#psyker-class
1 messages · Page 520 of 1
plasma does seem to be in a much better place now
run into the same problem when I have a vet with one in my team. Not a bad problem to have, mind you.
Seem little busted but I haven't used it
Personally 2 vet, ogryn, zealot is best all rounder setup
Best part about new plasma - you only need to reload it when you need to reload it, and not for cooling it. Casually venting it even it combat feels good enough
I've had butter smooth damnation runs with all kinds of comps. Quad psyker, 3 orgyns 1 psyker, one of each, 2 and 2. the only time I feel like Im missing out on something is when a team lacks a way to quickly drop shooter trash
and that seems to be rarer and rarer lately
if there is staff overlap it can suck yeah
had a run with double void, one purge and one surge and it was great
and some with one or two folks using guns. Honestly I think its double surge that can really fuck it up. They really need to get out an equipment loadout preview before missions.
That's what psyker is for 
Another thing fart shart will never do 
Wouldn't it be nice to know what you team has
Just add a tab function that let's you see
There is a mod for that
Haven't seen it, will check
Used first before
Latter didn't work for some reason
Would still prefer a menu rather than models
Can even show feats
QoL improvements count as HERESY in Fatshark Creed
what feats do you guys like with gunker?
feels like theres a few options but all seem somewhat unreliable
if I am gonna run gunker I am gonna do asendant blaze auto pistol gunker
I run 3, 1, 1, 1, 3, 3. I use Illisi and brain burst a lot for high peril to power Warp Unleashed with the Shredder
such a nice distribution ffs
these are what I run
Docket shop doesn't have equivalents of the duty raiment?!
or is this a bug that I don't see them
What is better for wildfire, purgatus or trauma with blaze on crits?
this one much better?
wildfire kinda pointless on purgatus imo
wildfire is very good on purgatus
it help to stack blazesoul very quickly to high stack
So i am trying this build
with this
Would like trauma with blazing spirit
but don't have one
blazing spirit is unrealible
btw, must target specifically die from fire to spread it?
which is why i am not going to charge balls
just spam them using quell cancel
i tried
basically tapping R-Left-Click-R-LC-R-LC
u better try it once
the crit is not very often
and 3 ~4 stack is not very damaging
and you also must stack slaughterer on your melee for wildfire to really do damage
by the time u can stack 2 times blazing (6~8 stacks) ...., enemy already killed by the explosion
if the effect of the blazing thing can be doubled
i will certainly consider that
and, by using the crit chance on peril and blazing, u lose the slot to use the transfer peril
which for both flurry charged shot or spamming R shot, is extremely helpful
Anyone confirmed what Harnessing The Warp does? Still Crit chance or?
Blazing Spirit on Void is pretty bad, sadly.
To make blazing spirit great, you need to apply stacks (ideally 4 if you are using wildfire), then switch to your Slaughterer weapon to power boost all the flames.
But Void doesn't really want you to weapon switch, it wants to be main damage dealer. It doens't do enough CC for you to be able to apply flames and then walk away.
yes crit chance
same can be said about trauma really
it is one staff that you can use without EVER switching to melee
while with void you kinda have to switch if enemies got too close
How does the slaughterer + soulblaze work?
soulblaze dot ticks count as your weapon damage so slaughterer buffs them?
Fire Trauma works pretty well:
- When it hits, it applies to many targets, and you know how many stacks (but you really want 4....)
- They're all CCed when you hit, so you have lots of time to weapon switch and go kill other things to start Slaughter going.
- It's much easier to apply a lot of stacks with Trauma
Yes, Slaughterer +power buffs all your soulblaze. Any kills (including from soulblaze) will proc Slaughterer, so it will keep itself going.
Wildfire is quite fun, but the only way it works is to apply a bunch of stacks (at least 4) to a decent number of enemies, switch to Slaughter sword, and then either get some Slaughter stacks by killing something, or if something just died to soulblaze, that will probably start the engine on it's own (by buffing all the stacks, more kills = more slaughter, etc.)
Eventually it just runs itself through the horde, and will deal a lot of damage to elites it catches as well.
so something like this, but ideally blazing spirit 4 instead of 3
But you have to make a judgement call when you have "enough" blaze stacks, to switch to weapon... and stay on weapon.
and I guess a higher harnessing the warp too
I have been running it with Blaze 3, and it works, b/c 3 stack SB with Slaughter 4 is still pretty strong, but ideally 4 stacks and then you know ONE application from Trauma is enough.
Yes, if you get max Harness on that, up the crit perk to 5. It will do quite a lot of fire. It's not STRONGER than other builds, but I have no problem getting top damage, and it's very fun.
Also I am doing this with Slaughter 4, haven't tested Slaughter 3, in case it matters.
Yeah, I have this sword to use with it
Definitely worth trying, it's really fun. I just keeping blasting until I'm happy there's enough fire, then switch to sword and watchn the wildfire spread.
well then, I got exactly what I wanted from just consecrating for once
Also an Illisi if that's preferable
What's good perks for trauma?
I think either works. I was using Ilisi, but I ran the same buidl with Purg, and used Deimos... and there's no trouble getting Slaughter stacks up quick. So I think either works, whatever you prefer.
Ilisi is definitely a bit easier to instantly go to 5 slaughter stacks
Unarmoured and Flak
@civic jungle If you are feeling like a madlad, you can give up Communion for Aura.
What feats do you use?
wrack and ruin sometimes felt kinda meh to me, but maybe I need to use it and then acquire slaughterer stacks 😄
You just want fire stacks on EVERYTHING. So WAR, dumb though it is, means that when you BB an elite, you are
Feeding Aura to get faster AB
Adding stacks, so that if a vet kills that target, you still can proc a warp charge from AB.
It is a fun build, that is still competitive. I've used it on everything but shock hi (where I go back to WU/Communion to be safe)
inner tranquility no longer considered that good?
more like warp unleashed is really good
For this build, you don't really care. You're burning your stacks all the time.
and peril quells so fast
Tranq is good for super efficient Surge builds
it is just less needed and warp unleashed is incredibly good now
guess I should try WU more
@civic jungle You will not always have 4 stacks when you AB with this build. You sort of don't care. If you have 4 stacks, great, weapon switch, good to go.
If you have 3, you may want to top it up with Trauma fire (but you may not know that you critted, unfortunately)
If you have 3 or fewer.... it's still blaze stacks = change to proc AB warp charges, and you got a push off.
So lots of flexibility
But honestly it feels like you have a meteor summoning staff.
Oh, and don't full charge shots into a horde if you want to proc fire. Lots of little shots for lots of fire application.
What I run for surge
I'll see how it goes--I tried this last night with purgatus staff and it seemed a bit pointless because purgatus just kills everything in front of me anyway
But I'll give this a try 😄
You have to WANT to switch off staff and melee, for fun. With Purg, I agree, I kinda fell back to standard play. But Trauma plays differently with the strong CC.
I do love using the force swords, so that may be me 😄
Yeah that's why I play it. Being a flame turret is great, but I'd like to have more flexibility. Best to try Fire Trauma if you're pretty experienced at the game and have good situational awareness. You gotta make that call when it's time to weapon switch.
at least with trauma, the CC can be used to set up kills for your melee or to deal with the enemies that ruin the fun of melee (crushers mostly)
And the fire you apply can be at pretty long range + they're CCed
@civic jungle The reason for WU, btw, is that when you want to just smash big things with Trauma, you're always at high peril, so you're probably getting full benefit.
Tranq is good for Trauma too, but your warp charges are less consistent with this build, so you're not reliably getting full benefit.
That's the theory, anyway
erm any one else notice some missing text 3-12% what?
crit chance
fatshark description-itis
this is my first fatshark title
same, though I've been hearing some tales of incompetence in their past games coming to this game, so my expectations were relatively tempered
still fun just painful at times
yeah; the game is at the very least very polished where it counts for the most part
the core gameplay loop is a lot of fun
except the rng grind reminds me of WoW
It's most likely not missing text, just a reference that's not working. They probably have a Dev branch with more blessing changes and they only pulled some changes to this branch
Ive had stuff like <string value 4-8 etc as my blessing description and its on same level with launch descriptions with me.
Its so bad it doesnt even matter to me anymore
Probably handiwork of same guy who wanted to use bars as indicator instead of values.
Should I go with L or R?
thinking of taking off blazing spirit and replacing terrifying barrage with it if i do go with L
which is why im after the crit
oh wow, so that's just about perfect then?
I would take left just purely on the fact that it has better damage and blast radius stats
aight ty!
hm, so I feel like the full wild might be a bit much for me, not having communion to passively generate warp stacks makes it harder to use AB to blaze hordes since I need to use trauma -> get crits -> get kills on flamed enemies for 10% ea -> find another horde and trauma flame them -> swap to sword and build slaughterer
(Or I guess BB more enemies at long range)
That’s why WAR actually pays some dividends here.
Also, you don’t need to use AB to blaze hordes. Sometimes you do, sometimes you is use it to push and apply soulblaze (any stack count including 0 is fine)
barrage trash. Get blazing spirit from right one and install it on left oner
ty!
Communion is a much safer bet. If you take Aura, you are actively choosing to AB more, with lower (sometimes..) warp charge gen. So You're using your ult for venting, pushing, stacks and 4-stack blaze. Whatever is possible at the time.
This Void staff is just asking to become Blazing Void staff. Re-roll one Perk and get second Blessing as Warp Nexus.
It's worth trying, but I found it very underwhelming. Yeah but that's a free hit right there if you have marks to burn
I know it's underwhelming and weak as kark... But i still want it for some reason i can't rationaly explain 🙂
Hey I'm there with you, I tried it, I'm ONLY saying it in case you're short on marks. Otherwise.... gotta try em all 😮
My problem with Void was that it didn't apply to enough targets to make it really worthwhile (compared to Trauma)
And hands hurt a lot after using in machine-gun mode.
i'm swimming in marks anyway.... it's not like Melk brings good things to my psyker anyway.
That is a near perfect meme staff set right up for you
"Interesting Void staffs i never use" Collection
I will not use BOTH 🙂
They are there just for collection
Game never gives me good Surge staffs that are step away from perfection, it can give me a good grey that gets 100% KARKED by Hadron. Same for Trauma staffs. But at the same time - gave gives me Void stafs like that
i Have never ever seen a good Trauma staff
Any good or is it just a gimmick that tends to make a lightshow on occasion?
At this point i forgot how good stats/perks/blessing on Trauma looks like
I don't have any good staffs for my psyker, I always get the absolute worst staffs from emperors gifts and from both brunt and melk
blazing spirit is a bit meh, and shred has the problem of having its stacks dropped very easily because of the "Chained" condition
e.g., activating your special interrupts your attack chain and drops your stacks like a baby
Alrighty
So the blessings would've been better on the single target force sword then?
Idk again I don't play psyker often, mostly stick to ogryn and zealot because there's less planning involved
main issue is the sluaghterer exists
The blessings are just kinda... eh
and basically invalidates all other choices
I'm also not too sure since I don't use the deimos much, but I still reckon that it's not too good on it either
Yeah, slaughterer kills basically everything else
so shred + blazing would be fun and neat
but it is just worse
then sluaght
but sluaght + shred isn't too bad
get some pretty meaty crits
guess I don't have to worry about finding a blazing FS then 😄
Ok so what would be a cushy melee weapon for the psyker
Because with what I have I know I underperform when compared to other psykers
illisi/deimos with slaughterer + unstable is BIS
but honestly slaughterer + something else, deflector or transfer peril or whatever can be nice too if you're not just aiming for maximum deeps
bloodthirsty is another option for the illisi
I want some amount of survivability
My zealot brain on occasion tends to put me in the middle of a hoarde
I found it to be not really useful since it mows down stuff so fast to begin with
Where a few poxxers can just break my knees
with psyker, you'll probably want to get into the habit of spamming your dodge like there's no tomorrow whenever you're using force swords
Hey siblings, is this worth the upgrade?
I dodge a lot but the squishiness of the psyker is what I'm not used to
looking att the blessings available to force sword i don't think there's anything there that even does survivability.
honestly as psyker main I didnt really feel any less squish doing deflector or the transfer peril/quietitude toughness generator stick
you will survive by killing faster
yeah it's rough if you take hits consecutively
but a zealot main friend really liked deflector
Ogryn and zealot I can take a lot of stray hits and not lose health because of the higher toughness
though I find myself pretty much dodging most attacks all the time
Psyker I run into the issue of getting snuck up on and getting folded
yea
Always felt pretty tanky as a psyker
I think positioning is way more important in general compared to other classes
because you really cant deal being in shit position like you could as a zealot
i mostly play zealot and am still levelling psyker and i definitely feel that
it sort of depends, since I believe Psyker to be one of the better classes for traversing open spaces unless you're literally surrounded on all sides
like no staff/melee wep combination will really help there
If you're in a bad spot spam clasp and dodge tf out of there
^
and there's also the trauma staff if you ever really need space
miss duelling sword so much for that, what a great GTFO stick
in my mind, the only hard-to-deal-with situations is getting locked down by bombers into an area where you can't kite or ranged enemies that are significantly harder to reliably dodge and will punish you insanely hard if your toughness ever gets peeled
I feel like I keep taking ghost damage. Sometimes I just get downed when being nowhere near any enemy and nowhere near dangerous peril.
honestly tho slaughterer/unstable illi I can hold my ground just fine when surrounded just because of how tits up overpowered the thing is at mowing shit down
my favourite melee, thing is nuts
tho best build for zealot mains transitioning I think is purg staff/illisi. play it like budget flamer zealot
hell I think I play purg staff more aggressively than flamer, it's much faster to swap to staff and puff and keep things away from you
psyker stacks health or nah? it seems like pins say that but not sure if there's any personal preference at play
assuming no skill issue of course
i'd say there's a bit of personal preference
I prefer toughness since I figure that I don't take too many consecutive melee hits and ranged enemies are really my only big threat
sucks to get hit by a sniper though and you need to be a little bit more careful about being in situations where more HP would've saved you
e.g., getting squished between bomber fire and a beast of nurgle and lacking the HP to run through the fire
I recently saw the recommendation here and switched to health and for me it feels a lot better.
Toughness gets completely removed too often, too easily, and extra health just goes that much further for me.
To give the counter-datapoint ^^
Both options should be playable.
basically just find out what makes you go down the least
most people it's likely a comination of the two
sometimes it's even stamina
I run a combination of toughness/health, just enough toughness that getting caught by ranged dont eat through it entirely, just enough health that I'm glad to have it
stam feels p good too
personally I use kinetic shield alot, so I use 2 tough 1 hp on my psyk
I think the guy who's been doing true solo psyker runs uses stam curios
i got decent equipment for all the staffs in case they change balance again, i don't have much to grind for anymore and can just walk through missions with just good game knowledge... so honestly, some hp is nice in case some idiot hits me with a barrel or lets the burster in from their side lol
a stam+3 makes things comfy, a wound is nice for 50% more downs, and hp keeps me from being a wet paper bag.
then i roll for toughness regen and dockets on each because I barely feel the rest matter.
i like my sprint eff and stam regen
mmm i gotta do some testing with that but i bet it's comfy
is very nice
esp since I don't run kinetic deflection, not that blocking is much needed with the illisi
i'm used to playing a lot of games with base stamina stats and never messed with it
I like to be able to just run around and beat the shit out of enemies with melee
+3 stam and max sprint eff is almost like having four times your base stamina with respect to running with the force swords
if you remember to use the sprinting ranged damage ignore sprint eff is kinda nice
yeah, very nice for having your stam come back quickly and have high eff so you can run from cover to cover
or just always being ahead of your team so that you can be the first engager
since I hate teammates who aggro enemies early and not having a build that kills clumped up enemies the fastest (trauma/melee locking)
or just hogging all the kills
since I don't find the other curio perks to be that impactful whereas stamina is pretty useful for just being safe while out of position and the values are like 12%/15% max for the stamina perks
since I dislike concepts such as "being in cover" or "having good positioning"
does damage matter at all on surge?
i got a good surge but damage roll only 50%
but then 75 crit and 78 charge rate
i wasnt sure if it was so bad at killing things that the damage wasnt a huge difference
There’s a pretty big range on surge damage, so it will matter somewhere. But you’re still getting lots of CC, crits have a big multiplier etc. you’d like it to be high, ideally.
its damage is decent when charged
Surge doesn’t really have a dump stat.
with the usual caveat of high damage falloff per targets hit and low target count
crit bonus seems to be the dump stat since I don't notice it doing anything particularly interesting besides the minor crit damage and chance
Once you get crit chance high enough, you can sling bolts and bodyshot most stuff.
Yeah crit will have the least noticeable impact. Crits have a big multiplier on non-armored targets, so that’s where it counts more.
oh right i forgot about the LMB
True your primary actually gets pretty strong…
Never forget about the lmb, it is very important on surge.
oh sorry meant like crit chance stat
i rolled a 72% wasnt sure if that was high enough
That's fine.
ok good cause everything else is good id be sad if i had to scrap it
im guessing warp flurry/warp nexus are what i want
What do you do for horde clear with a deimos? I finally got one that's not trash
tbh i just put slaughter on it and do light attacks
I was thinking that or heavy, light, light, light, since those all seem to be diagonal attacks that cleave more
yeah anything with some sort of diagonal
the damage is high enough itll do well enough at horde clear though its not illsi levels or anything
yeah, just thinking of pairing it with trauma now
but you don't always have room to use a staff in hordes
trauma in particular is weird up close
I'd say trauma is one of the better staffs up close, esp with focused channeling to cover the stray melee hit if you like to cut it close with your casts
yeah, it's great for that, just sometimes the situation is too chaotic for that still
Deimos can just lightspam for hordes
ok, i figured either that or 1 heavy at the start to skip the light thrust
@leaden thunder @supple skiff My engineer friend got back to us
I remember the teacher telling us that in class
I don't remember if it was something to do with action and reaction too, with the flashlight's opposing force pushing you back very slowly
Interesting stuff
yeah like we were saying, any system with energy has mass (because relativity), it's just not going to translate to much force because c is a dummy big number
IE your lasgun shouldn't have recoil, the amount of energy required to move the gun would be burning a hole through every bulwark in the map and probably also breaking the gun
tbh that is just down to FPS game design in general. most FPS games do not have realistic recoil at all
oh yeah most recoil is fucking terrible in games
realism and fun do be at odds a lot of the time
yup
milsim games exist, just (mostly) nobody likes them kek
I am pretty sure it is to have you the player be the one countering the recoil
making it more engaging
rather then just
not really having recoil, becuase a most weapons of a caliber used in games don't ahve much when used right
Do I put slaughterer t2 over the t1, or put deflector 4 over exorcist?
enough people like milsim games for the genre to be considered healthy
but the majority of gamers don't play milsim
the genres mostly nobody likes tend to be the healthiest
all depends on accessibility
windowlickers getting gatekept = good
accessibility = bad
thank you for attending my ted talk
If you think you're keeping the weapon for a long time, I would keep Slaughter on it (and upgrade to 3 or 4 later). But Exorcist isn't particularly helpful either, and the perks aren't aren't either... so you're sort of safe to do whatever you like, and replace it one day.
If you love Deflector, then I would put that on. You're still getting 50% of the power of Slaughter 4 anyway.
Did you get both of those blessing options on a non Deimos force sword? Even though the weapon has a high stat roll the rest of it isn't really something I'd be looking to use even after modification
fuck yeah, just got pick and mix on accident!
nice
Yeah, its my first deimos that isn't shit, so I want to at least try it out now. Exorcist is kinda shit on deimos, which is why I was thinking of replacing it, and don't think superiority is that great, at least not yet, because I'm not good enough to get that to stack up quickly enough to matter
Yeah, those the blessings I've got rebless with. I want to at least try out deimos because this is the first non-shit deimos that I've found
Put whatever you want and roll maniacs for one shotting mutants on damnation. Unstable power is good for that and uncanny strike is also a good Deimos blessing afaik
I'd personally be more concerned with perks and blessings than stat rolls for those weapon though
Every weapon I've tried works better as a high base roll weapon than great perks/blessings and shit base rating
It’s fine. slaughter 1 is already a big power jump as it is. If you like Deflector, add that.
yeah, there's not really much else I'm thinking is that great for a second blessing
Unstable power can help guarantee the oneshots
lol, if i had it
And uncanny strike is good because the insane damage comes from unpowered strikes
what's good about uncanny strike? nuking armored enemies?
It turns every damage type into unarmored basically if you look at the damage vs enemy breakdown
Uncanny lets you run through bruisers and maniacs casually.
everything except maniac & unyielding?
Basically a large increase in effective power
ive used it vs crushers to nearly one shot them with the 2nd heavy + power up and slaughter
on deimos
but it'd also require me to be good at consistently hitting weakpoints
I'm really not that used to the strike pattern yet
just aim at face hieght
That's the entire point of the Deimos, it'll help when you do land them
Also, is it even worth it at t2? That's the highest uncanny strike I have
Even at t2 it's fine, that should be enough for the buckethead kill.
Overhead bias on the weapon naturally will land you lots of headshots
Yeah, but it's literally my second mission with deimos, so I'm not that good at it yet
It also makes stabbing crushers even better.
from what I remember of it's moveset it has a really nice one for just holding at headheight and spaming I mean
Compared to braindead illisi, it takes at least a little bit of aiming to get the most out of deimos
well that is a pinning 4 blaze away auto pistol in my psykers melk shop
damn
well, i do have an uncanny strike t3 i can buy from melk now, Probably that's the best thing to go for with that deimos?
I wouldn't buy t3s from melk.
alright, deflector t4 until I find something better to replace it with, or a better deimos
Did they ever fix the deflector being on illisi by default thing?
yes
Yes I believe so
they fixed it on deimos and illisi
that's the only reason that I know that I like deflector, haha
I never tried deflector before that
I dont take deflector simply because i dont run kinetic deflection or any stam curios
Ah OK I should actually put deflector on my illisi then
I thought I was taking some hits I shouldnt
i rolled +stam on my deflector sword, which is curiously more block efficiency than block efficiency is...
By the way, is it a bug that all tiers of the +stam perk on weapons only give 1 stamina?
afaik its not, the bug was that +2 and +3 stamina curios only gave 1 stamina 🤣
Dope. On Refinery I was able to start Wildfire going inside both spawn doors, killing 75% of them before they could even make it out. Ran for almost 2 minutes.
So, there's no difference between the +stamina tiers on weapons?
Correct
that's dumb
Is inspiring barrage worth going for? 🤔
(psyker shop, but I use the pistol on both psyker and zealot)
not particularly but the autopistol version is the only good version of it, but it is still competing with 2 very strong damage blessing
better to have blaze away then?
generally yeah
ye blaze away pinning fire cavalcade all better i think
i just had a crazy idea
yknow how perils of the warp explodes and damages enemies
and the damage is just okay
what if instead if brain bursted everyone hit by it
potentially proccing effects that trigger in brain burst, like the soulblaze one with elites
so you could literally have a kamikaze psyker build with nothing but wound curios
no
it sounds cool, and it would be in a solo game but in a teamplay game with limited resources and disabler spawns its a terrible incentive
It would be better if the peril explosion wasnt so weak though yeah
but generally speaking if they were to do something like that i would rather see a version where you expend a wound to do it but you dont go down when you do so, so it's costly but not pure grief
i feel like a feat would do that
and cost half of a wound
cuz 1 whole would would likely be too much on higher difficulties, even with 3 wound curios
Yeah definitely a feat or something
also half a wound could be doable, you can definitely acquire corruption in increments of less than a whole wound already
the main thing that would carry this idea something people might run though is more things that could proc on brain burst kill or hit
cuz theres only 3 afaik, the toughness one, the soulblaze elite one, and just getting warp charges in general
though it would be quite a funny way to cheat your way to 6 stacks with warp battery lol
playing high peril illy, i notice it for sure
Hey are there blessings for the force swords or staves that I should be keeping an eye out for in the milk shop that are on the same kind of level as pinning fire/shatter or power cycler. New to psyker and just getting it leveled up
slaughterer for force sword
Slaughterer goes with anything really. It's the Swift Slaying of Darktide
fs: slaughter, unstable power, deflector are the usual picks
surge: harness + flurry
trauma: rending, flurry, maybe harness
void: transfer peril, flurry
purge: flurry, i think harness also
probably see a pattern here
fartshark is very creative afterall
i probably wouldnt buy any at t3 from melk except slaughter if youre missing it
What staffs would y'all recommend using the Deimos over the Illisi Blaze Force Sword?
wont it overlap since you can just stagger most stuff with the trauma?
Lads
get it
Don't need to tell me twice, I just wanted to boast
What should replace Sprint Efficiency? I actually considered Elite Damage since it would be great against Maulers and Ragers
I miss my Deimos when using Trauma
Staggering is good but just being able to remove a mutant is better a lot of the time.
Purg: Focus is good too
Good lord, what a chonker
Unyielding is a nice option for boss damage.
That's a good idea
Man, I know people say Deflector is a bit of a meme blessing, but I do sorely miss it when I need it most
its a meme blessing if u think its just for afk blocking
i used to feel that way until i mastered the electric slide
it feels really good to dance in the open and take no damage
always be slidin
I love axes - Pysker who Hates Power Swards
don't worry it's the Illsi™ "not-a-power sword"
9% lmao
get Transfer Peril on there and git gud
brick it and show us
I mean what the actual range on quell for void and does it even matter.
Negative 33.. does that make it same or less than passive quell? Lol
active quelling now generates peril
too bad I haven't had any banger staffs with 0 quell speed to my memory
Potential?
Critical Bonus is a bit on the lower side, but other than that it should be solid
Shoutout to Jimmy-Space for clutching a nearly dead halfway point
That was the highest intensity shock troop gauntlet I've ever run
Neat
Was this always like this?
Is it still modifying crit?
LOL idk
Based and warp-pilled
I do like gaining 2-8% though

Mystery box perk
What a sight to behold. Only way it could be better is if I could shave a tick off Damage to throw into Cloud Radius
Sometimes it's crit chance, other times it's peril
To exceed the one you have on the right, you’ll need to roll a T4 blessing anyway. If you really want to chase that then the stats don’t matter. Only roll your highest stat staffs and hope for a T4. I’m not sure why you’d want to try to tol@the right one tho.
Got 25% Unyielding Damage in 15 attempts
This is truly a blessed staff
Once in a while, Sire Melk delivers
But most of the time it's shit lol
whats the best blessings for the force swords?
slaughter, unstable, deflector
broadly speaking, it's slaughterer
How do you do the pick 'n mix and malleus monstrum pennances? Most teammates also target specials, same for monster types
communicate with your team?
I try, but no one responds
Dont play pubs
commsplex's midevent likes to spawn gunners/shotgunners from the back
malleus monstrunumasndiasd is probably only ever happen naturally if you're the only surviving player
I'll keep that in mind, thanks
Pick n mix with in any specials gauntlet with kinetic barrage and warp battery
It’s not too hard to get it with normal game play
Sharpshooter with bolter: 

I got it almost immediately after commsplex was released, though I also had a vet that popped bio optics and was on the other side of the room
was very nice
Malleus Monstronum: Ask the LFG channels for an Ogryn, hunt for Daemonhosts
Pick N Mix: Throneside Espionage, during the halfway point in the large arena, High Intensity is preferred. But I think you can also get this one on accident fairly easily
Or you can also try during a Hunting Grounds
Yeah that could work
Do Pox Puppies not count for the penance?
Or just too chaotic?
well it does, the likelihood of ur team mates not opening fire or meleeing
yeah too chaotic generally
True
the moment someone gets pinned, the penance conditions are pretty much over
now sniper gauntlet on other hand could be a high risk one to consider
Ooh good point
do the stats affect getting a T4 blessing? I tried quickly looking into it awhile back but didn't find anything. I'd assume they do but if so, how much?
No one knows for sure
There’s been anecdotes that higher base ratings affect chance of higher tier blessings but
it's been said that they do but if true the effect is minor enough not to consider
It’s just that and no one has performed a large enough test
sure seems to be the case, at least at the milk man
This would be a fun thing to do for a stats project kek
ive virtually never seen anything below a tier 2 blessing on citrus gear
Collect data and perform a p test
I actually made a mod request for a mod to write consecrate results to a local json or csv for exactly this purpose
even babby's first regression model with a few players' data would be much more informative
than what we currently have to go on
which is a bunch of anecdotes and this
% of getting surge blessing.
I mean it would prob be something like “is the likelihood of getting a t4 blessing significantly different between a >360 weapon vs a <360 weapon
I’m not sure tho cuz like the likelihood of getting a weapon that’s >360 is also a lot lower than getting something <360
Empirical experience from crafting - 360-369 Items are sweet spot for catching t4 Blesslings on consecration.
370-380 items are more likely to get t2 Blessing because kark players and optimization - that's why 🙂
But i'd like to see a data that confirms this
yeah, it's definitely not """immeasurably complex""" but I've done enough data science adjacent work to recognize when there are enough variables
that intuition isn't going to be very reliable
and we could have a sample in the thousands (or more) in days if the dmf fellas felt like it
I've seen a post about ~5000 re-rolls to get desired t4 perk on Curio....
bloodborne gem-farming tier levels of stupid RNG
Highest Ive seen was 230 or something someone posted picture here.
a curio with a 230 roll? jesus
Can you make an additional request. Store tracking mod - that records Perks on Curios both in Melk's and Armory? Just to confirm that certain perks on Curios have overbloated chances to appear.
that sounds like something to send to the people responsible for the shop extension
Petition to add this voice as an option for psyker https://www.youtube.com/watch?v=Vpmiq8sTH0k
Psyker Quotes from Warhammer 40.000: Dawn of War
Download MP3 files: http://www.mediafire.com/?xf7mpir2apb0bwf
WITNESS YOUR DOOOOM
You can probably just reroll perks with the mod and keep stats. Almost certain the odds are the same when rerolling
I don't know if base stats influence blessings, because otherwise the Peddler would have better blessings on blue items
Armory weapons have t1-t2 blessings is intentional thing, i saw few t3 blessings, but they are pretty rare. So the are no correlation.
What is the bottom numbers? Probability? i'm bad at math don't punch me.
Well, at least we can assume that there are definitely probabilities
I'm doing Combat ability regeneration now and so far it's at least as rare as toughness regen
Seems combat ones are rarer than just passive stuff.
Try gunner res after if you don't mind.
Did a few more and now it's closer to toughness regen
Am I blind or does the mod not have curio chance at all
1011 rolls CA
guys do you have any recommended build with autopistol?
if u mean feats, 1,1,1,1,3,2
fatshark probably already sent the black ships to my house just for mentioning it
40k lore is a crazy place
yeah i mean feats
then yeah take those and take all the ammo too
i have this one
i think kinetic shield is better than kinetic deflection for autopistol psyker
troopers are gonna do the most damage to you since you dont have any ranged toughness regen like a vet
that autopistol is good try rerolling the crit chance to flak or maniac instead though
yeah i count with that i just have only 17 plasteel left 😂
Go for 25% maniac
Maniac damage on the shredder is awesome so you'll just melt shit with that perk
Not sure about rerolling the crit though, infested isn't great on the shredder
god i love surge
man i would kill for a illsi with shred and slaughter.
you mean unstable power
i don't play the high peril build lol
yeah youre right what is infested anyways
i use 6 warp charges + peril resistance
infested is exactly 3 enemies: the poxwalker, which is the horde enemy, pox hounds...and the pox burster.
lol
infested is not....very useful.
reroll for sure then
+% damage vs infested is a better then nothing perk
its still better then something like...% weakspot damage...or % crit damage
groaners are unarmoured and poxwalkers are infested so...
my illsi is a horde lawnmower
i feel like the surge staff needs a buff
at the very least make it hit specials and elites first.
and...make it hit more targets with a higher charge
should Trauma staff blessing roll with Transfer peril or Rending shockwave?
hmm whats that? your documentation of curio perk RNG?
Yes
wooooow. nice work.
Well it's pretty quick with the reroll mod
ah. i thought you did it manually lol.
Surprising how low stamina and ca regen.
i wish CA regen % are higher. its literally -3.6 seconds for any class other then vet which they get -3 seconds at max 12%
It's kinda can be justified for zealot with 2 ults, but yeah, not that good bonus.
Stamina is at 0.39% after 6k attempts with a 79 base curio
The above were with a 63 base
Doesn't seem like the curio blessing rating matters
So the theory that some of curio's perks have bloated chance of appearing was..... somewhat correct?
It's almost certainly correct
I only seen a something resembling a pattern in the store and based my theory on that observation
But can you tell the difference between, say, 1% chance and 0.5%?
maybe the difference is clearer with t3 perks
I disregarded Tiers of Perks and only tracked perks itself, and mostly focused on Melk's, because armory have extra rules at least with weapons
And it was dockets and experience all over
Maybe, again Melk's shop have some extra rules for items it can get.
And it's been months since last time i've seen Curio in Melk's store with 2 Perks i'd considered useful at once.
It's always 1 useful and 1-2 bad.
Well... almost always. And i'm checking every damn day.
After blowing 25k plasteel on trying to get 3 out of 3 (just right perks - disregarding the tiers) with Hadron , by consecrating curios - dropped that idea as nearly impossible. I have higher chance of winning in casion betting on specific numbers in roullete
And what are Chance for pure Corruption resist?
Probably 0.4-0.5% for t4 like most things. I guess I should have accepted any tier
but that takes way longer to document
And did you calculated Chances without taking tiers of perks into account? Tiers add extra layer of "AND"...
t3+ exp seems to be around 12%, t3+ CA regen ~4.5 but these are after 400 and 800 attempts
Just pure chance of perk appearance.
so t4 is probably roughly 10 times rarer than t3
Is there enough data for a uncomfortable (for fatshark) posts about - something fishy with Curios perks and question "Why you did this to us?"
If you want to have exp be a thing at all, it makes sense for it to have a higher chance so you can even get one before level 30. They should have just readjusted the chances based on the item "level"
It's immesurably complex for them, or they simply does not care to adjust. Or it part of core out-of-missions design - to make players waste as much time as possible dealing with RNG nonsense while trying to obtain optimized gear. Or someone important there being allergic to optimization
There is a bleak hope that pointing bloated perk chances (with data to prove it) - seems like some kind of mistake that should be fixed
looks like the mod logs all rolls, could get the data even easier
I mean... you did took an effort to collect the data and make calculations @summer prairie based on your mathematical curiosity. Now you can weaponize it for a positive change 🙂
So, post battle shit have more weight apparently.
E: I forgot the data included some thousands of rolls that already had bcr, so most likely it's in the 3.6 range
Block 2.40 - hmm....
I have been refining staffs for flak but someone was saying carapace is better??
no
carapace isn't better than flak on anything
there is only like 1 enemy that is entirely cara
and usually the worst one
I didn't think so
Almost 0% chance of a curio T2 perk when rolling
I guess you can do this with weapons and see if it's different
when i was doing it on my alts a 18% health was extremely hard to roll t4s constantly t2s but 19% could roll t4s
This data is mostly on a 63 rating wounds curio. Maybe 20-25% on a 79 rating one
maybe it doesn't matter for wounds since there's only one tier
How are you tracking this? Does the mod keep logs of this?
your session console_log file includes all rolls
so I just paste the whole log into excel and get what I want
wow i should try tracking mine later
you can just have it attempt to roll for whatever, preferably one of the low chance ones and it doesn't even take long. It logs all failed attempts so it doesn't matter what you are rolling for
I could have it attempt to roll for something impossible so it goes forever can't i?
like crit chance on a curio
i hope fatshark doesn't take issue with me leaving it to reroll thousands of times while i leave for 30 minutes
probably not good for their servers
your contribution overall is still small
actually wait, there was a cap on the mod anyways right?
3k yes
30% chance per roll to get a useless thing on it? 🧀
you could easily edit that out I suppose
could probably even just edit my config file to change the number
Looking at this thing reroll my weapon perks, it definitely seems like the odds of getting a t2 perk are higher when upgrading than when rolling. We'll see when I get the data and could also be based on the weapon rarity.
lets see if this works
should i do the funny fire trauma or make a regular staff
yeah so, it booted me out for being afk at #3904
Apparently you still count as being inactive even while the mod is rerolling
I did 9k weapon rolls and seems to be same odds for everything. For some reason the mod doesn't seem to log unyielding rolls, not that it matters. Looking at tiers now
Just to make sure, the weapon didn't have unyielding for the other perk did it?
oh right duh
lol
Double unyielding when.
0.89% t2, 88% t3, 11% t4 (379 rated orange)
Swap barrage with flurry
Both the perks are kinda E but I’d reroll infested for flak
something like
im not psyker main, idk whats meme and whats not
That’s a build someone made for fun it’s not particularly effective
i made it DDDD
The dead give away is that he uses wrack and ruin
idk what im doing obv
Oh well your build is the same as someone else’s meme build
better?
ill try your way
That’s the baseline purge build I’d recommend
And then you can just change it up from there
so this thing only swap infested for flak?
I will argue 
I mean you can only swap one perk
So yeah infested isn’t needed so flak
was asking blessings
SMH you a gun psyker?

quietitude on top
Don’t you know that gun psykers are a waste of ammo according to Reddit?
boy oh boy just leave the gun where in belongs, in vets moist hands
8 votes and 53 comments so far on Reddit
The dude got shit on and then blocked me like a bitch feelsbadman
And here I was having fun farming L takes
Yeah I’d recommend Quietitude but tbh all 3 toughness regen perks work so it’s just based on which you prefer imo
Guess I'll poke the bear
If you do be sure to mention that he’s a bitch who does suicide reports cuz he lost an argument
This is after he blocked me btw
ratio
I mean I wouldn’t rly call it a ratio given how badly he got shit on
cope mald seethe hold that L
Lmao so you agreeing with the guy?
Also that "beyond T2" hurts me
Dude legit thinks gun psyker is an issue on malice
He got baited by my malice enjoyer tag too I think
Considering he was asking what difficulty i was playing on lmao
Honestly can’t tell his takes are just
Dumb as shit
Hm...
I changed my flair just to rub salt on the wound
Imagine if Obscurus Sword gets a new addition with special attacks.
Like, Warp-charged light attack cuts through multiple enemies like the Illisi, while keeping the single target heavy attack like the Deimos.
are blessings account wide? also is this worth buying?
Whats best blessings for Antax combat axe?
Considering buying this from Melk so I can take out the Thrust blessing, or keeping it and chhanging out the All or Nothing blessing for something elss
They are account wide but only transferable to weapons within the same family
Both blessings are bad you want brutal momentum + headtaker or decimator
BM and headtaker are my picks, some people go with decimator
Both are kinda mid blessings iirc but I don’t use lasguns too much, prob be better off asking vet chat
Just a reminder that those blessings can only be transferred between infantry las
The MG4 unfortunately is pretty bad compared to the other two lasguns
Some people make infernus builds, but for crit stuff I'd just not use psyker
I mean I don’t see the point of infernus
It’s still got rly shit flak dmg since it’s still burn
And you don’t need burn against trash mobs that would die anyways
I think Internus's best used on more damaging Lasguns
Nope
infernus is only rly useful on recon
Both the mk 12 and lucius fire much too slowly
This is before we factor in the fact that both of those guns do so much damage that they will kill most things in one or two shots
Which force sword is the best right now?
why is that?
Cuz the illisi will kill everything in like two specials besides crushers
looking for something to pull out and clear the horde in front of me if I dont have time to quell peril
hmm ok il just have to play with them more
Illisi or antax
Those are the horde clear options for psyker
i use that on zealot
Then yeah the illisi
lol rip
Like they aren’t bad but
If you want to use a dueling sword just use deimos FS
Which is basically better in every way
I mean all 3 force swords are p good
People say obscures gets overshadowed but it was considered meta before the two new ones got added so
ok cool so the new ones are good
It’s def still decent just that the new ones are kinda broke
Don’t tell the balancing team tho
a weapon with infinite dodges is good, so yes, obscurus was a strong choice even without deflector
they added one thats better than power sword at horde clear, and one that can do a lot more damage to single target, so that's why it's considered irrelevant in comparison.
so deimos is single target and illis isthe horde clear one?
@torn hamlet illisi is the go to sword for psyker atm. Put slaughterer on it, and it absolutely decimates hordes, and is decent for anything besides ogryns, especially crushers. But that's what you have BB for.
Deimos is good too, but it's niche is special killing. It's ok at horde, but illisi is way better for horde clearing.
Oh yeah? Well obscures is the best FS in my heart ;-;
I always hated obscurus. I never seemed to be able to do anything properly. It was crap at horde clearing unless you landed headshots, and it strike pattern was not very good at hitting more than 1 headshot per swing.
The special charge also was "serviceable", but it always way too long and too much set up to kill a since special/elite. I was never able to do a full charged attack very often because it took too long to hit the final big tick, and I'd always be knocked out of it by a different enemy
… I mean I don’t wanna be the guy saying skill issue but uh…
Yeah, of course people could use it better than me, but the strike pattern was all verticals and the occasional diagonal
You're not going to hit many headshots per swing
And I always found it took at least 2 body shots to kill something if you didn't headshot it
So it was basically single targeting with some minor aoe damage on some of the strikes
I mean I cleared horde with it fine tbh
Idk once I got slaughterer stacks up I could kill two maybe 3 a swing
Any weapon can "clear a horde", but some weapons are kinda crap at it
That's slaughter being OP, not the sword inherently
Well yes but that’s part of the FS
When I got my first illisi, I didn't have slaughterer until last week, and it decimates hordes without slaughter
It’s like complaining about the grey hsword not doing dmg
Is slaughterer broke af yes
A grey illisi can handle hordes with ease. A grey obscurus can't
Yeah, but screw you if you don't have it because fatshark RNG
I didn't have it till last week, so I never even had the opportunity to have a slaughterer obscurus
I'm talking about the inherent properties of the weapon, not how it functions as a stat stick for a blessing
Yeah the obscures is great
Could use some dmg buffs and the deimos could use some nerfs but
Yeah
IMO, slaughterer could use some nerfs, illisi is fun, but could probably use some nerfs. I haven't played deimos enough to judge, but so far it does its job of nuking specials, and is "ok" vs hordes, so probably would be fine once slaughterer gets a nerf.
Obscurus could definitely use a buff to something, especially once slaughterer gets nerfed
They could Nerf the Deimos lights a bit, although Slaugherer nerf would probably but it in line
Yeah, IMO, the thing that most needs nerfing is slaughterer, not any of the weapons (maybe illisi a bit, because it's a bit too good at everything)
75% power at max is absolutely bonkers
Is It still possible to tank daemonhost with kinetic deflection?
range
is the lightning staff any good?
Deimos has like twice the dodge distance
But you can tank DH with any FS but it requires investment
Like time and energy practicing quelling between attacks, extra block efficiency and extra stamina
I dinked some resources into trauma staff
Somehow I don’t know how to use it… what is it good for again?
sending compact groups of enemies flying everywhere so that your veteran doesnt get a moment of peace to click heads
Can’t even delete crushers
Looking at stats it just 10% difference of dodge distance
It’s horde clear with the ability to knock everything besides mutants
Feels more than that tbh
Tho you can just go into meat grinder and dodge around and feel the difference yourself
Yea i just did that
dont feel much of a difference
In comparioson to illis
illisi* or whatever
Should be rly noticeable but
Its 6.5 dodge to 7.2 do get from reaper to the wall
Well it’s wte you can use any of the FS
What about FS in general? Is deimos better in other ways too?
I mean it’s the best single target
I changed to illisi becouse it was annoying that im getting stuck using power up
It killed me few times
I mean the deimos barely uses special
So i should get one with rending? or is it good only vs unarmored?
Eh slaughterer
And then it’s rly up to you
A lot of people run unstable power
But some people run uncanny etc.
ok thx for answers, ill run more test, i stopped using deimos quite early, maybe it was a mistake. Ill spend more time in meat grinder
uh, does the kantreal XI do more damage farther away?
im doing some testing in the grinder and i do more damage standing further back from the reaper
this is standing on the edge of the circle in the middle, closer to the target
well would you look at that
TIL
so lasguns do more damage farther out
er some of em
semi's do, autos and pistols do more closer
all the infantries have reverse fall off
going to have to check out the hellbores on my vet now
Yeah, I've done it with other FSs, and especially if you have something to play ring around to rosy with, you can endlessly kite the DH
What’s perks should I be looking for on surge staff?
flurry and nexus I believe
think they renamed nexus tho to harnessing the wapr of something like that
walk off upgrading up from a brunts
das a good one
replace infested with flak and between the eyes with opening salvo and you are golden
Honestly, besides ghost and between the eyes, are there even any good blessings for kantrael 12?
does ghost effect suppression
like ostensibly I shouldnt be supressed if im not getting hit right?
ghost and opening salvo, between the eyes is mostly useless imo
Suppression takes place when you don't get hit
yes
hmm
it's mainly that I find it easier to move to avoid supression
If you hear the crack of a bullet/laser whizzing past your head, you are suppressed
rather then take up a whole blessing spot
What's the CD on opening salvo?
Depends on the weapon's recoil reset time
Ah, is there a stat for that somewhere?
it also puts you over some 1 shot thresholds iirc
have it on an auto gun, ill got test
I think Headhunter Autoguns and Infantry Lasguns have the slowest recoil, and Infantry/Braced Autoguns are faster, and Recon Lasguns are fastest?
the semi auto headhunter's opening salvo resets incredibly fast
but if salvo doesnt hit breakpoints im just as well to keep between the eyes
So, from what I remember, kantrael 12 has pretty low recoil while ADS, so it should be a pretty quick CD on opening salvo?
it should, but they are mostly 1 shot bps
Actually, do all burst fire weapons count the first trigger pull, or only the first bullet?
only first unfortunately
Because I like VII HH
but crits apply to the whole burst
at least last I checked it resets very fast on it
Neat, so maybe Sustained Fire would fit it better?
sorta, but it can't roll that
Drat
and also sustained fire has ass math
opening salvo is just 15% power
sustained fire is like
15% of the weapons damage, but not modified by weakspot or crit multies
hmm opening salvo takes about 1 second between shots
on a mg la
Ill assume thats comparable to the XII
Oh, right! Now we can see buffs, so we can actually get hard times on when opening salvo activates
disclaimer: im counting out one one thousand out loud so your mileage may very lmao
Ghost+between the eyes together is good, sometimes a reaper groups is annoying you and you want them to stop.
psyker doesn't need opening ssalvo for the good breakpoints
Ah, but it'd be good for vet
I love gaining 4-16% based on peril
4% isn't much but 16% is a lot
For sure, gotta love it
I found it funny that it doesn't even say what you get a bonus to lol
simply, profit.
bah now imagine if you had the t4 perk
then it would be 5 - 20%
20% more??? It's hard to imagine
thats bonkers
20% ***** enlargement. Fill in * as you wish 🙂
what does trauma staff do?
it explodes all over the place
I have a question… when I shoot at a reaper head with 25% unarmored damage do I deal 25% more damage? Or do I need unyielding?
What are the best perks on mkXII lasgun?
So i mean is manic like a different armor and infested too? Don’t get that
is bleed worth it for the eventual rework of chain weps?
i only play psyker so not super familiar with bleeds and the damage involved. i know chainswords arent anything atm
uhhhh
I have no clue tbh
bleed in general is just rly weak
like literally, the only reason why Eviscerator brings bleed for example is because its got a damage cap and applying stacks of bleed ignores said damage cap
but not because bleed is good but because the eviscerator is so bad
You can see what every body part on every enemy counts as on this page. Just click the enemy you want to know about, and it lists what armor type each limb is. The website has lots of good info about other parts of darktide too.
https://darktide.gameslantern.com/enemies
Kantrael? From what I heard ghost, opening salvo, then between the eyes
it truly is one of the blessings this patch
i feel like asking if something is worth it for an eventual rework for which the details are presumably unknown/unconfirmed is not ideal
Thought Headhunter and deadly accurate would be nice
I mean it is meta on two of the staves
but yeah
10/10 rename
Crit damage increases are pretty shit because as far as I know, the crit multipliers are all really low (115%ish), and the % increase you get from blessings/perks affects the 15% bonus, not the 115% total number
Headhunter seems ok, but crits are still kinda meh imo (besides ignoring armor)
Ah, so would be better then, but it's still kinda eh, because it requires a weak spot hit, and then RNG that it's a crit. If you're really good at headshots, I suppose it's ok, but eh
How long need the opening salvo counter to reset?
"you get 4-16% more"
"more of what?"
"yeah"
Depends on the gun. It's when the recoil is reset. You can test it because we can see buffs now
Thanks
if headhunter was just a flat stacking crit buff on headshots rather then requiring all shots to be headshots then also going away when you crit
then i'd probaby use deadly + it
otherwise crits are too inconsistent
even on a vet with deadshot
trauma staff or surge staff for damnation? I've been using the voidstrike solely since i got it so i'm not sure which one.
which ever one you like more
as a your primary weapon truama is probably more useful on average if you are good with it
surge is more like a side arm that you pull out to cc and let your melee deal the real damage
If you have a good team, surge can carry damnation with all the CC. My preferred staff for high shock. If you use it right, and your team focuses targets, it makes the game a fair bit easier by takin away many of the biggest threats.
For lower difficulty pubs though you're less likely to get that organization, but you'll still isolate/eliminate big threats, you just won't see big damage numbers.
it's the slab shield of staves
you're entirely dependent on your team being able to make use of the space you create for them
if they're up to it then great
if not 🤡
Nah it’s fine I’ve played it on every difficulty with every type of team. You still lots of damage,l to elites and with ilisi it’s gotten even easier. You can’t carry a miserable team though, in the same way other builds might.
awesome, I appreciate all the information guys
yes
Unarmored, flak, infested, carapace, maniac, unyielding
they both range from very medium to useful on the basis of things you have very little control over
I'd rather shield on my team than surge most of the time
would rather both players just used proper weapons though
Shield fails at one of the main purposes of a melee weapon, damage, but brings something no other weapon has, cover.
Surge fails at one of the main purposes of a ranged weapon, damage, and is better at stunning than any other weapon.
IMO, shield is less useful than surge at its niche, but both are specialized tools that fail at general purpose use.
How useful either of them are depends on cicumstance and skill, and both of them require teammates to capitalize on their strengths
Considering most vets run camo cover doesn't really seem like an issue tbh. Block shoving bombers is unreliable but works most of the time, crushers and bulwarks aren't much of a threat with good stagger, and as far as I can tell, a surge staff can't hit the same ranges that a vet/ogryn/zealot can with fire arms. In the end I think it entirely depends on who you are playing with and how good they are at playing their strengths.
IMO, shield is way more niche than surge, since stunning things is almost always useful for most of the mission, unlike providing cover
True
So i tried gunpsyker now just with the boring mk12… feels bad… mk12 is way more stronger then staffs
Gunpsyker puts a toll on ammo economy