#psyker-class

1 messages · Page 522 of 1

leaden thunder
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can probably go higher against certain targets

ember hornet
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they can ignore all damage

near wyvern
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IMO if you run 2 or 3 toughness curios you better be running kinetic shielding as well.

And if you are running kinetic shielding you are missing on the team save monster of kinetic deflection which can absolutely save a wipe.

leaden thunder
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^

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I agree on the running kinetic shield part

near wyvern
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It's personal defence versus team gamer

ember hornet
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I run quicken for the team saves

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since I primarily melee anyways

median valley
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Man I'm just used to getting sweaty in Vermintide 2. I have more hours technically on Darktide now, but still default to certain builds because I know this is all subject to change.

ember hornet
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but I'm also fortunate enough to have a giga broken illisi

near wyvern
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If I melee with psyker I play with the one build. Still running kinetic deflection so you can sprint and push attack to your hearts content and still able to block.

cyan notch
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well illisi doesnt need much to get into omega busted tier

ember hornet
cyan notch
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basically any roll works

near wyvern
ember hornet
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eh

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not really

near wyvern
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There is no way you can constantly keep high peril and still swing

ember hornet
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misses a lot of one shots

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unstable hits several one shot breakpoints

median valley
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Kinetic deflection is my jam with everything weakspot and crit/damage dialed running Deflector.

near wyvern
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Wdym executor is +25% power at max stacks

ember hornet
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and it's 3 jack offs to hit max peril on the next swing

near wyvern
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With executor you don't need to jack at all just keep swinging

ember hornet
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sure but for 1 shotting specials and elites I always have max peril

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esp with warp unleashed

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I will be at max peril as often as possible

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so it's free 20% power

near wyvern
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I bet there is still one special that you can't one shot

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Mutant

ember hornet
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if I had maniac

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it would one shot with slaughterer

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I do like 3640 max to a mutie atm

near wyvern
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That's assuming you have enemies around

ember hornet
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I always assume enemies are around

median valley
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Hey so the the perk that's "5% bonus power based on peril" with no further followup... Is that stacking with higher peril? If so, literal words missing to elucidate that further :/

near wyvern
median valley
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The fuck. It literally just says 5%. That's preposterous.

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I scrapped it because it "looked" like garbage.

ember hornet
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many things in the game are not explained at all

near wyvern
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@median valley for any how does X work questions you can go check up The Psyker Atheneum steam guide, link in the pinned messages on this channel

ember hornet
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so just ask

median valley
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AAAggghhhhhhhhh

ember hornet
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or look at pins yeah

near wyvern
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If it's not in the Atheneum this chat doesn't know

median valley
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Okay, thank you. I just wish there was more transparency and a glossary/index/codex.

ember hornet
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the most fun fact I know

near wyvern
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Indeed, which is why Atheneum was made

ember hornet
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you can kill teammates with an uncanny slaughterer force sword

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by hitting a barrel

cyan notch
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yea and urself too

ember hornet
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yup

cyan notch
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kinda stupid

near wyvern
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You wanna know something funny about uncanning? With brittleness and uncanny you can stack rending to 140% so your lights deal more damage to carapace than to unarmoured

cyan notch
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yea lets just put 5 million barrels everywhere also we made fire barrelS FIFTEEN SECONDS LONG CUX FUCK YOU AFK AND STARE AT THE FLOOR COOKING

ember hornet
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15 seconds

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is way too long

near wyvern
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Yeah holy crap the fire barrels are annoying

median valley
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Man, people giving me shit for running a build that "makes sense" by looking at the numbers based on what I can calculate; but there are hidden components that are non-obvious that cannot just be deduced in the meat grinder.

near wyvern
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If their placement was better then maybe yeah but the fact that you can accidentally blow one up and then the whole path is blocked is pain

median valley
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"Why would you do that" while they run revolver and get rolled. Who knows.

cyan notch
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and they upped tick damage too so u cant run through unless u spam jump and sometimes that doesnt work all the time

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its just a hey dont play the game for 15s

near wyvern
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Slug shotgun is the new revolver change my mind

ember hornet
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shotgun was always better revolver

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now even better

ember hornet
median valley
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Buddy runs sluggy and it is actually working for him; I had my doubts -- but I guess I just gotta learn more mechanics and tactics 🤷‍♂️

lunar hollow
median valley
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The penetration through walls et al. is cool

ember hornet
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that was my implication yes

cyan notch
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well no better way to see what works than to try it out firsthand

lunar hollow
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each wave is more like 2 minutes

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takes fucking forever

ember hornet
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and it sucks

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and then 3 minutes later

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another wave

lunar hollow
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most boring shit ever

ember hornet
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oh yes I really want to pause to kill 300 dogs

cyan notch
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its 7 staggered waves of 18 little shits thst also stsgger you just by walking

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engaging and dynamic gameplay

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(you are a ball in a bouncy castle)

ember hornet
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TWBS be like 😎

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tbh I really liked new hunting grounds at first when it was novel

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and then I realized how scripted it was

cyan notch
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pretty mid

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i prefered the og huntting grounds tbh

ember hornet
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eh

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relative to burn out yeah

cyan notch
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i didnt have much problems killing them

shut willow
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Which blessings would you slap on the Trauma Force Staff, apart from Warp Flurry?

ember hornet
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I think maybe they could just make small dogs part of normal special spawn cycle

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and then it would be fine

lunar hollow
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i never liked either hunting grounds

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but old hunting grounds came out around the time i would disconnect from a match every other game

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and my ping was super shit

ember hornet
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old hunting grounds was like, semi pointless

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and hardly an event

lunar hollow
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fighting hounds with shit internet is the reason i hardly touched this game in january

shut willow
# ember hornet rending

Did some testing with it in Psykhanium, seems like the only dmg increase I personally can get is from the staff's lmb

But it's mainly to help allies, right?

lunar hollow
ember hornet
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pretty much exclusively crusher packs

shut willow
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Aye makes sense
Thanks 🙂

lunar hollow
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hunting grounds is like if you took the interesting parts of sniper gauntlet out

ember hornet
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which they increased the spawn rate of recently

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and trauma knocks em all down

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so it's a good synergy

cyan notch
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sniper gauntlet is garbage too

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both need to be thrown out

static agate
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Sniper gauntlet with low visibility is a pain in the ass

ember hornet
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sniper gauntlet is fun for 1 or 2 games

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no more than that

lunar hollow
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sniper gauntlet at least has you doing something besides sitting behind a fuckin barrel letting hounds come to you

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you also have to dodge out of cover

static agate
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I would like new bosses, and for bosses to drop a reward. Like loot dices in vermintide

lunar hollow
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and back in

summer prairie
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there's already code for poxburster, mutant and rifleman gauntlets

static agate
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code?

lunar hollow
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poxburster gauntlet

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fuck that

ember hornet
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I would love tiny muties

summer prairie
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like they are done

static agate
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Aha, so they will be released?

summer prairie
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who wants waves of scab riflemen

ember hornet
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imagine how adorable tiny muties would be

static agate
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But not yet

summer prairie
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maybe they will

cyan notch
static agate
lunar hollow
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'waves of scab riflemen' = spawncamp time

static agate
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Is there any code for any new bosses?

near wyvern
static agate
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Like a Heretic Spacemarine?

ember hornet
lunar hollow
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all of the 'x enemy gauntlet' types will inevitably be smth u play a couple times and never again

cyan notch
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theres chaos spawn and stormfiend

lunar hollow
static agate
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I would like a new one, like the Daemonhost was cool

lunar hollow
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FS out here making sure everything in darktide is reused from somewhere else

ember hornet
static agate
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Maybe a ninja boss ish

lunar hollow
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whether its shit from VT2 or stuff stolen from other darktide content cough maps cough

ember hornet
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boss spawn rooms should have loot

cyan notch
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plogryn is basically just a rat ogre

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bonbon is cool tho except for slime trail

lunar hollow
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i hate BoN

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it is the least fun enemy in this entire game to me

ember hornet
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bonbon is cool except for when it bugs and does 0-100 corruption

lunar hollow
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there's hardly any like

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actual counterplay to it

ember hornet
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I mean

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I counterplay bonbon pretty hard with hammer

lunar hollow
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you dodge the spit and try to get it aggro'd on someone else to get behind it

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no like

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there's hardly anything u have to do against it

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no dodging or anything

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no attack sequences

ember hornet
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dodge back and forth until vomit bonk repeat, yeah

gloomy yarrow
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Imagine if you could burn the slime trail

ember hornet
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better the plogryn

lunar hollow
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its more like a "wait 30 seconds-5 minutes depending on if you have someone with bolter, thammer, or flamer"

cyan notch
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u dodge the vomit and you have to kite well

ember hornet
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plogryn is 0 threat whatsoever

cyan notch
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u can also bait melee

lunar hollow
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plogryn at least moves at a moderately faster pace

ember hornet
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bonbon makes me recognize there's a monstrosity

cyan notch
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its alot of space management

lunar hollow
cyan notch
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plogryn is just a moving punching bag even less brain activity

lunar hollow
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i dont have an issue walking around in a circle on a map

ember hornet
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I'd rather have a real threat like bonbon

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than nothing

grizzled jasper
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Why would you dodge vomit when you can use it for faster travel whatthefuck_heresy

lunar hollow
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plogryn is easy too but at least if its aggro'd on you you kind of have to look at it to dodge attacks (unless u have fs)

ember hornet
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I love it

lunar hollow
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bon also has one of the dumbest fucking hitboxes ever

lunar hollow
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im so confused on where the exact line is on "you can see the model but cant hit it" and "you can see the model and hit it"

ember hornet
lunar hollow
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its tail is just impervious to damage

static agate
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Unless your near edges

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And it pushes ya all out

ember hornet
lunar hollow
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i didnt even know u could deal damage to it

ember hornet
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make it super annoying at times

lunar hollow
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also the only time ive ever taken real damage from a BoN is using thammer

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ive been toughness broken by plogryns on accident before

cyan notch
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yea cuz the slam goes through toughness

ember hornet
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I was once eaten by bonbon because the game bugged out on a full thrust swing

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and the full swing took like 5 seconds

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instead of releasing automatically when it was supposed to

lunar hollow
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the best is charging at a bon full frontal

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swinging

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you hear and see the impact

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no change to the health bar

ember hornet
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I would love to play this game with good hit reg

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sounds like a dream

lunar hollow
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if only

cyan notch
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its weird

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vt2 didnt have hit reg problems

near wyvern
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VT2 is running from P2P

ember hornet
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this game and battlefield 3+ have the worst hit reg issues I've ever experienced

near wyvern
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If you have good connection to other players on that you have good hitreg

For Darkride if the hamsters are shit it's a constantly shitty experience for everyone

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Dedicated servers are only as good as the servers are

lunar hollow
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with how bad they are

cyan notch
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i dont know about that even with bad ping u had good hit reg in vt2

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random ghost bullets/melee was basically unheard of in vt2 regardless of ping

dusk sierra
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Is shred worth it for ilissi

olive ember
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Ehhh

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It’s alright

static agate
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Theres better options

olive ember
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Imo you are better off running unstable power

static agate
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Or Slaughterer

olive ember
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Well first thing is are you running slaughterer

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That’s should basically be first blessing that every FS runs

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And then the 2nd blessing is just wte works for you

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Typically something like unstable power or deflector

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Shred is alright

dusk sierra
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fair, melk had T4 shred and t3 unstable on a sword

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although it's meh stat wise so was wondering if the blessing was worth grabbing

near wyvern
ember hornet
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even animations

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which is why movement and animations stop working at high ping

lunar hollow
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once you have high ping you basically cant do anything in the game

granite dust
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So i did "Going out with bang" ...

  • build 1-1-1-1!!! (Kinetic deflection) - 3 -3
  • sword with Deflector (for passive peril gain)
  • map Comm-Plex after 1st event

... it turns out it's pretty easy 🤪

@obtuse moth - once again thanks for tip bro 🙂

cyan notch
ember hornet
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at least that way you could have less than 60 ping in a good region

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how the fuck do I have 60 ping in US east

ruby plover
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it used to be

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am i taking crazy pills i really didnt have particularly noticeable hit reg issues the first time i played this game

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for several hundred hours

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and then i came back after a few months and everything is just fucked

ember hornet
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I've had hit reg problems since cbt

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it has gotten worse on occasion though

kind jay
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anyone know how to spawn a beast of nurgle IRL? i'd like to get eaten. because otherwise i have to go to the florida DMV today

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even my incomparable mind cant defeat the dmv

west galleon
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Call in a bomb threat but say
"Legally issa prank" at the end

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Im sure they will appreciate your humor and help you with your process afterwards

kind jay
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i could just bring a spider

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that should clear out most people

near wyvern
karmic copper
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what is the damage% cut off with perks, for Trauma staff to 1 hit kill flak/unarmoured horde?

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is a 68% too low?

ember hornet
deft pulsar
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the hit reg in that is next level badKEKW_ogryn

ember hornet
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just use a controller and have the game aim for you

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I wish we could just ban controllers as an option for shooters

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like make it sentencable to 1 year in jail time

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unless you can't use hands well or whatever of course

lunar hollow
long wharf
worthy moon
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Is shredder auto pistol still good on Psyker?

long wharf
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it's still good on everyone

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ridiculously so

worthy moon
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What’s a good build for feats and what stats, blessings and perks should I be going for? I know I need pinning fire and that’s it 😂

hasty holly
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Thoughts?

worthy moon
leaden thunder
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mobility mainly

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collat you want like 60ish

worthy moon
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So a mix dump stay between collateral and mobility then?

leaden thunder
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yeah

worthy moon
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Any tips on perks? Thanks so much btw

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You are all so knowledgable

leaden thunder
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flak + maniac is the usual for stuff

worthy moon
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And blessing?

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I’m writing it down 😂

leaden thunder
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pinning fire + blaze away with pinning fire being more important

worthy moon
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Sean, you’re a legend! I’ll see if I can find a video online that mentions what feats to use

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Thank you so much for your time 🙂

leaden thunder
kind jay
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and change melee damage to flak or maniac

brazen basalt
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had a weird event right now. overheated and went into a selfpop animation, then instantly popped, without the usual delay. do you know why that might've happened?

ionic needle
olive ember
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If you are running deflector FS I highly recommend taking peril block over kinetic shield

ionic needle
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Shredder dump stat is mobility and to some extent ammo if you can manage it. Illisi you want as low warp res as possible so you won't have to rub your blade as much to keep peril high. I'm not sure how good first target is on it since I mainly use it for clearing hordes.

rich rose
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what feats are peeps running for surge staff?

ionic needle
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I'm running 111212 whenever I go purg mode

shadow wigeon
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212122 with Slaughter 4 boosting soul blaze - for purg

ionic needle
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Isn't wildfire kind of... Bad?

olive ember
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Yes

shadow wigeon
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No, it's under rated. It has a lot of benefits. It helps with charge gen from AB because you'll get fire on many more targets. Which means you can drop Communion.

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And it procs Slaughter, so you can fight in melee with full Slaughter stacks passively

olive ember
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You’re giving up 6 stack warp charge

shadow wigeon
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while get toughnes from WA

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I doens't matter

olive ember
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It kinda does

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Wildfire is also glitched as shit

shadow wigeon
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Wildfire is fine. I switched over 100 games ago

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Went back to Battery and I miss Wildfire right away.

olive ember
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Same thing as my autopistol build tbh

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Meh

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I don’t find I need the extra charge gen or the extra poxwalker damage

shadow wigeon
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Wildfire lets you do more melee with Purg

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And more AB with Aura

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  • helps your team, of course
olive ember
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It’s just not that useful imo

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Your purge staff will burn hordes anyways

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Literally infinite cleave

shadow wigeon
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Purg staff only burns hordes you can see

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Wildfire keeps going

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You don't need to be a fire turret

olive ember
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Wildfire won’t add or refresh stacks for any targets with more than 4 stacks

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And wildfire also doesn’t transfer stacks if the target it comes from only has 1 stack

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It’s like, glitch upon glitch that hurts it

shadow wigeon
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Yeah, none of that matters for clearing hordes

olive ember
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Yeah and wildfire isn’t needed for clearing hordes

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It’s just not good

shadow wigeon
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It is

olive ember
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Idk you can use it but

shadow wigeon
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Like, battery feels worse now

olive ember
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It’s rly not that good

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How is battery not good?

shadow wigeon
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Because it doesn't matter that much

olive ember
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????

shadow wigeon
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2 charges = 8% damage, sometimes, which isn't important with Purg

olive ember
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The ability to kill every shooter, through walls and cover, within a 30 m cone doesn’t matter much

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But the ability to spread flames to 10 more poxwalkers is

shadow wigeon
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6 stack AB vs more frequent 4 stack AB

olive ember
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Guess we can just disagree idk

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I don’t find the ability to press F a few seconds faster needed or worth giving up 6 stack burn into shooters

shadow wigeon
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It's not 10 pox walkers, it's often all the pox walkers.

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including going into spawn

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around corners

olive ember
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Especially when I’m using purge staff

shadow wigeon
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across the room

olive ember
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Even then they are poxwalkers

shadow wigeon
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The point is you don't spent time killing them, you go and melee things

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while proccing toughness and charges off them

olive ember
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I guess if you rly want a melee centric build, but at that point I’d just use an autopistol tbh

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Melee melee melee

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Whip out pistol and spray at closest threat

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You could even bring the 4 stack AB

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That is an autopistol build

shadow wigeon
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That's... not purg at all

olive ember
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It isn’t but

shadow wigeon
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The point is there are other builds for Purg

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then just fire turret

olive ember
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I guess so

shadow wigeon
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5 stack Slaughter to take down a crusher while you are passively killing the horde

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and getting toughness

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is cool

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And more elite kills feeds into Aura

primal plume
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cant wait for hadron to ruin it

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come on

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can be saved

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if the next blessing is good

median valley
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Hey, sorry to rehash some old stuff; is Unstable Power something that stacks with peril -- and if so, how so. There is little which is explicit in the terminology or general information. Thanks, nerds 🙂

primal plume
primal plume
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what am i gaining

leaden thunder
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crit chance

primal plume
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can be saved

median valley
median valley
olive ember
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So basically if you have a t4 unstable power you get +5/10/15/20% power at peril thresholds of 20/40/60/80%

primal plume
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Which one is better

median valley
olive ember
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Yeah no prob it’s explained rly poorly

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But then again we’ve seen how they’ve changed warp nexus so

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Dunno if I want em to touch the tooltips lmao

median valley
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For sure, this really clarifies this for me. I saw it and thought "Boo 5%" and replaced it with deflector III 😢
only to find out I, uhhh... Might have frigged this one...

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What happened to warp nexus other than spelling?

olive ember
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Nothing, they just changed nexus to “Harnessing the Warp”

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And fucked up its tooltip even more

median valley
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Right. Yeah; seems unnecessary.

void mural
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Fatshark is just reliably terrible at writing tooltips that actually tell you what something does

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Including messing up localization strings now too

sly anvil
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psykers just gain now💪🏿

olive ember
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I mean that only means we getting nerfed sooner or later

median valley
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Yeah, I have faith in the team to make gameplay content, but story/tooltip (didn't think I'd bundle them) leave something to be desired.

sly anvil
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no way they nerf us w e already kinda suck

olive ember
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Eh expect the illisi and deimos to get nerfed

void mural
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Fatshark is amazing at creating engaging gameplay, fantastic atmosphere, knowing how to make nuanced first person melee combat... but they're shit at basically everything else about making a game

olive ember
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Probably also expect the autopistol to get hit

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Maybe the antax

median valley
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I feel like for a lot of the story arcs there was a piece that was lost to the homogenization of the individual archetypes to fit a mold for a Christmas/Holiday release.

olive ember
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Idk people say the combat is good but eh it’s better, but imo it doesn’t stand up to the dedicated melee combat of stuff like chivalry and especially mordhau

median valley
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Like core programmers know where it was at, but suits want capital.

void mural
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Bugs and glitches like crazy, terrible weapon & blessing balance, awful crafting systems, idiotic RMT things

median valley
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Morhau fucks, but that's a different thing to incorporate altogether.

limber heath
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chivalry and mordhau are pvp centric though, no?

olive ember
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I mean yes but you could probably port some of that stuff over to a pve game

limber heath
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lots of what makes them good is the interaction with other players and how you can outplay.

olive ember
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Hell they already have a meme hoard mode

void mural
olive ember
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Oh yeah don’t get me wrong

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It I’ve been hearing phrases about how darktide melee combat pushes the boundaries or wte

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And it’s like

median valley
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I play both Chiv 1/2 and Mord and yeah; that's tough shit to incorporate into a PvE like this. I do like the differences between them. They offer something different; especially for controller players.

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*played Chiv1

limber heath
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I haven't played mordhau but i don't remember anything particularly special in chivalry that would have any meaning if it were ported to something like darktide. At least so long as poxwalkers are incapable of parrying you.

olive ember
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It’s good, but comon… you got 4-5 inputs, lights, heavies, block, and block push, maybe a special if your weapon has a decent one

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Of these inputs

median valley
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Chiv1 was clunkly; but Mordhau has quite tight mechanics -- but again; this is PvP and not PvE for the most part.

void mural
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The thing about darktide vs mordhau and chivalry is that there's nuance, but it's also much easier to just pick up and play

olive ember
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I mean chivalry 2 was made specifically to be easy to pick up

limber heath
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like in darktide it doesn't matter if you decapitate a poxwalker from the left or the right

long wharf
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Chivalry 2's melee combat is waaaaay more nuanced than Darktide

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totally different genre of play

void mural
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I bounced off of mordhau because of how unintuitive it is to just pick up and start playing

olive ember
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Chiv 2 is prob the best starting point for like

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New players

median valley
olive ember
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Chiv 1 is clunky and etc etc and dated now

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And yeah mordhau def has the most fine tuned melee but

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Def for the tryhards and the sweats

median valley
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I do like the nuance and what has been there in Mord for melee and mechanics; however for gameplay purposes I do like what Darktide brings to the table -- much like Vermintidd2

foggy tangle
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is transfer peril garbage on trauma?

olive ember
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Yes

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Only works on lmb

median valley
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Actual question: Is there anything "worth it" on the chain axe that other weapons do not already offer? It feels like a hasty shoe-in for a power-weapon.

olive ember
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The chain axe?

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It can one shot crushers I guess on zealot

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So it’s a worse thammer with a bit more horde clear

#

But overall it’s mediocre honestly

#

Prob the best chain weapon out there but it’s competition is the eviscerator and the csword

leaden thunder
#

main deal with it is it takes a bit to get used to

#

you generally can't just light spam your way out of stuff

#

but it's pretty decent imo

#

decent being like mid b tier

#

with proper blessings

#

without at least sluaght it's pretty bad

gritty gyro
#

whats the best toughness option for psyker im running force sword and staff

#

i feel like warp charge with psychic communication is but idk about the venting one because im running 2 peril based weapons

leaden thunder
#

the venting one is all venting

#

including passive

#

it is very strong

gritty gyro
#

i was originally thinking venting one but for big hordes on higher difficulties i wont have time to step back and vent if im alone

#

does it include the ult vent or does that not count

spice veldt
#

it does, but you'll have time if you dodge backwards

leaden thunder
#

literally anything that reduces your peril counts afaik

spice veldt
#

quelling is very fast nowadys

leaden thunder
#

so passive quelling, active venting, ult, blessings that reduce peril

#

the passive that reduces peril on kill

gritty gyro
#

ok thx

#

the trick i use to quickly increase my heat is charge sword and use quick swap button (which i set to one of my mouse buttons) to swap back and forth so i can quickly charge without slowing down

#

idk if anyone else does that

spice veldt
#

it's nice for the obscurus and deimos

#

the force sword specials don't slow you down when activating them unlike the other activation weapons

#

I like quietude since I usually get enough toughness from melee

void mural
gritty gyro
#

i uses void but i mostly like using melee

spice veldt
#

I like quietude since I usually get enough toughness from melee, so I only need it for ranged encounters which quietude provides

#

though I also run the trauma staff which generates more peril than void

wanton terrace
#

Pretty good role

#

Are these any good though? I was gonna stick with my force sword

ember sentinel
#

its not bad but its worse than force swords

#

devils claw is very middle of the road

#

usable but not amazing

late yew
gritty gyro
late yew
ember sentinel
#

nah they arent that bad ive gotten use out of devils claw mk 4 in damnation

#

it can at least horde clear

wanton terrace
#

just first time i ever got a 380 power anything ahaha

ember sentinel
#

what makes you say that?

late yew
hidden crystal
#

A rusty spoon.

ember sentinel
#

slab shield isnt all that great due to it not working correctly

#

recon lasgun is not great

#

chainaxe

#

all of the chain weapons are at least on par with it but worse in my exp actually

late yew
#

chainaxe infinitely better lol

ember sentinel
#

idk chainaxe has really good blessings and isnt unusable but from what ive used of it its just very janky and its horde clear is weird

#

it can do it esp since it has slaughterer and all that

#

it has the ability over devils claw for sure

#

cause it can kill carapace/elites really well

#

but id probably feel better fighting a dense horde with devils claw

spice veldt
gritty gyro
#

thought so

ember sentinel
#

id also say shovel is worse

#

thanks to the cleave limit

hidden crystal
void mural
ember sentinel
#

yeah illsi + quiettude is super good

#

there might be better options if your running deimos but if your using a staff its still fine

#

esp something like trauma that builds it really quick

void mural
#

Yeah, but point was that it also works for gun psyker

ember sentinel
#

oh nvm i thought you were still talking about the staff + sword question my b

void mural
#

Nah

ember sentinel
#

i did not fully register what you replied to

hidden crystal
void mural
#

Illisi is good without blessings

#

It's pretty strong by itself

ember sentinel
#

if you get slaughterer you can pretty much have whatever in the second slot

void mural
#

I played with nothing blessings on my illisi until I finally got slaughterer last week

#

IMO, doesn't even need slaughterer to be great, but of course it's better with it

ember sentinel
#

yeah slaughterer just takes it to an absurd level

#

even pre slaughterer my illsi was doing everything i needed it to

void mural
#

Slaughterer is just stupid OP

#

In general

#

On every weapon

ember sentinel
#

yeah lol

hidden crystal
ember sentinel
#

bull butcher does the same thing with it

void mural
#

shrug I hate the obscuris swing pattern

ember sentinel
#

idk why theres multiple slaughterer esque blessings but they are just worse

void mural
#

Also, you can earn that slaughterer blessing and put it on all future force swords

ember sentinel
#

yeah i was gonna say illsi is so much better than obscurus its probably worth to just sacrifice it once you get a good roll

void mural
ember sentinel
#

illsi with t4 slaughterer is a one man army

#

you know that makes sense

#

i just saw like decimator on an axe and i was like this is just worse slaughterer lol

void mural
#

Yup

ember sentinel
#

still good but

#

just not as insane

void mural
#

And that power on elite kill blessing

#

Like... that should give something like 20% power on kill or something significant

ember sentinel
#

yeah elite kill ones i find need to be buffed a little bit

hidden crystal
ember sentinel
#

usually its just not enough of a boost to be worth taking over the slaughterer type ones

#

it cant just be deimos to illsi right

void mural
#

Most blessings need to be buffed, slaughterer and a select few things need to be nerfed

void mural
#

They're all blaze force swords. Weapons share blessings between marks

#

Psyker staffs are the only weapon type to break that rule

shadow wigeon
hidden crystal
#

Is it? I thought it was the other way around, but I may not have been paying attention.

void mural
#

They're all blaze force swords of different marks

quasi pier
#

The main problem decimator has especially on psyker is losing g stacks with push attack

void mural
#

Yeah, but the bonuses of each blessing should be roughly commensurate with each other, and with the difficulty that they're triggered

hidden crystal
# void mural Force swords share all blessings

Well, I'm pretty sure it didn't when I looked before; I have the T4 Slaughterer in my blessing library anyway (I pulled it off something from Melk's), and when I last looked at my Illisi blessings I really had very few options.

void mural
#

An on kill effect shouldn't be so vastly superior to an on weakpoint hit or kill effect

hidden crystal
#

But I'll look again later.

void mural
#

I've put t2 slaughterer on all 3 force sword types from the one time I found slaughterer

ember sentinel
#

i swing one heavy attack into a horde and im at max stacks

void mural
#

Yup

hidden crystal
#

Well, this still means trying to find an Illisi with decent stats and which already has Deflector on it so I haven't got to lock out blessings to get that on there.

#

Because losing Deflector is kind of a deal breaker for me.

void mural
#

That's fair. Get one with either slaughterer or deflector and install whichever one isn't on it

#

IMO, you could even do with just getting a decent base rated one and putting deflector on it and ignoring the other blessing

#

Illisi is that good

late yew
#

slaughterer vs unstable power though?

void mural
#

Slaughterer

ember sentinel
#

slaughterer def better

void mural
#

No contest

olive ember
ember sentinel
#

i run both

#

but slaughterer is better

olive ember
#

Surge staff is meta see

ember sentinel
#

both is technically optimal

#

hey i like surge staff

void mural
#

It has more clutch potential

olive ember
#

… wat

void mural
#

There are a vast number of things that deal with hordes

#

Not many things can stun EVERYTHING

late yew
#

someone here was saying that surge akin to revolver lol

#

"too niche"

void mural
#

Just bring an illisi

#

Hordes are done

olive ember
#

Purge is literally the go to carry staff…. Surge jsnt a good clutch imo

magic burrow
#

Surge staff is the soccer mom of weapons. Change my mind.

late yew
#

no

#

purge so massively overrated

olive ember
#

Biggest problem is that you can’t deal damage and horde clear/damage at the same time

void mural
#

It's good at clutching multiple disabler spawns and dangerous situations. It makes room

#

Just bring an illisi with and and you've got hordes covered

#

I don't personally like surge, but I see why people do, especially with some of the crazy spawn modifier levels

olive ember
#

I mean elites by themselves aren’t that scary, and the purge can stun most things anyways

hidden crystal
void mural
olive ember
#

Surge won’t save you if you are last alive and need to deal with a horde and two mutants

#

Purge can

#

Kill the horde and create space to dodge mutants

#

Also if you are getting cornered by crushers I think there’s a bigger problem

void mural
#

Of course everything has its own niche and is better and worse at somethings

#

Surge will stun those mutants though

olive ember
#

Well yes but I don’t think surge is a clutch staff is what I’m saying

olive ember
void mural
#

Clutch as in, can stop bad situations from happening, or rescue you from them. There's tons of weapons that can clear a horde like a purge staff. Not with quite the same efficacy, but good enough

olive ember
#

It’s but purge staff literally trivialized horde and can stun or melt pretty much every other elite/special

void mural
#

So can an illisi

magic burrow
olive ember
#

Not nearly as well

magic burrow
#

this fucking mission select man

olive ember
#

An illisi won’t save you from 4 maulers

#

Or 2 mutants through a horde

#

Well it can for the latter

magic burrow
#

why is there so much low intensity

olive ember
#

But it’ll depend on how much room you got when the mutants show up

#

If the horde collapses on you right as they come by prepare to get screwed

void mural
#

Like I said, not with quite the same efficacy, but I'm saying that a surge staff can stop more potential run ending situations that not many other weapons can

hidden crystal
#

(I do want to like the Illisi though, as my gunpsyker loadouts are mostly focused on a Headhunter autogun or Kantrael XII, and thus not exactly amazing against hordes)

olive ember
#

I mean I’d disagree

void mural
#

I say this as someone that doesn't like playing surge or purge, so it's not that I like surge more, just that I've seen it used to this effect

olive ember
#

The surge staffs unique ability is stun locking and for stopping mutants

void mural
#

Yes

olive ember
#

It won’t save a run that’s gone bad

#

Because it only targets 5 things and when things are going bad you need to create space

void mural
#

It will stop more run ending multi elite spawns from nuking your team by creating space

olive ember
#

Multi elite/special spawns can be countered by literally every staff tho besides mutants

#

Sure it won’t stunlock them but normally a simple knock is enough

hidden crystal
#

(I'm not sure it's a great build, but I eventually got on best with a marksman playstyle, and the idea of having to grind up a sharpshooter to have good gear since they changed the RNG in the store is just draining).

void mural
#

Yeah, but it does it without charging, and instantly. Point being, it's the premier stun lock. Not saying it's better than purge, but that it's role as a preventer of deaths is greater than a horde clearing flame thrower

limber heath
#

does uncharged surge chain to 5 still? (new to psyker)

void mural
#

I don't even like playing surge, just it's good at what it does

limber heath
#

or fuck is surge even the zappy one

#

idk the names yet

olive ember
#

I mean I just disagree it’s good in a team oriented space where you lock down specials for your team to deal with

#

But as a clutch weapon

twilit flicker
olive ember
#

It doesn’t do enough damage

void mural
#

That's the point, it saves teammates, it doesn't kill stuff

#

It prevents bad stuff from happening

limber heath
#

it sounds like you guys don't even disagree LOL

void mural
#

Someone about to take a crusher overhead? Stun

olive ember
#

Idk surge is a support tool, not a clutch tool

#

Or a carry tool for that matter imo

limber heath
#

seems like there's major skill issue in articulating here.

void mural
#

Yes, that's the same thing. It supports the team by preventing bad stuff

kind jay
#

i clutch with surge

void mural
#

It doesn't carry, it prevents

kind jay
#

but pla buff it

severe socket
#

Hey all, is the psycher fire better or worse than the flamer now, or do we not know?

olive ember
#

I mean the problem is that you said the surge staff has more clutch potential than the purge

void mural
olive ember
#

The surge is nice but it’s not a clutch staff is all im saying

hidden crystal
#

(I've got three great curios for my psyker, but all but one were bought pre-store change - since then, I've so rarely seen any blue curios in the store with a maxed-out blessing and perk... at least a useful perk, anyway. The bonus XP perk can go boil its head.)

void mural
#

Clutching is preventing a wipe or a bad situation. Not carrying the team

severe socket
void mural
#

Well, flamer has been nerfed to be mostly a horde weapon. Purge has the same role, but works a little bit better vs other targets I think

olive ember
#

I think when people say “I clutched” they refer to a situation where they quite literally just solo’ed a bad situation

#

Not that they stunned 2 crushers that were targeting a teammate

void mural
#

A moment of action that saved your teams ass, or pulled someone out of the fire

olive ember
#

This is dumb we are literally arguing about what the definition of clutching is

orchid shadow
#

As a Surge main, It has it's little individual clutch moments, but Surge isn't going to be the thing that saves your team when you're the last one alive and facing off a mixed horde.

ember sentinel
#

well it is important in this context

void mural
#

Yeah, but most weapons won't either

#

I guess trauma could?

#

Especially focused channel trauma

olive ember
#

Every staff can stun pretty much everything in game. The only standouts to this is that trauma can knock crushers and surge can stunlock both crushers and mutants

ember sentinel
#

yeah trauma could so long as it doesnt run into peril issues

olive ember
#

I guess bulwark as well

#

But for 90% of the games enemies every staff can kill or cc them

#

The rmb on the purge staff will literally stop a pouncing dog

void mural
#

Really? Never seen someone do that

olive ember
#

¯_(ツ)_/¯

#

I’ve seen someone try to rmb a dog off me which doesn’t work
But before they are attached to someone purge rmb should stun dogs

late yew
#

What is up with hound hitboxes

#

Time and time again i see myself dodging them

#

but they teleport onto me anyway

hidden crystal
#

It's particularly egregious when playing with the 3rd person mod. You can see how far they missed by, but nooooooooo.

late yew
#

I love when dogs fly verticially up

#

i wish that stayed

void mural
late yew
#

so how do you dodge them

#

i see people dodging them sometimes

void mural
#

That's the fun part! You dont!

hidden crystal
ember sentinel
#

I dodge to the side and push and the same time

#

Its the most consistent thing ive found other than ult or just suppressing them

void mural
#

Yeah, dogs can occasionally be dodged, but it's entirely up to ping and luck

olive ember
#

They fixed it two patches ago

void mural
#

Everything about dogs is still fucked

olive ember
#

But then last patch when they reverted mutants to actually function

#

They fucked up the dogs again

void mural
#

They still do the rapid 720 spin delay before pouncing

clear heath
#

dogs are just always fucked

ember sentinel
#

I didn't have an issue with dogs in the last patch

#

It was just mutants that didnt work

void mural
#

Knocking them off players has always been inconsistent

clear heath
#

i feel like they're easier to push now but it looks 10x more glitchy when you do fail the push

kind jay
#

i like when you surge a dog and it goes into space

void mural
#

What will and won't knock them out of the air is entirely up to chance

olive ember
#

They implemented a fix for dogs which worked but broke mutants (they would literally run through you)

late yew
#

also, do you people upgrade items only to blue when hunting for blessings?

clear heath
#

they just kinda teleport on to me

olive ember
#

So they implemented a fix for mutants

#

That fucked the dogs over again

#

It’s great

#

10/10 fatshark

hidden crystal
#

To be honest, a lot of my ult uses are for hounds. Either to stop them pouncing me, or to knock them off another player.

kind jay
#

spaget code

void mural
#

I just wish they weren't so damn tanky! Gutter runners were just the right amount of hp, because they were assassins after all!

kind jay
#

one dev fixed stuff, another fixed something in the same file and didn't bother merging code. most likely what happened

ember sentinel
#

It just lets them get away too easily

late yew
#

assassins also were way faster

hidden crystal
void mural
#

They're so damn hard to hit, they shouldn't have so much hp

ember sentinel
#

Why they surviving my bb

late yew
#

OH GOD

#

PSYKER WITH REVOLVER

olive ember
void mural
#

Fucking eww

olive ember
#

Most of the tryhard players think two BB are fine for dogs

ember sentinel
#

Ew

olive ember
#

I think they are masochists

#

Kekw

void mural
#

Yeah

kind jay
#

revolver is fire af. if you're in malice rofl

late yew
void mural
#

They're all the players that cant have fun without playing hi5 shock gauntlet

ember sentinel
#

It just feels like of all the enemies to survive 1 bb, it shouldn't be a disabler

#

Except muties

void mural
#

For real

#

Mutie is fine because they're entirely an entirely predictable meat shield

ember sentinel
#

And they dont pin you till there dealt with

#

I might get killed by everything around me

void mural
#

If you get hit by a mutie, it's your fault, unless there was 3 of them

ember sentinel
#

But im not screwed if someone cant get me up

void mural
#

Yeah

olive ember
#

I mean I had an argument for like 30 min with @spice veldt and @cyan notch two weeks ago

#

Over it

#

Idk they were adamant that I had a skill issue or something

ember sentinel
#

I get they take a bunch of melee damage too

#

It just feels weird

#

Dogs are in a weird spot a enemy that takes control away from the player until they either die or it gets knocked off is not something everyone will like but when its inconsistent it makes it worse

kind jay
#

we are all trash the eyes of hadron, derpy

ember sentinel
#

True

#

Hadron would in fact tell you skill issue after bricking your 50th staff in a row

kind jay
#

it really is our fault

spice veldt
#

I like the melee focus of the game so that's part of the reason why I'm fine with mutants and hounds

ember sentinel
#

Im fine with mutants

#

Hounds im fine with if they didnt feel as janky

spice veldt
#

hounds are manageable if you just dodge-slide backwards to have an easier time pushing

#

or stick around a corner

ember sentinel
#

Is dodge slide better than dodge push?

spice veldt
#

I find that the dodge slide gives a bit more distance initially

olive ember
#

I’d prefer dog melee if they didn’t go flying everywhere

spice veldt
#

dogs are bouncy balls yeah

olive ember
#

Like I literally don’t know where the fuck it is half the time after it rag dolls all over the place

spice veldt
#

not a big deal except for the one time where I got flanked by a flamer and trapped myself between a corner and stairway

olive ember
#

Doesn’t help that in the heat of the moment I’ll sometimes try to light attack it and that just causes it to rag doll even more

spice veldt
#

and lost 70 hp trying to gank the dog as soon as possible

mental rock
#

this is why marking elites is key

spice veldt
#

it's key, but I can't mark elites behind corners

#

that was a moment where I had just dealt with 2-3 dogs

#

and another dog came

#

not much time for me to mark them

#

and I had to back away past a corner to not get pounced, breaking my sightline

olive ember
#

Marking elites is key until the hounds rocket ship out of your pov and then land behind you

spice veldt
#

dogs being so bouncy is annoying I agree with that

#

wish they didn't reset their pounce while getting staggered

#

or at the very least, it resets more slowly when staggered

#

I think I just need to get more used to using my staff LMB to stagger them though

ember sentinel
#

Void does it well cause even low charge RMB staggers

kind jay
#

or just stand behind the camo vet

spice veldt
ember sentinel
#

Also do snipers sometimes just randomly shoot you with no warning out of spawn/prefire you when you walk around a corner or am i just bad

#

Its very annoying given i for from full health to 25%

olive ember
kind jay
#

yes they do

hearty python
#

I wish I could PW the dogs off myself

spice veldt
#

snipers give you like half a second to react which is often not enough when my attention is on something else

#

and since my reaction time is just shit

#

feels like fatshark just took their 13 year old 100 ms reaction time kid to test snipers and called it a day

#

ESPECIALLY WITH PING

kind jay
#

honestly i think you should be able to ult out of disablers

#

but that might be a bit much

ember sentinel
#

i have 150 something ms reaction time and they still catch me sometimes if i dont see the laser in time

spice veldt
#

trappers and hounds are basically countered by our ult

ember sentinel
#

i dont mind not being able to ult out of disablers just cause i think them punishing being alone is good

spice veldt
#

so at least for psykers, I think we're fine on that part

#

just a matter of knowing that the hounds/trappers are there in the first place

ember sentinel
#

and also requiring a team to help you get out

kind jay
#

tru

ember sentinel
#

i say as i get myself killed helping a teammate out of a trapper net for the 5th time in a row

spice veldt
#

skill issue if you get pounced by a hound that you didn't hear because they were in a closet right next to you

#

because it's good map design to have closets right next to players

#

and specialists not making noise sometimes when they're in closets

kind jay
#

yeah nothing should ever spawn right next to you

spice veldt
#

that's the one jank that I absolutely hate

#

I've gotten killed sooo fuckin much in consignment yard from dogs that pounce from that door

#

going up that stairway or in the section right before it

ember sentinel
#

omg when trappers shoot me the second they get out of a trap door i want to flip my desk

tropic vigil
#

are stamina curios ever worth having or just health is best?

ember sentinel
#

like sorry i couldnt dodge when i was fighting a horde of 100 dudes

spice veldt
#

I don't run kinetic deflection, so stamina is basically essential

ember sentinel
#

i dont use them even without deflection but they are good

olive ember
#

Stam curios are could if you spam push attacks a lot or block alot I guess

spice veldt
#

I also prefer toughness since I don't take too many consecutive hits that often

olive ember
#

I personally run 2 hp and a stam but yea

spice veldt
#

yeah stamina is not too essential now that the illisi exists

tropic vigil
#

i currently use 20% health, 1 wound, 20% but willing to drop 20% for stam if its worth.

spice veldt
#

but I prefer it as an extra safeguard for guardbreaks

ember sentinel
#

id drop the wound

#

personally

#

i generally run 2 health one toughness

tropic vigil
#

i like having the extra wound so i can be more reckless but ill try a few matches wo

spice veldt
#

wound seems fine for that usecase

#

if I like to monkey around, then wound seems fine

ember sentinel
#

fair enough

spice veldt
#

if you get guardbroken a lot, then I'd stamina

tropic vigil
#

ive been trying to get going out with a bang lately

spice veldt
#

otherwise, you don't really need it

tropic vigil
#

so mostly the reason

#

but i suppose if i did drop the wound id have an excuse to let the vets peak first

spice veldt
#

oh no i have to tie my shoes right behind this corner

#

carry on, fellow brethren

tight saddle
#

Does this even work on Void staff?

ember sentinel
#

im not sure

#

if it does its likely still worse than transfer peril/warp flurry

tropic vigil
#

i have it on mine i feel like it doesnt do shit

#

3 stam the max right?

spice veldt
#

ye

#

neat curio with stam regen

#

I recall something about 75-rating stam curios being bugged

#

showing 3 additional bars in the psykanium but only 2 in-game

#

not sure if they fixed that though

gloomy yarrow
#

I think I saw something in the patch notes

late yew
#

Met absolute blockheads of a team

#

2 psykers and 1 vet

tropic vigil
#

i can see

late yew
#

Guess what they were doing against assassination boss

#

Stood in the furthest corner and spammed ranged

#

one of them that psyker with reolver btw

#

I pretty much was the only one doing damage to boss

ember sentinel
#

i hate when people shoot the boss shield

#

like bro

#

its weak to melee 😭

tropic vigil
#

i have 8 stam bars atm

gloomy yarrow
#

I was that

#

Guy

late yew
gloomy yarrow
#

Don’t know

spice veldt
#

oh i assume you're running something like an axe with 8 stam bars

tropic vigil
#

i think something is bugged

#

cuz when i swapped to my force sword that has +1 stam my total stam ended up going down to 7

#

and unless im missing something but my staff doesnt add any stamina so idk

kind jay
#

the only gun that actually works on captain is bolter

#

it just sorta melts the shield

#

idk why but hey

olive ember
#

Eh the autopistol... works

#

But generally just don't use guns on boss shields

ember sentinel
#

what doesnt the autopistol do

#

other than kill carapace

olive ember
#

the boss shield takes 3x or 4x melee dmg idr which one, but it takes 0.5x ranged damage

#

so its just better to slap his shield down and then unload imo

ember sentinel
#

thats what i usually do when im not psyker

#

i just stick to melee if im pysker

#

esp deimos

tropic vigil
#

yea meat grinder is adding one stamina

ember sentinel
#

also can i do anything about his like shield burst move that sends you flying when his shield is getting beaten on

foggy tangle
#

best void blessings?

ember sentinel
#

warp flurry/transfer peril

olive ember
mental rock
#

quell peril and flurry

kind jay
#

you can use kinetic shield to actually prevent your toughness from breaking

olive ember
#

he also tends to do a toughness break move when his shield gets around 50% hp so

#

the idea is the run away once you hit his shield low enough and then run back in

ember sentinel
#

i only dislike it cause it takes my toughness down to 0

#

and then i get hit by whatever random shit is in the room

kind jay
#

yeah someone should be handling trash

#

or 2 if it's the big room

ember sentinel
#

tbh usually its me but in random lobbies people dont like to melee the boss so i end up tanking it

#

even though with illsi id be better off just horde clearing

#

maybe ill just start running deimos purge

#

for assassination

#

so i can handle either situation very well

#

not that illsi cant

kind jay
#

imo the boss isn't even the most threatening thing. it's pretty safe to fight other things while dodging his 5 year long telegraphs

leaden thunder
#

which assassination mission

ember sentinel
#

its only an issue when he pulls the gun out

leaden thunder
#

obliuette is pretty easy

#

but the train one

ember sentinel
#

cause then you just get stun locked

late yew
kind jay
#

chasm terminus i think

late yew
#

probably best weapon overall for the boss

leaden thunder
kind jay
#

that one has specials from all corners

leaden thunder
#

people just fold instantly on that map a lot of the times

ember sentinel
#

yeah i mean that one

#

where snipers and bombers and mutants show up

leaden thunder
#

I think obliette spawns like

ember sentinel
#

then the boss starts blasting you for not being in melee

leaden thunder
#

maulers or ragers

#

and that one spawns shotgunners

ember sentinel
#

its just trash

leaden thunder
#

and gunner

ember sentinel
#

hes usually dead before it even happens

kind jay
#

it's cause people like to fight him near the window for some reason instead of near pillars you can use for cover

olive ember
#

maulers and ragers tend to spawn after boss is dead its kinda funny

#

the other one spawns shotgunners and yeah

#

its a pain

hidden crystal
# shadow wigeon They share blessings

Well, having checked, yes, I was mistaken - and it's useful to have found that out today, as Melk had a Deimos with T4 Deflector, and I wasn't going to bother spending the credits on it because I'm not that interested in the Deimos, but I now have both T4 Slaughterer and Deflector in my collection, so hooray.

kind jay
#

someday ill have t4 slaughter

stable silo
#

Dont tell people that some have a rage that pushes them to khorne for deflector

#

They hate it with a passion

hidden crystal
#

Well, I've been saving up a few Illisis when I've seen them in the store, and unfortunately my attempt to consecrate a base 371 one didn't yield either Slaughterer or Deflector, but attempt two came out nice enough:

#

Thinking I'll replace the T2 slaughterer rather than the T3 Deflector (the extra block saving is nice, but just blocking ranged attacks at all is the main bonus).

#

It's not as good as it could possibly be, but should give a decent impression.

ember sentinel
#

Yeah replace t2 slaughterer with t4 and youll be good

#

Change something to flak

hidden crystal
#

Yeah, I'm thinking the specialist damage. I'd like extra block efficiency (it's nice with deflector, lets you weather gunners for longer), but the Stamina will help with that a bit.

tropic vigil
#

how much health is recommened? just whatever is comfortable?

hidden crystal
#

After some more polish:

ember sentinel
#

I might take at least some amount of +health though

olive ember
#

I personally take 2 hp and a stam/wound

#

some peopel take 3 hp curios

#

other people take 3 toughness

#

i've seen 2 tough/ 1 hp or 2 tough / 1 wound or 2 tough/ 1 stam

tropic vigil
#

i managed to land on 192, and thats with 1 wound

olive ember
#

you can even run one of each tbh but yeah

tropic vigil
#

i can go up to like 222 though

olive ember
#

222 you either need god roll or 3 hp

hidden crystal
#

I've got one hp, one wound and one stamina.

olive ember
#

I believe I'm running 20% hp and 21% hp and my max hp is like 218

tropic vigil
#

i have uhh

hidden crystal
#

With a couple of perks adding to it, I'm at +29% hp between it all.

#

+3 stamina is definitely useful for Deflector.

tropic vigil
#

this is what ive typically been running with

#

oops thats the new one wrong pic

#

sorry for picture spam

#

this lets me get 222, idk what it would be with 3 20%s

olive ember
#

ah yeah having the +8% max hp from the perks will push you over to 222

hidden crystal
#

Well, if you've got some plasteel to spend (it takes about ~400-ish to the point that rerolling becomes free), you can use the reroll mod to get those +4% perks to +5%

tropic vigil
#

can i? i rerolled both before for a while could never get it to 5%

olive ember
#

its just low chance

tropic vigil
#

i see

olive ember
#

prob use a reroll mod

tropic vigil
#

ill do that

olive ember
#

there are people in here that took like 3k rolls to get their desired perk

hidden crystal
#

It might take several hundred (or a few thousand) attempts, but you can tell the mod to look for a specific perk at a specific rarity.

tropic vigil
#

could i fix the %8 revive speed on the laurel as well then?

hidden crystal
#

Yes.

#

Probably.

tropic vigil
#

ill prob just start rerolling myself for a lil

#

since i know its actually possible at least

hidden crystal
#

Well, I'd use the mod.

shadow wigeon
tropic vigil
#

but also if theres a installation guide for the mod

shadow wigeon
#

If you want peak gear… don’t bother withOUT reroll mod

cold geode
#

bah, steam is down due to maintenance

hidden crystal
#

Once you've got the mod, you don't really have to settle for whichever perk you reroll being less than T4.

shadow wigeon
#

takes about 15 minutes - at most - to install mods, and it’s dead easy.

hidden crystal
#

There's a lot of useful mods, one way or another.

tropic vigil
#

from nexus mods?

hidden crystal
#

Yeah.

tropic vigil
#

that and the darktide mod framework thing ye?

shadow wigeon
#

Each time darktide updates with a patch, you’ll just need to run the patcher again.

hidden crystal
tropic vigil
#

ok

#

im watching installation vid now

hidden crystal
#

A few I like are Chat Block (makes your character block when you're in the chat screen), Ration Pack (shows how many reloads are left in ammo packs, so you're guessing a lot less as to whether you should pick up ammo now or not), Clean Force Blocking (makes it so you can actually see while blocking with a force sword), the Minimap mod (makes it a lot clearer when the rest of your team have karked off and left you behind dealing with stragglers)... and while this is more of a personal one, I also like Perspectives. (Which allows you to go into 3rd person).

#

I've got it set up so it puts me back into 1st person when aiming or using brain bursts, but third person is actually quite nice for melee; gives you more peripheral vision.

tropic vigil
#

Whats the verbage i would need to get the reroll mod to work?

#

i understand that im supposed to name it as the file name is or something like that

#

nvm i see

tropic vigil
#

that wasnt as bad as i was expecting it to be

#

typically i avoid mods because i cant seem to install them proper

candid lava
#

enjoy mate

#

scroll over the top 50 mods as well, some very useful qol stuff

tropic vigil
#

ok. its working. so it just selects rarity 4 but im cycling between which level 4 i want right?

#

ill take a look and see im sure ill find something nice

cold geode
#

you can enable the drop down that lets you select a specific perk to find

hidden crystal
#

You can, if you wish, tell it to accept lower rarities, but there's no real reason to do so.

#

If you were really short on plasteel and trying to get rid of a useless perk (like something that gives bonus damage versus carapace on a weapon that does no damage vs carapace), you should just turn off the mod in its settings and roll manually until you get something acceptable.

tropic vigil
#

wheres the drop down

hidden crystal
#

Hit Esc, and look under the new "Mod Options" category for "Reroll Until Rarity".

shadow wigeon
#

F4 to get to mods menu

tropic vigil
#

ty

#

neato

hidden crystal
#

The options for the mod are in there; you can set maximum number of rerolls, desired perk (which may not necessarily be available on a specific item - no bonus flak damage on curios for example, so in this case it would never find a match), desired rarity, and things like shutting up Hadron and turning the mod off when you want to roll manually.

tropic vigil
#

as much as i like hadron i can see why it would be necessary with this

#

i just got ally revive 4

#

though, could i refine a blue item with a level 3 perk, refine it to level 4 now. then upgrade it to purple/gold and refine those perks later as well?

#

to avoid the lock

hidden crystal
#

No.

#

If you refine any perk on an item, all later perks will be locked out.

tropic vigil
#

ok. that makes sense