#psyker-class
1 messages · Page 430 of 1
though I'd say that damage is the main dump stat
because you can usually hit the breakpoints with at least 60% damage
huh
the more you know
it's a dump stat only if it's like a 380 rating staff
and you do need at least 60%; same goes for warp res where you just need as much to get at least 4 casts with warp flurry
Hmmmmm
so I am just better off replacing the crit soulblaze thingie with warp flurry
I mainly use my staff for shooters/bruisers/stalkers, so hitting those breakpoints is good enough for me (hence why I personally don't prioritize damage too much as long as it's at least 60% dmg or so)
crit blessings on trauma and voidstrike are memes tbh
f
I thought at the time that crit chance plus crit blessing = awesome sauce
they just aren't meta
i also wish they were good
it doesn't help that warp nexus is bugged
Wait what
so you only benefit up to 2 stacks, when you should rly be getting 3
oh yeah
so how warp nexus IV works is
Is that true on all staffs?
+5/10/15/20% crit chance at peril thresholds of 30/50/97/97%
its not just staffs
anything involving peril
including unstable power
Huh?
thats why I said 10% extra dmg instead of 20%
cuz funny peril thresholds
both my purga
cuz they don't check their code and yeah
and my fs
thats whats listed
are cucked
you've been fatsharked
What the fuck obese megallodon
here's hoping that they fix it in the next patch tho
Don't worry nexus is still meta on purge despite the fuckery
only because the other blessings are meh
FS... ehhh you get 10% power thats something
it's a wasteland for staff blessings
I shouldn't be surprised anymore
But somehow when I think I found the bottom of the jank barrel
They keep managing to surprise me
since you literally only gain the last two stacks at 97% peril
the effective use is ~10%
oh no
did you know that flurry is broken on the surge and purge staff
its very jank
lemme find the bugpost
Issue Description: The Warp Flurry blessing is bugged for the Purgatus and Surge staves. When at full stacks (after 5 casts), the staff will get a weird pause before it will start charging. This pause generates peril per second but does not generate any charge for the staff, countering the benefit of this blessing. Steps to Reproduce: [Please...
@sand escarp voila
been bugged since launch, they implemented a fix, didn't work
lol
Wrong Ghostrider but hey
huh
...wellp
Something else to the back catalogue of untended jank to keep in mind when I do shit
i will say this
psyker is a lot more rewarding than veteran
there is something about seeing the killboard light up as my psyker clenches his hand
It depends
especially if i bag a sniper/poxwalker
my most fun games as psyker was when there were no vets
tbf, zealot feats straight up were broken at launch
I mean psyker had to get a fucking rework in prepatch 1
cuz you blew up at 85% peril
They still have a bugged ult that turns ranged weapons into anti material rifles
they made passive quelling faster than active quelling
each BB was 45% peril
so 2 BB and then you had to quell to 85 to BB again or you blew up
Tbh, I still dont see the point of the passive quell bug fix
except they apparently swapped passive and active quelling so active quelling was actually slow af
from prepatch 1 or the last patch
The one where they suddenly went "oh btw passive quell is too high on everything except staves and force sword, say goodbye"
i think it's fine since it's the same as a gun where you need downtime to reload
oh lmao
yeahhh
idk either
but hey they buffed staff quelling and since I use FS
My playstyle got buffed kekw
I've always used Staves
I just like using Duelling swords
So this sort of came outta nowhere
doesnt really make sense for non force weapons to quell like 3x faster
yee it did feel a bit weird to be like
oh i need to escape my demons
pulls out knife
Its an arbitrary distinction, and since it was never explained, it was weird for it to be taken away
wait no that makes perfect sense actually
But since for whatever reason fatshark has no issue rolling back antax/bb "fixes" but not this fix
Stop using warp weapons, daemon no whisper no more done
may as well learn to live with it
psyker just climbing into his mind palace
covered in blood holding a knife
daemons in shambles
I mean the psykers have had multiple "bugfixes" that also happened to nerf em
exactly because its an arbirtrary distinction that it shouldnt be a distinction in the first place
Whispering daemon: "Oh shit, he's got a knife! Better stop Periling"
I'm still madge about them getting rid of my ranged block on revive ;-;
Well, ult itself not bugged, it just downgrade the armor type of targets. Interaction with ranged weapon what is questionable if it intended or not.
Does it make sense that braced auto gun rounds melt crushers?
Well brauto is amazing against flak so
It used the flak damage values basically with zealot ult
look it makes perfect sense ogryn take increased damage when somebody is yelling at them
Yeah but its not supposed to do that on carapace
they have weak mental protection against authoritative figures yelling at them
EMOTIONAL DAMAGE
It's only devs can tell if that intended or not
...I mean, who can say, either its because it takes them months to address shit or one day theres a tooltip text edit that should've taken 2 minutes and suddenly its legit
I mean it took em until like 2 updates ago to change passive quell
And then the changed antax and BB cleaver cuz unintended
...yeah, and how was I supposed to know thats a bug but then they backpedal on the antax/bb thing in 3 days?
You know what I mean
And then they unintended the bug fix so that the unintended damage was kept
Yep
10/10
it sometimes just feels like theres a dude throwing darts at a board
and most of the board says "F Psyker"
I call everyone whose a vet main a filthy cheater and exploiter who shouldn’t have played using a bug
You don't. As user only you can do -- report something as a bug and wait for the answer.
I expect lowkey meltdowns
i would be mad they took away the deadshot / duck n dive build
the most funnest build

u make the stamina bar go down
adn then up again
I mean zealot chat would melt down if they added a two hander but gave it to vet
thats very unlikely
Having said that
if zealot gets 2H power sword, and its actually good, it'll be fascinating to see them finally shut up
power greatsword vet only
Thats something I really hate about this community
Bitch about someone elses power toy but if I have it its all goochie
Its why no one wants Antax Bromentum nerfed
Eh not entirely true
because you'd have to nerf everything else to bring it in line
Everyday the zealots talk about how op the flamer is
And how it needs a nerf
I think they are just masochistic
flamers, purg, power sword, etc. are fairly overtuned compared to the lowest of weapons like the devil's claw
the balance in this game is just very whacky at this point in time
Yeah, but I dont think nerfing the fun shit is gonna make people happy
You think purg is busted?
blunt weapons having a 3 damage target cap
call me a cynic
infinite cleave is always busted
It’s not infinite ackshually
I already don't like the trauma having flat damage scaling in its epicentre with no gradual falloff
unless you want them to bump up the difficulty of the game by increasing the # of enemies (which their servers can't handle)
I think its inevitable that there will be a difficulty 6
the power sword had to be nerfed from infinite cleave
and I think the same is going to happen to brumo and flamer/purg
Eh idk. If they do that it might render most of those exercises mute
Since the whole appeal is to clear an area in close-sortofmidrangeish?
I’m just afraid any nerf they have to flamer somehow will get applied to the purge staff
Cuz fucking fatshark
yeah, but melee should also be a big component of the game
flamers/purg trivialize the melee aspect of the game except for crushers/bulwarks
Anyways it’s 4 AM ima go to bed and cry about how we are getting a shittier FS for the update
:(
Eh, maybe on some maps its more apparent due to the claustrophobic nature of them
like Hab Dreyko
that's true; map design also plays a part
I dont feel that on Chasm Logsitratum or Consignment yard
I dont really thikn purgatus however trivializes the melee aspect.
brutal momentum is very goofy
Not atleast more then the top tier melee weapons do.
but most maps are still pretty small
and i think should be adjusted to be more a more axe-like cleave
Yeah, thats a map issue
Ive run tons of games with another guy running purgatus staff.
The thing just genuinely isnt good at always killing, covering everything.
and it's not as though the maps in this game are particularly claustrophobic save for hab dreyko
the DPS isn't remarkable, but being able to cover EVERYTHING is the problem
Im saying it doesnt cover everything.
well, everything with a 16m range at 80% cloud radius
Im saying that its a bad weapon infact for covering compared to top tier melee weapons.
problem number one, getting the aforementioned statline isn't trivial
It lets small pockets through that begin hitting you.
there's always the LMB
problem number two, some maps have those narrow corridors for which this scenario fits, and some areas for which it doesnt
and you can always kite to favorable areas to take advantage of it
Sure, a lot of things are mitigated when you're playing with friends
Ive had far more consistency with zealots + veterans, with zealots covering with melee compared to psykers flaming with their staff.
I'm not saying that it's the best, and you will certainly beat or compete with the flamer/purg in some aspects
Thats not a purg only phenomenon though
but the infinite cleave is a bit much
and it's a fairly easy to use weapon that gets a lot done
color doesn't bother me much, my graphic settings are pretty low anyway
Run into the cotton candy for safety friends
Yeah I’m running the game with a 1080
Big E moment
Can someone educate me on the DoT stacks mechanics though. Is there a max that an enemy can have? Do my stacks combine with friendly stacks or are they two separate instances of stacks
Max iirc is 31 but you’ll never actually hit that unless you are fighting something like a plogryn or BoN
And even then it’s hard cuz you’d have to upkeep stacks
and weapons have another max stack
on purg, 76% burn means that you can only apply at most 15 stacks of soulblaze
Is it? Someone said max was 31
same goes for the Blazing Spirit blessings on the equinox staffs and force sword
Just that the practical limit was like 16-18 before they fall off
i assume that's the max for kinetic overload/wrack & ruin which have no explicitly stated limit
So you would need 3 purg staffs to max soulblaze stacks?
Or do all 3 create their own individual stacks
Think everyone has different stacks
Otherwise it would be hell to calculate since dot damage is based off power and warp charges etc. etc.
Mm good point
they dont fall off they get reapplied each time u burn them
its 15 for purg
u wanna go any higher u have to use other sources
theres a generic max stacks for all debuff dots
and then on a per dot basis they can have eg per-blessing limits
or per type (as with bleed)

welcome to the fiesta
it doesnt help that the eg bleed limit was put on simply because they didnt realise how dumb it would be with knives
but then bleed only matters vs 2 enemy types
beacuse they for some fuckin reason gave it a 4x multi vs unyielding but it does nothing vs anything else
the current dot system just isnt' really like
coherently designed
so im kind of waiting for them to do a big overhaul on it when they decide what they actually want it to do
im not waiting
are u going to fatshark central
so steal the bleed from their hands
bleed HEIST bleed HEIST
no psyker doesnt really do bleed so nah
So derp said each person has their own dot stacks but angry crab makes me think that it's more like an enemy has one stack on it and the weapon determines how high it can increment that stack
thats a problem for zealots to cope with
Actually stacks are shared. If you have a cap of 15 and somebody else has 14 stack staff. If you put 15 stacks on an enemy they cant put any more on only refresh
Eg.. two purg staff on one enemy in theory still doesn't go beyond 15 because the weapon itself can't apply higher than that
Why am i getting insane guns for rewards but 0 staffs anymore, i feel like i am getting railroaded
derp kinda just says stuff
Welcome to psyker class where they gaslight you Into becoming a gunker
Emprah want you shoot stuff.
how do soulblaze stacks interact with personal damage/power buffs? E.g., if two psykers are applying soulblaze to an enemy, do both of their power buffs influence soulblaze dmg? Is it the last person to apply/refresh? Is it the first person to apply the soulblaze?
It's all in pygex guide
o
We did a bunch of experiments with it the other day
It takes whichever buff from the person who applied the first stack
so the person who applies it first
Why read guide when I can ask discordGPT 
I haven’t looked at the dot code in any detail other than the stack power calc because I am paralysed by not caring very much but if there’s a detailed question I can investigate
Do it, i bet you have no better things to do anyway since you are crab.
From pygex guide: Soulblaze stacks are shared across multiple players. The player that makes the first application is used for calculating the damage buffs as long as Soulblaze is kept alive on the target.
Wow rude I’m actually a vic ( very important crab )
so there's still a reason for me to run ahead as a purg psyker if there's another purg psyker
the person who applies the first stack probably gets the damage too and steals your orange circles
Spent about 2 hours testing soulblaze with pygex not to long ago
so it's optimal to do your AB ult immediately even if you are at 0 stacks so another psyker doesn't steal your damage
not really
I mean that’s insanely dumb if so bexause it means an ab pistol psyker using ab before ur purge gives u 250% purge damage
12 stacks is more damage than 2x 6 stacks
Which is funny but stupid
it's redundant i suppose
Probably not because you will reach big stacks faster
Autopistil burn purg support
but its still capped at 15 tho?
Ab can apply stacks up to 31
Yea but getting 15 is not trivial
So can wrack
it's not good vs bosses but the dot isn't great vs them anyway
that’s why use the autopistil to apply the ab first
it is pretty trivial its like 2 full charges

Considering this would probably be only a thing for monsters/ bosses, then there is still a lot going on as far as who is taking aggro
2 is still probably pretty good. 3 purg staff would definitely be too many
this mechanic only matters vs bosses and you don't want to keep using your purg vs them anyway
if anything this way of stacking is beneficial against most targets
1 brain burster with cerebral lacerations kiting and 1 purg staff would probably be more efficient though
Canonically, theres more armor tiers than just flak and carapace, right?
Theres the ceramic plating iirc
Maybe more
One day I will live the DoT dream of double flamer double purg and everything will burn
fs without special does nth vs bosses
yeah but even with a bad melee you can switch to BB once you are at full stacks
FS normals are comparable to its special in terms of DPS
and occasionally reapply with lmb
just that it'll be easier since you can trivially ignore the 2nd light
4x kinetic overload purg psykers
combining purg and BB is better than either pure purg or pure BB
and pure purg is better than pure BB
as a solo player, at least
why, do you think the non-dot damage is higher dps than bb
yes
pure BB with KB
although I did forget to use it off cooldown for a few seconds one time
the difference was enough for me to conclude that pure purg was better than pure BB with KB though
yea i tried that too
im asking like if ur using AB (so u dont have KB) which is pretty common after applying max stacks i dont think vanilla bb does more than pure purg
I wouldn't use AB on a boss unless you can kill other targets with it
If only W&R worked on bosses
the ab point is just noting the lack of kb
i mean the ideal setup is
u have a stack starter
whose setup is purely %damage and power
and then u have a stack stacker
imagine this kind of coordination
who has purg and whatever bullshit he can find to apply more random stacks
im dual wielding controllers
the stack starter just keeps slaughterer stacks up
im makin it happen
or thrust
well stack starter would use a pinning fire autopistol
because 100% power
sometimes 150% when mag dumping
and pinning fire is laughably easy to keep up
no slaught required
the stack starter just block cancels max thrust and chills
max thrust only 60% but ye ees possible
but either way
thats the spicy meatball
and then i guess the purg person has wahtever shit u get to maximise stack life
ab, wrack and ruin (?), spaghetti and meatballs
and u organise this rotation once
boss already died to flamer
for a boss
shut up u this is for the youtube video
we need subscribers
and then u post it with a clickbait title
you can also coordinate your AB ults so that you get to 31 and keep it up
and never do it again
with enough psykers

of course
raid boss mindset
and then one of u drops the rotation
and everybody gathers round to hit them with sticks
to be fair tho
we allow the th dude a lil bit of boss smashing
because otherwise hes doing homeopathic damage to normal mobs
just smacking 2 poxwalkers around
and they fall over to keep him happy
like u pretend to damage us we pretend to die
its a happy relationship
more carapace mobs when tbh
like antax push attack spam

exactly
imagine if fatshark designed a system with like 5 armour types
and only one of those armour types
actually reduces damage
that would be crazy right
um
if maniac isnt armour
why do my headhunter bullets bounce off it
explain that one with ur western science
because headhunters aren't real
if maniac isnt armour why does my laspistol do triple damage to flak ragers over normal ones
thats because flak ragers arent maniacs and so they are WEAK
but yeah its just fascinating they went to all this effort to set up the mechanics so that if u keep the numbers in a certain range stuff behaves vaguely intuitively
then set all of their values outside that range

it will all make sense in the revolutionary patch this week
hell yea
Wake up, Game Designer. We have release to burn.
CAxes with their mfing 200% unyielding damage on heavies
Darktide is a perfect game.

i unironically love it
there are yombies
and friendship
and sometimes i can hit with sword and shoot gun
its definitely one of the games of all time
but u have cadia vets
someone say it again
thats just a voice tho
elves were a state of mind
a culture
a nation a people a SCOURGE
oh no
With no bugs
Perfectly balanced Game with no exploits
With Warhammer 40,000: Darktide, Fatshark ™️ Entertainment have once again succeeded in a content-rich, bug-free release of a multiplayer videogame. The rich lore, reactive story and deep end-game crafting and customisation will keep you hooked for hours - and with well-playtested mechanics and carefully written tooltips, you can understand what your gear and character can do without needing google!
One can kill with such amount of sarcasm
Though you missed something about feedback and communication
And optimisation
And solid respect of player's time
And player friendly RNG
Functional live service, constantly changing Tertium.
You onto something
Planetide
Oh! Mission conditions that player's asked for, like hunting grounds
Light out are fine, fog too
Surprise spawns of deamonhost in spots that were empty moments ago
players must simply react to the ever-changing difficulties of the game
Another one - well made and polished premium cosmetics without holes and textures and perfectly models without any clipping issues
Pristine digital goods, unique new models
Quick question: in your culture what does happen to you when someone talking about you? Superstition-wise. Like sneezing for Japan, hickup in Russia, e.t.c?
Occasionally they show up.
Imagine playing with too much light
Someone posted images of visual bug he having since beta, Game is super-bright with extra cheerful colors like LSD-trip displayed in movies
Brighttide
So.. what is the go-to build these days?
Builds are a decent part preference and the game isn't hard enough to stress about what build is "optimal" TBH
People still seem to be pretty keen on Purg
I'd strongly recommend just experimenting and finding what gels with you though
flamethrower staff with flamethrower ult
Laspistol, traits that do nothing, some melee weapon.
Thats how you do equal matching
actually tho laspistol is quite decent
Yes
if you want a meme weapon use a recon
Cause headhunters hunt heads
What perks do you like on laspistol
flak, and maniac probably
mine isn't very good so I got double crit perks becuase when I got it, it was just a meme
flakiac
New bugs 🙂 more nerfs 🙂

F drops peril to 0% like in beta - that would be nice, and with 20 sec CD, not 30...
Wouldn't assume so, big patches usually don't show up late in the week.
what do you guys use as your first row feat?
It was 20?
No perill should drop to 30
The right amount to have all the stacks up
From blessings or levels
You know
I use Quietude, since I like the comfiness of being able to regenerate peril at any time, and it's basically free because I get toughness for something that I'm already doing.
I use essence harvest because I make time to use brain burst, they all have their qualities.
You know maybe the quell 10 by kill
Should have 20% chance to happen
That would take away all downsides
Wot
????
It's pretty spicy when you're about to blow up
"Just kidding!"
Like some kind of horrible practical joke lol
Ngl i wish the time it takes to charge up a BB would be dynamic with the enemy type youre targeting
But it would have to be a guaranteed oneshot
it's saved me from suicides more times than I'd like to admit
I like the clunkiness of the BB as is to make it not too strong
It's insanely busted on void staff. Why would they make it worse
i get stuck trying to swap from bb to my weapon sometimes still
I really do think that getting a single target dps force staff would satiate people's woes with psyker's ranged capabilties
But dude what im saying would basically make the BB equally powerful except you wouldnt have to spawn multiple of them on a single enemey
I hate that shit sinc it tends to happen when I really need my melee out
i thought they fixed it
turns out ur standing with your hands out getting hit to 20hp
I think it was fixed for Purg specifically? not sure
I say make it better
oh oops wrong reply
Rip
How would taking a perk that always procs on warp kill. And instead making it a 20% chance, make it better
it makes it so that you have to re-peek the enemy
instead of just catching a glimpse of them and guaranteeing their death
It should take longer to kill bulwark and crushers, and be useless against bosses wouldn't it?
Oh that.
You made it sound like the t1 is what you were talking about. I was like, what is he on xP
Makes sense now
psyker is in a decent place, its just their staves in general that need a lookover, but instead what were seeing is gunpsykers with shredder everywhere because shredder is too good.
You mean awesome, if they nerf it it should be ammo
Pleas god no
No ammo nerf for the love of all that is holy
What if we get buff
I do not need a reason to compete with vets any more than I already do over ammo
Psyker crit also aply soulblaze just imagine
i dont think getting massive power bonuses just for idk shooting the gun really makes sense
God. Laspistol would be so broken
if they nerf the shredder it will be nerfing it's blessings
as it's pretty shite without them
Shooting is fun
Only time we had problems with ammo was when the boltgun zealot takes the big bags of ammo to replenish 3 BULLETS
blazing spirit does that on force sword
WHY CANT YOU JUST LET ME HAVE A GOOD WEAPON DAMIT. LET THE GUN PSYKERS LIVE
For real?
It's shite
WHAT THE
yes, but yeah as they said its pretty bad
It's weighted to be really rare
Just like bloodthirsty
Auto crits on specials attack kill
With high finess and the dodge extra crit it could be viable
It's not very good, if you're in melee with a guy you probably want him dead asap and fire takes time. It's nice for finishing them off though if you miss or just feel like running.
Bloodthirsty blaze would be better on force sword if the attack pattern wasn't ass
Its competing with too much blessing wise
It’s just have fun blessing
Yes
like uh slaughterer and uh slaughterer
Maybe level 4 of it is actually good
Well the bonus of fire is that you would be able to proc ab charges off melee Not so much that it would kill much
Slaughter preferrably with slaughter.
Will the big sword have thrust ?
Ok boys tommorow we will feast or I’ll just play league of legends for a week and see you in the future
If you have time to watch them burn, then you have time to swing twice. It's awesomely cool though!
You can get warp charges by killing enemies that are afflicted with your soulblaze so if your melee could effectively generate charges reliably it would be awesome
Oh you say
I mean I just took the floor
And it was inside the same area as the hammer
They said more news when patch comes so maybe the deal will happen on the trailer
On yt
Still, doesnt make that much sense for a psyker to wield anything 2H other than force staves
not many 2h melee weapons for psyker lore-wise?
Dual force Falchions
Though used by the Grey knights
Though my lore knowledge of the weapons isn't vast
any melee weapon can and likely has a force/power/chain version
even if it's not directly mentioned
chain knife
Chain staff
Issue is just that most variants I think of aren't wielded by guardsmen sized people
very easy to just say a smaller one is made somewhere
chain glaives, force hammers, power flails
Sadly no fist
It's a good thing there is like all the wiggle room in the world to make new weapon patterns in 40k
could just make a grinder hammer that is basically a chain hammer
Some bigggg 2H hammer or axe for the ogryn would be epic
Imagine the cleave on that
if it's a hammer
Fartshart moment
It should have unlimited cleave against human sized enemies
logically
Nooo....
the thunder hammer

literally has that problem
it's really dumb
can cleave like 18+ hitmass
but only ever damage 3 targets
and it has terrible cleave fall off to boot
Doesnt it damage most of them but only the first 3 enemies get any significant dmg
lmao
Wtf
the lights don't cleave like at all
I don't see why they can't wiggle in a human sized doomfist and lore it into existence
this is the cleave damage distribution of the thunder hammer
It's not like the writers for 40k books don't do that already
pretty much every blunt weapon has a cap
but a couple of exceptions to it only being on blunt weapons are like
the eviserator
which has a 5 cleave cap
and it's a fucking chainsaw sword
Actually so dumb
and the ogryn shovel
which tbf uses the blunt part on heavies
but the lights also have this cap
and are using the bladed edge
note that combat axes which are ment to be a single target weapon don't have a cap
But ......a chainsword isn't blunt.....
so BM just makes them do infinite damage if enough enemies are in front them
fixed it for clarification
chain shovel

Emprah really want me shoot things.
Nice
I bought it, but would not actually touch it
Mb after another 1000hrs in game when i go insane.
Is cleave the dump stat for Antax MK V?
Do dump stats refer to stats that arent worth maxxing?
If you planning to add MB to it.
51% is nice to have before bm triggers, but you can dump it.
Well, you can't interact with stats directly. Dump stat usually refers to stat which isn't matter for weapon.
Dump stat is an rpg term where you have one attribute which you can 'dump' and save points for others.
like how u dump ur hp stat so u can max out ur handsomeness stat

im a fragile and beautiful boy
Seeing how much fucking stuff in this game is hard to pinpoint exactly
I lowkey have ptsd
Well, it's not that much, it's many things that not explained in game.
Like hidden damage caps, damage curves after first target and so on.
Das what i said
I mean
space mages dont have braced autos
Its not that much, it could be always worse
Some details like heroic stats mod for vermintide 2
Decided to level the mobility one first as a test, came out ok actually :S What to roll for perks, critical hit dmg for critical chance?
i love the trauma staff https://streamable.com/vw3at6
same bro
my favourite staff by far
so is the Surge blessing for Voidstrike a meme? primary fire only right?
works for RMB as well but I think it always shoots an uncharged secondary
doesn't work for Trauma's RMB though
I have a question regarding a Penance where you need to maintain 4 warp stacks for 300s
If you get to later levels (but not 30) and get 6 warp stacks and not gain the last feat which expends them, if you then fall from 6 to 5 and occasionally from 5 to 4, does that make it actually easier for the achievement??
the penance description doesn't specify a number does it?
question regarding the Purgatus staff second perk - what's the BiS after crit chance?
Interesting
Some + armor damage i believe. Avoid carapace tho.
You know what would be sick as hell?
catachan psyker
Yeah they should make us as effective as the devils claw
devils claw + surge staff, no flayer/bb allowed, there's your catachan psyker

the only kind of psyker who doesnt need an ogryn to babysit him in melee 
you think so?
can it apply its bleeds to enemies it only hits but does 0 damage to?
devil claw is meh but it does have access to savage sweep
knife only hit 2 really
I don't think the knife has a cleave damage cap, just a hit mass cap
cleave distribution of the knife's push-attack (4 cleave)
cleave distribution of a devil claw's horizontal heavy (7.5 base cleave)
tbf, without brumo, the push attack would be better than the lights for hordeclear cuz of the higher cleave
no
it isn't?
god damn

MKI devil claw?
push attacks are just slow
das true
20s for 20? though
eviscerator push-attack (3.6 cleave)
damn only a whopping 4 push-attacks to kill a poxwalker
Why did they make the eviscerator suck so fucking bad
also why on earth does antax's push-attack have 7.5 cleave
like what
stagger
ye, but it's way higher than the evis or other CAxe's push-attack
I stand by the antax push attack for defense
when you get swarmed by ragers its a lot of fun
rashad and achlys have 3 cleave on their push-attacks
antax is just built diff
not kill
with headtaker stacks up
decimator 50%
yeah push-attacks so far seem to fall into the CC or single-target (power sword, knife) category
i do love slaughterer 4 force sword pushes too
basically doing your ult
i love slaughterer force sword for this reason
you can literally push against a horde and step forward
i legit feel like a bunch of ppl came from vt2
and pressed push attack out of reflex
you're basically using a better zealot crusher but dont tell them
there are some zealots that feel like the crusher is amazing "cuz cc"

yes
luckily I am not one of those
imagine if there was a crusher
that only hit 6 targets
and did even less damge
nobody would use that
what are you alluding to 🤔
just a little jest
infinite as far as I can tell
mr crab is alluding to something beyond my comprehension
devils claw heavies have 7.5 cleave on heavies
so that crosses them out
closest thing I can think of is thunder hammer but I have no idea how the damage or cleave compares?
oh
is it the veteran shovel
gawd damn
it turns out
hitting 3 mobs for 27 isnt that much more valuable than hitting one for 80
unless you're trying to kill one and not 20
though you would reckon that the 272 damage that DC heavies do would be worth it
I guess the heavies really are just that slow
hmm yeah even with t4 savage sweep increasing the cleave from 7.5 to 22.5 (difference of 15), that's just 27 * 15 = 405 extra damage
and when u look at eg force sword
and the initial 8 targets of the devil claw take 454 damage
that light u stick out before the heavy
is weakspotting
and doing nearlty a fuill poxie
etc
so a 200% increase in cleave is only an approximate 2x increase in damage for the devil claw horizontal heavies
wonder how it compares for the force sword with slaughterer
about 11 seconds light heavy cancelling
without t3 slaughterer, force sword heavies do 332.05 net bodyshot damage to 6 poxwalkers
with t3 slaughterer, force sword heavies do 805.21 net bodyshot damage to 10 poxwalkers
an extremely bad sleep schedule
crack
o no
smh
Yeah Slaughterer is fucking busted
Turns my fs into a crowd clearing monster, and I all I have to do is ult at 6 stacks w/ AB to turn it on immediately
the 40.88 minimum cleave damage on FS heavies and its fast attack speed also helps
god bless the force sword
i want the arrow-shaped sword already reeee!!!
if its got actual thrusting attack moves im gonna like it
People bitch about FS being trash because it doesn't crowd clear. But those same people don't know how to weave combos
fs is very very much carried by sluaghterer
it would be pretty meh to bad without it
even with combos
I can still use it w/o, but kinda
The push carries it in crowds I would say
Light heavy push is great even w/o
given that it still clears 20 poxwalkers faster than a devil's claw, i think the force sword without slaughterer is still quite passable
Biggest push aoe on a weapon I believe
u see u say that
the push aoe is the same as any other melee as far as I can tell
but uh
with just unstable power its killing those poxwalkers in 11-12s
which is faster than rampage 4 shred devil claw

you can also push behind you with other melees and whatnot
Some aoes are worse on some weapons in my experience
so apparently i must have not paid enough attention
and the big E gifted me this thing
which i noticed only now
i'd say that could be because of how often you push with the force sword
since it's basically part of the combo to push
So did everyone see that autopistol video and now we're worshipping the weapon???
also power increases push strength
and power buffs makes your pushes stronger
ThisWeekTM WOoooo
i think the main reason to use fs is its ability to lightsaber specials
the blessings carry it ngl
the dmg is okay but the collat is abysmal
FS is just versatile. Kills horde with difficulty, but wrecks elites and specials
Has all the best blessings and some of the worst too
collateral is just stagger so it's not too bad
oh yeah
Can't proc pinning fire as consistently if you have no collateral
i wish force sword would do a bit more damage since its a single-target melee for the most part
but then theres the blessings so
copium
it does have a pretty easy time hitting headshots
I did enjoy using autopistol to fling maulers backwards
i mean force sword gets loads oif swag blessings
precog
riposte

peepoprecog
riposte seems very mid
Slaughterer, Uncanny Strike, Deflector, etc.
a negligible crit chance increase for like 2s on a dodge
I guess bloodthirster is aight
bloodthirsty is very good
prefrog
not as good as slaughterer, but it gives you an initial boost that's important for racking up slaughterer stacks
with a single special kill, my FS can one-shot dreg bruisers with a heavy headshot
blood is good at getting you the slaughter stacks then you combine both until the room is dead
if we could generate peril without having to enter an animation with the force sword, exorcist would be pretty top tier
Boom, extra 1000 power out of nowhere
exorcist should let u kill ghosts
when u pull the sword out u can see ghosts
kill one of them
all ur peril goes away
simple fix
I think exorcist would be cool to deal extra damage to warp entities if we get more of those later
blessings doing more than one thing smh
i do think that blessings just suffer from description-itis
Also where the FUCK is my daemonhammer?
Force swords by default do extra damage to warp entities... or at least the lore says this.. not sure how well it's reflected ingame
no they dont i could make perfect descriptiosn for every blessing in like 2-3 words go on test me
Why does Zealot get a cool hammer, but I don't? Smfh
risk of rain 2 had this problem with long descriptions which they solved with keywords and having a dictionary for the keywords pop up
EXACTLY
Imagine reading
risk of rain 2 was so easy to understand
literally
but if u could mouse over power and see it was damage, cleave and impact then u would be able to understand what power is
which is dumb
power is mystical
They need a glossary section to explain keyworda
With great power comes great responsibility
what's power? laugh track plays
Wtf does Unstoppable mean?
what's brittleness?
imagine trying to explain rending though
Had to look up every keyword just to know if shit was good
because rendings behaviour literally cannot be explained
unless u know the damage calculation

they know they cannot open this trapdoor
it's damage reduction reduction
is it more complicated than what sean said
yes
fuck

because 100% is not 100% damage
I hit hard thing, no do damage. Get rending. I hit hard thing, do more damage. Simple as
:) huh?
but what if u hit hard thing
do no damage
and then u rend it
and u still do no damage

tr000
Also why is there 2 different types of rending?
basically the worst thing about rending is that the intuition about it is that it makes armoured targets more vulnerable
but it applies more to maniacs than flak

+x and x%
the average weapon gets more damage from rending a rager than a flak rager which is rpetty cosmic

