#psyker-class
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you can take it if youd like but I like the consistant damage intsead of a one time gimmick
I thought the soulblaze talents were bad
also if youre a goblin like me you can use the 2nd lv 10 ability and spam your staff
not ascendant blaze
Like you head pop somebody, and it sets some poxwalkers on fire
ascendant blaze deletes hordes
not exagerating
Seems like Psyker has several ways to delete hordes
ascendant blaze at 6 warp charges will literally delete hordes
and rooms full of shooters
yeah Ive been dicking around wiht gun pysker and it seems to have weird interactions with shredder +power
it EATS hoards
only wrack and ruin and wildfire are bad/meh
wildfire is good in tighter maps
nah
i still have no idea how big the range is for ascendant blaze
30m
it only applies 4x stacks of burn
and it goes though walls
6 if warp battery
wildfire is alright
I wouldnt take it if Im not going to do that scanning mission tho
its a bit too situational
what are the best perks to have on a surge lightning staff?
also, is illisi force sword a good pair with it?
illisi is good in general
so for Void staff - best lvl30 perk? quicken?
yes illisi is a good pairing with surge staff
ok cool
if you want to be a good surge staff psyker, dont use surge staff on hordes
kinetic barrage is pretty good
illisi light spam is also p good at hitting heads
only use surge for shooters, adn elites/specials
use your melee 70% of the time
for horde cleaving
what blessings do i want on a surge staff and the illisi?
illisi you want slaughterer and unstable power
the week illisi came out it felt like it had built-in deflector. was that a bug?
yea
idk man unstable power is too good to pass up
it was a bug
you want maniac dmg and infested/flak/unarmored dmg on illisi
itt did have deflector but its been fixed
they fixed it? nooooo
damn i was hyped about that
i guess i have to use my old normal force sword, until i get one with deflector
really? it help a lot for me
you don't but it makes oneshotting most specials pretty easy
or you talking about deflector
is voidstrike staff + illisi or normal force sword better than a surge setup
or just different?
if you want to use staff more, go with voidstrike
emperors hand me downs
surge staff is for melee focus psyker
ah i see, you use the staff less on surge
๐คฎ
a good psyker uses surge less, and melee more
i see too many bad psykers using surge on hordes. its bad for that
use melee for hordes/groups
i hate to be annoying, i do have purple or legendary staffs for both so taking notes havent played in a while
honestly i just use surge to one tap qq quick swap green eyed shooters
would surge and void use different talents?
or stun shooters
right now im using 1111123 for both
it's great to ask questions, its not annoying
only 10 more
man levelling psyker feels like shit
my favorite leveling experience was ogryn
most fun class
i actually really liked zealot but ogryn was up there if not tied
thanks, thinking of rocking voidstrike staff + blaze force sword, now instead of surge. its not amazing but its my best 2 items i think. What feats/talents should i run, is 111113 ok?
its a whole different level
honestly
i havent used obscurus in a long time since illisis or deimos came out
deimos is better at killing elites
illisis is best at cleaving
and can still handle elites
what does obscurus really do

master of none
dooky moveset wise
ya
I found Ogryn is the most boring to level. Theres difference in safety you feel just pressing W + LMB and walking into things. Repeat until 30.
this man clearly doesnt hurl boxes at peoples heads
what are the best perks/blessings for surge?
probably flurry and warp nexus
I don't remember getting this, but I have it, so might as well use it
Maniac
and up warp nexus
I put more crit chances on my staff because why not
Surge that is, since the damage is shit anyway
sprint efficiency ๐ฅด
I got like 26% crit chance base on it
thoughts?
That should work
damnation or nah?
Should be ok
yeah, Ive unironically been taking a blue purgatus in damnation and it works great
oh splendid
I'd go Unarmored to Flak
what's the surge build nowadays?
probably a quicken build to keep quelling faster with F?
dunno
with like kinetic flayer to stack up
Not sure what everyone else runs, but I do 1, 3, 2, 2, 3, 1. Fourth ability is switchable.
Quietude fall out of favor?
I used to run Inner Tranquility for more lightning spam, but I've gotten used to weaving in a quell or two to accommodate for Warp Unleashed + Illisi spam.
I think Quietude is still the normal pick.
Oops, just took a look at my feats again. I've got it backwards. ๐ I run 3, 1, 2, 2, 1, 3.
I had to look again because I was sure I was running Quietude when you asked.
fucking FINALLY I got deflector and of course it just has to be rank 1
t4 deflector exists, but it's nto really that impactful anyways
just a 3% increase in block efficiency which is not likely to be felt
I thought deflector wasn't that useful
hello, any thoughts on whether the staff on the left is worth buying? Staff on right is my current main
compared to a blessing that kills stuff
deflector is still nice as a defensive tool
if you want to absolutely guarantee your survival against enemies
if you're out in the open and getting shot
just that I personally advise against it since I have a "DPS is the best CC" mentality
but I do think it has a strong use case
and it's not like the blessings other than slaughterer are really that big
I try not to put myself in the position where I have to make my own cover
I always do to rush a map
I dodge-slide into ranged enemies as much as I can to speed things up
I live by Deflector, it lets my Psyker become a melee powerhouse. You can quickly gap close groups of ranged mobs and use Deflector when they catch you off-tempo
how are you gonna build ur cardio like that smh
because if you dodge-slide into large enough groups they will catch you off-tempo
only if your toughness gets peeled
you'll only get staggered by ranged enemies if you take health damage from ranged
You can sidestep gunfire if it's just a couple of guys
another story when it's a room full of them
and shooters will block each other's shots
or a platoon that walks up behind you
if you play with deflector you will truly know the way of the blade
unless the shooters have a straight up concave on you, you're not likely to get blasted as long as you time your dodge-slides properly
You just have to time a sidestep just around their lil telegraph flashes
because psykers have the same dodge interval as zealots of 0.15 seconds
you don't even really need to time it with dodge-slides
just spam the shit out of it
Deflector + slaughterer is litty
Dodging shotguns and traitor leaders is kind of predictable too
I will say that I appreciate deflector when I'm getting shotgunned tho
I ran T4 Deflector for a long time. But post nerf, it's one of those things that you only miss when you're suddenly in a situation that Deflector would have saved you.
what I mean is if you're running into a group of 7+ ranged mobs, some of them will be shooting when the others stopped, and there is a small interval between when you end your dodge-slide to when the next one begins. That's when you can use Deflector and sidewase dodge-slide to regain momentum
enemies will stop their volley if you're in a dodge state sometimes
meaning that they'll eventually have their shots synced up mostly
and the interval between your dodge-slides isn't likely to peel the entirety of your toughness
what blessing were optimal for trauma again? I forget as my last one was ass I just made a much better one (hopefully)
here's another example; you'll notice that I get shot the moment I stop dodge-sliding https://streamable.com/mrgmkh
flurry, rending, and/or focused
nowadays, I think that focused is a bit meh
so warp flurry + rending shockwave
Ive got a tier 2 rending shockwave on this one unfortunately and transfer peril which is useless for trauma
yeah this staff might be bricked.. rough
Is Warp Nexus good for Purge staff, assuming you already have Warp Flurry?
trying to decide if it's worth buying the one on left
is this salvageable?
could be better, and I don't like the 70% charge rate, but it's usable
usable until better
I don't have t3 warp flurry so best I Could do is t2 blessings which is meh
preferably u wouldve wanted flurry instead of transfer peril
yeah, since crits apply 2 stacks; it's one of the better blessings at the very least
so u can roll rending to higher
ok ty. I'm gonna buy the staff from Melk then
thats the goal yeah, need to find it on another staff tho for t3+ at least
Voidstrike Staff and breakpoints. What perks go well with a voidstrike staff?
Flak and unarmoured I think
I am going crit for synergy with Surge, but which is more important flak or unarmored?
now I just need to figure out if I wanna use t2 warp flurry or t3 warp nexus
so Flak then unarmored, thanks
I would say flak for sure
esp for surge staff
or should i go flak and unarmored and still take surge blessing?
or just say screw surge, and go with flurry
Oh wait I thought you meant surge staff not the blessing ๐
flurry is BIS (best in slot) on all staves
I'm not sure then tbqh, I've actually never even seen that blessing before lol
How does Terrifying Barrage work for Purge staff? I use a staff with it equipped, and I notice when I light trash mobs on 'fire' they start dancing in pain and therefore can't attack me - is that Terrifying Barrage in action or just Purge Staff's in general?
trash ๐ฆ
that fire dancing is form purga
Gotcha. So no use even on ranged mobs?
gotcha ty
swap off to literally anything else
purga already suppresses enemies
that's why it's useless
its bad on surge too
useless on all staves
In that case, meet my new staff! Any thoughts on how I can improve it?
probably going to swap Flak damage for Unarmored damage
So if you have surge on a voidstrike staff is it more worth it to swap off the unarmoured for crit chance or do you need the perks for breakpoints?
flak still does a large amt of dmg from fire
even tho it was nerfed due to zealots
its still really strong
idk, but if you want the BIS voidstrike, you want warp flurry and transfer peril
i have crit chance on my purga
Got it, thank you
unarmored is locked, but if ihad the choice, i'd swap my unarmored perk to flak
also, upgrade warp nexus to t4 whenever you get that
do not upgrade warp flurry to t4
because warp nexus will give you more damage
(if unclear, if you were to upgrade warp flurry to t4, your warp nexus perk would be stuck at t3)
warp nexus takes priority
my purga. if i could, i'd swap unarmored for flak dmg
but unarmored is still good
thank you, I'll keep that in mind!
would flak not be better there over crit?
i figure warp nexus would provide enough crits
I think the quell peril on headshot is best on voidstrike. So prob flurry next eh.
I want to like surge blessing but I feel it need the +crit blessing.
I have a nice staff that has work Nexus and surge and plus crit as a hurricane I don't really notice it when surge procs.
U Guys are so lucky ๐
just downloaded scoreboards this morning, had no idea how much overkill damage i'm doing
but im guessing it can't be helped as a psyker
Psyker is usually overkill king
my overkill lol
lol, well at least i know it's not just me then
@cold geode what staff were you using?
I was playing trauma staff
ah, yes indeed lol
So many of my nice green and grey shredders.. ruined in their infancy by Speedload...
Oh... look what I just got.
Day 3 of literally no force weapons. Thanks Melky
neat
get rid of terrifying barrage
(it's useless)
yes
based
I would like to disseminate "FOR SCIENCE!" news
the Warp Resistance breakpoint for a level 4 Warp Flurry Trauma staff is 69%
if you have at least 69, you can get 8 total casts from 0 Peril instead of 7
and end at exactly 99% peril
citation needed
i'm going to need to see atleast 7 different well documented graphs showing this
as well as a 5 hour youtube video essay
based congrats
this assumes a base charge rate of over 75, btw
missed out on warp flurry 4 for trauma, oh well I dont use it much anyway
Warp flurry 4 is so good on trauma. But if you don't use it ๐คทโโ๏ธ
Can anyone who has a vet that runs that new Incendiary Shotgun clue me in on it's benefits? I mean, I found it fun to use, and it shoots through walls, but games with people running them always seem tougher? For lack of a better word
vet probably can't kill the shooters as easily/quickly probably.
i mostly use it on my zealot, with the charge it can kill crushers in 3 headshots
also you can instant draw and fire it
Ah, so carapace then. That makes sense, but man. My brain burst was working overtime trying to get everything in the last game with no vet and one of the zealots using it.
they dont know what they are doing then
soliciting community opinions:
a second I rolled for the lulz
a third I could roll for the lulz
For Illisi Trauma, what talents are people running?
whoops, wrong screenshot. Actual one I'm using:
I use Deimos over Illisi, but 321113
it can also 3/4 shot bulwarks and reapers
312233
I could run Deimos, I havenโt used it much.
You just do light heavy right? No charge?
need fullbore / no respite for all that though
my question on my end is this: go with the low damage one in exchange for best blast+charge+warp, go with the +6 brittleness one for middle ground but less Brittleness, or go for the max damage one to save mats but also it misses a breakpoint for an extra charge?
with illisi trauma, I mainly use illisi as most as I can and reserve the trauma for the occasional groups of crushers/shooters that are too spread put
I use charge when I'm not in a position to get good heavies off. But I also rarely use the weapon anyway. Just Trauma spam all day. But I think Illisi is most wasted on Trauma because Ilisi's value is for hordes, and Trauma handles hordes just fine
I don't like trauma for pure hordes because it can cause chaos
the illisi works well enough for that purpose without potentially spreading enemies about
they really don't bounce aroudn much in a horde scenario. The neighbors bodyblock any ragdolls
and while their roles overlap, theres usually enough enemies to proc slaughterer and wipe melee elites off the face off the earth
any thoughts on rolling that 67% damage one on my end? It doesn't appear to have any missing breakpoints because of the slightly lower roll
67% damage is fine
about 3% less damage than max roll, in exchange for max charge and warp resist
of course I have to hit Rending at topend for it to matter, but I'm sitting on a lot of plasteel ๐
I run a 53% dmg roll, though I also run warp unleashed
I'll roll it just to see if I can hit Rending. If I can't, it's a wash anyway, because I prefer warp 4 reroll
no point in swapping from 75 to 80 if warp is level 3 instead of 4 ๐
womp womp
no 67 roll for me. Rolled into Nexus ๐
(and sprint efficiency)
okay, so the question is narrowed.
This guy for +2 more rending and a teeeensy bit more damage
or this guy for an extra charge from 0?
I'm leaning toward 2
not that I don't like a max rending roll, but +6 gives about as much team value in my mind
Do we run +carapace on Deimos? Or like flak and maniac?
just kill Crushers with BB ๐ Flak/Maniac are far more versatile
flak/maniac, makes it so you can one shot maniacs with the second heavy
get unstable power/slaughter on it
warp res is the dump stat with both the new swords
so you can use the secondary to get up to +80% peril easily
oooooh boy gambling just paid out for me today
i know at 41% warp res you can get up to 80% peril in 3 specials
impulse rolled a bad purple force sword and hit levle 4 slaughterer for the first time
huzzah
any thoughts at all on that Trauma? If not, I guess I'll just test them out myself and see which one I like more. Only a few hundred plasteel for the perk fix
dump maniac for flak imo
yeah, I was thinking the same
ahh there are two choices
though that isn't my question. I'm asking about the Trauma staves up above
gotcha. Well, yes, I'd do that
reasoning being?
more brittle means more dps from the group on big mobs
more valuable to you than an additional full Trauma charge before quelling?
main reason I agree with +8 over +6 is that the increase in warp is only changing my total number of charges in perfect "I start at 0 and am not interrupted once for the entire peril bar" scenarios
you can apply the brittleness with out full charge to large mobs
a full additional charge is a big personal dps increase when I can achieve it. But I rarely get that opportunity in missions. There's usually something that stops me from going from 0 to 100.
certainly can, and probably will
does anyone else get much better luck with their alts?
my vet is getting cyclers few times a week and psyker gets fuck all good stuff 
donno, my melk has been shit all week for all my characters
i just did the true duo with some random guy XD
how good is this?
a wound is decent for heresy/damnations especially if new to it but those perks aren't great imo.
What's wrong with toughness regen and revive speed?
something something dont get hit in the first place idk
actually there's nothing wrong with that curio
if you want the extra breathing room a wound gives you, that's fine
toughness regen is one of the better perks for any curio
corruption resistance isn't useless, but I wouldn't prioritize it over block efficiency or sniper resistance
cool system
For this reason: Imo wounds are playing with the intent of failure, in a way. It's better to prevent going down in the first place, either with HP, toughness or even stamina for pushing. With more HP or toughness you are less likely to go down. With 1 extra wound, you need to go down twice in order for it to actually benefit you. Whereas toughness or HP will always be helpful. Typically in those games where you go down twice, the round is doomed anyway. Even on damnation I feel med stations are plentiful enough where + wounds are unnecessary
if you still feel wounds are necessary, only run +1
never run more than that
Same
just decided right before the first commsplex objective that we didn't deserve to play the videogame ig
damn what are the best blessing for surge staff?
warp nexus warp flurry
(but dont worry too much about it because its just a stun stick)
not for dmg
true
one day we'll get the oops all crushers modifier
and surge will be the damage staff
support stick haha
oops all pox bursters
until then cc bot
just upgrade high mod weapons they said
high tier blessings/perks guaranteed they said
hadron cares not
I disagree, while you make a valid point of not planning for failure, its simply a plan B. If I have all my toughness and HP a single mistake can end up killing me as ive played with low wounds and have been successful but its a much more tense play session. Although I whole heartedly agree with really only running +1/2 wounds, any more for a psyker is unnecessary
you should never run 2x +1 wound curious
Got this sword as is when upgrading from grey, wondering what perk I should change if anyone is familiar with the deimos.
crit chance to maniac
gootta change my playstyle for it probably, though mutant is maniac so that d be good
its very, very good
you can 1 shot mutants to the head
with the 2nd heavy (the stab)
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
watch this vid to learn the tech
you should be killing mutants with melee anyway
unless you use shredder auto pistol build
because staff and BB are way too slow
ragers are also maniacs, as well as trappers and flamers
flak and maniac dmg are likely the most universally useful perks in the game
ngl psyker can get so cracked I don't even think of running any wound curios
vet might be the carry class, but psyker is the clutch one
i think zealot can clutch harder than psyker more often
getting bb off on the mutant is decent and helpful imo but yeah if you're in melee range then melee the thing.
but yee
zealot can clutch well, but they don't have the versatility to do it like a psyker
my tune would change if medicae were way more rare
I mean
but it's so plentiful in most games that you dont need wounds
a FS psyker can solo a daemonhost by just dodging sideways
the vet triggered the host or whatever
and somehow my lmb agro'd it
even though i was relatively far way
(purga lmb)
but good thing i had deimos
you also got crack-cocaine tools like kinetic deflection, deflector, kinetic barrage and muh laspistol
just dodged in a cirlce until team killed it
you can revive without ulting, block ranged attacks if you position badly, ult to do some funny two-taps while making space to start them, use funny guns with 24% extra damage
the class is just so fun
what main blessing do you all use on your curios
I use 2 toughness and 1 health
2x hp, 1x 3 stamina
Those shooters really piss me off, so I want the funny bar
no wounds O.o
if i have kinetic deflector on (which i currently dont) i will run 3x hp
yes, here's why
For this reason: Imo wounds are playing with the intent of failure, in a way. It's better to prevent going down in the first place, either with HP, toughness or even stamina for pushing. With more HP or toughness you are less likely to go down. With 1 extra wound, you need to go down twice in order for it to actually benefit you. Whereas toughness or HP will always be helpful. Typically in those games where you go down twice, the round is doomed anyway. Even on damnation I feel med stations are plentiful enough where + wounds are unnecessary
2 tough 1 stam
if you can take less than idk 600~ dmg in your damnation games on avg, you shouldnt be running wounds
maps are generally generous enough that going down more than 2 times before a station is like theres other issues going there
if you're tkaing close to 1k dmg every game, go with wounds until you learn to avoid that dmg
I take less than that but I tend to throw at random moments and take 100 damage in a second
i think my avg is around 300
I'm too allergic to cover
When I dodge a trapper into a wall
why +stam? I tend to use peril blocking feat so would stam be bad then
i said why
i am not using kinetic deflection rn
I don't run kinetic deflection, so stam is nice
i am using kinetic shield
because i am exclusively high peril
i try to never go below 80% peril
i iwll dip to 60% at the most
Stamina gets you more pushes, more sprinting and also dodging stops its regen, so it's nice to have some supply of it too
i have 2x sprint eff perks, and 1x stam regen perk
And if you get caught with your pants down while running deflector and KD, which I have in the past, I want the funny block
combined with +3 stam i can pretty much run around everywhere and push/block as needed
I stack Sprint eff and stam Regen because to show off my superior cardio
based
idk if it's true
but when i searched for sprint eff. on here, someone mentioned that stacking it has diminishing returns
do you know if that's correct?
hmm, maybe because it stacks multiplicatively like damage resistances?
I've never heard of that
My next project is stamina regen and combat ability on vet for deadshot nukes 
v*t
^

and maybe add trigger warning
wut*lgi moment
lol
kn*ife ear
So where's the mod with the duck sound ?
if only
trauma strong 
I still think stam is even nicer with KD
I can just march forward toward a whole wall of gunners if I'm in a melee-heavy team
i used up my luck , blasting charged trauma 10+ times
okay
ig stam is kinda a shame, but this thing really doesnt need any more cleave/dmg now does it
was the other perk sprint efficiency or something?
crit dmg
1000c hot knife 
i'm probably going to prefer this, still
yeah that's w hat i do with my normal illisi
pictured above
exorcist 4 and unstable 4
i think slaughterer gives more leeway for normal match
i like unstable because i am always at high peril and i like the guaranteed dmg
it shores up the 1 "weakness" of illisi
single target dmg
atleast for my purposes, i dont need illisi to be better horde clear
i want it to be better single target
unstable does that
fair
why not both

deflector ain't bad imo but too bad you got +15maniac and not literally anything else.
yea im looking for that on deimos
I'll always think y'all are crazy for not having Deflector on your swords. It's the coolest perk
why block when i can dodge
you see the T2 deflector ? thats the only deflector blessing i have in my psyker
not even joking
skill issue
T2=T4. ezpz
yeah i feel alot more badass dodging like crazy
than blocking bullets with a forcefield
why not both
and i already adapted not using deflector
you can dodge while blocking with deflector
ik
im annoyed if you dodge slide it consumes 2 dodges instead of 1
not a force sword problem
Chad infinite dodges force swords
virgin "have 0.85 seconds of downtime" other melees
BB problem 
Stubbornly avoid using BB
let me look cool while popping heads
team getting pushed by bulwarks?
fuck your team; just spam dodge with a force sword
sniper in the distance? spam dodge as your team gets hit because you're baiting sniper shots into your teammates
If they removed FS infinite dodge I'd be heartbroken
Deimos is my fav weapon in the game
I've decided
i think if you spam crouch you can dodge some bullets coming at you
done it few times but not really convinced
I wish mine had slaughterer 4 and had les warp resist
But I don't think it's worth it to chase perfection
Rather save my mats until the next update
So I can quickly and easily craft whatever new weps drop
Think that's in May
I just wanna say, thank you to all the psykers that run the lightning staff, yall the real MVPs
Only thank some of them
Cuz many use it wrong
Ppl using it on hordes smh
True MVP surge staff users barely use the staff
They melee everything, and only save the staff for specials and elites
i got funny surge player
he cant accept exploding he quit the mission
meanwhile me exploding 3 times after overusing trauma 
Yeah surge staff attracts funnies and noobs
give me your rationale here. Convince me to not use a wound curio
because I looked through my logs, and I seem to average around 300 to 600 in most games, and less in smooth ones
just had a surge staff teammate in my last game he went down like at least 7 times and got full killed 3 times
but I still think wound is just objectively safer and more reasonable to hedge against mistakes or the like
preferences
I think you've seen my reasoning copypasta already
For this reason: Imo wounds are playing with the intent of failure, in a way. It's better to prevent going down in the first place, either with HP, toughness or even stamina for pushing. With more HP or toughness you are less likely to go down. With 1 extra wound, you need to go down twice in order for it to actually benefit you. Whereas toughness or HP will always be helpful. Typically in those games where you go down twice, the round is doomed anyway. Even on damnation I feel med stations are plentiful enough where + wounds are unnecessary
I never understood how psykers keep blowing themselves up. Like it's super forgiving, you can even get to 100% peril and still have time to fix it
Biggest reason? The game is fairly forgiving with medicae and med packs
I'd run wounds if I were playing with a coordinated premade
bloodlust
I blow up sometimes because of muscle memory
I've had it happen occasionally with Trauma, though I've only just started using it
because it explodes if you reach 100 and activate, unlike the others
Oh no you made a mistake? Most maps have a medicae/med pack nearby
e.g., special when a mutant comes by, but then I don't check my peril and just die
if you have 5 stacks of warp flurry , you wont feel peril rising
you just explode
only really happens at the start of a day or end
thanks for the answer. Not intending to debate or anything; I just wanted to hear why, and no, I hadn't seen the "copypasta" before
I pretty much just look at my peril most of the time and peripheral fire the surge staff since it pretty much auto aims lol
I try to devote only as much attention as I need to my peril so that I can deal with other threats
trauma user prone to explode
though I put myself in situations where my attention is stretched thin
gambling peril quell on kill rng
this is the way 
Can't say I've ever blown up . Or taken damage for that matter
Tips: don't take damage
Don't blow up
I actually got the untouchable penance unintentionally while playing psyker, was like wait what's this at the end lol
If you take any DMG during a game, you should quit. You're throwing at that point
had good oggie buddy I stuck with most of the time, was really nice
Even taking toughness damage is unacceptable
Can't say I've ever taken toughness damage
Ever
hmmm. should i go with the Savant or the Loner?
So I decided to up the controller sensitivity to 10.0 and start turning
My stomach is turning
Old car drivers when they find out about electric steering
On a side note
i hate to be pushy but im loading in and gotta change it now haha, 211113 ok for surge + illisi?
Turning for extended periods no longer ups the sensitivity
this si what i got
is
i am a high peril build
FatShark ruined the game by lowering the cap at which I can spin at 1.0 sensitivity
you should be running quietitude
its really too good to pass up
after the peril quelling buffs
for nearly every build its gonna be the best choice in that column
in that screenshot, for some reason i have AB equipped. it;s supposed to be KB
ya i do like the fast BB perk personally
no wildfire?
With a lot of success
312213 then
Wildfire is pretty bad
also im a big fan of kinetic deflection, thats ok over the other perk right?
seems like the most optional one
I play at high peril
Which means I get less benefit from kinetic deflection
that's fine; the lvl 20 perks are mostly left up to personal preference rather than being build-specific
And way more benefit from kinetic shield
what melee weapon do you guys like then with purgatis
i feel like its blaze sword
or the other new single target oen
All force swords are blaze swords I think
The real names are obscurus (the og sword)
i also miss the fast brain burst to deal with snipers etc when i run purgatis, do you just leave them to vets?
Deimos, the single target
ah my bad
Illisi, the horde sword
i mean the og one
i didnt notice much difference between deimos and obscurus personally
So there's no reason to use obscurus
Deimos can 1 shot muties
With a heavy attack to the head
No special charge up needed
Deimos has way higher DPS
I use Deimos in my main (purga) build
Deimos can also dodge further than obscurus
Deimos mobility is hard to leave
This is the story of a Force Sword which was rejected even before arriving. However, this shiny blade proved us all wrong with the mighty speed of warp and a jab that hits like a truck.
@crude cape
Pygex demonstrates the Deimos mutie 1 poke here
The damage table is also pretty stupid
Pretty much the same damage on the heavies barring Carapace
And even then it's good enough that you just ignore the special
is gunner damage resistance (curio) still only applying to stalkers?
It applies to gunners
Scab gunners, Dreg gunners and reapers
Nothing else
Doesn't apply to shooters
Only to elite gunner
prob only worth on psyk cuz of fast recharge.
If you run kinetic deflection, stamina insnt as important
Or zealots
zealot aint need no stam curio
@feral topaz this
Don't have Ghost on it, Don't have good stats on it, most occasions I need something that works better long range. Cool that you can do this tho
the crit makes it work long range since u dont lose much damage. and the crit can pen armor
I'd only use Warp Absorption with Illisi if you're also packing either Trauma or Voidstrike
alright, when the FUCK are they going to make it so sustained fire works on Trauma's secondary. Every time I look at this I wish it was rending shockwave.
How good are these blessings on a purgatus staff?
should i rebless one for Terrifying Barrage?
I think Ideal? Don't put terrifying on it I think. Warp nexus 4 whenever you find it so you can crit more often I think is the strat.
I'm pretty sure purg already makes everything dive into cover so terrifying barrage is a bit redundant and warp flurry is great. Nexus 4 would probably be more ideal than flurry 4 for that staff to.
yeah here's a resident purge user
Those blessings you have in right now are perfect
oh really, i thought i remembered it being S tier on purg staff at one point
in theory it sounds good
thanks
Those blessings are considered Bis (best in slot)
oh dope
can they be a higher level?
is there a "lvl 4"
I think it's a joke of a blessing in general. terrifying barrage.
or are mine max?
And yes, there's a 4
flurry and nexus have t4 versions
I think nexus 4 is the move whenever you find it.
That's was probably before we knew that purga already suppresses enemies
i can upgracde one to 4, but not the other right?
more crits mean more double soul blaze stacks or something.
ok
faster kill
Don't upgrade warp flurry to 4
thing is, this staff is 332 base stats
which is bad
so maybe i dont upgrade
use it for now
Because warp nexus is more DMG
You can use it, and upgrade it
It's only going to cost 100 plasteel to swap warp nexus 4 in, once you get it
But yeah ideally you want a higher level staff
I think burn and radius are the only real important stats.
agaiun
it works
You want burn and cloud radius to be as high as possible
More resistance is always welcome tho
only on primary fire
You want burn to be 76% or higher
like once i 'earn blessing' is it permanently unlocked, and i can use it over and over
or they're consumed?
permanent
ohh cool
Permanent
cross characters too
The staff types do not share blessings however
You cannot put a purga warp flurry onto a trauma staff
You need to find a trauma staff warp flurry separately
However, all force swords share the same blessings
you'll need to be careful about which weapons belong to the same family
e.g., all of our currently existing staffs do not belong to the same family; thus they do not share blessings
ok so use this one for now... and keep rolling white ones until i get a 375 or better base, don't accept anything less bc i have a perfect blessing one already
Roll it up to blue until one gets lucky and gets Warp flurry or Nexus, then if it does, upgrade it and re-bless on the other.
Is that basically my best plan to get a better staff? Sorry im making sure i understand all the new crafting stuff i haven't played in a bit
You do not need to get a 375+ staff
I think purga is one of the more forgiving staves so long as you get the 15 burn stacks
if you have 500K, you can try rolling brunt slot machine
You can use a 350 staff if all of the stats are in the right place
which mankar said at 76
ah ok
It's just more likely at 365+ all the stats will be in the right place
Cloud radius doesn't have to be a specific number
You just want it to be as high as possible
Increases range
80% is the ideal obviously
But if it's at 70%, but all the other stats are good, it's okayy
Np sibling
TAxe in my melk shop with mad cardio
Does it have all or nothing on it too?
The cardiaxe
ok.. now what am i looking for on a Deimos sword? High first target, 75% damage, and good finesse and mobility too, or decent right?
What blessings, Deflector i know is good but optional, I do like it, but whats the other blessing?
the older brother to axe-sking questions
This pretty much
Warp resist is the dump stat
In some of the best builds, you want warp resist to be low
Slaughterer is the go-to blessing for force swords
ohh
Unstable power is for if you like to play at high peril
gotcha
The most optimal high damage combo is slaughterer+ unstable power
anyone use da laspistol?
even Demios?
You get 15% more power per kill for 3 seconds, stacking 5x
With slaughterer t4
oh nice
doing my daily considerations
worth nabbing
Perks are bad
does the meme autopistol soulblaze build still work
Everything dies before it can be set on fire, really
I look at this screen and a deimos that does 750+ is worthy imo.
shit is hilarious
Iโm not usually one to say โrng screwed usโ but when a plague Ogryn spawns on the team that Iโm trying to rescue, when they are right next to a ledge of no return, I feel targeted
Maniac's definitely gonna be your pick me perk.
relay station?
Forge
oh that respawn right next to the closet
ye

the one where poxbursters will clean off half of your team's hp after they just healed
Why didn't you just kill the plogryn and rez everyone?
Dogs
Why didn't you just kill the dogs and kill the plogryn and rez everyone
Bombers
Why didn't you just kill the bombers and the dogs and the plogryn and rez everyone
Bc Iโm shit and should Kill self
No, I love you

this is why the npc's keep telling us to prove ourselves
Even if you suck and are bad at the game
ok so in total, am i strong enough for t5 missions, or stick to t4? This is the sword im using while i wait for a good deimos and my full setup CURIOS ARE: %hp %hp %toughness, +block efficiency also.
oh no
It's going to severely impact your gameplay
Booo!
Idk I'm just being dumb
I love confusing people with the stave skins.
So long as you have good skill/game sense, you can clear regular t5 games with grey items
i cant SS the weapon skin screen lol
You don't need godroll items
using surge on voidstrike
Just game sense and some skill
bc t4 sometimes still hard
if you can clear heresy consistently then move onto damnation
Here's the thing
Heresy is harder than damnation
Because the teams on heresy are worse
my main issue with the game
Unless you have bots. 
wish i could get the 3stacks that kick the last person at the end of the misison banned or something
is enemies just feelinjg like they teleport behind me
cant even block them because of how it works
Damnation is not always, but usually full of decent players
I think that fire ult will cripple your ability to save people from elite groups and maybe that sword is a bit messed, but otherwise nice
dedicate 40min to carry 3 noobs
sitting staffing BBing
You will have a greater amount of high quality teams/players on damnation
Than on heresy
and they kick me at the last second
and something smacksyou in the back
like how is that allowed
But yeah Heresy players are a mixed bag where Damnation is generally alright to quickplay into it 4/5 times I'll say.
some map sections have areas where enemies can jump from the top
so it'll feel as if they suddenly appeared there
I have been playing damnation since December, and have never looked back. It's a much better experience
so you'll probably want to look up more the next time you play a map
the section right before excise vault's finale is particularly bad on this
entire patrols can be hiding on catwalks above you
Snipers can have funny spawn spots
I went into Heresy for a few runs a day or two ago for some mistake and oh my god, the vets were like turrets.
Sit in one spot and rotate shooting at stuff, tunnel visioned until a horde swamped them and killed them every single time.
When I was levelling my zealot in February, I spent the least amount of time in heresy as possible
When I hit level 25 I was out
I could've gone earlier ofc but I didn't want to drag down ppls damnation games
With lower damage
I started my psyker fairly early into the game's lifespan, so I figured I wasn't going to be trolling that much by joining damnation games early
and purgatus
Funny enough I think Psyker was the last character I did.
psyker was my second, with veteran being my first
I started my psyker before vets got the infinite cleave nerf to their power sword
Bad psykers afraid to get into Melee put me off of the class for the longest time.
I did zealot on launch, because I am a saltzpyre main. Didn't like my character's personality. Got to level 7
motherfuckers just step forward a little bit and go back to cover so that I don't have to eat all of the shots
Then I tried ogryn, it was ok. Got to level 18
Then I tried psyker, and never looked back
open steam overlay click view players then recent games and block there
this shits me off something fierce
even if staff primary
melee sometime jfc
or they're duelling sword psykers
yeah they can just use it as a stat stick to dodge out of trouble
same with camo expert veterans
If they can keep themselves alive it's annoying but whatever. But early on in the game they died like flies 9/10 times it felt like.
make melee someone else's problem but also shooting an MGXII into a horde
base crit chance 50%. make it happen FS
idk why crit sucks so much in this game
Duelies have pretty much no good blessings
The only one really worth considering is shred
duelling sword with WHC Killing Shot when?
Even then it's not amazing
Rampage and uncanny strike are okay imo
Riposte is pretty good
Easy proc, impactful, and reactive on paper but not in a meaningful way
Too hard to proc
I ran this before deimos and it was pretty fun.
I've dodged many attacks that the game has decided wasn't a successful dodge
It's very finicky
wasn't my experience, fair enough
Yeah I ran I mk4 dueling sword dfor a month
Before the update
Shred 4 and riposte 3
on paper, crits for days
I like the heavies on the 5 to 1hit the flak nerds. 4 was really cool too though.
Mk4 has the most important hidden stat in the game
thanks melk
I never understood the II but people said it was good ๐คทโโ๏ธ
100% drip stat
That's true.
Hmm. Why are you posting vet store????? ๐ค
II is a bit goofy at first but I liked the push attack into heavy
Mac V's dodge distance tho. absurd.
aren't we glad that we get recon lasguns like vets do
I forgot it had bEtter dodge
Doesn't make sense to me
The Mk4 should have the best
at the expense of a duplicated stat
Deimos crept on it pretty good though. 15% vs 9.5% or something
i dont understand t5 players
they all sit in corners
and take 50min
while im rushing and wiping everything
then they scream in souther accents and kick me
the Mk V blade with a II handguard though
My favorite is when you push a side alone and they follow you after you make progress.
Mk4 best drip
id rather that
No contest



