#psyker-class

1 messages · Page 446 of 1

twilit badger
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Wow it exists

light citrus
twilit badger
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Good to know kek

idle bay
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Lets see what Hadron will do with that MK V 379...

cyan notch
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i feel like ive been transported months back in time with these bb is bad takes

idle bay
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ruined.. as expected

twilit badger
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I spent so much materials on psyker

runic hornet
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it's just newbs jumping on the "clas s got updated" bandwagon and then trying to BB targets in the open

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then they complain that it's not as good as a bolter

twilit badger
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None of the good shit i got

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For other classes i have pretty much farmed end game items

runic hornet
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there's tons of great uses for BB especially on higher diffs

twilit badger
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But not on psyker

idle bay
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ANother gamble...

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Spend just 60k to get 2 above 370 swords

spice veldt
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I dont use BB very often, but it matters in the situations where it counts (AKA bulwarks)

runic hornet
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the ability to shuffle around

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and dodge everything while not negatively affecting your accuracy at all

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Like I dunno about you but I find it hard to line up shots mid-dodge with a gun

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I have to time shots for right in between and even then I take damage I could've dodged

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BB? weewooweewoo in and out of LOS and you have a kill

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completely brainless

glossy hazel
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I'll be sure to thank Psykers for Brainbursting that single shooter out of the 30 or so.

runic hornet
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and do it while timing dodges against like 4 crushers

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to kill the sniper spawn across the map

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because you can look at the crushers while charging BB to know how to dodge them

spice veldt
runic hornet
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instead of having to squint into the distance against snipers

spice veldt
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what position are you even taking?

runic hornet
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and then you get overheaded in the back of the head

still hearth
runic hornet
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"bb bad because it's not a gun"

still hearth
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That's all there is to it right

spice veldt
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like no one has said it was the best universal solution

runic hornet
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put it this way

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if I could have BB on my vet instead of frags

spice veldt
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can you clarify your position and link to the message that you are responding?

runic hornet
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I would honestly take it and not feel too bad about it

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also against rifles anyway

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staff orbeez are fucking insane

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one orbeez will send an entire column scrambling into cover

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two orbeez put them into cower state for like 3 seconds

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which guess what

spice veldt
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mfs when an aim-assist weapon doesnt perform well

runic hornet
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is enough time to weave in a BB

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you can go orbeez, orbeez (you can do this while walking and not have to aim at all), BB enemy gunner, orbeez, BB enemy gunner (you will probably have to quell at this point) but wow you've just deleted two elites out of the gunner pod and the entire pod hasn't been able to shoot back

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anyone who complains that the staff LMB is "useless" is a noob

cyan notch
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what the hell is orbeez

still hearth
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I do agree that BB targeting needs to be improved so you can actually target elites/specials inside of hordes if you want to, though.

runic hornet
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the blue LMB balls

spice veldt
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mm, i think that might be too strong

runic hornet
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their suppression rating is absurd

spice veldt
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I like BB as it is

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has clunkiness that incentivizes you to only use it when you reaaallly need to

cyan notch
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i think its fine with jump spotting

runic hornet
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and unlike "suppressing with other weapons", them being free and not costing ammo is an actual advantage here

spice veldt
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I partially run trauma staff for that targeting inside hordes

runic hornet
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you can seriously just spam them at corners and over chest high walls "just in case" and your team will suddenly take like 10% of the incoming rifle damage they would have normally

glossy hazel
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Why even bother brainbursting gunners when 1 or 2 charged Voidstrike shots kill it and the pack of shooters it is hiding with.
If it's alone and the AoE wouldn't help then sure I guess go for it but most of the time you are more useful by using your staff.

cyan notch
still hearth
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Ops

spice veldt
runic hornet
still hearth
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Voidstrike also is only faster at killing some elites/specials if you have fully charged flurry

runic hornet
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Voidstrikes are good bowling balls but they suck if there's any vertical difference

spice veldt
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you realize that I'm extremely vocal about avoiding the use of BB right?

still hearth
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But yeah if we nitpick situations where Voidstrike is better than BB

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You'll make VOidstrike sound better than BB

runic hornet
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if you try to drop voidstrikes at an angle you will kill like a rnadom rifleman if you're lucky with 3 fully charged shots

spice veldt
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like our arguments is just that there are some situations where it is better, like catching fast enemies or killing bulwarks

runic hornet
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before everyone has gotten to cover and is now doing the peek-and-shoot behavior

spice veldt
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your argument is a non-response because it's not even mutually exclusive with what we're saying

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and in case you don't get what we're saying, we have the same opinion about BB; just that you think that we're saying that it's a universal weapon for whatever reason

runic hornet
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BBs synergize extremely well with all staves

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If you see rifles, suppres with LMBs to help you team while weaving in BBs to kill priority targets
YOu can't wipe the whole rifle squad in an instant but sure, whatever, you can suppress them for free without even stealing the vet's ammo, unlike say an ogyrn stubber/ripper

spice veldt
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probably better to just run in and melee lock enemies if BB is your only ranged option

floral mulch
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KAbooom!

runic hornet
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if you get the "rifles and reapers" spawn you can nullify all the rifles so that your vet focusing fire on the reapers doesn't get fucked by the rifles

still hearth
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I played BB primarily, with Illsi and XII

floral mulch
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Blood and bone everywhere!

still hearth
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And got second most damage behind a Veteran with Power Sword

floral mulch
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mwhahaha

runic hornet
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i need to try autopistol psyker

still hearth
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So it absolutely pops things

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Its such a bad combo

runic hornet
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apparently pinning fire affects soulblaze stacks

still hearth
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Only because

runic hornet
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which results in comedy with wildfire

still hearth
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Autopistol wants to be out 100% of the time

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But you want peril to have the damage bonus

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And Quietitude regen

runic hornet
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2 BBs or spam force sword like 3 times

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you're full

still hearth
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Yeah but then you quell super fast now

runic hornet
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and I don't think the autopistol needs to be out "100% of the time"

still hearth
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The blessings both benefit from spraying constantly

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I mean its still OP

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But that's 100% autopistol blessings being nutty

runic hornet
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seriously you can probably 'recharge" from force sword special in between targets
And again, the point is that it apparently makes your wildfire stacks hit like bricks

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so they go from "meh, blue stuff everywhere" to "this is actually killing everything"

still hearth
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Doing 150% extra damage definitely kinda nutty

spice veldt
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and 150% more cleave

still hearth
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But Wildfire isn't great without Purg

spice veldt
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god damn

runic hornet
still hearth
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I guess it helps to clear out horde you didn't hit with the shout

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Well, maybe Trauma

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I haven't touched that combo

runic hornet
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I think Wildifire doesn't contribute meaningfully to purge and actually helps with other staff selection

still hearth
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It only helps if you can
A) Stack more soulblaze one a few targets than others
B) Only hit certain targets with soulblaze and not others

runic hornet
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wildfire will constantly burn things in your vicinity, usually
If you have a purgatus staff, everythign in your vicintity should already be getting roasted all the damn time

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But with trauma or voidstrike or even surge, you constantly put those staffs away for other reasons

still hearth
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I never put my Void away

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Balls go brr

twilit badger
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Stop using guns please

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Guys

floral mulch
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Brrrrrrrrrr!

twilit badger
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Seriously

floral mulch
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=^.^=

twilit badger
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Leave that job to vets

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Can you just

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Use staffs plz

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Kek

still hearth
floral mulch
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Spray and Pray!

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-snicker-

twilit badger
still hearth
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I tried XII on Psyker again

magic burrow
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Scrubs shall look down upon Psykers and demand they stop using guns, and I shall look down upon them and whisper "No"

still hearth
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It works just fine combo with BB

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Still think its better on Psyker than on Vet because Vet can do so much better with other guns

runic hornet
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lose some clutch potential, gain a fuckton of utility

still hearth
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Getting to pop specials and elites for free to get ammo

magic burrow
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Vet nades are a bit too vanilla IMO.

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I think vet nades should glow blue when theyre tossed, so we can shoot and destroy them before they go off. That would be neat.

floral mulch
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Gimme a biomancy pskyer so I can turn my enemies into turnips! Replace BB with... "replace skull with bootleather"

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err replace /brain/ with bootleather... sorry!

left basin
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doez any1 use quicken

runic hornet
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quicken is shockingly hilarious if you lean into warpcharges and warpbattery with it

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warpcharges from coherency, 6 warpcharges

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every 3 procs you get a very short CD ult

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is it good? ehhhh

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is it hilarious to ult so much? yes

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you feel like the fucking dragonborn

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fus ro dah

magic burrow
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I have three curios with reduced ult recharge. I should try a quicken spam build

sterile vale
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Certainly a tremendous idea for our psykers to unleash the warp that often

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Nothing could go wrong

magic burrow
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better warp outside than inside is what my mom always used to say

runic hornet
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just any time you notice that you have 6 warp charges again

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ult

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even if all you're doing is knocking over 1 poxwalker

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you can sometimes get lucky during horde situations with the 4% proc

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and without using a single BB, end up being able to 6-charge ult as soon as its ready

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again, is it good? probably not, you're dropping your warp charges on purpose and your ult isn't helping you kill anything directly

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and you can only really reliably chain it off the 4% coherency warpcharge procs which will only come in fast while in horde

wise pecan
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Alternative idea: trade out communion for the faster ult recharge and main bb

stable silo
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what perk should i reroll ?

manic halo
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so whats a psyker build people are usingh

stable silo
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i assume infested to flak or something?

manic halo
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tbh I would get rid of the crit chance

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and role it to flak

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but das just me

shy prairie
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I second the above

wise pecan
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Idk, crit’s good on purg

runic hornet
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the direct hit damage of purg is nontrivial

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crit helps on it

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even before hte consideration that it applies more stacks

wise pecan
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I’d much rather swap out infested

runic hornet
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frankly, I'd replace warp flurry with "can't be interrupted while channeling", but that's just because I hate getting interrupted by rifles while trying to flame them

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i don't need to charge faster

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I need to make it so that I don't need to try and charge again

wise pecan
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The weapon that’s fantastic at clearing trash does not need 20% extra damage vs the second trashiest trash

forest coral
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You want crit on purg as it gives extra burn stacks

shy prairie
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reduced range damage w/peril

wise pecan
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There was some debate earlier about whether you want to pick flak, unarmored, or maniac damage on purgatus, but I’d definitely keep the crit and swap out infested for one of those

runic hornet
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infested is definitely wrong, yeah

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unarmored is good for rifle dregs
flak is good for rifle scabs
maniac is good for ragers

near wyvern
# manic halo so whats a psyker build people are usingh

Anything, all work now. Guns are not optimal but IFS is so strong it doesn't matter.

Basically your build goes like this.

Weapons:

  • Ranged weapon clears horde well -> take DFS
  • Ranged weapon does not clear horde well -> take IFS

Feats:

  • Pick Quietitude
  • Pick Warp Unleashed
  • Don't pick Mind in Motion
  • Pick Wildfire if you have a Blazing spirit staff
  • Randomly assign the rest

This guide covers 100% of all builds that can easily clear Damnation hi.

manic halo
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thank u

wise pecan
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Well it’s a purgatus so you probably won’t be hitting a lot of rifle anything, but flak is good for the heavy trash + most elites, and unarmored is good for the other heavy trash

runic hornet
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i have the memory of a sieve, what's DFS/IFS again

manic halo
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thank

wise pecan
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The new force swords

shy prairie
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sword new

forest coral
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Deimos fs

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Illi fs

runic hornet
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oh, Ilissi and Deimos

wise pecan
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Deimos and illisi

forest coral
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Dick sword and discount powersword

runic hornet
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Wait, i thought the deimos was bad

forest coral
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Deimos is cracked

runic hornet
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somehing to do with its special not working properly

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or was that fixed today

forest coral
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Just needs something to cover horde clear

shy prairie
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five stacks of slaughterer hitting for 840~ on mauler w/charge

forest coral
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Nah it’s special is still wack

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But it’s the heavy thrust that counts

runic hornet
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is it purely hte moveset?

forest coral
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The thrust

manic halo
forest coral
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The special is bugged but it still works well for big chunky things like crushers etc

wise pecan
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Deimos’s moveset is a little clumsy but the heavy 2 is a very strong thrust and really easy to repeat

runic hornet
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give the duelswords back their movetech

forest coral
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Ye

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Deimos is my go to for ascendant purg builds

wise pecan
forest coral
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illi for quick joins I’m not sure about

shy prairie
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bb special attack where I slap the shit out of a heretic for running towards my manic psyker blowing people's heads in

forest coral
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It cancels itself out

wise pecan
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Oof

forest coral
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Also it does less damage vs certain armor classes than just thrusting for some weird reason

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But vs crushers, it’s still effective

near wyvern
# runic hornet Wait, i thought the deimos was bad

The special is only good for pumping up peril. 2nd heavy on it hits like a truck and your ways of accessing it is:

  • light heavy cancel
  • light heavy repeat
  • push heavy
  • push attack heavy

Don't use the special attack on it. Repeating push heavy does more DPS and staggers all trash around you while not locking yourself into an animation.

That being said, you have Duelling sword Mk II and IV quality dodges but they are infinite with single target damage that hits like a truck.

forest coral
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this good stuff

runic hornet
forest coral
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Ye

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mostly

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That and weird moveset to learn and limited horde cleave

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but u don’t use it for hordes so it’s like w/e

shy prairie
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use aoe staff + st dps sword

forest coral
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My apm is usually pretty high so I kept cancelling the specials when I was learning the wep

wise pecan
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Yeah horde cleave is a weak point but also irrelevant with proper weapon selection (staves have infinite ammo)

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Deimos and surge is a Bad Idea tho lol

runic hornet
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place your bets

wise pecan
near wyvern
near wyvern
forest coral
wise pecan
# runic hornet fug

That’s not unsalvageable. I’d say maybe switch unarmored for carapace (or just leave it as is) and precog for slaughterer and you’re good

runic hornet
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oops

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I swapped out uncanny strike for slaughterer

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Thinking about it, the rending is better I guess

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well, whatever

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I wasn't attached to it anyway

near wyvern
# runic hornet fug

Hadron likes to fuck us up with blessings. It's not really blessing dependant so optimal is Deflector + Unstable Power.

forest coral
wise pecan
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I mean you have infinite dodges so keeping precog up should be trivial

runic hornet
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ah yes

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a whole

forest coral
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but it’s such a weird moveset to learn

runic hornet
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6% weakspot damage

wise pecan
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That… might be enough to hit a breakpoint

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Somewhere

near wyvern
forest coral
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Yeh

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In power out damnation, the thrust was a massive godsend

runic hornet
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oh wow, the thrust whacks carapace hard even without special

forest coral
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Inbetween purg burns, being able to 1-2 tap things quickly is nuts

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like it destroys maulers

near wyvern
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Same with Trauma. Bang bang, ooh a flamer on back line, stab, back to Trauma.

forest coral
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Ye

near wyvern
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Not to talk about finishing off elites and specials that you throw on your feet

forest coral
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not to mention, it does very good damage to assassination bosses

wise pecan
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It’s got a very antax quality of just really easily hitting heads for me. Not sure if that’s a good thing against maulers

near wyvern
forest coral
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I also managed to Kite demon host with it until it despawned itself on that round

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I’ll post a vid of it later

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the dodge distance on this thing is fantastic

wise pecan
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Yeah it’s kinda just like… a sexier rapier?

near wyvern
near wyvern
forest coral
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oh no

leaden thunder
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the deimos is very nice

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took a grey one into heresy with a freind of mine

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with 4 psykers

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moveset felt nice

forest coral
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It’s got a higher floor and ceiling as well

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Definitely a strong clutch weapon

leaden thunder
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the dodges

wise pecan
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I do really wish the light heavy light heavy actually used your first swing lights

leaden thunder
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are super nice

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only problem with it

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is I wish the stab was heavy 1

wise pecan
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Yeah that’s my alternative desire

spice veldt
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i guess they really wanted to avoid having the same light->heavy hordeclear combo on all force swords

wise pecan
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But Oops All Stabs is not good horde clear

near wyvern
# leaden thunder is I wish the stab was heavy 1

Until you realize you can chain push into 2nd heavy and push attack into 2nd heavy. Push into heavy is especially useful since you can stagger trash and get a free window to headshot the elite.

leaden thunder
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nvm then

forest coral
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Yes it comes out very quickly too

runic hornet
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eh, chain push->heavy2 could just as easily be push->heavy1

forest coral
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Straight up one shots majority of things

runic hornet
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theoretically

dusk zephyr
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Roundhouse kick a zealot into the rockcrete, judo throw zealots into packs of hunting ground modifier pox hounds

manic halo
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Skin a zealot and turn them into new boots

dusk zephyr
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Also, should psykers have curios that give more wounds, (especially for higher difficulties) or should they focus on boosting max health and toughness

manic halo
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(900 ordo dockets)

spice veldt
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whether you take wounds or not depends on how often you go down

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though psykers do have the ability to kill themselves at will, so I guess you could down yourself to get HP back if you really want to do that

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I personally prefer to just stack hp/toughness though

manic halo
solemn zenith
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While I'm a vet main I have will always go with a plus one wound on everything expect ogryn

still hearth
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Wounds on Zealot

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You disgrace

solemn zenith
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Having a extra down state is so useful to have in the back pocket

manic halo
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Fuck you meannn

still hearth
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Not if you don't suck

manic halo
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imma stack wounds

solemn zenith
manic halo
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just to spite you

still hearth
forest coral
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I dont like the idea of going down at all so I stack health on psyker. On zealot i run 2 tough 1 health

solemn zenith
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I'll just say power sword that'll get zealots rilled up

spice veldt
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no it's the illisi now

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the zealots are going through another depression now

still hearth
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Thunder Hammer "fixed"

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Which is a massive nerf to it

manic halo
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i stack wounds on ogryn

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because its funny

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me like big bar

spice veldt
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now I await for a cleave special melee on ogryn

solemn zenith
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Lol

solemn zenith
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Zealot is super strong

spice veldt
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oh i know that, but the fact they don't have any good cleave special melees

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despite being a melee-focused class

still hearth
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Who needs special cleave

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When you can use Heavy Sword/Bull Butcher

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And just cleave 13+ targets for 100+ damage minimum

solemn zenith
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Exactly lol they don't need it if they build right

stable hare
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Anyone got any tips for the cliffhanger penance? Psy wrath doesnt seem to push mobs that far away

solemn zenith
cloud sequoia
#

staregryn looks good

solemn zenith
solemn zenith
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Just look up cliffhanger penance on YT it'll pop up

near wyvern
# still hearth Not if you don't **suck**

Sometimes shit happens where you have very little control of. The benefit extra wound is great for those bullshit moments where you get body blocked by a groaner into mutant or trapper and then trash or flamer takes some free hits on you.

near wyvern
solemn zenith
stable hare
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Ah thats good to know

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recently got the warp battery feat

still hearth
stable hare
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force swords have better push than other melee?

still hearth
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I literally got blown up by 3 poxwalkers last game

leaden thunder
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I think I shoved enemies off with an axe

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after ulting

still hearth
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But most of the time I feel like another wound doesn't help me at all

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To each their own

stable hare
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On another note, what curios for psyker? HP-HP-Tough?

still hearth
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I run HP HP Stam atm

cloud sequoia
#

Stamina staming stamina KEKW_ogryn

spice veldt
#

i run tough tough stam

still hearth
#

But I forget I can block boolets

cyan notch
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3x haich pee

stable hare
#

Wow is stam that good?

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then what about perks?

leaden thunder
#

I need to try 2 tough on mine

hybrid solstice
still hearth
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Stamina is a nice meme

spice veldt
#

psyker just has really shit base stamina

still hearth
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Helps with blocking bullets

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Helps with Deflection peril stuff

spice veldt
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if you don't run stamina or kinetic deflection on the force sword for example, you're going to get guardbroken like hell

cloud sequoia
#

You can dodge sprint bullet KEKW_ogryn

leaden thunder
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tbf

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I like never block

still hearth
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Perks for Curios for me:
Revive Speed
Sniper Resistance
Stamina regen (1x only)
Then whatever.

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Probably Gunner Resistance

spice veldt
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happens to me when I'm not qq cancelling or they hit me right as I start a push

stable hare
#

hp, tough and combat ability regen are not good right?

leaden thunder
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hp and tough are good

still hearth
#

Combat Ability is ass.

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HP and Tough are decent

hybrid solstice
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HP is very good imo

cloud sequoia
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Hp perk is for breaking 500 hp ogryn

still hearth
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I just feel like reducing Sniper from doing half my HP to 1/4th is more important than having like 20 more HP.

cloud sequoia
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If you cant dodge sniper get sniper res

still hearth
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I dodged a sniper last game

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And then took damage as the shot missed me

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So

leaden thunder
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or if you get fucked by random snipers

still hearth
hybrid solstice
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The HP is good because of the chip damage from toughness damage you can often take

leaden thunder
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I don't use it

still hearth
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The beam literally 2m away from me

leaden thunder
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but there is many times

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that I wish I did

still hearth
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Snipers just sometimes end my runs randomly

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And I'd rather avoid that than have a bit more HP

cloud sequoia
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Mutant, flamethrower, dog res is bugged (last time i heard) so its kinda useless

leaden thunder
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when I dodge it and it just doesn't count, or I round a corner and get domed

spice veldt
#

simply pray that no snipers spawn during the mission

still hearth
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Hi5

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When it spawns 3 snipers

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At the same time

spice veldt
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simply hide in the corner and never leave it

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close your eyes and ears

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and it'll be as if the snipers were never there

cloud sequoia
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My muscle reflex ingrained the sniper dodge everytime i see red laser, that applies to other game than dark tide KEKW_ogryn

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See red, shit it's sniper KEKW_ogryn

still hearth
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On Veteran running sniper resistance is even more fun

spice veldt
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i was watching some l4d2 gameplay where some players had laser sights and I winced whenever I saw the red lasers

still hearth
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Because you can get to a point where you can tank 4 sniper shots

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And take 0 HP damage

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Veteran is fair and balanced

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In fact if you take 2 shots and kill the sniper

leaden thunder
still hearth
#

You get that toughness back

white cedar
clear hamlet
white cedar
#

I use cloaker sound mod in DRG, it very scary

idle bay
#

Just found really silly thing. I was playing all day long with a minor lag.... just to find out 9 hours later that i was using VPN via Zurich all that time. Silly me 🙂

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I've seen bot dodging a sniper shot today.

leaden thunder
#

bots are cracked at dodging 1 thign at a time

idle bay
#

And seen 2 bots teaming up to kill Bulwark

leaden thunder
#

they are learning

idle bay
#

They butched him on Heresy

#

Level 1 bots used teamwork and killed Bulwark on Heresy in seconds.
They are better than 50% of player base already

spice veldt
#

200iq bots actually shooting bulwarks when I stagger them with my BB

idle bay
#

And they have immaculate horde management skills unless they surrounded

#

if bot gets surrounded - insta dead

ember hornet
#

is there a TLDR of new psyker stuff/tech somewhere

idle bay
ember hornet
#

dammit

#

I got pinned

#

it's 630 AM cut me some slack

spice veldt
#

i don't think that there's any new tech so far

ember hornet
#

ah

idle bay
#

Well no techs for new FS?

spice veldt
#

except being able to spam the special of illisi without needing to swap away from it

still hearth
#

Less tech.

spice veldt
#

oh i guess push->heavy for the Deimos to get to the 2nd heavy

#

since the push chains into the 2nd attacks for the two new force swords

still hearth
#

Jerk off your sword for peril

ember hornet
#

well wouldn't BB breakpoint stuff be "tech"

cyan notch
#

i dont think thats tech

ember hornet
#

I guess not

idle bay
#

Some mad Psyker made Illisi with Bloodthirsty + Blaze + Wildfire feat - hoard roasting for days "_

cyan notch
still hearth
#

Tech to me is like fighting game combos

#

Up, Down, Left, Right, A, B

#

Oh yeah the new Force Swords having Deflector built in

spice veldt
#

stuff that requires inputs and results in a direct consequence from those inputs

still hearth
#

That's a nice one

idle bay
#

And probably will get fixed

ember hornet
#

I'm thinking like, now you can do X and Y and get Z whereas before you couldn't

still hearth
#

Mostly BB break points. Quietitude being the best most of the time.

cyan notch
#

i dont think the push heavy is really tech either its just a string

idle bay
#

Hard quest now - go for groceries using only one hand... in rain.

still hearth
#

Yeah push attack always counts as a first attack in a combo

#

Even on other weapons

spice veldt
#

not push-attack but just the push

ember hornet
still hearth
#

Yes

#

There's no reason not to run it basically

ember hornet
#

yeah, figured

still hearth
#

Since peril management is a joke

#

And you want more peril to quell anyway

cyan notch
#

unless you want to spam staff

still hearth
#

Yeah if you'd rather spam then Tranquil still pretty good

#

But idk if there's any staff that benefits enough for that

idle bay
still hearth
#

Compared to doing more damage

ember hornet
#

I tried the blaze spam voidstrike, it was fun, obnoxious, and pretty terrible

summer prairie
#

trauma doesn't benefit much from more damage, except if you run the dot trauma

cyan notch
#

special interest in blocking bullets

spice veldt
#

warp unleashed breakpoints for BB from pygex's guide

summer prairie
#

but even then you may want it for your bb/melee

ember hornet
leaden thunder
#

wait

#

how did I not realize it effects bb

still hearth
#

I've found its not as useful as it seems in game tbh

#

But its nice sometimes to save a bit of time

idle bay
still hearth
#

And the damage on bosses is definitely noticeable

#

With full BB boost build

ember hornet
#

I really need to disable psyker effects

#

Living at 100% peril all the time

spice veldt
#

they added in an option under Interface to tone down peril FX

ember hornet
#

oh

idle bay
spice veldt
#

i fucking turned that shit down the moment i saw it in the patch notes

still hearth
#

You can hit 2 shots on Reaper too with high peril and Lacerations

ember hornet
#

That's awesome

cyan notch
#

its ultra useful when ur playing shock troops for example the 1 shot is night and day

spice veldt
ember hornet
#

Lots of psyker love

#

Who woulda thunk it

still hearth
#

Psyker has been buffed so much lately

#

Its kinda scary

spice veldt
#

i don't recommend turning it down to 0% though

#

lmao

idle bay
ember hornet
#

too bad they ruined the playstyle I've been building for 600 hours

cyan notch
#

i have disable screen effects and mute peril sounds and the official in game fx to 0

spice veldt
#

bloodthirsty?

ember hornet
spice veldt
#

oh right ur a dirty zealot

ember hornet
#

ye

spice veldt
#

f anim cancel

#

and apparently you can't even block while you're slowed?

ember hornet
#

now you just have to wait 3 whole seconds

#

nope

#

can't do anything

spice veldt
#

woooooooow

still hearth
#

YOu can only suffer

#

For 3 seconds

spice veldt
#

holy shit

still hearth
#

Some people even played this way before, refusing the cancel

spice veldt
#

thunderhammers have been done so dirty god damn

ember hornet
#

yeah the special is unusable in most hi5 situations

still hearth
#

And idk how they remained sane

ember hornet
#

Yeah

idle bay
#

I was Hammer enjoyer on Zealot - have not played him since patch because of that fix. I don;t know what to with that class now. No other weapon as fun as hammer... New hammer maybe?

ember hornet
#

Nope

still hearth
#

New Hammer is judged to be worse

ember hornet
#

New hammer is worse

#

It has evis special problems

#

So the special is just more clunky

#

and overall worse than using crucis

#

It's not like, bad

idle bay
#

Then only one option left - go stabby-stabby....

ember hornet
#

but crucis is more consistent at the job

#

Or you could hsword and turn off brain

idle bay
ember hornet
#

IX

#

headtaker + rampage

#

win game

#

anyways I was thinking about being a dirty psyker until they fix the hammer

idle bay
ember hornet
idle bay
spice veldt
#

did it turn out good

idle bay
#

Nah...

#

One usable perk. No good blessings

#

Thank Omnissia i have a spare 373 sword

#

AHAHAHH! Even worse

manic halo
#

kill hadron

idle bay
#

I pissed in her WD-40 stash

manic halo
#

Good

#

good

idle bay
#

And i out of mats 🙂

#

And without usable melee weapon on Zealot - life is great 🙂

#

Thanks the emprah i play him like a vet with Vraks MK III and don't use melee much

left basin
#

whine more about sikers

#

one day, we might get one-shot ogryn bbs

woeful cliff
#

The better quelling makes animation cancelling certain attacks really good, I noticed the effects very prominently on voidstrike, even a moment of quelling can offset the cost of uncharged orbs.

#

You can machine gun the orbs if you set up a macro

left basin
#

transfer peril and it's funky

idle bay
woeful cliff
#

Oh yeah Psykers are like, leagues better this patch, they did really good.

idle bay
#

There are only small caveats left and that's it

left basin
#

to be fair with the new scalings and stuff i was thinking of swapping out transperil for warp nexus for my voidstrike surge

left basin
idle bay
#

Like Staff's special serving no purpose at all

#

While it can be Block

woeful cliff
#

Ehh, blocking would serve no purpose, you can just swap to your sword nekocatshrug

idle bay
spice veldt
#

BB being sticky when swapping from it while you have lmb held down at times

idle bay
#

Naturally you can swap but in 5% cases you will get karked hard because of input related issues

spice veldt
#

i have taken so many unnecessary hits from BB being such a motherfucker to swap from

woeful cliff
#

That sounds like a bandage that solves an issue with the game's latency.. I would like if staves had a special that was like gun psyker specials or FS push attack, where you do a knockback pulse that was stronger than the average push.

idle bay
#

And staff block can have built-in Kinetic Deflection - so you build up Peril while blocking - which can be good to activate feats

woeful cliff
#

Costing peril obv

idle bay
#

Or staff special can be HIGH stagger melee attack

spice veldt
#

also where is my single-target dps force staff

#

where's my fucking peril glock

woeful cliff
#

Peril glock KEKW

spice veldt
#

it would presumably be easier to bump the stagger value of the bonk as well

#

just fuckin make it useful like staggering ragers out of their combos or some shit

#

maybe they made it so low so that players don't meme with staff bonk only builds

#

this is a 200iq move by fatshark to keep psykers sane

woeful cliff
#

I mean, if you gave Psyker high single target DPS at range, you'd start overstepping the precious Veteran class specialty Wut

feral verge
#

So

leaden thunder
#

I mean

spice veldt
#

up

leaden thunder
#

we arleady can

feral verge
#

Every other class has that option

leaden thunder
#

just use a gun

spice veldt
#

guns aren't real

woeful cliff
#

GUN PSYKER?

feral verge
#

To overstep other classes boundaries

spice veldt
#

i don't like guns cuz i use quietude and i dont generate peril from that

leaden thunder
#

but just in general of the overstepping on vet

spice veldt
#

i brought an IAG and got really sad that I had to sit behind cover to regen toughness

idle bay
leaden thunder
#

psyker and zealot can both use guns

#

so idk if i'd call psyker getting a ranged "single" target staff overstepping

left basin
#

gunkers ew

feral verge
#

Vet can become a hordeclear with shotgun or power sword

leaden thunder
#

or a bolter if they want to waste ammo

left basin
#

vet can disappear from existence by standing

leaden thunder
#

or the agripina braced, or the shredder

left basin
#

invisibility staff when

woeful cliff
#

I mean, high single target isn't exactly a super high priority. There's no "Sniper rifle" in the game unless you count Plasma.

leaden thunder
#

hellbore

left basin
#

I WANT BIG BURST DAMIDGE

woeful cliff
#

Oooooh yeah I completely forgot helbore

cyan notch
#

revolver is the best

idle bay
left basin
#

10% chance is blech

idle bay
left basin
#

i want a 4th F variant that drops the CC aspect of it and straight up just buffs bb for a big bazong

idle bay
#

Seriously when you have not touched anyone - you first attack is 90% time will get a BB

left basin
#

"Warp Edging"

idle bay
#

Redlining Peril

left basin
#

with seer psyker saying something along the lines "beloved, i am psyking"

woeful cliff
#

I was joking about the class boundaries. I know every class can specialize in any role to some extent, some better than others at very specific ones.

left basin
#

bonus points if all moan instead of laughing like maniacs

idle bay
#

3rd Vet personaity have line" I love you, Trapper!"

spice veldt
#

every class except zealot no longer has melee weapons

#

every class except veteran no longer has guns

idle bay
#

Psyker main role is to Kick ASS.

woeful cliff
#

And then they give Zealot throwing axes

left basin
#

MAKE STEFF TAKE TWO SLOTS SO WE HAVE A FUNKY KUNG FU PSYKER WITH A STICK

woeful cliff
#

"Guys Zealot wasn't supposed to have ranged"

left basin
#

i really hope the knife throw subclass wont be actually throwing knives that's cringe

woeful cliff
#

Hmm

spice veldt
#

maybe if they attach a toughness regen mechanic to the knives

left basin
#

magic missile

#

magic missile all the way no fuckin bitch ass knife

idle bay
idle bay
#

And can remove stains after Nurgle Beast

left basin
#

isaac's grimdark missile storm

feral verge
#

Ahhh fuck I'm gonna psyk everywhere

left basin
woeful cliff
#

Make Psyker a bullet hell class

left basin
#

and because i disabled perilcore completely like a moron

#

my brane borsted so hard i actually don't look at percentage and just press the quell button for a split second every time daemons drop the bass

feral verge
#

The peril noises are annoying, but I need the visuals to help remind me how close I am to cooming

left basin
#

and naturally i thought "yeh ima look at the percentage and screen shakies"

#

but in fact i'm hardwired to press quell after perilcore bassdrop

feral verge
#

I play with atleast 60% peril at all times

left basin
#

i really went back to day 1 when i was exploding all the time

feral verge
#

I try to maintain 80%

idle bay
#

Disable Peril FX completely and ignore the numbers. Play by experience and feelings 🙂 Roleplay the Psyker

left basin
#

i just edge 97%

feral verge
#

Maybe you're the psyker I played with yesterday

#

On high int damn

left basin
#

yeh

feral verge
#

He gooned no less than 5 times. Maybe even 10 times

left basin
#

was his name georg

feral verge
left basin
#

neh

feral verge
#

Ziljheim

cyan notch
left basin
#

blaze force sounds mega goofy

spice veldt
#

my blaze force sword blaze force sword

left basin
#

why'z it blaze force

idle bay
# feral verge

Have you been called Lumberfoot even once? If not report Kerillan player in steam for the most grievous acts imaginable 🙂

cyan notch
#

they probably pasted blaze force sword twice

left basin
#

why do da swords have the edgiest possible names

#

fuckin

feral verge
#

I haven't

left basin
#

and pair that with

#

"blaze force"

#

fucking

#

MLG Gaming Pattern Sword "Dominatus"

feral verge
#

That kerillian vet was actually good

#

Unlike most kerillian and vet players lol

idle bay
feral verge
#

Flak was good too

left basin
feral verge
#

Clak

idle bay
#

I really miss being called Lumberoot

left basin
#

ah

#

staf no blok

rare furnace
#

I tried to improve the graphics and they just crash 💥

left basin
#

ok

feral verge
#

If those other 2 players weren't good too, we would've lost that game because of that psyker

left basin
#

MELEE BB CAST!!!

feral verge
#

We barely won

left basin
#

STAFF SPECIAL MELEE BB SLAM

#

FULL CONTACT WARP COOMING

#

beloved will be like wtf

#

i need to drink less

spice veldt
#

something to note is that you can see flame effects on enemies when you hit them with the illis special

left basin
#

or more

#

warp harassment lawsuit

idle bay
# left basin so what do i whine about then
  1. Staffs special serving no sensible purpose
  2. HORRENDOUS clippling issues with Maleus Monstrum Penance armour.
  3. Lack of really glowing eyes and glowing auras cosmetics for Accessories slot
#

3 is good number for a start

left basin
#

yeh glowy eyz

cyan notch
#

a lot of ranged specials do nothing great

#

they have to balance them around torchlight

left basin
#

but we're psykers

#

we influence the fatmaterium

idle bay
#

Torchlight is useful 🙂

cyan notch
#

i dont mind having a staff torchlight

idle bay
#

Staff special - to be BIG Flashlight . not beam but like lamp

#

Like Gandalf did with his staff

uneven drift
#

Tried to play with both new swords and seems i just stick to AntaxKEKW_ogryn Have a middle of two worlds.

feral verge
#

madlad

idle bay
#

Meanwhile, while self-stun cancelling for Hammer is fixed foer Zealot. Quell cancelling is still there for Void-machine-gun

still hearth
#

You mean

#

On every staff

fringe garden
#

I got a 370 ilis with t4 blazing spirit.. only got slaughterer t2 in the other slot, but it slaps regardless

near wyvern
fringe garden
#

Yeah, bloodthirsty would make my day

clear hamlet
fringe garden
#

Or even a t4 riposte maybe

left basin
#

wait

#

bloodthirsty

#

and slaughterer

fringe garden
#

Can keep it's crit chance buff up constantly I feel like

near wyvern
#

It especially hurts when you upgrade to blue, get T3, upgrade to orange and get T2

clear hamlet
near wyvern
fringe garden
#

Yeah, I upgraded to blue and it had t4 blazing. I knew that was all of my luck for.. a while

near wyvern
leaden thunder
#

riposte is ok

#

precog tho

left basin
#

had it come in form of surge on coomstrike

near wyvern
#

I wonder if it's worth it to buy like 10 brunt randos, roll all for blue and then trash instead of going to orange with only the best base values

leaden thunder
#

I think it probably depends on a number of things

#

for my psyker(who is rather poor) that isn't worth, but if your psyker is much more well off then it might be

near wyvern
#

For fishing T4 blessings

#

Orange costs so many resources

near wyvern
cyan portal
#

If you're hunting just to rip blessing then low stat blue is the way. I don't think chance for t4 on orange is as much better as the extra cost. If you're hunting for a weapon to use you want high stat and might push to orange for the chance if perks are good.

#

Once you're farming modifi5 damnation the plastel fee doesn't feel so bad. Get to roll up a orange from brunt's about every 2 missions. Get about 80k credits so 8 chances at good base. Then about 1500 plastel to upgrade with.

feral verge
#

I tried active t4 farming for the first time in awhile yesterday

#

For force sword

#

I upgraded several blues I had into orange

#

Around 10

#

No t4s

summer prairie
#

it's extremely not worth

feral verge
#

I hate the feeling of being poor, so I'm never going below 20k plasteel lol

past parrot
#

y'all ever just explode yourself (unintentionally) in a last man standing situation?

leaden thunder
#

no

#

becuase I die before then

past parrot
#

I'm grinding my Psyker to 30 and these Malice missions are wayyy harder than Hi5 quickplay

#

due to teammates lol

spice veldt
umbral jetty
#

I had better luck jumping straight to Heresy than playing Malice as psyker. teammates are too heavy

cyan notch
#

does it work with rmb now?

near wyvern
near wyvern
#

For Trauma

near wyvern
cyan notch
cyan portal
summer prairie
#

still works fine with void rmb

cyan notch
#

i think even if they fix it to work with trauma rmb i have a feeling since the first explosion knocks down the 2nd one might just whiff

idle bay
# left basin shhhh

Last time they tried to fix quell cancelling they broke quell completely. And after that they have not tried to touch it again.
So it safe for years to come

idle bay
near wyvern
near wyvern
#

It will make it a bit more punishing in that you can't instantly swap to melee after cast but if we get to keep the recent damage changes it's just learn to play

fringe garden
#

Using BB constantly feels much better with the quell changes

#

I find myself using it as a sniper to soften up enemies at a distance much much more

silent geode
idle bay
#

Not as sexy as original

rare furnace
#

My psyker boys have been summoned almost every match haha rn it’s first game with 1111 combo after 2 days

fringe garden
#

Everyone seems to be playing psyker lately

idle bay
silent geode
#

trying to think of a name

#

Just went with "Sorry-for-what

near wyvern
# fringe garden Everyone seems to be playing psyker lately

Well no doubt. Psykers were already great before the buffs. All that really needed to change was the passive quelling on non force weapons, some bug fixes, re-working some redundant feats and a force sword variant that has horizontal strikes.

Instead they did buff quelling across the board, fix some of the bugs, increase our damage across the board, give us the horde clear force sword, give us a single target force sword with great mobility and DPS greater than antax and rework two of the three redundant feats.

We gonna get a nerf next patch no doubt.

leaden thunder
#

fuck me, is 63% charge rate on an otherwise max stats truma gonna feel bad?

leaden thunder
#

it's a fucken

#

379

#

with the dump being charge

#

you think 69% radius is acceptable?

#

again almost maxed stats

near wyvern
#

For trauma you want max charge speed and max blast radius. Then depending on which blessing combo you aim for (flurry shockwave with high damage, nexus spirit with low damage) you want wither high damage or low damage.

High warp resist is a nice bonus but not necessary, same goes for quelling now that manual quelling is 3 seconds in the worst case and 2 seconds at 80%.

For perks you want +infested +unarmoured for flurry shockwave and +crit chance +infested/+unarmoured for nexus spirit.

leaden thunder
#

so both of my staffs are kind fucked

#

though I do one that might work if I get nexus/sprit on it

#

and it rolled transfer peril

past parrot
#

so what staff is considered best? (or are any notably really good)

leaden thunder
#

all are pretty solid in their role

past parrot
#

I'm digging surge rn

#

didn't care for trauma but its was a level 5 grey

leaden thunder
#

void is like the anti shooter/horde clear staff, trauma is crowd control/horde clear (seeing a pattern yet) purge is horde clear/crowd control and surge is crowd control

#

at least

#

I think that is the niche of each staff

#

I am a fan of truma nad void

#

purge as well, not a big fan of surge tho

#

now if I could roll blazing spirt on the surge

#

i'd rock that 100%

faint vault
#

What kind of feats and ranged weapon would you guys pair with a god-rolled slaughterer illisi for a melee focused build? Also, do you prefer the Illisi or the Deimos?

leaden thunder
#

different weapons for different situations imo

#

but they are both good enough that you can pair them with about anything and be fine

ornate hamlet
#

Laspistol chads

faint vault
#

LASPISTOL ❤️

leaden thunder
#

but if you actually wanted to cover your bases Illisi is better with like the surge staff and deimos is better with purge and both work with void/truma

#

imo

faint vault
#

Got one with Ghost 4 yesterday. Been itching to test it out.

idle bay
#

Devil's Claw. no -ranged, no F, no BB - GIGACHADS

stable hare
#

Did the meta of quell speed not being a dump stat change since the quell speed baseline changes?

#

for staves

still hearth
celest hedge
#

I feel like passive and general quell speeds are so good now that you don’t have to care too much about the quell speed stat anymore, it’s gonna be lightning fast

still hearth
#

You save less than a second I think

#

From 100% to 0

still hearth
#

Comparing hands to staff

celest hedge
#

Even before the buff, quell speed on a bad staff compared to normal was really such a big difference

still hearth
#

And it was also mostly just in calm situations that you'd want to fully quell

#

Or if you wanted to recover with Quietitude.

fierce sinew
#

the change in the quell speed curve makes short/pressured quelling (where the stat matters most) much faster now as well

ornate hamlet
#

Ngl I wish BB was faster on weaker enemies

still hearth
#

BB could use a small bump in speed in general.

#

But its already really strong

#

So its hard to argue for that other than "it would feel nicer"

ornate hamlet
#

Also apparently the charge speed from level 30 doesn't work on right-click

still hearth
#

Right-click is also 1s slower

#

And yeah I think it doesn't work on right click at all. Though I never use that function with barrage

celest hedge
#

Right click is just sad

ornate hamlet
#

You fill the bar faster, left-click and it just resets

fierce sinew
#

right click is fine for what it does

ornate hamlet
#

I think it's still trying to use the base timer

still hearth
#

I rarely use it because its not great to use

#

So shrug

ornate hamlet
#

It's only for rush specials tbh

#

Hear a hound, start charging, pop on sight

untold veldt
#

Right click is good when you hear a mutie coming

#

Bout it

fierce sinew
#

it's niche but as a thing to preaim on a corner in response to a special spawn cue it's completely serviceable

still hearth
#

Yeah.

#

I don't get why it has a longer charge time though

#

Its just kinda random

clear hamlet
#

Because you can charge it preemptively? Makes sense

karmic copper
#

Whats best on trauma, blessingwise. Ive had flurry and the one that causes team brittleness. Cant remember the name. I now have a crit/flurry one but its shittier. All are t4/t3 blessings. I also have t4 blazing spirit for trauma. Would warp flurry and blazing spirit with 5% crit.. or warp nexus and blazing be good stuff? Obv with the new wikdfire etc

ornate hamlet
#

I do get annoyed I can't hold it too long

fierce sinew
#

to differentiate the use case I assume, if it was the same cast time and peril cost you'd hardly ever left click except when something was about to leave LoS

ornate hamlet
#

If the hound is drinking tea, I have to quell and redo it

limber silo
fierce sinew
#

they pretty clearly want you to left click things you can see and right click things you can't yet. It's pretty enforced design but it works horseShrug

limber silo
#

Rending Shockwave + Flurry might be better tho idk

still hearth
#

Crits aren't that great on the staffs

#

Not terrible

#

But the average damage increase isn't massive.

#

But it does help hit some break points, sometimes.

karmic copper
#

Ive felt more worthwhile spamming flurry rending shockwave with 80% charge speed trauma. I did a run yeaterday without tranquility and 6 stack and i blew up twice. Fucking massive peril ramp up

#

I know rending shockwave is like.. internal debuff and noone else even knows its there but i do

spice veldt
#

rending shockwave is prob useful for flamer comps and if your team knows, so i don't like to run it because that requires communication

cyan notch
#

yea its great it lets you be more aggressive and pull off stuff that u cant normally do

#

its nice with purg and trauma

fiery atlas
orchid shadow
#

Woot! I finally got Bloodthirsty!

shy prairie
#

bloodthirsty..

wintry plover
#

Too bad they nerfed it, it was a lot of fun pre-patch

orchid shadow
#

Aw really? Was it that big a change? I see that it's lost after 5 seconds of no attacking, but did it change it that much?

shy prairie
#

It had some silliness

leaden thunder
#

I have never worked so hard in my life

near wyvern
# past parrot so what staff is considered best? (or are any notably *really* good)

Purge was the over performer for a long time but after the Quell changes Trauma might pull ahead a bit. All the staves are very usable so we are splitting hair here for what is 'best'. They each have their strengths and weaknesses.

Surge suffered at Damnation hi due to the low amount of targets it can deal with, but now that IFS exists that hole is plugged. Void also had a bit trouble at Damnation Hi due to the amount of elites but DFS exists now to plug that hole as well.

karmic copper
#

@spice veldt i used to run flurry and focused and my friends (that i dont get a chance to play with because of the world) made fun of me. I always enjoyed conflag play frontlining in verm 2 clearing space etc and i found focused to be required for it. Esp with the issues i have/had with desync and input loss during horde. One missmanaged serverside thing and ive made mysepf vaulnerable as fuck

leaden thunder
#

that was a normal int damn

near wyvern
leaden thunder
#

the fucken ai diretor

#

wasn't playing

near wyvern
shy prairie
#

t h a g g o r a k i

leaden thunder
#

I was over double everyone elses damage until the end event

past parrot
shy prairie
#

the solution is to grind for good rolls on all the staves so you are multipurpose

orchid shadow
# near wyvern GZ!

Thanks! Although I wonder if it's worth throwing it at Hadron to give to an Illis or keep on the Deimos since it's should still be a decent sword after I switch up a perk and blessing

feral verge
#

(as purga user)

#

that said i am fucking ar ound with melee more

#

but still

near wyvern
#

And why is that? It's because the 2nd heavy has better DPS than the special and you can do it much safer, without preloading and you can bail out due to no animation lock.

Either you:

  • light heavy cancel
  • light heavy repeat
  • push heavy
  • push attack heavy

To get to the second heavy. And mind you, even push heavy spam does more DPS than special light and special heavy spam.

karmic copper
#

Anyone done a blazing spirit 4 with bloodthiesty illis yet for guaranteed blasting fires and death kills?

cyan notch
#

special is for 1 shotting stuff its not for dps anyway the charging and sticky time kills dps

karmic copper
#

With all the soulfire fuckery now** wildfire etc

near wyvern
feral verge
#

41% peril resistance

orchid shadow
feral verge
#

gotta be the fastest method of generating peril in the game

near wyvern
feral verge
#

lmao

#

i use it to get to 60% or 80& peril instantly

#

for max dmg/warp nexus

cyan notch
#

seems like a bug

feral verge
#

i hope not

karmic copper
#

@cyan notch am i naming wrong? I meant the "power sword FS." Isnt that illis? Isnt deimos the elven spear style jab, OG fs adjacent special one?

cyan notch
#

yes ur correct

spice veldt
#

yeah thats the illisi

karmic copper
#

Iirc illis is the one you can special spam woth bloodthirsty for multiple guaranteed crits on 9+ mobs. With WHATEVER the soulfire rank 4 blessing is. 4 stack soulfire in crit, and wildfire lvl 25.. wouldnt that work out well on mixed/dense horde?

fringe garden
#

It'd be cool if you could stack multiple special attacks with multiple charges

leaden thunder
#

idk how good it'd be

spice veldt
#

i didnt find it very impressive because of the cleave

#

without slaughterer, the special sits at 10.5 cleave

#

which is still nice

bold flint
#

did a lights out pack hounds damnation run and got a 509 chainsword staregryn

fringe garden
#

I've got a 370 ilis with t4 blazing. Just farming for bloodthirsty or some other crit increasing perk

spice veldt
#

but I would still pefer slaughterer for tackling dense hordes

leaden thunder
worn cypress
#

you have to consider that illisi mows things down really easily, questionable if you can get lots of stacks on normal mobs

leaden thunder
#

feels like it has really high damage over all targets

worn cypress
#

bet it'd be cool on tanky specials/elites tho

spice veldt
#

heavy special

leaden thunder
#

das pretty fucken good

fringe garden
#

I almost wonder if t4 riposte would be better and just light attack spam

worn cypress
#

and then let it spread from a bulwark to things with wildfire feat 🤔

spice veldt
#

heavy special with 5 t3 slaughterer stacks (17.1 cleave)

leaden thunder
#

I just have t1 sluaghterer on mine

spice veldt
#

smh

leaden thunder
#

but it seems to kill 3 poxies on the heavy swing

#

my psyker is still poor

spice veldt
#

smh

feral verge
#

im trying to get t4 unstable power on this

spice veldt
#

with warp charges and WU, you could prob kill 3 poxwalkers in three swings with t1

#

unstable and not slaughterer?

feral verge
#

yea

#

because im always at high peril

#

and i like that 'first strike' dmg bonus

#

because i dont use this thing for horde clear

#

that's what purga is for

spice veldt
#

das true

feral verge
#

i use it to generate peril for dmg obviously, and for toughness regen with quietitude and exorcist

leaden thunder
#

does it actually proc exorcist when you cleave multiple heads?

feral verge
#

i generate peril to 70%~ with it, use purga until im at 100% peril, swap to this and melee some fools until im back to 70~ and swap back to purga

#

with the special? i dont think so

#

i just lmb spam

spice veldt
#

i dont think exorcist does

leaden thunder
#

dang

#

that would been neat

spice veldt
#

with pre-patch testing

worn cypress
#

dont really need the special ye just spam

leaden thunder
#

I Was thinking just a general heavy or special

worn cypress
#

I find that I charge it very rarely because light spam itself is so good

spice veldt
#

other on-hit blessings can proc multiple times in one swing but apparently not exorcist

leaden thunder
#

yeah

#

that's why I asked

feral verge
#

it should work like that imo

spice veldt
#

is very sad

feral verge
#

but it doesnt appear to

#

i wouldnt be hype if it were t3 exorcist or lower

#

but t4, it's potential grows

#

for toughness regen

leaden thunder
#

also the illis feels great for clutching

#

like holy shit

spice veldt
#

mad damage output

feral verge
#

i like the deimos, its good. but i think illisi is better

#

it's that peril generation, and more importantly not getting stuck in an enemy when using the special

leaden thunder
#

the toughness regen you can get with it an quitude is just insane

feral verge
#

it has less single target dmg obviously, but its enough single target dmg

spice veldt
#

and the base cleave is enough to cleave 2 ragers/maulers

feral verge
#

it's not amazing, but its good enough for me

#

with unstable power, warp unleashed and 6 battery charges

umbral jetty
#

i am trying to get a deimos with 40 or less warp resist

feral verge
#

based

#

i want one too

umbral jetty
#

the moveset on it feels so much like a vermintide weapon

#

kerillian spear vibes

#

infinite dodges, amazing push, huge stabs.

feral verge
#

this is my best deimos. 70% warp resist unfortunately

umbral jetty
#

great looking sword

celest hedge
#

blessings could be higher but that's a pretty looking sword

#

spear/rapier life is what I wanted and it does it real nicely

umbral jetty
#

i need to start saving my dockets for skins

feral verge
#

i probably aint gonna use a deimos until i can make one similar to my illisi

leaden thunder
#

I ran a grey deimos in heresy to test it

feral verge
#

but i prefer illisi anyway so its gucci

leaden thunder
#

with the purgatus

#

felt very nice

faint vault