#psyker-class
1 messages · Page 518 of 1
melk
but for that build you also kind of want a high quell speed
Do you need Warp nexus on another trauma staff?
ill have a look
Blazing spirit is nice too
If its melk, I would consider buying it for the blessings. The stats though is a bit shite, but not horrible.
you get t3 blessings all the time from upgrading and you'll end up doing that anyway
Yeah ima pass
on the one hand i have blaze staff
on the other hand i have t4 rending staff
its a hard choice
What makes people attack DH
Where are you running?
Psyker just wanna talk to good guy/girl deamon
Who are you running?
Why are you running
How are you running?
Only acceptable running is Towards the heretics!
imo t4 rending while not useful always, when it is useful it's giant
whereas blazing is less impactful but more consistently does something
if you also have crit or nexus
yeh
blaze is really good for endless horde stuff
the more enemies there are the stronger it gets thanks to wildfire
I usually end up going back to my rending staff, mainly due to preferring warp flurry to nexus, but both work
How much penetration does each stack of Brittleness do?
According to https://www.reddit.com/r/DarkTide/comments/107olbz/comment/j3nxpcf/?utm_medium=android_app&utm_source=share&context=3
Its 5% rending per brittle stack, up to 8 stacks max. Meaning 40% rending debuff maximum.
110 votes and 34 comments so far on Reddit
so a surefire way to get malleous monstronum is to wait for a lights out modifer and grab a shield ogryn yeah?
2/3/4/5% crit chance per 20 peril stacks 4 times
oh ok thanks
i keep forgetting to ask people to let me do the monstrosity one
it's nexus
Wonder why they changed the name and still got the tooltip wrong... =D
new name is dumb and too long
i agree
How should I tweak this?
replace nexus with flurry
Maybe they changed it because no one on the dev team could remember the difference between Warp Nexus, Warp Flurry, and Warp Unleashed? =D
Too much Warp Peril.
gain between 4% and 16% based on current level of peril.
I like it doesn't even tell you what you're gaining.
you're right, something something immeasurably complex

it was fine before
then they changed the name and got the tooltip wrong
NOBODY ASKED FOR THIS

Remember, someone's getting paid to screw that up instead of work on something more worthwhile... =)
Are they down to two devs now?
0.5
One being an intern? =P
One dev, simultaneously working on VT2 and DT...math checks out.
If changing a tooltip is immeasurably complex, It makes sense that they feel everything else is too...
Flamer/purg burning stagger category was changed from "melee" to "flamer" in the patch. Unclear if that matters.
havent noticed anything different except bursters seem to be able to be pushed after flaming them now
mutants work decently now. Still sometimes miss the grab if you are hiding behind a wall but it's not reliable
should i take it or perk?
I'd get it for flurry
or
man why did they change warp nexus's name
like the new name is cool
they didn't change thrusts name
or cycler
I think those where the other bugged blessings
Because according to new description it's just 5-20% of nothing
also true
they are probably working on a bigger blessing update and better naming is a part of it
@radiant lance transfer peril and flurry are BiS for void. With 25% flak replacing the unyielding, thats a great staff. Youre ALWAYS aiming for headshots anyway so weak spot us still 8%~... there will always be a delay between release and next charge up but you will be blasting them so fast... you can quel cancel if youre in trouble or assisting another to clear space, but with a proper voidstaff you can sit holding your 5/5 flurry stack for an entire horde if you control properly. Most of the time i will keep it up and just snipe specials and elites to stagger them un horde and still kill 5 mobs each shot.
I hope so.
crossing my fingers on that one
Were you able to stagger ragers at all with purg prepatch?
What do you mean shouldn't have?
since the flamer values got specifically changed in the nerf
I'm talking about this hotfix specifically
Is Transfer II enough though?
Got this thing as well now from crafting:
What should I change perk-wise?
im looking a people for help to get Malleus Monstrum (psyker achiviment)
Transfer peril 2 still quells good if you got a good position to line all the heads
What does the “two shot” thing really do? Does it fire out another ball or what?
any tips for lights out?
my team got decimated by a surprise shooter horde from behind 😦
Simply don't let any of the enemies that spawn right next to you get the drop on you. Just outplay the stupid spawn system/s
thought staying together and knowing to dodge was enough for hi intensity lights out in damnation 😦 so asking for tips
In truth it depends on your comp. If youre the only one that can deal with the gunner squads you are going to have a bad time, especially if one's further in the mission get aggroed and use the magic doors to get behind you
is warp flurry on surge fixed ?
Stupid as it may sound map knowledge helps a ton for getting easy lock ons for head pops or headshots if you know where shooters and gunners set up on. But unless you have the luxury of clearing out the squad one safe lock on at a time it's rough
Have good vets.
yeah sadly I still lack the map knowledge to know where the spawn doors are
And not that big ult always reliably does anything to enemies, but using it to disrupt a volley and gap close for melee can make the difference
you know thinking back to our run a while ago, I should've used purg instead of trauma
The worst is walkways above you cannot walk up to. They can just mass a dozen shooters who will shoot down and through the walkway and murderize everyone
this was exactly what happened
Trauma on top of everything else has issues with verticality
that ended our run a while earlier
the reason I brought trauma along is because I thought I could use the aiming circle as a mini-flashlight of sorts
Not everyone likes gun psykers, but if you need the flashlight they do work
Shredders place in the meta nonwithstanding
Psykers shouldn’t have to carry vets. Tell the vet to git gud
Anyone try full meme DOT build psyker. Bleed knife, infernas recon lazgun, soulblaze?
infernus las pistol is unironically better for that
As psykers , you have the benefit of juggling various mechanics and drawbacks alongside interesting perks and blessings that may or not work to approach the viability of soldier 76 who presses F
I actually kinda love the mark5 sword with 100% Crit on special kill and blaze on Crit blessings
But you have to have all 3 types of dot
I think someone did at least the bleed + soulblaze quite a while back
But much synergy
but as for it's actual viablity
it's not great
bleed is pretty trash for actual damage
But flaming soul blood
DoT is always going to be choice in a game where the enemies need to die now or else they chunk you
Either it's so strong its barely DoT or there's no point in using it
Like even zealot getting benefits from bleeding enemies: the goal is to kill them quickly, removing the bleeding enemy about as fast as you caused them to bleed
In my mind it should just freely jump to the next guy
Nothing like hitting a dude so hard his friend bursts into flame
isn't that literally what wildfire does
execpt it's gimped due to some weird mechanics rn
Yeah. Lots of things work against each other when they should in fact have interesting synergy
And I don't know enough about the game system to claim most of them could be fixed by order of operations. Ie, check if soulblaze would have been applied before the killing Crit, to see if wildfire should spread
But I duno
i'd have to chek on that part, but another issue is wildfire has an inbuilt cap that it can spread
of 4
which is like right before soulbaze does real good damage
Wildfire would be more interesting if it didn't just spread 4 Stacks but instead spreads the actual stacks the dying target had when it died and allocated them to the enemies nearby
Give me cool blessings for staffs like "at high perils(>60) while charging ranged shots have a chance of missing/always miss" call it reality bending or something. Just so I can do something more against gunsquads
I think that's actually somewhat a bug
Either that or the description is wrong
Psykers having 2 semi functioning knees is a bug given the balancing history so we will see
Trending upwards thankfully
Wheelchair psyker, new subclass
The Illisi is such a godsend, just sayin
"movement builds up stacks of static charge, which can be spent for kinetic blasts"
Is it just canceling the little arm wiggle after the cast? It still does the whole staff thrust animation. Is that like half a second saved or something?
Dang
Personally i think thats fucked bc you need to lock the revive speed but
Could be worse
Around half a sec feels about right but haven't framed it. It does make a difference tho. If the whole thing lasts 2 seconds normally, shaving off 0.5 second is a 25% DPS increase.
nah that's perfect
What a roll
ordo and toughness regen are the best ones and revive speed is good too
People actually want more dockets? Instead of something like extra toughness or health (regen)?

+30% more dockets, why wouldn't you want that
are you not buying items to upgrade
Because i wipe my ass with dockets, just by going for plasteel i get more than enough
What do we do with ordo dockets, they are useless???
FS: <makes the expected cost of 370+ weapon 1 million dockets> See, see! You need dockets now!
5m cap btw
For dockets?
What do you think is the most op class/build?
I am at the point of buy what
if you just play one class maybe, but even after 600+ hours you aren't going to have anywhere near perfect rolls for everything
And until we get an exchange the extra dockets perk is one of the worst to me
There is no such thing that would be OP in a vacuum. You gotta have a somewhat balanced team. There are some builds however that are overturned for their role, such as all shredder builds.
you can play two damnation matches to have enough mats to upgrade something but it won't net you enough dockets to get a great roll
so that math doesn't really add up unless you just wait until the shop has a decent base
What are the ones that are over tuned for their roles? Do you mean shredder pistol builds?
vet
What's the point of investing 500+ more hours in the game of I already have 5 loadouts that reach all important break points. Do I really need that 0.1 to 1% extra DPS??
with about anything
you don't, but buying stuff and rolling is more fun than having +5% more health when I finish every mission anyway
yea
or if I don't, it's not because I didn't have the health
Yeh
IMO Illisi is overturned, it's a Horde clear weapon but in reality it just fucks up everything in your path, so Warp Unleashed with Slaugherer Illisi is overturned for DPS since it's a weapon with no weakness (it can also perma CC trash if you need and tank like a shield ogryn if you want...)
Veterans were overturned with the power sword, can't make up an opinion now since they nerfed it.
Veteran and Psyker Shredder based DPS (Horde clear and Elite / Special clear) builds are overturned mostly because the blessings on that thing are ridiculous.
Those are the first things that come to my mind. If you want the other end of spectrum don't touch Devil's claw and revolver builds.
Oh bolter vet is probably a bit overtuned as well
Just shits on everything
played on my vet for a while yesterday. Have a power cycler PS, still feels overtuned
pinning fire is overtuned
There you have it
But IMO they should for now focus on buffing the weapons and feats that are underperforming before doing further nerfs. There is no point into making things shitty and have people waiting for the game to be enjoyable. But in any case more frequent balance updated would be welcome.
granted it also has slaughterer, and Im fairly confident thats a common thread for a lot of melee that feels overtuned
Yeah Slaugherer is a beast
legit turned my demios into a diet illsi for horde clear
sluaghterer and pinning fire both need to be tunned down
and weapons that are overly reliant on them need a buff
like auto pistol without pinning sucks
Gunker is also a bit busted but mostly because Warp Unleashed and Illisi are so strong right now, here is a screencap of Damnation lo. Look at my damage taken and damage dealt and compare to others.
that running auto pistol or?
MG IV infantry lasgun. One shots 2/3 ranged trash at 6 stacks with pew pew fire rate.
Assuming clicking head of course
It's not as busted as shredder but it's a really solid for dealing with ranged squads and Illisi does the rest
I hear ya, every now and then I run a XII with an illsi, really does feel like you have a tool for every situation
lemme use a shotgun Fatshark pls
With WU and battery you should be downgrading to Ia at least, XII will just do a shit ton of overkill damage. Ia becomes a faster firing stock XII with WU base and 5/6 stacks.
Only psyker problems, gotta downgrade my gun because too much damage
Yup, and if there is a stack of ranged other than renegade assault, 1 shot is 1 kill, at that pace it's quickly done. Even with cultist assaults it's 2 shots which isn't that bad.
My IRL group of players don't even comment anymore on what build I am running, they'll just be like "I have know clue how that is gonna work but we are sure you do".
But the fact is that psyker can get any build to work. All because Illisi, BB and WU exist.
And when you don't need Illisi you take Meemos, our dearest child.
Ill keep that in mind the next time Im playing.
rolling in mats now, so always on the look out to try new stuff.
gave las pistol a go but wasn't impressed. the La is likely the happy medium there
I recommend to try the 1 build with Illisi and a lasgun. It's 111111 for the feats.
BB 3 times in the beginning of the match and after that you don't really need to keep track of them, they'll be around 5/6 naturally.
how did patch 8 effect psyker builds with the soulblaze buffs
are soulblaze builds/feats good now?
Are people getting those advanced stats at the end of the match from an add on or is there an option to toggle that I missed like a dingdong
it's a mod
Thanks friend
what the hell is meemos
I’ll look it up on ask Jeeves and then use it to embarrass my friend group next time we play
doesnt even make sense
Any reason why they changed nexus
Can’t wait to explain to newer psykers every other day feelsbad
They could have gone with even more blend names, like :
Critical on Peril, Power on Kill, Cleave on Kill, e.t.c.
Or they could have gone other way around:
All Blessing names replaced with code-names , with a special altar near Hadron that explains what each code-name means. And make code-names to rotate daily
later fits in overall out-of-mission game design - To Cause as Much Irritation and Inconvinience to Player as Possible
I guess? I'll have to try it myself because it really doesn't look much different at all. It kinda feels like warp flurry would make more of a difference than annoying myself with quell canceling. It's not like Thammer was with the full second action lockout.
Actually, does warp flurry even work with quell canceling?
Look at all the darktide mods on the nexus mod website. There is SO much QoL improvement to be had in darktide mods
Imagine using mods smh
Imagine not using mods in a 'tide game, smh
Heard someone on reddit talk about BB build with revolver and illisi sword being viable/good.
i always felt like if you werent using a staff on psyker, why even play it? But is this a thing? Sounds kinda fun, is it good?
ive found that running illisi + autopistol results in me using illisi 90% of the time
(unless im BBing)
what blessings would you want on revolver and illisi for a build like that,
what feats?
IMO, I like playing psyker with mk 1 infantry autogun, mk7 headhunter autogun, and shredder autopistol (requires pinning fire blessing). I want to like the revolver, but I just spend too damn much time constantly reloading the thing, and it doesn't have the best ammo economy as well. I know some people like it though.
well probably don't actually use the revolver
revolver is fun
but very much not good
it was my favorite gun leveling up until i mained staffs forever
and it got buffed
so im interested in this specifically for revolver
else i would go level a vet lol
it got nerfed 
which is? what blessing
Revolver is terrible can't one shot most specials, I think you need a headshot critical for it to work well. It's damn fun to use though when the action is intense.
crucian
they made it function on actually missing bullets
rather then missing mag %
and then also decreased the % it gives
but since you'll be mostly using melee
IMO, before I'd ever consider using revolver for more than a meme they'd have to make the revolver use a speed loader animation to cut down on the massive amount of time you constantly spend reloading it, and give it more max ammo.
or BB
Before crucian nerf, head shot crits were pretty reasonable with it
Surge staff. Spin in circles and spam constantly when enemies not located /s
surgical presumably gets 5 stacks almost instantly now
haven't tested surgical
Oh interesting should look at that
Even shotguns are better at reloading, and are usable without specific blessings
might be ok
google isnt showing me speed loader blessing, is it new?
I think I got the name wrong
Soulblaze has always been decent. Only thing that changed was 2.0 multiplier for flak first changed to 1.0 due to flamer nerf and now they brought it back to the middle point 1.5 and separated soulblaze damage. It had zero effect on the usability of soulblaze or the usability of the feats around it.
For the Soulblaze feats:
- Wrack and Ruin is only good if you can land the BBs, so in general it's shit especially given the option to run Warp Unleashed which buffs your Soulblaze damage by the %
- Wildife is bugged as fuck and shit because of it, I'll give it another look once they fix it
- Ascendant Blaze is good, both 4 stack and 6 stack has their uses, the warp charge proc rate is too low for anything else than Purgatus to reliably keep up and build stacks
Not instantly, it's like one and a half seconds-ish. For surgical.
well that's instant if you have to aim at all
it is called speedload
but any combo of speedload, surgical(maybe), point blank and crucian should be what you want
trickshooter like doesn't work, rending on crits is basically useless
and the other options are bad no matter the weapon
i have point blank sustained fire on mine
No warp flurry stacks are dropped the instant you touch your quell button
ty!
speedload is basically +16% reload speed always, they should bump that up to 25% though to make the weapon feel good
or just give it an actual speed loader
what about blessings on an illisi sword? and how do I use it, how often are you guys charging it? every couple swings? every swing? once in a while?
True, but in an intense situation every second counts. You could back off the horde and pop one or two shots off, hopefully you get lucky and kill whatever it was in those two before going back to mowing the poxies down.
I tried 16% with 10% perk, didn't feel worth it. Just the 10% was enough to feel a difference.
The reason it's viable / good is because Illisi is good, no matter what you bring with it. Illisi + BB can deal with any enemy on the game so you can even bring your grandma with you and be successful.
Looks like 2.5 seconds to get max stacks. Not bad.
I must suck bc i dont know how to make that work, illsi felt worse than the OG force sword to me.
what blessings do you want, and how often should i be charging it?
Yeah that's a pretty gnarly hit to dps if you want repeat crits.
The fact that it burns even if you dont crit
Is pretty bad
I guess it's still decent compared to some alternatives even when you only get, say, 3 stacks
So, one or the other then. I'd rather have warp flurry as its one less jank thing to think about from moment to moment. I presume they come out about even, time wise, and flurry would come out ahead in peril costs
I don't ever use the purg staff but look at this baby I picked up in the shop. Should I slap nexus IV on it and hope I get lucky with something good on the orange roll?
Don't re-blessuntil you have already run it to orange
You want Slaugherer on it. The other belssing is your choice. Deflector is the safe option and allows you to get away with extremely aggressive gameplay.
You should only charge it when you are running to mobs or if you see elites coming your way -> dodge back, special, heavy, repeat.
The main combo is heavy light on repeat. You can access it from push or push attack by following it with a light and then continue with heavy light. If you panic, spam lights and focus on dodging and pushing enemies. Once you get good with your dodge game you can start to mix in more heavy heavy which is your max DPS option.
Other good combos are BB mutant into special heavy head, should kill at least with a couple warp stacks, same for Bulwarks.
change nexus to terrifying barrage first and then upgrade
Did you have one with decent base item rating? Most weapons feel like crap below 200, and a lot only get really good above 300.
yeah turns out that locks whatever you end up rolling
and can't help but notice that blessing is missing a word or two in its description, thought they fixed that
If you refine a perk, or re-bless, that blessing is locked in, and you will only be able to change the other perk/blessing. Since you don't know what it is yet, that's not a good idea.
Yes but with warp unleashed you get increased bonus when pumping at high peril only so that eavens out the DPS a bit.
t1 nexus is always going to get replaced no matter what, so if you change it to barrage first you have better odds of rolling a good second blessing
That's expensive gambling
So, once again, it doesn't really matter which one, just pick one?
What gun specifically pairs well with Obscurus Force Sword?
it's like 100 plasteel or something
fair point I guess. Just hope I'm lucky enough to get warp flurry or focused channeling.
To upgrade to orange with no chance to change the other blessing.
it's a perfect roll and the odds of getting a good second blessing are high on purg when you remove barrage
Hang on a second this makes a bit too much sense
Well yes. If you quell cancel go Blazing Spirit Warp Nexus, if you want to go the Flurry route pick Warp Flurry with Rending Shockwave. The latter greatly increases your teams DPS against targets you throw around.
I heard that the Autopistol's good, but what about some other guns?
lel got warp flurry 2. Good enough I guess.
flak too, even though that doesn't matter
None, they all love their best bud Illisi
Agripina mkVII headed hunter autogun is cool.
Yeah, quell canceling is negligible enough, and too much of a pain to remember to do after every cast for me to care about, when I'm already aiming for a flurry trauma staff already.
If I didn't hate staff LMB, I might consider learning how to do it, because that's a huge dps increase for LMB
Unrelated to the above, the Decimator III and Axe is Emperor-damned strong
Strong enough to outdamage two Ogryns with Heavy Stubbers when killing a Daemonhost.
Anyway, back to topic - what about Staffs?
That is a great staff. Flurry 2 is fine. It's easy to get to 5 stacks on purg and it's decent benefit.
They all good in their own spectrum
While it's more worth doing on Flurry 4, don't be afraid to release your first 3 charge attacks instantly (minimum charge) to build up flurry stacks
You pair the Obscurus with the dust on your closet and take Deimos or Illisi depending on if you need more of horde clear or single target damage.
I want a bit of both.
Either of the AOE staffs, or voidstrike if that's your flavor. IMO, it's completely outclassed by the 2 new FS though
Then Illisi and Deimos will both do well with Slaughterer on them.
I saved the other two FSs for specific sets.
yeah I just turned it into this. Mighta test if it's worth to do unyielding on the perk for bosses. It's that or 25% flak I guess.
Like with the Deimos Sword, Purgatus Staff
Then take illisi or deimo. They both work better than obscurus outside of their niche
Illisi is best horde, with decent single target
Deimos is best single target, with decent horde
obsurus living up to the name with those other two available
This reminds me of something.
which is really to bad
For real, they named obscurus correctly
What the hell, Melk
gawd damn
Imagine surrendering it, and suddenly they buffed the Obscurus Sword out of nowhere.
should have kept innate deflector on obscurus imo
give it something to bring to the table
I'm not saying to trash your favorite obscurus sword, just it's currently kinda shit compared to the new FSs
Is that their localisation fix for warp nexus WTF and what a roll, someone has paid extra for papa Melk
Just saying that something similar happened before.
nice tooltip
yeah harnessing the warp is warp nexus
Never seen either at T4 before this staff.
Like, I just sold my plasma gun the day before they buffed it.
why
Need money, and Plasma's the weakest at the moment.
Selling gear gets you basically nothing
just run missions lmao
It's just barely enough to get the Bolter before they reset it.
When you have a weapon with good stats you bank it. They are discussing about changing the lock mechanic so don't fucking sell those bricked weapons with good stats, they might be handy in a year or two and then you don't have to farm some more.
You only sell gear when you've got a better version of that gear, and it doesn't have any blessing to strip off of it
If you sell you only get like 5-8k dockets and the fuck you do with that? Not even enough to roll a random 300 weapon.
Plasma seems cool and all until you run into the vets that exclusively used the alt fire on everything including the individual trash mobs.
Lol, a year or 2... sounds about right from past 'tide game experiences
Plasma seems cool, until you realize that it's hamstrung in multiple ways, and shouldn't require ammo
is unstable power good
Aaand my game crashed again.
I use unyielding on my purgs. You can put out very dependable dps on bosses.
I think you rolled a god Illi
See for yourself https://youtu.be/zlUkBoKxY10
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
It's decent, but not nearly as good as slaughterer. BTW, it stacks up to x4 of what it says
Should I surrender it?
If you want to power boost soul blaze stacks, Unstable and Slaughterer is a fun combo. I would replace Exorcist with Slaughter.
Only you know the answer to that. I don't know what you run and need and what's your total gear situation.
Asking if I should for the Unstable Power
Unarmoured or another perk?
Nah, god Illi has 0% warp resistance
^
IMO, surrender things when you're not actively planning on using that specific weapon, and you've got a better version of it. Otherwise, keep it till you've got a better one that you can actually use rebless to put it on
Ah yeah, forgot about that part.
Show me your light and heavy damage tables and I can answer better to that question
Depends on if you're playing high peril or warp resistance build. Both are good for different builds
im playing high peril 6 charges 
pop damnation specials and ragers in one hit
Perfectly fine. I do that with my shredder pistol build
1 wounds max, most people say that you can drop wounds once you're good enough at the game.
what I run as well, hitting a kinetic barrage into a pack of charging ragers is chief's kiss
Then what about the latter two?
I would start with 1 wound 2 hp. Remove the wound if you notice you are not going down.
losing that peril on the ult kinda sucks tho lol
Toughness will help you toughness tank if your build has ways of generating lots of toughness. HP is the safer pick because it's always good, and can't be stripped by snipers, bombers, and flamers
You have groaner one shot heads on lights and infested 2 tap lights or 1 tap heavy. I don't see any point for +unarmoured, especially since you have Slaugherer on it.
So I would roll into +maniac to dispatch mutants, dreg ragers and specials faster. Other option is to go unyielding but how often do you melee a bulwark, reaper, or a monstrosity.
Toughness is a resource you can actively manage on psyker, but it's more worth doing when you are ready to build and play specifically around it.
It's decent. I like the mk7 HH, but it definitely falls off if you have to snipe long range for more than 1 or 2 shots. It has hefty recoil
It's fun to spam into groups, and shoot closer ranged things.
Just don't shoot mutants with it, it does no damage vs them
I am reminded of another thing again.
When there are new guns, how many sniper rifles do we get?
Like, Long Las and...wait, what do they call the other ones again? Just snipers, or something like stubbers?
I don't think there's been any datamines for sniper weapons yet
Or do you mean lore wise?
Lore wise on the name, yes.
Long las, hotshot, maybe some kind of stubber sniper
I don't know if a Zealot would know about handling snipers.
Nah, I'm pretty sure they'd only give sniper weapons to vet
they ever let us add scopes or sights on stuff I could see the mark 3 hellbore being a good stand in
u want high warp resist on the illis so you can spam the stroke for longer periods of time while staring at the zealot in your group making him uncomfortable
Yeah, I really wish we could at least swap around scopes and secondary actions between guns
if he questions what your doing saying anything other than trying not to explode is heresy
When can we have heavy stubbers for Zealot? The Dreg Gunners can obviously pull it off.
Pretty sure all the gunner types have las weapons?
reapers have twinlinked heavy stubbers
dreg gunners just have regular heavy stubbers
basically just an lmg
Huh, guess I haven't paid enough attention to the different gunner types
I always remember lots of red lasers around whenever there's a gunner
I can never remember which faction is called which, I'm not going to remember the specific faction names of a specific enemy type, haha
Scabs are Traitor Guards, Dregs are Cultists.
Just take one look at how they look, and done.
Mostly important for Tasks about killing them.
Too much thought into this stuff, I just see enemy types
I see a gunner over there shooting at me, not which specific type of gunner
They originally marketed that we can but that got thrown out into the bin I guess
this isnt cod
Anyway, yeah, heavy stubbers are not man portable weapons. They're weapons team gear for anyone below ogryn/spacemarine size @ornate hamlet
yes they are
Back
they are literally just lmgs
or rather any sort of machine gun larger then a standard rifile
I don't think multilasers would need bullets.
multlas is something else as well
scab gunners have volleyguns
which is just a las lmg
did wildfire get buffed or something it still seems the same but someone was arguing for it hard last night
afaik it hasn't been changed
he was trying to say its btter than warp battery for purg builds but i dunno
that extra dmg is pretty fire
which one?
it is very much not better, 6 stacks on ab is insanely good
right
sustained fire doesn't apply to rmb so its kinda stinky
he's gotta be related to a founding member of the company or something lmao
I believe the artists intended for these to shoot bullets like the dreg shooters use Autoguns but somewhere on the lines corners were cut and they made it just the same particle effect as scab gunners.
Hard to tell if the choice was for cut of development time or made in favour of clarity for players (easier to see the red lines going around).
but t4 rending is good for what trauma wants to do
shame the left one has perfect stats
I already conceded that point. I don't pay attention that closely, I just see "gunner over there"
Here's a random Heavy Stubber
On the topic of rending... https://forums.fatsharkgames.com/t/brittleness-and-rending-can-stack-over-100/78700
Issue Description: Brittleness and Rending stack additively together, which is nice and expected, however, there is no max check for the combination so the resulting damage can exceed 100% but only for targets that get reduced damage in the first place. The current maximum is 140% where as it probably should be 100%. It’s a cool interaction b...
That's not a heavy stubber, that would be a stubber
I just typed in "Heavy Stubber 40k"
What ogryns wield is a heavy stubber. Much bigger
This is the literal first image.
Right next to a twin-linked one, the Ogryn type.
Apparently, there's 3 types.
In lore, it's literally an emplacement weapon. You have weapons teams set up with one at choke points and stuff, because they're too big to be mobile for normal sized humans
it's this
stubber is literally a catch all term for gun basically
I want the Stub Gun.
might be automatic specific i am not sure
shrug it looked too much like modern LMGs to me, but the description still fits exactly the gun type I was describing for heavy stubbers. 40k is very variable with how things look for less iconic things than stuff like a Las cannon and bolter
using a stubber or autogun in a 40k game is the equivalent to ordering chicken tenders at a steak house 
Yeah
when the automatic lasguns suck you make do
The category is a bit more specific to its use case, but the actual specifics of each gun can vary wildly
autoguns are caseless ammo future weapons
ah, is it stub guns are literally just regular guns, and autoguns are fancier caseless
This reminds of a lil background on why they're still used.
I would use the other lasguns if they weren’t semi auto. Gonna break my mouse button on lasguns
Get yourself the full auto mod
Something about autoguns and/or stubbers being more suited for tactical approaches.
Didn’t know there was one. Nice
don't the in-game autoguns expel cases tho ?
no idea
well its a classic case of use what you have, plus the fact that they exist in the lore makes for an easier way to set the scale for more contained conflicts.
you can't supress lasguns, but you can supress those
like not telegraphing your location
Yeah, saves your mouse and fingers. There's also one for "full autoing" light attacks for weapon that require spamming LMB, like combat knife
think there are supposed to be invisible beam las for that purpose but idk how lore established that is
lore for lasgun is already wanky enough, sometimes they have recoil sometimes they don't
might be but I reckon it's rare and expensive
I mean, science-wise, there's no reason why Las weapons have to use visible light. They could in theory be tuned to any wavelength, rendering the shots invisible. But that doesn't look cool, so in lore they're always human visible
40k is always rule of cool
Accatran Recon Lasguns are close to having no recoil
i mean in the lore not in the game
idk if the guard codex says anything about that
but there's lotsa books who contradict themselves
tbh feel wise
So we basically have a mix of them
I prefer they have recoil
con of having so many different writers
no feedback feels kinda bad
Some of them have recoil, some don't have.
it might literally be an inbuilt thing in the gun to simulate recoil
or some bullshit
When can we have shotgun lasers?
but why tho
something about making it easier to aclimate people to
having no recoil means it's easier to handle
becasuse 40k
Yeah, outside of iconic weapons like the bolter, 40k gets very muddied by having too many cooks in the kitchen. Even with things like bolter, you still have variants that behave completely differently from the standard, and GW writers putting their own spin on things
plus it goes well with the mass conscription i say
it doesn't make sense no, but I am pretty sure I have heard that reasoning before
anyone can handle a lasgun so the guard doesn't discriminate
and it has a decent punch to it, plus near infinite ammo
you can literally recharge a lasgun battery by putting it in a fire, goofy
I have tried and tried to give it every chance I can, it just doesn't work, even as a meme.
Las guns should have no recoil per lore, but irl people expect guns to have recoil, therefore games usually make them have recoil, because it feels "wrong" to have no recoil when players use them
fire, sun can also be turned into a grenade if you need to
any general's wet dream
IMO, wildfire would need to be fixed, and soulfire buffed into usefulness at low stack numbers before it would potentially be a competitive build with just a regular trauma staff
Yeah, just the problem is the ridiculous power scaling of every faction in 40k makes the las gun pitiful in comparison
Hence why you just get more lasguns, until the lasers blot out the sun
the emperors flashlights
makes you wonder why they bother kiting the guard with body armor in engagments with anything other than rebelling worlds
i remember someone explained the lasgun thing really well before something to do with super heating the air
so they don't die to random ass shrapnel
they were arguing about it a since the game released why the lasgun has recoil
Because flak armor is also dirt cheap
It's probably made out of the same material that they make lasgun chassis out of
it's like the equivalent of our best modern bulletproof equipment iirc
Same thing with lasguns, but 40k power scaling is whack
shrapnel is about the only thing that I can think of
can't have anything too good, put the commisars out of a job 
Tbh making something that kills is prob a lot harder than to masks something that protects
iirc it's wierdly the other way around in 40k, that's why melee is so prevalent
since it's much easier to make something that can deal with defenses as a melee then a gun or something
Isn't it one of the Newtonian laws of physics
Something about generating higher wattages in a short period of time would produce a high amount of counter-force
You can convert work into power as a measure of 1 Joule/sec being 1 watt
A Joule is equal to a newton when converting work to force
So shooting a high wattage laser bolt in a fraction of a second should generate a lot of force
I'll ask one of my friends, he's an engineer
google tells me photons have momentum so, some sort of recoil is to be expected. Guess either that or mass is required.
a system has mass whenever it has energy
Man I wish dreg shooters went to stormtrooper shooting school. F these guys
there's this einstein fella that made a big stink about it
you do need an awful lot of energy involved before that mass starts to translate to something that might be meaningful in recoil terms though
c is quite a large number etc
that is actually fire void, and it just doesn't work. I actually enjoy Fire Trauma quite a lot. It's a bit challenging, but pretty effective.
Any advice on what to change on the perks?
I'm thinking Unarmored instead of Unyielding?
I wouldn't buy this tbh
You need Blaze Away too though
It's babysitting duty today guys
I had this yesterday, haha
I don't know where all the overkill damage comes from though, is that Flayer procing on random zombies?
Or maybe it's just when I BB random things to get stacks
that, and judging by the headshots & dam this was a voidstrike game, right?
The headshots is from illisi cleaving through hordes
yeah any damage left over after you get them to 0 is "overkill"
so it could be anything
Yeah and I do a lot of specials with illisi before cutting their heads so I guess that's a lot of overkill
I take it this is voidstrike then?
yeah that was a voidstrike game
Gain what exactly?
based
gain based homie
Oh, oof. I still hate how they gave trauma and void the same model, so I can't tell what teammates have equipped in the pre-mission lobby.
Yeah, I wouldn't bother trying void with soulfire
oh that's right 😛
I make all my Void staves look like Purgatus staves, because you can swap the cosmetics between them, just to drive my team crazy with confusion
think its funny they borked the localization, then claimed it was fixed and never bothered to proof read it
Trauma hits things in a WAY wider area, so more procs on crit
Yeah, I hate trying to guess what staves my team is picking
Granted thats very much the case near as I can tell
darktide PTR when lol
I had someone suggest Bloodthirsty for the auto crits, but deflector sounds safer.
So you don't charge it against waves of normal zombies, just keep swinging? ok.
I didn't fully understand what you meant when you said you access it by pushing or push attack, but im guessing its a speciifc swing pattern/combo to repeat, ill mess around ty
trash
anyone who tells you deflector isn't worth it is leading you astray, it's always worth it, just the block cost reduction is fuckin HYPE
just 12%...
the value of BCR in tide games is way bigger than it seems, *just * 12% is a lot
Does Unarmored or Infested get the axe for crit? I'm leaning towards infested.
I think you want flak damage?
hes asking which one to remove IMO infested but im sure someone could argue for unarmored
ooooh nvm ur saying take crit
flak and crit is the best perks for purg
running surge staff currently w/ a high perile/crit build
One day I'll upgrade it, but for now it'll work.
my rational was there's only 3 infested enemies according to https://imgur.com/a/AR0Nxo4. More unarmored/partly unarmored.
infested being poxburster, horde poxwalkers, and doge. Two of those get BB'd so they're not a factor.
you power it up only if you see elites incoming, regular mobs you either heavy light, light light or heavy heavy, where heavy light is your regular combo, light light is your panic mode and heavy heavy is max dps when you feel safe
by accessing I mean that push and push attack flow into 2nd strike, so after push or a push attack you should use light so it's the light from the heavy light combo
unless you want to annihilate a special after the push attack, in that case you can do the heavy which is the diagonal one
Bought it, tried it, earned the blessing
harnessing the warp still functions as it did previously right? i noticed it doesnt specifically say crit anymore
Patch notes said they definitely fixed all the blessing descriptions.
Hedge said on reddit that warp nexus was going back to old description next update
FartShart had no problem making this work but not making the staves all the same base weapon type to share blessings
gun psyker 
i got lucky and farmed IV flurry to finish this thing
What the hell does "Gain between 4% and 16% based on current level of peril" mean? They forgot a word lol
5 and 20% of what lol?
FATSHARK WHAT DOES THIS EVEN MEAN
crit chance
Oh they just renamed Nexus? And then fucked up their grammar?
the text for warp flurry was bugged previously, they renamed it and missed text.
yea basically
I love this game but sometimes those devs can be a bit goofy
why they renamed it even
Bloodthirsty is ok, but it doesn't really do much for illisi. Crits aren't that big of a damage increase, and you mostly 1 shot horde enemies anyway. If you pair it with soulblaze on crit for the meme build its ok, but nothing special.
I personally charge the sword before wading into melee for the first big cleave (it helps start stack slaughterer), and whenever I need toughness (from warp absorption).
I use heavy, light, repeat for hordes because it's 2 completely horizontal attacks at head height, so you just headshot the entire horde.
Honestly, as long as you have slaughterer, the second blessing can be whatever you prefer. Deflector is nice for defense and utility. Exorcist is nice for dumping peril. The high peril = power blessing is nice, but imo, as long as you have slaughterer, not necessary if you like a different blessing.
and why no mention of it in patchnotes
deflector makes you feel like a jedi or titanfall vortex shield
Looks like they didn't get enough sleep
its fun
yeah, by far the most fun i've had in this game tbh, haha
5% and 20% more sheep's jumping over the fence
Nice
what do u gain from warp harnessing?
is it just my brightness setting or is power outage like excessively pitch black and is it intended to be that?
yes
Probably because the name was too close to warp flurry
bad taste
gun psyker just feels a little weak compared to staffs
and if im gonna shoot a gun ill just play vet
Weak in what way?
depends on the gun generally
auto pistol is incredibly strong on it's own and psyker can boost that by quite a bit
If you combine auto pistol with ascendant blaze, it's a bit busted. But auto pistol is generally over tuned.
gun psyker is strong without a gun when you have illisi and BB
referring to VS. The absolute slander
I personally don't really like AB, at least compared to KB
smh people still not running the superior build aka quicken
Quicken is fun, but not with autopistol haha
weak in comparison to purge or void. i feel like while the ap mows down crowds + ascendant blaze. but it feels more work less fun for slightly less effective weapon and i dont like to take ammo from vets or ogryns
quicken is ideal for gun psyker imo, if you are melee focused
im just very used to staffs and feel more comfortable being able to manage peril either weapon i have.
Autopistol absolutely shits on anything not in carapace, which is what BB is for. Whenever I find myself shooting into a horde I get disgusted.
Illisi is for horde.
I just stay at 100% peril with illisi and spam force pushes and BB ogryns
I guess you're running communion to keep charges up then?
yeah
Makes sense
pretty fun melee build
Yeah I played with staffs until I picked up autopistol a few weeks ago. Whenever I go back and try a run with any of my staffs I'm just kind of... Bored. None of them are even close to as fast at killing specials and elites as the AP.
The trade off is survivability and horde clear but... Whatever, there's usually an ogryn or other psyker doing that on the team
I mean autopistol clears hordes too, especially with pinning + blaze
It sounds fun, I think I prefer Aura + KB over it though since I pretty much only go melee for hordes
yeah I just melee everything
Yeah but I don't like burning ammo on that when I run Illisi haha
abusing broken weapon and 1 shotting everything with illisi kind of silly fun on occasion
I have t4 slaughterer t4 unstable
Holy shit you must murder stuff with it
it one shots bulwarks at max stacks
almost one shots reapers, would if I had +elite damage
I got this yesterday and playing around with exorcist to manage toughness with quietitude, it's actually not too bad
nice stat roll
that's mine
yeah
what's really sad is
if it were 10%, I could one shot 20 poxwalkers
but at 8% I'm like 2 damage off
perks basically determine what you can one shot
maniac let's you one shot muties
and ragers more easily
elite + unyielding will one shot reapers
infested one shots 20 poxwalkers to the body
It's just a fun build for evaporating hordes
I feel like damnation kinda got too easy after last patch?
did they fix muties
Yep. Definitely and improvement from pre-patch.
Slightly less ridiculous paths.
but they aren't omega smooth brain anymore?
They will actually attack you now
Yeah it was a sad time for them.
Any advice on blessings for building a Rashad Axe for psyker?
brutal momentum a definite? How's that compare to headtaker AND decimator?
Rashad has 1.0 base cleave
BM = infinite cleave
so
pretty good
makes hordes safer
and has a minimum cleave damage
now I have a reason to surge staff them again
there could never be a reason to use surge
The abuse @olive ember has to suffer on behalf of all surge-enjoyers...
What's is smh acronym? Always forget
shaking my head
Derp i swear one day ill get your steam accnt and you wont even own darktide. Just eunning repeater xbow on shade verm 2 for the last 2000hr of your gaming time
Ahhh i never knew that acronym then hah. Ty
i dont like using surge
its better than people think in terms of damage but i prefer explosions
does sustained fire work on voidstrike?
It’s not good if that’s what you are asking
i figured as much ok time to farm new voidstrike
Crit chance
gawd dang it
income tax
It’s just warp nexus
oic
If that’s voidstrike swap nexus with flurry
aight you got it chief
did they change flurry btw?
i saw someone machine gunning it last round
well snap alright
but yeah surge staff is great
meta staff smh
anyone who says otherwise just isn't using it properly
staff on right is better right?
i would use right simply because of charge rate
but i dont have a high opinion of either
other than dmg and blast radius whats most important on voidstrike?
Yea I'd stick to right, and try to get transfer peril on it
Charge rate and warp res help you fire (a bit) faster.
WHY!? Why can't we use combat shotguns!?!
bolters... fine... but where's our bolt pistol!?! where's out shotguns!?!
I don't even like them on vet
i love the shotgun
kant shotty on psyker would be lit
Well im glad someone does
what should i be looking for when hunting curios?
depends tbh... at least one with an extra wound.
you don't really need a wound
it's fine to have one on psyker or vet
but you don't need one, a lot of the time Ifind if i'd go down twice between med stations something is fucked anyway, or I am in a spot where I can't be ressed anyway
assuming you have a competent team and will never gop down.... I only do Pubs so an extra wound is very handy
you're getting better pubs then I am then
doubtful, again lots of time if you'd go down twice shits fucked anyway, or if you go down once you are in a spot where you can't be ressed
but wounds are only helpful if you have a competent team
Wouldn't HP be more helpful with a bad team
nah, the damage output on Damnation makes it a bit redundant
if it's a bad team, waiting to be picked up would be a bit redundant, no?
wut
incoming damage going up doesnt somehow make ehp less important
it is in fact the opposite of that
what's the current meta force sword? haven't played psyker since dec
burst ddamage spikes
Extra wounds is essentially planning to fail
yes. redundancy
I've settled into one each of stam toughness and health. Stam for unlimited block, health for a buffer on corruption, and toughness to help buffer taking damage.
Deimos/Illsi
Obscurus master race!
Deimos is amazing at killing elites with good horde clear and Illsi is the opposite
man melk has tempted me on multiple characters today. Might want to grab this just for surge ......
I see all of them being used
Obscurus is like middle of the road meh
Illsi a bit better
Overall
I left out obscurus cause he was probably aware of it
illisis is incredibly strong
i like the single target charged attack... i use it constantly to spike corruption
I prefer the illisi the most
Illsi also my fav
also, does everyone run Deflector on their sword?
Melk gifted me with a good one
The cleave just feels great esp after using stuff like hammer
No
I use unstable/slaughterer
Deflector is good but you can learn to dodge bullets and not be in those spots you use deflector for
I have ones with and without
So damage is better overall
i have an Unstable/Deflector Obsurus that I just can't find a good replacement for
Deflector is good if you lean into it and play a lot more aggressively to make up for losing the dmg boost of unstable. If you play safe anyway might as well take the dmg boost.
Its a fine blessing just one you can work around
well, that's it... i play quite aggressive
I like deflector tbh, but it's not something im using all the time. It can help a lot
which is why i want a shotgun or some good pistols
Purg
stuck with the recon lasgun
i don't like autopistol... i know it does the work but feels meh
guys look what i found
such a nice perk(
i was first, suck it
Sure, deflector would let you get away with being even more aggressive though. I find a pack of shot gunners backed by some reapers are pretty hard to close on without taking damage without deflector.
bye wizards
totally... also really handy when your team is all vets
i guess for now I'm stuck with stub gun and force sword... give me a plasma/bolt pistol!!
or shotgun!
I';d hate having to deal with ammo on a psyker
I run purga, so 'over extending' to light everything up, then just blocking to survive the silly situation while they all burn to death works very well.
mk12 doesn't have to deal with ammo 
tbh it never really becomes a thing, i use the recon las and never really run dry
Autopistol is strong enough to make up for ammo at least
I'm really enjoying purg atm
ammo is too abundant imho
Purg is great
firestick is tempting
I think ammo is fine
I can't wait till they fix wildfire, purga gonna be the most op thing in the game.
I'll always be using a staff as psyker
When the ogryn on my team dumps his whole stubber in the first 10 seconds i dont mind the ammo pick ups
Void and purg are very strong RN, surge is in a good place too.
Not too sure about trauma, haven't had a good one in forever
is this worth getting?
With ammo, i think as long as there is a vet on the team it is fine. A team with neither a vet nor a staff psyker might run out of ammo. Atleast the only vids of runs I've seen that actually have ammo issues are those ones.
Not really
Trauma is amazing but requires correct blessings and matching perks
Yeah my only one is not great, and feels bad to use
Unless you have nothing better
What blessings do you reccomend
Do you want to just brain-dead gameplay with it or do you like riding on the edge of madness?
madness
Deflector sword and a penetrator stub pistol
I love surge, was main staff for most of my psyker playtime, but void and purg are just better
Trauma is fun to play with. The problem is you need to have a perfect base to start trying.
@shadow quail Blazing Spirit with Warp Nexus 4 (Harnessing the Warp???) with +unarmoured or +infested on one perk slot and +5% crit chance on the other. Stat wise you need as close to 80% charge rate and max radius as you can get, the rest are a nice bonus. The build is 311112, but you can also use 311212 if KS is more your thing.
Wish surge's charge increased the targets or something
It will just spread out the damage more. No thx.
We can go crazier than this
Have been running this build after much testing
Not Blazing 4 yet, sadly.
First time I've seen this anyone know what this does? I'm guessing extra power?
wdym
Crit chance
crit chance
w&r is just not good enough. Wildfire is not working
So it's another warp nexus?
it is warp nexus
That is the popular thought, but it's false
they changed the name
Wildfire is amazing
And WAR is... well in this build it's competitive with the other feats
not great, but it puts in work
wildfire is pretty effective ive noticed
Oh yeah, I see that now on my other staffs. Bit random
Yeah people are catching on how fun it is
Wildfire entirely depends on how lethal you can make 4 stacks. With some slaughterer boosting it, the right dmg bonuses and max peril, it does a ton of work. unbuffed and unsupported by perks it is trash.
It is pretty easy to hit the breakpoint where it will spread endlessly through a horde and kill everything out to a very respectable range. At which point it is giving you enough warpcharges to run aura instead of communion.
i'm trying to find a way to do soulblaze melee well.. can it work?? (NO WUSSY STAFF!)
nah you need purga to apply stacks imo, but you should still spend most of your time with sword out.
blazing spirit is bad because you lose the dmg blessings on fs. war is bad because you lose warp unleashed. etc etc.
Can show you build when I’m done game.
it's my humble opinion that staff using Psykers are sniveling, greasy, reprobates... so i need a soulblaze build that has no staff
If the Psyker's recon las applied soulblaze instead of fire with that one blessing, I'd think about running gunker over staff sometime
That's all it would take
How do you proc this blessing? Doesn't seem to be happening in the Meat Grinder. Does it only happen when a npc is trying to hit you and fails when you dodge the hit? How reliable is the blessing? compared to other crit chance blessings?
it's very, very unreliable
Well.. I'm sure it can be done, I doubt it will be nearly as effective though. Meme away though sibling, it isn't like the game is hard enough to require optimal loadouts.
don't have a good one yet.
would pair nicely with the soul blaze blessing
been trying to make the dueling swords work lately as well, i figure weak point rending and crit chance blessings would pair well
say, how do we unlock high tier bleesings? I want tier V deflector bad
tier v doesn't exist
Yeah, I’m running it. But there are caveats… you can either apply a lot of not-so-strong fire, or a bit of very strong fire. ONLY melee fire is a hit of a hassle.
either via sire melk with the currency you get from the weekly missions or via emperors gift, doing higher difficulty missions.
merk!?! you mean from the rando weapons he has?
yes the ones that refresh every 24hrs
T4 blessings show up on the weapons he has
ugh... such a hassle
Uhh so I’ve been maining psyker for a few weeks but mostly avoiding the power supply interruption missions but I know I’m missing out. Does anyone have any advice that isn’t “bring a gun”? All I can think to do is stay close to players with flashlights but if I quickplay in and no one has a light… I don’t really have a backup plan aside from setting literally everything on fire all the time
either run purgatus and constantly primary fire to help you see or run with your melee constantly and hold the block button and enjoy the chaos
I don’t really have a backup plan aside from setting literally everything on fire all the time
sound plan
my friend got bamboozled, he spend 5K plasteel trying to find warp nexus
@still apex So the problem with melee soul blaze is that you need to have Slaughter going to make the fire really strong. So I'm running a fire sword currently as an assist to the fire staff/wildfire.
THere's no time for Deflector
Ah ok. I did the purgatus flaming spam before but then also I’m in danger of accidentally setting off barrels. I figured there was probably a smarter way to do it but that works. Thanks folks
don't know how i feel about that
You have to embrace the chaos (Deflector is great, but it doesn't work here)
i just love deflector
SamSlade are you gonna do the pinning fire auto pistol thing in addition since we staff users are reprobates?
psh... autopistol. stub pistol!
I have no opinion on guns, I just know the pinning fire thing was supposed to be stupid good before the changes to Burn/Soulblaze
deflector is weak 
Deflector is great. Lets you be very aggressive.
I'd have never have thought of that, the soul blaze damage being affected by the power increase from Slaughterer. I've always been aiming for a crit chance blessing there instead.
As much as I'd love to, Slaughterer changes the game. It makes Wildfire spread almost forever. Puts out significant fire damage. 4 stacks is enough to clear out groaners/horde with Slaughterer.
the possibility of that certainly changes some of my builds
Deflector lets you pretend to be a Zealot charging some shooters right before you slide into 'em and show them how it do go down.
Illisi special heavy is the cherry on top. Love that thing.
I used it with this Purg. No need to apply max stacks, you're just trying to blast the horde with 4 stacks, then switch to melee and melt everything.
And fire kills proc Slaughter, so it's self perpetuating.
I was thinking it with Trauma staff and the soul blaze blessing that has, it procs surprisingly often.
Now you're talking... let me show you what im actually playing with
I was just trying to seem reasonable
as well as the usual whatsitcalled, ascending blaze

