#psyker-class
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this dude is smoking
infuriates me
I guess they havent seen a shredder psyker fuck before
"waste of class" and talking like a specific weapon makes hordes easy with pushing, like pushing isnt just the general horde gameplay
also the push attacks
you can horde with obscurus and deimos for all you care
More bad guides are good for class - more players playing poorly - more buffs to class π
That from my post?
long as the person understands stamina and pushing, they can endlessly kill a horde
yep, one of the comments
i still maintain laspistol psyker is just so good
Laspistol 
It certainly is based on something
become proficient at clicking heads and let the damage do the funny on shooters

(what is XII)
But what about the funny force push on laspistol
Lasgun
infatry lasgun
oh, i dont want to use long guns
the one you see vets using
lol messing around in the meatgrinder and I now know what a Scab Gunner looks like underneath that helmet. I love the disintegration effect on warp stuff.
i find it awkward to weave between melee, compared to the laspistol having what essentially is instant firing on swap
its also my complaint against revolver, which has a slight delay compared to laspistol
laspistol is just turbocomfy
Laspistol instant pull out is just so
Whatever
When it makes the tiny fucking
pew pew sound
Instead of a real gun noise
Laspistol is def really fun to use, had a great time with one on my Vet.
Everyone see the new 10th edition video?
Mk 12 is the lasgun that dominates shooters
its not the size, but how you use it 
I only use big d||rums||
Psyker Space marine with the Power axe
the xii has terrible hip fire so I don't like it
Oh yeah
also honestly i wish we could remove sights from guns
the lasgun sights being that bright-ass big crosshair miffs me
i could probably learn from a tutorial, but laspistol
pain
that damage
natty rolls are nuts even π
Tf you smoking I wish I had the lasgun sights on literally every other gun

Just saw that reddit post that said jerking off your sword is a good strategy
Best psyker trick ever!
It kinda sorta is for the power boost
Just not like
This patch makes going out with a Bang and mixing match easier to accomplish than ever before
Also getting 25% bonus from updated feat by polishing your sword is great!
Just find a group of shotgunners and jerk it till you bust
Complete clickbait, video is 7 seconds long
Pleased, varlet?
Run and Gun is not that bad really...
Love run and gun on a Purgatus
Just charge at the enemy blasting flames until itβs sword time
Buff run n gun, give it + sprint efficiency
I'm using it on my Surge staff to do running headshots of LMB attacks while relocating or trying to keep up with speed-runners
psyker takes massive dmg when spruinting
Psyker takes 1.25x while sprinting, sliding is your friend
I hope one of the coming subclasses takes 3x dmg sprinting
That gave me idea... for camouflage feat for a Vet change suggestion.
It should make it so - that they took x3 damage when feat is up π
Just make Vets that take the Camo feat invisible all the time
I mean detecting a cUmo-vet in your team and standing behind him during a shootout is one of my little pleasures π
Make vets that take camo only queue with other camo vets
Run 'n' gun also lets you sprint while charging the staff attack, so you can be immune to guns.
that will lead to 90% missions failure for such vets and new buff for a class π
I thought it didn't let you sprint when you charge?
You still move really slowly, but sprint dodge doesn't care about speed.
Lol
It's important tech for brain burst too. Lock on, turn 90 degrees and sprint to start dodging.
How does dodging while sprinting work?
Gonna assume most already die anyways so no real statistical change
Is it just angle based?
Usually there are no more that 1 of such in the team (though once i played with 3 at once). And they getting carried hard by the team they actively sabotage against
Complex sentences in English language always baffled me....
yes observe.
I mean even native speaker don't know the rules π

Video gaming
ONLY ZEALOT ARE IMMUNE TO RANGED DAMAGE THOUGH
OMGG UR WRONG
I swear if someone brings that argument up one more time
I was mistaken, you don't actually need run n gun to do a sprint staff charge
so, is bloodthirst good?
Crits are just not great on most weapons
I have one on my caxe, tried it, but the caxe is so bad.
it only gave crit on the next attack
we had a flamer zealot coulda controlled the horde
didn't do that
bolter vet just ate shit
and idk what the ogryn did but he went down
flamer does not just control the horde but also burns the boss shield.
leaving me
a psyker
I was very close to being able to pull it back
but I got stuck on enemies
you know, I've been looking for a deflector power sword for months
and all of a sudden I get a deflector sword in the shop, two rotations in a row
and could get to the respawn area
Yeah idk people just fuck around on chasm ass and don't understand positioning or roles
yeah but they just didn't use it at all
the other assassination is like
super easy
that map spawns specials and elites, if your team don't know how to play it's really easy to fall apart.
I guess more specials spawns/elites spawn in chasm
My favorite was seeing 3 people getting killed by boss's overhead at once
Bloodthirsty deimos can be good, do a charged attack and follow up with a crit heavy stab for bonkers damage.
Saw that as an Ogryn once......poor stunties
The other boss fight map also has a small area that makes it even easier to control the horde.
Its way more open so thats way more space for one person to fuck off into while kiting away from boss at full speed for no reason
Chasm assassination I found it can get very easy if you pull him to the circle platform in the middle.
chasm terminus has a bigger area, specials and elites spawn from all directions.
But I assume it's just that most people don't know how to play. If you want to have fun and not use the best weapon for a hard map, then be ready to lose in the end.
it's wierd becuase it was going super super smoothly before that
and it wasn't like I was carrying or anything
this is damnation for more context
All it really needs is like 1 person fuckin up or not understanding what they're supposed to do/where they're supposed to be
Damnation quickplay is super unreliable on Assasination. Teams can reach the boss super smooth then just crumble
I got used to it tbh.
They all focus boss and get killed by spawns yeah
Usually the horde isn't the problem, it's people pulling the boss away.
You go into the room, but nobody can break the boss's shield. They keep dying to the horde or specials, and you last a little bit longer before dying too.
you wouldn't be a melee psyker
so they were all on 1 wound lol
they all died, at points
so we lost the grims anyway
if i played vet, i wouldnt stack toughness
Stop spying on my matches!
I go tough-tough-hp on my vet
Or 1 person gets flattened by the boss expecting to be able to face tank it like lower difficulties with a med; 2nd person dies trying to revive them
I like the extra wound
i dont like wound
Sometimes it can help a bad situation
I don't understand. Simply purchase three curios and refine them with grim resistance. Use them when playing the grim map. So why are there still people bitching about pick grim?
Someone said a few days ago that grim perks are bugged? Can't confirm or deny
I quickplay 90% of the time
but I donβt complain about grims so I guess it doesnβt matter π
And that corruption resistance works for grims aswell
I have been using it and it's working.
grimoire is percentage based
ik
I take the lowest damage in my 90% run, so I don't need corruption resistance.
i usually take the least, too
This is what 60% grim resistance looks like.
Chad
It would be better if you are using three health curios, but I use two health + one stamina.
speaking of, does the warp kill toughness talent work per target for illisis specials?
not that id drop the warp charge one anyway because that one also allows me sustain on firefights
it does
ugh, just had an annoying game. we had a purgatus psyker who just kept silently abandoning the team to hold some random chokepoint
horde gaming
Not running Quietitude 
Siblings, I have a question regarding Quietitude actually
Not running quietitude is cringe, offensive, trolling and otherwise problematic and should be considered throwing
Warp absorption does not work.
Does Quietitude work EVEN when Peril quells passively?
Yes
and the annoying part was, they had wildfire, so you couldn't tell that they were abandoning the team until everyone was downed because we had zero support
what is quietude again
Oh
It works on anything that reduces peril
is the new force sword just a knockoff power sword??
I ran Quietitude then changed to 'on gaining warp charge', then got back to quietitude again
Guess I am staying that way
Pretty much
It's a knockoff powersword on a class that can casually boost their damage by 50%.
Some differences but yeah
Hey, can the Trauma Staff secondary crit?
IDK which sword do you speak of but Ilisi mk V is very nice
Yes.
But its not a massive damage boost.
Cool cool
BTW don't warp stacks affect melee damage too??
I got blazing spirit on it on a consecration
Yes
So I'm vibing
Or warp charged melee attacks??
ur mom
At 100% peril and 6 stacks.
So doesn't that mean single Ilisi mk V charged heavy is a single, stronger Psword strike?
Kind of.
Huh
It also has better blessings for stacking damage I think
Since you can get Slaughterer and Executor
PS gets Rampage+Slaughterer.
Power swords also have those blessings too
By the Five do I love using Ilisi
Yep
My exact sword. Itβs on a 320 but it still shreds on t5
But having both peril generating weapons aka staff and Force Sword really forces Quietitude
With max Slaughterer + Executor on Illsi you can hit 20.1 hitmass iirc
Which is fucking silly.
And min damage around 160, without accounting for the +49% damage boost
With or without charge?
"Cum, little one"
Executor can be annoying to upkeep, unstable power is also good.
LMAO
You can use quietitude to get toughness from it
And get instant high peril for more damage
BTW
That's what 41% warp resist looks like
Executor seems a lesser option compared to unstable
It is
I used 6 peril resistance bc I thought it makes me have more Bb and purgatus before 100%
It does
Yeah. The unstable power is easier to keep than executor
So it does
But warp unleashed is better imo
Might keep using it honestly
Unless I get used to WU and no peril resist
And goes up from there
Seriously?
Yes
I love using 6 stacks and resist
Sounds well worth it then Sibling
I would only consider using inner tranquility on trauma staff
Yeah, the warp unleashed is a competitive perk now
And warp unleashed DMG boost can help you meet brain burst breakpoints
Been playing with WU, and yeah it feels much better than the warp resist
Oh yeah that + 6 stacks must maybe 1shot bulwark on t4
high peril is very dangerous when there are specials following you
Unless it does
I don't know what peril it has to be but you can two pop reapers on heresy
π
I kind of hope I can remove that sound effect with the mod.
you can, but you reach high peril almost instantly.
gave surge staff a shot
i stagger bursters and dogs no matter charge right
Ye
Donβt recall if 6 stacks does reapers either
So if you did not start with 0 peril you can't even hit 5 BB with KB.
Well anywho I will give warp unleashed a try but I may just stick to the peril resist cos on 6 stacks purgatus just keeps on going and going
sweet
Judging by that I'm not sure wrap unleashed will give you higher damage overall since you do less BB.
2 shot reaper you need cerebral lacerations and WU and hitting at like 90% peril
Seen ppl actually kill stuff with Nomanus these days, maybe because this dmg on hi peril
I'd still choose purga any day
On 4 or 6 stax?
Exactly
Over surge
Silence heretic
Something to think about
Inner tranquility reduces effectiveness of quietitude
Because you generate less peril
6 stacks
4 stax leaves it at like 13 health if both hits were 90% peril
i use warp absorption because it lets me use ranged weapon as melee weapon
should i grab this? i assume warp resis doesnt really matter too much unless you're using the special alot
Ok i take that back. With some testing, as long as you have WU/CL you can 2 shot a reaper with 6 stack as long as the shots are 10% and second 50% as minimums. With 4 stacks minimum it needs to take atleast 13 dmg additional, so a hair before death.
its good for blocking too iirc, but no, not really important
finesse first target and mobility are great
yeah loving the deimos so far, it with slaughterer, it makes quicker work with hordes than i wouldve thought
it actually has the same cleave values as the illis
it's just it's moveset is worse for horde clear
hadron...
sooo i guess the combos for deimos is stabby-stabby and for the Illisi is Heavy slash-light slash
so apparently
having multiple psykers with ascendant blaze means they all get charges from all flames, even each other, and even well outside of coherency
not sure if intended but its... interesting
it's been that way
guess I didn't notice cuz usually there's not so many psykers in random games
Where does Hi Intensity Hersey games place on the difficulty scale? For the most part, I can hang in Normal Heresy games as a Surge Psyker but Hi Intensity seems to kick my ass. Quickplay dropped me into a Hi-4 Lights-Out Gauntlet and I was like, "What kind of fresh hell is this?!"
4 AB aura purg psykers is the most busted comp in the game
Not much worse than regular Hersey as long as every sticks together. When the team is lacking in one area like horde clearing or ranged elite killing, you feel it a lot worse
surge just gets fucked in hi intensity generally because it scales uniquely badly (that is, not at all) with more enemies
I just started playing Psyker and been running a bunch of Hi4 while leveling with surge staff
Def only useful vs elites
but itβs been pretty clutch when weβre overwhelmed with shotgunners or I need to close the gap on shooters
(Maybe Illis FS is just really strong and making up for it)

but so far surge has been comfiest for me but I donβt have all my feats and Iβm running weak weapons π
I think the fact that surge is cc which doesnβt need good stats is contributing to the comparative good feels
It was 2 Zealot, a Purge Psyker and me. I was trying to stun and brain burst as much as I could. I felt like such a weak link, I fled back to Normal 4.
if you're really committed to surge I think you'll unironically have an easier time (and level faster) doing 5 or low 5
sad on my psyker melk π¦
maybe
Yeah, I've pretty much been Surge and a little bit of Trauma since release on Malice and some Normal Heresy. I'm not sure I could even fathom touching Damnation if I couldn't handle myself on Hi-4. Am I misjudging the difficulty scale?
i have this too
if you're using surge primarily (that is, not as a backup to your primary weapon that you mainly use) you're basically a cc bot for a limited number of bodies at a time. The difficulty of that role has almost nothing to do with the health pool or damage output of the cc'd enemies (surge does the same thing to them regardless), just how many of them there are
depend on what you struggle
to some HI t4 can be harder than t5
bigger hp pool in t5 but HI is a constant flow and pressure
yes omg i love playing heresy difficulty with 2 conditions and being near the end and then i get disconnected with endless 4008 errors and mission being aborted! awesome! I love this game so much!
How is everyone finding the pseudopowersword, I mean Illisi force sword?
are you french ? because 4008 happened a lot for french players but it supposed to be fixed
im not french
this normally doesnt happen to me
nobody will give me the time back now
Targeting and finding the right openings to BB seems to be my main issue in the harder Heresy games. It feels like whack-a-mole if I'm not getting the right targets when the whole screen is filled, things are on fire, everything is pitch black, and my eyes are watering with all my lightning on screen.
Had a Heresy 2 condition game last night and for some reason no players joined at all, granted I lost at the end cause the bots are bots
Reducing the Peril fx in options really helped me out, can finally see and hear things
more like a trapper in a horde or a sniper behind a horde ?
there's a mod to turn off a lot of the audiovisual nonsense
what classifies as "unarmoured enemies"? im guessing hordes + mutants?
strange because since the patch, base player tripled
mutants are maniac
or maybe nobody dared the double condition
generally speaking most stuff you want to BB is higher than the trash, so you can either aim well above the heads of the horde and generally pick out specials mixed, or you can jump and scan lock like that too
Yea it is strange, as every other game I had was full teams
yeah but maniac seems to look like unarmoured so
β
no
they literally dont have armor
flamers have armor but its maniac too
maniac is a distinct armor type, just like unarmored, flak armored, carapace armored, and unyielding are
whats infested then
feels like infested falls under unarmoured
doggos and green zombies
infested is another
poxwalkers, poxbomber and dogs
so unarmoured
THEY DONT HAVE ARMOR
Though I will say the Dreg and Scab Flamer feels redundant and should have different properties between one another

unarmored is just a name for a category
just like how crushers have stronger veins then the other ogryns
and take less bleed damage
and less heat dmg from flamer beside being covered by metal

armor types: https://docs.google.com/spreadsheets/d/1ixL8okPo98-WzCVfok0HxHnK7d83YRhCTi7WQmtlrjU/edit#gid=0
Crushers have high risk of artherosclerosis that's why they don't bleed

immeasurable victory
thank you
its the outdated one
heres the newest
ayo
What pose is that lol

Ohhh that's a hand on bottom right...
damage first target and finesse are all good, not bad
i think my green is better nayway
yueah
i'd only buy that for the blessing if i wanted it but i dont like gambling on crits in a game that demands consistency
i never play crit
same
only with caxe zealot
Definitely "Sniper behind the horde" and Mutants that are specifically targeting me are my bane since sometimes the lightning doesn't get them stunned in time through the horde. The rest of the specials aren't so bad.
So I got a new grey Trauma from a drop that has slightly better stats than my current but 7% more dam & 5% more charge. However quell just takes a nose dive with a 36% drop(45-9). Should I even bother?
with quell changes it might be doable
Hey everyone, I took a break for a few months and just came back reading patch notes. I was just wondering if soulblaze is actually good to spec into now?
you only have to vent down to like 78% or something when not running peril resist
I might try it in Meat 4 a sec
Ohhh, I didn't even think about a mod for that. I'll have to try that, thanks!
if you cant bb the sniper behind the horde , i would not tryhard and commit, just replace , finish the horde, tempo with surge or trauma if your vet cant handle it then go snipe
unless you are fuck*d in a dead end
I do however really like my toughness recharge with the staff and Quiet
this
- jump as GG said
or relocate and try new angle
i run trauma so even if i cant hit them i can shoot my feet with trauma and keep enough room to dodge
as a psyker you should rarely be on the frontlane
and be able to move more freely than opthers
i hate so much trauma
i prefer burn everything

With the monster that is the new force swords, with unlimited dodge and great horde clear, i can frontline on a psyker np
esp with quietude being crazy now
I feel like my heavy sword zealot
which is to say, i feel great
i'd prefer to have a psyker tempo than killing trash
I can't burn stuff yet but I'm def loving the Trauma, about to try my recent Surge though.
but its preference
I'm having a lot of fun with the Deimos so far.
A shame you canβt use the Deimos skin on the other swords yet, rather like itβs look
Sword it self is interesting, the second heavy attack does more damage than I expected it too
i guess its too hard for a 65 000 000 gross game to add some flat textures on a meshes

the combo light heavy is pretty savage yes
- its safer than special
because no animation
Light Heavy combo is devastating
Be pretty neat if you could light alt charge them heavy without losing the combo
even light spam feel better imo than obscurus
It works as well as a Duelling Sword... for a weapon they advertised as a single target weapon, that's pretty good
Big problem I had with the og swords alt was aiming it into a group to take out a rager, that second heavy attack seems to be easier to aim
yep
Any of the new Psyker weapons worth trying?
Absolutely
the dedicated mobility stick
GOD DAMN THAT SWORD LOOKS COOL
you ever heard of the pre-cog wars?
this sword can move faster with dodge than what vet is able to sprint

nice mobility
we tested with a friend
and you can sit in block
I really do love the special though, almost saved a teammate from a host solo just chunking it with the special. I say solo because the other Psy behind me was doing nothing lol.
and just dodge around
yes
lol
it's hilarious
So it seems to love flying around and stabbing high priorities?
Iβm thinking Iβll stick with the cleave sword but I think Iβll enjoy the stab version more than I initially thought I would
Its got that whole spear thing going on
I pair it with trauma, I can get out of trouble and stab the occasional flanker in the face
and bosses are just trivial to kite
Now we just need a actual Force Spear or Halberd.
the stabby is amazing for trauma
don't really need horde clear with it
Never enjoyed trauma but with all the buffs and changes I may give it another shot
With the Illisis I laugh at Veteran Powersword users for their lack of dodges
You don't need horde clear when you just dodge and stab lol
as long as i'm seeing less knife psykers i dont care what they're using
I recommend going nexus spirit with it, max charge speed and max explosion radius
with the quell speed you can just cast 80 to 100 constantly
Light block cancel is a funny combo
even funnier is push heavy or push attack heavy
even the light spam works
you just gotta sit in a choke
it has the same cleave values as the illis
the key is focused channeling
Still surprised I haven't gotten Cliffhanger using Trauma lol, I think I'm killing too many b4 actually throwing them off.
since you actually have to charge it to do something, focused channeling will let you even use it in hoard situations
after that, idk, i like rending shockwave because it helps teammates do more damage or in some cases damage at all
Oh can you maintain the special?
if only that was unyielding instead of maniac
but i'm pretty pleased with this
also with trauma
warp absorption is the best
since you will be popping 5-10 things per shot during hoard or against dense packs of shooters
unless you wind up in an extremely disadvantageous position, focused channeling and warp absorption will carry
also damage not as important as blast radius and charge speed
you can have like 60% damage and still do just fine as long as you have the right feats/perks
as long as you have great blast radius and charge speed
these are the feats i use with trauma
it doesnt need an extra two warp charges to one shot non elites but kinetic flayer will help you maintain four stacks in the middle of deep shit where you dont have time to use hands
woah lol
PAIN
rip sibling
oh my god
thats both hilarious and sad at the same time
melk only gives good stuff when you're out of coins
how do i know this?
3 of my characters are never out of coins but the one i cant bother to do challenges on always has something good
Alright so I got myself a Deimos Force Sword
i did challenges once on that character because i wanted to try something new and i stopped getting anything good
until i was out of coins again
Not sure on blessings but armored enemies are a bit easier to fight
i think the trick is to be somewhat out of coins and to sit on challenges to trick the game into posting something good
then you do the challenges get the coins and buy the thing
I think you are right
This has happened before
At least it's not an Illisi, then the computer would have exited the window
Challenges reset at the same time the shop does, oof
challenges should reset like 12 hours before shop does
to at least give people a chance
Should be more ways of earning melk coins imo
change + ordo dockets into + melk bux
special conditions should give melk coins instead of gold
This ^
even if its only like 25
How important is the burn stat on a purgatatus staff? I have one that is 80% in every stat but a forty in burn, with extra crit chance and infested damage perks and focused channeling and t4 warp flurry (all without changing out the perks or blessings) and Iβm unsure if the weapon is worth using, it seems to shred through anything but I need outside input
Burn is usually valued extremely high but everything is a compromise.
it seems to shred through anything
Seems good to me.
Ok thanks for the input
Should I trade out any of the blessings or perks?
So we have weeklies with Melks, why not dailies too?
infested -> flak, focused -> warp nexus are options
Thanks
sick slaughterer roll but rip perks
probably worth it regardless to have t4 slaughterer t4 unstable
could sacrifice it
how you liking the new FS
Ill use it and then sac it it when I get good rng and roll something better
i just got a 471 purple ilisi from emperor
damn
pray its good
ipray
and not trash like precog
ye
Its fineee
just swap off the precog for slaughterer
and then reroll...
idk
the perks are both kinda mid
I'm thinking of making an Illisi with Transfer Peril, advisable?
nope
i dont have slaugheterer unlock i think
Start crafting more FS then
Oh? I would think the charged heavy would be able to chop heads pretty easily thus dropping my Peril allowing me to charge more
Itβs kindaβ¦ jank
Also both passive and active quell are so quick now that you will almost never need the extra benefit of exorcist
i dont have the strenght i've already farmed so much prior to new FS
Youβre better off either running deflector for the utility or bloodthirsty/unstable power for extra dmg as the 2nd blessing
If you believe one day youβll get slaughterer 4
its not bad i have it on mine i kinda like it
i lost faith
Okay gonna build one, thanks
Try it out but imo itβs unnecessary
i took deflector
its the only bless i have t3 and t4
:d
i wish i had crit stacking on warp charge
or more melee focused psy
What do you recommend? The standard slaughterer and deflector?
Biomancy Psyker
no, just refreshes
I'll take it
is it just me or does melk only rarely stock psyker equipment?
ive seen a staff once this week
every other day its just been axes, autoguns, and daggers
melk hates us because we are special
no spam special?
What's the general recommendation on blessings for psy curios? Saw someone say health>tough for psy's the other day, so I'm just running a max health atm.
well you see, running toughness curios is kinda meh when the psyker has only 100 stock toughness
you dont get nearly as much of it from the extra percentages the curios provide
completely up to you. curios are 100% preference
Yeah true just wondering what some more experienced psy's focused on.
u still get tons of toughness from melee
Im stacking all the ULT Cooldown abilities and items on psyker
just a fucking memelord build
+3 stam very strong on psyker
what does 1 stamina represent?
hard to say, many things in different contexts
Yeah I can see the appeal of extra stam on a Psy.
it interacts very well with kinetic deflection though
feels like nearly unlimited block
+1 stam=+1 bar, blocking most attacks takes one bar, sprinting iirc drains one bar per second or so
i see
block cost depends on weapon though
i run max health, toughness regen, and gunner damage resist
sprinting costs %, so more stam doesn't help at all
is inner tranquility or warp unleashed better for purg? i mainly use surge so not sure
unleashed, if you can manage staying between 80-100 peril without exploding
hm, i could see that
maybe inner traq as training wheels
i should be good, on surge i like the extra 3 or so casts inner tranquility gives me
unleashed helps you hit a lot of breakpoints though, it is significant
hm, maybe i should just get used to less casts
purga with flurry is pretty forgiving with peril
good to know
as long as you're not on 100 when you release the channel you won't explode
and even if you do you get the full channel out before starting to pop, so a good chance to trigger the reduce peril on kill
just use ult when all that fails, and play a bit safer when ult is on cd
for sure, ill need to aim for flurry, haven't gotten much luck with it lately
luckily purga very easy to upgrade because tinyest blessing pool and multiple dump stats
any tips on how to stay up to high peril all the time? do i litterally just edge my brain bursts
if you run the new fsv just stroke a bunch
ay smart
So to edge, ...just stroke a lot without releasing your special?
Holy shit, Surge blessing is real
i just want a trauma with warp nexus 4 and blazing soul 4
so you are telling me that this is a bug, but vet exists and gets 10% per kill?
Do I rip my only t4 slaughterer off my old baby to put on my new baby?
so vet has innate half of warp absorption on melee, sick
and a power sword with infinite swings
good balance
most people dont know how to play their class
very nice
nah spamming seems fine on it at least in the past 2 missions
I want to be at 100% peril anyways
vets will lecture you for hours about how countering ranged isn't their problem, zealots will do everything they can to wander off and die, never helping team with the coherency toughness and never helping backliners defend themseves even when there's no gunline to dive into, ogryns will run shield and plant 24/7, psykers will use guns and knives and run around hollering for ammo all the time whenever other teammates need ammo too. etc etc
very rarely will you find a good player using some weird loadout
its usually a bunch of goofballs who cant do shit
but copy what they saw on youtube or reddit and use it wrong
the irony of psyker is that i can carry just fine as long as i avoid being a team player
like totally clueless
like can't even read feats or puzzle together blessings clueless
i dont give advice to them
at least unrequested
no point
if they dont see the issue you will never convince them
you have to wait for them to realize the wall exists
Not sure if i should just melt this:
I'm fine with not good players if they ask for advice, but SO many of them are elitists
for no reason
i'm 100% fine with people who cant play the game on my squad, i will try to carry them, give them advice, but i'll make fun of them a little as well
I was alerted that my vid had circulated to the discord! I do in fact periodically browse the discord - but mostly for news and updates. Great to see the psyker channel having a lively discussion about weapons and build!
my criteria is just don't be an asshole
in my experience, genuine new players are more open to unsolicited advice or water cooler chitchat than people who have b een playing a while and are set in their ways
its some kind of time investment fallacy that time=skill
they say practice makes perfect, well whoever came up with that said a very stupid thing. Perfect practice makes perfect. 10k hours makes an expert but if you spend all of them doing things the wrong way then you are an expert at doing things the wrong way
hek. yeah i need to get a nexus 4 blazing soul 4 trauma staff for this meme build to really shine
psyker pov: vets generally have terrible awareness, busy adsing while getting meleed in the butt. Orgs seem to think their hp pool means they should be taking a bunch of unnecessary damage. zealots think they're invulnerable then get disabled and die far away from team.
All while Daemons are whispering in Psykers head
its easy to spot people who dont teamplay from the back line because your perspective is better
it's like all the people saying that they ran hammer without cancel and it's fine when in reality it gets eclipsed by the other weapons that you just lmb spam with in hi5, hammer just requires you to use it less now
thats why its important to play all of the classes so you pick up on all of the annoying things
Vets who refuse to melee are funny
yeah, play zel to learn to dodge and slide, play vet to learn to aim, play psyk to learn to block
vets who refuse to melee and vets who only melee are two ssides of the same coin
but at least vets that refuse to melee are able to do counter range as long as you protect them
my psyker in their 5th pub match of the day where they have to carry their dysfunctional team: "some times i think about just inviting the daemons in"
Play Ogryn to learn that positioning is more important than tanking
play darktide to realize that tanking doesn't exist
I haven't played orgyn, but that seems right
ogryn is fun especially with the newer long ranged stubber
sit at the back of the group, take stuff out, pick up the littleuns that trip and fell
I cant tell if orgyn is bad or just attracts bad players tbh
Gorgo Stubber makes Vets shy away in shame
All the classes have annoying players
Redeeming quality of Ogryns are they're always in character
Are there many gamepass psykers around? Would love to meme some 4x purga runs but hard to find enough of us on gamepass.
Aight so I went and tried a 3 toughness relic build with trauma and illi sword and boy it's something. At range I'm are an absolute tank. That 160 toughness paired with the 33% toughness resist and the super Regen from quietude. Only complaint is only having 2 wounds. Also I cannot fathom why toughness relics can only reach 17% while health can reach 21% wtf

tanks dont need wounds
oh sorry a fun mechanic?
unintended
but don't worry, flamer caxe and power sword are intended and we will keep buffing them or leave them alone
Bodyguardgryn haha
the new force swords are a little buggy atm
but once they fix em warp absorption should work like obscurus does
the illisi feels kind of incredible from the little I played
I love how the term warp attack is completely arbitrary and means almost nothing since warp attacks are barely ever counted as warp attacks -_-
Illisi is incredible
it's like what if you had similar damage to obscurus special, but with a ton of cleave
And your camera doesn't lose control
yeah
On every special
Single target, Deimos is king though
I watched a deimos clip
Just lights can clear a horde
seems stupid as fuck lol
it should work now all the warp stuff is warp stuff
It doesn't even need the special. Heavy 2 can 2 shot a crusher, no special required
Yea I like Deimos for it's raw damage
someone tried to tell me deimos makes sense because hitting weakspots
but
it's absolutely trivial to hit weakspots
Withe Deimos, every spot is weakspot
it also looks remarkably phallic lol
Illi special is a freaking warp attack though -_- so why is that considered a bug
exactly
Makes no fucking sense
it might compete with half of a vet so therefore a bug
we have our eyes on the flamer trust me
Does the psyker flamethrower staff apply soulblaze?
yes
so blazing spirit is just meh right all across the board? Just got it as a IV blessing so i want it to be good and i don't want to surrender the weapon.
but i feel like i should just replace it with slaughterer, this is on Ilisi
I was wondering about a crit+blazing build for illisi but I just played my first game with a good roll + slaughterer and everything just absolutely fucking melted. That sword is insane and on par with heavysword zealots when it comes to hordeclear so I think soulblaze tech is moot
yeah i know, i have unstable power III and i can replace blazing spirit with slaughterer III and i know it will be amazing, this is just my first IV blessing so hard to just replace it
You will kill shit too fast for it to matter, you cut anything below crushers in half with special, it's wild
it's definitely my favorite force sword
hard to go back to the others
it still does respectable single target damage
on top of such good horde clear
and the special is so fun to use
You have an entire staff + BB for single target
for sure, i've just been having fun going for a lot of melee
It's refreshing for psyker to melee like a vet π
unstable slaughter if you just want the cookie cutter tried and true
or do the meme
big brian meme
haha
im gonna give it a try
just to see
yeah this is crap lol
just trying it on in the meat grinder
they do indeed die too fast
hopefully they buff it
any confirmation if natural deflection is bug?
when you slide or dodge you have immune frames to certain types of attacks if the enemies attacking you were about to attack and you timed the dodge/slide properly.
however, obviously there are often a lot of enemies attacking you so frequently, that even though you timed your dodge/slide properly to avoid the first attacks coming at you, more attacks coming at you still hit you before you were even able to dodge/slide again.
It's fun. So it's a bug
Have any of you tried dodging with an 80% mobility Deimos sword?
You can dodge faster than a vet can run
mobility effects dodge distance, but you only need it to be at 50% or higher to be effective
there is no such thing as natural deflection
ah i got it wink to keep the devs from patching it right?
sure, there's no such thing wink wink
i dont think he knows what either of you guys are talking about
It's not a bug, more like an oversight due to using old code as a template. But clearly unintended
lol he doesn't know
anyways i expect it to be fixed soon
regardless i am really enjoying the deimos sword
i used to use an achlys axe for quick cleanup but now i have a force weapon that can do it
I staff primary so i rarely have anything except a few survivors or the odd elite/special to melee
isnt this the meta one?
I love poking them in the weakspots with my big deimos
Yasss
swap stamina for flak?
Yea
time 2 grind
Then your gun Psyker goal is achieved
its yeehaw time
Now show it again but blue
i have a surge staff with good blessings i like that has +20% damage to carapace armored and 25% to maniacs, not amazing, but I imagine i should reroll the maniacs correct?
not the worst
What dictates whether or not an enemy gets knocked over by the psyker ult?
warp charges
but even with 6 charges they just stagger sometimes

Glory hunter incoming
what blessings do i want on purgatus?
gotta say, leveling me first Spark'ead, and the Deimos is immaculate and chunks
zealot aggros DH
I die to it, to no fault of my own
team wipe because I was carrying for horde clear lol
Classic Shouty
dodge constantly for easy dh tanking, shouldn't die to it if you got a fs.
doesn't really work on damnation if you just spam dodge
sure it does, just need enough mobility. got vid proof if you doubt it
I've tested it plenty of times in the grinder
its pretty doable but you need an object to circle around
what situations would the obscurus fs perform better in over the other fs, im not sure whether i should run over the other 2 anymore
if ur on pure open ground ur dead in 5s
https://youtu.be/YELqaJUr6U4?t=306 proof, in open to boot
I'll try circle strafing, but this is not the behavior I've seen
interesting
yea this is not normal behaviour
maybe its cuz your circle is really tight
usually its tracking is much more aggressive
it doesn't work with lower mobility stat, there is a threshold somewhere, haven't measured it exactly
My deimos has 80 mobility, I'll try it later
assuming this is obscurus deimos with 0 mob should do better
yeah that clip is just prepatch
It's pretty peak.
There a good list of weapon builds for psyker here?
the non-combo attacks of the daemonhost seem impossible to dodge even sideways, at least with the illisi and obs
lol
IM GONNA
lmfao really tho
I have to much wounds on my curios. And I take alot of dmg when being hit. What stat should I focus on to migate that?
hp
ty
hi all! its been quite a while but i decided to check out the game again. how's psyker doing ingame rn?
pretty strong since last patch
oh sick
Quelling both active and passive is a lot faster
does brainburst scale any better in higher difficulties?
makes sense
pox bursters in one bb is a big breakpoint
OPh nice didn't know
yes u can 1 shot all specials on damnation except muties and dogs
dogs are so close fully buffed, that power for stam blessing might push it over the line?
pretty sure thats fixed
ahh rip
back playing this game is this good roll for trauma staff?
it's all right
rending shockwave is great
imo that staff works best with focused channeling
because it lets you use it when swamped
this is what my current trauma staff looks like
and it does work
ok thx.
blast radius and charge rate are a big deal, damage can be like 70%~ and be just fine
for a goal
so I tested in Psykhanium, and Wildfire appears it doesn't give stacks to enemies that have 4+ stacks, even if the dying unit has more than 4 stacks, which isn't how it reads and is rather disappointing
Maybe I'm testing incorrectly but I don't think so
This means against a horde it's useful for saturating every enemy with 4 stacks, which is still a lot, but still a longshot from how good I thought it was
That's how it functions yes
iirc they can't gain more stacks than the original explodee had on em
There's a bug report about it but I think it's intended
Even tho itβs kinda overkill, itβs a lot of fun setting the whole world on fire and watching it self perpetuate until horde finishes
if there isn't a low stack cap, it's going to just rapidly burn through everything when you ult with AB
once the horde dies, every elite alive would get to the stack cap instantly
If it were intended, there shouldn't be need for the part that reads "The total amount of Soulblaze stacks on the new enemy cannot exceed the stacks of the dying enemy." That suggests the limit should be the # on the dying enemy, not 4
not wrong, but they could definitely rephrase it if current implementation is intended
they won't gain any if they already have 4, even if the dying enemy has e.g. 12
Best blessings on a purgestaff?
They should honestly remove the "new enemy cannot exceed stacks of the dying enemy" restriction and instead just have it be "units with 4 or more stacks are ineligible" or something
I like Flurry and Nexus
Nexus and flurry except flurry I think still bugged
Flurry works
Ah it works now?
Good to know now
flurry is huge on purga now, reduces peril cost of the sped up full charges
at 5 stacks into a horde the peril reduction from kills is often enough to drop you to enough to chain them many times in a row
that's just true of purg in general now tbh
the density you need to pop off with battle meditation seems less
double power buffs seem to make wildfire do a lot of work. If it capping at 4 stacks then it seems it is enough to give it infinite propagation
Is wildfire still worth with it hardcapped at 4? It's such a hard thing to actually test the value of, since with warp battery you hit several BB breakpoints
Since I often run KB with purga I wonder if a better BB is more important
im running 311122 with purga and that sword, it can stand up solo in hi damn to clutch when needed
wildfire seems exclusively useful for blazing spirit memes, if you're actively purging you're going to waste virtually every proc
why is it wasted
it really just means you pre-stack 4 dots on all the bits of the horde you don't hit directly
because the things in range to get the proc are already as high as the thing dying
I'm not finding it is wasted, spend most of the time on fs boosting the purga stacks
like it sounds really strong, but it's hard to actually gauge what it's doing, since it's largely hitting stuff you often can't even see
it definitely helps getting everything up to meaningful stacks, the issue is it is competing with warp battery + AB combo
you're getting at least some value if you have the sword out because you aren't maxing stacks through other means at that point
if enemies are close throughout the horde, it should spread like a wave from the units dying first
It's actually really good at spreading, the issue is the cap on it
even with 4 stacks ab still wipes everything, so not really missing the 6 stack ab
The new wildfire helps you clear hordes faster since it spreads damage to nearby enemies, but I think it kills elites and specials slower than the old feat.
since anything dying already has 4+ stacks on it
You need 5 stacks or slaughter 2 stacks to 2 bb a crusher in damnation
that's what I'm saying, if you're getting stacks from purg there's close to nothing left for wildfire to do
i think the biggest factor is the extra range wildfire gives you
hey guys what do you run usually for gun psyker perk wise? i got this and figured i might try the memes
it's applying stacks on all the stuff your purg isn't hitting
or not hitting heavily, the edges of the cloud
I'm also loving it on the dark missions, ends up lighting up tons of targets you can't see to aim at
maybe I need to run WB when I run KB and Wildfire when I run AB
since WB combos so well with KB
1-tapping ragers and flamers
personnally i kinda still prefer kinetic flayer with purg. the auto wave stop with terrifying barrage when the auto head pop goes off for the first kill is just very good
i prefer flayer
Das ok
π

I think for it to actually spread it would need to move more stacks, 4 doesn't kill quickly enough. Horde that gets those procs isn't going to be at the edge to spread it further, they're running at you and almost definitely dying in the cloud (where they would have anyway) at close to the same time










