#psyker-class
1 messages · Page 412 of 1
a very common mistake is to triple bb crusher 1 to kill it
if ur team or u and the othe rperson there have low carapace damage
thats greedy
double brain burst each of them and let the other guy finish the injured one
roger that
absolutely not
otherwise ur just wasting a long ass armour piercing channel
for like
200 damage

i spent all that peril im getting my warp charge
also a chad option

similarly, bb-ing shotgunners is usually a less good idea than bbing say gunners
you could also say ur force sword is like the nope stick for them
which tend to hold back, impair ur ranged shooters with suppression etc
whereas by the time u do a normal speed bb on a pack of 4 shotgunners the other 3 are now inside ur team
and any staff u have would have been the better option
(void one shots, trauma knocks down and 1/2 shots, surge stuns)
etc
so dont autopilot bb low hp specials if its not time efficient vs the danger ur removing
i saw force sword has a special-in like the one second clip i saw it, it's basically a chainsword where you do extra damage to one dude or nah?
yes
huge armour piercing damage
but locks u in place
risk reward
really good tbh
gotcha
The second you see shotgunners you better hope they are about to get a FS to the face or you better get that ass sliding pronto before they put it in the ground
also stuns and cancels combos
just one shot them with voidstrike

voidstrike life
yes
force sword's special deals 200% damage against flak, so it properly annihilates them
how
u can one shot a dreg gunner
it's 402 dmg base
with a max roll 25% unarmoured
hit their flak or something idk
i have no idea where their flak part is
vs scab
oh it's voidstrike
fwiw thanks for helping me figure things out guys, my experience with psykers have been primarily as veteran
all i know is that if i see a funny blue glow, the psyker is cooking and i should let him cook
The issue with shotgunners is they don't get stunned. Killing them isn't hard.
psykers still get warp charges even if their target gets killed as long as the BB was sufficiently charged
so don't feel too guilty
oh, got it!
Shotgunners get stunned and suppressed rather easily
this image i call "shotgunner headshot"
MOST things don't stun shotgunners even when they should
(no warp charges or wahtever so doesnt kill was just to show the hitbox"
but yeah its ridiculous how easy it is to hit
just shoot a metre higher than u should and u will hit it 100%
wait wheres the first one
ok there u go
thats a "headshot"
welcome to the illuminati
and yes it works on dregs too
Watch die potguners and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
and it will cleave up to like 4
you need warp unleashed at high peril, 5-6 stacks to one-shot and +flak on the weapon, not that easy
not high peril
yes
i mean is 50 high peril?
and yes u have 6 warp charges because ur voidstrike, u always have 6 charges
and u also have flak because... what else would u have
"not that easy" - literally 90% of voidstrike playtime conditions
I don't one-shot with 6 charges, 55% peril because I only have 20% vs flak
whats ur staff
80% dmg

that doesnt sound right
mebbe the 5% is making all the diff
u have warp unleashed?
yes
but it's 742 damage so yeah with 5% more you would one-shot at that peril
how are you always at 6 stacks with no warp charges feats though
wym i just brain burst something once every 25s
that's wasteful
sure but i'm not stopping my flurry
sure
tho not rn cos im goin to be
d
but i have not seen any other psyker doing similar damage numbers
so its kind of like just obviously not an issue
u just take ur opportunities
its not impairing anything
no flurry void takes longer to kill a shotgunner than bb anyway, so not worth if you don't hit a bunch of other things
ye my old 71% damage stave with 25% flak one shots at 50%
my new one one shots at 20%
and dregs at any %
there must be some weird damage stacking
That awkward moment when subway line gets a few new station and last station is no longer last, but your sleeping on the way to work habit remains the same 🙂
if 5% flak makes that much a difference
oh, i'll rather have unarmored
u could do all or nothing on an axe or something
same
i just got scammed on perks

i've 25% unarmored 20% flak, pretty bad but usable
also the explosion
hard knocks down
so u can cc a group in a pinch
get a stagger and a couple on the ground
how many shotgunners can you one-shot with one full charge, the cleave is a bit weird
3
what's their mass, 2?
both are 2 mass
3 is the most ive one shot in an actual game
ye about 6 mass is my rule of thumb
worth noting a 0.6 charge will do about 600 to 3 in a row as well
I guess +elite +flak could be good, unarmored isn't that important
I'll reroll unarmored
and if u were hard optimising
u could do brutal momentum all or nothing on an antax or something
for another 5%
well assuming u got a locked bm

i have a thrust all or nothing rashad i use when i want to do that
but the AoN is on the free slot
They may both fix and improve it.
Imagine All or Nothing giving up to 15% power on T4, and 10% on T3
Just for having stamina

3 stam curio is comfy
more potential time spent sliding and get stuck in the level geometry
or even find places where to fall off the map
9 stam is die to 2 bullets
with +10% elite, +20% flak it one-shots when charging from 0 peril
they see that stamina bar and theyre like "this guy doesnt obey the laws of gods or man"
ye
and with 10% elite
u should be able to one tap dreg gunners at high peril
with 25% flak
maybe even with just 10%
and 20%
isnt sprint consuming stam at a fixed rate?
so more stam more sprint/slide pool
before exhausting
I think warp unleashed stacks multiplicatively with most other damage modifiers
if ur spamming slide u dont consume any stamina so it only affects sprint
so 10% elite would get me there
but this is why i want surge
because it woudl mean 10% of the time i one shot everything every time

go surge blazing spirit just so stuff goes blue
i have a staff waiting there for that combo
problem is i have yet to find a surge perk

in general the issue with stam - and things like AoN or deadshot
is they havent figured out how they want to treat extra stam and stam regen
so eg if u take deadshot u would expect having more stam would let u shoot more because hey, its like breath training
except...
Watch pls upvote if u cri and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
what having more stam actually does is make u regen slower

ye stam is for sprint and blocks
problem is both are more or less irrelevant in the gameplay loop
but in general its just like

dont think they got round to thinking about how stuff should interact with stam
jfc thats like 12s to regen ur stam with just 2 3stam curios

and i have stam regen on curios too
lol

@feral verge
https://youtu.be/kaF6_PMLkgY
I have a macro to quell cancel and cast as fast secondary cast as possible. Even with that, the feat combination is just a bit underwhelming due to the 6 stack hidden limitation of Blazing Spirit. At least you can bump it up with AB.
KD
15% block efficiency wep perk
10% curio block
9% from Deflector
Acually feels like the debug missions are easier when I can post up beside someone doing the clicky minigame
Astarties balls!
wait GREAT BALLS OF FIRE
THATS THE MUSIC CHOICE
u FOOL think of the social media impact u have missed out on

ok boomer

Any animation cancel involved there? I'ts been a while since i used Void in missions and i forgot it's fire rate
tf is this
how tf does a run n gun blessing work on a trauma staff?????
That's the fun part. It doesn't
But really it's just that you can fire the non charge bolt while running
That's literally it. Don't use the blessing
Yes it's the macro people are talking about
@idle bay
Thanks!
It works on LMB, you gotta start the sprint first. It's garbage.
Downside of this cool macro - another animation cancel will get broken by FS in attempt to prevent that specific cancel 🙂 We all know how it is...
no more lawnmower FS
does that macro make sense (with those delays) against anything unless maybe you want to trigger blazing spirit
lmb quell cancel is way better single target dps and also staggers anyway
If you don't have blazing spirit warp nexus it's useless yes. Well you do some AoE supression and stagger but still. The quick cast RMB cannot penetrate any targets so even with this setup you need to see the horde from an angle to use it effectively.
yeah i was trying to farm it for a lil bit
just the one
That achievement is still reasonable when you compare it to the other ones LMAO
Kill 10000 Demonhosts in order to get approval.
kill 10 trillion daemonhosts to get entrance guards approval

There was a guide bout getting pants for "Not even close"
- Hear the howl. Listen careful for dog's steps
- Charge the BB with RMB
- Wait for dog to pounce at you (there is an audio cue)
- Release the BB.
- Change pants. You definitely need to after this.
Or install a mod that makes all NPCs on Morningstar friendly to you 🙂
Watch some call him the bog supremo and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
if u use voidstrike it just gives u bog invulnerability
no thoughts head empty
just anti dog force field
Shovel Ogryn also provide anti-dog field.
shovel ogryn is blessed entity
Bonks from shovel hits should be more.. Bonky!
PoopScooper 9000 that i'm using on my Ogryn
What's a good feat build for void?
depends on what kinda staff u got really
u can be pretty flexible but if u have warp flurry / transfer peril u definitely want to go warp unleashed to hit some spicy breakpoints
otherwise 6 warp charges is an obvious choice and 10% toughness on warp kill is very nice, tho its not like its throwing to take the others if u prefer them

its all fairly flexible really
So is their a consensus on what dueling sword is considered 'best'? I'm really mainly looking for one that will deal with hordes pretty well.
Yeah staff is maxed just looking to have fun with it
single target weapon, doesnt deal with hordes well at all
Are you picking up warp charges with communion?
no i usually take the faster brainburst level 30 thingy
and just roll the stack manually
I mean I use the MK2 currently and it deals with them fine. Good dodge and stamina regen for pushes. Is the weapon group considered bad for hordes?
if u find that annoying d/w about it and get the warp charges with communion it doesnt make a huge diff
YEET
i mostly say that based on the fact that they are either 100% or 95% strikedown/assasin strikes weapons..
I run KB on surge already, used to it, although I found I had less downtime with void
yeah i mean the key point to emphasise is
so long as ur getting a good ratio of clicks off
and not losing damage uptime in fights
its kind of... all good?
like its not really a build where its crucial to have x or y other than warp unleashed if u can afford it
love the duelling swords tho, but god agaisnt hordes, i whip out my staff 100% of times
oh what's the cleave on FS
i can't tell if most swings are single target or have cleave
lights have 2 and heavies have 6
force sword has decent cleave but thats not really the limiting factor
its just a ballache to manipulate the hitboxes
so lights suck doodoo
its also a finesse weapon
inherently weakspot and crit damage lowers past first target
oh is that why weakspot cleave damage sucks doodoo
yes
i cri
altho actually it doesnt that badly in the sense that likme
have u looked at the falloff on h2 vs eg a devil claw heavy
oh buddy have i got a treat for u
wish PA didn't increase peril 
mk 4 devil claw heavy cleave
27 lmao
:)

i am at peace
that's disgusting
but it gets worse
it gets worse
now of these 2 weapons
guess which one of them
thats why u dont use that shit for horde clear i rather just take a tac axe
it's FS isn't it
u know what the only damage blessing for a devil claw is for horde clear
its a shitty 40% version of rampage
of course
whereas force swords can run.. unstable power slaughterer for 20% 75%
or whatever the fuck u want
guess which one gets impact blessings--the class weapon of a CC class (so far) or the cleave weapon
oh yeah and those lights?
the gigabrained obese megalodon devs have truly balanced devil's claw
huh the force sword lights have better cleave damage than I thought
where devil claw gets to win here is that if u want to u can run a cleave blessing
and actually hit way more targets
fs moveset sucks doesnt matter
but yeah in terms of actual damage output the force sword properties are spicy
ye thats the limiting factor right
moveset is pretty fine to me
fs has surprisingly good raw stats but its a fucking weird ass mess to use relative to
"i swing da devil claw"
do u want the real bonus tho
this displeases me
light 2 and 3 are shit
this makes me want to main devil claw zealot even more
i like that block/pushing is a part of the attack combo, and they seem to be accounted for this by making the block/push lock you out for a low amount of time

woops i accidentally posted a heavy sword IX light attack

huh those numbers look quite high
aha silly mistake
how odd
it surely cant be hitting that many poxwalkers though
oh huh very peculiar
i forgot about their cleave
Meanwhile very grey area stuff...
https://forums.fatsharkgames.com/t/let-s-talk-about-mod-part-2-report-of-a-mod/76798
Mod that designates this ranged scabs as shooters while FS refuses to count them as ranged 🙂
Linked to this thread (as now all topics close in 7 days - who had this horrible idea?) The mod Counterfire fix is a cheat. Please Fatshark, do what you have to do about this… but do not punish all of us and don’t impact mods. That’s why I report it here. Here the description of this mod Counterfire will now designate Renegade Assault enem...
And naturally it get reported
i don't think that works in missions anyways
why doesnt psyker get a busted horde clear vets get power sword and zealots get heavy sword and orgyns get big knife
psykers get duelling sword
.........
:D
surge lmb quell cancel with warp unleashed and stacks is like 1200dps vs ragers
If you read the discription of Duelling Sword it shill provide any Psyker player with Sense of Pride and Accomplishment ™ beacuse it's written that it's very high skill sword to use.
i found a post by somebody who hasn't played this game for a few months
https://forums.fatsharkgames.com/t/please-make-ogryn-shield-block-ranged-sniper-shots-while-rezing/76791
high skill 2 cleave weapon
the big thing duelling sword needs is voice lines
imagine every time u do the big stab
ur character goes LUNGE!
also a parry
i'm pretty sure that except for their push attacks, all the duelling swords have at most 2 cleave on all of their attacks
thats why theyre mid for horde
considering psyker has access to stuff like purg I don't think fs will be too happy with us

i rather use an axe or or chainsword
Rampage is also hard to trigger on dueling sword.
zealots got their flamer >:(
yes but i dont care about horde clear im over it
i just want it to be cool
lunge parry swipe

en garde ogryn scum
u can parry
(the bad ones with shields)
makes you lunge into a crusher overhead
just do it manually with special after blocking

Do not hurt da emprahz boiz
by the emprah
emperor is dead 💀
I finally unlocked the purgatus staff I can finally burn the heretics
I had to solo a horde on malice as a lil baby psyker while my team deleted a beast of nurgle
We made it out alive 
Idk push attack carries FS in horde clear imo
Weapon's got ok cleave but PA keeps it going
is this bait
the push is good though the shove just hits 1 dude
push-attack does have pretty good stagger (can knock down crushers) with the caveat that it only hits one target
I personally don't use it much since I prefer melee elites to be in the front so that I can snipe them with my special
the push-attack also has the other caveat of doing 0 damage
Interesting
and another thing to keep in mind is that power% (from Slaughterer) also increases the stagger strength of your pushes, so I can sometimes end up throwing groaners/poxwalkers to the ground, leaving the melee elite isolated for me to snipe his god damn ass
I've mainly been using it for horde control and it's eh
Mainly a get away tool
The use it has it spamming which does kind of work?
Main problem is not enough spam makes room for staff use imo
:ooooooo oooooo
see now das fourcog
not just threecog

uhh
wait
peril block makes parrying cost
2% peril

I think one or two more games before I call it quits
Or maybe I quit now and go rest 
Grinded to lvl 13 tonight
yeah i love darktide
the core mechanics are just fun to interact with
and i think so long as ur happy just messin around and not getting too interested in like
chasing ideal loot
or worrying about dps
I'm kind of glad pushing doesn't have much a downside
then its great
Watch oh no... oh noooo and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
also oh no
Oh nooio
well lets just say
if u try doing what im doing there
something will feel off

no its just the reason i chose those swings to test is because u block the first hit and switch to parry the second
so u can see the double tick ups on the peril meter
i was hoping the parry would still cost stam
actually
so i could split my resources
We are all bound in service of the God Emperor
be born
you have psychic powers and are found by the imperium cultists
you are sent to the scholastica psykana
you endure mentally anguishing training
you endure the soul binding process to the god-emperor, nearly going blind from the ritual
get a sword and staff that lets you manipulate forces from another dimension
you have to be careful not to be hunted down by psychic predators or become corrupted by the warp, the source of your power
inb4 you can just get a normal sword with a fancy parry

tbh
unstable power, deflector etc
should all be on every psyker melee weapon
das factual
TRUUUU
pls let us recycle blessings 
i'm sorry I need to ask because this doesn't feel right
is there any penalty to spam dodging
i know dodging doesn't deplete stamina
ye
dodging stops your stamina from regenerating and has a softcap
if u dodge more than once every 0.85s
ur dodge count goes down
when u hit the dodge count for ur weapon
ur dodges begin to shrink
until they become tiny baby dodges
OOOOH THEY HAVE DODGE COUNT IN THIS GAME
yes
i thought they got rid of that 
but force swords dodge count
is 69
BUT
key thing
dodges have iframes in this game (context depending)
theres a lot of misinformation out there about this
people talking about tracking and shit
but no most attacks if u dodge them and time it right
u will pass thru it like a ghost
the major booby traps are being too close
and a small number of attacks that are straight up undodgable
5 Views. Watch mauler 0 movement dodges and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
key thing is just that it mostly follows the rule that big slow overhead = unblockable so dodge it
anything sideways or grounded is blockable
and jorts are the best kind of denim
wait idk how that got there
ye overheads traditionally are unblockable (unless you are WHC in vt2
)
theres only like 4 of them anyway
mauler has 2 versions
fast and slow
crusher has his running one
and boss has one
but thats it
so its nto a big deal
minor details:
- dodge-sliding will count twice towards your dodge limit
- sprint-sliding will not count towards your dodge limit, but it will prevent your dodges from refreshing
ye
crouch immediately after dodging
is very cool
the NumericUI mod has an option to visualize your dodge count
we are reaching levels of heresy not seen in years
i gotta install that
pls obese megalodon streamline installing mods into the game !!! 
i thought dodge-sliding was an unintended mechanic but it seems to be intended given how they specifically made it so that it counted twice towards your dodge limit
i mean dodge sliding is obviously intended given how slide works
it would be insane if it wasnt

dodge-sliding seemed too busted to be intended at the time
:o
remember how 2-3 months ago
everybody was like
waaah darktide ranged combat is bad waaah shooters kill me
now
lets add the 100% ranged invulnerability of slide
the 100% consistent ranged tells from flahes
and the fact most people didnt know the slide made u invulnerable to ranged

now im not saying
that there was a lil bit of an issue of the skill variety
well the game was kinda new
and yet
ppl obvs are going to be a lil pepega when the game first comes out in the few months it exists
they tell u sliding stops ranged damge in the tutorial
huh, does it
and if u actually used it
yes
it did

and u know whats even funnier
i was telling people how it worked
about 2 days after the beta started
what makes it even worse
is that if ur a vet
oh lmao i stopped caring about the tutorial after i chose zealot and said "haha funny bonk insane person"
u literally have a build
that SHOW U UR IFRAMES
103 Views. Watch stamina drain is most fun build and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
oh the duck n dive feat?
every single time my stamina bar goes up im immuning a shot

yeeee
and this is why i got so salty about the iframes thing 2 days ago
because i have been having that argument
on and off
for like 3 months
with people who combine a very high level of confidence with having absolutely no fucking idea what they are talking about
i knew you could iframe shots with dodges
and not having done even 1 microsecond of testing
i always thought it was 'breaking tracking' because ranged enemies will continue aiming at where you once was when dodging
this is called the dunning-krueger effect
and I've gotten hit when dodging backwards from snipers, though I now realize that was because of ping
kruger?
probs got an umlaut
no it's krueger
ur a krueger
u with an umlaut is ue
smh 😔
it is my curse
my german courses did me so wrong
yes anyways dunning-kruger
very common (unfortunately)
this is what i assumed as well
but no i just know you're i-framing shots now
and i'm glad they added i-frames because guns are a central part of the game for both enemies and players
because it would be insanely difficult to deal not only w/ snipers but lil trash gunner characters
the superpower of phasing through bullets
yes
this acutally goes back to like
doom 1/2
in doom 2 when they added the chaingunner enemies ppl hated them because high damage hitscan
and hitscan enemies have always been a problem for fps games because its like
if computer says u get hitscanned u get hitscanned
not like u can ddoge a projectile
most movement shooters just make everything a projectile and say have fun
darktide models combat more like a character action game where u give players a pool of iframes and defensive moves and make enemies have very specific tells and fixed sequences
yeah vt2 did that w/ most weapons
even with brace of pistols
tf2 sniper is a menace because he's a long range hitscan class
and if you got clicked you got clicked
i dint play much vt2 but its just nicely done full stop in darktide
now
theres other issues
a lot of issues
but broadly the core structure of that combat is cool and really nicely done
what they did was made a lot of the ranged weapons projectiles, including brace of pistols
but the projectiles just move so fast they didn't feel like projectiles
were there enemies with guns?
Ratling gunners

oh ratling gunners
yeah they were only a menace up close
they did lil shitty chip damage that annoyed you from far enough away
i think they wind up as soon as they have LOS
ye the way enemies work in this is actually quite like that
the one thing i really dont like
is that difficulty scales reaction time and changes the timing of some shot sequences
which to me is bad
because it means u get ppl getting trained wrong
but its not a huge deal
most annoying part of learning imo is dealing with horde mixing
but broadly this game will let u stand in front of 2 snipers and take zero damage if u know the timings
which is cool!
specials sneaking in during trash hordes
When you "get rid" of Lacerate, only to get Lacerate. FINE
hell yea
let me guess
most enemies have the Weak Spot on their heads
just headshot all the time 
or rather, slice bodies only
oh that means you'll probably be using BB on beast of nurgle only
yea u can dodge all specials in vt2
thats why dogs are garbage cuz theyre inconsistently dodgeable
and theyre a major disabler
dogs are just a cosmic mystery
sometimes they are just bog
10 Views. Watch good luck dodging this one and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
also big funny i discovered today
you can make trappers and bombers drop their traps and weapons if you ult them while they're aiming
Bombers can drop their bombs as soon as they spawn in too
They're dumb
no priming
just, on the floor, ticking
They played MW2 and picked martyrdom perk
If you F them when they throw the grenade drop at their feets
They dont do this on purpose as far as i know
same if you LMB with the staff
btw, i finally found the post that made me think of "breaking tracking"
https://forums.fatsharkgames.com/t/the-intended-inability-to-dodge-melee-attacks-with-ranged-weapons/54643/92
oh yeah and u see whats funny about that
is that only matters
if u fuck up ur dodge timing

whats the build these days? antax V bad? surge still king?
as in dodge too early/late?
ye
so its like
im dodging a crusher
hes doin his overhead
he has a lil built in shuffle
u cant just circle strafe it
and u cant just walk backwards either
he will move just enough to hit u
yeah that's similar in vt2
if u dodge during that he will just plonk the hitbox down in the wrong place
where trash hordes will track you so hard if you strafe, or dodge too early or too late
straight up
this game is much more forgiving
he stops doing it
if u dodge too early or dodge backwards
he will chase u
and slap ur shit
Mauler does that
now this is quite a limited effect
but you can backstep his overhead with the right timing, which in game is harder thna in psykhanium
lotsa builds are pretty viable
Antax V is still good
All staffs are pretty good (even Trauma)
i mean
trauma good 😮
its not very hard at all if ur far away 
because ur always far away
which is inside the enemy
if hes doing that move
if ur next to him he literally cant do it
he slaps u
kicks u
or does the horizontal swing
no you should be inside his swing so he only bonks you with the handle

and its actually easier to dodge things in game than meatgrinder
for quite a few things
i should know as i have studied the blade and by blade i mean shadiversity videos
i feel quite silly
i have a t5 FS and it's not really doing much on malice
provided the...perks are shit
its a bit wiggly
dont worry about it too much it is a multi-stat scaling weapon
so it powers up with levels
just slap the zombies and run in circles flaming ur vet
12%? gawd damn
surprised I managed to get that tbh considering my rolls haven't been that good
oh you mean 21%
oh not lvl 30 yet
level 21
:(
i'm surprised i've been doing OK on higher diffs
afraid i'll get flamed for trying heresy and damnation as a lil lvl 12 psyker

do it
like some ppl will flame but anybody who gets mad about having a low level player on heresy
two ppl left my lobby when i queued up at malice on lvl 8
is just telling on themselves
yeah thats ppl telling on themselves

basically for some reason
ppl in malice are really mad
idk why
ngl the game's not too hard at some points
Malice means nothing
even in stressful situations
i can legit kill myself 3x in the first 5mins of hi5
and nobody will say anything
or they will laugh
but i have friends who go into malice and get hard flamed
for not running "meta weapons"
its bizarre
the difficulty in this game varies massively between different missions
like I've had some chill Hi5 missions
yeah sometimes it depends
and then there are some fuckin Hi5 missions that blast our team with constant specials and 100000 ranged spawns
it depends on who makes the decision to run around like an idiot and walk into not only three maulers but three maulers and a tox flamer and bulwark around the corner trying to rescue downed teammate
(it was me i am the player)
i love maulers

free money for the force sword
i love suicidin
i love murder

the god-emperor forsook me on that mission
whaddya mean psyker best gun class
thats just some guns

basically the armour types maniac and infested
but i did have a game w/ all four psykers
the damage vs those types is picked at random
especially maniacs
lasgun vs maniacs: 170% effect

laspistol: 65%
that's heretical
to be specific, kantrael lasguns
we don't talk about recon lasguns
damn this devil claw is op
that and a vraks loadout
im ready to contribute
its not just kantrael
lucius also
ur gonna crit so hard
huge maniacs
:o
i wish I liked the sights on helbores more
too bad I'm not a fan of shitty ironsights
ur a crab so your opinion is invalidated
I'd just prefer the reticle to be a Dot or smth personally
fair
It needs a Sniper scope
12x magnification

snag one from a dead sniper
Thermal optic capability
mfs have scopes on their lasguns but we don't
Laser sighting
Great idea sniper scope for veterans.
I cant wait for them all to act like they are pro snipers and lag behind firing at poxwalkers.
On a maul
That's the thing.
"o ou everitin closer"
They are already do it
Melter gun used as a club
Darktide big brain department spending 300 hours modeling the thing for ogryn so it clips thru his face and can be colored red or blue.

That actually doesn't sound that unreasonable. Imagine the programmers, artists, sound designers, and testers all working at once. Is that like, a week's worth of work? maybe two? I wouldn't know.
They should add map objects like chairs that the Ogryn can throw , like an extra grenade but one that you can't take with you.
How about chairs you can collect like grenades.
Fine but only the ogyrn and he had to carry a backpack of sorts, then at the end of a round he tosses them out like confetti.
"Fear me!" And bunch of chairs flying
The Zealot: So an Ogryn can be useful??
tracking and shit came from vt2 where it broke tracking when u did it in the dodge window and dodge had no iframes there so probably people assumed it was the same
Ogryn: so the Shouty can actually shut up?
This tracking thing is still there, but it applies to things in a limited cone range.
There are New Dodging Mechanics.
New Dodging Mechanics ™️
How about chair shaped grenades that explode when you throw them?
Cleaning Supplies Flinging Psyker.
That throws bleach, brutal imperial hand sanitiser and pipe unclogging fluid into Nurgle cultists to wound , kill and mortally terrify Nurgle cultists
Like here
Now see, the pillar men reference is amazing
Anyone know a good cheese spot to solo a monstrosity?
you go to lfg channel ask for help, best is shield ogryn wo aggros and tanks a demon host
maybe 1-2 other to help with the occasional specials/hordes that show up
You got a kill and lost 10% peril
so something with soulblaze on
ohhh
u will never become a professional suicide expert if u dont pick up the pace cmon
It's a psyker class thing called battle meditation (I think)
u can actually save urself with kills from ur explosion too
Watch extreme calculations and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
observe this master of probability
i am so confused what happened there
You deserve the plague, if i got a melkbuck for every time i got that suggestion i would have quite a few of those
I asked a specific question 🤓
explosion killed dog
10% quell
im aliveeeee

Soloing monstrosities is unreliable
So still recommend ogryn
Most if not all cases are either unsoloable (daemonhost)
Or will bring hordes
I think I did it with a plague ogryn
Having said that plague ogryns are ezier, i forget name but one of missions that starts near the big bridge tends to throw one
Not if you have Thammer
then every stair where you could jump down and a ogryn
So kiting with a pinch of abusing the pathing
?
yeah pretty much
The way I ended up doing it was just having an area circle I could loop around and brain bursted whilst I had my friends hold horde at bay
gives you more time for bbing
tronder hamer
I recently saw a vid uploaded here where some dood was standing on some crates bb'ing a dh w/o any resistance
Thats why im kinda curious now
i looked into that the daemonhost was a paid operative
its a psyop
do NOT trust
i just noticed the armory exchange weapons are completly useless now. upped 3x 380 blue stuff i bought, thinking, the second perk and blessing might be ok enough. but hey they all rolled t1&2 blessings and perks ...
I ain't crafting till they add more weapons for psyker (like force greatsword) or they make it easier to get tier 4 blessings
yeah ive just been stockpiling
It's not that much but I have 17k plasteel saved
do the staff blessings not crossover to each staff on purpose or is that a bug?
Think it's on purpose
its on purpose even though purgatus and surge have identical blessing pools
and trauma and voidstrike have all the blessings that surge and purg do
yeah I just sacrificed a trauma with quell peril on weakspot hit hoping to put it on my voidstrike and cant, salty
psyker crafting is rough
In a way, ogryns are lucky with their lack of weapon variety
They're way more likely to get good shit in melk's, empra
Meanwhile our inventory is 80% lame guns
Force Great sword could answer all our prayers...
Horde clear ... Big single target damage special...
All in one weapon...
Knowing fs it’ll just be a copy and paste powersword
“Aright Jim just delete power and replace it with force”
Force sword is best melee weapon in game imo, evicserator close 2nd
Ive been running a mk3 or mk7 headhunter on my psyker for a while to save my peril for bb and works really well up 4's
have you even used both? they both do very different things
how would a gun do worse than 3 close range staffs or a voidstrike against gunners









