub types.
Is it? I thought it was the other way around, but I may not have been paying attention.
They're all blaze force swords of different marks
The thing about decimator or headtaker is they are better against bigger entities since you get the bonus without killing
The main problem decimator has especially on psyker is losing g stacks with push attack
Yeah, but the bonuses of each blessing should be roughly commensurate with each other, and with the difficulty that they're triggered
Well, I'm pretty sure it didn't when I looked before; I have the T4 Slaughterer in my blessing library anyway (I pulled it off something from Melk's), and when I last looked at my Illisi blessings I really had very few options.
An on kill effect shouldn't be so vastly superior to an on weakpoint hit or kill effect
But I'll look again later.
I've put t2 slaughterer on all 3 force sword types from the one time I found slaughterer
They share blessings
yeah i agree
i swing one heavy attack into a horde and im at max stacks
Yup
Well, this still means trying to find an Illisi with decent stats and which already has Deflector on it so I haven't got to lock out blessings to get that on there.
Because losing Deflector is kind of a deal breaker for me.
That's fair. Get one with either slaughterer or deflector and install whichever one isn't on it
IMO, you could even do with just getting a decent base rated one and putting deflector on it and ignoring the other blessing
Illisi is that good
slaughterer vs unstable power though?
Slaughterer
slaughterer def better
No contest
Surge staff is meta see
It has more clutch potential
… wat
There are a vast number of things that deal with hordes
Not many things can stun EVERYTHING
Purge is literally the go to carry staff…. Surge jsnt a good clutch imo
Surge staff is the soccer mom of weapons. Change my mind.
Biggest problem is that you can’t deal damage and horde clear/damage at the same time
It's good at clutching multiple disabler spawns and dangerous situations. It makes room
Just bring an illisi with and and you've got hordes covered
I don't personally like surge, but I see why people do, especially with some of the crazy spawn modifier levels
I mean elites by themselves aren’t that scary, and the purge can stun most things anyways
I've tried that, but it didn't hugely impress me. I think it was left with whichever blessing gives power on chained weak spot hits, which is... not exactly great on something that isn't really focused on hitting weak spots.
When you have 4 crushers backing you into a corner, they are
Surge won’t save you if you are last alive and need to deal with a horde and two mutants
Purge can
Kill the horde and create space to dodge mutants
Also if you are getting cornered by crushers I think there’s a bigger problem
Of course everything has its own niche and is better and worse at somethings
Surge will stun those mutants though
Well yes but I don’t think surge is a clutch staff is what I’m saying
You gotta be able to target the mutants through the horde
Clutch as in, can stop bad situations from happening, or rescue you from them. There's tons of weapons that can clear a horde like a purge staff. Not with quite the same efficacy, but good enough
It’s but purge staff literally trivialized horde and can stun or melt pretty much every other elite/special
So can an illisi
Not nearly as well
this fucking mission select man
An illisi won’t save you from 4 maulers
Or 2 mutants through a horde
Well it can for the latter
why is there so much low intensity
But it’ll depend on how much room you got when the mutants show up
If the horde collapses on you right as they come by prepare to get screwed
Like I said, not with quite the same efficacy, but I'm saying that a surge staff can stop more potential run ending situations that not many other weapons can
(I do want to like the Illisi though, as my gunpsyker loadouts are mostly focused on a Headhunter autogun or Kantrael XII, and thus not exactly amazing against hordes)
I mean I’d disagree
I say this as someone that doesn't like playing surge or purge, so it's not that I like surge more, just that I've seen it used to this effect
The surge staffs unique ability is stun locking and for stopping mutants
Yes
It won’t save a run that’s gone bad
Because it only targets 5 things and when things are going bad you need to create space
It will stop more run ending multi elite spawns from nuking your team by creating space
Multi elite/special spawns can be countered by literally every staff tho besides mutants
Sure it won’t stunlock them but normally a simple knock is enough
(I'm not sure it's a great build, but I eventually got on best with a marksman playstyle, and the idea of having to grind up a sharpshooter to have good gear since they changed the RNG in the store is just draining).
Yeah, but it does it without charging, and instantly. Point being, it's the premier stun lock. Not saying it's better than purge, but that it's role as a preventer of deaths is greater than a horde clearing flame thrower
does uncharged surge chain to 5 still? (new to psyker)
I don't even like playing surge, just it's good at what it does
I mean I just disagree it’s good in a team oriented space where you lock down specials for your team to deal with
But as a clutch weapon
Yes
It doesn’t do enough damage
That's the point, it saves teammates, it doesn't kill stuff
It prevents bad stuff from happening
it sounds like you guys don't even disagree LOL
Someone about to take a crusher overhead? Stun
seems like there's major skill issue in articulating here.
Yes, that's the same thing. It supports the team by preventing bad stuff
i clutch with surge
It doesn't carry, it prevents
but pla buff it
Hey all, is the psycher fire better or worse than the flamer now, or do we not know?
I mean the problem is that you said the surge staff has more clutch potential than the purge
It works against flak better than flamer now
The surge is nice but it’s not a clutch staff is all im saying
(I've got three great curios for my psyker, but all but one were bought pre-store change - since then, I've so rarely seen any blue curios in the store with a maxed-out blessing and perk... at least a useful perk, anyway. The bonus XP perk can go boil its head.)
Clutching is preventing a wipe or a bad situation. Not carrying the team
I have a teammate I like playing with. He likes the flame staff and I like the flamer. We’re trying to figure out who should switch for Damnation runs
Well, flamer has been nerfed to be mostly a horde weapon. Purge has the same role, but works a little bit better vs other targets I think
I think when people say “I clutched” they refer to a situation where they quite literally just solo’ed a bad situation
Not that they stunned 2 crushers that were targeting a teammate
A moment of action that saved your teams ass, or pulled someone out of the fire
This is dumb we are literally arguing about what the definition of clutching is
As a Surge main, It has it's little individual clutch moments, but Surge isn't going to be the thing that saves your team when you're the last one alive and facing off a mixed horde.
well it is important in this context
Yeah, but most weapons won't either
I guess trauma could?
Especially focused channel trauma
Every staff can stun pretty much everything in game. The only standouts to this is that trauma can knock crushers and surge can stunlock both crushers and mutants
yeah trauma could so long as it doesnt run into peril issues
I guess bulwark as well
But for 90% of the games enemies every staff can kill or cc them
The rmb on the purge staff will literally stop a pouncing dog
Really? Never seen someone do that
¯_(ツ)_/¯
I’ve seen someone try to rmb a dog off me which doesn’t work
But before they are attached to someone purge rmb should stun dogs
What is up with hound hitboxes
Time and time again i see myself dodging them
but they teleport onto me anyway
They’re screwed up again
After mutant patch
It's particularly egregious when playing with the 3rd person mod. You can see how far they missed by, but nooooooooo.
I've never seen a point in this game where hounds weren't broken and doing that
That's the fun part! You dont!
Usually by triggering my ult, to be honest.
I dodge to the side and push and the same time
Its the most consistent thing ive found other than ult or just suppressing them
Yeah, dogs can occasionally be dodged, but it's entirely up to ping and luck
They fixed it two patches ago
Everything about dogs is still fucked
But then last patch when they reverted mutants to actually function
They fucked up the dogs again
They still do the rapid 720 spin delay before pouncing
dogs are just always fucked
I didn't have an issue with dogs in the last patch
It was just mutants that didnt work
Knocking them off players has always been inconsistent
i feel like they're easier to push now but it looks 10x more glitchy when you do fail the push
i like when you surge a dog and it goes into space
What will and won't knock them out of the air is entirely up to chance
They implemented a fix for dogs which worked but broke mutants (they would literally run through you)
also, do you people upgrade items only to blue when hunting for blessings?
they just kinda teleport on to me
So they implemented a fix for mutants
That fucked the dogs over again
It’s great
10/10 fatshark
To be honest, a lot of my ult uses are for hounds. Either to stop them pouncing me, or to knock them off another player.
spaget code
I just wish they weren't so damn tanky! Gutter runners were just the right amount of hp, because they were assassins after all!
one dev fixed stuff, another fixed something in the same file and didn't bother merging code. most likely what happened
I agree 100%
It just lets them get away too easily
assassins also were way faster
Usually, yes. I think it's less likely to get a good blessing than the orange upgrade, but it's about 200 or 400 plasteel (depending on whether you're upgrading from grey or green) to get blue, and then... what, about another thousand to get to orange?
They're so damn hard to hit, they shouldn't have so much hp
Why they surviving my bb
I mean arcotash thinks dogs shouldn’t die to one BB
Fucking eww
Most of the tryhard players think two BB are fine for dogs
Ew
Yeah
revolver is fire af. if you're in malice rofl
I do that most often
They're all the players that cant have fun without playing hi5 shock gauntlet
It just feels like of all the enemies to survive 1 bb, it shouldn't be a disabler
Except muties
And they dont pin you till there dealt with
I might get killed by everything around me
If you get hit by a mutie, it's your fault, unless there was 3 of them
But im not screwed if someone cant get me up
Yeah
I mean I had an argument for like 30 min with @spice veldt and @cyan notch two weeks ago
Over it
Idk they were adamant that I had a skill issue or something
I get they take a bunch of melee damage too
It just feels weird
Dogs are in a weird spot a enemy that takes control away from the player until they either die or it gets knocked off is not something everyone will like but when its inconsistent it makes it worse
we are all trash the eyes of hadron, derpy
True
Hadron would in fact tell you skill issue after bricking your 50th staff in a row
it really is our fault
I like the melee focus of the game so that's part of the reason why I'm fine with mutants and hounds
hounds are manageable if you just dodge-slide backwards to have an easier time pushing
or stick around a corner
Is dodge slide better than dodge push?
I find that the dodge slide gives a bit more distance initially
I’d prefer dog melee if they didn’t go flying everywhere
dogs are bouncy balls yeah
Like I literally don’t know where the fuck it is half the time after it rag dolls all over the place
not a big deal except for the one time where I got flanked by a flamer and trapped myself between a corner and stairway
Doesn’t help that in the heat of the moment I’ll sometimes try to light attack it and that just causes it to rag doll even more
and lost 70 hp trying to gank the dog as soon as possible
this is why marking elites is key
it's key, but I can't mark elites behind corners
that was a moment where I had just dealt with 2-3 dogs
and another dog came
not much time for me to mark them
and I had to back away past a corner to not get pounced, breaking my sightline
Marking elites is key until the hounds rocket ship out of your pov and then land behind you
dogs being so bouncy is annoying I agree with that
wish they didn't reset their pounce while getting staggered
or at the very least, it resets more slowly when staggered
I think I just need to get more used to using my staff LMB to stagger them though
Void does it well cause even low charge RMB staggers
or just stand behind the camo vet
very true
Also do snipers sometimes just randomly shoot you with no warning out of spawn/prefire you when you walk around a corner or am i just bad
Its very annoying given i for from full health to 25%
Pro strats right here
yes they do
I wish I could PW the dogs off myself
snipers give you like half a second to react which is often not enough when my attention is on something else
and since my reaction time is just shit
feels like fatshark just took their 13 year old 100 ms reaction time kid to test snipers and called it a day
ESPECIALLY WITH PING
honestly i think you should be able to ult out of disablers
but that might be a bit much
i have 150 something ms reaction time and they still catch me sometimes if i dont see the laser in time
trappers and hounds are basically countered by our ult
i dont mind not being able to ult out of disablers just cause i think them punishing being alone is good
so at least for psykers, I think we're fine on that part
just a matter of knowing that the hounds/trappers are there in the first place
and also requiring a team to help you get out
tru
i say as i get myself killed helping a teammate out of a trapper net for the 5th time in a row
skill issue if you get pounced by a hound that you didn't hear because they were in a closet right next to you
because it's good map design to have closets right next to players
and specialists not making noise sometimes when they're in closets
yeah nothing should ever spawn right next to you
that's the one jank that I absolutely hate
I've gotten killed sooo fuckin much in consignment yard from dogs that pounce from that door
going up that stairway or in the section right before it
omg when trappers shoot me the second they get out of a trap door i want to flip my desk
are stamina curios ever worth having or just health is best?
like sorry i couldnt dodge when i was fighting a horde of 100 dudes
I don't run kinetic deflection, so stamina is basically essential
i dont use them even without deflection but they are good
Stam curios are could if you spam push attacks a lot or block alot I guess
I also prefer toughness since I don't take too many consecutive hits that often
I personally run 2 hp and a stam but yea
yeah stamina is not too essential now that the illisi exists
i currently use 20% health, 1 wound, 20% but willing to drop 20% for stam if its worth.
but I prefer it as an extra safeguard for guardbreaks
i like having the extra wound so i can be more reckless but ill try a few matches wo
fair enough
if you get guardbroken a lot, then I'd stamina
ive been trying to get going out with a bang lately
otherwise, you don't really need it
so mostly the reason
but i suppose if i did drop the wound id have an excuse to let the vets peak first
Does this even work on Void staff?
ye
neat curio with stam regen
I recall something about 75-rating stam curios being bugged
showing 3 additional bars in the psykanium but only 2 in-game
not sure if they fixed that though
I think I saw something in the patch notes
i can see
Guess what they were doing against assassination boss
Stood in the furthest corner and spammed ranged
one of them that psyker with reolver btw
I pretty much was the only one doing damage to boss
i have 8 stam bars atm
wiith revolver?
Don’t know
oh i assume you're running something like an axe with 8 stam bars
i think something is bugged
cuz when i swapped to my force sword that has +1 stam my total stam ended up going down to 7
and unless im missing something but my staff doesnt add any stamina so idk
the only gun that actually works on captain is bolter
it just sorta melts the shield
idk why but hey
the boss shield takes 3x or 4x melee dmg idr which one, but it takes 0.5x ranged damage
so its just better to slap his shield down and then unload imo
thats what i usually do when im not psyker
i just stick to melee if im pysker
esp deimos
yea meat grinder is adding one stamina
also can i do anything about his like shield burst move that sends you flying when his shield is getting beaten on
best void blessings?
warp flurry/transfer peril
either back against a wall or just don't be near him
quell peril and flurry
you can use kinetic shield to actually prevent your toughness from breaking
he also tends to do a toughness break move when his shield gets around 50% hp so
the idea is the run away once you hit his shield low enough and then run back in
ok i was hoping i could dodge it or something
i only dislike it cause it takes my toughness down to 0
and then i get hit by whatever random shit is in the room
tbh usually its me but in random lobbies people dont like to melee the boss so i end up tanking it
even though with illsi id be better off just horde clearing
maybe ill just start running deimos purge
for assassination
so i can handle either situation very well
not that illsi cant
imo the boss isn't even the most threatening thing. it's pretty safe to fight other things while dodging his 5 year long telegraphs
which assassination mission
its only an issue when he pulls the gun out
cause then you just get stun locked
Deimos deals such great damage to the boss
chasm terminus i think
probably best weapon overall for the boss
that one suck
that one has specials from all corners
people just fold instantly on that map a lot of the times
I think obliette spawns like
then the boss starts blasting you for not being in melee
its just trash
and gunner
hes usually dead before it even happens
it's cause people like to fight him near the window for some reason instead of near pillars you can use for cover
maulers and ragers tend to spawn after boss is dead its kinda funny
the other one spawns shotgunners and yeah
its a pain
Well, having checked, yes, I was mistaken - and it's useful to have found that out today, as Melk had a Deimos with T4 Deflector, and I wasn't going to bother spending the credits on it because I'm not that interested in the Deimos, but I now have both T4 Slaughterer and Deflector in my collection, so hooray.
someday ill have t4 slaughter
Dont tell people that some have a rage that pushes them to khorne for deflector
They hate it with a passion
Well, I've been saving up a few Illisis when I've seen them in the store, and unfortunately my attempt to consecrate a base 371 one didn't yield either Slaughterer or Deflector, but attempt two came out nice enough:
Thinking I'll replace the T2 slaughterer rather than the T3 Deflector (the extra block saving is nice, but just blocking ranged attacks at all is the main bonus).
It's not as good as it could possibly be, but should give a decent impression.
Yeah, I'm thinking the specialist damage. I'd like extra block efficiency (it's nice with deflector, lets you weather gunners for longer), but the Stamina will help with that a bit.
how much health is recommened? just whatever is comfortable?
After some more polish:
Yeah whatever your comfortable with
I might take at least some amount of +health though
rly depends on player preference
I personally take 2 hp and a stam/wound
some peopel take 3 hp curios
other people take 3 toughness
i've seen 2 tough/ 1 hp or 2 tough / 1 wound or 2 tough/ 1 stam
i managed to land on 192, and thats with 1 wound
you can even run one of each tbh but yeah
i can go up to like 222 though
222 you either need god roll or 3 hp
I've got one hp, one wound and one stamina.
I believe I'm running 20% hp and 21% hp and my max hp is like 218
i have uhh
With a couple of perks adding to it, I'm at +29% hp between it all.
+3 stamina is definitely useful for Deflector.
this is what ive typically been running with
oops thats the new one wrong pic
sorry for picture spam
this lets me get 222, idk what it would be with 3 20%s
ah yeah having the +8% max hp from the perks will push you over to 222
Well, if you've got some plasteel to spend (it takes about ~400-ish to the point that rerolling becomes free), you can use the reroll mod to get those +4% perks to +5%
can i? i rerolled both before for a while could never get it to 5%
its just low chance
i see
prob use a reroll mod
ill do that
there are people in here that took like 3k rolls to get their desired perk
It might take several hundred (or a few thousand) attempts, but you can tell the mod to look for a specific perk at a specific rarity.
could i fix the %8 revive speed on the laurel as well then?
ill prob just start rerolling myself for a lil
since i know its actually possible at least
Well, I'd use the mod.
You should just get the mod
but also if theres a installation guide for the mod
If you want peak gear… don’t bother withOUT reroll mod
bah, steam is down due to maintenance
Once you've got the mod, you don't really have to settle for whichever perk you reroll being less than T4.
takes about 15 minutes - at most - to install mods, and it’s dead easy.
There's a lot of useful mods, one way or another.
from nexus mods?
Yeah.
that and the darktide mod framework thing ye?
Yeah. You’ll need to put a few folders into mods direct. Add some lines of text to the mod file. And run the patcher and you’re done.
Each time darktide updates with a patch, you’ll just need to run the patcher again.
Yes, you need to have the mod framework and loader first before you install anything else, but it's not especially difficult.
A few I like are Chat Block (makes your character block when you're in the chat screen), Ration Pack (shows how many reloads are left in ammo packs, so you're guessing a lot less as to whether you should pick up ammo now or not), Clean Force Blocking (makes it so you can actually see while blocking with a force sword), the Minimap mod (makes it a lot clearer when the rest of your team have karked off and left you behind dealing with stragglers)... and while this is more of a personal one, I also like Perspectives. (Which allows you to go into 3rd person).
I've got it set up so it puts me back into 1st person when aiming or using brain bursts, but third person is actually quite nice for melee; gives you more peripheral vision.
Whats the verbage i would need to get the reroll mod to work?
i understand that im supposed to name it as the file name is or something like that
nvm i see
that wasnt as bad as i was expecting it to be
typically i avoid mods because i cant seem to install them proper
ok. its working. so it just selects rarity 4 but im cycling between which level 4 i want right?
ill take a look and see im sure ill find something nice
you can enable the drop down that lets you select a specific perk to find
You can, if you wish, tell it to accept lower rarities, but there's no real reason to do so.
If you were really short on plasteel and trying to get rid of a useless perk (like something that gives bonus damage versus carapace on a weapon that does no damage vs carapace), you should just turn off the mod in its settings and roll manually until you get something acceptable.
wheres the drop down
Hit Esc, and look under the new "Mod Options" category for "Reroll Until Rarity".
F4 to get to mods menu
The options for the mod are in there; you can set maximum number of rerolls, desired perk (which may not necessarily be available on a specific item - no bonus flak damage on curios for example, so in this case it would never find a match), desired rarity, and things like shutting up Hadron and turning the mod off when you want to roll manually.
as much as i like hadron i can see why it would be necessary with this
i just got ally revive 4
though, could i refine a blue item with a level 3 perk, refine it to level 4 now. then upgrade it to purple/gold and refine those perks later as well?
to avoid the lock
ok. that makes sense