#psyker-class
1 messages · Page 469 of 1
Friendship is magic and magic is heresy
Ah from my little pony is that right?
Picture of space marine punching a pony or something idk
What feats do I run with shredder / what perks am I looking for?
111112
You need pinning fire and preferably blaze away as blessings
Pinning fire/blaze away
Also aim for flak+ unyielding
the enabler is pinning fire
Without it the gun is t r a s h
The need for Flak damage is so abundant.
Or 1-1-2-1/2-3-3
ok im done rolling these
I'm not
id swap nexus off for transfer peril
it's surge actually
surge doesnt have it
it just has a skin
oh i got fooled by the skin
People gotta stop using skins.

guys whats the build with surge staff?
Depends on what you want to do
warp nexus warp flurry
i use the voidstrike skin because its small
surge is mid tho
my brain bursts when playing surge
Fk u surge staff best staff
i mean talents not blessings
okay gunker malice player

beam staff when
no no. surge is trash and should totally be buffed!
Surge does need buffs.
it almost IS trash and should get a big buff
i agree
Eh run idk like 3/1/2//1/3/3
Make surge staff able to cc Beast of nurgle and PO and other bosses 
Just let me shoot a massive thunderbolt with the weapon special, and I'll be happy.
it should increase target count based on charge
Just make it cc entire hordes at the same time
let it do damage, thats all i want
Then jt will be balanced
how does crit work on surge? like for the entire chain, or does it crit on some enemies in the chain?
I hate using surge, I ain't nobodies glorified taser. Except for me, I take because I want to, not so I can make you feel safe. But watch out for that poxwalker!
begins tasing
If you die, I die, and we can't have that!
i feel more safe when they have any other staff lol
cuz i associate surge with the many noob psykers i've encountered using it
i consider surge a DPS loss most of the time because you're preventing enemies from clumping up and you're not using melee
.>
its a huge dps loss
I prefer playing aggressively with fire as my chosen weapon. If there another Purge staff user it's on. If that zealot is acting too aggressive it's on!
if i have a living teammate, it's on
i always see surge users in damnation with around 150k dmg, while everyone else is pushing close to 400
Only I can carry the team no one else lmao
Surge cc niche is nice but most pubs kinda already know how to deal with pox and muties pretty easily imo
cant do damage if youre dead. surge prevents a lot of deaths
support is powerful if you know how to use it
i'd rather die fast than finish slow
It really doesn't.
you cant take damage if everything is already dead, from voidstrike, trauma or purga
The other staffs all staggger most things
welp maybe im the only good surge user in existence idk
that's the thing
depends on what situations you use your surge staff
The only unique thing is that Surge is most reliable and can stun mutants
The other staffs can all stagger all elites and specials otherwise
The problem with most surge players is that they begin spamming the staff relentessly
but adding to the DPS of your team is the most useful thing IMO
the best surge user in the world cant compete with an ok void/purga/trauma user
Its like they completely forget they have 2 other ways of dealing damage.
I’m an amazing surge staff user
I just mostly run malice
YOURE THE BEST DERPY
ye
You want to have it out as little as possible
problem with surge is you can hit only a hand full of enemies so its usefulness goes down dramatically on damnation
But then you're just playing backup
Thats how i feel with most staffs in the game.
I run like 80% of runs with Voidstrike out
You call it backup I call it overlord commanding his minions to do the menial horde clearing while you lock the important enemies
Purg you also want to swap constantly
i have my melee out 80% of the time with trauma
Because of AB stacks
What if you could adjust the targeting parameters on surge to target specials + any ranged fodders while ignoring melee fodders?
70% of the time i have my illisi sword out. 30% of the time i have purga out
That doesn't really save its core problem
still terrible damage
But it would at least make it more reliable
They want damage and killing power which the surge isn’t good at so yeah
It's just such a niche that doesn't need to be filled at the cost of effectiveness.
If it could at least like
Slow down bosses
Or stagger them a bit
That'd be something
surge would be good if it could roll blazing spirit
But yeah there’s only like two ways of buffing surge without homogenizing it and that’s either a) make it cc literally entire hordes at a time or b) buff single target damage rly rly hard
Cant they just add an actual good special.
i'd love to use that with wildfire tbh
make it so it does full damage to all targets as long as they are non-elite and buff unarmored damage
Like the specials on all the staves are such a waste of time.
How do you build your VS? I haven't been able to get mine off the ground
the special has only been useful for me like 3 times, where i used it to knock a doggy off of so mebody
imagine a surge staff with uncapped blazing spirit and its 5-6 crits from the low dmg dot. playing 10+ stacks per cast with a wildfire AB build
flak+unarmoured with flurry and transfer peril or nexus/surge
this is the meta/bis perks/blessings
You are telling me
except maybe switch infested for unarmored
You choose to have a block on the end of a stick as your staff appearance
For purgatus, even if a hound pounce at you when flaming it, you are always guaranteed to cc it off you correct?
Basically what Mankar showed.
Though I run Unarmored
Because I prefer to hit the oneshots on shooters over infested scrubs
not guaranteed. lmb has wonky hitboxes and i think hounds and bursters get sttager resistance if someone shoots them
infested is only for farming more overkill
since you want to almost full charge anyway to cleave 6 targets
I forecast the following in next update:
- Illisi & Deimos (damage) nerfs
- Illisi & Deimos built in Deflector will get fixed
- WU will get toned down to +5% with additional +10% based on peril but will continue to affect all damage
- Shredder blessing nerfs
- Wildfire will not get fixed
- Trauma Bulwark interaction will not get fixed
- Veteran buffs
flamer nerfs
Is this the comms link we’ve been waiting for 
Live commlink 
Rejects, This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to answer some of the community’s questions and to give information about upcoming patches. Last week we saw the Content Drop - Tools of War followed by Hotfix 1.0.41, which contained new weapon marks, new condition combina...
comm link drop
weapon balancing patch next week 🤔
Vets don't even think Psword is OP
Thoughts on deimos against bosses?
I shredded through assasination magis
It doesn't actually do a ton of damage I think. The H2 spam seems decent.
unless you're DoomGuy, avoid Deimos.
single target sword good against single targets
what if ur doomcrab
You do 699 on weakspots with H2 vs bosses
So maybe around 1k DPS if you do L1 > H2 combo
People asking for nerfs in a pve game where the average teammates callus their hands from dragging them on the ground so much are a special kind of stupid tbh
If you can reliably hit weakspots
I had to babysit a vet the entire game 
Which is pretty nasty.
If they don't have internal balance between classes asking for enemy/difficulty balance just becomes twice the issue.
Same with weapons, feats, blessings
if I frame it as "buffing enemies", would you agree
The Power Sword currently is so strong that if you buff other weapons to match it, the game has no difficulty.
Internal balance is a pipe dream though, and having some things be bad on purpose is a fairly mainstream design principle
No pox hounds are aids enough reee
i mean the problem is that it is quite a level above the other weapons

it's not a binary "worse or better"
mainstream in that in most game design courses the example of "toughness" from 3rd ed dnd as a trap feat is used as a literal example
of outmoded logic?

yeeeees
we made this thing shitty as a joke
in the same way that although the obscurus is worse than the other two force swords, it's not that far off
3rd Ed DND? 3rd Ed? What a BOOMER
aside from the jokes it's a lever that gets used to make the good things (that the player is actually meant to use) feel powerful by comparison

which the concept of the special already accomplishes
"have this small moment of downtime for big dick energy"
the power sword isn't the only weapon in the game
yes?
that's one of the major points of the weapon balance discussion
and you aren't the only player in the game
I'm making a more general point about the power spectrum of competing elements in general
Feats, weapons, etc
I have no problem with one thing being better than another
how did you get a readout of the actual after game stats??
but if it is such a standout
mods from nexus called scoreboard
e.g., certain TAxes being better than another because of better attack directions
that's fine by me
That's not to say that it can't be taken too far of course, but having some things be just bad is a feature, not a bug
heres a guide if your interested
https://www.reddit.com/r/DarkTide/comments/11cod2i/guide_how_to_install_mods_in_darktide_w_gifs/
but it's clear that they forget about certain things
Im fine with outliers, so long as all classes have something that stands out as powerful as well. Like if they nerf the new Force Swords while leaving the Power Sword I'd feel some kinda way about it.
devastating strike being nerfed to the ground and being left untouched for months after that
they really should reevaluate weapon balance
I'm not sure what kind of autism plagues you but not every sentence typed in chat is a direct response to you personally and the hyper specific thing you are presently thinking about
(this one is)
:(
then write it out in more detail
I can only garner so much from sentences
if you speak broadly, then you leave more up to interpretation
reeks of "it's other people's fault that they don't understand me"
Siblings! I think I replace flurry3 with flurry 4 since transfer 2 is good enough? which perk do I replace (presumably with Flak)?
I'd rather have Transfer Peril 4 personally.
And those perks are a bit sad.
I'd replace Weakspot with Flak
its pretty esy to weakspot with void, so wouldnt 8% weak just be 8% dmg?
the crit/weakspot perks are the things that stand out most to me as underpowered by oversight rather than design
No
That's not how it works
It increases the difference between your base damage and the weakspot damage
precisely because it doesn't work like this
8% weakspot damage is literally 10 damage on a max damage roll voidstrike
oh wow, that's not what it seems like at all haha
it seems really clear that the person who picked the values for the perks and the person who did the damage calculation weren't the same person, and probably weren't talking enough at the time
if they want to keep the arcane damage calculation that 8% needs to be like
500%
or something
Voidstrike without weakspot damage vs voidstrike with 10% weakspot damage
You do a staggering 12 extra damage
how does the 4% crit actually work out on that 400 damage hit? +4% chance to do 800?

The crit will do about 100 extra damage
Because crits are also absurdly complex to do
And all weapons have different values for everything
Hello Spark'ead friends
Feel free to correct me if im wrong, but the damage calculation for the weakspot damage increase is (base weakspot - base bodyshot)*1.08, or something pretty close to this
in this case, the crit multiplier being 1.3x more than bodyshot damage
Krugg da Ogryn 'ere
hello krug the ogryn
lovely, so it s a bunch of numbers none of which mean anything like what they seem to mean...
I wonder if i might get one of you frens assistance at some point
I'm in need of your juicy 15% CDR
It's (Total Weakspot Damage - Base Body Damage) * weakspot multiplier.
this is what's actually hard about the perks being the same across weapons, in the current regime any number you picked that was usable on all weapons would be busted on the ones with good multis
Aight, so i wasnt COMPLETELY off the rails. Thanks for the correction
Which wouldn't be a thing if crit damage was just X % of the total value. Then all weapons would get an equal boost but crit weapons which should be stronger on crits, would be stronger.
agreege
But Fatshark had to make it immeasurably complex
the actual right decision seems like just to scrap the goofy ass damage formula
which won't happen
And apparently they also use some inane curve on the weakspot and crit damage
Which is why you lose like all of your bonus to it when you cleave
I need to make a meta vet guide on Reddit using the revolver and knife
Call it the cowboy build
so do things like +25% Flak actually work as written on the tin?
Yes
ye they are multiplicative
will now use the buff multis from ur swapped weapon
10% weakspot which isn't actually 10% extra damage on hitting weakspot
Or 25% damage which increases all the damage to that armor type
Including crit and weakspots

Nah, precog BiS on everything
true
Wish staff had precog
On most weapons 10% power would be better than 100% weakspot damage.

Amazing system
Trauma with precog and transfer 
i think in particular
weakspot stuff is profoundly unintuitive
because its like
if i shoot u in the head
u get fucked beacuse its ur head
In fact 10% power on Voidstrike would be 53 damage while 100% weakspot damage would be 112 damage.
not because my gun has bonus to headfucking
Didnt they buff all or nothing? Does it still apply to everything you do?
u will have seen this when u hit a beast of nurgle in the mouth right
Oh, there's an interesting question, Scab bruisers have a mix between unarmored and flak, and many others as well are like that...how does it decide if you are applying a given modifier when you use things like Purgatus? or how does soulfire decide what it uses to compute tick damage?
so now u end up asking urself
They buffed it and it only applies to your melee now.
wait if they have positional damage multipliers, why dont enemies have big damage taken mods on their heads
on top of weakspot stuff
??
Whichever weapon is active and the base armor type of the unit.

If you go into Psykarnum and burn then you'll see the armor type that it does.
clearly we need two independent systems for it
Scab bruisers are flak, Dreg bruisers are unarmored.
any goood?
Executor bad
Looks pretty pog but low stats.
Slaughterer good
@viral solstice have you played GTFO before
Ah so the specific hit locations are only relevant for melee or bullets? not Purg/soulfire?
I think you would fit right into that game
that is an angry crab, but not tiny
No tiny crab dark souls gifs
Ok, so, given how bad you guys have said crit is, why do people advise Nexus on staves?
depends on the staff
applying other effects generally
on voidstrike nexus procs surge
Cuz crit gives more effects on surge and purge
purge crits = u apply 2 stacks of burn on a tick instead of 1
and on surge theres nothing else u can put on
Crit on purgatus puts 2 stacks of burn
truama can do funny fire staff
Surge crit has a stronger CC effect I heard but eh
i mean what other blessings even are there for surge
uh
run n gun?
Surge had identical blessings to purge so
like 1 not shit one
exactly
Run n gun focused channeling terrifying barrage warp flurry
so theres no real options
crit oculd be the worst thing ever and it does more than those mostly lol
Crit damage is always bad
Crit chance to proc certain effects is sometimes good
staff blessings: really shit
20% crit is basically the only way to increase damage on the staves
focused channeling is my love
Y u getting hit
bullets r hard to dodge
dodge better
range critical hit damage better than crit percent perk?
i get sad when I swap to my staff from my force sword and realize that I hit the cap on my dodges
There are a lot of builds that work
321113 for max efficiency lightning
321112 if you want to pop off blaze instead of brain burst (make sure you're boosting your blaze with illisi slaughter power stacks)
311113 for warp unleashed damage
322133 for team support (aura)
Crit chance every time
Crit DMG is shit, as we were discussing above
Is it bad to run 3 +3 stamina curios?
What he means is, yes
I run 3x hp
Don't mind if I copy this for future reference 😂
i run 1 stam curio
I used to run 3 +1 stam curios back when they were bugged, and I don't really recommend it unless you like to run around like a gremlin
You take extra DMG when sprinting, btw
So running everywhere is ill-advised @calm sapphire
sure, but you're going to outpace melee enemies and you should be running perpendicular to ranged enemies
Of course. I'm currently having the most fun with max efficiency for Hi Shock control, but teamed with a 111112 (I wouldn't recommend this one particularly) recently for least CC and most damage, and he was way ahead damage wise. Really milked the blazes.
of course this advice when applied to psykers has a stronger case because of force swords having infinite dodges
run 13 stamina, block eff on everything, inner tranq, 6 charges, kinetic deflection, quicken
Block forever
I generally don't sprint too much when the horde comes tbh
watch this
I have a a shieldgryn force sword
you just run that build with deimos and horizontal dodge past everything while blocking
That sounds awesome! I am currently running trauma staff and deimos just cause I haven't gotten my Purg off the ground enough for Damnation, BARELY good enough for Heresy, but a Blaze build is really what I wanna go for rn
Watch mice aim smella and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
u can run away from ur problems
so long as ur problems are to ur right or left
also if ur a vet
Watch if u sprint under fire on vet u will instantly explode due to taking 200% damage and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
u can run forever
bullets are infinite cardio
I have been running deimos to delete crushers and bulwarks since at times BB is too slow when there are 4-8 ogryns
Well you can try surge staff and blaze build 😮 hybrid is fun. All those builds work and do slightly different things, so whatever suits you best.
ill post what i use
Duck Dive and Deadshot on vet has taught me the value of dodging when you are being shot at.
duck n dive deadshot should be the mandatory vet build
so ppl have to learn how the game works
Yeah this is quite true
I was surprised
the moment ppl suddenly understand that they can do stuff hta tmakes them immune to guns

:o
I run 322131 for surge, I like flayer+quicken a ton on it, so I can dump peril, keep surging, and get the dump back up faster.
i swap between these two swords
on my main build, which is purga
im not sure what i like more
i think illisi is overall more useful for my setup
the low peril resist, exorcist
v nice
deimos is so goated
What is the best cc weapon for psyker atm?
surge/trauma probably
Force sword 5 imo
Surge for horde + elites, Purge for staggering most enemies + doing more damage
surge is badf in horde
Surge you have to rely on decent teammates to kill the elites
surge is for specials
or you rely on yourself, as you have your own sword
For surge, pretend your ranged weapon is your grenade slot and your grenade slot is your ranged weapon
and it'll all make more sense
If you run 4 Surges
i feel like this is all staves
Any time there's less than 24 enemies
except void
well purg qualifies as an actual weapon i'd say
and assuming that they all target different enemies
you could think of trauma as a spammable grenade sure
Surge is good bc you don't have to aim and you can make far targets more visible
Especially shooters near cover
purga is the best cc
Purge makes it so hard to see sht
nukes the whole screen
So pals, is it good practice to ask park'eads to 'elp with a penance?
Trauma is basically a better Vet grenade
surge is terribad at hordes lol
Krugg understand is a bit iffy
it will only stun like 8 enemies
never had someone ask so dunno
Krugg is askin'
I use surge as support
We all know purge is better for hordes but surge has some good benefits for crowd control over purge
And crushers
purga stuns everything else, and actually kills them
a dead enemy is permanently CC"d
It doesn't stun crushers and bulwarks that much
lmb
And it makes everything messy so it's harder for the team to focus kill
i'd rather DPS down crushers and bulwarks unless they're spawning in massive numbers
eh
Muties, bursters, dogs, crushers, opens up bulwarks to hits, stops shooters.
even then, they will follow you once they perform two attacks if you back away until you step forward
psyker DPS against crushers is BB anyways
Yeah but I'm talking really chaotic situations not easy to manage ones
so you can bring surge and still dps crushers
Like the crusher is about to knock your teammates down, mutants are throwing your teammates and it's that moment your team can lose the game
Its way better
To clear the enemies around crushers
And make room
Than to stun the crushers
It's a choice, it's not better.
Purge keeps you from getting into situations where you have to use Surge
No its definitely better to run anything but Surge
That's just not true...

is it tho? when my teammates can't dodge for shit and get overhead by singular crusher
Unless you're being carried and want to save the people doing the work
I find Purg boring and has cc that doesn't matter
nah if people are getting bopped by crushers without other enemies constraining their movement they deserve it
That's true but I care about my plasteel
yeah you're right, monkeys have thumbs
Can't pick it up if your team loses the game
amputee monkeys
Toxic smh
I never feel like we lose because of a situation that surge solves
Instead I feel it much more when things aren't dying fast enough
well it's rather that purg allows you to effectively use surge
Some Veteran with XII and not Psword
since you can't really control the targeting
I'll try purg more on armor
Purg fucks anything up except Carapace
Por que no los dos
purg works on everything that's not a crusher or bulwark
In fact it does more damage to flak than unarmored
If you aim at them they usually get shocked
Eh “fucks” is a strong word when it’s like a full charge to kill a mauler
I don't need purge, thats what my illisi is for
it's strong word when we're talking about a single mauler
but if we're talking about groups of enemies
You're thinking of flamethrower
Well yes but they gotta be in a line
that would be useful if there were infinite amounts
I use a lot of melee but there's situation where using staff to stun in better for team survival and your own
you get to pick 1 guy with surge, the rest you just hope it picks the right guys and not the irrelevant horde chaff interspersed between
I mean the zealots called it bad and we are saying it’s balanced
If you're in a horde, don't use the surge, swap to melee
Either the targeting is smart or it's not that hard to grab the targets you want... I don't usually have a problem grabbing priority targets.
I do find it funny that zealots are called shouties but we are the ones with the funny knock ‘em over shout
The worst part of surge is when that random grunt didnt get caught by anyone and just walks you down.
I mean melee weapon I guess
Melee is very strong and good
not when your melee's cleave gets stopped by carapace
Again I'm using surge to support and prevent the team from taking extra damage, I'm relying on my teammates to do the killing. I know how to melee if I need to as I play aggressive with vet and zealot
No ogryn 
Dang, still no news about whether deflector on FS is intended or bug (thinking bug but no fix so far or mention today?)
Wasn't it confirmed a bug by the dev already?
oh ya?
Heard it was somewhere on the forum or something
I'm sure it's a bug just not a big priority because it doesnt affect too much
Who know if it won't be in the minor update next week
YUP, IT'S THE PURPOSE OF THE STAFF FOR SURE
well it could be a little better at doing that :)
I mean its good at that.
But the Ogryn Shield is also great at tanking shots from gunners.
But that's just not very useful 90% of the time.
surge is pretty useful on hi shocktroops
It definitely helps when 6 trappers comes around the corner
you can have 6 mutants at once, or more if you hit a level spawn point
anyway it's better now that psyker has higher dps melee weapons
you can only use one weapon at once anyway
Surge bad cause it need teamwork /s 
What if we could switch our melee for another staff?
You say that but they have a history of fixing bugs no one cared about
i'd bring 2 swords before i bring 2 staves
and not fixing ones that are really easy
for a long time
fire frenzy just now getting fixed
Still sad that they didn’t run a primary side arm melee system
I could use a funny lad pistol or shredder with my surge then
For sure. Just because we see a bug s=doesn't mean they're all equally easy to fix - so I expect them to prioritize easy fixes. The FF8 fix took quite awhile and it's a pretty wild bug.
I mean the ff80 bug is literally a typo no?
Pretty much
it is
Sidearm would be nice but seeing we don't have that many I guess it not realistic thing they were thinking of
I win far more pugs with surge than purg, my pug teammates get hit by everything all the time, surge keeps them safe
Their developers likely aren't spending a lot of their time fixing bugs right now, probably haven't since Christmas
Yeah surge is excellent for pugs. Great on Hi Shock as well.
They had their first break, then their second break, what about 3rd break kek
Surge has some utility vs hordes if you arent in a wide open space, if you stun the front of a horde when they are coming down stairs/hallway/etc collision stalls the whole horde. Good vets notice and nade them there
Yeah there's a lot of things you can do with it
pull shooters out from behind cover
is obscurus any good for anything now

scan and tag enemies whiel you are juggling other enemies
whiel
its german for "while" which means "during"
Believe all the fs are in a good spot tho I haven't use that one after the 2 new fs
It’s a deimos with a lot less damage and mobility for a bit more horde clear
The new FS are specialized in a way that leaves the Pbscurus in a tricky place.
We send the little German boys to the Black Templars
I still use it cuz honestly the OG FS special is enough for 90% of use cases
For single target
Yeah agreed
Ob fs can atleast want to use the special compare to deimos
Deimos feel like I'm griefing myself using special instead of L - H combo
Deimos feels very bad when vs a horde, for me, but I do miss the "kill elite" button when using Illisi, it makes me consider switching back to Obscurus for purg staff
worthwhile?
Outstanding
Does 76% burn
Achieves 15 burn stacks?
You kinda need the one with 15 burn stacks
yes
Makes huge differences
I believe 76 is the cut off
is there any universal/optimal build for deimos and voidstaff or palpatine staff? I'm still kinda new to psyker...
melk needs to give me higher level nexus for mine
For palpatine there are many builds, but you could start with max efficiancy first
321113
I would not use Deimos with it, but Illisi for hordeclear.
Other build options
321112 for blaze bursting
322133 for team support
I enjoy 322131 for surge, I have a lot of success with it, gives the team support aura and PW off CD all the time
What is the math on flayer + quicken vs just staying at 6 stacks all the time I wonder
surge doesnt do much damage anyhow, so having 6 stacks isnt that important to me if I am running surge
For tranquility
Who is this guy not taking WU
Warp flurry kinda unneeded on Purgatus?
It's very fun and seems very strong
flurry good, you want full charges
Although sometimes overkill
i think it's just overkill. there's more usefull stuff
@ 5 stacks you sometimes hit max charge before the next wave even makes it in range
Focused channeling worked greatly than flurry for me tbh
Nvm I am drunk
Warp Flurry is super good on Purge
Allows you to charge that tank up so fast
you don'r really need it. even without you'll spam for days
It feels really good
The downtime is almost 0
and you can get it up to speed really fast
You spend less time charging on purge than with other staves
It's not for the reduction in cost it's for the fact that your min charge will have enough juice to stagger things so you don't get hit
its a good question, but also its annoying to monitor my stacks and make sure I dont drop them, kin/quick sorta just makes them a vehicle to keep PW off CD
The thing is most of time i use purgatus there aren't many situations that i need multiple full charge attacks
you don't charge that often yeah. left click is used a lot more
Mostly after one full charge attack it's partial charge attacks
And partial charge in urgent
When few loose melee chaff comes close
on anything damn above I am at 6 almost the whole time
i prefer terrifying barrage with kinetic flayer personally. it just nullifies all those
And anything else is not really adding anything
Focused channeling - poor positioning
Terrifying Barrage - overlap with cloud supress and poor positioning
Run N gun - lmao
Purgatus already does AoE suppress
Terrifying doesn't do anything on most melee enemies.
I think only Groaners can be suppressed
terrying barrage instantly lock down waves if you're using kinetic flayer
Didn't really feel like TB does particularly something tbh
makes it so you have no stragglers ever
Poxwalkers and bruisers ignore suppression
I am with Psy Comm, but I run Aura with surge so I don't tend to cap as often
well that's not what i've seen but ok
TB is just aight for a bit extra CC but yeah
It ain’t amazing
People took it before cuz flurry was broke but since it ain’t anymore
@near wyvern rummaged through my trauma stockpile and this isn't half bad. shame about sustained fire but it's not like it breaks anything.
Yeah Aura + Flayer is what I used to run. I will try it with Quicken to see how it works now.
My favorite staff is void
Void is dope
…. Not…. Bad??? But not… good either
It's surprisngly good at killing shooters
Than i ever thought it would be
With T4 flurry
Yeah that's pretty neat. I wonder if sustained fire can hit 2 shot break points, my LMB tends to 3 shot on body so if it does 2 shot ranged it's at least something. Rending Shockwave is just really good if you get one with flurry and shockwave.
My problem with Quicken is losing you stacks AND giving up the benefits of Kinetic barrage (especially with Aura)
Especially now that they increased the pack sizes so you can have 6 to 8 crushers wishing you welcome
oh
didnt know i had this
i might try wildfire build with this
warp flurry for nexus
infested for crit chance
do it
for the setting shit on fire
dont let them shut u down
u will make the fire
and it will be wild
4 soul stacks kinda weak
I got a bunch with Warp flurry and rending shockwave but either the perks or the stats are all over the place on most of them
Terrifying T2 doesn't even suppress groaners
rending shockwave IV is a sweet team boost for sure
Besides 6 stack soulfire release would destroys hordes after all
Wildfire doesn't seem so.. appealing to me?
Try and be disappointed. The best build I have found is 311112. Sadly the AB procs are not really enough to keep the charges going but with that build you pretty much have 6 stack ult always ready to go when it's off CD.
Yeah it's a must to have nexus on it. Haven't found a 4 or sadly I have only nexus 3 on mine, but I have 79 charge speed and 79 radius which are super nice
Like for example if you were to throw a rubber duck at an armed robber
perhaps the robber would stop what he was doing
Wildfire is either bugged AF or way too weak if only the description is wrong.
i know i would
because its like
hell yea why do i need to keep doing crimes i have rubber ducky now

Wildfire is so sad.
Its sketchy
@feral verge The real beauty of Nexus Spirit Trauma is that you can spam at your teams feat and still be effective since the outer radius applies blaze on crit. You can create a safe space in the middle of a horde for vets which in turn can keep ranged at bay.
i had that same exact layout in mind
i appreciate you
You can pretty much BB all shits in 2 shots
this should be interesting
What do I have to do so Hadron doesnt ruin this roll....
Except mutant
that's so good
that warp resist is delicious
i wish surge blessing was more useful
i am praying for you
I am trying to find the button where I can give Hadron double mats and she doesnt fuck me
this is the first time i've swapped off of purga in weeks lol
here goes
ofc im going straight into high int damn shock with it
seems like a good idea
would you rather have uncanny strike 2 or precog 3 on a Deimos?
that makes my item score a bit deceptive
it was higher with precog 3 just because of the perk rank
that makes my choice a lot easier tho, ty
how about slaughterer 2 vs uncanny strike 2
Man all the new 70+ base curios that i find with hp or toughness get bricked, the ones with stamina get ability regen and useful shit...
I dont want stamina i am using my mind god damnit
But you can just block with peril
If you take that
Feat
That is
You don't need to pick that feat with stamina curio
So going 1.1.1 is legit for curios?
I always feel like i am wasting a slot with the extra stam
The feat's effectiveness is increased by more stamina
If only i had the mental stamina to play more than 2 runs and not quit, i'd maybe notice a difference
And going to pick other useful feat
Thanks for giving your opinions, i will keep those in mind and probably keep the stam curio
Until i maybe roll something with better perks
Psyker is rly flexible
You can basically run any combo as long as you don’t take more than one stam or one wound
Like I run hp/hp/wound, people have run 3 hp, some have 2hp/stam, others all toughness etc etc.
I tend to favor Tough/Tough/Stam or Triple Tough.
And have been experimenting with Toughness Regen trinkets... ... ... though I'm starting to wonder if Combat Ability Regen is the one true path given that I tend to go Purg builds
Its not much, but 3 seconds is a long time in a fight. On that note, has anybody actully seen 4-pip Combat Regen? I only ever see 3...
Tho you really need sniper dmg reduction on your curio
At least on 2 of em
Else you are going to get one shot pretty much
If you are running 2-3 HP curios then i don't think you really need sniper dmg reduction
Eh it’s still better cuz their ain’t much else
Playing so much zealot made me more comfortable playing on 2 wounds
Gunner dmg resistance
Ordo docket reward(Who dafuq playing the game without this on your curio
)
results from the wildfire blazing trauma build @near wyvern
in high int damn shock
(we lost)
Maybe toughness regen there
Instead of sniper dmg res
Since psyker has that toughness regen over time on 5 lvl feat
Question is, would toughness regen also affects toughness regen from feats
Should’ve taken surge staff
Probably not?
For the Serial Killer penance (20 consecutive headshot kills) can I brain burst for that?
yes
Thanks G
Everyone likes toughness recovery.
Everyone likes it but you gotta specifically build for it
Dunno if I value it over something like sniper res tho
More importantly there’s like only a couple noteworthy ones like sniper res, gunner res, toughness regen, ability regen, I guess extra +hp/health
And of the bunch sniper res is def one of the noticeable ones
Extra HP and Toughness
So not worth it
Over dmg res
Tbh
I do agree that you can't go wrong with sniper dmg res ever
Especially now that we have shits like hi shock 
Prior to Hi-Shock, I wouldn't have given Sniper resist a second though
Now I eye it greedily
Hehe
If no ones helped you by the time I get on I'll try to help ya. Though the vox lfg chat might serve you better than here
?
whats the matter
cant dodge 5 snipers at once?
skill issue. try: getting good
You haven't felt fear until you hear rapid clicking from all sides
Or the damned ringing of four bombers competing in a shotput competition with grenades
I buttpucker when I hear the click and the scream of a mutant
mutie is my nemesis
i;ve had alot of 'easy' clutch moments ruined by them
and dodging is pretty finnicky
and the turn radius is very, very deceptive
I put Damage to Maniacs on my Deimos. That helped a lot. I can one-shot them on charge now
Actually a skill issue smh
my two main swords
I dodge snipers based off sound queue alone
yeah he should be ashamed
Dodging doesn't help when theres 5 of them
?
willpower issue
try willing them not to hit you
smh my head
they let anyone be a psyker these days
smim my incomparable mind
There was a clip actually of a guy spawning in line 20 snipers in a semi circle around him
He was able to dodge em for a good 10 seconds idk where clip went tho
Again. Outside of Hi-Shock? Easy shit. In High shock where there's a horde and you can't get a bead on them and there's 5+? Nah fam
Fuck that
Simply skill issue smh
You'd be amazed how little of that is by wildlife
What do you mean you can’t locate em based off sound queue alone within the second between the sound and the shot
@feral verge go into creature spawner and spawn 100 poxwalkers. First with wildfire and then without wildfire. Time it. There is no real difference.
That doesn't surprise me at all tbh
you can do the same test with something like WU or warp charges and you wouldn't notice a difference
Wildfire is at its -most- useful during Blackout maps. Where it turns enemies into candles
yes but if he wouldnt notice the difference
then he can take wildfire
simple

see it works both ways
he can have his pretty lites
yeah the entire time i thinking of how much damage i'd be doing with a BIS trauma staff

What is with the skins honestly
Didnt you reskin your purge staffs to look like surge staffs lmao
1: i like the look of some staves, over others. 2: i like fucking with people lol
players never question it, but i like to think they go wtf in their minds
when they see me in the lobby with a surge staff skin, but im spitting fire instead
they kinda match their names though, so its not that hard to remember
trauma is the medical one, purgatus looks like a bbq fork, etc
oh wait, no, voidstrike is the one that looks like a medical symbol...my life is a lie, ignore me
surge is the pop tart staff
The fun bit of wildfire is spreading fire without doing anything and getting free slaughterer stacks
How "common blessings between characters" works?
Sniper dmg res gunner res or even bomber?
The 3rd one i think is a no, but asking doesnt hurt right?
bomber is broken i think
Btw this is pretty late to ask at this point...but for a "chained" attack, do you need to channel the attack to a certain point to chain or is it just timing?
i think it only applies to his melee
sniper resist is the best
gunner is next best, as far as dmg resist goes
the rest are very meh
chain attacks are just reapeated attacks
they can be charged, they can be heavies, they can be lights
I have one curio that has locked bomber res but decent tough regen
Ok i made this way more difficult in my head
Than it actually is apparently
yeah its just lmb spam
Ty
yw
Nope
or should i wait for 30
Both perks and both blessings are bad/subpar
terrifying barrage is not too remarkable of a blessing, and that voidstrike staff is overall mediocre
so yeah I'd hold off
what would the dump stat be in a staff like that?
on void ?
blast radius; or warp res if you're running transfer peril and want to proc Quietude
charge rate as well
the whole scale of charge rate on void is 0.3 sec span so its no that important
on trauma its 1.5 sec from min to max thats noticable
guess you want a 80 dmg 75 all other stats one
i'd want 80 in everything except blast radius or warp res personally
quell speed since it scales nonlinearly
blast radius is meh in particular because the epicentre has a cleave limit anyways
im not that happy with void atm anyway. since patch there are so many crushers/bulwarks lurking around, trauma seems the way to go
that's true
Skill and willpower issue
I hate it because of the slower charge and the fact that it's a slow fire rate projectile weapon
You can will your voidstrike to 1 shot crushers
I can do it with mine
Stay in malice buddy
....
smh my head
tbh tho void can kill carapace I think just slower then with trauma
The sun is a wondrous body, like a magnificent father
maybe comparable because of the higher base damage and weakspot hit
with the caveat that you're only hitting one crusher per ball
it can, but it hits only one enemy then. trauma hits all 5 crushers and kills the 20 poxer around
This. The true value of trauma is that you can reliably CC all elites/specials but mutants + stagger and clear everything around them so that they can be killed in the middle of a horde.
yeah its just the ultimate jack of all trades
Surge is super strong but only when it finds the correct targets. When you have a mixed horde Surge becomes just a wet noodle.
surge instantly gets the worst staff when you rise up from malice
thats no question
low hit count. no damage on unarmoured/infested, high peril cost, super high charge time, extremly difficult to aim when there is more than 5 enemies
You'd be surprised how much damage you deal with surge especially at Damnation low and Damnation low gauntlet
The biggest limiting factor is that it does not have any priority for the targets + the target cap
the damage is not super bad, but inconsistent and you just soften up targets and get no kills
Which makes it unreliable when dealing with a mixed horde
Half of the enemies have flak armour, which surge absolutely annihilates
It's just the horde it cannot really deal with but that's why Illisi is so good
i dont say its not unplayable, definitly better then a purg in the hands of a noob
but trauma beats it in every way
Not every way but the key thing is reliability
With trauma you know you can create a safe space just where you want it
yeah, trauma might be my 2nd fav staff rn
1st being purga
the thing i love about purga tho isnt purga... it's ascendant blaze
I main the nexus spirit trauma, I find it the most interesting
It's not optimal DPS but I use it as a team support stick while dealing some damage as well
no wildfire?
Support Psykers 
most damage comes from flurry 6 stacks inner tranq
Just played game with 3 veterans
i was so useless
they would just throw like 5 grenades into each horde
No, I tried 20 games with it but it just doesn't achieve much, mainly due to the 4 stack max cap and 2 stack treshold for spread. If they buff it I will give it another try. 311112 is the way to go at the moment.
yeah that's what my trauma build looked like, before i stuck with purga for weeks
you can trigger blazing spirit with trauma, then ult with whatever stacks and switch to your slaughterer melee and wildfire works fine
this WAS my trauma build, before the update
purg can be good, but i personally dont like the limited range and the blocked sight. And tbh when i play with a purg in team they end up with super low dmg cause all the mobs are already killed by the time soublaze is stacked high enough to do damage
I tried to use wildfire with PA so that I fished for max charge proc, then ulted but I rarely got to 3-4 stacks with it. Usually 1 or zero stacks. Even KF was able to make a noticeable difference. But that 311112 with the 6 stack ult always ready to go is just sweeeeet.
2 damage per tick times 1.75 is 3.5 damage per tick... Meh...
trauma applies 3 and then your ult applies 1-4
Where as if you just continue using staff you can control and kill stuff more efficiently
i might give that build a try
thats literally my purga setup too
same feats
And wildfire quickly decays to 1-2 stacks and only around the EDGE of the fiery mobs
it doesn't if there's density, 4 stacks with slaughterer+unstable power is enough to kill poxwalkers
i've tested blazing trauma. its funny but not efficient
have you gotten a good fire illisi yet
Just being able to do something doesn't mean it's meaningful and effective.
"Why don't you bring the BiS Trauma then?"
It's because I often fire my trauma deliberately at my team's feet. It tanks the DPS yes but it also means nothing is touching our vet which can just fire freely at enemy ranged. The Ogryns/Zealots can also just melee the mobs near the outer rim which causes them to stick more close to the team instead of starting to run around like headless chicken in their search for decap gore dopamine.
- Just waiting for that Bloodlust to drop so I could slap it on one of them...
what about using shred?
warp battery is also not very meaningful or effective and people keep picking that
it's only particularly useful with AB ults
Because you could be controlling the area with your trauma. People often forget that in this game it's not just about top DPS, it's about not getting hit. Trauma is safer and keeps the team safer + I can use Deimos to one shot incoming mutants.
but ab ult also works fine with 4 stacks if you have slaughterer
wildfire seems like it could be pretty neat if enemies are continuously pouring in
I don't think controlling with trauma is particularly meaningful except against specific elite groups
Shred is just not good enough crit chance. You get some enemies blazed here and there but it's nothing compared to just Slaugherer 3.
I can stand in a middle of melee horde, surrounded by 360 degrees and not get hit with Trauma without ever stopping.
balancing safety and DPS; I personally like to err to the side of DPS
Oh really? 😂 I have clutched so many objectives and escorts with it.
i mean if you're talking about events where enemies are going to keep on spawning, then of course CC is better than killing them
Ok, I'll throw you a challenge clip tomorrow and I want you to repeat it with a different weapon.
It lets BB one shot Flamers and Ragers, which is something.
12% more damage is not very meaningful?
not even sure why this discussion got to this point from a discussion about wildfire
8%
oh yeah that
would anyone play high int damn shock troop with me if i brought my shieldgryn OFS and just blocked the whole time
The discussion when in a nutshell like this
S: Wildfire is nice
P: doesn't really add anything
S: you can kill poxwalkers with 4 stack AB + wildfire + unstable
P: that requires you to have the sword out and melee trash, where as the staff provided more damage and control against the horde
S: that's not meaningful
P: internal screaming
controlling hordes is not meaningful yes
P is psyker
S is syker
syllogism
since hordes are never an issue, at most they slightly inconvenience your vet
I c I c
On those endless horde objective parts it is very meaningful
I wouldn't say wildfire is nice, I'm mostly saying you can sort of make it work and that warp battery also isn't great in most cases
it's only good for AB
I only use battery for that 6 stack ult
and if you run trauma blazing spirit, you don't necessarily need 6 stacks ult since you get 3 from your staff
so you can have some fun with wildfire without losing much
but sure if you don't use your melee then it's a different build
I think people saying battery isn't good is only looking at it in a vacuum






