#psyker-class
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For trolling newbies

Not running Revive Speed, Sniper Resistance and 2x Gunner Resistance, 1x Stamina Regen
Is basically throwing
I know it's nearly impossible to get combo. Wasted tens of thousands plasteel to roll my 3 current ones
i want 21% health + health + toughness + toughness regen
but curios are impossible to get
is it worth running %chance to get a curio lol
It supposedly doesn't work properly atm
I bet its like "increases base chance by 15%". so your 5% becomes 6% or something
waiting for fatshart to change it so we only get 1 lockout on curios
At some point i stashed few dozens of curios with decent health + desired perk combo... and the i started upgrading them to get 2nd perk. 90% ended up with + Experience or + Dockets or + weapons/Curio chance
21% health green curios always get + Experience or + Dockets or + weapons/Curio chance on first upgrade. ALWAYS!

All crafting system is badly designed slot machine that does not have a dopamine kickback
this is basically what I want
execpt like
2 of them as toughness curios
maybe 1
i'd have to see how much 15% extra toughness puts me at
I find I don't get shot by gunners or snipers enough to make it worth while
If Fatshark made all crafting like a gambling system, then they should at least spice it up a bit to keep player entertained while he pulls the lever
at least on psyker
yea i havent taken health damage from shotgunners since the patch
mostly snipers are the issue now
I can finally run into a group of 5 shotgunners woohoo
they also fire much slower now
Seeing "Dwarf Level 30 Tier 2 Skill Invincibility" in Darktide bugs forums section....

First thought - are we getting a squat reject ? ๐
And then realisation kicks in - he just posted in wrong section ๐
3 ogryn 1 dwarf
dwarf is just small bone 'ead
Extra protective of lil'un
show ogryn how to rock and stone
Yeah squat will boss around all those orgyns ๐
And being depress that there is nothing to dig
And that there is no beer in mess hall
And ration tasted like corpse
And depressed about hardass Hadron ruining his best pick-axe with her "Improvements"
And naturally mentioning his cousin impossible heroic deeds.
4 psykers is a very fun experience
check this out
hells yea
Skill issue
how in the everloving fuck is your teamwork score at 321
im just that good
what caused this lmao, never seen it go above 150
skill issue
clearly
your defense score is also lower for you
were you lagging at some point and it caused it to skip a few points maybe?
Two people disconnecting
Fucks up the values
Scoreboard is noteable to fuck up a lot
if I recall, we had two bots at the start
would that count?
got unyielding and carapace on my purg staff atm, which should i ditch for crit? ditch unyielding?
yeah, i was starting to think it was because i joined mid game
carapace no good
ditch it for crit
Unarmored is so unworth
but carapace is the worst of the two
i like unarmored so i can kill them quicker, to get more stacks of warp charges
and for blessings, atm i've got rank 4 terrifying barrage and rank 2 focused channelling. ditch focused channelling for warp nexus when i get it?
Unyielding is also very few enemies.
No
Terrifying is useless
It procs around you and you're not often within 8m of shooters
its useless on purga
And not flaming them already
helps u not get backstabbed by zombos
Only groaners
if thats a thing u get hit by
Every other melee enemy doesn't care
hmmm alright, so keep the focused channelling? is that remotely good or should i fish for a diff staff?
the blessings seem kinda shitty on purg anyway
I've never liked terrifying or hit and run or ghost
pretty sure you want crit blessing
for more burn stacks
i like focused channeling
faster
you want these on purg
Nexus + Flurry is probably best. Focus Channeling is also good.
But you can also just run Nexus
And spam short bursts
I don't think Flurry actually makes a big difference on Purg
It saves peril
ok cool thanks for the advice
purg could definitely use a cooler blessing
Wildfire should be a blessing
much like all the staffs
And stronger
still pretty new to psyker and i feel like there are so many newbie traps in this, hard to know what's good sometimes
there are a ton of noob traps in DT
basically if you want to know how something actually works then ask here or look for pinned guides
Even things that seem great is somethings shit
And things that seem shit is sometimes great
And then there's things that say %power
eviscerator seemed so awesome while leveling, but just too damn slow
devil's claw with savage Sweep and rampage performing the same as a force sword with just slaughterer
?????????
Wdym the same
not possible
Explain this insanity
if you just add up the net damage they do, it comes out at identical numbers
1.3k or something net damage
for mk 5 force sword, i want flak/maniac, slaughterer and something else, right?
a devils claw with rampage is no better than a vet shovel
force sword not psword
Ahh
force sword heavies vs devil claw heavies
that's also only considering bodysuit damage
and ignoring the higher weakspot bonus on force swords
and the damage dealt by devil claws is spread across way more enemies compared to the force sword
10/10
The Illisi deals 2x the infinite cleave damage unpowered than the Claw does
With Rampage vs Slaughterer
which is rarely useful tbh
And laugh
ye savage sweep will get u out there if ur hitting specifically like
24 poxwalkers

weirdly the devil claw actually gets got coming and going there
And then Heavy Sword comes in
because it has good finesse bonus
And does 200 damage to 20 enemies per swing
oh geez the flak numbers on claw are horrible

say it aint so
just wait until u see carapace
Watch extend this for 5 minutes and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
actually
just wait until u see unyielding too
the dc4 ideal loop vs unyielding involves light 3 iirc
u go h1 h2 l3 h2 l3 h2 forever
because l3 is the weird strikedown light that looks the same as the others
so basically it only does damage to poxwalkers and groaners?
but does triple unyielding damage
and maybe unarmored
but still is bad of course
maniac and infested damage
both good out the box
the catch there is ur not comparing to other weapons out the box
but yeah a grey devil claw does solid vs a mutant eg
yeah....
but ye u got simple heavies with nice hitboxes and headshot prio
wtf is fatsharks maniac scaling
so this is dc4 h1 vs a mutant
and u will probs hit that head but even if u dont its not too bad
thats hs IX strikedown heavy vs the mutant
and u can see that like, if u were balancing these weapons
u would be like "oh thats a notable improvement" right
its just...

well again
that diff isnt what u would expect
eg
hs IX strikedown heavy vs a scab gunner
that's just so bad wow
dc 4 stikedown heavy vs a scab gunner
on paper not that diff right
its just......
but add a billion power and damage
indeed
and the special loop
and the lights that hit 7.5 mass out the box to deal with stuff around it on top, etc etc
claw gets a whopping 20% damage
hsword gets like 170% or something ridiculous
maybe 160
somewhere around there
theres also just that heavy sword light attacks are simply better
for all purposes
i mean its not even the cleave
So to finish this staff I just need to find a warp flurry?
just take any category
IV claw sneaks a crappy strikedown in the light chain.
nono the strikedown isnt crappy, because its ur best unyielding loop
because the l3 loops back to h2
so u chain h2 l3 forever

woweee
I think so
this is a 3.6 light vs a 7.5 light btw
And half mass
but yeah its just like, the idea behind the devil claws was that they would be good vs flesh - maniacs, infested - suffer vs armour but have some duellist utility to make up for it
but it turns out they were so outclassed by everything else that nobody was talking about buffing them
it's just none of the values make sense
literally every class had alternatives that were better, and so the better alternatives got the buff focus
like heavy swords, etc
yeah
did you see what MainerZ posted? potentially a patch tomorrow
every single thing here other than perfect strike arguably is usable
with possible hammer special changes being alluded to
this is the devil claw blessing pool
we do a lil oofing
hammerblow, thunderstrike, vicious slice, trauma
so many options

Imagine if claw had the finesse of forceswords.
i mean it wouldnt actually make that much difference
I don't think even that would help
ur lights have 3.5 cleave and shitty hitboxes
u get 75% power
ur lights now cleave 5-6 mass
u boosted the damage on that 4th target up to idk 20
25
+damage also doesn't boost crit/weakspot right
At least then it has a use
L1 on scab shooters
It does
oh
its generic damage
but weakspot finesse damage is irrelevant on cleaves
so the claw just has a shittier multiplier than force swords
on that fourth target the normal hit is 8.8 the CRIT WEAKSPOT is 11.1
Does the level of charge on the Purge staff impact more than just the duration of the flame?
No
Only weird stuff like sustained fire ignores finesse.
well its where they have additive bonuses that they felt went into special buckets
special shit buckets
so raking fire (backstab damage, only instance ive found), flanking damage (this doesnt exist), the named weakspot/crit/crit weakspot damage (jesus christ why does precog work like this), and then some of the %damage bonuses on targets specifically
like target-specific effects
Tend to be in these weird additive buckets
The fact that crit & weakspot damage
Isn't the same as crit & weakspot damage
Is my favorite thing

ye but vanessa consider the following
if u get a crit weakspot and u have precog up, th at gives u weakspot and crit damage
it would be double dipping if u got that bonus twice
ur 6% crit damage and weakspot bonus gets turned into a 6% crit weakspot bonus
That's true
and u will be thankful
stay mad hater
but yes the funny thing is
the finesse multi on force swords being so high is, im pretty sure, a balancing mechanic
the idea is they wanted to give force swords archetypically juiced single target
and much less good but not dogshit cleave
so they go "ok theyre finesse weapons"
I think whoever wrote the scaling for crit and weakspot damage perks/blessings forgot how the calculation worked
๐
cool
but then they also did the same thing with devil claws and just made the falloff absolutely fucking stupid
10% crit damage is good because it happens on every enemy, Lazor.
Just crit
All the time
And you do
3-4% more damage

the other thing about devil claws
Like how do you even balance this system
and i hadn't appreciated how fucked this is
Its so unintuitive
the devil claws were definitely made very early on
have u ever compared the models?
every time I see a god roll weapon with crit or weakspot perk I die a little inside
is there something wrong with them
At 50% crit damage Knives would actually run crit hard
o no
all i will say is
u know how sometimes u see a weapon
and u know that they were like
"we fucked some shit on this weapon because it has this one, strong feature"
cough hammer
here is the light profile of the mk 1 devil claw
now u might be looking at this and thinking
DAMN boi
i get TWO sweep heavies?
:D
u telling me i can just heavy thru hordes and do no cancels? no thinking? no nothing?
so the weapon is just strictly a worse dc4 in every other way and has no upsides?

correct
those 2 heavies btw
are clones of each other
with diff anims
I used to love the Devilclaw Sword
the push, parry etc are absolutely identical to the 4
dc4 is the one with the 1st diagonal heavy right
Ilisi is my new best freind
the lights are identical, including the 3rd single target one (the animations are a little diff), but u dont get the fourth one
dc4s first heavy is just a strikedown followed by a horizontal cleave
its real basic bitch hours
After playing zealot for a bit, the purge staff feels pretty good
and then on VII they went spicy
VII has its single target heavy second instead of first, but ur push attack is now single target (consolation). but u still have the same lights and parry as the dc1
there u go, full list of differences
Ascendent blaze is worded such that it implies the target must die to soulbaze to give the 10% chance for the warp charge. is that accurate?
or is it just a target with soulblaze dying
latter, at least when tested in the meatgrinder
If you kill it while it has soulblaze you get a stack.
We haven't confirmed 100% if someone else kills it it works.
But it'd be weird if it didn't work.
You get a chance for a stack*
Trying to gauge whether I can greed taking off Psychic communion
hi intensity shock troop is fucking rough
You can even get a stack if the soulblaze stack expires and you kill within 1s of that
got ressed into instantly getting sniped twice, and then they bombed my freshly rescued corpse for good measure
I've never had issues on Purgatus + AB on Damnation
There's just so much stuff dying
If you kill 20 enemies the chance you'll get a stack is about 90%
And there's a lot more than 20 enemies per horde
60% chance to get 2 stacks. 32.3% to get 3 stacks.
You'd need some insanely bad luck to run out of stacks
interesting
it shoots out a follow-up shot
If you run it with Nexus it gives you like a 60% damage boost on average
Assuming it doesn't just hit nothing because you killed the thing
technically it might have competitive dps but you are going to waste the extra dps more frequently and dealing with fewer targets and shooters is more annoying
well, lucky me that I have t3 nexus already
But Flurry and Transfer Peril is just so good
but yes i have a lil gift for the devil claw lovers

u might go "well idk with savage sweeps and qq cancel sweep heavy spam might dc7 not pop off ?"
Watch ss3 ds dc h1 spam and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
not just savage sweep but also devastating strike on this badboi
(if u wonder why those heavies rae being held so long, get a dc7 and try using the sweep heavy. u will discover something funny)
Unstable Power 4 and maniac 3. It can be done even at 2 warp charges but then peril must be 80%. I gotta start to leverage this shit more.
More fun stuff, Heavy swords don't have hold time on their blocks, so you can do free block cancelling unlike clawsword.
Dunno if this is already well known, but PSA for you lovely trauma enjoyers - you can blast enemies behind their spawn doors with the secondary, this includes dirty little poxbursters, so no having to wait for them to come out if you know they're waiting
this is even better if you have blazing spirit on it
poxbursters take 20x ish explosion danage
Poxbursters will die in two outer blasts easy.
so you can kill them with two fully charged blasts in the outer afea
Indeed it takes two to kill them behind the door
Surge blessing seems really neat, but a little impractical because you can accidentally anim cancel the shots lol
PSA: Wildfire while sounding cool is actually very shit dps due to the hidden 4 stack max limit and the 2 stack treshold.
That is Wildfire cannot target enemies that have 5 or more stacks regardless of the stacks on the original target. In addition, 1 stack does not spread, you need a minimum of 2.
What this causes in practice is that you only get Wildfire effect when people die on the edges of the Soulblazed mob and it diminishes very quickly, not to talk about the abysmal damage 1 or 2 stacks do.
...
so we lost one useless feat and got another useless feat instead
@uncut cradle Wildfire fix please? 
there is some minor benefit for generating warp charges with blazing spirit melee but even then, PC is more reliable for that
is fire truama kill
it works fine with very specific setups
I found it worked okay to farm stacks on Autopistol builds
i think its fine
Set things on fire and then blast them with your gun
But that's not for the DPS
Just for the stacks
And then I ran Quicken with Flayer
how have people felt about quicken? I've been enjoying it while using the trauma staff
And had 4 charges all the time anyway
Quicken is fresh and fun
I think its still the worst option
But it has a niche now
it hits the power fantasy at least. doing a 100 peril ult and knocking everything down
and being able to do that over and over
I still dislike quicken
I don't take communion and I refuse to BB trash just to guarantee having 4 stacks
Aren't you running Flayer then
yup

i only like BBing elites/specials because the damage usually doesn't go to waste
So just use the extra shout then flayer to get stacks back
does warp battery hit any breakpoints for purge?
so aura is still fine to me
what do crits normally don on purg?
oh, but you want for the ascendant blaze*
You get an extra stack of soulblaze and more damage
I love having healthbars turned on so I can see how often people do damage to targets I am brainbursting
so does surge add an additional one to that?
does psykinetic's aura impact teammates CDs? or just yours
Purg can't get Surge
health bars are too much clutter for me
Only Voidstrike and Trauma has the Surge blessing
all allies in coherency get the CDR when YOU get the kill
I do think healthbars probably provide a bit of an advantage, but fuck it seeing the damage values in practice is so nice
how else am I supposed to see 17000 damage vs a daemonhost
does wrack and ruin have any place? I figure it encourages BB gameplay which is boring. but sometimes when I am sniping specials I wonder if its nice
I guess it depends on the AoE
There is a a hilarious thread on forums screeching on top of lungs that healthbars is cheating, and providing nonsesical arguments. Another Karen whants a tine bit of power ๐
@lethal folio likes Wrack and Ruin
warp unleashed is so cozy.
Wrack has its uses.
healthbars do provide an advantage but its like whatever
um sliding ruins mah immersion
It does let you kill the horde around Ogryn
But I can already have so many ways to do that
Much harder to choose over buffed warp unleashed now.
I like big number
Level arguments provided - using better gaming chair than others = cheating ๐
but if you have gun and high resist warp sword, it can be hard to generate enough peril.
healthbars is just clutter. at end-game you learn breakpoints. I'd say let people have the info they want
it does tell me more specifically how much I need to charge something like hammer to kill a crusher or whatever
but whatever it's nice to see
for elites and up its useful
if its tunable to turn it on only for certain enemies I'd probably turn it on
but for horde cmon aint nobody need 500 healthbars for that
It helps to keep track of elites in field of view disabled with flamer of purgatus ๐ Or fining a Dog in a pack of zombies
it is
I like seeing them when I run illisi
My CPU is trash, so last time I tried to turn on mods I was getting my inputs eaten.
does Shred work on single target you are chain attacking, or just chaining attacks (be it light light light or heavy heavy) regardless if you change targets or not?
Shred sticks as long as you keep hitting things
But if you don't hit things you lose all stacks
nice, ty.
you lose shred if you miss, or block
There should be kill-counter mod that shows a number that taking more and more space on screen - showing a kill count for you ๐ Must have for Illis
I think they should change how effects like shred work... you shouldnt be punished for incorporating pushes/blocks into your attack pattern
and its not even punished, its just choosing a different blessing

meanwhile they buff brutal momentum
@umbral jetty yes. I didnt notice anyone repond to you. Flurry yes.
But yeah so many blessings just have random end criteria
WHY WOULD THEY BUFF BM
I just wish they decided on a power-scaling they want to encourage, and try to bring the bad blessings up to fit that
lmao BM buffed and devastating strike still in the grave
Devastating Strike being nerfed
Like. lets say slaughter and blaze away... lets make the other ones fun
no no, devastating strike was clearly too strong on chainsword
because Tyr posted a bug report about some blessings not refreshing
Plasma gun is still meh.
not because they one day went "hmm, BM needs to be stronger"
I thank God every day for the crit DR nerf
still funny that BM remains as it is whereas devastating strike is still gutted
Start worring when they buff it.
Shred not working on push attacks is a huge downturn then, for Mk5 axe.
yeah, I can't wait for BM to be nerfed tbh
You don't want crits or push attacks on Antax
but I hope they change axe cleave at the same time
I tried to make a crit Mk5 axe and realized that I wasted a shred 4 on it.
so it just sits
"fine"
I mean compared to running power blessings
push-attacks on combat axes have a 3 target dmg cap btw

It just feels meh compared to bringing either a better MK5 or a heavy sword
you deal 0 damage to the 4th target and beyond
and as far as crit weapons go, the taxe and combat knife feel good
People kept telling me that push attack Antax was horde clear
I remember
Everyone said I was nuts
push attacks on mk5 axe?
it was meta before Kinetic Deflection nerf.
Imagine:
Fatshark massively buffs Plasma Gun
A lot of vet players starting using it
Exploding vets in each mission! ๐
It was meta because it was the safe way to play
antax and hsword, two of the best free weapons
It isn't effective
people on reddit still talk about Antax push attacks
compared to spamming light attacks
for fuckin hordeclear
safe way literally means effective in vt2 and dt context.
wow you damaged 3 people
You stagger anything with light attacks anyway
you might as well not take brutal momentum then
The push attack was a crutch
lights are just as safe because of BM and BM only
Yes
its helpful in a mixed horde
evis needs some love
I accidentally took antax without a BM once.
it has a base cleave of 1.3 AND THEY GAVE IT INFINITE CLEAVE
push attacks are still useful but not in a hordeclear sense
I ran a game with Rashad and wee woo
I was trying yesterday to get evis to work.. but it feels so clunky in bad situations
That's a hassle and a half
Evisc requires specific attacks and still isn't very rewarding
2 shotting crushers is neat though
evis is just.... really really undertuned and slow
yeah you 2 shot crushers if you waste BOTH Fs
my heavy sword isnt even ideal, but I just mow through everything. but no chainsaw. how that work FS
and charge after rev lands
btw it was meta because people didnt test it
elaborate?
antax 5 push attack clears like 33% slower than spamming shovel lights on a veteran shovel
it takes 20s+ to kill 20 poxwalkers
its one of the lowest possible damage outputs u can do
With a perfect roll and blessings psyker can kill 3 groaners with one antax push attack, I think
the kinetic deflection nerf didn't change anything meaningful against melee enemies
woo 3 groaners let's go
chain weapons should have basekit lacerations ๐
but then you have no BM
Well you're a push machine
in fact it buffed push attacks because you don't get guardbroken anymore
it staggered everything that was the main draw
imagine if shit like just doing l1 h2 push on a force sword killed 2x as quickly and also gave u the stagger

imagine
imagine if you could kill 20 poxwalkers in 1 swing
illisi?
imagine
I don't think you can kill 3 groaners
not crushers maulers ragers
Per push attack
yeah illisi
Antax push does about 8 more total damage if you hit exactly 3 enemies.

And that is all I can say for it damage wise.
@weak galleon you can actually see the buff now in the meat grinder. You can see it reds out or greys out depending what you do. If you push attack, push, block cancel etc.. OR MISS A SWING. It is very informative acrually. All of those odd blessings can br tested by anyone WITHOUT mods now in the psykanium
I think I double counted, but headtaker+limbsplitter is what you would want with push attack spam
too lazy to get out of my bed to post my push attack vs light demonstration
You can also get 20% power from All or Nothing now
Can you
20% power isn't changing anything on the damage above
just wait until ppl find out about the push attack on the force sword then

it's not
Not accounting feats
single target unlike unlimited target on bm antax push attack
Or warp charges
and you still need to rely on the luck of the draw for those three damage hits to actually target the rager/maulers inside the horde
push attack with no attack, amazing
If you have 100% peril you can one-shot 3 groaners
its not unlimited
But also you have your melee out
??

why would you push attack when you could lmb spam
I don't dispute that the push-attack can control them, but you are not doing much to a mixed horde with push-attacks
it's still only 3 targets damaged
alright I'm getting out of my bed
what is psykers min antax cleave damage with BM, like 50?
If you have all the possible boosts you can do 107 min damage
But that requires 6 stacks and 100% peril
And Unarmored damage
And Headtaker + Decimate
Which isn't giving you cleave

hard to stay at max peril with an antax tho
I guess peril block
and blocking should keep u high no
The most reasonable base is 82.9 min damage
ye
Blocking = not attack = silly.
but why would I peril block when I could have 33% toughness DR on a force sword
Which is Decimator T4, BM, +25% Unarmored, 6 stacks and WU at 0% peril
and spam slide
resses
I don't save people anyway
it's literally just rezzes
its specifically reses in situations where the res would be impossible with just say 1 3stam curio
which is a pretty niche subset
yeah
nobody is taking a 3 stam curio
ur a nerd
why not take a 3 stam curio
Tru
u will find that advice on this very discord
who fuckin takes stamina curios with kinetic deflection
People who want to run and avoid guns
BM + Dec or BM + Headtaker on Antax?
ahem
Literally gives me insane block reduction wdym
sorry that one was too easy
fake news
fs block cost is notoriously shit so if ur just using default stam and u do a push maybe a sprint and u cant block anything
hehe
GOTTEM
taking stamina curios specifically for peril is still bad
also i'm surprised you found that so quickly
i remembered u had said it because i thought at the time "chad choice"
lmao
that was when i was in my gremlin phase
until i realized that sprint efficiency existed
speff
I also want to keep stamina sprint speed which is tough when your base stamina is only 1.
I think we all had a gremlin phase
I used to run sna + momentum on hammer with a flamer
lol
yeah I have no problems with taking stamina curios with kinetic deflection beyond reasons for blocking
pre power buff
but if you take it specifically for blocking
am still gremlin
it was good for ressing under heavy fire
I have a longheld vermintide mentality that blocking anything is a waste.
except in specific scenarios
but yeah
pushing is just better
or dodging
i just need to click my RMB and LMB in shorter intervals to avoid getting hit when I'm trying to input a push
its like in mad max fury road
i fucked my muscle memory from when I used to use my ring finger for RMB and I still need to fix that
even in v2 you still mostly ran bcr for ressing
what's the 411 on mkv with bloodthirsty
aware that slaughterer/unstable is more practical
guys can you give me tip which talents I should play with surge staff? ๐ค
blocking obviously has its uses even in vt2
i personally don't consider it particularly good when unstable power exists, but bloodthirsty isni't totally neglible
emperor has gifted me a t4 Decapitator
woo
I just don't like bloodthirsty because it only affects the next attack now
blocking had more uses in vt2 because at least there was like... the parry mechanic and i guess PLAUGE MONKS and arguably stuff like shade stealth
or idk like half the bosses
mhm, but charged into heavy followed by light is all horizontal
Bloodthirsty if you aren't confident you will hit heads.
but in darktide they dont even give u those incentives
bloodthirsty if u wanna thirst
Who says you can't run bloodthirsty with unstable/slaughterer
triple blessing
try to not block vs minotaur or nurgloth
maximum heretic slaying
easiest way to get the fall damage penance? 7 targets thing
Simply too true, just find the secret toaster pickup in one of the levels and give it to Hadron
unlocks 380+ power base and the third blessing
I just want OFS and DFS to give a fucking warp charge on special kill. That would be such a nice way to enable melee playstyle but it would break Quicken obviously.
Pull any horde near a ledge and then circle dodge it.
illisi has a true horizontal for its 1st heavy so you're going to be hitting heads most of the time
and crits have reduced bonus if you're already hitting a weakspot
the spice (except not really)
its spice
and unstable power boosts all attacks instead of just the next attack after a special kill
truth be told, what's the point of having a very high cleave special ability if you don't aim for the waist so they get bisected
high warp res tho
and the extra power makes it a little faster to reach the threshold where your pushes begin to throw groaners/poxwalkers to heaven
in my free time on the mourningstar, i can listen to nothing but "entering throneside"
criminal in it's usage ingame
does anyone know the stagger threshold off the top of their head to break dreg ragers out of their combos
its a little bit complex because it depends on things like whether or not what ur using has stagger reduction ignore or not
oh damn
and theres also a thing where stagger builds up
and drains from a pool
but i can probs dig up the number
was just wondering the exact power% I would need for force sword heavies to begin staggering dreg ragers if it's even possible
it's kinda funny that low warp res on force swords is just better
let the warp in
i already know hardon is gonna brick it
๐๐๐
ima do it anyway
rip
hmm nvm seems to be impossible to stagger ragers with FS sweeping heavies even with t4 unstable power and max t4 slaughterer stacks
also f sword
back to farming

wish the weapon sheet had values on the push-attacks and specials
mine is one roll away from seeing what is what
wait is that actually good on this sword
not really but uncanny is fun
uncanny is not that good on the force sword
its a nice idea
that's what i thought yeah
woe that it deals 100% against every armour type except carapace on heavies
yours is so close to greatness but you have to god roll the last blessing
alas i blew my resources on silliness and havent had time to run a few quick damnations to upgrade
erm
yeah true 
It's Hadron who blew those resources on Mechincum's equivalent of cocaine and hookers.
And we investing in Hadron's fun
Probably WD-40 and toasters
Uncanny force sword is for light attacks in to mixed hordes.
well i mean this is an illisi
@cyan notch that illi at 10:17 fuuu
Good for deimos and obscurus, even buckets die to light slashes with uncanny.
if u see a mixed horde and ur first thought isnt "time to give my blade some love" and then warp splongle all over them with ur fwo0rd
then u need to return it
Oh im sorry i scrolled down more F
How is wildfire? Seems nice on paper but can't feel much of the effect on the field.
Sorry for your loss. Youre girlfriend is antivax. My apologies
Wildfire looks pretty but does little.
@fallow meadow
what do you guys put on your curios? im running toughness atm, but im not sure its even helping all that much
@fallow meadow over and over people are commenting on hidden limiters like no stacks past 4 so anything with 5 or 6 wont spread etc
2 tough 1 stam
all hp
i dont recommend wounds
i hate ranged enemies and I usually recover my toughness before I get dinked in melee (if I'm playing normally)
imagine if it was 269
Sniper/gunner/revive speed, hp, ONE stam regen is recommended
psyker is my least played class out of the 4, and i feel like i just get absolutely shredded by ranged if im a bit out of position
dodge slide
i can stand in the open for hot moments with the trauma staff and dodge-sliding
@sweet vault yes i have 350hr only psyker and its ALWAYS shooters fucking me. Every. Single. Time
Ill get my spring interupted before i can slide to bridge the gap if im using short range, or im just hiding 100 feeet away void charges one mob at a time lol
keep in mind that running perpendicular to ranged enemies and dodging/sliding makes you unable to be hit by ranged enemies
gotta say, BB is ALOT more efficient on damnation now compared to when i ran damnation earlier
feels pretty good
The vent initiation is quicker, and the venting is quicker, so youre stuck less on the 100-97 period also for bb spammming in a bad situation
O no
I always love the emotes and shit. Im weekend warrior dad and have no idea how the fuck
Always makes me laugh. All this pepe stuff
thanks.. hadron..
well u have children i have emotes we both have achieved our goals
fresh from the forge, so blessed
@still hearth just tosses out memes all day and it makes my day. I read on break at work and at the gym and im always laughing st the shit
so this is the build i am running, but i have no idea what im doing, so i gotta ask how bad it is and what could be improved
i would believe it
t4 as well.
psyker feats are all pretty good imo
so it really doesn't matter what you run as long as it caters to your playstyle
e.g., I'll take your lunch money if you run warp absorption without running a staff, but it looks fine
I personally would prefer taking aura over lacerations, but that depends on how many elite/special kills you usually get
do u think sanctioned psykers are allowed pizza
does pizza exist
dida they lose the stc
what feats are preferred for surge now?
Thx lol. We lost a trash and get s new trash. So funny.
i mean realistically it doesnt really matter what u run with surge
its surge
go nuts
live ur dreams
i'd prob build around my melee or BB with surge

lmao
But I'm serious


wow you got two t4 blessings :)'
maybe shes refroemd and will give me surge now
how very very fortunate of you
:)))
Are any of the new weapons a standout on psyker?
there's a general consensus that they're both better than the obscurus
both are gud but they also made doing psychic shit illegal and u get arrested now so it was a really mixed update
illisi is giga broken with slaughterer
deimos supposed to be super good for single target
Is that the one with more horde clear patterns?
yeah
and a cleave special like the power sword
When I play surge I feel like I'm missing some horde clear so maybe it could be a nice combo
with almost the exact same cleave distribution
albeit with slightly lower damage on the lower end and less cleave
it's kinda funny to think about a better melee weapon than illisi
so staff attacks are considered warp attacks then?
that also has 8 special charges lol
yup
including soulblaze kills from purg
just from testing in the meatgrinder
not sure how that works out in actual missions though
you never really know with this game, i would not be surprised if it was counted as a range attack in the same vein as a gun
trust no one
dude imagine if on surge
the staff special made u charge it up like a thunder hammer
then u get a 0 recoil thunder hammer slam
thats otherwise like the htunder hammer
when u hold it
and lazorr doesnt get told about it
and all the surge psykers are running around with the real thunder hammer
really makes u thonk
what if instead there was a useless special for all staffs
It's made up for by the Psyker damage boosts though
yup
psyker damage boobs

to be fair the power sword is designed to be brainlet
no resource
no peril
u push button receive delet
and 2 charges per activation
power sword users when i fart on em
it really is the perfect predator
really makes u thonk

Like this ?
I haven't leveled my Veteran yet, maybe I should to experience this braindead weapon
i got to experience it back in the days when it had infinite cleave and no particular damage falloff
because the activation on obscurus gives u both warp absorption and the melee kill bonus
it's from a really old and cool game made before most of of Darktide playerbase were born ๐ Redneck Rampage
wait that sucks
illisi activation doesnt give u warp kill
but obscurus does
dub obscurus smh
quietude is for weaklings who arent running voidstrike and killing infinite enemies per second
idk what that is but it sounds swiss
how do u get 20
like this

basically i live in london and british telecoms are evil
it is what it is
Watch gamer power and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
wat
i want to make crit trauma soulblaze work
oh u probably have toughness stacked
smh

2 stacks







