#psyker-class
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KF is a 10% proc chance
oh yeah
with a 15 sec CD built in on proc
ive never had an issue with it cuz of purg
so if you are trying to stay exactly at max stacks you have 10 seconds (25 sec - 15 sec CD) to proc the 10%
it basically happens every single time im using purg, and if im not using purg, im using BB which is giving me stacks anyway
'scuze me, fellow sparkeads - quick question: does Kinetic Flayer trigger on DoTs?
yes
hmmm, is that good, you've found, or not?
.
playing around with a purgatus build and noticed I never gave that talent a tthought.
never worry about your stacks again
alright, ok... and what perks/blessings am I looking for on the staff?
Does crit have an impact on the flames?
flurry nexus
and getting a crit adds 2 stacks instead of 1 on a tick
of soulblaze
on mine my perks are flak and crit chance
splendid, thank you
Yeye just saying there’s a difference
In case someone tries to use wildfire or some shit to proc KF
true
also something ive wondered
is it better to dps with bb or purg on a monstrosity?
ive never gotten a chance to actually find out which is better
I think it would be hard to beat bb if you have the right talents
but i havnt tested
is rending any good on monstrosities
idk about rending but brittleness works I'm pretty sure.
then should be same
idr cuz unyielding is kinda a base dmg type like infested, maniac or unarmoured iirc
but it gives dmg resist
and I don't use armor pen so yeah
depends on your weapon
not sure about what weapons deal <100% damage to unyielding
without WU, flayer, or barrage, pure purg (318 DPS) is better than pure BB (229 DPS) against bon bon
Now I think about rending I remember the ogryn grenade gauntlet getting a damage buff up until the max stacks.
For purgatus, which should I reroll? unyielding or crit chance?
depends on the armour type
So yeah, reroll unyielding into flak
rending/brittleness is armour reduction reduction
there is a couple
using the thrust bug with the ogryn GG you can do like 3k damage per shot to the plague ogryn
okay let me ask more directly: just brain burst or apply the stacks of rending / brittleness from trauma staff / illisi
well rending is only you(from illisi)
there is so many variables there idek how to answer that
trauma staff is definitely better against the BoN because he takes 2x explosion damage
illisi for plague ogryn since his weakspot is easy to hit and get close to
how many warp charges, do you have warp unleashed, whats your peril, etc. et. etc.
idk about the other staves but I think the trauma's damage goes through whatever armor the BoN has.
that's cool to know
assume im playing perfectly 😎
brain burst is basically a psyker's worst option for DPS
I guess that's true for every armor type vs Trauma
trauma deals 100% damage to all armour types except infested
Gotta love trauma
right but i have 3 allies
Ah yeah, infested.
If you have CL just use BB honestly unless you have garbo teammates imo
gotcha.
tho it rly does just depends on staff, perks, etc. etc.
if you know the damage values against unyielding of the weapons of your teammates, then sure apply rending if needed
but I would just use the best DPS option that you have
off the top of my head, I think only some of the lasguns(and only the bad ones) have reduced unyielding damage
i don't usually sweat and brain burst while watching for specials
headhunters have marginally reduced unyielding damage, like 95% against unyielding
monstrosities have been fine for my games
it's usually only that dropdown on relay station that's problematic
is it that small? I remember one of the headhunters being complete dogshit against reapers
the agri headhunter deals 133 to unyielding with 140 base
probably mutants
agri deals 102 damage to maniac with 140 base
since headhunters have shit maniac
recon and laspistol having doodoo unyielding damage as well
and then there's melee weapons
I think most melee weapons have decent unyielding damage?
I have heard the none xii infantry lasguns deal less unyielding
i think the ideal game design goal is to form a team with varying strengths with good coverage, so you prep and discuss tactics...
lol
darktide lol
lemayo duelling swords do like 75% to unyielding on heavies
afaik most melees either have neutral unyielding or do bonus to it
a couple ogryn weapons just have like massive;y increased unyielding
Illisi special apparently have 200% bonus damage to unyielding
so i probably wouldn't fuss about applying brittleness to bosses
the brunts pride punch does like around 100 damage or less vs most things
unless your entire team is using laspistols
then like
it lets it one shot bulwarks once in a blue moon
400 to unyielding
what we expecting for the update anyways
this is supposed to be the "major update" coming this week yeah?
penances n good plasma rifle is all i care about
but they said it was small in the comm link
penances are in may
plasma rifil is this patch tho
I mean even with the changes
I need to make a "bug" report on all the weapons with target caps
I don't see the plasma being meta
yeah
which is fine by me
i coped so hard with it
then they gave me a super shotgun that pops bulwark shields
apperantly they acknowledge the evis having a target cap as a bug, so I am hoping we can get it acknowledged for the other weapons with it
becuase it's such a dogshit mechanic
or they at least make cleave mods effect the target cap
love increasing my cleave but still only being able to damage 4 enemies
even though I can hit 10
tell me about it
sir this is a psyker chat
as in look at all this cleave
i've had it get stuck on thick hordes before
mainly on enclavum when killing stuff on the ledges
it slows down a bit during swing compared to usual
yeah, they removed the infinite cleave a bit early on
it has like 20.5 cleave with max t4 slaughterer stacks I think?
that being said
not sure about how much sunder adds
you can get brutal momentum on it
oh right'
yo same
i'm somewhat inclined to think that the calc just doesn't know how to show the cleave added from sunder
ill try it in meatgrinder here in a sec. though i dont have the spawner so work with what i got.
wait, why is the power swords wrath blessing like
why doesn't the description just say "adds 10 cleave" or sum shit
rampage?
no wrath
o
with wrath 4 you get 40 cleave
full stacked and charged
it addes like 50% cleave per stack
stacks 5 times
what the fuck
the chain sword one adds 20%
and stacks 5 times
which is the same as fucken t1 savage sweep
I am fucking baffled
built diff
the power sword is the only weapon with that mega wrath
Is it 20? I thought they changed it from infinite to 40 base
20 is referring to the illi I thought
illisi only has 20.5 with max t4 slaught stacks and t4 unstable iirc
^using executor cuz unstable power doesn't work properly on the calculator
i could be wrong here cause i generally dont do weapon testing ever. but i am not seeing a cap to my cleave on the groups im pushing together in meatgrinder
in damnation youll be cleaving like 20 targets tho
its on damnation
im talking actual gameplay
not meatgrinder
plus the hit mass plays a part, so youll have plenty more flak enemies in a horde than you can push together in the meat grinder
sloppily made this right quick. watching it more closely definitely not uncapped.
what weapon
ah, so, the power sword doesn't have infinite hit mass cleave, the issue I was refering to is weapons that literally stop damaging enemies past a certain point even though their cleave allows for it
sunder does seem to make you cleave more, but idk how many people are there
so like the thunder hammer can hit like 10 pox walkers with 1 heavy, but will only ever damage 3 of those
it looks like 13ish are in that mass.
base charged clave is like 11
Does this mean BM caxe is actually not properly broken?
oh no it is
and heres a screen cap of what kind of looks like the hits.
Sad, I wanted it to be like dysfunctional or something
the only attack on the antax that has a cleave damage cap is the push attack
So I could ask Fatshark to give me the proper infinite cleave to kill 20 poxwalkers in one light
My vet wouldn't feel validated otherwise, with the crushing literally unplayable nerf to power sword 
Yes
I mean, is warp nexus worth it on purgatus? I'm assuming yes but I wanted to ask
Ehh
Perks are a little unfortunate
Warp nexus 3 isn’t that rare
I still don't have it
What staff are you using rn
Warp nexus is good on purg staff yeah
Unless om thinking of something else
Honestly id replace the 2nd blessing with that warp flurry
They’re basically the same
hmm
Sure I guess
Nexus/flurry way better than flurry/run and gun tho
is 15% vs 25% a huge difference?
Do you think it screws up some breakpoints or nah?
talking about the flak bonus
Eh purge can handle flak okay ish even without perks so 15 is fine
hmm, okay
well I'm not running low on melkbucks so I'll get it, if for nothing else then I'll at least have the blessing, thanks
Yeah just take the Melk staff get it to gold slap flurry on it
And then change that carapace to something else
also, one more thing, how does damage% affect the purgatus?
I know burn% is important
No clue dmg is a dump stat
seems like it at a first glance to me, yeah
Dmg affects is a very little bit
Burn is most of your damage
Id replace carapace with like
Hm idk what on purg
Prob just unarmored
Kinda murders unarmored anyway
No, cause I was just wondering if damage affected the burn damage somehow, or soulblaze, cause you never know with these things
Nah if it does its not a ton
Is Warp Flurry still broken on the surge staff?
Alright, thanks
Somebody went over it in here at some point
But it was a while back
Broken like good or doesnt work
Its very good if thats what you mean
Not in my exp
I use rank 3 warp flurry on my surge and I've never had any issues with it in practice nor the meatgrinder
Flurry/nexus are usually the go to blessings for it
Oh fair i forgot about that
But the big thing is that the variance is small
I thought it was still minimal tho
Like literally from 0-100% the difference is between 9 a tick and 11 a tick
Huh, really now
It seems to make a difference in damage.
and interval varying from 0.41 to 0.29
Tho tbh this is like worst case 0 compared to 100
Wait a damn minute...
The cap is like 80 and even a half decent staff should have atleast like 40 burn so
Eh
I mean
But yeah the main dump stat is quell speed
And the secondary dump stat is dmg
Iirc
So it's like a... visual bug, then?
Nah just rounding
They are indeed the same when I inspect it
But the only real breakpoint is 76 burn
Is Terrifying Barrage any good on Surge Staff?
Barrage isnt great on the staffs afaik
Okay, now I get it, although admittedly that's kind of confusing because the UI would have you believe that there is a difference, at a first glance at least
Just to check, will I notice much difference between 72% and 80% crit bonus on a surge staff?
im not entirely sure what the crit bonus does
only affects the crit damage multiplier against armour types and crit chance
though the crit dmg and chance it gives is not really that great
ahh right, perhaps ill stick with the one i have then
the only thing i prefer about this new staff i found is its got an extra 8% crit bonus
How does the surge blessing work on trauma?
left click only
P sure flurry/shattering impact( i think thats what its called) are the 2 worth going for
Idk how it works with trauma but last i knew the blessing wasnt good cause the damage wasnt worth
Youd just kill everything before blazing spirit would esp with blaze nerf
You crit, everything hit that isn’t dead gets set on fire
damnit hadron just give me unstable power 4.... 😐
Thoughts on this one?
Hmm, wondering if I should buy this :
Depends what your using
Isnt great but itll do if you can replace blazing with transfer peril or something
The blessings are a little unfortunate but if you dont have anything better replacing exorcist with unstable/slaughterer will be fine until you get something better
Nice roll tho
Yeah, I have this at the moment
Honestly I'm just trying to make a good trauma staff, but I got this void one from a mission.
Thanks for the advice 🙂
Yeah unfort the blessings and perks kinda kill it
Roll isnt great either
Well
Warp flurry is good
The perks are just not the best
Speaking of which, I remember a guy talking about getting blazing spirit and warp nexus for trauma, then run it w AB. It looked good during the mission
Nah, it was last week
AB still good but blazing spirit i haven't heard good things about in damn
Might still be usable if you really wanna run it
Just not as good as the meta stuff
So what should I look for on a trauma stuff? Because so far I got a surge and this voidstrike I linked lmao
Trauma wants shattering impact ( i think that's what its called) and warp flurry
Then the Normal perks youd always want
flak and unarmored?
Yeah
At least flak
You could do like maniac if you really wanted instead of unarmored but id do unarmored
Damage/charge rate are important stats
I prefer good warp resist on it too cause it builds peril so fast
I see, and how'd the feats look like for it?
currently for Surge I'm running 3-1-1-1-3-1
For Trauma I don't have a single clue on what I should run instead lol
Kay, thank you!
Np
Just went through the corrupted transmission mission thing
Demon tried to corrupt us but we fought through it
He did try to give us a presentation on the benefits of chaos
and a contract that sounded like a multi level marketing scheme
slap warp flurry on there and it's a good void staff
i will buy it ty
awh man, look what melk gave me, what do i choose lol.. decisions decisions... Surge only works on the primary attack on the Trauma staff right?
you could always hold onto it in case it gets buffed
or fixed
if you have the melkbux to spare
otherwise probably pass
yeah it might be worth just holding onto, just incase i get another staff with one of those t4's
if you're swimming in melkbux sure
i'm not exactly swimming but its rare to find t4's for staffs
they're called Milkies
sorry 🥹
If Surge only works for the primary then im not that interested in that, rending shockwave might be nice with warp flurry though, especially those games when you get those waves of ogryns and other elites
at some point, Surge on trauma is going to get fixed
you might as well get it, T4-only blessings are very rare
i usually get all the t4 blessings i can just cause they are rare
but idk how others do it
and esp since they will change stuff
nice catch
you better god damn buy that
id absolutely love bloodthirsty for force swords
52%finesse
you dont exactly use force swords for attack speed either tbh
more for the heavy attack on that one
god damn I'm jealous
I'm been hunting for Bloodthirsty since release
I've upgraded dozens of fswords
I have 1, 1!, T4 blessing for fswords
finesse affects headshot and crit multipliers right?
yes
whos dick do I have to snuggle up to to get warp flurry 4?
Just wondering. Are you allowed to name your psyker Harry Potter?
saw one named avadakedavra recently
no, its pronounced leeevioSAAAAH
lehveeohsaahh
if I can name my veteran Aborticus you can name your psyker harry potter
attack speed is really nice
Fetus Deletus
I wonder what the best background would be
For the unique line stuff that you hear all the time haha
The hardest mission found
I'm using Void w/ Surge in Psykanium and RMB generates a second shot on crit.... I thought people said it was only LMB
ohhh ok neat
are you sure thats even possible?
itsa fun map imo too
I like the open areas so the last fight looks real nice to me
Consignment Yard is definitely not "super fast"
this shits too easy, gimme a challenge like that
silo is the easiest mission
the assassination mission with the smaller boss room is easily the fastest mission in the game
i said easy not fast
I wasn't responding to you.
nah consignment yard is way easier
Psycher is pain
Mfw on Hersey hard assassination mission it's me, another purge, and 2 ogryn. One of which was lvl 3 and used ranged only, other was slab
Starting to hate psycher cause of teammates I end up with
yea consignment yard is really fast and easy
about 4-5mins faster than magistrati in my runs
^
well half your problem is playing with a lvl 3 player in heresy
I don't care how good you are, you aren't carrying your own weight as a lvl 3
you don't know that
if I can be the best player in a damnation using grey claw and revolver
im inclined to agree only because the weapons are so horribly statted at that level.
like its a big handicap. you gotta play on your best cause youre behind in feats and gear. its rough.
using a 380 claw and 380 revolver? I'd possibly believe that
not a 120 claw and 120 revolver, though
with no perks
The most extreme outlier I've seen
was a level 15 in a damnation run, and to his credit
He knew he wasn't gonna be killing a huge deal so
He took Crusher and Flamer.
And...since he didn't do anything stupid or pull any suicidal moves, he lived.
Is the server being finicky? I've been DC'd from the server a few times now.
maybe FartShart forgot to pay their bandwidth fees
Ive had fine experiences with low level players and playing low level myself
if its just the one guy and he focuses on the thing he can do well its fine
I'm glad your experiences define everyone else's
what
there are more people playing heresy on low-level characters who don't have the skills to be doing so than there are players with the skills to do so
i did heresy on my vet pretty much the whole way
low intensity at first
runs were smooth tonight but now ai director focusing me every game
really annoying
if my teammates lack awareness they wont even turn around when the half dozen specials are trying to get me
have to fight them all myself and then i'm miles away from the rest of the group
because none of them turned around once or responded to what i was saying
then i eventually die from getting chased by flamers netters dogs and mutants for 15 minutes and the rest instantly go down lol
yeah some people are deaf
but its all right
it suggs
if i have even one person covering me the run will be smooth the whole way
outside of director clowning on us
what staves are these good on?
Get used to it. People would rather shoot the 1 Pox walker in the choke point you have locked down than watch your back.
So many times ive gone down because of this because for some reason people think I need help holding a choke point with purgatus.
how else am i gonna pad my scoreboard stats if I don't steal all the kills from the purg players?
my kills
our kills, but they end up under my stats column
thank you purg users for softening poxwalkers so that I can one-shot them with my minimum cleave damage
my kills
If only kills mattered for score. Damage, Number of weakspot hits, number of crits, damage and overkill damage goes into the score as well 🙂
SO pure killstealing is not enough - you need to do in very specific way
the illisi deals a surprising amount of overkill damage
Voidstaff
it's always about two-thirds of my actual damage
And best part about kill stealing and score - it destroys your own score * evil laugh*
Instead of going in close and personal in the thick of it to kill as much as possible as fast a possible - and getting really good numbers at the end - some morons goes into picking up scraps of kills 🙂
yeah but if you steal someone's kills, they can't outscore you
it's pretty lucrative if the purgs haven't stacked enough damage/soulblaze
the true darktide pvp
He automathcally outscores you 🙂
Surge Staff build? Is there any way to build a high damage effective surge Staff build?
and since I'm not holding a cast, I can usually move a lot more forward with melee; depends if they know to sprint-slide though
a high damage surge staff build is probably just going to be a melee build with surge as your support
so I'd build around your melee
^
Illisi is high horde damage, surge is good metal damage
But it's CC, if you don't want cc, don't look at surge
If you're just looking for damage, that ain't surge
it deals a decent amount of damage against anything that's not unarmoured/infested, but it is hampered by its rather slow charge time
I think the charge rate scaling is from 2.7 to 1.8 seconds?
The closest really is just enjoying how good the illisi is
I run a melee build with trauma as my support with 3-1-2*-2*-3*-3
numbers marked with asterisks are things that I believe to be left up to personal preference
So what carapace and special dmg on surge and unarmed flak on illisi?
I'd go for maniac + flak on illisi ideally
Why maniac?
since the majority of melee elites are flak, and maniac covers muties + dreg ragers
most specialists are maniac, though the mutant is the big one
since the mutant enforces a bit of a DPS check on your team and should ideally be dealt with
with +maniac, I can kill a mutant with a special-heavy headshot followed by a special-light headshot (or followed by a special-heavy bodyshot)
though I also run unstable power on my force sword
I haven't really rigorously tested the breakpoints on my illisi since I haven't really needed to worry about them
I also find dreg ragers to be slightly more annoying than flak ragers because they seem to have a greater stagger resistance/threshold
a WU + Unstable Power + max t4 slaught stacks illisi is enough to one-shot groaners with a bodyshot with sufficiently high peril (my illisi requires only 40% peril to achieve this), so I don't find unarmoured to be important
rather, +Infested is the one to invest in if you want to clear hordes better (if you have the aforementioned feat/blessing combo)
my illisi does 258 minimum cleave weakspot damage to infested at 100% peril with max t4 slaught stacks, so +infested would basically allow me to one-shot 21 poxwalkers if I hit weakspots
so I suppose maniac + Infested/Flak depending on what you want to spec into
What's a good blessing to replace executor with?
Slaughterer
What does that do
oooh my voidstrike is finally as good as its gonna get melky gave me tier 4 surge tongiht
I dont find myself struggling with flak tho
could do maniac if you felt its more valuable
Normally they dont get close enough for melee lol
i mean maniac applies to both flamers and mutants as well
generally swords do good vs maniac already as flak armor is harder for it to deal with
and flak applies to bombers, flak ragers, and like half of all other enemies
but heh man if you dont have problems go for it
which both are good to deal with either way
Gun psyker disagrees
the force swords are also quite good against flak
i would go maniac on that
just for that extra assist with ragers and mutants and such
i personally would also prioritize maniac over infested/flak
Maniac is probably the best way to go as normally I BB then heavy slash a mutant to deal with them solo
yeah I'll keep it just in case
imho only T4 blazing spirit would be worth it on fire sword
2 stacks per crit...ew
#T4BlazingSpiritForStaves
its not kill stealing if i'm murdering everything
surge staff would be good with blazing spirit =)
besides, maybe your "kill" wouldn't be "stolen" if you finished your meal and didn't leave pox walkers with 10hp all over the place
blazing spirit for staff is quite good
Yes and on Illisi not Deimos but it's still a meme
hmm, t4 blazing spirit on staves would probably be especially good depending on how large the jump is
Would make Nexus Spirit trauma BiS for DPS due to the 6 stack damage
Sraves can get blazing spirit have zero use of it lmao
I see a lot of people like maniac but I think the uncanny is niche and dmg+finesse could be higher
You should have a deimos with 78% damage, so it can reach the 200/250 breakpoint with first target. Add in a slaughteter or a 25% perk and you will reach 300/350 damage breakpoints.
Perosnly I roll %25dmg vs maniacs and Uncanny strike 4 (Bye bye armored guys, maulers, crushers) and Slaughterer 4 (kills hordes like a hot knive in butter)
Uncanny strike 3 is still decent blessing, its what I used b4 I got incanny strike 4.
You can always turn in the weapon for the blessing.
Funny how people queue up for a low-intensity scriptures assassination mission and two buddies refuse to pick up the last scripture because "nobody cares about scriptures."
half of those are just quickplayers
Obviously two people did care about scriptures.
that didn't queue for anything specific, just want to join in progress for fast clear time
omg...i was in lobby but left with 2 seconds before it auto-started
Two shield ogryns =D
you succeeded the QTE
I've had so many people join in progress and go "why are there so many snipers?"
on snipers
Possibly...but they were there since the start...
etc
lol
yeah
though they should've probably known by the sound cue of the sniper wave spawning
one of em had 50k poxwalkers and other one had 25k dregs frames =D
i intentionally avoid quickplaying during when sniper gauntlets are up since I don't wanna be a part of that
They likely never played sniper gauntlet before so had no idea what that sound was.
I just don't quickplay unless I need to speedrun sedition for quick mission completions on Sunday.
I like to quickplay since I get into matches more reliably, but I also like to play on certain maps or avoid those that I've recently played so I usually pick a map
Yeah I have noticed this game's sounds limit...sometimes it just doesn't play that trapper charge-up sound or dog pounce sound...
Those should be prioritized imho...
I can't do that...5 characters with 2 psykers since it's impossible to get the staff blessings you want from melk...Lots of scriptures!
I have 90k melkbux to spend... =(
Nothing good to spend it on.
100k is the cap
maybe the shop will hit you with 45 weapons with t4 blessings in a single day
But TY syllo...If they don't change this I could have 100k on one character a year from now...
So what does the new force swords do? Haven't played in a bit.
they're good
illisi is horde-clear
deimos is good single target
can hit more than 1 with slaughter to do nice dmg to multiples
Deimos you want low warp resist imho
Seeing this for the day.
illisi is essentially a faster and more mobile force sword
deimos is the duelling sword but with actual damage
To keep that dmg bonus high =)
Why's that?
Nice thing about Deimos is +dodge speed and +dodge distance
it has a 2nd heavy that essentially deals the same damage as the special as long as you hit a weakspot
To power unstable power. =)
I think that's what it's called
+dmg with higher peril
you remember the obscurus' 3rd light? the 2nd heavy also has higher damage than the normal sweeping heavies by about 2.5x or so
or for quietude
^
since you won't really be needing the special that much
Yeah Illisi special you might decide to spam...Deimos special makes you too vulnerable to use at times..
like Obscurus force sword
I have a good flame staff, so I'll be going for deimos then.
Deimos is really good with flame staff
I wish I could get an 80/80/80/80/0 warp resist deimos =)
Is unstable power a blessing for it?
With Slaughterer 4 on it...so I can swap out 2nd blessing to whatever I feel like that day
Or is that something else? I can't remember.
Same blessings for all force swords
Yeah Unstable Power is the +power with peril blessing
Warp Unleashed is the +dmg with peril feat?
Best level 10 feat there is!
When using Surge staff, should I use kinetic barrage or quicken with warp battery for more aoe cc?
I'd say the quell ticks are fast enough to quell from 100% to get a cast off without needing your ult
the ult isnt for quelling though. its for cc
since half of the surge's peril generation is on-cast rather than during the casting process
o
since surge has a harder time during hordes with its limited stun capacity
if you value the CC more, sure
I personally prefer the value of sniping targets like trappers/bombers/snipers
the ult is more useful for stuff like saving yourself from a pounce or staggering a trapper though
if you want some consistent mixed horde CC, I'd just use the trauma staff instead
I dont like trauma staff
shit feels janky
I dont like the way you have to aim its aoe
I don't think you can stock charge very good with battery and quicken
Imagine if Trauma's AoE was not a 2d circle, but a 3d Sphere that you have to aim not just by scrolling on surface...
Trauma is very fun to play with. But you need to be careful since it will throw enemys behind you.
it's a staff where you have to be either kinda close or far away to aim it well
though I suspect that most people don't like to be in the far backlines of their team just to aim the trauma staff
It just doesn't aim uphill well... =)
and avoid using it on stairs
2 good trauma users and the game is ez-mode
I'd say it's fine once you know how to aim it at max distance, but it is really finicky to work with
I still prefer it because of the insane stagger
being able to fight in place and not needing to ever kite
Camping on cliff with trauma is just pure joy.
If only Trauma's special was a "Sticky aiming mode" when circle sticks not to the surface, but to the targeted enemy
That should be a function of holding "special attack" while aiming Trauma. =)
Otherwise it aims normally.
though I like the trauma's secondary as a test of your 2d depth of perception
and I think it otherwise as a balance measure against the trauma's power
Mmmm...staves could be so much better if you used "special attack" button to change the charged attack...
Surge doing a penetrating lightning beam instead of what it does now... =)
Pre-charge
yeah, especially with how absolutely doodoo the LMBs are
though it's still annoying to aim, and I despise slow fire-rate projectile weapons
they need to be on the level of Quake's plasmagun for me to like them
Oh yeah, I have a questions on taruma.
It seem to be shit on floating things? I try to fight DH with it once but it just don't seems to be hitting it.
Been so long I played, I didn't know that changed the warp charges to go down one at a time now.
Finally.
probably just not doing that much damage to it
Deflector?
I'm pretty sure the explosion is a sphere? I think?
but the trauma just does its base damage to the daemonhost, which is not particularly that much
Yes I like that one for those certain situations...But the other power blessings can be nice with Slaughterer too...
If it came with Slaughterer IV, I can just swap 2nd blessing whenever I want. =)
If I have bad teammates Deflector is nice...
With good teammates you won't need it.
What about curious? What should I be looking for?
I remember that was a low diff book run. It seem to be hitting with the very edge and do minimum damage. Then I change to BB and just kill the DH instantly.
Maybe I need to do some test with mob spawner
It's more dps to animation cancel left click them? =)
Do they have +explosive damage like some other mobs?
@ornate hamlet imo u cant go wrong with HP, toughness, toughness regen or gunner resist
you can apply rending and the left clicks will do more damage for a while, still bad dps though
BTW full charged trauma will make nurgle spit out teammates like a frag grenade or ogryn charge will... =)
if you didn't know
only the beast of nurgle seems to take 2x explosion damage
that behavior seems a bit unreliable though
i've done a few full blasts on bon bons and they never spat out teammates
perhaps on crits it does
Right now I have one of each (health tough wound) but yeah, toughness would be better overall.
Maybe you have to hit it's mouth with the blast? =D
Since mouth is a weakspot like it's back...
as long as I hit its body with the epicentre, it should also take the epicentre damage
trauma's secondary can't hit weakspots anyways
without kinetic flayer
@ornate hamlet imo wound isnt the best to run because it can be rendered pointless, if you dont go down twice before healing wasted stat, if you go down and die its a wasted stat, it offers no combat bonus, the ones i listed will always be usefull and always be active
some people like runing 1 wound as extra comfort, IMO play to not need the extra wound the other stats would help a little with that
Most of the time...the more wounds people have the worse they play. =D
Those +3 wound Ogryns...sheesh...
I like to take 1 more wound just for safety. Ogryn is good with the base amount though.
personal preference i think its wasted but some like to have it and the rare occasions where it helps can save a run i suppose
and psyker's ability to "intentionally" kill themselves allows them to make the best use of it
There's like 1 run out of 50 where an extra wound would help me...and many more where I wouldn't have been able to clutch revive the rest of the team if I had that 1 wound...
HP/stam/toughness can go so much further when you're up there in skill level...
maybe not for you or me, but I can see how others can make use of it
But while learning it could definitely help
especially when people are often dying to chip damage
I would say the grey effect is very annoying and stressfuln But I guess that is a personal thing.
if you're on a difficulty beyond your level, I'd say it's better to bring a wound if nothing else
If psyker blowing his head off was an insta-kill AOE nuke...+3 wounds on psyker every day =)
But alas, it's not like that
well u can mod the grey out if you really wanted to
if we had solo privates and I could customize the bots, I would definitely slap +wounds onto them
remove visual effects
Feel like I should upgrade this until I get something with less warp resist.
i personally have not despite hating it because i love that extra jolt i get
i like to have the reminder that I'm on my last wound
so that I stop playing stupidly
i just like the extra adreanline like ohshi this is down to the wire dont fuck up you fuck up
+9 stam peacher bot wants to say HI after tanking the demonhost for it's +200 plasteel... =P
not a horrible deimos but u def want warp res as dump stat on it
its much better than the one u have now stat wise
I love the dodge power of the deimos
+stam MKV duelling sword psyker is the way to go
Yeh, that's why I figure I should upgrade it lol. Need to grind gold anyways.
get that sweet 0.33 base block cost
get a decent one at blue or purple
then hold out for a nicer stat spread and go all in
or if ur a grinder u could always brunt your way to glory
Probably what I'll end up doing.
What should be my feats?
feats for melee dont really matter but warp unleashed is really good to run
depends waht ranged ur running
Flame staff, so blaze stuff.
fuuuuck im holding out hope executor gets buffed and i can tier 4 exec and tier 4 slaught
oh that ones pretty easy
Soooo 1/1/1/1/1/2?
3 1 1 1 1 3
u could run 1 if u wanted
personally i enjoy quietude
since its nice for battle meditation procs and u can self regen in a vaccume
ooh sory the last one is 2
I go with essence harvest because of the flame staff.
either way the first slot is preference
Fair enough.
the main ones u want is warp battery ascendant blaze and warp unleashed
u should even make an arugment for kintetic shield even though tis barely a featr
6% Toughness/second is pretty slow...Quietitude u get 5% toughness every time the 10% quell procs while torching stuff...
Quietitude would be nice against monsters.
quietitude being quite nice especially after the quelling buffs
i only run warp harvest with my gunker
And usually you need toughness when you're behind cover, not killing stuff.
essence *
esp with the illisi, which is basically a toughness stick just from annihilating commons
oh wait you're using the deimos
No kinetic flayer if I'm gonna be running deimos?
Alrighty.
with cohesion and ascendant blaze warp charges u literally regain all 6 after using it during a horde its crazy value
dont forget the extra 2 charges also buff your dmg from your passive
kinetic flayer is mostly a gunker talent to run with shredder
Almost had enough to make it legendary.
hey u picked up slaught 3 very nice
Yeh. Got pretty lucky with that.
and remember to harvest the blessing when swapping to a new weapon when u upgrade that one
upgrade from that one *
Yeah. That's another I have to do as well. Harvest all the stuff I have.
u wanna aim for a deimos kinda like this one
dump stat warp res
slaught unstable is nice to run although some like deflector instead of unstable
Yeah, I'm gonna go for deflector just to have that comfort.
What about perks?
flak and carapace?
flak and maniac generally cant go wrong
if you're going deflector you might want to drop slaughterer instead of unstable depending on what staff you bring
and your stat rolls
if you aren't killing mutants in a single h2 ya goofed
(personally think it's better to just not crutch on deflector)
its only a crutch if youre a noob
i has this one for my purge build
there's definitely worthwhile stuff you can do with it, just probably not unstable or slaughterer level worthwhile
if you already run slaughterer, unstable power doesn't do much. Slightly more consistent mutant breakpoints maybe
infinite moonwalking in front of shooters in meatgrinder is cool and everything but damage is damage
mutant is half the reason to run deimos
mobility is half of what remains
if you have to run to cover because you don't have deflector, that's less damage. Also it's mostly for clutching situations
Don't really like deflactor. Just feels like there is no useful means of it. Range res on high peril feat can cover much of that and you are can still be killing.
deflector is still nice for covering certain scenarios like going into a crowd of shooters with shotgunners
also block dodging is faster than dodge sliding
just the other day, I got blasted by three shotgunners because I inputted my dodge slide a little too late
So is it normal that empowered strike from force sword one-shots mutants?
although dodge-sliding is fine against shooters, it's nice to have a greater guarantee against shotgunners
Does about 3000 damage
you don't need to activate
apparently everyone is just a dodge god and they think deflector is for afk blocking
mutants take 3x melee damage
so it's normal for them to take massively more melee damage
h2 should one shot if you have your warp charges
even with perfect dodges you'll get hit when there are enough shooters
Ah, that makes sense
I don't really like to get infight with shooter horde. I guess that is the different.
this is kind of straw man, I think most people think deflector is okay, just overshadowed unless you're bad
not really overshadowed by unstable power or the other non-slaughterer options though
I like unstable power, but it is still conditional on peril
i mean overshadowed by what though
My reasoning for it lol.
theres not a lot of super great stuff besides slaughterer
I think unstable is more important than slaughterer on deimos free personally
theyre all sidegrades
and deflector is distant 3rd
is that the conclusion after looking at the breakpoints
or just a number go up opinion
there's only one that's relevant and you know which it is
if you can put together a 0 slaughterer stack h2 mutie one shot without unstable on your stat roll, then sure
if not, unstable more important
slaughterer is much better than unstable
for the record I think the h2 headshot bp for mutant isn't very important
one-shotting mutants is nice, but two-shotting mutants is still quite good
I'll rather dodge it anyway most of the time
you can already 1 shot mutants with warp charges and warp unleashed
Do unstable still buff all the damage you do?
warp unleashed does; unstable power is the force sword blessing
and special heavy to kill it is also fine in most situations
Sry for the wrong name. Haven't been using FS for far too long.
hard to carry with the way servers have been
everything so janky
but its partly my fault too because i get so distracted i stop looking at peril gauge and my ears turn off from the constant peril sounds
if you're getting distracted by audio you can disable that's kind of on you
giving yourself unfair advantage by modding specific sounds out of game?
they officially added it in
is it unfair if every literate person can do the same thing and should
it's an option under Interface
lmao
is that not only for graphical effect?
unfair to who?
thats stupid i thought it was just vfx because its not in sound option
well good i can reclaim my ears, thanks
I personally have mines set to 30%-ish
leaving it low just as an additional cue is fine, deafening yourself to special spawns is troll
cuz I sometimes forget to completely pay attention my peril
and just off is probably ideal
as long as its not done by mod idc
and I need something to tell me that I should start looking at my peril% or else i'll blow up
why on earth does it matter where an effect is from
they incorporated a mod functionality into the game because it was a good idea
Have a good flame staff right now. Don't know what's good nowadays.
purg meta is pretty much still the same, but they fixed warp flurry for it
went from 1 obligatory blessing + an irrelevant freeroll to 2 obligatory blessings yeah
Which means?
warp nexus + flurry/some perk of your liking like flak/maniac/whatever you think the purg needs help against
my point with respect to deimos is if you're going to be doing all or most of your horde clear with the staff (as you do with purg) and only pulling it out in response to charging mutant etc, slaughterer is less valuable relatively speaking because when you need the sword you won't have stacks
that's fine
but I still don't think that deflector is overshadowed by the other options (besides slaughterer)
even then I still think slaughterer is better than deflector
of course
slaughterer is always top tier
i use slaughterer deflector and usually have stacks up
even if im switching to it to kill mutants
dots and ab still give u stacks
in the above configuration I think it's unstable>slaughterer>>>>>>deflector>>>everything else
and besides u can just poke something in the face once to have almost full unstable benefit
if you theorycraft convenient mooks to farm every time of course it's better
you dont need to theorycraft anything just hit one add in the face
just have a guy or two on hand at all times to kill 3.5 seconds from when a mutie charges you, easy
it's 3.5; the description is wrong
its like 3.5 and it works with your existing dots before u swapped and mutants are rarely alone
adjustment made, point remains
it's not too uncommon to have enemies nearby, and those are usually situations where it matters to have that extra damage
having a mutant with no trash to farm is definitely more common that anything you need deflector for
with purg staff u want flak now because of the nerf to flak dmg
I don't think it's really close
flak + crit chance with flurry/nexus is prob bis to run
you dont even need unstable power to kill a mutant though
even if its alone u can 1 shot it
if you have a godroll and full peril sure
The mutants don't even do anything if there aren't other enemies nearby. But yeah I wouldn't rely on something like that. More realistically it's dead anyway from other damage
you dont need god roll and full peril
Burn damage got nerf, but it it shouldn't be that different even flak mix in with the horde. Stagger keep them in place anyway.
I think dodging it is way better than going for the H2 midcharge headshot, though if you can do both that's fine
you can usually do both if you just do it early to account for ping
a little counterintuitive to do and I psyche myself out of a dodge because I think I'm doing it too early
you have enough time for both, and I don't see any reason why dodging it could be better than killing it
well, it's dodging it + deflector versus killing it with unstable
what if you hit a bodyshot or miss or something
Because there's lag and a janky hitbox
If you don't have 100% success rate, I would dodge
Something can also stagger you
it's not either or
you have time to dodge if you miss
it's strictly better
to just go for the one shot
wtf is code 9999?
server said fuck you no videogame
i personally just dodge and heavy special it if i have time to charge
I think 9999 is session no longer exists but I could be wrong
I've gotten it on non patch days though
like the map in progress you were joining wiped and your load time was long enough that it was gone at the end
people are reporting the same thing in general chat
shite
if everybody getting kicked then patch seems likely
This is usually when the patch drops,
huh neat
But could be steam maintenance
i got in fine
finally got back in
I can't wait until the poxburster fix =)
Though knowing fatshark they'll still give them stagger immunity when staggered by another poxburster...

I'm sure this'll be fine
100%
those who have the eldritch knowledge of refinery, know.
i exploded like 12 times too
because i'm too tired to remember peril is a thing after 30 seconds
1.3k damage taken wtf
i kept exploding because driving while tired is the same as driving while drunk apparently
Narrator voice: It wasn't fine
uncanny what
valley
its nice but i dont think its the strongest
same
you dont really need to tackle crusher with deimos
as long as deimos one shot headshot most mutant on Heavy 2 its good enough
It's not that often that you want to melee crushers...They're usually mixed in with a lot of other nasties so brain burst is safer...
Remember...you can brain burst to 100% then quell for 1 tick and brain burst again with left clicks...
I rarely use hold right BB
left click is better
And it peril cost seems cheaper on left click
I sometimes right-click to kill an enemy without having a teammate snipe the target
best use case for it
pygex's athenum prob has the numbers
not too bad, but the extra 1 second does feel like a damn slog
it wouldn't be too bad if holding it after the charge is done was free
that too
holding my right-click during silo cluster's elevator defense and then no special popping up even after 10 seconds
I suppose we should just have god tier hearing
at least we can sprint and slide with BB, so it's not too bad
buffing the charge time of right-click would probably mitigate people's gripes with BB being a not very reactive ability without buffing the actual DPS
I wouldn't mind a higher peril cost/s for RMB or while un-locked as a downside so long as it's not so slow
Could just have same charge time and cost, but keep the cost of holding it. The left click still has the advantage of being able to leave los
I guess so, and there's still the movement penalty
But you can pre charge right and switch to left after lock on tho
I'd like higher peril cost on right click as a theoretical alternative to not always picking illisi for WU build (Not that I'm gonna do that for a while lol)
after patch
Where patch
o no
tru; just as a peril generating ability
as a quietude(tm) user, I would like BB's RMB to cost 100% peril per second
nice
that makes wrack and ruin interesting actually
4 stacks makes up for the loss of BB damage even on the primary target
not on crushers and such
with 6 stacks it takes 3 sticks to kill a poxbomber, so a bit over 2s. Probably acceptable since you won't BB them if they are too close anyway
4 stacks also kills them but takes longer
It needs the radius of a bomber grenade
probably fine for mixed hordes
like those with bulwarks accompanied
though it is a bit niche
Then I'd run it with wildfire and KB on my autopistol build
I only touch wrack and ruin once, will never touch it again because i popped 1 shotgunners and it spreads to demonhost 
Bruh
if they want to buff it, give more stacks instead radius increase
I think radius increase would be more satisfying
https://streamable.com/lgh1hv if we had this kind of elite density
yes