#psyker-class
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Imagine how annoying it would be to wait for a teammate who constantly waits for elite spawns to pop near the DH
8 stacks from BBIng a bulwark twice is already very good https://streamable.com/w4f1gb
hmm, sniping ranged elites that are near other ranged enemies
how do you guys feel about the soulblaze DoT change on flak armor?
also good for rager groups, especially if you switch back your weapon that has +flak https://streamable.com/kua97j
2 BBs kills all of them, I accidentally stopped the recording though
That's pretty impressive
The issue is the radius though, usually things aren't this dense
though I suppose that means it will matter where it counts
it's nice for shooters, though I'm somebody who dislikes soulblaze being effective on the melee elites
two BBs will kill the whole elite gunner group, the gunner patrols usually spawn close enough too
Was trying to test the mutant turning changes but this was a bit awkward https://streamable.com/fzozx6
you can now just step behind any obstacle and be safe. Ok I think this needs some adjusting. If they have to turn at all, they won't get you
@spice veldt @summer prairie Just to illustrate the radius:
https://streamable.com/k4r2vg
rofl
So is it worth using wrack and ruin now over other perks for a blaze build?
if you dont have any other blaze applicator in your build, its always been decent
but it didn't become useful until wildfire
Eh, I'd say no, but I guess try it out.
though usually overshadowed by the other feats or by Purg itself
Who says blaze is bad?
Anyway I'll try running Wrack & Ruin to see it in action, maybe it's better than I think
Iβve been a blaze purg simp since day one This is great news to me
they run through those
How do I make the best out of this one? Halp
Replace ranged crit with vs Flak, and Transfer Peril to Rending blessing thing
yeah dodge timing is also much more lenient
Rending is good now? It's been a long time I played trauma and last time rending was bugged
Technically it applies Brittleness, not Rending
It's just called Rending Shockwave
yeah it was bugged to reduce damage if your attack dealt >100% to a particular armour type, but that was fixed
there's another current bug where an enemy takes less stagger if they/you have less than 50% brittleness/rending (though they take more stagger if you have more than 50%)
simply have 100 monitors and have psyker's chat constantly open on one of them in case somebody remarks on a bug
Talking about bugs - is it just me or do you have too still the problem that sometimes nobody will join your game lobby and you have to play with bots for 15 min

yeah, matchmaking can be a bit fucky wucky at times
my third lobby π
I've had games that were either solos, duos, or trios, with the remaining person(s) never ever joining
them blocked attacks on shield ogryn, haha
lol, they lost the key
Wrack is now stronger than before the flak armour nerf.
hard to compete with warp unleashed but its a pretty nice option
The jump from 3 to 4 is huge for horde packs.
Blaze still can't get the elite kills without a lot of effort.
quick question, mods still working fine or do we need any updates ?
minor patches like this are usually fine for mods besides needing to run the .bat file
I guess the Voting Bloc mod is no longer really needed
I have like 30+ mods and they all seem to be working fine
hmm mutants can be dodged with slides
unless you could always do that
you can dodge super early with dodge-slides against them
Never tried just sliding through them
damn you kinda just bounce off of them a little bit
Only works on that side
works on the left side for me
I see now, just need to do it earlier.
Is this new or was it always a thing?
lemayo you can dodge them with BB while casting and at the soft cap of your dodges
i don't think it was always a thing
not sure tho
"RAAAGH" causally slides under the arm
also works on dogs
real
huh, dodge-sliding backwards against dogs seems to reliably prevent them from pouncing on you, at least in the meat grinder
I wonder how that translates to a real mission with reasonable ping. you just dodge or slide at all now in any direction and you're good?
it seems that as long as you're dodging perpendicularly or forward into dodges, they can't pounce onto you
the only danger is from dodging backwards
though dodge-sliding backwards will protect you
I guess this is their implementation for making dodging them more reliable
well that's alright I guess. just makes damnation even easier but if they do away with all the jank maybe they will then add another difficulty level.
either this is a design shift to make disablers less threatening or no testing at all
yeah lol
https://streamable.com/w68vae even with no effective dodges, goofy
hmm running directly away from dogs also prevents pounces nvm it doesn't work
So it's just like nearly impossible to be disabled with a deimos now I guess then. only if you're completely pinned by a horde.
I was backed up to a wall next to a door and dodge/blocked one and it hit the wall and died
dodge-slides are also safe in all directions, even late into your slide
any dodge state basically
with the exception of dodging backwards
unfortunately dodging into a wall ends the dodge
Honestly surprised we didn't get slapped with a nerf this patch, I feel straight up unstoppable whilst using the new swords still
nice
now we can clutch damnation+ more reliably now
40k dockets per mission will be mine
crit chance
Then slap warp nexus on I take it
Not sure flurry matters too much on the purgatus
Compared with other staves anyways
dudeeeeee
Flurry is really good on purg, but yeah I guess focused channeling works well too
i really want this
Ok now it has warp flurry
Hahaha
im a focused channeling nexus guy
Slap nexus on it and just melt shit
get that 5% crit
Yeah 5% crit too of course
I'll get that 5% crit when they update mods
Not mashing that button for 10 minutes
wdym u dont have the reroller?
That's it?
Yes
Hahaha
I was using the mod to reroll to maniac once and then during the rolling I realized I wanted flak so I interrupted it, and it just happened to be on flak as I interrupted it
111212
I imagine wildfire is an option, but warp battery sounds better for damage overall
Kinetic shield over deflection?
I like shield better
Even with a deflector sword?
With FS I mostly dodge or slide anyway
Shield is nice for when you need to BB gunners and stuff
Or get caught up in the middle of a bunch of them
Also with Warp unleashed you want to run around with high peril anyway
and if nothing else, it's akin to a +15% toughness curio at 0% peril if you've got about 150 toughness (2 toughness curios and from perks)
Is flak the ideal perk for a purgatus?
Or would unyielding or something theoretically be better
Granted its definitely bis for assassinate
flak/crit seem the best, flak/unarmored is a decent alternative
So barring the t3 blessing, this staff is essentially perfect
Obviously after I replaced focused channeling
Don't have any purgatus blessings apparently
pretty much
Neat
Now if I could get this RNG on vet, that would be cool
lmao your passive can proc off of fire kills while you're exploding
About to die? Just get lucky
On procs, I absolutely love it when flayer procs off of BB
Once in a while you just oneshot a bulwark
Kekw.
Purgatus builds are now even more busted than pre-nerf
though pre-nerf flak was 200% damage instead of 150%
maybe, but 4 stacks of soulblaze from BB is enough to kill most shooters
tho it takes some time
oh you mean soulblaze builds
Purgatus SB stacks on top of all those so I don't see a reason to not use purgatus staff when focusing on dot
true, though most things are pretty dead if you're applying soulblaze stacks past the purg's limit with wrack & ruin
so, what's the best plasma gun set-up after the patch?
Focused channeling isnβt that bad, but depending on how aggressive you play it may not be relevant. I think it pairs well with flurry if you want to really get up in peoples faces.
I dont feel like plasma gun had any substantial changes. The rotation is pretty much same still - shoot a few times and reload before it overheats. Well, maybe you can get one shot extra now at a cost of toughness
Are the new penances out now?
that's in may
Aww
"biggest patch yet" is a bold claim
is the stagger range on psyker "push" just really small?
It's massive tbh
I keep getting silly melee minions that just ignore it and instagib me anyway
Even pierces walls
I heard sometimes using it while getting damaged puts it on cooldown without actually doing anything
there are times where the ult's stagger doesn't apply
it's not the ult

just the pushback on sword
force sword push-attack?
yeh
Plenty of swords
it's single-target
??
more stagger with more warp charges. Also depends on how close things are. Ones near you will get put on their ass while ones on the edge will get a light shove
single target,
yes the range is really short on the push attack
I don't think it's single-target
it's a strong stagger that can throw crushers to the ground
it is single target
you shouldn't really be push-attacking except to get some elites out of the way
Oh wait, like really the push attack
Now that I think of it, I rarely use it anymore 
Pushing?
abuse infinite dodges
Same cycle as any other weapon: dodge, push and attack in any order
Oh you meant power sword/lazpistol push
damnation with a bunch of vets, so I'm tanking hordes as psyker
so its slash dodge push 3 hits get through gg
dodging accomplishes two things--put you in a dodge state and breaking an enemy's melee tracking
Some melee attacks ignore the dodge state (such as running attacks), so it's generally reliable to just spam sideways dodges to basically avoid most melee attacks
Funnily enough, you're one of the most capable classes to do so
Just do what you do on the other classes
I find myself not taking that much damage when fighting hordes with force swords
esp the illisi
I do, that's whats getting me killed π
just get into the rhythm of pressing your dodge at the correct time
Pyskers and force swords have no difference in melee playstyle compared to other weapons, except for the upside of infinite dodges
Some weapons make you push more, sure, but it's still the same loop
and maybe shorter dodges that are a bit sucky against melee attacks that ignore your dodge state
but it's usually pretty fine
force sword also doesnt have a damaging push attack and that kinda sucks sometimes
It really is just a mind thing to me, because psyker is the de facto clutch god in my eyes
though the normal attacks come out fast enough to offset the lack of an offensive push-attack
watching this it feels like I'm playing a different game
chuizi
i mean i rarely use it too this just happened to be once in a blue moon when 7 of em were pounding my teammates
When I'm using illisi to fight hordes I almost exclusively roll with heavies to get into the rhythm of heavy -> side dodge -> heavy -> side dodge
It works really well and I very rarely get hit during a horde
Illisi has two funny states: special heavy, heavy light
Only spam lights if you hate your finger and hitting heads 
yeah it's actually usually special heavy -> dodge -> heavy -> dodge -> special heavy -> dodge...
Need to keep that peril high!
Special heavy into a big horde makes me feel like Sauron
that looks like ogryn bull butcher to me π
Hahaha yeah it's kind of the same feel, except with bull butcher you usually just spam lights
wish the crusher felt like that
idd, I can't get used to using heavies in horde fights. Feels to slow
Do a little backwards dodge
It's about rhythm
Create your own breathing room to use a heavy and the rest does itself
Or I just get an antax on my psyker instead !
The Illisi is good enough on stagger that you don't need to fight hordes like you were hitting them with a wet noodle that deals 500 damage per bodyshot
dodging sideways in one direction repeatedly is usually the best way to avoid damage when fighting a horde and allows you to safely get heavies off
Sometimes the best way to avoid taking damage from enemies really is just hitting them back before they do it 
Yeah, just circle around them and create a little ball of mobs missing you and smash heavies into it
It can be dangerous if you fight in an open space and zombies come crawling up your ass, but that's what being aware of your positioning is for

The tooltip is lying
It's actually psykinetics wrath and FS push block
Works really well on the level with the big hacking event in the end with two bridges leading into it
That looks incredibly unsatisfying to me, dunno so freaking slow
One of these days I might actually remember the names of the maps
yea
Finally encountered my first toxic player
it's slow, but one should keep in mind that the heavy-special has a far better cleave distribution than light-specials
and specials having 10.5 base cleave
with max t4 slaughterer stacks, that's 18.4 cleave, which translates to 19 poxwalkers hit
whats more important for force swords, uncanny strike or slaughterer?
sluaght
absolutely slaughterer
on everything
+power% is damage, cleave, and stagger
Anything that fits slaughterer should run slaughterer
+60% power is +60% damage, +60% cleave, and +60% stagger
i thought uncanny strike 100% armor pen is really overpowered no?
please PR some tooltips to the game ;D
at 40% peril, I deal 200+ bodyshot damage against poxwalkers and groaners with the minimum cleave damage
that means I can one-shot 28 full hp groaners in a single heavy-special swing
no
rendign only boosts your damage if you deal under 100% damage to smething
Apparantely it's really good on deimos special into weak spots
only really on carapace though
Yeah
and force swords deal a mostly full damage to everything but carapace
Kind of niche
Got a much better spot. Right at the beginning of Chasm Logistratum (the one with five canisters at the end), there's a large open bridge area, and in the second section of that bridge is a very narrow secondary bridge. Ask your team to wait for a horde at that spot, then have everyone funnel into the spot. The horde will travel across it, and then you run back and over to the main bridge and use your PS; it will knock off, like, 40 at once.
uncanny is a effective niche product on deimos where you get full stacks by special a crusher in the head. for me its not worth it
Yeah that works really well too, but the one I mentioned can be done without relying on teammats
hab dreyko works too its the exact same bridge at the start
I actually got it by accident there by just pulling PW and a bunch of FS push blocks on one of the bridges
Still missing the explosion and boss penances though, kind of sad
cliffhanger can easily be done nearly everywhere now. back in the day where you had to push 20 enemies down its was quite an acomplishment
for explosion just go into high int damn, rush ahead, to the first room, if there's gunners keep rushing while activiting PW special
explode
get achiev
leave
explosions oneshot gunners on damnation?
no
gunners and shotgunners
you need to soften them up a bit
I know about the comms plex spot, but I just cba to go run it on malice
surge staff is pretty good for going out with a bang
Yeah I can imagine
Ladies and gentlemen, the deed is done. Got both Pick n Mix and Malleus Monstronum in a single mission with the help of some doods. Now its waiting for the next set of bullshit penances that makes you a hindrance to the rest of the team instead of rewarding you for good gameplay and cooperation
Yeah this is why I haven't completed them yet, I don't want to be a burden to randoms just enjoying their game
im so happy, i did all the psyker penances back in the preorder beta where you instantly found a penance group
Okay, but hear me out on this one
So I run gun psyker and steal all their kills instead
"Normaller, complete a high intensity damnation game without generating any warp"
Just ask for help in this discord, folks here usually are willing to help out
"Blow yourself up enough times to use all your wounds and die, then get revived and still complete the mission in less than 10 minutes"
What if you're not actually a hindrance to people because you did it with a group that was okay with it and that kind of was the whole point of the thing?
Good idea! Might actually do that
on damnation, if you're standing point blank to an enemy with 4 warp charges and warp unleashed, you'll do 905 damage
just in time
though you're most likely going to be some distance away from them
you can get nice and close with shotgunners
mk 2?? disgusting
aslong as you are the first one there
I mean, of course you're going to be a hindrance to a random person joining in for a normal game if you suddenly go "I need you to kite this monster and make it take four times longer", but that's why you just get a group
The more I did penances, the more I found them to be actually enjoyable ways to shake the game a bit and do things with people with a bit of coordination
Yeah thats what I did, my point is that the penances don't have to be some of the most obnoxious things that force you to play like a clown on purpose
Because I'll be damned if pick n' mix and the boss one don't require teamplay and coordination
Executor is way worse than Slaughterer by a lot right?
By virtue of needing chained attacks, yes
in pretty much most situations yes
I did pick and mix solo on comms plex by just running to where the spawn is and popping them all before the team got there
Now if they made chained attacks count pushes...
I just figured executor is only 5x5 while slaughterer is 15x 5
which is way more power
15 is a higher number than 5, this is correct
Slaughterer also needs a kill, so you're at nothing when trying to duel elites
so ur saying its not that bad and more situational?
No, it's shit, just not because of the power
its good now
Chained attacks inherently exclude pushing, so you actually can't use it as a more versatile slaughter during hordes and other events with multiple enemies that you need to control
Executor and other chained dumbness requires you to only attack
Sure, at least for shred hitting multiple enemies gives multiple stacks, but when you are using a shred eviscerator and open space with a push to do a heavy, you're doing your heavy with 5% crit chance instead of 30% because you reset shred
It's just poorly-designed
The bonuses are okay, the way they work sucks
decimator with bm is not bad
Yeah, but I'd argue because it's much less reliant on needing the horde loop when you can just light spam and control a crowd with sheer damage output
It's just so good you stop doing the game's mechanics 
yea if ur combo starts with push that you need to spam then its bad
Oh, hunting ground game is up, let's try the new dogs
use kinetic barrage as your level 30 talents and probably play hi int
Yeah id swap carapace to flak
If they changed surge on trauma to work on second attack Iβm wondering if surge + flurry would be good combo
wtf?
Instead of the obvious nexus one⦠more attacks and faster could mean more crits too
dw about it, the description of nexus is just bugged
If they programmed this game even halfway decent the missing description shouldn't change the behavior of the blessing at all
380 in a shop, haven't seen those in a while. I think you couldn't get those for a while, though might have just been some rounding issue
Looks like there is some confusion on how Uncanny Strike works, it is really strong on both Illisi and Deimos. Works against Carapace, flak and maniac targets
sweeping lights dealing 75% to flak, 1% to carapace, and 50% to maniac
thrust lights dealing 75% to infested, 25% to carapace, and 50% to maniac
heavies dealing 65% to carapace
look at us siblings, we have our own burn now 
Is warp flurry decent on surge staff? Thinking of snagging this and upgrading it or at least for the blessing.
Surge?
yeah
not the surge blessing
ironically the surge staff can't roll the surge blessing'
warp nexus + warp flurry are bis for the surge
i'll be sitting here representing the focused channeling gang
It's a little bugged, but still it's best probably (Clay on youtube called it bugged, after people here calling that wrong I called him out and we tested it further, it IS bugged, but it isn't bad, sometimes you get 0 damage on half charge shots I believe, but full charges were just fine when the blessing starts working)
That and nexus for more crit are kinda the only 2 perks in the running
well damn
It doesn't bug out and do that often enough to not take the blessing though, it's not a big thing, but is notably there
We tested that a few days ago and today's patch didn't fix it
link?
Clay also mentioned that, yes, they did fix it...but they they broke it again somehow, and ,yes, it is still broken, but it's less broken than before
Wasn't recorded, only thing I could link is them saying it's bugged, which isn't very useful
It's also hard since it's only really testable through playing a proper game with it and paying attention to the scoreboard n such
Grinder works differently for some reason, I don't think it's bugged in the grinder
if you are just looking at damage values on the scoreboard, that's not a good reason to believe you aren't doing damage
I was playing with him while they were testing it, it was only, I believe, when they had warp flurry stacks and half charged it it would sometimes bug it out and not do damage
Without stacks and with full charges with stacks there were not problems
wdym not do damage
Why the fuck did they increase Wrack and Ruin by one stack WHEN IT STILL HAS RACE CONDITION. Just let it be 2 or 3 stacks but proc ON ANY HIT.
I mean it would do 0 damage
like the explosion happened but no damage done?
It'd shock but do 0 damage I believe was the case
oh surge staff
yeah, surge
Like why would you pick Wrack and Ruin so you can apply some minor AOE around a bulwark with 3 BB casts when you can just pick Warp Unleashed and be done with the problem in 2 casts.
Yeah, Wrack is wack
8 stacks in 2 casts not really minor, it's good if there's density but still situational
8 stacks kills ragers/flak shooter elites
Wish they'd let it be on any BB hit, give a reason for BBing trash since you'll already do it sometimes for stacks, and sometimes you go for a far elite and it aims at the trash near it anyhow
What breakpoints does SB hit now?
SB?
soulblaze generally?
ah,
Aye. They only buffed it to 150% instead of the previous 200%, and my goofy ass campus wifi refuses to let me log in to test myself lol
Yeah, kept half the nerf
well purg doesn't have breakpoints. I guess you have breakpoints for AB/wrack
8 still don't kill ragers without external buffs at least
you'd switch to your weapon with +flak after you are done BBing
That's why I said without external, b ut yeah, easy to get external
I think it's 104dmg per tick with +25% and 6 stacks and you get 11 full damage ticks
6 stacks kills all shooters without power buffs again
Fuck yeah
IV varp nexus desc is messed up, but the blessing works, right?
cos I wanted to pick it up for Nomanus π
I don't know why they keep on mini-buffing Wrack and Ruin. The other two talents on the tree are just too good, to warrant using it..
Not taking W&R because it's underpowered: 
Not taking W&R because I like seeing the enemies: 
oh wow. one more soulblaze stack. what a buff.
ah darn it. i need to turn off my mods again.
Not taking wrack so the horde will get close and we can watch the vet panic jump: 
Single digit dmg is still single digit dmg
if it worked on any BB kill, and had a larger radius, it might be viable
its double digit damage
it still lets you 1 shot all specials besides dogs and mutants
though u gotta wait for a few ticks of dot with flamers and bursters
ragers die from dot too
technically 1 shot
Doesn't Warp Unleashed effect Soul Blaze damage or DoT?
it does yes
balancing
jokes on you, unless something changed, Wrack and Ruin had a built in cap of 6 stacks iirc
it never did lol
31 cap
The Guy Who Just Says Words
W&R needs to proc on all BBs, not just on elites
I kinda want to punch the Loner in the face tbh.
is it worth using over warp unleashed though even if your going full soulblaze build?
Go Savant or go home
My Beloved says NO
It is the strongest blessing for Surge, do grab.
sure if you like more fire it kinda does warp unleashed bb breakpoints too
Hm ok
While memeing, I unironically loved Channeling + Flurry.
Pls siblings comment for visibility (make Wrack and Ruin 3 stack but on any hit)
https://forums.fatsharkgames.com/t/wrack-and-ruin-is-bad-design/78618
Race conditions are extremely bad for a game where the purpose is to work together as a team. It feels already bad enough for someone else to secure that elite/special kill that was guaranteed to get killed by your Brain Burst, but picking this feat exaggerates the problem. Heck, even I as a psyker can kill majority of the specials and elites fa...
Might try a full soulblaze build then with purge or something
This might be my favourite purg blessings - you can be so reckless with where you start blasting, and get up to flurry 5 very quickly.
i like female wrack better
Fuck it's hard to type with auto assume on mobile
Not really since if you go full Soulblaze you go AB, which means you can't go KB which means you have it hard time to get WAR off
If you can't get WAR to proc then you might as well go WU to increase ALL damage you do
Ah so its still significantly worse than non soul blaze build lol
I figured they might need to significantly buff SB
the problem is you are comparing it to a feat that is too strong
To make it better than the other stuff
Is the feat too strong or others too weak?
well if all feats were that strong we would be doing +150% dmg with everything
It could be toned down to +5% with additional +2% per stack at 20/40/60/80 tho.
WU
Would make it easier to juggle break points
I gotchu fam
8 stacks of SB with buffs is 100+dmg per tick AoE damage. 11 full damage ticks. That's a lot of additional damage per BB from one feat, only limited by the game generally not having sufficient density and your team killing your targets.
meanwhile we have lacerations that gives you +25% damage for 5 seconds when you BB. I think that's weaker even if had unlimited duration
if wildfire was a bit better at sustaining the stacks, it would be quite compelling with wrack
well you BB twice
soulblaze cap is 31
wrack has the general sb limit
but some abilities have built in caps
so 31
no u made that up in a dream
maybe I'm a seer
I don't believe poeple who say wrack is bad have actually played it.
or just a noob
but sure
fire caster build back?
blazing spirit on the staffs is the one with the 6 stack limit right?
Have you played with it?
i think its fine but warp unleashed is better
It's not bad when it procs. The badness comes from the fact that you have to race with veterans for getting the proc off. In a team with Zealots and Ogryns it works well.
its definitely nice if u main bb and use like some random gun or something
W&R being on-hit would make me play with it, especially now that we have Warpfire
Also what does the 3 -> 4 stack even change
Vets aren't instakilling all the ogryns.
3-4 is over a 50% dmg jump
you aren't killing anything important at 4 stacks, and everything pmuch dies to 6 stacks, so 8 stack is like
not elites
well dmg is cool, but breakpoints are better
8 kills elites, 6 does not
8 stacks kills elites, 6 wont.
I guess so
if you wait for them to burn down
which is
2 BB's + the elites have to be hugging each other + you have to wait for them to burn
eh
added use case
I guess
The range is pretty big.
I've said it before, the most dangerous packs are ogryns+friends, wrack solves them.
i dont find them particularly dangerous but its pretty nice
(he wont he will play surge and blow up)
Hit a scab gunner once, and all his shooter friends are going to die.
The problem with that is none of those enemies staggered from soulblaze, and in-mission, they're all still attacking you
Which means the team still needs to address them as if they weren't going to die in 15 seconds
Or just use Warp Unleashed to solve it with 1 BB less per ogryn
No psyker nerfs. I'm shook.
Forgotten Dodo knows what the better game is 
Warp unleashed is letting you oneshot ogryns?
No but you reach 2 shot tresholds a lot easier
and as before, ogryns aren't the threat.
I mean, they can be, and soulblaze doesn't do jack against crushers (not that that takes away from soulblaze usefulness overall)
It means W&R is relegated to a very niche team comp
It doesn't make up for the damage you aren't doing via WU
Soulblaze isn't killing fast enough on its own at 4 stacks
flailing around the ilisi was fun for a while, but I recently switched to the deimos and I must say that I'm loving that one a lot too
possibly even moreso
I much prefer the Illisi
i jump between the 2 as well although i do prefer illsi
if there are two bulwarks, you can kill them both with if you wrack bb one each and have some warp stacks. Sure, takes a while
i love me illisi
TTK is very important
faster, more mobile power sword
"Sure it takes a while" = not worth using
you can tell who here plays the game
It means you aren't reducing the load on the team
and who only reads patch notes
I don't think anyone is suggesting getting WR for the specific scenario
Warp unleashed isn't going to make you kill a pack of shooters in ten seconds.
illisi gets a little boring theres not much going on
Wait u don't run WR just for the lols?
W&Rs biggest problem is the requirement of hitting an elite
If you take that away, it becomes much easier to use reliably
If there isn't an elite, there isn't a problem.
True but ngl I don't see myself bbing alot of small flies I rather just melee them
i think itll be a little too strong
I could see taking W&R with AB on a surge build
If it proc'd on any BB hit
W&R, kinetic flayer, AB
My gun psyker build 
this is what i was thinking too
probably not better than WU and whatnot but probably fine
might make me enjoy surge more
Does W&R have a cooldown
no
P sure its just KF
My dream is to apply soulblaze with the surge stafg
it might still be fine to run WR/KF/AB with surge even though it doesnt proc on any BB
i might be overestimating it though
oh i didnt think about that
it doesn't at all, except it only procs if your attack doesn't kill
i dont think it targets shit
just literally anything u hit
Very sad
maybe if you get the soulblaze stacks intead of KF?
or just WB for the damage
it doesnt proc on crits right
WB?
warp battery
Oh, right
Oh yeah btw what are the new breakpoints with 150% flak dmg modifier
ok it doesnt proc on crit makes sense
Well, on the higher difficulties, where you know you're going to be using BB on elites, using KF means sometimes getting that double W&R proc
maybe you could do like blazing spirit/Warp flurry on the staff with WR
idk how good blazing spirit is though i never used it
i heard it wasnt great
esp post nerf
Blazing spirit isn't on any weapon that could truly use it well
haha if only it was deimos or illi. still bought it
wasnt sure if it with both WR and whatever else you wanna use
Surge and Purge staves need Blazing Spirit
oh wait is blazing spirit not on Surge
Nope
oh lol
i thought it was on all the staffs
and i just hadnt gotten it
on all of them yet
6 stacks kills shooters with no buffs again
not that i was looking for it nor do i upgrade a ton of staffs
lol
thats nice though ill admit
That ain't true. Trauma can use it well.
But you absolutely need Warp Nexus 4
Trauma WR build with blazing spirit π€
You want WU and be staving since it does AOE CC as well
Yup, and when you crit you get a 'WAR proc' of old but just double the radius
hm
maybe one day the soulblaze stuff wont be outclassed
not that im saying its bad just worse than other options
why not use purge lol
Itβs third preferred staff
But I run surge or autopistol normally kek
Purge is for assassination missions

he is an Obscurus Apologist, Surge Horde Spamming Noob, Spreader of Misinformation and Sayer of Random Wrong Stuff
People using obscurus?
hey guys sorry if this was already a topic but there is a lot of msgs post patch 8. Any purg builds and or perks/blessings changes we're thinking about with the blaze change?
I donβt think builds are gonna change much tbh
I mean you can use wrack for some fun
it's ok
but warp unleashes is still better
wildfire > warp battery now?
No
This man adds a title every time I say a bad take smh
lol the blessing on the purg staff says "unlocalized"loc_trait_bespoke_increased_crit_chance_scaled_on_peril_desc":string not found>
yea ok i thought wildfire was already pretty close
and this would take it over
but guess i can just try it and se
Purge builds are still best running Battery or flense
yeah a few had there descriptions broke n
Obscurus Apologist, Surge Horde Spamming Noob, Spreader of Misinformation, Sayer of Random Wrong Stuff and Proud Giver of Bad Takes
Econ Student
CS and Econ
I'm not one to insult myself, so Econ Student shall do
I can barely handle 3 already
5 classes + working was bottom 1 experiences
I mean Iβm thinking of cramming 6
Iβm prob gonna need to take a class over summer if I wanna graduate
ugh
Internship and then a class from 6-10 this is gonna go great
I can already see it
hadrons got my back today
surely you wont get another bad perk to go with that sprint efficiency
That sprint efficiency says otherwise
ok so the perks arent great lol
What is opinion on slight soulblaze buff?
Some people
got ranged damage elites t3 and surge for a final blessing
rip
welp you can take warp flurry off it or replace surge with shockwave if you have it
yeah ill stick shockwave on there
was hoping to get carapace and unarmored for perks but thats fine
thatll be pretty good if they ever make it work tho
which is really too bad
Eh
I think that might be a bit too good, if it can trigger two full blasts.
I'd rather make either Surge just plain better (like fixed "every 5/4/3 shots, doubleshoot") or make the primary better and leave surge.
Because the primary is rather underused and a little underrated, imo.
Surge wouldn't be bad if it was an additional crit hit
It suppresses really well, and doesn't cost a lot of peril.
and if the staves with it had better than base crit chance
It would help, but not enough imo.
I agree, Surge needs to be more than a second crit
either buff the crit damage multiplier for the staff, or buff the crit damage multiplier for Surge specifically
Surge needs to turn the attack into an absolute blast
a noticeable boom
Yeah, that could work. Or if the primary fire is made to be solid by itself, then the extra shot already becomes good
yea if rhey made it more deterministic itll be great
they had stuff like that in vt2 where u dont get random crits anymore but every 5th hit was a crit
Where are my surge staff buffs wtf
Do mods work?
just need to reenable them ye
unplayable without numeric ui
lame
just for you and only you youll get the βimpactful vfxβ buff again
Counter argument: your mom
.> smh give me my 15 target cap thx
@long wharf actually gave me an interesting idea, I think.
How about every Nth hit becomes a mini-voidstrike shot with explosion, while voidstrike's alt fire becomes a trauma-like explosion? At that point, it could also work on trauma's alt and make that even bigger.
or even better, trash the existing special attacks for all the staves
The smacks?
and give each staff a unique special related to its warp attack
bonk
Yeah, I've been thinking that since day one.
they have to balance it around flashlight tier
The special attacks are so useless smh
like, for Trauma, make the special a charged attack like the alt-fire, but have it suck enemies in
and place a patch of warpfire
Give it some kind of use ffs
Stagger inwards, then use the alt to blast them, sweeeeet
most ranged specials are like i said flashlight tier and arent supposed to be great
would counter one of the downsides/upsides of it though, so maybe for another variant
I mean
Purg can have a concentrated beam - make all the melta-staff wishes come true
for surge staff, make it charge the player so that any hit they take "casts" a surge charge to them and enemies near them
Voidstrike can have a big push
Thatβs so shit tho
make void a self-centered big AoE blast
then you come up with something
flashlight
I mean make it proc on blocks
Lightning bolt
that works, sure do that
And let me chuck it at the nearest crusher
Hm. Perhaps rather "surge to all players in cohesion and briefly stun enemies about to hit them".
Maximum defense and team support.
or a single target massive lightning bolt, I'm okay with that too
point is - make the special, you know, special
not a stupid ass melee poke
Or just a flashlight kekw
theyd have to revamp a ton of ranged specials
Id actually take a flashlight over the staff bash
Or at the very least a really fast poke
all of them are just yseless melee pokes or flashlights
So that it's worth for finishing off that one trashmob who survived and is about to hit you
Atleast a flashlight is funny for my monkey brain cuz I can turn it on and off while in an elevator
Or special bullets for the shotguns
Which is the best implementation of specials so far.
Alright so who wants to make a bug report and the title is βplaceholder for staff specials are still in gameβ
go for it
u do it
And fex the bolter bash is actually kinda useful in the way I described
Iβm in class so yeah
no replies labeled not a bug and locked in 1 day
It pushes quite well, giving time for a reload
I've equally thought about making a bug report "certain psyker staves are missing blessings common to other staves"
and "psyker staves are mistakenly separate weapon types instead of mark variations of a base staff type"
You donβt know that
What if they actually forgot to replace the placeholders smh
I mean
they fucken could be
tbh
the primary fire feels like a place holder on most of them
trauma primary fire
now do avatar earthbender combos
smack staff on ground for endless aoe
Alright whose at their pcs and can make a bug report
If we all think itβs a bug then surely it must be
Thatβs how things work in darktide
already made one for something that isn't realyl a bug
so I am not gonna make another
I dislike playing with Trauma Psykers, since they knock all the small riff raff around, and since they get knock down I keep thinking they're dead until they get back up and start humping my leg.
I wonder if the devs would care if 20 people liked the bug report
this is one of the two reasons why I dislike the Trauma staff
dispersing a horde is not good for the team
if you aim it so that the front half the circle is all that hits then it at least just knocks them into the horde and kills that front part
but its weird yeah
I only like to use it when we're getting overrun, or in a bind like trying to secure a revive
or you do it so deep in the horde that it doesnt matter but thats a certain situation
but again, it's utility is limited compared to others. When offense feels like a better defense than whatever it could provide
with trauma i usually just fire off a couple slams and then when the hordes close i just melee
so it only gets very certain use
i enjoy it tho
I don't mind that, I mind when a trauma user decides to help me with the horde right in front of me
tied with purge but below void
and by doing so sends still living enemies everywhere
I had the damned horde contained and controlled, damn you
yeah i usually try not to do it near people and if i do for some reason ill slam whatever goes behind them
as well
so that it doesnt hit them lol
I do like the stagger for bulwarks/crushers/ragers and you're not able to move out of position; recently had a game where I couldn't move out of a pillar since I didn't have any space to kill the sniper and I had to keep two bulwarks and a few maulers/ragers off of me
very nice staff for fighting in-place
me when purge just staggers AND kills them
same-ish tbh
though crushers seem to have a period of stagger resist/invuln against purg
when shit's on the ground, it's shit that's not lined up for a headshot with horizontal swings
yeah usually i just BB after the stagger if i can
nor heads lined up for void shots
purg is nice, but the range does hamper it against ranged enemies a little bit (not that it matters for a lot of map sections)
range is the only issue with it yeah
I dislike Ogryns that charge through a group just to bleed them for the same reason
i generally take it on maps where i dont need a ton of range
esp when my sword can cleave 21 poxwalkers
bleed on charge is terrible yes
i think i used the toughness one?
uh oh FartShart broke Warp Nexus description
havent played ogyrn in a while
warp nexus and thrust both have broken descriptions rn
yeah some of them are broken lol
Apparently they screwed thrust
like what the hell, how hard is it to not break a description that you didn't touch anyways?
come on, FartShart, get your shit together
get all together, put it in a backpack, bag, whatever
and an ogryn feat description I believe
just.. get your shit together
Crushers have stagger immunity for like 3 seconds ish (hard to measure) after getting hit by a strong stagger or getting up from a knock down
Probably fixed some international localisation and shunted the default.
alright, siblings
if I'm not going to be blocking like I used to, what should I reroll block efficiency to on my curios?
already have toughness regen
I'm a toughness stan, so I vote for +toughness perks
stamina regen? is that a serious suggestion?
sure it is
Crusshers have3 second immune time for explosive stagger.
for running around, getting bars for pushes
I do find stamina to make a difference for moving around when enemies are around, though it especially matters only for a few events so far (relay station midevent, hab dreyko, ammo raid finale, excise vault finale)
though I also don't run KD
okay time to try something... funky
Dockets, if you dare
Illisi, Surge staff, 333133
As someone just getting back into the game at level 20, what are some good perks to look out for?
gonna be edging like a teen whose parents went away for the weekend
if I forget all the times I get sniped, then I've never been sniped
Flak/unarmored/mutants
if your talking about weapons
carapace/unyielding in certain situations
Dockets and skill, cuz nothing can overtake skill.
They have good advice though ^^^ toughness, hp, toughness regen, dockets if you're a chad. And for weapons, flak, and mutant.
If u close your eye every time u get snipe did u really get snipe or a random enemy hit u 
So Mutants now just run and can't do anything to players ? π
They scream a lot.
Yes
I did 1 game on zealot before school
What about the dogs? That was the main issue I had with disabler enemies
And I had multiple time where a mutant would just ran pass me and do nothing
woo good contracts
It feel so crazy that I'm countering them by doing nothing and should had been punish 
ran through me twice in a game lol
dogs can't pounce you if you're
- Dodge-sliding backwards or sideways
- Dodging forward into them or sideways
Umm I had surge psyker so dog were 
at least from testing in the meatgrinder
thank fuck
Need more games but colleg
i didnt even react in time and he phased through me
dogs and poxbursters had me malding before
There should be at least two 700 Melk tokens contarcts - or it's a waste of time π
So, actually properly dodgable, like with how gutter runners were consistent and not buggy?
Now we need tweak to Snipers that matches their speed of aim and accuracy to match one of average camo-Vet π
I tan out of dockets to replace a "no player deaths: 1 time" contract. Lmao
Had to play a game to get more, no one died lmao.
Sniper laser just need to be seeable in the sand map
I swear it invisible on that map
i think it shouldnt be red anyway
Dodge simple does not work vs them in missions with a slight signs of lag. You dodged - you behind cover, sound of shot - AFTER you gone to cover - and you still take damage
hard to distinguish from lasers at times
Been there I had to sell my gear to avoid that or
Barrel a player 
even when I can see a sniper's laser, I can't formulate the correct reaction in time for whatever reason
I have this habit of needing to hold a direction key for a moment before I dodge instead of just tapping dodge immediately
I drop shot a sniper today, wasn't hard
i usually dont have an issue with them unless they just prefire me around a corner
but felt cool
before i get a chance to react
or i get stuck on something
like on that one map with the train rails
I feel like if they changed the sniper aiming laser to some other color besides the same as normal las shots, that'd be really helpful for differentiating between them when you've got lasers flying
Pink
green would work
yeah, Wrack & Ruin definitely needs to proc on any BB hit
even on a specialist mission, I was competing for elite/special hits
Yeah, I personally think green would fit for sniper aiming laser
yeah but you are always competing no matter what feat you pick
also green is nurgle color
There should be an easter egg of dead sniper in some missions. Dead sniper with his sniper rifle half shoved inside his throat.
if you pick +damage you are still not getting anything out of it when someone kills the target first
that's the problem
I think if u use kb u can out speed some teammate on elite killing but sometime your teammate are actually Chad and are useful
nah, because then you could target any mook with BB to get W&R procs
Not really but then again I use w&r alot on my gun psyker build and I don't have that much of a problem getting the used out of it
instead of requiring hitting the elites
There is a dead sniper at the start of one of the missionsβ¦ of course I donβt remember which one
that should be the ammo raid map?
logistratum
His dead body is too intact. There should sniper rifle shoved inside him from either side - or it does not count
I don't think hitting a elite is that big of a issue unless your gsme is overrun by that 1 bolter vet
I just want W&R to be more generally usable
a feat that is genuinely usable in a somewhat rare circumstance will always be beat out by an always useful feat
aka WU
Hmm... what if W&R just aoe'd any excess damage from a BB kill around the target? Would make targeting low hp enemies in a crowd actually do something, and provide a horde clearing niche if you took W&R
that wouldn't make sense with what BB is
What's the reason for using W&R with gun?
which is crushing the enemy's head/weakspot
yeah no, killing 3 poxwalkers would be much worse
number of stacks scaling with overkill damage is much too cool, nothing like that can happen
turn their skull into a frag grenade with your mind
Cause it feel nice with kb and bb help the fact I don't have armor pen weapons sometimes
Idk, psychic explosion of the excess psychic power used to pop the target's head or something
Makes sense, what weapons are you running with it?
auto pistol is also good
i actually enjoy mk12 las gun but its not the best build
in the world
Used mk12 in the new event and it felt nice
Never actually tried anything but the autopistol, I love that shit too much
The other guns are fun, but the auto pistol do be going turbo
No lie my biggest reason I use the recon alot now so I can't pretend hit reg isn't a thing when I shoot 5mil bullet at a time
just had a game where I popped a demon eye and got to like 90 percent corruption instantly
You forgot to say "Emprah protect" before poking it.
should have figured it was a skill issue
anyone up for helping me finally getting these two bad boys?
ask in lfg
so, my next test run for W&R is going to be 332232
Oh, right, thanks!
the more I think about it, the more I'm sure that Kinetic Flayer isn't a good option for this
might just swap that for WB
How do I roll this? flak instead of infested and flurry instead of run n gun?
cool, thanks
Ah alright

