#psyker-class
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yikes.
well shit
Sour Milk finally has something I want to buy
not the greatest stat distribution
Guess who got disappointed my milkerz....THIS GUY
alright time to check melks daily shitpicks
nothing but autoguns π₯
@feral verge it's your favorite blessing
man itΒ΄s great to love playing psyker
he had a passable purga
melk hates my ass and wont give me anyhting good
and meh force sword
whats the point?
that's the neat part
To make the devastating strike nerf even more confusing
there isn't one
i expected more lesser enemies killed tbh
me too, I think it bugged because of the horde not counting? not sure
I easily killed as many enemies as I staggered
I was expecting to see thousands lesser killed
lesser enemies d oesnt includ trash like pox walkers
another day another melk shop with no force swords
I was single-handedly keeping the endless horde at bay when the group was trying to move
one day
btw not certain but
seems like warp flurry working and even stacking on full trauma charges?
warp flurry works properly on trauma yes
need to check in meat grinder but did a mission with flurry 4 and seemed like casts got silly fast
warp flurry works but adds a delay at 5 stacks
warp flurry works with Trauma for a couple patches now
yeah warp flurry been working for awhile o ntrauma and void
it partially works on purga
idk abt surge
I mean on void I tested a bunch and it worked but didn't stack when fullcharging
It does not work properly on surge
just did 1 stack and stuck there unless you spammed
but seems like even consecutive full charges working on trauma
it does
it didn't used to
the window for warp flurry to continue stacking is very small
that's an awesome fix
so rapid firing primary and secondary can get your flurry stacks up
but as soon as you try to charge up, you'll lose those stacks
flurry stacks on void properly for me, even if I wait a little bit after it's fully charged
you can also use your staff special to freely stack flurry
yup ever since they fixed it a long time ago
does surge work on voidstrike secondary fire?
yes
just not on trauma
wait what lmao
yes, but it's a just a free normal hit, not a second crit
the swing?
so not quite as good as it should be
yes
ye, swing it a few times and then RMB
faster to just left click
Well it's clearly a bug
no, it should get fixed
clearly punching air should make charging warp powers faster
they just need to increase the window for stack gain to include the secondary charge time
agony
the window for warp flurry seems to be pretty long as long as you're holding RMB
how it ought to work is have a timer for when you aren't attacking/charging
and when that timer hits whatever seconds, drop all stacks
broo do I wanna remove the critical chance?
yes, definitely
is unarmored okay?
yes
wow t3 from shop did i win the lottery
ooh
t3 shows up very rarely
thought that wasn't meant to happen
i had it happen once
I got the t4 from consecration
yeah happens pretty rarely
It's very good
feel like its the easiest way
Unarmoured/flak is the normal setup
I feel like I have seen t3 blessing more often from reg shop lately
yea, they didnt remove t3 from the shop, just made them super rare
when they did the "min lvl 300" thing I think they may have increased the T3? dunno
yeah t3 rare and you need to get t3s from consecrating or melk
okay wow, the peril resist feat + warp flurry t4 + 6 warp charges
actually a real choice vs the 10-25% dmage
Honestly i'm so tired of blowing ducats at brunts armory for trash. At least when i get a good profane item i get excited to run a mission so that i can brick it at hadron
what I do is spend money on 360 bases then make them only blue
if I get a good blessing I snag it off if the stats are wrong or I continue the gamble
guessing out of coins?
yes
can get like 15-17+ full trauma blasts off now from 0% peril
including one use of ult to wipe some peril without losing flurry
vs a horde with more procs of peril reduction could easily go longer
how dfid you build ur trauma
Trauma's one of those sticks where it's trash until you get decent stats and warp flurry
Dump stat on quell is interesting
yeah not ideal
to ensure that new players have a terrible time with psyker
I'd prefer on warp res
but
then again
if I can get 15-20 casts before quelling
Warp res or, imo, damage
then realistically I'm not getting huge benefit from quell anyway
Trauma's more cc for me than anything
you can hit the breakpoints for dreg bruisers at 60% damage with +25% unarmoured (360 * 1.25 = 450)
so I don't see damage to be too important
I had stamina and maniac damage on my trauma
so
it's stuck with flak and maniac
It's such a hard pick between armor strip or incendiary for me
i prefer focused chanelllling to avoid getting staggered by shooters
brittleness is nice support but it doesn't do a whole lot for you
i also run the force sword so rending shockwave definitely does nothing for me
I love when I have rending and see my team has stuff that all sucks vs carapace
you pretty much gotta tell them you have it
else they probably aren't gonna notice
only 66 attempts before getting the right perk, nice
yea
hadron going ham is a bonus
i have the mod that turns her off
I saw that option but
I can't give up a good bit of voiceline spam
hmm, on trauma there's flurry, nexus, rending... maybe focused channeling, but anything else worth having?
blazing spirit for oh haha everything is randomly on fire
Yknow, with the new force sword, I wouldn't be surprised if they're trying to go down different paths for the FS
The one ingame rn is a very basic neutral version of it, while this new one is even more dedicated to single target damage. Eventually we'll get another that is focused way more on cleave and anti-horde.
I'm surprised they went with even more single target
when FS already excels at that
maybe its special will make it cleave though
while its normal moves blast singles?
the special better be different in some way besides the swing animations/hitboxes
maybe different stats too
Which was weird, but as I said, I think they're trying to branch off the weapon into being more specialized.
as long as its attacks have at least 2 cleave, I'll probably like it for the fact that it has access to slaughterer
For me, I just want my force greatsword with big cleave.
At least we got something in terms of content lol
neeeeeeeew force melee
I just hope it doesn't become a trickle down situation, or drip feed.
i'm pretty sure they're also working an xbox port of the game as well, so some development resources are probably being consumed by that
skill issue
wait wait wait
WHAT
somehow i completed pick an mix
at some point today
and i never noticed
wahey!
grats
okay using that combo of trauma in an actual mission
absolutely insane
vs horde basically you have infinite ammo
as with high warp res and fast casting, you just vaporise everything and CC anything that doesn't die until it does
our twinkly arms were too weak to handle it
I think it's too weak for us to even use lol
the psyker in the trailer had torn muscles all over their arms after the fact
Like how a weapon will stop on target instead of cleaving.
depends on the mark of the heavy sword and the specific attack
the MKVI's first heavy has a cleave of 1.3
Is it a heavy sword?
on the other hand, the MKIX's lights have a cleave of fucking 7.5
It looks different
I thought it was a totally unique weapon haha
Like a longsword.
It looked so different cuz I only use the top tier heavy sword.
speaking of the MKVI, I think the one in that trailer is the MKVI
here is the cleave count of the attacks of the MKVI, which is presumably why it doesn't see much use or get mentioned much
first 2 attacks of both lights/heavies have 3.6 cleave at most smh
The early MKs are so terrible.
There are so many better zealot weapons to choose from early on, why would anyone use heavy sword?
Can I clarify. I heard holding the Shredder Pistol applies Pinning Fire on Asc. Blaze F. Is that true? And is that a bug? If not, I think I found my best new "staff".
Do I want shred or Rampage
is in-game PTT working for anyone else?
ptt?
i use voice activated if i ever use in game voice
that said does anyone actually use Duelling MkV?
Just refined it cause I'd already done it and it's a 380 with good rolls
its heavies are the best of the 3 although they are slashes instead of stabs so thats annoying
better for armor
meh for trash
Damn I was hoping for the Force Zweihander
But I guess a stabby Force Sword will do for Ragers and Mutants, maybe
maybe theyll rebalance our current fs for horde clear lol
doubtful
superi
rity
uwu
kek
@long wharf how you feel uwu
Ngl my sarcasm detector broke for a second and I legit was about to blow a fuse lmao
uhhh
Guys, I'm trying to figure out what Perk is best, what you guys think? Should I remain with Carapace? Or change it?
I don't play my Psyker as much. Is this a good staff?
i'd toss carapace for unarmored
pretty great
it's a surge staff so it will do it's job
surge staff is the least dependent on perks/blessings
I was thinking about that, but I already kill every unarmored unit with a single blast
all surge staffs perform the same pretty much. they just stun enemies.
It's 3025 melkman dollars, worth the buy or should I save for something better?
yes, but it will deal more damage to unarmored units that are outside of the killzone
Good point Sir
i wouldnt personally spend melk money on a surge staff
buy it if you dont have a better one
because surge staves all perform roughly the same
ok ty psyker dudes
I'm just saving melkbux for t4 blessings I want
nw sibling
do we care about brutal momentum on combat axes?
yes
In that case, I would not buy it, as mentioned, Surge staffs don't need perks or blessings to be affective, and 3k is pretty expensive (if you don't have many, of course)
Maniacs is another good option for mixed hordes but i dont really use trauma so idk if it deals with those fine already
Charge rate matters a lot. Especially when you're using it often around hordes
Those perks hurt
They massacred ur child
I wouldn't have upgraded that axe
roll to orange

I already deal a good amount of dmg to zerks and Trauma is garbage again't muties, so it's not a good roll
out of plasteel
π«
almost 30k plasteel
so if we want brutal momentum, other slot? Decimator? I have that at t4
im sure it will all be spent to get a decent new fs when the update comeso ut
and it will prboably still be shit
I would choose Headttaker
I'm always out of plasteel, swimming in diamantium
They should add Adamantium, and add a class called Wolverine
axes need brutal momentum unless youre doing single target only
It's a very good staff and those are the current best blessings for surge (since flurry doesn't work, anyway).
That's a lot of milk bucks, if you know you enjoy the staff, and don't have those (one of) those blessings.
are you looking at the statline? cause this was not upgraded for the statline
it was to generate blessings
and it hit the jackpot
Realistically this about the peak of this staff, so if you want to save mats... you won't even need to consider trying to roll a better one, ever (until you fancy crafting for fun).
why the FUCK does melk random weapon give out greys and why are they shit stats? we can buy greys from the armory. melk shouldnt be handing out 302 ranked greys
that one is just a pure fuck you trap
because up until a month ago the armoury didnt exist
thats not an excuse since that was the update that added the armory the last update updated melk and the armory to have better stats
oh ok
wow something half decent from the emperor.
Now if only warp flurry worked on that stave 
one day
i really hope this upcoming patch is stellar because im getting tired of running missions just to upgrade weapons in desperate hopes that i get any level of the blessing i want, let alone a high level
Thanks, I'll trust your judgement and buy it.
I wouldn't really get my hopes up
prob like 4 weapons, 2 of which have been revealed
balance changes
at this point id be happy if they let me pay to reroll melks store more than once per day
maybe a modifier and like one map if we are lucky
oh i saw that
they also stopped calling it a "big patch" and now refer to it as a "small content drop"
Do you already know you enjoy the playstyle? It's my #1 staff, but many people prefer the style of the others.
Either way, it's very strong, so if you learn to play it well you'll enjoy it

Besides swapping on of the perks for extra crit chance yeah this is prob one of the better staves out there
if warp flurry worked you would swap terrifying barrage out but its currently broke rn
I dunno, TB is very strong on surge.
eh
against shooter packs you kinda wanna be half charging anyways
so warp flurry will make dealing with shooter packs easier
ofc its all conjecture since the perk is broken
TB helps managed the guys you don't stun, which is a big assets in close fighting
It's just even more CC
tbh if i'm that close I'd prob be in melee range at that point Β―_(γ)_/Β―
Yeah, I think this might be true. Although the damage portion of your attack takes awhile, so flurry will have limited value, I think.
We'll see if/when flurry gets patched i suppose
You're not going to melee 4 ragers, or a pack of bulwarks, though.
watch me
I mean I can, and suppression isn't that useful against them
iirc they don't rly get suppresed
someone actually said that only ranged mobs could get suppressed tbh
You're not suppressing them, you're suppressing all the mobs around them
all the mobs around then would most likely be poxwalkers
maybe armored grunts that would die to a half charge
i mean i could go into the meat grinder but i remember someone mentioning that melee mobs don't even get suppresed
and its a ranged only thing
i feel like ive seen melee mobs cowering
but they might have been ranged mobs that switched to melee
No, that's not correct.
eh
ill pay attention this next run and see if they do infact get surpressed
idr tbh
terrifying barrage has always been kinda mid tbh
especially on surge
every other staff kills easily
and can proc it basically on demand
i just want a t4 warp nexus trauma so i can but blazing soul on it and set entire rooms on fire
I have seen melee mobs get suppressed sometimes
Melee mobs do get suppressed
My Twin Stubber and my Voidstrike have done this
thought it was false but meh
disingenuous arguments kekw
in all seriousness though working flurry will be alot more useful than barrage
terrifying barrage is like minimal affect when you use surge normally
No
it really is
Isn't Flurry only broken on Purgatus?
Another W for Voidstrike
It really isn't. A moment ago you didn't know how it worked, dude.
On hi5 you have lots of mobs to manage
TB helps you manage mob while mercing elites
...
wow
i'm just saying, elites shouldn't be getting close enough to actually proc barrage effectively
on top of that you have to kill stuff to proc barrage
if you are targeting elitse
If you need to manage mobs and kill elites as a Psyker, someone on the team's not doing their job correctly
you won't be killing anything
You don't need to with surge, you just do, which makes it easy for your team
idk how you are using surge staff but
That's not how surge targeting works
it kinda is
if you are cc'ing elites you aren't killing mobs
and even if you are unless the horde is literally on top of you the barrage aspect is minimal
its only taken because theres literally nothing better to take
also if the horde is on top of you someone on your team isn't doing their job
or you have a bad team comp
No, you can choose to play that way, aggressively
Huh. Come to think of it, Surge Staff actually doesn't have many good blessings, does it?
Though without specials I take it it's fine to do funny brain pop on elites?
Surge is very aggressive
literally just nexus and terrifying barrage, flurry if it worked
Nexus and Barrage are both good. Even with broken Nexus, surge can still use it, and it's not hard to
Although you will miss the last 2 stacks quite often
That's what I do. Veteran will handle the mobs with his Power Sword, I handle the Elites and get dunked on by shooters
its flurry thats broken
melee units get surpressed
i guess if you consider the 97/97 ig
Correct
pox walkers dont because they are mindless zombies
idk why you think terrifying barrage is good
its like
barely a thing
you can take it off and you would barely notice it
unless you are again, literally in the horde with the surge staff
Because I run it on hi5 and it works all the time.
huh. im getting mixed results
just because it works doesn't mean its good
Terrifying Barrage would be better if the suppression on melee enemies was more substantial. Like, forcing melee enemies to run to cover the way ranged enemies do
I run fucking laspistol psyker on damnation
it works
it aint good
I legit made the fucking MetaPsykerTM
Terrifying Barrage isn't even as good as fear effects in Shadow of Mordor
That would just be slow though. Surge is very fast play style.
wat
I feel like if you want a blessing that can suppress enemies in melee, that blessing should at least paralyse the enemies in fear for a second
MetaPsykerTM
works on hi5
That's budget MetaPsyker
@cyan notch feast your eyes
Laspistol Psyker
Peril damage feat
Lmao its MetaPsykerTM
idk what you mean
best build for psyker
hi5 approved
Gun is personal preference tbh but columnus is funny
sure u can call any build xxsnipernoscopexx and it works on hi5
so after testing
these guys specifically are the only melee units that get surpression
I really think you are overrating terrifying barrage on surge in all seriousness
its only rly taken because theres literally nothing else to take
I used to run Agripinaa Infantry Autogun with Deathspitter and Hit & Run on my gun psyker, then I came to my senses and swapped to Kantrael MG XII
and some kind of effect on enemies is better than none
why not
but it works on hi5
its amazing
you should run it
eye opening experience
I have a very similar dueling sword and love it
seems boring no thanks
There is something immensely satisfying about stabbing something and proccing brain burst
I haven't used anything but 6 warp charges for so long... more so since the change to warp charges making them easier to keep
I miss the random brainbursts
smh not willing to experiment
i did hi5 as level 1 with devils claw and laspistol with no feats
i call it mlgmantrickshotxx build
4 seems sufficient to make my F ability have zero cooldown. I don't feel the need to get 6
are you using quicken
I do not recall. Im not home
the one which gets rid of warp charges to refund ability CD
damage and peril resist on trauma always nice
Yes
oh no
I like the idea of quickening
Yeah I prefer the surge staff when I'm on psyker since I play damnation with a group. I main vet, but if I'm on psyker they all prefer it if I just stunlock the shit out of everything. Quite a few people said it's a great roll, so I bought it. If I kill just a little faster than before, then I'm already happy.
but always feels like after using it once the benefit isn't there till the time after that again
I'm using void strike staff and dueling sword. Quickening is up enough I can use it to both reduce peril and for CC
Voidstrike peril shouldn't be an issue at all
Used it a lot for resurrecting folks
much less to run a meme tier trait
I may play with other talents. But for now I am quite happy with my current arrangement
i mean sure but yeah quicken... its probably the weakest all around
what blessings are you running on your voidstrike anyways
oh
I think there is one that reduces peril on weak point hit. Is that a blessing or a class talent?
I know something is doing that
I've only done about a dozen rounds at 30.
You want transfer peril and warp flurry basically
for blessings
the one which reduces peril and the one which makes charging up faster
ah the weapons are serviceable
tho eventually you want to replace the staff with a staff with higher tier blessings
These are just the first two I set up upon hitting 30
yea they are fine until you get somethin better
Learn more about the Psyker Psykinetic class in this latest spotlight for Warhammer 40k Darktide. The game comes out November 30th, 2022.
#warhammer40k #wh40k #gaming
i realised the new fs is the one in the timestamp
damn accidentally ran a hi5 game without any feats selected on lvl10 and lvl25
my force sword felt so weak
and here I thought we were just going to point and laugh at the guy shooting the crusher with a las pistol
i would assume that h1 would be the diagonal cleave
KF and warp resist? π
no KF or warp unleashed :(
warp unleashed
actually missing out on 26% to 41% more damage
disgusting
ur disgusting
it makes more sense that they would replace l1 with the stab
ur a fart
and they probably don't want l1 and h1 being the same
so that would probably mean that h1 is the diagonal strike
and h2 is the stab
Ya I'm by no means optimized. just never really have the psyker a chance upon hitting 30. So I have been doing that. Very much enjoying it
i wonder if theyll share blessing pools
they fuckin better
they kinda are the same shit
share blessing pools as in
i shit in their pants if they don't
yes
Lol the new force sword is making the denizens of reddit angry for the typical reddit reasons. Always fun to watch
the former
like blessings being shareable between kantrael lasguns
has a different name though which is what worries me
Redditors are so unreasonably angry about fucking everything
the one we are using rn is the obscurus FS, the poke poke one is called the Deimos
u shush
if they have different blessing pools theyd better be fuckin unique
i'm going to cry if they don't share pools
it looks like the same shit just different moveset
Awesome. Yeah you're at 99% of what's possible to roll in the game right now with that staff.
TO get full value out of Nexus: you get 1 stack at 50%, and then 2 stacks at 97% peril. It is possible to fire off at 97% regularly (you probably already do it), but if you feel like maxing it out, push it to max peril.
idk what uniqueness you are expecting from a FS
half the weapons in this game share blessings
just look at the axes
Im more than happy to have an even bigger nuke sword. Especially to go with my new shredder pistols
6 axes and they basically all have the same blessings, none of which carry over to one another
slight modifications to the special
its going to be the same with the FS
same blessings, but they don't carry over
I mean I was hoping for a better horde clearing sword with some form of elite killing capability
closer in line to maybe the eviscerator, hsword, or power sword
this is like
the opposite
they do tho
do they? didn't transfer for me
maybe I was looking between a taxe and a caxe tho
Β―_(γ)_/Β―
All tactical axes share blessings, all combat axes share blessings, same as all the other gear in the game.
We all excited for force sword except somehow even more single target focused?
God forbid we get a cool big sweeps horde clear force sword
Nah nah I wanna do 3/4 to a crusher not wave it about like a noodle
It's kinda like if they said hey we're adding another MK of Claw just it has even less damage but more cleave 
I'm trying to keep my expectations in check here
It's not like psyker lacks horde clear
eh
he kinda does
the only decent option is antax tbh
devils claw is a meme
dueling sword is a meme (yes i said it)
other classes have heavy sword power sword big knife psykers got nothing comparable
;P
I wouldn't mind if we lost the useless tactical axes for a different weapon type with cleave
Force mace
Maybe a force rod with boom special
Force Axe!
force knife
Force Brass Knuckles
force katana
to vet chat now!
be nice if the new force sword powered up and stayed that way till you hit 100% peril
Too convenient to players - does nit fit Fat Shark design philosophy that everything must be of Inconvenience to players.
Welcome back π
what is the dif between the dif combat axes?
and why are some higher rated even tho they do less light dmg\
told this dude that i dare him to go punch a demon host
no hesitation
he did a 180 and ran right back to it and started smacking it
L e g e n d
If it's Thunder Hammer wielding Zealot then Deamonhost is karked in 2-3 swings
its an axe wielding vet
Stat distribution. The purple only has 271 stat total while the blue has 325
i imagin not all stats are made equall which one sould i look out for on combat axe?
The rating is independent of the rarity. Higher rarity just means there are more things going towards the total item number
mobility is the dump stat on combat axes imo
Damage, first target, penetration. If you get brutal momentum you can ignore cleave stat
rashad has some issues with its hits making contact with heads/weakspots
bugs
Issue Description: Rashad mk II Combat axe has significantly worse headshot capabilities than any other melee weapon I have tested. Itβs like all other melee weapons have a generous arc/cone 20-30cm big that registers headshots very generously, but rashad mk II needs pixel precision in the middle of the head, making it fairly useless. Steps to...
I'd use the antax. Significantly better weapon despite what the damage numbers imply
The perk is trash but I'll take it.
FUUUUUCCCCKKKKK
what
Deflector
Have to keep that one for now till I get a better one to swap the deflector on to
Just play heresy
I wouldnt even worry about item farming
Just use the best stuff you got, level up to 30
Then you can start crafting and take off
You should play low-intensity Damnation.
but don't play normal or Hi intensity Damnation. people will hate you.
Yeah low intensity damnation is easier than regular heresy
just it play hi int, they can't tell what you using 
im just joking but yeah
but u should get to level 30 bfore farming items since i think below it u can still get really bad baseline stat items
30 basically aleast make sure u always get 300+ items
u gotta be 30
i just leveled my ogryn
doing t5s only
i got like 200 drops at tier 5 high int
It's a strange mixed tier of level. Lots of silence with ambushes of elites, trappers and flamers, but not many hordes
what do you mean by 200 drops?
base item
ok
200-300
until i hit 30 on ogryn
doing t5
with like t2 perks only
lol
and t1/t2 blessings
lol
to ruin the joke entirely, quick>heavy>shove>repeat to clear horses
Isn't that h1 the overhead swing?
Is it good for horde (being serious I don't use the weapons out of 2 runs)
Qh that what he mean by quick
light
What are the good blessings for void strike?
memesword agony:
Swap out +crit for +maniac to 1 shot ragers,
or give up 2-shot crushers for +maniac, and keep +crit for more chance of random blueflame?
Transfer Peril, Warp Flurry
Does void strike ignore armor like some other warp stuff does?
I don't think so. Let me check my damage stats though
hey gang; new psyker approaching 30, hoping to start getting into t5. not sure who to trust regarding what's meme and what's actually good, but, could anyone point me in the direction of a good starter feat build for psyker? i tend to like surge staff and knife
For Surge Staff and Catachan Knife? Methinks 321233 is your best bet
You'll be spending a lot of time quelling Peril since those chain lightnings chew up Peril fast, and you're typically not taking Surge Staff to deal damage
cool :) thanks!
Kinetic Flayer will help you keep your Warp Charges up since you have weapons with fairly quick attack times, and Kinetic Barrage is a good panic button when you need to dish out some Brain Bursts quickly
Psychic Communion since you'll probably be relying on your teammates for kills more often than not, and Kinetic Shield so you're not a sitting duck against ranged enemies, since Surge Staff I think shares a similar range to Purgatus
Ah yes here's my Voidstrike. As you can see, armour is still going to protect enemies, but Carapace is basically ignored
You can also do light heavy and then light light heavy on repeat. This will do the 3rd light after the heavy, which is a stab yes but very fast and deals about the same damage as a heavy. If you have something like shred, this is the combo you want to use as much as you can when safe or able to dodge attacks.
yea i do that too when im lazy to push
@signal bane
I don't like surge since it's reliant on others to kill stuff. If you really want an simple build with easy time, take purge with 123112. The third one is really up to you, if you find you need more toughness you can use communion but it's a noob trap with purge. Cerebral Lacerations brings Bukwarks to guaranteed 2 shot with BB which is the only enemy you will have hard time controlling with purge.
Purge LMB is your low damage high CC and RMB is your damage low CC, so try to use RMB as much as you can but be ready to spam LMB if things get close to you or your team.
Purge goes garbage damage to crushers but you can still stagger them with LMB and you should flame through and around them with RMB to clear everything around it, makes it so much more easier for the tram to deal with it.
For melee I recommend either Duelling Sword Mk V or Combat Blade. Preferably one with +maniac damage so you can quickly dispatch mutants that charge at you. The movement speed these weapons provide is really nice for positioning and with the really good dodges combines with Kinetic Deflection you cannot be killed by melee as long as you keep blocking and dodging. I have even tanked Daemon hosts at T5 with the Combat Blade.
...
Out of all the staves Purge is the over performer at the moment so that's what I recommend people to start with. Learn to use cover as if you will get killed by something it's ranged units. BB only requires LOS when starting the LMB cast so use that to your advantage when pinned down.
Thank you so much for the write-up! :) @near wyvern @north cradle I appreciate it a ton! Hopefully I'll land a decent purge and get to give that a try.
123112 is basically your archetypal self-sufficient Purgatus Psyker, I was just playing to your current loadout
A good purge is easy to find, all you need is high cloud radius, burn and warp resistance. It is not reliant on blessings at all. For perks, good ones are all but +critical damage. Crit chance applies double burn stacks so many people take a +crit chance on it for a damage boost against everything.
I thought Kinetic Deflection was kinda killed off for anything short of Deflector Force Swords since passive quelling got patched
Oh and +carapace is garbage on it, so avoid +crit damage and +carapace on it
Nah deflection on non magic melee still good. Youβll just need to be a lot more active with staff quells
Which u should be doing anyway 
With good dodge weapons it still works wonders. You can sprint to your hearts content and while your stamina gets back you use peril to block. Then they start to alternate a bit. You can't face tank stuff anymore but as long as you can dodge here and there Kinetic Deflection is still awesome. Not to talk about the reviving capability. When paired with warp battery and inner tranquility you also have 36% more peril for blocking as Kinetic Deflection is now affected by peril resistance.
got it rolling for +1 stamina (weapon is active) and +10% ranged weak spot damage ty
The biggest part of kinetic deflection with the combat blade is that the push attack is twice as fast as a heavy but deals the same massive damage so you can safely spam the push attack because it drains all your stamina and you can still block with peril. The push is super fast and staggers all trash so often I even have time for the auto quell to kick in here and there.
Itβs also very easy to snipe heads with it, one of the best things to 1v1 elites and plaguegryn and assassin targets with it with how much safety net kdeflection offers you+ the mobility
@signal bane I would recommend 322133, it's a bit more maintenance but stronger.
You'll need to up your warp charges now and then with Kinetic Barrage, but Kinetic Flayer will stretch it out. And because you are using BB, and targeting elites quite often, you'll get Aura benefits to yourself and your team - and be able to ult more frequently.
Kinetic Deflection is a strong feat regardless of what weapon you're using (helpful for reviving), and with Surge staff you can stay out of the way of shooters more easily anyway.
Alright, which one
First one but prolly change the pants
None of the other pants look as unhinged
Same for the other outfits. They all look too controlled for my tastes
True, he looks badass with the top part
But the lower kinda leaves me wanting more
Idk, just my opinion
Ya same, but the other options dont improve on it
Amazing cloak
They are just different
Yee yee ass clown pants
We arent rocking a lot of good choices since reddit threw a shitfit over cosmetics being added
We need oversized boxers in as toxic colors as possible
Ideally id want pants every bit as flamboyant as the top
If I was an assassination captain, Iβd be like, βGet yo clown ass outta here and lumber back to the shipβ
I mean that is probably what the captain thinks before I stab him in the face a few hundred times 
true
In response psyker honks his clown noice, and stars swingning his oversized clown hammer
to be fair thatβs intimidating as fuk
Iβd be terrified. Thatβs what killed all his men and monsters
i think pox walker have same kind of shirts
Only Throneside poxwalker - they wear bathrobes with same patterns
i want that purple/gold robe the pox walkers come you with in baros
And overall zombies at Throneside are dressed fancier
Thanks for the tip
Pants for Pick and Mix are 99% like some other penance pants that psyker have. Only picture on one of the armor pads is different
And those arenβt awful to do either
Well I definitelyd idnt just spend 20 bucks on a bunch of random headgear
Did you know that random moaners sometimes running AWAY from party if they see an Ogryn moaning Ooooogrrrryn in process?
poor ogryn
Ok. I realize the clown pants are unpopular. But I am going with this for a bit.
Dude looks like he is about to board your ship and take your rum
Ogryn probably ate a barrel of Sauerkraut recently and even nurgle's zombie can'r stand his farts
Fuel for tox flamers
Short king
Enjoy 
I always min my sliders because not being able t o duck behind cover is booty
@near wyvern do you know if not being able to swap weapons while bracing the shredder auto pistol is a bug not not?
Feels like the same bug as the staves
Sniper looks like he needs some mediCARE
small psyker has to stick with purg staff cause its way easier to line those void headshots as tall psyker
Ah it's fine
More than good enough for damnation
At least you have a t4 brutal you can always burn later
i already have both those blessings
It's the spirit of the gift that counts
No idea, I am always quick to let go of the brace
I think the game just likes being sticky with these things
Plenty of times I tried swapping while still attacking and the game wouldn't even queue the swap
So I had to stop everything, press the swap alone and then it'd swap
Yeah that's what it has been doing to me today
They need to quite eating while coding the game so everything stops getting all sticky
effing melk almost got me excited, I guess I am still going to buy it and add it to my collection
hoping for some buffs in two years
unstable power is one of those blessings that could just have their effect multiplied by 10
I have a very important question, how come every time there is a 20/21% hp curio it has 6% exp on it
The emperor needs experienced warriors

That sucks
If the exp was the first to show up i usually just roll for a max perk like hp or toughness and then just pray the rest will be good
no way
seems like u dont trust sire melks judgment
Yea brunts armory exists so that option is pointless
I am going to hold on to my milk ignots and redeem the blessings I want, no rng involved other than the time I have to sit and wait
the melk-man is very trustworthy
His melk is delicious
his man-melk is nice yes
If you like it sour
He has proven his judgment skills to be detrimental to my mental health
That reminded me about milking Dragonogres and centigores in WH Total War 2 and 3 in Grom the Paunch campaigns...
I think even Kholek Suneater is in danger of getting milked for cooking components
Man im glad the psyker is finally getting a new different force sword
Wish they had more types at launch
I mean aslong as it has a different moveset, lmao
at least one of the Deimos' attacks should have 6 cleave
I will otherwise cry
also, why are both the Deimos and Obscurus both of mark 2
I mean my purgatus staff can deal with hordes so its not that newded
i dislike using staffs for hordeclear
Lameee
and the force sword has access to slaughterer
gotta make use of that
if it has a heavy->light->cancel hordeclear combo, then I will be made happy
since push-cancelling into a heavy is probably better than push-cancelling into a light
The warp-charge special for the new force sword will probably stay the same huh
subclasses when
Gonna take a long while
First we need more weapons, missions and fixes so the servers arent shit
true the servers are shit, but i still want subclasses
servers being shit is never going to change if i've learned anything from devteams over the years
I want actual endgame
this is right btw
locking delenda est
that was posted during the beta
What you're asking for is immeasurably complex
It is but its what will make the players stay
And?
So its wise to figure something out for longterm
Bettee than never
They had plenty of time to implement all that "Player Retention" bullshit that's in every live service trash pile these days. I miss when games kept players because they were good games, not because they used psychologists to create game elements to try and make us stay
Sorry I'm normally more positive than this. But I'm doin a bit goddam it
No i get you, just trying to stay optimistic here
I mean fucking hell i love the game, i want it to thrive
Question however is whether the devs feel the same
In the sense that the game will become better for the players, not a bigger cashgrab
i mean, yes the endgame loop for any game (even just co-op pve games like this) is a complex thing to design and often doesn't go the way the devs intended
however.. it's pretty obvious that the lead designers over at fatshark are the same ones that worked on their previous games.
the grim system with corruption is fuckin annoying
running around looking for shit to pickup from the ground is too oldschool and contradicts the whole "coherency" system.
itemization in this game for endgame seems like it wasn't even planned at all, but just kind of "happened" that way as they worked on the game
literally, endgame for the longest time was :
check what the vendor has to offer using your phone app, nothing worthwhile? don't even login to the game.
then fatshark went and nerfed the vendor so that anything that is not a grey item, has trash low tier perks+blessings on it, effectively ruining what used to be the best way to grind for endgame gear
then they replaced that with being able to "roll" for a specific item type from that same vendor if you spend all your in-game currency gambling for them
now, this is actually an improvement, but if you calculate your chances of finding a nice weapon before and after these changes, even if you're actively playing the game, your chances of finding a nice weapon probably actually are worse than before, and finding an actual "best in slot" (as in best possible rolls on the item, perks, and blessings you want) - even factoring in that you can re-roll 1 of the perks and 1 of the blessings - getting actual best in slot is still so statistically improbable that it is essentially impossible.
in other words, it's actually even harder to get a really great version of the weapon you wanted than it was before all of these changes.
on top of this, we all know that eventually they're going to give us weapons that can roll more than 380 total on base stats (and go above the 80% cap we're currenly being restricted by).
so playing super actively to grind for better gear is really just not worth it.
the only reason to play if you want a feeling of "progression" - or an endgame loop - is to develope your own "player skill".
it's always possible to improve your own ability to play your class/build/playstyle more effectively.
aside from the glaringly obvious itemization issues this game has in their "endgame loop"
there are a boatload of other issues with the endgame loop
look what google says:
few players actually like it, and personally i'm in agreement with them
You must have missed the meme
oh you were joking
Nice essay though
I mean a little
Its actually baffling how bad the psyker penances are
i could go on, there are plenty of other obvious issues from a game design / implementation standpoint in darktide
I still havent done malleus monstrosum or going out with a bang
but the bottom line is, it's still fun to play
all they really need to focus on is the endgame, to retain players
give us more shit to grind for
I got pick and pick purely at chance today and didn't even realize it. Only been trying to get that for 2 months now
take a hint from destiny, those players grind for countless hours to get a 1 point increase in power level 
that's essentially what we want, we need that hamster wheel to run on
it's like giving your hamster a cage without a hamster wheel
Only reason I found out was because i happened to see the goggles in my hat list
like, as hamsters, we know that running on that wheel isn't getting us anywhere, it's the illusion of progression
we know it takes forever to make content for a game, and us players are going to blast through it in a few hours we'll have it all mastered and memorized lol
it's all about designing it so that it still feels like progression even tho it isn't really true progression
like a hamster wheel
There is a reason I don't play destiny. That game is not fun. But it's tricked it's players into thinking it's fun
nah i agree, it's not fun, it's too tedious
but most of their playerbase still eat it up and love it
they have a rather large playerbase still
Destiny 2 was enjoyable to me, the problem is how everything is behind a paywall
because their game devs are good at creating endgame loops
it feels like progression even if they're not really getting any powerful at all
it's the illusion of progression that keeps ppl playing
I played on launch day till I got to the first hub, took one look at the systems in the game and returned it the same day
i mean, paywalls suck, but they don't cause the playerbase to fall apart
elder scrolls online is still going, still making expansions, still has a huge playerbase, despite SoOoOoOo many things being behind paywalls, even races and classes and most of the content in the game nowadays
Id rather if destiny 2 cost money and had way less DLCs and other paid stuff that cant be obtained otherwise
It used to cost money, then it went free to play and i feel like that made it worse
I did the same thing with ESO that i did with destiny. I played the tutorial, saw the systems and never touched it ever again
what fatshark really needs to do is get to work
their devteam seems to be working too slowly imo
i don't know why either, this game has a ton of potential, just give us more build diversity by giving us those subclasses they originally promised us, it'll breath a lot of life back into the game
Game is also pretty ridicilous with way the combat works, it pretty much boils down to people knowing animation cancels and devs just deciding they wont do anything about it.
They are aware of it but wont do anything about it
Well anyways. Man that new force sword sure does suck don't it
the animation cancel issues are an issue i won't deny it, but they are minor in the grand scheme of things to be honest.
(trust me, i hate the animation cancel issues too.. especially when they make my purg staff not land hits)
I mean dungeons are made in manner that 10-12K dps is enough from 3 players to clear it
@steel egret
this is my biggest issue, if you animation cancel it removes the purg staff projectiles
they're still visually there, but they won't hit any enemies
(because i sprinted)
after shooting
but yes, some ppl exploit the shit outta animation cancelling too
for a pretty big advantage
Purgatus is fun to use
Didnt take me long to figure out you spam bolts.
It's one of the many many minor annoyances that in a vacuum aren't so bad, but there are so many minor annoyances that they don't feel minor anymore
When will i be able to use brainburst on the enemy elites' balls to cause morale damage
I need a meme of a psyker stabbing a dead kreigsmans horse with the new sword and bringing it back to life now
why am i only getting blue duel swords from malice missions?
Because you are in malice missions
Because you are in heresy missions
Rng luck, sucks to suck
i want some staff...
RNG
what blessing was good on combat axe again?
Antax loves brutal momentum
There are good blessings in this game?
yup
very good blessings
Slaughterer, Heavy Swords' Headtaker, Brutal Momentum, Force Swords' Bloodthirsty
depends on the axe and what you use it for,
what is your ranged weapon of choice?
Cant wait to continue the material grind today just to get shitty weapon rolls in the armory and melk shop
surge
surge staff ποΈ
then you should use MK V combat axe with momentum
the other blessing is up to you, i'd use headtaker
axe is for defending vs swarm
I see a lot of people liking surge for being able to stunlock most enemies, but i dont see how that makes it an awesome weapon when the amount of enemies hit + the dmg it deals is so low
Just use void or purgatus
Or.......counterpoint......use laspistol/auto pistol and embrace the gunker chaos
Hit heads
beat enemies down with melee
Laspistol goes pew
At that point just get a las rifle or something
I like those accatran pattern ones which have insane rate of fire
And high capacity
Wait no it was a diff pattern i think
I accidentally took a random blue with a shit blessing into a couple of damns and it did fine
I dont remember those well
But you have to hit heads
You get the sweet sweet 5% crit chance perk to give you 25% crits, take infernus and reassuring accuracy, splat some heads and embrace the crits
I feel like anything the guns can do, the staves can do better
Except having a decent primary fire
Oh I'm not arguing about that. But gunker can be a hell of a lot of fun
Hell yeah I'd like to add a firing animation to my server-based projectile
I'm under the impression player movement also skews the projectile's direction, because I was strafing trying to hit a ranged guy 3 meters in front of me and the warpball kept sliding to the sides
Guns are considerably better at killing elites and specials than staves are. Really frees up bb to use fun stuff like laceration and wrack and ruin to boost that gun damage even more and Provide horde clear
It's like clockwork. 4am rolls in and entire psyker chat dies
i reached lvl 30 where can i craft what now?
Well theres the omnissiahs shrine which you can modify and upgrade weapons at
Thats pretty much it
You try to get the highest power level with the best mix of perks and blessings
Laspistols hit WAY harder than rifles
When u hit things in the head
The issue is without headshots their damage is dogshit
Like laspistols can 1 tap gunners with a crit headshot and they have a high crit rate
And there is a smart approach to crafting:
- get a base grey item with good stats and high stats score
- Consecrate into a green.
- If perk is good - the consecrate it to Blue.
- If Blessing is good - you automatically have a God-Roll item on your hands, since you can re-roll secon perk and choose second blessing.
- At this point consecrate it to Orange and change second perk and blessing to whatever you need
buy grey iteams from normal shop?
I was testing a laser weapon on a mauler yesterday and it was dealing 3 damage on a non-crit headshot
Loll
Yes, but it'sa MASSIVE gamble as well. You can spent millions and still get low stat trash
Welcome yo player friendly Casino-crafting system
You either spend a LOT or just outright gamble with your resources
Occasionally there are high stat items in store, but usualy in fucked perks and low tier bad blessings'
And the there is Melk who mostly sells garbage, but occasionsly there can be high-stat weapon with good blessings and perks (you just need 1 good perk and blessing )
It will do. I'm 1000+ missions deep and have not seen 380 (max) stats Surge staff yet
so now bring it to up and hope for good blessing right?
And best part about SUrge staff - it needs only 1 Blessing and Perk (Warp Nexus and Crit Chance) - anything else - whatever
Though best perks for it will be: Crit chance and Damage to Flak.
keep going or abandoin?
It's fine so far
Maulers have Carapace on their heads compared to the Flak on their body, so you usually want to avoid headshotting them with most weapons.
as i said, you can easily fix Surge staff , because of how little it benefits from Blessings it can roll. And only one matters for it - Warp Nexus that you can assign to it via re-Bless
almost
I played with worse π
Its just one point difference, doesnt really matter
Is first target just a extra dmg multiplier for the damage
If youre hitting one enemy
First target hit in a swing
So simply put - yes
why are we getting a force sword with LESS cleave
So u can say fuck this guy in particular
force sword is already for saying fuck this guy in particular
fellow spark heads i can relyably land heads shot, i can snipe moving targets with both a grenade gauntlet and a rumbler. yet i cant hit a single scurying shooter with our gods forsaken staff blaze bolt any tips on hitting moving targets with this thing?
give up
well
so it depends on latency
the bolt will be fired in a direction somewhere between where you are currently aiming and where you were aiming when you clicked
if you want to be accurate, you may need to hold your aim completely still for the entire duration of the animation, so factor in considerable lead time
wait our blaze bolt is effected by latency not just the initial cast delay? WOW that explainss it....
yep, that's why it's so accurate in training but feels horrible in actual missions
its literarly our PRIMARY attack against ranged single targets... they NEED to fix this
The aim is locked when you first click.
it affects all weapons, but for some reason it's particularly bad on the staff


