#psyker-class
1 messages · Page 521 of 1
I rarely need ammo tbh
What is unwavering again?
Tbh I only take ammo when a crate is dropped
75% toughness damage reduction while under volley fire
Depends on the gun and your build, and what roles your weapons are filling. Also depend on how many people need ammo in any particular group, and how ammo hungry their weapons are
many vets are baboons
Lmfao
Magdumping bolter vets 
I won't take a shredder pistol if I see a vet using a recon Las gun, a zealot with a flamer, and a zealot with a shotgun. Too many ammo hungry guns
Nah, bolter is pretty efficient with ammo if you're not mag dumping, so I don't assume it's an ammo hungry gun when I see it
Only ammo hungry if they are trigger happy for the most part, I main zealot and psyker and I rarely find myself out of ammo with a flamer
Any gun can be ammo hungry if the player is overzealous, or bad at aiming
Fair
I mean people complaining gun psykers take up ammo is like... yeah but so does every other class, bringing a gun psyker is just like any other 4 gun comp but with a different moveset
ofc bad gun psykers will waste ammo
but thats just bad any class
I only assume extra ammo hungry when I see things like plasma gun, shotguns, recon Las gun
Shredder pistol
How usefull is blessing Uncanny Strike 4 on deimos?
Good for nuking armored targets if you're good at headshotting
Uncanny Strike 4 vs Slaughterer 4 on Deimos?
Dont think which to replace with deflector
Slaughterer 100%
To keep?
No question. If a weapon can take slaughterer, it takes it
Alright
Slaughterer is just OP
autopistol ammo economy is actually rly good
Yeah but psykers have access to a nigh infinite-ammo ranged weapon with AOE/projectile/CC depending on the staff, it just doesn't make sense to me why putting a toll on ammo would be worth it
its like 3 ammo to kill a normal shooter
the problem is that
people tend to go haha autopistol go BRRRRR
and just sprays into every horde they see
It is if you're conservative with it, and not mag dumping hordes. But that is fun to do, and effective, so I assume most people do it
this is so obvious and yet so hard for reddit etc lobotomites to understand
I run it because I hate shooters, also auto pistol psyker is def a carry build, because of the ability to quickly swap to it and basically hold m1 and delete everything short of a crusher or bulwark
I mean the illisi exists for cutting hordes up
gun psykers have the benefit that they can be ammo conservative without being limited to using a melee weapon
Maybe you've got 2 psykers. Maybe the ogryn is bringing a kickback or rumbler, and you have a vet on the team. Those guns use no ammo if there's a vet providing replenishment with his aura
if Im playing with the shredder and I see that teammates are blazing through their ammo, I just use BB more often
I mean the main benefit of bringing the shredder really is just
DPS
if a random special shows up behind you or next to you
you can quickly swap and spray it down
even if you are on high peril
Maybe Im just an odd ball then ig
I mean don't get me wrong staffs are still meta and rly nice
def feelsgood to not even think about ammo
@dry oar also, people can be conservative with their ammo if they're bringing gun psyker. It's what I do. I always make sure to give ammo to people who actually require it for ranged damage, and take what I can get when they've got good ammo stocked
but the use cases of autopistol are enough to warrant bringing it
sure you can argue "why not just play zealot or vet then" but then its just the kit tbh
I prefer psyker's kit and melee compared to vets or zealots for that matter
Also stupidly effective builds like AB pinning shredder pistol
I mean I don't even use AB
KB works just as fine
less warp charge management, better long range sniping capabilities
I don't either, just saying that there's builds that require shredder
With mk12 you kill all normal shooter mobs with 1 shot when you have 6 warp charges
Just weakspot or unarmored spot
It’s hilarious
Reaper 1700dps on weakspot
Yeah, can't go wrong with that. I've been preferring trauma more lately, and trying out deimos. Not sure if I like it or not.
trauma is more displacement than damage isn't it?
No, everything in the epicenter that's not a special gets nuked
It does take some finesse to not accidently surround your teammates with thrown enemies, but it's doable
It's great CC as wel
Might have to give it a shot
And the epicenter kills most things below an ogryn with 2-3 full charges
🤮
IIRC, quell speed is the dump stat, aim for unarmored and flak damage. Best blessings are focused channeling, warp flurry, and brittleness. There's also a decently effective meme build with warp nexus and blazing spirit with the wildfire talent
well
truama is a great cc stick as well
Rending shockwave is ok. Not my fave, but it's decent
I personally like focused channeling + warp flurry
it's basically "I don't have anything that is really better to put here"
like in general on the weapon
Yeah
like you could do warp nexus
but that's unreliable damage and a lot of things get 1 shot anyway
That's a decent one if you just want to try it out. Try to replace sustained fire with something better
unless you are doing fire truama
which is fun and decent
tbh
becuase you still have all the strengths of the truama but with some extra spicy to it
Unfortunately I have no blessings from trauma staff 
Well, trauma is fine at base, and you've got good base rating and distribution
Testing time
I don’t like Trauma tbh. Peril is brutal and Range isn’t great too
Targeting is wired
It’s not super bad but it needs some love
eh, it's pretty good
main thing it actually needs it better targeting
at least at range
within easy targeting range it is strong vs pretty much anything
Maybe we need to talk about the definition of strong 😅
Nah, you just gotta learn the way
I mean at long ranges, where you are looking up in the air
everything before that is fine
The current targetting is super good right on the edge since you can lift the target point up into air, the actual explosion is a sphere
I think it's 6% peril resist on a warp charge with the feat? Warp battery and peril resist make the peril gain negligible
Spammed 3 full charged secondaries back to back and didn't even hit 50%
Yes I think Warp resistance is a must have
I like the high paril gain on my Trauma, makes a lot of toughness with Quietitude and it's easy to keep WU and nexus high
Flurry trauma requires it to be used properly, spirit nexus uses warp unleashed since you get to high perils and start to quell cancel between 80-100
Do you got any breakpoints with the blessings?
Breakpoints? What break points are you after?
Like kill in 1 fewer hit
Trauma one shots all trash with WU and enough warp charges regardless of perks
Yes but no specials or elites right?
For flurry you have ideally +infested +unarmoured so you can one shot all trash without buffs
Special and elites doesn't really matter since you can just throw them around until they are dead
Trauma elite / special damage is not the best but you can perma CC all but mutants and crushers, where crushers you can still knock on their arse (they get 3 sec immunity when they get up)
🤔 maybe I need to try a bit more… but I played some mk12 flashlight on my psyker today because I got a very decent one and somehow it feels so much better to me then the staffs
So what you really want with trauma is to one shot trash at epicenter for those battle mediation procs which keep your trauma going for longer
I myself like to use the blazing spirit warp nexus trauma tho, for that you absolutely need +5% crit chance and warp nexus 4
Was the art contest winners released
Yesssss
So you light elites and specials up?
Everything in around 8.6m radius, aka 17m ish diameter sphere. That happens around once every 3rd/4th cast once I get myself up to 80, which happens quite fast with Trauma
And if there is a horde, I wait for a proc and ult with 6 stack AB for 9 stack blaze on the mixed horde. All that remain when I do that are crushers, which you can still knock around and deal good damage with the epicenter. For mutants I have Deimos for that 2nd heavy one shot.
I See 🤔
I will wait for the coms link first before I sink more materials into this idea 😂
The blazing spirit on staves has a hard cap of 6 stacks so if you want to combine AB with it you gotta proc first to get the full benefit
blazing spirit is kinda meh
Two procs would be ideal to get first but most often you don't have time for that and it's extremely hard to tell. The first proc is easy to notice since blue flames.
a big problem is that you are relegated to take blazing spirit AND warp nexus
for it to be noticably effective
On all but Trauma yes, on Trauma it's really good with nexus spirit 4 (now harnessing the warp for questionable gains)
and on both of those staves neither of those blessings are meta and you'd have to give up stuff like warp flurry or transfer peril etc.
Does blazing spirit + Nexus compete with flurry + shockwave?
Yes, but only if you have nexus 4
🤔
Transfer peril doesn’t work on trauma secondary right?
But the best part about it is you can deal better vs ranged
nope
And that you don't need to actively gimp your team to deal damage
Since the blazing spirit applies also on the outer radius
I will have some fun with a lasgun and wait for the patch
Maybe I'll run a trauma blazing spirit staff and try it out
you run wildfire with it or just warp battery
It absolutely requires as close to max charge rate and blast radius you can get with nexus 4, I hope you will have good luck at hadron, the rest of the stats don't matter that much
Wildfire is bugged AF and therefore shit at the moment with any build. Use 311112 or 311212.
Wildfire does lots of damage with slaughter
No
Yes, it does, I’ve been running it for weeks.
the 4 stack bug? or is there another bug
Slaughter does a lot of damage, you remove the wildfire and you don't see any significant damage drop
what blessings do you goobers run for voidstrike?
flurry + transfer peril is meta on voidstrike
ty boo
@olive ember
Ok, i did not realise before that you suppose to stack slaughterer for AB to really be good...
Now i did
and holy shit
I play trauma with warp battery and inner tranquility, so the peril build up is way better. Also, warp flurry helps with peril as well.
Horde literally dissapears in front of your eyes because of dead bodies count limit
im rerolling sprint dont worry
huh the 1 stack thing also sucks kekw
amazing
so theres more than one bug
and here I thought it was just that it wont apply to anything with more than 4 stacks
Yes that's the main reason it's ass because the flames go out by themselves, well that + 4 stack limit gimps it hard
People need to start reading on Atheneum more
You need to remind us whenever you update it kek
I update it usually a day or two after patch
yeah but I have bad memory
what is that
what do you think should be taken on 30 for surge btw
steam guide
AB or elite killer
i run barrage or whatever
AB is a meme for anything but purg
unless you run a specific blessing for your force sword
but with slaughter it can delete horde super quick
Pinning fire works too
Yeah
By specific you mean slat?
lol
so Vortex for nexus mods doesnt show darktide..?
and the search button on the guide inside the program isnt actually there in the current version?
you can make it seen
it oddly shows ONLY 255 games
which is wierd as fuck
@late yew am i waiting for more or is that the end of your comment? i just downloaded it while my fam was napping, and now theyre gone for 2 hours to inlaws, and im not sure wtf im doing wrong
don't forget shredder with AB and pinning fire is currently broken - the interaction where pinning fire refreshes the stacks and prevents them from falling off (or at least that's how I understand it works)
God damn it FS why are you doing this to me?
Almost perfect stats
Shit perks and blessings
those are certainly shit perks and blessings indeed
you need to download the Darktide plugin for Vortex
is that on the darktide website?
or off steam?
or from nexus mods
or some random google site
"https://github.com/Darktide-Mod-Framework/Darktide-Vortex-Extension" the one and only?
looks right
LOL. it says 'beta' on the icon.
@long wharf ty
my daughter just absolutely effing* meltdowned while trying to get her into the car after a nap with my wife, just 3 matches in a row during nap, and wife left soon as i shut daughters door because she was also cranky. come on to try and tackle this and its just bieng a huge shit
what's vortex?
a mod manager for nexusmods, it has functionality for autoupdating and installing mods so it's a perfect thing for newcomers to modding
but to anyone else adding mods to DT is really just as easy as putting stuff in a folder and writing stuff in a txt file
If it works, for me, it didn't
Had to go manual
Get Shred on there and you have a meme sword.
Still unfortunate.
for me, vortex is for autoupdating
i havent updated anything since the patch
and i wouldnt, except my fam is gone for a few hours
figured id get the mod working instead, and then next time it would work itself out
do i have to load up vorpex after patches, or all the time? or what
cant get the mods working.. this is so frastrating. i always hated modding shit when i was younger. game just acts like nothing is there. i have mod load order .txt written out etc, vortex says everything is working, it all worked before the patch, i just replaced every file one at a time over the last 2 hours, resstarted steam and restarted vortex. tried loading darktide with and without vortex on.
They REAAAAALLY need to make the "Block" list bigger sheesh. Vet "Why aren't you taking out the snipers??" ME "What is that las rifle broken??"
Maybe he's out of ammo 
He was not, I can see his ammo count
A vet being out of ammo was part of the joke. People gonna mald tho, just ignore.
Honestly the expectation that anyone else is going to deal with anything in an MM is how to lose missions
It s team effort to kill sniper, almost all the clas can do it so idk why the vet was calling u out for it (unless everything literally didn't had the weapon for it)
I was literally in the middle of handling CC and he's crying because he got tapped by a sniper. Suuuuuure let me drop what I am doing to solve your problems vet, SMH

just adding mods to Vortex isn't enough
once you have the plugin installed, and you've "installed" mods inside Vortex
you then have to go to the "Load Order" page and check mark the mods to deploy
it's not a fully integrated experience within Vortex
haven't played in a while, want to use trauma and illisi what blessings should I get?
Trauma is flurry + shockwave
Illisi slaughterer + deflector/unstable power/uncanny etc etc
Does surge do less damage against enemies that dont have armour? Or does surge just do bonus damage to enemies with armour?
both, really
flurry + focused channeling is also good
does Vortex automatically sort order your mods? how do i know if something interferes with something else? i cant get my shit to load
it's both but more than you think
press tab in the item menu and see, surging non-armor does cc and functionally nothing else
appreciate it
did you download and manually copy the Darktide Mod Framework from Nexus Mods?
that mod page has a link to complete instructions
I dont think this updates at all depending on perk
With Harness it's not hard to have 30-45% crit rate with Surge. 2 hitting a rager isn't uncommon.
It does not
ascendant blaze oe kinetic barrage for purg build?
my b i meant barrage
both can be good, depends on what you're playing and trying to do
I'm tempted to buy this
save your Milkies
accatran
no t4 blessing
no good perks
not sure what the temptation is, you can spam brunts for stats
Never actually used recon lasguns, so no clue what's good or not
Recon Lasguns get less effective the better they sound
VId with Infernus scrapes out a C grade from me, but they're all pretty bad
Is the double critical hit blessing in the void staff worth it?
worth from melk? idek what blessings are good on purg
pretty good yea
Definitely
Unyielding is good, harness is good, stats are good
barrage worth keeping or what else would be good you think?
Flurry, it already suppresses really well. Other options are focused channeling and run and gun
alas I have only level 1 flurry banked, but thanks for input
flak or carapace better than infested i assume?
If you check the damage table, you’ll see it does no damage to carapace. Boosting it won’t help.
Flak is good choice
I kinda like infested, if you're using wildfire it helps push the 4 stack limit towards lethality against pox horde.
So thinking if I can get Harnessing the Warp, or Terrifying Barrage on here, instead of Blazing Spirit, I might have a good one.
I'd prob drop the +1 Stamina too.
What do you all thinkg?
I wish the Charge Rate was in the 70s, but oh well on that.
Definite yes here. To get Flurry 4 is already worth it and that’s nearly peak staff.
I'm finally lucky with the RNG (first time for everything.)
I just found that I melted a T4 Terrifying Barrage before! Holy crap!
I would probably go for Focused, Rending or Harness before TB.
Wish I had a Focused C. Guess it's back to RNG for while.
What perk do you think would be best, Flac?
Flurry makes the biggest noticeable difference
I don’t know the breakpoints on Trauma
do you mean the damage chart?
I still don't know how to calculate that very well.
you hit all the 1 shots for the dreg and scab trash already with warp unleashed
u can do +flak to 2 tap gunners easier
Ok, and I get break points now, just looked up.
though they'll need an extra boost for dreg bruisers
since that staff needs an 18.7% damage boost to deal 450 to unarmoured
though that depends if they're running battery or not
is it good or i change the uncanny strike with blazing spirit?
blazing spirit is not particularly good
uncanny strike is ok for maulers and crushers
and rending% increases your stagger if you have over 50% rending
but it will decrease your stagger if you have less than 50%
I personally like my unstable power as the second offensive blessing
is it good for now?
looks good
I would switch infested for unyielding or flak. And change terrifying barrage if you can.
the next staff ill get ill do it cause this is kinda bran news and i just bring my phycho to 30 level so ye
thats why i said with warp unleashed
dont need battery for that
he noted he didnt have warp nexus to swap to sadly
for some begining start ye ill keep those
but agreed flak would be better
can the trauma staff crit with the charged blast?
yes
good to know, ty
though some insane people still like inner tranq with trauma
Ok, here it is, finally done upgrading it:
so i guess phycher need shield right and not helath
I would start with health. Toughness is harder to play with.
If I get HtW at L4 then I'll put that on it.
Are they going to change that text back to what Warp Nexus had... it seems off. without Crit mentioned.
but dunno since it has low hp toughness i think is the key since it has that brain burst damage
I stan for toughness, though HP is better if you tend to take consecutive hits often
or get blown up by bursters or hit by snipers
HP is better for grimoires, bombers as well.
I also like toughness
Although i still do one toughness qurio 2 health
But lots of toughness regen
I wouldn't say that it's strictly better than toughness
I much prefer toughness for being aggressive against ranged enemies
Ive heard stamina is good
because increased toughness also means better regen from your feats
though that also depends on how much regen you get from your feats
with trauma/illisi, I generate quite a lot of toughness from quietude
I'm sorry, what are we gaining?
Crit chance
swag
And swag
ty
4-16%
crit chance
I need some ideas for what to work towards on my curios..
I like having extra toughness and gunner resistance, personally
with how fragile you can be as a psyker, something to stop that annoying chip at long range goes a long way imo
Toughness regen speed is no.1 for me
wait that's a thing
Other than that just whatever damage resistance i can get cause its such a gamble
Yeah you can get toughness regen speed
I usually have it on 2 or all 3 curios
Its a secondary perk not a main one if your thinking its a main
Oooh, ok, that makes me feel a bit better lol
with the caveat that it only affects coherency regen speed
imagine resing the team and then getting voted out 10 seconds later
anyone know what kind of utility the Obscurus force sword has? Compared to the two newer ones it seems fairly weak and underwhelming
nothing basically lol some people still run it because they like the moveset i guess
it does horde clear worse than illisi and single target worse than deimos
Yeah its pretty weak
Im not even sure it horde clears as well as deimos or single target kills as well as illsi
But i could be wrong havent used it in forever
nah deimos would outperform it for sure its horde clear is actually pretty good with slaughterer
Yeah thats what i was wondering
I knew horde clear on deimos was serviceable but ive been running it with surge and its still very good
Just murders everything so fast
horde clear is probably similar since both combos involve a sweeping light and sweeping heavy
just with deimos the light spam is more serviceable because the obscurus has the weird 2nd light
are these stats alright for the illisi?
I think thats fine?
Finesse might be a bit low
And im p sure thats not a dump stat
Fine if you have nothing better at least
ya could be higher but it's not super low like the warp resist I guess
Yeah warp res being low is totally fine
Not neccasary but not bad tbh
Just means more damage esp with warp nexus
Or
Unstable power
Not warp nexus
^
rolled uncanny III on it
Faster peril for Quietitude if you take that route.
@foggy tangle You really want Slaughterer and then... almost whatever you like.
Yeah slaughterer uncanny will be fine tbh
Not optimal
But slaughter makes it so good that you could solo a whole damnation hi int horde on your own
right on guess I'll keep this one and hope I can get slaughterer from another one
guessing the force swords don't share blessings right?
They do
oh that's sick
What was the other blessing you got?
think I only have deflector/slaughterer on my other one though
Also i run flak/unarmored for perks
I haven't upgraded it that high yet low on mats rn
Ah ok
yea at least I can break it down for slaughterer III
I feel for the vets who spent their life savings chasing PowerCycler
my white whale is BLazing 4 on Trauma
80K plasteel gone
I wish you could exchange diamantine for plasteel. I have over 6k diamantine and no plasteel
How did you photoshop that so fast
Why you gotta do me like this
Well i didn’t get harness or flurry while hunting
But that is the worst news.
if you grab the "reveal blessings" mod you can see all the mods that you dont have yet in the interface for any weapon
a very handy mod
I also like the Penance details one
the auto-reroller is basically mandatory, as well
yea
Some people might find it a little gamey but the True Peril mod is pretty good too
got that one too
that one isn't really necessary
Way easier to stick to high peril if you know exactly what peril you're at instead of the game giving you an estimate
just knowing the peril levels of what you're using is fine
the difference between knowing 97.8% client-side versus 96% server-side isn't game changing
Yeah so long as i know when im at 94 percent so i know if i can safely bb or not is all i need
I see the benefit tho
i agree
easier to compare and see quell speed benefits too since u can actually see how much each tick does
the fake information from normal peril counter is strictly worse
by what margin though?
serves no purpose except to look better
it that margin enough to matter when you're just going to actively quell down to a number anyways?
yes
what's the margin?
i know quelling from 100 2 ticks with my current quell speed and a full charge will bring me to about 96%
once i see 2 ticks i know im safe to full charge and release without blowing up
how long is a tick?
not having the interpolation makes it a little easier to know the exact values of what I've quelled immediately
I could just practice in the psykanium and learn the quell value of my staff, but that's a mild inconvenience which gets solved by the mod
anyone know the 4 level 4 blessing for purgatus staff?
I have all the blessings except for those 4
yo hows the void staff rn ?? is that shit trash
works as well as any other staff
purg is still on top, id rank void as 2 or 3 on the list
surge at the bottom for dps but good for its stun
im trynna go for a bb build
wrack and wild fire with ascendant blaze seems to be a likely set for that
I love wildfire but only with Slaughter boost
might also consider cerebral lacerations
there's no reason to run Quietitude with Purge staff
you're going to be doing a lot of warp killing
take 1.2 instead of 1.3
and not using Ascendant Blaze when using Purge is.... I don't know how to politely say "absolutely fucking stupid"
for purge setup, I run 211112
i dont really like the fact that all my charges get expended, and i like having on tap toughness
Wildfire being limited to moving 4 stacks makes it pointless
but i see your point
with purge staff
you're already applying a bunch of soulblaze stacks everywhere
if you ult with 4 warp charges, wildfire will literally do nothing as things die
it's a terrible choice
nevermind that it's competing with Warp Battery
Wrack & Ruin would be better if it proc'd on any BB hit, not just elites and specialists
kinetic barrage is never a bad choice
sure up to you but its not "absolutely fucking stupid"
not taking AB is what I was talking about
that was pretty clear
AB was made for the purge staff
I like Warp Battery. It lets me one shot most elites with brainburst
kinetic barrage = not taking ab
yeah, with the damage buff warp charges got, having 6 stacks means you hit some meaningful breakpoints
my bad, I confused KB with Kinetic Flayer
I get those two confused
Is the purgatus staff's flame considered a warp attack? In regards to it proc'ing Warp Absorption
yes
would you consider the melk offer an upgrade to the current one? assuming perk unarmored changed to flak and blessing deflect to UP.
no
finesse affects attack speed and crit chance
the number may be bigger on the left, but the one on the right will perform better
but is the 80 finesse extra crit/wp dmg needed for breakpoints? if stuff isnt one shot, itll just take 2. aside from crushers.
for horde clear it wont matter. neither will first target. I'm wondering if the maniac perk on the new one is worth it for losing some finese.
buy it and play with it, then
Eh, purge by itself makes a lot of space and clears horde, I found kinetic barrage more important for dealing with specials when it comes to shock gauntlet
except the ult has longer range than purge
goes through walls
wider cone as well
it's the "delete a room on demand" when you need it
The horde isn't the issue when it comes to shock and hi shock, it's the constant flow of disablers
and fire and bombs and poxbursters
well, purge isn't the best option for disablers anyways
you can't shove every block into the same shaped slot
Which is why kinetic barrage is needed to cover for that weakness

Open browser
Look at mission board
Low Intensity
Guess I'll play Halo
john halo
I wish Global Conditions influenced the spawn rate of mutators rather than being the prerequisite
Or just remove Global Conditions and make mutators completely random
yup
difference with purge+AB is that AB gets you back those warp charges
yo kb + psyk aura is kinda smexy tho
I use it on my Gun Psyker. Super nice.
Honesty with the way I play and feat I get back charges the same no matter what staff I use. You can gain charges after using AB if you stack enough power
and yo maybe im not understanding it but is wildfire just kinda like... useless
like tf that shit do
is ur staff not applying soulblaze
You can give someone up to four Warpfire stacks who doesn't already have four Warpfire stacks
Yaaaay
Warp Battery lets you actually kill Specialists on Damnation
It lets fire jump from wave to wave, jump from dead bodies, worry about stacks less. It's mostly for non purge staff builds with ab or blazing spirit. If you stack it with warp unleashed slaughterer and unstable power you can make 4 stacks do more damage than six fwiw
so purg build doesnt even really need it lowkey ??
I use Warp Battery on my Purgatus build
Nope doesn't need wildfire, honestly feels disappointing imo
If you're using Purgatus, you should be spitting fire on your enemies anyway
Having a feat that adds more Soulfire stacks to a maximum of four feels pointless when you're already shooting fire at everything
Wildfire caps at four, not just transfer cap but if a target has four or more Stacks it can't get wildfire so it doesn't do much on purge staff
Plus, Warp Battery gives you an extra eight percent damage
312112 is how I run Purgatus
The difference between my Purgatus and my other loadouts is that I swap Ascendant Blaze for Kinetic Barrage
I have switched to Wildfire with Purg now. It just makes it easier to get warp charges from AB, so I swap Communion for Aura.
4 stack AB's, more frequently, and you can switch to sword to passively get warp charges and WA procs.
Lets you hunt go hunt a mutie/crusher while your wildfire takes care of the horde
A lot of the fire feats sound cool but are underwhelming in practice
Like wrack and ruin
i dont know why they keep trying to make it work
Wildfire works with Slaughterer
its pretty lame yea
Nah I prefer it now on Purg
Warp Battery still most consistent I feel
yup
Perhaps on Purg but that's preference I guess
I switched back for a few games and I don't like Battery now. Really miss all the benefits of Wildfire. 6 stack blaze doesn't matter hugely when 4 stack kills hordes anyway, and you can do more frequent AB blazes with Aura.
And the passive toughness from wildfire getting kills awhile after you have stopped flaming is nice, particularly since you're in melee be definition. I did miss that with Battery.
I played a lot of fire turret and wanted a more diverse build.
Killing hordes you haven't even seen yet, or haven't spawned yet, or just straight up killing them in their spawn, and get charges/WA off that, is cool.
Ahhh with Ascendant Blaze, yea that makes more sense then
Yeah Wildfire is really there to proc warp charges, so you can skip Communion. But it has nice side effects as well.
Keeping Slaughter at max stacks (for longer) without having to attack is an occasional but great benefit
Suppose its more worth it to build Soulblaze to the max with Wildfire
What about non Purg Soulblaze builds, like the Trauma/Voidstrike/FS Apply Soulblaze Stack on Crit?
I've tried them all:
FS Soulblaze just doesn't work well, because you need Slaughter. So, best case 10% crit chance. You will apply stacks, and get warp charges, and it does feel neat, but but it's not significant.
Voidstrike Soulblaze also isn't great. It doesn't really apply enough blaze, and doesn't do enough CC, to make switch to your sword make sense.
Fire Trauma does work, and it's really fun, but it's definitely a weaker build than Purg.
Trauma applies a lot of stacks, it's easy to apply stacks, and you've cc'ed everything.
But to make it work well, you do min-charge attacks because you just care about critting. So you're not using Trauma to full potential.
Great Blessings for mk4 force swords?
But it's fun as hell. Meteor Staff
Slaughterer, then your pick of Deflector, Unstable
Fire Trauma vs Rending Trauma?
Whats unstable do?
More Power at higher Peril
Fire Trauma is way cooler, but it's more focused on horde clear - which Purg could do better. You feel very cool using it though.
If its viable and looks cool, I wanna try it
I assume I'd need crit chance and Warp Nexus? (Cant remember new name)
I prefer Deflector personally, since Unstable Power is kinda like All or Nothing but more unreliable on Force Swords that aren't Illisi
Yeah Harness and Blazing
The biggest bummer IMO is that blazing is only 3 stacks
and Wildfire will obv work better with 4
I think that's a real limitation of Wildfire Trauma
Also Deflector is just cooler
Blazing for sword? Utterly useless imao
No tier 4 😦
If you want to be a meme machine, Blazing Spirit + Bloodthirsty on Illisi
Fire Trauma is a big compromise too giving up Flurry. But it's the most fun staff I've played so far.
I wish there was a way to know when you critted, because I really just want to get 2 applications on and then go to sword.
Do staves even have a subtle crit indicator the way guns do?
One thing I liked about VT2, ranged crits had a different colour than the normal shots
There's no crit indicator. Those are weak spots.
Ya there are
Lasguns get this jolt of stray energy coursing through the bolt, autogun muzzle flashes are brighter
Sienna Fireball Staff is yellow but crit shots are red
This is my Purg build, I used the same for Fire Trauma. But it doesn't click as well.
Oh I see yeah in game, no in the HUD though
I think bolts you can see a crit...
Ohh? I dont notice the aesthetic differences for crits in Dartktide
Yeh there's no reticle indication
@restive slate If you try Fire Trauma, a few tips - wildfire does not spread from 1 stack only, but ABing with 0 or 1 stack is still useful sometimes, just to get stacks on enemies that you're going to add with a meteor - or, if an ally kills them, you have a chance to proc AB anyway.
With Wildfire one of your goals is just to get as many people on fire as possible, you dont care how many stacks, necessarily.
White for body shot, yellow for headshot, red for kill, blue for armour or friendly fire. Orange can be done for crits, but being an in-betweener for yellow and red doesn't lend itself to clarity
Praying for Daddy Melk to give me an Blazing Spirit Trauma
I need to look at what BattleBit's default hit markers look like, because I remember they had a different and clear colour scheme
I'm probably wrong about that, but my alternative was making green the kill marker and red can be for crits
Call of Duty Modern Warfare 2019 and its consequences have been disastrous to UX
I switched to green reticle and green for basic hits. Otherwise you can’t even see when you’re hitting with Purg staff….
Huh I was wrong BattleBit has the same hit marker colours
Hey guys does bloodthirsty activate on the first enemy killed when heavy special? If so I would imagine it’s really good to just cleave with a looooooot of crit.
Pretty sure it makes your entire swing a crit, but I've not had Bloodthirsty as a blessing yet
t4 is 4 stacks on fs
Crits trigger at start of the swing and can't just transform as far as I know
Tis why I think Bloodthirsty on Illisi would be hilarious
mmmiles said no Tier 4 Blazing for Trauma, confirmed?
yea on staves its t3 only and its 3 stacks
Sadge
this will help you not chase blessings that dont exist
I think you mean “break my heart and shatter my dreams”
What’s up my fellow psykers
What have you been doin today
I’ve been getting on Reddit arguments about the fucking eviscerator
sounds productive
Yep totally
Idk typical Reddit takes
People were claiming the eviscerator was the best weapon and I was just like
What universe do you live in
its the universe where FS cares about iconic weapons being good?
Lmao
bloodthirst crits the entire hit
and it's as good as you might imagine
if you wif the next hit though it eats the charge
Hmm what should I pair? Precognition is tempting but idk if it would be as good as it wants to be
slaughter
precog is trash tier
i use flak+ maniac, slaughter+ blood.
In mixed horde with full stacks your heavy special will one shot every enemy except crushers
well not to that extent, but crits are a 1.47x multiplier to the first 3 targets hit, and a 1.15x multiplier to the 4th target hit and beyond (on the illisi special bodyshot)
Meh I’d just use deflector
Slaughterer gives more than enough damage
Block bullets fun
unstable power supremacy
i do like blocking bullets with my hand. but i also like blocking them with my face while sliding around spamming surge like some kind of crackhead
i know a surge guy
if they gave it six stacks it would instantly work, they just want a cool option thats not actually good or at least too OP
@restive slate void works fine, just quell cancel rapid fire. much easier to proc than trauma. if you're playing with wildfire you roll for a proc then immediately use AB (esp if going for harder targets)
lots of min charge shots work better imo on void than trauma since trauma covers so little area without it unlike void which still explodes even if you dont get the piercing. if you're going for procs its ok to forgo the longer charge. you roll for procs on hordes and charge for harder targets. i like to play it sometimes since it doesnt tie me to chaining flurry
I have a macro to quell cancel and cast as fast secondary cast as possible. Even with that, the feat combination is just a bit underwhelming due to the 6 stack hidden limitation of Blazing Spirit. At least you can bump it up with AB.
i assume this is power?
i think its actuall that you gain
Get them warp gains
Wait so this is just critical nexus? did they change the name lol?
Yes.
Epic
It's warp nexus.
Not only did they change the thing that didn't need fixing, they screwed up fixing the thing that needed fixing
God bless em
Gain between 5% and 20% of your wages garnished based on peril
what is this, divorce court?
no, Divorce Court is a blessing that increases how much child support you pay based on peril
Which Perk is good on Trauma staff except for Dmg vs Flak?
+unarmoured is nice for hitting the 450 hp breakpoint on dreg bruisers if you're not running warp battery/warp unleashed and/or your damage stat isn't high enough
Will switch out the 8% ranged damage (specialists) for 25% damage vs unarmored then?
if you want to reliably one-shot dreg bruisers, go for it
I personally like that even though I run warp unleashed
based? based on what? 
shit I just scrolled up after posting same crap 
its crit chance, its the renamed warp nexus. its still based on current level of peril, that part is fine
melk want duel
melk does seem like the type of guy who would use those
The defense score on the scoreboard mod is so weird
Looking at the numbers the difference isn't that great, and then the aggregated score is almost double on the right?
So... just stand for a 30 seconds with KD feat blocking hoard or ragers as psyker to get the defese score spyre-high 🙂 if it weights blocks so massively
what is the dump stat on trauma , again?
I personally like damage as my dump stat
you only need enough damage to reach certain breakpoints, and after that it's not too impactful
e.g., if ignoring warp charges and Warp Unleashed, 60% damage (360 damage) is sufficient to one-shot scab stalkers (360 HP) or dreg bruisers (450 HP) with +25% unarmoured
if you're a fire and forget to gain massive peril for quietude toughness, warp resistance. if you run inner tranquility you can have quell speed as the dump since you can just quell by killing things
thanks for this. Im currently min-maxing my trauma staff and I remembered someone here saying that the difference in killing power between his 60% damage trauma and 80% damage trauma is negligible so thanks for confirming!
it's a mod. It's handy to know the stats, but the scores are irrelevant.
Im still not sure if i want to replace mind in motion for peril blocking
I dont block and it feels so weird to be slow while quelling
the usual argument against mind in motion is that you can always dodge while quelling (or if you're particularly fancy, initiate a quell while sliding)
whereas Kinetic Deflection can act as a revive tool if you don't happen to run the trauma staff and whatnot
for me, I don't really need the speed while quelling since dodging sideways or dodge-sliding is sufficient to get out of the way of most attacks (even running attacks), and I can always quell while sliding if I ever need to do it on the run or let passive quell do its thing
yeah, you can't sprint-slide unfortunately
oh I mean like quelling after performing a sprint-slide
not sprint-sliding during a quell
yeah you could also infini-dodge slide away while quelling using the FS
quelling is so fast nowadays
i mean you can't sprint quell with the feat so even with the feat you're limited to walking speed so it doesn't actually make you any faster than slide quelling would
though there's the argument for the minor speed boost helping you ever-so-slightly with dodging running attacks
though even that can often be dodged by sideways dodge-slides or even just sideways dodges
the only enemy whose running attack I can't reliably evade with sideways dodges is poxwalkers
those fuckers
sideways dodge-slides tend to work though
In old Warp Nexus it was 5-20% crit - now i have literally now fcking idea what I get 😄
its just a description change, they would likely have notes for an intended functionality change
My movement is not optimal since I didnt rebind my slide key
I've personally set sprint/dodge to Shift and crouch to C, which makes sliding fairly intuitive for me.
But because my quell is bound to V, it's slightly more finicky to slide and quell at the same time.
still manageable if I just tilt my thumb.
it's particularly annoying on dodge-slides because you need to hold crouch for a moment for a slide to actually start; otherwise your character just ducks down for a moment and pops back up
so I'll have to move my index finger over to hold down C and my thumb on V, but that means giving up the ability to move to the right unless I move my middle finger over to my D key which sure gets complicated
Thats the stuff i want to avoid
if only we could bind actions to multiple keys
so I could do something like having my quell be on mouse5 as well, so that I can more comfortably dodge-slide and quell
I could also create an AHK to remap m5 to my V key though
ye you can macro that legally but its annoying you can't do it in-game
aaaaaaa
you can maintain pretty good speed doing it if you toss a jump in there. sprint and jump into a quell slide
from a quick test in the meat grinder it doesnt seem like i slide any farther
both slides ended me up around this same spot
actually repeating it more that slide i think i started late, more tests consistently dont even show the far end of the grate
tested on staff and illisi slide, didnt try with just hands
what are you testing? mind in motion sliding?
no, just jump into crouch slide vs crouch slide
it didnt seem to take me any farther in terms of the actual crouch slide
Oh I see. the sprint jump should get you further just based on maintaining sprint speed while you are in air moreso than the slide itself going further
It's a longer total duration too which is about enough with high quell speed to nearly fully quell. it's questionable in most combat situations but good for keeping pace
if i quell mid-air i immediately lose momentum when i land, and you can't precrouch (at least with hold instead of crouch toggle) and have to activate it after you land or you immediately stop and squat
are you quelling mid jump then stopping quell then crouch sliding into more quell?
hitting quell or crouch mid jump before feet touch. timing is kind of weird. it actually doesn't matter which one you do first in practice it works both ways
ah could be a control settings thing, i also have hold to sprint on (it actually can cancel autochains on slower weapons and cause you to spam first attack chain swings)
for me that doesnt work, i have to initiate after
i told my friend about that tech for attack chain canceling and they were unable to do it, later on we surmised it was probably because they have toggle sprint
I have toggle sprint on I think so that might be interacting somehow, yeah
it works for me with hold to sprint on but you have to maintain holding sprint instead which makes it a bit more difficult
weird, doesnt work for me, sprint crouch for me is just changing the angle of my pinky so it touches control as well as sprint
Does Harnessing the Warpo (5-20% dmg based on peril) blessing on a staff affect Brain Burst dmg?
so this doesn't work? or maybe there is a misunderstanding somewhere
no and its crit chance not damage
Oh, it increases crit chance by %
Crit dosnt seem to be so usefull on Trauma staff, Secondary: Body 380 (Unarmoured) -> Critical 437
yes
Never seen double crit before
how often does this blessing even proc?
No idea. First time seeing it. Tempted to grind against work to get it instead of paying diamantine to save for later.
Yeaaahhh options.
Honestly looks like a really cool perk if you have builds for crit with peril, too. I just have to go to work to live et al.
😦
Death to the Omnissiah.
blessings on one weapon do not interact with other weapons unless explicitly stated (e.g., Ogryn's Kickback 'Expansive' and Stub Revolver's 'Point Blank'); they used to, but it was patched out a while ago
huh, neat; I'm not at liberty to test this rn, but I've been able to do that w/o the quelling part of it with hold sprint, so I assume that it should work with quelling
Yeah it works very well for getting around in general without quelling too since you regen stam while doing it
if i prepress crouch or quell before i land i lose all momentum so the jumping doesnt help at all as opposed to just initiating a sprint crouch slide from the ground
That's weird, I'm not sure why it would do that.
i lied; I can indeed test it
it works for me with hold sprint
sprint -> jump -> hold crouch and quell
damn what a banger tech
yeah you can activate fs special while sprinting before doing it too without it stopping the sprint
if you have quietitude
it's kind of finicky though if you try doing the fs special too soon after initiating sprint
oh wait hmm I think I'm running into the issue that noth was describing
it only happens if I use my mouse5 to quell instead of my V (rebound mouse5 to V with AHK)
maybe I'm pressing another button
it works every time for me, I have crouch on alt and quell on r. maybe some keybinds cause it to have weird behavior
and the problem has now disappeared 🤔
i tested again, looks like you have to hold crouch pretty early for it to go off.
oh yeah you can hold crouch or quell basically immediately after you jump
still testing to see if its consistent with staff, im losing momentum sometimes but not always
also it seems like it is quelling without doing the animation now
it's much easier like that for sure, don't try to time the slide with hitting the ground just hold it right away mid air
wait now im getting the sitting on the ground again lmao
i figured out the issue
it's the mouse movement
if you move your mouse even a little to the side, you lose momentum while holding W it seems?
if im trying to actually consistently do the slide from the same starting point to compare the distance
nvm it's not holding W since you just lose momentum
Oh yeah, right. I forgot about that, you have to stay straight while initiating it but you can turn the mouse while sliding
hmm then its going to be too inconsistent for me. the empower animation cancel jump quell slide compresses a lot though for quietitude
It's cool for getting around while getting toughness back and not falling behind but you'll be better off just doing spam slides in combat anyways
vs shooters or dodge slides when needed
you underestimate how often i have to kite without toughness while people are dead, downed or disabled
Haha. I suppose so. It can maintain distance if you already have it for sure. Just poxwalkers and their insane teleport across the world melee tracking will still get you if somewhat nearby
thats fine its not a distance keeping option, its a generating toughness while moving at a good speed option
yeah
you always have to watch your back/side
you can pan the camera pretty effectively while sliding during it too to quickly check your rear
my mouse settings aren't sensitive enough to do full 180s from center comfortably and i get motion sickness XD
damn. well, here is an example.
whats your fov set to? it feels fish-eye like
that would track, i have 113/65 on ultrawide
you've gotta fit a wider view in a smaller box
Yeah this is on a regular 27 inch 1440p. I'd like to get an ultrawide, maybe after upgrading soon. pushing the 1070 a bit far here
if you get a 1080 ultrawide itd be less intensive fwiw
be warned you need much larger diagonal sizes for ultrawides to keep a same size feeling monitor
you have to match the vertical height, not the diagonal or horizontal
a 27" ultrawide will feel very tiny in comparison
its like a conventional 21.8 inch in height, but with extra on the sides
yeah. I'm going to be going from a 1070 to a 4080 or 4090 if I really want a better monitor next month here. haven't really decided yet. don't really want to buy in right now tbh but this computer is ancient and not lasting much longer here
big upgrade. congrats!
hell yeah. darktide will look decent finally. a struggle right now to stay at like 40 fps in a mission even with the upscaling
there are potato setting presets in nexus mods fwiw, and FSR 1.0 and 2.0 should work on your card if you aren't using it already. fsr 1 will have more performance increases but look worse
I haven't tried those mods yet, I do have FSR on though
just be careful with one of the settings, it disables the obvious fire effect from bomber fires (but weirdly don't think it affected barrel fires????). i can't remember which one my friend told me it is
damn lmao yeah that would suck
Give Obscurus Sword a cleaving light attack when Warp-charged, ples
will never happen, illisi exists
I'm using a AOC C32G2ZE 32" for a few months now
That's why I said it in the first place - make the Obscurus a mix between the two with this Warp attack.
So for Duelling Sword, Shred, Rampage or Uncanny Strike?
I can do ultrawide with all high, RTX off, DLSS and frame gen on, and always have constant 150 fps with a 4090
it's nice
would recommend
(even though the game should not run like shit for no reason)
Not the best trauma staff, but its one of my most fun ones
Just need to get a Illisis with soulfire on crit + 100% crit chance on special attack to fullfill my Fire Wizard loadout haha
Hivemind - any idea how to make this penance with randoms? I've try 3rd week already with no luck ... Damnation level with [^] extra enemies?
Dont use randoms xD
theres a specific mission where shotgunners always spawn after every hack
in the back they come up these stairs
u mean this one? https://www.youtube.com/watch?v=LPuomcGXrns
Local enby shows a very quick showcase first, watch the first 35 secs! (Too Long; Didn't Watch)
The rest is going into more detail about how to prepare yourself!
Chapters:
0:00 Too Long; Didn't Watch
0:37 Feats explanation (Important!)
2:17 Alternative feats explained
6:09 Optimal Curios (Important!)
10:38 Showcasing the damage
13:48 Side not...
@obtuse moth - thanks man, i think it's Complex from this video.
if you give them a whiff with the fire staff its easy to damage them a bit
also having more warp charges i think helps with the explosion damaeg
its also possible to do on plasma gun still. fastest way to explode is to hold down right click on G mode then shoot a staff shot or empower a force sword
Your currently equiped is better cause it has Slaughterer
Dont think its worth buying it from Melk for Shred
ok
@obtuse moth - my idea is to run with build :
1-1-1-1-3-3
Kinetic Defletion + Sword (Deflector) to gain at passive as much peril as I can for explosion - ever from Shotgunners
the most important thing is to just hit them with a bit of damage to guarantee the kil
idk how much damage you need on non damnation difficulties,
looks like if youre this far on malic it'll take out ~80% but if you stand between the two pictured it kills them from full
so if theyre not grouped or you're not point blank you'll need to damage them a bit
good point
Yeah, I know, but it's still weird
it cares about irrelvant stats like blocking and relevant stats like health stations
blocking is nice to look at for your self
see if block stuff is worth it for you or not
I am unsure if it counts deflector hits as blocks tho
it does not count deflector as blocks
i run deflector almost every run, and i had the mod running for 2~ weeks, and my blocked attacks were always like, less than a dozen. everyones were actually surprisingly
els it would have been hundreds
I just started a psker character, what feats should I take and what's the general way to play the class?
majority of attacks get interrupted by push. most people don't actually wait out attacks. i think most blocking comes from rezzing
and yeah it doesn't count bullets
just fatshark things
You’re a back-liner, and your Brain Burst is good single-target ranged damage already. While leveling, I’d suggest using whatever you can get that’s strong, even if it’s guns.
You’re gonna want something that’s good horde-clear, whether it’s an autogun or a melee weapon with horizontal cuts
Meanwhile, learn what the staves do (stun/cc mostly) and generally learn how close you can edge your Peril
You don’t have a grenade to deal with hordespam, so you are gonna struggle if you’re surrounded by poxies. Stick to the walls and use choke points to mitigate the danger
early on just use whatever the game gives you, proper builds honestly come around 25-30
as for picking your blessings, just go on games lantern and/or steam guides and see what people are suggesting
sure but its irrelevant score-wise
save your F for when you make a mistake, it can stop you from blowing up
later on you can be more aggresive with using your F skill, esp with level 30 feats
while leveling psyker will be quite shitty. for first row your weapon is important, you run a staff ? you can go quietude or warp absorbtion with a gun harvest is best. second talent is warp unleashed as long as you dont go trauma staff with flurry, that one really shines with inner tranquility. for nearly all builds you cant go wrong with the frist talent for the next 3 rows. last talent depends on weapon again. AB for purg your funny crit/blazing spirit builds. or kinetic barrage for the quick bb's. You are NOT a backliner like logoriel said. you are a melee/ close ranged power house that is far more durable than it looks. with voidstrike you can sit back and nuke stuff but it does the same dmg at point blank so go for it ... just kill everything
leveling psyker is ez mode, you have BB
dont bb too much
if you are leveling it's basically the same scale as when you are 30 minus a couple feats
so you can be useful on heresy at level 1
Idk, if you BB a lot ingame, you learn how to BB in real life
bb is a situational tool. good for bullwarks or a sniper far away and for maintaining your stacks. its not your main source of anything
look we are talking about leveling
BB is strong
don't spam it for everything all the time sure
as soon as you hit lvl 15, bb to get your stacks at the beginning then only when needed. nearly every weapon (even the low lvl ones) are more usefull than bb most of the time
Psykers start weak and scale into absolute monsters at higher levels. It's the glass cannon class so learning the defensive maneuvers such as sprint sliding, dodge sliding and learning to react to the incoming ranged and melee attack sounds are key for the highest difficulty missions. You should always prioritize not getting hit as a psyker. On harder difficulties you can afford to take 1 hit if you have a full toughness bar but any more than that in quick succession will get you downed in a blink. Psykers have the shortest stamina regeneration delay and they can literally stand within horde and be fine if you have the skills for it, but it's not something you should seek for.
When you level up you should use guns. You can play around with the feats but the most useful line to unlock as you go is the 1 build, that is you pick the top feat for everything. It's a feat set that works well with whatever you bring with you.
The staves are ass with the low stats. Once you get to around 20ish, if you are already familiar with Damnation you can grab a Purgatus and start clearing that. If not, continue with guns and whatever diff you do well.
The new force swords (Illisi and Deimos) are great and the old one (Obscurus) is made obsolete by them. Illisi (Horde clear) and Deimos (Single target) are the best melee weapons there exists for psykers at the moment. They have infinite dodges, specializes in one role but is good in the other as well.
At level 25 you can change into 11213 if you have a fast firerate gun and at 30 you have many builds to choose from. Currently the feats you should avoid are:
- warp absoption (hard to proc when you need it the most)
- wrack and ruin (contesting for targets that need to be killed fast with a slow attack)
- mind in motion (just quell with staff or let passive quell happen)
- wildfire (bugged, not functioning properly)
All other feats are very usable given the right weapons and the right builds.
hardly a glass cannon class when they get 2 of the strongest melee weapons with infinite dodges, but I suppose you blow up quickly if you mess up
That's my point, you let enemies touch you at Damnation and you are done
But you are given all the tools to not let that happen
that's why I run all toughness + toughness DR feat on psyker
but I'm also a toughness stan for every class
you have low health and toughness, but unlimited dodge and the second strongest block so learn the mechanic and jump in
toughness on vet sucks when running grims
whenever i see gameplay of people with full toughness theyre always missing half their health
so like idk how much its actually doing
on zealot I don't care cause I like losing health and living with attack speed
and there's always a medicae by the time you need it, or until death refreshes
yeah that's a good setup
more than 1 toughness curio is waste
less than 2 toughness curios is a waste
the duality of man
as long you can take a full burst without breaking toughness everything is fine
I run stamina
fwiw tou can also run 2 hp 1tough and 3 minor tough adding up to one tough basically
the only toughness id run is the +5% in every curio slot
Except for psyker I have stamina, wound toughness just because snipers are a bitch
so that would be about 140 toughness on damnation during normal gameplay with sliding and 2-3 shooters hitting you
imo best is 2x health paired with either health, stamina, toughness
it works better than health on minors since its 5% on both health and toughness and you get more health % when its on major
I would never really run health on any class except for maybe 1 with grims
health helps you with grimoires as well
just find pack of ragers and blow them up, i did it with randoms on second try
eat 1 snipe and u have 1hp
I just duo queued and restarted missions until there was a pack of ragers at the beginning
i generally care less about toughness than toughness regen
toughness regen probably good on everything except zealot
its enough when you can withstand 1 stalker burst since the nerf that is 0 toughness curios
toughness regens and mitigates all health damage, that's why it's clear winner in all scenarios except grims
when you get hit from several shooters at the same time you're doing something wrong 😉
Just click heads ez game comment time
what do you play in the back the whole game or something
except poxbursters and bonbon and snipers and fire and flamers and bombers
toughness regen double dips because it reduces delay AND increases speed
Stamina regen for the win
its has been proven enough that running full toughness isnt the way to go. no need to bring up that disussion again
You can't say proven with nothing to back it up.
cheats
that's how you pick curios
I'll agree 1 HP is pretty good
on psyker
and maybe vet
and 1 on zealot for grims
but that's it
You only bring 1 HP? Daung, I bring 150
lol
Madlad
True
I saw a zealot from snowflake city today. Came into damnation hi with 3 wound curios and rage quit after they were all used.
jesus
3 wound curios
all im sayin all the gameplay ive seen of people running full toughess on psyker they have half their health missing (in sniper 1hko range) a lot of the time so iono how well it actually mitigates health damage
tbf I'm not playing psyker like psyker
Sniper ignores toughness
If I recall
I'm playing it as a broken illisi user
not technically true but practically true unless you play vet
they do like 1250 toughness damage
vet can eat that with toughness
During volley fire I presume?
yeah
-- +3 wounds
-- blames team
-- leaves
-- predictable
yea ik im saying theyre running around in 1 shot range with 80hp and 150 toughness or something so idk how effective toughness is in helping them
Having a tough time with my psyker toughness build, but also I'm half-cut and doing "my best" after running plasma vet since the patch.
vet can have up to 2200 toughness with volley fire, a zealot, and toughness DR feat in first column
hoooly schnitzel
yeah, it's why autopistol/brauto vet is so busted


