#psyker-class

1 messages · Page 469 of 1

forest coral
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Friendship is heresy

woeful cliff
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Friendship is magic and magic is heresy

calm sapphire
woeful cliff
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Picture of space marine punching a pony or something idk

prisma copper
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What feats do I run with shredder / what perks am I looking for?

faint vault
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111112

forest coral
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You need pinning fire and preferably blaze away as blessings

faint vault
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Pinning fire/blaze away

forest coral
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Also aim for flak+ unyielding

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the enabler is pinning fire

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Without it the gun is t r a s h

woeful cliff
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The need for Flak damage is so abundant.

faint vault
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Or 1-1-2-1/2-3-3

kind jay
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ok im done rolling these

summer prairie
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I'm not

feral verge
summer prairie
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it's surge actually

kind jay
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surge doesnt have it

summer prairie
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it just has a skin

feral verge
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oh i got fooled by the skin

still hearth
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People gotta stop using skins.

kind jay
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oh sorry

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LOL

still hearth
vagrant hollow
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guys whats the build with surge staff?

still hearth
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Depends on what you want to do

feral verge
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warp nexus warp flurry

kind jay
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i use the voidstrike skin because its small

feral verge
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surge is mid tho

weary palm
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my brain bursts when playing surge

olive ember
vagrant hollow
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i mean talents not blessings

feral verge
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okay gunker malice player

olive ember
weary palm
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beam staff when

kind jay
still hearth
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Surge does need buffs.

olive ember
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.>

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Yes…

feral verge
kind jay
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i agree

olive ember
kind jay
calm sapphire
feral verge
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i still wouldnt use it

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with that

faint vault
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Just let me shoot a massive thunderbolt with the weapon special, and I'll be happy.

kind jay
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it should increase target count based on charge

olive ember
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Just make it cc entire hordes at the same time

feral verge
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let it do damage, thats all i want

olive ember
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Then jt will be balanced

onyx lotus
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how does crit work on surge? like for the entire chain, or does it crit on some enemies in the chain?

twilit flicker
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I hate using surge, I ain't nobodies glorified taser. Except for me, I take because I want to, not so I can make you feel safe. But watch out for that poxwalker!
begins tasing

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If you die, I die, and we can't have that!

feral verge
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i feel more safe when they have any other staff lol

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cuz i associate surge with the many noob psykers i've encountered using it

spice veldt
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i consider surge a DPS loss most of the time because you're preventing enemies from clumping up and you're not using melee

olive ember
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.>

feral verge
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its a huge dps loss

twilit flicker
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I prefer playing aggressively with fire as my chosen weapon. If there another Purge staff user it's on. If that zealot is acting too aggressive it's on!

spice veldt
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if i have a living teammate, it's on

feral verge
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i always see surge users in damnation with around 150k dmg, while everyone else is pushing close to 400

twilit flicker
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Only I can carry the team no one else lmao

calm sapphire
kind jay
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cant do damage if youre dead. surge prevents a lot of deaths

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support is powerful if you know how to use it

spice veldt
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i'd rather die fast than finish slow

still hearth
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It really doesn't.

feral verge
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you cant take damage if everything is already dead, from voidstrike, trauma or purga

still hearth
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The other staffs all staggger most things

kind jay
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welp maybe im the only good surge user in existence idk

feral verge
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that's the thing

spice veldt
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depends on what situations you use your surge staff

still hearth
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The only unique thing is that Surge is most reliable and can stun mutants

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The other staffs can all stagger all elites and specials otherwise

wet belfry
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The problem with most surge players is that they begin spamming the staff relentessly

spice veldt
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but adding to the DPS of your team is the most useful thing IMO

feral verge
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the best surge user in the world cant compete with an ok void/purga/trauma user

wet belfry
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Its like they completely forget they have 2 other ways of dealing damage.

olive ember
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I just mostly run malice

kind jay
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YOURE THE BEST DERPY

still hearth
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I feel like the best way to play Surge

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Is to not use Surge

feral verge
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ye

still hearth
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You want to have it out as little as possible

river sand
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problem with surge is you can hit only a hand full of enemies so its usefulness goes down dramatically on damnation

still hearth
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But then you're just playing backup

wet belfry
still hearth
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I run like 80% of runs with Voidstrike out

olive ember
still hearth
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Purg you also want to swap constantly

spice veldt
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i have my melee out 80% of the time with trauma

still hearth
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Because of AB stacks

calm sapphire
feral verge
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70% of the time i have my illisi sword out. 30% of the time i have purga out

still hearth
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That doesn't really save its core problem

spice veldt
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still terrible damage

still hearth
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But it would at least make it more reliable

olive ember
still hearth
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It's just such a niche that doesn't need to be filled at the cost of effectiveness.

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If it could at least like

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Slow down bosses

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Or stagger them a bit

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That'd be something

river sand
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surge would be good if it could roll blazing spirit

olive ember
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But yeah there’s only like two ways of buffing surge without homogenizing it and that’s either a) make it cc literally entire hordes at a time or b) buff single target damage rly rly hard

wet belfry
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Cant they just add an actual good special.

feral verge
summer prairie
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make it so it does full damage to all targets as long as they are non-elite and buff unarmored damage

wet belfry
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Like the specials on all the staves are such a waste of time.

spark oxide
feral verge
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the special has only been useful for me like 3 times, where i used it to knock a doggy off of so mebody

river sand
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imagine a surge staff with uncapped blazing spirit and its 5-6 crits from the low dmg dot. playing 10+ stacks per cast with a wildfire AB build

feral verge
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@spark oxide

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ignore the ksin

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skin

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its a voidstrike

river sand
feral verge
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this is the meta/bis perks/blessings

olive ember
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You are telling me

feral verge
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except maybe switch infested for unarmored

olive ember
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You choose to have a block on the end of a stick as your staff appearance

calm sapphire
still hearth
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Though I run Unarmored

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Because I prefer to hit the oneshots on shooters over infested scrubs

feral verge
summer prairie
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infested is only for farming more overkill

river sand
summer prairie
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since you want to almost full charge anyway to cleave 6 targets

near wyvern
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I forecast the following in next update:

  • Illisi & Deimos (damage) nerfs
  • Illisi & Deimos built in Deflector will get fixed
  • WU will get toned down to +5% with additional +10% based on peril but will continue to affect all damage
  • Shredder blessing nerfs
  • Wildfire will not get fixed
  • Trauma Bulwark interaction will not get fixed
  • Veteran buffs
olive ember
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Vet buffs

feral verge
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flamer nerfs

olive ember
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Fucking baited

grizzled jasper
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Is this the comms link we’ve been waiting for KEKW_ogryn

feral verge
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comm link drop

spice veldt
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weapon balancing patch next week 🤔

olive ember
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Pls nerf power sword

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Pls nerf power sword

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Pleaseeeeee

kind jay
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oh god no

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nerfing ps will just make vets jump to psyker

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buff that shit some more

still hearth
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Vets don't even think Psword is OP

calm sapphire
still hearth
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It doesn't actually do a ton of damage I think. The H2 spam seems decent.

long wharf
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unless you're DoomGuy, avoid Deimos.

lethal folio
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single target sword good against single targets

viral solstice
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what if ur doomcrab

still hearth
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You do 699 on weakspots with H2 vs bosses

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So maybe around 1k DPS if you do L1 > H2 combo

fierce sinew
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People asking for nerfs in a pve game where the average teammates callus their hands from dragging them on the ground so much are a special kind of stupid tbh

still hearth
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If you can reliably hit weakspots

calm sapphire
still hearth
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Which is pretty nasty.

still hearth
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Same with weapons, feats, blessings

spice veldt
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if I frame it as "buffing enemies", would you agree

still hearth
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The Power Sword currently is so strong that if you buff other weapons to match it, the game has no difficulty.

fierce sinew
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Internal balance is a pipe dream though, and having some things be bad on purpose is a fairly mainstream design principle

olive ember
spice veldt
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i mean the problem is that it is quite a level above the other weapons

spice veldt
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it's not a binary "worse or better"

viral solstice
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mainstream in that in most game design courses the example of "toughness" from 3rd ed dnd as a trap feat is used as a literal example

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of outmoded logic?

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yeeeees

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we made this thing shitty as a joke

spice veldt
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in the same way that although the obscurus is worse than the other two force swords, it's not that far off

olive ember
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3rd Ed DND? 3rd Ed? What a BOOMER

viral solstice
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i mean tahts what old people gonna be referring to

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monte fucking cook

fierce sinew
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aside from the jokes it's a lever that gets used to make the good things (that the player is actually meant to use) feel powerful by comparison

viral solstice
spice veldt
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which the concept of the special already accomplishes

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"have this small moment of downtime for big dick energy"

fierce sinew
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the power sword isn't the only weapon in the game

spice veldt
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yes?

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that's one of the major points of the weapon balance discussion

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and you aren't the only player in the game

fierce sinew
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I'm making a more general point about the power spectrum of competing elements in general

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Feats, weapons, etc

spice veldt
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I have no problem with one thing being better than another

snow panther
spice veldt
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but if it is such a standout

calm sapphire
spice veldt
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e.g., certain TAxes being better than another because of better attack directions

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that's fine by me

fierce sinew
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That's not to say that it can't be taken too far of course, but having some things be just bad is a feature, not a bug

spice veldt
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I know

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I never said it was a bug

spice veldt
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but it's clear that they forget about certain things

fringe garden
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Im fine with outliers, so long as all classes have something that stands out as powerful as well. Like if they nerf the new Force Swords while leaving the Power Sword I'd feel some kinda way about it.

spice veldt
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devastating strike being nerfed to the ground and being left untouched for months after that

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they really should reevaluate weapon balance

fierce sinew
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I'm not sure what kind of autism plagues you but not every sentence typed in chat is a direct response to you personally and the hyper specific thing you are presently thinking about

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(this one is)

spice veldt
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:(

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then write it out in more detail

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I can only garner so much from sentences

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if you speak broadly, then you leave more up to interpretation

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reeks of "it's other people's fault that they don't understand me"

robust relic
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Siblings! I think I replace flurry3 with flurry 4 since transfer 2 is good enough? which perk do I replace (presumably with Flak)?

still hearth
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I'd rather have Transfer Peril 4 personally.

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And those perks are a bit sad.

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I'd replace Weakspot with Flak

robust relic
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its pretty esy to weakspot with void, so wouldnt 8% weak just be 8% dmg?

fierce sinew
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the crit/weakspot perks are the things that stand out most to me as underpowered by oversight rather than design

still hearth
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That's not how it works

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It increases the difference between your base damage and the weakspot damage

fierce sinew
safe crystal
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8% weakspot damage is literally 10 damage on a max damage roll voidstrike

still hearth
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And when you do 400+ per charged shot

robust relic
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oh wow, that's not what it seems like at all haha

fierce sinew
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it seems really clear that the person who picked the values for the perks and the person who did the damage calculation weren't the same person, and probably weren't talking enough at the time

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if they want to keep the arcane damage calculation that 8% needs to be like

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500%

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or something

still hearth
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Voidstrike without weakspot damage vs voidstrike with 10% weakspot damage

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You do a staggering 12 extra damage

robust relic
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how does the 4% crit actually work out on that 400 damage hit? +4% chance to do 800?

still hearth
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The crit will do about 100 extra damage

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Because crits are also absurdly complex to do

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And all weapons have different values for everything

strange nova
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Hello Spark'ead friends

safe crystal
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Feel free to correct me if im wrong, but the damage calculation for the weakspot damage increase is (base weakspot - base bodyshot)*1.08, or something pretty close to this

spice veldt
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in this case, the crit multiplier being 1.3x more than bodyshot damage

strange nova
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Krugg da Ogryn 'ere

feral verge
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hello krug the ogryn

robust relic
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lovely, so it s a bunch of numbers none of which mean anything like what they seem to mean...

strange nova
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I wonder if i might get one of you frens assistance at some point

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I'm in need of your juicy 15% CDR

still hearth
fierce sinew
safe crystal
still hearth
fierce sinew
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agreege

still hearth
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But Fatshark had to make it immeasurably complex

fierce sinew
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the actual right decision seems like just to scrap the goofy ass damage formula

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which won't happen

still hearth
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And apparently they also use some inane curve on the weakspot and crit damage

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Which is why you lose like all of your bonus to it when you cleave

viral solstice
olive ember
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I need to make a meta vet guide on Reddit using the revolver and knife

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Call it the cowboy build

robust relic
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so do things like +25% Flak actually work as written on the tin?

still hearth
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Yes

viral solstice
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ye they are multiplicative

still hearth
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It just adds 25% total damage

viral solstice
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and apply absurdly globally

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so eg dots u applied before swapping to the weapon

still hearth
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Which is another reason why the weakspot and crit damage is just

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Confusingly bad

viral solstice
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will now use the buff multis from ur swapped weapon

still hearth
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10% weakspot which isn't actually 10% extra damage on hitting weakspot

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Or 25% damage which increases all the damage to that armor type

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Including crit and weakspots

olive ember
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The big tldr is

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Just grab power

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All the power

safe crystal
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Nah, precog BiS on everything

leaden thunder
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true

feral verge
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Wish staff had precog

still hearth
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On most weapons 10% power would be better than 100% weakspot damage.

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Amazing system

safe crystal
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Trauma with precog and transfer pogryn

viral solstice
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i think in particular

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weakspot stuff is profoundly unintuitive

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because its like

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if i shoot u in the head

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u get fucked beacuse its ur head

still hearth
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In fact 10% power on Voidstrike would be 53 damage while 100% weakspot damage would be 112 damage.

viral solstice
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not because my gun has bonus to headfucking

still hearth
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So you need 20% power

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To do the same as 100% weakspot damage

viral solstice
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theres also positional damage multipliers

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btw

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on enemies

safe crystal
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Didnt they buff all or nothing? Does it still apply to everything you do?

viral solstice
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u will have seen this when u hit a beast of nurgle in the mouth right

robust relic
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Oh, there's an interesting question, Scab bruisers have a mix between unarmored and flak, and many others as well are like that...how does it decide if you are applying a given modifier when you use things like Purgatus? or how does soulfire decide what it uses to compute tick damage?

viral solstice
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so now u end up asking urself

still hearth
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They buffed it and it only applies to your melee now.

viral solstice
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wait if they have positional damage multipliers, why dont enemies have big damage taken mods on their heads

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on top of weakspot stuff

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??

still hearth
viral solstice
still hearth
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If you go into Psykarnum and burn then you'll see the armor type that it does.

spice veldt
still hearth
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Scab bruisers are flak, Dreg bruisers are unarmored.

frail summit
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any goood?

olive ember
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How did they manage to make this more jank than the GTFO enemies

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Actually

feral verge
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Executor bad

still hearth
feral verge
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Slaughterer good

still hearth
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Gotta get that mobility up

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Its a fast sword

olive ember
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@viral solstice have you played GTFO before

viral solstice
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negatory

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is that the scp one

olive ember
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No

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You should try it out

robust relic
olive ember
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I think you would fit right into that game

viral solstice
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i will be crab enemy

feral verge
robust relic
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that is an angry crab, but not tiny

feral verge
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No tiny crab dark souls gifs

olive ember
robust relic
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Ok, so, given how bad you guys have said crit is, why do people advise Nexus on staves?

viral solstice
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depends on the staff

leaden thunder
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applying other effects generally

viral solstice
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on voidstrike nexus procs surge

olive ember
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Cuz crit gives more effects on surge and purge

viral solstice
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purge crits = u apply 2 stacks of burn on a tick instead of 1

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and on surge theres nothing else u can put on

feral verge
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Crit on purgatus puts 2 stacks of burn

leaden thunder
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truama can do funny fire staff

olive ember
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Surge crit has a stronger CC effect I heard but eh

viral solstice
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i mean what other blessings even are there for surge

leaden thunder
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uh

viral solstice
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run n gun?

olive ember
leaden thunder
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like 1 not shit one

viral solstice
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exactly

olive ember
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Run n gun focused channeling terrifying barrage warp flurry

viral solstice
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so theres no real options

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crit oculd be the worst thing ever and it does more than those mostly lol

clear heath
viral solstice
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staff blessings: really shit

still hearth
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20% crit is basically the only way to increase damage on the staves

spice veldt
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focused channeling is my love

feral verge
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Y u getting hit

spice veldt
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bullets r hard to dodge

clear heath
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dodge better

calm sapphire
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range critical hit damage better than crit percent perk?

olive ember
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Up to player

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And staff

spice veldt
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i get sad when I swap to my staff from my force sword and realize that I hit the cap on my dodges

shadow wigeon
# vagrant hollow guys whats the build with surge staff?

There are a lot of builds that work
321113 for max efficiency lightning
321112 if you want to pop off blaze instead of brain burst (make sure you're boosting your blaze with illisi slaughter power stacks)
311113 for warp unleashed damage
322133 for team support (aura)

feral verge
#

Crit DMG is shit, as we were discussing above

calm sapphire
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Is it bad to run 3 +3 stamina curios?

viral solstice
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no

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it means u will never let ur partner down

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and u will run quickly forever

shadow wigeon
viral solstice
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NO

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RUN FAST

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RUN FREEEE

feral verge
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I run 3x hp

spark oxide
spice veldt
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i run 1 stam curio

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I used to run 3 +1 stam curios back when they were bugged, and I don't really recommend it unless you like to run around like a gremlin

feral verge
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You take extra DMG when sprinting, btw

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So running everywhere is ill-advised @calm sapphire

spice veldt
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sure, but you're going to outpace melee enemies and you should be running perpendicular to ranged enemies

shadow wigeon
spice veldt
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of course this advice when applied to psykers has a stronger case because of force swords having infinite dodges

clear heath
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run 13 stamina, block eff on everything, inner tranq, 6 charges, kinetic deflection, quicken
Block forever

calm sapphire
viral solstice
feral verge
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I have a a shieldgryn force sword

summer prairie
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you just run that build with deimos and horizontal dodge past everything while blocking

spark oxide
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That sounds awesome! I am currently running trauma staff and deimos just cause I haven't gotten my Purg off the ground enough for Damnation, BARELY good enough for Heresy, but a Blaze build is really what I wanna go for rn

viral solstice
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u can run away from ur problems

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so long as ur problems are to ur right or left

feral verge
viral solstice
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also if ur a vet

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u can run forever

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bullets are infinite cardio

calm sapphire
feral verge
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I don't actually use that shieldgryn sword

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Deimos fucks, yee

shadow wigeon
feral verge
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ill post what i use

shadow wigeon
viral solstice
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duck n dive deadshot should be the mandatory vet build

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so ppl have to learn how the game works

shadow wigeon
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I was surprised

viral solstice
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the moment ppl suddenly understand that they can do stuff hta tmakes them immune to guns

spice veldt
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:o

robust relic
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I run 322131 for surge, I like flayer+quicken a ton on it, so I can dump peril, keep surging, and get the dump back up faster.

feral verge
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i swap between these two swords

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on my main build, which is purga

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im not sure what i like more

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i think illisi is overall more useful for my setup

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the low peril resist, exorcist

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v nice

weary palm
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deimos is so goated

drowsy slate
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What is the best cc weapon for psyker atm?

weary palm
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surge/trauma probably

snow scaffold
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Force sword 5 imo

still hearth
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Purge

snow scaffold
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Surge for horde + elites, Purge for staggering most enemies + doing more damage

feral verge
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surge is badf in horde

snow scaffold
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Surge you have to rely on decent teammates to kill the elites

kind jay
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surge is for specials

still hearth
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Surge for WHAT

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HORDES

clear heath
still hearth
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What kind of hordes do you Surge

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Sedition hordes?

olive ember
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I always surge the horde

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love watching them dance

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its rly funny

clear heath
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For surge, pretend your ranged weapon is your grenade slot and your grenade slot is your ranged weapon
and it'll all make more sense

still hearth
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If you run 4 Surges

weary palm
#

i feel like this is all staves

still hearth
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Any time there's less than 24 enemies

weary palm
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except void

still hearth
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You win

clear heath
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well purg qualifies as an actual weapon i'd say

spice veldt
clear heath
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you could think of trauma as a spammable grenade sure

hasty torrent
#

What exactly is the function

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Of a rubber duck

snow scaffold
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Surge is good bc you don't have to aim and you can make far targets more visible

spice veldt
#

rubber duck says good things about me

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the surge VFX darkens enemies

snow scaffold
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Especially shooters near cover

feral verge
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purga is the best cc

snow scaffold
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Purge makes it so hard to see sht

feral verge
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nukes the whole screen

strange nova
#

So pals, is it good practice to ask park'eads to 'elp with a penance?

still hearth
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Trauma is basically a better Vet grenade

feral verge
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surge is terribad at hordes lol

strange nova
#

Krugg understand is a bit iffy

feral verge
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it will only stun like 8 enemies

olive ember
strange nova
#

Krugg is askin'

snow scaffold
strange nova
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but s'aite

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Krug'll come back later n ask again

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Take care pals!

snow scaffold
#

We all know purge is better for hordes but surge has some good benefits for crowd control over purge

feral verge
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it can stun muties and bursters

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but thats it

snow scaffold
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And crushers

feral verge
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purga stuns everything else, and actually kills them

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a dead enemy is permanently CC"d

snow scaffold
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It doesn't stun crushers and bulwarks that much

feral verge
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lmb

snow scaffold
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And it makes everything messy so it's harder for the team to focus kill

spice veldt
#

i'd rather DPS down crushers and bulwarks unless they're spawning in massive numbers

olive ember
#

eh

shadow wigeon
spice veldt
#

even then, they will follow you once they perform two attacks if you back away until you step forward

olive ember
#

psyker DPS against crushers is BB anyways

snow scaffold
#

Yeah but I'm talking really chaotic situations not easy to manage ones

olive ember
#

so you can bring surge and still dps crushers

snow scaffold
#

Like the crusher is about to knock your teammates down, mutants are throwing your teammates and it's that moment your team can lose the game

still hearth
#

Its way better

#

To clear the enemies around crushers

#

And make room

#

Than to stun the crushers

shadow wigeon
#

It's a choice, it's not better.

still hearth
#

Purge keeps you from getting into situations where you have to use Surge

#

No its definitely better to run anything but Surge

shadow wigeon
still hearth
olive ember
#

is it tho? when my teammates can't dodge for shit and get overhead by singular crusher

still hearth
#

Unless you're being carried and want to save the people doing the work

shadow wigeon
#

I find Purg boring and has cc that doesn't matter

fierce sinew
#

nah if people are getting bopped by crushers without other enemies constraining their movement they deserve it

snow scaffold
#

That's true but I care about my plasteel

fierce sinew
#

got to pick it up yourself

#

these monkeys can't be trusted

olive ember
#

woah woah

#

using the m word

fierce sinew
#

yeah you're right, monkeys have thumbs

snow scaffold
#

Can't pick it up if your team loses the game

fierce sinew
#

amputee monkeys

olive ember
#

Toxic smh

still hearth
#

I never feel like we lose because of a situation that surge solves

#

Instead I feel it much more when things aren't dying fast enough

spice veldt
#

well it's rather that purg allows you to effectively use surge

still hearth
#

Some Veteran with XII and not Psword

spice veldt
#

since you can't really control the targeting

snow scaffold
#

I'll try purg more on armor

still hearth
#

Purg fucks anything up except Carapace

faint sigil
#

Por que no los dos

spice veldt
#

purg works on everything that's not a crusher or bulwark

still hearth
#

In fact it does more damage to flak than unarmored

snow scaffold
#

If you aim at them they usually get shocked

olive ember
#

Eh “fucks” is a strong word when it’s like a full charge to kill a mauler

faint sigil
#

I don't need purge, thats what my illisi is for

still hearth
#

No Derpy

#

Its a full charge

spice veldt
#

it's strong word when we're talking about a single mauler

still hearth
#

To kill an infinite amount

#

Of maulers

spice veldt
#

but if we're talking about groups of enemies

still hearth
#

And ragers

shadow wigeon
olive ember
#

Well yes but they gotta be in a line

summer prairie
#

that would be useful if there were infinite amounts

still hearth
#

You guys are acting like a less OP version

#

Of an OP weapon

#

Isn't OP

snow scaffold
#

I use a lot of melee but there's situation where using staff to stun in better for team survival and your own

fierce sinew
#

you get to pick 1 guy with surge, the rest you just hope it picks the right guys and not the irrelevant horde chaff interspersed between

still hearth
#

Just shout

#

But then

olive ember
still hearth
#

You already knocked things down

#

Oh wow

faint sigil
#

If you're in a horde, don't use the surge, swap to melee

shadow wigeon
olive ember
#

I do find it funny that zealots are called shouties but we are the ones with the funny knock ‘em over shout

shadow wigeon
#

The worst part of surge is when that random grunt didnt get caught by anyone and just walks you down.

olive ember
#

I mean melee weapon I guess

faint sigil
#

Melee is very strong and good

spice veldt
#

not when your melee's cleave gets stopped by carapace

snow scaffold
#

Again I'm using surge to support and prevent the team from taking extra damage, I'm relying on my teammates to do the killing. I know how to melee if I need to as I play aggressive with vet and zealot

gilded viper
#

No ogryn Sitgryn

frail berry
#

Dang, still no news about whether deflector on FS is intended or bug (thinking bug but no fix so far or mention today?)

gilded viper
#

Wasn't it confirmed a bug by the dev already?

frail berry
#

oh ya?

gilded viper
#

Heard it was somewhere on the forum or something

shadow wigeon
gilded viper
#

Who know if it won't be in the minor update next week

jagged lance
ruby plover
#

well it could be a little better at doing that :)

still hearth
#

I mean its good at that.

#

But the Ogryn Shield is also great at tanking shots from gunners.

#

But that's just not very useful 90% of the time.

summer prairie
#

surge is pretty useful on hi shocktroops

still hearth
#

It definitely helps when 6 trappers comes around the corner

summer prairie
#

you can have 6 mutants at once, or more if you hit a level spawn point

#

anyway it's better now that psyker has higher dps melee weapons

#

you can only use one weapon at once anyway

gilded viper
#

Surge bad cause it need teamwork /s NODDERS

calm sapphire
#

What if we could switch our melee for another staff?

olive ember
kind jay
#

i'd bring 2 swords before i bring 2 staves

leaden thunder
#

and not fixing ones that are really easy

#

for a long time

#

fire frenzy just now getting fixed

olive ember
#

Still sad that they didn’t run a primary side arm melee system

#

I could use a funny lad pistol or shredder with my surge then

shadow wigeon
olive ember
still hearth
#

Pretty much

leaden thunder
#

it is

gilded viper
#

Sidearm would be nice but seeing we don't have that many I guess it not realistic thing they were thinking of

robust relic
#

I win far more pugs with surge than purg, my pug teammates get hit by everything all the time, surge keeps them safe

summer prairie
#

Their developers likely aren't spending a lot of their time fixing bugs right now, probably haven't since Christmas

shadow wigeon
olive ember
gilded viper
#

Summer is coming soon

#

And easter

olive ember
#

Maybe they’ll celebrate July 4th

#

Sure they are what… Swedish?

robust relic
#

Surge has some utility vs hordes if you arent in a wide open space, if you stun the front of a horde when they are coming down stairs/hallway/etc collision stalls the whole horde. Good vets notice and nade them there

shadow wigeon
#

Yeah there's a lot of things you can do with it

#

pull shooters out from behind cover

left basin
#

is obscurus any good for anything now

wet jacinth
shadow wigeon
#

scan and tag enemies whiel you are juggling other enemies

wet jacinth
#

whiel

shadow wigeon
#

its german for "while" which means "during"

wet jacinth
#

Guten tag

gilded viper
olive ember
#

It’s a deimos with a lot less damage and mobility for a bit more horde clear

shadow wigeon
#

The new FS are specialized in a way that leaves the Pbscurus in a tricky place.

wet jacinth
#

We send the little German boys to the Black Templars

olive ember
#

I still use it cuz honestly the OG FS special is enough for 90% of use cases

#

For single target

shadow wigeon
#

Yeah agreed

wet jacinth
#

OG fs just feels like a ForceSucc

gilded viper
#

Ob fs can atleast want to use the special compare to deimos

#

Deimos feel like I'm griefing myself using special instead of L - H combo

robust relic
#

Deimos feels very bad when vs a horde, for me, but I do miss the "kill elite" button when using Illisi, it makes me consider switching back to Obscurus for purg staff

lucid olive
#

worthwhile?

shadow wigeon
twilit badger
#

Does 76% burn

#

Achieves 15 burn stacks?

#

You kinda need the one with 15 burn stacks

lucid olive
#

yes

twilit badger
#

Makes huge differences

shadow wigeon
#

I believe 76 is the cut off

stray radish
#

is there any universal/optimal build for deimos and voidstaff or palpatine staff? I'm still kinda new to psyker...

robust relic
#

melk needs to give me higher level nexus for mine

shadow wigeon
#

Other build options
321112 for blaze bursting
322133 for team support

robust relic
#

I enjoy 322131 for surge, I have a lot of success with it, gives the team support aura and PW off CD all the time

shadow wigeon
#

What is the math on flayer + quicken vs just staying at 6 stacks all the time I wonder

robust relic
#

surge doesnt do much damage anyhow, so having 6 stacks isnt that important to me if I am running surge

near wyvern
#

Who is this guy not taking WU

twilit badger
#

Warp flurry kinda unneeded on Purgatus?

shadow wigeon
robust relic
shadow wigeon
#

Although sometimes overkill

elfin crystal
#

i think it's just overkill. there's more usefull stuff

shadow wigeon
#

@ 5 stacks you sometimes hit max charge before the next wave even makes it in range

twilit badger
#

Focused channeling worked greatly than flurry for me tbh

near wyvern
#

Nvm I am drunk

#

Warp Flurry is super good on Purge

#

Allows you to charge that tank up so fast

elfin crystal
#

you don'r really need it. even without you'll spam for days

shadow wigeon
#

It feels really good

#

The downtime is almost 0

#

and you can get it up to speed really fast

summer prairie
#

You spend less time charging on purge than with other staves

near wyvern
#

It's not for the reduction in cost it's for the fact that your min charge will have enough juice to stagger things so you don't get hit

robust relic
twilit badger
#

The thing is most of time i use purgatus there aren't many situations that i need multiple full charge attacks

elfin crystal
#

you don't charge that often yeah. left click is used a lot more

twilit badger
#

Mostly after one full charge attack it's partial charge attacks

#

And partial charge in urgent

#

When few loose melee chaff comes close

shadow wigeon
twilit badger
#

Oh but i guess when you hit bosses it would be super useful

#

I guess

elfin crystal
near wyvern
#

And anything else is not really adding anything

Focused channeling - poor positioning
Terrifying Barrage - overlap with cloud supress and poor positioning
Run N gun - lmao

twilit badger
#

Purgatus already does AoE suppress

still hearth
#

Terrifying doesn't do anything on most melee enemies.

#

I think only Groaners can be suppressed

elfin crystal
#

terrying barrage instantly lock down waves if you're using kinetic flayer

twilit badger
#

Didn't really feel like TB does particularly something tbh

elfin crystal
#

makes it so you have no stragglers ever

still hearth
#

Poxwalkers and bruisers ignore suppression

robust relic
elfin crystal
#

well that's not what i've seen but ok

olive ember
#

TB is just aight for a bit extra CC but yeah

#

It ain’t amazing

#

People took it before cuz flurry was broke but since it ain’t anymore

hollow current
#

@near wyvern rummaged through my trauma stockpile and this isn't half bad. shame about sustained fire but it's not like it breaks anything.

shadow wigeon
twilit badger
#

My favorite staff is void

still hearth
#

Void is dope

olive ember
twilit badger
#

It's surprisngly good at killing shooters

#

Than i ever thought it would be

#

With T4 flurry

near wyvern
shadow wigeon
#

My problem with Quicken is losing you stacks AND giving up the benefits of Kinetic barrage (especially with Aura)

near wyvern
#

Especially now that they increased the pack sizes so you can have 6 to 8 crushers wishing you welcome

feral verge
#

didnt know i had this

#

i might try wildfire build with this

#

warp flurry for nexus

#

infested for crit chance

viral solstice
#

do it

#

for the setting shit on fire

#

dont let them shut u down

#

u will make the fire

#

and it will be wild

twilit badger
#

4 soul stacks kinda weak

hollow current
#

I got a bunch with Warp flurry and rending shockwave but either the perks or the stats are all over the place on most of them

still hearth
#

Terrifying T2 doesn't even suppress groaners

hollow current
#

rending shockwave IV is a sweet team boost for sure

twilit badger
#

Besides 6 stack soulfire release would destroys hordes after all

#

Wildfire doesn't seem so.. appealing to me?

near wyvern
# feral verge i might try wildfire build with this

Try and be disappointed. The best build I have found is 311112. Sadly the AB procs are not really enough to keep the charges going but with that build you pretty much have 6 stack ult always ready to go when it's off CD.

near wyvern
# feral verge warp flurry for nexus

Yeah it's a must to have nexus on it. Haven't found a 4 or sadly I have only nexus 3 on mine, but I have 79 charge speed and 79 radius which are super nice

hasty torrent
#

Like for example if you were to throw a rubber duck at an armed robber

#

perhaps the robber would stop what he was doing

near wyvern
twilit badger
#

Might be both

#

Kek

viral solstice
#

because its like

#

hell yea why do i need to keep doing crimes i have rubber ducky now

still hearth
#

Wildfire is so sad.

west galleon
#

Its sketchy

near wyvern
#

@feral verge The real beauty of Nexus Spirit Trauma is that you can spam at your teams feat and still be effective since the outer radius applies blaze on crit. You can create a safe space in the middle of a horde for vets which in turn can keep ranged at bay.

twilit badger
#

As for the feats, i'm trying 113213

#

And really loving it

feral verge
#

i appreciate you

twilit badger
#

You can pretty much BB all shits in 2 shots

feral verge
#

this should be interesting

robust relic
#

What do I have to do so Hadron doesnt ruin this roll....

twilit badger
#

Except mutant

feral verge
#

that warp resist is delicious

elfin crystal
#

i wish surge blessing was more useful

feral verge
#

i am praying for you

robust relic
feral verge
#

this is the first time i've swapped off of purga in weeks lol

#

here goes

#

ofc im going straight into high int damn shock with it

robust relic
steep shuttle
#

would you rather have uncanny strike 2 or precog 3 on a Deimos?

feral verge
#

precog is bad

#

v bad

steep shuttle
#

that makes my item score a bit deceptive

#

it was higher with precog 3 just because of the perk rank

#

that makes my choice a lot easier tho, ty

#

how about slaughterer 2 vs uncanny strike 2

west galleon
#

Man all the new 70+ base curios that i find with hp or toughness get bricked, the ones with stamina get ability regen and useful shit...

#

I dont want stamina i am using my mind god damnit

twilit badger
#

Stamina curio is very good

#

On psyker

#

Since low stamina on melee

#

Like FS

steep shuttle
#

But you can just block with peril

twilit badger
#

If you take that

#

Feat

#

That is

#

You don't need to pick that feat with stamina curio

west galleon
#

So going 1.1.1 is legit for curios?

#

I always feel like i am wasting a slot with the extra stam

still hearth
#

The feat's effectiveness is increased by more stamina

twilit badger
#

Well if you really want to

#

I'd rather just put 1 stam curio

west galleon
#

If only i had the mental stamina to play more than 2 runs and not quit, i'd maybe notice a difference

twilit badger
#

And going to pick other useful feat

west galleon
#

Thanks for giving your opinions, i will keep those in mind and probably keep the stam curio

#

Until i maybe roll something with better perks

olive ember
#

Psyker is rly flexible

#

You can basically run any combo as long as you don’t take more than one stam or one wound

#

Like I run hp/hp/wound, people have run 3 hp, some have 2hp/stam, others all toughness etc etc.

unreal dust
#

I tend to favor Tough/Tough/Stam or Triple Tough.

#

And have been experimenting with Toughness Regen trinkets... ... ... though I'm starting to wonder if Combat Ability Regen is the one true path given that I tend to go Purg builds

leaden thunder
#

combat regen is pretty ass

#

it's like 3 seconds

twilit badger
#

I run 1 wound with 2 toughness

#

Works greatly so far

unreal dust
twilit badger
#

Tho you really need sniper dmg reduction on your curio

#

At least on 2 of em

#

Else you are going to get one shot pretty much

#

If you are running 2-3 HP curios then i don't think you really need sniper dmg reduction

olive ember
#

Eh it’s still better cuz their ain’t much else

steep shuttle
#

Playing so much zealot made me more comfortable playing on 2 wounds

twilit badger
#

Gunner dmg resistance

#

Ordo docket reward(Who dafuq playing the game without this on your curio KEKW_ogryn )

feral verge
#

results from the wildfire blazing trauma build @near wyvern

#

in high int damn shock

#

(we lost)

twilit badger
#

Maybe toughness regen there

#

Instead of sniper dmg res

#

Since psyker has that toughness regen over time on 5 lvl feat

#

Question is, would toughness regen also affects toughness regen from feats

olive ember
twilit badger
#

Probably not?

ornate hamlet
#

For the Serial Killer penance (20 consecutive headshot kills) can I brain burst for that?

olive ember
#

Iirc just coherency regen

#

So it’s not useful unless you hard stack it

ornate hamlet
twilit badger
#

So only useful on ogryn basically

#

Hmph.

lethal folio
#

Everyone likes toughness recovery.

olive ember
#

Everyone likes it but you gotta specifically build for it

#

Dunno if I value it over something like sniper res tho

#

More importantly there’s like only a couple noteworthy ones like sniper res, gunner res, toughness regen, ability regen, I guess extra +hp/health

#

And of the bunch sniper res is def one of the noticeable ones

twilit badger
#

Extra HP and Toughness

#

So not worth it

#

Over dmg res

#

Tbh

#

I do agree that you can't go wrong with sniper dmg res ever

#

Especially now that we have shits like hi shock KEKW_ogryn

unreal dust
#

Now I eye it greedily

twilit badger
#

Hehe

shut matrix
# strange nova but s'aite

If no ones helped you by the time I get on I'll try to help ya. Though the vox lfg chat might serve you better than here

feral verge
#

whats the matter

#

cant dodge 5 snipers at once?

#

skill issue. try: getting good

delicate stratus
#

You haven't felt fear until you hear rapid clicking from all sides

#

Or the damned ringing of four bombers competing in a shotput competition with grenades

unreal dust
#

I buttpucker when I hear the click and the scream of a mutant

feral verge
#

mutie is my nemesis

#

i;ve had alot of 'easy' clutch moments ruined by them

#

and dodging is pretty finnicky

#

and the turn radius is very, very deceptive

unreal dust
#

I put Damage to Maniacs on my Deimos. That helped a lot. I can one-shot them on charge now

olive ember
feral verge
#

my two main swords

olive ember
#

I dodge snipers based off sound queue alone

feral verge
#

yeah he should be ashamed

unreal dust
feral verge
#

?

#

willpower issue

#

try willing them not to hit you

#

smh my head

#

they let anyone be a psyker these days

halcyon creek
#

smim my incomparable mind

olive ember
#

There was a clip actually of a guy spawning in line 20 snipers in a semi circle around him

#

He was able to dodge em for a good 10 seconds idk where clip went tho

still hearth
#

If you run perpendicular to the beam

#

You don't get hit

#

So just run

unreal dust
#

Again. Outside of Hi-Shock? Easy shit. In High shock where there's a horde and you can't get a bead on them and there's 5+? Nah fam

#

Fuck that

olive ember
#

Simply skill issue smh

near wyvern
olive ember
#

What do you mean you can’t locate em based off sound queue alone within the second between the sound and the shot

near wyvern
#

@feral verge go into creature spawner and spawn 100 poxwalkers. First with wildfire and then without wildfire. Time it. There is no real difference.

unreal dust
leaden thunder
#

consider this

#

it looks cool

summer prairie
#

you can do the same test with something like WU or warp charges and you wouldn't notice a difference

unreal dust
#

Wildfire is at its -most- useful during Blackout maps. Where it turns enemies into candles

viral solstice
#

yes but if he wouldnt notice the difference

#

then he can take wildfire

#

simple

#

see it works both ways

#

he can have his pretty lites

feral verge
viral solstice
feral verge
#

i get alot more dmg with ol reliable here

#

ignore the skins

#

both are trauma

olive ember
#

What is with the skins honestly

#

Didnt you reskin your purge staffs to look like surge staffs lmao

feral verge
#

1: i like the look of some staves, over others. 2: i like fucking with people lol

#

players never question it, but i like to think they go wtf in their minds

#

when they see me in the lobby with a surge staff skin, but im spitting fire instead

still hearth
#

I don't know what staves look like

#

Imagine knowing what they look like

timber shale
#

they kinda match their names though, so its not that hard to remember

#

trauma is the medical one, purgatus looks like a bbq fork, etc

#

oh wait, no, voidstrike is the one that looks like a medical symbol...my life is a lie, ignore me

leaden thunder
#

surge is the pop tart staff

amber vine
#

The fun bit of wildfire is spreading fire without doing anything and getting free slaughterer stacks

late yew
#

How "common blessings between characters" works?

west galleon
#

Sniper dmg res gunner res or even bomber?

#

The 3rd one i think is a no, but asking doesnt hurt right?

feral verge
#

bomber is broken i think

west galleon
#

Btw this is pretty late to ask at this point...but for a "chained" attack, do you need to channel the attack to a certain point to chain or is it just timing?

feral verge
#

i think it only applies to his melee

#

sniper resist is the best

#

gunner is next best, as far as dmg resist goes

#

the rest are very meh

feral verge
#

they can be charged, they can be heavies, they can be lights

west galleon
#

I have one curio that has locked bomber res but decent tough regen

west galleon
#

Than it actually is apparently

feral verge
#

yeah its just lmb spam

west galleon
#

Ty

feral verge
#

yw

olive ember
#

Smh

late yew
#

Worth buying?

#

level 27

feral verge
#

Nope

late yew
#

or should i wait for 30

feral verge
#

Both perks and both blessings are bad/subpar

spice veldt
#

terrifying barrage is not too remarkable of a blessing, and that voidstrike staff is overall mediocre

#

so yeah I'd hold off

raw heath
#

what would the dump stat be in a staff like that?

river sand
#

on void ?

spice veldt
#

blast radius; or warp res if you're running transfer peril and want to proc Quietude

river sand
#

charge rate as well

#

the whole scale of charge rate on void is 0.3 sec span so its no that important

#

on trauma its 1.5 sec from min to max thats noticable

#

guess you want a 80 dmg 75 all other stats one

spice veldt
#

i'd want 80 in everything except blast radius or warp res personally

#

quell speed since it scales nonlinearly

#

blast radius is meh in particular because the epicentre has a cleave limit anyways

river sand
#

im not that happy with void atm anyway. since patch there are so many crushers/bulwarks lurking around, trauma seems the way to go

spice veldt
#

that's true

feral verge
#

Skill and willpower issue

spice veldt
#

I hate it because of the slower charge and the fact that it's a slow fire rate projectile weapon

feral verge
#

You can will your voidstrike to 1 shot crushers

#

I can do it with mine

#

Stay in malice buddy

river sand
#

....

leaden thunder
#

smh my head

spice veldt
#

must be the sunlight

#

the radiation's getting to his head

leaden thunder
#

tbh tho void can kill carapace I think just slower then with trauma

feral verge
#

The sun is a wondrous body, like a magnificent father

spice veldt
#

maybe comparable because of the higher base damage and weakspot hit

#

with the caveat that you're only hitting one crusher per ball

river sand
near wyvern
river sand
#

yeah its just the ultimate jack of all trades

near wyvern
#

Surge is super strong but only when it finds the correct targets. When you have a mixed horde Surge becomes just a wet noodle.

river sand
#

surge instantly gets the worst staff when you rise up from malice

#

thats no question

#

low hit count. no damage on unarmoured/infested, high peril cost, super high charge time, extremly difficult to aim when there is more than 5 enemies

near wyvern
#

You'd be surprised how much damage you deal with surge especially at Damnation low and Damnation low gauntlet

#

The biggest limiting factor is that it does not have any priority for the targets + the target cap

river sand
#

the damage is not super bad, but inconsistent and you just soften up targets and get no kills

near wyvern
#

Which makes it unreliable when dealing with a mixed horde

near wyvern
#

It's just the horde it cannot really deal with but that's why Illisi is so good

river sand
#

i dont say its not unplayable, definitly better then a purg in the hands of a noob

#

but trauma beats it in every way

near wyvern
#

Not every way but the key thing is reliability

#

With trauma you know you can create a safe space just where you want it

feral verge
#

yeah, trauma might be my 2nd fav staff rn

#

1st being purga

#

the thing i love about purga tho isnt purga... it's ascendant blaze

near wyvern
#

I main the nexus spirit trauma, I find it the most interesting

#

It's not optimal DPS but I use it as a team support stick while dealing some damage as well

feral verge
#

no wildfire?

still hearth
#

Support Psykers whatthefuck_heresy

river sand
#

most damage comes from flurry 6 stacks inner tranq

late yew
#

Just played game with 3 veterans

#

i was so useless

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they would just throw like 5 grenades into each horde

near wyvern
#

No, I tried 20 games with it but it just doesn't achieve much, mainly due to the 4 stack max cap and 2 stack treshold for spread. If they buff it I will give it another try. 311112 is the way to go at the moment.

feral verge
summer prairie
#

you can trigger blazing spirit with trauma, then ult with whatever stacks and switch to your slaughterer melee and wildfire works fine

feral verge
#

this WAS my trauma build, before the update

river sand
#

purg can be good, but i personally dont like the limited range and the blocked sight. And tbh when i play with a purg in team they end up with super low dmg cause all the mobs are already killed by the time soublaze is stacked high enough to do damage

near wyvern
#

I tried to use wildfire with PA so that I fished for max charge proc, then ulted but I rarely got to 3-4 stacks with it. Usually 1 or zero stacks. Even KF was able to make a noticeable difference. But that 311112 with the 6 stack ult always ready to go is just sweeeeet.

near wyvern
summer prairie
#

trauma applies 3 and then your ult applies 1-4

near wyvern
#

Where as if you just continue using staff you can control and kill stuff more efficiently

feral verge
#

thats literally my purga setup too

#

same feats

near wyvern
summer prairie
#

it doesn't if there's density, 4 stacks with slaughterer+unstable power is enough to kill poxwalkers

river sand
#

i've tested blazing trauma. its funny but not efficient

summer prairie
#

but you do have to get and keep slaughterer going

feral verge
near wyvern
# summer prairie https://streamable.com/caogim

Just being able to do something doesn't mean it's meaningful and effective.

"Why don't you bring the BiS Trauma then?"

It's because I often fire my trauma deliberately at my team's feet. It tanks the DPS yes but it also means nothing is touching our vet which can just fire freely at enemy ranged. The Ogryns/Zealots can also just melee the mobs near the outer rim which causes them to stick more close to the team instead of starting to run around like headless chicken in their search for decap gore dopamine.

near wyvern
summer prairie
#

why is it not meaningful

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the main issue is that horde densities are too low

summer prairie
#

warp battery is also not very meaningful or effective and people keep picking that

#

it's only particularly useful with AB ults

near wyvern
#

Because you could be controlling the area with your trauma. People often forget that in this game it's not just about top DPS, it's about not getting hit. Trauma is safer and keeps the team safer + I can use Deimos to one shot incoming mutants.

summer prairie
#

but ab ult also works fine with 4 stacks if you have slaughterer

spice veldt
#

wildfire seems like it could be pretty neat if enemies are continuously pouring in

summer prairie
#

I don't think controlling with trauma is particularly meaningful except against specific elite groups

near wyvern
near wyvern
summer prairie
#

So?

#

that doesn't do anything

spice veldt
#

balancing safety and DPS; I personally like to err to the side of DPS

near wyvern
summer prairie
#

you can do that with anything

#

maybe not a gun

spice veldt
#

i mean if you're talking about events where enemies are going to keep on spawning, then of course CC is better than killing them

near wyvern
willow hazel
pearl lion
#

12% more damage is not very meaningful?

summer prairie
#

not even sure why this discussion got to this point from a discussion about wildfire

spice veldt
#

8%

pearl lion
#

oh yeah that

feral verge
#

would anyone play high int damn shock troop with me if i brought my shieldgryn OFS and just blocked the whole time

spice veldt
#

as long as you hold W into ranged enemies

#

then I'm fine with that

near wyvern
summer prairie
#

controlling hordes is not meaningful yes

olive ember
#

Who is S

#

Who is P

#

I am big dumb

pearl lion
#

P is psyker
S is syker

feral verge
#

syllogism

summer prairie
#

since hordes are never an issue, at most they slightly inconvenience your vet

olive ember
near wyvern
#

On those endless horde objective parts it is very meaningful

summer prairie
#

I wouldn't say wildfire is nice, I'm mostly saying you can sort of make it work and that warp battery also isn't great in most cases

#

it's only good for AB

near wyvern
#

I only use battery for that 6 stack ult

summer prairie
#

and if you run trauma blazing spirit, you don't necessarily need 6 stacks ult since you get 3 from your staff

#

so you can have some fun with wildfire without losing much

#

but sure if you don't use your melee then it's a different build

pearl lion
#

I think people saying battery isn't good is only looking at it in a vacuum